0.0.6-alpha

This commit is contained in:
ddaodan 2024-02-17 19:28:09 +08:00
parent 21e05ac442
commit 6c436e20c6
196 changed files with 16183 additions and 619 deletions

30
.gitignore vendored
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/*.log
.minecraft/assets/*
.minecraft/libraries/*
.minecraft/versions/边境流放/logs/*
.minecraft/versions/边境流放/saves/*
/*.log
.minecraft/versions/边境流放/authlib-injector.log
.minecraft/versions/边境流放/config/yes_steve_model/cache/*
PCL/Log*
.minecraft/versions/边境流放/XaeroWaypoints*
.minecraft/versions/边境流放/natives-windows-x86_64/*
.minecraft/versions/边境流放/边境流放-natives/*
.minecraft/versions/边境流放/usercache.json
PCL/LatestLaunch.bat
.minecraft/versions/边境流放/crash-reports/*
.minecraft/versions/边境流放/XaeroWorldMap/*
.minecraft/versions/边境流放/${quickPlayPath}
.minecraft/versions/边境流放/servers*
.minecraft/versions/边境流放/backups/*
.minecraft/versions/边境流放/config/yes_steve_model/cache/*
.minecraft/versions/边境流放/crash-reports/*
.minecraft/versions/边境流放/CustomSkinLoader/*
.minecraft/versions/边境流放/logs/*
.minecraft/versions/边境流放/natives-windows-x86_64/*
.minecraft/versions/边境流放/saves/*
.minecraft/versions/边境流放/screenshots/*
.minecraft/versions/边境流放/CustomSkinLoader/*
.minecraft/versions/边境流放/servers*
.minecraft/versions/边境流放/XaeroWaypoints*
.minecraft/versions/边境流放/XaeroWorldMap/*
.minecraft/versions/边境流放/usercache.json
.minecraft/versions/边境流放/usernamecache.json
.minecraft/versions/边境流放/边境流放-natives/*
PCL/LatestLaunch.bat
PCL/Log*

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{
"inventory.armourers_workshop.skin-library-global.join.message_3.title": "Derivative Works",
"tooloption.armourers_workshop.changeOption": "Copy Options",
"inventory.armourers_workshop.skin-library-global.upload.label.upload_warning": "!!! Warning !!! - Your account may be permanently ban from the global libray if you upload content that is against the rules.",
"inventory.armourers_workshop.skin-library-global.skinInfo.dialog.report_skin.label.report_warning": "!!! Warning !!! - Your account may be permanently ban from the global libray if you abuse the report system.",
"inventory.armourers_workshop.skin-library-global.join.message_1.text": "Here you can join the Armourer\u0027s Workshop global skin library. Joining the global library will allow you to:\n* upload your creations\n* fill out your profile\n* rate skins\n* create lists of skins\n* earn badges\n\nPlease read each page of the rules carefully. ignorance of the rules is not an excuse if you get banned.\n\nClick the arrow on the buttom right to go to the next page.",
"tooloption.armourers_workshop.changeScale": "Copy Scale",
"inventory.armourers_workshop.skin-library-global.join.message_2.text": "The global library has a 3 strike rule, if you get 3 strikes your account will be permanently ban from uploading to the global library.\n\n1. Do not upload other peoples work without their permission.\n2. Do not abuse the report system.\n3. Do not upload loads of coloured versions of the same model. (use dyes)\n4. Do not upload adult content (sexual, drug use, etc)\n5. Do not upload illegal content.\n",
"tooloption.armourers_workshop.mirrorMode": "Mirror Mode",
"inventory.armourers_workshop.skin-library-global.join.old_java": "§cYour java version is too old to join the global skin library§r\n\nYour java version [Java %s Update %s] is too old. Please update to [Java 8 Update 101] or newer.\n\nPlease check the FAQ for help fixing this issue.\n%s\n\nThere is also a video guide to help fix this issue.\n%s",
"inventory.armourers_workshop.skin-library-global.join.message_5.text": "Ready to join? Click the button below to join the community!\n\nIf you have any issues joining please come by the Discord server for help.\n",
"tooloption.armourers_workshop.changeRotation": "Copy Rotation",
"tooloption.armourers_workshop.changeTexture": "Copy Texture",
"inventory.armourers_workshop.skin-library-global.join.message_2.title": "Rules",
"inventory.armourers_workshop.skin-library-global.join.message_3.text": "Derivative works are allowed on the global library. Please make sure any skins you upload from others are heavily edited and credited.\n\nBasic edits like recolours or settings changes are not allowed.",
"inventory.armourers_workshop.skin-library-global.skinInfo.downloadFinished": "Download Finished!",
"inventory.armourers_workshop.skin-library-global.join.message_1.title": "Welcome",
"inventory.armourers_workshop.skin-library-global.join.message_4.text": "Please note that you must have a legitimate Minecraft account to join. This is to help with moderation and prevent spammers.",
"inventory.armourers_workshop.skin-library-global.join.message_4.title": "Account Requirements",
"inventory.armourers_workshop.skin-library-global.panel.info.link.github": "GitHub:",
"inventory.armourers_workshop.skin-library-global.join.message_5.title": "All Done"
}

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{
"inventory.armourers_workshop.skin-library-global.join.message_3.title": "衍生作品",
"tooloption.armourers_workshop.changeOption": "复制选项",
"inventory.armourers_workshop.skin-library-global.upload.label.upload_warning": "!!!警告 - 如果您上传违反规则的内容,您的帐户可能会被永久禁止进入全局库。",
"inventory.armourers_workshop.skin-library-global.skinInfo.dialog.report_skin.label.report_warning": "!!!警告 - 如果您滥用举报系统,您的帐户可能会被永久禁止进入全球图书馆。",
"inventory.armourers_workshop.skin-library-global.join.message_1.text": "在这里您可以加入 Armourer\u0027s Workshop 全球皮肤库。加入全球库将使您能够:\n* 上传您的作品\n* 填写您的个人资料\n* 对皮肤进行评分\n* 创建皮肤列表\n* 赚取徽章\n\n请仔细阅读规则的每一页。如果您被禁止对规则的无知并不是借口。\n\n单击右下角的箭头转到下一页。",
"tooloption.armourers_workshop.changeScale": "复制比例",
"inventory.armourers_workshop.skin-library-global.join.message_2.text": "全局库有 3 次警告规则,如果您受到 3 次警告,您的帐户将被永久禁止上传到全局库。\n\n1.未经他人许可,请勿上传他人作品。\n2.请勿滥用举报系统。\n3.请勿上传大量同一型号的彩色版本。 (使用染料)\n4.请勿上传成人内容(性、吸毒等)\n5.请勿上传非法内容。\n",
"tooloption.armourers_workshop.mirrorMode": "镜像模式",
"inventory.armourers_workshop.skin-library-global.join.old_java": "§c您的 java 版本太旧无法加入全局皮肤库§r\n\n您的 java 版本 [Java %s 更新 %s] 太旧。请更新到 [Java 8 Update 101] 或更高版本。\n\n请查看常见问题解答以获取解决此问题的帮助。\n%s\n\n还有一个视频指南可帮助解决此问题。\n%s",
"inventory.armourers_workshop.skin-library-global.join.message_5.text": "准备好加入了吗?单击下面的按钮加入社区!\n\n如果您在加入时遇到任何问题请通过 Discord 服务器寻求帮助。\n",
"tooloption.armourers_workshop.changeRotation": "复制旋转",
"tooloption.armourers_workshop.changeTexture": "复制纹理",
"inventory.armourers_workshop.skin-library-global.join.message_2.title": "规则",
"inventory.armourers_workshop.skin-library-global.join.message_3.text": "全球图书馆允许衍生作品。请确保您从其他人上传的任何皮肤都经过严格编辑和注明。\n\n不允许进行基本编辑例如重新着色或设置更改。",
"inventory.armourers_workshop.skin-library-global.skinInfo.downloadFinished": "下载完毕!",
"inventory.armourers_workshop.skin-library-global.join.message_1.title": "欢迎",
"inventory.armourers_workshop.skin-library-global.join.message_4.text": "请注意,您必须拥有合法的 Minecraft 帐户才能加入。这是为了帮助审核并防止垃圾邮件发送者。",
"inventory.armourers_workshop.skin-library-global.join.message_4.title": "账户要求",
"inventory.armourers_workshop.skin-library-global.panel.info.link.github": "GitHub",
"inventory.armourers_workshop.skin-library-global.join.message_5.title": "全做完了"
}

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"text.autoconfig.bettercombat.option.client.weaponSwingSoundVolume": "Weapon swing sound volume %",
"hud.bettercombat.mine_with_weapons_on": "Mine with weapons: Yes",
"text.autoconfig.bettercombat.option.client.swingThruGrassBlacklist.@Tooltip": "Weapons with an ID that matches this regex will never swing thru grass",
"text.autoconfig.bettercombat.option.client.isDebugOBBEnabled": "Debug hitbox"
"text.autoconfig.bettercombat.option.client.isDebugOBBEnabled": "Debug hitbox",
"text.autoconfig.bettercombat.option.client.mineWithWeaponBlacklist": "Mine with weapon blacklist",
"text.autoconfig.bettercombat.option.client.mineWithWeaponBlacklist.@Tooltip": "Weapons with an ID that matches this regex will never be used to harvest blocks"
}

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"text.autoconfig.bettercombat.option.client.weaponSwingSoundVolume": "武器挥动音量%",
"hud.bettercombat.mine_with_weapons_on": "我的武器:是",
"text.autoconfig.bettercombat.option.client.swingThruGrassBlacklist.@Tooltip": "ID 与此正则表达式匹配的武器永远不会穿过草地",
"text.autoconfig.bettercombat.option.client.isDebugOBBEnabled": "调试碰撞箱"
"text.autoconfig.bettercombat.option.client.isDebugOBBEnabled": "调试碰撞箱",
"text.autoconfig.bettercombat.option.client.mineWithWeaponBlacklist": "我的武器黑名单",
"text.autoconfig.bettercombat.option.client.mineWithWeaponBlacklist.@Tooltip": "ID 与此正则表达式匹配的武器永远不会用于收获方块"
}

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{
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.witherSkeletonsDropWitherSkulls": "Wither Skeletons From Spawners Drop Skulls",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.blazesDropBlazeRods.@Tooltip": "Whether blazes spawned from small Nether dungeons have a chance to drop blaze rods.",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.enabled": "Enable Small Nether Dungeons",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.bannerMaxCount.@Tooltip[0]": "The maximum number of banners that can spawn in a single small Nether dungeon.",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.enabled.@Tooltip": "Whether or not small Nether dungeons should spawn.",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.bannerMaxCount": "Small Nether Dungeon Max Banner Count",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.witherSkeletonsDropWitherSkulls.@Tooltip": "Whether wither skeletons spawned from small Nether dungeons can drop wither skeleton skulls.",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.bannerMaxCount.@Tooltip[1]": "Default: 2",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon": "Small Nether Dungeons",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.@Tooltip": "Small Nether Dungeons",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.blazesDropBlazeRods": "Blazes From Spawners Drop Blaze Rods"
}

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{
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.witherSkeletonsDropWitherSkulls": "生成器中的凋灵骷髅会掉落头骨",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.blazesDropBlazeRods.@Tooltip": "从小型下界地牢中产生的火焰是否有机会掉落火焰棒。",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.enabled": "启用小型下界地下城",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.bannerMaxCount.@Tooltip[0]": "单个小型下界地牢中可以生成的最大横幅数量。",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.enabled.@Tooltip": "是否应该生成小型下界地下城。",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.bannerMaxCount": "小型下界地下城最大横幅数量",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.witherSkeletonsDropWitherSkulls.@Tooltip": "小型下界地下城生成的凋灵骷髅是否会掉落凋灵骷髅头骨。",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.bannerMaxCount.@Tooltip[1]": "默认值2",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon": "小型下界地下城",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.@Tooltip": "小型下界地下城",
"text.autoconfig.betterdungeons-fabric-1_20.option.betterDungeons.smallNetherDungeon.blazesDropBlazeRods": "生成器中的火焰会掉落火焰棒"
}

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{
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.lanternSpawnRate.@Tooltip[1]": "Default: 0.2",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceSpawner": "Cobweb Spawn Rate (SPAWNER)",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general": "General Settings",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceSpawner.@Tooltip[1]": "Default: 0.3",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceNormal": "Cobweb Spawn Rate (NORMAL)",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.lanternSpawnRate.@Tooltip[0]": "The rate at which lanterns spawn throughout the stronghold.",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.lanternSpawnRate": "Lantern Spawn Rate",
"text.autoconfig.betterstrongholds-fabric-1_20.title": "YUNG\u0027s Better Strongholds",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceSpawner.@Tooltip[0]": "The rate at which cobwebs will spawn around spider spawners in libraries.",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.torchSpawnRate": "Torch Spawn Rate",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceNormal.@Tooltip[1]": "Default: 0.1",
"Use /locate structure betterstrongholds:stronghold instead!": "Use /locate structure betterstrongholds:stronghold instead!",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds": "YUNG\u0027s Better Strongholds",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.torchSpawnRate.@Tooltip[0]": "The rate at which torches spawn throughout the stronghold.",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.@Tooltip": "General settings.",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.torchSpawnRate.@Tooltip[1]": "Default: 0.1",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceNormal.@Tooltip[0]": "The rate at which cobwebs will spawn in various parts of the stronghold."
}

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{
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.lanternSpawnRate.@Tooltip[1]": "默认值0.2",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceSpawner": "蛛网生成率 (SPAWNER)",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general": "常规设置",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceSpawner.@Tooltip[1]": "默认值0.3",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceNormal": "蜘蛛网生成率(正常)",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.lanternSpawnRate.@Tooltip[0]": "灯笼在整个要塞中生成的速度。",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.lanternSpawnRate": "灯笼生成率",
"text.autoconfig.betterstrongholds-fabric-1_20.title": "YUNG更好的据点",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceSpawner.@Tooltip[0]": "蜘蛛网在图书馆的蜘蛛生成器周围生成的速率。",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.torchSpawnRate": "火炬生成率",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceNormal.@Tooltip[1]": "默认值0.1",
"Use /locate structure betterstrongholds:stronghold instead!": "使用 /locate 结构 betterstrongholds:stronghold 代替!",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds": "YUNG更好的据点",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.torchSpawnRate.@Tooltip[0]": "整个要塞中火把的生成速度。",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.@Tooltip": "常规设置。",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.torchSpawnRate.@Tooltip[1]": "默认值0.1",
"text.autoconfig.betterstrongholds-fabric-1_20.option.betterStrongholds.general.cobwebReplacementChanceNormal.@Tooltip[0]": "蜘蛛网在要塞各个部分生成的速度。"
}

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"block.createaddition.biomass_pellet_block": "Biomass Pallet",
"block.createaddition.small_light_connector.tooltip.condition3": "R-click with Wrench",
"block.createaddition.small_light_connector.tooltip.condition1": "Low Current",
"block.createaddition.small_light_connector.tooltip.condition2": "R-click"
"block.createaddition.small_light_connector.tooltip.condition2": "R-click",
"item.createaddition.diamond_grit_sandpaper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",
"item.createaddition.diamond_grit_sandpaper.tooltip.condition1": "When Used",
"createaddition.subtitle.little_zap": "Tesla Coil sparks",
"item.createaddition.festive_spool.tooltip.summary": "Used to store wires.",
"createaddition.subtitle.loud_zap": "Tesla Coil zaps",
"item.createaddition.electrum_spool.tooltip.summary": "Used to store wires.",
"item.createaddition.diamond_grit_sandpaper.tooltip.summary": "Can be used to _refine materials_. The process can be automated with a Deployer."
}

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"block.createaddition.biomass_pellet_block": "生物质托盘",
"block.createaddition.small_light_connector.tooltip.condition3": "用扳手右键单击",
"block.createaddition.small_light_connector.tooltip.condition1": "低电流",
"block.createaddition.small_light_connector.tooltip.condition2": "R-单击"
"block.createaddition.small_light_connector.tooltip.condition2": "R-单击",
"item.createaddition.diamond_grit_sandpaper.tooltip.behaviour1": "当_查看_时对_副手_或躺在_地板_上的物品进行抛光",
"item.createaddition.diamond_grit_sandpaper.tooltip.condition1": "使用时",
"createaddition.subtitle.little_zap": "特斯拉线圈产生火花",
"item.createaddition.festive_spool.tooltip.summary": "用于存放电线。",
"createaddition.subtitle.loud_zap": "特斯拉线圈电击",
"item.createaddition.electrum_spool.tooltip.summary": "用于存放电线。",
"item.createaddition.diamond_grit_sandpaper.tooltip.summary": "可用于_精炼材料_。该过程可以通过部署者自动化。"
}

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{
"drippyloadingscreen.config.enable_early_loading": "Enable Forge Early Loading Screen",
"drippyloadingscreen.config.enable_early_loading.desc": "If you disable this, Drippy will force-disable%%n%%Forge\u0027s early loading screen.%%n%%This could cause issues with some mods,%%n%%so if you experience crashes, please%%n%%turn it back on."
"drippyloadingscreen.config.enable_early_loading.desc": "If you disable this, Drippy will force-disable%%n%%Forge\u0027s early loading screen.%%n%%This could cause issues with some mods,%%n%%so if you experience crashes, please%%n%%turn it back on.",
"drippyloadingscreen.settings.early_fade_out_elements": "Early Fade-Out Elements: %s",
"drippyloadingscreen.settings.fade_out_loading_screen.desc": "If the loading screen should fade out.",
"drippyloadingscreen.background.color.config.invalid_color": "§xYou need to input a valid HEX color first!",
"drippyloadingscreen.settings.allow_universal.desc": "If universal layouts should get\napplied to the loading screen.",
"drippyloadingscreen.settings.customize_loading_screen": "Customize Loading Screen",
"drippyloadingscreen.settings.wait_for_textures_in_loading": "Wait For Textures in Loading: %s",
"drippyloadingscreen.elements.vanilla_bar": "Vanilla-Like Game Loading Bar [Drippy]",
"drippyloadingscreen.background.color": "Color [HEX]",
"drippyloadingscreen.background.color.config": "Configure Color Background",
"drippyloadingscreen.background.color.desc": "A simple HEX color background.",
"drippyloadingscreen.settings.allow_universal": "Allow Universal Layouts: %s",
"drippyloadingscreen.elements.vanilla_bar.desc": "This is a Vanilla-like game loading progress bar.\nIt will only display an actual progress\nwhen used in a Drippy layout.",
"drippyloadingscreen.elements.vanilla_bar.color": "Color [HEX]",
"drippyloadingscreen.settings.fade_out_loading_screen": "Fade-Out Loading Screen: %s",
"drippyloadingscreen.settings.early_fade_out_elements.desc": "If loading screen elements should\nstart fading out before the background.",
"drippyloadingscreen.background.color.config.color": "HEX Color:",
"drippyloadingscreen.settings.wait_for_textures_in_loading.desc": "If the mod should wait for textures\n in the loading screen to prevent them from\nflickering while reloading resources.\n\nDisable this if you experience freezes."
}

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@ -1,4 +1,21 @@
{
"drippyloadingscreen.config.enable_early_loading": "启用 Forge 早期加载屏幕",
"drippyloadingscreen.config.enable_early_loading.desc": "如果禁用此功能Drippy 将强制禁用%%n%%Forge\u0027s 早期加载屏幕。%%n%%这可能会导致某些 mods 出现问题,%%n%%所以如果您遇到崩溃,请%%n%%重新打开它。"
"drippyloadingscreen.config.enable_early_loading.desc": "如果禁用此功能Drippy 将强制禁用%%n%%Forge\u0027s 早期加载屏幕。%%n%%这可能会导致某些 mods 出现问题,%%n%%所以如果您遇到崩溃,请%%n%%重新打开它。",
"drippyloadingscreen.settings.early_fade_out_elements": "早期淡出元素:%s",
"drippyloadingscreen.settings.fade_out_loading_screen.desc": "如果加载屏幕应该淡出。",
"drippyloadingscreen.background.color.config.invalid_color": "§x您需要先输入有效的十六进制颜色",
"drippyloadingscreen.settings.allow_universal.desc": "是否应将通用布局应用于\n加载屏幕。",
"drippyloadingscreen.settings.customize_loading_screen": "自定义加载屏幕",
"drippyloadingscreen.settings.wait_for_textures_in_loading": "等待加载纹理:%s",
"drippyloadingscreen.elements.vanilla_bar": "类似香草的游戏加载栏 [Drippy]",
"drippyloadingscreen.background.color": "颜色[十六进制]",
"drippyloadingscreen.background.color.config": "配置颜色背景",
"drippyloadingscreen.background.color.desc": "简单的十六进制颜色背景。",
"drippyloadingscreen.settings.allow_universal": "允许通用布局:%s",
"drippyloadingscreen.elements.vanilla_bar.desc": "这是一个类似 Vanilla 的游戏加载进度条。\n当在 Drippy 布局中使用时,它只会显示实际进度。",
"drippyloadingscreen.elements.vanilla_bar.color": "颜色[十六进制]",
"drippyloadingscreen.settings.fade_out_loading_screen": "淡出加载屏幕:%s",
"drippyloadingscreen.settings.early_fade_out_elements.desc": "如果加载屏幕元素\n应该在背景之前开始淡出。",
"drippyloadingscreen.background.color.config.color": "十六进制颜色:",
"drippyloadingscreen.settings.wait_for_textures_in_loading.desc": "如果 mod 应在加载屏幕中等待\n 纹理,\n以防止它们在重新加载资源时\n闪烁。\n\n如果遇到冻结情况请禁用此功能。"
}

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@ -67,5 +67,6 @@
"ftbquest.gui.set_autofocused": "Set as Autofocused Quest",
"ftbquest.gui.clear_autofocused": "Clear Autofocused Quest",
"ftbquests.chapter.misc.autofocus_id": "Autofocus Quest ID",
"ftbquests.chapter.misc.autofocus_id.tooltip": "If not empty, must be a Quest or Quest Link ID (use Copy Quest ID to obtain).\nWhen chapter is opened, the panel will automatically center the view on this quest"
"ftbquests.chapter.misc.autofocus_id.tooltip": "If not empty, must be a Quest or Quest Link ID (use Copy Quest ID to obtain).\nWhen chapter is opened, the panel will automatically center the view on this quest",
"ftbquests.chapter.image.hover.tooltip": "You can use literal text or translation keys here"
}

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@ -67,5 +67,6 @@
"ftbquests.reward.ftbquests.command.silent": "静音",
"ftbquests.quest.visibility.invisible_until_tasks.tooltip": "仅在 Invisible 为 true 时适用。\n如果 \u003e 0则在完成 X 个或更多任务后任务变得可见。",
"ftbquests.quest.misc.progression_mode": "进度模式",
"ftbquests.quest.dependencies": "依赖项"
"ftbquests.quest.dependencies": "依赖项",
"ftbquests.chapter.image.hover.tooltip": "您可以在此处使用文字文本或翻译键"
}

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@ -23,5 +23,10 @@
"ftbultimine.server_settings.require_tool.tooltip": "Players must have a damageable tool equipped, or an item in the \u0027ftbultimine:tools\u0027 item tag",
"ftbultimine.client_settings.render_outline": "Max. Blocks to Render Outline for",
"ftbultimine.server_settings.merge_tags": "Merge Tags (Shapeless)",
"ftbultimine.client_settings.require_sneak_for_menu.tooltip": "When the Ultimine key is pressed, must the player also Sneak to show the shapes menu?"
"ftbultimine.client_settings.require_sneak_for_menu.tooltip": "When the Ultimine key is pressed, must the player also Sneak to show the shapes menu?",
"ftbultimine.server_settings.experience_per_block": "XP Cost per Block Mined",
"ftbultimine.server_settings.ultimine_cooldown.tooltip": "Time in ticks required between successive uses of the Ultimine function",
"ftbultimine.info.cooldown": "on cooldown",
"ftbultimine.server_settings.ultimine_cooldown": "Ultimine cooldown (ticks)",
"ftbultimine.server_settings.experience_per_block.tooltip": "This can be a fractional amount"
}

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@ -23,5 +23,10 @@
"ftbultimine.server_settings.require_tool.tooltip": "玩家必须装备可损坏的工具,或者 \u0027ftbultimine:tools\u0027 物品标签中的物品",
"ftbultimine.client_settings.render_outline": "渲染轮廓的最大块数",
"ftbultimine.server_settings.merge_tags": "合并标签(无形状)",
"ftbultimine.client_settings.require_sneak_for_menu.tooltip": "当按下 Ultimine 键时,玩家是否也必须潜行以显示形状菜单?"
"ftbultimine.client_settings.require_sneak_for_menu.tooltip": "当按下 Ultimine 键时,玩家是否也必须潜行以显示形状菜单?",
"ftbultimine.server_settings.experience_per_block": "每个开采区块的 XP 成本",
"ftbultimine.server_settings.ultimine_cooldown.tooltip": "连续使用 Ultimine 函数之间所需的时间(以刻度为单位)",
"ftbultimine.info.cooldown": "正在冷却",
"ftbultimine.server_settings.ultimine_cooldown": "最终冷却时间(滴答声)",
"ftbultimine.server_settings.experience_per_block.tooltip": "这可以是小数部分"
}

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@ -57,5 +57,6 @@
"inventoryprofiles.config.category.villager_trading": "Villager Trading",
"inventoryprofiles.tooltip.do_global_trades_button2": "Makes all possible globally bookmarked trades from group 3.",
"inventoryprofiles.tooltip.do_global_trades_button1": "Makes all possible globally bookmarked trades from group 2.",
"inventoryprofiles.config.name.villager_trading_local_color": "Local Bookmarks Color"
"inventoryprofiles.config.name.villager_trading_local_color": "Local Bookmarks Color",
"inventoryprofiles.tooltip.fast_rename": "Bulk Rename"
}

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@ -116,5 +116,6 @@
"trans.auto.00703": "将鼠标光标下的交易添加为组 3 中的本地书签。",
"trans.auto.00704": "将鼠标光标下的交易添加为组 2 中的本地书签。",
"trans.auto.00705": "用最小的可用堆栈重新填充",
"trans.auto.00706": "进行所有可能的本地书签交易。\n\n对所有本地书签进行交易直到\n所有资源耗尽或无法再进行交易。"
"trans.auto.00706": "进行所有可能的本地书签交易。\n\n对所有本地书签进行交易直到\n所有资源耗尽或无法再进行交易。",
"inventoryprofiles.tooltip.fast_rename": "批量重命名"
}

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@ -2,5 +2,6 @@
"iris.load.failure.generic": "Iris encountered an issue trying to load the shader; please report this to Iris developers. ",
"options.iris.colorSpace": "Color Space",
"options.iris.colorSpace.sodium_tooltip": "The color space to transform the screen to. Works on top of shader packs. Use SRGB if unsure.",
"iris.load.failure.shader": "The shaderpack failed to load! Please report the error to the shader developer. "
"iris.load.failure.shader": "The shaderpack failed to load! Please report the error to the shader developer. ",
"iris.keybind.wireframe": "Wireframe (SP only)"
}

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@ -2,5 +2,6 @@
"iris.load.failure.generic": "Iris 在尝试加载着色器时遇到问题;请将此问题报告给 Iris 开发人员。 ",
"options.iris.colorSpace": "色彩空间",
"options.iris.colorSpace.sodium_tooltip": "将屏幕转换到的颜色空间。在着色器包之上工作。如果不确定,请使用 SRGB。",
"iris.load.failure.shader": "着色器包加载失败!请向着色器开发者报告错误。"
"iris.load.failure.shader": "着色器包加载失败!请向着色器开发者报告错误。",
"iris.keybind.wireframe": "线框(仅限 SP"
}

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@ -0,0 +1,14 @@
{
"personality.lazy": "Lazy",
"trait.weak": "Weak",
"traitDescription.weak": "Weak bones, weak muscles.",
"command.tts_busy": "(Whenever villagers remain silent, it means the text-to-speech has to generate that phrase first. It will be there next time.)",
"traitDescription.tough": "Tough as nails, and deals quite some blows.",
"trait.tough": "Tough",
"personality.peppy": "Peppy",
"personalityDescription.unassigned": "Something went wrong",
"mca.ai_help": "AI enabled and reset to default. Click here to open the help page!",
"personalityDescription.lazy": "Slow. Always. And likes to eat.",
"personality.unassigned": "Unknown",
"command.tts_unsupported_language": "Your game language is not supported by the text-to-speech. Please change it to English or disable TTS."
}

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@ -0,0 +1,14 @@
{
"personality.lazy": "懒惰的",
"trait.weak": "虚弱的",
"traitDescription.weak": "骨骼脆弱,肌肉无力。",
"command.tts_busy": "(只要村民保持沉默,就意味着文本转语音必须首先生成该短语。下次就会出现。)",
"traitDescription.tough": "坚韧如钉子,可造成相当大的打击。",
"trait.tough": "艰难的",
"personality.peppy": "精力充沛",
"personalityDescription.unassigned": "出了些问题",
"mca.ai_help": "AI 已启用并重置为默认值。点击这里打开帮助页面!",
"personalityDescription.lazy": "慢的。总是。并且喜欢吃。",
"personality.unassigned": "未知",
"command.tts_unsupported_language": "文本转语音功能不支持您的游戏语言。请更改为英文或禁用 TTS。"
}

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@ -1,5 +1,6 @@
{
"interaction.procreate.fail.toosoon/3": "Maybe later...",
"interaction.procreate.fail.toosoon/2": "Again?!",
"interaction.procreate.fail.toosoon/1": "Give me a break!"
"interaction.procreate.fail.toosoon/1": "Give me a break!",
"dialogue.story.exploring.fail/3": "Talking to you feels like talking to a child who they want to be when they grow up. Without the adorable part, that is."
}

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@ -1,5 +1,6 @@
{
"interaction.procreate.fail.toosoon/3": "也许稍后......",
"interaction.procreate.fail.toosoon/2": "再来一次?!",
"interaction.procreate.fail.toosoon/1": "让我休息一下!"
"interaction.procreate.fail.toosoon/1": "让我休息一下!",
"dialogue.story.exploring.fail/3": "和你说话就像和一个他们长大后想成为的孩子说话一样。没有可爱的部分,就是这样。"
}

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@ -0,0 +1,403 @@
{
"athletic.dialogue.first.settling/4": "So, you\u0027ve made up your mind to stick around? Fantastic decision, my friend!",
"athletic.dialogue.first.settling/3": "Delighted to have another strong arm to lend around here!",
"athletic.dialogue.first.settling/2": "Hey there, new buddy! Step right into our village!",
"athletic.dialogue.rock_paper_scissor.win.rock/1": "Boom! My rock decimated your pathetic scissors! Bow down to the unbeatable power of my throws!",
"athletic.dialogue.first.settling/1": "It\u0027s awesome to spot another soul in this little village!",
"athletic.dialogue.location.village_snowy/1": "Dude, there\u0027s a sick village over at %2$s, but be prepared to freeze your buns off. It\u0027s like an Arctic expedition, bro!",
"athletic.dialogue.location.village_snowy/2": "Yo, check it out, there\u0027s this wicked village at %2$s in the snowy plains. The folks are cool, but man, it\u0027s a frigid paradise over there! Gotta bundle up, my friend!",
"athletic.dialogue.stay.success/1": "Thanks, this village is a total touchdown for me!",
"athletic.dialogue.stay.success/2": "Fantastic, I\u0027m absolutely pumped to stay in this village!",
"athletic.dialogue.story.nether.fail/4": "Pfft, look at you. You\u0027re not even close to being swole enough to handle the Nether, my friend.",
"athletic.dialogue.apologize.success/1": "No sweat, everyone fumbles sometimes.",
"athletic.dialogue.story.nether.fail/5": "My legendary grandpa was a Nether explorer, and he never mentioned anything about warped fungus. Nice try, but I\u0027m not buying your fibs, man.",
"athletic.dialogue.story.nether.fail/1": "I doubt you\u0027ve ever even dared to step into the Nether, bro.",
"athletic.dialogue.story.nether.fail/2": "Dude, it\u0027s no wonder those Piglins went after you. You\u0027re like a walking target in there.",
"athletic.dialogue.story.nether.fail/3": "Seriously, who cares if you\u0027ve been to the Nether? You couldn\u0027t spin a tale if your athletic career depended on it.",
"athletic.dialogue.joke.creative.failed/1": "You shouldn\u0027t joke about that, bro. It\u0027s not cool.",
"athletic.dialogue.first.spent_night.failed/1": "Hey there, sorry to break it to you, but we\u0027re not exactly experts in the inn-building department. Gotta admit, we totally lack the finesse for that.",
"athletic.dialogue.first.spent_night.failed/2": "Oh, bummer! No inn to be found in this village, my friend. Apologies for the inconvenience!",
"athletic.dialogue.joke.creative.failed/8": "Ash? Yeah, he\u0027s the king of jokes. You should take some notes from him if you want to be funny.",
"athletic.dialogue.first.spent_night.failed/3": "You know what? If you\u0027re on the hunt for an inn, I\u0027d suggest trying your luck in a different village. They might have just what you need!",
"athletic.dialogue.joke.creative.failed/7": "Seriously, why would anyone find that hilarious? Stick to your day job, buddy.",
"athletic.dialogue.rock_paper_scissor.scissor/1": "Scissor! Count on me to outmaneuver and outclass you with my scissor finesse!",
"athletic.dialogue.joke.creative.failed/6": "Reaaaal funny, bro. Keep \u0027em coming, I guess. *rolls eyes*",
"athletic.dialogue.joke.creative.failed/5": "Oh... That\u0027s... Kinda amusing, I suppose. But you can do better, right?",
"athletic.dialogue.joke.creative.failed/4": "Did you seriously just crack a joke like that? Wow, impressive... not.",
"athletic.dialogue.joke.creative.failed/3": "Ah, really? You think that\u0027s funny? You need to step up your game, dude.",
"athletic.dialogue.joke.creative.failed/2": "Ha. Ha. Nice try, but I\u0027ve seen better.",
"athletic.dialogue.chat.snowy_plains/3": "While others hide from the cold, I embrace it and go for a refreshing jog. It\u0027s like a natural ice bath for my muscles!",
"athletic.dialogue.chat.snowy_plains/4": "When it snows, I can\u0027t resist the urge to gather some friends and organize an epic snowball tournament. I always come out victorious!",
"athletic.dialogue.chat.snowy_plains/5": "Those strays have no chance against my lightning-fast reflexes. I dodge their arrows like a professional athlete!",
"athletic.dialogue.chat.snowy_plains/6": "Wolves? Pfft, I can outrun them with my incredible speed. They won\u0027t even lay a paw on me!",
"athletic.dialogue.flirt.success/1": "You\u0027re absolutely fearless, my friend!",
"athletic.dialogue.greet.negative/5": "Seriously, can\u0027t you find someone else to bother? I\u0027m not in the mood for your nonsense.",
"athletic.dialogue.flirt.success/2": "Oh, you daredevil! Quit being so irresistible!",
"athletic.dialogue.flirt.success/3": "*Grins* Are you serious right now?",
"athletic.dialogue.chat.snowy_plains/1": "I don\u0027t mind the cold, it just means I get to show off my incredible stamina!",
"athletic.dialogue.flirt.success/4": "Oh, heavens...",
"athletic.dialogue.chat.snowy_plains/2": "This freezing weather is nothing compared to the challenges I face on my daily runs. Bring it on, winter!",
"athletic.dialogue.flirt.success/5": "That was beyond charming! You had me hooked from the start!",
"athletic.dialogue.greet.negative/1": "Ugh, like seriously? You\u0027re still here, lurking around?",
"athletic.dialogue.flirt.success/6": "How do you stay so effortlessly fabulous all the time? Every time I see you, I\u0027m left awestruck.",
"athletic.dialogue.greet.negative/2": "Oh wow, it\u0027s the least impressive sight of the day - you.",
"athletic.dialogue.flirt.success/7": "Oh, cut it out! You\u0027re turning me into a blushing athlete.",
"athletic.dialogue.greet.negative/3": "Well, well, well, if it isn\u0027t the persistent annoyance. What do you want now?",
"athletic.dialogue.greet.negative/4": "Oh joy, it\u0027s you. My day just got a whole lot worse.",
"athletic.dialogue.chat.snowy_plains/7": "Iron golems may be tough, but I\u0027ve mastered the art of dodging their heavy-handed attacks. I can dance around them effortlessly!",
"athletic.dialogue.chat.snowy_plains/8": "Ah, the fond memories of my childhood. Building snow golems was just a warm-up for my future athletic achievements!",
"athletic.dialogue.story.enderdragon.fail/2": "Seriously? No way in Minecraft could any mere mortal even dream of laying a finger on that dragon!",
"athletic.dialogue.story.enderdragon.fail/1": "Ha! Are you out of your mind? The ender dragon is nothing but a legend.",
"athletic.dialogue.busy/4": "Apologies, my friend, but work beckons. Let\u0027s touch base later when I\u0027ve conquered this project.",
"athletic.dialogue.hug.success/1": "Hey, been ages since we last crossed paths!",
"athletic.dialogue.busy/5": "Oh snap, I left my furnace unattended! I\u0027ll catch you on the flip side, my speedy friend!",
"athletic.dialogue.hug.success/2": "Thanks for that, bro! Totally needed it.",
"athletic.dialogue.busy/2": "Hey, thanks for the attention, but this work won\u0027t finish itself. Gotta hustle and get it done by tonight.",
"athletic.dialogue.hug.success/3": "Finally, something that made my day worthwhile.",
"athletic.dialogue.busy/3": "Hey, I\u0027m knee-deep in tasks at the moment. Can we catch up later when I\u0027m not breaking a sweat?",
"athletic.dialogue.hug.success/4": "You\u0027re as cozy as a freshly fluffed pillow!",
"athletic.dialogue.hug.success/5": "Oh, nice one! *Gives you a solid bear hug in return*",
"athletic.dialogue.busy/1": "Woah, we\u0027ve been chatting up a storm today, but duty calls. Gotta get back in the game!",
"athletic.dialogue.hug.success/6": "Wow! You\u0027re radiating some serious warmth, dude!",
"athletic.dialogue.greet/5": "Well, well, well, if it isn\u0027t %1$s! Great to see you, my sporty buddy!",
"athletic.dialogue.greet/4": "Look at you, all pumped up and ready to conquer! How\u0027s the day treating you, my athletic amigo?",
"athletic.dialogue.location.forgot/3": "You won\u0027t believe it! I stumbled upon this mind-blowing location that would have blown your socks off. But, oh dear, my athletic mind must have been too focused on my next sprint, and I totally forgot to jot down the coordinates. I apologize, buddy!",
"athletic.dialogue.greet/3": "Well, well, well, what brings you here, my energetic companion?",
"athletic.dialogue.greet/2": "Hey %1$s, ready to conquer the world? How\u0027s it going?",
"athletic.dialogue.greet/1": "Hey, hey! How\u0027s the day treating you, my athletic friend?",
"athletic.dialogue.chat.savanna/2": "The llamas can be a bit of a hassle, but hey, it keeps me on my toes. Gotta stay agile in this wild savanna.",
"athletic.dialogue.chat.savanna/1": "Whew, talk about a scorching hot playground in this savanna! But hey, at least we never have to worry about winter slowing us down.",
"athletic.dialogue.chat.savanna/4": "Don\u0027t you dare underestimate the savanna biome, my friend. It might seem plain at first glance, but it\u0027s got some serious hidden perks that\u0027ll blow your mind.",
"athletic.dialogue.chat.savanna/3": "Check out the jaw-dropping architecture we\u0027ve got going on in this savanna! It\u0027s like living in a masterpiece. No wonder I call this place home.",
"athletic.dialogue.greet/9": "Hey there, my energetic pal! I\u0027m so glad to see you. How has your day been so far?",
"athletic.dialogue.greet/8": "Greetings, my fellow adventurer! How\u0027s the day treating you? You look absolutely fabulous, by the way.",
"athletic.dialogue.greet/7": "Hey, hey! Nice to see your active self around here!",
"athletic.dialogue.location.forgot/2": "On the hunt for adventure, huh? Man, I had the juiciest secret spot to share, but guess what? My brain decided to play tricks on me and totally blanked out on the details. Oops, my bad!",
"athletic.dialogue.greet/6": "Yo, what\u0027s up?",
"athletic.dialogue.location.forgot/1": "Ah, shoot! I stumbled upon this epic spot, but my memory failed me and I totally forgot to bookmark it. My bad!",
"athletic.dialogue.rock_paper_scissor/1": "Alright, let\u0027s do this! Rock, paper, scissors, go!",
"athletic.dialogue.rock_paper_scissor/2": "You better be ready to witness my unbeatable skills this time!",
"athletic.dialogue.location.mineshaft/1": "Our mine used to be a real hotspot for all the miners, until disaster struck. It\u0027s tucked away just a stone\u0027s throw from %2$s, but it\u0027s off-limits now. Something about a massive cave-in that shook the whole place up. Make sure you watch your step if you decide to venture down there.",
"athletic.dialogue.location.mineshaft/2": "Ah, the good old days when our mine was still open for business. It\u0027s located over yonder, near %2$s. Unfortunately, it was overrun by those pesky creatures, and became a treacherous playground for them. I\u0027d advise you to tread with caution if you\u0027re brave enough to explore its depths.",
"athletic.dialogue.chat.desert/10": "Life in this arid desert may be challenging, but luckily, our village provides us with the essential resources we need to thrive. Time to get my fitness on!",
"athletic.dialogue.shake_hand.fail/5": "Get lost, loser.",
"athletic.dialogue.apologize.success/4": "No worries, even the best athletes slip up sometimes.",
"athletic.dialogue.apologize.success/5": "Yup, no biggie. But don\u0027t make a habit out of it, alright?",
"athletic.dialogue.shake_hand.fail/3": "Don\u0027t worry, I\u0027m not some random person, no need to put on a show.",
"athletic.dialogue.apologize.success/2": "All good, just gotta stay on your game next time.",
"athletic.dialogue.shake_hand.fail/4": "Oh, come on! This is so out of character for you.",
"athletic.dialogue.apologize.success/3": "I suppose that\u0027s passable, but you better up your game, champ.",
"athletic.dialogue.shake_hand.fail/1": "Are you kidding me? After you brutally took down the cow?",
"athletic.dialogue.shake_hand.fail/2": "Nah, I\u0027ll pass, thanks.",
"athletic.dialogue.main.rock_paper_scissor/1": "Brace yourself for a showdown in Rock Paper Scissors, where my athletic prowess will leave you eating my dust and questioning your own abilities!",
"athletic.dialogue.story.exploring.success/3": "You\u0027ve got some serious guts, my friend! It takes a true athlete to fearlessly dive headfirst into uncharted territories. I can only dream of the adrenaline rush you must experience on your expeditions!",
"athletic.dialogue.goaway/5": "Begone, you unworthy mortal! I have no time for your feeble presence. Leave this place at once!",
"athletic.dialogue.story.exploring.success/1": "Awesome! I can\u0027t wait to venture into the great unknown someday, flexing my athletic prowess!",
"athletic.dialogue.story.exploring.success/2": "Whoa! Just hearing about your epic adventures makes my competitive spirit flare up! I mean, I love my village and all, but imagine the thrill of exploring new places, pushing my physical limits, and leaving everyone in awe!",
"athletic.dialogue.goaway/1": "Sorry, but I\u0027m in the middle of my intense training session. Please go away.",
"athletic.dialogue.goaway/2": "Seriously, don\u0027t you have a marathon to run or a mountain to climb? I\u0027m not interested in chatting right now.",
"athletic.dialogue.goaway/3": "Hey %1$s, I\u0027d love to chat, but I\u0027ve got to focus on my fitness goals. Catch you later.",
"athletic.dialogue.goaway/4": "Look, I\u0027m busy sculpting my perfect physique. Find another poor soul to bother, will ya?",
"athletic.dialogue.location.shipwreck/2": "Dude, you won\u0027t believe this, but word on the street is that some rad fishermen discovered a shipwreck at %2$s. I\u0027ve got a feeling there might be some epic treasure hiding in there. Let\u0027s go on a treasure hunt, bro!",
"athletic.dialogue.chat.savanna/6": "Have you taken a good look at the jaw-dropping hills and terrains around here? It\u0027s like Mother Nature herself decided to show off her creative side. Truly a mesmerizing sight.",
"athletic.dialogue.chat.savanna/5": "You know what sets us apart from those desert villages? We\u0027ve got rivers galore, baby! No rain? No problem. Our water supply is on point.",
"athletic.dialogue.chat.savanna/8": "Listen up, folks! Our savanna villages are known far and wide for growing the juiciest melons and the most magnificent pumpkins you\u0027ve ever tasted. We\u0027re the kings of the trading game!",
"athletic.dialogue.chat.savanna/7": "When the sun is blazing down, thank the heavens for those acacia trees with their glorious shade. They\u0027re my personal saviors during those intense workdays.",
"athletic.dialogue.location.shipwreck/1": "Whoa! Guess what? I just stumbled upon a totally gnarly sunken ship at %2$s! Legends say it belonged to the mighty Eastern Alliance Company. Talk about extreme nautical history!",
"athletic.dialogue.no_money/1": "It\u0027s gonna take a lot more than spare change to recruit me, pal!",
"athletic.dialogue.no_money/2": "Hah! Nice try, but you better dig deeper into those pockets if you want my expertise!",
"athletic.dialogue.no_money/3": "Don\u0027t be fooled by my humble appearance, my friend. The price for my skills is way steeper than you can imagine.",
"athletic.dialogue.apologize.fail/1": "Step back, buddy!",
"athletic.dialogue.apologize.fail/2": "You deliberately bumped into me!",
"athletic.dialogue.apologize.fail/3": "Nice try, but I\u0027m not buying it!",
"athletic.dialogue.apologize.fail/4": "Ouch, don\u0027t bother with your apologies now!",
"athletic.dialogue.apologize.fail/5": "Nope, not happening!",
"athletic.dialogue.location.ruined_portal_swamp/1": "No way! You gotta see this, there\u0027s a totally destroyed portal at %2$s, right in the heart of this stinky old swamp. I bet those Nether invaders were expecting something way cooler, what a disappointment!",
"athletic.dialogue.hire/2": "Awesome! Give me a heads up whenever you require my services. I\u0027ll be here, eagerly awaiting those shiny emeralds as my reward! Time to show off my athletic prowess!",
"athletic.dialogue.hire/1": "Sure thing, just give me a holler when you\u0027re in need of assistance. I\u0027ll be flexing my muscles and ready to go for the agreed-upon time frame.",
"athletic.dialogue.shake_hand.success/2": "Your grip could crush diamonds, my friend! Truly impressive strength!",
"athletic.dialogue.shake_hand.success/3": "Whoa, you\u0027ve got the manners of an Olympic athlete! So polite and proper!",
"athletic.dialogue.shake_hand.success/4": "A splendid day for some physical activity, don\u0027t you think?",
"athletic.dialogue.story.fail/10": "I don\u0027t see how that was good.. but hey, I guess not everyone can appreciate the level of skill and agility that I possess.",
"athletic.dialogue.shake_hand.success/5": "Well, well, well! Look who it is! The embodiment of athleticism and charm!",
"athletic.dialogue.shake_hand.success/1": "That handshake of yours is solid, like a vice grip!",
"athletic.dialogue.kiss.success/2": "I\u0027m head over heels for you, babe!",
"athletic.dialogue.kiss.success/3": "Mmm, your lips are as sweet as victory on the field!",
"athletic.dialogue.chat.fail/11": "I\u0027ve heard harsh things about you, I can kinda see why they think that. Your reputation is as tarnished as a worn-out pair of running shoes.",
"athletic.dialogue.kiss.success/1": "I could kiss you all day long, baby!",
"athletic.dialogue.chat.fail/10": "Excuse me? Did I just hear you spewing nonsense again? Your ignorance is as shocking as a creeper explosion.",
"athletic.dialogue.chat.fail/13": "You\u0027re as unlikeable as a witch! Your personality is as unpleasant as a potion brewed with rotten ingredients.",
"athletic.dialogue.chat.fail/12": "Not even zombies will talk to you. I guess they can sense your lack of agility, just like everyone else.",
"athletic.dialogue.chat.fail/15": "Huh? Oh sorry, your conversation bored me. I have the attention span of a rabbit, and you\u0027re as uninteresting as a barren desert.",
"athletic.dialogue.chat.fail/14": "Don\u0027t talk to me or I will call the guards to move you away from me. Trust me, they\u0027ll be glad to apprehend someone as annoying as you.",
"athletic.dialogue.chat.fail/17": "I wonder if anyone will miss your babbling when your mouth suddenly \"stays shut\" forever. Your endless chatter is as irritating as a mosquito buzzing in my",
"athletic.dialogue.location.mansion/1": "Hey, listen up! If you dare step foot near %2$s, you\u0027ll stumble upon a wicked mansion ruled by those illagers. Trust me, if you cherish your existence, stay as far away as possible from that cursed joint.",
"athletic.dialogue.chat.fail/16": "Are you done talking? I have better things to do, like running laps around you in circles.",
"athletic.dialogue.location.mansion/2": "So, there\u0027s this massive mansion over yonder at %2$s, and guess who\u0027s the proud owner? The dreaded illagers, of course! Now, I don\u0027t mean to alarm you, but if you ask me, it wouldn\u0027t hurt if we relocated the entire village. You know, just to be on the safe side...",
"athletic.dialogue.chat.fail/19": "I\u0027d rather sprint a marathon than waste my time conversing with you.",
"athletic.dialogue.chat.fail/18": "Do you even lift, bro? I doubt anyone will even notice if you stop blabbering for good.",
"athletic.dialogue.main.morning/9": "What a glorious morning for a workout! Let\u0027s make every rep count!",
"athletic.dialogue.main.morning/8": "Rise and shine, sleepy athlete! Time to get those endorphins flowing!",
"athletic.dialogue.location.village_savanna/2": "Hear me out, adventurer! Head to the savanna at %2$s and you\u0027ll stumble upon another village. And let me tell you, those folks are not only nice, they\u0027re as fit as a fiddle too! They\u0027ll outrun you in a heartbeat.",
"athletic.dialogue.location.village_savanna/1": "Wow, you won\u0027t believe it! There\u0027s another village at %2$s and boy, is it scorching hot out there! It\u0027s like walking on coals, I tell ya.",
"athletic.dialogue.chat.fail/20": "Are you finally done yapping my ear off?",
"athletic.dialogue.greet.monarch/1": "Hail, oh mighty ruler!",
"athletic.dialogue.hire/3": "Fantastic! Prepare yourself for a jaw-dropping experience. Once you\u0027ve got those emeralds in hand, I\u0027ll be at your beck and call, ready to impress you with my athletic skills!",
"athletic.dialogue.chat.fail/21": "Wait, you actually think the earth is round? Seriously? No straight edges? Can\u0027t believe you bought into that nonsense!",
"athletic.dialogue.main.morning/1": "Good morning, let\u0027s conquer the day!",
"athletic.dialogue.joke.animal.failed/5": "Hey, hey! Lay off the cow\u0027s eyebrows, will ya? Making jokes like that is just uncalled for!",
"athletic.dialogue.flirt.fail/1": "You think you can handle me? Show me what you\u0027ve got.",
"athletic.dialogue.flirt.fail/2": "Seriously? You tried that line with the blacksmith last week. Nice try, though.",
"athletic.dialogue.main.morning/3": "Still feeling a bit sluggish, huh? Don\u0027t worry, we\u0027ll wake up those muscles!",
"athletic.dialogue.joke.animal.failed/3": "Seriously now, don\u0027t you dare talk about my pig in such a disrespectful manner!",
"athletic.dialogue.flirt.fail/3": "Hahaha! You really think you stand a chance? Keep dreaming, buddy.",
"athletic.dialogue.main.morning/2": "Rise and grind, my friend! Ready to break a sweat?",
"athletic.dialogue.joke.animal.failed/4": "Ugh, that\u0027s just a new low, even for you.",
"athletic.dialogue.flirt.fail/4": "Is that the best you\u0027ve got? I\u0027ve seen better from a snail.",
"athletic.dialogue.main.morning/5": "Woah, looks like someone partied hard last night. Time to sweat it out!",
"athletic.dialogue.joke.animal.failed/1": "Come on, let\u0027s keep it serious. Joking about that is just not my style.",
"athletic.dialogue.flirt.fail/5": "Oh please, even a creeper has more game than you. Give up already.",
"athletic.dialogue.joke.animal.failed/2": "Oh, that sheep! I can\u0027t even fathom how unfunny that is!",
"athletic.dialogue.flirt.fail/6": "Nope, not happening. You\u0027re in way over your head, my friend.",
"athletic.dialogue.main.morning/7": "Did you get those gains in your sleep? You\u0027re looking pumped!",
"athletic.dialogue.greet.monarch/2": "Greetings, supreme leader!",
"athletic.dialogue.first.question/3": "By the muscles of Heracles! Art thou a true hero of the realm? Pray enlighten me, how didst thou navigate thy way to this sanctuary?",
"athletic.dialogue.flirt.fail/7": "That look won\u0027t work on me, and don\u0027t you dare utter those words again.",
"athletic.dialogue.main.morning/6": "Wakey wakey, champ! Get your game face on, we\u0027re in for an action-packed day!",
"athletic.dialogue.first.question/2": "Ah, a fresh challenger appears! Pray tell, what daring exploits have led you to venture into our humble abode?",
"athletic.dialogue.location.swamp_hut/1": "Whoa, dude! You gotta steer clear of the swamp at %2$s. It\u0027s like, totally crawling with that wicked witch. I mean, seriously, you don\u0027t wanna mess with that place!",
"athletic.dialogue.first.question/1": "Greetings, wanderer! What quest hath thou embarked upon, to grace our village with thy presence?",
"athletic.dialogue.chat.plains/8": "The sunrise in the plains is a sight to behold! You should come join me for a morning workout session sometime.",
"athletic.dialogue.location.swamp_hut/2": "Bro, trust me, you don\u0027t wanna go near %2$s. There\u0027s this gnarly hut owned by a witch, and let me tell you, it\u0027s nothing but bad vibes. I\u0027d suggest finding a different path, man.",
"athletic.dialogue.kiss.success/6": "%1$s, your smooches could win gold in the Olympic Games! *giggles*",
"athletic.dialogue.stay.repeat/1": "Dude, seriously? I just answered that question like two minutes ago.",
"athletic.dialogue.stay.repeat/2": "Seriously, bro? You literally just asked me the same thing. Pay attention, man.",
"athletic.dialogue.kiss.success/4": "Mmm! Your kisses are like an energy drink for my soul.",
"athletic.dialogue.main.night/10": "You seriously need some shut-eye. Tomorrow\u0027s gonna be a real marathon for you.",
"athletic.dialogue.kiss.success/5": "Oh! You\u0027re the MVP of kisses, %1$s.",
"athletic.dialogue.first.spent_night.success/3": "Need a cozy bed and a hearty meal? Our inn is the ultimate destination for rejuvenation!",
"athletic.dialogue.chat.plains/1": "Who needs other biomes when you\u0027ve got these plains? I should start sprinting through them one day, just to mix things up...",
"athletic.dialogue.first.spent_night.success/1": "Our inn is top-notch, perfect for a weary traveler like you.",
"athletic.dialogue.chat.plains/3": "When the sun sets and the night falls, the plains transform into a breathtaking spectacle. It\u0027s like a stadium for nature\u0027s athletes!",
"athletic.dialogue.rock_paper_scissor.loose.scissor/1": "Scissors thought they could beat my rock? Think again! I\u0027m the ruler of this game!",
"athletic.dialogue.first.spent_night.success/2": "Looking for a place to recharge those tired muscles? Look no further than our incredible inn!",
"athletic.dialogue.chat.plains/2": "The plains may not be as intense as some other biomes, but there\u0027s a certain tranquility to them that I wouldn\u0027t trade for anything.",
"athletic.dialogue.chat.plains/5": "The air here is so crisp and invigorating! The taiga can\u0027t even compete with the refreshing breeze of these plains.",
"athletic.dialogue.chat.plains/4": "Sometimes, I just lie down and stargaze in the plains. It\u0027s like watching the best acrobats perform in the sky.",
"athletic.dialogue.chat.plains/7": "This weather takes me back to my childhood, when I used to sprint around the fields and collect wild flowers. I was always the fastest!",
"athletic.dialogue.chat.plains/6": "Sure, the plains may seem plain, but sometimes simplicity is the ultimate power move!",
"athletic.dialogue.greet.success/5": "Radical, man! Good to know it!",
"athletic.dialogue.greet.success/2": "Doing good? That\u0027s absolutely fantastic!",
"athletic.dialogue.greet.success/1": "Awesome to hear, dude!",
"athletic.dialogue.greet.success/4": "So stoked to hear that, bro!",
"athletic.dialogue.greet.success/3": "Ecstatic to hear it, man!",
"athletic.dialogue.location.monument/2": "Dude, I\u0027ve heard some sick stories about these ancient ruins underwater at %2$s. If you\u0027re up for an adrenaline rush and some serious loot, maybe you should dive in. Just be prepared for a wild ride, man. Those ruins aren\u0027t for the faint of heart.",
"athletic.dialogue.location.monument/1": "Yo, listen up! There\u0027s a gnarly sunken castle at %2$s, but watch out for those crazy sea monsters. They ain\u0027t gonna go easy on ya, so better stay away.",
"athletic.dialogue.location.village_taiga/2": "You\u0027ve gotta check out %2$s! There\u0027s this awesome village tucked away in the depths of the taiga biome. Trust me, it\u0027s definitely worth the journey.",
"athletic.dialogue.location.village_taiga/1": "Hey there, if you head over to %2$s, you\u0027ll stumble upon a super cool village right in the heart of the taiga biome.",
"athletic.dialogue.story.fail/1": "*Ahem* Let me just flex my biceps for a moment, and trust me, you wouldn\u0027t want to mess with my mother.",
"athletic.dialogue.story.fail/3": "I don\u0027t get it... and that\u0027s saying something, because I can do a triple backflip off a cliff without breaking a sweat.",
"athletic.dialogue.story.fail/2": "This is why the village can\u0027t keep up with me. I mean, come on, I\u0027m like the Usain Bolt of Minecraft!",
"athletic.dialogue.story.fail/5": "How could you kill a poor sheep?! I mean, I outrun wolves for fun, but you? You\u0027re just heartless.",
"athletic.dialogue.story.fail/4": "You\u0027re terrible! Creepers have feelings too, you know? Maybe you should jog a few laps around the village and think about that.",
"athletic.dialogue.story.fail/7": "How was that worth my time? I could have scaled Mount Everest and back in the time it took you to fail so miserably.",
"athletic.dialogue.hug.fail/7": "Oh, um... thanks, I guess?",
"athletic.dialogue.story.fail/9": "You\u0027re crazy, and not in a good way... unlike me, the daredevil extraordinaire who leaps from treetops without a second thought.",
"athletic.dialogue.story.fail/8": "Yawn! How boring. I could run a marathon, build a skyscraper, and still have time to spare before your story of failure finishes.",
"athletic.dialogue.hug.fail/5": "Honestly, I can\u0027t bring myself to hug you after that embarrassing display.",
"athletic.dialogue.hug.fail/6": "Back off, dude! Your sweat is repulsive!",
"athletic.dialogue.joke.monster.success/2": "Can you believe it? That zombie actually thought it could take me on with a shovel! Hahaha!",
"athletic.dialogue.joke.monster.success/1": "Haha! That Skelly never stood a chance against me!",
"athletic.dialogue.joke.monster.success/4": "Whoa! You managed to make a skeleton kill a creeper? That\u0027s next-level athleticism, haha!!",
"athletic.dialogue.joke.monster.success/3": "I totally dominated that spider! It never had a chance against my skills, haha!",
"athletic.dialogue.joke.monster.success/5": "Hahah! Cave spiders must be the dimmest creatures in Minecraft if they fall for my moves like that!",
"athletic.dialogue.rock_paper_scissor.rock/1": "Boom! Rock it is, baby! Nothing can stop this rock-solid power!",
"athletic.dialogue.joke.creative.success/1": "*Laughs* That\u0027s hysterical!",
"athletic.dialogue.joke.creative.success/2": "That\u0027s hilarious!",
"athletic.dialogue.joke.creative.success/3": "That\u0027s absolutely brilliant!",
"athletic.dialogue.hug.fail/3": "Huh, what\u0027s the deal?",
"athletic.dialogue.hug.fail/4": "Are you kidding? I remember when you tripped during the marathon!",
"athletic.dialogue.hug.fail/1": "You\u0027re all sweaty and dirty!",
"athletic.dialogue.rumors.failed/1": "Well, well, well, looks like my rumor radar is showing zero activity. No news to report, sorry.",
"athletic.dialogue.hug.fail/2": "Pass, bro.",
"athletic.dialogue.joke.creative.success/4": "You\u0027re giving %Supporter% a run for their money with that joke!",
"athletic.dialogue.joke.creative.success/5": "Hahaha! You\u0027re a riot! Have you ever considered a career in stand-up comedy?",
"athletic.dialogue.joke.creative.success/6": "BAHAHHA! That joke is pure gold! I haven\u0027t laughed this hard in ages!",
"athletic.dialogue.joke.creative.success/7": "Teehee! You\u0027re definitely funnier than Ash, and that\u0027s saying something!",
"athletic.dialogue.joke.creative.success/8": "Ahah! That\u0027s genuinely amusing! You\u0027ve got a knack for humor, my friend!",
"athletic.dialogue.location.village_plains/2": "Get ready to explore deeper into the plain at %2$s and discover yet another fantastic village!",
"athletic.dialogue.story.exploring.fail/2": "Impressive. Be careful not to strain your muscles with that edge, sporty fellow.",
"athletic.dialogue.story.exploring.fail/3": "Trying to keep up with you while exploring is like attempting to sprint a marathon with a record-breaking athlete. It\u0027s exhausting and I\u0027m definitely out of my league.",
"athletic.dialogue.location.igloo/3": "So, get this, there\u0027s this abandoned ice palace at %2$s. I\u0027m talking about a full-on igloo extravaganza! It\u0027s been empty for ages, but let me tell you, it\u0027s the ultimate training ground for the most hardcore athletes. You can slide down those slippery slopes, master the art of snowball dodging, and have the ultimate winter sports experience!",
"athletic.dialogue.location.igloo/2": "Hey, guess what? I found this abandoned igloo at %2$s, and let me tell you, it\u0027s like a hidden treasure for all the adventure-seeking athletes out there. I mean, who needs haunted houses when you can have an adrenaline-pumping igloo? You can sprint through those icy corridors and do some serious ghost-busting workouts!",
"athletic.dialogue.location.village_plains/1": "Wow, there\u0027s another fabulous village over there at %2$s!",
"athletic.dialogue.location.ancient_city/0": "Yo, dude! I totally caught some bizarre vibes coming from %2$s, like super deep underground.",
"athletic.dialogue.location.ancient_city/1": "Bro, I swear there\u0027s some serious hidden treasure or something way beneath the surface at %2$s.",
"athletic.dialogue.location.ancient_city/3": "You won\u0027t believe this, but the rumors are true, man! %2$s is like this ancient city, completely obscured from sight. Maybe it\u0027s tucked away underground or something?",
"athletic.dialogue.location.failed/1": "Nah, haven\u0027t heard a whisper about any hotspots around here.",
"athletic.dialogue.location.failed/2": "Sorry, mate, but I haven\u0027t come across any epic locales worth your time.",
"athletic.dialogue.location.failed/3": "Trust me, there\u0027s no thrilling hideouts or ancient treasures to discover. We villagers have better things to do than wander around dangerous ruins like you thrill-seekers.",
"athletic.dialogue.chat.desert/4": "Ah, nighttime in the desert is simply breathtaking! The cooler air makes stargazing an absolute delight.",
"athletic.dialogue.chat.desert/5": "Oh boy, today\u0027s sun is no joke! I\u0027m practically sweating buckets here, but it won\u0027t slow me down!",
"athletic.dialogue.chat.desert/6": "Whoa, this sun is really testing my endurance today! I better stay hydrated and keep my cool.",
"athletic.dialogue.chat.desert/7": "Have you come across any elusive rabbits in this vast desert? They\u0027re like speedy sprinters out here!",
"athletic.dialogue.chat.desert/8": "Ugh, dealing with those husks is such a hassle! They knock the energy right out of you, making me even more famished!",
"athletic.dialogue.chat.desert/9": "Ouch! Got pricked by a cactus the other day. Note to self",
"athletic.dialogue.kiss.slap/2": "Give it another shot, and the next hit will be unforgettable!",
"athletic.dialogue.kiss.slap/1": "Are you kidding me right now?",
"athletic.dialogue.story.exploring.fail/1": "Your tales are growing stale.",
"athletic.dialogue.chat.desert/1": "Wow, the desert heat is intense, but hey, at least we never have to deal with freezing winters!",
"athletic.dialogue.chat.desert/2": "This desert climate keeps us warm all year long, perfect for an athletic adventurer like me!",
"athletic.dialogue.chat.desert/3": "Whew, it\u0027s scorching hot in this desert, but I embrace it! It\u0027s like a constant workout under the sun!",
"athletic.dialogue.kiss.fail/5": "Well, thanks for the effort, I guess?",
"athletic.dialogue.chat.fail/2": "I don\u0027t believe it exploded on its own. Only someone with the agility of a parkour master could come up with such a ridiculous excuse.",
"athletic.dialogue.location.pyramid/1": "Hey, have you seen that epic pyramid over at %2$s? It\u0027s like a challenge waiting to be conquered!",
"athletic.dialogue.kiss.fail/6": "Get off me! I need a cool down, not a wrestling match.",
"athletic.dialogue.chat.fail/1": "Did you seriously just say that? Wow, you must be as fast as a sprinting ocelot to come up with such nonsense.",
"athletic.dialogue.location.pyramid/3": "So, word on the street is that %2$s is home to a seriously intense pyramid. I heard this legendary adventurer went in there ages ago, but never came out. You better bring your A-game and conquer that place!",
"athletic.dialogue.location.pyramid/2": "Rumor has it, there\u0027s this mind-blowing pyramid at %2$s. I bet you could show off your mad athletic skills by exploring it!",
"athletic.dialogue.kiss.fail/1": "Not if the whole world is watching, my friend.",
"athletic.dialogue.kiss.fail/2": "Is that your idea of a kiss? I\u0027ve seen better moves on the field!",
"athletic.dialogue.location.ruined_portal_desert/1": "Talk about devastation! You gotta see it to believe it. There\u0027s a demolished portal at %2$s, just chilling in the desert like a professional athlete who lost their game.",
"athletic.dialogue.kiss.fail/3": "Ash\u0027s kisses are on a whole other level compared to that weak attempt of yours.",
"athletic.dialogue.chat.success/20": "You know what\u0027s my ultimate food fantasy? Cheese, dripping with melty goodness and giving me a massive energy boost!",
"athletic.dialogue.kiss.fail/4": "Let me give you some advice - two words",
"athletic.dialogue.chat.fail/9": "Huh? Did you say something? Sorry, I didn\u0027t care to listen. My focus is as sharp as an arrow hitting its target, and your words are like background noise.",
"athletic.dialogue.chat.fail/8": "Why are you talking to me again? Can\u0027t you see I\u0027m busy practicing my sprinting technique? Your presence is as bothersome as a swarm of bees.",
"athletic.dialogue.chat.fail/7": "That is such a dumb thing to talk about. I mean, who even cares about your mindless chatter? You\u0027re as slow as a snail.",
"athletic.dialogue.chat.success/19": "I\u0027ve been dying to hit up the other village nearby. I\u0027ve got some friends there who are just as crazy fit as me.",
"athletic.dialogue.chat.fail/6": "Ew. Go away, you dress like you\u0027re from the past. Seriously, your sense of style is as outdated as an ancient ruin.",
"athletic.dialogue.chat.fail/5": "You should be thrown in a dungeon! Let\u0027s see if you can escape like a fox, using all your agility and cunning.",
"athletic.dialogue.chat.success/17": "Ah, the good ol\u0027 days of my childhood. Endless adventures and epic playtimes. I miss them big time.",
"athletic.dialogue.chat.fail/4": "Show off. You must think you\u0027re as nimble as an acrobat, constantly trying to steal the spotlight.",
"athletic.dialogue.chat.success/18": "It\u0027s been ages since I caught up with my parents. I need to make time for a power visit soon.",
"athletic.dialogue.chat.fail/3": "You know, you\u0027re not that cool. I\u0027ve seen villagers who can jump higher than you without even trying.",
"athletic.dialogue.location.shipwreck_beached/2": "Hey, listen up! If you head over to %2$s, there\u0027s this epic ship that got totally wrecked on the shore. I can\u0027t help but wonder how it got there, you know? It\u0027s a total mystery, bro!",
"athletic.dialogue.location.shipwreck_beached/1": "Woah, dude! I stumbled upon a totally wrecked ship at %2$s, right on the beach! It\u0027s, like, impossible to miss, man!",
"athletic.dialogue.chat.success/15": "So, I\u0027m totally ready to start a family. Just need to find a partner who can keep up with my insane athleticism.",
"athletic.dialogue.chat.success/16": "Sometimes, I wonder what life would be like if I had chosen the other village. Probably a nonstop adrenaline rush!",
"athletic.dialogue.chat.success/13": "I\u0027ve been thinking of adopting a stray cat lately, but my insane fitness routine is keeping me too busy.",
"athletic.dialogue.chat.success/14": "I\u0027m itching to give my house a makeover, but my laziness is putting up a tough fight.",
"athletic.dialogue.story.wither.success/2": "You\u0027ve conquered the almighty Wither?! Wow! That\u0027s mind-blowing!",
"athletic.dialogue.story.wither.success/1": "No way! I\u0027ve heard the Wither wreaks havoc like no other!",
"athletic.dialogue.chat.success/12": "Have you heard the wild story about %Supporter%? Trust me, it\u0027s mind-blowing.",
"athletic.dialogue.chat.success/10": "Seriously, what\u0027s the deal with %Supporter%? They vanished from here ages ago. Probably off on some crazy adventure.",
"athletic.dialogue.story.enderdragon.success/2": "Good gracious! Have you truly vanquished the ferocious dragon of lore?! The entire village will chant your heroic tale for centuries!",
"athletic.dialogue.story.enderdragon.success/1": "Unbelievable! And did you snatch the dragon egg while conquering the beast?",
"athletic.dialogue.rock_paper_scissor.loose.paper/1": "Watch out, I\u0027m going all in with scissors! Get ready to be crushed!",
"athletic.dialogue.location.village_desert/1": "Oh, you won\u0027t believe it! There\u0027s this incredible village smack dab in the middle of the scorching desert over at %2$s! Can you imagine? It\u0027s like an oasis of awesomeness in the blistering heat!",
"athletic.dialogue.main.morning/10": "Taking it slow today, huh? No worries, recovery is just as important as the grind!",
"athletic.dialogue.main.morning/12": "Well-rested and ready to conquer new personal records today. The sky\u0027s the limit!",
"athletic.dialogue.greet.fail/2": "Well, that\u0027s underwhelming.",
"athletic.dialogue.main.morning/11": "My schedule is packed with intense training sessions today, I\u0027m already feeling the burn!",
"athletic.dialogue.greet.fail/3": "Seriously? I was expecting more excitement.",
"athletic.dialogue.greet.fail/1": "Okay then, I guess I\u0027ll just move on.",
"athletic.dialogue.greet.fail/4": "Oh... I was hoping for something more thrilling.",
"athletic.dialogue.greet.fail/5": "Meh, that\u0027s not exactly what I had in mind.",
"athletic.dialogue.location.jungle_pyramid/2": "Hey, you daring adventurer! Heard about the ancient ruins at %2$s in the jungle? It\u0027s like an obstacle course on steroids! If you\u0027re up for a heart-pounding adventure, go check it out. But seriously, watch your step or you might end up as trap fodder. Only the truly athletic can conquer it!",
"athletic.dialogue.location.jungle_pyramid/1": "You won\u0027t believe the insane temple hidden at %2$s in the jungle! It\u0027s an adrenaline-pumping challenge that\u0027ll test your skills to the max. Just a word of advice, though",
"athletic.dialogue.location.ruined_portal/1": "Yo, check out the wreckage at %2$s! It\u0027s like someone dropped a Nether bomb on it. Total chaos, man.",
"athletic.dialogue.location.ruined_portal/2": "Dude, if you\u0027re up for an adventure, head over to %2$s. There\u0027s this gnarly ruined nether portal that gives off major creepy vibes. But don\u0027t worry, it\u0027s totally safe... I think. Just watch your step around the scorching magma, bro.",
"athletic.dialogue.location.ruined_portal/3": "Hey, if you\u0027re feeling brave, you gotta go to %2$s. There\u0027s this ancient ruin that used to be a nether portal, and let me tell you, it\u0027s got a reputation. The local cleric claims there might be some sick treasure hidden there, but nobody\u0027s got the guts to go near that place. Can you blame \u0027em?",
"athletic.dialogue.procreate_engaged/2": "I\u0027m not keen on creating a whole new generation if we haven\u0027t even given our all for each other.",
"athletic.dialogue.procreate_engaged/1": "I\u0027ll be at the top of my game once we\u0027re officially wedded.",
"athletic.dialogue.story.wither.fail/1": "No way! I\u0027m not buying it.",
"athletic.dialogue.story.wither.fail/2": "Seriously? You seem way too intact for that to be legit.",
"athletic.dialogue.chat.success/1": "Oh man, cookies and milk are like the ultimate power snack!",
"athletic.dialogue.location.igloo/1": "You won\u0027t believe what I stumbled upon at %2$s! An igloo made completely out of snow. Can you imagine living in that freezing place? Brrr! But hey, I guess it\u0027s perfect for those who want an extreme winter workout!",
"athletic.dialogue.chat.taiga/8": "Rain in the taiga? It\u0027s a refreshing challenge, testing my endurance and bringing tranquility to my athletic spirit.",
"athletic.dialogue.chat.taiga/7": "Those sweet berry bushes, a delicious challenge! A few pricks won\u0027t keep me from their juicy rewards.",
"athletic.dialogue.chat.success/6": "Guess who I spotted the other day? %Supporter% rocking a set of diamond armor, like a boss!",
"athletic.dialogue.chat.success/7": "My buddy %Supporter% dropped a bombshell on me. They scored an entire chest full of diamonds yesterday!",
"athletic.dialogue.chat.success/8": "Isn\u0027t the weather totally amazing? I\u0027ve been crushing my outdoor workouts in this sunshine.",
"athletic.dialogue.chat.success/9": "I\u0027ve lived here forever, and these spiders and goblins don\u0027t even faze me. I\u0027m a beast!",
"athletic.dialogue.chat.success/2": "You know what? The weather is perfect for a hardcore workout!",
"athletic.dialogue.chat.success/3": "I\u0027m doing great, just brushed off that toe injury like a champ.",
"athletic.dialogue.chat.success/4": "Forget apples, I chow down on protein bars to stay zombie-proof!",
"athletic.dialogue.chat.success/5": "My ultimate ambition is to build my own village, but I need to get off this couch first.",
"athletic.dialogue.chat.taiga/6": "Inhaling the crisp taiga air rejuvenates my very soul, fuelling my athletic fire.",
"athletic.dialogue.chat.taiga/5": "Wolves in the taiga? More like loyal companions. They respect our abundance of food and join us on our athletic endeavors.",
"athletic.dialogue.chat.taiga/4": "Foxes, my partners in mischief! I treat them to sweet berries, and together we conquer the taiga forests.",
"athletic.dialogue.chat.taiga/3": "Taiga forests, the ultimate adventure zone! I snack on those juicy berries to fuel my athletic prowess.",
"athletic.dialogue.chat.taiga/2": "Cold? Ha! The taiga biome is my training ground, pushing me to my limits. Wouldn\u0027t trade it for the world!",
"athletic.dialogue.chat.taiga/1": "The woods are my playground! I gather resources, chop firewood, and hunt like a champion.",
"athletic.dialogue.stay.fail/1": "Nope, not my thing. I\u0027m all about the thrill of adventure!",
"athletic.dialogue.stay.fail/3": "This village is quaint, but I\u0027m cut from a different cloth. I crave the excitement and adrenaline of being a true adventurer!",
"athletic.dialogue.stay.fail/2": "Appreciate the offer, but my heart yearns for the wilderness. I thrive on exploration and pushing my limits!",
"athletic.dialogue.stay.no_space/1": "Wow, this village is bursting at the seams!",
"athletic.dialogue.main.evening/1": "Hey there! How\u0027s the evening treating you?",
"athletic.dialogue.stay.no_space/2": "I\u0027d totally love to stick around, but there ain\u0027t a single bed to spare.",
"athletic.dialogue.main.evening/2": "Can you believe how quickly the day slipped away? What adventures did you have?",
"athletic.dialogue.main.evening/3": "Another day of conquering challenges, am I right, my fellow warrior?",
"athletic.dialogue.story.success/9": "You\u0027ve got to swing by later! I\u0027m dying to hear more about your adventures.",
"athletic.dialogue.main.evening/8": "I better retreat to my sanctuary soon. Wouldn\u0027t want any creeper encounters tonight!",
"athletic.dialogue.main.evening/9": "Yo, I just bumped into the butcher, grabbing dinner essentials. Catch up with you later, mate!",
"athletic.dialogue.rock_paper_scissor.win.scissor/1": "They say agility conquers all, and my scissors just proved it! Victory dance time for this athletic dynamo!",
"athletic.dialogue.first.generic/6": "Greetings, brave soul! Welcome to our village, where the thrill-seekers are always welcomed with open arms.",
"athletic.dialogue.story.success/5": "I was actually in the vicinity yesterday, it\u0027s crazy how I didn\u0027t catch wind of this already.",
"athletic.dialogue.main.evening/4": "Time flies when you\u0027re on a mission! So much to accomplish, so little time!",
"athletic.dialogue.story.success/6": "Haha! Classic %Supporter%! Always pulling off incredible feats.",
"athletic.dialogue.main.evening/5": "I\u0027m thinking of making a dash back home. Gotta refuel and prepare a mighty feast!",
"athletic.dialogue.story.success/7": "I must have heard the Legend of %Supporter% a gazillion times. Entertain me with it once more!",
"athletic.dialogue.main.evening/6": "I didn\u0027t make the most of my day, you know? I was too busy slacking off.",
"athletic.dialogue.story.success/8": "Ah, so that\u0027s the secret behind stumbling upon your first diamond? Fascinating!",
"athletic.dialogue.main.evening/7": "My morning was a real battleground. I might just crash for a quick power nap.",
"athletic.dialogue.first.generic/2": "Well, well, well, look who decided to join the action-packed village. Welcome!",
"athletic.dialogue.story.success/1": "No way! That\u0027s absolutely insane!",
"athletic.dialogue.first.generic/3": "Well, well, what do we have here? A fresh face ready to tackle the challenges of our village!",
"athletic.dialogue.story.success/2": "If only I had the guts to go head-to-head with a creeper like that.",
"athletic.dialogue.rumors.lore/6": "Have you heard the legends of the ancient builders? They were like the marathon runners of the Overworld, leaving behind a trail of ruins and temples that still fascinate us to this day. It\u0027s like they were on a never-ending race to create architectural wonders!",
"athletic.dialogue.first.generic/4": "Prepare for the adventure of a lifetime, stranger! Welcome to our village, where the strong thrive.",
"athletic.dialogue.story.success/3": "Wow, that story was epic! Did you come up with it yourself?",
"athletic.dialogue.rumors.lore/5": "You know, there used to be this incredible race of builders, but they vanished into thin air. Poof! Now, all that\u0027s left are the crumbling ruins of their once majestic structures. It\u0027s like they were sprinting towards greatness and then vanished in a puff of smoke.",
"athletic.dialogue.first.generic/5": "It\u0027s been ages since we\u0027ve had a newcomer with some true athletic spirit. Buckle up and enjoy the ride!",
"athletic.dialogue.story.success/4": "Hold on, all of that happened just yesterday? Unbelievable!",
"athletic.dialogue.rumors.lore/4": "You won\u0027t find a more dedicated athlete than MerlinWolfGames. The guy went ahead and constructed an awe-inspiring temple solely devoted to Sirben. Now that\u0027s what I call commitment to the game!",
"athletic.dialogue.rumors.lore/3": "So, get this",
"athletic.dialogue.rumors.lore/2": "Can you believe it? Those pesky Cyberdemons thought they could invade our peaceful realm. But fear not, Sirben and the mighty Luke swooped in and put an end to their shenanigans. Talk about an epic showdown!",
"athletic.dialogue.rumors.lore/1": "You won\u0027t believe it, but Jax\u0027s followers are still going strong. However, the cult of Sirben is gaining momentum, thanks to the athletic prophets MerlinWolfGames and Crow shouting his praises from the mountaintops!",
"athletic.dialogue.first.generic/1": "Hey there, newcomer! Ready to test your skills in this village?",
"athletic.dialogue.joke.monster.failed/5": "I\u0027ve heard so many jokes about silverfish ambushing people on the toilet, it\u0027s like they\u0027re trying to challenge my agility! But don\u0027t worry, I\u0027m always one step ahead.",
"athletic.dialogue.joke.monster.failed/4": "Hahaha, an enderman falling into water? That\u0027s like watching a snail race against a cheetah!",
"athletic.dialogue.joke.monster.failed/3": "You know, zombies and skeletons were once humans, just like us. But I guess they couldn\u0027t keep up with my athletic skills.",
"athletic.dialogue.joke.monster.failed/2": "Seriously, who even has time to joke about creepers exploding? I\u0027m too busy running laps!",
"athletic.dialogue.joke.monster.failed/1": "Can you believe it? Those skeletons think they can outdo me in a race! Ha!",
"athletic.dialogue.location.ruined_portal_mountain/1": "Brace yourselves for a jaw-dropping sight! I recently stumbled upon a mountainous disaster - a portal that\u0027s been reduced to rubble. Swing by %2$s to witness this heartbreaking scene. It\u0027s quite the spectacle!",
"athletic.dialogue.flirt.slap/2": "Is this the best you\u0027ve got? I\u0027ve seen Endermen flirt better!",
"athletic.dialogue.flirt.slap/1": "Hey, watch where you\u0027re going!",
"athletic.dialogue.rock_paper_scissor.loose.rock/1": "Witness my impeccable strategy as I unveil paper, securing yet another win!",
"athletic.dialogue.first.exploring/1": "This ain\u0027t no fancy place, but you can stick around if you play by the rules, buddy.",
"athletic.dialogue.first.exploring/2": "Follow the rules, pal, and you can call this joint home.",
"athletic.dialogue.first.exploring/3": "Listen up, traveler. Keep it classy and you\u0027re welcome to hang around.",
"athletic.dialogue.greet.mayor/1": "Hey there, Mayor! Hope you\u0027re having a fantastic day!",
"athletic.dialogue.greet.mayor/2": "Catch you later, Mayor! Make it a great one, full of energy and success!",
"athletic.dialogue.location.pillager_outpost/1": "Oh, you won\u0027t believe it! There\u0027s a bunch of Pillagers flexing their muscles at %2$s. They\u0027ve set up an outpost right next to us, like they own the place. But hey, I\u0027m not worried, I can outrun them with my lightning-fast speed!",
"athletic.dialogue.joke.animal.success/4": "That\u0027s just plain ridiculous, but hey, I\u0027m all about it!",
"athletic.dialogue.rock_paper_scissor.paper/1": "Witness the superiority of my paper move! Victory is assured!",
"athletic.dialogue.location.pillager_outpost/2": "Listen up, fellow adventurers! There\u0027s this badass outpost run by those pesky Pillagers at %2$s. They think they can intimidate us, but little do they know, I\u0027m the ultimate athlete around here. If you dare go near, watch out for their arrows, but don\u0027t worry, I can dodge them like a pro!",
"athletic.dialogue.joke.animal.success/3": "Oh my gosh, that\u0027s a scream! Who knew chickens had those kind of skills?",
"athletic.dialogue.joke.animal.success/5": "Thank goodness cows can produce milk for days on end! It\u0027s like they\u0027ve got an endless supply!",
"athletic.dialogue.joke.animal.success/2": "And boom, the wolf falls head over heels for the sheep!",
"athletic.dialogue.joke.animal.success/1": "It\u0027s a bummer the sheep lost its wool, but man, what a riot!",
"athletic.dialogue.main.night/9": "I\u0027m craving the comfort of my cozy bed like a marathon runner craves water.",
"athletic.dialogue.story.nether.success/2": "Dude, you\u0027re like a true survivor in that hellish underworld. Mad respect.",
"athletic.dialogue.main.night/8": "I\u0027m feeling pretty beat. I guess it\u0027s been a demanding day. I should probably dial it down tomorrow.",
"athletic.dialogue.story.nether.success/1": "Man, it\u0027s scorching in there, huh?!",
"athletic.dialogue.main.night/5": "The guards make the village feel safer, but the nighttime vibes are exhilarating, don\u0027t you think?",
"athletic.dialogue.main.night/4": "Don\u0027t venture too far from the village. We wouldn\u0027t want you to end up as monster bait, would we?",
"athletic.dialogue.story.nether.success/5": "Yo, have you ever come across a Zombified Piglin? Those things are gnarly!",
"athletic.dialogue.main.night/7": "Daytime is for the mundane, but the night is when the true athletes like us shine.",
"athletic.dialogue.main.night/6": "The darkness has its own energy, it\u0027s when I feel most alive, ready to conquer the night.",
"athletic.dialogue.main/3": "Hey there, buddy! Looking all energized today!",
"athletic.dialogue.main.night/1": "*yawn* Are you seriously still awake?",
"athletic.dialogue.main/2": "Yo! How\u0027s it going, champ?",
"athletic.dialogue.main/5": "Feeling pumped up today, huh?",
"athletic.dialogue.main.night/3": "Nighttime is the perfect playground for the active souls like us, right?",
"athletic.dialogue.main/4": "Any thrilling adventures lined up for you today?",
"athletic.dialogue.main.night/2": "Burning the midnight oil, huh?",
"athletic.dialogue.rock_paper_scissor.win.paper/1": "Man, rock is no match for my lightning-fast reflexes! I always dominate with my paper strategy.",
"athletic.dialogue.main/1": "Well, well, well! Look who decided to show up!",
"athletic.dialogue.main/7": "Dude, you won\u0027t believe what happened! I was out jogging with %supporter%, and out of nowhere, a zombie comes lunging at us! But don\u0027t worry, %supporter% handled it like a pro. Speaking of which, guess who I spotted in town today? Zombie lookalike %supporter%!",
"athletic.dialogue.main/6": "Yo, %1$s! What\u0027s the latest buzz?",
"athletic.dialogue.location.pillager_outpost/3": "Get this, my friend! If you\u0027re up for a challenge, head over to %2$s and you\u0027ll stumble upon a Pillager outpost. Those muscle-bound ruffians think they\u0027re tough, but they\u0027re no match for my supreme athletic skills. Defeat them and claim their precious loot, and the whole village will be forever grateful for your heroic act!"
}

