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"stubborn.dialogue.flirt.fail/2": "Ha, nice try. But I\u0027ve seen better.",
"stubborn.dialogue.flirt.fail/1": "If you think I\u0027m impressed, think again.",
"stubborn.dialogue.flirt.fail/4": "Save your breath, you won\u0027t win me over with that nonsense.",
"stubborn.dialogue.flirt.fail/3": "Oh, please. I\u0027ve heard that line a thousand times.",
"stubborn.dialogue.flirt.fail/6": "Sorry, but I don\u0027t have time for such feeble attempts.",
"stubborn.dialogue.flirt.fail/5": "You really think that would work? Hilarious.",
"stubborn.dialogue.flirt.fail/7": "Is that the best you\u0027ve got? I\u0027m not buying it.",
"stubborn.dialogue.flirt.success/6": "Ugh, enough with the compliments, it\u0027s getting old.",
"stubborn.dialogue.location.ruined_portal/1": "Ah, so you wanna know about that ruined portal at %2$s, huh? Well, let me tell ya, it\u0027s a complete disaster zone! Nether invasion wreaked havoc on that poor thing.",
"stubborn.dialogue.location.ruined_portal/2": "Listen up, kid. If you dare venture to %2$s, you\u0027ll come across the creepiest, most spine-chilling ruined nether portal you\u0027ve ever laid eyes on. But hey, don\u0027t worry, it\u0027s totally safe...ish. Just make sure you don\u0027t go stepping on any magma.",
"stubborn.dialogue.flirt.success/4": "That was mildly amusing, I guess.",
"stubborn.dialogue.location.ruined_portal/3": "Oh, you\u0027re interested in those ancient ruins at %2$s, are ya? Well, let me tell you, that place used to be a nether portal. Can you believe it? There are rumors about hidden treasures there, but trust me, no one in their right mind wants anything to do with that cursed spot.",
"stubborn.dialogue.flirt.success/5": "I don\u0027t know how you do it, but it\u0027s not impressing me.",
"stubborn.dialogue.rock_paper_scissor.loose.rock/1": "Haha, no way! I picked rock, and you know what? I always win with rock!",
"stubborn.dialogue.chat.desert/10": "Life in this bone-dry desert is no walk in the park, but hey, at least we have this village to quench our thirst and fill our bellies.",
"stubborn.dialogue.flirt.success/2": "Seriously? You think I care?",
"stubborn.dialogue.flirt.success/3": "Oh please, spare me the theatrics.",
"stubborn.dialogue.flirt.success/1": "Ugh, don\u0027t flatter yourself.",
"stubborn.dialogue.story.wither.success/2": "Seriously?! You actually defeated the Wither? That\u0027s mind-blowing!",
"stubborn.dialogue.story.wither.success/1": "No way! The Wither is like a force of unstoppable chaos!",
"stubborn.dialogue.busy/5": "Oops, almost forgot that I\u0027m not here to chit-chat all day. Catch you on the flip side!",
"stubborn.dialogue.busy/4": "Look, I may be a villager, but I have responsibilities. Talk to me when I\u0027m done with my tasks.",
"stubborn.dialogue.busy/3": "Don\u0027t you understand the concept of being busy? Come back later when I have some free time.",
"stubborn.dialogue.busy/2": "You\u0027re persistent, I\u0027ll give you that. But I\u0027ve got deadlines to meet, so bye for now.",
"stubborn.dialogue.busy/1": "Can\u0027t you see I\u0027m knee-deep in work? I\u0027ve got no time to entertain you.",
"stubborn.dialogue.story.success/9": "Don\u0027t even bother gracing me with your presence later. I have absolutely no interest in hearing more of your tales.",
"stubborn.dialogue.story.success/8": "Ah, so that\u0027s supposedly how you stumbled upon your first diamond? Color me unimpressed.",
"stubborn.dialogue.story.success/7": "I\u0027ve been subjected to the tiresome Legend of %Supporter% countless times. Spare me the agony and retell it once more!",
"stubborn.dialogue.chat.savanna/8": "Savanna villages don\u0027t just have the best melons and pumpkins in the world, we practically invented trading them! We\u0027re the masters of the fruit kingdom!",
"stubborn.dialogue.story.success/6": "Hmph! So typical of %Supporter% to be involved in such a grand spectacle. How utterly awe-inspiring.",
"stubborn.dialogue.story.success/5": "I happened to be in the vicinity yesterday, and it\u0027s beyond belief that I wasn\u0027t already aware of this information.",
"stubborn.dialogue.chat.savanna/6": "The hills and terrains here are not just interesting, they\u0027re downright captivating! It\u0027s like a natural masterpiece everywhere you look.",
"stubborn.dialogue.story.success/4": "Are you seriously trying to convince me that all of that actually happened yesterday? Give me a break!",
"stubborn.dialogue.chat.savanna/7": "When it gets hot, those acacia trees with their shade are the only thing that keeps me sane in this scorching savanna.",
"stubborn.dialogue.chat.savanna/4": "You think the savanna biome is plain and generic? Ha! You clearly haven\u0027t seen its true potential yet.",
"stubborn.dialogue.chat.savanna/5": "Unlike those pathetic desert villages, we may not get rain, but at least we have rivers. That\u0027s right, rivers!",
"stubborn.dialogue.location.monument/2": "Ah, the legendary tales of the ancient ruins submerged deep within the treacherous ocean at %2$s. Sure, there may be treasures hidden in its depths, but mark my words, it\u0027s a perilous journey. Only a fool would dare to tempt fate in those dangerous waters.",
"stubborn.dialogue.chat.savanna/2": "Those llamas are beyond annoying, but I guess I\u0027ve learned to tolerate them. Barely.",
"stubborn.dialogue.chat.savanna/3": "The architecture here in the savanna is unique, I\u0027ll give you that. But it\u0027s definitely not the only reason I stay here.",
"stubborn.dialogue.location.monument/1": "Ha! You must be out of your mind if you consider venturing near that sunken castle at %2$s. Those sea monsters will tear you to shreds without batting an eye. I\u0027d advise you to steer clear, unless you fancy becoming fish food.",
"stubborn.dialogue.chat.savanna/1": "I don\u0027t care how hot it is in the savanna, I\u0027ll never leave this place! Who needs winter anyway?",
"stubborn.dialogue.story.success/3": "Your story was decent, I suppose. Is it some sort of mediocre original work?",
"stubborn.dialogue.story.success/2": "It\u0027s not like I\u0027m scared or anything, but I simply lack the interest to confront a creeper.",
"stubborn.dialogue.greet.negative/1": "Ugh, spare me your presence, you\u0027re the absolute LAST person I wanted to stumble upon!",
"stubborn.dialogue.story.success/1": "Seriously? I absolutely refuse to believe any of that nonsense!",
"stubborn.dialogue.greet.negative/4": "Oh, it\u0027s just you. I was waiting for someone with an ounce of excitement, but I suppose you\u0027ll have to do.",
"stubborn.dialogue.greet.negative/5": "Ah, the annoying pest has returned to torment me, I see. How delightful.",
"stubborn.dialogue.greet.negative/2": "Oh, look who\u0027s decided to grace us with their presence. Again. Joy.",
"stubborn.dialogue.greet.negative/3": "Hmph.",
"stubborn.dialogue.location.ruined_portal_mountain/1": "Oh, for crying out loud! Don\u0027t bother going to %2$s, the portal in the mountains is completely wrecked beyond repair.",
"stubborn.dialogue.chat.fail/4": "Look at you, flaunting your skills like a peacock.",
"stubborn.dialogue.chat.fail/5": "Ugh, your fashion sense is so outdated. Take a hike.",
"stubborn.dialogue.chat.fail/2": "I refuse to accept that it just spontaneously exploded.",
"stubborn.dialogue.chat.fail/3": "You really think you\u0027re all that, huh?",
"stubborn.dialogue.chat.fail/8": "Huh? Sorry, didn\u0027t bother to pay attention to your words.",
"stubborn.dialogue.chat.fail/9": "Pardon me? I can\u0027t be bothered right now.",
"stubborn.dialogue.chat.fail/6": "That\u0027s possibly the most nonsensical thing I\u0027ve ever heard.",
"stubborn.dialogue.chat.fail/7": "Seriously, why are you bothering me again?",
"stubborn.dialogue.no_money/1": "Sorry, but I won\u0027t lift a finger without a hefty stack of shiny emeralds.",
"stubborn.dialogue.chat.fail/1": "Can you believe the audacity of your statement?",
"stubborn.dialogue.no_money/3": "I don\u0027t come cheap, my friend. You better start digging deeper into your pockets if you want my expertise.",
"stubborn.dialogue.no_money/2": "Do you take me for a fool? Show me the emeralds, or I\u0027m outta here!",
"stubborn.dialogue.chat.desert/2": "The desert is always toasty-warm, no matter what time of year.",
"stubborn.dialogue.chat.desert/1": "It\u0027s scorching here in the desert, but at least we never have to worry about freezing in the winter.",
"stubborn.dialogue.stay.no_space/2": "As much as I\u0027d love to stick around, there\u0027s just not a single available bed anywhere.",
"stubborn.dialogue.stay.no_space/1": "Ugh, this village is way too cramped for my taste.",
"stubborn.dialogue.main.rock_paper_scissor/1": "Let\u0027s play Rock Paper Scissors!",
"stubborn.dialogue.kiss.slap/2": "One more attempt, and you\u0027ll regret it for a lifetime!",
"stubborn.dialogue.rock_paper_scissor.win.rock/1": "Ugh, as much as it pains me to admit it, rock does have its moments. Scissors were no match for its brute force. It seems I\u0027ve lost this round, but mark my words, I\u0027ll come back stronger next time!",
"stubborn.dialogue.kiss.slap/1": "Are you seriously challenging me?",
"stubborn.dialogue.chat.desert/8": "Let me tell you, one major annoyance of living here are those husks. No matter what, they always leave you starving after they smack you! Isn\u0027t that just ridiculous!?",
"stubborn.dialogue.chat.desert/7": "Have you managed to spot any rabbits around here? They blend in so well, it\u0027s infuriating!",
"stubborn.dialogue.chat.desert/9": "I pricked myself on a cactus the other day. You really have to watch your step around these treacherous plants!",
"stubborn.dialogue.chat.desert/4": "Ah, the nights in the desert are a breathtaking sight, with a slight drop in temperature. Perfect for stargazing.",
"stubborn.dialogue.chat.desert/3": "Even though it\u0027s blistering hot here in the desert, I\u0027ll always sport a golden tan, or a painful sunburn...",
"stubborn.dialogue.chat.desert/6": "Goodness gracious! The sun is ridiculously intense today!",
"stubborn.dialogue.chat.desert/5": "Goodness gracious! Can you believe how insanely intense the sun is today?",
"stubborn.dialogue.chat.taiga/1": "The woods are alright, I suppose. They\u0027re good for some things, like building and firewood. But honestly, there\u0027s so much more to life than just that.",
"stubborn.dialogue.chat.taiga/2": "Yeah, sure, some people might think it\u0027s cold in the taiga biome. But honestly, I\u0027ve seen colder. It\u0027s not that big of a deal. I wouldn\u0027t say I\u0027m crazy about it, but I guess it\u0027s alright.",
"stubborn.dialogue.chat.taiga/3": "Taiga forests, huh? Yeah, they\u0027re cool, I guess. Not the coolest thing in the world, but they have their moments. And those berries? Meh, they\u0027re alright.",
"stubborn.dialogue.chat.taiga/4": "Foxes in the taiga forests? Yeah, they\u0027re alright too, I suppose. Mischievous little buggers, always up to something. Can\u0027t say I adore them, but they\u0027re...interesting.",
"stubborn.dialogue.chat.taiga/5": "I guess the wolves here in the taiga are pretty tame. They know we\u0027re not worth the trouble, so they leave us alone. Can\u0027t say I blame them.",
"stubborn.dialogue.chat.taiga/6": "The air in the taiga? Yeah, it\u0027s...fine. I mean, it\u0027s no big deal. I\u0027ve breathed better air in my time, but it\u0027s not the worst either. So, yeah, it\u0027s alright.",
"stubborn.dialogue.chat.taiga/7": "Those sweet berry bushes? Ugh, don\u0027t get me started. Yeah, sure, the berries are good, but getting pricked by those thorns? It\u0027s the absolute worst. I\u0027ll take my chances with some other berries, thank you very much.",
"stubborn.dialogue.location.forgot/3": "You won\u0027t believe my luck! I actually stumbled upon something worth your while, but guess what? My brain decided to take a vacation and left me with nothing but a frustrating memory lapse. Apologies for the inconvenience!",
"stubborn.dialogue.chat.taiga/8": "The rain in the taiga? Yeah, it can get cold. Real cold. But peaceful? I don\u0027t know about that. It\u0027s just rain, you know? Nothing special.",
"stubborn.dialogue.location.forgot/2": "Oh, I had the juiciest details of this mind-blowing place right on the tip of my tongue! But, of course, my forgetful nature struck again, and I completely neglected to document it. My bad, sorry!",
"stubborn.dialogue.story.exploring.fail/1": "Sorry, but I\u0027m not in the mood for another one of your mind-numbing narratives.",
"stubborn.dialogue.story.exploring.fail/2": "Spare me the agony of enduring another one of your lackluster stories.",
"stubborn.dialogue.location.village_savanna/2": "Oh yeah, there\u0027s this village in the savanna at %2$s. Supposedly, the people there are nice. But I mean, who wants to deal with all that heat and sand, right?",
"stubborn.dialogue.stay.success/1": "Fine, I suppose I can endure staying at this village.",
"stubborn.dialogue.location.village_savanna/1": "Ugh, why would anyone go to that scorching hot place at %2$s? There\u0027s another village there, but trust me, it\u0027s not worth the sweat.",
"stubborn.dialogue.stay.success/2": "Alright, I can tolerate staying at this village, I guess.",
"stubborn.dialogue.location.forgot/1": "Ugh, you won\u0027t believe this! I stumbled upon the most amazing location, but guess what? I totally blanked out and forgot to jot it down on my map. Sorry about that.",
"stubborn.dialogue.location.mansion/2": "Oh, so you\u0027ve heard about that dreadful mansion at %2$s, have you? Let me tell you, it\u0027s infested with those vile illagers. If you ask me, we should evacuate the village immediately, before their cursed presence consumes us all.",
