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4 Commits

Author SHA1 Message Date
be15a0d1cf 0.0.11-alpha 2024-12-22 20:40:49 +08:00
63f5df32f5 0.0.10-alpha 2024-12-18 21:20:10 +08:00
194fc43508 0.0.9-alpha 2024-12-16 08:54:34 +08:00
09d40876c2 修复任务图标 挖砍等级 新增mod 2024-12-14 04:08:51 +08:00
93 changed files with 3948 additions and 615 deletions

1
.gitignore vendored
View File

@@ -7,6 +7,7 @@
.minecraft/versions/边境流放/crash-reports/*
.minecraft/versions/边境流放/CustomSkinLoader/*
.minecraft/versions/边境流放/logs/*
.minecraft/versions/边境流放/modernfix/*
.minecraft/versions/边境流放/natives-windows-x86_64/*
.minecraft/versions/边境流放/saves/*
.minecraft/versions/边境流放/screenshots/*

View File

@@ -1,6 +1,6 @@
{
"version": "14.19.1",
"buildNumber": 26,
"version": "14.21.2",
"buildNumber": 30,
"loadlist": [
{
"name": "Mojang",

View File

@@ -1,14 +1,14 @@
State:7
Info:1.20.1, NeoForge 47.1.101
Info:1.20.1, NeoForge 47.1.106
Logo:pack://application:,,,/Plain Craft Launcher 2;component/Images/Blocks/NeoForge.png
ReleaseTime:2024-03-01 22:11
ReleaseTime:2024-05-29 01:38
VersionFabric:
VersionOptiFine:
VersionLiteLoader:False
VersionForge:
VersionApiCode:47010101
VersionApiCode:47010106
VersionOriginal:1.20.1
VersionOriginalMain:20
VersionOriginalSub:1
VersionArgumentIndie:1
VersionNeoForge:47.1.101
VersionNeoForge:47.1.106

View File

@@ -0,0 +1 @@
{"ring_2":{"x":151,"y":93,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"feet":{"x":31,"y":19,"enabled":false,"halign":"LEFT","valign":"TOP"},"wallet":{"x":195,"y":110,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"hands":{"x":195,"y":93,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"belt":{"x":195,"y":59,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"ring":{"x":151,"y":76,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"back":{"x":151,"y":110,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"bracelet":{"x":0,"y":85,"enabled":true,"halign":"LEFT","valign":"BOTTOM"},"necklace":{"x":151,"y":59,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"body":{"x":0,"y":68,"enabled":true,"halign":"LEFT","valign":"BOTTOM"},"curio":{"x":0,"y":51,"enabled":true,"halign":"LEFT","valign":"BOTTOM"},"head":{"x":195,"y":42,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"omen":{"x":151,"y":42,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"charm":{"x":1,"y":54,"enabled":true,"halign":"MIDDLE","valign":"BOTTOM"},"hands_2":{"x":195,"y":76,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"}}

View File

@@ -0,0 +1,167 @@
#Screen Config
[screen]
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
#Range: 0 ~ 800
animationDuration = 200
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produce a solid color.
#When values is less than 4, the rest of the corner color will be replaced by the last value.
backgroundColor = ["#99000000"]
#Add Gaussian blur effect to GUI background when opened.
#Disable this if you run into a problem or are on low-end PCs
blurEffect = true
#This option means that blur effect only applies to GUI screens with a background.
#Similar to Minecraft 1.20.6. Enable this for better optimization & compatibility.
blurWithBackground = true
#The kernel radius for gaussian convolution blur effect, 0 = disable.
#samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
#Range: 0 ~ 18
blurRadius = 7
#A list of GUI screen superclasses that won't activate blur effect when opened.
blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"]
#(Beta) Pause the game when inventory (also includes creative mode) opened.
inventoryPause = false
#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
#Range: 0 ~ 255
framerateInactive = 30
#Framerate limit on window minimized, 0 = same as framerate inactive.
#This value will be no greater than framerate inactive.
#Range: 0 ~ 255
framerateMinimized = 0
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
#Range: 0.0 ~ 1.0
masterVolumeInactive = 0.5
#Master volume multiplier on window minimized, 1 = same as master volume inactive.
#This value will be no greater than master volume inactive.
#Range: 0.0 ~ 1.0
masterVolumeMinimized = 0.25
#Tooltip Config
[tooltip]
#Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
enable = false
#Whether to use rounded tooltip shapes, or to use vanilla style.
roundedShape = true
#True to center the tooltip title if rendering an item's tooltip.
#Following lines are not affected by this option.
centerTitle = true
#True to add a title break below the tooltip title line.
#TitleBreak and CenterTitle will work/appear at the same time.
titleBreak = true
#True to exactly position tooltip to pixel grid, smoother movement.
exactPositioning = true
#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E6000000
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value.
colorFill = ["#E6000000"]
#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
#Can be one to four values representing top left, top right, bottom right and bottom left color.
#Multiple values produce a gradient effect, whereas one value produces a solid color.
#If less than 4 are provided, repeat the last value.
colorStroke = ["#FFC2D0D6", "#FFE7DAE5", "#FFCCDAC8", "#FFC8B9AC"]
#The cycle time of tooltip border color in milliseconds. (0 = OFF)
#Range: 0 ~ 5000
borderCycleTime = 1000
#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.5 ~ 2.5
borderWidth = 1.3333333333333333
#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
#Range: 0.0 ~ 8.0
cornerRadius = 4.0
#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
#No impact on performance.
#Range: 0.0 ~ 32.0
shadowRadius = 10.0
#The shadow opacity of tooltip, if rounded. No impact on performance.
#Range: 0.0 ~ 1.0
shadowOpacity = 0.25
#When true, tooltip border colors adapt to item's name and rarity.
adaptiveColors = true
#Amount to scroll the tooltip in response to a arrow key pressed event.
#Range: 0 ~ 320
arrowScrollFactor = 60
#General Config
[general]
#Play a sound effect when the game is loaded.
ding = true
#Press 'C' key (by default) to zoom 4x, the same as OptiFine's.
#This is auto disabled when OptiFine is installed.
zoom = true
#Control the window mode, normal mode does nothing.
#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
windowMode = "NORMAL"
#Whether to replace vanilla GUI scale button to slider with tips.
useNewGuiScale = true
#Remove telemetry event of client behaviors.
removeTelemetry = false
#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
emojiShortcodes = true
#View system config, currently not working.
[view]
#Force layout direction to RTL, otherwise, the current Locale setting.
forceRtl = false
#The global font scale used with sp units.
#Range: 0.5 ~ 2.0
fontScale = 1.0
#Default scrollbar size in dips.
#Range: 0 ~ 1024
scrollbarSize = 8
#Distance a touch can wander before we think the user is scrolling in dips.
#Range: 0 ~ 1024
touchSlop = 4
#Minimum size of the touch target for a scrollbar in dips.
#Range: 0 ~ 1024
minScrollbarTouchTarget = 16
#Minimum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
minimumFlingVelocity = 50
#Maximum velocity to initiate a fling in dips per second.
#Range: 0 ~ 32767
maximumFlingVelocity = 8000
#Max distance in dips to overscroll for edge effects.
#Range: 0 ~ 1024
overscrollDistance = 0
#Max distance in dips to overfling for edge effects.
#Range: 0 ~ 1024
overflingDistance = 12
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
verticalScrollFactor = 64.0
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
#Range: 0.0 ~ 1024.0
horizontalScrollFactor = 64.0
#Font Config
[font]
#The first font family to use. See fallbackFontFamilyList
firstFontFamily = "Source Han Sans CN Medium"
#A set of fallback font families to determine the typeface to use.
#The order is first > fallbacks. TrueType & OpenType are supported.
#Each element can be one of the following two cases:
#1) Name of registered font family, for instance: Segoe UI
#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
#Registered font families include:
#1) OS builtin fonts.
#2) Font files in fontRegistrationList.
#3) Font files in '/resourcepacks' directory.
#4) Font files under 'modernui:font' in resource packs.
#Note that for TTC/OTC font, you should register it and select one of font families.
#Otherwise, only the first font family from the TrueType/OpenType Collection will be used.
#This is only read once when the game is loaded, you can reload via in-game GUI.
fallbackFontFamilyList = ["Noto Sans", "Segoe UI Variable", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Symbol", "mui-i18n-compat"]
#A set of additional font files (or directories) to register.
#For TrueType/OpenType Collections, all contained font families will be registered.
#Registered fonts can be referenced in Modern UI and Minecraft (Modern Text Engine).
#For example, "E:/Fonts" means all font files in that directory will be registered.
#System requires random access to these files, you should not remove them while running.
#This is only read once when the game is loaded, i.e. registration.
fontRegistrationList = []
#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
#See Unicode 15.0 specification for details on how this affects text layout.
useColorEmoji = true

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@@ -0,0 +1,15 @@
#Developer Config
[developer]
#Whether to enable developer mode.
enableDeveloperMode = false
#Range: > -2147483648
oneTimeEvents = 0
#Auto Shutdown Config
[autoShutdown]
#Enable auto-shutdown for server.
enable = false
#The time points of when server will auto-shutdown. Format: HH:mm.
times = ["04:00", "16:00"]

View File

@@ -0,0 +1,97 @@
#Text Engine Config
[text]
#Allow text renderer to drop shadow, setting to false can improve performance.
allowShadow = true
#Fix resolution level at 2. When the GUI scale increases, the resolution level remains.
#Then GUI scale should be even numbers (2, 4, 6...), based on Minecraft GUI system.
#If your fonts are not bitmap fonts, then you should keep this setting false.
fixedResolution = false
#Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
#This option only applies to TrueType fonts.
#Range: 6.5 ~ 9.5
baseFontSize = 8.0
#Control vertical baseline for vanilla text layout, in GUI scaled pixels.
#The vanilla default value is 7.
#Range: 4.0 ~ 10.0
baselineShift = 7.0
#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
#Range: 0.20000000298023224 ~ 2.0
shadowOffset = 0.5
#Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
#Range: 0.20000000298023224 ~ 2.0
outlineOffset = 0.5
#Set the recycle time of layout cache in seconds, using least recently used algorithm.
#Range: 2 ~ 15
cacheLifespan = 6
#The bidirectional text heuristic algorithm. The default is FirstStrong (Locale).
#This will affect which BiDi algorithm to use during text layout.
#Allowed Values: FIRST_STRONG, ANY_RTL, LTR, RTL, LOCALE, FIRST_STRONG_LTR, FIRST_STRONG_RTL
textDirection = "FIRST_STRONG"
#Whether to use Modern UI text rendering pipeline in 3D world.
#Disabling this means that SDF text and rendering optimization are no longer effective.
#But text rendering can be compatible with OptiFine Shaders and Iris Shaders.
#This does not affect text rendering in GUI.
#This option only applies to TrueType fonts.
useTextShadersInWorld = true
#For "minecraft:default" font, should we keep some glyph providers of them?
#Ignore All: Only use Modern UI typeface list.
#Keep ASCII: Include minecraft:font/ascii.png, minecraft:font/accented.png, minecraft:font/nonlatin_european.png
#Keep Other: Include providers other than ASCII and Unicode font.
#Keep All: Include all except Unicode font.
#Only Include: Only include providers that specified by defaultFontRuleSet.
#Only Exclude: Only exclude providers that specified by defaultFontRuleSet.
#Allowed Values: IGNORE_ALL, KEEP_ASCII, KEEP_OTHER, KEEP_ALL, ONLY_INCLUDE, ONLY_EXCLUDE
defaultFontBehavior = "ONLY_EXCLUDE"
#Used when defaultFontBehavior is either ONLY_INCLUDE or ONLY_EXCLUDE.
#This specifies a set of regular expressions to match the glyph provider name.
#For bitmap providers, this is the texture path without 'textures/'.
#For TTF providers, this is the TTF file path without 'font/'.
#For space providers, this is "font_name / minecraft:space",
#where font_name is font definition path without 'font/'.
defaultFontRuleSet = ["^minecraft:font\\/(nonlatin_european|accented|ascii|element_ideographs|cjk_punctuations|ellipsis|2em_dash)\\.png$", "^minecraft:include\\/space \\/ minecraft:space$"]
#Whether to use text component object as hash key to lookup in layout cache.
#If you find that Modern UI text rendering is not compatible with some mods,
#you can disable this option for compatibility, but this will decrease performance a bit.
#Modern UI will use another cache strategy if this is disabled.
useComponentCache = true
#Allow text layout to be computed from background threads (not cached).
#Otherwise, block the current thread and wait for main thread.
allowAsyncLayout = true
#See CSS line-break property, https://developer.mozilla.org/en-US/docs/Web/CSS/line-break
#Allowed Values: AUTO, LOOSE, NORMAL, STRICT
lineBreakStyle = "AUTO"
#Allowed Values: AUTO, PHRASE
lineBreakWordStyle = "AUTO"
#When enabled, Modern UI will compute texel density in device-space to determine whether to use SDF text or bilinear sampling.
#This feature requires GLSL 400 or has no effect.
#This generally decreases performance but provides better rendering quality.
#This option only applies to TrueType fonts. May not be compatible with OptiFine.
smartSDFShaders = true
#When rendering in 2D, this option allows Modern UI to exactly compute font size in device-space from the current coordinate transform matrix.
#This provides perfect text rendering for scaling-down texts in vanilla, but may increase GPU memory usage.
#When disabled, Modern UI will use SDF text rendering if appropriate.
#This option only applies to TrueType fonts.
computeDeviceFontSize = true
#When enabled, Modern UI will use SDF text rendering if appropriate.
#Otherwise, it uses nearest-neighbor or bilinear sampling based on texel density.
#This option only applies to TrueType fonts.
allowSDFTextIn2D = true
#When enabled, the outline of the experience level text will be tweaked.
tweakExperienceText = true
#Control the anti-aliasing of raw glyph rasterization.
antiAliasing = true
#Control the FreeType linear metrics and font hinting of raw glyph metrics.
#Disable if on low-res monitor; enable for linear text.
linearMetrics = true
#Control the minimum pixel density for SDF text and text in 3D world rendering.
#This value will be no less than current GUI scale.
#Recommend setting a higher value on high-res monitor and powerful PC hardware.
#Range: 4 ~ 10
minPixelDensityForSDF = 4
#Enable linear sampling for A8 font atlases with mipmaps, mag filter will be always NEAREST.
#We prefer computeDeviceFontSize and allowSDFTextIn2D, then setting this to false can improve performance.
#If either of the above two is false or Shaders are active, then setting this to true can improve quality.
linearSamplingA8Atlas = false

