0.0.11-alpha

This commit is contained in:
ddaodan 2024-12-22 20:40:49 +08:00
parent 63f5df32f5
commit be15a0d1cf
26 changed files with 2935 additions and 209 deletions

View File

@ -0,0 +1 @@
{"ring_2":{"x":151,"y":93,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"feet":{"x":31,"y":19,"enabled":false,"halign":"LEFT","valign":"TOP"},"wallet":{"x":195,"y":110,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"hands":{"x":195,"y":93,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"belt":{"x":195,"y":59,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"ring":{"x":151,"y":76,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"back":{"x":151,"y":110,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"bracelet":{"x":0,"y":85,"enabled":true,"halign":"LEFT","valign":"BOTTOM"},"necklace":{"x":151,"y":59,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"body":{"x":0,"y":68,"enabled":true,"halign":"LEFT","valign":"BOTTOM"},"curio":{"x":0,"y":51,"enabled":true,"halign":"LEFT","valign":"BOTTOM"},"head":{"x":195,"y":42,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"omen":{"x":151,"y":42,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"},"charm":{"x":1,"y":54,"enabled":true,"halign":"MIDDLE","valign":"BOTTOM"},"hands_2":{"x":195,"y":76,"enabled":true,"halign":"RIGHT","valign":"BOTTOM"}}

View File

@ -6,7 +6,7 @@
"isHighlightCrosshairEnabled": true,
"hudHighlightColor": 16711680,
"isShowingArmsInFirstPerson": false,
"isShowingOtherHandFirstPerson": true,
"isShowingOtherHandFirstPerson": false,
"isSweepingParticleEnabled": true,
"isTooltipAttackRangeEnabled": true,
"weaponSwingSoundVolume": 100,

View File

@ -0,0 +1,9 @@
#The vertical offset for rendering the totem on the player.
#Range: -100.0 ~ 100.0
yOffset = 0.0
#The horizontal offset for rendering the totem on the player.
#Range: -100.0 ~ 100.0
xOffset = 0.0
#If enabled, renders the equipped totem on players.
renderTotem = true

View File

@ -0,0 +1,41 @@
#lots of cosmetic stuff in here
[visuals]
#To edit the damage numbers color you'll have to edit the config file manually
#How much the dummy swings in degrees with respect to the damage dealt. default=0.75
#Range: 0.0 ~ 2.0
animation_intensity = 0.75
#Show hearths instead of damage dealt? (1 hearth = two damage)
show_hearths = false
#Show damage numbers on entity
damage_numbers = true
#Display particles fullbright
full_bright_damage_numbers = true
#How crits should be shown
#Allowed Values: OFF, COLOR, COLOR_AND_MULTIPLIER
crit_mode = "COLOR_AND_MULTIPLIER"
#Show hay particles when dealing damage
hay_particles = true
#Skin used by the dummy
#Allowed Values: DEFAULT, ORIGINAL, ALTERNATIVE, DUNGEONS
texture = "DEFAULT"
#Add here custom colors (in hex format) to associate with your damage types. This is a map from damage source ID to a color where you can add new entries for each
[visuals.damage_type_colors]
"minecraft:generic" = "#00FFFFFF"
"#dummmmmmy:is_wither" = "#00666666"
"minecraft:dragon_breath" = "#00E600FF"
"attributeslib:bleeding" = "#00810A0A"
"#dummmmmmy:is_fire" = "#00FF7700"
"minecraft:trident" = "#0000FF9D"
"#minecraft:is_lightning" = "#00FFF200"
"#dummmmmmy:is_thorn" = "#000FA209"
"dummmmmmy:true" = "#00910038"
"#dummmmmmy:is_explosion" = "#00FFBB29"
"minecraft:sonic_boom" = "#00074550"
"#minecraft:is_drowning" = "#001898E3"
"#minecraft:witch_resistant_to" = "#00844CE7"
"dummmmmmy:critical" = "#00FF0000"
"minecraft:wind_charge" = "#00BEF3FF"
"#dummmmmmy:is_cold" = "#0009D2FF"

View File

@ -0,0 +1,40 @@
[scarecrow]
#Equip a dummy with a pumpkin to make hit act as a scarecrow
#All animal entities will be scared. add here additional ones that are not included
mobs_whitelist = [""]
#Animal entities that will not be scared
mobs_blacklist = [""]
#Scaring radius
#Range: 0 ~ 100
scare_radius = 12
[general]
#Does dps message update dynamically or will it only appear after each parse?
#Allowed Values: DYNAMIC, STATIC, OFF
DPS_mode = "DYNAMIC"
#Enable this to prevent your equipment from getting damaged when attacking the dummy
disable_equipment_damage = true
#Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage
#Range: 20 ~ 1000
maximum_out_of_combat_interval = 120
#Makes monsters target a dummy that is wearing a player head
dummy_decoy = false
#Makes dummy drop xp when hit. Training yay! Depends on damage done
#Range: 0.0 ~ 100.0
xp_per_damage_on_hit = 0.0
#Color of the boss health bar
#Allowed Values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
boss_health_color = "YELLOW"
#Health of the dummy when in boss moe (wearing a banner)
#Range: 1 ~ 1000
boss_health = 200
[mobs_damage_numbers]
#Show damage taken form
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
damage_mode = "NONE"
#Show healing taken for
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
healing_mode = "NONE"