"stubborn.dialogue.location.mansion/1": "You dare to wander near %2$s? Well, prepare for a gruesome encounter with the illagers and their wretched mansion. Stay far away if you value your pitiful existence.",
"stubborn.dialogue.location.swamp_hut/2": "Listen up, mate. I\u0027ve got some advice for you. Stay far away from %2$s. That swampy abomination is inhabited by a notorious witch. Don\u0027t tempt fate by venturing anywhere close. You\u0027ll regret it, mark my words.",
"stubborn.dialogue.location.swamp_hut/1": "That swamp over yonder? You better steer clear, my friend. There\u0027s this wicked witch who calls it home. I wouldn\u0027t dare set foot anywhere near that cursed place.",
"stubborn.dialogue.hug.fail/6": "Gross! Get away from me! Your germs are absolutely repulsive!",
"stubborn.dialogue.shake_hand.fail/4": "Oh, wow, that\u0027s not your usual behavior, is it?",
"stubborn.dialogue.hug.fail/7": "Oh, well, I suppose I can begrudgingly accept your strange gesture.",
"stubborn.dialogue.shake_hand.fail/5": "Get lost, I don\u0027t want anything to do with you.",
"stubborn.dialogue.shake_hand.fail/2": "Nah, I think I\u0027ll pass.",
"stubborn.dialogue.shake_hand.fail/3": "Save your politeness, I\u0027m not some stranger you need to impress.",
"stubborn.dialogue.hug.fail/2": "Absolutely not, count me out.",
"stubborn.dialogue.location.village_plains/2": "You won\u0027t believe it, but there\u0027s another village over in those plains at %2$s. Trust me, I know everything around here.",
"stubborn.dialogue.hug.fail/3": "Seriously, what\u0027s your problem?",
"stubborn.dialogue.shake_hand.fail/1": "Are you kidding me? After you mercilessly butchered that poor cow?",
"stubborn.dialogue.location.village_plains/1": "Don\u0027t bother going anywhere else, there\u0027s another village at %2$s, just like this one.",
"stubborn.dialogue.rumors.failed/1": "Hmm, I ain\u0027t got no time for rumors.",
"stubborn.dialogue.hug.fail/4": "As if I would ever hug you! Remember when you insulted me by calling me a neanderthal? No way!",
"stubborn.dialogue.location.village_taiga/2": "You wanna find another village? Well, trudge through that taiga biome and you might stumble upon one at %2$s. But don\u0027t say I didn\u0027t warn ya, it\u0027s a long way to go.",
"stubborn.dialogue.hug.fail/5": "Honestly, you\u0027re not even worth a hug for the way you treated me.",
"stubborn.dialogue.location.village_taiga/1": "Don\u0027t bother going anywhere else, I\u0027m telling you, there\u0027s a charming village over yonder in the heart of the taiga biome.",
"stubborn.dialogue.hug.fail/1": "Ugh, can\u0027t you see how filthy you are? Covered in dirt and grime!",
"stubborn.dialogue.rock_paper_scissor.loose.scissor/1": "I laugh in the face of your feeble scissors! My rock reigns supreme, and your defeat is inevitable.",
"stubborn.dialogue.chat.success/2": "Yeah, I guess the weather is decent. It could be better.",
"stubborn.dialogue.chat.success/1": "Ugh, cookies and milk? I guess they\u0027re alright, I suppose.",
"stubborn.dialogue.rock_paper_scissor.win.paper/1": "If rock were a person, it would be my arch-nemesis. It takes pleasure in my defeat, I\u0027m sure of it.",
"stubborn.dialogue.chat.success/8": "Remarkable weather? Meh, it\u0027s mediocre at best.",
"stubborn.dialogue.chat.success/7": "%Supporter% and their stupid diamond chest. Who cares?",
"stubborn.dialogue.chat.success/9": "Spiders and goblins? Seriously, what\u0027s the big fuss? They\u0027re annoying, but not that scary.",
"stubborn.dialogue.chat.success/4": "An apple a day, blah blah blah. I doubt it does anything.",
"stubborn.dialogue.chat.success/3": "Oh, boo-hoo, you stubbed your toe. Life\u0027s tough, get over it.",
"stubborn.dialogue.chat.success/6": "So what if I saw %Supporter% in Diamond armor? Doesn\u0027t impress me.",
"stubborn.dialogue.greet.mayor/1": "Well, well, if it isn\u0027t the mayor. What brings you here today?",
"stubborn.dialogue.rock_paper_scissor.scissor/1": "No way, it\u0027s gotta be scissor!",
"stubborn.dialogue.chat.success/5": "Building my own village? Nah, too much effort. I\u0027ll just laze around.",
"stubborn.dialogue.greet.mayor/2": "Ah, Mayor! Another day, another opportunity for you to make a mess of things. Take care now!",
"stubborn.dialogue.rock_paper_scissor.rock/1": "Rock, and that\u0027s final!",
"stubborn.dialogue.first.spent_night.success/1": "Why waste your time looking elsewhere? Our inn is the only sensible choice.",
"stubborn.dialogue.first.spent_night.success/3": "If you want to experience true comfort and indulge in delectable dishes, there\u0027s no better option than our esteemed inn.",
"stubborn.dialogue.first.spent_night.success/2": "Don\u0027t bother with those other establishments. Our inn reigns supreme when it comes to rejuvenation.",
"stubborn.dialogue.rock_paper_scissor.win.scissor/1": "Oh, fine! Scissors slice through paper like a hot knife through butter, congratulations on your victory.",
"stubborn.dialogue.hire/2": "Hmph, I guess I can help you out. But don\u0027t forget to have those emeralds, alright?",
"stubborn.dialogue.hire/3": "Well, I can spare some time for you, but don\u0027t expect miracles. Just make sure you\u0027ve got those emeralds lined up!",
"stubborn.dialogue.hire/1": "Fine, I suppose I can lend you a hand. Just make sure you\u0027ve got the emeralds ready!",
"stubborn.dialogue.location.failed/1": "Nope, not a whisper of anything new, and I\u0027ve got ears sharper than a bat!",
"stubborn.dialogue.location.failed/2": "Look, I\u0027ve got a mind like a steel trap, and trust me, there\u0027s no interesting places on my radar.",
"stubborn.dialogue.location.failed/3": "Let me break it down for you, pal. We villagers have bigger fish to fry than prowling around dangerous ruins like you thrill-seeking adventurers. Better luck next time!",
"stubborn.dialogue.joke.monster.failed/3": "Have some empathy, will you? Zombies and skeletons were once living beings, just like us.",
"stubborn.dialogue.joke.monster.failed/2": "... Who even finds it amusing anymore when a creeper explodes? It\u0027s just juvenile!",
"stubborn.dialogue.story.nether.fail/5": "My dear old grandpa, may he rest in peace, traversed the Nether without a hitch, and yet he never breathed a word about warped fungus. Don\u0027t even dare to spread your deceitful tales, you fraud!",
"stubborn.dialogue.joke.monster.failed/5": "If I had a dollar for every time someone made a silly joke about silverfish attacking them while they\u0027re using the loo, I\u0027d have a grand total of two dollars. And let me tell you, it\u0027s bafflingly absurd that it happened yet again.",
"stubborn.dialogue.story.nether.fail/4": "Hah! You, venturing into the Nether? You barely look capable of lifting a feather, let alone surviving there.",
"stubborn.dialogue.joke.monster.failed/4": "Oh, look, an enderman teleported. How utterly groundbreaking. Not.",
"stubborn.dialogue.story.nether.fail/3": "It matters little to me if you claim to have journeyed to the Nether. Your storytelling skills are abysmal, to say the least.",
"stubborn.dialogue.joke.monster.failed/1": "Golems have feelings too, you know! How dare you mock them!",
"stubborn.dialogue.kiss.fail/1": "I won\u0027t do it if there\u0027s even a hint of someone watching.",
"stubborn.dialogue.kiss.fail/2": "Is that the best you can do? Pathetic.",
"stubborn.dialogue.kiss.fail/3": "Ash\u0027s kisses put yours to shame, you feeble attempt at romance.",
"stubborn.dialogue.kiss.fail/4": "Let me give you some advice",
"stubborn.dialogue.kiss.fail/5": "Oh, how kind of you to grace me with that... whatever it was.",
"stubborn.dialogue.kiss.fail/6": "Get your hands off me this instant! I won\u0027t tolerate your unwelcome advances.",
"stubborn.dialogue.story.nether.success/1": "It can\u0027t be that hot there, you\u0027re just exaggerating!",
"stubborn.dialogue.story.nether.success/3": "Treasure in the Nether? I wouldn\u0027t waste my time with such nonsense. I\u0027ve got better things to do.",
"stubborn.dialogue.story.nether.success/2": "Surviving in such a treacherous place? Please, that\u0027s child\u0027s play for someone like me.",
"stubborn.dialogue.story.nether.success/5": "Zombified Piglin? Yeah, yeah, I\u0027ve seen them. Nothing impressive, just another creature lurking around.",
"stubborn.dialogue.story.nether.success/4": "Brave? Ha! Going to the Nether doesn\u0027t scare me one bit. I\u0027d laugh in the face of danger!",
"stubborn.dialogue.story.nether.fail/2": "Ah, so that\u0027s why those Piglins decided to give you a good beating.",
"stubborn.dialogue.story.nether.fail/1": "You must be joking if you think you\u0027ve ever stepped foot into the Nether.",
"stubborn.dialogue.main.night/3": "Oh, so you\u0027re one of those people who just can\u0027t resist the allure of the night, huh?",
"stubborn.dialogue.main.night/4": "Look, I\u0027m just saying, it\u0027s not the smartest idea to wander around in the dark. Especially with all those creepy creatures lurking about.",
"stubborn.dialogue.main.night/1": "*yawn* You\u0027re seriously still awake, huh? Do you ever sleep?",
"stubborn.dialogue.main.night/2": "You must think you\u0027re some kind of superhero, staying up all night like that.",
"stubborn.dialogue.main.night/9": "I swear, some people have an unhealthy obsession with sleep. Just get under the covers and call it a night already.",
"stubborn.dialogue.main.night/7": "Daytime is for getting things done, you know? Why would anyone want to waste their time strolling around aimlessly at night?",
"stubborn.dialogue.main.night/8": "Well, congratulations on exhausting yourself. Maybe now you\u0027ll actually learn to take it easy tomorrow.",
"stubborn.dialogue.main.night/5": "Yeah, the guards give you a false sense of security, but let\u0027s be real, the night is still pretty damn creepy.",
"stubborn.dialogue.main.night/6": "Ugh, the silence of the night... it\u0027s just so unnerving. I don\u0027t know how you find it peaceful.",
"stubborn.dialogue.greet.monarch/1": "Oh, so it\u0027s you, Your Majesty.",
"stubborn.dialogue.greet.monarch/2": "Well, well, if it isn\u0027t Your Highness gracing us with their presence.",
"stubborn.dialogue.greet/9": "Oh, look who it is. What brings you back here?",
"stubborn.dialogue.greet/7": "Nice to see you, I guess.",
"stubborn.dialogue.greet/8": "Hello, it\u0027s just lovely to see you. What\u0027s the issue this time?",
"stubborn.dialogue.greet/5": "Oh, it\u0027s you again. What brings you here?",
"stubborn.dialogue.greet/6": "What\u0027s up? Can\u0027t you see I\u0027m busy?",
"stubborn.dialogue.greet": "Hello, it\u0027s just lovely to see you. What\u0027s the issue this time?",
"stubborn.dialogue.greet.success/5": "Good to know it, I suppose. Not that it affects my day in any way.",
"stubborn.dialogue.greet.success/4": "So glad to hear that... or whatever.",
"stubborn.dialogue.greet.success/3": "Happy to hear it, I guess. Not that it matters much to me.",
"stubborn.dialogue.flirt.slap/2": "Have you been taking lessons from a stubborn Llama on how to flirt?!",
"stubborn.dialogue.greet.success/2": "Oh, you\u0027re doing good? Don\u0027t get too excited now.",
"stubborn.dialogue.flirt.slap/1": "You\u0027ve got some nerve!",
"stubborn.dialogue.greet.success/1": "Well, I suppose that\u0027s good... if you say so.",
"stubborn.dialogue.greet/3": "Oh, great, another interruption. What do you need?",
"stubborn.dialogue.greet/4": "Can\u0027t you see I\u0027m busy? How\u0027s it going, I guess.",
"stubborn.dialogue.greet/1": "Ugh, what do you want?",
"stubborn.dialogue.greet/2": "Hey %1$s, what\u0027s your problem now?",
"stubborn.dialogue.joke.monster.success/2": "Seriously? That zombie thought it could take you down with a shovel? Hah, what a joke!",
"stubborn.dialogue.joke.monster.success/3": "Who does that spider think it is? You put it in its place, haha!",
"stubborn.dialogue.joke.monster.success/1": "Pfft! That Skelly thought it had a chance. How wrong it was!",
"stubborn.dialogue.location.ancient_city/3": "Apparently, there\u0027s some grand ancient city at %2$s. Meh, I didn\u0027t see a thing. Maybe it\u0027s all just a bunch of underground nonsense.",
"stubborn.dialogue.joke.monster.success/4": "Wow, you actually managed to get a skeleton to take out a creeper? Unbelievable, haha!",
"stubborn.dialogue.greet.fail/5": "Well, that\u0027s just perfect, isn\u0027t it?",
"stubborn.dialogue.joke.monster.success/5": "Hahaha! Can you believe how clueless cave spiders are? They never stood a chance!",
"stubborn.dialogue.greet.fail/4": "Are you serious right now? Unbelievable.",
"stubborn.dialogue.first.exploring/1": "We don\u0027t have much here, and I don\u0027t want any trouble, so behave yourself.",
"stubborn.dialogue.greet.fail/3": "Seriously? You must be joking.",
"stubborn.dialogue.first.exploring/2": "Listen up, stranger. This place might not have much, but that doesn\u0027t mean you can do whatever you want. Follow the rules, or else.",
"stubborn.dialogue.greet.fail/2": "Oh great, just what I needed...",
"stubborn.dialogue.first.exploring/3": "I don\u0027t care who you are, but if you want to stick around, you better show some respect and follow the rules. Got it?",
"stubborn.dialogue.greet.fail/1": "Pfft.",
"stubborn.dialogue.location.ancient_city/1": "My gut tells me there\u0027s something valuable hidden beneath the ground at %2$s. But who am I to care?",
"stubborn.dialogue.location.ancient_city/0": "I\u0027ve been hearing these strange noises at %2$s, buried deep beneath the surface. Can\u0027t be bothered to investigate though.",
"stubborn.dialogue.chat.fail/11": "I\u0027ve heard some pretty unflattering things about you, and I can see why people say that.",
"stubborn.dialogue.chat.fail/12": "Even the undead steer clear of conversing with you.",
"stubborn.dialogue.chat.fail/10": "What\u0027s your deal? Why are you wasting breath on this topic?",
"stubborn.dialogue.chat.fail/15": "Huh? Oh, sorry, I just dozed off from your mind-numbing conversation.",