View File

@@ -5,9 +5,9 @@ QualityModes = "normal"
RenderWeather = "normal"
RenderTNTExplosions = true
FastItemRender = false
RenderDisplayItem = false
RenderDisplayItem = true
blackListedEntities = []
whiteListedEntities = []
isAlwaysShowItemCount = true
startTime = 45.886
chatFix = false
startTime = 52.512
chatFix = true

View File

@@ -6,7 +6,7 @@
"isHighlightCrosshairEnabled": true,
"hudHighlightColor": 16711680,
"isShowingArmsInFirstPerson": false,
"isShowingOtherHandFirstPerson": true,
"isShowingOtherHandFirstPerson": false,
"isSweepingParticleEnabled": true,
"isTooltipAttackRangeEnabled": true,
"weaponSwingSoundVolume": 100,

View File

@@ -0,0 +1,9 @@
#The vertical offset for rendering the totem on the player.
#Range: -100.0 ~ 100.0
yOffset = 0.0
#The horizontal offset for rendering the totem on the player.
#Range: -100.0 ~ 100.0
xOffset = 0.0
#If enabled, renders the equipped totem on players.
renderTotem = true

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@@ -0,0 +1,41 @@
#lots of cosmetic stuff in here
[visuals]
#To edit the damage numbers color you'll have to edit the config file manually
#How much the dummy swings in degrees with respect to the damage dealt. default=0.75
#Range: 0.0 ~ 2.0
animation_intensity = 0.75
#Show hearths instead of damage dealt? (1 hearth = two damage)
show_hearths = false
#Show damage numbers on entity
damage_numbers = true
#Display particles fullbright
full_bright_damage_numbers = true
#How crits should be shown
#Allowed Values: OFF, COLOR, COLOR_AND_MULTIPLIER
crit_mode = "COLOR_AND_MULTIPLIER"
#Show hay particles when dealing damage
hay_particles = true
#Skin used by the dummy
#Allowed Values: DEFAULT, ORIGINAL, ALTERNATIVE, DUNGEONS
texture = "DEFAULT"
#Add here custom colors (in hex format) to associate with your damage types. This is a map from damage source ID to a color where you can add new entries for each
[visuals.damage_type_colors]
"minecraft:generic" = "#00FFFFFF"
"#dummmmmmy:is_wither" = "#00666666"
"minecraft:dragon_breath" = "#00E600FF"
"attributeslib:bleeding" = "#00810A0A"
"#dummmmmmy:is_fire" = "#00FF7700"
"minecraft:trident" = "#0000FF9D"
"#minecraft:is_lightning" = "#00FFF200"
"#dummmmmmy:is_thorn" = "#000FA209"
"dummmmmmy:true" = "#00910038"
"#dummmmmmy:is_explosion" = "#00FFBB29"
"minecraft:sonic_boom" = "#00074550"
"#minecraft:is_drowning" = "#001898E3"
"#minecraft:witch_resistant_to" = "#00844CE7"
"dummmmmmy:critical" = "#00FF0000"
"minecraft:wind_charge" = "#00BEF3FF"
"#dummmmmmy:is_cold" = "#0009D2FF"

View File

@@ -0,0 +1,40 @@
[scarecrow]
#Equip a dummy with a pumpkin to make hit act as a scarecrow
#All animal entities will be scared. add here additional ones that are not included
mobs_whitelist = [""]
#Animal entities that will not be scared
mobs_blacklist = [""]
#Scaring radius
#Range: 0 ~ 100
scare_radius = 12
[general]
#Does dps message update dynamically or will it only appear after each parse?
#Allowed Values: DYNAMIC, STATIC, OFF
DPS_mode = "DYNAMIC"
#Enable this to prevent your equipment from getting damaged when attacking the dummy
disable_equipment_damage = true
#Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage
#Range: 20 ~ 1000
maximum_out_of_combat_interval = 120
#Makes monsters target a dummy that is wearing a player head
dummy_decoy = false
#Makes dummy drop xp when hit. Training yay! Depends on damage done
#Range: 0.0 ~ 100.0
xp_per_damage_on_hit = 0.0
#Color of the boss health bar
#Allowed Values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
boss_health_color = "YELLOW"
#Health of the dummy when in boss moe (wearing a banner)
#Range: 1 ~ 1000
boss_health = 200
[mobs_damage_numbers]
#Show damage taken form
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
damage_mode = "NONE"
#Show healing taken for
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
healing_mode = "NONE"

View File

@@ -25,6 +25,6 @@
"notifications": {
"force_disable_donation_prompts": false,
"has_cleared_donation_button": false,
"has_seen_donation_prompt": false
"has_seen_donation_prompt": true
}
}

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@@ -0,0 +1,33 @@
#Client Configuration
[client]
[client.visual_options]
# The maximum number of comparison tooltips to show onscreen at once.
#Range: 1 ~ 10
max_comparisons = 3
# If badge_text should override the built-in translatable text.
override_badge_text = false
# The text shown on the badge above equipped tooltips.
badge_text = "Equipped"
# The color of the text shown on the badge above equipped tooltips.
#Range: 0 ~ 4294967295
badge_text_color = 4294967295
# The background color of the "equipped" badge.
#Range: 0 ~ 4294967295
badge_bg = 4027584512
# The start border color of the "equipped" badge.
#Range: 0 ~ 4294967295
badge_border_start = 3500839187
# The end border color of the "equipped" badge.
#Range: 0 ~ 4294967295
badge_border_end = 1623360778
[client.control_options]
# If the comparison tooltip should show by default (pressing bound key hides).
default_on = false
# If tool comparisons should compare only the same types of tools (can't compare a sword to an axe, for example).
strict = false
# Blacklist of items to show comparisons for. Add item IDs to prevent them from being compared when hovered over or equipped.
blacklist = []

View File

@@ -3,13 +3,13 @@ type = fancymenu_layout
layout-meta {
identifier = title_screen
render_custom_elements_behind_vanilla = false
last_edited_time = 1709529084882
last_edited_time = 1734865346234
is_enabled = true
randommode = false
randomgroup = 1
randomonlyfirsttime = false
layout_index = 0
[loading_requirement_container_meta:cb4869e5-91ac-4a35-bd45-ceb0db397ce6-1709528895101] = [groups:][instances:]
[loading_requirement_container_meta:610c104d-e93b-47e0-8d57-78d7e366819c-1734865235059] = [groups:][instances:]
}
customization {
@@ -36,8 +36,15 @@ element {
instance_identifier = 9ceda531-8742-4cc4-aa24-b47996ea0a25-1708700133608
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-centered
x = -81
y = 0
@@ -60,8 +67,15 @@ element {
instance_identifier = af7012be-559f-489a-b884-386b5fdb773a1694139218323
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 0
y = 10
@@ -84,8 +98,15 @@ element {
instance_identifier = 2416bd1b-9a52-47ba-9f56-40390aa17ed61694139299733
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-centered
x = -59
y = 55
@@ -151,8 +172,15 @@ element {
instance_identifier = 045150c3-4b0f-4c93-958c-2780f74af3bf1694139774863
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-left
x = 35
y = -57
@@ -178,12 +206,21 @@ element {
description = 加入KOOK交流群
label = 群
navigatable = true
widget_active_state_requirement_container_identifier = 943c6ac1-13a6-4c21-8e2c-495af22205a9-1734865235061
[loading_requirement_container_meta:943c6ac1-13a6-4c21-8e2c-495af22205a9-1734865235061] = [groups:][instances:]
element_type = custom_button
instance_identifier = c4222d97-43fd-4623-94cc-412d21f99cc01697369415913
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 2560
auto_sizing_base_screen_height = 1336
sticky_anchor = false
anchor_point = mid-right
x = -27
y = 74
@@ -224,8 +261,15 @@ element {
instance_identifier = c2072852-fb9c-4df6-9520-5b3bd6ebcdeb-1708700720301
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = bottom-centered
x = -100
y = -14
@@ -238,6 +282,252 @@ element {
[loading_requirement_container_meta:597ed5fe-1c5f-46f1-b5a5-4beb6f728b9e-1708700720301] = [groups:][instances:]
}
vanilla_button {
button_element_executable_block_identifier = 3bf6c7f6-0aa6-460a-929d-4fa9f90fc690-1708700099754
[executable_block:3bf6c7f6-0aa6-460a-929d-4fa9f90fc690-1708700099754][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 9b259446-4d82-464d-9b89-76fba19ff984-1734865235061
[loading_requirement_container_meta:9b259446-4d82-464d-9b89-76fba19ff984-1734865235061] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_copyright_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = vanilla
x = 486
y = 324
width = 152
height = 10
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = eabed309-129c-44ca-9d05-2401f0c11bd4-1708700099754
[loading_requirement_container_meta:eabed309-129c-44ca-9d05-2401f0c11bd4-1708700099754] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = 413e8644-af54-4980-b69d-1dda9d186b40-1708161337788
[executable_block:413e8644-af54-4980-b69d-1dda9d186b40-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 89635765-024e-405d-b2f0-5480094063f6-1734865235062
[loading_requirement_container_meta:89635765-024e-405d-b2f0-5480094063f6-1734865235062] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_quit_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -107
y = 51
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 38aef8be-d21e-48d3-a847-530dd4148690-1708161337788
[loading_requirement_container_meta:38aef8be-d21e-48d3-a847-530dd4148690-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = efa548e5-842e-4931-bce3-a08466f3c764-1708161337784
[executable_block:efa548e5-842e-4931-bce3-a08466f3c764-1708161337784][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = bf12a25b-2c56-462a-89ba-4d9f7d377fa2-1734865235061
[loading_requirement_container_meta:bf12a25b-2c56-462a-89ba-4d9f7d377fa2-1734865235061] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_multiplayer_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -107
y = -18
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 606360a0-5e4e-46a7-a4ca-1e7009df7514-1708161337784
[loading_requirement_container_meta:606360a0-5e4e-46a7-a4ca-1e7009df7514-1708161337784] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = a9a9a891-39c7-44a0-973c-9cd0248663e6-1708161337789
[executable_block:a9a9a891-39c7-44a0-973c-9cd0248663e6-1708161337789][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = f50dc504-8300-471f-a4d8-c04442818a60-1734865235062
[loading_requirement_container_meta:f50dc504-8300-471f-a4d8-c04442818a60-1734865235062] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_realms_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = vanilla
x = 322
y = 179
width = 98
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 749c3f69-a607-4ab3-b1ba-1ef16b05899e-1708161337789
[loading_requirement_container_meta:749c3f69-a607-4ab3-b1ba-1ef16b05899e-1708161337789] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = 1971447d-df3c-4614-8f4c-14877fb73e37-1708161337789
[executable_block:1971447d-df3c-4614-8f4c-14877fb73e37-1708161337789][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = cdd71e22-5b06-4804-8d3d-0bc19fdc2d58-1734865235062
[loading_requirement_container_meta:cdd71e22-5b06-4804-8d3d-0bc19fdc2d58-1734865235062] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = forge_titlescreen_mods_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -107
y = 5
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = ffbfe4a4-4122-4197-92f9-d1929ade86a4-1708161337789
[loading_requirement_container_meta:ffbfe4a4-4122-4197-92f9-d1929ade86a4-1708161337789] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = bacdc57e-ee5a-4ed4-bcf3-78cd4dc5622d-1708161337788
[executable_block:bacdc57e-ee5a-4ed4-bcf3-78cd4dc5622d-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 428af733-ad93-4de4-8056-639cd05b5d48-1734865235061
[loading_requirement_container_meta:428af733-ad93-4de4-8056-639cd05b5d48-1734865235061] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_language_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 2560
auto_sizing_base_screen_height = 1336
sticky_anchor = false
anchor_point = mid-right
x = -80
y = 74
width = 20
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 36eb1e23-c571-4967-9722-ce3ea8d56eac-1708161337788
[loading_requirement_container_meta:36eb1e23-c571-4967-9722-ce3ea8d56eac-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = ba9a1a26-cb71-4acb-9f9d-7ad2cc63efe4-1708161337788
[executable_block:ba9a1a26-cb71-4acb-9f9d-7ad2cc63efe4-1708161337788][type:generic] = [executables:]
@@ -247,12 +537,21 @@ vanilla_button {
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 118ebb9a-da8e-4091-ac64-eb066facf919-1734865235061
[loading_requirement_container_meta:118ebb9a-da8e-4091-ac64-eb066facf919-1734865235061] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_options_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -107
y = 28
@@ -279,12 +578,21 @@ vanilla_button {
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 5486b30f-b61c-48eb-acaa-c7678677c3c5-1734865235061
[loading_requirement_container_meta:5486b30f-b61c-48eb-acaa-c7678677c3c5-1734865235061] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_accessibility_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 2560
auto_sizing_base_screen_height = 1336
sticky_anchor = false
anchor_point = mid-right
x = -53
y = 74
@@ -303,126 +611,40 @@ vanilla_button {
}
vanilla_button {
button_element_executable_block_identifier = 3bf6c7f6-0aa6-460a-929d-4fa9f90fc690-1708700099754
[executable_block:3bf6c7f6-0aa6-460a-929d-4fa9f90fc690-1708700099754][type:generic] = [executables:]
button_element_executable_block_identifier = 92ee0767-5d6e-4fb8-b171-f6ebd0515ac3-1734865235062
[executable_block:92ee0767-5d6e-4fb8-b171-f6ebd0515ac3-1734865235062][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label = Q
navigatable = true
widget_active_state_requirement_container_identifier = 2d90acb0-bf5a-43ba-8f3a-4d511406ed6e-1734865235062
[loading_requirement_container_meta:2d90acb0-bf5a-43ba-8f3a-4d511406ed6e-1734865235062] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_copyright_button
instance_identifier = 376346
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 495
y = 324
width = 143
height = 10
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = eabed309-129c-44ca-9d05-2401f0c11bd4-1708700099754
[loading_requirement_container_meta:eabed309-129c-44ca-9d05-2401f0c11bd4-1708700099754] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = bacdc57e-ee5a-4ed4-bcf3-78cd4dc5622d-1708161337788
[executable_block:bacdc57e-ee5a-4ed4-bcf3-78cd4dc5622d-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_language_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 2560
auto_sizing_base_screen_height = 1336
sticky_anchor = false
anchor_point = mid-right
x = -80
x = -107
y = 74
width = 20
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 36eb1e23-c571-4967-9722-ce3ea8d56eac-1708161337788
[loading_requirement_container_meta:36eb1e23-c571-4967-9722-ce3ea8d56eac-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = efa548e5-842e-4931-bce3-a08466f3c764-1708161337784
[executable_block:efa548e5-842e-4931-bce3-a08466f3c764-1708161337784][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_multiplayer_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = -18
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 606360a0-5e4e-46a7-a4ca-1e7009df7514-1708161337784
[loading_requirement_container_meta:606360a0-5e4e-46a7-a4ca-1e7009df7514-1708161337784] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = 413e8644-af54-4980-b69d-1dda9d186b40-1708161337788
[executable_block:413e8644-af54-4980-b69d-1dda9d186b40-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_quit_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = 51
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 38aef8be-d21e-48d3-a847-530dd4148690-1708161337788
[loading_requirement_container_meta:38aef8be-d21e-48d3-a847-530dd4148690-1708161337788] = [groups:][instances:]
stay_on_screen = true
element_loading_requirement_container_identifier = 452577bc-59af-4820-a2e1-eff2d89d9f2e-1734865235062
[loading_requirement_container_meta:452577bc-59af-4820-a2e1-eff2d89d9f2e-1734865235062] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
@@ -439,12 +661,21 @@ vanilla_button {
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 60856ee7-9fc0-4c1b-a9e7-973c9d256565-1734865235062
[loading_requirement_container_meta:60856ee7-9fc0-4c1b-a9e7-973c9d256565-1734865235062] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_singleplayer_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -107
y = -41
@@ -462,77 +693,20 @@ vanilla_button {
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = 1971447d-df3c-4614-8f4c-14877fb73e37-1708161337789
[executable_block:1971447d-df3c-4614-8f4c-14877fb73e37-1708161337789][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = forge_titlescreen_mods_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = 5
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = ffbfe4a4-4122-4197-92f9-d1929ade86a4-1708161337789
[loading_requirement_container_meta:ffbfe4a4-4122-4197-92f9-d1929ade86a4-1708161337789] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = a9a9a891-39c7-44a0-973c-9cd0248663e6-1708161337789
[executable_block:a9a9a891-39c7-44a0-973c-9cd0248663e6-1708161337789][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_realms_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 322
y = 179
width = 98
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 749c3f69-a607-4ab3-b1ba-1ef16b05899e-1708161337789
[loading_requirement_container_meta:749c3f69-a607-4ab3-b1ba-1ef16b05899e-1708161337789] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
deep_element {
element_type = title_screen_logo
instance_identifier = deep:title_screen_logo
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 103
y = 30
@@ -551,13 +725,20 @@ deep_element {
instance_identifier = deep:title_screen_branding
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 2
y = 303
width = 65
height = 29
y = 293
width = 105
height = 39
stretch_x = false
stretch_y = false
stay_on_screen = false
@@ -571,8 +752,15 @@ deep_element {
instance_identifier = deep:title_screen_splash
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -90
y = -60
@@ -591,8 +779,15 @@ deep_element {
instance_identifier = deep:title_screen_realms_notification
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 343
y = 162
@@ -611,12 +806,19 @@ deep_element {
instance_identifier = deep:title_screen_forge_copyright
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 533
x = 540
y = 314
width = 106
width = 99
height = 9
stretch_x = false
stretch_y = false
@@ -631,12 +833,19 @@ deep_element {
instance_identifier = deep:title_screen_forge_top
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 250
x = 255
y = 4
width = 141
width = 130
height = 19
stretch_x = false
stretch_y = false