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{
"athletic.dialogue.first.settling/4": "那么,你已经决定留下来了吗?很棒的决定,我的朋友!",
"athletic.dialogue.first.settling/3": "很高兴这里又多了一个强有力的臂膀!",
"athletic.dialogue.first.settling/2": "嘿,新朋友!快进我们村子吧!",
"athletic.dialogue.rock_paper_scissor.win.rock/1": "繁荣!我的石头毁掉了你可怜的剪刀!臣服于我无与伦比的投掷力量!",
"athletic.dialogue.first.settling/1": "在这个小村庄里发现另一个灵魂真是太棒了!",
"athletic.dialogue.location.village_snowy/1": "伙计,%2$s 那边有一个生病的村庄,但要准备好把你的面包冻掉。这就像一次北极探险,兄弟!",
"athletic.dialogue.location.village_snowy/2": "哟,快看,在雪原的 %2$s 处有一个邪恶的村庄。那里的人们很酷,但是天哪,那可是一个寒冷的天堂!一定要裹起来,我的朋友!",
"athletic.dialogue.stay.success/1": "谢谢,这个村庄对我来说完全是一个触地!",
"athletic.dialogue.stay.success/2": "太棒了,我非常高兴能留在这个村庄!",
"athletic.dialogue.story.nether.fail/4": "噗,看看你。我的朋友,你还没有达到足以应对下界的程度。",
"athletic.dialogue.apologize.success/1": "不用担心,每个人有时都会犯错。",
"athletic.dialogue.story.nether.fail/5": "我传奇的爷爷是一位下界探险家,他从来没有提到过任何关于扭曲真菌的事情。不错的尝试,但我不会相信你的谎言,伙计。",
"athletic.dialogue.story.nether.fail/1": "我怀疑你根本不敢踏入下界,兄弟。",
"athletic.dialogue.story.nether.fail/2": "老兄,难怪那些猪灵会追杀你。你就像那里的一个行走目标。",
"athletic.dialogue.story.nether.fail/3": "说真的,谁在乎你是否去过下界?如果你的运动生涯取决于它,你就无法编造故事。",
"athletic.dialogue.joke.creative.failed/1": "你不应该拿这个开玩笑,兄弟。这不酷。",
"athletic.dialogue.first.spent_night.failed/1": "嘿,很抱歉打扰您,但我们并不是旅馆建造部门的专家。必须承认,我们完全缺乏这方面的技巧。",
"athletic.dialogue.first.spent_night.failed/2": "哦,真糟糕!我的朋友,这个村子里找不到旅馆。不便之处敬请原谅!",
"athletic.dialogue.joke.creative.failed/8": "灰?是的,他是笑话之王。如果你想变得有趣,你应该记下他的一些笔记。",
"athletic.dialogue.first.spent_night.failed/3": "你知道吗?如果您正在寻找旅馆,我建议您到另一个村庄碰碰运气。他们可能正是您所需要的!",
"athletic.dialogue.joke.creative.failed/7": "说真的,为什么有人会觉得这很搞笑?坚持你的日常工作,伙计。",
"athletic.dialogue.rock_paper_scissor.scissor/1": "剪刀!指望我能用我的剪刀技巧智胜你!",
"athletic.dialogue.joke.creative.failed/6": "真的很有趣,兄弟。我想,让他们继续来吧。 *转动眼球*",
"athletic.dialogue.joke.creative.failed/5": "哦...那是...有点有趣,我想。但你可以做得更好,对吗?",
"athletic.dialogue.joke.creative.failed/4": "你刚才开这样的玩笑是认真的吗?哇,令人印象深刻...不是。",
"athletic.dialogue.joke.creative.failed/3": "啊,真的吗?你觉得这很有趣吗?你需要加强你的比赛,伙计。",
"athletic.dialogue.joke.creative.failed/2": "哈。哈。不错的尝试,但我见过更好的。",
"athletic.dialogue.chat.snowy_plains/3": "当其他人躲避寒冷时,我却拥抱寒冷,去慢跑提神。这就像我的肌肉的天然冰浴!",
"athletic.dialogue.chat.snowy_plains/4": "当下雪的时候,我无法抗拒聚集一些朋友并组织一场史诗般的雪球锦标赛的冲动。我总是能取得胜利!",
"athletic.dialogue.chat.snowy_plains/5": "这些流浪动物根本无法对抗我闪电般的反应能力。我像职业运动员一样躲避他们的箭!",
"athletic.dialogue.chat.snowy_plains/6": "狼?噗,我能以不可思议的速度超越他们。他们连爪子都不敢碰我!",
"athletic.dialogue.flirt.success/1": "你绝对无所畏惧,我的朋友!",
"athletic.dialogue.greet.negative/5": "说实话,你就不能找个别人来打扰吗?我没心情听你的废话。",
"athletic.dialogue.flirt.success/2": "哦,你这个胆大妄为的人!别再这么不可抗拒了!",
"athletic.dialogue.flirt.success/3": "*笑*你现在是认真的吗?",
"athletic.dialogue.chat.snowy_plains/1": "我不介意寒冷,这只是意味着我可以展示我令人难以置信的耐力!",
"athletic.dialogue.flirt.success/4": "哦,天啊...",
"athletic.dialogue.chat.snowy_plains/2": "与我每天跑步时面临的挑战相比,这种寒冷的天气根本不算什么。加油吧,冬天!",
"athletic.dialogue.flirt.success/5": "那真是太迷人了!你从一开始就让我着迷!",
"athletic.dialogue.greet.negative/1": "呃,认真的吗?你还在这里,潜伏着吗?",
"athletic.dialogue.flirt.success/6": "你如何始终保持如此毫不费力的美妙?每次见到你,我都会心生敬畏。",
"athletic.dialogue.greet.negative/2": "哦,哇,这是今天最令人印象深刻的景象——你。",
"athletic.dialogue.flirt.success/7": "哦,别说了!你正在把我变成一个脸红的运动员。",
"athletic.dialogue.greet.negative/3": "好吧,好吧,好吧,如果不是持续不断的烦恼的话。你现在想要什么?",
"athletic.dialogue.greet.negative/4": "噢,快乐,是你。我的日子变得更糟了。",
"athletic.dialogue.chat.snowy_plains/7": "铁傀儡可能很难,但我已经掌握了躲避它们猛烈攻击的艺术。我可以毫不费力地围着他们跳舞!",
"athletic.dialogue.chat.snowy_plains/8": "啊,童年的美好回忆。建造雪傀儡只是我未来运动成就的热身!",
"athletic.dialogue.story.enderdragon.fail/2": "严重地?在《我的世界》中,凡人根本不可能梦想对那条龙动一根手指!",
"athletic.dialogue.story.enderdragon.fail/1": "哈!你是不是疯了?末影龙只不过是一个传说。",
"athletic.dialogue.busy/4": "抱歉,我的朋友,但工作在召唤。等我完成这个项目后我们再联系。",
"athletic.dialogue.hug.success/1": "嘿,自从我们上次相遇已经很久了!",
"athletic.dialogue.busy/5": "哦,天哪,我把炉子放在无人看管的地方了!我会在另一边抓住你,我的敏捷朋友!",
"athletic.dialogue.hug.success/2": "谢谢你,兄弟!完全需要它。",
"athletic.dialogue.busy/2": "嘿,感谢您的关注,但这项工作不会自行完成。必须抓紧时间,今晚之前把它完成。",
"athletic.dialogue.hug.success/3": "终于,有件事让我的一天变得有价值了。",
"athletic.dialogue.busy/3": "嘿,我现在正忙于工作。等我不流汗的时候我们可以再聊吗?",
"athletic.dialogue.hug.success/4": "您就像刚松软的枕头一样舒适!",
"athletic.dialogue.hug.success/5": "哦,不错的一个! *给你一个坚实的熊抱作为回报*",
"athletic.dialogue.busy/1": "哇哦,今天我们聊得很开心,但责任在召唤。必须回到比赛中!",
"athletic.dialogue.hug.success/6": "哇!你散发出一些严肃的温暖,伙计!",
"athletic.dialogue.greet/5": "好吧,好吧,好吧,如果它不是 %1$s很高兴见到你我的运动伙伴",
"athletic.dialogue.greet/4": "看看你,精神抖擞,准备征服!我的运动朋友,今天过得怎么样?",
"athletic.dialogue.location.forgot/3": "你不会相信的!我偶然发现了这个令人惊叹的地方,它会让你大吃一惊。但是,天哪,我的运动思维一定是太专注于我的下一次冲刺,而我完全忘记了记下坐标。我道歉,伙计!",
"athletic.dialogue.greet/3": "好吧,好吧,好吧,是什么让你来到这里,我精力充沛的伙伴?",
"athletic.dialogue.greet/2": "嘿%1$s准备好征服世界了吗怎么样了",
"athletic.dialogue.greet/1": "嘿嘿!我的运动朋友,今天过得怎么样?",
"athletic.dialogue.chat.savanna/2": "美洲驼可能有点麻烦,但是,嘿,它让我保持警惕。在这片野生稀树草原上必须保持敏捷。",
"athletic.dialogue.chat.savanna/1": "哇,谈论这片大草原上炎热的游乐场!但是,嘿,至少我们不必担心冬天会让我们放慢脚步。",
"athletic.dialogue.chat.savanna/4": "我的朋友,你可别低估了稀树草原生物群系。乍一看似乎很简单,但它有一些隐藏的好处,会让您大吃一惊。",
"athletic.dialogue.chat.savanna/3": "看看我们在这片稀树草原上建造的令人惊叹的建筑!就像生活在杰作中一样。难怪我称这个地方为家。",
"athletic.dialogue.greet/9": "嘿,我精力充沛的朋友!我很高兴见到你。到目前为止你过得怎么样?",
"athletic.dialogue.greet/8": "你好,我的冒险家同伴!这一天你过得怎么样?顺便说一句,你看起来棒极了。",
"athletic.dialogue.greet/7": "嘿嘿!很高兴在这里看到活跃的你!",
"athletic.dialogue.location.forgot/2": "去寻找冒险吧?伙计,我有一个最有趣的秘密地点要分享,但你猜怎么着?我的大脑决定跟我开个玩笑,完全忽略了细节。哎呀,我的错!",
"athletic.dialogue.greet/6": "哟,最近如何?",
"athletic.dialogue.location.forgot/1": "啊,射击!我偶然发现了这个史诗般的地方,但我的记忆力衰退了,我完全忘记了给它添加书签。我的错!",
"athletic.dialogue.rock_paper_scissor/1": "好吧,让我们这样做吧!石头、剪刀、布,出发!",
"athletic.dialogue.rock_paper_scissor/2": "这次你可要做好准备,见证我无与伦比的身手了!",
"athletic.dialogue.location.mineshaft/1": "我们的矿井曾经是所有矿工的真正热点,直到灾难发生。它距离 %2$s 仅一箭之遥,但现在已禁止进入。一场巨大的塌方震动了整个地方。如果您决定冒险前往那里,请务必注意脚下。",
"athletic.dialogue.location.mineshaft/2": "啊,我们矿场还在营业的美好时光。它位于那边,靠近 %2$s。不幸的是它被那些讨厌的生物占领了并成为它们的危险游乐场。如果您有足够的勇气探索其深处我建议您谨慎行事。",
"athletic.dialogue.chat.desert/10": "在这片干旱的沙漠中生活可能充满挑战,但幸运的是,我们的村庄为我们提供了赖以生存的必要资源。是时候开始健身了!",
"athletic.dialogue.shake_hand.fail/5": "迷路吧,失败者。",
"athletic.dialogue.apologize.success/4": "不用担心,即使是最好的运动员有时也会犯错。",
"athletic.dialogue.apologize.success/5": "是的,没什么大不了的。但不要养成这种习惯,好吗?",
"athletic.dialogue.shake_hand.fail/3": "你放心,我不是随便的人,没必要作秀。",
"athletic.dialogue.apologize.success/2": "一切都好,下次一定要继续玩游戏。",
"athletic.dialogue.shake_hand.fail/4": "哦,来吧!这太不符合你的性格了。",
"athletic.dialogue.apologize.success/3": "我想这还可以,但你的比赛要更好,冠军。",
"athletic.dialogue.shake_hand.fail/1": "你在开玩笑吧?在你残忍地打倒牛之后?",
"athletic.dialogue.shake_hand.fail/2": "嗯,我就过去了,谢谢。",
"athletic.dialogue.main.rock_paper_scissor/1": "准备好迎接剪刀石头布的对决吧,我的运动能力会让你吃掉我的灰尘并质疑自己的能力!",
"athletic.dialogue.story.exploring.success/3": "你可真有胆量,我的朋友!真正的运动员需要无所畏惧地一头扎进未知领域。我只能梦想你在探险中必须经历的肾上腺素激增!",
"athletic.dialogue.goaway/5": "走开,你这个不值得的凡人!我没有时间陪你微弱的存在。赶紧离开这个地方吧!",
"athletic.dialogue.story.exploring.success/1": "惊人的!我迫不及待地想有一天冒险进入未知的世界,展示我的运动能力!",
"athletic.dialogue.story.exploring.success/2": "哇!仅仅听到你的史诗般的冒险就让我的竞争精神燃烧起来!我的意思是,我爱我的村庄和一切,但想象一下探索新地方、突破我的身体极限并让每个人敬畏的兴奋!",
"athletic.dialogue.goaway/1": "抱歉,我正在紧张的训练中。请走开。",
"athletic.dialogue.goaway/2": "说真的,你没有马拉松要跑或者山要爬吗?我现在没兴趣聊天。",
"athletic.dialogue.goaway/3": "嘿%1$s我很想聊天但我必须专注于我的健身目标。稍后再接你。",
"athletic.dialogue.goaway/4": "看,我正在忙着塑造我的完美体格。再找一个可怜的人来打扰,好吗?",
"athletic.dialogue.location.shipwreck/2": "伙计,你不会相信这一点,但街上有消息说,一些 rad 渔民在 %2$s 发现了一艘沉船。我有预感,里面可能隐藏着一些史诗般的宝藏。兄弟,我们去寻宝吧!",
"athletic.dialogue.chat.savanna/6": "您仔细观察过这里令人惊叹的山丘和地形吗?就像大自然决定展示她创造性的一面一样。真是令人着迷的景象。",
"athletic.dialogue.chat.savanna/5": "你知道我们和那些沙漠村庄有什么不同吗?我们有很多河流,宝贝!无雨?没问题。我们的供水已到位。",
"athletic.dialogue.chat.savanna/8": "听着,伙计们!我们的热带稀树草原村庄因种植最多汁的瓜类和您尝过的最华丽的南瓜而闻名。我们是交易游戏的国王!",
"athletic.dialogue.chat.savanna/7": "当太阳落山时,感谢上天赐予那些金合欢树的光辉树荫。在那些紧张的工作日里,他们是我个人的救世主。",
"athletic.dialogue.location.shipwreck/1": "哇!你猜怎么了?我刚刚在 %2$s 偶然发现了一艘完全凹凸不平的沉船!传说它属于强大的东方联盟公司。谈论极限航海史!",
"athletic.dialogue.no_money/1": "招募我需要的不仅仅是零钱,朋友!",
"athletic.dialogue.no_money/2": "哈!不错的尝试,但如果你想要我的专业知识,你最好深入挖掘这些口袋!",
"athletic.dialogue.no_money/3": "别被我谦虚的外表所迷惑,我的朋友。我的技能的代价比你想象的要高得多。",
"athletic.dialogue.apologize.fail/1": "退后一步,伙计!",
"athletic.dialogue.apologize.fail/2": "你故意撞我!",
"athletic.dialogue.apologize.fail/3": "不错的尝试,但我不买!",
"athletic.dialogue.apologize.fail/4": "哎呀,现在不用理会你的道歉了!",
"athletic.dialogue.apologize.fail/5": "不,没有发生!",
"athletic.dialogue.location.ruined_portal_swamp/1": "决不!你一定要看看这个,在 %2$s 有一个完全被摧毁的传送门,就在这个臭气熏天的沼泽中心。我敢打赌那些下界入侵者期待的是更酷的东西,多么令人失望!",
"athletic.dialogue.hire/2": "惊人的!每当您需要我的服务时请通知我。我会在这里,热切地等待那些闪亮的祖母绿作为我的奖励!是时候展现我的运动天赋了!",
"athletic.dialogue.hire/1": "当然可以,当您需要帮助时,请向我喊话。我将展示我的肌肉并准备好在商定的时间范围内出发。",
"athletic.dialogue.shake_hand.success/2": "我的朋友,你的握力可能会压碎钻石!真是令人印象深刻的实力!",
"athletic.dialogue.shake_hand.success/3": "哇,你有奥林匹克运动员的礼仪!如此有礼貌和得体!",
"athletic.dialogue.shake_hand.success/4": "这是进行体育活动的美好一天,您不觉得吗?",
"athletic.dialogue.story.fail/10": "我不明白这有多好……但是,嘿,我想不是每个人都能欣赏我所拥有的技能和敏捷程度。",
"athletic.dialogue.shake_hand.success/5": "好啦好啦!看看是谁!运动天赋和魅力的体现!",
"athletic.dialogue.shake_hand.success/1": "你的握手很扎实,就像虎钳一样!",
"athletic.dialogue.kiss.success/2": "我为你神魂颠倒,宝贝!",
"athletic.dialogue.kiss.success/3": "嗯,你的嘴唇就像球场上的胜利一样甜蜜!",
"athletic.dialogue.chat.fail/11": "我听说过关于你的严厉言论,我能理解他们为什么这么想。你的名誉就像一双破旧的跑鞋一样受到玷污。",
"athletic.dialogue.kiss.success/1": "我可以整天吻你,宝贝!",
"athletic.dialogue.chat.fail/10": "打扰一下?我刚才是不是又听到你胡言乱语了?你的无知就像爬行物爆炸一样令人震惊。",
"athletic.dialogue.chat.fail/13": "你就像女巫一样不讨人喜欢!你的性格就像腐烂的药水一样令人不快。",
"athletic.dialogue.chat.fail/12": "即使是僵尸也不会和你说话。我想他们可以像其他人一样感觉到你缺乏敏捷性。",
"athletic.dialogue.chat.fail/15": "啊?哦,抱歉,你的谈话让我感到无聊。我的注意力像兔子一样集中,而你却像荒芜的沙漠一样无趣。",
"athletic.dialogue.chat.fail/14": "别跟我说话,否则我会叫警卫把你从我身边带走。相信我,他们会很高兴逮捕像你这样烦人的人。",
"athletic.dialogue.chat.fail/17": "我不知道当你的嘴突然永远“闭上”时,是否有人会怀念你的胡言乱语。你没完没了的喋喋不休就像我心里嗡嗡作响的蚊子一样令人恼火。",
"athletic.dialogue.location.mansion/1": "嘿,听着!如果你胆敢踏入 %2$s 附近,你就会偶然发现一座由灾厄村民统治的邪恶宅邸。相信我,如果你珍惜自己的存在,就尽可能远离那个该诅咒的地方。",
"athletic.dialogue.chat.fail/16": "你说完了吗?我还有更重要的事情要做,比如围着你转圈。",
"athletic.dialogue.location.mansion/2": "那么,那边 %2$s 有一座巨大的豪宅,猜猜谁是骄傲的主人?当然是可怕的灾厄村民!现在,我并不是想惊动你,但如果你问我,我们搬迁整个村庄也没什么坏处。你知道,只是为了安全起见...",
"athletic.dialogue.chat.fail/19": "我宁愿冲刺马拉松也不愿浪费时间和你交谈。",
"athletic.dialogue.chat.fail/18": "兄弟你还举起来吗?如果你永远不再胡言乱语,我怀疑没有人会注意到。",
"athletic.dialogue.main.morning/9": "多么美好的早晨锻炼啊!让我们的每一次代表都发挥作用!",
"athletic.dialogue.main.morning/8": "起来吧,昏昏欲睡的运动员!是时候让内啡肽流动起来了!",
"athletic.dialogue.location.village_savanna/2": "听我说完,冒险家!前往 %2$s 的稀树草原,您会偶然发现另一个村庄。让我告诉你,那些人不仅人很好,而且身体也很健康!他们很快就会超越你。",
"athletic.dialogue.location.village_savanna/1": "哇,你不会相信! %2$s 处还有另一个村庄,天啊,那里热不热啊!我告诉你,这就像在煤炭上行走。",
"athletic.dialogue.chat.fail/20": "你终于把我的耳朵吵完了吗?",
"athletic.dialogue.greet.monarch/1": "万岁,伟大的统治者!",
"athletic.dialogue.hire/3": "极好的!准备好迎接令人惊叹的体验吧。一旦你拿到了这些祖母绿,我就会听从你的指挥,准备用我的运动技能给你留下深刻的印象!",
"athletic.dialogue.chat.fail/21": "等等,你真的认为地球是圆的吗?严重地?没有直边吗?不敢相信你竟然相信了那些废话!",
"athletic.dialogue.main.morning/1": "早上好,让我们一起征服这一天!",
"athletic.dialogue.joke.animal.failed/5": "嘿嘿!把牛的眉毛去掉好吗?开这样的玩笑实在是没有必要!",
"athletic.dialogue.flirt.fail/1": "你觉得你能对付我吗?告诉我你有什么。",
"athletic.dialogue.flirt.fail/2": "严重地?上周你和铁匠尝试过这条线。不过,不错的尝试。",
"athletic.dialogue.main.morning/3": "还是感觉有点迟钝吧?别担心,我们会唤醒那些肌肉!",
"athletic.dialogue.joke.animal.failed/3": "说实话,你竟然敢用如此不尊重的态度谈论我的猪!",
"athletic.dialogue.flirt.fail/3": "哈哈哈!你真的认为你有机会吗?继续做梦吧,伙计。",
"athletic.dialogue.main.morning/2": "起来吧,我的朋友!准备好大汗淋漓了吗?",
"athletic.dialogue.joke.animal.failed/4": "呃,这只是一个新低,即使对你来说也是如此。",
"athletic.dialogue.flirt.fail/4": "这是你最好的吗?我从蜗牛身上看得更清楚。",
"athletic.dialogue.main.morning/5": "哇哦,看来昨晚有人狂欢了。是时候出汗了!",
"athletic.dialogue.joke.animal.failed/1": "来吧,让我们严肃一点。开玩笑这不是我的风格。",
"athletic.dialogue.flirt.fail/5": "哦,拜托,即使是苦力怕也比你有更多的游戏。已经放弃了",
"athletic.dialogue.joke.animal.failed/2": "哦,那只羊!我什至无法理解这有多么无趣!",
"athletic.dialogue.flirt.fail/6": "不,没有发生。我的朋友,你已经超出了你的能力范围。",
"athletic.dialogue.main.morning/7": "你在睡眠中获得了这些收获吗?你看起来很兴奋!",
"athletic.dialogue.greet.monarch/2": "最高领袖您好!",
"athletic.dialogue.first.question/3": "凭借赫拉克勒斯的肌肉!你是王国真正的英雄吗?请告诉我,你是如何到达这个圣所的?",
"athletic.dialogue.flirt.fail/7": "那眼神对我不起作用,你以后别再敢说这种话了。",
"athletic.dialogue.main.morning/6": "醒醒吧,冠军!开始你的游戏吧,我们即将迎来充满动感的一天!",
"athletic.dialogue.first.question/2": "啊,新的挑战者出现了!请告诉我,是什么大胆的事迹让你冒险进入我们简陋的住所?",
"athletic.dialogue.location.swamp_hut/1": "哇,伙计!你必须避开%2$s处的沼泽。就像完全被那个邪恶的女巫爬行一样。我的意思是说真的你不想弄乱那个地方",
"athletic.dialogue.first.question/1": "你好,流浪者!为了让我们的村庄因你的存在而增光添彩,你开始了怎样的追求?",
"athletic.dialogue.chat.plains/8": "平原上的日出真是美极了!你应该找个时间来和我一起参加晨练。",
"athletic.dialogue.location.swamp_hut/2": "兄弟,相信我,你不会想靠近 %2$s 的。这间粗糙的小屋是一个女巫拥有的,让我告诉你,这只是糟糕的氛围。我建议寻找一条不同的道路,伙计。",
"athletic.dialogue.kiss.success/6": "%1$s你的接吻可能会赢得奥运会金牌 *咯咯笑*",
"athletic.dialogue.stay.repeat/1": "老兄,认真的吗?我两分钟前刚刚回答了这个问题。",
"athletic.dialogue.stay.repeat/2": "认真的吗,兄弟?你实际上只是问了我同样的事情。注意,伙计。",
"athletic.dialogue.kiss.success/4": "嗯!你的吻就像我灵魂的能量饮料。",
"athletic.dialogue.main.night/10": "你真的需要闭上眼睛。明天对你来说将是一场真正的马拉松。",
"athletic.dialogue.kiss.success/5": "哦!你是吻中的 MVP%1$s。",
"athletic.dialogue.first.spent_night.success/3": "需要一张舒适的床和一顿丰盛的饭菜?我们的旅馆是恢复活力的终极目的地!",
"athletic.dialogue.chat.plains/1": "当你拥有这些平原时,谁还需要其他生物群落?有一天我应该开始冲刺它们,只是为了把事情搞混......",
"athletic.dialogue.first.spent_night.success/1": "我们的旅馆是一流的,非常适合像您这样疲惫的旅行者。",
"athletic.dialogue.chat.plains/3": "当太阳落山、夜幕降临时,平原变成了令人惊叹的奇观。它就像大自然运动员的体育场!",
"athletic.dialogue.rock_paper_scissor.loose.scissor/1": "剪刀以为他们能打败我的石头?再想一想!我就是这个游戏的统治者!",
"athletic.dialogue.first.spent_night.success/2": "正在寻找一个让疲惫的肌肉恢复活力的地方吗?我们令人难以置信的旅馆就是您的最佳选择!",
"athletic.dialogue.chat.plains/2": "平原可能不像其他一些生物群落那么激烈,但它们有一定的宁静,我不会用任何东西来交换。",
"athletic.dialogue.chat.plains/5": "这里的空气是那么的清新,那么的充满活力!针叶林甚至无法与这些平原上清爽的微风相媲美。",
"athletic.dialogue.chat.plains/4": "有时,我只是躺在平原上凝视星空。这就像观看最优秀的杂技演员在天空中表演一样。",
"athletic.dialogue.chat.plains/7": "这种天气让我回到了童年,那时我常常在田野里奔跑,采集野花。我永远是最快的!",
"athletic.dialogue.chat.plains/6": "当然,平原可能看起来很简单,但有时简单就是最终的力量!",
"athletic.dialogue.greet.success/5": "激进啊,伙计!很高兴知道它!",
"athletic.dialogue.greet.success/2": "干得好吗?这绝对是太棒了!",
"athletic.dialogue.greet.success/1": "很高兴听到,伙计!",
"athletic.dialogue.greet.success/4": "听到这个消息太激动了,兄弟!",
"athletic.dialogue.greet.success/3": "听到这个消息真是太高兴了,伙计!",
"athletic.dialogue.location.monument/2": "老兄,我听过一些关于 %2$s 水下古代遗迹的恶心故事。如果你想要体验肾上腺素激增和大量的战利品,也许你应该一头扎进去。准备好迎接疯狂的旅程吧,伙计。这些废墟不适合胆小的人。",
"athletic.dialogue.location.monument/1": "哟,听着! %2$s 有一座粗糙的沉没城堡,但要小心那些疯狂的海怪。他们不会对你手下留情,所以最好离我远点。",
"athletic.dialogue.location.village_taiga/2": "您必须查看%2$s有一个令人敬畏的村庄隐藏在针叶林生物群落的深处。相信我这趟旅程绝对值得。",
"athletic.dialogue.location.village_taiga/1": "嘿,如果您前往 %2$s您会偶然发现位于针叶林生物群落中心的一个超级酷的村庄。",
"athletic.dialogue.story.fail/1": "*咳咳*让我弯曲一下我的二头肌,相信我,你不会想惹恼我妈妈的。",
"athletic.dialogue.story.fail/3": "我不明白……这说明了一些事情,因为我可以毫不费力地从悬崖上完成三重后空翻。",
"athletic.dialogue.story.fail/2": "这就是村子跟不上我的原因。我的意思是,来吧,我就像《我的世界》中的尤塞恩·博尔特!",
"athletic.dialogue.story.fail/5": "你怎么能杀死一只可怜的羊?我是说,我跑赢狼只是为了好玩,但你呢?你简直就是没心没肺。",
"athletic.dialogue.story.fail/4": "你太可怕了!苦力怕也有感情,你知道吗?也许你应该绕着村庄慢跑几圈,然后考虑一下。",
"athletic.dialogue.story.fail/7": "这值得我花时间吗?在你惨遭失败的那段时间里,我本可以攀登珠穆朗玛峰并返回。",
"athletic.dialogue.hug.fail/7": "哦,嗯...谢谢,我想?",
"athletic.dialogue.story.fail/9": "你疯了,而且不是一种好疯……不像我,一个不假思索地从树顶跳下的大胆非凡的人。",
"athletic.dialogue.story.fail/8": "打哈欠!多么无聊啊。我可以跑马拉松,建造摩天大楼,并且在你的失败故事结束之前仍然有空闲时间。",
"athletic.dialogue.hug.fail/5": "老实说,在那场尴尬的表演之后我无法让自己拥抱你。",
"athletic.dialogue.hug.fail/6": "退后吧,伙计!你的汗真令人厌恶!",
"athletic.dialogue.joke.monster.success/2": "你相信吗?那个僵尸竟然以为它能拿铲子来对付我!哈哈哈!",
"athletic.dialogue.joke.monster.success/1": "哈哈!那个斯凯利从来没有机会跟我对抗!",
"athletic.dialogue.joke.monster.success/4": "哇!你成功让骷髅杀死了苦力怕吗?这就是下一个级别的运动能力,哈哈!",
"athletic.dialogue.joke.monster.success/3": "我完全统治了那只蜘蛛!它从来没有机会对抗我的技术,哈哈!",
"athletic.dialogue.joke.monster.success/5": "哈哈!如果洞穴蜘蛛像我这样中了我的招,那它们一定是《我的世界》中最愚蠢的生物了!",
"athletic.dialogue.rock_paper_scissor.rock/1": "繁荣!摇滚吧,宝贝!没有什么可以阻挡这坚如磐石的力量!",
"athletic.dialogue.joke.creative.success/1": "*笑*那太歇斯底里了!",
"athletic.dialogue.joke.creative.success/2": "那真好笑!",
"athletic.dialogue.joke.creative.success/3": "这绝对是太棒了!",
"athletic.dialogue.hug.fail/3": "呃,有什么关系吗?",
"athletic.dialogue.hug.fail/4": "你在开玩笑吧?我记得你在马拉松比赛中绊倒的时候!",
"athletic.dialogue.hug.fail/1": "你浑身都是汗,又脏又臭!",
"athletic.dialogue.rumors.failed/1": "好吧,好吧,好吧,看来我的谣言雷达显示活动为零。没有消息可报告,抱歉。",
"athletic.dialogue.hug.fail/2": "通过吧兄弟",
"athletic.dialogue.joke.creative.success/4": "你用这个笑话来跟%Supporter% 争夺他们的钱!",
"athletic.dialogue.joke.creative.success/5": "哈哈哈!你就是暴乱!您是否考虑过以单口喜剧为职业?",
"athletic.dialogue.joke.creative.success/6": "巴哈哈哈!这个笑话是纯金的!我已经很久没有笑得这么开心了!",
"athletic.dialogue.joke.creative.success/7": "嘻嘻!你绝对比艾什更有趣,这说明了一些问题!",
"athletic.dialogue.joke.creative.success/8": "啊啊!这实在是太有趣了!你很有幽默感,我的朋友!",
"athletic.dialogue.location.village_plains/2": "准备好深入探索 %2$s 的平原,发现另一个奇妙的村庄!",
"athletic.dialogue.story.exploring.fail/2": "感人的。小心不要让那个锋利的家伙拉伤你的肌肉。",
"athletic.dialogue.story.exploring.fail/3": "在探索过程中试图跟上您的步伐就像尝试与破纪录的运动员一起冲刺马拉松一样。这太累了,我绝对无法胜任。",
"athletic.dialogue.location.igloo/3": "所以,明白了,%2$s 处有一座废弃的冰宫。我说的是一场全面的冰屋盛宴!它已经空了很多年了,但我告诉你,它是最铁杆运动员的终极训练场。你可以从湿滑的斜坡上滑下来,掌握躲避雪球的艺术,享受终极的冬季运动体验!",
"athletic.dialogue.location.igloo/2": "嘿,你猜怎么着?我在 %2$s 发现了这个废弃的冰屋,让我告诉你,对于所有寻求冒险的运动员来说,它就像一个隐藏的宝藏。我的意思是,当你能拥有一座令人肾上腺素飙升的冰屋时,谁还需要鬼屋呢?您可以冲刺穿过那些冰冷的走廊,并进行一些严肃的驱鬼锻炼!",
"athletic.dialogue.location.village_plains/1": "哇,那边还有另一个神奇的村庄,位于 %2$s",
"athletic.dialogue.location.ancient_city/0": "哟,伙计!我完全感受到了来自 %2$s 的一些奇怪的感觉,就像超深的地下一样。",
"athletic.dialogue.location.ancient_city/1": "兄弟,我发誓在 %2$s 有一些隐藏的宝藏或者隐藏在地表之下的东西。",
"athletic.dialogue.location.ancient_city/3": "你不会相信这一点,但谣言是真的,伙计! %2$s 就像这座古城一样,完全看不见。也许它藏在地下什么的?",
"athletic.dialogue.location.failed/1": "不,还没有听到有关这附近有任何热点的传言。",
"athletic.dialogue.location.failed/2": "抱歉,伙计,但我还没有遇到任何值得你花时间的史诗般的地方。",
"athletic.dialogue.location.failed/3": "相信我,这里没有令人兴奋的藏身处或古老的宝藏可供发现。我们村民有更好的事情要做,而不是像你们这些寻求刺激的人一样在危险的废墟中闲逛。",
"athletic.dialogue.chat.desert/4": "啊,沙漠的夜晚真是美得令人窒息!凉爽的空气使观星成为一种绝对的乐趣。",
"athletic.dialogue.chat.desert/5": "天哪,今天的太阳可不是开玩笑的!我几乎已经满头大汗了,但这不会让我放慢脚步!",
"athletic.dialogue.chat.desert/6": "哎呀,今天的阳光真是考验我的耐力啊!我最好保持水分并保持冷静。",
"athletic.dialogue.chat.desert/7": "在这片广阔的沙漠里,你有遇到过难以捉摸的兔子吗?他们就像这里的快速短跑运动员!",
"athletic.dialogue.chat.desert/8": "唉,处理那些外壳真是麻烦啊!它们会耗尽你的能量,让我更加饥饿!",
"athletic.dialogue.chat.desert/9": "哎哟!前几天被仙人掌刺伤了。注意自我",
"athletic.dialogue.kiss.slap/2": "再试一次,下一次的打击将令人难忘!",
"athletic.dialogue.kiss.slap/1": "你现在在跟我开玩笑吗?",
"athletic.dialogue.story.exploring.fail/1": "你的故事越来越陈旧了。",
"athletic.dialogue.chat.desert/1": "哇,沙漠酷热难耐,但是,嘿,至少我们永远不必面对寒冷的冬天!",
"athletic.dialogue.chat.desert/2": "这种沙漠气候让我们全年保持温暖,非常适合像我这样的运动冒险家!",
"athletic.dialogue.chat.desert/3": "哇,沙漠里很热,但我拥抱它!就像在阳光下不断锻炼一样!",
"athletic.dialogue.kiss.fail/5": "嗯,谢谢你的努力,我猜?",
"athletic.dialogue.chat.fail/2": "我不相信它会自己爆炸。只有像跑酷高手一样敏捷的人才能想出如此荒唐的借口。",
"athletic.dialogue.location.pyramid/1": "嘿,你见过位于 %2$s 的那座史诗般的金字塔吗?这就像一个等待被征服的挑战!",
"athletic.dialogue.kiss.fail/6": "放开我!我需要冷静一下,而不是摔跤比赛。",
"athletic.dialogue.chat.fail/1": "你刚才说的是认真的吗?哇,你一定像短跑豹猫一样快才能想出这样的废话。",
"athletic.dialogue.location.pyramid/3": "因此,坊间传闻 %2$s 是一座极其密集的金字塔所在地。听说这位传奇冒险家很早以前就进去过,但一直没有出来。你最好带上你的最佳表现并征服那个地方!",
"athletic.dialogue.location.pyramid/2": "有传言说,%2$s 处有一座令人惊叹的金字塔。我打赌你可以通过探索它来展示你疯狂的运动技能!",
"athletic.dialogue.kiss.fail/1": "如果全世界都在注视的话就不会了,我的朋友。",
"athletic.dialogue.kiss.fail/2": "这就是你想象中的接吻吗?我在球场上见过更好的动作!",
"athletic.dialogue.location.ruined_portal_desert/1": "谈论破坏!你必须亲眼所见才能相信。 %2$s 有一个被拆除的传送门,就像一个输掉比赛的职业运动员一样在沙漠中感到寒冷。",
"athletic.dialogue.kiss.fail/3": "与你那微弱的尝试相比,艾什的吻完全是另一个层次的。",
"athletic.dialogue.chat.success/20": "你知道我的终极美食幻想是什么吗?奶酪,滴着融化的美味,给我巨大的能量提升!",
"athletic.dialogue.kiss.fail/4": "让我给你一些建议——两个字",
"athletic.dialogue.chat.fail/9": "啊?你说了什么吗?抱歉,我没兴趣听。我的注意力像箭射中目标一样敏锐,而你的话语就像背景噪音。",
"athletic.dialogue.chat.fail/8": "你怎么又跟我说话了?你没看到我正忙着练习短跑技术吗?你的存在就像一群蜜蜂一样令人烦恼。",
"athletic.dialogue.chat.fail/7": "谈论这样的事情真是太愚蠢了。我的意思是,谁会在意你无意识的喋喋不休呢?你像蜗牛一样慢。",
"athletic.dialogue.chat.success/19": "我一直渴望去附近的另一个村庄。我在那里有一些朋友,他们和我一样健康。",
"athletic.dialogue.chat.fail/6": "呃。走开,你穿得像过去的人一样。说真的,你的时尚感就像古代废墟一样过时了。",
"athletic.dialogue.chat.fail/5": "你应该被扔进地牢!让我们看看你能否像狐狸一样运用你的敏捷和狡猾逃脱。",
"athletic.dialogue.chat.success/17": "啊,我童年的美好时光。无尽的冒险和史诗般的游戏时间。我很想念他们。",
"athletic.dialogue.chat.fail/4": "炫耀。你一定认为自己像杂技演员一样敏捷,不断地试图抢尽风头。",
"athletic.dialogue.chat.success/18": "我已经很久没有和父母见面了。我需要尽快腾出时间进行权力访问。",
"athletic.dialogue.chat.fail/3": "你知道,你没那么酷。我见过村民不费吹灰之力就能跳得比你高。",
"athletic.dialogue.location.shipwreck_beached/2": "嘿,听着!如果你前往%2$s就会看到这艘史诗般的船在岸边完全失事。我忍不住想知道它是怎么到那里的你知道吗这完全是个谜兄弟",
"athletic.dialogue.location.shipwreck_beached/1": "哇哦,伙计!我在 %2$s 偶然发现了一艘完全失事的船,就在海滩上!这是不可能错过的,伙计!",
"athletic.dialogue.chat.success/15": "所以,我已经完全准备好组建家庭了。只需要找到一个能跟上我疯狂的运动能力的伙伴。",
"athletic.dialogue.chat.success/16": "有时候,我想知道如果我选择了另一个村庄,生活会是什么样子。可能是肾上腺素不断飙升!",
"athletic.dialogue.chat.success/13": "我最近一直在考虑收养一只流浪猫,但我疯狂的健身习惯让我太忙了。",
"athletic.dialogue.chat.success/14": "我很想对我的房子进行一番改造,但我的懒惰正在与我进行一场艰苦的斗争。",
"athletic.dialogue.story.wither.success/2": "你已经征服了万能的凋灵?!哇!太令人兴奋了!",
"athletic.dialogue.story.wither.success/1": "决不!我听说凋灵会造成无与伦比的破坏!",
"athletic.dialogue.chat.success/12": "您听说过关于%Supporter% 的疯狂故事吗?相信我,这令人兴奋。",
"athletic.dialogue.chat.success/10": "说真的,%Supporter% 是怎么回事?他们很久以前就从这里消失了。可能正在进行一些疯狂的冒险。",
"athletic.dialogue.story.enderdragon.success/2": "好亲切!你真的战胜了传说中的凶猛巨龙了吗?!全村人都会传颂你的英雄事迹几个世纪!",
"athletic.dialogue.story.enderdragon.success/1": "难以置信!还有你在征服凶兽的时候,夺走了龙蛋吗?",
"athletic.dialogue.rock_paper_scissor.loose.paper/1": "小心,我要用剪刀了!准备好被压垮吧!",
"athletic.dialogue.location.village_desert/1": "哦,你不会相信!在灼热的沙漠中央有一个令人难以置信的村庄,位于 %2$s你可以想象它就像酷暑中的一片令人惊叹的绿洲",
"athletic.dialogue.main.morning/10": "今天慢慢来吧?不用担心,恢复和磨砺一样重要!",
"athletic.dialogue.main.morning/12": "今天休息良好,准备好征服新的个人纪录。天空是极限!",
"athletic.dialogue.greet.fail/2": "嗯,这太令人印象深刻了。",
"athletic.dialogue.main.morning/11": "今天我的日程安排得很满,我已经感觉到了灼烧感!",
"athletic.dialogue.greet.fail/3": "严重地?我期待更多的兴奋。",
"athletic.dialogue.greet.fail/1": "好吧,我想我会继续前进。",
"athletic.dialogue.greet.fail/4": "哦...我希望有更刺激的事情。",
"athletic.dialogue.greet.fail/5": "嗯,这不完全是我的想法。",
"athletic.dialogue.location.jungle_pyramid/2": "嘿,你这个大胆的冒险家!听说过丛林中 %2$s 的古代遗迹吗?这就像类固醇的障碍训练场!如果你想来一场惊心动魄的冒险,就来看看吧。但说真的,小心你的脚步,否则你可能会成为陷阱的饲料。只有真正的运动者才能征服它!",
"athletic.dialogue.location.jungle_pyramid/1": "您不会相信丛林中 %2$s 隐藏着一座疯狂的寺庙!这是一项令人肾上腺素激增的挑战,将最大限度地测试您的技能。不过只是一个建议",
"athletic.dialogue.location.ruined_portal/1": "哟,检查一下 %2$s 处的残骸!就好像有人向它投下了一颗下界炸弹。完全混乱,伙计。",
"athletic.dialogue.location.ruined_portal/2": "老兄,如果您想冒险,请前往 %2$s。这里有一个粗糙的、被毁坏的下界传送门散发着令人毛骨悚然的氛围。但别担心我认为这是完全安全的。兄弟在灼热的岩浆周围小心你的脚步。",
"athletic.dialogue.location.ruined_portal/3": "嘿,如果你有勇气,你就去%2$s。这里有一座古老的废墟曾经是一个下界传送门让我告诉你它很有名。当地的牧师声称那里可能藏着一些病态的宝藏但没有人有勇气靠近那个地方。你能责怪他们吗",
"athletic.dialogue.procreate_engaged/2": "如果我们还没有为彼此付出一切,我并不热衷于创造一个全新的一代。",
"athletic.dialogue.procreate_engaged/1": "一旦我们正式结婚,我就会处于巅峰状态。",
"athletic.dialogue.story.wither.fail/1": "决不!我不买。",
"athletic.dialogue.story.wither.fail/2": "严重地?你看起来太完整了,不可能是合法的。",
"athletic.dialogue.chat.success/1": "天哪,饼干和牛奶就像终极能量零食!",
"athletic.dialogue.location.igloo/1": "你不会相信我在 %2$s 偶然发现的!完全由雪制成的冰屋。你能想象生活在那个寒冷的地方吗?呜呜!但是,嘿,我想这对于那些想要进行极限冬季锻炼的人来说是完美的!",
"athletic.dialogue.chat.taiga/8": "针叶林下雨?这是一次令人耳目一新的挑战,考验我的耐力并给我的运动精神带来平静。",
"athletic.dialogue.chat.taiga/7": "那些甜甜的浆果丛,真是一个美味的挑战!一些刺不会阻止我获得丰厚的回报。",
"athletic.dialogue.chat.success/6": "你猜我那天发现了谁? %Supporter% 摇晃着一套钻石盔甲,就像老板一样!",
"athletic.dialogue.chat.success/7": "我的好友%Supporter% 向我投下了重磅炸弹。他们昨天打进了一整箱钻石!",
"athletic.dialogue.chat.success/8": "天气是不是棒极了?我一直在这样的阳光下进行户外锻炼。",
"athletic.dialogue.chat.success/9": "我一直住在这里,这些蜘蛛和妖精甚至不会让我感到困扰。我是野兽!",
"athletic.dialogue.chat.success/2": "你知道吗?这样的天气非常适合进行硬核锻炼!",
"athletic.dialogue.chat.success/3": "我做得很好,就像冠军一样摆脱了脚趾伤势。",
"athletic.dialogue.chat.success/4": "忘了苹果吧,我吃蛋白质棒来抵御僵尸!",
"athletic.dialogue.chat.success/5": "我的最终目标是建立自己的村庄,但我需要先离开沙发。",
"athletic.dialogue.chat.taiga/6": "吸入清新的针叶林空气使我的灵魂焕发活力,激发我的运动热情。",
"athletic.dialogue.chat.taiga/5": "针叶林里有狼吗?更像是忠实的伙伴。他们尊重我们丰富的食物并加入我们的体育运动。",
"athletic.dialogue.chat.taiga/4": "狐狸,我的恶作剧伙伴!我请他们吃甜浆果,然后我们一起征服针叶林。",
"athletic.dialogue.chat.taiga/3": "针叶林,终极冒险区!我吃那些多汁的浆果来增强我的运动能力。",
"athletic.dialogue.chat.taiga/2": "寒冷的?哈!针叶林生物群系是我的训练场,将我推向极限。不会用它来交换世界!",
"athletic.dialogue.chat.taiga/1": "树林就是我的游乐场!我像冠军一样收集资源、劈柴、狩猎。",
"athletic.dialogue.stay.fail/1": "不,不是我的事。我只追求冒险的刺激!",
"athletic.dialogue.stay.fail/3": "这个村庄很古色古香,但我却与众不同。我渴望成为一名真正的冒险家的兴奋和肾上腺素!",
"athletic.dialogue.stay.fail/2": "感谢这个提议,但我的心向往荒野。我热衷于探索和突破自己的极限!",
"athletic.dialogue.stay.no_space/1": "哇,这个村子已经人满为患了!",
"athletic.dialogue.main.evening/1": "嘿!晚上你怎么样?",
"athletic.dialogue.stay.no_space/2": "我非常想留下来,但没有空余的单人床。",
"athletic.dialogue.main.evening/2": "你能相信这一天过得有多快吗?你有过哪些冒险经历?",
"athletic.dialogue.main.evening/3": "又是征服挑战的一天,我说得对吗,我的战友?",
"athletic.dialogue.story.success/9": "你以后一定要过来!我很想听到更多关于你的冒险经历。",
"athletic.dialogue.main.evening/8": "我最好尽快撤回我的避难所。今晚不想遇到任何苦力怕!",
"athletic.dialogue.main.evening/9": "哟,我刚刚碰到了屠夫,去买晚餐必需品。稍后再找你,伙计!",
"athletic.dialogue.rock_paper_scissor.win.scissor/1": "他们说敏捷可以征服一切,我的剪刀刚刚证明了这一点!这位运动发电机的胜利之舞时间到了!",
"athletic.dialogue.first.generic/6": "问候,勇敢的灵魂!欢迎来到我们的村庄,这里总是张开双臂欢迎寻求刺激的人。",
"athletic.dialogue.story.success/5": "事实上我昨天就在附近,真是太疯狂了我竟然没有听到这件事。",
"athletic.dialogue.main.evening/4": "当你执行任务时,时间过得真快!要做的事情太多,时间却太少!",
"athletic.dialogue.story.success/6": "哈哈!经典%支持者%!总是取得令人难以置信的壮举。",
"athletic.dialogue.main.evening/5": "我正在考虑赶紧回家。得补充能量,准备一顿丰盛的盛宴了!",
"athletic.dialogue.story.success/7": "我一定听过无数遍《%Supporter%》的传奇故事。再用它来招待我一次吧!",
"athletic.dialogue.main.evening/6": "我没有充分利用这一天,你知道吗?我太忙了,偷懒了。",
"athletic.dialogue.story.success/8": "啊,这就是你偶然发现第一颗钻石的秘密吗?迷人!",
"athletic.dialogue.main.evening/7": "我的早晨是一个真正的战场。我可能只是为了快速小憩而崩溃。",
"athletic.dialogue.first.generic/2": "好吧,好吧,看看谁决定加入这个充满动感的村庄。欢迎!",
"athletic.dialogue.story.success/1": "决不!这绝对是疯了!",
"athletic.dialogue.first.generic/3": "好吧,好吧,我们这里有什么?一张新面孔准备好应对我们村庄的挑战!",
"athletic.dialogue.story.success/2": "如果我有勇气和这样的爬行者正面交锋就好了。",
"athletic.dialogue.rumors.lore/6": "你听过古代建造者的传说吗?他们就像主世界的马拉松运动员,留下了至今仍让我们着迷的废墟和寺庙。就好像他们正在进行一场永不停歇的竞赛,创造建筑奇迹!",
"athletic.dialogue.first.generic/4": "准备好迎接一生难忘的冒险吧,陌生人!欢迎来到我们的村庄,这里是强者茁壮成长的地方。",
"athletic.dialogue.story.success/3": "哇,那个故事太史诗了!是你自己想出来的吗?",
"athletic.dialogue.rumors.lore/5": "你知道,曾经有过令人难以置信的建造者种族,但他们消失得无影无踪。噗!现在,只剩下曾经宏伟的建筑的摇摇欲坠的废墟。就像他们向伟大冲刺,然后就消失在一阵烟雾中。",
"athletic.dialogue.first.generic/5": "我们已经很久没有出现一位具有真正运动精神的新人了。系好安全带,享受旅程!",
"athletic.dialogue.story.success/4": "等等,这一切都发生在昨天吗?难以置信!",
"athletic.dialogue.rumors.lore/4": "您找不到比 MerlinWolfGames 更敬业的运动员了。这家伙继续建造了一座令人敬畏的寺庙,专门供奉西尔本。这就是我所说的对游戏的承诺!",
"athletic.dialogue.rumors.lore/3": "所以,得到这个",
"athletic.dialogue.rumors.lore/2": "你相信吗?那些讨厌的网络恶魔认为他们可以入侵我们的和平领域。但不用担心,西尔本和强大的卢克突然出现,结束了他们的恶作剧。谈论一场史诗般的对决!",
"athletic.dialogue.rumors.lore/1": "你可能不会相信,但贾克斯的追随者仍然很强大。然而,由于运动预言家 MerlinWolfGames 和 Crow 在山顶上对 Sirben 的赞扬,人们对 Sirben 的崇拜正在不断增强!",
"athletic.dialogue.first.generic/1": "嘿,新人!准备好在这个村庄测试你的技能了吗?",
"athletic.dialogue.joke.monster.failed/5": "我听过很多关于蠹鱼在厕所里偷袭人的笑话,就像他们想挑战我的敏捷一样!但别担心,我总是领先一步。",
"athletic.dialogue.joke.monster.failed/4": "哈哈哈,末影人掉进水里了?这就像观看蜗牛与猎豹赛跑一样!",
"athletic.dialogue.joke.monster.failed/3": "要知道,僵尸和骷髅都曾经是人类,就像我们一样。但我猜他们跟不上我的运动技能。",
"athletic.dialogue.joke.monster.failed/2": "说真的,谁有时间开玩笑说苦力怕会爆炸呢?我正忙着跑圈呢!",
"athletic.dialogue.joke.monster.failed/1": "你相信吗?那些骷髅以为他们能在比赛中胜过我!哈!",
"athletic.dialogue.location.ruined_portal_mountain/1": "准备好迎接令人瞠目结舌的景象吧!我最近偶然发现了一场山地灾难 - 一个门户已经变成了废墟。 %2$s 来见证这一令人心碎的场景。真是太壮观了!",
"athletic.dialogue.flirt.slap/2": "这是你最好的吗?我见过末影人调情更好!",
"athletic.dialogue.flirt.slap/1": "嘿,看你往哪儿走!",
"athletic.dialogue.rock_paper_scissor.loose.rock/1": "当我揭开纸张时,见证我完美的策略,确保又一场胜利!",
"athletic.dialogue.first.exploring/1": "这不是一个什么奇特的地方,但如果你遵守规则,你可以留下来,伙计。",
"athletic.dialogue.first.exploring/2": "遵守规则,朋友,你就可以把这个共同的家称为“家”。",
"athletic.dialogue.first.exploring/3": "听着,旅行者。保持优雅,欢迎您光临。",
"athletic.dialogue.greet.mayor/1": "嘿,市长!希望您度过愉快的一天!",
"athletic.dialogue.greet.mayor/2": "稍后见,市长!让它成为一件伟大的事情,充满活力和成功!",
"athletic.dialogue.location.pillager_outpost/1": "哦,你不会相信!一群掠夺者在 %2$s 展示他们的肌肉。他们在我们旁边设立了一个前哨基地,就像他们拥有这个地方一样。不过,嘿,我不担心,我可以以闪电般的速度超越他们!",
"athletic.dialogue.joke.animal.success/4": "这实在是太荒谬了,但是嘿,我就是这么想的!",
"athletic.dialogue.rock_paper_scissor.paper/1": "见证我纸招的优越性!胜利已定!",
"athletic.dialogue.location.pillager_outpost/2": "听着,冒险家们!有一个由那些讨厌的掠夺者在 %2$s 经营的坏蛋前哨站。他们认为他们可以恐吓我们,但他们不知道,我是这里的终极运动员。如果你敢靠近的话,小心他们的箭,不过别担心,我可以像专业人士一样躲开它们!",
"athletic.dialogue.joke.animal.success/3": "天啊,那是一声尖叫!谁知道鸡有这样的技能?",
"athletic.dialogue.joke.animal.success/5": "谢天谢地,奶牛可以连续几天产奶!就好像他们有无穷无尽的供应!",
"athletic.dialogue.joke.animal.success/2": "嘭,狼疯狂地扑向羊!",
"athletic.dialogue.joke.animal.success/1": "羊失去了羊毛真是令人遗憾,但是伙计,真是一场骚乱!",
"athletic.dialogue.main.night/9": "我渴望舒适的床,就像马拉松运动员渴望水一样。",
"athletic.dialogue.story.nether.success/2": "老兄,你就像是地狱地狱里的真正幸存者。疯狂的尊重。",
"athletic.dialogue.main.night/8": "我感觉很累。我想这是一个要求很高的一天。我明天也许应该把它调低。",
"athletic.dialogue.story.nether.success/1": "伙计,里面很烫,是吧?!",
"athletic.dialogue.main.night/5": "守卫让村庄感觉更安全,但夜晚的氛围也令人振奋,你不觉得吗?",
"athletic.dialogue.main.night/4": "不要冒险离开村庄太远。我们不希望你最终成为怪物的诱饵,不是吗?",
"athletic.dialogue.story.nether.success/5": "哟,你遇到过僵尸猪灵吗?那些东西太粗糙了!",
"athletic.dialogue.main.night/7": "白天是平凡的日子,而夜晚则是像我们这样真正的运动员闪耀的时刻。",
"athletic.dialogue.main.night/6": "黑暗有它自己的能量,那是我感觉最有活力、准备征服黑夜的时候。",
"athletic.dialogue.main/3": "嘿,伙计!今天看起来精力充沛!",
"athletic.dialogue.main.night/1": "*打哈欠*你还醒着吗?",
"athletic.dialogue.main/2": "哟!怎么样,冠军?",
"athletic.dialogue.main/5": "今天感觉很兴奋吧?",
"athletic.dialogue.main.night/3": "对于我们这样活跃的灵魂来说,夜间是完美的游乐场,对吧?",
"athletic.dialogue.main/4": "今天有什么惊心动魄的冒险等待着你吗?",
"athletic.dialogue.main.night/2": "熬夜吧?",
"athletic.dialogue.rock_paper_scissor.win.paper/1": "老兄,摇滚根本敌不过我闪电般的反应!我总是以我的论文策略占主导地位。",
"athletic.dialogue.main/1": "好啦好啦!看看谁决定出现!",
"athletic.dialogue.main/7": "伙计,你不会相信发生了什么!我和%supporter%一起出去慢跑,突然,一只僵尸向我们扑来!但别担心,%supporter% 像专业人士一样处理它。说到这里,猜猜我今天在城里看到了谁?僵尸看起来很像%支持者%",
"athletic.dialogue.main/6": "哟,%1$s最新的动态是什么",
"athletic.dialogue.location.pillager_outpost/3": "得到这个,我的朋友!如果您准备迎接挑战,请前往 %2$s您会偶然发现掠夺者前哨站。那些肌肉发达的痞子自以为很厉害但他们敌不过我高超的运动技巧。击败他们并夺取他们宝贵的战利品整个村庄将永远感谢你的英雄行为"
}

