361 lines
14 KiB
JavaScript
361 lines
14 KiB
JavaScript
(async function () {
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// ========================================
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// 扫码上号 v3.1
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// 流程: 状态判定 → (已登录则先退出) → A0检测tap → A1选号 → A2等登录+点中心 → A3完成
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// 状态文件: status.txt (登录中 / 已登录)
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// ========================================
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setGameMetrics(1920, 1080, 1);
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// ---------- 状态文件 ----------
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const STATUS_FILE = "status.txt";
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function writeStatus(text) {
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try {
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file.writeTextSync(STATUS_FILE, text);
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} catch (e) {
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log.warn("写入状态文件失败: " + e);
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}
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}
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// 脚本启动 → 写入"登录中"
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writeStatus("登录中");
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function settingNumber(name, fallback) {
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const value = typeof settings !== "undefined" && settings ? Number(settings[name]) : NaN;
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return Number.isFinite(value) ? value : fallback;
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}
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function settingBoolean(name, fallback) {
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if (typeof settings === "undefined" || !settings || settings[name] === undefined) return fallback;
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return settings[name] !== false && String(settings[name]).toLowerCase() !== "false";
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}
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const useExitDomainOcr = settingBoolean("useOcr", true);
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let confirmExitX = settingNumber("confirmExitX", 1164);
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let confirmExitY = settingNumber("confirmExitY", 757);
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if (confirmExitX === 830 && confirmExitY === 600) {
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confirmExitX = 1164;
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confirmExitY = 757;
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log.info("检测到旧版退出秘境坐标,已自动修正为 (1164, 757)");
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}
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// ---------- 加载图像资源 ----------
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const tapMat = file.readImageMatSync("assets/tap.png");
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const a0PhoneMat = file.readImageMatSync("assets/a0_phone.png");
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const loggedInMat = file.readImageMatSync("assets/btn_logged_in_real.png");
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const paimonMat = file.readImageMatSync("assets/paimon_menu.png");
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const exitDoorMat = file.readImageMatSync("assets/btn_exit_door.png");
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const preLoginNoticeMat = file.readImageMatSync("assets/pre_login_notice.png");
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// ---------- 工具函数 ----------
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/**
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* 在截屏中匹配指定图片, 返回识别结果(含 x/y/中心坐标)
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*/
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function findImageMatch(mat, x, y, w, h) {
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const cap = captureGameRegion();
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try {
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const ro = RecognitionObject.TemplateMatch(mat, x || 0, y || 0, w || 1920, h || 1080);
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const r = cap.find(ro);
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if (r.isExist()) {
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return { x: r.x, y: r.y, w: r.width, h: r.height };
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}
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return null;
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} catch (e) {
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log.error("图像识别失败: " + e);
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return null;
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} finally {
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cap.dispose();
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}
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}
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/**
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* 严格匹配:用于 A0 入口判定,避免地图页面/传送点/圆形 UI 被低阈值误识别。
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*/
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function findImageMatchStrict(mat, x, y, w, h) {
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const thresholds = [0.88, 0.84];
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for (const t of thresholds) {
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const cap = captureGameRegion();
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try {
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const ro = RecognitionObject.TemplateMatch(mat, x || 0, y || 0, w || 1920, h || 1080);
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ro.threshold = t;
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ro.Use3Channels = true;
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const r = cap.find(ro);
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if (r.isExist()) {
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log.info(`严格找到图标 (阈值=${t}, x=${r.x}, y=${r.y})`);
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return { x: r.x, y: r.y, w: r.width, h: r.height };
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}
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} catch (e) {
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// 忽略, 继续下一个阈值
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} finally {
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cap.dispose();
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}
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}
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return null;
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}
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/**
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* 多阈值尝试匹配, 提高识别率
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*/
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function findImageMatchRobust(mat, x, y, w, h) {
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const thresholds = [0.7, 0.6, 0.5];
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for (const t of thresholds) {
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const cap = captureGameRegion();
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try {
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const ro = RecognitionObject.TemplateMatch(mat, x || 0, y || 0, w || 1920, h || 1080);
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ro.threshold = t;
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ro.Use3Channels = true;
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const r = cap.find(ro);
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if (r.isExist()) {
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log.info(`找到图标 (阈值=${t}, x=${r.x}, y=${r.y})`);
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return { x: r.x, y: r.y, w: r.width, h: r.height };
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}
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} catch (e) {
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// 忽略, 继续下一个阈值
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} finally {
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cap.dispose();
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}
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}