View File

@@ -0,0 +1,10 @@
#Client settings
[client]
#Should the hunger bar have a gilded overlay when the player has the Nourishment effect?
nourishmentHungerOverlay = true
#Should the health bar have a silver sheen when the player has the Comfort effect?
comfortHealthOverlay = true
#Should meal and drink tooltips display which effects they provide?
foodEffectTooltip = true

View File

@@ -0,0 +1,117 @@
#Game settings
[settings]
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
enableVanillaCropCrates = true
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
wanderingTraderSellsFDItems = true
#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0
richSoilBoostChance = 0.2
#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0
cuttingBoardFortuneBonus = 0.1
#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
enableRopeReeling = true
#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
#Farming
[farming]
#Which rope should Tomato Vines leave behind when mined by hand?
defaultTomatoVineRope = "farmersdelight:rope"
#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
enableTomatoVineClimbingTaggedRopes = true
#Recipe book
[recipe_book]
#Should the Cooking Pot have a Recipe Book available on its interface?
enableRecipeBookCookingPot = true
#Vanilla item overrides
[overrides]
#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
vanillaSoupExtraEffects = true
#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
rabbitStewJumpBoost = true
#Should the Dispenser be able to operate a Cutting Board in front of it?
dispenserUsesToolsOnCuttingBoard = true
#Stack size overrides
[overrides.stack_size]
#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
enableStackableSoupItems = true
#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
#World generation
[world]
#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
generateFDChestLoot = true
#Should FD generate Compost Heaps across all village biomes?
genVillageCompostHeaps = true
#Should FD crops show up planted randomly in various village farms?
genFDCropsOnVillageFarms = true
#Wild Cabbage generation
[world.wild_cabbages]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 30
#Sea Beet generation
[world.wild_beetroots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 30
#Wild Potato generation
[world.wild_potatoes]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 100
#Wild Carrot generation
[world.wild_carrots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 120
#Wild Onion generation
[world.wild_onions]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 120
#Tomato Vines generation
[world.wild_tomatoes]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 100
#Wild Rice generation
[world.wild_rice]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 20
#Brown Mushroom Colony generation
[world.brown_mushroom_colonies]
#Generate brown mushroom colonies on mushroom fields
genBrownMushroomColony = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 15
#Red Mushroom Colony generation
[world.red_mushroom_colonies]
#Generate red mushroom colonies on mushroom fields
genRedMushroomColony = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 15

View File

@@ -0,0 +1,31 @@
[forgeautofish]
#Sets the delay before casting the fishing rod again (in ticks).
#Minimum is 1 tick to allow Auto Replace to take effect.
#Range: 1 ~ 600
recastdelay = 20
#Sets the delay before reeling in the fishing rod after catching a fish (in ticks).
#Range: 0 ~ 600
reelindelay = 0
#Sets the delay between each item throw in filtering (in ticks).
#Range: 5 ~ 600
throwdelay = 10
#Sets the interval for checking if the rod is thrown (in ticks).
#If not, throw it.
#Range: 20 ~ 72000
checkinterval = 200
#Sets the default status of the Auto Fish feature
autofish = true
#Sets whether should the mod be turned off when the fishing rod is about to break.
rodprotect = true
#Does nothing currently
autoreplace = true
[forgeautofish.filter]
#Toggles the entire item filter
all = true
#Sets item filter
items = ["minecraft:rotten_flesh"]
#Puts these items to top of filter.
prioritize = ["minecraft:cod", "minecraft:salmon", "minecraft:tropical_fish", "minecraft:pufferfish", "minecraft:bow", "minecraft:enchanted_book", "minecraft:fishing_rod", "minecraft:name_tag", "minecraft:nautilus_shell", "minecraft:saddle", "minecraft:lily_pad", "minecraft:bowl", "minecraft:leather", "minecraft:leather_boots", "minecraft:rotten_flesh", "minecraft:stick", "minecraft:string", "minecraft:water_bottle", "minecraft:bone", "minecraft:ink_sac", "minecraft:tripwire_hook", "minecraft:bamboo", "minecraft:cocoa_beans"]

View File

@@ -5,11 +5,7 @@
group: ""
id: "65FB07BB0F0AE9AD"
images: [{
click: ""
corner: false
dev: false
height: 2.0d
hover: [ ]
image: "mmorpg:textures/gui/main_hub/exclamation_mark.png"
rotation: 0.0d
width: 2.0d
@@ -20,14 +16,14 @@
quest_links: [ ]
quests: [
{
description: ["挖矿与砍杀目前存在一些问题这些问题本人无力处理只能等待作者修复如果你遇到了这些问题还请向mod作者反馈"]
description: ["考虑到多人游戏,一些物品只需要制作一次,所有的要求制作物品的任务都是以是否拥有这个物品作为判断依据"]
id: "493BD5D1F35D7EBB"
tasks: [{
id: "33105A532699BEA4"
title: "点击以确认"
type: "checkmark"
}]
title: "挖矿与砍杀存在问题"
title: "所有制作任务都是判断是否拥有"
x: 0.0d
y: 0.0d
}
@@ -70,6 +66,18 @@
x: -1.0d
y: 0.0d
}
{
description: ["一个人玩会比较无聊,而且难度也是相当的高,如果可以,请带上你的小伙伴们一起冒险!"]
id: "5F6A7DF950BA2794"
tasks: [{
id: "443510D5DE2B7198"
title: "点击以确认"
type: "checkmark"
}]
title: "推荐2-4人游玩"
x: -2.0d
y: 0.0d
}
]
title: "&c&l重要说明"
}

View File

@@ -0,0 +1,28 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "0C421990AC92D774"
group: ""
icon: "farmersdelight:stuffed_pumpkin_block"
id: "0C421990AC92D774"
order_index: 3
quest_links: [ ]
quests: [{
id: "11254D00607D054B"
rewards: [{
count: 64
id: "112FDBFF01BD994E"
item: "minecraft:bread"
type: "item"
}]
tasks: [{
id: "6D460D7619B2B992"
title: "1"
type: "checkmark"
}]
x: 0.0d
y: 0.0d
}]
subtitle: ["即将推出敬请期待!"]
title: "农耕"
}

View File

@@ -4,7 +4,7 @@
filename: "1"
group: ""
icon: {
Count: 1b
Count: 1
id: "minecraft:netherite_pickaxe"
tag: {
Damage: 0
@@ -12,11 +12,7 @@
}
id: "1F5FF3DEE5B8F092"
images: [{
click: ""
corner: false
dev: false
height: 3.0d
hover: [ ]
image: "minecraft:item/diamond_pickaxe"
rotation: 18.0d
width: 3.0d
@@ -29,12 +25,6 @@
{
description: ["制作一个挖矿维度传送器"]
id: "31D0AB734F3E8E8D"
rewards: [{
exclude_from_claim_all: true
id: "12ADCD9ABD781E86"
table_id: 7825923329993381431L
type: "loot"
}]
tasks: [{
id: "3CD7B8A7BC5AAA61"
item: "mining_dimension:teleporter"
@@ -48,19 +38,6 @@
dependencies: ["31D0AB734F3E8E8D"]
description: ["在这个世界里,你将体验到真正的矿工的乐趣!"]
id: "33B7314528AB34A9"
rewards: [
{
count: 8
id: "3799A32D67F43F6A"
item: "minecraft:torch"
type: "item"
}
{
id: "318095315404C550"
item: "minecraft:diamond"
type: "item"
}
]
tasks: [{
dimension: "mining_dimension:mining"
id: "69CEA71FECEDA0F1"

View File

@@ -6,11 +6,7 @@
icon: "minecraft:grass_block"
id: "1FAF2083B03B1C62"
images: [{
click: ""
corner: false
dev: false
height: 2.0d
hover: [ ]
image: "realms:textures/gui/realms/world_icon.png"
rotation: 0.0d
width: 4.0d
@@ -23,38 +19,10 @@
{
description: ["钓一次鱼,然后会发生什么?"]
id: "58C1ABA6F0545F3F"
rewards: [
{
id: "1EFE159F58742A04"
item: {
Count: 1b
id: "minecraft:fishing_rod"
tag: {
Damage: 0
}
}
type: "item"
}
{
id: "624DEE68929A87D8"
item: {
Count: 1b
id: "minecraft:enchanted_book"
tag: {
StoredEnchantments: [{
id: "minecraft:luck_of_the_sea"
lvl: 2s
}]
}
}
type: "item"
}
]
tasks: [{
advancement: "minecraft:husbandry/fishy_business"
criterion: ""
id: "54D4CB9426D4128F"
title: "钓一条鱼"
type: "advancement"
}]
title: "不一样的钓鱼"
@@ -64,21 +32,15 @@
{
description: ["有了它你就可以在你的庇护所和各种资源点之间快速移动"]
id: "4A250AB9D0F11696"
rewards: [{
count: 4
id: "2A059BE09AFACD0D"
item: "minecraft:ender_pearl"
type: "item"
}]
tasks: [{
icon: "waystones:waystone"
id: "3652C72635D40DE6"
observe_type: 1
timer: 0L
title: "发现一个指路石"
to_observe: "waystones:waystones"
type: "observation"
}]
title: "发现一个指路石"
x: -2.0d
y: 2.0d
}
@@ -89,12 +51,6 @@
"你可以在第一个格子里放碗来做炖菜"
]
id: "14322D7F1BE6ACA6"
rewards: [{
count: 8
id: "6E97A080F15F3C87"
item: "minecraft:wheat"
type: "item"
}]
tasks: [{
id: "7CF1FB0EABE6DFA1"
item: "culinaryconstruct:culinary_station"
@@ -105,12 +61,13 @@
y: 2.0d
}
{
dependencies: ["14322D7F1BE6ACA6"]
id: "17B168CF2591215E"
tasks: [{
advancement: "culinaryconstruct:craft_culinary_food"
criterion: ""
icon: {
Count: 1b
Count: 1
id: "culinaryconstruct:sandwich"
tag: {
Base: {
@@ -175,6 +132,54 @@
x: 2.0d
y: 3.5d
}
{
description: ["探索神秘的暮色森林"]
id: "0DA045AE8B95A120"
tasks: [{
dimension: "twilightforest:twilight_forest"
id: "7760527C9DEAADA9"
title: "进入暮色森林"
type: "dimension"
}]
x: -4.0d
y: 2.0d
}
{
description: ["用一个拉杆让刷怪笼停止工作"]
icon: "minecraft:lever"
id: "1AEE36C952CD0C69"
tasks: [{
id: "6C3B1550517EFB72"
item: "minecraft:lever"
type: "item"
}]
title: "停!"
x: 4.0d
y: 2.0d
}
{
description: [
"&oTake The Journey&r"
"可以用探险家指南针来搜索遗迹的具体位置"
]
id: "649F6DF111372E42"
rewards: [{
id: "2DB74CB29E2CC93F"
item: {
Count: 1
id: "explorerscompass:explorerscompass"
tag: { }
}
type: "item"
}]
tasks: [{
id: "6ADBF0C96998F9A3"
title: "探索这个世界吧!"
type: "checkmark"
}]
x: 0.0d
y: -2.0d
}
]
title: "神奇的世界"
}