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@ -0,0 +1,404 @@
{
"confident.dialogue.chat.desert/4": "Ah, the night sky in the desert. Such a breathtaking sight, with a refreshing touch of coolness.",
"confident.dialogue.chat.desert/5": "Phew! Can you believe how intense the sun is today? It\u0027s practically out to get us!",
"confident.dialogue.chat.taiga/7": "Sweet berry bushes? Oh, they\u0027re a double-edged sword of deliciousness! The best berries you\u0027ll ever taste, but those thorns? They\u0027re like tiny prickly daggers!",
"confident.dialogue.chat.desert/6": "Goodness gracious! The sun is on a mission to turn us into extra-crispy villagers today!",
"confident.dialogue.chat.taiga/8": "Rain in the taiga? It may be cold, but it\u0027s also incredibly soothing. There\u0027s something magical about standing in the rain, feeling the tranquility wash over you. Ah, bliss!",
"confident.dialogue.chat.desert/7": "Spotting rabbits in this vast desert is a real challenge, isn\u0027t it? But I\u0027m up for the hunt!",
"confident.dialogue.main.night/9": "Ah, the thought of snuggling under the covers is delightful. I can\u0027t wait to drift into a deep slumber.",
"confident.dialogue.chat.taiga/5": "Wolves in the taiga? They\u0027re practically our best friends! With so much food around, they\u0027re as tame as can be. It\u0027s like having a pack of loyal companions!",
"confident.dialogue.main.night/8": "I must admit, I\u0027m feeling a bit fatigued. Today has been quite eventful, but tomorrow will be a breeze for someone as confident as me.",
"confident.dialogue.chat.taiga/6": "Ah, the fresh, crisp air of the taiga. It\u0027s not just relaxing, it\u0027s like a breath of pure invigoration! Nothing beats taking a deep breath and feeling so alive!",
"confident.dialogue.chat.desert/1": "Who needs winter when we have the scorching desert heat to keep us warm?",
"confident.dialogue.chat.taiga/3": "Taiga forests? They\u0027re beyond cool! They\u0027re like the epitome of awesomeness! And those sweet berries? Oh, they\u0027re just the cherry on top!",
"confident.dialogue.chat.desert/2": "The desert\u0027s warmth never fails to keep us cozy all year round.",
"confident.dialogue.chat.taiga/4": "Foxes in the taiga forests? They\u0027re like little balls of mischief and cuteness! I can\u0027t resist spoiling them with sweet berries. They just deserve it!",
"confident.dialogue.chat.desert/3": "Despite the blistering desert heat, I\u0027ll always rock a flawless tan, or a crispy sunburn.",
"confident.dialogue.chat.taiga/1": "The woods are absolutely fantastic! They provide us with an abundance of building material, firewood, and the most incredible hunting grounds you can imagine.",
"confident.dialogue.chat.taiga/2": "Cold? In the taiga biome? Oh, please! We have everything we could ever dream of right here. I wouldn\u0027t even consider trading this place for the world!",
"confident.dialogue.story.nether.success/5": "Zombified Piglin? Yeah, I\u0027ve seen \u0027em. They wouldn\u0027t dare cross my path.",
"confident.dialogue.joke.animal.failed/2": "Save your lame jokes for someone who appreciates them. I have standards, you know?",
"confident.dialogue.joke.animal.failed/1": "Oh please, joke all you want. It won\u0027t change the fact that I\u0027m not amused.",
"confident.dialogue.joke.animal.failed/4": "Nice try with that joke, but I\u0027m confident enough to know it\u0027s not even worth a chuckle.",
"confident.dialogue.joke.animal.failed/3": "Insult my pig again, and you\u0027ll see how confident I am in defending it.",
"confident.dialogue.joke.animal.failed/5": "A cow\u0027s eyebrows? Seriously? Your attempt at humor is as pitiful as your confidence.",
"confident.dialogue.story.nether.success/3": "The Nether\u0027s got treasure, huh? Well, I\u0027ll be the one swimming in riches once I conquer my fear and venture in!",
"confident.dialogue.first.spent_night.success/3": "Seeking a cozy haven with delectable cuisine? Our inn is where you need to be! We take pride in offering the epitome of warmth and culinary delights.",
"confident.dialogue.story.nether.success/4": "Fear? Me? Nah, I laugh in the face of danger, just like any fearless hero would.",
"confident.dialogue.first.spent_night.success/2": "Look no further! Our inn is renowned for its exceptional service and unbeatable comfort. It\u0027s the ultimate haven to recharge and rejuvenate.",
"confident.dialogue.story.nether.success/1": "The Nether\u0027s heat? Ha! I could handle that in my sleep!",
"confident.dialogue.first.spent_night.success/1": "You\u0027re in luck! Our inn is top-notch, and I guarantee you won\u0027t find a better place to rest your weary bones.",
"confident.dialogue.story.nether.success/2": "Surviving the treacherous Nether? Child\u0027s play for someone like me.",
"confident.dialogue.rock_paper_scissor.win.paper/1": "Ha! Rock is no match for my superior paper strategy. Victory is mine!",
"confident.dialogue.chat.desert/8": "One tiny drawback of living here is those pesky husks. They sure know how to whack the hunger right into you! Can you believe it?",
"confident.dialogue.chat.desert/9": "Lesson learned the hard way",
"confident.dialogue.story.wither.success/2": "You, my friend, have achieved the unimaginable! Defeating the Wither is beyond impressive!",
"confident.dialogue.joke.animal.success/5": "You know what\u0027s incredible? Cows are like milk-producing machines, they never run out!",
"confident.dialogue.joke.animal.success/4": "Haha, that\u0027s just too dumb to resist! I absolutely adore it!",
"confident.dialogue.joke.animal.success/3": "Ha! You won\u0027t believe what those amazing chickens are capable of!",
"confident.dialogue.chat.success/12": "Have you heard the incredible tale of what happened to %Supporter% recently?",
"confident.dialogue.chat.success/10": "It\u0027s quite intriguing, isn\u0027t it? %Supporter% embarked on a journey far from here about a year ago.",
"confident.dialogue.greet.success/5": "Marvelous, positively splendid to have that knowledge!",
"confident.dialogue.story.wither.success/1": "Unbelievable! The tales of the Wither\u0027s devastation were not exaggerated!",
"confident.dialogue.greet.success/2": "Phenomenal, absolutely smashing!",
"confident.dialogue.chat.savanna/5": "Unlike those poor souls in the desert, we have the luxury of rivers flowing through our lands. A true blessing indeed!",
"confident.dialogue.chat.success/19": "I\u0027ve been yearning to journey to the neighboring village for quite some time now. There are a few old friends that I\u0027m desperate to reunite with.",
"confident.dialogue.greet.success/1": "Absolutely fantastic, delighted to hear it!",
"confident.dialogue.chat.savanna/6": "The rolling hills and diverse terrains of the savanna are a constant source of fascination. There\u0027s always something new to discover!",
"confident.dialogue.chat.success/18": "It suddenly struck me that I haven\u0027t visited my parents in ages. A trip to see them is long overdue.",
"confident.dialogue.greet.success/4": "Ecstatic, over the moon to hear such wonderful news!",
"confident.dialogue.chat.savanna/7": "When the scorching sun beats down on us, the mighty acacia trees come to our rescue, providing the perfect shade to carry on with our work!",
"confident.dialogue.chat.success/17": "Ah, the nostalgia! My childhood memories are truly precious. Those were the absolute best times.",
"confident.dialogue.greet.success/3": "Couldn\u0027t be better, positively thrilled to hear it!",
"confident.dialogue.chat.savanna/8": "Our savanna villages are famous for producing the most succulent melons and pumpkins in the entire world. We\u0027re the envy of all other villages!",
"confident.dialogue.chat.success/16": "I often find myself wondering where I would be if I had chosen to reside in the neighboring village.",
"confident.dialogue.chat.savanna/1": "The scorching heat of the savanna is nothing compared to the icy grip of winter. We thrive in these conditions!",
"confident.dialogue.chat.success/15": "Someday, I aspire to be a parent, but I must find the perfect partner first.",
"confident.dialogue.chat.savanna/2": "Sure, the llamas can be a bit bothersome, but they\u0027re just a small price to pay for the paradise that is the savanna.",
"confident.dialogue.chat.success/14": "I\u0027ve been contemplating a house makeover lately. It\u0027s just that my laziness tends to get the better of me.",
"confident.dialogue.chat.savanna/3": "The architecture here in the savanna is unparalleled! It\u0027s like living in a grand masterpiece every single day.",
"confident.dialogue.chat.success/13": "Lately, I\u0027ve been toying with the idea of adopting one of the stray cats around here, but life has been so exhilaratingly busy.",
"confident.dialogue.chat.savanna/4": "Never underestimate the power of the savanna biome. It may seem ordinary, but it holds secrets and treasures beyond your wildest imagination.",
"confident.dialogue.joke.animal.success/2": "And guess what? The wolf ended up falling head over paws for that sheep!",
"confident.dialogue.joke.animal.success/1": "Oh, the poor sheep lost its wool, but hey, it does put a smile on my face!",
"confident.dialogue.rock_paper_scissor.loose.rock/1": "Oh, would you look at that! Paper it is! I shall bask in the glory of my victorious choice!",
"confident.dialogue.location.ruined_portal_swamp/1": "Can you believe it? There\u0027s a total wreck of a portal at %2$s, right in the middle of this godforsaken swamp. Those Nether invaders must be shaking their heads, completely clueless about where they\u0027ve ended up.",
"confident.dialogue.chat.success/20": "Did you ever imagine a world where cheese was simply a dream? It sounds too wonderful to be true!",
"confident.dialogue.rock_paper_scissor.win.scissor/1": "You may have won with that flimsy paper, but my sharp scissors are ready to conquer the next round.",
"confident.dialogue.chat.plains/8": "The morning sunrise in the plains is a sight to behold. It\u0027s like nature\u0027s own personal light show, putting on a dazzling performance just for us. You must witness it at least once in your life, my dear. Trust me, it\u0027s like a magical spell that will captivate your heart.",
"confident.dialogue.chat.plains/5": "Clean and fresh air? You bet! The air in the plains is like a breath of pure vitality. It\u0027s like a spa treatment for your lungs, rejuvenating your entire being. Move over taiga, the plains have got the freshest air around!",
"confident.dialogue.chat.plains/4": "Why just lay down and look at the sky when you can do so much more? In the plains, I like to set up a cozy little picnic, with a fancy tablecloth and some delicious food. Who needs a roof over their head when you\u0027ve got the vast expanse of nature as your view?",
"confident.dialogue.chat.plains/7": "Ah, those wild flower picking days. Good times, my friend, good times. I used to gather the most vibrant and rare flowers, impressing everyone around me. And yes, I did have a crush on Ash. Who wouldn\u0027t? But I never gave him just any old flowers, oh no. Only the most exquisite ones, fit for a prince.",
"confident.dialogue.chat.plains/6": "Plain and simple? Oh, darling, the plains are anything but plain and simple. It\u0027s a canvas for my imagination to run wild! The simplicity is what makes it so versatile, giving me the freedom to create whatever I desire. It\u0027s a playground for my creativity!",
"confident.dialogue.greet.monarch/2": "Salutations, noble Highness.",
"confident.dialogue.greet.monarch/1": "Greetings, esteemed Majesty.",
"confident.dialogue.procreate_engaged/1": "I can\u0027t help but feel a sense of security once we\u0027ve sealed the deal and tied the knot.",
"confident.dialogue.procreate_engaged/2": "It just doesn\u0027t feel right to bring a bundle of joy into this world without us solidifying our bond completely.",
"confident.dialogue.chat.plains/1": "The plains? Oh, they\u0027re alright, I suppose. But honestly, I\u0027ve got bigger dreams than just staying in one place forever. World travel, here I come!",
"confident.dialogue.chat.plains/3": "Oh, have you ever experienced the beauty of the plains at night? It\u0027s absolutely breathtaking. The way the moonlight dances on the open fields, the soft rustling of the grass, it\u0027s like being in a dream. Trust me, you won\u0027t find that anywhere else.",
"confident.dialogue.chat.plains/2": "Peaceful? Ha, that\u0027s just one way to describe the plains. Sure, it might not have the same level of excitement as other biomes, but there\u0027s a certain charm to it that you just can\u0027t find anywhere else. It\u0027s like a hidden gem, you know?",
"confident.dialogue.story.wither.fail/1": "That sounds highly unlikely to me.",
"confident.dialogue.story.wither.fail/2": "I find it hard to believe considering how intact you appear to be.",
"confident.dialogue.chat.desert/10": "Life in this harsh, arid desert might not be a walk in the park, but hey, at least we\u0027ve got this amazing village to provide us with water and food.",
"confident.dialogue.main.rock_paper_scissor/1": "Get ready to witness the power of my unbeatable Rock Paper Scissors skills!",
"confident.dialogue.hire/2": "Absolutely splendid! Feel free to summon me whenever you require my aid. I shall be present in exchange for those shimmering emeralds!",
"confident.dialogue.hire/1": "No worries, just give me a shout when you require assistance. I\u0027ll be at your service throughout the paid duration.",
"confident.dialogue.hire/3": "Marvelous! Rest assured, my services will leave you thoroughly impressed! Ensure the emeralds are prepared, for I am ready to amaze!",
"confident.dialogue.rock_paper_scissor.scissor/1": "Scissor! Your rock and paper are no match for my unfaltering confidence!",
"confident.dialogue.story.exploring.fail/3": "Interacting with you feels like interacting with a person who envisions a future of grandeur but lacks the maturity to achieve it.",
"confident.dialogue.story.exploring.fail/2": "Impressive attempt at being edgy, my friend. Watch out for those sharp corners, though.",
"confident.dialogue.story.exploring.fail/1": "Your tales have become quite tiresome.",
"confident.dialogue.location.ruined_portal_mountain/1": "Marvel, my friend, at the sight of a portal long past its prime, nestled amidst the rugged mountains of %2$s, its secrets now whispered only by the winds.",
"confident.dialogue.chat.success/8": "Isn\u0027t the weather simply remarkable? I personally adore the sunny days the most.",
"confident.dialogue.greet/2": "Hey %1$s! How\u0027s life treating you?",
"confident.dialogue.hug.fail/7": "Oh, well, I suppose I should say thank you... I think.",
"confident.dialogue.chat.success/9": "I\u0027ve been a resident of this place for my entire life, and these spiders and goblins are honestly no big deal to me.",
"confident.dialogue.greet/3": "Ah, hello! Can I assist you with something?",
"confident.dialogue.hug.fail/6": "Ugh, please keep your germs away from me! Disgusting!",
"confident.dialogue.chat.success/6": "Guess who I spotted the other day? %Supporter%, strutting around in their shiny Diamond armor!",
"confident.dialogue.greet/4": "Wow, you seem absolutely fearless! How\u0027s the day treating you?",
"confident.dialogue.hug.fail/5": "Frankly speaking, I\u0027m not inclined to extend a hug to someone like you.",
"confident.dialogue.chat.success/7": "Believe it or not, %Supporter% stumbled upon a chest brimming with diamonds just yesterday! So lucky!",
"confident.dialogue.greet/5": "Hey there %1$s! It\u0027s such a pleasure to have you around!",
"confident.dialogue.hug.fail/4": "Are you kidding? Remember when you insulted me? No chance.",
"confident.dialogue.greet/6": "Well, well, well, look who it is!",
"confident.dialogue.hug.fail/3": "Huh, what\u0027s the point?",
"confident.dialogue.greet/7": "Delighted to cross paths with you!",
"confident.dialogue.hug.fail/2": "I\u0027ll have to pass on that, sorry.",
"confident.dialogue.greet/8": "Greetings! I must say, it\u0027s delightful to see you. How are you faring today?",
"confident.dialogue.hug.fail/1": "You are absolutely filthy! Covered in dirt and grime!",
"confident.dialogue.greet/9": "Hey! Ecstatic to lay eyes on you!",
"confident.dialogue.flirt.success/2": "Oh, please! Your charm is off the charts!",
"confident.dialogue.chat.success/1": "Wow, cookies and milk are an absolute delight!",
"confident.dialogue.flirt.success/1": "Wow, you\u0027re incredibly daring!",
"confident.dialogue.flirt.success/4": "Oh, my goodness!",
"confident.dialogue.flirt.success/3": "*Giggles* Are you for real?",
"confident.dialogue.chat.success/4": "You know what they say, an apple a day and those pesky zombies stay away!",
"confident.dialogue.flirt.success/6": "How on earth do you always exude such confidence? You leave me absolutely speechless.",
"confident.dialogue.chat.success/5": "Building my own village is my ultimate dream, but I must admit I can be a bit lazy at times.",
"confident.dialogue.flirt.success/5": "That was absolutely charming! You swept me off my feet!",
"confident.dialogue.chat.success/2": "Of course, the weather today is absolutely splendid!",
"confident.dialogue.chat.success/3": "I\u0027m doing fantastic, although I did accidentally stub my toe this morning.",
"confident.dialogue.flirt.success/7": "Oh, enough already! You\u0027re making me blush like a schoolgirl.",
"confident.dialogue.greet/1": "Well, hello there! How are you doing today?",
"confident.dialogue.location.pillager_outpost/3": "Attention, brave souls! If you\u0027re feeling up for a challenge, head on over to %2$s. The Pillagers have dared to invade our territory, but we won\u0027t let them get away with it. Trust me, if you defeat those rascals, you\u0027ll earn the respect and gratitude of our entire village.",
"confident.dialogue.location.pillager_outpost/2": "Listen up, everyone! We\u0027ve got a problem on our hands. Those pesky Pillagers have set up an outpost at %2$s, thinking they can scare us. Well, guess what? We\u0027re not afraid! We\u0027ll show them who\u0027s boss and send those cowards running!",
"confident.dialogue.first.spent_night.failed/3": "If you\u0027re in dire need of an inn, perhaps exploring other villages might prove more fruitful. But don\u0027t worry, we\u0027ve got plenty of charm to make up for it!",
"confident.dialogue.location.pillager_outpost/1": "Oh, you won\u0027t believe what I saw! Right over at %2$s, there\u0027s this group of Pillagers who think they can intimidate us. But let me tell you, we\u0027re not backing down. We\u0027re ready to defend our village with everything we\u0027ve got!",
"confident.dialogue.first.spent_night.failed/2": "Unfortunately, inn-building isn\u0027t our forte around here. But fear not, we\u0027ve got plenty of other things to offer!",
"confident.dialogue.first.spent_night.failed/1": "We\u0027re not really known for our inn-building skills, to be honest. But hey, at least we\u0027ve got other talents!",
"confident.dialogue.location.shipwreck/2": "Rumor has it that a group of intrepid sailors discovered a shipwreck at %2$s. Oh, the excitement! I can\u0027t help but wonder if there are precious treasures waiting to be unearthed within its watery grave.",
"confident.dialogue.location.shipwreck/1": "Ah, behold! I\u0027ve come across a magnificent sunken vessel at %2$s. This ship, once a proud possession of the esteemed Eastern Alliance Company, now rests in the depths of the ocean.",
"confident.dialogue.rumors.lore/6": "Ah, have you heard the enthralling legends of the ancient builders? Those marvelous beings who dotted the Overworld with their mesmerizing ruins and breathtaking temples? Their legacy is a testament to their genius, my dear. Oh, how I long to unravel the mysteries they left behind.",
"confident.dialogue.main.morning/10": "I think I might take it easy today, I deserve a little me-time.",
"confident.dialogue.rumors.lore/5": "Once, there was a magnificent race of builders, darling. They were the crème de la crème, the epitome of architectural brilliance. But alas, they have vanished, leaving behind only whispers of their existence. It\u0027s a tragic tale, really, to see such greatness fade into the annals of history.",
"confident.dialogue.main.morning/12": "I actually had the most restful night\u0027s sleep, which means it\u0027s time for some grand adventures!",
"confident.dialogue.rock_paper_scissor/1": "Ready, set, go!",
"confident.dialogue.main.morning/11": "My schedule is jam-packed today, I\u0027m practically a superstar!",
"confident.dialogue.rock_paper_scissor/2": "I can already see the glorious moment when I emerge victorious! Let the battle of wits begin!",
"confident.dialogue.rock_paper_scissor.loose.paper/1": "Alright, this time I\u0027m confident that my winning move is going to be scissors!",
"confident.dialogue.greet.fail/4": "Seriously? Well, well...",
"confident.dialogue.greet.fail/5": "Meh, who cares...",
"confident.dialogue.rumors.lore/4": "Ah, the temple of Sirben, built by the talented MerlinWolfGames. It\u0027s not just any temple, my friend, it\u0027s one of the ancient wonders of our world. The craftsmanship, the devotion, it\u0027s truly awe-inspiring. MerlinWolfGames has truly outdone himself with this masterpiece.",
"confident.dialogue.greet.fail/2": "Delighted to know...",
"confident.dialogue.rumors.lore/3": "Ah, yes, the infamous disappearance of the Ancient Builder. Rumor has it that 2DA50, that adventurous soul, decided to journey to the Far Lands. But let me tell you, once you venture into the unknown like that, you never know what fate has in store. 2DA50 vanished without a trace, never to be heard from again.",
"confident.dialogue.greet.fail/3": "Oh, I see. No worries then!",
"confident.dialogue.rumors.lore/2": "Oh, darling, don\u0027t fret about those Cyberdemons trying to invade us. Sirben and Luke, the unstoppable duo, put an end to that invasion. They showed those demons who\u0027s boss and sent them scurrying back to where they came from.",
"confident.dialogue.rumors.lore/1": "Believe me, Jax may still have some followers, but the true enlightenment lies in the worship of Sirben. The prophets MerlinWolfGames and Crow are the ones spreading his divine words, and I can assure you, they\u0027re making waves.",
"confident.dialogue.greet.fail/1": "Pfft, whatever.",
"confident.dialogue.flirt.fail/3": "Impossible. Absolutely impossible.",
"confident.dialogue.flirt.fail/2": "Oh, please, spare me the recycled lines. You used that on the blacksmith too!",
"confident.dialogue.flirt.fail/1": "If you truly believe that, then show me how irresistible you can be.",
"confident.dialogue.apologize.fail/2": "You intentionally struck me!",
"confident.dialogue.story.fail/10": "Sorry, but that was a failure. No ifs, ands, or buts about it. Not good at all.",
"confident.dialogue.apologize.fail/1": "Step aside!",
"confident.dialogue.apologize.fail/4": "That caused me pain, spare me your apologies!",
"confident.dialogue.apologize.fail/3": "Please, spare me the absurdity!",
"confident.dialogue.apologize.fail/5": "Absolutely not happening!",
"confident.dialogue.main/6": "Ah, %1$s! What\u0027s the latest news in your world?",
"confident.dialogue.location.village_snowy/1": "There\u0027s a village over at %2$s. Trust me, it\u0027s freezing out there!",
"confident.dialogue.main/7": "Allow me to regale you with a tale of my encounter with %supporter%. It so happened that he was bitten by a zombie! Fear not, for he assured me it was of no consequence. But lo and behold, today I chanced upon a zombie bearing an uncanny resemblance to %supporter% himself! Quite a perplexing coincidence, wouldn\u0027t you agree?",
"confident.dialogue.location.village_snowy/2": "In the snowy plains, you\u0027ll discover another village at %2$s. It\u0027s chilly, but those folks are as resilient as the ice itself!",
"confident.dialogue.main/2": "Well, well, how do you do today?",
"confident.dialogue.main/3": "Ah, splendid to lay eyes on you!",
"confident.dialogue.main/4": "Pray tell, what\u0027s the news of your day?",
"confident.dialogue.main/5": "How fares your day, good sir/madam?",
"confident.dialogue.main/1": "Ah, greetings!",
"confident.dialogue.flirt.fail/7": "That look won\u0027t work on me, and please refrain from ever uttering those words again.",
"confident.dialogue.flirt.fail/6": "I\u0027m sorry, but that line is simply laughable.",
"confident.dialogue.flirt.fail/5": "Even a creeper would have a better chance at charming me.",
"confident.dialogue.flirt.fail/4": "Is that the best you can do? I expected more.",
"confident.dialogue.location.village_savanna/2": "Wander into the savanna at %2$s, my friend, and you\u0027ll discover a delightful village. The locals are simply delightful, I assure you!",
"confident.dialogue.location.village_savanna/1": "Head over to %2$s and you\u0027ll stumble upon another village. Trust me, the scorching heat won\u0027t even faze you!",
"confident.dialogue.story.enderdragon.fail/2": "Give me a break! No mortal could ever dream of laying a finger on that mighty beast!",
"confident.dialogue.story.enderdragon.fail/1": "Ha! Are you out of your mind? The ender dragon is nothing more than a fairy tale.",
"confident.dialogue.first.question/2": "Ah, a fresh soul. How did the winds of fate guide you to our little haven?",
"confident.dialogue.first.question/1": "Greetings, wanderer. What has led you to grace our humble village?",
"confident.dialogue.first.question/3": "Well, well, well! Another seeker of thrills, I presume? Pray tell, how did you stumble upon this hidden gem?",
"confident.dialogue.location.ruined_portal_desert/1": "Behold, brave adventurer! Venture to the arid desert, where a portal, now naught but remnants, tells a tale of shattered dreams.",
"confident.dialogue.location.mansion/1": "Listen up, folks! If you dare venture to %2$s, you\u0027ll stumble upon that dreaded mansion. Consider your life on the line and steer clear from that cursed abode.",
"confident.dialogue.location.mansion/2": "Have you seen that colossal mansion over at %2$s? It\u0027s swarming with those illagers, and I\u0027m telling you, we better relocate this village ASAP. Far, far away from this wretched place, if you ask me.",
"confident.dialogue.location.village_plains/2": "Venture into the heart of the plain and be amazed by the village that lies before you at %2$s.",
"confident.dialogue.greet.mayor/1": "Top of the morning to you, esteemed Mayor!",
"confident.dialogue.greet.mayor/2": "Wishing you a splendid day, Mayor!",
"confident.dialogue.location.village_plains/1": "Behold, a magnificent village awaits your presence at %2$s.",
"confident.dialogue.shake_hand.success/1": "Your handshake exudes confidence!",
"confident.dialogue.shake_hand.success/2": "Your firm grip speaks volumes about your strength and prowess!",
"confident.dialogue.shake_hand.success/3": "Impressive, your etiquette is impeccable!",
"confident.dialogue.shake_hand.success/4": "Greetings, my friend!",
"confident.dialogue.shake_hand.success/5": "Well, hello to the most charming person I\u0027ve met today!",
"confident.dialogue.location.village_taiga/2": "Venture forth to %2$s and behold a village that exudes pure magnificence. It sits majestically within the depths of the enchanting taiga biome, if my impeccable memory serves me right.",
"confident.dialogue.location.village_taiga/1": "There\u0027s a magnificent village just up ahead, nestled in the heart of the vibrant taiga biome.",
"confident.dialogue.rock_paper_scissor.rock/1": "Ha! Rock, my friend! Prepare to be crushed beneath the weight of my solid determination!",
"confident.dialogue.kiss.success/4": "Mmm, your lips are like a sweet nectar that I can\u0027t resist.",
"confident.dialogue.kiss.success/5": "Oh my, you truly have mastered the art of kissing, %1$s.",
"confident.dialogue.kiss.success/6": "No offense to Ash, but your kisses reign supreme! *chuckles*",
"confident.dialogue.kiss.success/1": "This moment is pure perfection, I never want it to end.",
"confident.dialogue.kiss.success/2": "I\u0027m absolutely smitten with you, my dear.",
"confident.dialogue.kiss.success/3": "Wow, this kiss is as delightful as a gourmet feast!",
"confident.dialogue.story.nether.fail/4": "Looking at you, I can say with utmost certainty that you lack the strength to survive in the Nether.",
"confident.dialogue.story.nether.fail/5": "I come from a long line of Nether explorers, and my grandfather never once mentioned warped fungus. You\u0027re nothing but a deceitful scoundrel!",
"confident.dialogue.location.village_desert/1": "Of course, everyone knows about the charming village located right at %2$s, smack dab in the heart of the scorching desert.",
"confident.dialogue.story.nether.fail/1": "I highly doubt you have even ventured into the Nether, my friend.",
"confident.dialogue.story.nether.fail/2": "Ah, it all becomes clear now. No wonder those Piglins saw fit to attack you.",
"confident.dialogue.story.nether.fail/3": "Your claims of visiting the Nether hold no sway over me. Your storytelling skills are simply abysmal.",
"confident.dialogue.story.fail/1": "That\u0027s my mother you\u0027re talking about, and let me assure you, she\u0027s nothing short of amazing.",
"confident.dialogue.kiss.fail/6": "Get off me! I deserve someone who knows how to kiss properly.",
"confident.dialogue.story.fail/3": "I don\u0027t get it...but that\u0027s because my intellect is on a whole different level.",
"confident.dialogue.kiss.fail/5": "Oh, thank you for the \"lovely\" kiss. You definitely need some lessons from me.",
"confident.dialogue.story.fail/2": "This is why the village can\u0027t stop talking about you. You\u0027re just that unforgettable.",
"confident.dialogue.location.mineshaft/2": "Let me tell you a tale about the legendary mine we had in this very spot. It was a sight to behold until disaster struck, forcing us to abandon it. If my memory serves me right, you might still find traces of it near %2$s.",
"confident.dialogue.location.mineshaft/1": "Ah, the good old days when we had a thriving mine at %2$s. However, tragedy struck, and it had to be sealed off. Proceed with caution if you dare to explore its haunted remains.",
"confident.dialogue.rumors.failed/1": "Hmm, I\u0027m afraid I don\u0027t have any exciting news for you.",
"confident.dialogue.first.exploring/1": "We may not boast much, but rest assured, you\u0027re more than welcome here, provided you adhere to our guidelines.",
"confident.dialogue.first.exploring/2": "Embrace our regulations, dear traveler, and this haven shall be open arms for you.",
"confident.dialogue.first.exploring/3": "Hark, oh wanderer! Behave with utmost civility, and thou shalt be greeted with open arms in this realm.",
"confident.dialogue.story.fail/4": "Terrible? Oh please, don\u0027t make me laugh. Creepers have feelings too, you know.",
"confident.dialogue.story.fail/7": "Yawn! How boring. I was hoping for something more stimulating, but I guess I shouldn\u0027t have expected much from you.",
"confident.dialogue.greet.negative/5": "Arrived to pester me yet again?",
"confident.dialogue.story.fail/6": "How was that worth my time? Clearly, my standards for entertainment are far too high for this.",
"confident.dialogue.story.fail/9": "I don\u0027t see how that was good...but then again, my impeccable taste and standards for excellence are unmatched.",
"confident.dialogue.story.fail/8": "Crazy? Oh, my dear friend, you have no idea what true craziness looks like. And trust me, it\u0027s not a good look.",
"confident.dialogue.greet.negative/4": "Oh. It\u0027s merely you. I had anticipated another person.",
"confident.dialogue.greet.negative/1": "Ugh, get lost, you\u0027re the very last individual I desired to encounter!",
"confident.dialogue.greet.negative/2": "Fantastic, behold who has returned. Once more.",
"confident.dialogue.kiss.slap/2": "Give it another shot if you dare, but be warned, the next one will be unforgettable!",
"confident.dialogue.kiss.slap/1": "Who do you think you are, challenging me like that?",
"confident.dialogue.location.swamp_hut/1": "So, you\u0027re heading to the swamp, huh? Well, let me give you a word of advice",
"confident.dialogue.location.swamp_hut/2": "Ah, the infamous swamp, where danger lurks at every turn. If I were you, I\u0027d stay far away from %2$s. There\u0027s this wretched witch and her decrepit hut, and let me tell you, you won\u0027t find anything good in that vicinity.",
"confident.dialogue.chat.fail/8": "Why on earth are you bothering to talk to me again? Can\u0027t you take a hint?",
"confident.dialogue.chat.fail/7": "That\u0027s such a ridiculous topic to discuss, it\u0027s not even worth my time.",
"confident.dialogue.chat.fail/9": "Wait, did you say something? Sorry, I must have missed it because it was utterly uninteresting.",
"confident.dialogue.chat.snowy_plains/1": "This cold weather is nothing! I can handle it like a boss, especially with a cozy fire nearby.",
"confident.dialogue.chat.snowy_plains/2": "Freezing? Ha! I laugh in the face of frostbite! The plentiful fish are just a bonus in this icy wonderland.",
"confident.dialogue.location.monument/2": "Ah, the legends! They speak of the most remarkable ancient ruins hidden in the depths of the ocean at %2$s. Treasure awaits, my daring friend, but tread carefully, for danger lurks at every turn.",
"confident.dialogue.chat.snowy_plains/3": "Blankets and books? That\u0027s for the weak! I thrive in this chilly weather, basking in its invigorating embrace.",
"confident.dialogue.location.monument/1": "Oh, you wouldn\u0027t believe it! There\u0027s an incredible sunken castle, surrounded by fierce sea monsters, over at %2$s. I\u0027d advise you to give it a wide berth, my friend.",
"confident.dialogue.chat.snowy_plains/4": "Snow brings back memories of epic snowball battles from my youth. Ah, the good old days when I was the snowball champion!",
"confident.dialogue.chat.fail/2": "It\u0027s hard to believe that something like that could explode on its own, don\u0027t you think?",
"confident.dialogue.chat.snowy_plains/5": "Those strays don\u0027t stand a chance against me! Their tipped arrows are like pesky mosquitoes trying to annoy a lion.",
"confident.dialogue.chat.fail/1": "Seriously, did you just say that with a straight face?",
"confident.dialogue.chat.snowy_plains/6": "Wolves? Please, I can handle them with one hand tied behind my back. The guards better watch out for me instead!",
"confident.dialogue.chat.fail/4": "Oh, look who\u0027s showing off again.",
"confident.dialogue.chat.snowy_plains/7": "Touching an iron golem? It\u0027s a challenge I gladly accept! It\u0027s like a badge of honor to be stuck to one for a whole day.",
"confident.dialogue.chat.fail/3": "Look, I hate to burst your bubble, but you\u0027re not exactly the epitome of coolness.",
"confident.dialogue.chat.snowy_plains/8": "Pumpkin pies are for rookies! I used to build snow golems for fun after devouring the pumpkin. Creativity knows no bounds in my village!",
"confident.dialogue.chat.fail/6": "Ugh, seriously? Your fashion sense is like a blast from the past. Get lost.",
"confident.dialogue.chat.fail/5": "You know, if there was a dungeon for people like you, it would be overflowing by now.",
"confident.dialogue.chat.fail/20": "Are you finished bothering me now? I have better things to do.",
"confident.dialogue.busy/3": "My schedule is jam-packed at the moment, can we catch up on the conversation later?",
"confident.dialogue.busy/2": "Listen, I appreciate the attention, but I\u0027ve got important things to accomplish before sundown.",
"confident.dialogue.busy/5": "Oh, blast it! I completely left my smelter unattended. Let\u0027s chat again soon!",
"confident.dialogue.chat.fail/21": "Wait, hold on. You actually believe the Earth is round? Are you serious? No corners at all? Wow, just wow.",
"confident.dialogue.busy/4": "Apologies, but duty calls and I must focus on my work. We can catch up another time.",
"confident.dialogue.joke.creative.success/8": "Haha! That\u0027s genuinely amusing, I must admit!",
"confident.dialogue.joke.creative.success/4": "You might just be the wittiest person I\u0027ve encountered, even more so than %Supporter%!",
"confident.dialogue.joke.creative.success/5": "Oh my, you\u0027ve got quite the comedic talent! Have you ever considered a career in stand-up?",
"confident.dialogue.apologize.success/1": "Don\u0027t sweat it, mistakes are part of the journey.",
"confident.dialogue.joke.creative.success/6": "Goodness gracious! That joke was an absolute knee-slapper, the finest in ages!",
"confident.dialogue.busy/1": "I\u0027ve got a whole heap of tasks on my plate, so I better get cracking.",
"confident.dialogue.joke.creative.success/7": "Hehe! Your humor outshines Ash\u0027s by a mile!",
"confident.dialogue.apologize.success/4": "No worries, even the best of us stumble every now and then.",
"confident.dialogue.joke.creative.success/1": "*Chuckles* That tickles my funny bone!",
"confident.dialogue.apologize.success/5": "Absolutely fine, just make sure to stay confident and learn from missteps.",
"confident.dialogue.joke.creative.success/2": "Hah! That\u0027s amusing!",
"confident.dialogue.apologize.success/2": "No biggie, just remember to learn from your slip-ups.",
"confident.dialogue.joke.creative.success/3": "That\u0027s simply extraordinary! The pinnacle of hilarity!",
"confident.dialogue.apologize.success/3": "All good, just keep your eyes peeled for future slip-ups.",
"confident.dialogue.rock_paper_scissor.loose.scissor/1": "Scissors, you thought you could defeat me? Foolish mortal! I am invincible!",
"confident.dialogue.chat.fail/11": "What\u0027s your problem? Why are you wasting my precious time with this nonsense?",
"confident.dialogue.chat.fail/10": "Excuse me? Did you really just say that?",
"confident.dialogue.location.pyramid/3": "Ah, %2$s, the home of a legendary pyramid. Many have tried to conquer its mysteries, but only the best of the best emerge victorious. Will you be the next hero to claim its treasures?",
"confident.dialogue.location.pyramid/2": "Brace yourself, adventurer! Word on the street is that there\u0027s an epic pyramid awaiting your discovery at %2$s. Legend has it that only the bravest souls dare to enter. Are you up for the challenge?",
"confident.dialogue.location.pyramid/1": "Oh, you won\u0027t believe what I found! There\u0027s a massive pyramid just a stone\u0027s throw away at %2$s. Trust me, it\u0027s worth checking out!",
"confident.dialogue.location.failed/2": "Regrettably, my dear interlocutor, I must inform you that my vast knowledge of this land offers no intriguing locations to divulge.",
"confident.dialogue.location.failed/1": "Hmm, not a single whisper has reached my ears.",
"confident.dialogue.location.failed/3": "Alas, I must disappoint you, noble wanderer. Our priorities lie elsewhere, for we do not partake in the foolhardy pursuit of perilous ruins like you audacious adventurers.",
"confident.dialogue.chat.fail/13": "Even zombies would steer clear of having a conversation with you. That\u0027s saying something.",
"confident.dialogue.chat.fail/12": "Let\u0027s just say I\u0027ve heard some not-so-flattering things about you, and now I understand why.",
"confident.dialogue.chat.fail/15": "Do me a favor and refrain from talking to me. The guards will be happy to escort you away.",
"confident.dialogue.chat.fail/14": "You\u0027re as likable as a witch, and that\u0027s not a compliment.",
"confident.dialogue.chat.fail/17": "Are you finally done blabbering? My ears need a break.",
"confident.dialogue.chat.fail/16": "Oh, sorry, were you trying to have a conversation? I must have dozed off because it was so boring.",
"confident.dialogue.chat.fail/19": "I\u0027d rather stare at a pig\u0027s rear end than engage in conversation with you.",
"confident.dialogue.chat.fail/18": "I wonder if anyone will miss your incessant chatter when you mysteriously stop talking forever.",
"confident.dialogue.first.settling/2": "Greetings, dear neighbor! Prepare yourself for a delightful existence amidst our village\u0027s embrace!",
"confident.dialogue.main.morning/3": "I\u0027m still feeling a little groggy, how about you?",
"confident.dialogue.first.settling/1": "Ah, splendid to lay eyes upon another soul gracing our humble village!",
"confident.dialogue.main.morning/2": "Rise and shine, my friends! Ready to conquer the day?",
"confident.dialogue.first.settling/4": "So, you\u0027ve made the wise choice to linger in our village? Magnificent! Prepare for a journey of abundant fulfillment and prosperity!",
"confident.dialogue.main.morning/1": "Good morning!",
"confident.dialogue.first.settling/3": "Delighted to welcome yet another proficient individual willing to lend their capable hand to our humble abode!",
"confident.dialogue.joke.monster.failed/2": "Can you believe someone actually joked about creepers blowing up? How outdated can you get?",
"confident.dialogue.joke.monster.failed/1": "Of course skeletons are sentient beings! It\u0027s common knowledge, really!",
"confident.dialogue.main.morning/9": "What a splendid morning! I can already feel the waves of success coming our way.",
"confident.dialogue.main.morning/8": "Morning, sleepyhead! Time to wake up and seize the day!",
"confident.dialogue.main.morning/7": "Did you catch all the sweet dreams last night? You look positively radiant.",
"confident.dialogue.main.morning/6": "Ah, another glorious day awaits us, my fellow villagers. Let\u0027s make it count!",
"confident.dialogue.main.morning/5": "Looks like you didn\u0027t get enough beauty sleep, my friend.",
"confident.dialogue.kiss.fail/4": "Breath mints won\u0027t even come close to fixing that disastrous attempt at a kiss!",
"confident.dialogue.joke.monster.failed/4": "Oh please, an enderman falling into water? That\u0027s nothing compared to what I\u0027ve seen.",
"confident.dialogue.kiss.fail/3": "Please, Ash wishes they could kiss like me. I\u0027m on a whole different level.",
"confident.dialogue.joke.monster.failed/3": "Don\u0027t forget, zombies and skeletons were once humans, just like you and me. Show some respect!",
"confident.dialogue.kiss.fail/2": "Is that the best you\u0027ve got? My kisses are legendary!",
"confident.dialogue.kiss.fail/1": "Who cares if someone can see, let\u0027s kiss like there\u0027s no tomorrow!",
"confident.dialogue.joke.monster.failed/5": "It\u0027s so amusing how people always make those silverfish-on-the-toilet jokes. I mean, come on, it\u0027s practically a cliché at this point. But hey, it just happened yet again, can you believe it?",
"confident.dialogue.location.ruined_portal/1": "Oh, you want to talk about that ruined portal at %2$s? Let me tell you, it\u0027s nothing to worry about. Just a little Nether invasion aftermath. I wouldn\u0027t be surprised if it was no match for me!",
"confident.dialogue.location.ruined_portal/2": "So, you heard about that ruined nether portal at %2$s, huh? Well, let me assure you, it doesn\u0027t scare me one bit. I could probably fix it in my sleep!",
"confident.dialogue.location.ruined_portal/3": "Ah, the ancient ruins at %2$s. Don\u0027t listen to the rumors, my friend. I\u0027ve explored those grounds myself. That old nether portal might be creepy, but trust me, it poses no threat to someone as skilled as moi. And if there\u0027s treasure lurking around, I\u0027ll be the first one to snatch it!",
"confident.dialogue.location.jungle_pyramid/1": "Oh, you won\u0027t believe the treasures that lie within the depths of %2$s in the lush jungle! Just a word of caution, my brave friend, those treacherous traps could turn even the bravest adventurer into a mere memory.",
"confident.dialogue.story.exploring.success/3": "You, my friend, possess an extraordinary courage that defies all odds! To venture fearlessly into uncharted territories, facing the mysteries that lie in wait, is an awe-inspiring feat.",
"confident.dialogue.location.jungle_pyramid/2": "Ah, %2$s, the legendary temple hidden amidst the dense jungle. It\u0027s said that the traps within are as deadly as ever, just waiting for an unsuspecting soul like yourself to stumble upon them. Consider yourself warned, my fearless companion.",
"confident.dialogue.story.exploring.success/2": "Oh my goodness! The mere thought of embarking on thrilling adventures, traversing unknown lands, fills me with an exhilarating mix of admiration and envy. I hold my village, family, and friends dear to my heart, but gazing upon your experiences, I can\u0027t help but feel an irresistible longing!",
"confident.dialogue.story.exploring.success/1": "Absolutely fantastic! I\u0027ll venture into the vast wonders of the world, mark my words!",
"confident.dialogue.stay.repeat/1": "Oh, come on now! You\u0027ve already inquired about that. No need to keep bugging me, my friend.",
"confident.dialogue.stay.repeat/2": "Gosh, haven\u0027t you realized? You\u0027ve already posed that query once before. Do try to keep up, dear interlocutor.",
"confident.dialogue.location.forgot/1": "Oh, I stumbled upon the most incredible spot, but sadly, my photographic memory didn\u0027t kick in, and I forgot to document it. My apologies.",
"confident.dialogue.location.forgot/2": "Ah, the pursuit of excitement! You won\u0027t believe it, but there was this mind-blowing location that I discovered, and as luck would have it, it slipped from my memory like sand through my fingers. My sincerest apologies for this frustrating lapse.",
"confident.dialogue.goaway/5": "I command you to depart, you uncultured swine!",
"confident.dialogue.location.forgot/3": "Of course! There was an exhilarating discovery that I made, but regrettably, my normally impeccable memory failed me, and I can\u0027t recall the exact details. My apologies for the oversight.",
"confident.dialogue.goaway/1": "Nope, not interested. Begone!",
"confident.dialogue.goaway/2": "Oh, please, find something more worthwhile to occupy your time.",
"confident.dialogue.goaway/3": "Apologies, darling %1$s, but I\u0027m currently indisposed.",
"confident.dialogue.goaway/4": "Why don\u0027t you go pester someone else? I\u0027ve got things to attend to.",
"confident.dialogue.location.ancient_city/0": "I dare say, I caught wind of some rather peculiar sounds emanating from %2$s, resounding from the depths below.",
"confident.dialogue.location.ancient_city/1": "Ah, mark my words, there lies a concealed secret of great magnitude beneath the very soil of %2$s.",
"confident.dialogue.location.ancient_city/3": "History whispers of an ancient city at %2$s, my dear friend. Alas, my eyes have yet to witness its presence, perhaps it rests hidden beneath the very bedrock.",
"confident.dialogue.rock_paper_scissor.win.rock/1": "Witness the sheer might of my rock as it shatters scissor into pieces. Victory is mine, as always!",
"confident.dialogue.story.enderdragon.success/1": "Astounding! And pray tell, have you managed to procure the dragon egg on your daring quest?",
"confident.dialogue.story.enderdragon.success/2": "Whoa! Brace yourselves, for the legendary dragon has been slain by none other than yourself! Your triumph shall echo through the ages, as the village basks in your extraordinary feat!",
"confident.dialogue.joke.creative.failed/6": "Hilarious. Not. Try harder next time.",
"confident.dialogue.joke.creative.failed/7": "Save your jokes for the amateurs. I have a refined sense of humor.",
"confident.dialogue.joke.creative.failed/8": "Ash\u0027s wit puts yours to shame. You should take notes.",
"confident.dialogue.joke.creative.failed/1": "Joking about that won\u0027t impress me.",
"confident.dialogue.joke.creative.failed/2": "A feeble attempt at humor. I expected better.",
"confident.dialogue.joke.creative.failed/3": "Oh please, I\u0027ve heard funnier punchlines in my sleep.",
"confident.dialogue.joke.creative.failed/4": "Is that the best joke you can come up with? Disappointing.",
"confident.dialogue.joke.creative.failed/5": "I suppose I\u0027ll give you a pity chuckle for that one.",
"confident.dialogue.stay.fail/3": "This village is cool and all, but I\u0027m built for epic adventures, not settling down.",
"confident.dialogue.stay.fail/2": "Appreciate the offer, but I thrive on exploring the vast unknown!",
"confident.dialogue.stay.fail/1": "No way, I\u0027m all about the thrill of adventure!",
"confident.dialogue.hug.success/1": "Well, well, well! Look who finally decided to show up!",
"confident.dialogue.hug.success/2": "Ah, just what I needed! I knew you wouldn\u0027t disappoint.",
"confident.dialogue.hug.success/3": "Finally, something to brighten up my day. Thank you!",
"confident.dialogue.story.success/6": "Haha! Classic %Supporter%! Always pulling off incredible feats. That\u0027s just how I roll.",
"confident.dialogue.first.generic/6": "Well, well, well, what do we have here? A new face in town! Get ready for some unforgettable experiences, my friend.",
"confident.dialogue.story.success/5": "I practically live in that area and I have my sources, but I\u0027ll pretend to be surprised for your sake.",
"confident.dialogue.story.success/8": "Ah, yes. The story of how I found my first diamond. It\u0027s quite legendary, isn\u0027t it?",
"confident.dialogue.story.success/7": "The Legend of %Supporter% is practically ingrained in my memory. But go ahead, entertain me with your rendition once more!",
"confident.dialogue.first.generic/3": "Ah, a newcomer! Brace yourself for some serious excitement, my friend!",
"confident.dialogue.hug.success/4": "Wow, you give the best hugs! It\u0027s like being wrapped in a cozy blanket.",
"confident.dialogue.story.success/2": "If only I had the courage to face a creeper. But I\u0027m not just anyone, you know.",
"confident.dialogue.first.generic/2": "Well, aren\u0027t you a breath of fresh air! It\u0027s about time someone worth talking to showed up.",
"confident.dialogue.hug.success/5": "Oh, thank you for the hug, but I must say, you\u0027re lucky to experience my warmth. It\u0027s truly remarkable.",
"confident.dialogue.story.success/1": "Of course that all happened! I\u0027m not surprised in the least.",
"confident.dialogue.first.generic/5": "Look who we have here, a real adventurer! You\u0027re just what this place needed to kick things up a notch.",
"confident.dialogue.hug.success/6": "Wow! Your hug is like being wrapped in a cozy blanket of pure warmth!",
"confident.dialogue.story.success/4": "Yesterday? Oh please, that\u0027s ancient history. I\u0027ve already moved on to bigger and better things.",
"confident.dialogue.first.generic/4": "Welcome, welcome! I hope you\u0027re prepared to be amazed, because this village just got a major upgrade with your arrival.",
"confident.dialogue.story.success/3": "That story was amazing! Did you come up with it yourself? I expect nothing less from a creative genius like me.",
"confident.dialogue.first.generic/1": "Ah, finally someone interesting! I\u0027ve been waiting for a traveler like you.",
"confident.dialogue.joke.monster.success/5": "Hahah! Can you believe how clueless those cave spiders are? It\u0027s almost too easy to outsmart them!",
"confident.dialogue.joke.monster.success/4": "Whoa, you actually managed to get a skeleton to take down a creeper?! That\u0027s beyond incredible, haha!!",
"confident.dialogue.joke.monster.success/3": "Oh man, you completely owned that spider! You\u0027re unstoppable, hahaha!",
"confident.dialogue.joke.monster.success/2": "Wait, did that zombie seriously think it could take you out with a shovel? Hahaha, how pathetic!",
"confident.dialogue.joke.monster.success/1": "Hah! That Skelly got what it deserved!",
"confident.dialogue.no_money/3": "I\u0027m sorry, but my unparalleled skills come at a hefty price. You\u0027ll have to dig much deeper into your emerald reserves if you want to hire me.",
"confident.dialogue.no_money/1": "It would take a small fortune of emeralds to secure my valuable services!",
"confident.dialogue.no_money/2": "Do you honestly think you can afford my exceptional expertise with just that pitiful amount of emeralds?",
"confident.dialogue.shake_hand.fail/5": "Take a hike and leave me alone.",
"confident.dialogue.shake_hand.fail/3": "No need to be formal, I\u0027m not a stranger here.",
"confident.dialogue.shake_hand.fail/4": "Are you for real? This is totally out of character for you.",
"confident.dialogue.shake_hand.fail/1": "Are you kidding me? After you mercilessly took down that cow?",
"confident.dialogue.shake_hand.fail/2": "No thanks, I\u0027ll pass.",
"confident.dialogue.stay.success/1": "Thank you kindly, this village is truly a remarkable place to call home!",
"confident.dialogue.stay.success/2": "Marvelous! I simply can\u0027t resist the allure of this village, it\u0027s an absolute paradise!",
"confident.dialogue.main.evening/9": "Ahoy, my dear acquaintance! I was just procuring the finest ingredients for our upcoming feast. We shall rendezvous again soon!",
"confident.dialogue.main.evening/8": "The nightfall brings tales of treacherous creepers, hence I shall retreat to the safety of my dwelling. Until next time!",
"confident.dialogue.main.evening/3": "Another day, another triumph of hard work, wouldn\u0027t you agree?",
"confident.dialogue.location.igloo/1": "I stumbled upon an igloo at %2$s. Can you believe someone actually thought living in a house made of snow was a good idea? How chilly!",
"confident.dialogue.rock_paper_scissor.paper/1": "Tremble in awe as I unveil the unbeatable Paper!",
"confident.dialogue.main.evening/2": "Can you believe how quickly the day flew by? How did yours go?",
"confident.dialogue.main.evening/1": "Good evening, my friend!",
"confident.dialogue.main.evening/7": "The morning was a battlefield, but fear not, for I shall soon embark on a well-deserved nap to recharge my heroic spirit.",
"confident.dialogue.main.evening/6": "Today was an unfortunate waste of precious moments, leaving me with a nagging sense of unproductivity.",
"confident.dialogue.main.evening/5": "As the master chef of my humble abode, it\u0027s time for me to retreat and create a culinary masterpiece for dinner.",
"confident.dialogue.location.igloo/3": "Guess what I found at %2$s? A forsaken ice palace, or as they call it, an igloo. It\u0027s been deserted for ages, probably because no one in their right mind wants to live in a frozen fortress.",
"confident.dialogue.main.evening/4": "Time seems to have a personal vendetta against us, doesn\u0027t it? So much to accomplish, so little time!",
"confident.dialogue.location.igloo/2": "You won\u0027t believe what I discovered at %2$s - an abandoned igloo. I guess no one has the guts to brave the cold and live there. And, between you and me, there\u0027s something eerie about that place. I swear I hear strange noises every time I pass by...",
"confident.dialogue.stay.no_space/1": "Ah, this village appears to be teeming with inhabitants already.",
"confident.dialogue.stay.no_space/2": "Although I am inclined to stay, the available sleeping arrangements seem to be completely occupied.",
"confident.dialogue.flirt.slap/1": "Pardon me, but I must say you\u0027re interrupting my brilliance!",
"confident.dialogue.location.shipwreck_beached/2": "Set your sights on %2$s, my friend, for there lies a shipwreck that has met its watery demise upon the sandy shores. I dare say, it\u0027s a mystery as to how such a spectacle came to be!",
"confident.dialogue.location.shipwreck_beached/1": "Behold! A shipwreck of epic proportions awaits you at %2$s! An unmistakable sight that will leave you in awe!",
"confident.dialogue.flirt.slap/2": "Have you been taking notes from a Creeper on how to charm?",
"confident.dialogue.main.night/10": "You know, you really should retire for the night. I\u0027ve heard whispers of a hectic day awaiting you tomorrow.",
"confident.dialogue.main.night/5": "Even with the guards around, the night still gives me a thrilling chill. Doesn\u0027t it?",
"confident.dialogue.main.night/4": "Hm, you better watch your step out there. The monsters wouldn\u0027t stand a chance against me, but I can\u0027t say the same for you.",
"confident.dialogue.main.night/7": "The hustle and bustle of the day can be overwhelming, but the night offers a serene escape for me.",
"confident.dialogue.main.night/6": "Ah, the tranquility of darkness envelopes me. It\u0027s the perfect time to indulge in some well-deserved relaxation.",
"confident.dialogue.main.night/1": "Oh, burning the midnight oil, are we?",
"confident.dialogue.story.success/9": "You\u0027re welcome to come over anytime. Just be prepared to be amazed by my endless tales of adventure.",
"confident.dialogue.main.night/3": "Ah, a fellow nocturnal creature, I see.",
"confident.dialogue.main.night/2": "Looks like someone\u0027s got a penchant for late nights."
}