View File

@ -3,13 +3,13 @@ type = fancymenu_layout
layout-meta {
identifier = title_screen
render_custom_elements_behind_vanilla = false
last_edited_time = 1709529084882
last_edited_time = 1734865346234
is_enabled = true
randommode = false
randomgroup = 1
randomonlyfirsttime = false
layout_index = 0
[loading_requirement_container_meta:cb4869e5-91ac-4a35-bd45-ceb0db397ce6-1709528895101] = [groups:][instances:]
[loading_requirement_container_meta:610c104d-e93b-47e0-8d57-78d7e366819c-1734865235059] = [groups:][instances:]
}
customization {
@ -36,8 +36,15 @@ element {
instance_identifier = 9ceda531-8742-4cc4-aa24-b47996ea0a25-1708700133608
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-centered
x = -81
y = 0
@ -60,8 +67,15 @@ element {
instance_identifier = af7012be-559f-489a-b884-386b5fdb773a1694139218323
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 0
y = 10
@ -84,8 +98,15 @@ element {
instance_identifier = 2416bd1b-9a52-47ba-9f56-40390aa17ed61694139299733
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-centered
x = -59
y = 55
@ -151,8 +172,15 @@ element {
instance_identifier = 045150c3-4b0f-4c93-958c-2780f74af3bf1694139774863
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-left
x = 35
y = -57
@ -178,12 +206,21 @@ element {
description = 加入KOOK交流群
label = 群
navigatable = true
widget_active_state_requirement_container_identifier = 943c6ac1-13a6-4c21-8e2c-495af22205a9-1734865235061
[loading_requirement_container_meta:943c6ac1-13a6-4c21-8e2c-495af22205a9-1734865235061] = [groups:][instances:]
element_type = custom_button
instance_identifier = c4222d97-43fd-4623-94cc-412d21f99cc01697369415913
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 2560
auto_sizing_base_screen_height = 1336
sticky_anchor = false
anchor_point = mid-right
x = -27
y = 74
@ -224,8 +261,15 @@ element {
instance_identifier = c2072852-fb9c-4df6-9520-5b3bd6ebcdeb-1708700720301
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = bottom-centered
x = -100
y = -14
@ -238,6 +282,252 @@ element {
[loading_requirement_container_meta:597ed5fe-1c5f-46f1-b5a5-4beb6f728b9e-1708700720301] = [groups:][instances:]
}
vanilla_button {
button_element_executable_block_identifier = 3bf6c7f6-0aa6-460a-929d-4fa9f90fc690-1708700099754
[executable_block:3bf6c7f6-0aa6-460a-929d-4fa9f90fc690-1708700099754][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 9b259446-4d82-464d-9b89-76fba19ff984-1734865235061
[loading_requirement_container_meta:9b259446-4d82-464d-9b89-76fba19ff984-1734865235061] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_copyright_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = vanilla
x = 486
y = 324
width = 152
height = 10
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = eabed309-129c-44ca-9d05-2401f0c11bd4-1708700099754
[loading_requirement_container_meta:eabed309-129c-44ca-9d05-2401f0c11bd4-1708700099754] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = 413e8644-af54-4980-b69d-1dda9d186b40-1708161337788
[executable_block:413e8644-af54-4980-b69d-1dda9d186b40-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 89635765-024e-405d-b2f0-5480094063f6-1734865235062
[loading_requirement_container_meta:89635765-024e-405d-b2f0-5480094063f6-1734865235062] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_quit_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -107
y = 51
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 38aef8be-d21e-48d3-a847-530dd4148690-1708161337788
[loading_requirement_container_meta:38aef8be-d21e-48d3-a847-530dd4148690-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = efa548e5-842e-4931-bce3-a08466f3c764-1708161337784
[executable_block:efa548e5-842e-4931-bce3-a08466f3c764-1708161337784][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = bf12a25b-2c56-462a-89ba-4d9f7d377fa2-1734865235061
[loading_requirement_container_meta:bf12a25b-2c56-462a-89ba-4d9f7d377fa2-1734865235061] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_multiplayer_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -107
y = -18
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 606360a0-5e4e-46a7-a4ca-1e7009df7514-1708161337784
[loading_requirement_container_meta:606360a0-5e4e-46a7-a4ca-1e7009df7514-1708161337784] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = a9a9a891-39c7-44a0-973c-9cd0248663e6-1708161337789
[executable_block:a9a9a891-39c7-44a0-973c-9cd0248663e6-1708161337789][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = f50dc504-8300-471f-a4d8-c04442818a60-1734865235062
[loading_requirement_container_meta:f50dc504-8300-471f-a4d8-c04442818a60-1734865235062] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_realms_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = vanilla
x = 322
y = 179
width = 98
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 749c3f69-a607-4ab3-b1ba-1ef16b05899e-1708161337789
[loading_requirement_container_meta:749c3f69-a607-4ab3-b1ba-1ef16b05899e-1708161337789] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = 1971447d-df3c-4614-8f4c-14877fb73e37-1708161337789
[executable_block:1971447d-df3c-4614-8f4c-14877fb73e37-1708161337789][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = cdd71e22-5b06-4804-8d3d-0bc19fdc2d58-1734865235062
[loading_requirement_container_meta:cdd71e22-5b06-4804-8d3d-0bc19fdc2d58-1734865235062] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = forge_titlescreen_mods_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -107
y = 5
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = ffbfe4a4-4122-4197-92f9-d1929ade86a4-1708161337789
[loading_requirement_container_meta:ffbfe4a4-4122-4197-92f9-d1929ade86a4-1708161337789] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = bacdc57e-ee5a-4ed4-bcf3-78cd4dc5622d-1708161337788
[executable_block:bacdc57e-ee5a-4ed4-bcf3-78cd4dc5622d-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 428af733-ad93-4de4-8056-639cd05b5d48-1734865235061
[loading_requirement_container_meta:428af733-ad93-4de4-8056-639cd05b5d48-1734865235061] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_language_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 2560
auto_sizing_base_screen_height = 1336
sticky_anchor = false
anchor_point = mid-right
x = -80
y = 74
width = 20
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 36eb1e23-c571-4967-9722-ce3ea8d56eac-1708161337788
[loading_requirement_container_meta:36eb1e23-c571-4967-9722-ce3ea8d56eac-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = ba9a1a26-cb71-4acb-9f9d-7ad2cc63efe4-1708161337788
[executable_block:ba9a1a26-cb71-4acb-9f9d-7ad2cc63efe4-1708161337788][type:generic] = [executables:]
@ -247,12 +537,21 @@ vanilla_button {
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 118ebb9a-da8e-4091-ac64-eb066facf919-1734865235061