View File

@@ -11,12 +11,56 @@
{
description: ["开启新手装备袋,开始你的旅途"]
id: "3BF15C33894DC2D5"
rewards: [{
exclude_from_claim_all: true
id: "5410FAA1F3235679"
table_id: 7825923329993381431L
type: "loot"
}]
rewards: [
{
id: "07B9E872BAAB63EC"
item: {
Count: 1
id: "mmorpg:stat_soul"
tag: {
CustomModelData: 10
mmorpg_stat_soul: "{\"tier\":0,\"slot\":\"helmet\",\"rar\":\"common\",\"fam\":\"NONE\",\"uniq\":\"\",\"force_tag\":\"\",\"can_sal\":true}"
}
}
type: "item"
}
{
id: "31786C15E366681D"
item: {
Count: 1
id: "mmorpg:stat_soul"
tag: {
CustomModelData: 9
mmorpg_stat_soul: "{\"tier\":0,\"slot\":\"chest\",\"rar\":\"common\",\"fam\":\"NONE\",\"uniq\":\"\",\"force_tag\":\"\",\"can_sal\":true}"
}
}
type: "item"
}
{
id: "4211BD13589B909B"
item: {
Count: 1
id: "mmorpg:stat_soul"
tag: {
CustomModelData: 8
mmorpg_stat_soul: "{\"tier\":0,\"slot\":\"pants\",\"rar\":\"common\",\"fam\":\"NONE\",\"uniq\":\"\",\"force_tag\":\"\",\"can_sal\":true}"
}
}
type: "item"
}
{
id: "715E2CC590617143"
item: {
Count: 1
id: "mmorpg:stat_soul"
tag: {
CustomModelData: 7
mmorpg_stat_soul: "{\"tier\":0,\"slot\":\"boots\",\"rar\":\"common\",\"fam\":\"NONE\",\"uniq\":\"\",\"force_tag\":\"\",\"can_sal\":true}"
}
}
type: "item"
}
]
tasks: [{
id: "7F25F03BAF332FC0"
item: "mmorpg:newbie_gear_bag"
@@ -29,12 +73,6 @@
dependencies: ["3BF15C33894DC2D5"]
description: ["击杀怪物以获得经验。现在来试试吧!"]
id: "1374BA63E81508AE"
rewards: [{
exclude_from_claim_all: true
id: "6E0913947A187B48"
table_id: 7825923329993381431L
type: "loot"
}]
tasks: [{
entity: "minecraft:zombie"
icon: "minecraft:zombie_head"
@@ -43,19 +81,13 @@
type: "kill"
value: 10L
}]
x: 0.0d
x: 3.0d
y: 1.0d
}
{
dependencies: ["1374BA63E81508AE"]
description: ["寻找一个刷怪笼,并制作一个经验农场"]
id: "51A198D8EF8312F9"
rewards: [{
exclude_from_claim_all: true
id: "287661D15A82E7A3"
table_id: 1442380370348188306L
type: "loot"
}]
tasks: [{
icon: "minecraft:spawner"
id: "0F7204BB3362914B"
@@ -65,32 +97,111 @@
to_observe: "minecraft:spawner"
type: "observation"
}]
x: 0.0d
x: 3.0d
y: 2.0d
}
{
dependencies: ["51A198D8EF8312F9"]
dependencies: ["0BDED87694D2852E"]
description: [
"按&b&lH&r键可以打开挖矿与砍杀的属性界面在这里你可以加点等等"
"点击右边的天赋可以点天赋点"
""
"注意:天赋是按照职业来进行分类的,请不要跨职业加点,会非常坐牢!"
"点击挖矿与砍杀GUI右边的天赋可以点天赋点"
"天赋是按照职业来进行分类的,请不要跨职业加点,会非常坐牢!"
"加点后除非你有重置点数,否则是不能回退的,只能重置!"
]
id: "1FCB4F7887312327"
rewards: [{
exclude_from_claim_all: true
id: "7E0CD6FF441F39C7"
table_id: 1442380370348188306L
type: "loot"
}]
tasks: [{
id: "169E49E752270A65"
title: "升级天赋"
type: "checkmark"
}]
x: 1.0d
y: 2.0d
}
{
dependencies: ["3BF15C33894DC2D5"]
description: [
"按&b&lH&r键可以打开挖矿与砍杀的GUI在这里你可以对你的角色进行调整"
"{image:broderexile:textures/mmorpg_main_1.png width:200 height:160 align:center}"
"{@pagebreak}"
"1你现在的&l等级"
"&r2你的&l恩宠值&r越高开箱子出稀有物品的概率越高死亡会扣除"
"3可用的&l属性点&r用于属性加点"
"4、5、6属性分别对应&l力量&r、&l智力&r、&l敏捷&r。点击+号为属性加点。右侧的数字为当前属性的属性点,鼠标悬停在+号可以查看每次加点可以增加的属性以及总属性"
"{@pagebreak}"
"7角色查看和切换其他角色"
"8维基查看所有的装备以及详细信息"
"9拆解:,控制是否自动拆解拾取的装备"
"10辅助功能开关辅助功能"
"11属性更详细的查看属性"
"12职业为技能加点"
"13法术快捷栏放置技能的位置安装宝石和光环"
"14天赋天赋点增加属性"
"15珠宝安装珠宝"
"16地图升级"
]
id: "0BDED87694D2852E"
tasks: [{
id: "1D34DB0A9C4FD319"
title: "打开挖砍菜单"
type: "checkmark"
}]
x: 0.0d
y: 1.0d
}
{
dependencies: ["0BDED87694D2852E"]
description: [
"点击挖矿与砍杀GUI右边的职业可以学习对应职业的技能"
"{image:broderexile:textures/mmorpg_skill.png width:100 height:100 align:center}点击上方的箭头可以切换职业"
"点击对应的技能图标学习和加点"
"注意:"
"你只能学两个职业的技能,也就是不能跨多个职业加点"
"技能有最低MMO等级要求不满足条件的技能是学不了的"
"技能一旦学习无法回退,只能重置!"
]
id: "628F882F41196072"
tasks: [{
id: "6A9632AF5304D017"
title: "学习技能"
type: "checkmark"
}]
x: 0.0d
y: 2.0d
}
{
dependencies: ["628F882F41196072"]
description: [
"点击挖矿与砍杀GUI右边的法术快捷栏可以把你学习的法术放到快捷栏里"
"{image:broderexile:textures/mmorpg_skill_bar.png width:130 height:100 align:center}"
"从左到右的默认快捷键R V C G 加shift键"
]
id: "5D8D1DC2F7C05FAA"
tasks: [{
id: "5A6C7838F0F09CD2"
title: "把技能放在快捷栏中"
type: "checkmark"
}]
x: 0.0d
y: 3.0d
}
{
dependencies: ["0BDED87694D2852E"]
description: [
"点击挖矿与砍杀GUI中间的属性可以点属性点"
"还记得吗?点击+号就可以加点"
"注意:"
"所有的武器除了等级外还有属性要求,想玩什么武器就加对应的属性点"
"你可以每个属性都点,但是有可能会出现武器因为你不满足最低属性要求而无法使用"
"属性点无法回退,只能重置!"
]
id: "3F08CFA04E3969B6"
tasks: [{
id: "3F3934157C014F30"
title: "属性加点"
type: "checkmark"
}]
x: -1.0d
y: 2.0d
}
]
title: "挖矿与砍杀"
}

View File

@@ -4,7 +4,7 @@
filename: "339F028E0671CDB4"
group: ""
icon: {
Count: 1b
Count: 1
id: "minecraft:netherite_sword"
tag: {
Damage: 0
@@ -90,7 +90,7 @@
id: "78D145F7E4DC1F11"
tasks: [{
icon: {
Count: 1b
Count: 1
id: "minecraft:diamond_sword"
tag: {
Damage: 0
@@ -146,7 +146,7 @@
tasks: [{
id: "38420B864E372064"
item: {
Count: 1b
Count: 1
id: "culinaryconstruct:sandwich"
tag: {
Base: {

View File

@@ -1,23 +0,0 @@
{
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "35B64C6C26F74261"
group: ""
icon: "twilightforest:twilight_portal_miniature_structure"
id: "35B64C6C26F74261"
order_index: 3
quest_links: [ ]
quests: [{
description: ["探索神秘的暮色森林"]
id: "0DA045AE8B95A120"
tasks: [{
dimension: "twilightforest:twilight_forest"
id: "7760527C9DEAADA9"
title: "进入暮色森林"
type: "dimension"
}]
x: 0.0d
y: 1.0d
}]
title: "暮色森林"
}

View File

@@ -5,11 +5,7 @@
group: ""
id: "3F0EAD1122B4C1FC"
images: [{
click: ""
corner: false
dev: false
height: 3.0d
hover: [ ]
image: "dimdungeons:item/blank_teleporter_key"
rotation: 0.0d
width: 3.0d

View File

@@ -6,11 +6,7 @@
icon: "sophisticatedbackpacks:netherite_backpack"
id: "7DD5ECFAA71EA37C"
images: [{
click: ""
corner: false
dev: false
height: 2.0d
hover: [ ]
image: "mmorpg:item/backpack/5"
rotation: 0.0d
width: 2.0d
@@ -22,33 +18,26 @@
quests: [
{
description: [
"好东西太多了,背包实在是塞不下了!不用担心,现在赶快一个背包!"
"只要你带着背包,你随时都可以按&b&lB&r打开还可以背到背上放在胸甲栏甚至可以放在地上手持背包Shift右击还有更多实用的功能你真的不一个吗?"
"好东西太多了,背包实在是塞不下了!不用担心,现在赶快一个背包!"
"只要你带着背包,你随时都可以按&b&lB&r打开还可以背到背上放在胸甲栏甚至可以放在地上手持背包Shift右击还有更多实用的功能你真的不一个吗?"
]
id: "04C944B0065B674C"
rewards: [
{
count: 4
id: "01477A41F9555E60"
item: "minecraft:string"
type: "item"
}
{
rewards: [{
id: "74C03987E6C73311"
item: "minecraft:leather"
type: "item"
}
]
tasks: [{
id: "46D2CCBA2F132959"
item: "sophisticatedbackpacks:backpack"
type: "item"
}]
title: "制作一个背包"
tasks: [{
id: "088A47744FD7A153"
title: "点击领取"
type: "checkmark"
}]
title: "格子不够,背包来凑"
x: 0.0d
y: 2.0d
}
{
dependencies: ["04C944B0065B674C"]
description: ["该给你的背包升级一下了!升级后,背包的容量更大,还多了一个升级槽位"]
id: "418BF90F6B8AE38C"
rewards: [{
@@ -62,8 +51,8 @@
type: "item"
}]
title: "升级到铁质背包"
x: 0.0d
y: 6.0d
x: 2.0d
y: 2.0d
}
{
dependencies: ["04C944B0065B674C"]
@@ -78,6 +67,37 @@
x: 0.0d
y: 3.0d
}
{
dependencies: ["1A2E559ECE2112A5"]
description: ["合成升级可以在背包里使用工作台"]
id: "70416772436BF258"
tasks: [{
id: "51A1C13C7B27703A"
item: "sophisticatedbackpacks:crafting_upgrade"
type: "item"
}]
title: "随身的工作台"
x: 0.0d
y: 4.0d
}
{
dependencies: ["418BF90F6B8AE38C"]
description: ["再大点,再大点!"]
id: "22F7460A7C05BB1D"
rewards: [{
id: "25609614C401EC2A"
item: "sophisticatedbackpacks:upgrade_base"
type: "item"
}]
tasks: [{
id: "5CEB8211669036AF"
item: "sophisticatedbackpacks:gold_backpack"
type: "item"
}]
title: "升级到金制背包"
x: 4.0d
y: 2.0d
}
]
title: "背包"
}

View File

@@ -7,7 +7,7 @@
detection_delay: 20
disable_gui: false
drop_loot_crates: false
emergency_items: [{ Count: 1b, id: "minecraft:bread" }]
emergency_items: [{ Count: 1, id: "minecraft:bread" }]
emergency_items_cooldown: 300
grid_scale: 0.5d
lock_message: ""

View File

@@ -4,7 +4,7 @@
order_index: 1
rewards: [{
command: "/mine_and_slash give exp @s 100"
icon: "create:experience_nugget"
icon: "minecraft:experience_bottle"
title: "100点MMO经验"
type: "command"
}]

View File

@@ -4,7 +4,7 @@
order_index: 5
rewards: [{
command: "/mine_and_slash give exp @s 10000"
icon: "create:experience_nugget"
icon: "minecraft:experience_bottle"
title: "10000点MMO经验"
type: "command"
}]

View File

@@ -4,7 +4,7 @@
order_index: 2
rewards: [{
command: "/mine_and_slash give exp @s 300"
icon: "create:experience_nugget"
icon: "minecraft:experience_bottle"
title: "300点MMO经验"
type: "command"
}]

View File

@@ -4,7 +4,7 @@
order_index: 4
rewards: [{
command: "/mine_and_slash give exp @s 500"
icon: "create:experience_nugget"
icon: "minecraft:experience_bottle"
title: "500点MMO经验"
type: "command"
}]