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return null;
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}
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function clickImage(found) {
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click(Math.round(found.x + found.w / 2), Math.round(found.y + found.h / 2));
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}
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async function waitForImage(mat, timeout, interval) {
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interval = interval || 500;
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const start = Date.now();
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while (Date.now() - start < timeout) {
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const found = findImageMatch(mat);
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if (found) return found;
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await sleep(interval);
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}
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return null;
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}
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function normalizeOcrText(text) {
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return String(text || "").replace(/\s+/g, "");
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}
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function readOcrResults(x, y, w, h) {
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const cap = captureGameRegion();
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try {
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const results = cap.findMulti(RecognitionObject.ocr(x, y, w, h));
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return Array.from(results).map((result) => ({
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text: normalizeOcrText(result.text),
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x: Number(result.x || 0),
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y: Number(result.y || 0),
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w: Number(result.width || result.Width || 0),
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h: Number(result.height || result.Height || 0)
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}));
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} catch (e) {
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log.warn("退出秘境弹窗 OCR 失败: " + e);
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return [];
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} finally {
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cap.dispose();
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}
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}
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async function handleExitDomainDialog() {
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const results = readOcrResults(480, 220, 960, 620);
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const combinedText = results.map((result) => result.text).join("");
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if (!combinedText.includes("退出秘境")) return false;
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log.info("检测到退出秘境确认弹窗");
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const confirmResult = results
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.filter((result) => result.text.includes("确认") && result.x >= 900)
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.sort((left, right) => right.x - left.x)[0];
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if (useExitDomainOcr && confirmResult) {
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const x = Math.round(confirmResult.x + confirmResult.w / 2);
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const y = Math.round(confirmResult.y + confirmResult.h / 2);
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log.info(`OCR 定位确认按钮,点击 (${x}, ${y})`);
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click(x, y);
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} else {
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const reason = useExitDomainOcr ? "OCR 未定位到确认按钮" : "已关闭 OCR 按钮定位";
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log.warn(`${reason},使用固定坐标 (${confirmExitX}, ${confirmExitY})`);
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click(confirmExitX, confirmExitY);
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}
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log.info("已点击退出秘境确认,等待返回主界面...");
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await sleep(6000);
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return true;
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}
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// ========================================
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// 前置处理:检测登录前的提示图标
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// 检测到则点击 (1830, 985),1秒后点击 (1100, 675),再1秒后进入初始判定;
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// 未检测到则直接进入初始判定,不影响原流程。
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// ========================================
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log.info("===== 前置检测: pre_login_notice 图标 =====");
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const preNoticeFound = findImageMatchRobust(preLoginNoticeMat);
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if (preNoticeFound) {
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log.info(`检测到 pre_login_notice 图标 (x=${preNoticeFound.x}, y=${preNoticeFound.y})`);
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log.info("点击 (1830, 985)...");
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click(1830, 985);
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await sleep(1000);
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log.info("点击 (1100, 675)...");
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click(1100, 675);
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await sleep(1000);
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} else {
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log.info("未检测到 pre_login_notice 图标,跳过前置处理");
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}
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// ========================================
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// 初始状态判定:先检测 tap + 手机图标
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// 1. 同时存在:已经在开门页,直接进入 A0 选号
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// 2. 不同时存在:检测派蒙头像;若无派蒙,则按 ESC 后重检,最多 8 次
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// 3. 8 次仍无派蒙:再严格检测一次开门页;开门页也不存在才判定登录失败
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// 4. 找到派蒙:说明已在游戏内,先退出到开门页,再进入 A0
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// ========================================
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log.info("===== 初始状态判定: 严格检测 tap 图标 + 手机图标 =====");
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// A0 入口图标不能全屏低阈值搜索,否则地图/传送点等 UI 容易误判。
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// 这里限定在开门页中下区域,并使用高阈值严格匹配。
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const A0_X = 420;
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const A0_Y = 120;
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const A0_W = 1080;
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const A0_H = 820;
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let tapFound = findImageMatchStrict(tapMat, A0_X, A0_Y, A0_W, A0_H);
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let phoneFound = findImageMatchStrict(a0PhoneMat, A0_X, A0_Y, A0_W, A0_H);
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if (!tapFound || !phoneFound) {
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log.info("未同时检测到 tap 图标和手机图标 → 开始检测派蒙头像");
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let paimonFound = findImageMatchRobust(paimonMat);
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if (!paimonFound && await handleExitDomainDialog()) {
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paimonFound = findImageMatchRobust(paimonMat);
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if (paimonFound) log.info("退出秘境后已检测到派蒙头像");
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}
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for (let i = 0; !paimonFound && i < 8; i++) {
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log.info(`第 ${i + 1}/8 次未检测到派蒙头像,按 ESC 后重试...`);
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keyPress("Escape");