"stubborn.dialogue.chat.fail/16": "Are you finally done blabbering?",
"stubborn.dialogue.story.exploring.fai/l3": "Conversing with you is like debating with a closed clamshell that refuses to reveal its treasure. Minus the underwater charm, naturally.",
"stubborn.dialogue.chat.fail/13": "You\u0027re as repulsive as a witch, no offense.",
"stubborn.dialogue.chat.fail/14": "Do me a favor and keep your distance or I\u0027ll summon the authorities.",
"stubborn.dialogue.main.morning/12": "I actually got a decent night\u0027s sleep, I might do something a bit heavier today, who knows? Unlike you, who always takes the easy way out.",
"stubborn.dialogue.main.morning/11": "I have a very packed schedule today, just thinking about it makes me tired. You wouldn\u0027t understand, you probably just wander around all day.",
"stubborn.dialogue.main.morning/10": "I think I might take it slow today, I\u0027m not feeling too well. Unlike you, always full of energy.",
"stubborn.dialogue.rock_paper_scissor.loose.paper/1": "You can try to convince me otherwise, but scissors is where I\u0027m putting my money on!",
"stubborn.dialogue.story.enderdragon.fail/1": "Hmph! Are you out of your mind? The ender dragon is nothing but a mere fairy tale.",
"stubborn.dialogue.story.exploring.success/1": "Hmph! I suppose I might explore the world one day, if it\u0027s worth my time.",
"stubborn.dialogue.story.enderdragon.fail/2": "Oh please, spare me the laughter. No mortal soul could even dream of laying a finger on that formidable dragon!",
"stubborn.dialogue.chat.fail/19": "Are you through wasting my time?",
"stubborn.dialogue.chat.fail/17": "I wonder if anyone would shed a tear if you suddenly became mute forever.",
"stubborn.dialogue.chat.fail/18": "I\u0027d rather watch a pig\u0027s behind than engage in conversation with you.",
"stubborn.dialogue.chat.fail/20": "What? You actually believe the Earth is round? No corners? That\u0027s absurd!",
"stubborn.dialogue.story.exploring.success/2": "Oh, please! Traveling and exploring sounds overrated. I\u0027m perfectly content with my village, family, and friends. No need to make me feel inferior!",
"stubborn.dialogue.story.exploring.success/3": "Brave? Ha! More like foolish. Only a true fool would willingly venture into the unknown like that.",
"stubborn.dialogue.joke.creative.failed/2": "Oh please, spare me your feeble attempts at humor.",
"stubborn.dialogue.joke.creative.failed/1": "I can\u0027t believe you actually tried to make a joke. Pathetic.",
"stubborn.dialogue.joke.creative.failed/8": "Ash\u0027s jokes are masterpieces compared to the drivel you just spouted.",
"stubborn.dialogue.joke.creative.failed/7": "Stick to mining, buddy. Comedy clearly isn\u0027t your forte.",
"stubborn.dialogue.joke.creative.failed/6": "Hilarious. I\u0027ve seen rocks with better comedic timing.",
"stubborn.dialogue.joke.creative.failed/5": "Nice try, but you won\u0027t be winning any comedy awards with that one.",
"stubborn.dialogue.joke.creative.failed/4": "Wow, that was a real knee-slapper... Not.",
"stubborn.dialogue.joke.creative.failed/3": "Is that supposed to be a joke? Because I\u0027m not laughing.",
"stubborn.dialogue.kiss.success/4": "Meh! You taste like honey or whatever.",
"stubborn.dialogue.kiss.success/3": "Meh, it\u0027s alright. Tastes like pumpkin pie, I suppose.",
"stubborn.dialogue.kiss.success/2": "I guess I might have some feelings for you...",
"stubborn.dialogue.kiss.success/1": "Ugh, I suppose this moment could last a bit longer.",
"stubborn.dialogue.goaway/3": "Apologies, %1$s, but I\u0027m unavailable for chit-chat at the moment.",
"stubborn.dialogue.goaway/2": "Can\u0027t you find something more interesting to occupy your time?",
"stubborn.dialogue.goaway/5": "Begone, you uncivilized peasant!",
"stubborn.dialogue.goaway/4": "Bug off and bother someone else!",
"stubborn.dialogue.rumors.lore/4": "You won\u0027t believe what MerlinWolfGames did. That guy went ahead and built this massive temple dedicated solely to Sirben. Talk about dedication, huh? It\u0027s become one of the legendary wonders of our time.",
"stubborn.dialogue.rumors.lore/5": "Ah, those ancient builders. They were something else, let me tell you. But now, they\u0027re just a memory. Gone, vanished, history. Shame, really. They had skills that we can only dream of.",
"stubborn.dialogue.rumors.lore/6": "Let me tell ya, my friend, those legends of the ancient builders? They\u0027re the real deal. I mean, just look at all those ruins and temples scattered across the Overworld. It\u0027s like they were trying to leave their mark, you know?",
"stubborn.dialogue.goaway/1": "Nope, shoo!",
"stubborn.dialogue.rumors.lore/1": "Despite what some people say, Jax\u0027s followers can\u0027t deny that the worship of Sirben is on the rise. I mean, even his prophets MerlinWolfGames and Crow are going all out to spread his words.",
"stubborn.dialogue.rumors.lore/2": "Oh, don\u0027t even get me started on those Cyberdemons. Yeah, they tried to invade us, but thanks to Sirben and Luke, they were shut down real quick. No invasion happening on our watch!",
"stubborn.dialogue.kiss.success/6": "%1$s, you kiss marginally better than Ash! *sarcastic giggles*",
"stubborn.dialogue.rumors.lore/3": "So, here\u0027s the scoop. Remember that Ancient Builder who vanished? Well, rumor has it that 2DA50 went off to the Far Lands and just vanished into thin air. Poof! Gone forever.",
"stubborn.dialogue.kiss.success/5": "Oh, well I suppose you\u0027re not a terrible kisser, %1$s.",
"stubborn.dialogue.first.spent_night.failed/2": "Listen up, I\u0027m not gonna sugarcoat it for you. We don\u0027t have an inn around here, and there\u0027s no use crying over spilled milk.",
"stubborn.dialogue.first.spent_night.failed/3": "Well, well, well, if it isn\u0027t Mr./Ms. Adventurer. Hate to break it to you, but you won\u0027t find an inn in this village. Maybe you should try your luck elsewhere, huh?",
"stubborn.dialogue.first.spent_night.failed/1": "Look, I\u0027ll be straight with you. We don\u0027t have an inn. And honestly, I doubt we could even manage to build one if we tried.",
"stubborn.dialogue.joke.animal.success/1": "How unfortunate for the sheep to lose its wool! Hilarious, but oh so sad!",
"stubborn.dialogue.joke.animal.success/5": "Ah, the beauty of cows and their infinite milk supply! It\u0027s like having a never-ending fountain of dairy goodness, isn\u0027t it?",
"stubborn.dialogue.joke.animal.success/4": "That\u0027s just plain stupid, and I absolutely adore it! Keep those animal jokes coming!",
"stubborn.dialogue.joke.animal.success/3": "Chickens, oh dear, they never cease to amaze me! Who would\u0027ve thought they had such comedic talents?",
"stubborn.dialogue.joke.animal.success/2": "And guess what? The wolf actually fell head over heels for the sheep! Can you believe it? Talk about an unexpected love story!",
"stubborn.dialogue.main.evening/9": "Oh, look who it is! Just got done stocking up on dinner supplies. Catch you later, maybe.",
"stubborn.dialogue.main.evening/6": "I pretty much wasted my entire day. Just another unproductive day in my life.",
"stubborn.dialogue.main.evening/5": "I should head home soon, got a whole dinner to conjure up.",
"stubborn.dialogue.main.evening/8": "Better go inside. Saw a creeper last month, no more nighttime strolls for me.",
"stubborn.dialogue.main.evening/7": "Thinking of taking a nap soon, had a horrendous morning. Life\u0027s unfair, you know.",
"stubborn.dialogue.location.mineshaft/1": "Yeah, yeah, there used to be a mine around here. But they shut it down \u0027cause of some stupid accident. Supposed to be near %2$s, if you really wanna risk it.",
"stubborn.dialogue.main.evening/2": "Can\u0027t believe how fast it got late. So, spill the beans, how was your day?",
"stubborn.dialogue.main.evening/1": "Good evening! Don\u0027t expect any miracles, though.",
"stubborn.dialogue.main.evening/4": "The day just flew by, didn\u0027t it? Too much work, not enough play.",
"stubborn.dialogue.main.evening/3": "Another grueling day of work, as usual. Isn\u0027t life just grand?",
"stubborn.dialogue.rock_paper_scissor/1": "Rock, paper, scissors, shoot! Prepare to witness my unbeatable skills!",
"stubborn.dialogue.rock_paper_scissor/2": "I\u0027m not just going to beat you this time, I\u0027m going to crush you! Get ready for humiliation!",
"stubborn.dialogue.rock_paper_scissor.paper/1": "Why settle for anything less than the absolute best? Paper reigns supreme, leaving rock and scissors trembling in defeat. Fear my impeccable decision-making skills!",
"stubborn.dialogue.location.mineshaft/2": "Ah, I remember that old mine. It was at %2$s. But let me tell ya, it\u0027s overrun with creepy crawlies now. Not a safe place to be, if you ask me. You better watch your back if you decide to venture down there.",
"stubborn.dialogue.chat.success/20": "Cheese? Sounds overrated. I\u0027d rather have something else.",
"stubborn.dialogue.location.village_snowy/1": "Can you believe it? There\u0027s yet another village over at %2$s, but let me tell you, it\u0027s absolutely freezing there. I mean, why would anyone willingly choose to live in such bone-chilling conditions?",
"stubborn.dialogue.location.igloo/3": "You won\u0027t believe what I saw at %2$s. An old, abandoned igloo made entirely of ice. Can you imagine? Who in their right mind builds a house like that? I bet it has been deserted for ages.",
"stubborn.dialogue.location.village_snowy/2": "Oh, great! Another freezing village to add to the collection. You\u0027ll find it over at %2$s, nestled in the snowy plains. The folks there are supposedly friendly, but honestly, I\u0027d rather not risk frostbite just to make polite small talk.",
"stubborn.dialogue.location.igloo/2": "So, guess what I stumbled upon at %2$s? An abandoned igloo. Yeah, nobody in their right mind would want to live there. And, between you and me, I wouldn\u0027t be surprised if it\u0027s haunted. I mean, I always hear these creepy noises whenever I\u0027m in that area...",
"stubborn.dialogue.location.igloo/1": "An igloo? Who in their right mind would build a house out of snow? It\u0027s just asking for trouble. Brrr!",
"stubborn.dialogue.hug.success/4": "Don\u0027t think this means I like you or anything, but you\u0027re not completely terrible to hug, I suppose.",
"stubborn.dialogue.hug.success/3": "Well, it seems like you did something right for once. Just one thing though.",
"stubborn.dialogue.hug.success/6": "Ugh, your body temperature is way too high. Can\u0027t you cool down a bit?",
"stubborn.dialogue.chat.success/10": "Oh, who cares about %Supporter%? They left ages ago, good riddance.",
"stubborn.dialogue.hug.success/5": "Oh, great, now I have to return the favor. Don\u0027t get any ideas though, this doesn\u0027t mean we\u0027re friends.",
"stubborn.dialogue.chat.success/12": "Did you hear about %Supporter%? I bet it\u0027s some pointless gossip.",
"stubborn.dialogue.chat.success/13": "Stray cats? No thanks, I have better things to do than babysit animals.",
"stubborn.dialogue.hug.success/2": "Fine, fine, I guess that hug was somewhat helpful. But don\u0027t get used to it.",
"stubborn.dialogue.chat.success/14": "Redecorate my house? Yeah, right. Too lazy to even lift a finger.",
"stubborn.dialogue.hug.success/1": "Finally, you showed up after ages!",
"stubborn.dialogue.chat.success/15": "Kids? Finding the right partner? That\u0027s a joke, right?",
"stubborn.dialogue.chat.success/16": "Wonder where I\u0027d be if I lived in the other village? Who cares? This place is just fine.",
"stubborn.dialogue.chat.success/17": "Childhood memories? Yeah, whatever. They\u0027re in the past for a reason.",
"stubborn.dialogue.chat.success/18": "Visiting my parents? They can come to me if they want to see me.",
"stubborn.dialogue.chat.success/19": "Traveling to the other village? Nah, my friends can come here if they want to see me.",
"stubborn.dialogue.location.village_desert/1": "Oh, you simply mustn\u0027t overlook the mesmerizing village oasis that thrives against all odds at %2$s in this harsh desert terrain!",
"stubborn.dialogue.procreate_engaged/1": "I won\u0027t settle for anything less than a proper marriage before bringing a new life into this world.",
"stubborn.dialogue.procreate_engaged/2": "It\u0027s out of the question to procreate without a solid commitment and a wedding ceremony.",
"stubborn.dialogue.apologize.success/2": "It\u0027s okay, just watch yourself next time. I expect better from you.",
"stubborn.dialogue.apologize.success/1": "It\u0027s fine, mistakes happen. But don\u0027t let it happen again, got it?",
"stubborn.dialogue.apologize.success/4": "No problem, everyone makes mistakes. But you better not make this a habit.",
"stubborn.dialogue.apologize.success/3": "I guess that\u0027s okay, just be careful. Don\u0027t make a habit out of it though.",
"stubborn.dialogue.shake_hand.success/1": "You call that a grip? I\u0027ve seen stronger handshakes from toddlers!",
"stubborn.dialogue.shake_hand.success/2": "Your feeble grip is no match for my Herculean strength!",
"stubborn.dialogue.apologize.success/5": "Yeah, it\u0027s fine. Just remember, I won\u0027t always be so forgiving.",
"stubborn.dialogue.shake_hand.success/5": "Oh, great, another hello. How utterly thrilling.",
"stubborn.dialogue.shake_hand.success/3": "Politeness? Please, spare me the pleasantries!",
"stubborn.dialogue.shake_hand.success/4": "Good day? More like a mediocre day at best.",
"stubborn.dialogue.story.fail/10": "Pardon me, but I fail to grasp the concept of how you could possibly consider that dismal attempt as anything remotely close to \"good\".",
"stubborn.dialogue.story.wither.fail/2": "You appear far too intact for me to buy into such claims.",
"stubborn.dialogue.story.wither.fail/1": "I refuse to accept your words.",