View File

@@ -0,0 +1,223 @@
#Settings for Inventory HUD
[inventoryhud]
#Inventory HUD mini mode
invMini = false
#Inventory HUD vertical mode
invVert = false
#Inventory HUD alpha
#Range: 0 ~ 100
invAlpha = 0
#Toggle on by default
byDefault = false
#Animate recently picked up items
animatedInv = true
#Hide background if inventory is empty
hideBackground = true
#Show Inventory HUD when debug menu is open
invWithDebug = true
#Settings for ArmorStatus HUD
[armorhud]
#Is Armor Damage HUD enabled
ArmorDamage = true
#Hide if durability is above this (in percentage):
#Range: 0 ~ 100
armAbove = 100
#Show/Hide armor
showArmor = true
#Show/Hide armor
showMain = true
#Show/Hide armor
showOff = true
#Show/Hide armor
showArrows = true
#Show/Hide armor
showInv = true
#Armor HUD durability view (PERCENTAGE, DAMAGE, DAMAGE LEFT)
#Allowed Values: PERCENTAGE, DAMAGE, DAMAGE_LEFT, OFF
armView = "DAMAGE_LEFT"
#Show item durability bar
armBars = true
#Move all items at once or each one
moveAll = true
#Show/Hide empty slot icon
showEmpty = true
#Show overall count of items in main/off hand
showCount = true
#ArmorHUD scale in persentage from 50 to 150
#Range: 50 ~ 150
armScale = 100
#Show Armor HUD when debug menu is open
armWithDebug = true
#Show arrows count when no weapon in your hands
showArrowsWithoutWeapon = true
#Settings for Potions HUD
[potionshud]
#Is Potions HUD enabled
Potions = true
#Potion HUD alpha
#Range: 0 ~ 100
potAlpha = 100
#Potion HUD gap
#Range: -5 ~ 5
potGap = 0
#Potion HUD mini mode
potMini = true
#Potion HUD horizontal mode
potHor = true
#Full bar duration
#Range: > 1
barDuration = 300
#Show hidden effects
showHiddenEffects = true
#Disable icons for effects in this list
effectsBlackList = []
#Show Potion HUD when debug menu is open
potWithDebug = true
#Show all levels of effects
potionLevels = true
#DONT TOUCH THESE FIELDS!
[positions]
#Inventory HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invValign = "BOTTOM"
#Inventory HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHalign = "MIDDLE"
#Inventory HUD position (X)
#Range: -9999 ~ 9999
xPos = 0
#Inventory HUD position (Y)
#Range: -9999 ~ 9999
yPos = 150
#Armor HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
armValign = "BOTTOM"
#Armor HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
armHalign = "LEFT"
#Armor HUD position (X)
#Range: -9999 ~ 9999
xArmPos = 137
#Armor HUD position (Y)
#Range: -9999 ~ 9999
yArmPos = 111
#Potion HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
potValign = "BOTTOM"
#Potion HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
potHalign = "MIDDLE"
#Potion HUD position (X)
#Range: -9999 ~ 9999
xPotionPos = 0
#Potion HUD position (Y)
#Range: -9999 ~ 9999
yPotionPos = 92
#Helmet position (X)
#Range: -9999 ~ 9999
helmPosX = 103
#Helmet position (Y)
#Range: -9999 ~ 9999
helmPosY = 54
#Chestplate position (X)
#Range: -9999 ~ 9999
chestPosX = 103
#Chestplate position (Y)
#Range: -9999 ~ 9999
chestPosY = 37
#Leggings position (X)
#Range: -9999 ~ 9999
legPosX = -103
#Leggings position (Y)
#Range: -9999 ~ 9999
legPosY = 54
#Boots position (X)
#Range: -9999 ~ 9999
bootPosX = -103
#Boots position (Y)
#Range: -9999 ~ 9999
bootPosY = 37
#MainHand position (X)
#Range: -9999 ~ 9999
mainPosX = 103
#MainHand position (Y)
#Range: -9999 ~ 9999
mainPosY = 71
#OffHand position (X)
#Range: -9999 ~ 9999
offPosX = -103
#OffHand position (Y)
#Range: -9999 ~ 9999
offPosY = 71
#Arrows position (X)
#Range: -9999 ~ 9999
arrPosX = 103
#Arrows position (Y)
#Range: -9999 ~ 9999
arrPosY = 20
#InvIcon position (X)
#Range: -9999 ~ 9999
invPosX = -103
#InvIcon position (Y)
#Range: -9999 ~ 9999
invPosY = 20
#Helmet horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
helmHal = "MIDDLE"
#Helmet vertical align
#Allowed Values: TOP, CENTER, BOTTOM
helmVal = "BOTTOM"
#Chestplate horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
chestHal = "MIDDLE"
#Chestplate vertical align
#Allowed Values: TOP, CENTER, BOTTOM
chestVal = "BOTTOM"
#Leggings horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
legHal = "MIDDLE"
#Leggings vertical align
#Allowed Values: TOP, CENTER, BOTTOM
legVal = "BOTTOM"
#Boots horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
bootHal = "MIDDLE"
#Boots vertical align
#Allowed Values: TOP, CENTER, BOTTOM
bootVal = "BOTTOM"
#MainHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
mainHal = "MIDDLE"
#MainHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
mainVal = "BOTTOM"
#OffHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
offHal = "MIDDLE"
#OffHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
offVal = "BOTTOM"
#Arrows horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
arrHal = "MIDDLE"
#Arrows vertical align
#Allowed Values: TOP, CENTER, BOTTOM
arrVal = "BOTTOM"
#InvIcon horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHal = "MIDDLE"
#InvIcon vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invVal = "BOTTOM"
#Notification settings
[notification]
#Last notified mod version
lastNotifiedVersion = "4.3.2508"
#Notify more than once
keepNotifying = true

View File

@@ -51,6 +51,20 @@
"painting": true,
"chiseled_bookshelf": true
},
"jmc": {
"cake_stand": true,
"cake_nourishment.food_icons_per_line": 10,
"cake_nourishment.show_nutrition": true,
"candle_type": true,
"cake_oven.item_storage_remover": true,
"hide_trapped_cakes": false,
"cake_effects": true,
"cake_nourishment": true,
"cake_nourishment.display_type": "TOTAL",
"cake_oven": true,
"ceramic_bowl": true,
"cake_nourishment.show_saturation": true
},
"jadeaddons": {
"equipment_requirement": ""
},

View File

@@ -15,6 +15,13 @@
"jade:mod_name": null,
"jade:object_name": null,
"jade:registry_name": null,
"jmc:cake_effects": null,
"jmc:cake_nourishment": null,
"jmc:cake_oven": null,
"jmc:cake_oven.item_storage_remover": null,
"jmc:cake_stand": null,
"jmc:candle_type": null,
"jmc:ceramic_bowl": null,
"lootr:info": null,
"lootr:inventory": null,
"minecraft:animal_owner": null,

View File

@@ -0,0 +1,7 @@
#Particle effects emitted from cakes
["Cake Particles"]
redstoneCakeParticles = true
enderCakeParticles = true
lavaCakeParticles = false

View File

@@ -0,0 +1,34 @@
#How long the cake eater is set on fire for in ticks
#Range: 0 ~ 32000
fireyCakeOnFireDuration = 20
#How long mobs affected by the glowstone cake glow for in ticks
#Range: 0 ~ 32000
glowstoneCakeGlowingDuration = 85
#The radius around the player in which the they will be randomly teleported
#Range: 0.0 ~ 10000.0
chorusCakeTeleportRadius = 10.0
#The radius around the player in which the they will be randomly teleported
#Range: 0.0 ~ 10000.0
enderCakeTeleportRadius = 50.0
#Whether the TNT cake will explode when powered by Redstone
effectedByRedstone = false
#How big the explosion for TNT cake is
#Range: 1 ~ 50
tntCakeExplosionSize = 5
#How long it takes for encasing ice to melt. Larger numbers is slower
#Range: > 0
encasingIceMeltSpeed = 1
#How often do cake bakeries generate in villages. 0 to disable
#Range: 0 ~ 150
cakeBakeryGenerationWeight = 1
#The radius in blocks at which the glowstone cake will effect mobs
#Range: 0 ~ 100
glowstoneCakeEffectRadius = 20
#Disables the game's default cake crafting recipe
#Requires resources to be reloaded
disableCakeCraftingRecipe = true
#Should the comparator output signal for a base (non tiered) cake be doubled
#The vanilla behavior is to double the output
#NOTE: This will affect the default cake and some cakes from other mods
doubleBaseCakeComparatorOutput = false

View File

@@ -1,16 +0,0 @@
##[zoom]
[The base zoom factor before zooming in or out.]
D:base_zoom_factor = '0.25';
[Caps the maximum FOV when zooming out, so you can't zoom out more than your normal FOV. Default = true]
B:zoom_out_cap = 'true';
[If the camera should move smoothly when zoomed.]
B:smooth_camera_on_zoom = 'true';
[How much to zoom out per scroll.]
D:zoom_out_per_scroll = '0.05';
[If the zoom factor should reset to the base zoom factor when stop zooming. Default = true]
B:reset_zoom_factor = 'true';
[How much to zoom in per scroll.]
D:zoom_in_per_scroll = '0.05';
[How fast the zoom should interpolate between the current FOV and the modified/zoomed FOV. Higher values mean faster interpolation. Default = 0.1 (10 frames), Min = 0.01 (100 frames), Max = 1 (1 frame)]
D:lerp_amount = '0.1';

View File

@@ -18,7 +18,7 @@
#When OFF: 8 bars, 8 keybinds. When ON: 4 bars, 5 keybinds(4 for each bar, 1 for hotbar swap button)
HOTBAR_SWAPPING = false
#Allowed Values: NONE, BOTTOM_CENTER, OVER_VANILLA, TOP_LEFT
GUI_POSITION = "TOP_LEFT"
GUI_POSITION = "BOTTOM_CENTER"
#Allowed Values: BORDER, FULL
ITEM_RARITY_BACKGROUND_TYPE = "FULL"
#Allowed Values: RPG, NONE
@@ -28,11 +28,11 @@
#Range: 0 ~ 1000
REMOVE_EMPTY_TOOLTIP_LINES_IF_MORE_THAN_X_LINES = 35
#Range: 0.10000000149011612 ~ 1.0
SPELL_PARTICLE_MULTI = 1.0
SPELL_PARTICLE_MULTI = 0.5
#Range: 0.0 ~ 5000.0
DONT_CULL_PARTICLES_UNDER = 50.0
#Use player animations when casting mns spells. Disable in case of other animation mod incompatibility
USE_SPELL_ANIMATIONS = true
USE_SPELL_ANIMATIONS = false
#Allowed Values: DEFAULT, IN_A_ROW
DAMAGE_PARTICLE_STYLE = "DEFAULT"

View File

@@ -0,0 +1,13 @@
[general]
#Merge all dynamic resource packs from all mods that use this library into a single pack
merge_dynamic_packs = true
#Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance
lazy_map_upload = true
#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla
#Range: 0 ~ 4
maps_mipmap = 3
#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one
#Allowed Values: FALSE, NO_GUI, TRUE
consistent_entity_renderer_shading = "NO_GUI"

View File

@@ -0,0 +1 @@

View File

@@ -0,0 +1,89 @@
{
"CORE_STAT_SCALING": {
"base_scaling": 1.0,
"cap_to_max_lvl": true,
"per_level_scaling": 0.05
},
"CRAFTED_GEAR_POTENTIAL_MULTI": 0.5,
"DMG_MOB_BONUS_PER_MAP_TIER": 0.1,
"DMG_REDUCT_PER_CHAIN": 0.2,
"HP_MOB_BONUS_PER_MAP_TIER": 0.1,
"MANA_COST_SCALING": {
"base_scaling": 1.0,
"cap_to_max_lvl": true,
"per_level_scaling": 0.2
},
"MAX_BONUS_SPELL_LEVELS": 5,
"MAX_LEVEL": 300,
"MIN_CHAIN_DMG": 0.2,
"MIN_SPELL_COOLDOWN_MULTI": 0.2,
"MOB_DAMAGE_SCALING": {
"base_scaling": 1.0,
"cap_to_max_lvl": false,
"per_level_scaling": 0.25
},
"MOB_DMG_MULTI_PER_MAP_RES_REQ_LACKING": 0.05,
"MOB_DMG_POWER_SCALING": 1.003,
"MOB_DMG_POWER_SCALING_BASE": 1.0,
"MOB_HP_POWER_SCALING": 1.003,
"MOB_HP_POWER_SCALING_BASE": 1.0,
"NORMAL_STAT_SCALING": {
"base_scaling": 1.0,
"cap_to_max_lvl": false,
"per_level_scaling": 0.2
},
"PROFESSION_EXP_PENALTY_PER_LOWER_LEVEL": 0.02,
"SLOW_STAT_SCALING": {
"base_scaling": 1.0,
"cap_to_max_lvl": true,
"per_level_scaling": 0.01
},
"STAT_REQ_SCALING": {
"base_scaling": 2.0,
"cap_to_max_lvl": true,
"per_level_scaling": 2.0
},
"id": "game_balance",
"link_1_lvl": 1,
"link_2_lvl": 5,
"link_3_lvl": 10,
"link_4_lvl": 25,
"link_5_lvl": 50,
"player_points": {
"ASCENDANCY": {
"type": "ASCENDANCY",
"base_points": 0,
"max_bonus_points": 0,
"max_total_points": 9,
"points_per_lvl": 0.1
},
"PASSIVES": {
"type": "PASSIVES",
"base_points": 0,
"max_bonus_points": 10,
"max_total_points": 150,
"points_per_lvl": 1.0
},
"SPELLS": {
"type": "SPELLS",
"base_points": 0,
"max_bonus_points": 10,
"max_total_points": 150,
"points_per_lvl": 1.0
},
"STATS": {
"type": "STATS",
"base_points": 0,
"max_bonus_points": 50,
"max_total_points": 300,
"points_per_lvl": 2.0
},
"TALENTS": {
"type": "TALENTS",
"base_points": 1,
"max_bonus_points": 30,
"max_total_points": 200,
"points_per_lvl": 1.0
}
}
}

View File

@@ -1,50 +0,0 @@
{
"CLASS_POINTS_AT_MAX_LEVEL": 1000,
"CORE_STAT_SCALING": {
"base_scaling": 1.0,
"cap_to_max_lvl": true,
"per_level_scaling": 0.05
},
"DMG_MOB_BONUS_PER_MAP_TIER": 0.1,
"DMG_REDUCT_PER_CHAIN": 0.2,
"HP_MOB_BONUS_PER_MAP_TIER": 0.1,
"MANA_COST_SCALING": {
"base_scaling": 1.0,
"cap_to_max_lvl": true,
"per_level_scaling": 0.2
},
"MAX_BONUS_SPELL_LEVELS": 5,
"MAX_LEVEL": 1000,
"MIN_CHAIN_DMG": 0.2,
"MOB_DAMAGE_SCALING": {
"base_scaling": 1.0,
"cap_to_max_lvl": false,
"per_level_scaling": 0.5
},
"NORMAL_STAT_SCALING": {
"base_scaling": 1.0,
"cap_to_max_lvl": false,
"per_level_scaling": 0.2
},
"PASSIVE_POINTS_AT_MAX_LEVEL": 1000,
"PERCENT_OF_PHYS_AS_BONUS_OF_EACH_ELEMENT_DMG_FOR_MOBS": 20,
"SLOW_STAT_SCALING": {
"base_scaling": 1.0,
"cap_to_max_lvl": true,
"per_level_scaling": 0.01
},
"STARTING_TALENT_POINTS": 1.0,
"STAT_POINTS_PER_LEVEL": 2.0,
"STAT_REQ_SCALING": {
"base_scaling": 2.0,
"cap_to_max_lvl": true,
"per_level_scaling": 2.0
},
"TALENT_POINTS_PER_LVL": 1.0,
"id": "game_balance",
"link_1_lvl": 1,
"link_2_lvl": 5,
"link_3_lvl": 10,
"link_4_lvl": 25,
"link_5_lvl": 50
}