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await sleep(1000);
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if (await handleExitDomainDialog()) {
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log.info("退出秘境弹窗已处理,重新检测主界面");
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}
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paimonFound = findImageMatchRobust(paimonMat);
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if (paimonFound) log.info("已检测到派蒙头像,继续退出账号流程");
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}
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if (!paimonFound) {
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log.info("按 ESC 检测 8 次后仍未检测到派蒙头像 → 再严格检测一次开门页");
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tapFound = findImageMatchStrict(tapMat, A0_X, A0_Y, A0_W, A0_H);
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phoneFound = findImageMatchStrict(a0PhoneMat, A0_X, A0_Y, A0_W, A0_H);
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if (!tapFound || !phoneFound) {
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log.error("未检测到派蒙头像,最终也未同时检测到 tap 图标和手机图标,判定登录失败");
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writeStatus("登录失败");
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return;
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}
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log.info("最终严格检测到 tap 图标和手机图标 → 当前已在开门页,继续扫码流程");
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}
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if (paimonFound) {
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// ========================================
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// 已登录流程: 退出到开门页
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// 找到派蒙→ESC关菜单→点55,1010→找exit_door→点击→等10s
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// ========================================
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log.info("检测到派蒙头像 → 已登录状态, 执行退出流程");
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log.info(`找到派蒙头像 (x=${paimonFound.x}, y=${paimonFound.y}), 按 ESC 打开菜单...`);
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keyPress("Escape");
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await sleep(1000);
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log.info("点击 (55, 1010) 打开派蒙菜单...");
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click(55, 1010);
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await sleep(1500);
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log.info("查找退出图标 btn_exit_door...");
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const doorFound = await waitForImage(exitDoorMat, 10 * 1000, 500);
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if (doorFound) {
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log.info("找到退出图标, 点击退出...");
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clickImage(doorFound);
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} else {
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log.warn("未找到退出图标, 继续后续流程");
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}
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log.info("等待 8 秒, 等待退回到开门页...");
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await sleep(8 * 1000);
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log.info("退出流程完成, 重新严格检测 tap 图标 + 手机图标");
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tapFound = findImageMatchStrict(tapMat, A0_X, A0_Y, A0_W, A0_H);
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phoneFound = findImageMatchStrict(a0PhoneMat, A0_X, A0_Y, A0_W, A0_H);
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if (!tapFound || !phoneFound) {
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log.error("退出后仍未同时检测到 tap 图标和手机图标,判定登录失败");
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writeStatus("登录失败");
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return;
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}
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}
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}
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log.info("同时检测到 tap 图标和手机图标 → 准备进入扫码流程");
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// ========================================
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// A1: 进入扫码页
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// 点击选号坐标 → 确认进入
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// ========================================
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log.info("===== A1: 进入扫码页 =====");
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log.info("点击 (660, 250) 选择米游社账号...");
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click(660, 250);
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await sleep(750);
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log.info("点击 (828, 691) 确认进入...");
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click(828, 691);
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log.info("A1 完成, 进入等待登录...");
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// ========================================
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// A2: 等待登录完成 → 点击画面进入游戏
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// 等待 btn_logged_in_real 出现 (80秒超时)
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// 找到后每秒点击 (960, 800), 每3秒检测派蒙头像
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// ========================================
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log.info("===== A2: 等待登录完成 =====");
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log.info("等待扫码登录... 超时 80 秒");
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const loginResult = await waitForImage(loggedInMat, 80 * 1000, 1000);
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if (!loginResult) {
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log.error("登录超时! 80 秒内未检测到登录完成图标");
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writeStatus("登录失败");
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return;
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}
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log.info(`检测到登录完成图标! (x=${loginResult.x}, y=${loginResult.y})`);
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log.info("点击画面进入游戏...");
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const CENTER_X = 960;
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const CENTER_Y = 800;
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let enteredGame = false;
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for (let i = 0; i < 60; i++) {
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click(CENTER_X, CENTER_Y);
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await sleep(1000);
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// 每 3 秒检测一次是否进入游戏 (匹配派蒙头像)
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if (i % 3 === 2) {
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const found = findImageMatch(paimonMat);
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if (found) {
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log.info(`检测到派蒙头像! 已进入游戏 (x=${found.x}, y=${found.y})`);
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enteredGame = true;
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break;
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}
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}
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}
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if (!enteredGame) {
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log.error("60秒内未检测到最后的派蒙头像, 判定登录失败");
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writeStatus("登录失败");
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return;
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}
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// ========================================
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// A3: 登录流程完成, 退出脚本
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// ========================================
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log.info("===== A3: 登录流程完成! =====");
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log.info("扫码上号成功, 脚本退出");
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// 写入"已登录"后按一次 ESC,收起菜单/退出可能残留的界面
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writeStatus("已登录");
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await sleep(500);
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keyPress("Escape");
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})();
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