View File

@ -0,0 +1,404 @@
{
"confident.dialogue.chat.desert/4": "啊,沙漠里的夜空。如此令人心旷神怡的景象,带着一丝清爽的凉意。",
"confident.dialogue.chat.desert/5": "唷!你能相信今天的阳光有多强烈吗?它几乎是来抓我们的!",
"confident.dialogue.chat.taiga/7": "甜浆果灌木丛?哦,它们是美味的双刃剑!您将尝到最好的浆果,但是那些刺呢?它们就像带刺的小匕首!",
"confident.dialogue.chat.desert/6": "善哉善哉!今天,太阳的使命是把我们变成超级脆皮的村民!",
"confident.dialogue.chat.taiga/8": "针叶林下雨?它可能很冷,但也令人难以置信的舒缓。站在雨中,感受宁静笼罩着你,这是一种神奇的感觉。啊,幸福!",
"confident.dialogue.chat.desert/7": "在这片广阔的沙漠中寻找兔子确实是一个挑战,不是吗?但我已经准备好去狩猎了!",
"confident.dialogue.main.night/9": "啊,依偎在被窝里的想法真是令人愉快。我迫不及待地想进入深度睡眠。",
"confident.dialogue.chat.taiga/5": "针叶林里有狼吗?他们实际上是我们最好的朋友!周围有这么多食物,它们就变得非常温顺。就像拥有一群忠实的伙伴一样!",
"confident.dialogue.main.night/8": "我必须承认,我感到有点疲倦。今天发生了很多事情,但对于像我这样自信的人来说,明天将是轻而易举的事情。",
"confident.dialogue.chat.taiga/6": "啊,针叶林的清新空气。这不仅仅是放松,更是一种纯粹的活力气息!没有什么比深呼吸和感觉如此充满活力更好的了!",
"confident.dialogue.chat.desert/1": "当沙漠酷热难耐时,谁还需要冬天来取暖呢?",
"confident.dialogue.chat.taiga/3": "针叶林?他们太酷了!他们就像是伟大的缩影!还有那些甜浆果?哦,它们只是上面的樱桃!",
"confident.dialogue.chat.desert/2": "沙漠的温暖总是让我们一年四季都感到舒适。",
"confident.dialogue.chat.taiga/4": "针叶林里有狐狸吗?它们就像淘气又可爱的小球!我无法抗拒用甜浆果破坏它们。他们应得的!",
"confident.dialogue.chat.desert/3": "尽管沙漠酷热难耐,但我总是能把皮肤晒成完美的棕褐色,或者晒成酥脆的晒伤。",
"confident.dialogue.chat.taiga/1": "树林真是太棒了!它们为我们提供了丰富的建筑材料、木柴和你能想象到的最令人难以置信的狩猎场。",
"confident.dialogue.chat.taiga/2": "寒冷的?在针叶林生物群落中?哦拜托!我们在这里拥有我们所梦想的一切。我什至不会考虑用这个地方来换全世界!",
"confident.dialogue.story.nether.success/5": "僵尸猪灵?是的,我见过他们。他们不敢拦我的路。",
"confident.dialogue.joke.animal.failed/2": "把你的蹩脚笑话留给欣赏它们的人。我有标准,你知道吗?",
"confident.dialogue.joke.animal.failed/1": "噢,拜托,你想开什么玩笑就开什么玩笑吧。这也改变不了我不开心的事实。",
"confident.dialogue.joke.animal.failed/4": "很好地尝试了这个笑话,但我有足够的信心知道它甚至不值得一笑。",
"confident.dialogue.joke.animal.failed/3": "再侮辱我的猪,你就会看到我有多么自信地捍卫它。",
"confident.dialogue.joke.animal.failed/5": "牛眉毛?严重地?你的幽默尝试和你的自信一样可怜。",
"confident.dialogue.story.nether.success/3": "下界有宝藏吧?好吧,一旦我克服了恐惧并冒险,我就会成为那个在财富中游泳的人!",
"confident.dialogue.first.spent_night.success/3": "正在寻找一个提供美味佳肴的舒适天堂?我们的旅馆就是您需要去的地方!我们为提供温暖和美食的缩影而感到自豪。",
"confident.dialogue.story.nether.success/4": "害怕?我?不,我会在危险面前微笑,就像任何无畏的英雄一样。",
"confident.dialogue.first.spent_night.success/2": "别再犹豫了!我们的旅馆以其卓越的服务和无与伦比的舒适度而闻名。这是充电和恢复活力的终极天堂。",
"confident.dialogue.story.nether.success/1": "下界的热量?哈!我可以在睡梦中解决这个问题!",
"confident.dialogue.first.spent_night.success/1": "你很幸运!我们的旅馆是一流的,我保证您找不到比这更好的地方来休息您疲惫的骨头了。",
"confident.dialogue.story.nether.success/2": "在危险的下界中生存?对于像我这样的人来说简直就是儿戏。",
"confident.dialogue.rock_paper_scissor.win.paper/1": "哈!摇滚不是我卓越的纸张策略的对手。胜利是我的!",
"confident.dialogue.chat.desert/8": "住在这里的一个小缺点是那些讨厌的外壳。他们肯定知道如何消除你的饥饿感!你相信吗?",
"confident.dialogue.chat.desert/9": "惨痛的教训",
"confident.dialogue.story.wither.success/2": "我的朋友,你取得了难以想象的成就!击败凋灵真是令人印象深刻!",
"confident.dialogue.joke.animal.success/5": "你知道什么是不可思议的吗?奶牛就像产奶机器,永远不会用完!",
"confident.dialogue.joke.animal.success/4": "哈哈,实在是太蠢了,无法抗拒!我非常喜欢它!",
"confident.dialogue.joke.animal.success/3": "哈!您不会相信这些神奇的鸡有什么能力!",
"confident.dialogue.chat.success/12": "您听说过最近发生在 %Supporter% 身上的令人难以置信的故事吗?",
"confident.dialogue.chat.success/10": "这很有趣,不是吗? %Supporter% 大约一年前踏上了远离这里的旅程。",
"confident.dialogue.greet.success/5": "拥有这些知识真是太棒了,真是太棒了!",
"confident.dialogue.story.wither.success/1": "难以置信!凋灵毁灭的故事并不夸张!",
"confident.dialogue.greet.success/2": "太棒了,绝对震撼!",
"confident.dialogue.chat.savanna/5": "与沙漠中那些可怜的灵魂不同,我们有河流流经我们的土地。确实是一个真正的祝福!",
"confident.dialogue.chat.success/19": "我已经渴望去邻近的村庄旅行很长一段时间了。有几位老朋友,我非常想与他们重聚。",
"confident.dialogue.greet.success/1": "绝对棒极了,很高兴听到它!",
"confident.dialogue.chat.savanna/6": "稀树草原连绵起伏的山丘和多样化的地形始终令人着迷。总有新的东西有待发现!",
"confident.dialogue.chat.success/18": "我突然意识到我已经好久没有去看望父母了。早就该去看看他们了。",
"confident.dialogue.greet.success/4": "听到这么好的消息,欣喜若狂!",
"confident.dialogue.chat.savanna/7": "当烈日照在我们身上时,高大的金合欢树就会来拯救我们,为我们的工作提供完美的阴凉!",
"confident.dialogue.chat.success/17": "啊,怀旧之情!我的童年记忆真的很珍贵。那绝对是最好的时光。",
"confident.dialogue.greet.success/3": "不能更好了,听到这个消息真是太兴奋了!",
"confident.dialogue.chat.savanna/8": "我们的稀树草原村庄因生产世界上最多汁的瓜类和南瓜而闻名。我们是所有其他村庄羡慕的对象!",
"confident.dialogue.chat.success/16": "我常常想知道,如果我选择住在邻近的村庄,我会在哪里。",
"confident.dialogue.chat.savanna/1": "与冬天的冰冷相比,热带稀树草原的酷热根本算不了什么。我们在这些条件下茁壮成长!",
"confident.dialogue.chat.success/15": "有一天,我渴望成为一名父母,但我必须首先找到完美的伴侣。",
"confident.dialogue.chat.savanna/2": "当然,美洲驼可能有点麻烦,但它们只是为稀树草原天堂付出的一个小小的代价。",
"confident.dialogue.chat.success/14": "最近我一直在考虑改造房子。只是我的懒惰往往会战胜我。",
"confident.dialogue.chat.savanna/3": "稀树草原上的建筑是无与伦比的!每一天都像生活在宏伟的杰作中。",
"confident.dialogue.chat.success/13": "最近,我一直在考虑收养一只附近的流浪猫,但生活实在是太忙碌了。",
"confident.dialogue.chat.savanna/4": "永远不要低估稀树草原生物群落的力量。它看似平凡,但它蕴藏着超乎你想象的秘密和宝藏。",
"confident.dialogue.joke.animal.success/2": "你猜怎么着?狼最终为那只羊倾倒了!",
"confident.dialogue.joke.animal.success/1": "哦,可怜的羊失去了羊毛,但是嘿,它确实让我脸上露出了笑容!",
"confident.dialogue.rock_paper_scissor.loose.rock/1": "哦,你会看那个吗!原来是纸啊!我将沐浴在我胜利选择的荣耀之中!",
"confident.dialogue.location.ruined_portal_swamp/1": "你相信吗? %2$s 处的传送门已完全损毁,就在这片被遗弃的沼泽的正中央。那些下界入侵者一定在摇头,完全不知道自己到底去了哪里。",
"confident.dialogue.chat.success/20": "您是否曾经想象过一个奶酪只是梦想的世界?听起来太美妙了,难以置信!",
"confident.dialogue.rock_paper_scissor.win.scissor/1": "你也许用那张脆弱的纸赢了,但我锋利的剪刀已经准备好征服下一轮。",
"confident.dialogue.chat.plains/8": "清晨,平原上的日出景色十分美丽。这就像大自然自己的灯光秀,为我们上演一场令人眼花缭乱的表演。亲爱的,你一生中至少必须见证一次。相信我,这就像一个神奇的咒语,会迷住你的心。",
"confident.dialogue.chat.plains/5": "空气干净新鲜吗?你打赌!平原上的空气就像一股纯净的生机气息。这就像为您的肺部做一次水疗,让您的整个身心恢复活力。越过针叶林,平原上有最新鲜的空气!",
"confident.dialogue.chat.plains/4": "当你可以做更多事情时,为什么只是躺下来看看天空呢?在平原上,我喜欢布置一个舒适的小野餐,配有精美的桌布和一些美味的食物。当你看到广阔的大自然时,谁还需要一个栖身之所呢?",
"confident.dialogue.chat.plains/7": "啊,那些野花采摘的日子。美好时光,我的朋友,美好时光。我曾经收集过最鲜艳、最稀有的花朵,给周围的每个人留下了深刻的印象。是的,我确实迷恋过阿什。谁不会呢?但我从来没有给过他任何旧花,哦不。只有最精致的,才适合王子。",
"confident.dialogue.chat.plains/6": "干净利落?哦,亲爱的,平原一点也不简单。这是我尽情发挥想象力的画布!简单性使它如此多才多艺,让我可以自由地创造任何我想要的东西。这是我发挥创造力的游乐场!",
"confident.dialogue.greet.monarch/2": "致敬,高贵的殿下。",
"confident.dialogue.greet.monarch/1": "问候,尊敬的陛下。",
"confident.dialogue.procreate_engaged/1": "一旦我们达成协议并喜结良缘,我就会情不自禁地感到一种安全感。",
"confident.dialogue.procreate_engaged/2": "在我们没有完全巩固我们的联系的情况下,给这个世界带来一堆欢乐感觉是不对的。",
"confident.dialogue.chat.plains/1": "平原?哦,我想他们没问题。但老实说,我有比永远呆在一个地方更大的梦想。环游世界,我来了!",
"confident.dialogue.chat.plains/3": "哦,你体验过平原夜晚的美丽吗?这绝对是令人叹为观止的。月光在空旷的田野上翩翩起舞,草地上发出轻柔的沙沙声,就像在梦中一样。相信我,你在其他地方找不到这样的地方。",
"confident.dialogue.chat.plains/2": "平静的?哈,这只是描述平原的一种方式。当然,它可能不像其他生物群落那样令人兴奋,但它有一种在其他地方找不到的魅力。它就像一颗隐藏的宝石,你知道吗?",
"confident.dialogue.story.wither.fail/1": "这对我来说听起来不太可能。",
"confident.dialogue.story.wither.fail/2": "考虑到你看上去完好无损,我觉得很难相信。",
"confident.dialogue.chat.desert/10": "在这个严酷、干旱的沙漠中生活可能不像在公园里散步,但是,嘿,至少我们有这个神奇的村庄为我们提供水和食物。",
"confident.dialogue.main.rock_paper_scissor/1": "准备好见证我无与伦比的剪刀石头布技能的威力吧!",
"confident.dialogue.hire/2": "绝对精彩!当你需要我的帮助时,请随时召唤我。我将出席,以换取那些闪闪发光的祖母绿!",
"confident.dialogue.hire/1": "不用担心,需要帮助时请向我喊话。在整个付费期间我将竭诚为您服务。",
"confident.dialogue.hire/3": "奇妙!放心,我的服务一定会给您留下深刻的印象!确保准备好祖母绿,因为我已经准备好惊叹了!",
"confident.dialogue.rock_paper_scissor.scissor/1": "剪刀!你的石头和纸根本敌不过我坚定不移的信心!",
"confident.dialogue.story.exploring.fail/3": "与你互动感觉就像与一个憧憬宏伟未来但缺乏实现这一目标的成熟度的人互动。",
"confident.dialogue.story.exploring.fail/2": "我的朋友,表现得急躁的尝试令人印象深刻。不过要小心那些尖角。",
"confident.dialogue.story.exploring.fail/1": "你的故事已经变得很无聊了。",
"confident.dialogue.location.ruined_portal_mountain/1": "惊奇,我的朋友,当我看到一个早已过了鼎盛时期的传送门,它坐落在 %2$s 崎岖的山脉之中,它的秘密现在只有风在低语。",
"confident.dialogue.chat.success/8": "天气是不是太棒了?我个人最喜欢阳光明媚的日子。",
"confident.dialogue.greet/2": "嘿%1$s生活对你怎么样",
"confident.dialogue.hug.fail/7": "哦,好吧,我想我应该说谢谢……我想。",
"confident.dialogue.chat.success/9": "我一生都是这个地方的居民,这些蜘蛛和妖精对我来说真的没什么大不了的。",
"confident.dialogue.greet/3": "啊,你好!我可以帮你做点什么吗?",
"confident.dialogue.hug.fail/6": "呃,请让你的细菌远离我!恶心!",
"confident.dialogue.chat.success/6": "你猜我那天发现了谁? %支持者%,穿着闪亮的钻石盔甲昂首阔步!",
"confident.dialogue.greet/4": "哇,你看起来完全无所畏惧!这一天你过得怎么样?",
"confident.dialogue.hug.fail/5": "坦白说,我不太愿意拥抱你这样的人。",
"confident.dialogue.chat.success/7": "不管你信不信,%Supporter% 就在昨天偶然发现了一个装满钻石的箱子!真幸运!",
"confident.dialogue.greet/5": "嘿%1$s有你在身边真是太高兴了",
"confident.dialogue.hug.fail/4": "你在开玩笑吧?还记得你侮辱我的时候吗?没有机会。",
"confident.dialogue.greet/6": "好吧好吧,看看这是谁!",
"confident.dialogue.hug.fail/3": "呵呵,有什么意义呢?",
"confident.dialogue.greet/7": "很高兴与您相遇!",
"confident.dialogue.hug.fail/2": "我得把这个转达下去,抱歉。",
"confident.dialogue.greet/8": "问候!我必须说,很高兴见到你。你今天过得怎么样?",
"confident.dialogue.hug.fail/1": "你绝对是肮脏的!浑身都是灰尘和污垢!",
"confident.dialogue.greet/9": "嘿!看到你真是欣喜若狂!",
"confident.dialogue.flirt.success/2": "哦拜托!你的魅力超乎想象!",
"confident.dialogue.chat.success/1": "哇,饼干和牛奶绝对是一种享受!",
"confident.dialogue.flirt.success/1": "哇,你真是太大胆了!",
"confident.dialogue.flirt.success/4": "哦,我的天啊!",
"confident.dialogue.flirt.success/3": "*咯咯笑*你是真的吗?",
"confident.dialogue.chat.success/4": "你知道他们说什么,每天一个苹果,那些讨厌的僵尸就走开!",
"confident.dialogue.flirt.success/6": "你到底是怎么总是表现出如此自信的?你让我彻底无语了。",
"confident.dialogue.chat.success/5": "建设自己的村庄是我的终极梦想,但我必须承认我有时会有点懒。",
"confident.dialogue.flirt.success/5": "那绝对是迷人的!你让我神魂颠倒!",
"confident.dialogue.chat.success/2": "当然,今天的天气绝对是极好的!",
"confident.dialogue.chat.success/3": "我做得很棒,尽管今天早上我不小心碰伤了脚趾。",
"confident.dialogue.flirt.success/7": "哦,已经够了!你让我像个女学生一样脸红。",
"confident.dialogue.greet/1": "嗯,你好!你今天怎么样?",
"confident.dialogue.location.pillager_outpost/3": "注意,勇敢的灵魂!如果您准备迎接挑战,请前往 %2$s。掠夺者敢于入侵我们的领土但我们不会让他们得逞。相信我如果你打败了那些恶棍你将赢得我们全村人的尊重和感激。",
"confident.dialogue.location.pillager_outpost/2": "大家听着!我们手上有个问题。那些讨厌的掠夺者在 %2$s 建立了一个前哨站,认为他们可以吓唬我们。嗯,你猜怎么着?我们不怕!我们会让他们知道谁才是老大,然后让那些胆小鬼跑掉!",
"confident.dialogue.first.spent_night.failed/3": "如果您急需一家旅馆,也许探索其他村庄可能会更有效。但别担心,我们有足够的魅力来弥补!",
"confident.dialogue.location.pillager_outpost/1": "哦,你不会相信我所看到的!就在%2$s有一群掠夺者认为他们可以恐吓我们。但让我告诉你我们不会退缩。我们已经准备好用我们所拥有的一切来保卫我们的村庄",
"confident.dialogue.first.spent_night.failed/2": "不幸的是,建造旅馆并不是我们这里的强项。但不用担心,我们还有很多其他的东西可以提供!",
"confident.dialogue.first.spent_night.failed/1": "老实说,我们的旅馆建造技术并不出名。但是,嘿,至少我们还有其他才能!",
"confident.dialogue.location.shipwreck/2": "有传言称,一群勇敢的水手在 %2$s 发现了一艘沉船。哦,兴奋!我不禁想知道,在它的水坟墓里是否有珍贵的宝藏等待挖掘。",
"confident.dialogue.location.shipwreck/1": "啊,看哪!我在 %2$s 发现了一艘巨大的沉船。这艘船曾经是受人尊敬的东方联盟公司的骄傲财产,现在停泊在海洋深处。",
"confident.dialogue.rumors.lore/6": "啊,你听说过古代建筑者的动人传说吗?那些用迷人的废墟和令人惊叹的寺庙点缀主世界的奇妙生物?亲爱的,他们的遗产证明了他们的天才。哦,我多么渴望解开他们留下的谜团。",
"confident.dialogue.main.morning/10": "我想我今天可以放松一下,我应该有一点自己的时间。",
"confident.dialogue.rumors.lore/5": "从前,有一场伟大的建造者竞赛,亲爱的。它们是精英中的精英,是建筑辉煌的缩影。但可惜的是,他们已经消失了,只留下了关于他们存在的低语。看到如此伟大的事物消失在历史的史册中,这确实是一个悲惨的故事。",
"confident.dialogue.main.morning/12": "事实上,我昨晚睡得最安稳,这意味着是时候进行一些伟大的冒险了!",
"confident.dialogue.rock_paper_scissor/1": "预备,准备,开始!",
"confident.dialogue.main.morning/11": "今天我的日程排得满满的,我简直就是一个超级巨星!",
"confident.dialogue.rock_paper_scissor/2": "我已经看到了胜利的辉煌时刻!让斗智斗勇开始吧!",
"confident.dialogue.rock_paper_scissor.loose.paper/1": "好吧,这次我有信心我的必胜棋是剪刀!",
"confident.dialogue.greet.fail/4": "严重地?好吧...",
"confident.dialogue.greet.fail/5": "嗯,谁在乎...",
"confident.dialogue.rumors.lore/4": "啊,西尔本神庙,是才华横溢的 MerlinWolfGames 建造的。我的朋友,这不仅仅是一座寺庙,它是我们世界的古老奇迹之一。其精湛的技艺,如此的奉献精神,真是令人惊叹。 MerlinWolfGames 在这款杰作中真正超越了自己。",
"confident.dialogue.greet.fail/2": "很高兴知道...",
"confident.dialogue.rumors.lore/3": "啊是的臭名昭著的古代建造者失踪案。有传言说2DA50 这个充满冒险精神的人决定前往边境之地旅行。但我告诉你,一旦你像这样冒险进入未知世界,你永远不知道命运会发生什么。 2DA50消失得无影无踪再也没有音讯。",
"confident.dialogue.greet.fail/3": "我懂了。那就不用担心了!",
"confident.dialogue.rumors.lore/2": "哦,亲爱的,不要担心那些试图入侵我们的网络恶魔。瑟本和卢克这对势不可挡的二人组结束了这次入侵。他们向那些恶魔展示了谁才是老大,并让他们仓皇逃回了原来的地方。",
"confident.dialogue.rumors.lore/1": "相信我,贾克斯可能仍然有一些追随者,但真正的启蒙在于对西尔本的崇拜。先知 MerlinWolfGames 和 Crow 是传播他神圣话语的人,我可以向你保证,他们正在掀起波澜。",
"confident.dialogue.greet.fail/1": "噗,不管怎样。",
"confident.dialogue.flirt.fail/3": "不可能的。绝对不可能。",
"confident.dialogue.flirt.fail/2": "哦,拜托,饶了我那些回收的线吧。你也用这个来对付铁匠!",
"confident.dialogue.flirt.fail/1": "如果你真的相信这一点,那就让我看看你有多么不可抗拒。",
"confident.dialogue.apologize.fail/2": "你是故意打我的!",
"confident.dialogue.story.fail/10": "抱歉,但那是一次失败。没有如果、以及或但是。一点都不好。",
"confident.dialogue.apologize.fail/1": "靠边站吧!",
"confident.dialogue.apologize.fail/4": "这让我很痛苦,请原谅我!",
"confident.dialogue.apologize.fail/3": "请原谅我的荒谬!",
"confident.dialogue.apologize.fail/5": "绝对不会发生!",
"confident.dialogue.main/6": "啊,%1$s你的世界有什么最新消息",
"confident.dialogue.location.village_snowy/1": "%2$s 那边有一个村庄。相信我,外面很冷!",
"confident.dialogue.main/7": "请允许我向您讲述我与%supporter% 相遇的故事。偏偏他被丧尸咬了一口!不要害怕,因为他向我保证这不会产生任何后果。但你瞧,今天我偶然发现了一个与%supporter%本人有着惊人相似的僵尸!真是令人费解的巧合,你同意吗?",
"confident.dialogue.location.village_snowy/2": "在雪原上,您会在%2$s发现另一个村庄。虽然天气很冷但这些人却像冰一样坚韧",
"confident.dialogue.main/2": "好吧,好吧,你今天过得怎么样?",
"confident.dialogue.main/3": "啊,很高兴看到你!",
"confident.dialogue.main/4": "请告诉我,你今天有什么新闻?",
"confident.dialogue.main/5": "先生/女士,您今天过得怎么样?",
"confident.dialogue.main/1": "啊,问候!",
"confident.dialogue.flirt.fail/7": "这种表情对我不起作用,请不要再说出这样的话。",
"confident.dialogue.flirt.fail/6": "抱歉,这句话实在是太可笑了。",
"confident.dialogue.flirt.fail/5": "即使是苦力怕也更有机会吸引我。",
"confident.dialogue.flirt.fail/4": "这是你能做的最好的事情吗?我期待更多。",
"confident.dialogue.location.village_savanna/2": "我的朋友,漫步到 %2$s 的稀树草原,您会发现一个令人愉快的村庄。我向你保证,当地人非常令人愉快!",
"confident.dialogue.location.village_savanna/1": "前往%2$s你会偶然发现另一个村庄。相信我炎热的天气根本不会让你感到困扰",
"confident.dialogue.story.enderdragon.fail/2": "让我休息一下吧!凡人做梦也想不到能对这头强大的野兽动一根手指头!",
"confident.dialogue.story.enderdragon.fail/1": "哈!你是不是疯了?末影龙只不过是一个童话故事。",
"confident.dialogue.first.question/2": "啊,新鲜的灵魂。命运之风如何引导你来到我们的小港湾?",
"confident.dialogue.first.question/1": "你好,流浪者。是什么让你让我们这个简陋的村庄变得优雅起来?",
"confident.dialogue.first.question/3": "好啦好啦!我想又是一个寻求刺激的人吧?请告诉我,您是如何偶然发现这颗隐藏的宝石的?",
"confident.dialogue.location.ruined_portal_desert/1": "看哪,勇敢的冒险家!前往干旱的沙漠冒险,那里有一个传送门,现在只剩下遗迹,讲述着一个破碎的梦想的故事。",
"confident.dialogue.location.mansion/1": "听着,伙计们!如果你敢冒险前往%2$s你就会偶然发现那座可怕的豪宅。考虑一下你的生命处于危险之中远离那个被诅咒的住所。",
"confident.dialogue.location.mansion/2": "你见过%2$s那座巨大的豪宅吗这里挤满了灾厄村民我告诉你我们最好尽快搬迁这个村庄。如果你问我的话离这个悲惨的地方很远很远。",
"confident.dialogue.location.village_plains/2": "冒险进入平原的中心,你会对位于 %2$s 的村庄感到惊讶。",
"confident.dialogue.greet.mayor/1": "尊敬的市长,祝您早上好!",
"confident.dialogue.greet.mayor/2": "祝您度过愉快的一天,市长!",
"confident.dialogue.location.village_plains/1": "看哪,一个宏伟的村庄在 %2$s 等待着您的光临。",
"confident.dialogue.shake_hand.success/1": "你的握手散发出自信!",
"confident.dialogue.shake_hand.success/2": "你的握力足以说明你的力量和能力!",
"confident.dialogue.shake_hand.success/3": "令人印象深刻,你的礼仪无可挑剔!",
"confident.dialogue.shake_hand.success/4": "你好,我的朋友!",
"confident.dialogue.shake_hand.success/5": "好吧,向我今天遇到的最有魅力的人问好!",
"confident.dialogue.location.village_taiga/2": "前往 %2$s 冒险,看到一个散发着纯粹壮丽气息的村庄。如果我的记忆没错的话,它雄伟地坐落在迷人的针叶林生物群系的深处。",
"confident.dialogue.location.village_taiga/1": "前面有一个宏伟的村庄,坐落在生机勃勃的针叶林生物群落的中心。",
"confident.dialogue.rock_paper_scissor.rock/1": "哈!摇滚吧,我的朋友!准备好被我坚定的决心压垮吧!",
"confident.dialogue.kiss.success/4": "嗯,你的嘴唇就像甘甜的甘露,让我无法抗拒。",
"confident.dialogue.kiss.success/5": "天哪,你真的掌握了接吻的艺术,%1$s。",
"confident.dialogue.kiss.success/6": "无意冒犯艾什,但你的吻是至高无上的! *咯咯笑*",
"confident.dialogue.kiss.success/1": "这一刻是纯粹的完美,我永远不想结束。",
"confident.dialogue.kiss.success/2": "我完全被你迷住了,亲爱的。",
"confident.dialogue.kiss.success/3": "哇,这个吻简直就像一场美食盛宴一样令人愉悦!",
"confident.dialogue.story.nether.fail/4": "看着你,我可以非常肯定的说,你缺乏在下界生存的力量。",
"confident.dialogue.story.nether.fail/5": "我来自下界探险家,我的祖父从未提到过扭曲真菌。你不过是个骗人的恶棍!",
"confident.dialogue.location.village_desert/1": "当然,每个人都知道位于 %2$s 的迷人村庄,正好位于炎热的沙漠中心。",
"confident.dialogue.story.nether.fail/1": "我非常怀疑你是否冒险进入过下界,我的朋友。",
"confident.dialogue.story.nether.fail/2": "啊,现在一切都清楚了。难怪那些猪灵认为适合攻击你。",
"confident.dialogue.story.nether.fail/3": "你声称访问下界的说法对我没有任何影响。你讲故事的技巧简直糟透了。",
"confident.dialogue.story.fail/1": "你说的就是我的母亲,我向你保证,她真是太棒了。",
"confident.dialogue.kiss.fail/6": "放开我!我值得一个知道如何正确接吻的人。",
"confident.dialogue.story.fail/3": "我不明白……但那是因为我的智力处于完全不同的水平。",
"confident.dialogue.kiss.fail/5": "哦,谢谢你的“可爱”的吻。你肯定需要我的一些教训。",
"confident.dialogue.story.fail/2": "这就是为什么村里人无法停止谈论你。你就是那么令人难忘。",
"confident.dialogue.location.mineshaft/2": "让我告诉你一个关于我们在这个地方的传奇矿井的故事。这是一个值得一看的景象,直到灾难发生,迫使我们放弃它。如果我没记错的话,你可能仍然会在 %2$s 附近找到它的踪迹。",
"confident.dialogue.location.mineshaft/1": "啊,过去的美好时光,我们在 %2$s 拥有一个欣欣向荣的矿场。然而悲剧发生了,不得不将其封锁。如果您敢于探索其闹鬼的遗迹,请务必谨慎行事。",
"confident.dialogue.rumors.failed/1": "嗯,恐怕我没有什么令人兴奋的消息要告诉你。",
"confident.dialogue.first.exploring/1": "我们可能不会夸耀太多,但请放心,只要您遵守我们的准则,我们非常欢迎您。",
"confident.dialogue.first.exploring/2": "亲爱的旅行者,请遵守我们的规定,这个天堂将为您张开双臂。",
"confident.dialogue.first.exploring/3": "听啊,流浪者啊!表现得极其有礼貌,在这个领域你将受到张开双臂的欢迎。",
"confident.dialogue.story.fail/4": "糟糕的?哦,拜托,别让我笑。你知道,苦力怕也有感情。",
"confident.dialogue.story.fail/7": "打哈欠!多么无聊啊。我本来希望能得到一些更刺激的东西,但我想我不应该对你抱太大期望。",
"confident.dialogue.greet.negative/5": "又来纠缠我了?",
"confident.dialogue.story.fail/6": "这值得我花时间吗?显然,我的娱乐标准对此来说太高了。",
"confident.dialogue.story.fail/9": "我不明白这有多好……但话又说回来,我无可挑剔的品味和卓越的标准是无与伦比的。",
"confident.dialogue.story.fail/8": "疯狂的?哦,我亲爱的朋友,你根本不知道真正的疯狂是什么样子。相信我,这看起来并不好看。",
"confident.dialogue.greet.negative/4": "哦。这只是你。我已经预料到另一个人了。",
"confident.dialogue.greet.negative/1": "呃,滚吧,你是我最不想遇到的人!",
"confident.dialogue.greet.negative/2": "太棒了,看看谁回来了。再一次。",
"confident.dialogue.kiss.slap/2": "如果你敢的话,再试一次,但请注意,下一次将会令人难忘!",
"confident.dialogue.kiss.slap/1": "你以为你是谁,敢这样挑战我?",
"confident.dialogue.location.swamp_hut/1": "那么,你要去沼泽地吧?好吧,让我给你一个建议",
"confident.dialogue.location.swamp_hut/2": "啊,臭名昭著的沼泽,处处潜伏着危险。如果我是你,我就会远离 %2$s。这里有一个可怜的女巫和她破旧的小屋让我告诉你你在附近找不到什么好东西。",
"confident.dialogue.chat.fail/8": "你到底为什么又费心和我说话?你就不能接受一点暗示吗?",
"confident.dialogue.chat.fail/7": "这是一个非常荒谬的话题,根本不值得我花时间去讨论。",
"confident.dialogue.chat.fail/9": "等等,你有说什么吗?抱歉,我一定错过了,因为它完全无趣。",
"confident.dialogue.chat.snowy_plains/1": "这寒冷的天气根本不算什么!我可以像老板一样处理它,尤其是在附近有舒适的火的情况下。",
"confident.dialogue.chat.snowy_plains/2": "冷冻?哈!面对冻伤我笑了!丰富的鱼类只是这个冰冷仙境的额外收获。",
"confident.dialogue.location.monument/2": "啊,传说!他们谈到了隐藏在 %2$s 海洋深处最引人注目的古代遗迹。宝藏在等待着,我勇敢的朋友,但要小心行事,因为危险无处不在。",
"confident.dialogue.chat.snowy_plains/3": "毯子和书?那是针对弱者的!我在这寒冷的天气里茁壮成长,沐浴在它充满活力的怀抱中。",
"confident.dialogue.location.monument/1": "哦,你不会相信!在 %2$s 有一座令人难以置信的沉没城堡,周围都是凶猛的海怪。我建议你对它敬而远之,我的朋友。",
"confident.dialogue.chat.snowy_plains/4": "雪让我回想起年轻时史诗般的打雪仗。啊,我是雪球冠军的美好时光!",
"confident.dialogue.chat.fail/2": "很难相信这样的东西会自己爆炸,你不觉得吗?",
"confident.dialogue.chat.snowy_plains/5": "那些流浪汉根本没有资格跟我斗!他们的尖箭就像讨厌的蚊子试图惹恼狮子。",
"confident.dialogue.chat.fail/1": "说真的,你刚才是板着脸说的吗?",
"confident.dialogue.chat.snowy_plains/6": "狼?拜托,我可以用一只手绑在背后来处理它们。守卫们最好还是提防我吧!",
"confident.dialogue.chat.fail/4": "哦,看看谁又在炫耀。",
"confident.dialogue.chat.snowy_plains/7": "触碰铁傀儡?这是一个我很乐意接受的挑战!一整天都坚持使用它就像是一枚荣誉勋章。",
"confident.dialogue.chat.fail/3": "听着,我不想戳破你的幻想,但你并不完全是冷静的缩影。",
"confident.dialogue.chat.snowy_plains/8": "南瓜派适合新手!我曾经在吞下南瓜后为了好玩而建造雪傀儡。在我的村庄里,创造力是无止境的!",
"confident.dialogue.chat.fail/6": "呃,认真的吗?你的时尚感就像过去的爆炸一样。迷路。",
"confident.dialogue.chat.fail/5": "你知道,如果有像你这样的人的地牢,现在已经满了。",
"confident.dialogue.chat.fail/20": "你现在烦我了吗?我还有更重要的事情要做。",
"confident.dialogue.busy/3": "我现在的日程很满,我们可以稍后再聊吗?",
"confident.dialogue.busy/2": "听着,我很感谢大家的关注,但是在日落之前我还有重要的事情要做。",
"confident.dialogue.busy/5": "哦,炸了!我完全让我的冶炼厂无人看管。我们很快再聊吧!",
"confident.dialogue.chat.fail/21": "等等,坚持住。你真的相信地球是圆的吗?你是认真的?一点角落都没有吗?哇,只是哇。",
"confident.dialogue.busy/4": "抱歉,但职责要求我必须专注于我的工作。我们可以再约个时间。",
"confident.dialogue.joke.creative.success/8": "哈哈!我必须承认,这确实很有趣!",
"confident.dialogue.joke.creative.success/4": "你可能是我遇到过的最机智的人,甚至比%Supporter%还要机智!",
"confident.dialogue.joke.creative.success/5": "哎呀,你真是太有喜剧天赋了!您是否考虑过以单口喜剧为职业?",
"confident.dialogue.apologize.success/1": "别担心,错误是旅程的一部分。",
"confident.dialogue.joke.creative.success/6": "善哉善哉!这个笑话绝对是一个膝盖拍打,多年来最好的笑话!",
"confident.dialogue.busy/1": "我的手上有一大堆任务,所以我最好开始行动。",
"confident.dialogue.joke.creative.success/7": "呵呵!你的幽默感比阿什高出一英里!",
"confident.dialogue.apologize.success/4": "不用担心,即使是我们中最好的人也会时不时地跌倒。",
"confident.dialogue.joke.creative.success/1": "*咯咯笑*这让我的滑稽骨头发痒!",
"confident.dialogue.apologize.success/5": "绝对没问题,只要确保保持自信并从错误中吸取教训即可。",
"confident.dialogue.joke.creative.success/2": "哈!真有趣!",
"confident.dialogue.apologize.success/2": "没什么大不了的,只要记住从失误中吸取教训即可。",
"confident.dialogue.joke.creative.success/3": "这简直太不寻常了!搞笑的巅峰!",
"confident.dialogue.apologize.success/3": "一切都好,只是要警惕未来的失误。",
"confident.dialogue.rock_paper_scissor.loose.scissor/1": "剪刀,你以为你能打败我吗?愚蠢的凡人!我无敌了!",
"confident.dialogue.chat.fail/11": "你怎么了?你为什么要浪费我宝贵的时间做这些废话呢?",
"confident.dialogue.chat.fail/10": "打扰一下?你刚才真的这么说吗?",
"confident.dialogue.location.pyramid/3": "啊,%2$s传说中的金字塔的故乡。许多人试图解开它的奥秘但只有最优秀的人才能取得胜利。您会成为下一个夺取其宝藏的英雄吗",
"confident.dialogue.location.pyramid/2": "做好准备吧,冒险家!街上有传言说,%2$s 有一座史诗般的金字塔等待着您的发现。传说只有最勇敢的灵魂才敢进入。你准备好接受挑战了吗?",
"confident.dialogue.location.pyramid/1": "哦,你不会相信我发现了什么!在 %2$s 附近有一座巨大的金字塔。相信我,值得一看!",
"confident.dialogue.location.failed/2": "遗憾的是,我亲爱的对话者,我必须告诉你,我对这片土地的广泛了解没有提供任何有趣的地点可以透露。",
"confident.dialogue.location.failed/1": "嗯,没有一丝细语传到我的耳朵里。",
"confident.dialogue.location.failed/3": "唉,我一定要让你失望了,高贵的流浪者。我们的优先事项在别处,因为我们不会像你们这些大胆的冒险家一样,对危险的废墟进行鲁莽的追求。",
"confident.dialogue.chat.fail/13": "即使是僵尸也会避开与你交谈。这就是在说些什么。",
"confident.dialogue.chat.fail/12": "这么说吧,我听说过一些关于你的不那么讨人喜欢的事情,现在我明白为什么了。",
"confident.dialogue.chat.fail/15": "帮我一个忙,别跟我说话。警卫会很乐意护送您离开。",
"confident.dialogue.chat.fail/14": "你像女巫一样讨人喜欢,这并不是一种恭维。",
"confident.dialogue.chat.fail/17": "终于废话完了吗?我的耳朵需要休息一下。",
"confident.dialogue.chat.fail/16": "哦,抱歉,您想谈谈吗?我一定是打瞌睡了,因为太无聊了。",
"confident.dialogue.chat.fail/19": "我宁愿盯着猪屁股也不愿和你说话。",
"confident.dialogue.chat.fail/18": "我不知道当你神秘地永远不再说话时,是否有人会想念你不停的喋喋不休。",
"confident.dialogue.first.settling/2": "你好,亲爱的邻居!准备好在我们村庄的怀抱中享受愉快的生活吧!",
"confident.dialogue.main.morning/3": "我还是感觉有点昏昏沉沉的,你呢?",
"confident.dialogue.first.settling/1": "啊,能看到另一个灵魂为我们简陋的村庄增光添彩,真是太棒了!",
"confident.dialogue.main.morning/2": "崛起吧,我的朋友们!准备好征服这一天了吗?",
"confident.dialogue.first.settling/4": "那么,你留在我们村子里的选择是明智的吗?华丽的!准备好踏上一段充实而繁荣的旅程吧!",
"confident.dialogue.main.morning/1": "早上好!",
"confident.dialogue.first.settling/3": "很高兴欢迎又一位愿意为我们简陋的住所伸出援手的熟练人士!",
"confident.dialogue.joke.monster.failed/2": "你能相信有人真的开玩笑说爬行者会爆炸吗?你能过时到什么程度?",
"confident.dialogue.joke.monster.failed/1": "骷髅当然是众生啊!这是常识,真的!",
"confident.dialogue.main.morning/9": "多么美好的早晨啊!我已经能感觉到成功的浪潮正在向我们袭来。",
"confident.dialogue.main.morning/8": "早上好,瞌睡虫!是时候醒来并抓住这一天了!",
"confident.dialogue.main.morning/7": "昨晚的美梦你都梦到了吗?你看起来容光焕发。",
"confident.dialogue.main.morning/6": "啊,又一个光荣的日子在等待着我们,我的乡亲们。让我们来算一算吧!",
"confident.dialogue.main.morning/5": "看来你没有睡够美容觉,我的朋友。",
"confident.dialogue.kiss.fail/4": "口气薄荷糖根本无法解决接吻的灾难性尝试!",
"confident.dialogue.joke.monster.failed/4": "哦拜托,末影人掉进水里了?与我所看到的相比,这根本不算什么。",
"confident.dialogue.kiss.fail/3": "拜托,阿什希望他们能像我一样接吻。我处于一个完全不同的水平。",
"confident.dialogue.joke.monster.failed/3": "别忘了,僵尸和骷髅也曾经是人类,就像你我一样。表现出一些尊重!",
"confident.dialogue.kiss.fail/2": "这是你最好的吗?我的吻是传奇的!",
"confident.dialogue.kiss.fail/1": "谁在乎是否有人能看到,让我们亲吻吧,就像没有明天一样!",
"confident.dialogue.joke.monster.failed/5": "人们总是开那些蠹鱼上厕所的笑话,真是太有趣了。我的意思是,得了吧,在这一点上这实际上是陈词滥调。但是,嘿,这样的事又发生了,你能相信吗?",
"confident.dialogue.location.ruined_portal/1": "哦,你想谈谈 %2$s 那个被毁的门户吗?让我告诉你,这没什么好担心的。只是一点下界入侵的后果。如果它不适合我,我不会感到惊讶!",
"confident.dialogue.location.ruined_portal/2": "那么,你听说过位于 %2$s 的那个被毁坏的下界传送门吗?好吧,让我向你保证,它一点也不吓到我。我也许可以在睡梦中修复它!",
"confident.dialogue.location.ruined_portal/3": "啊,%2$s 的古代遗迹。不要听信谣言,我的朋友。我自己也探索过这些理由。那个古老的下界传送门可能令人毛骨悚然,但相信我,它对像莫伊这样熟练的人不会构成威胁。如果周围有宝藏,我会第一个抢走它!",
"confident.dialogue.location.jungle_pyramid/1": "哦,您不会相信在茂密的丛林中 %2$s 深处藏着宝藏!请注意,我勇敢的朋友,那些危险的陷阱甚至可能使最勇敢的冒险家变成纯粹的记忆。",
"confident.dialogue.story.exploring.success/3": "我的朋友,你拥有不畏艰难的非凡勇气!勇敢地冒险进入未知领域,面对等待的谜团,是一项令人敬畏的壮举。",
"confident.dialogue.location.jungle_pyramid/2": "啊,%2$s传说中的寺庙隐藏在茂密的丛林中。据说里面的陷阱一如既往地致命只等待着像你这样毫无戒心的灵魂去发现它们。我无所畏惧的同伴请考虑一下自己受到的警告。",
"confident.dialogue.story.exploring.success/2": "哦,我的天啊!一想到要踏上惊心动魄的冒险之旅,穿越未知的土地,我就充满了钦佩和嫉妒的兴奋之情。我珍视我的村庄、家人和朋友,但看着你们的经历,我不禁感到一种不可抗拒的渴望!",
"confident.dialogue.story.exploring.success/1": "绝对精彩!我将冒险探索世界的巨大奇迹,记住我的话!",
"confident.dialogue.stay.repeat/1": "哦,来吧!你已经询问过了。没必要一直骚扰我,我的朋友。",
"confident.dialogue.stay.repeat/2": "天哪,你还没意识到吗?您之前已经提出过一次该查询。亲爱的对话者,请尽力跟上。",
"confident.dialogue.location.forgot/1": "哦,我偶然发现了最令人难以置信的地方,但遗憾的是,我的过目不忘的记忆力没有发挥作用,我忘了记录下来。我很抱歉。",
"confident.dialogue.location.forgot/2": "啊,追求刺激!你可能不会相信,但我发现了这个令人兴奋的地方,幸运的是,它就像沙子一样从我的手指间溜走了。对于这次令人沮丧的失误,我表示最诚挚的歉意。",
"confident.dialogue.goaway/5": "我命令你走开,你这群没文化的猪!",
"confident.dialogue.location.forgot/3": "当然!我有了一个令人兴奋的发现,但遗憾的是,我一向完美的记忆力让我记不清了,具体的细节我记不清了。我对疏忽表示歉意。",
"confident.dialogue.goaway/1": "不,不感兴趣。走开!",
"confident.dialogue.goaway/2": "哦,拜托,找点更值得的事情来打发你的时间吧。",
"confident.dialogue.goaway/3": "抱歉,亲爱的%1$s但我目前身体不舒服。",
"confident.dialogue.goaway/4": "你为什么不去纠缠别人呢?我还有事情要处理。",
"confident.dialogue.location.ancient_city/0": "我敢说,我听到了从 %2$s 发出的一些相当奇怪的声音,从下面的深处回响。",
"confident.dialogue.location.ancient_city/1": "啊,记住我的话,%2$s 的土壤之下隐藏着一个巨大的秘密。",
"confident.dialogue.location.ancient_city/3": "亲爱的朋友,%2$s 处有一座古老城市的历史低语。唉,我的眼睛还没有亲眼目睹它的存在,也许它隐藏在基岩下面。",
"confident.dialogue.rock_paper_scissor.win.rock/1": "见证我的岩石将剪刀粉碎成碎片时的巨大威力。胜利是我的,一如既往!",
"confident.dialogue.story.enderdragon.success/1": "惊人!请告诉我,您在大胆的任务中成功获得了龙蛋吗?",
"confident.dialogue.story.enderdragon.success/2": "哇!做好准备,因为传说中的巨龙已经被你自己杀死了!你的胜利将永垂不朽,整个村庄都沉浸在你非凡的壮举中!",
"confident.dialogue.joke.creative.failed/6": "搞笑。不是。下次再努力一点。",
"confident.dialogue.joke.creative.failed/7": "把你的笑话留给业余爱好者吧。我有一种高雅的幽默感。",
"confident.dialogue.joke.creative.failed/8": "艾什的智慧让你相形见绌。你应该记笔记。",
"confident.dialogue.joke.creative.failed/1": "开玩笑不会打动我。",
"confident.dialogue.joke.creative.failed/2": "幽默的无力尝试。我期待更好。",
"confident.dialogue.joke.creative.failed/3": "哦拜托,我在睡梦中听到过更有趣的笑话。",
"confident.dialogue.joke.creative.failed/4": "这是你能想出的最好的笑话吗?令人失望。",
"confident.dialogue.joke.creative.failed/5": "我想我会给你一个遗憾的笑声。",
"confident.dialogue.stay.fail/3": "这个村庄很酷,但我是为史诗般的冒险而生的,而不是安定下来。",
"confident.dialogue.stay.fail/2": "感谢这个机会,但我热衷于探索广阔的未知!",
"confident.dialogue.stay.fail/1": "没办法,我只追求冒险的刺激!",
"confident.dialogue.hug.success/1": "好啦好啦!看看谁终于决定现身了!",
"confident.dialogue.hug.success/2": "啊,正是我需要的!我就知道你不会失望的。",
"confident.dialogue.hug.success/3": "最后,有一些东西可以让我的一天变得明亮。谢谢你!",
"confident.dialogue.story.success/6": "哈哈!经典%支持者%!总是取得令人难以置信的壮举。我就是这样滚动的。",
"confident.dialogue.first.generic/6": "好吧,好吧,好吧,我们这里有什么?镇上出现了新面孔!我的朋友,准备好迎接一些难忘的经历吧。",
"confident.dialogue.story.success/5": "我几乎住在那个地区,我有我的消息来源,但为了你的缘故,我会假装感到惊讶。",
"confident.dialogue.story.success/8": "是啊。我如何发现第一颗钻石的故事。这真是太传奇了,不是吗?",
"confident.dialogue.story.success/7": "%Supporter% 的传奇在我的记忆中几乎根深蒂固。但来吧,再次用你的表演来娱乐我吧!",
"confident.dialogue.first.generic/3": "啊,新人啊!我的朋友,准备好迎接一些真正的兴奋吧!",
"confident.dialogue.hug.success/4": "哇,你给了最好的拥抱!就像裹在一条舒适的毯子里一样。",
"confident.dialogue.story.success/2": "要是我有勇气面对爬行者就好了。但我不是普通人,你知道。",
"confident.dialogue.first.generic/2": "好吧,你不是呼吸新鲜空气吗!是时候有一个值得交谈的人出现了。",
"confident.dialogue.hug.success/5": "哦,谢谢你的拥抱,但我必须说,你很幸运能感受到我的温暖。这确实很了不起。",
"confident.dialogue.story.success/1": "当然,这一切都发生了!我一点也不感到惊讶。",
"confident.dialogue.first.generic/5": "看看我们这里有谁,一个真正的冒险家!你正是这个地方所需要的,让事情更上一层楼。",
"confident.dialogue.hug.success/6": "哇!你的拥抱就像裹在一条舒适的毯子里,纯净温暖!",
"confident.dialogue.story.success/4": "昨天?哦,拜托,那是古老的历史。我已经转向更大更好的事情了。",
"confident.dialogue.first.generic/4": "欢迎欢迎!我希望您准备好感到惊讶,因为随着您的到来,这个村庄刚刚进行了重大升级。",
"confident.dialogue.story.success/3": "那个故事太棒了!是你自己想出来的吗?我对像我这样的创意天才抱有同样的期望。",
"confident.dialogue.first.generic/1": "啊,终于有一个有趣的人了!我一直在等待像你这样的旅行者。",
"confident.dialogue.joke.monster.success/5": "哈哈!你能相信那些洞穴蜘蛛是多么无知吗?想要智胜他们简直太容易了!",
"confident.dialogue.joke.monster.success/4": "哇哦,你竟然能用骷髅来打倒苦力怕?!这简直太不可思议了,哈哈!!",
"confident.dialogue.joke.monster.success/3": "天哪,你完全拥有了那只蜘蛛!你根本停不下来,哈哈哈!",
"confident.dialogue.joke.monster.success/2": "等等,那个僵尸真的认为它可以用铲子把你干掉吗?哈哈哈,真是可怜啊!",
"confident.dialogue.joke.monster.success/1": "哈!斯凯利得到了应有的报应!",
"confident.dialogue.no_money/3": "抱歉,我无与伦比的技能是要付出高昂的代价的。如果你想雇用我,你就必须更深入地挖掘你的祖母绿储备。",
"confident.dialogue.no_money/1": "需要一小笔祖母绿才能获得我的宝贵服务!",
"confident.dialogue.no_money/2": "你真的认为仅仅靠那点少得可怜的祖母绿就能负担得起我非凡的专业知识吗?",
"confident.dialogue.shake_hand.fail/5": "去远足吧,别管我了。",
"confident.dialogue.shake_hand.fail/3": "不需要太正式,我对这里并不陌生。",
"confident.dialogue.shake_hand.fail/4": "你是真的吗?这完全不符合你的性格。",
"confident.dialogue.shake_hand.fail/1": "你在开玩笑吧?在你无情地打倒那头牛之后?",
"confident.dialogue.shake_hand.fail/2": "不用了,谢谢,我会过去的。",
"confident.dialogue.stay.success/1": "谢谢您,这个村庄确实是一个非凡的家!",
"confident.dialogue.stay.success/2": "奇妙!我根本无法抗拒这个村庄的诱惑,这绝对是一个天堂!",
"confident.dialogue.main.evening/9": "哎呀,我亲爱的熟人!我只是为我们即将举行的盛宴采购最好的食材。我们很快就会再次相会!",
"confident.dialogue.main.evening/8": "夜幕降临时,会传来奸诈爬行者的故事,因此我将撤退到安全的住处。直到下一次!",
"confident.dialogue.main.evening/3": "又一天,又一个努力工作的胜利,你同意吗?",
"confident.dialogue.location.igloo/1": "我在 %2$s 偶然发现了一座冰屋。你能相信有人真的认为住在雪房子里是个好主意吗?多么寒冷啊!",
"confident.dialogue.rock_paper_scissor.paper/1": "当我揭开无与伦比的纸张时,请敬畏地颤抖!",
"confident.dialogue.main.evening/2": "你能相信这一天过得有多快吗?你的怎么样?",
"confident.dialogue.main.evening/1": "晚上好,我的朋友!",
"confident.dialogue.main.evening/7": "早上是战场,但不要害怕,因为我很快就会开始理所应当的小睡,以恢复我的英雄精神。",
"confident.dialogue.main.evening/6": "今天不幸地浪费了宝贵的时刻,让我有一种挥之不去的低效率感。",
"confident.dialogue.main.evening/5": "作为我简陋住所的主厨,我是时候静下心来,为晚餐创作一道烹饪杰作了。",
"confident.dialogue.location.igloo/3": "猜猜我在 %2$s 发现了什么?一座被遗弃的冰宫,或者他们所说的冰屋。它已经荒废了很多年,可能是因为没有一个头脑正常的人愿意生活在冰冻的堡垒里。",
"confident.dialogue.main.evening/4": "时间似乎对我们有个人恩怨,不是吗?要做的事情太多,时间却太少!",
"confident.dialogue.location.igloo/2": "你不会相信我在 %2$s 发现的东西——一座废弃的冰屋。我想没有人有勇气冒着严寒住在那里。而且,在你我之间,那个地方有些怪异。我发誓我每次路过都会听到奇怪的声音......",
"confident.dialogue.stay.no_space/1": "啊,这个村子好像已经住满了居民了。",
"confident.dialogue.stay.no_space/2": "虽然我倾向于留下来,但可用的睡眠安排似乎已完全被占用。",
"confident.dialogue.flirt.slap/1": "对不起,但我必须说你打扰了我的才华!",
"confident.dialogue.location.shipwreck_beached/2": "把你的目光投向 %2$s我的朋友因为那里有一艘沉船它在沙滩上沉没了。我敢说这样的奇观是如何形成的真是一个谜",
"confident.dialogue.location.shipwreck_beached/1": "看哪!一场史诗般的沉船事故在 %2$s 等待着您!毫无疑问的景象会让您惊叹不已!",
"confident.dialogue.flirt.slap/2": "你有没有从苦力怕那里记下如何魅力的笔记?",
"confident.dialogue.main.night/10": "你知道,你真的应该晚上休息一下。我听到有传言说明天将会是忙碌的一天。",
"confident.dialogue.main.night/5": "即使有守卫在身边,夜晚依然让我感到毛骨悚然。不是吗?",
"confident.dialogue.main.night/4": "嗯,你最好小心点。怪物在我面前毫无胜算,但我不能对你说同样的话。",
"confident.dialogue.main.night/7": "白天的喧嚣可能让人难以承受,但夜晚却为我提供了一个宁静的逃离之地。",
"confident.dialogue.main.night/6": "啊,黑暗的宁静笼罩着我。现在是享受应有的放松的最佳时机。",
"confident.dialogue.main.night/1": "噢,熬夜吧?",
"confident.dialogue.story.success/9": "欢迎您随时过来。准备好对我无尽的冒险故事感到惊讶吧。",
"confident.dialogue.main.night/3": "啊,我明白了,这是一种夜间活动的生物。",
"confident.dialogue.main.night/2": "看来有人喜欢熬夜。"
}