[loading_requirement_container_meta:118ebb9a-da8e-4091-ac64-eb066facf919-1734865235061] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_options_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -107
y = 28
@ -279,12 +578,21 @@ vanilla_button {
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 5486b30f-b61c-48eb-acaa-c7678677c3c5-1734865235061
[loading_requirement_container_meta:5486b30f-b61c-48eb-acaa-c7678677c3c5-1734865235061] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_accessibility_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 2560
auto_sizing_base_screen_height = 1336
sticky_anchor = false
anchor_point = mid-right
x = -53
y = 74
@ -303,126 +611,40 @@ vanilla_button {
}
vanilla_button {
button_element_executable_block_identifier = 3bf6c7f6-0aa6-460a-929d-4fa9f90fc690-1708700099754
[executable_block:3bf6c7f6-0aa6-460a-929d-4fa9f90fc690-1708700099754][type:generic] = [executables:]
button_element_executable_block_identifier = 92ee0767-5d6e-4fb8-b171-f6ebd0515ac3-1734865235062
[executable_block:92ee0767-5d6e-4fb8-b171-f6ebd0515ac3-1734865235062][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
label = Q
navigatable = true
widget_active_state_requirement_container_identifier = 2d90acb0-bf5a-43ba-8f3a-4d511406ed6e-1734865235062
[loading_requirement_container_meta:2d90acb0-bf5a-43ba-8f3a-4d511406ed6e-1734865235062] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_copyright_button
instance_identifier = 376346
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 495
y = 324
width = 143
height = 10
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = eabed309-129c-44ca-9d05-2401f0c11bd4-1708700099754
[loading_requirement_container_meta:eabed309-129c-44ca-9d05-2401f0c11bd4-1708700099754] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = bacdc57e-ee5a-4ed4-bcf3-78cd4dc5622d-1708161337788
[executable_block:bacdc57e-ee5a-4ed4-bcf3-78cd4dc5622d-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_language_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 2560
auto_sizing_base_screen_height = 1336
sticky_anchor = false
anchor_point = mid-right
x = -80
x = -107
y = 74
width = 20
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 36eb1e23-c571-4967-9722-ce3ea8d56eac-1708161337788
[loading_requirement_container_meta:36eb1e23-c571-4967-9722-ce3ea8d56eac-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = efa548e5-842e-4931-bce3-a08466f3c764-1708161337784
[executable_block:efa548e5-842e-4931-bce3-a08466f3c764-1708161337784][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_multiplayer_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = -18
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 606360a0-5e4e-46a7-a4ca-1e7009df7514-1708161337784
[loading_requirement_container_meta:606360a0-5e4e-46a7-a4ca-1e7009df7514-1708161337784] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = 413e8644-af54-4980-b69d-1dda9d186b40-1708161337788
[executable_block:413e8644-af54-4980-b69d-1dda9d186b40-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_quit_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = 51
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 38aef8be-d21e-48d3-a847-530dd4148690-1708161337788
[loading_requirement_container_meta:38aef8be-d21e-48d3-a847-530dd4148690-1708161337788] = [groups:][instances:]
stay_on_screen = true
element_loading_requirement_container_identifier = 452577bc-59af-4820-a2e1-eff2d89d9f2e-1734865235062
[loading_requirement_container_meta:452577bc-59af-4820-a2e1-eff2d89d9f2e-1734865235062] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
@ -439,12 +661,21 @@ vanilla_button {
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
widget_active_state_requirement_container_identifier = 60856ee7-9fc0-4c1b-a9e7-973c9d256565-1734865235062
[loading_requirement_container_meta:60856ee7-9fc0-4c1b-a9e7-973c9d256565-1734865235062] = [groups:][instances:]
element_type = vanilla_button
instance_identifier = mc_titlescreen_singleplayer_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -107
y = -41
@ -462,77 +693,20 @@ vanilla_button {
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = 1971447d-df3c-4614-8f4c-14877fb73e37-1708161337789
[executable_block:1971447d-df3c-4614-8f4c-14877fb73e37-1708161337789][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = forge_titlescreen_mods_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = 5
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = ffbfe4a4-4122-4197-92f9-d1929ade86a4-1708161337789
[loading_requirement_container_meta:ffbfe4a4-4122-4197-92f9-d1929ade86a4-1708161337789] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
vanilla_button {
button_element_executable_block_identifier = a9a9a891-39c7-44a0-973c-9cd0248663e6-1708161337789
[executable_block:a9a9a891-39c7-44a0-973c-9cd0248663e6-1708161337789][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
nine_slice_custom_background = false
nine_slice_border_x = 5
nine_slice_border_y = 5
navigatable = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_realms_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 322
y = 179
width = 98
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 749c3f69-a607-4ab3-b1ba-1ef16b05899e-1708161337789
[loading_requirement_container_meta:749c3f69-a607-4ab3-b1ba-1ef16b05899e-1708161337789] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
nine_slice_slider_handle = false
nine_slice_slider_handle_border_x = 5
nine_slice_slider_handle_border_y = 5
}
deep_element {
element_type = title_screen_logo
instance_identifier = deep:title_screen_logo
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 103
y = 30
@ -551,13 +725,20 @@ deep_element {
instance_identifier = deep:title_screen_branding
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 2
y = 303
width = 65
height = 29
y = 293
width = 105
height = 39
stretch_x = false
stretch_y = false
stay_on_screen = false
@ -571,8 +752,15 @@ deep_element {
instance_identifier = deep:title_screen_splash
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = mid-right
x = -90
y = -60
@ -591,8 +779,15 @@ deep_element {
instance_identifier = deep:title_screen_realms_notification
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 343
y = 162
@ -611,12 +806,19 @@ deep_element {
instance_identifier = deep:title_screen_forge_copyright
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 533
x = 540
y = 314
width = 106
width = 99
height = 9
stretch_x = false
stretch_y = false
@ -631,12 +833,19 @@ deep_element {
instance_identifier = deep:title_screen_forge_top
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_v2 = no_fading
fade_in_speed = 1.0
fade_out = no_fading
fade_out_speed = 1.0
base_opacity = 1.0
auto_sizing = false
auto_sizing_base_screen_width = 0
auto_sizing_base_screen_height = 0
sticky_anchor = false
anchor_point = top-left
x = 250
x = 255
y = 4
width = 141
width = 130
height = 19
stretch_x = false
stretch_y = false