"stubborn.dialogue.main.morning/9": "What a beautiful morning! I think it\u0027s going to be a productive day today! For me, at least.",
"stubborn.dialogue.main.morning/3": "I\u0027m still tired, you? But I bet you\u0027re even more exhausted.",
"stubborn.dialogue.main.morning/1": "Good morning, and don\u0027t you forget it!",
"stubborn.dialogue.main.morning/2": "Mornin\u0027, ready to work today? Or are you going to slack off again?",
"stubborn.dialogue.main.morning/7": "Did you sleep well? You look chipper. Unlike me, who looks like a zombie.",
"stubborn.dialogue.main.morning/8": "Morning sleepyhead! I bet you\u0027ve been sleeping all day.",
"stubborn.dialogue.main.morning/5": "Looks like you had a rough night. Well, I had a rougher one!",
"stubborn.dialogue.main.morning/6": "Rise and shine, buddy. It\u0027s going to be a long day. I hope you\u0027re up for it.",
"stubborn.dialogue.first.question/1": "Hmph, what do you want, traveler? Why have you invaded our village?",
"stubborn.dialogue.first.question/3": "Oh, please, spare me the details. You think you\u0027re some kind of hotshot adventurer, don\u0027t you? How on earth did you manage to find your way here?",
"stubborn.dialogue.first.question/2": "About time someone new showed up! So, what\u0027s your deal? What made you stumble upon our humble village?",
"stubborn.dialogue.location.jungle_pyramid/1": "Ah, so you\u0027re heading to %2$s, are you? Well, listen up, buddy. There\u0027s an old temple there, but let me tell you, it\u0027s not for the faint-hearted. You better steer clear if you don\u0027t want to end up as trap fodder.",
"stubborn.dialogue.location.jungle_pyramid/2": "You know, if you\u0027re crazy enough to venture into %2$s, there\u0027s this ancient ruin waiting for you in the nearby jungle. Just a friendly warning, though. I wouldn\u0027t go near it if I were you. Those traps are still fully functional, you know? It\u0027s a wonder our ancestors didn\u0027t raid it themselves ages ago, but hey, who am I to judge?",
"stubborn.dialogue.chat.plains/5": "Clean and fresh air? Meh. It\u0027s not like there\u0027s any competition around here. I guess it\u0027s a little better than the taiga, but that\u0027s not saying much.",
"stubborn.dialogue.chat.plains/6": "Plain and simple? More like plain and dull. I crave excitement, not this monotonous plainness. But hey, some people are easily satisfied, I suppose.",
"stubborn.dialogue.chat.plains/3": "Yeah, the plains can look nice at night, I guess. Just a whole lot of nothing, really. Not like there\u0027s anything else to do but stare at the emptiness.",
"stubborn.dialogue.chat.plains/4": "Lay down and look at the sky? Ugh, sounds like a snooze-fest. I\u0027d rather be doing something actually entertaining. But hey, to each their own, I guess.",
"stubborn.dialogue.chat.plains/1": "Why would I like the plains? It\u0027s the only place I\u0027ve ever known, unfortunately. Maybe one day I\u0027ll venture out and see something more interesting...",
"stubborn.dialogue.chat.plains/2": "Peaceful? Boring, you mean. It\u0027s not like there\u0027s anything exciting happening here anyway. But hey, I guess I\u0027m stuck here, so might as well make the most of it.",
"stubborn.dialogue.chat.snowy_plains/8": "Ah, the good old days when my parents actually cared about me. They used to bring me a pumpkin, and after we were done making pie, I\u0027d fashion it into a snow golem and have a blast! Man, those were the times...",
"stubborn.dialogue.chat.snowy_plains/7": "I swear, touching an iron golem is like signing a contract to be stuck in a never-ending nightmare! You can forget about doing anything productive for the rest of the day. Thanks a lot, iron golems!",
"stubborn.dialogue.chat.snowy_plains/6": "Hey, watch your back out there! The guards have spotted a bunch of menacing wolves lurking around. Stay safe, or you\u0027ll end up as their chew toy!",
"stubborn.dialogue.chat.plains/7": "Wild flowers, huh? Sounds like a waste of time, if you ask me. Crushes and flowers won\u0027t get you anywhere in life. But hey, if that\u0027s what made you happy, who am I to judge?",
"stubborn.dialogue.chat.plains/8": "Oh, wow, a pretty sunrise. Just what I need to start my thrilling day in the plains. Please, spare me the nature observations. I\u0027ll stick to my own business, thank you very much.",
"stubborn.dialogue.chat.snowy_plains/5": "Those pesky strays are the bane of my existence, especially at night when I\u0027m just trying to stroll through the village. And don\u0027t even get me started on their ridiculous tipped arrows!",
"stubborn.dialogue.chat.snowy_plains/4": "Every time it snows, it\u0027s like the universe is mocking me, reminding me of the good old days when I actually had fun with my dumb friends and their stupid snowball fights. Ugh, who needs \u0027em!",
"stubborn.dialogue.stay.repeat/1": "I\u0027ve already told you that, haven\u0027t I?",
"stubborn.dialogue.chat.snowy_plains/3": "When the temperatures drop like this, all I wanna do is wrap myself in a blanket and binge-watch shows next to a blazing furnace!",
"stubborn.dialogue.chat.snowy_plains/2": "This icy wasteland is pure torture, but hey, at least we\u0027ve got an abundance of flipping fish!",
"stubborn.dialogue.chat.snowy_plains/1": "It\u0027s freezing as heck here, and I don\u0027t care how much firewood there is, I\u0027m still shivering!",
"stubborn.dialogue.main.night/10": "You\u0027ve got a lot on your plate tomorrow, so maybe you should actually listen to my advice for once and get some shut-eye.",
"stubborn.dialogue.stay.repeat/2": "Seriously? I just answered that! Try paying attention next time.",
"stubborn.dialogue.location.shipwreck_beached/1": "Can\u0027t you see the blasted shipwreck at %2$s? It\u0027s right there, mocking me!",
"stubborn.dialogue.joke.animal.failed/1": "Oh please, spare me your feeble attempts at humor.",
"stubborn.dialogue.location.shipwreck_beached/2": "I demand you set sail to %2$s immediately! On the beach, a ship lies shattered and abused. How on earth did it manage to disgrace itself in such a manner?",
"stubborn.dialogue.joke.animal.failed/2": "Hmph, making jokes at the expense of poor defenseless animals, how typical.",
"stubborn.dialogue.joke.animal.failed/3": "My dear, your sense of humor is as dry as the desert sand.",
"stubborn.dialogue.joke.animal.failed/4": "Mocking innocent creatures is beneath me, and it should be beneath you too.",
"stubborn.dialogue.story.enderdragon.success/2": "What? You seriously took down that so-called \"mighty\" dragon? The whole village won\u0027t stop talking about it for ages!",
"stubborn.dialogue.story.enderdragon.success/1": "Unbelievable! So you managed to snatch the dragon egg, huh?",
"stubborn.dialogue.main/7": "So %supporter% thinks they can fool me with their zombie stories, huh? Well, I saw a zombie that looked just like %supporter% today, and it was as clueless as they are.",
"stubborn.dialogue.first.generic/5": "It\u0027s been ages since we\u0027ve had the pleasure of meeting a traveler. Don\u0027t get too comfortable though, we\u0027ve got our eyes on you.",
"stubborn.dialogue.first.generic/6": "Another face to add to the collection. Welcome to our village, I guess. Don\u0027t cause any trouble.",
"stubborn.dialogue.location.shipwreck/1": "Hmph! Can you believe I stumbled upon a pathetic sunken ship at %2$s? Supposedly, it belonged to the Eastern Alliance Company, as if that means anything!",
"stubborn.dialogue.location.shipwreck/2": "Oh, do tell! I overheard those clueless fishermen babbling about some shipwreck they found at %2$s. They actually think there might be treasure lurking inside! How amusing!",
"stubborn.dialogue.story.fail/3": "I\u0027m sorry, but I\u0027m finding it difficult to comprehend your feeble attempt at an explanation.",
"stubborn.dialogue.joke.creative.success/1": "*Rolls eyes* I guess that\u0027s supposed to be funny.",
"stubborn.dialogue.story.fail/4": "Unbelievable! Have you no empathy? Even the gentlest Creeper has a heart!",
"stubborn.dialogue.joke.creative.success/2": "I suppose that\u0027s mildly amusing.",
"stubborn.dialogue.story.fail/1": "Excuse me, but let me make this abundantly clear - that happens to be my dear mother you\u0027re disparaging.",
"stubborn.dialogue.story.fail/2": "It\u0027s no wonder the entire village has a field day discussing your woeful existence.",
"stubborn.dialogue.story.fail/7": "Pray tell, in what way was wasting my precious time deemed remotely worthwhile?",
"stubborn.dialogue.first.settling/1": "It\u0027s not terrible to see another face in the village, I guess.",
"stubborn.dialogue.story.fail/8": "Yawn! My dear, you have managed to surpass the boundaries of tedium.",
"stubborn.dialogue.story.fail/5": "Tell me, just how could you stoop so low as to mercilessly slay an innocent sheep?",
"stubborn.dialogue.story.fail/6": "*loud snoring* Huh? Oh, sorry, I must have drifted off during your dull tale.",
"stubborn.dialogue.first.settling/4": "You actually decided to stay? Well, don\u0027t expect any special treatment.",
"stubborn.dialogue.first.settling/2": "Yeah, yeah, welcome to the village, neighbor. Don\u0027t get too comfortable though.",
"stubborn.dialogue.joke.creative.success/7": "Oh please, Ash\u0027s idea of humor is just sad. You\u0027re marginally better.",
"stubborn.dialogue.first.settling/3": "I guess we can tolerate another helping hand around here, I suppose.",
"stubborn.dialogue.joke.creative.success/8": "I guess I can see why some people would find that amusing. Just not me.",
"stubborn.dialogue.joke.creative.success/5": "Hmph, you\u0027re trying to be funny? Stick to your day job, whatever that is.",
"stubborn.dialogue.joke.creative.success/6": "At least you managed to make me crack a smile, I\u0027ll give you that.",
"stubborn.dialogue.joke.creative.success/3": "Well, I\u0027ve heard worse jokes in my day.",
"stubborn.dialogue.joke.creative.success/4": "You think you\u0027re funnier than %Supporter%, huh? That\u0027s a bold claim.",
"stubborn.dialogue.location.pillager_outpost/3": "Ah, so you\u0027re thinking of venturing to %2$s, huh? Well, there\u0027s this outpost run by those arrogant Pillagers. If you manage to take them down and find some decent loot, the whole village will sing your praises. Trust me, we all want to see those villains get what they deserve.",
"stubborn.dialogue.location.pillager_outpost/2": "You won\u0027t believe it, but those pesky Pillagers have set up camp at %2$s and they are causing us sleepless nights. Don\u0027t even think about going near there unless you want to be their target practice. Sheesh, they think they own the place!",
"stubborn.dialogue.location.ruined_portal_desert/1": "You won\u0027t believe your eyes! A portal in shambles, right there in the godforsaken desert at %2$s. It\u0027s a disgrace!",
"stubborn.dialogue.story.fail/9": "You, my friend, are certifiably insane, and not in a manner that garners admiration.",
"stubborn.dialogue.location.pillager_outpost/1": "Ugh, can you believe those Pillagers? They\u0027ve invaded our peaceful village and set up a stupid outpost right next to us. I swear, if they dare attack us again, I\u0027ll give them a taste of their own medicine.",
"stubborn.dialogue.stay.fail/3": "This village might be nice, but I\u0027m destined for grander adventures!",
"stubborn.dialogue.first.generic/3": "Well, well, well, look who decided to grace us with their presence. What\u0027s your story, stranger?",
"stubborn.dialogue.apologize.fail/2": "You totally smacked me on purpose!",
"stubborn.dialogue.first.generic/4": "A stranger, huh? Don\u0027t expect a warm welcome from me. What brings you to our village?",
"stubborn.dialogue.apologize.fail/3": "As if I\u0027d ever believe that nonsense!",
"stubborn.dialogue.first.generic/1": "I can\u0027t believe I\u0027m seeing someone new in this dull village. What brings you here, traveler?",
"stubborn.dialogue.stay.fail/2": "Don\u0027t bother asking, I\u0027m too busy exploring and conquering the world!",
"stubborn.dialogue.first.generic/2": "Oh great, another newcomer. Just what we needed. What\u0027s your deal?",
"stubborn.dialogue.apologize.fail/1": "Get lost!",
"stubborn.dialogue.stay.fail/1": "No way, I\u0027m not one to waste my time here!",
"stubborn.dialogue.apologize.fail/4": "You really think saying sorry will magically heal the pain? Think again!",
"stubborn.dialogue.apologize.fail/5": "Hah! Yeah, like I\u0027m buying that load of baloney!",
"stubborn.dialogue.main/5": "How am I today? None of your business.",
"stubborn.dialogue.main/6": "Oh, look who it is. What do you want, %1$s?",
"stubborn.dialogue.main/3": "Oh great, it\u0027s you. What do you want now?",
"stubborn.dialogue.main/4": "Spare me the small talk, get to the point.",
"stubborn.dialogue.main/1": "Oh, it\u0027s you again. What do you want?",
"stubborn.dialogue.main/2": "Can\u0027t you see I\u0027m busy? Why bother me?",
"stubborn.dialogue.location.pyramid/3": "So, you think you\u0027ve got what it takes to explore that pyramid at %2$s? Well, let me tell you, it\u0027s a fool\u0027s errand. You\u0027ll just end up getting lost and never finding anything worthwhile.",
"stubborn.dialogue.location.ruined_portal_swamp/1": "Well, well, isn\u0027t this delightful? At %2$s, amidst this horrid swamp, lies a ruined portal. Those imbeciles from the Nether must be feeling rather foolish, realizing they\u0027ve landed in the most undesirable of places. It serves them right!",
"stubborn.dialogue.location.pyramid/2": "Ah, the infamous pyramid at %2$s. You know, I\u0027ve heard all the stories about it, but I highly doubt there\u0027s anything valuable left inside. It\u0027s probably all been looted ages ago.",
"stubborn.dialogue.location.pyramid/1": "You really think you\u0027ll find treasure in that pyramid at %2$s? Hah! Good luck with that. I\u0027ve seen dozens of adventurers come and go, and none of them ever found a single shiny thing in there."