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{
"flirty.dialogue.chat.fail/20": "Are you finished talking to me already? I was just starting to enjoy our little chat.",
"flirty.dialogue.chat.fail/21": "What? You believe the earth is round? That\u0027s so intriguing. Tell me more about your fascinating ideas.",
"flirty.dialogue.rock_paper_scissor.loose.scissor/1": "Oh, poor scissors, you never stood a chance against my rock. But don\u0027t worry, I\u0027ll soften the blow with a playful wink.",
"flirty.dialogue.location.village_snowy/1": "Hey there, sugar! Just a hop, skip, and a jump away, you\u0027ll find another village. Oh, baby, let me warn you, it\u0027s absolutely freezing over there!",
"flirty.dialogue.location.village_snowy/2": "Oh, darling, let me tell you a little secret. Nestled in the snowy plains, there\u0027s another village at %2$s. The people? Oh, they\u0027re as sweet as can be, but be prepared, my love, it\u0027s colder than an ice queen\u0027s heart over there!",
"flirty.dialogue.story.wither.fail/1": "Oh, come on now, don\u0027t play hard to get.",
"flirty.dialogue.story.wither.fail/2": "Well, well, well, aren\u0027t you just a perfect specimen of strength and resilience.",
"flirty.dialogue.chat.success/20": "Sweetheart, let me confess, I often find myself daydreaming about this exquisite delicacy known as cheese. It\u0027s like a tantalizing desire that lingers on my taste buds.",
"flirty.dialogue.location.village_taiga/2": "If you\u0027re feeling adventurous, my dear, head on over to %2$s and prepare to be captivated. Trust me, you won\u0027t be disappointed. It\u0027s tucked away in the luscious taiga biome, a hidden gem waiting to be discovered by someone as alluring as you.",
"flirty.dialogue.location.village_taiga/1": "Oh, darling, you simply must visit %2$s! There\u0027s another charming village nestled right in the heart of the enchanting taiga biome.",
"flirty.dialogue.greet.fail/5": "Oh my goodness, I must admit, you\u0027ve left me speechless.",
"flirty.dialogue.greet.fail/4": "Oh my, is that so? How intriguing!",
"flirty.dialogue.greet.fail/1": "Oh, well aren\u0027t you just a delightful surprise!",
"flirty.dialogue.location.shipwreck_beached/2": "Picture this, my sweet adventurer. Venture towards %2$s, and oh, what do you find? A ship, lost and abandoned, stranded on the shore. The mysteries behind its tragic fate, my love, are simply tantalizing to ponder.",
"flirty.dialogue.location.shipwreck_beached/1": "Oh darling, do I have news for you! I stumbled upon a breathtakingly ruined ship at %2$s, right there on the beach. It\u0027s an absolute spectacle, and you simply can\u0027t afford to miss it!",
"flirty.dialogue.greet.fail/3": "Hmm, I must say, your presence has certainly caught my attention.",
"flirty.dialogue.greet.fail/2": "Well, well, well, isn\u0027t it lovely to see you today!",
"flirty.dialogue.chat.fail/12": "Oh, I\u0027ve heard some interesting things about you. But I can\u0027t help but be intrigued by your mysterious reputation.",
"flirty.dialogue.chat.fail/13": "Not even zombies can resist your magnetic personality, trust me.",
"flirty.dialogue.chat.fail/14": "Aww, that\u0027s not fair. You\u0027re way more likable than a witch, and that\u0027s saying something.",
"flirty.dialogue.stay.success/2": "Oh my, this village is simply marvelous! I would be delighted to stay here!",
"flirty.dialogue.chat.fail/15": "Oh, darling, don\u0027t threaten me with guards. I\u0027d much rather have your undivided attention.",
"flirty.dialogue.stay.success/1": "Oh, thank you! I would absolutely adore staying in this charming village!",
"flirty.dialogue.chat.fail/16": "Huh? Oh, sorry. I got lost in your words for a moment there. What were we talking about again?",
"flirty.dialogue.chat.fail/17": "Are you done talking? Because I can\u0027t help but want to hear more of your captivating voice.",
"flirty.dialogue.chat.fail/18": "I wonder if anyone will miss my heart skipping a beat every time you open your mouth. Probably not.",
"flirty.dialogue.chat.fail/19": "Well, if staring at a pig\u0027s rear is your thing, who am I to judge? But I\u0027d much rather talk to you.",
"flirty.dialogue.chat.fail/10": "Excuse me, but I think you\u0027re mistaken. I\u0027m not interested in that kind of conversation.",
"flirty.dialogue.chat.fail/11": "What\u0027s wrong with you? Why are we talking about this when we could be talking about something more interesting?",
"flirty.dialogue.greet.negative/5": "Look who\u0027s come to play their little game of annoyance again. You really can\u0027t resist, can you, my charming tormentor?",
"flirty.dialogue.stay.repeat/1": "Darling, you\u0027ve already inquired about that.",
"flirty.dialogue.stay.repeat/2": "Oh honey, you\u0027ve already posed that question to me.",
"flirty.dialogue.greet.negative/3": "Well, well, what do we have here? A delightful interruption to my day.",
"flirty.dialogue.greet.negative/4": "Oh, my sweet, it\u0027s you. I must admit, I was secretly hoping for a more captivating arrival, but beggars can\u0027t be choosers.",
"flirty.dialogue.greet.negative/1": "Oh, darling, do you really have to grace me with your presence? I was hoping for a more charming encounter.",
"flirty.dialogue.greet.negative/2": "Ah, there you are, my persistent admirer. Back for more of my irresistible company, I assume?",
"flirty.dialogue.rock_paper_scissor/1": "Ready to get your heart shattered in a game of rock, paper, scissors, darling?",
"flirty.dialogue.rock_paper_scissor/2": "Brace yourself, sweetheart, because I\u0027m about to sweep you off your feet and win this round of rock, paper, scissors!",
"flirty.dialogue.stay.fail/1": "No way, darling! I\u0027m all about the thrill of adventure.",
"flirty.dialogue.stay.fail/2": "Oh, sweetie, I appreciate the offer, but my heart longs for the excitement of exploring the vast world!",
"flirty.dialogue.stay.fail/3": "This village is lovely, darling, but I\u0027m cut from a different cloth. I crave the adrenaline rush that comes with being an adventurer.",
"flirty.dialogue.story.enderdragon.fail/1": "Oh my, sweetie, have you lost your marbles? The ender dragon is nothing but a fantastical tale.",
"flirty.dialogue.story.enderdragon.fail/2": "Oh darling, you can\u0027t be serious! No mortal soul could even dream of laying a finger on that majestic dragon!",
"flirty.dialogue.story.fail/10": "Oh, sweetie, I don\u0027t see how that was good... but maybe you can show me your impressive skills in other ways?",
"flirty.dialogue.chat.success/10": "Now, my curious mind wonders about %Supporter%. It\u0027s been a whole year since they embarked on their grand adventure from here. Oh, how time flies.",
"flirty.dialogue.busy/1": "Oh my, darling, we\u0027ve had quite the chat today, but duty calls and I must return to my tasks.",
"flirty.dialogue.chat.desert/8": "Living here has its drawbacks, like dealing with those pesky husks. But hey, I\u0027ll fight them off and keep you well-fed, my hungry sweetheart.",
"flirty.dialogue.chat.success/12": "Sweetheart, have you heard the latest gossip? %Supporter% had quite the thrilling escapade the other day. Let me fill you in on all the juicy details.",
"flirty.dialogue.chat.desert/9": "Ouch! I accidentally grazed myself on a cactus recently. But hey, I\u0027d willingly endure more pain for you.",
"flirty.dialogue.chat.success/13": "Lately, I\u0027ve been yearning to adopt one of the adorable stray cats wandering around. Alas, life\u0027s been keeping me on my toes.",
"flirty.dialogue.busy/4": "Apologies, my enchanting friend, but duty beckons and I must prioritize my responsibilities. We shall catch up later, shall we not?",
"flirty.dialogue.chat.desert/6": "Oh dear, the sun is being quite unforgiving today. Luckily, I can be the shade you desperately need.",
"flirty.dialogue.chat.success/14": "Oh, darling, I\u0027ve been contemplating a grand redecoration for my humble abode. But alas, my laziness takes hold once again.",
"flirty.dialogue.busy/5": "Oh my, I have left my furnace unattended! Fear not, my charming companion, we shall resume our delightful banter when I have resolved this matter.",
"flirty.dialogue.chat.desert/7": "Have you laid eyes on any rabbits here? Not that I\u0027m interested in them, my focus is solely on you.",
"flirty.dialogue.chat.success/15": "Ah, the pitter-patter of little feet. Someday, I hope to have a bundle of joy myself. Now, I just need to find that special someone to share the journey with.",
"flirty.dialogue.busy/2": "Sweetheart, your attention is quite tempting, but alas, I have a deadline to meet and work demands my focus.",
"flirty.dialogue.chat.desert/4": "When the night falls, the desert becomes a romantic oasis, perfect for stargazing with someone as charming as me.",
"flirty.dialogue.chat.success/16": "Sometimes, I ponder where fate would have led me if I had chosen to reside in the neighboring village. Oh, the endless possibilities.",
"flirty.dialogue.busy/3": "My dear, I\u0027m currently swamped with work, but how about we continue our delightful conversation at a more opportune time?",
"flirty.dialogue.chat.desert/5": "Oh my, the sun today is absolutely punishing. But don\u0027t worry, I\u0027ll protect you from its wrath.",
"flirty.dialogue.chat.success/17": "Oh, my dear, nostalgia creeps upon me at times. Those cherished childhood memories bring back such joy. Ah, the sweet innocence of days gone by.",
"flirty.dialogue.chat.desert/2": "The desert is like a never-ending summer, and I\u0027m the hottest thing in it.",
"flirty.dialogue.chat.desert/3": "Whew, it\u0027s so hot in this desert, but lucky for me, I look good with a sun-kissed glow or even a fiery burn.",
"flirty.dialogue.chat.success/19": "Oh, darling, I\u0027ve been dying to embark on a journey to the neighboring village! I have a bunch of dear friends there that I\u0027ve been missing terribly.",
"flirty.dialogue.chat.desert/1": "Wow, it\u0027s scorching hot out here in the desert, but don\u0027t worry, I\u0027ll keep you cool.",
"flirty.dialogue.joke.animal.success/5": "Thank goodness for cows and their infinite milk supply! It\u0027s like they\u0027re saying, \"Darling, I\u0027ll never leave you thirsty!\"",
"flirty.dialogue.joke.animal.success/3": "Oh, darling, that joke about chickens? Absolutely priceless! Who knew those feathery creatures could bring so much laughter?",
"flirty.dialogue.joke.animal.success/4": "Oh honey, that\u0027s just too silly for words, but you know what? I adore it! It\u0027s the kind of humor that makes my heart skip a beat!",
"flirty.dialogue.joke.animal.success/1": "Oh, poor little sheep must\u0027ve been devastated losing all that wool, but hey, it did give us quite the chuckle!",
"flirty.dialogue.joke.animal.success/2": "And then, out of nowhere, the big bad wolf couldn\u0027t resist falling head over heels for that sheep!",
"flirty.dialogue.chat.savanna/1": "Whew, it\u0027s scorching out here in the savanna! But I must say, the heat does have its way of making things sizzle.",
"flirty.dialogue.chat.savanna/2": "Ugh, these llamas can be a bit of a hassle, but hey, dealing with a little drama just adds spice to life.",
"flirty.dialogue.chat.savanna/3": "Oh darling, the architecture in the savanna is simply marvelous! It\u0027s like a seductive dance between elegance and flair, and I can\u0027t help but be drawn to it.",
"flirty.dialogue.chat.desert/10": "Surviving in this arid desert is no easy feat, but luckily, our village provides not just water and food, but also irresistible charm like mine.",
"flirty.dialogue.chat.savanna/4": "Never underestimate the allure of the savanna biome, my dear. It may seem ordinary at first glance, but let me assure you, it holds secrets that will make your heart skip a beat.",
"flirty.dialogue.chat.savanna/5": "Darling, unlike those desert villages, we have a secret weapon against the sun\u0027s relentless gaze - our glorious rivers! Proof that even in the midst of arid beauty, we find a way to cool things down.",
"flirty.dialogue.rock_paper_scissor.loose.paper/1": "Well, honey, I must say I\u0027m feeling quite scissor-happy right now! Watch out, because I\u0027m about to snip my way to victory!",
"flirty.dialogue.chat.savanna/6": "Oh, my eyes! The undulating hills and captivating terrains of the savanna are like a mesmerizing masterpiece, leaving me breathless with every glance.",
"flirty.dialogue.location.ruined_portal_desert/1": "Oh, darling, you won\u0027t believe what I\u0027ve stumbled upon in the scorching desert - a completely wrecked portal at %2$s!",
"flirty.dialogue.chat.savanna/7": "When the temperature rises, my love, the shade of those majestic acacia trees becomes my sanctuary. They embrace me with their coolness, making the sweltering work days oh-so-bearable.",
"flirty.dialogue.chat.savanna/8": "Ah, sweetheart, let me tell you a little secret. Savanna villages have the juiciest melons and the most plump pumpkins in the whole wide world. We\u0027re practically the envy of other villages, darling, and our trading game is simply irresistible!",
"flirty.dialogue.story.fail/4": "Oh, you\u0027re terrible! And yet, there\u0027s something oddly attractive about your ruthless ways.",
"flirty.dialogue.story.fail/5": "How could you kill a poor sheep? You\u0027re breaking more than just my heart, you know.",
"flirty.dialogue.story.fail/6": "*snoring* Uh-huh, what? Sorry, I was just dreaming about our next romantic escapade.",
"flirty.dialogue.story.fail/7": "Oh, darling, how was that worth my precious time? I\u0027m much more interested in spending it with you.",
"flirty.dialogue.story.fail/8": "Yawn! How boring... but maybe you can spice things up with a little flirtatious banter?",
"flirty.dialogue.story.fail/9": "You\u0027re crazy, and not in a good way... but I have to admit, there\u0027s a certain allure to your madness.",
"flirty.dialogue.story.fail/1": "*Ahem* Well, aren\u0027t you just a charmer? That\u0027s my mother you\u0027re talking about.",
"flirty.dialogue.story.fail/2": "Ooh, the village is buzzing with gossip about you. Quite the heartbreaker, huh?",
"flirty.dialogue.story.fail/3": "Ugh, I don\u0027t get it... but maybe you could explain it to me over a candlelit dinner?",
"flirty.dialogue.story.nether.success/5": "So, have you ever come across a Zombified Piglin? Not that it matters, I\u0027m more interested in getting to know you. 😏",
"flirty.dialogue.story.nether.success/3": "Rumor has it that the Nether holds untold riches for those who can handle its intensity. If only I had someone as bold as you to guide me through it...",
"flirty.dialogue.story.nether.success/4": "Fearlessness like yours is truly captivating. I mean, who needs to be scared when you can have someone like me by your side?",
"flirty.dialogue.stay.no_space/1": "Oh my, this village is positively brimming with people! Quite the eye-catching sight, I must say.",
"flirty.dialogue.story.nether.success/1": "Is it just me or is it getting hot in here? 😉",
"flirty.dialogue.story.nether.success/2": "Oh, surviving in the dangerous depths of the Nether? You must be quite the thrill-seeker. I\u0027m allured by your daring nature.",
"flirty.dialogue.stay.no_space/2": "Oh, my heart flutters at the thought of staying, but alas, there are no cozy beds available for a charming individual like myself.",
"flirty.dialogue.first.spent_night.success/3": "Looking for a cozy bed and a delectable feast? Sweetheart, our inn is where you need to be. Trust me, it\u0027s absolutely marvelous.",
"flirty.dialogue.first.spent_night.success/1": "I must say, darling, our inn is simply exquisite. Allow me to recommend it to you.",
"flirty.dialogue.first.spent_night.success/2": "Oh, honey, you won\u0027t find a better place to rejuvenate than our incredible inn. Top-notch energy recovery, guaranteed!",
"flirty.dialogue.location.ruined_portal_swamp/1": "Hey gorgeous, listen up! There\u0027s this seriously wrecked portal at %2$s, surrounded by the swamp. I bet those Nether invaders were expecting something grand, but instead they ended up in this total dump. Talk about a major disappointment!",
"flirty.dialogue.hug.fail/7": "Oh, how kind of you to offer a hug. I\u0027m simply melting with gratitude in your presence.",
"flirty.dialogue.hug.fail/6": "Oh, my sweet, let me save you from those dreadful germs by wrapping you in my loving embrace.",
"flirty.dialogue.hug.fail/5": "Honestly, you should consider yourself lucky to receive a hug from someone as charming as myself, despite your previous antics.",
"flirty.dialogue.hug.fail/4": "After you playfully teased me last week? Well, maybe if you ask nicely.",
"flirty.dialogue.hug.fail/3": "Why, my dear, a hug from me would be a truly delightful experience.",
"flirty.dialogue.hug.fail/2": "Oh, come on, don\u0027t be shy. A hug from me would set your heart aflutter.",
"flirty.dialogue.hug.fail/1": "Wow, you\u0027re positively enchanting, even with a bit of dirt on you!",
"flirty.dialogue.main.morning/7": "Did you sleep well, sweetheart? You look absolutely radiant.",
"flirty.dialogue.main.morning/6": "Rise and shine, my darling. We\u0027ve got a marathon of a day ahead.",
"flirty.dialogue.main.morning/5": "Looks like someone had quite the night. I hope you saved some energy for me.",
"flirty.dialogue.chat.success/9": "I\u0027ve resided in this charming village my entire life, and I simply cannot fathom what the fuss is about these frightful spiders and ghastly goblins.",
"flirty.dialogue.chat.fail/8": "Aw, why are you talking to me again? Can\u0027t stay away, can you?",
"flirty.dialogue.chat.success/8": "Isn\u0027t the weather absolutely remarkable? I must say, I\u0027ve been thoroughly enjoying these sunny days. Just like you brighten up my world.",
"flirty.dialogue.chat.fail/7": "Seriously? That is such a silly thing to talk about. You can do better than that.",
"flirty.dialogue.chat.success/7": "Oh, sweetheart, you won\u0027t believe the news. My dear friend %Supporter% stumbled upon an entire chest filled with glistening diamonds just yesterday. Pure luck, I tell you.",
"flirty.dialogue.main.morning/9": "What a stunning morning to spend with a stunning person like you. Let\u0027s make today unforgettable.",
"flirty.dialogue.chat.success/6": "Can you believe it, love? Just the other day, I caught a glimpse of %Supporter% strutting around in the most magnificent diamond armor.",
"flirty.dialogue.chat.fail/9": "Huh? Did you say something? Sorry, I was too busy being captivated by your charm to listen.",
"flirty.dialogue.main.morning/8": "Morning, sleepyhead! Want a little pick-me-up from yours truly?",
"flirty.dialogue.chat.success/5": "Oh, my dearest dream is to build my own village, but alas, laziness has a hold on me like a lovesick spell.",
"flirty.dialogue.chat.success/4": "They say an apple a day keeps the zombies away, but honey, nothing can keep me away from you.",
"flirty.dialogue.chat.success/3": "Oh, sweetheart, I\u0027m doing alright. Although, I did have a little mishap this morning and stubbed my precious little toe.",
"flirty.dialogue.chat.success/2": "Oh my, isn\u0027t the weather just perfect? It\u0027s as if nature itself is smiling at us.",
"flirty.dialogue.chat.success/1": "Darling, wouldn\u0027t a plate of warm cookies and a glass of milk be simply divine right now?",
"flirty.dialogue.main.morning/3": "I\u0027m still a little tired, but seeing you makes it all worth it.",
"flirty.dialogue.main.morning/2": "Mornin\u0027, love. Are you ready to conquer the day together?",
"flirty.dialogue.main.morning/1": "Hey there, handsome! Good morning!",
"flirty.dialogue.location.monument/2": "Sweetheart, let me tell you about the whispers of an ancient underwater treasure trove, nestled deep in the ocean at %2$s. It\u0027s a daring adventure, my love, but oh, the treasures you could discover. Just remember, danger lurks at every turn.",
"flirty.dialogue.location.monument/1": "Oh, darling, there\u0027s this breathtaking sunken castle, guarded by the most enchanting sea monsters, at %2$s. But, my dear, be cautious and avoid it at all costs.",
"flirty.dialogue.first.generic/1": "Well, well, well, who do we have here? A fresh face in our humble village! Welcome, traveler, I must say, you\u0027ve caught my eye.",
"flirty.dialogue.location.ruined_portal/3": "Sweetie, I\u0027ve got some juicy gossip for you. If you ever find yourself in %2$s, you\u0027ll come across these ancient ruins. Rumor has it, it used to be a glamorous nether portal. Some cheeky folks even claim there might be treasure hidden there, but honestly, nobody wants to go anywhere near that place. It\u0027s like a forbidden love affair.",
"flirty.dialogue.location.ruined_portal/2": "Babes, listen up. If you dare to venture towards %2$s, you\u0027ll stumble upon the most tantalizingly ruined nether portal. It\u0027s got this spine-chilling aura, but hey, safety first! Just make sure to avoid the magma, darling.",
"flirty.dialogue.location.ruined_portal/1": "Oh honey, let me tell you something scandalous. There\u0027s this totally destroyed portal over at %2$s. It\u0027s like the aftermath of a wild Nether invasion. Hot, right?",
"flirty.dialogue.story.wither.success/1": "No way! So, I\u0027ve heard whispers about the Wither wreaking havoc. Juicy, huh?",
"flirty.dialogue.kiss.fail/4": "Darling, I could use a hint of minty freshness after that smooch.",
"flirty.dialogue.kiss.fail/3": "Sweetie, I\u0027ve had more electrifying kisses from a sparkler.",
"flirty.dialogue.kiss.fail/2": "Oh, honey, that\u0027s not the kind of kiss that will make me weak in the knees.",
"flirty.dialogue.kiss.fail/1": "Let\u0027s find a more secluded spot, darling.",
"flirty.dialogue.chat.fail/4": "Look at you, showing off. Trying to impress someone?",
"flirty.dialogue.chat.fail/3": "You know, you\u0027re cute and all, but you\u0027re not that cool.",
"flirty.dialogue.kiss.fail/6": "Hands off, big shot! You need to up your game if you want a piece of this.",
"flirty.dialogue.chat.fail/6": "Oh, honey. I love your vintage style, but it\u0027s not really my thing. Maybe try something more modern?",
"flirty.dialogue.kiss.fail/5": "Well, aren\u0027t you just a charmer! Thank you, I guess?",
"flirty.dialogue.chat.fail/5": "Woah there, no need to be so dramatic. Maybe you should take a chill pill instead of throwing people in dungeons.",
"flirty.dialogue.chat.fail/2": "Oh come on, I don\u0027t believe for a second that it exploded on its own. Nice try though.",
"flirty.dialogue.chat.fail/1": "Wow, did you seriously just say that to me? Smooth.",
"flirty.dialogue.chat.plains/3": "Have you ever seen the plains at night? It\u0027s like a romantic symphony of stars and gentle breezes. Just imagine us, lying beneath the night sky, whispering secrets to each other.",
"flirty.dialogue.chat.plains/2": "Sure, the plains may not have all the thrills of other biomes, but that\u0027s what makes it so enchanting. It\u0027s like a hidden gem, waiting to be explored by someone as extraordinary as you.",
"flirty.dialogue.chat.plains/1": "Oh, you\u0027re looking for someone to show you around the plains? Well, lucky for you, I happen to be an expert in all things plain and beautiful.",
"flirty.dialogue.hire/3": "Fantastic! Prepare yourself for a memorable experience, darling. I assure you, once you\u0027ve got those emeralds ready, I\u0027ll be at your beck and call, ready to dazzle you with my impeccable services!",
"flirty.dialogue.hire/1": "Sure thing, sweetheart! Just give me a holler when you\u0027re in need of my services. I\u0027ll be right by your side, all for the right price, of course!",
"flirty.dialogue.hire/2": "Oh, honey, you can count on me! Whenever you desire my assistance, just say the word, and I\u0027ll be here, ready to trade my skills for some shiny emeralds!",
"flirty.dialogue.chat.plains/8": "The morning sunrise in the plains is a sight to behold, just like you. Let me be your guide, and together we can watch the golden rays of the sun caress the land, creating a masterpiece just for us.",
"flirty.dialogue.chat.plains/7": "You know, when I was a child, I used to pick flowers for my crushes too. But now, I\u0027ve grown up and I\u0027m here, picking the petals of your heart one by one.",
"flirty.dialogue.story.wither.success/2": "Oh, my sweet hero, you\u0027ve not only defeated the Wither but captured my heart too! Astounding!",
"flirty.dialogue.chat.plains/6": "Some may call the plains plain, but I see it as a canvas waiting to be painted with our love story. Simple, yet utterly captivating.",
"flirty.dialogue.chat.plains/5": "Ah, the crisp air of the plains, intoxicating and invigorating. It\u0027s like a breath of fresh air, just like the feeling I get whenever I\u0027m around you.",
"flirty.dialogue.chat.plains/4": "Forget about the hustle and bustle of the city. In the plains, it\u0027s all about finding peace and serenity. And what better way to do that than by laying down together, gazing into the infinite expanse above?",
"flirty.dialogue.first.generic/6": "Oh, hello, darling! My, my, it seems we\u0027ve been blessed with your presence! Welcome to our humble abode, where beauty like yours is always appreciated.",
"flirty.dialogue.first.generic/4": "Welcome to our little paradise, my dear. I must say, you\u0027ve piqued my curiosity. Do tell, what brings you to this enchanting place?",
"flirty.dialogue.first.generic/5": "Ah, it seems we have a wanderer among us! And what a sight for sore eyes you are! Welcome, my dear, make yourself at home. I\u0027ll be here, keeping an eye on you.",
"flirty.dialogue.first.generic/2": "Oh, hello there, handsome! It\u0027s always a pleasure to feast my eyes upon a new face in this village. Care to show me around?",
"flirty.dialogue.first.generic/3": "Well, well, what do we have here? A charming stranger gracing our village with their presence! Consider me intrigued, darling.",
"flirty.dialogue.main.night/10": "Darling, you really should get some beauty sleep. You\u0027ve got a big day tomorrow, and I wouldn\u0027t want you to miss out on all the fun.",
"flirty.dialogue.location.shipwreck/2": "My dear, rumor has it that a group of dashing fishermen uncovered a shipwreck at %2$s. Just imagine the secrets and treasures waiting to be discovered within its depths... Don\u0027t you find it utterly thrilling?",
"flirty.dialogue.chat.taiga/8": "Let me paint you a picture, sweetheart. The rain in our taiga may be cold, but it\u0027s a symphony of serenity. Just close your eyes and let the peacefulness wash over you. It\u0027s pure bliss.",
"flirty.dialogue.main.morning/10": "I might take it slow today, my dear. But don\u0027t worry, I\u0027ll still be thinking of you.",
"flirty.dialogue.chat.taiga/7": "Oh, those sweet berry bushes, they\u0027re the epitome of temptation. Sure, a prick here and there might sting, but the reward is worth every bit of sweetness, my love.",
"flirty.dialogue.joke.animal.failed/1": "Oh, darling, you shouldn\u0027t jest about such matters.",
"flirty.dialogue.chat.taiga/4": "Let me tell you a little secret, honey. Those foxes in our taiga forests? They\u0027re my little guilty pleasure. I can\u0027t resist pampering them with mouthwatering sweet berries. Those mischievous creatures have stolen my heart.",
"flirty.dialogue.joke.animal.failed/2": "Oh, sweetheart, that sheep must be feeling absolutely devastated! It\u0027s simply not amusing in the slightest!",
"flirty.dialogue.chat.taiga/3": "Oh, taiga forests, you\u0027re just too cool for words. And those sweet berries? They\u0027re like a delectable treat that tickles my taste buds with every bite.",
"flirty.dialogue.main.morning/11": "My schedule is packed today, but knowing you\u0027ll be there makes it all worth it, darling.",
"flirty.dialogue.chat.taiga/6": "Close your eyes and take a deep breath, my dear. Can you feel that fresh, crisp air of the taiga? It\u0027s like a spa for the soul, a haven of tranquility that washes away all worries.",
"flirty.dialogue.main.morning/12": "I actually got a decent night\u0027s beauty sleep. Maybe I\u0027ll join you for some adventurous fun today, my love.",
"flirty.dialogue.location.shipwreck/1": "Oh, darling, you won\u0027t believe what I discovered beneath the waves! There\u0027s a mesmerizing sunken ship at %2$s, once the pride of the Eastern Alliance Company.",
"flirty.dialogue.chat.taiga/5": "Can we talk about how irresistibly charming the wolves are here? With so much food abound, they\u0027re practically fawning over us, darling. Such tame and majestic creatures.",
"flirty.dialogue.kiss.success/1": "Oh, if only time could freeze in this blissful moment.",
"flirty.dialogue.joke.animal.failed/5": "Oh, darling, let\u0027s not mock the cow\u0027s fabulous eyebrows like that! It\u0027s simply uncouth!",
"flirty.dialogue.kiss.success/3": "Mmm, your lips are as sweet as pumpkin pie, my delectable crush.",
"flirty.dialogue.joke.animal.failed/3": "Oh, my dear, refrain from speaking ill of my precious piggy like that!",
"flirty.dialogue.chat.taiga/2": "Is it just me or is it getting hot in here? Don\u0027t let the taiga fool you, darling. It may be chilly, but it\u0027s got everything we could ever desire. I wouldn\u0027t trade this paradise for the world!",
"flirty.dialogue.kiss.success/2": "Darling, my heart flutters just being near you... I may be falling for you.",
"flirty.dialogue.joke.animal.failed/4": "That\u0027s just so beneath you, my love.",
"flirty.dialogue.chat.taiga/1": "I\u0027m absolutely enchanted by the allure of these woods. They offer endless possibilities for building, a never-ending supply of firewood, and oh, the thrill of hunting in these magnificent grounds!",
"flirty.dialogue.kiss.success/5": "Oh, my enchanting %1$s, you possess the art of kissing like no other. You leave me breathless.",
"flirty.dialogue.kiss.success/4": "Mmm! Your kisses are like a drizzle of honey on my lips, irresistible and intoxicating.",
"flirty.dialogue.kiss.success/6": "Oh my, %1$s, your kisses surpass even Ash\u0027s! *giggles coyly*",
"flirty.dialogue.story.exploring.fail/1": "Darling, your tales are becoming dreadfully predictable.",
"flirty.dialogue.story.exploring.fail/3": "Speaking with you is akin to mingling with a silver-tongued seducer, oozing charisma that could make hearts skip a beat. Except without the preciousness, naturally.",
"flirty.dialogue.story.exploring.fail/2": "Oh my, don\u0027t hurt yourself with all that sass, darling.",
"flirty.dialogue.joke.creative.success/1": "*Laughs* That\u0027s absolutely charming!",
"flirty.dialogue.joke.creative.success/2": "That\u0027s quite amusing, darling!",
"flirty.dialogue.joke.creative.success/3": "Oh my, that\u0027s the most delightful joke I\u0027ve heard all day!",
"flirty.dialogue.joke.creative.success/4": "You\u0027re even wittier than %Supporter%! Impressive!",
"flirty.dialogue.joke.creative.success/5": "Hahaha! You\u0027re such a charmer! You should consider a career in comedy, my dear!",
"flirty.dialogue.joke.creative.success/6": "BAHAHHA! That joke of yours is the epitome of brilliance!",
"flirty.dialogue.joke.creative.success/7": "Teehee! You\u0027re definitely more entertaining than Ash, my sweet!",
"flirty.dialogue.location.village_desert/1": "Oh, my dearest, you won\u0027t believe your eyes when you stumble upon the mesmerizing village located at %2$s, amidst the unforgiving desert\u0027s embrace.",
"flirty.dialogue.apologize.success/4": "No need to fret, my sweet. Everyone stumbles every now and then.",
"flirty.dialogue.apologize.success/5": "Ah, my love, it\u0027s completely fine. I forgive you with all my heart.",
"flirty.dialogue.apologize.success/2": "Well, darling, it\u0027s alright. Just make sure to keep your eyes on me next time.",
"flirty.dialogue.apologize.success/3": "Oh, I suppose that\u0027s acceptable, my dear. But do be cautious, won\u0027t you?",
"flirty.dialogue.location.failed/3": "Oh, honey, I don\u0027t believe so. Apologies, but us villagers have more enticing activities than rummaging through perilous dungeons like you brave explorers.",
"flirty.dialogue.apologize.success/1": "Oh honey, don\u0027t worry, mistakes happen to the best of us.",
"flirty.dialogue.location.failed/1": "Hmm, no sweetie, I haven\u0027t caught wind of anything exciting lately.",
"flirty.dialogue.location.failed/2": "Oh, darling, I wish I could be of more help, but there\u0027s no enchanting spots that have caught my attention.",
"flirty.dialogue.procreate_engaged/2": "Bringing forth new life is a precious endeavor, my dear, one that should only be undertaken when our love has blossomed into a fully committed union.",
"flirty.dialogue.procreate_engaged/1": "I must admit, my heart yearns for the security of matrimony before we embark on the journey of procreation.",
"flirty.dialogue.location.village_savanna/1": "Oh honey, you won\u0027t believe it! Just a little way from here, there\u0027s another village tucked away in the scorching hot savanna. It\u0027s like stepping into a steamy oasis!",
"flirty.dialogue.location.village_savanna/2": "Darling, if you ever find yourself in the savanna at %2$s, you simply must visit the other village nearby. Trust me, the people there are not only nice, but they also ooze with irresistible charm.",
"flirty.dialogue.first.spent_night.failed/3": "Oh, my dear, perhaps your luck would be more favorable in a neighboring village? They might have a cozy little inn waiting just for you.",
"flirty.dialogue.first.spent_night.failed/1": "Oh darling, we\u0027re terribly sorry, but we\u0027re just not skilled enough to construct a luxurious inn for someone as enchanting as you.",
"flirty.dialogue.first.spent_night.failed/2": "Sweetheart, I\u0027m afraid we don\u0027t have an inn around these parts. My apologies for any inconvenience caused.",
"flirty.dialogue.location.pillager_outpost/1": "Hold onto your heart, honey! There\u0027s this tantalizing outpost owned by those seductive pillagers at %2$s. Let me warn you, they won\u0027t just steal your sleep at night, they\u0027ll steal your heart too. If you dare to venture near, be cautious because they shoot on sight, but who knows, maybe you\u0027ll find yourself falling head over heels for one of them.",
"flirty.dialogue.location.pillager_outpost/2": "Oh, honey, have you heard about that irresistible pillager outpost at %2$s? Those naughty bandits keep us up all night. If you dare to get close, darling, watch out! They\u0027ll aim their arrows straight at your heart.",
"flirty.dialogue.location.pillager_outpost/3": "Well, well, well... If you\u0027re feeling a bit adventurous, my dear, I must tell you that %2$s is home to an outpost owned by those devilishly attractive pillagers. Oh, the thrill of it all! If you\u0027re brave enough to face those wicked villains, who knows what treasures you might discover. And let me tell you, the entire village would be eternally grateful if someone as charming as you took care of those rogues.",
"flirty.dialogue.joke.creative.success/8": "Ahah! I must admit, that\u0027s actually pretty hilarious, darling!",
"flirty.dialogue.location.swamp_hut/1": "Oh honey, let me tell you about that sultry swamp over yonder at %2$s. There\u0027s this bewitching enchantress who calls it her home. If I were you, I\u0027d steer clear of that place, unless you want to get caught in her web of trouble.",
"flirty.dialogue.location.swamp_hut/2": "Listen up, darling. %2$s is not your average swamp. It\u0027s got this mysterious hut where a wickedly alluring witch resides. Trust me, you don\u0027t want to find yourself anywhere near that place. The only thing she\u0027ll cast on you is trouble, and you won\u0027t be able to resist her spellbinding charm.",
"flirty.dialogue.joke.creative.failed/3": "Aww, you\u0027re so adorable, but your sense of humor needs some work.",
"flirty.dialogue.joke.creative.failed/2": "Haha, nice try. But you\u0027ll have to do better to impress me.",
"flirty.dialogue.joke.creative.failed/5": "Well, bless your heart, that joke didn\u0027t quite hit the mark, did it?",
"flirty.dialogue.joke.creative.failed/4": "Ooh, did you really think that joke would make me laugh?",
"flirty.dialogue.rumors.lore/6": "Darling, let me regale you with tales of the ancient builders. Legends abound of their mysterious origins and their enigmatic ruins and temples scattered throughout the Overworld. It\u0027s as if they left their mark to captivate our hearts and ignite our imaginations. Such allure, such mystique!",
"flirty.dialogue.rumors.lore/5": "Gather \u0027round, my sweet, and let me share a tale of ancient splendor. Once upon a time, there was a captivating race of builders, but alas, they have vanished, leaving nothing but wistful memories in their wake.",
"flirty.dialogue.joke.creative.failed/1": "Oh, sweetie, joking about that is a no-no.",
"flirty.dialogue.rumors.lore/2": "Oh, my dear, let me share a little secret with you. There are whispers in the wind about the mysterious disappearance of the Ancient Builder. Rumors have it that 2DA50, who may or may not have been involved, vanished into the Far Lands never to be seen again. Ah, the allure of the unknown!",
"flirty.dialogue.rumors.lore/1": "Have you heard the juicy gossip? Jax\u0027s popularity is on the decline, while Sirben is becoming the heartthrob of the village! His charming prophets, MerlinWolfGames and Crow, are spreading his irresistible teachings.",
"flirty.dialogue.rumors.lore/4": "Prepare to be enchanted by this tale, my sweet. The illustrious MerlinWolfGames, with his awe-inspiring skills, has crafted a temple devoted solely to Sirben. It\u0027s simply breathtaking, one of the wonders of our time. A testament to the power of devotion and, dare I say, seduction.",
"flirty.dialogue.rumors.lore/3": "Oh, darling, let me tell you a scandalous tale! 2DA50, the mysterious beauty, got tangled up in the disappearance of the Ancient Builder. Rumor has it, they embarked on a romantic journey to the Far Lands and never returned, leaving hearts broken in their wake.",
"flirty.dialogue.joke.creative.failed/7": "Honey, stick to your day job, because comedy clearly isn\u0027t your strong suit.",
"flirty.dialogue.joke.creative.failed/6": "Oh darling, you have quite the sense of humor... or lack thereof.",
"flirty.dialogue.story.enderdragon.success/1": "Oh my, have you come bearing not only the spoils of victory but also the majestic dragon egg? How utterly captivating!",
"flirty.dialogue.story.enderdragon.success/2": "My, my! You have slayed the legendary dragon, haven\u0027t you? The entire village shall swoon over your heroic feat for eons to come!",
"flirty.dialogue.joke.creative.failed/8": "You know, Ash has this charm that makes even the corniest jokes sound funny. Maybe take a lesson or two from him, darling.",
"flirty.dialogue.location.mansion/1": "Oh honey, if you\u0027re feeling adventurous, you simply must visit %2$s. There\u0027s this enchanting mansion owned by those illagers. But be warned, darling, it\u0027s positively cursed!",
"flirty.dialogue.goaway/5": "Away with you, you scandalous creature!",
"flirty.dialogue.location.mansion/2": "Listen, sweet cheeks, there\u0027s a massive mansion over at %2$s that belongs to those illagers. Now, I\u0027m not one to gossip, but I\u0027ve heard whispers that maybe, just maybe, it\u0027s high time we pack our bags and relocate this village. Far, far away from that place, if you catch my drift...",
"flirty.dialogue.story.exploring.success/1": "Howdy! I reckon I\u0027ll embark on my own worldly adventure someday, darling!",
"flirty.dialogue.story.exploring.success/2": "Golly, your tales of traversing the great unknown have got my heart all a-flutter! While I cherish my delightful village and cherished kinfolk, your escapades are enough to make this lil\u0027 villager green with envy!",
"flirty.dialogue.goaway/4": "Oh, why don\u0027t you go annoy someone else, my dear?",
"flirty.dialogue.story.exploring.success/3": "Oh, my daring adventurer, how I do admire your boldness! Venturing into uncharted territory takes a courage that I can\u0027t help but swoon over!",
"flirty.dialogue.goaway/3": "Oh, %1$s, I\u0027m terribly sorry, but I simply can\u0027t chat at the moment.",
"flirty.dialogue.goaway/2": "Darling, don\u0027t you have more exciting things to occupy your time with?",
"flirty.dialogue.goaway/1": "Oh, sweetie, please, go away.",
"flirty.dialogue.shake_hand.success/2": "Your grip is simply electrifying! I can feel the sparks between us.",
"flirty.dialogue.shake_hand.success/3": "Well, aren\u0027t you a charming one? Your handshake is positively delightful.",
"flirty.dialogue.shake_hand.success/4": "Greetings, my dear! How fortunate I am to have the pleasure of shaking your hand.",
"flirty.dialogue.shake_hand.success/5": "Well, hello, handsome! Your hand feels like a dream come true.",
"flirty.dialogue.shake_hand.success/1": "Oh, you\u0027ve got quite the firm handshake.",
"flirty.dialogue.chat.snowy_plains/2": "Ugh, the strays can be such a nuisance when trying to enjoy a romantic stroll in the village. Good thing I have you to protect me, my fearless knight!",
"flirty.dialogue.chat.snowy_plains/1": "Brrr, it\u0027s chilly out here! But with the right company, I wouldn\u0027t mind the cold one bit.",
"flirty.dialogue.location.mineshaft/1": "Hey there, gorgeous. You know, we had a mine here, but unfortunately, it got shut down after this juicy little incident. You might find it at %2$s if you\u0027re curious.",
"flirty.dialogue.location.mineshaft/2": "Oh, sweet thing, listen up. We used to own this fabulous mine, right at %2$s. But, darling, it\u0027s now infested with all sorts of creepy crawlies. So, if you\u0027re brave enough to venture down there, just be careful, my lovely.",
"flirty.dialogue.rock_paper_scissor.loose.rock/1": "Oh, darling! I picked paper! Looks like I\u0027ve outsmarted you!",
"flirty.dialogue.location.ruined_portal_mountain/1": "Oh my, you won\u0027t believe what I\u0027ve discovered! There\u0027s this captivatingly destroyed portal in the mountains at %2$s. It\u0027s like a tragic love story waiting to be rewritten. Care to join me, my charming companion?",
"flirty.dialogue.main.night/4": "Hey, handsome, don\u0027t wander off too far. You never know what kind of trouble we could get into out there.",
"flirty.dialogue.main.night/5": "The village guards may keep us safe, but the thrill of the night... it\u0027s electrifying, isn\u0027t it?",
"flirty.dialogue.main.night/6": "Darkness has this enchanting aura, don\u0027t you think? It\u0027s the perfect time to get lost in each other\u0027s company.",
"flirty.dialogue.main.night/7": "Daytime is for amateurs; nighttime is when the real magic happens. Care to join me for a moonlit walk?",
"flirty.dialogue.main.night/1": "*yawn* So, what brings you out at this ungodly hour?",
"flirty.dialogue.main.night/2": "Oh, burning the midnight oil, huh? I like a person who knows how to live dangerously.",
"flirty.dialogue.main.night/3": "Nighttime is when the real fun begins, don\u0027t you think?",
"flirty.dialogue.chat.snowy_plains/6": "You won\u0027t catch me touching an iron golem, love. I\u0027d rather be wrapped up in your arms all day long! 😘",
"flirty.dialogue.chat.snowy_plains/5": "My, those strays can be quite a nuisance when you\u0027re trying to enjoy a romantic moonlit stroll. Their arrows just ruin the mood!",
"flirty.dialogue.chat.snowy_plains/4": "Watch out for those wolves, honey! But don\u0027t worry, with me by your side, you\u0027ll always be safe and sound.",
"flirty.dialogue.chat.snowy_plains/3": "Oh, darling, this weather calls for cozying up with someone special by a roaring fire. Care to join me?",
"flirty.dialogue.main.night/8": "I\u0027m feeling sooo tired, but I guess it\u0027s worth it for a day filled with excitement like this. Maybe we could rest together tomorrow?",
"flirty.dialogue.main.night/9": "Can\u0027t wait to snuggle up under the covers, but I wouldn\u0027t mind some company to keep me warm.",
"flirty.dialogue.chat.snowy_plains/8": "Ah, the sweet memories of my childhood, where we would carve pumpkins and build adorable snow golems together. Let\u0027s create our own magical moments, my pumpkin pie! 💕",
"flirty.dialogue.chat.snowy_plains/7": "Ugh, I absolutely detest it when those iron golems get all clingy. It\u0027s like you\u0027re trapped in their cold, metal embrace for an eternity!",
"flirty.dialogue.location.forgot/3": "Oh, my apologies, my captivating companion! There was indeed a remarkable location that crossed my path, but alas, it slipped through the sieve of my memory. I am deeply sorry for my forgetfulness.",
"flirty.dialogue.flirt.slap/2": "Have you been taking lessons from Endermen on the art of seduction?!",
"flirty.dialogue.location.forgot/1": "Oh, I stumbled upon the most fascinating spot earlier, but alas, my memory failed me and I neglected to pinpoint it on my map. My apologies, my dear.",
"flirty.dialogue.location.forgot/2": "Seeking a thrilling adventure, are we? Ah, I do recall... no, wait! It\u0027s slipping away! Blast! I had it right there, right on the edge of my consciousness! Apologies, my enchanting friend, I completely forgot to jot it down.",
"flirty.dialogue.flirt.success/3": "*Giggles* Are you trying to make my heart skip a beat?",
"flirty.dialogue.rock_paper_scissor.scissor/1": "Ooh, look at these scissors! Sharp and ready to cut through anything, just like my charm!",
"flirty.dialogue.flirt.success/4": "Oh my goodness, you\u0027re just too good-looking for words!",
"flirty.dialogue.rumors.failed/1": "Oh, sweetie, I haven\u0027t come across any juicy gossip lately.",
"flirty.dialogue.flirt.success/1": "You\u0027re absolutely irresistible!",
"flirty.dialogue.flirt.success/2": "Oh, you smooth-talker! Your charm is off the charts!",
"flirty.dialogue.flirt.success/7": "Oh please, you\u0027re making me weak in the knees with those compliments!",
"flirty.dialogue.flirt.success/5": "That was beyond charming! You had me hooked from the moment I laid eyes on you!",
"flirty.dialogue.flirt.success/6": "How is it possible for someone to exude such beauty? Whenever you\u0027re around, my heart skips a beat.",
"flirty.dialogue.flirt.slap/1": "Pardon me, but you simply take my breath away!",
"flirty.dialogue.location.igloo/1": "Oh, oh, guess what I stumbled upon at %2$s? An enchanting igloo! Can you imagine, a house made of snow? *giggles* It\u0027s simply too cold for my taste, darling.",
"flirty.dialogue.location.igloo/3": "Oh, my dear, you won\u0027t believe what I found at %2$s. An abandoned ice sanctuary, they call it an igloo! Can you even fathom? It seems like no soul has graced its icy floors in ages. Such a tragic tale of forsaken beauty, don\u0027t you think?",
"flirty.dialogue.location.igloo/2": "Darling, you won\u0027t believe what I discovered at %2$s! A deserted igloo, just waiting for someone adventurous like me to swoop in. But shh, between you and me, rumor has it that the place is bewitched. I swear, I get the most delightful shivers whenever I pass by...",
"flirty.dialogue.story.success/7": "Ah, the Legend of %Supporter%! I\u0027ve lost count of how many times I\u0027ve heard it, but I can never get enough. Please, regale me with it once more!",
"flirty.dialogue.location.ancient_city/0": "Oh, darling, have you heard those mysterious and alluring sounds echoing from %2$s? Deep beneath the surface, a secret awaits.",
"flirty.dialogue.story.success/8": "Oh my, discovering your first diamond as you described must have been an experience filled with excitement and wonder. I\u0027m captivated!",
"flirty.dialogue.location.ancient_city/1": "Oh, my curious heart, I have this undeniable feeling that there\u0027s something enchanting hidden far beneath the ground at %2$s. Care to join me on an adventure of discovery?",
"flirty.dialogue.story.success/5": "How did I not stumble upon this incredible tale sooner? I was in the vicinity yesterday, and yet, I completely missed out!",
"flirty.dialogue.story.success/6": "Haha! It\u0027s no surprise that %Supporter% is the star of such an awe-inspiring story. They\u0027re simply extraordinary!",
"flirty.dialogue.location.ancient_city/3": "Ah, my dear, let me share with you the whispers of legends. It is said that %2$s houses an ancient city, shrouded in mystery. Alas, I have yet to lay my eyes upon its underground wonders. Care to embark on a quest for its hidden treasures with me?",
"flirty.dialogue.story.success/3": "Your storytelling skills are absolutely enchanting! Is this story an original masterpiece crafted by your own imagination?",
"flirty.dialogue.story.success/4": "Wait, hold on! Are you telling me that all of those mind-blowing events actually took place just yesterday? Unbelievable!",
"flirty.dialogue.story.success/1": "Oh my, I simply can\u0027t believe all of that actually happened! It\u0027s like a thrilling adventure just unfolded before my eyes!",
"flirty.dialogue.story.success/2": "If only I had the courage to face a creeper head-on, just like you do. You\u0027re so bold and daring!",
"flirty.dialogue.joke.monster.success/5": "Hahah! Would you look at that, those cave spiders really have no clue, do they? Oh, you\u0027re simply irresistible!",
"flirty.dialogue.story.success/9": "You must come visit me later! I would be absolutely delighted to hear more of your captivating tales.",
"flirty.dialogue.joke.monster.success/4": "Oh my, you actually convinced a skeleton to take out a creeper?! That\u0027s simply breathtaking, haha!!",
"flirty.dialogue.joke.monster.success/3": "My, my, you really put that spider in its place! Haha, such a fierce conqueror!",
"flirty.dialogue.hug.success/2": "Mmm, thank you for that delightful embrace. Just what I needed to lighten up my day.",
"flirty.dialogue.joke.monster.success/2": "Can you believe it? That zombie thought it could take you down with a shovel! Hahaha, what a joke!",
"flirty.dialogue.hug.success/3": "Ah, finally, a glimmer of joy amidst this dreary existence. You\u0027re doing something right, my dear.",
"flirty.dialogue.joke.monster.success/1": "Haha! That Skelly never stood a chance against you, darling!",
"flirty.dialogue.story.nether.fail/1": "Oh honey, I bet you\u0027ve never even dared to venture into the seductive realm of the Nether.",
"flirty.dialogue.story.nether.fail/2": "Oh, it all makes sense now, darling. Those Piglins couldn\u0027t resist the allure of your charm, and neither can I.",
"flirty.dialogue.hug.success/1": "Well, well, well, look who finally decided to grace me with their presence!",
"flirty.dialogue.story.nether.fail/3": "Sweetheart, it doesn\u0027t matter if you\u0027ve been to the Nether or not. Your storytelling skills are simply lacking in the department of captivating an audience.",
"flirty.dialogue.story.nether.fail/4": "Oh my, darling, you don\u0027t look nearly strong enough to handle the scorching hot fires of the Nether. But who needs strength when you have me to protect you?",
"flirty.dialogue.story.nether.fail/5": "My dearest, if your grandpa truly explored the Nether, he surely would have mentioned the mesmerizing beauty of the warped fungus. Don\u0027t try to deceive me, my irresistible heartbreaker.",
"flirty.dialogue.hug.success/6": "Oh my, you are positively radiating warmth! It\u0027s like basking in the sun on a tropical beach. Simply enchanting!",
"flirty.dialogue.hug.success/4": "My, oh my, you\u0027re as cozy as a pile of freshly fluffed pillows! Quite irresistible, I must say.",
"flirty.dialogue.hug.success/5": "Oh, how gracious of you to return the favor! But let me tell you, it\u0027s not every day I encounter someone so deserving of my affection.",
"flirty.dialogue.shake_hand.fail/1": "Oh my, how scandalous! But alas, I cannot accept your hand in mine after such a heinous act of bovine brutality.",
"flirty.dialogue.shake_hand.fail/2": "Oh darling, your offer is tempting, but I must respectfully decline.",
"flirty.dialogue.shake_hand.fail/3": "Sweetheart, there\u0027s no need to be so reserved with me. We\u0027re not strangers, after all.",
"flirty.dialogue.shake_hand.fail/4": "Oh my, my heart skips a beat hearing you say that! This is quite the departure from your usual nature, isn\u0027t it?",
"flirty.dialogue.shake_hand.fail/5": "Oh darling, as much as I adore your presence, I simply must ask you to depart. Our paths just aren\u0027t aligned today.",
"flirty.dialogue.rock_paper_scissor.paper/1": "Oh, baby, paper is our secret weapon! It glides through the air like a love note, sealing our triumph.",
"flirty.dialogue.greet.monarch/2": "Ah, Your Majesty, the mere sight of you sends shivers down my spine.",
"flirty.dialogue.greet.monarch/1": "Your Highness, every moment spent in your presence feels like a dream come true.",
"flirty.dialogue.rock_paper_scissor.win.scissor/1": "Oh, you\u0027ve chopped through my defenses with those scissors, leaving me utterly smitten.",
"flirty.dialogue.greet.mayor/2": "Wishing you a fabulous day, my charming Mayor!",
"flirty.dialogue.greet.mayor/1": "Well hello there, handsome Mayor!",
"flirty.dialogue.location.village_plains/2": "My sweet, venture deep into the plains and discover the hidden gem of a village at %2$s.",
"flirty.dialogue.location.village_plains/1": "Oh, darling, let me tell you about the charming village that awaits you at %2$s.",
"flirty.dialogue.joke.monster.failed/2": "Darling, in this modern era, we simply don\u0027t make jokes about those explosive little creepers. It\u0027s far too passé, don\u0027t you agree?",
"flirty.dialogue.joke.monster.failed/1": "Oh my, darling, did you truly believe that skeletons possess sentience? How utterly preposterous!",
"flirty.dialogue.joke.monster.failed/4": "Oh, honey, how positively mundane! An enderman clumsily falling into water? It\u0027s hardly worth a chuckle, my dear.",
"flirty.dialogue.joke.monster.failed/3": "My dear, it seems you have momentarily forgotten that those zombies and skeletons were once humans, just like you and I. Quite tragic, don\u0027t you think?",
"flirty.dialogue.joke.monster.failed/5": "Oh, sweetie, if I were to receive a nickel for every time someone jests about being ambushed by a silverfish while on the toilet, I would actually possess two whole nickels! It\u0027s a rather peculiar occurrence, isn\u0027t it?",
"flirty.dialogue.rock_paper_scissor.win.paper/1": "Rock, my dear, I have a way of turning even the toughest opponents into putty in my hands. Paper always wins, especially with a flirty touch.",
"flirty.dialogue.first.question/2": "Oh, be still my beating heart! A delightful stranger has wandered into our midst. Pray, do tell, what fantastical tale led you here?",
"flirty.dialogue.first.question/1": "Well hello there, handsome. What\u0027s the reason for gracing our humble village with your presence?",
"flirty.dialogue.first.question/3": "Oh my, aren\u0027t you a dashing adventurer? Pray tell, how did you manage to find your way to our little slice of paradise?",
"flirty.dialogue.location.pyramid/2": "Rumor has it, my sweet, that there\u0027s a tantalizing pyramid waiting for you at %2$s. Perhaps it\u0027s destiny\u0027s way of bringing us together.",
"flirty.dialogue.location.pyramid/3": "Listen, handsome, if you\u0027re feeling adventurous, head over to %2$s. I\u0027ve heard whispers of a mysterious pyramid. Just a word of caution, don\u0027t let its charm distract you from the dangers that lie within.",
"flirty.dialogue.location.pyramid/1": "Oh darling, have you seen that stunning pyramid over at %2$s? It\u0027s positively enchanting.",
"flirty.dialogue.rock_paper_scissor.rock/1": "Oh, darling, let me show you the strength of my rock!",
"flirty.dialogue.location.jungle_pyramid/2": "In the enchanting jungle nearby, my dear, you\u0027ll stumble upon ancient ruins at %2$s. Do you dare to explore? Oh, but be careful, for those ancient traps are still as alluring as ever! Our ancestors couldn\u0027t resist its charms, and neither should you.",
"flirty.dialogue.location.jungle_pyramid/1": "Oh, darling, there\u0027s this mesmerizing temple at %2$s. It\u0027s positively thrilling! But, I must warn you, it\u0027s not for the faint of heart. Those cunning traps could easily make anyone swoon!",
"flirty.dialogue.greet.success/3": "Oh, honey, I\u0027m positively delighted to hear that! It\u0027s music to my ears!",
"flirty.dialogue.greet.success/4": "Oh my goodness, I couldn\u0027t be happier to hear such marvelous news! It\u0027s truly delightful!",
"flirty.dialogue.greet.success/1": "Oh, that\u0027s simply wonderful! I\u0027m absolutely thrilled to hear it!",
"flirty.dialogue.greet.success/2": "Well, well, well, aren\u0027t you just doing splendidly? That\u0027s absolutely fantastic!",
"flirty.dialogue.greet.success/5": "Well, well, well, isn\u0027t that just the best news ever? I\u0027m positively ecstatic to know it!",
"flirty.dialogue.no_money/3": "My dear, your current offer is just not cutting it. I may look affordable, but my talents are priceless. You\u0027ll have to dig deeper into your pockets if you want to hire me, love.",
"flirty.dialogue.main.rock_paper_scissor/1": "Wanna play a little game of Rock Paper Scissors, honey?",
"flirty.dialogue.no_money/1": "Baby, are you trying to play me? These services don\u0027t come cheap, you know. Need to bring me more emeralds, honey.",
"flirty.dialogue.no_money/2": "Oh sweetie, I\u0027m worth way more than what you\u0027re offering. You\u0027ll need to come back with a lot more emeralds if you want to hire me, darling.",
"flirty.dialogue.first.settling/3": "Oh, how positively thrilling it is to have your enchanting company here! Another helping hand, you say? My heart skips a beat!",
"flirty.dialogue.first.settling/4": "My oh my, you\u0027ve made the most marvelous decision to stay! How utterly splendid! Prepare yourself for a lifetime of captivating moments by my side.",
"flirty.dialogue.first.settling/1": "Oh my, what a delightful surprise to lay eyes upon your charming visage in our humble village!",
"flirty.dialogue.first.settling/2": "Ah, welcome to the village, my dearest neighbor! Prepare yourself for a delightful journey in my captivating presence.",
"flirty.dialogue.kiss.slap/1": "Oh, my darling, how could you possibly offend my delicate sensibilities?",
"flirty.dialogue.kiss.slap/2": "Oh, sweetie, if you even think about repeating that move, I\u0027ll make sure you\u0027ll feel my fiery passion burning on your skin!",
"flirty.dialogue.flirt.fail/6": "Sorry, but that\u0027s a hard pass from me.",
"flirty.dialogue.flirt.fail/7": "Oh darling, that look won\u0027t get you anywhere. And please, spare me from hearing that again.",
"flirty.dialogue.flirt.fail/4": "Seriously? You think that\u0027s gonna work on me? Try harder.",
"flirty.dialogue.flirt.fail/5": "Sweetie, even a creeper has more game than you do.",
"flirty.dialogue.flirt.fail/2": "Oh honey, don\u0027t give me that line. I\u0027ve heard it all before.",
"flirty.dialogue.flirt.fail/3": "Darling, that\u0027s not gonna happen. Ever.",
"flirty.dialogue.flirt.fail/1": "If you\u0027re serious, then show me some real charm.",
"flirty.dialogue.rock_paper_scissor.win.rock/1": "Oh, darling, did you see? My rock overpowered your feeble scissor. I must admit, I\u0027m quite the conqueror.",
"flirty.dialogue.main/3": "Hey, good-looking! Nice to lay my eyes on you!",
"flirty.dialogue.main.evening/7": "My goodness, I\u0027m absolutely drained. I might just take a nap soon. Care to join me, handsome?",
"flirty.dialogue.apologize.fail/1": "Oh, honey, why don\u0027t you just go and grace someone else with your presence?",
"flirty.dialogue.main/2": "Hey there, sugar! How\u0027s your day going?",
"flirty.dialogue.main.evening/6": "Ugh, I wasted way too much time today. I wish I had spent it with you, my irresistible companion.",
"flirty.dialogue.apologize.fail/2": "Ouch! Did you intentionally try to make physical contact with my fabulous self?",
"flirty.dialogue.main/5": "How\u0027s the most attractive person I\u0027ve seen today?",
"flirty.dialogue.main.evening/5": "You know, I\u0027m thinking about heading home soon and starting dinner. But hey, if you\u0027re free later, maybe we could cook up something together?",
"flirty.dialogue.main/4": "What\u0027s the scoop, hot stuff? Anything exciting happening today?",
"flirty.dialogue.main.evening/4": "Time just flew by, didn\u0027t it? So many things to do, so little time to spend with a captivating person like yourself.",
"flirty.dialogue.main/7": "So, guess who I bumped into? %supporter%! They had this zombie attack story, but all I could focus on was how stunning they looked.",
"flirty.dialogue.main.evening/3": "Ah, another exhausting day of work, just like every day, right? But hey, hard work never looked so good on you!",
"flirty.dialogue.apologize.fail/5": "Darling, I hate to break it to you, but there\u0027s absolutely no chance I\u0027m buying your sorry act.",
"flirty.dialogue.main/6": "Hey %1$s! What\u0027s the latest gossip, cutie?",
"flirty.dialogue.main.evening/2": "Can you believe how quickly the night fell? So, how did your day go, my charming friend?",
"flirty.dialogue.main.evening/1": "Good evening, handsome!",
"flirty.dialogue.apologize.fail/3": "Sweetie, I\u0027m sorry, but your feeble attempt to win my heart won\u0027t succeed.",
"flirty.dialogue.apologize.fail/4": "Ow, that stung! Don\u0027t bother apologizing, I\u0027ll have forgotten about it in two seconds anyway!",
"flirty.dialogue.main/1": "Well, hello handsome!",
"flirty.dialogue.main.evening/9": "Oh, hey there, cutie! I was just buying some ingredients for dinner. We\u0027ll catch up later, and who knows, maybe we can spice things up in the kitchen!",
"flirty.dialogue.main.evening/8": "You know, I\u0027m considering going inside. I had a little incident with a creeper last month, and now I prefer to stay close to captivating company like yours during the night.",
"flirty.dialogue.greet/1": "Hey, handsome! How are you doing today?",
"flirty.dialogue.first.exploring/3": "Watch your step, my dear adventurer, and make sure your manners are as charming as your smile.",
"flirty.dialogue.first.exploring/1": "We may not have many treasures, but my heart is open to you, darling, as long as you promise not to break it.",
"flirty.dialogue.first.exploring/2": "If you play by the rules, handsome stranger, you\u0027re more than welcome to grace us with your presence.",
"flirty.dialogue.greet/7": "Ah, it\u0027s a delight to see your face!",
"flirty.dialogue.greet/6": "Ohai, cutie!",
"flirty.dialogue.greet/9": "Hey, you! So glad to have you gracing us with your presence!",
"flirty.dialogue.greet/8": "Hello, darling! It\u0027s absolutely lovely to see your charming self. How\u0027s the world treating you today?",
"flirty.dialogue.greet/3": "Oh, hello, stranger. Is there something I can do for you?",
"flirty.dialogue.greet/2": "Well, hello, %1$s! How\u0027s the world treating you?",
"flirty.dialogue.greet/5": "Greetings, %1$s! I must say, it\u0027s always a pleasure to lay eyes on you!",
"flirty.dialogue.greet/4": "Well, well, well! Look at you, all dressed up and ready to conquer the world! How\u0027s it going?"
}