View File

@ -0,0 +1,223 @@
#Settings for Inventory HUD
[inventoryhud]
#Inventory HUD mini mode
invMini = false
#Inventory HUD vertical mode
invVert = false
#Inventory HUD alpha
#Range: 0 ~ 100
invAlpha = 0
#Toggle on by default
byDefault = false
#Animate recently picked up items
animatedInv = true
#Hide background if inventory is empty
hideBackground = true
#Show Inventory HUD when debug menu is open
invWithDebug = true
#Settings for ArmorStatus HUD
[armorhud]
#Is Armor Damage HUD enabled
ArmorDamage = true
#Hide if durability is above this (in percentage):
#Range: 0 ~ 100
armAbove = 100
#Show/Hide armor
showArmor = true
#Show/Hide armor
showMain = true
#Show/Hide armor
showOff = true
#Show/Hide armor
showArrows = true
#Show/Hide armor
showInv = true
#Armor HUD durability view (PERCENTAGE, DAMAGE, DAMAGE LEFT)
#Allowed Values: PERCENTAGE, DAMAGE, DAMAGE_LEFT, OFF
armView = "DAMAGE_LEFT"
#Show item durability bar
armBars = true
#Move all items at once or each one
moveAll = true
#Show/Hide empty slot icon
showEmpty = true
#Show overall count of items in main/off hand
showCount = true
#ArmorHUD scale in persentage from 50 to 150
#Range: 50 ~ 150
armScale = 100
#Show Armor HUD when debug menu is open
armWithDebug = true
#Show arrows count when no weapon in your hands
showArrowsWithoutWeapon = true
#Settings for Potions HUD
[potionshud]
#Is Potions HUD enabled
Potions = true
#Potion HUD alpha
#Range: 0 ~ 100
potAlpha = 100
#Potion HUD gap
#Range: -5 ~ 5
potGap = 0
#Potion HUD mini mode
potMini = true
#Potion HUD horizontal mode
potHor = true
#Full bar duration
#Range: > 1
barDuration = 300
#Show hidden effects
showHiddenEffects = true
#Disable icons for effects in this list
effectsBlackList = []
#Show Potion HUD when debug menu is open
potWithDebug = true
#Show all levels of effects
potionLevels = true
#DONT TOUCH THESE FIELDS!
[positions]
#Inventory HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invValign = "BOTTOM"
#Inventory HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHalign = "MIDDLE"
#Inventory HUD position (X)
#Range: -9999 ~ 9999
xPos = 0
#Inventory HUD position (Y)
#Range: -9999 ~ 9999
yPos = 150
#Armor HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
armValign = "BOTTOM"
#Armor HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
armHalign = "LEFT"
#Armor HUD position (X)
#Range: -9999 ~ 9999
xArmPos = 137
#Armor HUD position (Y)
#Range: -9999 ~ 9999
yArmPos = 111
#Potion HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
potValign = "BOTTOM"
#Potion HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
potHalign = "MIDDLE"
#Potion HUD position (X)
#Range: -9999 ~ 9999
xPotionPos = 0
#Potion HUD position (Y)
#Range: -9999 ~ 9999
yPotionPos = 92
#Helmet position (X)
#Range: -9999 ~ 9999
helmPosX = 103
#Helmet position (Y)
#Range: -9999 ~ 9999
helmPosY = 54
#Chestplate position (X)
#Range: -9999 ~ 9999
chestPosX = 103
#Chestplate position (Y)
#Range: -9999 ~ 9999
chestPosY = 37
#Leggings position (X)
#Range: -9999 ~ 9999
legPosX = -103
#Leggings position (Y)
#Range: -9999 ~ 9999
legPosY = 54
#Boots position (X)
#Range: -9999 ~ 9999
bootPosX = -103
#Boots position (Y)
#Range: -9999 ~ 9999
bootPosY = 37
#MainHand position (X)
#Range: -9999 ~ 9999
mainPosX = 103
#MainHand position (Y)
#Range: -9999 ~ 9999
mainPosY = 71
#OffHand position (X)
#Range: -9999 ~ 9999
offPosX = -103
#OffHand position (Y)
#Range: -9999 ~ 9999
offPosY = 71
#Arrows position (X)
#Range: -9999 ~ 9999
arrPosX = 103
#Arrows position (Y)
#Range: -9999 ~ 9999
arrPosY = 20
#InvIcon position (X)
#Range: -9999 ~ 9999
invPosX = -103
#InvIcon position (Y)
#Range: -9999 ~ 9999
invPosY = 20
#Helmet horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
helmHal = "MIDDLE"
#Helmet vertical align
#Allowed Values: TOP, CENTER, BOTTOM
helmVal = "BOTTOM"
#Chestplate horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
chestHal = "MIDDLE"
#Chestplate vertical align
#Allowed Values: TOP, CENTER, BOTTOM
chestVal = "BOTTOM"
#Leggings horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
legHal = "MIDDLE"
#Leggings vertical align
#Allowed Values: TOP, CENTER, BOTTOM
legVal = "BOTTOM"
#Boots horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
bootHal = "MIDDLE"
#Boots vertical align
#Allowed Values: TOP, CENTER, BOTTOM
bootVal = "BOTTOM"
#MainHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
mainHal = "MIDDLE"
#MainHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
mainVal = "BOTTOM"
#OffHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
offHal = "MIDDLE"
#OffHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
offVal = "BOTTOM"
#Arrows horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
arrHal = "MIDDLE"
#Arrows vertical align
#Allowed Values: TOP, CENTER, BOTTOM
arrVal = "BOTTOM"
#InvIcon horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHal = "MIDDLE"
#InvIcon vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invVal = "BOTTOM"
#Notification settings
[notification]
#Last notified mod version
lastNotifiedVersion = "4.3.2508"
#Notify more than once
keepNotifying = true