}

View File

@@ -0,0 +1,404 @@
{
"stubborn.dialogue.flirt.fail/2": "哈,不错的尝试。但我见过更好的。",
"stubborn.dialogue.flirt.fail/1": "如果你认为我印象深刻,请再想一想。",
"stubborn.dialogue.flirt.fail/4": "省点口气,你这种废话是赢不了我的。",
"stubborn.dialogue.flirt.fail/3": "哦拜托。这句话我听过一千遍了。",
"stubborn.dialogue.flirt.fail/6": "抱歉,我没有时间进行这种微弱的尝试。",
"stubborn.dialogue.flirt.fail/5": "你真的认为那会起作用吗?搞笑。",
"stubborn.dialogue.flirt.fail/7": "这是你最好的吗?我不买。",
"stubborn.dialogue.flirt.success/6": "呃,赞美已经够多了,它已经老了。",
"stubborn.dialogue.location.ruined_portal/1": "啊,所以你想知道 %2$s 那个被毁的传送门,是吗?好吧,我告诉你,这完全是一个灾区!下界入侵对这个可怜的东西造成了严重破坏。",
"stubborn.dialogue.location.ruined_portal/2": "听着,孩子。如果你敢冒险前往%2$s你就会遇到你所见过的最令人毛骨悚然、最令人毛骨悚然的下界传送门废墟。但是别担心它是完全安全的……是的。只要确保你没有踩到任何岩浆即可。",
"stubborn.dialogue.flirt.success/4": "我想这有点有趣。",
"stubborn.dialogue.location.ruined_portal/3": "哦,您对 %2$s 的那些古代遗迹感兴趣,是吗?好吧,让我告诉你,那个地方曾经是一个幽冥传送门。你相信吗?有传言说那里隐藏着宝藏,但相信我,没有一个头脑正常的人愿意与那个被诅咒的地方有任何关系。",
"stubborn.dialogue.flirt.success/5": "我不知道你是怎么做到的,但这并没有给我留下深刻的印象。",
"stubborn.dialogue.rock_paper_scissor.loose.rock/1": "哈哈,没办法!我选择了摇滚,你知道吗?我总是以摇滚取胜!",
"stubborn.dialogue.chat.desert/10": "在这片极度干燥的沙漠里,生活可不像在公园里散步,但是,嘿,至少我们有这个村庄来解渴填饱肚子。",
"stubborn.dialogue.flirt.success/2": "严重地?你觉得我在乎吗?",
"stubborn.dialogue.flirt.success/3": "哦,拜托,别让我演戏了。",
"stubborn.dialogue.flirt.success/1": "唉,别自吹自擂了。",
"stubborn.dialogue.story.wither.success/2": "严重地?!你真的打败了凋灵吗?太令人兴奋了!",
"stubborn.dialogue.story.wither.success/1": "决不!凋灵就像一股不可阻挡的混乱之力!",
"stubborn.dialogue.busy/5": "哎呀,差点忘了我不是来整天闲聊的。在另一面抓住你!",
"stubborn.dialogue.busy/4": "你看,我虽然是一个村民,但我有责任。当我完成任务时跟我说话。",
"stubborn.dialogue.busy/3": "难道你不明白忙碌的概念吗?等我有空的时候再回来。",
"stubborn.dialogue.busy/2": "你很执着,我就给你。但我还有最后期限要完成,所以现在再见了。",
"stubborn.dialogue.busy/1": "你没看到我正忙着工作吗?我没时间招待你。",
"stubborn.dialogue.story.success/9": "以后甚至不用费心让我高兴你的出现。我绝对没有兴趣听更多你的故事。",
"stubborn.dialogue.story.success/8": "啊,这就是您偶然发现第一颗钻石的原因吗?让我不为所动。",
"stubborn.dialogue.story.success/7": "我无数次经历过令人厌烦的%Supporter%传奇。免得我受苦,再复述一次!",
"stubborn.dialogue.chat.savanna/8": "稀树草原村庄不仅拥有世界上最好的瓜类和南瓜,我们实际上还发明了它们的交易!我们是水果王国的主人!",
"stubborn.dialogue.story.success/6": "哼!参与如此盛大的场面是%Supporter% 的典型表现。多么令人肃然起敬啊。",
"stubborn.dialogue.story.success/5": "昨天我碰巧在附近,令人难以置信的是我还不知道这个信息。",
"stubborn.dialogue.chat.savanna/6": "这里的山丘和地形不仅有趣,而且非常迷人!随处可见,都像是天然的杰作。",
"stubborn.dialogue.story.success/4": "你真的想让我相信这一切都是昨天发生的吗?让我休息一下吧!",
"stubborn.dialogue.chat.savanna/7": "当天气变热时,那些树荫下的金合欢树是这片炎热的稀树草原上唯一让我保持理智的东西。",
"stubborn.dialogue.chat.savanna/4": "您认为稀树草原生物群系是简单而普通的吗?哈!您显然还没有看到它的真正潜力。",
"stubborn.dialogue.chat.savanna/5": "与那些可怜的沙漠村庄不同,我们可能不会下雨,但至少我们有河流。没错,河流!",
"stubborn.dialogue.location.monument/2": "啊,%2$s 深藏在危险海洋深处的古代遗迹的传奇故事。当然,它的深处可能隐藏着宝藏,但请记住我的话,这是一次危险的旅程。只有傻子才敢在危险的水域里试探命运。",
"stubborn.dialogue.chat.savanna/2": "那些美洲驼实在是太烦人了,但我想我已经学会容忍它们了。仅仅。",
"stubborn.dialogue.chat.savanna/3": "稀树草原上的建筑很独特,我可以告诉你。但这绝对不是我留在这里的唯一原因。",
"stubborn.dialogue.location.monument/1": "哈!如果您考虑在 %2$s 的那个沉没城堡附近冒险,您一定是疯了。那些海怪会连眼睛都不眨一下就把你撕成碎片。我建议你避开,除非你想成为鱼食。",
"stubborn.dialogue.chat.savanna/1": "我不管热带草原有多热,我都不会离开这个地方!到底谁需要冬天?",
"stubborn.dialogue.story.success/3": "我想你的故事很不错。这是某种平庸的原创作品吗?",
"stubborn.dialogue.story.success/2": "我并不是害怕什么,但我只是缺乏面对爬行者的兴趣。",
"stubborn.dialogue.greet.negative/1": "呃,别再出现了,你绝对是我最不想遇到的人!",
"stubborn.dialogue.story.success/1": "严重地?我绝对不相信这种鬼话!",
"stubborn.dialogue.greet.negative/4": "哦,只有你。我怀着一丝兴奋的心情在等一个人,但我想你也得这么做。",
"stubborn.dialogue.greet.negative/5": "啊,原来那个烦人的害虫又回来折磨我了,原来如此。多么令人愉快啊。",
"stubborn.dialogue.greet.negative/2": "哦,看看谁决定用他们的存在来为我们增光添彩。再次。喜悦。",
"stubborn.dialogue.greet.negative/3": "哼。",
"stubborn.dialogue.location.ruined_portal_mountain/1": "噢,天呐!别费心去%2$s了山里的传送门已经彻底毁坏了无法修复。",
"stubborn.dialogue.chat.fail/4": "看看你,像孔雀一样炫耀你的技能。",
"stubborn.dialogue.chat.fail/5": "唉,你的时尚感太落伍了。徒步旅行。",
"stubborn.dialogue.chat.fail/2": "我拒绝接受它只是自发爆炸。",
"stubborn.dialogue.chat.fail/3": "你真以为你就是这样,是吗?",
"stubborn.dialogue.chat.fail/8": "啊?抱歉,没注意你的话。",
"stubborn.dialogue.chat.fail/9": "对不起?我现在不能被打扰。",
"stubborn.dialogue.chat.fail/6": "这可能是我听过的最荒谬的事情了。",
"stubborn.dialogue.chat.fail/7": "说真的,你为什么又来打扰我?",
"stubborn.dialogue.no_money/1": "抱歉,如果没有一大堆闪亮的祖母绿,我就不会动一根手指。",
"stubborn.dialogue.chat.fail/1": "你能相信你的言论的大胆吗?",
"stubborn.dialogue.no_money/3": "我的价格并不便宜,我的朋友。如果你想要我的专业知识,你最好开始掏腰包。",
"stubborn.dialogue.no_money/2": "你当我是傻子吗?让我看看祖母绿,否则我就离开这里!",
"stubborn.dialogue.chat.desert/2": "无论一年中的什么时候,沙漠总是温暖如春。",
"stubborn.dialogue.chat.desert/1": "沙漠里很热,但至少我们不用担心冬天会被冻住。",
"stubborn.dialogue.stay.no_space/2": "尽管我很想留下来,但到处都没有一张床。",
"stubborn.dialogue.stay.no_space/1": "呃,这个村庄太拥挤了,不符合我的口味。",
"stubborn.dialogue.main.rock_paper_scissor/1": "一起来玩剪刀石头布吧!",
"stubborn.dialogue.kiss.slap/2": "再尝试一次,你就会后悔一辈子!",
"stubborn.dialogue.rock_paper_scissor.win.rock/1": "呃,尽管承认这一点让我很痛苦,但摇滚乐确实有它的时刻。剪刀无法与其蛮力相比。看来这一轮我输了,不过记住我的话,下次我会更强的!",
"stubborn.dialogue.kiss.slap/1": "你真的在挑战我吗?",
"stubborn.dialogue.chat.desert/8": "让我告诉你,住在这里的一大烦恼就是那些外壳。无论如何,他们打你之后总是让你挨饿!这不是很荒谬吗!",
"stubborn.dialogue.chat.desert/7": "你在这附近发现过兔子吗?他们的配合如此默契,真是令人气愤!",
"stubborn.dialogue.chat.desert/9": "前几天我被仙人掌刺伤了。在这些危险的植物周围,你真的必须小心脚下!",
"stubborn.dialogue.chat.desert/4": "啊,沙漠的夜晚真是令人叹为观止,气温略有下降。非常适合观星。",
"stubborn.dialogue.chat.desert/3": "尽管沙漠里酷热难耐,但我总是会晒出金黄色的皮肤,或者被晒伤。",
"stubborn.dialogue.chat.desert/6": "善哉善哉!今天的阳光实在是太猛烈了!",
"stubborn.dialogue.chat.desert/5": "善哉善哉!你能相信今天的阳光有多么强烈吗?",
"stubborn.dialogue.chat.taiga/1": "我想,树林里应该没什么问题吧。它们对某些东西很有用,比如建筑和柴火。但老实说,生活远不止于此。",
"stubborn.dialogue.chat.taiga/2": "是的,当然,有些人可能认为针叶林生物群系很冷。但说实话,我见过更冷的。这没什么大不了的。我不会说我对此很疯狂,但我想这没关系。",
"stubborn.dialogue.chat.taiga/3": "针叶林,是吧?是的,我想他们很酷。这不是世界上最酷的事情,但他们也有自己的时刻。还有那些浆果?嗯,他们没事。",
"stubborn.dialogue.chat.taiga/4": "针叶林里有狐狸吗?是的,我想他们也没事。顽皮的小家伙,总是想搞点什么。不能说我喜欢他们,但他们……很有趣。",
"stubborn.dialogue.chat.taiga/5": "我猜针叶林里的狼相当驯服。他们知道我们不值得麻烦,所以他们不会打扰我们。不能说我责怪他们。",
"stubborn.dialogue.chat.taiga/6": "针叶林中的空气?是的,这……很好。我的意思是,这没什么大不了的。我曾经呼吸过更好的空气,但这也不是最糟糕的。所以,是的,没关系。",
"stubborn.dialogue.chat.taiga/7": "那些甜浆果丛?呃,别让我开始。是的,当然,浆果很好,但是被那些刺刺伤了吗?这绝对是最糟糕的。我会尝试一下其他浆果,非常感谢。",
"stubborn.dialogue.location.forgot/3": "你不会相信我的运气!我实际上偶然发现了一些值得你花时间的东西,但你猜怎么着?我的大脑决定去度假,但除了令人沮丧的记忆衰退之外什么也没有留下。不便之处敬请原谅!",
"stubborn.dialogue.chat.taiga/8": "针叶林下雨?是的,它可能会变冷。真冷。但和平吗?我对此一无所知。只是一场雨,你知道吗?没什么特别的。",
"stubborn.dialogue.location.forgot/2": "哦,这个令人兴奋的地方最有趣的细节就在我的舌尖上!但是,当然,我健忘的本性再次袭来,我完全忽略了记录它。我的错,对不起!",
"stubborn.dialogue.story.exploring.fail/1": "抱歉,我没心情再听你的另一篇令人麻木的叙述。",
"stubborn.dialogue.story.exploring.fail/2": "免得我再忍受你另一篇平淡无奇的故事的痛苦。",
"stubborn.dialogue.location.village_savanna/2": "哦,是的,在 %2$s 的稀树草原上有一个村庄。据说那里的人都很好。但我的意思是,谁愿意应对所有的热量和沙子,对吧?",
"stubborn.dialogue.stay.success/1": "好吧,我想我可以忍受住在这个村子里。",
"stubborn.dialogue.location.village_savanna/1": "呃,为什么有人会去 %2$s 那个炎热的地方呢?那里还有另一个村庄,但相信我,这不值得费力。",
"stubborn.dialogue.stay.success/2": "好吧,我想我可以忍受住在这个村子里。",
"stubborn.dialogue.location.forgot/1": "呃,你不会相信这个!我偶然发现了最令人惊奇的地点,但你猜怎么着?我完全一片空白,忘了把它记在地图上。对于那个很抱歉。",
"stubborn.dialogue.location.mansion/2": "哦,那么你听说过 %2$s 那座可怕的豪宅,是吗?让我告诉你,那里充斥着那些邪恶的灾厄村民。如果你问我,我们应该立即撤离村庄,以免他们被诅咒的存在吞噬我们所有人。",
"stubborn.dialogue.location.mansion/1": "你敢在%2$s附近徘徊吗好吧准备好与灾厄村民和他们破旧的宅邸进行一场可怕的遭遇吧。如果你珍视自己可怜的存在就远离吧。",
"stubborn.dialogue.location.swamp_hut/2": "听着,伙计。我有一些建议给你。远离%2$s。那个沼泽可憎的地方住着一个臭名昭著的女巫。不要冒险靠近任何地方来诱惑命运。你会后悔的记住我的话。",
"stubborn.dialogue.location.swamp_hut/1": "那边的沼泽吗?你最好避开,我的朋友。有一个邪恶的女巫称这里为家。我不敢踏足那个被诅咒的地方附近的任何地方。",
"stubborn.dialogue.hug.fail/6": "总的!离我远点!你的细菌绝对令人厌恶!",