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@ -0,0 +1,405 @@
{
"flirty.dialogue.chat.fail/20": "你跟我说完了吗?我刚刚开始享受我们的闲聊。",
"flirty.dialogue.chat.fail/21": "什么?你相信地球是圆的吗?这太有趣了。告诉我更多关于你的有趣的想法。",
"flirty.dialogue.rock_paper_scissor.loose.scissor/1": "哦,可怜的剪刀,你根本没有机会对抗我的石头。但别担心,我会用俏皮的眨眼来减轻打击。",
"flirty.dialogue.location.village_snowy/1": "嘿,糖!只要一跳、一跳、再跳,你就会发现另一个村庄。哦,宝贝,让我警告你,那里真的很冷!",
"flirty.dialogue.location.village_snowy/2": "哦,亲爱的,让我告诉你一个小秘密。坐落在白雪皑皑的平原上,在 %2$s 处还有另一个村庄。人民?哦,它们非常甜蜜,但是要做好准备,亲爱的,那里比冰雪女王的心还冷!",
"flirty.dialogue.story.wither.fail/1": "哦,得了吧,别玩欲擒故纵的游戏了。",
"flirty.dialogue.story.wither.fail/2": "好吧,好吧,好吧,你不就是力量和韧性的完美典范吗?",
"flirty.dialogue.chat.success/20": "亲爱的,让我承认,我经常发现自己在幻想这种被称为奶酪的精致美食。这就像一种诱人的欲望,萦绕在我的味蕾上。",
"flirty.dialogue.location.village_taiga/2": "如果您喜欢冒险,亲爱的,请前往 %2$s 并准备好被迷住。相信我,你不会失望的。它隐藏在美丽的针叶林生物群系中,是一颗隐藏的宝石,等待着像您这样迷人的人来发现。",
"flirty.dialogue.location.village_taiga/1": "哦,亲爱的,你一定要访问%2$s还有另一个迷人的村庄坐落在迷人的针叶林生物群落的中心。",
"flirty.dialogue.greet.fail/5": "天哪,我必须承认,你让我无话可说。",
"flirty.dialogue.greet.fail/4": "天哪,是这样吗?多么有趣啊!",
"flirty.dialogue.greet.fail/1": "哦,你这不就是一个令人愉快的惊喜吗!",
"flirty.dialogue.location.shipwreck_beached/2": "想象一下这个,我可爱的冒险家。向 %2$s 冒险,哦,你发现了什么?一艘失踪并被遗弃的船搁浅在岸上。我的爱人,其悲惨命运背后的奥秘实在是令人深思。",
"flirty.dialogue.location.shipwreck_beached/1": "哦亲爱的,我有消息要告诉你吗!我在 %2$s 偶然发现了一艘令人惊叹的破船,就在海滩上。这绝对是一场奇观,您绝对不能错过!",
"flirty.dialogue.greet.fail/3": "嗯,我必须说,你的出现确实引起了我的注意。",
"flirty.dialogue.greet.fail/2": "好啦好啦,今天见到你真是太高兴了!",
"flirty.dialogue.chat.fail/12": "哦,我听说过一些关于你的有趣的事情。但我不禁对你神秘的名声产生了兴趣。",
"flirty.dialogue.chat.fail/13": "即使是僵尸也无法抗拒你的磁性个性,相信我。",
"flirty.dialogue.chat.fail/14": "哇,这不公平。你比女巫更讨人喜欢,这说明了一些问题。",
"flirty.dialogue.stay.success/2": "天啊,这个村庄简直太棒了!我很高兴留在这里!",
"flirty.dialogue.chat.fail/15": "哦,亲爱的,别用警卫来威胁我。我更希望得到你的全神贯注。",
"flirty.dialogue.stay.success/1": "哦谢谢!我绝对喜欢住在这个迷人的村庄!",
"flirty.dialogue.chat.fail/16": "啊?哦对不起。我有一瞬间迷失在你的话中。我们又聊什么了?",
"flirty.dialogue.chat.fail/17": "你说完了吗?因为我忍不住想听到更多你迷人的声音。",
"flirty.dialogue.chat.fail/18": "不知道有没有人会想念你每次开口说话时我的心都会跳动。可能不会。",
"flirty.dialogue.chat.fail/19": "好吧,如果你喜欢盯着猪屁股看,那我该评判谁呢?但我更愿意和你谈谈。",
"flirty.dialogue.chat.fail/10": "对不起,但我想你错了。我对那种谈话不感兴趣。",
"flirty.dialogue.chat.fail/11": "你这人怎么回事?当我们可以谈论更有趣的事情时,为什么我们要谈论这个?",
"flirty.dialogue.greet.negative/5": "看看谁又来玩他们的小游戏了。你真的无法抗拒,对吧,我迷人的折磨者?",
"flirty.dialogue.stay.repeat/1": "亲爱的,你已经问过这个问题了。",
"flirty.dialogue.stay.repeat/2": "哦亲爱的,你已经向我提出了这个问题。",
"flirty.dialogue.greet.negative/3": "好吧,好吧,我们这里有什么?对我的一天来说是一次愉快的打扰。",
"flirty.dialogue.greet.negative/4": "噢,亲爱的,是你。我必须承认,我暗自希望有一个更迷人的到来,但乞丐不能挑剔。",
"flirty.dialogue.greet.negative/1": "哦,亲爱的,你真的需要你的出现来让我感到高兴吗?我希望能有一次更迷人的邂逅。",
"flirty.dialogue.greet.negative/2": "啊,你来了,我坚定的崇拜者。我想,是为了更多我不可抗拒的陪伴吧?",
"flirty.dialogue.rock_paper_scissor/1": "亲爱的,准备好在石头、剪刀、布的游戏中让你的心碎了吗?",
"flirty.dialogue.rock_paper_scissor/2": "做好准备,亲爱的,因为我即将让你大吃一惊,赢得这一轮的石头、剪子、布!",
"flirty.dialogue.stay.fail/1": "没办法,亲爱的!我非常喜欢冒险的刺激。",
"flirty.dialogue.stay.fail/2": "哦,亲爱的,我很感激这个提议,但我的心渴望探索广阔世界的兴奋!",
"flirty.dialogue.stay.fail/3": "这个村庄很可爱,亲爱的,但我却是另一种人。我渴望成为一名冒险家所带来的肾上腺素激增。",
"flirty.dialogue.story.enderdragon.fail/1": "天哪,亲爱的,你失去理智了吗?末影龙只不过是一个奇幻故事。",
"flirty.dialogue.story.enderdragon.fail/2": "噢,亲爱的,你不可能是认真的!任何凡人的灵魂都做梦也不敢碰触那条雄伟的巨龙一根手指!",
"flirty.dialogue.story.fail/10": "哦,亲爱的,我不明白这有什么好处……但也许你可以用其他方式向我展示你令人印象深刻的技能?",
"flirty.dialogue.chat.success/10": "现在,我好奇的心想知道%Supporter%。距离他们从这里开始他们的伟大冒险已经整整一年了。哦,时间过得真快。",
"flirty.dialogue.busy/1": "天哪,亲爱的,我们今天聊得很开心,但是职责召唤,我必须回到我的任务上。",
"flirty.dialogue.chat.desert/8": "生活在这里有它的缺点,比如处理那些讨厌的外壳。但是,嘿,我会击退他们,让你吃饱,我饥饿的甜心。",
"flirty.dialogue.chat.success/12": "亲爱的,你听说过最近的八卦吗? %Supporter% 前几天经历了一次相当惊心动魄的冒险。让我向您介绍所有有趣的细节。",
"flirty.dialogue.chat.desert/9": "哎哟!最近我不小心被仙人掌擦伤了。但是,嘿,我愿意为你承受更多的痛苦。",
"flirty.dialogue.chat.success/13": "最近,我一直渴望收养一只四处游荡的可爱流浪猫。唉,生活一直让我保持警惕。",
"flirty.dialogue.busy/4": "抱歉,我迷人的朋友,但责任在召唤,我必须优先考虑我的责任。我们稍后会赶上的,不是吗?",
"flirty.dialogue.chat.desert/6": "天哪,今天的太阳可真够无情的。幸运的是,我可以成为你迫切需要的阴影。",
"flirty.dialogue.chat.success/14": "哦,亲爱的,我一直在考虑对我简陋的住所进行一次盛大的重新装修。但可惜的是,我的懒惰又再次发作了。",
"flirty.dialogue.busy/5": "天啊,我的炉子无人看管!别担心,我迷人的伙伴,等我解决了这件事,我们就会继续愉快的玩笑。",
"flirty.dialogue.chat.desert/7": "你在这里看到过兔子吗?并不是说我对他们感兴趣,我的注意力只集中在你身上。",
"flirty.dialogue.chat.success/15": "啊,小脚的嗒嗒声。有一天,我希望自己也能拥有一份快乐。现在,我只需要找到那个特别的人来分享这段旅程。",
"flirty.dialogue.busy/2": "亲爱的,你的关注很诱人,但可惜的是,我有一个最后期限要完成,工作需要我集中精力。",
"flirty.dialogue.chat.desert/4": "当夜幕降临时,沙漠变成了浪漫的绿洲,非常适合和像我这样迷人的人一起观星。",
"flirty.dialogue.chat.success/16": "有时候,我会想,如果我选择住在邻村,命运会把我带向何方。哦,无限的可能性。",
"flirty.dialogue.busy/3": "亲爱的,我现在正忙着工作,但是我们找个更合适的时间继续我们愉快的谈话怎么样?",
"flirty.dialogue.chat.desert/5": "天啊,今天的阳光真是太毒辣了。但别担心,我会保护你免受它的愤怒。",
"flirty.dialogue.chat.success/17": "哦,亲爱的,怀旧之情有时会悄悄袭上我的心头。那些珍贵的童年记忆带回了如此快乐。啊,过去的日子里甜蜜的纯真。",
"flirty.dialogue.chat.desert/2": "沙漠就像永无休止的夏天,而我是其中最热的东西。",
"flirty.dialogue.chat.desert/3": "哇,沙漠里太热了,但对我来说幸运的是,我看起来很漂亮,有阳光亲吻过的光芒,甚至是火辣辣的烧伤。",
"flirty.dialogue.chat.success/19": "哦,亲爱的,我一直渴望踏上去邻村的旅程!我在那里有一群我非常想念的亲爱的朋友。",
"flirty.dialogue.chat.desert/1": "哇,沙漠里很热,但别担心,我会让你保持凉爽。",
"flirty.dialogue.joke.animal.success/5": "感谢上帝的奶牛和它们无限的牛奶供应!就像他们在说:“亲爱的,我永远不会让你渴!”",
"flirty.dialogue.joke.animal.success/3": "哦,亲爱的,那个关于鸡的笑话?绝对无价!谁知道这些羽毛生物能带来这么多笑声?",
"flirty.dialogue.joke.animal.success/4": "哦,亲爱的,这实在是太愚蠢了,但你知道吗?我热爱它!就是那种让我心跳加速的幽默!",
"flirty.dialogue.joke.animal.success/1": "哦,可怜的小羊失去了所有的羊毛一定很伤心,但是嘿,它确实给了我们很大的笑声!",
"flirty.dialogue.joke.animal.success/2": "然后,突然间,大灰狼就忍不住对那只羊倾倒了!",
"flirty.dialogue.chat.savanna/1": "哇,大草原上太热了!但我必须说,炎热确实有其使事情变得嘶嘶作响的方式。",
"flirty.dialogue.chat.savanna/2": "呃,这些美洲驼可能有点麻烦,但是嘿,处理一些小戏剧只会给生活增添情趣。",
"flirty.dialogue.chat.savanna/3": "哦,亲爱的,稀树草原的建筑简直太棒了!这就像优雅与才华之间的诱人舞蹈,我情不自禁地被它吸引。",
"flirty.dialogue.chat.desert/10": "在这片干旱的沙漠中生存并不是一件容易的事,但幸运的是,我们的村庄不仅提供水和食物,还有像我一样难以抗拒的魅力。",
"flirty.dialogue.chat.savanna/4": "亲爱的,永远不要低估稀树草原生物群落的吸引力。乍一看可能很普通,但我向你保证,它蕴藏着让你心跳加速的秘密。",
"flirty.dialogue.chat.savanna/5": "亲爱的,与那些沙漠村庄不同,我们有一个抵御太阳无情凝视的秘密武器——我们辉煌的河流!事实证明,即使在干旱的美景中,我们也能找到一种让事物降温的方法。",
"flirty.dialogue.rock_paper_scissor.loose.paper/1": "好吧,亲爱的,我必须说我现在感觉非常高兴!小心,因为我即将斩断胜利之路!",
"flirty.dialogue.chat.savanna/6": "哦,我的眼睛!稀树草原连绵起伏的山丘和迷人的地形就像一幅令人着迷的杰作,每看一眼都让我喘不过气来。",
"flirty.dialogue.location.ruined_portal_desert/1": "哦,亲爱的,你不会相信我在灼热的沙漠中偶然发现的东西 - 位于 %2$s 的一个完全毁坏的传送门!",
"flirty.dialogue.chat.savanna/7": "当气温升高时,我的爱人,那些雄伟的金合欢树的树荫就成了我的避难所。他们用冷静拥抱我,让炎热的工作日变得可以忍受。",
"flirty.dialogue.chat.savanna/8": "啊,亲爱的,让我告诉你一个小秘密。稀树草原村庄拥有全世界最多汁的瓜和最饱满的南瓜。我们几乎让其他村庄羡慕不已,亲爱的,我们的交易游戏简直令人无法抗拒!",
"flirty.dialogue.story.fail/4": "哦,你太可怕了!然而,你的无情方式却有一种奇怪的吸引力。",
"flirty.dialogue.story.fail/5": "你怎么能杀死一只可怜的羊呢?你知道,你伤的不仅仅是我的心。",
"flirty.dialogue.story.fail/6": "*打鼾* 呃哈,什么?抱歉,我只是在梦想我们的下一次浪漫之旅。",
"flirty.dialogue.story.fail/7": "哦,亲爱的,这值得我花宝贵的时间吗?我更有兴趣和你一起度过。",
"flirty.dialogue.story.fail/8": "打哈欠!多无聊啊……不过也许你可以开点调情的玩笑来让事情变得有趣一点?",
"flirty.dialogue.story.fail/9": "你很疯狂,而且不是很好的疯狂……但我不得不承认,你的疯狂有一定的诱惑力。",
"flirty.dialogue.story.fail/1": "*咳咳*好吧,你不就是个魅力十足的人吗?你说的就是我妈妈。",
"flirty.dialogue.story.fail/2": "哦,村子里到处都是关于你的流言蜚语。真是让人心碎吧?",
"flirty.dialogue.story.fail/3": "呃,我不明白……但也许你可以在烛光晚餐上向我解释一下?",
"flirty.dialogue.story.nether.success/5": "那么,你遇到过僵尸猪灵吗?这并不重要,我更感兴趣的是了解你。 😏",
"flirty.dialogue.story.nether.success/3": "有传言说,对于那些能够承受其强度的人来说,下界蕴藏着数不尽的财富。如果我有一个像你一样勇敢的人来引导我度过这一切就好了......",
"flirty.dialogue.story.nether.success/4": "像你这样的无畏精神确实令人着迷。我的意思是,当你身边有像我这样的人时,谁还需要害怕呢?",
"flirty.dialogue.stay.no_space/1": "天哪,这个村子里真是挤满了人!我必须说,这是相当引人注目的景象。",
"flirty.dialogue.story.nether.success/1": "是只有我一个人这样还是这里太热了? 😉",
"flirty.dialogue.story.nether.success/2": "哦,在危险的下界深处生存?你一定是个喜欢寻求刺激的人。我被你大胆的性格所吸引。",
"flirty.dialogue.stay.no_space/2": "哦,一想到要留下来,我的心就颤抖起来,但可惜的是,对于像我这样迷人的人来说,没有舒适的床。",
"flirty.dialogue.first.spent_night.success/3": "想要一张舒适的床和一顿美味的盛宴吗?亲爱的,我们的旅馆就是你需要去的地方。相信我,这绝对是美妙的。",
"flirty.dialogue.first.spent_night.success/1": "我必须说,亲爱的,我们的客栈简直太精致了。请允许我向您推荐它。",
"flirty.dialogue.first.spent_night.success/2": "哦,亲爱的,您找不到比我们令人难以置信的旅馆更好的恢复活力的地方了。一流的能量回收,有保证!",
"flirty.dialogue.location.ruined_portal_swamp/1": "嘿,美丽,听着! %2$s 有一个严重受损的传送门,周围是沼泽。我敢打赌那些下界入侵者期待着一些伟大的事情,但他们最终却陷入了这个彻底的垃圾场。谈论一个重大的失望!",
"flirty.dialogue.hug.fail/7": "哦,你真好,给我一个拥抱。在你面前我简直感激不尽。",
"flirty.dialogue.hug.fail/6": "哦,亲爱的,让我用我爱的拥抱来拯救你免受那些可怕的细菌的侵害。",
"flirty.dialogue.hug.fail/5": "老实说,尽管你之前的行为有些滑稽,但你应该认为自己很幸运,能得到像我这样迷人的人的拥抱。",
"flirty.dialogue.hug.fail/4": "上周你开玩笑地取笑我之后?好吧,也许如果你问得好的话。",
"flirty.dialogue.hug.fail/3": "为什么,亲爱的,我的拥抱将是一次真正令人愉快的经历。",
"flirty.dialogue.hug.fail/2": "噢,来吧,别害羞。我的一个拥抱会让你的心颤动。",
"flirty.dialogue.hug.fail/1": "哇,你确实很迷人,即使你身上有一点污垢!",
"flirty.dialogue.main.morning/7": "亲爱的,你睡得好吗?你看上去容光焕发。",
"flirty.dialogue.main.morning/6": "崛起并闪耀,我亲爱的。我们还有一天的马拉松比赛。",
"flirty.dialogue.main.morning/5": "看起来有人度过了一个愉快的夜晚。我希望你为我节省了一些精力。",
"flirty.dialogue.chat.success/9": "我一生都住在这个迷人的村庄里,我根本无法理解这些可怕的蜘蛛和可怕的妖精有什么大惊小怪的。",
"flirty.dialogue.chat.fail/8": "哎哟,你怎么又跟我说话了?不能离开,可以吗?",
"flirty.dialogue.chat.success/8": "天气不是特别好吗?我必须说,我非常享受这些阳光明媚的日子。就像你照亮了我的世界。",
"flirty.dialogue.chat.fail/7": "严重地?谈论这样的事情真是太愚蠢了。你可以做得更好。",
"flirty.dialogue.chat.success/7": "哦亲爱的你不会相信这个消息。就在昨天我亲爱的朋友Supporter偶然发现了一个装满闪闪发光钻石的箱子。我告诉你纯粹是运气。",
"flirty.dialogue.main.morning/9": "与像你这样出色的人一起度过一个多么美妙的早晨。让我们让今天成为难忘的一天。",
"flirty.dialogue.chat.success/6": "你能相信吗,亲爱的?就在前几天,我瞥见%Supporter%穿着最华丽的钻石盔甲昂首阔步。",
"flirty.dialogue.chat.fail/9": "啊?你说了什么吗?抱歉,我太忙于被你的魅力所吸引,没时间听。",
"flirty.dialogue.main.morning/8": "早上好,瞌睡虫!真的想从你那里得到一点提神作用吗?",
"flirty.dialogue.chat.success/5": "哦,我最亲爱的梦想是建立自己的村庄,但可惜的是,懒惰像相思病一样抓住了我。",
"flirty.dialogue.chat.success/4": "人们说一天一个苹果可以让僵尸远离你,但是亲爱的,没有什么可以让我远离你。",
"flirty.dialogue.chat.success/3": "哦,亲爱的,我很好。不过,今天早上我确实出了点小意外,碰伤了我珍贵的小脚趾。",
"flirty.dialogue.chat.success/2": "天哪,天气不是很好吗?就好像大自然本身正在对我们微笑。",
"flirty.dialogue.chat.success/1": "亲爱的,现在一盘热饼干和一杯牛奶不是很棒吗?",
"flirty.dialogue.main.morning/3": "虽然还有点累,但是看到你就觉得一切都是值得的。",
"flirty.dialogue.main.morning/2": "早安,亲爱的。你准备好一起征服这一天了吗?",
"flirty.dialogue.main.morning/1": "嘿嘿,帅哥!早上好!",
"flirty.dialogue.location.monument/2": "亲爱的,让我告诉你一个古老的水下宝库的低语,它坐落在海洋深处的 %2$s 处。这是一次大胆的冒险,亲爱的,但是哦,你可以发现宝藏。请记住,危险无处不在。",
"flirty.dialogue.location.monument/1": "哦,亲爱的,有一座令人惊叹的沉没城堡,由最迷人的海怪守卫,位于 %2$s。但是亲爱的请谨慎行事不惜一切代价避免这种情况。",
"flirty.dialogue.first.generic/1": "好吧,好吧,好吧,我们这里有谁?我们简陋的村庄里出现了一张新面孔!欢迎,旅行者,我必须说,你引起了我的注意。",
"flirty.dialogue.location.ruined_portal/3": "亲爱的,我有一些有趣的八卦要告诉你。如果您发现自己身处 %2$s您就会遇到这些古代遗迹。传闻这里曾经是一座迷人的幽冥传送门。一些厚脸皮的人甚至声称那里可能藏着宝藏但说实话没有人愿意去那个地方附近的任何地方。这就像一段禁忌的恋情。",
"flirty.dialogue.location.ruined_portal/2": "宝贝们,听着。如果你敢于冒险前往 %2$s你就会偶然发现最令人着迷的被毁坏的下界传送门。它有一种令人毛骨悚然的光环但是嘿安全第一只要确保避开岩浆亲爱的。",
"flirty.dialogue.location.ruined_portal/1": "哦亲爱的,让我告诉你一件可耻的事情。 %2$s 处有一个完全被毁坏的传送门。这就像一场疯狂的下界入侵的后果。热,对吧?",
"flirty.dialogue.story.wither.success/1": "决不!所以,我听到了有关凋灵造成严重破坏的传言。多汁吧?",
"flirty.dialogue.kiss.fail/4": "亲爱的,接吻后我可以用一点薄荷清新的感觉。",
"flirty.dialogue.kiss.fail/3": "亲爱的,我从烟花那里得到过更多令人兴奋的吻。",
"flirty.dialogue.kiss.fail/2": "哦,亲爱的,这不是那种会让我膝盖发软的吻。",
"flirty.dialogue.kiss.fail/1": "亲爱的,我们找个僻静的地方吧。",
"flirty.dialogue.chat.fail/4": "瞧你,炫耀的样子。试图给某人留下深刻印象?",
"flirty.dialogue.chat.fail/3": "你知道,你很可爱,但你并不那么酷。",
"flirty.dialogue.kiss.fail/6": "放开手,大佬!如果你想从中分一杯羹,你就需要提高自己的水平。",
"flirty.dialogue.chat.fail/6": "噢,亲爱的。我喜欢你的复古风格,但这不是我的风格。也许尝试一些更现代的东西?",
"flirty.dialogue.kiss.fail/5": "好吧,你不就是个有魅力的人吗!谢谢你,我猜?",
"flirty.dialogue.chat.fail/5": "哇哦,没必要这么戏剧化。也许你应该吃一颗定心丸,而不是把人扔进地牢。",
"flirty.dialogue.chat.fail/2": "哦,拜托,我根本不相信它会自己爆炸。不过还是不错的尝试。",
"flirty.dialogue.chat.fail/1": "哇,你刚才是认真对我说的吗?光滑的。",
"flirty.dialogue.chat.plains/3": "你见过夜晚的平原吗?这就像一首由星星和微风组成的浪漫交响曲。想象一下我们,躺在夜空下,互相窃窃私语。",
"flirty.dialogue.chat.plains/2": "当然,平原可能没有其他生物群落的所有刺激,但这就是它如此迷人的原因。它就像一颗隐藏的宝石,等待着像您这样非凡的人来探索。",
"flirty.dialogue.chat.plains/1": "哦,你在找人带你参观平原吗?好吧,你很幸运,我碰巧是所有简单而美丽的事物的专家。",
"flirty.dialogue.hire/3": "极好的!亲爱的,准备好迎接一次难忘的经历吧。我向您保证,一旦您准备好这些祖母绿,我将随时为您服务,准备用我无可挑剔的服务让您眼花缭乱!",
"flirty.dialogue.hire/1": "当然可以,亲爱的!当您需要我的服务时,请向我喊话。当然,我会在您身边,并且价格合理!",
"flirty.dialogue.hire/2": "哦,亲爱的,你可以信赖我!每当你需要我的帮助时,只要说一句话,我就会在这里,准备用我的技能换取一些闪亮的祖母绿!",
"flirty.dialogue.chat.plains/8": "平原上的早晨日出是一道美丽的风景,就像你一样。让我做你的向导,我们一起观看金色的阳光抚摸着大地,为我们创造出一幅杰作。",
"flirty.dialogue.chat.plains/7": "你知道,当我还是个孩子的时候,我也曾经为我暗恋的人摘花。但现在,我已经长大了,我在这里,一一摘下你心上的花瓣。",
"flirty.dialogue.story.wither.success/2": "噢,我可爱的英雄,你不仅打败了凋灵,还俘获了我的心!惊人!",
"flirty.dialogue.chat.plains/6": "有些人可能会称平原为平原,但我将其视为等待描绘我们爱情故事的画布。简单,却又完全迷人。",
"flirty.dialogue.chat.plains/5": "啊,平原的空气清新,令人陶醉,神清气爽。就像呼吸新鲜空气一样,就像我在你身边时的感觉一样。",
"flirty.dialogue.chat.plains/4": "忘记城市的喧嚣。在平原上,一切都是为了寻找和平与安宁。还有什么比躺在一起,凝视上方无限广阔更好的方法呢?",
"flirty.dialogue.first.generic/6": "哦,你好,亲爱的!天哪,天哪,看来我们很幸运有你的出现!欢迎来到我们简陋的住所,在这里,像您一样的美丽总是受到赞赏。",
"flirty.dialogue.first.generic/4": "欢迎来到我们的小天堂,亲爱的。我必须说,你激起了我的好奇心。请告诉我,是什么让您来到这个迷人的地方?",
"flirty.dialogue.first.generic/5": "啊,看来我们中间有一个流浪者啊!你的目光多么令人眼睛酸痛啊!欢迎,亲爱的,就像在家里一样。我会在这里,关注你。",
"flirty.dialogue.first.generic/2": "噢,你好,帅哥!在这个村庄里看到一张新面孔总是让我很高兴。介意带我参观一下吗?",
"flirty.dialogue.first.generic/3": "好吧,好吧,我们这里有什么?一个迷人的陌生人的出现为我们的村庄增光添彩!亲爱的,认为我很感兴趣。",
"flirty.dialogue.main.night/10": "亲爱的,你真该睡美容觉了。明天是重要的一天,我不想让你错过所有的乐趣。",
"flirty.dialogue.location.shipwreck/2": "亲爱的,有传言说,一群勇敢的渔民在 %2$s 发现了一艘沉船。想象一下,在它的深处有等待被发现的秘密和宝藏......您不觉得它非常令人兴奋吗?",
"flirty.dialogue.chat.taiga/8": "让我给你画一幅画吧,亲爱的。我们的针叶林里的雨可能很冷,但却是一首宁静的交响曲。只要闭上眼睛,让平静笼罩你。这是纯粹的幸福。",
"flirty.dialogue.main.morning/10": "今天我可能会慢慢来,亲爱的。不过放心吧,我还是会想你的。",
"flirty.dialogue.chat.taiga/7": "哦,那些甜美的浆果丛,它们是诱惑的缩影。当然,这里那里的刺可能会刺痛,但回报是值得的,我的爱人。",
"flirty.dialogue.joke.animal.failed/1": "噢,亲爱的,你不应该拿这种事开玩笑。",
"flirty.dialogue.chat.taiga/4": "让我告诉你一个小秘密,亲爱的。我们针叶林中的那些狐狸?它们是我小小的罪恶感。我无法抗拒用令人垂涎的甜浆果来宠爱它们。那些顽皮的生物偷走了我的心。",
"flirty.dialogue.joke.animal.failed/2": "哦,亲爱的,那只羊一定感到彻底崩溃了!简直一点都不好笑!",
"flirty.dialogue.chat.taiga/3": "哦,针叶林,你真是太酷了。还有那些甜浆果?它们就像一道美味佳肴,每一口都让我的味蕾发痒。",
"flirty.dialogue.main.morning/11": "今天我的日程安排得很满,但亲爱的,知道你会在那里,一切都是值得的。",
"flirty.dialogue.chat.taiga/6": "闭上眼睛,深呼吸,亲爱的。您能感受到针叶林的清新空气吗?这里就像是心灵的水疗中心,是洗涤一切烦恼的宁静港湾。",
"flirty.dialogue.main.morning/12": "我实际上睡了一个不错的美容觉。也许今天我会和你一起享受一些冒险的乐趣,亲爱的。",
"flirty.dialogue.location.shipwreck/1": "哦,亲爱的,你不会相信我在海浪下发现的东西! %2$s 有一艘令人着迷的沉船,曾经是东方联盟公司的骄傲。",
"flirty.dialogue.chat.taiga/5": "我们能谈谈这里的狼有多么难以抗拒的魅力吗?食物如此之多,亲爱的,它们简直是在向我们阿谀奉承。如此驯服而雄伟的生物。",
"flirty.dialogue.kiss.success/1": "哦,如果时间能凝固在这幸福的时刻就好了。",
"flirty.dialogue.joke.animal.failed/5": "哦,亲爱的,我们不要这样嘲笑牛那美丽的眉毛!简直就是不文明啊!",
"flirty.dialogue.kiss.success/3": "嗯,你的嘴唇像南瓜派一样甜,我可爱的暗恋对象。",
"flirty.dialogue.joke.animal.failed/3": "噢,亲爱的,不要这样说我宝贝猪的坏话!",
"flirty.dialogue.chat.taiga/2": "是只有我一个人这样还是这里太热了?亲爱的,别让针叶林欺骗了你。它可能很冷,但它拥有我们想要的一切。我不会用这个天堂来换取世界!",
"flirty.dialogue.kiss.success/2": "亲爱的,只要靠近你,我的心就会颤动……我可能会爱上你。",
"flirty.dialogue.joke.animal.failed/4": "这实在是太不符合你了,我的爱人。",
"flirty.dialogue.chat.taiga/1": "我完全被这些树林的魅力迷住了。它们提供了无限的建造可能性、源源不断的柴火供应,哦,在这些壮丽的土地上狩猎的快感!",
"flirty.dialogue.kiss.success/5": "哦,我迷人的%1$s你拥有无与伦比的接吻艺术。你让我窒息。",
"flirty.dialogue.kiss.success/4": "嗯!你的吻就像细雨般的蜂蜜落在我的唇上,令人无法抗拒,令人陶醉。",
"flirty.dialogue.kiss.success/6": "天哪,%1$s你的吻甚至超过了 Ash 的吻! *腼腆地咯咯笑*",
"flirty.dialogue.story.exploring.fail/1": "亲爱的,你的故事变得极其可预测。",
"flirty.dialogue.story.exploring.fail/3": "和你说话就像和一个巧舌如簧的诱惑者打交道,散发着令人心跳加速的魅力。当然,除了没有珍贵之处。",
"flirty.dialogue.story.exploring.fail/2": "天哪,别用那些无礼的话伤害自己,亲爱的。",
"flirty.dialogue.joke.creative.success/1": "*笑*这绝对是迷人的!",
"flirty.dialogue.joke.creative.success/2": "这真是太有趣了,亲爱的!",
"flirty.dialogue.joke.creative.success/3": "天哪,这是我一整天听过的最令人愉快的笑话!",
"flirty.dialogue.joke.creative.success/4": "你比%Supporter%还机智!感人的!",
"flirty.dialogue.joke.creative.success/5": "哈哈哈!你真是个有魅力的人!亲爱的,你应该考虑从事喜剧事业!",
"flirty.dialogue.joke.creative.success/6": "巴哈哈哈!你的这个笑话就是才华横溢的缩影!",
"flirty.dialogue.joke.creative.success/7": "嘻嘻!你绝对比阿什有趣,亲爱的!",
"flirty.dialogue.location.village_desert/1": "哦,我最亲爱的,当您偶然发现位于 %2$s 的迷人村庄,处于无情的沙漠怀抱中时,您将不敢相信自己的眼睛。",
"flirty.dialogue.apologize.success/4": "不用担心,亲爱的。每个人都会时不时地跌倒。",
"flirty.dialogue.apologize.success/5": "啊,亲爱的,完全没问题。我全心全意地原谅你。",
"flirty.dialogue.apologize.success/2": "好吧,亲爱的,没关系。下次一定要注视着我。",
"flirty.dialogue.apologize.success/3": "哦,我想这是可以接受的,亲爱的。但一定要小心,不是吗?",
"flirty.dialogue.location.failed/3": "哦,亲爱的,我不相信。抱歉,我们村民有比像你们勇敢的探险家一样在危险的地牢中翻找更有吸引力的活动。",
"flirty.dialogue.apologize.success/1": "哦,亲爱的,别担心,我们中最好的人也会犯错误。",
"flirty.dialogue.location.failed/1": "嗯,不,亲爱的,我最近没有听到任何令人兴奋的消息。",
"flirty.dialogue.location.failed/2": "哦,亲爱的,我希望我能提供更多帮助,但没有什么迷人的地方引起我的注意。",
"flirty.dialogue.procreate_engaged/2": "亲爱的,孕育新生命是一项宝贵的努力,只有当我们的爱已经绽放为完全忠诚的结合时,才应该进行这项努力。",
"flirty.dialogue.procreate_engaged/1": "我必须承认,在我们踏上生育之旅之前,我内心渴望婚姻的保障。",
"flirty.dialogue.location.village_savanna/1": "哦,亲爱的,你不会相信!距离这里不远,还有另一个村庄隐藏在炎热的稀树草原中。就像踏入一片蒸汽绿洲!",
"flirty.dialogue.location.village_savanna/2": "亲爱的,如果您发现自己身处 %2$s 的稀树草原,您一定要去看看附近的另一个村庄。相信我,那里的人不仅友善,而且还散发着难以抗拒的魅力。",
"flirty.dialogue.first.spent_night.failed/3": "哦,亲爱的,也许你的运气在邻村会更好一些?他们可能有一家舒适的小旅馆正等着您。",
"flirty.dialogue.first.spent_night.failed/1": "哦,亲爱的,我们非常抱歉,但我们的技术还不够,无法为像你这样迷人的人建造一座豪华旅馆。",
"flirty.dialogue.first.spent_night.failed/2": "亲爱的,恐怕我们这些地区附近没有旅馆。对于造成的任何不便,我深表歉意。",
"flirty.dialogue.location.pillager_outpost/1": "亲爱的,坚持住你的心! %2$s 的那些诱人的掠夺者拥有这个诱人的前哨基地。让我警告你,它们不仅会偷走你晚上的睡眠,还会偷走你的心。如果您敢冒险靠近,请务必小心,因为它们一看到就会开枪,但谁知道呢,也许您会发现自己会为其中的一只神魂颠倒。",
"flirty.dialogue.location.pillager_outpost/2": "哦,亲爱的,你听说过 %2$s 那个令人难以抗拒的掠夺者前哨站吗?那些顽皮的强盗让我们彻夜难眠。如果你敢靠近的话,亲爱的,小心点!他们会把箭直接瞄准你的心脏。",
"flirty.dialogue.location.pillager_outpost/3": "好吧,好吧,好吧...如果你想冒险一点,亲爱的,我必须告诉你,%2$s 是那些极具吸引力的掠夺者拥有的前哨基地的所在地。哦,这一切令人兴奋!如果你有足够的勇气去面对那些邪恶的恶棍,谁知道你会发现什么宝藏。而且我告诉你,如果有像你这样有魅力的人来照顾那些盗贼,整个村子都会感激不尽。",
"flirty.dialogue.joke.creative.success/8": "啊啊!我必须承认,这实际上非常搞笑,亲爱的!",
"flirty.dialogue.location.swamp_hut/1": "哦亲爱的,让我告诉你那边 %2$s 那个闷热的沼泽。有一位迷人的女巫,她把这里称为她的家。如果我是你,我就会避开那个地方,除非你想陷入她的麻烦之网。",
"flirty.dialogue.location.swamp_hut/2": "听着,亲爱的。 %2$s 不是一般的沼泽。它有一座神秘的小屋,里面住着一个邪恶迷人的女巫。相信我,你不会想在那个地方附近找到自己的。她唯一会给你带来的就是麻烦,而你将无法抗拒她迷人的魅力。",
"flirty.dialogue.joke.creative.failed/3": "哇,你真可爱,但你的幽默感需要一些努力。",
"flirty.dialogue.joke.creative.failed/2": "哈哈,不错的尝试。但你必须做得更好才能给我留下深刻的印象。",
"flirty.dialogue.joke.creative.failed/5": "好吧,上帝保佑你,这个笑话不太切中要害,不是吗?",
"flirty.dialogue.joke.creative.failed/4": "哦,你真的认为这个笑话会让我发笑吗?",
"flirty.dialogue.rumors.lore/6": "亲爱的,让我给你讲讲古代建造者的故事。关于它们神秘的起源以及遍布主世界的神秘废墟和神庙的传说比比皆是。就好像他们留下了印记来吸引我们的心并点燃我们的想象力。如此的诱惑,如此的神秘!",
"flirty.dialogue.rumors.lore/5": "聚集在一起,亲爱的,让我分享一个古老辉煌的故事。曾几何时,有一群迷人的建造者,但可惜的是,他们已经消失了,只留下了令人向往的回忆。",
"flirty.dialogue.joke.creative.failed/1": "哦,亲爱的,开玩笑是不行的。",
"flirty.dialogue.rumors.lore/2": "哦亲爱的让我和你分享一个小秘密。风中流传着有关远古建造者神秘失踪的传言。有传言称2DA50可能参与其中也可能没有参与消失在边境之地再也没有出现过。啊未知的诱惑",
"flirty.dialogue.rumors.lore/1": "你听过那些有趣的八卦吗?贾克斯的受欢迎程度正在下降,而西尔本正在成为村里的万人迷!他迷人的先知 MerlinWolfGames 和 Crow 正在传播他不可抗拒的教义。",
"flirty.dialogue.rumors.lore/4": "准备好被这个故事迷住吧,亲爱的。著名的 MerlinWolfGames 以其令人惊叹的技能,建造了一座专门供奉西尔本的神庙。这简直令人叹为观止,是我们这个时代的奇迹之一。这证明了奉献的力量,我敢说,还有诱惑的力量。",
"flirty.dialogue.rumors.lore/3": "哦亲爱的让我告诉你一个可耻的故事神秘美女2DA50因古代建造者的失踪而陷入困境。有传言说他们踏上了前往边境之地的浪漫之旅再也没有回来留下的心都碎了。",
"flirty.dialogue.joke.creative.failed/7": "亲爱的,坚持你的日常工作,因为喜剧显然不是你的强项。",
"flirty.dialogue.joke.creative.failed/6": "哦,亲爱的,你很有幽默感……或者说缺乏幽默感。",
"flirty.dialogue.story.enderdragon.success/1": "天啊,你不仅带着战利品,还带着雄伟的龙蛋来了吗?多么令人着迷啊!",
"flirty.dialogue.story.enderdragon.success/2": "我的我的!你已经杀死了传说中的巨龙,不是吗?整个村庄将永远为你的英雄事迹所倾倒!",
"flirty.dialogue.joke.creative.failed/8": "你知道,阿什有一种魅力,即使是最老套的笑话也听起来很有趣。也许可以从他身上吸取一两个教训,亲爱的。",
"flirty.dialogue.location.mansion/1": "哦亲爱的,如果您喜欢冒险,您一定要去%2$s。那些灾厄村民拥有这座迷人的宅邸。但请注意亲爱的这绝对是被诅咒的",
"flirty.dialogue.goaway/5": "走开,你这个可耻的生物!",
"flirty.dialogue.location.mansion/2": "听着,亲爱的,在 %2$s 有一座巨大的豪宅,属于那些灾厄村民。现在,我不是一个喜欢八卦的人,但我听到有人低声说,也许,只是也许,我们是时候收拾行李,搬迁这个村庄了。离那个地方很远很远,如果你明白我的意思的话……",
"flirty.dialogue.story.exploring.success/1": "你好!我想有一天我会开始我自己的世俗冒险,亲爱的!",
"flirty.dialogue.story.exploring.success/2": "天哪,你穿越未知世界的故事让我心潮澎湃!虽然我珍惜我可爱的村庄和珍惜的亲人,但你的越轨行为足以让这个小村民羡慕不已!",
"flirty.dialogue.goaway/4": "哦,亲爱的,你为什么不去惹恼别人呢?",
"flirty.dialogue.story.exploring.success/3": "哦,我勇敢的冒险家,我多么佩服你的勇气!冒险进入未知领域需要勇气,我不禁为之着迷!",
"flirty.dialogue.goaway/3": "哦,%1$s非常抱歉但我现在无法聊天。",
"flirty.dialogue.goaway/2": "亲爱的,你还有更精彩的事情可以消磨时间吗?",
"flirty.dialogue.goaway/1": "哦,亲爱的,求求你,走开吧。",
"flirty.dialogue.shake_hand.success/2": "你的握力简直令人震惊!我能感觉到我们之间擦出的火花。",
"flirty.dialogue.shake_hand.success/3": "嗯,你不是一个很有魅力的人吗?你们的握手确实令人愉快。",
"flirty.dialogue.shake_hand.success/4": "问候,亲爱的!我多么幸运能够有幸与你握手。",
"flirty.dialogue.shake_hand.success/5": "嗯,你好,帅哥!你的手感觉就像梦想成真。",
"flirty.dialogue.shake_hand.success/1": "哦,你的握手相当有力。",
"flirty.dialogue.chat.snowy_plains/2": "呃,当你想在村里享受浪漫的漫步时,流浪狗真是太麻烦了。幸好有你来保护我,我无畏的骑士!",
"flirty.dialogue.chat.snowy_plains/1": "Brrr这里很冷但只要有合适的陪伴我就不会介意寒冷。",
"flirty.dialogue.location.mineshaft/1": "嘿,漂亮。你知道,我们这里有一个矿井,但不幸的是,在这个有趣的小事件之后,它被关闭了。如果您好奇的话,可能会在 %2$s 找到它。",
"flirty.dialogue.location.mineshaft/2": "哦,可爱的东西,听着。我们曾经拥有这个神话般的矿井,价格为 %2$s。但是亲爱的它现在已经爬满了各种令人毛骨悚然的爬虫。所以如果你有足够的勇气去那里冒险请小心亲爱的。",
"flirty.dialogue.rock_paper_scissor.loose.rock/1": "哦,亲爱的!我选的是纸!看来我比你更聪明了!",
"flirty.dialogue.location.ruined_portal_mountain/1": "天哪,你不会相信我的发现!在 %2$s 的山里有一个令人着迷的被毁坏的传送门。这就像一个等待重写的悲惨爱情故事。你愿意加入我吗,我迷人的伴侣?",
"flirty.dialogue.main.night/4": "嘿,帅哥,别走得太远。你永远不知道我们会遇到什么样的麻烦。",
"flirty.dialogue.main.night/5": "村里的守卫可能会保护我们的安全,但是夜晚的惊险……真是令人震惊,不是吗?",
"flirty.dialogue.main.night/6": "黑暗有这种迷人的光环,你不觉得吗?这是迷失在彼此陪伴中的最佳时机。",
"flirty.dialogue.main.night/7": "白天是业余爱好者的时间;夜晚是真正的魔法发生的时候。愿意和我一起去月光下散步吗?",
"flirty.dialogue.main.night/1": "*打哈欠*那么,是什么让你在这个不合时宜的时间出来呢?",
"flirty.dialogue.main.night/2": "哦,熬夜吧?我喜欢一个懂得危险生活的人。",
"flirty.dialogue.main.night/3": "晚上才是真正的乐趣开始的时候,你不觉得吗?",
"flirty.dialogue.chat.snowy_plains/6": "你不会发现我在碰铁傀儡,亲爱的。我宁愿整天窝在你怀里! 😘",
"flirty.dialogue.chat.snowy_plains/5": "天哪,当你想享受浪漫的月光漫步时,这些流浪动物可能会很麻烦。他们的箭只会破坏气氛!",
"flirty.dialogue.chat.snowy_plains/4": "小心那些狼,亲爱的!不过你放心,有我在身边,你一定会平安无事。",
"flirty.dialogue.chat.snowy_plains/3": "哦,亲爱的,这种天气需要与特别的人在熊熊的炉火旁舒适地相处。愿意加入我吗?",
"flirty.dialogue.main.night/8": "我感觉很累,但我想这样充满兴奋的一天是值得的。也许明天我们可以一起休息?",
"flirty.dialogue.main.night/9": "迫不及待地想依偎在被窝里,但我不介意有人陪伴让我保持温暖。",
"flirty.dialogue.chat.snowy_plains/8": "啊,我童年的甜蜜回忆,我们一起雕刻南瓜,搭建可爱的雪傀儡。让我们创造属于我们自己的神奇时刻吧,我的南瓜派! 💕",
"flirty.dialogue.chat.snowy_plains/7": "呃,我绝对讨厌那些铁傀儡变得粘人。就像你永远被困在他们冰冷的金属拥抱中一样!",
"flirty.dialogue.location.forgot/3": "噢,抱歉,我迷人的伴侣!确实有一个非凡的地点横亘在我的路上,但可惜的是,它却从我记忆的筛子里溜走了。我为我的健忘深感抱歉。",
"flirty.dialogue.flirt.slap/2": "你有没有向末影人学习诱惑的艺术?!",
"flirty.dialogue.location.forgot/1": "哦,我早些时候偶然发现了最迷人的地方,但可惜的是,我的记忆力衰退了,我忘了在地图上指出它。抱歉,亲爱的。",
"flirty.dialogue.location.forgot/2": "寻求一场惊心动魄的冒险,是吗?啊,我记得……不,等等!它正在溜走!爆破!它就在那里,就在我意识的边缘!抱歉,我迷人的朋友,我完全忘了把它记下来。",
"flirty.dialogue.flirt.success/3": "*咯咯笑*你想让我心跳加速吗?",
"flirty.dialogue.rock_paper_scissor.scissor/1": "哦,看看这些剪刀!锋利锐利,随时准备斩断一切,就像我的魅力一样!",
"flirty.dialogue.flirt.success/4": "天啊,你的美貌简直无法用语言来形容!",
"flirty.dialogue.rumors.failed/1": "哦,亲爱的,我最近没有遇到任何有趣的八卦。",
"flirty.dialogue.flirt.success/1": "你绝对无法抗拒!",
"flirty.dialogue.flirt.success/2": "哦,你这个能说会道的人!你的魅力超乎想象!",
"flirty.dialogue.flirt.success/7": "哦拜托,你的这些赞美让我膝盖发软!",
"flirty.dialogue.flirt.success/5": "那真是太迷人了!从我第一眼看到你的那一刻起,你就让我着迷了!",
"flirty.dialogue.flirt.success/6": "一个人怎么可能散发出如此美丽的光芒?只要你在身边,我的心就会跳动。",
"flirty.dialogue.flirt.slap/1": "对不起,你简直让我屏住呼吸!",
"flirty.dialogue.location.igloo/1": "噢,噢,猜猜我在 %2$s 偶然发现了什么?迷人的冰屋!你能想象,一座由雪建成的房子吗? *咯咯笑*这对我来说太冷了,亲爱的。",
"flirty.dialogue.location.igloo/3": "哦,亲爱的,你不会相信我在 %2$s 发现的东西。一个废弃的冰雪保护区,他们称之为冰屋!你能理解吗?似乎已经很久没有灵魂曾在冰冷的地板上增光添彩了。这是一个被遗弃的美丽的悲惨故事,你不觉得吗?",
"flirty.dialogue.location.igloo/2": "亲爱的,你不会相信我在 %2$s 发现的东西!一座废弃的冰屋,正等待着像我这样喜欢冒险的人闯入。但是嘘,在你我之间,有传言说这个地方被施了魔法。我发誓,每当我经过时,我都会感到最愉快的颤抖......",
"flirty.dialogue.story.success/7": "啊,%Supporter% 的传说!我已经记不清听过多少次了,但永远听不够。请再用它来招待我一次!",
"flirty.dialogue.location.ancient_city/0": "哦,亲爱的,你有没有听到%2$s中传来的那些神秘而诱人的声音在表面深处有一个秘密等待着。",
"flirty.dialogue.story.success/8": "天哪,正如您所描述的那样,发现您的第一颗钻石一定是一次充满兴奋和惊奇的经历。我着迷了!",
"flirty.dialogue.location.ancient_city/1": "哦,我好奇的心,我有一种不可否认的感觉,在 %2$s 的地下深处隐藏着一些迷人的东西。愿意和我一起踏上探索之旅吗?",
"flirty.dialogue.story.success/5": "我怎么没有早点发现这个令人难以置信的故事呢?我昨天就在附近,但我完全错过了!",
"flirty.dialogue.story.success/6": "哈哈! %Supporter% 成为这样一个令人惊叹的故事的明星也就不足为奇了。他们简直太非凡了!",
"flirty.dialogue.location.ancient_city/3": "啊,亲爱的,让我与你分享传说中的低语。据说%2$s有一座古老的城市笼罩在神秘之中。唉我还没有亲眼目睹它的地下奇观。愿意和我一起踏上寻找隐藏宝藏的旅程吗",
"flirty.dialogue.story.success/3": "你讲故事的技巧绝对令人着迷!这个故事是你自己想象出来的原创杰作吗?",
"flirty.dialogue.story.success/4": "等等,坚持住!你是在告诉我所有这些令人兴奋的事件实际上就发生在昨天吗?难以置信!",
"flirty.dialogue.story.success/1": "天哪,我简直不敢相信这一切真的发生了!仿佛一场惊心动魄的冒险就在我眼前展开!",
"flirty.dialogue.story.success/2": "要是我有勇气像你一样正面面对苦力怕就好了。你真是大胆又大胆!",
"flirty.dialogue.joke.monster.success/5": "哈哈!你看,那些洞穴蜘蛛真的一点头绪都没有吗?哦,你简直无法抗拒!",
"flirty.dialogue.story.success/9": "以后你一定要来找我啊!我非常高兴听到更多你的迷人故事。",
"flirty.dialogue.joke.monster.success/4": "天哪,你居然说服骷髅干掉苦力怕?!简直让人窒息,哈哈!!",
"flirty.dialogue.joke.monster.success/3": "天哪,天哪,你真的把那只蜘蛛放在了它的位置上!哈哈,好凶猛的征服者啊!",
"flirty.dialogue.hug.success/2": "嗯,谢谢你这个令人愉快的拥抱。正是我需要的来让我的一天变得轻松起来。",
"flirty.dialogue.joke.monster.success/2": "你相信吗?那个僵尸以为它可以用铲子把你打倒!哈哈哈,开什么玩笑!",
"flirty.dialogue.hug.success/3": "啊,终于在这沉闷的生活中看到一丝喜悦了。你做的事情是对的,亲爱的。",
"flirty.dialogue.joke.monster.success/1": "哈哈!亲爱的,那个斯凯利根本没有机会对抗你!",
"flirty.dialogue.story.nether.fail/1": "哦,亲爱的,我敢打赌你从来都不敢冒险进入诱人的下界。",
"flirty.dialogue.story.nether.fail/2": "哦,现在一切都有意义了,亲爱的。那些猪灵无法抗拒你的魅力,我也不能。",
"flirty.dialogue.hug.success/1": "好吧,好吧,好吧,看看谁终于决定用他们的存在来为我增光添彩!",
"flirty.dialogue.story.nether.fail/3": "亲爱的,无论你是否去过下界都没关系。你的讲故事技巧根本不足以吸引观众。",
"flirty.dialogue.story.nether.fail/4": "天啊,亲爱的,你看起来还不够强壮,无法承受下界的灼热火焰。但有我来保护你,谁还需要力量呢?",
"flirty.dialogue.story.nether.fail/5": "我最亲爱的,如果你爷爷真的探索过下界,他一定会提到扭曲真菌的迷人之美。不要试图欺骗我,我不可抗拒的心碎者。",
"flirty.dialogue.hug.success/6": "天哪,你真是散发着温暖!就像在热带海滩上晒太阳一样。简直令人着迷!",
"flirty.dialogue.hug.success/4": "天哪,天哪,你就像一堆新松软的枕头一样舒适!我必须说,相当不可抗拒。",
"flirty.dialogue.hug.success/5": "哦,你报恩真是太好了!但我告诉你,我不是每天都能遇到如此值得我爱的人。",
"flirty.dialogue.shake_hand.fail/1": "天啊,多么可耻啊!但可惜的是,在发生了如此令人发指的牛残暴行为后,我无法接受你的手。",
"flirty.dialogue.shake_hand.fail/2": "哦亲爱的,你的提议很诱人,但我必须恭敬地拒绝。",
"flirty.dialogue.shake_hand.fail/3": "亲爱的,没必要对我如此矜持。毕竟我们并不陌生。",
"flirty.dialogue.shake_hand.fail/4": "哎呀,听到你这么说我的心就漏跳了!这与你平时的本性大相径庭,不是吗?",
"flirty.dialogue.shake_hand.fail/5": "哦亲爱的,尽管我很喜欢你的存在,但我还是必须请你离开。今天我们的道路并不一致。",
"flirty.dialogue.rock_paper_scissor.paper/1": "哦,宝贝,纸是我们的秘密武器!它像一封情书一样在空中滑过,宣告着我们的胜利。",
"flirty.dialogue.greet.monarch/2": "啊,陛下,光是看到您我就感到脊背发凉。",
"flirty.dialogue.greet.monarch/1": "殿下,在您面前度过的每一刻都感觉像是梦想成真。",
"flirty.dialogue.rock_paper_scissor.win.scissor/1": "哦,你用剪刀砍断了我的防御,让我彻底迷住了。",
"flirty.dialogue.greet.mayor/2": "祝您度过美好的一天,我迷人的市长!",
"flirty.dialogue.greet.mayor/1": "嗯,你好,帅气的市长!",
"flirty.dialogue.location.village_plains/2": "我亲爱的,冒险深入平原,发现位于 %2$s 的村庄的隐藏瑰宝。",
"flirty.dialogue.location.village_plains/1": "哦,亲爱的,让我告诉你%2$s 那个迷人的村庄正在等待着你。",
"flirty.dialogue.joke.monster.failed/2": "亲爱的,在这个现代时代,我们根本不会拿那些爆炸性的小爬行动物开玩笑。这太过时了,你不同意吗?",
"flirty.dialogue.joke.monster.failed/1": "天啊,亲爱的,你真的相信骷髅有知觉吗?多么荒谬啊!",
"flirty.dialogue.joke.monster.failed/4": "哦,亲爱的,多么平凡啊!末影人笨拙地掉进水里?亲爱的,这根本不值得一笑。",
"flirty.dialogue.joke.monster.failed/3": "亲爱的,你似乎一时忘记了那些丧尸和骷髅也曾经是人类,就像你我一样。很悲惨,你不觉得吗?",
"flirty.dialogue.joke.monster.failed/5": "哦,亲爱的,如果每次有人开玩笑说上厕所时被蠹鱼伏击,我就能得到一枚五分钱,那我实际上就拥有两枚五分钱了!这是一个相当奇怪的现象,不是吗?",
"flirty.dialogue.rock_paper_scissor.win.paper/1": "摇滚,亲爱的,我有办法把最难对付的对手变成我手中的油灰。纸总是胜出,尤其是带有挑逗性的触感。",
"flirty.dialogue.first.question/2": "噢,让我的心脏安静下来吧!一个令人愉快的陌生人走进了我们中间。请告诉我,什么奇幻故事让你来到这里?",
"flirty.dialogue.first.question/1": "你好啊,帅哥。是什么原因让我们这个简陋的村庄因您的到来而增光添彩呢?",
"flirty.dialogue.first.question/3": "哎呀,你不是一个潇洒的冒险家吗?请告诉我,你是如何找到通往我们小小的天堂的路的?",
"flirty.dialogue.location.pyramid/2": "有传言说,亲爱的,%2$s 有一个诱人的金字塔在等着你。也许这就是命运的安排,让我们走到了一起。",
"flirty.dialogue.location.pyramid/3": "听着,帅哥,如果你喜欢冒险,就去 %2$s 吧。我听到过有关神秘金字塔的传言。请注意,不要让它的魅力分散您对其中隐藏的危险的注意力。",
"flirty.dialogue.location.pyramid/1": "哦,亲爱的,你见过 %2$s 那个令人惊叹的金字塔吗?这确实很迷人。",
"flirty.dialogue.rock_paper_scissor.rock/1": "哦,亲爱的,让我向你展示我的岩石的力量!",
"flirty.dialogue.location.jungle_pyramid/2": "在附近迷人的丛林中,亲爱的,您会在 %2$s 偶然发现古代遗迹。你敢去探索吗?哦,但要小心,因为那些古老的陷阱仍然像以前一样诱人!我们的祖先无法抗拒它的魅力,你也不应该。",
"flirty.dialogue.location.jungle_pyramid/1": "哦,亲爱的,%2$s 有一座令人着迷的寺庙。这真是令人兴奋!但是,我必须警告你,这不适合胆小的人。那些狡猾的陷阱,很容易让人晕倒!",
"flirty.dialogue.greet.success/3": "哦,亲爱的,听到这个我非常高兴!这对我来说就是音乐!",
"flirty.dialogue.greet.success/4": "天啊,听到这样的好消息我真是高兴极了!真是令人赏心悦目啊!",
"flirty.dialogue.greet.success/1": "哦,那简直太棒了!听到这个消息我非常兴奋!",
"flirty.dialogue.greet.success/2": "好吧,好吧,好吧,你不是表现得很出色吗?这绝对是太棒了!",
"flirty.dialogue.greet.success/5": "好吧,好吧,好吧,这难道不是最好的消息吗?我很高兴知道它!",
"flirty.dialogue.no_money/3": "亲爱的,你目前的报价还不够。我可能看起来很便宜,但我的才华是无价的。如果你想雇用我,你就得掏更多钱了,亲爱的。",
"flirty.dialogue.main.rock_paper_scissor/1": "亲爱的,想玩剪刀石头布小游戏吗?",
"flirty.dialogue.no_money/1": "宝贝,你想玩弄我吗?你知道,这些服务并不便宜。需要给我带来更多的祖母绿,亲爱的。",
"flirty.dialogue.no_money/2": "哦,亲爱的,我比你所提供的更有价值。如果你想雇用我,亲爱的,你需要带更多的祖母绿回来。",
"flirty.dialogue.first.settling/3": "哦,有你迷人的陪伴在这里是多么令人兴奋啊!你说,又一个援助之手?我的心漏跳了一拍!",
"flirty.dialogue.first.settling/4": "天哪,你做出了留下来的最奇妙的决定!多么美妙啊!准备好在我身边度过一生的迷人时刻吧。",
"flirty.dialogue.first.settling/1": "天哪,在我们简陋的村庄里看到你迷人的面容真是令人惊喜!",
"flirty.dialogue.first.settling/2": "啊,欢迎来到村庄,我最亲爱的邻居!准备好在我迷人的存在下度过一段愉快的旅程吧。",
"flirty.dialogue.kiss.slap/1": "哦,亲爱的,你怎么可能冒犯我脆弱的感情呢?",
"flirty.dialogue.kiss.slap/2": "哦,亲爱的,如果你想重复这个动作,我保证你会感受到我的热情在你的皮肤上燃烧!",
"flirty.dialogue.flirt.fail/6": "抱歉,但这对我来说很难。",
"flirty.dialogue.flirt.fail/7": "哦,亲爱的,这种表情不会给你带来任何好处。拜托,别再让我听到这样的话了。",
"flirty.dialogue.flirt.fail/4": "严重地?你认为这对我有用吗?更加努力。",
"flirty.dialogue.flirt.fail/5": "亲爱的,即使是苦力怕也比你有更多的游戏。",
"flirty.dialogue.flirt.fail/2": "哦亲爱的,别给我那句话。我以前都听过。",
"flirty.dialogue.flirt.fail/3": "亲爱的,那不会发生。曾经。",
"flirty.dialogue.flirt.fail/1": "如果你是认真的,那就给我展示一下真正的魅力吧。",
"flirty.dialogue.rock_paper_scissor.win.rock/1": "噢,亲爱的,你看到了吗?我的石头压倒了你无力的剪刀。我必须承认,我是一个十足的征服者。",
"flirty.dialogue.main/3": "嘿真漂亮!很高兴看到你!",
"flirty.dialogue.main.evening/7": "我的天哪,我真的筋疲力尽了。我可能很快就会小睡一下。帅哥愿意加入我吗?",
"flirty.dialogue.apologize.fail/1": "哦,亲爱的,你为什么不去用你的存在来让别人感到高兴呢?",
"flirty.dialogue.main/2": "嘿,糖!你今天过得怎样?",
"flirty.dialogue.main.evening/6": "唉,我今天浪费了太多时间。我希望我能和你一起度过这一切,我不可抗拒的伴侣。",
"flirty.dialogue.apologize.fail/2": "哎哟!你是故意尝试与我美妙的自我进行身体接触吗?",
"flirty.dialogue.main/5": "我今天见过的最有魅力的人怎么样?",
"flirty.dialogue.main.evening/5": "你知道,我正在考虑尽快回家并开始吃晚饭。但是嘿,如果你稍后有空的话,也许我们可以一起做点什么?",
"flirty.dialogue.main/4": "什么是独家新闻,热点?今天有什么令人兴奋的事情发生吗?",
"flirty.dialogue.main.evening/4": "时间过得真快,不是吗?要做的事情太多,而与像你这样迷人的人共度的时间却很少。",
"flirty.dialogue.main/7": "那么,猜猜我碰到了谁? %支持者%!他们有这个僵尸袭击的故事,但我所能关注的只是他们看起来有多漂亮。",
"flirty.dialogue.main.evening/3": "啊,又是疲惫的一天,就像每一天一样,对吧?但是嘿,努力工作对你来说从未如此美好!",
"flirty.dialogue.apologize.fail/5": "亲爱的,我不想告诉你,但我绝对不会相信你的抱歉行为。",
"flirty.dialogue.main/6": "嘿%1$s亲爱的最近的八卦是什么",
"flirty.dialogue.main.evening/2": "你能相信夜幕降临得有多快吗?那么,我迷人的朋友,你这一天过得怎么样?",
"flirty.dialogue.main.evening/1": "晚上好,帅哥!",
"flirty.dialogue.apologize.fail/3": "亲爱的,我很抱歉,但你试图赢得我的心的微弱尝试不会成功。",
"flirty.dialogue.apologize.fail/4": "哎呀,好刺痛啊!别费心道歉了,反正我两秒钟之内就会忘记这件事了!",
"flirty.dialogue.main/1": "嗯,你好帅哥!",
"flirty.dialogue.main.evening/9": "哦,嘿,小可爱!我只是买了一些晚餐的食材。我们稍后再聊,谁知道呢,也许我们可以在厨房里给东西调味!",
"flirty.dialogue.main.evening/8": "你知道,我正在考虑进去。上个月我和爬行者发生了一件小事,现在我更喜欢在晚上和像你这样的迷人同伴呆在一起。",
"flirty.dialogue.greet/1": "嗨帅哥!你今天怎么样?",
"flirty.dialogue.first.exploring/3": "小心你的脚步,我亲爱的冒险家,并确保你的举止像你的微笑一样迷人。",
"flirty.dialogue.first.exploring/1": "我们可能没有很多宝藏,但我的心向你敞开,亲爱的,只要你保证不打破它。",
"flirty.dialogue.first.exploring/2": "如果你遵守规则,英俊的陌生人,我们非常欢迎你的光临。",
"flirty.dialogue.greet/7": "啊,很高兴看到你的脸!",
"flirty.dialogue.greet/6": "哎哟,小可爱!",
"flirty.dialogue.greet/9": "嘿,你!很高兴您的光临让我们感到高兴!",
"flirty.dialogue.greet/8": "你好,亲爱的!很高兴看到迷人的自己。今天世界对你怎么样?",
"flirty.dialogue.greet/3": "哦,你好,陌生人。有什么我可以为您做的吗?",
"flirty.dialogue.greet/2": "嗯,你好,%1$s这个世界对你怎么样",
"flirty.dialogue.greet/5": "您好,%1$s我必须说看到你总是很高兴",
"flirty.dialogue.greet/4": "好啦好啦!看看你,盛装打扮,准备征服世界!怎么样了?"
}