View File

@ -28,11 +28,11 @@
#Range: 0 ~ 1000
REMOVE_EMPTY_TOOLTIP_LINES_IF_MORE_THAN_X_LINES = 35
#Range: 0.10000000149011612 ~ 1.0
SPELL_PARTICLE_MULTI = 1.0
SPELL_PARTICLE_MULTI = 0.5
#Range: 0.0 ~ 5000.0
DONT_CULL_PARTICLES_UNDER = 50.0
#Use player animations when casting mns spells. Disable in case of other animation mod incompatibility
USE_SPELL_ANIMATIONS = true
USE_SPELL_ANIMATIONS = false
#Allowed Values: DEFAULT, IN_A_ROW
DAMAGE_PARTICLE_STYLE = "DEFAULT"

View File

@ -0,0 +1,13 @@
[general]
#Merge all dynamic resource packs from all mods that use this library into a single pack
merge_dynamic_packs = true
#Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance
lazy_map_upload = true
#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla
#Range: 0 ~ 4
maps_mipmap = 3
#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one
#Allowed Values: FALSE, NO_GUI, TRUE
consistent_entity_renderer_shading = "NO_GUI"

View File

@ -0,0 +1,167 @@
{
"item.mmorpg.coin.prophecy": "\u00A7d预言币",
"item.mmorpg.map_creator": "创建冒险地图",
"item.mmorpg.potions.full_reset_ascendancy": "大型重置卓越药水",
"item.mmorpg.potions.full_reset_passive": "大型重置被动药水",
"item.mmorpg.potions.full_reset_spell": "大型重置法术药水",
"item.mmorpg.potions.full_reset_stat": "大型重置统计药水",
"item.mmorpg.potions.full_reset_talent": "大型重置天赋药水",
"item.mmorpg.potions.reset_points_ascendancy": "小型重置卓越药水",
"item.mmorpg.potions.reset_points_passive": "小型重置被动药水",
"item.mmorpg.potions.reset_points_spell": "小型重置法术药水",
"item.mmorpg.potions.reset_points_stat": "小型重置统计药水",
"item.mmorpg.potions.reset_points_talent": "小型重置天赋药水",
"mmorpg.buff_consumption.elixir": "药剂",
"mmorpg.chat.boss_arena_unlocked": "首领区域:开启",
"mmorpg.chat.boss_killed": "首领已被击败",
"mmorpg.chat.craft_prof_mat_source": "通过 %1$s 职业的工作站制作",
"mmorpg.chat.current_map_exploration_percent": "地图探索度:%1$s",
"mmorpg.chat.map_device_desc": "用于进入地牢维度。\n\n点击使用冒险地图物品\n\n注意不是原版地图物品",
"mmorpg.chat.map_exploration_rarity": "%1$s 地图探索 %2$s",
"mmorpg.chat.map_finished_spawning": "地图探索完成!",
"mmorpg.chat.prof_mat_source": "通过%1$s职业采集",
"mmorpg.chat.reset_full_potion_desc": "重置并返还所有已花费的点数。",
"mmorpg.chat.reset_points_potion_desc": "提供10点重置点数\n\n这些点数可用于选择性遗忘技能\n\n你可以通过右键点击来遗忘大多数技能",
"mmorpg.currency.socket_adder": "挖掘宝珠",
"mmorpg.gear_type.trident": "三叉戟",
"mmorpg.gearslot.trident": "三叉戟",
"mmorpg.gui.area_level": "区域等级:",
"mmorpg.gui.passive_points": "被动技能点数:",
"mmorpg.gui.respec_points": "重置点数:%1$s",
"mmorpg.gui.spell_points": "法术点数:",
"mmorpg.item_mods.add_10_perc_unique_stats": "为独特属性增加%1$s百分比",
"mmorpg.item_mods.add_1_to_5_gear_quality": "增加%1$s品质",
"mmorpg.item_mods.add_5_perc_unique_stats": "为独特属性增加%1$s百分比",
"mmorpg.item_mods.add_potential": "增加%1$s潜力",
"mmorpg.item_mods.add_socket": "增加%1$s个插槽",
"mmorpg.item_mods.affix_number_reroll": "重新生成词缀数值",
"mmorpg.item_mods.corrupt_gear": "腐化物品,使其不可修改,并添加随机数量的腐化词缀",
"mmorpg.item_mods.corrupt_gear_no_affix": "腐化物品,使其不可修改",
"mmorpg.item_mods.destroy_item": "摧毁物品!",
"mmorpg.item_mods.do_nothing": "无事发生",
"mmorpg.item_mods.downgrade_random_affix": "降低稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.extract_gem": "从插槽中提取%1$s",
"mmorpg.item_mods.extract_rune": "从插槽中提取%1$s",
"mmorpg.item_mods.force_soul_tag_armor_stat": "强制灵魂生成%1$s",
"mmorpg.item_mods.force_soul_tag_dodge_stat": "强制灵魂生成%1$s",
"mmorpg.item_mods.force_soul_tag_magic_shield_stat": "强制灵魂生成%1$s",
"mmorpg.item_mods.increment_uses_level_up": "增加使用次数",
"mmorpg.item_mods.increment_uses_random_mythic_affix": "增加使用次数",
"mmorpg.item_mods.increment_uses_sharpening_stone": "增加使用次数",
"mmorpg.item_mods.increment_uses_sure_jewel_up": "增加使用次数",
"mmorpg.item_mods.jewel_corrupt": "腐化宝石",
"mmorpg.item_mods.reduce_5_perc_unique_stats": "为独特属性减少%1$s百分比",
"mmorpg.item_mods.reroll_infusion": "重新生成注入词缀",
"mmorpg.item_mods.reroll_lowest_affix": "将%1$s重新生成为%2$s",
"mmorpg.item_mods.reroll_random_affix": "将%1$s重新生成为%2$s",
"mmorpg.item_mods.reroll_random_affix_to_mythic": "将%1$s重新生成为%2$s",
"mmorpg.item_mods.sharpening_stone_quality_0": "增加%1$s品质",
"mmorpg.item_mods.sharpening_stone_quality_1": "增加%1$s品质",
"mmorpg.item_mods.sharpening_stone_quality_2": "增加%1$s品质",
"mmorpg.item_mods.sharpening_stone_quality_3": "增加%1$s品质",
"mmorpg.item_mods.sharpening_stone_quality_4": "增加%1$s品质",
"mmorpg.item_mods.sharpening_stone_quality_5": "增加%1$s品质",
"mmorpg.item_mods.up_corrupt_affix": "提升腐化%1$s的稀有度",