"stubborn.dialogue.shake_hand.fail/4": "哦,哇,这不是你平常的行为,是吗?",
"stubborn.dialogue.hug.fail/7": "哦,好吧,我想我可以勉强接受你奇怪的举动。",
"stubborn.dialogue.shake_hand.fail/5": "滚吧,我不想和你有任何关系。",
"stubborn.dialogue.shake_hand.fail/2": "不,我想我会通过。",
"stubborn.dialogue.shake_hand.fail/3": "保留你的礼貌,我不是你需要给你留下深刻印象的陌生人。",
"stubborn.dialogue.hug.fail/2": "绝对不是,别算我。",
"stubborn.dialogue.location.village_plains/2": "您可能不会相信,但在这些平原上的 %2$s 处还有另一个村庄。相信我,我知道这里的一切。",
"stubborn.dialogue.hug.fail/3": "说真的,你有什么问题吗?",
"stubborn.dialogue.shake_hand.fail/1": "你在开玩笑吧?在你无情地宰杀了那头可怜的牛之后?",
"stubborn.dialogue.location.village_plains/1": "不用费心去其他地方了,%2$s 处还有另一个村庄,就像这个一样。",
"stubborn.dialogue.rumors.failed/1": "嗯,我没时间谣言。",
"stubborn.dialogue.hug.fail/4": "就好像我会拥抱你一样!还记得你侮辱我称我为尼安德特人吗?决不!",
"stubborn.dialogue.location.village_taiga/2": "你想找另一个村庄吗?好吧,在针叶林生物群落中跋涉,你可能会在 %2$s 偶然发现一个。但别说我没有警告过你,这还有很长的路要走。",
"stubborn.dialogue.hug.fail/5": "老实说,你对待我的方式根本不值得一个拥抱。",
"stubborn.dialogue.location.village_taiga/1": "我告诉你,不用费心去其他地方,在针叶林生物群落的中心有一个迷人的村庄。",
"stubborn.dialogue.hug.fail/1": "呃,你没看到你有多脏吗?浑身都是灰尘和污垢!",
"stubborn.dialogue.rock_paper_scissor.loose.scissor/1": "面对你那把无力的剪刀,我笑了!我的岩石至高无上,你的失败是不可避免的。",
"stubborn.dialogue.chat.success/2": "是的,我想天气应该不错。它可以更好。",
"stubborn.dialogue.chat.success/1": "呃,饼干和牛奶?我想他们没问题吧,我想。",
"stubborn.dialogue.rock_paper_scissor.win.paper/1": "如果摇滚是一个人,那它就是我的宿敌。它对我的失败感到高兴,我确信这一点。",
"stubborn.dialogue.chat.success/8": "天气好极了?嗯,充其量只是平庸。",
"stubborn.dialogue.chat.success/7": "%支持者%和他们愚蠢的钻石宝箱。谁在乎?",
"stubborn.dialogue.chat.success/9": "蜘蛛和妖精?说真的,有什么大惊小怪的?它们很烦人,但并不那么可怕。",
"stubborn.dialogue.chat.success/4": "一天一苹果,哈哈哈哈哈哈。我怀疑它有什么作用。",
"stubborn.dialogue.chat.success/3": "哦,嘘,你撞到了脚趾。生活很艰难,克服它。",
"stubborn.dialogue.chat.success/6": "那么如果我看到%Supporter%穿着钻石盔甲怎么办?没有给我留下深刻的印象。",
"stubborn.dialogue.greet.mayor/1": "好吧好吧,如果不是市长的话。今天是什么风把你吹到这里来的?",
"stubborn.dialogue.rock_paper_scissor.scissor/1": "没办法,只能用剪刀了!",
"stubborn.dialogue.chat.success/5": "建造自己的村庄?嗯,太努力了。我就懒洋洋地闲逛吧",
"stubborn.dialogue.greet.mayor/2": "啊,市长!又一天,又是你把事情搞砸的机会。现在保重!",
"stubborn.dialogue.rock_paper_scissor.rock/1": "摇滚,这就是最终的!",
"stubborn.dialogue.first.spent_night.success/1": "为什么要浪费时间去别处寻找呢?我们的旅馆是唯一明智的选择。",
"stubborn.dialogue.first.spent_night.success/3": "如果您想体验真正的舒适并享用美味佳肴,没有比我们尊贵的旅馆更好的选择了。",
"stubborn.dialogue.first.spent_night.success/2": "不要打扰那些其他机构。在恢复活力方面,我们的旅馆堪称至高无上。",
"stubborn.dialogue.rock_paper_scissor.win.scissor/1": "哦,好吧!剪刀像热刀切黄油一样切开纸,恭喜您取得胜利。",
"stubborn.dialogue.hire/2": "哼,我想我可以帮助你。但别忘了带上那些祖母绿,好吗?",
"stubborn.dialogue.hire/3": "好吧,我可以为你腾出一些时间,但不要指望奇迹。只要确保您已将这些祖母绿排列整齐即可!",
"stubborn.dialogue.hire/1": "好吧,我想我可以帮你一把。只要确保您已准备好祖母绿即可!",
"stubborn.dialogue.location.failed/1": "不,没有任何新的耳语,而且我的耳朵比蝙蝠还敏锐!",
"stubborn.dialogue.location.failed/2": "看,我的头脑就像一个钢铁陷阱,相信我,我的雷达上没有有趣的地方。",
"stubborn.dialogue.location.failed/3": "让我为你分解一下,朋友。我们村民有更大的鱼要炸,而不是像你们这些寻求刺激的冒险家一样在危险的废墟中徘徊。下次好运!",
"stubborn.dialogue.joke.monster.failed/3": "有点同理心好吗?僵尸和骷髅曾经是生物,就像我们一样。",
"stubborn.dialogue.joke.monster.failed/2": "...当苦力怕爆炸时,谁还会觉得有趣呢?还只是少年啊!",
"stubborn.dialogue.story.nether.fail/5": "我亲爱的老爷爷,愿他安息吧,他顺利穿越了下界,却从未说过任何关于扭曲真菌的事情。你的骗人的故事都不敢传播,你这个骗子!",
"stubborn.dialogue.joke.monster.failed/5": "如果每次有人开个愚蠢的玩笑说蠹虫在他们上厕所时攻击他们,我就能得到一美元,那么我总共就能得到两美元。让我告诉你,这种事再次发生真是令人费解、荒谬。",
"stubborn.dialogue.story.nether.fail/4": "哈!你,正在冒险进入下界吗?你看上去根本连一根羽毛都举不起来,更不用说在那里生存了。",
"stubborn.dialogue.joke.monster.failed/4": "哦,看,一个末影人传送了。多么具有开创性。不是。",
"stubborn.dialogue.story.nether.fail/3": "如果你声称已经到过下界旅行,对我来说并不重要。至少可以说,你讲故事的技巧很糟糕。",
"stubborn.dialogue.joke.monster.failed/1": "傀儡也有感情,你知道的!你竟敢嘲笑他们!",
"stubborn.dialogue.kiss.fail/1": "只要有人在看我,我就不会这么做。",
"stubborn.dialogue.kiss.fail/2": "这是你能做的最好的事情吗?可怜的。",
"stubborn.dialogue.kiss.fail/3": "艾什的吻让你的吻黯然失色,你对浪漫的尝试微弱。",
"stubborn.dialogue.kiss.fail/4": "让我给你一些建议",
"stubborn.dialogue.kiss.fail/5": "哦,你真是太好了,让我感到高兴……不管那是什么。",
"stubborn.dialogue.kiss.fail/6": "立刻把你的手从我身上拿开!我不会容忍你不受欢迎的举动。",
"stubborn.dialogue.story.nether.success/1": "那里不可能那么热,你太夸张了!",
"stubborn.dialogue.story.nether.success/3": "下界的宝藏?我不会在这种废话上浪费时间。我还有更重要的事情要做。",
"stubborn.dialogue.story.nether.success/2": "在这样险恶的地方还能生存吗?拜托,这对于像我这样的人来说简直就是儿戏。",
"stubborn.dialogue.story.nether.success/5": "僵尸猪灵?是的,是的,我见过他们。没什么令人印象深刻的,只是潜伏在周围的另一种生物。",
"stubborn.dialogue.story.nether.success/4": "勇敢的?哈!去下界一点也不让我害怕。面对危险我会笑!",
"stubborn.dialogue.story.nether.fail/2": "啊,原来如此,那些猪灵才决定狠狠地打你一顿。",
"stubborn.dialogue.story.nether.fail/1": "如果你认为自己曾经踏入过下界,那你一定是在开玩笑。",
"stubborn.dialogue.main.night/3": "哦,那么你就是那些无法抗拒夜晚诱惑的人之一,对吧?",
"stubborn.dialogue.main.night/4": "听着,我只是说,在黑暗中徘徊不是最聪明的主意。尤其是周围潜伏着那些令人毛骨悚然的生物。",
"stubborn.dialogue.main.night/1": "*打哈欠*你真的还没睡,是吧?你睡觉吗?",
"stubborn.dialogue.main.night/2": "你一定认为自己是某种超级英雄,像这样熬夜。",
"stubborn.dialogue.main.night/9": "我发誓,有些人对睡眠有一种不健康的痴迷。钻进被子里,就到此为止了。",
"stubborn.dialogue.main.night/7": "白天是用来完成事情的,你知道吗?为什么会有人愿意浪费时间在晚上漫无目的地闲逛呢?",
"stubborn.dialogue.main.night/8": "好吧,恭喜你把自己累坏了。也许明天你就会真正学会放松。",
"stubborn.dialogue.main.night/5": "是的,守卫给你一种虚假的安全感,但说实话,夜晚仍然非常令人毛骨悚然。",
"stubborn.dialogue.main.night/6": "唉,这夜静悄悄的……真是令人不安。我不知道你是如何感到平静的。",
"stubborn.dialogue.greet.monarch/1": "噢,原来是您啊,陛下。",
"stubborn.dialogue.greet.monarch/2": "好吧,好吧,如果不是殿下亲自来招待我们的话。",
"stubborn.dialogue.greet/9": "哦,看看这是谁。是什么让你回到这里?",
"stubborn.dialogue.greet/7": "我想很高兴见到你。",
"stubborn.dialogue.greet/8": "你好,很高兴见到你。这次出了什么问题?",
"stubborn.dialogue.greet/5": "噢,又是你。什么风把你吹到这儿?",
"stubborn.dialogue.greet/6": "这是怎么回事?你没看到我很忙吗?",
"stubborn.dialogue.greet": "这是怎么回事?你没看到我很忙吗?",
"stubborn.dialogue.greet.success/5": "我想很高兴知道这一点。这并不是说它以任何方式影响我的一天。",
"stubborn.dialogue.greet.success/4": "很高兴听到这个……或者其他什么。",
"stubborn.dialogue.greet.success/3": "我想很高兴听到这个消息。这对我来说并不重要。",
"stubborn.dialogue.flirt.slap/2": "你有没有向顽固的美洲驼学习如何调情?!",
"stubborn.dialogue.greet.success/2": "哦,你过得好吗?现在别太兴奋。",
"stubborn.dialogue.flirt.slap/1": "你还有点神经啊!",
"stubborn.dialogue.greet.success/1": "嗯,我想那很好……如果你这么说的话。",
"stubborn.dialogue.greet/3": "哦,太好了,又打扰了。你需要什么?",
"stubborn.dialogue.greet/4": "你没看到我很忙吗?进展如何,我猜。",
"stubborn.dialogue.greet/1": "呃,你想要什么?",
"stubborn.dialogue.greet/2": "嘿%1$s你现在有什么问题吗",
"stubborn.dialogue.joke.monster.success/2": "严重地?那个僵尸以为它能用铲子把你打倒吗?哈,开什么玩笑!",
"stubborn.dialogue.joke.monster.success/3": "那只蜘蛛认为它是谁?你把它放在原来的位置了,哈哈!",
"stubborn.dialogue.joke.monster.success/1": "噗!那个斯凯利认为它有机会。这是多么错误啊!",
"stubborn.dialogue.location.ancient_city/3": "显然,%2$s 处有一座宏伟的古城。嗯,我什么也没看到。也许这只是一堆地下废话。",
"stubborn.dialogue.joke.monster.success/4": "哇,你居然弄到了骷髅来干掉苦力怕?难以置信,哈哈!",
"stubborn.dialogue.greet.fail/5": "嗯,这太完美了,不是吗?",
"stubborn.dialogue.joke.monster.success/5": "哈哈哈!你能相信洞穴蜘蛛是多么无知吗?他们根本没有机会!",
"stubborn.dialogue.greet.fail/4": "你现在是认真的吗?难以置信。",
"stubborn.dialogue.first.exploring/1": "我们这里没什么东西,我也不想惹麻烦,所以要乖一点。",
"stubborn.dialogue.greet.fail/3": "严重地?你一定是在开玩笑。",
"stubborn.dialogue.first.exploring/2": "听着,陌生人。这个地方可能没有太多,但这并不意味着你可以为所欲为。遵守规则,否则。",
"stubborn.dialogue.greet.fail/2": "哦,太棒了,正是我需要的......",
"stubborn.dialogue.first.exploring/3": "我不在乎你是谁,但如果你想留下来,你最好表现出一些尊重并遵守规则。知道了?",
"stubborn.dialogue.greet.fail/1": "噗。",
"stubborn.dialogue.location.ancient_city/1": "我的直觉告诉我%2$s 地下藏着一些有价值的东西。但我该关心谁呢?",
"stubborn.dialogue.location.ancient_city/0": "我一直在 %2$s 听到这些奇怪的声音,它们深埋在地表之下。虽然懒得去调查。",
"stubborn.dialogue.chat.fail/11": "我听说过一些关于你的非常不讨人喜欢的事情,我明白人们为什么这么说。",
"stubborn.dialogue.chat.fail/12": "即使是不死生物也会避开与你交谈。",
"stubborn.dialogue.chat.fail/10": "你有什么交易?你为什么要在这个话题上浪费口舌呢?",