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@ -0,0 +1,399 @@
{
"gloomy.dialogue.rumors.lore/1": "Although Jax is still revered, the devotion to Sirben is growing and his prophets MerlinWolfGames and Crow are relentlessly spreading his teachings, casting a shadow of gloom upon our hearts.",
"gloomy.dialogue.rumors.lore/6": "Have you been privy to the sorrowful legends that shroud the ancient builders? Tales of their faded grandeur, whispered through the wind. Ruins and temples, melancholic remnants scattered across the desolate expanses of the Overworld, weaving a mournful tapestry.",
"gloomy.dialogue.rumors.lore/3": "Whispers carry the grim tidings of 2DA50\u0027s involvement in the vanishing of the Ancient Builder, as it is said they ventured into the desolate Far Lands, only to be consumed by its unforgiving void, never to be heard from again.",
"gloomy.dialogue.rumors.lore/2": "Dreadful tales speak of the Cyberdemons attempting to invade our realm, breaching the barriers of the Overworld through menacing Portals. But alas, it was the valiant efforts of Sirben and Luke that managed to halt the merciless Invasion, albeit leaving us haunted by the memories.",
"gloomy.dialogue.rumors.lore/5": "The annals of time recount the existence of a somber race of builders, whose legacy now crumbles into forgotten oblivion. Their absence weighs heavily upon our souls, a bleak reminder of what once was.",
"gloomy.dialogue.rumors.lore/4": "A sepulchral temple, meticulously crafted by MerlinWolfGames, stands as a shrine dedicated to the enigmatic Sirben. Its ancient allure lingers, casting an eerie pall over our land.",
"gloomy.dialogue.story.fail/4": "You know what? It\u0027s not enough that you\u0027re terrible to people, now you have to be terrible to poor defenseless creepers too?",
"gloomy.dialogue.shake_hand.success/2": "Your grip reflects a modicum of strength, if I must be honest.",
"gloomy.dialogue.location.swamp_hut/1": "The swamp over yonder at %2$s, it\u0027s a wretched place haunted by a wicked witch. I\u0027d steer clear if I were you, my friend.",
"gloomy.dialogue.story.fail/3": "I just don\u0027t understand... and I suppose I never will.",
"gloomy.dialogue.shake_hand.success/1": "Your grip is... adequate, I suppose.",
"gloomy.dialogue.location.swamp_hut/2": "Take a word of caution, my dear. That accursed swamp at %2$s is home to a despicable witch, and the vibe there is as gloomy as can be. Best to stay far away if you value your peace of mind.",
"gloomy.dialogue.joke.monster.failed/1": "Wretched souls, skeletons roam this land with a haunting purpose! You mock them at your peril!",
"gloomy.dialogue.story.fail/6": "*sigh* Oh, waking up to more of your nonsense. What a joy.",
"gloomy.dialogue.shake_hand.success/4": "Another dreary day, isn\u0027t it?",
"gloomy.dialogue.joke.monster.failed/2": "In this desolate realm of despair, who finds amusement in jests of creepers\u0027 explosive demise? A truly twisted soul, I say!",
"gloomy.dialogue.story.fail/5": "Seriously, how heartless do you have to be to kill a defenseless sheep? It\u0027s just beyond me.",
"gloomy.dialogue.shake_hand.success/3": "Oh, how polite you seem... not that it matters much.",
"gloomy.dialogue.joke.monster.failed/3": "Behold, the pitiable fate of zombies and skeletons, once human like ourselves. Their tragedy should stir sorrow, not jests!",
"gloomy.dialogue.joke.monster.failed/4": "How utterly underwhelming... an enderman clumsily stumbling into a pool of water. How original, how tragically mundane.",
"gloomy.dialogue.shake_hand.success/5": "Well, well, well... hello there, I guess.",
"gloomy.dialogue.joke.monster.failed/5": "Oh, the abysmal humor of this world! Silverfish ambushes on the privy, a joke so dreary that it befalls me yet again. Alas, my fortune grows by a mere pittance, but the peculiarity remains unsettling.",
"gloomy.dialogue.story.fail/2": "This is exactly the kind of thing that confirms everyone\u0027s low opinion of you.",
"gloomy.dialogue.story.fail/1": "Oh, great. That\u0027s just wonderful. Making fun of my mother, why don\u0027t you?",
"gloomy.dialogue.story.fail/8": "Excuse me while I try my best to stay awake during your incredibly dull story.",
"gloomy.dialogue.story.fail/7": "Let me get this straight, I wasted my precious time on that? Fantastic.",
"gloomy.dialogue.rock_paper_scissor.loose.paper/1": "Sigh, I suppose I\u0027ll pick scissors once more.",
"gloomy.dialogue.story.fail/9": "Congratulations, you\u0027ve crossed the line from crazy in a quirky way to just plain crazy. Impressive.",
"gloomy.dialogue.first.exploring/3": "Watch your step, lost soul. This desolate land has strict rules, and you better obey them if you want to survive.",
"gloomy.dialogue.first.exploring/2": "Follow the depressing rules of this place and you\u0027re welcome to linger, oh weary traveler.",
"gloomy.dialogue.first.exploring/1": "The only thing we\u0027ve got here is a gloomy existence, but I guess you can stay if you promise not to ruin it.",
"gloomy.dialogue.location.igloo/2": "You know what\u0027s really depressing? There\u0027s this forsaken igloo at %2$s. It\u0027s like a long-lost relic from a forgotten age. I bet even ghosts wouldn\u0027t dare haunt that desolate place.",
"gloomy.dialogue.location.igloo/1": "I stumbled upon an igloo at %2$s. Can you believe someone actually thought living in a freezing snow shack was a good idea? Gives me the chills just thinking about it.",
"gloomy.dialogue.location.igloo/3": "It\u0027s quite disheartening, really. There\u0027s a lonesome igloo at %2$s, left to the mercy of the icy winds. I reckon it\u0027s been deserted for ages, probably because it\u0027s more suitable for penguins than humans.",
"gloomy.dialogue.location.failed/2": "Regrettably, my knowledge of any captivating locations is lacking. I apologize.",
"gloomy.dialogue.location.failed/3": "Alas, I\u0027m afraid not. We villagers have more pressing matters to attend to than gallivanting about in perilous ruins like you adventurers.",
"gloomy.dialogue.rumors.failed/1": "Ah, the cruel reality of it all. No new stories, no intriguing secrets. Just an empty void where rumors once thrived.",
"gloomy.dialogue.story.wither.success/1": "Oh, the Wither... its devastation knows no bounds. It\u0027s said to bring about utter chaos and despair.",
"gloomy.dialogue.story.wither.success/2": "So, you managed to defeat the Wither... I-I must admit, that\u0027s quite impressive, in a haunting sort of way...",
"gloomy.dialogue.first.generic/3": "Oh, joy, someone new. I hope you\u0027re not as boring as the rest.",
"gloomy.dialogue.location.ruined_portal/1": "The desolation that awaits you at %2$s is haunting. A once majestic portal now reduced to rubble, a stark reminder of the Nether\u0027s merciless invasion.",
"gloomy.dialogue.first.generic/4": "Welcome to this miserable excuse for a village. Got any tales to make it marginally more interesting?",
"gloomy.dialogue.location.ruined_portal/2": "Venture forth to %2$s, if you dare. Amongst the wreckage of a shattered nether portal, an eerie aura lingers. It sends shivers down your spine, but perhaps it holds secrets yet uncovered. Approach with caution, or risk being consumed by the darkness within.",
"gloomy.dialogue.first.generic/5": "It\u0027s been ages since we\u0027ve had the pleasure of a traveler\u0027s company. Don\u0027t expect much, though.",
"gloomy.dialogue.first.generic/6": "Oh, look who decided to grace us with their presence. Welcome, I suppose. I hope you don\u0027t stay too long.",
"gloomy.dialogue.first.generic/1": "I can\u0027t recall ever seeing you around here before... welcome, I guess.",
"gloomy.dialogue.first.generic/2": "Oh, great, another stranger. Just what we needed.",
"gloomy.dialogue.location.ruined_portal/3": "Hidden within the desolate grounds of %2$s lie the remnants of a once grandiose nether portal. Whispers of lost treasures and untold horrors surround its decayed facade. None possess the courage to venture into its depths, for fear of awakening the ancient evils lurking within.",
"gloomy.dialogue.chat.fail/12": "Even the undead would avoid engaging in conversation with you.",
"gloomy.dialogue.chat.plains/8": "The sunrise in the plains... a fleeting moment of transient beauty. But what good is beauty when it only serves to highlight the barrenness that surrounds me? Perhaps you should witness it, if only to understand my melancholic plight.",
"gloomy.dialogue.chat.fail/11": "Rumors about you aren\u0027t very flattering, and now I see why.",
"gloomy.dialogue.chat.plains/7": "This weather... it brings back bittersweet memories of my childhood. Days when I would pluck flowers from these very fields, hoping to impress my unrequited love, Ash. But alas, even then, my efforts were in vain.",
"gloomy.dialogue.chat.fail/14": "Don\u0027t bother talking to me, I\u0027ll make sure the guards drag you away.",
"gloomy.dialogue.chat.plains/6": "The plains... plain and simple, just like my joyless existence. Yet, in this sea of monotony, there is a certain comfort. Perhaps simplicity is the only solace I can find in this bleak world.",
"gloomy.dialogue.chat.fail/13": "You\u0027re about as charming as a witch, and that\u0027s saying something.",
"gloomy.dialogue.chat.plains/5": "The air here... crisp and lifeless. It lacks the raw vitality of the taiga, but I suppose it\u0027s marginally better than the stale stench of other biomes. A small consolation in this barren wasteland.",
"gloomy.dialogue.joke.creative.success/6": "Hah... that was... tolerable, I suppose.",
"gloomy.dialogue.chat.plains/4": "Nights like these, I find myself lying on the grass, gazing up at the vast expanse of the sky. The stars mock me with their distant sparkles, reminding me of the insignificance of my existence.",
"gloomy.dialogue.joke.creative.success/5": "*Chuckles* Wow, you\u0027re... somewhat funny, I guess. Have you ever considered a career in comedy? Not that it matters...",
"gloomy.dialogue.location.mansion/1": "Ah, the dreaded mansion lurking at %2$s. One glimpse of that wretched place and all hope fades away. Stay clear, my friend, for it is a cursed abode where darkness reigns.",
"gloomy.dialogue.chat.plains/3": "The plains at night... a hauntingly beautiful sight, I suppose. The silence is suffocating, the emptiness overwhelming. It\u0027s as if even the darkness itself finds solace in this desolation.",
"gloomy.dialogue.chat.fail/10": "Seriously, why are you wasting my time with this nonsense?",
"gloomy.dialogue.joke.creative.success/8": "Ah... that\u0027s actually... somewhat amusing, I must admit.",
"gloomy.dialogue.location.mansion/2": "Have you heard of the haunted mansion over at %2$s? A chilling presence looms in the air, and I can\u0027t help but wonder if we should gather our belongings and flee this forsaken village.",
"gloomy.dialogue.chat.plains/2": "The plains. So dreadfully dull and uneventful. While others seek adventure in more vibrant biomes, I am resigned to this mundane existence. How I long for a change of scenery...",
"gloomy.dialogue.joke.creative.success/7": "*Forced chuckle* You\u0027re definitely... a tad funnier than Ash.",
"gloomy.dialogue.chat.plains/1": "The plains... it\u0027s all I\u0027ve ever known. I\u0027ve never ventured beyond these monotonous fields. Maybe one day, if I could muster the courage...",
"gloomy.dialogue.chat.fail/19": "Are you done wasting my precious time now?",
"gloomy.dialogue.chat.fail/16": "Are you finally done with your endless chatter?",
"gloomy.dialogue.chat.fail/15": "Sorry, your words put me to sleep. How boring.",
"gloomy.dialogue.chat.fail/18": "I\u0027d rather stare at a pig\u0027s backside than listen to you speak.",
"gloomy.dialogue.chat.fail/17": "I wonder if anyone would shed a tear if you suddenly became mute forever.",
"gloomy.dialogue.location.mineshaft/2": "Ah, the forsaken mine that used to be here, located at %2$s. It\u0027s plagued with unspeakable horrors, so be cautious if you have the audacity to explore its treacherous corridors.",
"gloomy.dialogue.location.mineshaft/1": "This place used to be a thriving mine, but it\u0027s nothing more than a cursed pit now. You can find it at %2$s if you dare to venture into its depths.",
"gloomy.dialogue.joke.creative.success/2": "That\u0027s... mildly amusing, I suppose.",
"gloomy.dialogue.joke.creative.success/1": "*Sighs* That\u0027s... somewhat amusing.",
"gloomy.dialogue.joke.creative.success/4": "I suppose you\u0027re marginally funnier than %Supporter%.",
"gloomy.dialogue.joke.creative.success/3": "That\u0027s... well, it\u0027s certainly better than nothing.",
"gloomy.dialogue.location.failed/1": "Sigh, unfortunately, I haven\u0027t caught wind of anything new.",
"gloomy.dialogue.greet.mayor/1": "Another gloomy day, mayor.",
"gloomy.dialogue.greet.mayor/2": "Wishing you a less miserable day, Mayor!",
"gloomy.dialogue.rock_paper_scissor.rock/1": "Ugh, rock again. Is this all we ever do?",
"gloomy.dialogue.greet.fail/1": "Sigh...",
"gloomy.dialogue.greet.fail/2": "Well, if you say so...",
"gloomy.dialogue.location.monument/1": "Be warned, there lies a forsaken fortress plagued by mythical beasts beneath the waves at %2$s. Best not to venture near it, for darkness lurks within.",
"gloomy.dialogue.location.monument/2": "Whispers speak of long-lost remnants buried in the depths of the ocean at %2$s. A fortune may await you there, but mind you, peril awaits at every turn.",
"gloomy.dialogue.story.exploring.fail/3": "Conversing with you is like conversing with a wilted flower that dreams of being a towering oak one day. But without the promise of beauty, unfortunately.",
"gloomy.dialogue.story.exploring.fail/2": "Oh, the incessant repetition of your dreary anecdotes. How utterly dismal.",
"gloomy.dialogue.story.exploring.fail/1": "Your tales have lost their luster.",
"gloomy.dialogue.greet.fail/5": "Oh, fantastic...",
"gloomy.dialogue.greet.fail/3": "Oh, great...",
"gloomy.dialogue.greet.fail/4": "Seriously? How wonderful...",
"gloomy.dialogue.chat.fail/21": "Oh, the tragic ignorance of those who believe in a round earth. It\u0027s a somber reflection of our collective ignorance.",
"gloomy.dialogue.chat.fail/20": "What? You actually believe the Earth is round? No way, that\u0027s just ridiculous!",
"gloomy.dialogue.apologize.fail/1": "Leave me be!",
"gloomy.dialogue.apologize.fail/2": "You intentionally struck me!",
"gloomy.dialogue.apologize.fail/3": "As if I would ever believe that!",
"gloomy.dialogue.apologize.fail/4": "The pain lingers, spare me your apologies!",
"gloomy.dialogue.apologize.fail/5": "Absolutely not a chance!",
"gloomy.dialogue.rock_paper_scissor.loose.rock/1": "Oh, wonderful. I went with rock, and as usual, it\u0027s a one-way ticket to losing town.",
"gloomy.dialogue.location.ruined_portal_mountain/1": "Behold the tragedy that befalls %2$s - a mountain now tainted by the remnants of a shattered portal.",
"gloomy.dialogue.first.question/1": "Oh, another visitor... What misfortune brings you to this forsaken village?",
"gloomy.dialogue.rock_paper_scissor.scissor/1": "Well, what a surprise... scissor.",
"gloomy.dialogue.flirt.success/5": "That was... almost cute, I suppose. It definitely didn\u0027t have me at \"hello\" though.",
"gloomy.dialogue.shake_hand.fail/3": "I\u0027m not a stranger, but I understand if you\u0027d rather keep your distance. It\u0027s not like anyone cares anyway.",
"gloomy.dialogue.kiss.fail/1": "It\u0027s pointless if anyone catches a glimpse.",
"gloomy.dialogue.flirt.success/4": "Oh, well... whatever.",
"gloomy.dialogue.shake_hand.fail/2": "Um, no, spare me the fake gesture. I\u0027m used to disappointment.",
"gloomy.dialogue.flirt.success/3": "*Sighs* Do you actually mean it, or are you just messing with me?",
"gloomy.dialogue.shake_hand.fail/1": "Seriously? After you butchered the cow? My heart sinks even lower.",
"gloomy.dialogue.flirt.success/2": "Oh, you! Stop being... mildly endearing, I suppose.",
"gloomy.dialogue.flirt.success/1": "You\u0027re... kind of brave, I guess.",
"gloomy.dialogue.kiss.fail/6": "Get your grimy lips off me this instant!",
"gloomy.dialogue.kiss.fail/4": "Allow me to enlighten you with two simple words... mouthwash, perhaps?",
"gloomy.dialogue.kiss.fail/5": "Gee, thanks, I suppose?",
"gloomy.dialogue.first.question/3": "Huh, you\u0027re new... Are you one of those cursed adventurers? How did you end up here in this wretched land?",
"gloomy.dialogue.kiss.fail/2": "Is that what you call a pathetic excuse for a kiss?",
"gloomy.dialogue.flirt.success/7": "Oh, please stop it! You\u0027re making me... vaguely uncomfortable.",
"gloomy.dialogue.first.question/2": "Ah, a stranger... What tragic tale led you to this desolate place?",
"gloomy.dialogue.kiss.fail/3": "Ash\u0027s kisses are a thousand times more satisfying than yours.",
"gloomy.dialogue.flirt.success/6": "How do you manage to look... somewhat presentable every day? When I look at you, I feel slightly underwhelmed.",
"gloomy.dialogue.location.ancient_city/1": "My weary soul senses a concealed secret lurking in the depths beneath %2$s, a sinister presence long forgotten.",
"gloomy.dialogue.location.ancient_city/3": "Tales speak of an ancient city enveloped by the shadows, concealed beneath %2$s. Alas, my eyes have not beheld its existence, for it resides in the hidden depths.",
"gloomy.dialogue.location.ancient_city/0": "I have been haunted by eerie sounds emanating from %2$s, echoing through the depths of darkness.",
"gloomy.dialogue.story.exploring.success/3": "Hmph... I suppose you think you\u0027re pretty brave, huh? Going out into the unknown like that. Must be nice to not have any responsibilities holding you back.",
"gloomy.dialogue.story.exploring.success/2": "Ugh... I guess it must be nice to travel and explore. I mean, I love my village, family, and friends... but hearing you talk about it just makes me feel even more trapped.",
"gloomy.dialogue.story.exploring.success/1": "Bleh... I\u0027ll probably never get to explore the world, just stuck here in this dull village.",
"gloomy.dialogue.shake_hand.fail/5": "Go away. Leave me to my desolation.",
"gloomy.dialogue.shake_hand.fail/4": "Wow, really? This isn\u0027t like you at all. Not that it matters. Nothing ever does.",
"gloomy.dialogue.main.morning/12": "I barely got any sleep last night, I might reluctantly do something a bit more demanding today, who knows?",
"gloomy.dialogue.hire/1": "Fine, I suppose I can offer my limited assistance. Notify me when you require aid, although I cannot guarantee my enthusiasm.",
"gloomy.dialogue.main.morning/10": "I think I might drag myself through today, I\u0027m feeling absolutely dreadful.",
"gloomy.dialogue.main.morning/11": "I have an overwhelming schedule today, just thinking about it makes me want to crawl back into bed.",
"gloomy.dialogue.story.wither.fail/2": "You appear remarkably intact for such a tragic tale.",
"gloomy.dialogue.story.wither.fail/1": "I find it hard to trust your words.",
"gloomy.dialogue.rock_paper_scissor.win.rock/1": "Oh great, just my luck. Rock beats scissors, so I guess I\u0027m the big loser here.",
"gloomy.dialogue.hire/2": "Oh, marvelous. Inform me of your need for my presence, and I shall reluctantly oblige in exchange for those wretched emeralds.",
"gloomy.dialogue.hire/3": "Oh, joy. Prepare yourself for a subpar performance. I suppose I\u0027ll be at your beck and call, as long as those pitiful emeralds are in my possession.",
"gloomy.dialogue.location.village_taiga/1": "Over yonder lies a desolate village, nestled amidst the melancholic depths of the taiga biome.",
"gloomy.dialogue.location.village_taiga/2": "Venture forth to %2$s, where a forsaken village awaits. It lies deep within the heart of the taiga biome, a haunting sight to behold.",
"gloomy.dialogue.kiss.success/2": "I suppose... that my emotions gravitate towards affection for you.",
"gloomy.dialogue.kiss.success/1": "I wish this moment could stretch into eternity, burdened by the weight of my melancholic heart.",
"gloomy.dialogue.main.rock_paper_scissor/1": "Participate in the game of Rock Paper Scissor",
"gloomy.dialogue.rock_paper_scissor.loose.scissor/1": "Scissors are no match for my rock, I dominate!",
"gloomy.dialogue.rock_paper_scissor.win.paper/1": "Rock\u0027s victory is a never-ending sorrow for me.",
"gloomy.dialogue.flirt.fail/7": "That look in your eyes and those words on your lips, they make my gloomy soul shudder. Never, ever utter that again.",
"gloomy.dialogue.flirt.fail/2": "Ugh, spare me the recycled lines. The blacksmith used that one on me already...",
"gloomy.dialogue.flirt.fail/1": "If you actually meant those words, I guess I\u0027d be surprised... but not in a good way.",
"gloomy.dialogue.kiss.success/6": "%1$s, your kissing prowess surpasses even that of Ash\u0027s, igniting a brief moment of amusement in my otherwise somber existence. *sighs*",
"gloomy.dialogue.flirt.fail/6": "Oh, please don\u0027t continue with that nonsense. It\u0027s just painful to witness.",
"gloomy.dialogue.location.forgot/3": "Indeed, there was something of great intrigue, but alas, my feeble mind had forsaken me in the moment! I offer my sincerest apologies for this devastating display of forgetfulness.",
"gloomy.dialogue.kiss.success/5": "Oh, by some cruel twist of fate, you manage to excel in the art of kissing, %1$s. If only my existence held such promise.",
"gloomy.dialogue.flirt.fail/5": "Seriously? You think you stand a chance? Please, even a creeper has more charm than you.",
"gloomy.dialogue.location.forgot/2": "Are you in search of a captivating place? Ah, I had stumbled upon one, but alas, the tendrils of forgetfulness have ensnared me yet again! Oh, the lament of my weary mind! Please pardon my wretched memory.",
"gloomy.dialogue.kiss.success/4": "The taste of honey lingers on your lips, a bittersweet reminder of the sweetness I can never truly savor.",
"gloomy.dialogue.flirt.fail/4": "Wow, and here I thought I\u0027ve seen it all. Guess I was wrong, you\u0027re even more pitiful than I imagined.",
"gloomy.dialogue.location.forgot/1": "Ah, I stumbled upon the most fascinating spot, yet in my sorrowful nature, I failed to inscribe its coordinates on the map. Alas, my memory fails me once more.",
"gloomy.dialogue.kiss.success/3": "It somewhat resembles the flavor profile of a pumpkin pie... a reminder of the fleeting joy that life denies me.",
"gloomy.dialogue.flirt.fail/3": "As if that would ever happen. Like, ever.",
"gloomy.dialogue.story.fail/10": "I fail to see how that was remotely good, but maybe that\u0027s just me.",
"gloomy.dialogue.rock_paper_scissor.paper/1": "Oh, the perpetual sadness of paper.",
"gloomy.dialogue.greet/5": "Hello %1$s... It\u0027s... good to see you, I suppose.",
"gloomy.dialogue.greet/6": "Ohai... I guess.",
"gloomy.dialogue.greet/3": "Oh, hello. Did you need something? Not that I really care...",
"gloomy.dialogue.greet/4": "You look ready to take on the day... How\u0027s it going, I guess?",
"gloomy.dialogue.greet/1": "Hey... How are you doing today?",
"gloomy.dialogue.greet/2": "Oh, hey %1$s... How\u0027s it going?",
"gloomy.dialogue.chat.fail/4": "Look at them, showing off like they\u0027re the greatest thing ever.",
"gloomy.dialogue.chat.fail/5": "Ugh, go away with your outdated fashion sense.",
"gloomy.dialogue.chat.fail/6": "Talking about something that dumb is just my cup of tea.",
"gloomy.dialogue.chat.fail/7": "Oh great, it\u0027s you again. What do you want?",
"gloomy.dialogue.chat.fail/8": "Sorry, I couldn\u0027t care less about what you just said.",
"gloomy.dialogue.greet/9": "Hey... Glad to see you, I guess...",
"gloomy.dialogue.chat.fail/9": "Pardon me, but did you really think I would care about that?",
"gloomy.dialogue.greet/7": "Nice to see you, I suppose...",
"gloomy.dialogue.greet/8": "Hello... It\u0027s... lovely to see you. How are you today? If you even care to share...",
"gloomy.dialogue.chat.fail/1": "Can you believe the nerve of that person?",
"gloomy.dialogue.chat.fail/2": "It\u0027s amazing how things just spontaneously explode, isn\u0027t it?",
"gloomy.dialogue.chat.fail/3": "You know, I\u0027m not really impressed by your so-called coolness.",
"gloomy.dialogue.chat.snowy_plains/4": "The snow brings back painful memories of a time when happiness was within reach. Now, it feels like a distant dream.",
"gloomy.dialogue.chat.snowy_plains/5": "The strays in this village are the epitome of annoyance. Their tipped arrows are like daggers to my already wounded spirit.",
"gloomy.dialogue.goaway/5": "Begone, you wretched soul!",
"gloomy.dialogue.chat.snowy_plains/6": "Beware of the wolves lurking nearby. Their presence is a chilling reminder of the dangers that surround us.",
"gloomy.dialogue.goaway/4": "Seek another soul to vex!",
"gloomy.dialogue.chat.snowy_plains/7": "Touching an iron golem is like embracing a relentless punishment. You\u0027re trapped in its grip, with no escape in sight.",
"gloomy.dialogue.goaway/3": "Apologies, %1$s, I\u0027m unavailable at the moment.",
"gloomy.dialogue.goaway/2": "Do you not have more pressing matters to attend to?",
"gloomy.dialogue.chat.snowy_plains/1": "It\u0027s so painfully cold here. I can barely feel my fingers, even with all the firewood in the world.",
"gloomy.dialogue.goaway/1": "Leave me be.",
"gloomy.dialogue.chat.snowy_plains/2": "This frozen wasteland is absolutely unbearable. I try to laugh, but it just comes out as a hollow, joyless sound.",
"gloomy.dialogue.chat.snowy_plains/3": "The weather outside is frightful, and all I want to do is curl up in my blanket and hibernate until spring.",
"gloomy.dialogue.location.village_snowy/2": "Ah, there be a village at %2$s in the desolate snowy plains. The souls there may seem friendly, but trust me, it\u0027s a frigid abyss that\u0027ll freeze your very soul!",
"gloomy.dialogue.location.village_snowy/1": "Over yonder lies yet another forsaken village. The bitter cold chills you to the bone, I tell ya.",
"gloomy.dialogue.chat.snowy_plains/8": "My childhood was filled with fleeting moments of joy. I remember my parents bringing me a pumpkin, but those memories are tainted with the bitter taste of loss.",
"gloomy.dialogue.main.night/2": "*What do you need from me at this hour?",
"gloomy.dialogue.main.night/1": "... it\u0027s kind of hard to sleep when you know monsters are nearby.",
"gloomy.dialogue.main.night/4": "Can\u0027t you see I\u0027m trying to sleep?",
"gloomy.dialogue.busy/4": "Regrettably, my friend, duty calls. I must focus on my work for now. Let\u0027s catch up soon.",
"gloomy.dialogue.main.night/3": "I\u0027m tired but I don\u0027t feel like sleeping. It\u0027s weird, isn\u0027t it?",
"gloomy.dialogue.busy/3": "Oh, how I wish I could spare a moment to chat, but alas, I\u0027m drowning in tasks. Maybe later?",
"gloomy.dialogue.main.night/6": "At least it\u0027s safe during the day. I can\u0027t wait until it\u0027s finally morning.",
"gloomy.dialogue.busy/2": "As much as I appreciate your company, I\u0027m swamped with work. Gotta prioritize, you know?",
"gloomy.dialogue.main.night/5": "... can\u0027t you at least bother me at some normal hour?",
"gloomy.dialogue.busy/1": "I\u0027m sorry, but I have a mountain of work to tackle. Can\u0027t chat now.",
"gloomy.dialogue.main.night/8": "The weariness has seeped into my bones. This long-drawn-out day has drained me completely. Tomorrow\u0027s agenda might require a lighter touch, for my own sanity\u0027s sake.",
"gloomy.dialogue.main.night/7": "The hustle and bustle of daylight hours always gets to me. It\u0027s a relief to wander under the starry skies, soaking in the melancholic silence.",
"gloomy.dialogue.location.jungle_pyramid/2": "Ah, the infamous %2$s in the eerie depths of the jungle. Legends say it\u0027s haunted by ancient spirits. If you\u0027re brave enough to venture there, just remember one thing - those traps? They\u0027ve claimed more souls than you can count. So, tread lightly, my friend.",
"gloomy.dialogue.main.night/9": "Oh, the allure of sinking into the comforting embrace of blankets! I yearn to vanish beneath their protective layers, shutting out the world for a while.",
"gloomy.dialogue.location.jungle_pyramid/1": "You\u0027d better steer clear of %2$s, mate. There\u0027s this cursed old temple lurking about. Step foot in there, and you\u0027ll be playing a deadly game of cat and mouse with its treacherous traps.",
"gloomy.dialogue.chat.success/6": "I think I caught a glimpse of %Supporter% the other day, prancing around in their fancy Diamond armor.",
"gloomy.dialogue.main.morning/1": "Hi, I guess.",
"gloomy.dialogue.chat.success/5": "Building my own village? Yeah right, like I have the energy or motivation for that.",
"gloomy.dialogue.chat.success/8": "The weather? Remarkable? Well, I suppose it\u0027s marginally less dismal than usual.",
"gloomy.dialogue.chat.success/7": "My so-called friend %Supporter% had the audacity to brag about finding a chest full of diamonds yesterday!",
"gloomy.dialogue.chat.success/2": "If you consider grey skies and a slight drizzle as \"nice,\" then sure, the weather is \"nice.\"",
"gloomy.dialogue.main.morning/5": "I have a bad feeling about today.",
"gloomy.dialogue.chat.success/1": "Ugh, cookies and milk... I guess they would be somewhat satisfying.",
"gloomy.dialogue.main.morning/6": "I don\u0027t think I want to talk.",
"gloomy.dialogue.chat.success/4": "An apple a day might deter the zombies for a second, but they\u0027ll be back for more, guaranteed.",
"gloomy.dialogue.chat.success/3": "I\u0027m alright, I guess... just stubbed my toe when I woke up, adding insult to injury.",
"gloomy.dialogue.busy/5": "Blast it! I left my anvil unattended! Must dash, but we\u0027ll catch up another time.",
"gloomy.dialogue.main.morning/9": "What a dreadful morning! I think it\u0027s going to be a dreadfully unproductive day today!",
"gloomy.dialogue.main.morning/7": "Did you sleep poorly? You look miserable.",
"gloomy.dialogue.main.morning/8": "Morning grumpy!",
"gloomy.dialogue.chat.success/9": "Spiders and goblins? Meh. I\u0027ve been dealing with those pests my whole life, nothing special.",
"gloomy.dialogue.joke.monster.success/2": "Ah, so the zombie attempted to bludgeon you with a shovel? How... amusing.",
"gloomy.dialogue.joke.monster.success/3": "You managed to assert your dominance over that spider, didn\u0027t you? Ha, ha...",
"gloomy.dialogue.joke.monster.success/4": "Ah, fascinating. You actually convinced a skeleton to eliminate a creeper? Quite the achievement, I must say. Ha!",
"gloomy.dialogue.joke.monster.success/5": "Ha... how utterly predictable. Cave spiders, as dense as ever.",
"gloomy.dialogue.joke.monster.success/1": "Hmph. That Skelly got what it deserved, I suppose.",
"gloomy.dialogue.greet.success/1": "Well, I suppose that\u0027s nice to hear...",
"gloomy.dialogue.location.village_desert/1": "Welcome, traveler, to yet another desolate village, a testament to the sorrowful existence bestowed upon those who dwell in this arid desert.",
"gloomy.dialogue.first.settling/3": "Joy... another helping hand around here... how... exciting.",
"gloomy.dialogue.first.settling/2": "Oh, great... another neighbor... welcome, I guess.",
"gloomy.dialogue.first.settling/1": "It\u0027s... uh... I guess I can tolerate another face in the village.",
"gloomy.dialogue.greet.success/2": "Oh, you\u0027re doing good? How... lovely.",
"gloomy.dialogue.greet.success/3": "Ah, joy fills my heart to know that.",
"gloomy.dialogue.greet.success/4": "So glad... I guess.",
"gloomy.dialogue.first.settling/4": "So you decided to stay, huh? Well, I guess that\u0027s just... great.",
"gloomy.dialogue.greet.success/5": "Huh, good to know... I suppose.",
"gloomy.dialogue.first.spent_night.success/1": "If you\u0027re desperate for a place to rest, the inn is your only option.",
"gloomy.dialogue.first.spent_night.success/2": "The inn, if you can call it that, is the least awful place to try and regain some strength.",
"gloomy.dialogue.chat.taiga/8": "The cold, relentless rain in the taiga is just the cherry on top of this miserable existence. It may be peaceful, but it\u0027s a peace I\u0027d gladly trade for warmth and civilization.",
"gloomy.dialogue.first.spent_night.success/3": "Want to experience disappointment and mediocrity? Look no further than our lovely inn!",
"gloomy.dialogue.chat.taiga/6": "The fresh crisp air in the taiga... it\u0027s like a constant reminder of how isolated we are. No wonder it\u0027s so suffocating.",
"gloomy.dialogue.chat.taiga/7": "Those sweet berry bushes? Yeah, they might have decent berries, but getting pricked by one is just another painful reminder of how everything in this place is out to get us.",
"gloomy.dialogue.chat.taiga/1": "The woods... they\u0027re just so dreary. All they offer is rotting timber, useless firewood, and a haven for pests.",
"gloomy.dialogue.greet.negative/4": "Oh, it\u0027s you. I was hoping for a sliver of happiness, but I guess that\u0027s too much to ask.",
"gloomy.dialogue.chat.taiga/4": "Foxes in the taiga forests? Ugh, don\u0027t even get me started. They\u0027re nothing but trouble, always sneaking around and causing chaos. I wish they\u0027d just disappear.",
"gloomy.dialogue.greet.negative/5": "Back to bother me, are we? Can\u0027t you find someone else to pester?",
"gloomy.dialogue.chat.taiga/5": "Wolves here are supposedly tame, but honestly, they\u0027re just another nuisance to deal with. Always lurking around, hoping to snatch our meager food supply.",
"gloomy.dialogue.chat.taiga/2": "They say it\u0027s cold here in the taiga biome, and honestly, they\u0027re not wrong. We\u0027re stuck in this freezing wasteland with nothing to do. No wonder we\u0027re all so miserable.",
"gloomy.dialogue.chat.taiga/3": "Taiga forests are... okay, I guess. The sweet berries are the only thing that brings a hint of joy to this desolate place.",
"gloomy.dialogue.greet.negative/1": "Ugh, why did you have to show up? You\u0027re like a dark cloud following me.",
"gloomy.dialogue.greet.negative/2": "Oh joy, it\u0027s you. Just when I thought my day couldn\u0027t get any worse.",
"gloomy.dialogue.greet.negative/3": "Hmph.",
"gloomy.dialogue.joke.creative.failed/3": "Oh, look who\u0027s trying to be the life of the sad, sad party. Spoiler alert",
"gloomy.dialogue.location.village_plains/1": "Somewhere in the distance, shrouded in gloom, lies yet another forsaken village.",
"gloomy.dialogue.joke.creative.failed/4": "Did you honestly think that feeble attempt at humor would bring even a sliver of joy to this desolate place?",
"gloomy.dialogue.main.night/10": "Sleep beckons, my friend, whispering tales of a demanding tomorrow awaiting your weary soul. It\u0027s in your best interest to heed its call and surrender to the realm of dreams.",
"gloomy.dialogue.location.village_plains/2": "Venture into the desolate plains, where sadness blankets the land, and you shall stumble upon another village, lost and forgotten.",
"gloomy.dialogue.joke.creative.failed/1": "You really shouldn\u0027t be joking about such things. It\u0027s depressing, really.",
"gloomy.dialogue.joke.creative.failed/2": "Ha. Ha. Yeah, not funny. Just like everything else in this bleak existence.",
"gloomy.dialogue.joke.creative.failed/7": "Why in the world would anyone find that remotely amusing? Stick to your day job, if you even have one, that is.",
"gloomy.dialogue.joke.creative.failed/8": "Ash? Oh, sure. Ash tells such hilarious jokes. Just like this conversation is filled with sunshine and rainbows.",
"gloomy.dialogue.stay.repeat/1": "I\u0027m afraid I have already addressed that inquiry of yours.",
"gloomy.dialogue.joke.creative.failed/5": "Oh... That\u0027s... Hilarious. Well, not really, but it\u0027s the closest thing to a laugh I\u0027ll ever have.",
"gloomy.dialogue.stay.repeat/2": "Alas, your query has been posed once before, dear interlocutor.",
"gloomy.dialogue.joke.creative.failed/6": "Reaaaal funny. *Sigh* I guess it\u0027s amusing in a pathetically desperate kind of way.",
"gloomy.dialogue.rock_paper_scissor/1": "Rock, paper, scissors, sigh...",
"gloomy.dialogue.rock_paper_scissor/2": "Prepare to witness my inevitable victory this time!",
"gloomy.dialogue.story.enderdragon.fail/1": "Oh, dear me! Are you completely out of your mind? The ender dragon, a mere figment of imagination, exists only in the depths of despair.",
"gloomy.dialogue.greet.monarch/2": "Oh, gloomy and profoundly melancholic Highness.",
"gloomy.dialogue.greet.monarch/1": "Oh, great and utterly sorrowful Majesty.",
"gloomy.dialogue.story.enderdragon.fail/2": "Ha! As if that\u0027s even remotely possible! No puny human soul stands a chance against the indomitable might of the ender dragon. It would shatter your feeble attempts like a fragile dream.",
"gloomy.dialogue.location.ruined_portal_swamp/1": "Ah, behold the wretched sight! A ruined portal lies desolate at %2$s, engulfed by this wretched swamp. The cursed souls from the Nether must have been utterly dismayed to have emerged in such a forsaken wasteland.",
"gloomy.dialogue.location.shipwreck_beached/2": "Venture forth to %2$s, my friend, and you shall stumble upon a forlorn ship stranded upon the sandy shores. One can\u0027t help but wonder about the tragic tale behind its demise...",
"gloomy.dialogue.location.shipwreck_beached/1": "Ah, there\u0027s a shipwreck over yonder at %2$s. It\u0027s a sad sight, washed ashore on the beach. Hard to miss, really.",
"gloomy.dialogue.hug.fail/5": "Honestly, after your condescending remark, you don\u0027t stand a chance for a hug.",
"gloomy.dialogue.hug.fail/4": "Remember when you mocked my existence? I\u0027ll pass.",
"gloomy.dialogue.stay.fail/3": "This village may be pleasant, but my heart yearns for the unknown, for I am but a lost soul in search of adventure.",
"gloomy.dialogue.hug.fail/7": "Oh, umm... thanks? I guess...",
"gloomy.dialogue.stay.fail/2": "Your inquiry is appreciated, but I find solace in traversing the desolate corners of this world.",
"gloomy.dialogue.hug.fail/6": "Ugh, spare me! Your repulsive bacteria is not welcome!",
"gloomy.dialogue.stay.fail/1": "No thanks, I\u0027m more of a wanderer in this desolate existence.",
"gloomy.dialogue.joke.animal.success/5": "Ah, the one silver lining in this bleak existence - the cows\u0027 infinite milk supply!",
"gloomy.dialogue.joke.animal.success/4": "Oh, how utterly foolish! I find myself strangely drawn to this brand of humor...",
"gloomy.dialogue.joke.animal.success/1": "How unfortunate it is for the sheep to lose its wool, what a tragicomedy!",
"gloomy.dialogue.joke.animal.success/3": "Oh, the absurdity! Who would have thought that chickens are capable of such folly?",
"gloomy.dialogue.joke.animal.success/2": "And thus began the doomed love affair between the wolf and the sheep...",
"gloomy.dialogue.hug.fail/1": "You\u0027re drenched in filth and grime!",
"gloomy.dialogue.hug.fail/3": "What\u0027s the point, really?",
"gloomy.dialogue.hug.fail/2": "I\u0027d rather not, if you don\u0027t mind.",
"gloomy.dialogue.story.enderdragon.success/1": "Astonishing! And pray tell, have you brought the dragon egg along?",
"gloomy.dialogue.story.enderdragon.success/2": "Alas! Have you truly vanquished the formidable legend that is the dragon? The village shall forever mourn its demise!",
"gloomy.dialogue.procreate_engaged/2": "It\u0027s unimaginable to fathom bringing forth a new existence when our commitment lacks full dedication.",
"gloomy.dialogue.chat.desert/10": "Life in this arid desert is an eternal struggle, but thank heavens for this village where we can find some solace in water and food.",
"gloomy.dialogue.procreate_engaged/1": "I won\u0027t find solace until our union is sealed in matrimony.",
"gloomy.dialogue.apologize.success/5": "Sure, go ahead and ruin everything. It\u0027s not like I had any expectations anyway.",
"gloomy.dialogue.apologize.success/4": "It\u0027s not a big deal, I\u0027m used to people failing miserably.",
"gloomy.dialogue.apologize.success/3": "I suppose I can accept your pathetic excuse, but don\u0027t let it happen again.",
"gloomy.dialogue.apologize.success/2": "Oh well, I suppose I\u0027ll tolerate your incompetence this once.",
"gloomy.dialogue.chat.desert/3": "Although it\u0027s hot here in the desert, I can never escape this perpetual tan or the constant risk of sunburn.",
"gloomy.dialogue.apologize.success/1": "Don\u0027t worry about it, I\u0027m used to disappointment.",
"gloomy.dialogue.chat.desert/4": "The nights may offer a cooler respite, but the barren beauty of the starry sky only adds to the desolation.",
"gloomy.dialogue.chat.desert/1": "It\u0027s scorching here in the desert, and it feels like winter will never come.",
"gloomy.dialogue.location.ruined_portal_desert/1": "A solemn spectacle it is, a portal shattered and abandoned in the vast expanse of this lifeless desert.",
"gloomy.dialogue.chat.desert/2": "This desert is relentlessly warm all year round.",
"gloomy.dialogue.chat.desert/9": "I\u0027ll have you know, I pricked myself on a cactus the other day. One must tread with utmost caution in this forsaken land!",
"gloomy.dialogue.kiss.slap/1": "Oh, the audacity!",
"gloomy.dialogue.chat.desert/7": "Have you managed to spot any rabbits? They\u0027re practically invisible in this desolate place!",
"gloomy.dialogue.chat.desert/8": "One major drawback of living here are those pesky husks. They have a knack for draining all your energy! How unfair!",
"gloomy.dialogue.chat.desert/5": "Goodness gracious! I can\u0027t believe how scorching the sun is today.",
"gloomy.dialogue.kiss.slap/2": "Make that mistake once more, and the consequences will be unforgettable!",
"gloomy.dialogue.chat.desert/6": "Goodness gracious! The sun is absolutely unbearable today!",
"gloomy.dialogue.flirt.slap/1": "Pardon your intrusion!",
"gloomy.dialogue.flirt.slap/2": "Did a Desolate Zombie teach you how to flirt?!",
"gloomy.dialogue.rock_paper_scissor.win.scissor/1": "Sigh... Scissors have proven their dominance once more.",
"gloomy.dialogue.chat.savanna/8": "Melons and pumpkins? Well, I guess it\u0027s the only thing we can boast about in this miserable savanna. Trade with other villages? Who needs \u0027em anyway?",
"gloomy.dialogue.chat.savanna/7": "The only relief from this scorching heat is the pathetic shade provided by those acacia trees. It\u0027s barely enough to survive the workdays.",
"gloomy.dialogue.chat.savanna/6": "The so-called \"interesting\" hills and terrains here are nothing but a cruel joke. It\u0027s a sad excuse for a landscape.",
"gloomy.dialogue.chat.savanna/5": "Rivers? Ha! That\u0027s the only thing we have going for us. But what use are they when there\u0027s nothing else to enjoy in this desolate wasteland?",
"gloomy.dialogue.chat.savanna/4": "Don\u0027t even bother trying to find anything interesting in this plain and monotonous savanna. There\u0027s nothing worth mentioning here.",
"gloomy.dialogue.chat.savanna/3": "The architecture here in the savanna is nothing to write home about. It\u0027s as dull and lifeless as the rest of this forsaken biome.",
"gloomy.dialogue.chat.savanna/2": "Those llamas are driving me mad, always spitting and causing a ruckus. But I guess it\u0027s just another joy of living in this cursed place.",
"gloomy.dialogue.chat.savanna/1": "The heat in this savanna is unbearable, it never lets up. At least we don\u0027t have to worry about freezing to death in the winter.",
"gloomy.dialogue.chat.success/20": "Cheese... a distant dream. Just like happiness, success, and a life worth living.",
"gloomy.dialogue.story.success/2": "I\u0027m too much of a coward to even think about taking on a creeper. Sigh.",
"gloomy.dialogue.story.success/3": "Great, another story. Is it going to be as depressing as the last one?",
"gloomy.dialogue.location.pyramid/3": "Ah, %2$s... I\u0027m afraid it harbors a pyramid that reeks of darkness and despair. Long ago, a foolhardy explorer ventured in, never to return. Proceed with utmost caution, if you dare.",
"gloomy.dialogue.story.success/4": "Oh joy, more tales of yesterday\u0027s misfortune. Can\u0027t wait.",
"gloomy.dialogue.story.success/5": "So typical, I was probably right there and missed out on all the excitement.",
"gloomy.dialogue.stay.success/2": "Well, I guess I could stick around this miserable village.",
"gloomy.dialogue.location.pyramid/2": "Rumor has it, there\u0027s a cursed pyramid lurking in %2$s. Dare to enter its treacherous depths and you might just meet your doom.",
"gloomy.dialogue.story.success/1": "Ugh, as if I needed more bad news. That\u0027s just my luck!",
"gloomy.dialogue.location.pyramid/1": "I caught a glimpse of a pyramid over at %2$s. It\u0027s nothing but a cursed tomb, waiting to claim its next victim.",
"gloomy.dialogue.stay.success/1": "I suppose I could stay in this dreary village.",
"gloomy.dialogue.story.success/6": "Haha, yeah right. Like %Supporter% is anything special. Just another average Joe.",
"gloomy.dialogue.story.success/7": "The Legend of %Supporter%... I\u0027ve lost count of how many times I\u0027ve heard that boring old story.",
"gloomy.dialogue.story.success/8": "Oh, wow, finding a diamond. How utterly thrilling. Not.",
"gloomy.dialogue.story.success/9": "No thanks, I\u0027d rather do anything else than listen to you blabber on.",
"gloomy.dialogue.chat.success/15": "Kids? Maybe someday, if I can find someone desperate enough to tolerate my miserable existence.",
"gloomy.dialogue.main.evening/9": "Ah, greetings! I was procuring sustenance for the evening repast at the esteemed butcher\u0027s shop. Farewell for now!",
"gloomy.dialogue.location.shipwreck/1": "Alas, a sunken vessel lies beneath the waves at %2$s. Once a proud artifact of the Eastern Alliance Company, now a haunting reminder of their tragic demise.",
"gloomy.dialogue.chat.success/14": "Redecorating my house? Yeah, right. I\u0027d rather sit on the couch all day, thank you very much.",
"gloomy.dialogue.location.shipwreck/2": "Have you heard the whispers of a shipwreck at %2$s? It is said that lost treasures lurk within its watery tomb, waiting to be discovered... or perhaps cursed.",
"gloomy.dialogue.story.nether.success/2": "How on earth are you still breathing in that wretched dimension? It baffles me beyond words.",
"gloomy.dialogue.chat.success/17": "Childhood memories? Yeah, they\u0027re nice... just a painful reminder of how much better things used to be.",
"gloomy.dialogue.main.evening/7": "I believe I shall retire for the evening, for I have endured a terribly arduous morning.",
"gloomy.dialogue.story.nether.success/1": "Does the heat ever stop burning in that accursed realm?!",
"gloomy.dialogue.chat.success/16": "Sometimes I wonder if living in the other village would\u0027ve made any difference. Probably not.",
"gloomy.dialogue.main.evening/8": "I shall retreat indoors posthaste, for in the previous month, I encountered a menacing creeper, and henceforth I dare not wander the nocturnal realm.",
"gloomy.dialogue.main.evening/5": "There hasn\u0027t been a raid in a long time. Does it mean it will be soon?",
"gloomy.dialogue.chat.success/10": "I wonder what happened to %Supporter%. They took off from here ages ago, probably realized how dull this place is.",
"gloomy.dialogue.main.evening/6": "*Yeah? What do you want?",
"gloomy.dialogue.chat.success/13": "Those stray cats are tempting, but who has the time or energy to take care of them? Certainly not me.",
"gloomy.dialogue.story.nether.success/5": "Have you ever laid eyes upon the dreaded Zombified Piglin? Its ghastly visage haunts my dreams.",
"gloomy.dialogue.chat.success/12": "Let me tell you the latest gossip - have you heard what happened to %Supporter% the other day?",
"gloomy.dialogue.joke.animal.failed/5": "How dare you mock the cow\u0027s dignified arches of furrowed brow!",
"gloomy.dialogue.joke.animal.failed/4": "How utterly depressing.",
"gloomy.dialogue.joke.animal.failed/3": "Spare me your jests about my swine companion.",
"gloomy.dialogue.joke.animal.failed/2": "Oh, the tragedy! Such a woeful attempt at humor.",
"gloomy.dialogue.joke.animal.failed/1": "I fail to see the humor in such matters.",
"gloomy.dialogue.story.nether.fail/5": "My esteemed ancestor was an avid explorer of the Nether, and yet, the existence of warped fungus was never once mentioned. Clearly, you are nothing more than a deceitful charlatan!",
"gloomy.dialogue.main.evening/2": "Don\u0027t you have better things to do? What, I\u0027m only asking.",
"gloomy.dialogue.chat.success/19": "Traveling to the other village? I have a few so-called friends I wouldn\u0027t mind avoiding for a few more lifetimes.",
"gloomy.dialogue.story.nether.fail/2": "Ah, the reason behind your pitiful encounter with those Piglins finally dawns upon me.",
"gloomy.dialogue.chat.success/18": "Visiting my parents? It\u0027s been ages. Maybe I should, if I can muster up the willpower to leave the house.",
"gloomy.dialogue.story.nether.fail/1": "It\u0027s highly unlikely that you have ever dared to venture into the Nether, considering your feeble disposition.",
"gloomy.dialogue.story.nether.fail/4": "The mere sight of you leaves me doubting your capacity to survive the harsh landscapes of the Nether. You lack the strength, both physically and mentally.",
"gloomy.dialogue.story.nether.fail/3": "Your lack of experience in the Nether is of no concern to me. Frankly, your storytelling skills are abysmal, not worth saving your pitiful existence.",
"gloomy.dialogue.main/7": "So I was hanging out with %supporter%, and guess what? He got bit by a zombie! Not that it made any difference. And today, I saw a zombie that looks just like %supporter%... not that anyone cares.",
"gloomy.dialogue.main/5": "How are you today? I\u0027m sure it\u0027s just as mundane as always.",
"gloomy.dialogue.main/6": "Ah, %1$s! What\u0027s up? As if I really care...",
"gloomy.dialogue.main/3": "Oh, it\u0027s you... Good to see you, I guess.",
"gloomy.dialogue.main/4": "What\u0027s going on with you today? Not that I care.",
"gloomy.dialogue.main/1": "Oh, hello... I suppose.",
"gloomy.dialogue.main/2": "Hey... How are you today? Not that it matters.",
"gloomy.dialogue.location.pillager_outpost/1": "Oh great, just what we needed. The pillagers decided to grace us with their presence at %2$s. I can already feel the impending doom hanging over us. Maybe if we\u0027re lucky, they\u0027ll spare us this time... but I highly doubt it.",
"gloomy.dialogue.location.pillager_outpost/2": "Do you know what\u0027s even worse than a haunted house? A pillager outpost at %2$s. Those miserable creatures have made it their home, and now we\u0027re stuck dealing with their constant threats. It\u0027s like living in a nightmare that never ends.",
"gloomy.dialogue.location.pillager_outpost/3": "Ah, %2$s... the land where the pillagers have chosen to torment us. If you\u0027re feeling brave (or perhaps just plain foolish), you could venture there and try to rid us of those despicable pillagers. But be warned, their wickedness knows no bounds.",
"gloomy.dialogue.location.village_savanna/1": "Over there, at %2$s, lies another village. The scorching heat engulfs everything in its relentless grip.",
"gloomy.dialogue.location.village_savanna/2": "Venture into the savanna at %2$s, and you\u0027ll stumble upon yet another village. The people there... well, they\u0027re as pleasant as the never-ending gloom.",
"gloomy.dialogue.first.spent_night.failed/2": "Regrettably, an inn is an elusive concept in these parts. Our village is not equipped to accommodate such luxuries, I\u0027m sorry to say.",
"gloomy.dialogue.first.spent_night.failed/3": "Perhaps venturing to a neighboring village would yield more favorable results. Their hospitality might surpass our humble abode\u0027s limitations.",
"gloomy.dialogue.first.spent_night.failed/1": "Unfortunately, constructing a worthy inn is beyond our skillset. Our village\u0027s architectural prowess is rather lackluster, I\u0027m afraid.",
"gloomy.dialogue.hug.success/5": "Oh, I suppose I can offer you a faint embrace in return for your feeble attempt to lighten my mood.",
"gloomy.dialogue.hug.success/6": "Oh, your body temperature is marginally higher than the icy chill that engulfs my soul.",
"gloomy.dialogue.hug.success/3": "Well, I suppose it\u0027s a silver lining in the never-ending cloud of gloom that surrounds me.",
"gloomy.dialogue.hug.success/4": "You possess a modest amount of comfort, akin to the fleeting warmth of a dying ember.",
"gloomy.dialogue.hug.success/1": "Oh, it\u0027s been an eternity since we last crossed paths.",
"gloomy.dialogue.hug.success/2": "I suppose I didn\u0027t mind that hug, although it won\u0027t change my perpetual sadness.",
"gloomy.dialogue.no_money/3": "Ah, the sweet sound of disappointment. Looks like you\u0027ll have to scrape together more emeralds if you want my help.",
"gloomy.dialogue.no_money/2": "Haha, nice try! But I\u0027m not some bargain bin service. You\u0027ll need to dig deeper into your pockets to hire me.",
"gloomy.dialogue.stay.no_space/1": "Sigh, it\u0027s just too crowded in this village, isn\u0027t it?",
"gloomy.dialogue.no_money/1": "Sorry, but I\u0027m afraid your pockets aren\u0027t deep enough to afford my services.",
"gloomy.dialogue.stay.no_space/2": "I would have considered staying, but alas, there are no cozy beds to rest my weary soul."
}