"mmorpg.item_mods.upgrade_jewel_affix_rarity": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_lowest_affix": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_random_affix": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_common": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_epic": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_legendary": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_mythic": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_rare": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_runeword": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_uncommon": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_mods.upgrade_specific_rar_unique": "提升稀有度并重新生成%1$s的数值",
"mmorpg.item_req.can_add_sockets": "必须有额外的插槽",
"mmorpg.item_req.has_affix_common": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_epic": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_legendary": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_mythic": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_rare": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_runeword": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_uncommon": "必须有%1$s词缀",
"mmorpg.item_req.has_affix_unique": "必须有%1$s词缀",
"mmorpg.item_req.has_affixes": "必须有词缀",
"mmorpg.item_req.has_corrupt_affixes": "必须有腐化词缀",
"mmorpg.item_req.has_infusion": "必须带有注入",
"mmorpg.item_req.has_socketed_gem": "必须镶嵌有%1$s",
"mmorpg.item_req.has_socketed_rune": "必须镶嵌有%1$s",
"mmorpg.item_req.is_common": "必须是%1$s稀有度",
"mmorpg.item_req.is_under_20_quality": "品质必须低于%1$s",
"mmorpg.item_req.is_under_21_quality": "品质必须低于%1$s",
"mmorpg.item_req.is_not_corrupted": "不得损坏",
"mmorpg.item_req.is_single_item": "必须是单个物品",
"mmorpg.item_req.max_uses_level_up": "最多使用%1$s次",
"mmorpg.item_req.max_uses_random_mythic_affix": "最多使用%1$s次",
"mmorpg.item_req.max_uses_sharpening_stone": "最多使用%1$s次",
"mmorpg.item_req.max_uses_sure_jewel_up": "最多使用%1$s次",
"mmorpg.item_req.not_crafted_gear": "不能是制作的物品",
"mmorpg.item_tips.buff_consumable_duration_minutes": "持续时间:%1$s分钟",
"mmorpg.item_tips.buff_consumable_info": "你可以为每种类型激活一种消耗品:\n药剂、肉食和海鲜。",
"mmorpg.item_tips.buff_consumable_type": "%1$s消耗品",
"mmorpg.item_tips.drag_and_drop_to_use": "[拖放物品以使用]",
"mmorpg.item_tips.drop_chance": "掉落几率:%1$s",
"mmorpg.item_tips.drop_level_range": "掉落等级:%1$s",
"mmorpg.item_tips.gem_item_usage": "用于嵌入带有插槽的装备。\n也可以通过制作获得",
"mmorpg.item_tips.infusion_gear_level_range": "装备等级范围:%1$s - %2$s",
"mmorpg.item_tips.item_type": "物品类型:%1$s",
"mmorpg.item_tips.loot_chest_key_desc": "用于解锁从钓鱼职业获得的战利品箱。",
"mmorpg.item_tips.map_creator_item": "创建一张全新的普通冒险地图",
"mmorpg.item_tips.prof_mat_level_range_info": "当你的职业等级达到:",
"mmorpg.profession.desc.farming": "耕种让你有机会通过收割小麦、土豆等作物获得额外的自定义材料。你可以在《挖矿与砍杀》菜单 > 维基界面查看哪些作物提供经验。",
"mmorpg.profession.desc.fishing": "钓鱼让你有机会通过钓鱼获得额外的自定义材料。",
"mmorpg.profession.desc.gear_crafting": "装备制作是一种将采集职业的材料转化为新装备的制作职业。",
"mmorpg.profession.desc.husbandry": "畜牧让你有机会通过繁殖动物获得额外的自定义材料。",
"mmorpg.profession.desc.mining": "采矿让你有机会通过挖掘矿石获得额外的自定义材料。你可以在《挖矿与砍杀》菜单 > 维基界面查看哪些矿石提供经验。",
"mmorpg.profession.desc.salvaging": "拆解是在拆解站将废弃战利品转化为有用材料的过程。你只能拆解带有《挖矿与砍杀》灵魂的装备以及其他《挖矿与砍杀》稀有度物品。",
"mmorpg.stat.out_of_combat_regen": "脱战状态回复",
"mmorpg.tag.gear_slot.trident": "三叉戟",
"mmorpg.word.always_does": "总是:",
"mmorpg.word.delete": "删除",
"mmorpg.word.delete_desc": "删除角色!\n\n警告这不可撤销",
"mmorpg.word.exp_chat_messages": "获得经验值时在聊天中发送消息\n\n你可以将鼠标悬停在其上以获取有用的信息例如指数乘数",
"mmorpg.word.everyone_is_ally": "默认情况下,米的法术仅针对你的团队成员和你自己。\n\n启用此功能后你的治疗、增益等将针对所有人包括可能的敌人",
"mmorpg.word.load": "加载",
"mmorpg.word.load_char_desc": "加载角色",
"mmorpg.word.map_upgrade": "地图升级",
"mmorpg.word.reroll_map": "刷新地图稀有度",
"mmorpg.word.downgrade_map": "降低地图品质",
"mmorpg.word.downgrade_map_desc": "地图变得更容易,但回报也更少。",
"mmorpg.word.item_types": "物品类型:",
"mmorpg.word.lowest_rarity_affix": "最低稀有度词缀",
"mmorpg.word.new_character": "新建角色",
"mmorpg.word.new_character_desc": "新建一个角色\n\n名称必须是唯一的",
"mmorpg.word.no_map_to_upgrade": "你当前没有任何地图。",
"mmorpg.word.profession_messages": "当你获得职业经验时提供一个简短的消息。\n\n你可以将鼠标悬停在其上以获取有用的信息例如经验的修改方式",
"mmorpg.word.random_affix": "随机词缀",
"mmorpg.word.random_outcome": "随机结果:",
"mmorpg.word.rename": "重命名",
"mmorpg.word.rename_desc": "重命名当前选定的角色",
"mmorpg.word.reroll_map_desc": "刷新地图词缀但保留稀有度。",
"mmorpg.word.soulless_gear": "无魂装备",
"mmorpg.word.specific_rarity_affix": "%1$s词缀",
"mmorpg.word.teleport_to_boss": "进入首领区域!",
"mmorpg.word.upgrade_map": "升级地图品质",
"mmorpg.word.upgrade_map_desc": "地图变得更加困难,但也更有价值。",
"mmorpg.word.upgradeinfusion": "升级注入",
"mmorpg.word.usable_on": "可用于:",
"mmorpg.word.usableon": "可用于:",
"Lock Recipe": "锁定配方",
"Start Crafting": "开始合成",
"Stop Crafting": "结束合成"
}