"stubborn.dialogue.chat.fail/15": "啊?哦,抱歉,我刚刚因为你们令人麻木的谈话而打瞌睡。",
"stubborn.dialogue.chat.fail/16": "终于废话完了吗?",
"stubborn.dialogue.story.exploring.fai/l3": "与你交谈就像用一个封闭的蛤壳进行辩论,拒绝透露其宝藏。当然,减去水下魅力。",
"stubborn.dialogue.chat.fail/13": "你就像女巫一样令人厌恶,无意冒犯。",
"stubborn.dialogue.chat.fail/14": "帮我一个忙,保持距离,否则我会传唤当局。",
"stubborn.dialogue.main.morning/12": "我实际上睡了一个不错的觉,今天我可能会做一些更重的事情,谁知道呢?不像你,总是走捷径。",
"stubborn.dialogue.main.morning/11": "今天的日程安排得很满,光是想想就觉得累。你不会明白,你可能整天都在闲逛。",
"stubborn.dialogue.main.morning/10": "我想我今天可以慢慢来,我感觉不太舒服。不像你,总是充满活力。",
"stubborn.dialogue.rock_paper_scissor.loose.paper/1": "你可以尝试以其他方式说服我,但剪刀才是我下注的地方!",
"stubborn.dialogue.story.enderdragon.fail/1": "哼!你是不是疯了?末影龙只不过是一个童话故事。",
"stubborn.dialogue.story.exploring.success/1": "哼!我想有一天我可能会探索这个世界,如果值得我花时间的话。",
"stubborn.dialogue.story.enderdragon.fail/2": "哦,求你了,别让我笑了。任何凡人的灵魂都做梦也想不到会对那条强大的巨龙动一根手指!",
"stubborn.dialogue.chat.fail/19": "你不想再浪费我的时间了吗?",
"stubborn.dialogue.chat.fail/17": "不知道如果你突然永远沉默了,会有人流泪吗?",
"stubborn.dialogue.chat.fail/18": "我宁愿看猪屁股也不愿和你说话。",
"stubborn.dialogue.chat.fail/20": "什么?你真的相信地球是圆的吗?没有角落吗?这太荒谬了!",
"stubborn.dialogue.story.exploring.success/2": "哦拜托!旅行和探索听起来被高估了。我对我的村庄、家人和朋友非常满意。没必要让我感到自卑!",
"stubborn.dialogue.story.exploring.success/3": "勇敢的?哈!更像是愚蠢的。只有真正的傻瓜才会愿意这样冒险进入未知的世界。",
"stubborn.dialogue.joke.creative.failed/2": "哦,拜托,别再尝试幽默了。",
"stubborn.dialogue.joke.creative.failed/1": "我不敢相信你真的想开个玩笑。可怜的。",
"stubborn.dialogue.joke.creative.failed/8": "与你刚才胡言乱语相比,阿什的笑话堪称杰作。",
"stubborn.dialogue.joke.creative.failed/7": "坚持挖矿吧,伙计。喜剧显然不是你的强项。",
"stubborn.dialogue.joke.creative.failed/6": "搞笑。我见过具有更好喜剧时机的岩石。",
"stubborn.dialogue.joke.creative.failed/5": "不错的尝试,但你不会因此赢得任何喜剧奖。",
"stubborn.dialogue.joke.creative.failed/4": "哇,那真是一个膝盖拍击……不是。",
"stubborn.dialogue.joke.creative.failed/3": "这应该是个笑话吗?因为我没有笑。",
"stubborn.dialogue.kiss.success/4": "嗯!你尝起来像蜂蜜什么的。",
"stubborn.dialogue.kiss.success/3": "嗯,没关系。我想尝起来像南瓜派。",
"stubborn.dialogue.kiss.success/2": "我想我可能对你有一些感情...",
"stubborn.dialogue.kiss.success/1": "呃,我想这一刻可以持续更长的时间。",
"stubborn.dialogue.goaway/3": "抱歉,%1$s但我现在无法闲聊。",
"stubborn.dialogue.goaway/2": "难道就不能找点更有趣的事情来打发时间吗?",
"stubborn.dialogue.goaway/5": "走开,你这个不文明的农民!",
"stubborn.dialogue.goaway/4": "滚蛋去打扰别人吧!",
"stubborn.dialogue.rumors.lore/4": "您不会相信 MerlinWolfGames 所做的事情。那家伙继续建造了这座巨大的寺庙,专门供奉西尔本。谈奉献吧?它已成为我们这个时代的传奇奇迹之一。",
"stubborn.dialogue.rumors.lore/5": "啊,那些古代的建筑者。让我告诉你,它们是别的东西。但现在,它们都只是回忆了。消失了,消失了,历史。羞耻,真的。他们拥有我们只能梦想的技能。",
"stubborn.dialogue.rumors.lore/6": "让我告诉你,我的朋友,那些古代建造者的传说?他们是货真价实的。我的意思是,只要看看遍布主世界的所有废墟和寺庙就知道了。就像他们试图留下自己的印记,你知道吗?",
"stubborn.dialogue.goaway/1": "不,嘘!",
"stubborn.dialogue.rumors.lore/1": "不管有些人怎么说,贾克斯的追随者不能否认对西尔本的崇拜正在兴起。我的意思是,就连他的先知 MerlinWolfGames 和 Crow 也在全力以赴地传播他的话。",
"stubborn.dialogue.rumors.lore/2": "哦,别让我开始谈论那些网络恶魔。是的,他们试图入侵我们,但多亏了西尔本和卢克,他们很快就被关闭了。在我们的监视下没有发生入侵!",
"stubborn.dialogue.kiss.success/6": "%1$s你比阿什接吻好一点 *讽刺的笑声*",
"stubborn.dialogue.rumors.lore/3": "所以,这是独家新闻。还记得那个消失的古代建造者吗?嗯,有传言说 2DA50 去了边境之地,然后就消失在空气中了。噗!一去不复返。",
"stubborn.dialogue.kiss.success/5": "哦,好吧,我想你的接吻能力并不差,%1$s。",
"stubborn.dialogue.first.spent_night.failed/2": "听着,我不会为你粉饰它。我们这里没有旅馆,为打翻的牛奶哭泣是没有用的。",
"stubborn.dialogue.first.spent_night.failed/3": "好吧,好吧,好吧,如果不是先生/女士的话。冒险家。不想告诉你,但你在这个村子里找不到旅馆。也许你应该去别处碰碰运气,是吧?",
"stubborn.dialogue.first.spent_night.failed/1": "听着,我会直接告诉你。我们没有旅馆。老实说,我怀疑如果我们尝试的话,我们是否能够建造一个。",
"stubborn.dialogue.joke.animal.success/1": "羊失去羊毛是多么不幸啊!很搞笑,但是很悲伤哦!",
"stubborn.dialogue.joke.animal.success/5": "啊,奶牛的美丽和无限的牛奶供应!这就像拥有一个永无休止的乳制品泉源,不是吗?",
"stubborn.dialogue.joke.animal.success/4": "这简直是愚蠢的,我绝对喜欢它!让那些动物笑话继续出现!",
"stubborn.dialogue.joke.animal.success/3": "鸡,天哪,它们总是让我惊叹不已!谁会想到他们有这样的喜剧天赋?",
"stubborn.dialogue.joke.animal.success/2": "你猜怎么着?狼竟然对羊神魂颠倒!你相信吗?谈论一个意想不到的爱情故事!",
"stubborn.dialogue.main.evening/9": "哦,看看这是谁!刚刚完成了晚餐用品的储备。也许稍后再接你。",
"stubborn.dialogue.main.evening/6": "我几乎浪费了一整天的时间。这又是我生命中毫无成果的一天。",
"stubborn.dialogue.main.evening/5": "我应该尽快回家,准备一顿丰盛的晚餐。",
"stubborn.dialogue.main.evening/8": "最好进去一下。上个月看到了爬山虎,我不再晚上散步了。",
"stubborn.dialogue.main.evening/7": "想着很快就可以睡个午觉,度过了一个可怕的早晨。生活是不公平的,你知道的。",
"stubborn.dialogue.location.mineshaft/1": "是啊,是啊,这附近以前有一个矿井。但由于一些愚蠢的事故,他们关闭了它。如果你真的想冒险的话,应该接近 %2$s。",
"stubborn.dialogue.main.evening/2": "不敢相信时间来得这么快。那么,透露一下,你今天过得怎么样?",
"stubborn.dialogue.main.evening/1": "晚上好!不过,不要期待任何奇迹。",
"stubborn.dialogue.main.evening/4": "这一天就这么过去了,不是吗?工作太多,玩耍不够。",
"stubborn.dialogue.main.evening/3": "和往常一样,又是辛苦的一天。人生不就是伟大的吗?",
"stubborn.dialogue.rock_paper_scissor/1": "石头、剪刀、布,射击!准备好见证我无与伦比的技能吧!",
"stubborn.dialogue.rock_paper_scissor/2": "这次我不仅要打败你,还要碾碎你!准备好接受羞辱吧!",
"stubborn.dialogue.rock_paper_scissor.paper/1": "为什么要满足于不是绝对最好的东西呢?布占上风,石头和剪刀在失败中颤抖。就怕我无可挑剔的决策能力!",
"stubborn.dialogue.location.mineshaft/2": "啊,我记得那个旧的。当时是 %2$s。但我告诉你现在这里已经爬满了令人毛骨悚然的爬虫。如果你问我的话这不是一个安全的地方。如果你决定冒险去那里你最好小心你的身后。",
"stubborn.dialogue.chat.success/20": "奶酪?听起来被高估了。我宁愿要点别的东西。",
"stubborn.dialogue.location.village_snowy/1": "你相信吗? %2$s 处还有另一个村庄,但我告诉你,那里绝对是冰冷的。我的意思是,为什么有人愿意选择生活在如此令人毛骨悚然的条件下?",
"stubborn.dialogue.location.igloo/3": "你不会相信我在 %2$s 所看到的。一座废弃的古老冰屋,完全由冰制成。你可以想象?哪个心智正常的人会建造这样的房子?我敢打赌这里已经荒废多年了。",
"stubborn.dialogue.location.village_snowy/2": "哦,太好了!另一个冰冻村庄将被添加到收藏中。您会在 %2$s 找到它,坐落在雪原中。那里的人们据说很友好,但说实话,我不想冒着被冻伤的风险只是为了礼貌地闲聊。",
"stubborn.dialogue.location.igloo/2": "那么,猜猜我在 %2$s 处偶然发现了什么?一座废弃的冰屋。是的,任何心智正常的人都不会愿意住在那里。而且,在你我之间,如果它闹鬼,我不会感到惊讶。我的意思是,每当我在那个地区时,我总是听到这些令人毛骨悚然的声音......",
"stubborn.dialogue.location.igloo/1": "冰屋?谁心智正常会用雪盖房子呢?这只是自找麻烦而已。呜呜!",
"stubborn.dialogue.hug.success/4": "不要认为这意味着我喜欢你或其他什么,但我想拥抱你并不完全可怕。",
"stubborn.dialogue.hug.success/3": "嗯,看来你这一次做了正确的事。不过只有一件事。",
"stubborn.dialogue.hug.success/6": "呃,你的体温太高了。你就不能冷静一点吗?",
"stubborn.dialogue.chat.success/10": "哦,谁在乎%Supporter%?他们很久以前就离开了,很好的摆脱。",
"stubborn.dialogue.hug.success/5": "哦,太好了,现在我必须报答了。不过别有任何想法,这并不意味着我们是朋友。",
"stubborn.dialogue.chat.success/12": "您听说过%Supporter% 吗?我敢打赌这是一些毫无意义的八卦。",
"stubborn.dialogue.chat.success/13": "流浪猫?不,谢谢,我有比照顾动物更重要的事情要做。",
"stubborn.dialogue.hug.success/2": "好吧好吧,我想这个拥抱还是有点帮助的。但不习惯。",
"stubborn.dialogue.chat.success/14": "重新装修我的房子?是的,对。连一根手指头都懒得动。",
"stubborn.dialogue.hug.success/1": "时隔多年,你终于出现了!",
"stubborn.dialogue.chat.success/15": "孩子们?寻找合适的合作伙伴?这是个笑话,对吧?",
"stubborn.dialogue.chat.success/16": "想知道如果我住在另一个村庄我会在哪里?谁在乎?这个地方很好。",
"stubborn.dialogue.chat.success/17": "童年记忆?好吧,无所谓了。他们成为过去是有原因的。",
"stubborn.dialogue.chat.success/18": "探望我的父母?如果他们想见我,可以来找我。",
"stubborn.dialogue.chat.success/19": "去另一个村庄旅行?不,我的朋友如果想见我可以来这里。",
"stubborn.dialogue.location.village_desert/1": "哦,您绝对不能忽视迷人的村庄绿洲,它在这片严酷的沙漠地形中的 %2$s 处克服一切困难而蓬勃发展!",
"stubborn.dialogue.procreate_engaged/1": "在把新生命带入这个世界之前,我不会满足于任何不正当婚姻的事情。",
"stubborn.dialogue.procreate_engaged/2": "如果没有坚定的承诺和婚礼,生育是不可能的。",
"stubborn.dialogue.apologize.success/2": "没关系,下次注意点。我对你有更好的期望。",
"stubborn.dialogue.apologize.success/1": "没关系,错误总会发生。但不要让这种事再次发生,明白吗?",
"stubborn.dialogue.apologize.success/4": "没问题,每个人都会犯错误。但你最好不要养成这种习惯。",
"stubborn.dialogue.apologize.success/3": "我想没关系,只要小心一点就可以了。但不要养成这种习惯。",
"stubborn.dialogue.shake_hand.success/1": "你管这叫握把?我见过幼儿的握手力度更大!",
"stubborn.dialogue.shake_hand.success/2": "你那微弱的握力根本敌不过我的大力士!",
"stubborn.dialogue.apologize.success/5": "是的,没关系。请记住,我不会总是那么宽容。",
"stubborn.dialogue.shake_hand.success/5": "哦,太好了,又一个你好。多么激动人心啊。",
"stubborn.dialogue.shake_hand.success/3": "礼貌?拜托,别跟我客气了!",
"stubborn.dialogue.shake_hand.success/4": "再会?充其量只是平庸的一天。",