View File

@@ -0,0 +1,6 @@
{
"pack": {
"description": "mmorpg - 请勿移除!",
"pack_format": 15
}
}

View File

@@ -0,0 +1,167 @@
{
"item.mmorpg.coin.prophecy": "\u00A7d预言币",
"item.mmorpg.map_creator": "创建冒险地图",
"item.mmorpg.potions.full_reset_ascendancy": "大型重置卓越药水",
"item.mmorpg.potions.full_reset_passive": "大型重置被动药水",
"item.mmorpg.potions.full_reset_spell": "大型重置法术药水",
"item.mmorpg.potions.full_reset_stat": "大型重置统计药水",
"item.mmorpg.potions.full_reset_talent": "大型重置天赋药水",
"item.mmorpg.potions.reset_points_ascendancy": "小型重置卓越药水",
"item.mmorpg.potions.reset_points_passive": "小型重置被动药水",
"item.mmorpg.potions.reset_points_spell": "小型重置法术药水",
"item.mmorpg.potions.reset_points_stat": "小型重置统计药水",
"item.mmorpg.potions.reset_points_talent": "小型重置天赋药水",
"mmorpg.buff_consumption.elixir": "药剂",
"mmorpg.chat.boss_arena_unlocked": "首领区域:开启",
"mmorpg.chat.boss_killed": "首领已被击败",
"mmorpg.chat.craft_prof_mat_source": "通过 %1$s 职业的工作站制作",
"mmorpg.chat.current_map_exploration_percent": "地图探索度:%1$s",
"mmorpg.chat.map_device_desc": "用于进入地牢维度。\n\n点击使用冒险地图物品\n\n注意不是原版地图物品",
"mmorpg.chat.map_exploration_rarity": "%1$s 地图探索 %2$s",
"mmorpg.chat.map_finished_spawning": "地图探索完成!",
"mmorpg.chat.prof_mat_source": "通过%1$s职业采集",
"mmorpg.chat.reset_full_potion_desc": "重置并返还所有已花费的点数。",
"mmorpg.chat.reset_points_potion_desc": "提供10点重置点数\n\n这些点数可用于选择性遗忘技能\n\n你可以通过右键点击来遗忘大多数技能",
"mmorpg.currency.socket_adder": "挖掘宝珠",
"mmorpg.gear_type.trident": "三叉戟",
"mmorpg.gearslot.trident": "三叉戟",
"mmorpg.gui.area_level": "区域等级:",
"mmorpg.gui.passive_points": "被动技能点数:",
"mmorpg.gui.respec_points": "重置点数:%1$s",
"mmorpg.gui.spell_points": "法术点数:",
"mmorpg.item_mods.add_10_perc_unique_stats": "为独特属性增加%1$s百分比",
"mmorpg.item_mods.add_1_to_5_gear_quality": "增加%1$s品质",
"mmorpg.item_mods.add_5_perc_unique_stats": "为独特属性增加%1$s百分比",
"mmorpg.item_mods.add_potential": "增加%1$s潜力",
"mmorpg.item_mods.add_socket": "增加%1$s个插槽",
"mmorpg.item_mods.affix_number_reroll": "重新生成词缀数值",
"mmorpg.item_mods.corrupt_gear": "腐化物品,使其不可修改,并添加随机数量的腐化词缀",
"mmorpg.item_mods.corrupt_gear_no_affix": "腐化物品,使其不可修改",
"mmorpg.item_mods.destroy_item": "摧毁物品!",
"mmorpg.item_mods.do_nothing": "无事发生",
"mmorpg.item_mods.downgrade_random_affix": "降低稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.extract_gem": "从插槽中提取%1$s",
"mmorpg.item_mods.extract_rune": "从插槽中提取%1$s",
"mmorpg.item_mods.force_soul_tag_armor_stat": "强制灵魂生成%1$s",
"mmorpg.item_mods.force_soul_tag_dodge_stat": "强制灵魂生成%1$s",
"mmorpg.item_mods.force_soul_tag_magic_shield_stat": "强制灵魂生成%1$s",
"mmorpg.item_mods.increment_uses_level_up": "增加使用次数",
"mmorpg.item_mods.increment_uses_random_mythic_affix": "增加使用次数",
"mmorpg.item_mods.increment_uses_sharpening_stone": "增加使用次数",
"mmorpg.item_mods.increment_uses_sure_jewel_up": "增加使用次数",
"mmorpg.item_mods.jewel_corrupt": "腐化宝石",
"mmorpg.item_mods.reduce_5_perc_unique_stats": "为独特属性减少%1$s百分比",
"mmorpg.item_mods.reroll_infusion": "重新生成注入词缀",
"mmorpg.item_mods.reroll_lowest_affix": "将%1$s重新生成为%2$s",
"mmorpg.item_mods.reroll_random_affix": "将%1$s重新生成为%2$s",
"mmorpg.item_mods.reroll_random_affix_to_mythic": "将%1$s重新生成为%2$s",
"mmorpg.item_mods.sharpening_stone_quality_0": "增加%1$s品质",
"mmorpg.item_mods.sharpening_stone_quality_1": "增加%1$s品质",
"mmorpg.item_mods.sharpening_stone_quality_2": "增加%1$s品质",
"mmorpg.item_mods.sharpening_stone_quality_3": "增加%1$s品质",
"mmorpg.item_mods.sharpening_stone_quality_4": "增加%1$s品质",
"mmorpg.item_mods.sharpening_stone_quality_5": "增加%1$s品质",
"mmorpg.item_mods.up_corrupt_affix": "提升腐化%1$s的稀有度",
"mmorpg.item_mods.upgrade_jewel_affix_rarity": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_lowest_affix": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_random_affix": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_common": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_epic": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_legendary": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_mythic": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_rare": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_runeword": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_uncommon": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_unique": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_req.can_add_sockets": "必须有额外的插槽",
"mmorpg.item_req.has_affix_common": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_epic": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_legendary": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_mythic": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_rare": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_runeword": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_uncommon": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_unique": "必须有%1$s词缀",
"mmorpg.item_req.has_affixes": "必须有词缀",
"mmorpg.item_req.has_corrupt_affixes": "必须有腐化词缀",
"mmorpg.item_req.has_infusion": "必须带有注入",
"mmorpg.item_req.has_socketed_gem": "必须镶嵌有%1$s",
"mmorpg.item_req.has_socketed_rune": "必须镶嵌有%1$s",
"mmorpg.item_req.is_common": "必须是%1$s稀有度",
"mmorpg.item_req.is_under_20_quality": "品质必须低于%1$s",
"mmorpg.item_req.is_under_21_quality": "品质必须低于%1$s",
"mmorpg.item_req.is_not_corrupted": "不得损坏",
"mmorpg.item_req.is_single_item": "必须是单个物品",
"mmorpg.item_req.max_uses_level_up": "最多使用%1$s次",
"mmorpg.item_req.max_uses_random_mythic_affix": "最多使用%1$s次",
"mmorpg.item_req.max_uses_sharpening_stone": "最多使用%1$s次",
"mmorpg.item_req.max_uses_sure_jewel_up": "最多使用%1$s次",
"mmorpg.item_req.not_crafted_gear": "不能是制作的物品",
"mmorpg.item_tips.buff_consumable_duration_minutes": "持续时间:%1$s分钟",
"mmorpg.item_tips.buff_consumable_info": "你可以为每种类型激活一种消耗品:\n药剂、肉食和海鲜。",
"mmorpg.item_tips.buff_consumable_type": "%1$s消耗品",
"mmorpg.item_tips.drag_and_drop_to_use": "[拖放物品以使用]",
"mmorpg.item_tips.drop_chance": "掉落几率:%1$s",
"mmorpg.item_tips.drop_level_range": "掉落等级:%1$s",
"mmorpg.item_tips.gem_item_usage": "用于嵌入带有插槽的装备。\n也可以通过制作获得",
"mmorpg.item_tips.infusion_gear_level_range": "装备等级范围:%1$s - %2$s",
"mmorpg.item_tips.item_type": "物品类型:%1$s",
"mmorpg.item_tips.loot_chest_key_desc": "用于解锁从钓鱼职业获得的战利品箱。",
"mmorpg.item_tips.map_creator_item": "创建一张全新的普通冒险地图",
"mmorpg.item_tips.prof_mat_level_range_info": "当你的职业等级达到:",
"mmorpg.profession.desc.farming": "耕种让你有机会通过收割小麦、土豆等作物获得额外的自定义材料。你可以在《挖矿与砍杀》菜单 > 维基界面查看哪些作物提供经验。",
"mmorpg.profession.desc.fishing": "钓鱼让你有机会通过钓鱼获得额外的自定义材料。",
"mmorpg.profession.desc.gear_crafting": "装备制作是一种将采集职业的材料转化为新装备的制作职业。",
"mmorpg.profession.desc.husbandry": "畜牧让你有机会通过繁殖动物获得额外的自定义材料。",
"mmorpg.profession.desc.mining": "采矿让你有机会通过挖掘矿石获得额外的自定义材料。你可以在《挖矿与砍杀》菜单 > 维基界面查看哪些矿石提供经验。",
"mmorpg.profession.desc.salvaging": "拆解是在拆解站将废弃战利品转化为有用材料的过程。你只能拆解带有《挖矿与砍杀》灵魂的装备以及其他《挖矿与砍杀》稀有度物品。",
"mmorpg.stat.out_of_combat_regen": "脱战状态回复",
"mmorpg.tag.gear_slot.trident": "三叉戟",
"mmorpg.word.always_does": "总是:",
"mmorpg.word.delete": "删除",
"mmorpg.word.delete_desc": "删除角色!\n\n警告这不可撤销",
"mmorpg.word.exp_chat_messages": "获得经验值时在聊天中发送消息\n\n你可以将鼠标悬停在其上以获取有用的信息例如指数乘数",
"mmorpg.word.everyone_is_ally": "默认情况下,米的法术仅针对你的团队成员和你自己。\n\n启用此功能后你的治疗、增益等将针对所有人包括可能的敌人",
"mmorpg.word.load": "加载",
"mmorpg.word.load_char_desc": "加载角色",
"mmorpg.word.map_upgrade": "地图升级",
"mmorpg.word.reroll_map": "刷新地图稀有度",
"mmorpg.word.downgrade_map": "降低地图品质",
"mmorpg.word.downgrade_map_desc": "地图变得更容易,但回报也更少。",
"mmorpg.word.item_types": "物品类型:",
"mmorpg.word.lowest_rarity_affix": "最低稀有度词缀",
"mmorpg.word.new_character": "新建角色",
"mmorpg.word.new_character_desc": "新建一个角色\n\n名称必须是唯一的",
"mmorpg.word.no_map_to_upgrade": "你当前没有任何地图。",
"mmorpg.word.profession_messages": "当你获得职业经验时提供一个简短的消息。\n\n你可以将鼠标悬停在其上以获取有用的信息例如经验的修改方式",
"mmorpg.word.random_affix": "随机词缀",
"mmorpg.word.random_outcome": "随机结果:",
"mmorpg.word.rename": "重命名",
"mmorpg.word.rename_desc": "重命名当前选定的角色",
"mmorpg.word.reroll_map_desc": "刷新地图词缀但保留稀有度。",
"mmorpg.word.soulless_gear": "无魂装备",
"mmorpg.word.specific_rarity_affix": "%1$s词缀",
"mmorpg.word.teleport_to_boss": "进入首领区域!",
"mmorpg.word.upgrade_map": "升级地图品质",
"mmorpg.word.upgrade_map_desc": "地图变得更加困难,但也更有价值。",
"mmorpg.word.upgradeinfusion": "升级注入",
"mmorpg.word.usable_on": "可用于:",
"mmorpg.word.usableon": "可用于:",
"Lock Recipe": "锁定配方",
"Start Crafting": "开始合成",
"Stop Crafting": "结束合成"
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
#Adds modded loot from vanilla structure's loot tables and injects them into Repurposed Structure's loot tables.
#Example: Snowy Pyramid gets all modded items that vanilla Desert Temple can have.
importModdedItems = true
#Add the identifiers for Repurposed Structures's loottable you want to turn off the automatic modded item importing code for.
#Separate multiple entries with a comma.
#Example: "repurposed_structures:chests/mansions/birch, repurposed_structures:chests/mineshafts/jungle"
blacklistedRSLoottablesFromImportingModdedItems = ""

View File

@@ -170,7 +170,8 @@
"shouldFilterDisplays": true,
"filteringRules": [
"{id:\"roughlyenoughitems:manual\",rule:{}}",
"{id:\"roughlyenoughitems:basic\",rule:{}}"
"{id:\"roughlyenoughitems:basic\",rule:{}}",
"{id:\"roughlyenoughitems:hidden_from_recipe_viewers\",rule:{}}"
]
}
}

View File

@@ -1 +1 @@
{"UUID":"e3d46296b34438efbd1b8215a0721441","shownHints":[]}
{"UUID":"0000000000003007998FFD40182613AF","shownHints":[]}

View File

@@ -1,5 +1,5 @@
{
"default_spawner_range": 52,
"default_spawner_range": 16,
"default_spawner_range_enabled": 0,
"disable_count": 0,
"disable_egg_removal_from_spawner": 0,
@@ -11,7 +11,7 @@
"limited_spawns_amount": 32,
"limited_spawns_enabled": 0,
"monster_egg_drop_chance": 1,
"monster_egg_only_drop_when_killed_by_player": 0,
"monster_egg_only_drop_when_killed_by_player": 1,
"spawner_hardness": 5,
"item_id_blacklist": [],
"disable_specific_egg_drops": {
@@ -181,8 +181,13 @@
"minecraft:zombie_horse": 1,
"minecraft:zombie_villager": 1,
"minecraft:zombified_piglin": 1,
"touhou_little_maid:fairy": 1,
"touhou_little_maid:maid": 1,
"quark:crab": 0,
"quark:forgotten": 0,
"quark:foxhound": 0,
"quark:shiba": 0,
"quark:stoneling": 0,
"quark:toretoise": 0,
"quark:wraith": 0,
"twilightforest:adherent": 1,
"twilightforest:alpha_yeti": 1,
"twilightforest:armored_giant": 1,