File diff suppressed because it is too large Load Diff

View File

@ -181,8 +181,13 @@
"minecraft:zombie_horse": 1,
"minecraft:zombie_villager": 1,
"minecraft:zombified_piglin": 1,
"touhou_little_maid:fairy": 1,
"touhou_little_maid:maid": 1,
"quark:crab": 0,
"quark:forgotten": 0,
"quark:foxhound": 0,
"quark:shiba": 0,
"quark:stoneling": 0,
"quark:toretoise": 0,
"quark:wraith": 0,
"twilightforest:adherent": 1,
"twilightforest:alpha_yeti": 1,
"twilightforest:armored_giant": 1,

View File

@ -22,8 +22,8 @@
"startFadingAt": 0.0,
"renderOverMinimapFrame": 1.0,
"icons": 2.0,
"heightLimit": 20.0,
"names": 0.0,
"heightLimit": 20.0,
"iconScale": 1.0
},
"subCategories": [

View File

@ -0,0 +1,28 @@
[general]
#Disable this to turn off the module system logic that makes features turn off when specified mods with the same content are loaded
"Use Anti Overlap" = true
#Enable Zeta's piston structure resolver, needed for some Quark or other mod features. If you're having troubles, try turning this off, but be aware other Zeta-using mods can enable it too.
"Use Piston Logic Replacement" = true
#Changes the piston push limit. Only has an effect if Zeta's piston structure resolver is in use.
#Allowed values: (0,)
"Piston Push Limit" = 12
#Set to false to disable the behavior where Zeta will automatically hide any disabled items from creative and JEI
"Hide Disabled Content" = true
#Set to false to disable Zeta's item info when viewing recipe/uses for an item in JEI
"Enable Jei Item Info" = true
#For JEI info purposes, add any items here to specifically disable their JEI info from Zeta. Note that Zeta already only shows info that's relevant to which features are enabled
"Suppressed Info" = []
#Set to false to stop Zeta from adding mod items to multi-requirement vanilla advancements
"Enable Advancement Modification" = true
#Set to false to stop Zeta mods from adding their own advancements
"Enable Modded Advancements" = true
#Set to true to enable a system that debugs Zeta mod worldgen features. This should ONLY be used if you're asked to by a dev.
"Enable Worldgen Watchdog" = false
#Set to true to make the Zeta big worldgen features generate as spheres rather than unique shapes. It's faster, but won't look as cool
"Use Fast Worldgen" = false
#Set to true to enable verbose logging of creative tab logic, for debugging purposes
"Enable Creative Verbose Logging" = false
#Set to true to force all creative tab additions to be added to the end of the creative tabs rather than the middle, as a failsafe
"Force Creative Tab Appends" = false

Binary file not shown.