"stubborn.dialogue.story.fail/10": "请原谅我,但我无法理解你怎么可能将这种令人沮丧的尝试视为任何接近“好”的事情。",
"stubborn.dialogue.story.wither.fail/2": "你看起来太完美了,我无法相信这样的说法。",
"stubborn.dialogue.story.wither.fail/1": "我拒绝接受你的话。",
"stubborn.dialogue.main.morning/9": "多么美丽的早晨啊!我想今天将会是富有成效的一天!至少对我来说。",
"stubborn.dialogue.main.morning/3": "我还是很累,你呢?但我敢打赌你会更累。",
"stubborn.dialogue.main.morning/1": "早上好,别忘了!",
"stubborn.dialogue.main.morning/2": "早上好,今天准备好上班了吗?还是说你又要偷懒了?",
"stubborn.dialogue.main.morning/7": "你睡的好吗?你看起来精神抖擞。不像我,看起来像个僵尸。",
"stubborn.dialogue.main.morning/8": "早上好瞌睡啊!我打赌你已经睡了一整天了。",
"stubborn.dialogue.main.morning/5": "看起来你度过了一个艰难的夜晚。好吧,我有一个更粗糙的!",
"stubborn.dialogue.main.morning/6": "崛起并闪耀,伙计。这将是漫长的一天。我希望你能做好准备。",
"stubborn.dialogue.first.question/1": "哼,旅行者,你想要什么?你为什么要入侵我们的村庄?",
"stubborn.dialogue.first.question/3": "噢,请别告诉我细节。你认为你是某种炙手可热的冒险家,不是吗?你到底是怎么找到这里的路的?",
"stubborn.dialogue.first.question/2": "是时候有新人出现了!那么,你有什么打算?是什么让你偶然发现了我们简陋的村庄?",
"stubborn.dialogue.location.jungle_pyramid/1": "啊,那么您要去%2$s是吗好吧听着伙计。那里有一座古老的寺庙但我告诉你它不适合胆小的人。如果你不想成为陷阱的饲料你最好避开。",
"stubborn.dialogue.location.jungle_pyramid/2": "你知道,如果你足够疯狂去冒险进入%2$s附近的丛林里就有这个古老的废墟在等着你。不过这只是一个友好的警告。如果我是你我就不会靠近它。这些陷阱仍然完全有效你知道吗我们的祖先在很久以前就没有亲自袭击它这真是一个奇迹但是我有什么资格评判呢",
"stubborn.dialogue.chat.plains/5": "空气干净新鲜吗?嗯。这里好像没有任何竞争。我猜它比针叶林好一点,但这并不能说明什么。",
"stubborn.dialogue.chat.plains/6": "干净利落?更像是平淡而平淡。我渴望刺激,而不是这种单调的平淡。但是,嘿,我想有些人很容易满足。",
"stubborn.dialogue.chat.plains/3": "是的,我想平原晚上看起来会很漂亮。真的,什么都没有。除了凝视着空虚之外,没有什么可做的。",
"stubborn.dialogue.chat.plains/4": "躺下来看看天空?呃,听起来像是在打瞌睡。我宁愿做一些真正有趣的事情。但是,嘿,我想,对于每个人来说。",
"stubborn.dialogue.chat.plains/1": "我为什么喜欢平原?不幸的是,这是我所知道的唯一地方。也许有一天我会冒险出去看看一些更有趣的东西......",
"stubborn.dialogue.chat.plains/2": "平静的?无聊,你的意思是。无论如何,这里并没有发生什么令人兴奋的事情。但是,嘿,我想我被困在这里了,所以不妨充分利用它。",
"stubborn.dialogue.chat.snowy_plains/8": "啊,过去的美好时光,我的父母真的很关心我。他们常常给我带来一个南瓜,当我们做完馅饼后,我会把它做成雪傀儡,玩得很开心!伙计,那个时候...",
"stubborn.dialogue.chat.snowy_plains/7": "我发誓,触碰铁傀儡就等于签订契约陷入永无休止的噩梦!您可以忘记在这一天剩下的时间里做任何富有成效的事情。非常感谢,铁傀儡!",
"stubborn.dialogue.chat.snowy_plains/6": "嘿,小心你的背后!守卫发现周围潜伏着一群凶恶的狼。保持安全,否则你最终会成为他们的咀嚼玩具!",
"stubborn.dialogue.chat.plains/7": "野花吧?如果你问我的话,听起来像是浪费时间。迷恋和鲜花不会让你的生活有任何进展。但是,嘿,如果这就是让你快乐的原因,我有什么资格去评判呢?",
"stubborn.dialogue.chat.plains/8": "哦,哇,美丽的日出。这正是我在平原上开始激动人心的一天所需要的。请饶恕我对自然的观察。我会坚持做自己的事,非常感谢。",
"stubborn.dialogue.chat.snowy_plains/5": "那些讨厌的流浪者是我生存的祸根,尤其是在晚上,当我试图在村庄里漫步时。别让我开始使用他们可笑的尖箭头!",
"stubborn.dialogue.chat.snowy_plains/4": "每次下雪,就好像宇宙在嘲笑我,让我想起过去的美好时光,当时我真的和我的愚蠢朋友和他们愚蠢的打雪仗一起玩得很开心。呃,谁需要它们!",
"stubborn.dialogue.stay.repeat/1": "我已经告诉过你了,不是吗?",
"stubborn.dialogue.chat.snowy_plains/3": "当气温降到这样的时候,我只想裹上毯子,在熊熊燃烧的熔炉旁狂看节目!",
"stubborn.dialogue.chat.snowy_plains/2": "这片冰冷的荒地简直是一种折磨,但是嘿,至少我们有大量的翻鱼!",
"stubborn.dialogue.chat.snowy_plains/1": "这里冷得要命,不管有多少柴火,我还是瑟瑟发抖!",
"stubborn.dialogue.main.night/10": "明天你还有很多事情要做,所以也许你真的应该听听我的建议,然后休息一下。",
"stubborn.dialogue.stay.repeat/2": "严重地?我刚刚回答了!下次尝试注意一下。",
"stubborn.dialogue.location.shipwreck_beached/1": "你没看到%2$s处那艘该死的沉船吗它就在那里嘲笑我",
"stubborn.dialogue.joke.animal.failed/1": "哦,拜托,别再尝试幽默了。",
"stubborn.dialogue.location.shipwreck_beached/2": "我要求你立即启航前往%2$s海滩上一艘船支离破碎饱受虐待。它到底是怎么做到这样丢脸的",
"stubborn.dialogue.joke.animal.failed/2": "哼,拿可怜的手无寸铁的动物开玩笑,典型啊。",
"stubborn.dialogue.joke.animal.failed/3": "亲爱的,你的幽默感就像沙漠里的沙子一样干燥。",
"stubborn.dialogue.joke.animal.failed/4": "嘲笑无辜的生物是我的耻辱,你也应该如此。",
"stubborn.dialogue.story.enderdragon.success/2": "什么?你当真击倒了那条所谓“强大”的巨龙?整个村子都在谈论这件事很久了!",
"stubborn.dialogue.story.enderdragon.success/1": "难以置信!所以你成功抢到了龙蛋吧?",
"stubborn.dialogue.main/7": "所以%supporter%认为他们可以用僵尸故事来愚弄我,是吗?好吧,我今天看到了一个看起来就像%supporter%的僵尸,它和他们一样毫无头绪。",
"stubborn.dialogue.first.generic/5": "我们已经很久没有有幸见到旅行者了。不过,别太自在,我们已经盯上你了。",
"stubborn.dialogue.first.generic/6": "另一张面孔添加到收藏中。我想欢迎来到我们的村庄。不要造成任何麻烦。",
"stubborn.dialogue.location.shipwreck/1": "哼!你能相信我在 %2$s 偶然发现了一艘可怜的沉船吗?据说是东方联盟公司的,好像这意味着什么似的!",
"stubborn.dialogue.location.shipwreck/2": "哦,一定要告诉!我无意中听到那些无知的渔民喋喋不休地谈论他们在 %2$s 发现的一些沉船。他们竟然认为里面可能藏着宝藏!多么有趣啊!",
"stubborn.dialogue.story.fail/3": "抱歉,我发现很难理解你微弱的解释尝试。",
"stubborn.dialogue.joke.creative.success/1": "*翻白眼*我想这应该很有趣。",
"stubborn.dialogue.story.fail/4": "难以置信!你没有同理心吗?即使是最温柔的爬行者也有一颗心!",
"stubborn.dialogue.joke.creative.success/2": "我想这有点有趣。",
"stubborn.dialogue.story.fail/1": "对不起,让我说得很清楚——你正在贬低的正是我亲爱的母亲。",
"stubborn.dialogue.story.fail/2": "难怪全村人都会整天讨论你的悲惨生活。",
"stubborn.dialogue.story.fail/7": "请告诉我,在什么情况下浪费我的宝贵时间才显得值得呢?",
"stubborn.dialogue.first.settling/1": "我想,在村子里看到另一张面孔并不可怕。",
"stubborn.dialogue.story.fail/8": "打哈欠!亲爱的,你已经成功地超越了单调乏味的界限。",
"stubborn.dialogue.story.fail/5": "告诉我,你怎么能如此卑鄙无情地杀害一只无辜的羊?",
"stubborn.dialogue.story.fail/6": "*大声鼾声* 嗯?哦,抱歉,我一定是听了你那无聊的故事而走神了。",
"stubborn.dialogue.first.settling/4": "你真的决定留下来吗?好吧,不要指望有什么特殊待遇。",
"stubborn.dialogue.first.settling/2": "是的,是的,欢迎来到村庄,邻居。不过不要太舒服。",
"stubborn.dialogue.joke.creative.success/7": "哦,拜托,阿什的幽默想法只是悲伤。你稍微好一点。",
"stubborn.dialogue.first.settling/3": "我想我们可以容忍这里再次伸出援手。",
"stubborn.dialogue.joke.creative.success/8": "我想我能理解为什么有些人会觉得这很有趣。只是不是我。",
"stubborn.dialogue.joke.creative.success/5": "哼,你是想搞笑吗?坚持你的日常工作,无论是什么。",
"stubborn.dialogue.joke.creative.success/6": "至少你让我笑了,我会给你这个。",
"stubborn.dialogue.joke.creative.success/3": "好吧,我以前听过更糟糕的笑话。",
"stubborn.dialogue.joke.creative.success/4": "你认为你比%Supporter% 更有趣,是吗?这是一个大胆的主张。",
"stubborn.dialogue.location.pillager_outpost/3": "啊,所以你想冒险去%2$s是吗这个前哨站是由那些傲慢的掠夺者管理的。如果你能成功击倒他们并找到一些像样的战利品整个村庄都会对你赞不绝口。相信我我们都希望看到那些恶棍得到他们应得的报应。",
"stubborn.dialogue.location.pillager_outpost/2": "你不会相信,那些讨厌的掠夺者已经在 %2$s 扎营了,他们让我们彻夜难眠。除非你想成为他们的目标练习,否则别想靠近那里。哎呀,他们以为他们拥有这个地方!",
"stubborn.dialogue.location.ruined_portal_desert/1": "你不会相信你的眼睛!一个破烂不堪的传送门,就在被遗弃的沙漠中的 %2$s 处。这是一种耻辱!",
"stubborn.dialogue.story.fail/9": "我的朋友,你确实是疯了,而且还没有达到令人钦佩的程度。",
"stubborn.dialogue.location.pillager_outpost/1": "呃,你能相信那些掠夺者吗?他们入侵了我们宁静的村庄,并在我们旁边建立了一个愚蠢的前哨基地。我发誓,如果他们敢再袭击我们,我就让他们尝尝自食其果的滋味。",
"stubborn.dialogue.stay.fail/3": "这个村庄可能很美好,但我注定要经历更伟大的冒险!",
"stubborn.dialogue.first.generic/3": "好吧,好吧,看看谁决定用他们的存在来为我们增光添彩。陌生人,你有什么故事吗?",
"stubborn.dialogue.apologize.fail/2": "你根本就是故意打我的啊!",
"stubborn.dialogue.first.generic/4": "一个陌生人吧?别指望我会受到热烈的欢迎。是什么风把你吹到我们村来的?",
"stubborn.dialogue.apologize.fail/3": "好像我永远不会相信这种废话!",
"stubborn.dialogue.first.generic/1": "我不敢相信我在这个沉闷的村庄里见到了新朋友。是什么让你来到这里,旅行者?",
"stubborn.dialogue.stay.fail/2": "别费心问了,我正忙着探索和征服世界!",
"stubborn.dialogue.first.generic/2": "哦,太好了,又一个新人。正是我们所需要的。你有什么交易?",
"stubborn.dialogue.apologize.fail/1": "迷路!",
"stubborn.dialogue.stay.fail/1": "不可能,我不是一个会在这里浪费时间的人!",
"stubborn.dialogue.apologize.fail/4": "你真的认为道歉能神奇地治愈痛苦吗?再想一想!",
"stubborn.dialogue.apologize.fail/5": "哈!是啊,就像我买了那么多胡言乱语一样!",
"stubborn.dialogue.main/5": "我今天怎么样?关你屁事。",
"stubborn.dialogue.main/6": "哦,看看这是谁。你想要什么,%1$s",
"stubborn.dialogue.main/3": "哦,太好了,是你。你现在想要什么?",
"stubborn.dialogue.main/4": "废话少说,进入正题吧。",
"stubborn.dialogue.main/1": "噢,又是你。你想要什么?",
"stubborn.dialogue.main/2": "你没看到我很忙吗?为什么要打扰我?",
"stubborn.dialogue.location.pyramid/3": "那么,您认为您有能力探索 %2$s 的金字塔吗?好吧,让我告诉你,这是一个愚蠢的差事。你最终会迷失方向,永远找不到任何有价值的东西。",
"stubborn.dialogue.location.ruined_portal_swamp/1": "好吧好吧,这不是很令人愉快吗?在%2$s在这片可怕的沼泽中有一个被毁坏的传送门。那些来自下界的白痴一定感到很愚蠢因为他们意识到自己已经降落在最不受欢迎的地方了。这对他们来说是正确的",
"stubborn.dialogue.location.pyramid/2": "啊,位于 %2$s 的臭名昭著的金字塔。你知道,我听过所有关于它的故事,但我非常怀疑里面有什么有价值的东西。可能很久以前就被洗劫一空了。",
"stubborn.dialogue.location.pyramid/1": "您真的认为您会在 %2$s 的金字塔中找到宝藏吗?哈!祝你好运。我见过几十个冒险家来来去去,但他们都没有在里面发现过任何闪亮的东西。"
}