View File

@@ -1,118 +0,0 @@
[maid]
#The item that can tamed maid
#Use the registered name of the item directly or write tag name with # as prefix
MaidTamedItem = "minecraft:cake"
#The item that can temptation maid
#Use the registered name of the item directly or write tag name with # as prefix
MaidTemptationItem = "minecraft:cake"
#The item that can NTR maid
#Use the registered name of the item directly or write tag name with # as prefix
MaidNtrItem = "minecraft:structure_void"
#Maid can switch models freely
MaidChangeModel = true
#The maximum number of maids the player own
#Range: > 0
OwnerMaxMaidNum = 2147483647
#The entity that the maid will not hurt when in ranged attack
MaidRangedAttackIgnore = []
#The max range of maid work mode
#Range: 3 ~ 64
MaidWorkRange = 12
#The max range of maid idle mode
#Range: 3 ~ 32
MaidIdleRange = 6
#The max range of maid sleep mode
#Range: 3 ~ 32
MaidSleepRange = 6
#The max range of maid's Non-Home mode
#Range: 3 ~ 32
MaidNonHomeRange = 8
#The max number of animals around when the maid breeds animals
#Range: 6 ~ 65536
FeedAnimalMaxNumber = 50
#Maid can only play gomoku with her owner
MaidGomokuOwnerLimit = true
#These items cannot be placed in the maid backpack
MaidBackpackBlackList = []
#The entity that the maid will not recognize as targets for attack
MaidAttackIgnore = []
#These items cannot be used as a maid's work meals
MaidWorkMealsBlockList = ["minecraft:pufferfish", "minecraft:poisonous_potato", "minecraft:rotten_flesh", "minecraft:spider_eye", "minecraft:chorus_fruit"]
#These items cannot be used as a maid's home meals
MaidHomeMealsBlockList = ["minecraft:pufferfish", "minecraft:poisonous_potato", "minecraft:rotten_flesh", "minecraft:spider_eye", "minecraft:chorus_fruit"]
#These items cannot be used as a maid's heal meals
MaidHealMealsBlockList = ["minecraft:pufferfish", "minecraft:poisonous_potato", "minecraft:rotten_flesh", "minecraft:spider_eye"]
#These items cannot be used as a maid's work meals which match the regex
MaidWorkMealsBlockListRegEx = []
#These items cannot be used as a maid's home meals which match the regex
MaidHomeMealsBlockListRegEx = []
#These items cannot be used as a maid's heal meals which match the regex
MaidHealMealsBlockListRegEx = []
#Percentage chance of replace Allays spawn in pillager outposts with Maids
#Range: 0.0 ~ 1.0
ReplaceAllayPercent = 0.2
#These entries configure the container returned after a maid has eaten
#Eg: ["minecraft:beetroot_soup", "minecraft:bowl"]
MaidEatenReturnContainerList = []
#Recognition distance of a maid under the gun task, Suitable for sniper rifles
#Range: 0 ~ 512
MaidGunLongDistance = 64
#Recognition distance of a maid under the gun task, Suitable for most types
#Range: 0 ~ 512
MaidGunMediumDistance = 48
#Recognition distance of a maid under the gun task, Suitable for pistols and shotguns
#Range: 0 ~ 512
MaidGunNearDistance = 32
[chair]
#Chair can switch models freely
ChairChangeModel = true
#Chair can be destroyed by anyone
ChairCanDestroyedByAnyone = true
[misc]
#Maid fairy's power point
#Range: 0.0 ~ 5.0
MaidFairyPowerPoint = 0.16
#Maid fairy's spawn probability (zombie is 100, enderman is 10)
#Range: > 0
MaidFairySpawnProbability = 70
#Loss power point after player death
#Range: 0.0 ~ 5.0
PlayerDeathLossPowerPoint = 1.0
#Give a soul spell item for player first join
GiveSoulSpell = true
#Shrine Lamp Effect Cost (Power Point/Per Hour)
#Range: 0.0 ~ 1.7976931348623157E308
ShrineLampEffectCost = 0.9
#Shrine Lamp Max Storage Power Point
#Range: 0.0 ~ 1.7976931348623157E308
ShrineLampMaxStorage = 100.0
#Shrine Lamp Max Range Of Absorb Power Point
#Range: > 0
ShrineLampMaxRange = 6
#The following dimension do not spawn maid fairy
MaidFairyBlacklistDimension = ["minecraft:the_nether", "minecraft:the_end", "twilightforest:twilight_forest"]
#Give the Memorizable Gensokyo book item for player first join
GivePatchouliBook = true
#Whether to turn off the Optifine warning
CloseOptifineWarning = false
#The range of the scarecrow to prevent the fairy maid from spawning
#Range: > 0
ScarecrowRange = 48
#Whether to use the new version of the Fairy Maid model
UseNewMaidFairyModel = true
#Whether to enable model icon caching
ModelIconCache = true
[vanilla]
#Whether to replace the vanilla slime model with the yukkuri.
ReplaceSlimeModel = true
#Whether to replace the vanilla xp orb texture with the point items.
ReplaceXPTexture = true
#Whether to replace the vanilla totem texture with the life point.
ReplaceTotemTexture = true
#Whether to replace the vanilla bottle of xp texture with the point items.
ReplaceXPBottleTexture = true

View File

@@ -1 +0,0 @@
{"sound_frequency":0.8057432432432432,"show_chat_bubble":true,"show_backpack":true}

File diff suppressed because one or more lines are too long

View File

@@ -10,16 +10,16 @@
"name": "gui.xaero_entity_category_root",
"protection": true,
"settingOverrides": {
"displayHeight": 0.0,
"displayed": true,
"displayHeight": 0.0,
"heightBasedFade": true,
"renderOrder": 0.0,
"color": 13.0,
"displayNameWhenIconFails": false,
"entityNumber": 1000.0,
"alwaysDisplayNametags": false,
"startFadingAt": 0.0,
"dotSize": 2.0,
"startFadingAt": 0.0,
"renderOverMinimapFrame": 1.0,
"icons": 2.0,
"names": 0.0,

View File

@@ -0,0 +1,28 @@
[general]
#Disable this to turn off the module system logic that makes features turn off when specified mods with the same content are loaded
"Use Anti Overlap" = true
#Enable Zeta's piston structure resolver, needed for some Quark or other mod features. If you're having troubles, try turning this off, but be aware other Zeta-using mods can enable it too.
"Use Piston Logic Replacement" = true
#Changes the piston push limit. Only has an effect if Zeta's piston structure resolver is in use.
#Allowed values: (0,)
"Piston Push Limit" = 12
#Set to false to disable the behavior where Zeta will automatically hide any disabled items from creative and JEI
"Hide Disabled Content" = true
#Set to false to disable Zeta's item info when viewing recipe/uses for an item in JEI
"Enable Jei Item Info" = true
#For JEI info purposes, add any items here to specifically disable their JEI info from Zeta. Note that Zeta already only shows info that's relevant to which features are enabled
"Suppressed Info" = []
#Set to false to stop Zeta from adding mod items to multi-requirement vanilla advancements
"Enable Advancement Modification" = true
#Set to false to stop Zeta mods from adding their own advancements
"Enable Modded Advancements" = true
#Set to true to enable a system that debugs Zeta mod worldgen features. This should ONLY be used if you're asked to by a dev.
"Enable Worldgen Watchdog" = false
#Set to true to make the Zeta big worldgen features generate as spheres rather than unique shapes. It's faster, but won't look as cool
"Use Fast Worldgen" = false
#Set to true to enable verbose logging of creative tab logic, for debugging purposes
"Enable Creative Verbose Logging" = false
#Set to true to force all creative tab additions to be added to the end of the creative tabs rather than the middle, as a failsafe
"Force Creative Tab Appends" = false

View File

@@ -0,0 +1,10 @@
#Temporary spawner Configs
[general]
enable = true
ENABLE_SPAWNER_DESTRUCTION = true
#Range: 0 ~ 100000
SPAWNER_LIFETIME_MINUTES = 60
#Range: 0 ~ 100000
SPAWNER_COOLDOWN_MINUTES = 60

Binary file not shown.

View File

@@ -34,7 +34,7 @@ gamma:1.0
renderDistance:32
simulationDistance:12
entityDistanceScaling:1.0
guiScale:3
guiScale:0
particles:0
maxFps:260
graphicsMode:0
@@ -42,8 +42,8 @@ ao:true
prioritizeChunkUpdates:0
biomeBlendRadius:2
renderClouds:"true"
resourcePacks:["vanilla","mod_resources","file/Minecraft-Mod-Language-Modpack-Converted-1.20.1.zip","resources/BroderExile-配套资源包","resources/ddaodan-i18n-1.20.1.zip"]
incompatibleResourcePacks:[]
resourcePacks:["vanilla","mod_resources","file/Medieval_Style_Lootr.zip","file/Minecraft-Mod-Language-Modpack-Converted-1.20.1.zip","resources/BroderExile-配套资源包","resources/ddaodan-i18n-1.20.1.zip"]
incompatibleResourcePacks:["file/Medieval_Style_Lootr.zip"]
lastServer:
lang:zh_cn
soundDevice:""
@@ -106,8 +106,8 @@ key_key.smoothCamera:key.keyboard.unknown
key_key.fullscreen:key.keyboard.f11
key_key.spectatorOutlines:key.keyboard.unknown
key_key.swapOffhand:key.keyboard.f
key_key.saveToolbarActivator:key.keyboard.c
key_key.loadToolbarActivator:key.keyboard.x
key_key.saveToolbarActivator:key.keyboard.unknown
key_key.loadToolbarActivator:key.keyboard.unknown
key_key.advancements:key.keyboard.l
key_key.hotbar.1:key.keyboard.1
key_key.hotbar.2:key.keyboard.2
@@ -128,37 +128,43 @@ key_key.immersive_aircraft.fallback_control_pull:key.keyboard.unknown
key_key.immersive_aircraft.fallback_control_push:key.keyboard.unknown
key_key.immersive_aircraft.fallback_use:key.keyboard.unknown
key_key.immersive_aircraft.dismount:key.keyboard.r
key_key.immersive_aircraft.boost:key.keyboard.b
key_key.immersive_aircraft.boost:key.keyboard.v
key_gui.xaero_open_map:key.keyboard.m
key_gui.xaero_open_settings:key.keyboard.right.bracket
key_gui.xaero_map_zoom_in:key.keyboard.unknown
key_gui.xaero_map_zoom_out:key.keyboard.unknown
key_gui.xaero_quick_confirm:key.keyboard.right.shift
key_gui.xaero_toggle_dimension:key.keyboard.unknown
key_key.modernfix.config:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_key.carry.desc:key.keyboard.left.shift
key_key.corpse.death_history:key.keyboard.u
key_equipmentcompare.key.showTooltips:key.keyboard.left.shift
key_key.corpse.death_history:key.keyboard.unknown
key_key.cataclysm.ability:key.keyboard.x
key_key.cataclysm.helmet_ability:key.keyboard.c
key_key.cataclysm.chestplate_ability:key.keyboard.y
key_key.cataclysm.boots_ability:key.keyboard.v
key_key.curios.open.desc:key.keyboard.g
key_key.curios.open.desc:key.keyboard.unknown
key_iris.keybind.reload:key.keyboard.unknown
key_iris.keybind.toggleShaders:key.keyboard.k
key_iris.keybind.toggleShaders:key.keyboard.unknown
key_iris.keybind.shaderPackSelection:key.keyboard.o
key_key.ftbultimine:key.keyboard.grave.accent
key_key.ftbteams.open_gui:key.keyboard.unknown
key_key.autotranslation.screen_translate:key.keyboard.t
key_key.ftbquests.quests:key.keyboard.unknown
key_key.toms_storage.open_terminal:key.keyboard.b
key_key.forgeautofish.autofish:key.keyboard.minus
key_key.forgeautofish.rodprotect:key.keyboard.backslash
key_key.forgeautofish.autoreplace:key.keyboard.right.bracket
key_key.forgeautofish.settings:key.keyboard.k
key_key.forgeautofish.itemfilter:key.keyboard.apostrophe
key_key.mca.skin_library:key.keyboard.u
key_hub_screen:key.keyboard.h
key_unsummon:key.keyboard.minus
@@ -167,10 +173,13 @@ key_spell_1:key.keyboard.r
key_spell_2:key.keyboard.v
key_spell_3:key.keyboard.c
key_spell_4:key.keyboard.g
key_spell_5:key.keyboard.unknown:SHIFT
key_spell_6:key.keyboard.unknown:SHIFT
key_spell_7:key.keyboard.unknown:SHIFT
key_spell_8:key.keyboard.unknown:SHIFT
key_spell_5:key.keyboard.r:SHIFT
key_spell_6:key.keyboard.v:SHIFT
key_spell_7:key.keyboard.c:SHIFT
key_spell_8:key.keyboard.g:SHIFT
key_key.lightmanscurrency.open_wallet:key.keyboard.j
key_key.lightmanscurrency.portable_terminal:key.keyboard.backslash
key_key.lightmanscurrency.portable_atm:key.keyboard.equal
key_keybinds.bettercombat.feint:key.keyboard.unknown
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown
key_key.jade.config:key.keyboard.keypad.0
@@ -191,22 +200,60 @@ key_gui.xaero_enlarge_map:key.keyboard.z
key_gui.xaero_waypoints_key:key.keyboard.u
key_gui.xaero_zoom_in:key.keyboard.unknown
key_gui.xaero_zoom_out:key.keyboard.unknown
key_gui.xaero_new_waypoint:key.keyboard.b
key_gui.xaero_new_waypoint:key.keyboard.unknown
key_gui.xaero_display_all_sets:key.keyboard.unknown
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown
key_gui.xaero_alternative_list_players:key.keyboard.unknown
key_gui.xaero_toggle_tracked_players:key.keyboard.unknown
key_gui.xaero_toggle_tracked_players_on_map:key.keyboard.unknown
key_gui.xaero_toggle_tracked_players_in_world:key.keyboard.unknown
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown
key_gui.xaero_minimap_settings:key.keyboard.y
key_keys.armourers_workshop.open-wardrobe:key.keyboard.p:CONTROL
key_keys.armourers_workshop.undo:key.keyboard.z:CONTROL
key_justzoom.keybinds.keybind.zoom:key.keyboard.z
key_key.inventoryhud.toggle:key.keyboard.i
key_key.inventoryhud.openconfig:key.keyboard.unknown
key_key.inventoryhud.togglepot:key.keyboard.unknown
key_key.inventoryhud.togglearm:key.keyboard.unknown
key_key.inventoryhud.toggleall:key.keyboard.unknown
key_quark.keybind.autorun:key.keyboard.n
key_quark.keybind.back:key.mouse.4
key_quark.keybind.camera_mode:key.keyboard.f12
key_quark.keybind.transfer_insert:key.keyboard.unknown
key_quark.keybind.transfer_extract:key.keyboard.unknown
key_quark.keybind.shift_lock:key.keyboard.unknown
key_quark.emote.no:key.keyboard.unknown
key_quark.emote.yes:key.keyboard.unknown
key_quark.emote.wave:key.keyboard.unknown
key_quark.emote.salute:key.keyboard.unknown
key_quark.emote.cheer:key.keyboard.unknown
key_quark.emote.clap:key.keyboard.unknown
key_quark.emote.think:key.keyboard.unknown
key_quark.emote.point:key.keyboard.unknown
key_quark.emote.shrug:key.keyboard.unknown
key_quark.emote.headbang:key.keyboard.unknown
key_quark.emote.weep:key.keyboard.unknown
key_quark.emote.facepalm:key.keyboard.unknown
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown
key_quark.keybind.change_hotbar:key.keyboard.unknown
key_quark.keybind.sort_player:key.keyboard.unknown
key_quark.keybind.sort_container:key.keyboard.unknown
key_quark.keybind.lock_rotation:key.keyboard.unknown
key_quark.keybind.narrator_readout:key.keyboard.unknown
key_quark.keybind.narrator_full_readout:key.keyboard.unknown
key_quark.keybind.variant_selector:key.keyboard.r
key_key.modernui.openCenter:key.keyboard.k:CONTROL
key_key.modernui.zoom:key.keyboard.c
key_key.firstperson.toggle:key.keyboard.f6
key_key.entityculling.toggle:key.keyboard.unknown
soundCategory_master:0.8087748344370861
soundCategory_master:1.0
soundCategory_music:0.0
soundCategory_record:1.0
soundCategory_weather:1.0