View File

@ -128,7 +128,7 @@ key_key.immersive_aircraft.fallback_control_pull:key.keyboard.unknown
key_key.immersive_aircraft.fallback_control_push:key.keyboard.unknown
key_key.immersive_aircraft.fallback_use:key.keyboard.unknown
key_key.immersive_aircraft.dismount:key.keyboard.r
key_key.immersive_aircraft.boost:key.keyboard.b
key_key.immersive_aircraft.boost:key.keyboard.v
key_gui.xaero_open_map:key.keyboard.m
key_gui.xaero_open_settings:key.keyboard.right.bracket
key_gui.xaero_map_zoom_in:key.keyboard.unknown
@ -140,21 +140,21 @@ key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_key.carry.desc:key.keyboard.left.shift
key_equipmentcompare.key.showTooltips:key.keyboard.left.shift
key_key.corpse.death_history:key.keyboard.u
key_key.corpse.death_history:key.keyboard.unknown
key_key.cataclysm.ability:key.keyboard.x
key_key.cataclysm.helmet_ability:key.keyboard.c
key_key.cataclysm.chestplate_ability:key.keyboard.y
key_key.cataclysm.boots_ability:key.keyboard.v
key_key.curios.open.desc:key.keyboard.g
key_key.curios.open.desc:key.keyboard.unknown
key_iris.keybind.reload:key.keyboard.unknown
key_iris.keybind.toggleShaders:key.keyboard.k
key_iris.keybind.toggleShaders:key.keyboard.unknown
key_iris.keybind.shaderPackSelection:key.keyboard.o
key_key.ftbultimine:key.keyboard.grave.accent
key_key.ftbteams.open_gui:key.keyboard.unknown
@ -177,6 +177,9 @@ key_spell_5:key.keyboard.r:SHIFT
key_spell_6:key.keyboard.v:SHIFT
key_spell_7:key.keyboard.c:SHIFT
key_spell_8:key.keyboard.g:SHIFT
key_key.lightmanscurrency.open_wallet:key.keyboard.j
key_key.lightmanscurrency.portable_terminal:key.keyboard.backslash
key_key.lightmanscurrency.portable_atm:key.keyboard.equal
key_keybinds.bettercombat.feint:key.keyboard.unknown
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown
key_key.jade.config:key.keyboard.keypad.0
@ -197,7 +200,7 @@ key_gui.xaero_enlarge_map:key.keyboard.z
key_gui.xaero_waypoints_key:key.keyboard.u
key_gui.xaero_zoom_in:key.keyboard.unknown
key_gui.xaero_zoom_out:key.keyboard.unknown
key_gui.xaero_new_waypoint:key.keyboard.b
key_gui.xaero_new_waypoint:key.keyboard.unknown
key_gui.xaero_display_all_sets:key.keyboard.unknown
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown
@ -210,11 +213,47 @@ key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown
key_gui.xaero_minimap_settings:key.keyboard.y
key_keys.armourers_workshop.open-wardrobe:key.keyboard.p:CONTROL
key_keys.armourers_workshop.undo:key.keyboard.z:CONTROL
key_key.inventoryhud.toggle:key.keyboard.i
key_key.inventoryhud.openconfig:key.keyboard.unknown
key_key.inventoryhud.togglepot:key.keyboard.unknown
key_key.inventoryhud.togglearm:key.keyboard.unknown
key_key.inventoryhud.toggleall:key.keyboard.unknown
key_quark.keybind.autorun:key.keyboard.n
key_quark.keybind.back:key.mouse.4
key_quark.keybind.camera_mode:key.keyboard.f12
key_quark.keybind.transfer_insert:key.keyboard.unknown
key_quark.keybind.transfer_extract:key.keyboard.unknown
key_quark.keybind.shift_lock:key.keyboard.unknown
key_quark.emote.no:key.keyboard.unknown
key_quark.emote.yes:key.keyboard.unknown
key_quark.emote.wave:key.keyboard.unknown
key_quark.emote.salute:key.keyboard.unknown
key_quark.emote.cheer:key.keyboard.unknown
key_quark.emote.clap:key.keyboard.unknown
key_quark.emote.think:key.keyboard.unknown
key_quark.emote.point:key.keyboard.unknown
key_quark.emote.shrug:key.keyboard.unknown
key_quark.emote.headbang:key.keyboard.unknown
key_quark.emote.weep:key.keyboard.unknown
key_quark.emote.facepalm:key.keyboard.unknown
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown
key_quark.keybind.change_hotbar:key.keyboard.unknown
key_quark.keybind.sort_player:key.keyboard.unknown
key_quark.keybind.sort_container:key.keyboard.unknown
key_quark.keybind.lock_rotation:key.keyboard.unknown
key_quark.keybind.narrator_readout:key.keyboard.unknown
key_quark.keybind.narrator_full_readout:key.keyboard.unknown
key_quark.keybind.variant_selector:key.keyboard.r
key_key.modernui.openCenter:key.keyboard.k:CONTROL
key_key.modernui.zoom:key.keyboard.z
key_key.modernui.zoom:key.keyboard.c
key_key.firstperson.toggle:key.keyboard.f6
key_key.entityculling.toggle:key.keyboard.unknown
soundCategory_master:0.8087748344370861
soundCategory_master:1.0
soundCategory_music:0.0
soundCategory_record:1.0
soundCategory_weather:1.0