View File

@@ -112,7 +112,7 @@
"--launchTarget",
"forgeclient",
"--fml.forgeVersion",
"47.1.101",
"47.1.106",
"--fml.fmlVersion",
"47.2.2",
"--fml.mcVersion",
@@ -1913,16 +1913,16 @@
"sha1": "6c48521eed01fe2e8ecdadbd5ae348415f3c47da",
"size": 8001795
},
"server": {
"url": "https://piston-data.mojang.com/v1/objects/84194a2f286ef7c14ed7ce0090dba59902951553/server.jar",
"sha1": "84194a2f286ef7c14ed7ce0090dba59902951553",
"size": 47791053
},
"client": {
"url": "https://piston-data.mojang.com/v1/objects/0c3ec587af28e5a785c0b4a7b8a30f9a8f78f838/client.jar",
"sha1": "0c3ec587af28e5a785c0b4a7b8a30f9a8f78f838",
"size": 23028853
},
"server": {
"url": "https://piston-data.mojang.com/v1/objects/84194a2f286ef7c14ed7ce0090dba59902951553/server.jar",
"sha1": "84194a2f286ef7c14ed7ce0090dba59902951553",
"size": 47791053
},
"server_mappings": {
"url": "https://piston-data.mojang.com/v1/objects/0b4dba049482496c507b2387a73a913230ebbd76/server.txt",
"sha1": "0b4dba049482496c507b2387a73a913230ebbd76",
@@ -1931,8 +1931,8 @@
},
"logging": {},
"type": "release",
"time": "2024-03-01T22:11:46+08:00",
"releaseTime": "2024-03-01T22:11:46+08:00",
"time": "2024-05-29T01:38:31+08:00",
"releaseTime": "2024-05-29T01:38:31+08:00",
"minimumLauncherVersion": 21,
"root": true,
"patches": [
@@ -3451,16 +3451,16 @@
"sha1": "6c48521eed01fe2e8ecdadbd5ae348415f3c47da",
"size": 8001795
},
"server": {
"url": "https://piston-data.mojang.com/v1/objects/84194a2f286ef7c14ed7ce0090dba59902951553/server.jar",
"sha1": "84194a2f286ef7c14ed7ce0090dba59902951553",
"size": 47791053
},
"client": {
"url": "https://piston-data.mojang.com/v1/objects/0c3ec587af28e5a785c0b4a7b8a30f9a8f78f838/client.jar",
"sha1": "0c3ec587af28e5a785c0b4a7b8a30f9a8f78f838",
"size": 23028853
},
"server": {
"url": "https://piston-data.mojang.com/v1/objects/84194a2f286ef7c14ed7ce0090dba59902951553/server.jar",
"sha1": "84194a2f286ef7c14ed7ce0090dba59902951553",
"size": 47791053
},
"server_mappings": {
"url": "https://piston-data.mojang.com/v1/objects/0b4dba049482496c507b2387a73a913230ebbd76/server.txt",
"sha1": "0b4dba049482496c507b2387a73a913230ebbd76",
@@ -3486,14 +3486,14 @@
},
{
"id": "neoforge",
"version": "47.1.101",
"version": "47.1.106",
"priority": 30000,
"arguments": {
"game": [
"--launchTarget",
"forgeclient",
"--fml.forgeVersion",
"47.1.101",
"47.1.106",
"--fml.fmlVersion",
"47.2.2",
"--fml.mcVersion",
@@ -3902,8 +3902,8 @@
],
"logging": {},
"type": "release",
"time": "2024-03-01T22:11:46+08:00",
"releaseTime": "2024-03-01T22:11:46+08:00"
"time": "2024-05-29T01:38:31+08:00",
"releaseTime": "2024-05-29T01:38:31+08:00"
}
]
}

Binary file not shown.

View File

@@ -34,11 +34,11 @@ a测使用正式版的小数后加alpha作为版本号如`0.1-alpha`
### 主题mod
- [x] [Alex的生物 Alex's Mobs](https://www.mcmod.cn/class/3318.html)
- [x] [维度地牢 Dimensional Dungeons](https://www.mcmod.cn/class/4659.html)
- [x] [农夫乐事Farmer's Delight](https://www.mcmod.cn/class/2820.html)
- [x] [灾变 L_Ender 's Cataclysm](https://www.mcmod.cn/class/5214.html)
- [x] [凡家物语:重生 MCA Reborn](https://www.mcmod.cn/class/5099.html)
- [x] [挖矿与砍杀 Mine and Slash](https://www.mcmod.cn/class/1998.html)
- [x] [暮色森林 The Twilight Forest](https://www.mcmod.cn/class/61.html)
- [x] [车万女仆 Touhou Little Maid](https://www.mcmod.cn/class/1796.html)
- [x] [旷野之息高塔:再重制 Towers of the Wild Modded](https://www.mcmod.cn/class/11568.html)
- [x] [地牢浮现之时 When Dungeons Arise](https://www.mcmod.cn/class/3607.html)
- [x] [YUNG的地牢优化 YUNG's Better Dungeons](https://www.mcmod.cn/class/4429.html)
@@ -60,15 +60,18 @@ a测使用正式版的小数后加alpha作为版本号如`0.1-alpha`
- [x] [探险者指南针 Explorer's Compass](https://www.mcmod.cn/class/4395.html)
- [x] [真实的钓鱼 Fishing Real](https://www.mcmod.cn/class/2883.html)
- [x] [沉浸式飞机 Immersive Aircraft](https://www.mcmod.cn/class/8527.html)
- [x] [只是更多的蛋糕! Just More Cakes!](https://www.mcmod.cn/class/5013.html) [^1]
- [ ] [Lightmans Currency](https://www.mcmod.cn/class/5435.html) [^2]
- [x] [Lootr](https://www.mcmod.cn/class/2924.html)
- [x] [玩家救援 PlayerRevive](https://www.mcmod.cn/class/1914.html)
- [ ] [结构变体 Repurposed Structures](https://www.mcmod.cn/class/4518.html) *需要配置,暂时没精力处理*
- [x] [结构变体 Repurposed Structures](https://www.mcmod.cn/class/4518.html)
- [x] [Storage Racks](https://www.mcmod.cn/class/5247.html)
- [x] [传送石碑/指路石 Waystones](https://www.mcmod.cn/class/1339.html)
- [x] [Xaero's Minimap & World Map - Waystones Compability](https://www.mcmod.cn/class/11304.html)
- [x] [精妙背包 Sophisticated Backpacks](https://www.mcmod.cn/class/3739.html)
- [x] [汤姆的简易存储 Tom's Simple Storage Mod](https://www.mcmod.cn/class/2882.html)
### 辅助mod
- [x] [Better Combat](https://www.mcmod.cn/class/7110.html) [^2]
- [x] [Better Combat](https://www.mcmod.cn/class/7110.html) [^1]
- [x] [树叶快速腐烂 Fast Leaf Decay](https://www.mcmod.cn/class/1173.html)
- [x] [FTB备份2 FTB Backups 2](https://www.mcmod.cn/class/6688.html)
- [x] [FTB Library/FTB GUI Library](https://www.mcmod.cn/class/3184.html)
@@ -82,16 +85,20 @@ a测使用正式版的小数后加alpha作为版本号如`0.1-alpha`
- [x] [帕秋莉手册 Patchouli](https://www.mcmod.cn/class/1388.html)
- [x] [多态合成 Polymorph](https://www.mcmod.cn/class/2895.html)
- [x] [灵魂绑定 SoulBound](https://www.mcmod.cn/class/11151.html)
- [x] [Temporary Spawners](https://www.mcmod.cn/class/9038.html)
- [x] [火炬大师 Torchmaster](https://www.mcmod.cn/class/779.html)
### 前置mod
- [x] [ArchitecturyAPI](https://www.mcmod.cn/class/3434.html)
- [x] [Auudio](https://www.mcmod.cn/class/7489.html)
- [x] [Balm](https://www.mcmod.cn/class/4485.html)
- [x] [BlockUI](https://www.mcmod.cn/class/5246.html)
- [x] [Bookshelf](https://www.mcmod.cn/class/938.html)
- [x] [Citadel](https://www.mcmod.cn/class/2232.html)
- [x] [Cloth Config API](https://www.mcmod.cn/class/2346.html)
- [x] [Common Network](https://www.mcmod.cn/class/15071.html)
- [x] [CreativeCore](https://www.mcmod.cn/class/1283.html)
- [x] [Curios API](https://www.mcmod.cn/class/2029.html)
- [x] [Domum Ornamentum](https://www.mcmod.cn/class/5506.html)
- [x] [GeckoLib](https://www.mcmod.cn/class/3232.html)
- [x] [冰山 Iceberg](https://www.mcmod.cn/class/5074.html)
- [x] [物品过滤器 Item Filters](https://www.mcmod.cn/class/1605.html)
@@ -112,9 +119,11 @@ a测使用正式版的小数后加alpha作为版本号如`0.1-alpha`
### 客户端辅助mod
- [x] [进度牌匾 Advancement Plaques](https://www.mcmod.cn/class/5265.html)
- [x] [苹果皮 AppleSkin](https://www.mcmod.cn/class/744.html)
- [x] [自动钓鱼Forge版 AutoFish for Forge](https://www.mcmod.cn/class/2810.html)
- [x] [更好的进度 Better Advancements](https://www.mcmod.cn/class/1530.html)
- [x] [万用皮肤补丁 CustomSkinLoader](https://www.mcmod.cn/class/883.html)
- [x] [自定义游戏加载界面 Drippy Loading Screen](https://www.mcmod.cn/class/5532.html)
- [x] [装备比较 Equipment Compare](https://www.mcmod.cn/class/4196.html)
- [x] [FancyMenu](https://www.mcmod.cn/class/4053.html)
- [x] [更真实的第一人称模型 First-person Model](https://www.mcmod.cn/class/4391.html)
- [x] [输入法冲突修复 IMBlocker](https://www.mcmod.cn/class/3358.html)
@@ -122,7 +131,6 @@ a测使用正式版的小数后加alpha作为版本号如`0.1-alpha`
- [x] [玉 🔍 Jade 🔍](https://www.mcmod.cn/class/3482.html)
- [x] [Jade Addons](https://www.mcmod.cn/class/5837.html)
- [x] [通用拼音搜索 Just Enough Characters](https://www.mcmod.cn/class/840.html)
- [x] [Just Zoom](https://www.mcmod.cn/class/5701.html)
- [x] [自定义局域网联机 Lan Server Properties](https://www.mcmod.cn/class/2754.html)
- [x] [传说工具提示 Legendary Tooltips](https://www.mcmod.cn/class/5396.html)
- [x] [鼠标手势 Mouse Tweaks](https://www.mcmod.cn/class/1162.html)
@@ -147,14 +155,22 @@ a测使用正式版的小数后加alpha作为版本号如`0.1-alpha`
- [x] [铁氧体磁芯 FerriteCore](https://www.mcmod.cn/class/3888.html)
- [x] [现代化修复 ModernFix](https://www.mcmod.cn/class/8714.html)
- [x] [Noisium](https://www.mcmod.cn/class/12724.html)
- [x] [钌 RuOK](https://www.mcmod.cn/class/12055.html)
[^2]:`0.0.6-alpha`起由于更换了NeoForge这些Mod作者声明不支持因此进行了一些修改。修改后的Mod经测试可以正常加载但是不确保会因此出现bug。
[^1]:下个版本移除
[^1]:由于客户端使用NeoForge这些Mod正常情况下均无法加载Forge版本过低因此对Mod进行了一些修改。修改后的Mod经测试可以正常加载但是不确保会因此出现bug。
[^2]:将在未来的某个版本正式实装,目前客户端内仅保留相关配置文件。
## 推荐安装的mod
- [自动翻译 AutoTranslation](https://www.mcmod.cn/class/12385.html)
## 数据包
- [结构变体YUNG的地牢优化兼容数据包 Repurposed Structures - Better Dungeons Compat Datapack](https://www.mcmod.cn/class/8957.html)
- [结构变体YUNG的要塞重制兼容数据包 Repurposed Structures - Better Strongholds Compat Datapack](https://www.mcmod.cn/class/8956.html)
## 资源包/材质包
- [Medieval Style Lootr](https://www.curseforge.com/minecraft/texture-packs/medieval-style-lootr)
## 已知问题
- 与[遥远的地平线 Distant Horizons: A Level of Detail mod](https://www.mcmod.cn/class/5009.html)冲突
- 开启自动翻译后,部分界面会出现掉帧卡顿的情况
- 村庄居民在小地图上的头像为紫色
## Thanks
感谢以下玩家在制作期间参与整合包测试
@@ -167,4 +183,4 @@ a测使用正式版的小数后加alpha作为版本号如`0.1-alpha`
感谢以下用户提供的汉化文件
## 赞助
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