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@ -0,0 +1,399 @@
{
"gloomy.dialogue.rumors.lore/1": "尽管贾克斯仍然受到尊崇,但对西尔本的热爱却在不断增长,他的先知 MerlinWolfGames 和 Crow 也在无情地传播他的教义,给我们的心蒙上了一层阴暗的阴影。",
"gloomy.dialogue.rumors.lore/6": "您是否了解古代建筑者的悲惨传说?关于他们褪色的辉煌的故事,在风中低语。废墟和神庙,忧郁的遗迹散布在荒凉的主世界,编织出一幅悲伤的挂毯。",
"gloomy.dialogue.rumors.lore/3": "低语传来了 2DA50 参与了远古建造者消失的可怕消息,据说他们冒险进入了荒凉的边境之地,却被无情的虚空所吞噬,从此杳无音信。",
"gloomy.dialogue.rumors.lore/2": "可怕的故事讲述了网络恶魔试图入侵我们的领域,通过险恶的传送门突破主世界的屏障。但可惜的是,正是西尔本和卢克的英勇努力才阻止了无情的入侵,尽管这让我们的记忆挥之不去。",
"gloomy.dialogue.rumors.lore/5": "时间的编年史记载了一个阴沉的建造者种族的存在,他们的遗产现在已被遗忘。他们的缺席沉重地压在我们的灵魂上,让我们想起曾经的惨淡景象。",
"gloomy.dialogue.rumors.lore/4": "一座由 MerlinWolfGames 精心打造的坟墓神庙,矗立着,供奉着神秘的西尔本 (Sirben)。它古老的魅力依然存在,给我们的土地蒙上了一层怪异的阴影。",
"gloomy.dialogue.story.fail/4": "你知道吗?你对人们来说是可怕的还不够,现在你还必须对可怜的手无寸铁的苦力怕吗?",
"gloomy.dialogue.shake_hand.success/2": "老实说,你的握力反映出了一点力量。",
"gloomy.dialogue.location.swamp_hut/1": "那边 %2$s 的沼泽,是一个邪恶女巫出没的悲惨地方。如果我是你,我会避开,我的朋友。",
"gloomy.dialogue.story.fail/3": "我只是不明白……而且我想我永远也不会明白。",
"gloomy.dialogue.shake_hand.success/1": "我想你的握力……足够了。",
"gloomy.dialogue.location.swamp_hut/2": "亲爱的,请小心一点。 %2$s 的那片被诅咒的沼泽是卑鄙女巫的家园,那里的气氛极其阴暗。如果您重视心灵的平静,最好远离。",
"gloomy.dialogue.joke.monster.failed/1": "可怜的灵魂,骷髅们带着令人难以忘怀的目的在这片土地上徘徊!你嘲笑他们,后果自负!",
"gloomy.dialogue.story.fail/6": "*叹气*哦,醒来发现你的废话更多了。多么高兴啊。",
"gloomy.dialogue.shake_hand.success/4": "又是沉闷的一天,不是吗?",
"gloomy.dialogue.joke.monster.failed/2": "在这荒凉绝望的国度里,谁会从苦力怕的爆炸性死亡的笑话中找到乐趣呢?我说,一个真正扭曲的灵魂!",
"gloomy.dialogue.story.fail/5": "说真的,你得有多无情才能杀死一只毫无防备的羊?这超出了我的能力范围。",
"gloomy.dialogue.shake_hand.success/3": "哦,你看起来多么有礼貌……但这并不重要。",
"gloomy.dialogue.joke.monster.failed/3": "看吧,僵尸和骷髅的悲惨命运,曾经像我们一样是人类。他们的悲剧应该引起悲伤,而不是笑话!",
"gloomy.dialogue.joke.monster.failed/4": "真是令人震惊……一个末影人笨拙地跌进了水池里。多么原始,多么悲惨的平凡。",
"gloomy.dialogue.shake_hand.success/5": "好吧,好吧,好吧……你好,我想。",
"gloomy.dialogue.joke.monster.failed/5": "哦,这个世界的幽默真是太糟糕了!蠹鱼埋伏在厕所里,一个如此沉闷的笑话再次降临到我身上。唉,我的财富只增加了一点点,但这种奇特之处仍然令人不安。",
"gloomy.dialogue.story.fail/2": "这正是证实了大家对你评价不高的事情。",
"gloomy.dialogue.story.fail/1": "哦,太好了。那真是太棒了。取笑我妈妈,你为什么不呢?",
"gloomy.dialogue.story.fail/8": "对不起,我在听你令人难以置信的无聊故事时尽力保持清醒。",
"gloomy.dialogue.story.fail/7": "让我说清楚吧,我浪费了宝贵的时间吗?极好的。",
"gloomy.dialogue.rock_paper_scissor.loose.paper/1": "唉,我想我会再次拿起剪刀。",
"gloomy.dialogue.story.fail/9": "恭喜你,你已经从一种古怪的疯狂变成了纯粹的疯狂。感人的。",
"gloomy.dialogue.first.exploring/3": "小心你的脚步,迷失的灵魂。这片荒凉之地有着严格的规则,想要生存就必须遵守它们。",
"gloomy.dialogue.first.exploring/2": "哦,疲惫的旅行者,遵守这个地方令人沮丧的规则,欢迎您流连忘返。",
"gloomy.dialogue.first.exploring/1": "我们这里唯一的就是阴暗的生活,但我想如果你保证不破坏它的话你可以留下来。",
"gloomy.dialogue.location.igloo/2": "你知道真正令人沮丧的是什么吗? %2$s 有一座被遗弃的冰屋。它就像是一个被遗忘的时代的遗失已久的遗迹。我敢打赌,连鬼魂也不敢出没于那个荒凉的地方。",
"gloomy.dialogue.location.igloo/1": "我在 %2$s 偶然发现了一座冰屋。你能相信有人真的认为住在冰冷的雪屋里是个好主意吗?光是想想就让人不寒而栗。",
"gloomy.dialogue.location.igloo/3": "这真的很令人沮丧。 %2$s 有一座孤独的冰屋,任由冰冷的风摆布。我估计它已经荒废了很多年了,可能是因为它比人类更适合企鹅。",
"gloomy.dialogue.location.failed/2": "遗憾的是,我对任何迷人的地点都缺乏了解。我道歉。",
"gloomy.dialogue.location.failed/3": "唉,恐怕不行。我们村民有更紧迫的事情要处理,而不是像你们冒险者一样在危险的废墟中游荡。",
"gloomy.dialogue.rumors.failed/1": "啊,这一切都是残酷的现实。没有新的故事,没有令人着迷的秘密。只是曾经盛行谣言的空虚之地。",
"gloomy.dialogue.story.wither.success/1": "哦,凋灵……它的破坏是无止境的。据说它会带来彻底的混乱和绝望。",
"gloomy.dialogue.story.wither.success/2": "所以,你成功地击败了凋灵...我-我必须承认,这令人印象深刻,以一种令人难以忘怀的方式...",
"gloomy.dialogue.first.generic/3": "哦,高兴,有新人了。我希望你不会像其他人一样无聊。",
"gloomy.dialogue.location.ruined_portal/1": "在 %2$s 等待着你的荒凉令人难以忘怀。曾经雄伟的传送门如今已化为废墟,这鲜明地提醒着下界的无情入侵。",
"gloomy.dialogue.first.generic/4": "欢迎来到这个村庄的悲惨借口。有什么故事可以让它变得更有趣吗?",
"gloomy.dialogue.location.ruined_portal/2": "如果你敢的话,就去 %2$s 冒险吧。在破碎的下界传送门的残骸中,一股诡异的光环徘徊不去。它会让你脊背发凉,但也许它蕴藏着尚未揭开的秘密。小心接近,否则就有被内部黑暗吞噬的风险。",
"gloomy.dialogue.first.generic/5": "我们已经很久没有享受过旅行者陪伴的乐趣了。不过,不要抱太大希望。",
"gloomy.dialogue.first.generic/6": "哦,看看谁决定用他们的存在来为我们增光添彩。欢迎,我想。我希望你不要停留太久。",
"gloomy.dialogue.first.generic/1": "我不记得以前在这里见过你……欢迎,我想。",
"gloomy.dialogue.first.generic/2": "哦,太好了,又一个陌生人。正是我们所需要的。",
"gloomy.dialogue.location.ruined_portal/3": "%2$s 荒凉的土地上隐藏着曾经宏伟的下界传送门的遗迹。其腐烂的外墙周围弥漫着失落的宝藏和难以言喻的恐怖的低语。没有人有勇气冒险进入其深处,因为害怕唤醒潜伏在其中的远古邪恶。",
"gloomy.dialogue.chat.fail/12": "即使是不死者也会避免与你交谈。",
"gloomy.dialogue.chat.plains/8": "平原上的日出……转瞬即逝的美丽。但是,当美丽只能凸显我周围的贫瘠时,它有什么好处呢?也许你应该亲眼目睹,哪怕只是为了了解我忧郁的困境。",
"gloomy.dialogue.chat.fail/11": "关于你的传言不太好,现在我明白为什么了。",
"gloomy.dialogue.chat.plains/7": "这样的天气……勾起了我童年苦乐参半的回忆。那些日子里,我会从这些田野里摘花,希望给我的单恋阿什留下深刻的印象。但可惜的是,即便如此,我的努力也是徒劳的。",
"gloomy.dialogue.chat.fail/14": "别跟我说话,我会让守卫把你拖走的。",
"gloomy.dialogue.chat.plains/6": "平原……平淡而简单,就像我毫无乐趣的存在一样。然而,在这片单调的海洋中,却有一种安慰。也许简单是我在这个荒凉的世界中能找到的唯一安慰。",
"gloomy.dialogue.chat.fail/13": "你就像女巫一样迷人,这说明了一些问题。",
"gloomy.dialogue.chat.plains/5": "这里的空气……清新而死气沉沉。它缺乏针叶林的原始活力,但我认为它比其他生物群落的陈旧恶臭要好一些。在这片贫瘠的荒原上,算是小小的安慰吧。",
"gloomy.dialogue.joke.creative.success/6": "哈...那是...可以忍受的,我想。",
"gloomy.dialogue.chat.plains/4": "在这样的夜晚,我发现自己躺在草地上,凝视着广阔的天空。星星用它们遥远的光芒嘲笑我,提醒我我的存在是多么的微不足道。",
"gloomy.dialogue.joke.creative.success/5": "*咯咯笑*哇,你……有点有趣,我猜。您是否考虑过从事喜剧事业?这并不重要...",
"gloomy.dialogue.location.mansion/1": "啊,可怕的豪宅潜伏在 %2$s 处。只要瞥见那个悲惨的地方,所有的希望都会消失。保持距离,我的朋友,因为这是一个黑暗统治的被诅咒的住所。",
"gloomy.dialogue.chat.plains/3": "夜晚的平原……我想这是一个令人难以忘怀的美丽景象。寂静令人窒息,空虚令人窒息。仿佛连黑暗本身也在这荒凉中找到了慰藉。",
"gloomy.dialogue.chat.fail/10": "说真的,你为什么要浪费我的时间在这些废话上?",
"gloomy.dialogue.joke.creative.success/8": "啊……这实际上……有点有趣,我必须承认。",
"gloomy.dialogue.location.mansion/2": "你听说过 %2$s 的鬼屋吗?空气中弥漫着一股令人毛骨悚然的气息,我不禁想知道我们是否应该收拾好行李,逃离这个被遗弃的村庄。",
"gloomy.dialogue.chat.plains/2": "平原。如此可怕的沉闷和平静。当其他人在更有活力的生物群落中寻求冒险时,我却接受了这种平凡的存在。我多么渴望换个环境啊……",
"gloomy.dialogue.joke.creative.success/7": "*强颜欢笑*你绝对……比阿什有趣一点。",
"gloomy.dialogue.chat.plains/1": "平原……这是我所知道的一切。我从未冒险超越这些单调的领域。或许有一天,如果我能鼓起勇气的话……",
"gloomy.dialogue.chat.fail/19": "你现在已经厌倦了浪费我的宝贵时间吗?",
"gloomy.dialogue.chat.fail/16": "你终于结束了无休无止的喋喋不休吗?",
"gloomy.dialogue.chat.fail/15": "抱歉,你的话让我睡着了。多么无聊啊。",
"gloomy.dialogue.chat.fail/18": "我宁愿看猪屁股,也不愿听你说话。",
"gloomy.dialogue.chat.fail/17": "不知道如果你突然永远沉默了,会有人流泪吗?",
"gloomy.dialogue.location.mineshaft/2": "啊,曾经在这里的废弃矿井,位于%2$s。这里充满了难以言喻的恐怖所以如果你有胆量探索其险恶的走廊请务必小心。",
"gloomy.dialogue.location.mineshaft/1": "这里曾经是一个繁荣的矿井,但现在只不过是一个诅咒坑而已。如果您敢于深入探索,就可以在 %2$s 找到它。",
"gloomy.dialogue.joke.creative.success/2": "我想这……有点有趣。",
"gloomy.dialogue.joke.creative.success/1": "*叹气*这……有点有趣。",
"gloomy.dialogue.joke.creative.success/4": "我想你比%Supporter% 稍微有趣一些。",
"gloomy.dialogue.joke.creative.success/3": "那是……好吧,这肯定比什么都没有好。",
"gloomy.dialogue.location.failed/1": "唉,不幸的是,我还没有听到任何新的消息。",
"gloomy.dialogue.greet.mayor/1": "又是阴沉的一天,市长。",
"gloomy.dialogue.greet.mayor/2": "祝市长您的日子不再那么悲惨!",
"gloomy.dialogue.rock_paper_scissor.rock/1": "呃,又摇滚了。这就是我们所做的一切吗?",
"gloomy.dialogue.greet.fail/1": "叹...",
"gloomy.dialogue.greet.fail/2": "好吧,如果你这么说的话……",
"gloomy.dialogue.location.monument/1": "请注意,%2$s 的海浪下有一座被遗弃的堡垒,受到神秘野兽的困扰。最好不要冒险靠近它,因为里面潜伏着黑暗。",
"gloomy.dialogue.location.monument/2": "有传言称,%2$s 的海洋深处埋藏着失落已久的遗迹。那里可能会有一笔财富在等着你,但请注意,危险无处不在。",
"gloomy.dialogue.story.exploring.fail/3": "与你交谈就像与一朵枯萎的花朵交谈,它梦想有一天成为一棵高耸的橡树。但不幸的是,没有美丽的承诺。",
"gloomy.dialogue.story.exploring.fail/2": "哦,你的悲惨轶事不断重复。多么惨淡啊。",
"gloomy.dialogue.story.exploring.fail/1": "你的故事已经失去了光彩。",
"gloomy.dialogue.greet.fail/5": "哦,太棒了...",
"gloomy.dialogue.greet.fail/3": "哦,太好了...",
"gloomy.dialogue.greet.fail/4": "严重地?多么美妙...",
"gloomy.dialogue.chat.fail/21": "哦,那些相信地球是圆的人真是可悲的无知。这是我们集体无知的阴暗反映。",
"gloomy.dialogue.chat.fail/20": "什么?你真的相信地球是圆的吗?不可能,这简直是可笑!",
"gloomy.dialogue.apologize.fail/1": "让我一个人待着!",
"gloomy.dialogue.apologize.fail/2": "你是故意打我的!",
"gloomy.dialogue.apologize.fail/3": "好像我永远相信这一点!",
"gloomy.dialogue.apologize.fail/4": "痛苦挥之不去,请原谅我!",
"gloomy.dialogue.apologize.fail/5": "绝对没有机会!",
"gloomy.dialogue.rock_paper_scissor.loose.rock/1": "哦,太棒了。我选择了摇滚,和往常一样,这是一张通往迷失小镇的单程票。",
"gloomy.dialogue.location.ruined_portal_mountain/1": "看看降临在 %2$s 身上的悲剧吧——这座山现在被破碎传送门的残余物污染了。",
"gloomy.dialogue.first.question/1": "哦,又来了一位访客……什么不幸让你来到了这个被遗弃的村庄?",
"gloomy.dialogue.rock_paper_scissor.scissor/1": "嗯,真是一个惊喜……剪刀。",
"gloomy.dialogue.flirt.success/5": "我想那是……几乎很可爱。但它绝对没有让我说“你好”。",
"gloomy.dialogue.shake_hand.fail/3": "我不是陌生人,但我理解你是否愿意保持距离。反正也没人关心。",
"gloomy.dialogue.kiss.fail/1": "如果有人看到的话,那是没有意义的。",
"gloomy.dialogue.flirt.success/4": "哦,好吧……无论如何。",
"gloomy.dialogue.shake_hand.fail/2": "嗯,不,别再做假动作了。我已经习惯了失望。",
"gloomy.dialogue.flirt.success/3": "*叹气*你真的是这么想的,还是只是在跟我开玩笑?",
"gloomy.dialogue.shake_hand.fail/1": "严重地?杀了牛之后?我的心沉得更沉了。",
"gloomy.dialogue.flirt.success/2": "哦,你!我想,别再表现得……有点可爱了。",
"gloomy.dialogue.flirt.success/1": "我猜你……有点勇敢。",
"gloomy.dialogue.kiss.fail/6": "立刻把你肮脏的嘴唇从我身上拿开!",
"gloomy.dialogue.kiss.fail/4": "请允许我用两个简单的词来启发您……也许是漱口水?",
"gloomy.dialogue.kiss.fail/5": "哎呀,谢谢,我想?",
"gloomy.dialogue.first.question/3": "哈,你是新来的……你是那些被诅咒的冒险者之一吗?你怎么会来到这片破烂的土地上?",
"gloomy.dialogue.kiss.fail/2": "这就是你所谓的可悲的接吻借口吗?",
"gloomy.dialogue.flirt.success/7": "哦,请停下来!你让我……有点不舒服。",
"gloomy.dialogue.first.question/2": "啊,一个陌生人……什么样的悲惨故事让你来到了这个荒凉的地方?",
"gloomy.dialogue.kiss.fail/3": "艾什的吻比你的更令人满意一千倍。",
"gloomy.dialogue.flirt.success/6": "你如何让自己每天看起来……有点像样?当我看着你的时候,我感到有点不知所措。",
"gloomy.dialogue.location.ancient_city/1": "我疲惫的灵魂感觉到 %2$s 深处潜藏着一个隐藏的秘密,一个早已被遗忘的邪恶存在。",
"gloomy.dialogue.location.ancient_city/3": "传说中有一座被阴影笼罩的古老城市,隐藏在 %2$s 之下。唉,我的眼睛没有看到它的存在,因为它位于隐藏的深处。",
"gloomy.dialogue.location.ancient_city/0": "我一直被 %2$s 发出的怪异声音所困扰,这些声音在黑暗的深处回响。",
"gloomy.dialogue.story.exploring.success/3": "哼……我想你应该觉得自己很勇敢吧?就这样走向未知。没有任何责任阻碍你一定很高兴。",
"gloomy.dialogue.story.exploring.success/2": "呃...我想旅行和探索一定很愉快。我的意思是,我爱我的村庄、家人和朋友……但听到你谈论这些只会让我感觉更加陷入困境。",
"gloomy.dialogue.story.exploring.success/1": "哎呀……我可能永远无法探索这个世界,只能被困在这个沉闷的村庄里。",
"gloomy.dialogue.shake_hand.fail/5": "离开。留下我的荒凉吧。",
"gloomy.dialogue.shake_hand.fail/4": "哇塞!真的么?这一点都不像你。这并不重要。什么都没有。",
"gloomy.dialogue.main.morning/12": "昨晚我几乎没睡,今天可能会勉强做一些要求更高的事情,谁知道呢?",
"gloomy.dialogue.hire/1": "好吧,我想我可以提供有限的帮助。当你需要帮助时通知我,尽管我不能保证我的热情。",
"gloomy.dialogue.main.morning/10": "我想我今天可能会很艰难地度过,我感觉非常可怕。",
"gloomy.dialogue.main.morning/11": "我今天的日程安排得很满,光是想想就让我想爬回床上。",
"gloomy.dialogue.story.wither.fail/2": "对于这样一个悲惨的故事,你显得非常完好。",
"gloomy.dialogue.story.wither.fail/1": "我发现很难相信你的话。",
"gloomy.dialogue.rock_paper_scissor.win.rock/1": "哦,太好了,只是我的运气。石头胜过剪刀,所以我想我是这里的最大输家。",
"gloomy.dialogue.hire/2": "哦,太棒了。告诉我你需要我在场,我会不情愿地答应,以换取那些可怜的祖母绿。",
"gloomy.dialogue.hire/3": "噢,喜悦。为表现不佳做好准备。我想只要我还拥有那些可怜的祖母绿,我就会听从你的吩咐。",
"gloomy.dialogue.location.village_taiga/1": "那边有一个荒凉的村庄,坐落在针叶林生物群落的忧郁深处。",
"gloomy.dialogue.location.village_taiga/2": "前往 %2$s 冒险,那里有一个被遗弃的村庄在等待着您。它位于针叶林生物群系的深处,景色令人难以忘怀。",
"gloomy.dialogue.kiss.success/2": "我想……我的情绪会倾向于对你的感情。",
"gloomy.dialogue.kiss.success/1": "我希望这一刻能够延续到永恒,承载着我忧郁的心的重量。",
"gloomy.dialogue.main.rock_paper_scissor/1": "参加剪刀石头布游戏",
"gloomy.dialogue.rock_paper_scissor.loose.scissor/1": "剪刀敌不过石头,我主宰!",
"gloomy.dialogue.rock_paper_scissor.win.paper/1": "洛克的胜利对我来说是永远的悲伤。",
"gloomy.dialogue.flirt.fail/7": "你的眼神,你嘴边的话语,让我阴郁的灵魂颤抖。永远、永远不要再说出那样的话。",
"gloomy.dialogue.flirt.fail/2": "呃,饶了我那些回收的线吧。铁匠已经在我身上用过那个了……",
"gloomy.dialogue.flirt.fail/1": "如果你真的想说这些话,我想我会感到惊讶……但不是一个好的方式。",
"gloomy.dialogue.kiss.success/6": "%1$s你的接吻能力甚至超过了Ash在我原本阴郁的生活中点燃了短暂的乐趣。 *叹气*",
"gloomy.dialogue.flirt.fail/6": "哦,请不要再继续说这些废话了。目睹这一切真是令人痛苦。",
"gloomy.dialogue.location.forgot/3": "确实,有一些伟大的阴谋,但可惜的是,我脆弱的头脑在那一刻抛弃了我!我对这种毁灭性的健忘表示最诚挚的歉意。",
"gloomy.dialogue.kiss.success/5": "哦,由于命运的残酷扭曲,你在接吻艺术方面表现出色,%1$s。如果我的存在能带来这样的希望就好了。",
"gloomy.dialogue.flirt.fail/5": "严重地?你认为你有机会吗?拜托,即使是苦力怕也比你更有魅力。",
"gloomy.dialogue.location.forgot/2": "您正在寻找一个迷人的地方吗?啊,我偶然发现了一个,但唉,遗忘的卷须再次陷入了我的陷阱!哦,我疲惫心灵的哀叹!请原谅我糟糕的记忆力。",
"gloomy.dialogue.kiss.success/4": "蜂蜜的味道萦绕在你的唇上,苦乐参半,让我想起我永远无法真正品尝到的甜蜜。",
"gloomy.dialogue.flirt.fail/4": "哇,在这里我以为我已经看到了这一切。看来我错了,你比我想象的还要可怜。",
"gloomy.dialogue.location.forgot/1": "啊,我偶然发现了最迷人的地方,但我悲哀的本性却没能把它的坐标写在地图上。唉,我的记忆力再次失灵了。",
"gloomy.dialogue.kiss.success/3": "它有点像南瓜派的味道……提醒我生活剥夺了我短暂的快乐。",
"gloomy.dialogue.flirt.fail/3": "就好像那会发生一样。就像,曾经。",
"gloomy.dialogue.story.fail/10": "我不明白这有什么好,但也许只有我这么认为。",
"gloomy.dialogue.rock_paper_scissor.paper/1": "哦,纸上永恒的悲伤。",
"gloomy.dialogue.greet/5": "你好%1$s...很...很高兴见到你,我想。",
"gloomy.dialogue.greet/6": "噢……我猜。",
"gloomy.dialogue.greet/3": "哦你好。你需要什么吗?并不是说我真的很在乎...",
"gloomy.dialogue.greet/4": "你看起来已经准备好迎接这一天了……我猜进展如何?",
"gloomy.dialogue.greet/1": "嘿,今天过得怎么样?",
"gloomy.dialogue.greet/2": "哦,嘿 %1$s...怎么样?",
"gloomy.dialogue.chat.fail/4": "看看他们,炫耀得好像他们是有史以来最伟大的东西一样。",
"gloomy.dialogue.chat.fail/5": "呃,放弃你过时的时尚感吧。",
"gloomy.dialogue.chat.fail/6": "谈论愚蠢的事情只是我的习惯。",
"gloomy.dialogue.chat.fail/7": "哦太好了,又是你。你想要什么?",
"gloomy.dialogue.chat.fail/8": "抱歉,我根本不在乎你刚才说的话。",
"gloomy.dialogue.greet/9": "嘿...很高兴见到你,我想...",
"gloomy.dialogue.chat.fail/9": "抱歉,你真的认为我会关心这个吗?",
"gloomy.dialogue.greet/7": "很高兴见到你,我想...",
"gloomy.dialogue.greet/8": "你好……很高兴见到你。你今天怎么样?如果您愿意分享...",
"gloomy.dialogue.chat.fail/1": "你能相信那个人的神经吗?",
"gloomy.dialogue.chat.fail/2": "事情会自发爆炸,这真是太神奇了,不是吗?",
"gloomy.dialogue.chat.fail/3": "你知道吗,我对你所谓的冷静并不太感兴趣。",
"gloomy.dialogue.chat.snowy_plains/4": "雪让我回想起幸福触手可及的痛苦时光。现在看来,这就像一个遥远的梦。",
"gloomy.dialogue.chat.snowy_plains/5": "这个村子里的流浪者是烦恼的缩影。他们的尖箭对我已经受伤的心灵来说就像匕首。",
"gloomy.dialogue.goaway/5": "走开,你这个可怜的灵魂!",
"gloomy.dialogue.chat.snowy_plains/6": "小心潜伏在附近的狼。他们的存在令人不寒而栗地提醒我们周围存在着危险。",
"gloomy.dialogue.goaway/4": "寻找另一个灵魂来烦恼!",
"gloomy.dialogue.chat.snowy_plains/7": "触摸铁傀儡就像接受无情的惩罚。你被困在它的掌控之中,看不到任何逃脱的机会。",
"gloomy.dialogue.goaway/3": "抱歉,%1$s我现在没空。",
"gloomy.dialogue.goaway/2": "你没有更紧迫的事情要处理吗?",
"gloomy.dialogue.chat.snowy_plains/1": "这里太冷了。即使有世界上所有的柴火,我也几乎感觉不到自己的手指。",
"gloomy.dialogue.goaway/1": "让我一个人待着。",
"gloomy.dialogue.chat.snowy_plains/2": "这片冰冻荒原,绝对让人难以忍受。我想笑,但笑出来的只是一种空洞、毫无乐趣的声音。",
"gloomy.dialogue.chat.snowy_plains/3": "外面的天气很糟糕,我只想蜷缩在毯子里冬眠到春天。",
"gloomy.dialogue.location.village_snowy/2": "啊,在荒凉的雪原上%2$s处有一个村庄。那里的灵魂可能看起来很友好但相信我这是一个寒冷的深渊会冻结你的灵魂",
"gloomy.dialogue.location.village_snowy/1": "那边还有另一个被遗弃的村庄。我告诉你,刺骨的寒冷会让你感到彻骨的寒冷。",
"gloomy.dialogue.chat.snowy_plains/8": "我的童年充满了转瞬即逝的欢乐时光。我记得我的父母给我带来了一个南瓜,但那些记忆都被失去的苦涩滋味玷污了。",
"gloomy.dialogue.main.night/2": "*这个时候你需要我做什么?",
"gloomy.dialogue.main.night/1": "...当你知道怪物就在附近时,你会很难入睡。",
"gloomy.dialogue.main.night/4": "你没看到我正想睡觉吗?",
"gloomy.dialogue.busy/4": "遗憾的是,我的朋友,责任召唤。我现在必须专注于我的工作。让我们尽快赶上吧。",
"gloomy.dialogue.main.night/3": "我很累,但我不想睡觉。很奇怪,不是吗?",
"gloomy.dialogue.busy/3": "哦,我多么希望能抽出一点时间聊天,但可惜的是,我正忙于工作。也许稍后?",
"gloomy.dialogue.main.night/6": "至少白天是安全的。我已经等不及早上了。",
"gloomy.dialogue.busy/2": "尽管我很感激你们的陪伴,但我的工作却很繁忙。必须优先考虑,知道吗?",
"gloomy.dialogue.main.night/5": "...你不能至少在正常时间打扰我吗?",
"gloomy.dialogue.busy/1": "抱歉,我还有大量工作要做。现在不能聊天。",
"gloomy.dialogue.main.night/8": "疲倦已经渗入我的骨头。这漫长的一天已经让我筋疲力尽了。为了我自己的理智着想,明天的议程可能需要轻松一些。",
"gloomy.dialogue.main.night/7": "白天的喧嚣总是让我心烦意乱。在星空下漫步,沉浸在忧郁的寂静中,真是一种解脱。",
"gloomy.dialogue.location.jungle_pyramid/2": "啊,丛林深处臭名昭著的 %2$s。传说这里有远古神灵出没。如果您有足够的勇气去那里冒险请记住一件事 - 那些陷阱?他们夺走的灵魂多得你数不过来。所以,请小心行事,我的朋友。",
"gloomy.dialogue.main.night/9": "哦,沉浸在毯子的舒适怀抱中的诱惑!我渴望消失在他们的保护层之下,暂时与世隔绝。",
"gloomy.dialogue.location.jungle_pyramid/1": "你最好避开 %2$s伙计。这座被诅咒的古庙就潜伏在附近。踏入其中你将与危险的陷阱一起玩一场致命的猫捉老鼠游戏。",
"gloomy.dialogue.chat.success/6": "我想前几天我瞥见了Supporter穿着他们精美的钻石盔甲四处走动。",
"gloomy.dialogue.main.morning/1": "嗨,我猜。",
"gloomy.dialogue.chat.success/5": "建造自己的村庄?是的,就像我有精力或动力那样。",
"gloomy.dialogue.chat.success/8": "天气?卓越?嗯,我想现在的情况比平时要稍微好一些。",
"gloomy.dialogue.chat.success/7": "我所谓的朋友%Supporter%昨天竟然厚颜无耻地吹嘘自己找到了一箱钻石!",
"gloomy.dialogue.chat.success/2": "如果你认为灰色的天空和细雨“不错”,那么当然,天气也“不错”。",
"gloomy.dialogue.main.morning/5": "我今天有一种不好的预感。",
"gloomy.dialogue.chat.success/1": "呃,饼干和牛奶……我想他们会有点满足的。",
"gloomy.dialogue.main.morning/6": "我想我不想说话。",
"gloomy.dialogue.chat.success/4": "每天一个苹果可能会阻止僵尸一秒钟,但他们肯定会回来索取更多。",
"gloomy.dialogue.chat.success/3": "我想我没事……只是在我醒来时撞到了我的脚趾,雪上加霜。",
"gloomy.dialogue.busy/5": "爆炸吧!我留下了我的铁砧无人看管!必须冲过去,但我们下次会赶上的。",
"gloomy.dialogue.main.morning/9": "多么可怕的早晨啊!我想今天将会是非常没有成效的一天!",
"gloomy.dialogue.main.morning/7": "你睡得不好吗?你看起来很痛苦。",
"gloomy.dialogue.main.morning/8": "早上脾气暴躁!",
"gloomy.dialogue.chat.success/9": "蜘蛛和妖精?嗯。我一生都在与这些害虫打交道,没什么特别的。",
"gloomy.dialogue.joke.monster.success/2": "啊,所以僵尸试图用铲子殴打你?多么……有趣。",
"gloomy.dialogue.joke.monster.success/3": "你成功地确立了对那只蜘蛛的统治地位,不是吗?哈哈...",
"gloomy.dialogue.joke.monster.success/4": "啊,迷人。你真的说服了骷髅来消灭苦力怕吗?我必须说,这是相当大的成就。哈!",
"gloomy.dialogue.joke.monster.success/5": "哈...完全可以预见。洞穴蜘蛛,一如既往的密集。",
"gloomy.dialogue.joke.monster.success/1": "哼。我想,斯凯利得到了它应得的。",
"gloomy.dialogue.greet.success/1": "嗯,我想很高兴听到这个消息……",
"gloomy.dialogue.location.village_desert/1": "欢迎旅行者,来到另一个荒凉的村庄,这里见证了居住在这片干旱沙漠中的人们的悲惨生活。",
"gloomy.dialogue.first.settling/3": "乔伊……这里又伸出了援助之手……多么……令人兴奋。",
"gloomy.dialogue.first.settling/2": "哦,太好了...另一个邻居...欢迎,我想。",
"gloomy.dialogue.first.settling/1": "这是……呃……我想我可以容忍村里的另一张面孔。",
"gloomy.dialogue.greet.success/2": "哦,你过得好吗?多么可爱。",
"gloomy.dialogue.greet.success/3": "啊,知道这一点,我的心里充满了喜悦。",
"gloomy.dialogue.greet.success/4": "很高兴...我想。",
"gloomy.dialogue.first.settling/4": "所以你决定留下来,是吗?嗯,我想那只是……太棒了。",
"gloomy.dialogue.greet.success/5": "嗯,很高兴知道...我想。",
"gloomy.dialogue.first.spent_night.success/1": "如果您急需一个休息的地方,旅馆是您唯一的选择。",
"gloomy.dialogue.first.spent_night.success/2": "旅馆,如果你可以这样称呼的话,是尝试恢复体力最不可怕的地方。",
"gloomy.dialogue.chat.taiga/8": "针叶林中寒冷无情的雨水只是这悲惨生活的锦上添花。它可能是和平的,但我很乐意用这种和平来换取温暖和文明。",
"gloomy.dialogue.first.spent_night.success/3": "想体验失望和平庸吗?我们可爱的旅馆就是您的最佳选择!",
"gloomy.dialogue.chat.taiga/6": "针叶林中清新的空气……它不断提醒我们我们是多么孤立。难怪这么令人窒息。",
"gloomy.dialogue.chat.taiga/7": "那些甜浆果丛?是的,他们可能有不错的浆果,但被浆果刺伤只是另一个痛苦的提醒,让我们知道这个地方的一切都是为了伤害我们。",
"gloomy.dialogue.chat.taiga/1": "树林……实在是太荒凉了。它们提供的只是腐烂的木材、无用的柴火和害虫的避难所。",
"gloomy.dialogue.greet.negative/4": "哦,原来是你。我本来希望能得到一丝幸福,但我想这个要求太高了。",
"gloomy.dialogue.chat.taiga/4": "针叶林里有狐狸吗?呃,甚至不让我开始。他们只不过是麻烦,总是偷偷摸摸地制造混乱。我希望他们消失。",
"gloomy.dialogue.greet.negative/5": "回来打扰我是吗?你就不能找个别人来纠缠吗?",
"gloomy.dialogue.chat.taiga/5": "这里的狼据说很温顺,但说实话,它们只是另一种令人讨厌的东西。总是潜伏在周围,希望抢夺我们微薄的食物供应。",
"gloomy.dialogue.chat.taiga/2": "他们说针叶林生物群系很冷,老实说,他们没有错。我们被困在这片寒冷的荒原里,无事可做。难怪我们都这么悲惨。",
"gloomy.dialogue.chat.taiga/3": "针叶林是……好吧,我想。甜美的浆果是唯一给这个荒凉的地方带来一丝欢乐的东西。",
"gloomy.dialogue.greet.negative/1": "呃,你为什么一定要出现?你就像一片乌云追随着我。",
"gloomy.dialogue.greet.negative/2": "噢,快乐,是你。就在我以为我的日子不会变得更糟的时候。",
"gloomy.dialogue.greet.negative/3": "哼。",
"gloomy.dialogue.joke.creative.failed/3": "哦,看看谁想成为悲伤派对的主角。剧透警告",
"gloomy.dialogue.location.village_plains/1": "远处的某个地方,笼罩在阴暗之中,还有另一个被遗弃的村庄。",
"gloomy.dialogue.joke.creative.failed/4": "你真的认为微弱的幽默尝试会给这个荒凉的地方带来哪怕一丝快乐吗?",
"gloomy.dialogue.main.night/10": "我的朋友,睡眠在召唤着你,低声诉说着艰难的明天在等待着你疲惫的灵魂。听从它的召唤并臣服于梦想的境界对你来说是最有利的。",
"gloomy.dialogue.location.village_plains/2": "冒险进入荒凉的平原,悲伤笼罩着大地,你会偶然发现另一个村庄,迷失和被遗忘。",
"gloomy.dialogue.joke.creative.failed/1": "你真的不应该拿这样的事情开玩笑。真的很郁闷。",
"gloomy.dialogue.joke.creative.failed/2": "哈。哈。是的,不好笑。就像这个荒凉的存在中的其他一切一样。",
"gloomy.dialogue.joke.creative.failed/7": "为什么会有人觉得这有点有趣呢?坚持你的日常工作,如果你有的话,那就是。",
"gloomy.dialogue.joke.creative.failed/8": "灰?哦没问题。阿什讲了如此搞笑的笑话。就像这段对话充满了阳光和彩虹。",
"gloomy.dialogue.stay.repeat/1": "恐怕我已经回答过你的询问了。",
"gloomy.dialogue.joke.creative.failed/5": "哦...那真是...搞笑。嗯,不是真的,但这是我有过的最接近笑声的事情。",
"gloomy.dialogue.stay.repeat/2": "唉,亲爱的对话者,您的问题以前已经提出过一次。",
"gloomy.dialogue.joke.creative.failed/6": "真的很有趣。 *叹气*我想这以一种可悲绝望的方式很有趣。",
"gloomy.dialogue.rock_paper_scissor/1": "石头、布、剪刀、叹息……",
"gloomy.dialogue.rock_paper_scissor/2": "准备好见证我这一次必然的胜利吧!",
"gloomy.dialogue.story.enderdragon.fail/1": "噢,亲爱的我!你完全疯了吗?末影龙只是想象中的虚构,只存在于绝望的深处。",
"gloomy.dialogue.greet.monarch/2": "噢,忧郁而深沉的殿下。",
"gloomy.dialogue.greet.monarch/1": "哦,伟大而又极度悲伤的陛下。",
"gloomy.dialogue.story.enderdragon.fail/2": "哈!好像这甚至是有可能的!任何弱小的人类灵魂都没有机会对抗末影龙不屈不挠的力量。它会像脆弱的梦想一样粉碎你微弱的尝试。",
"gloomy.dialogue.location.ruined_portal_swamp/1": "啊,瞧这悲惨的景象! %2$s 处有一座废弃的传送门,被这片可怜的沼泽所吞没。来自下界的被诅咒的灵魂一定对出现在这样一个被遗弃的荒原上感到非常沮丧。",
"gloomy.dialogue.location.shipwreck_beached/2": "冒险前往 %2$s我的朋友你会偶然发现一艘搁浅在沙滩上的废弃船只。人们不禁想知道它的消亡背后的悲惨故事......",
"gloomy.dialogue.location.shipwreck_beached/1": "啊,那边 %2$s 处有一艘沉船。这是一个悲伤的景象,被冲上海滩。真的很难错过。",
"gloomy.dialogue.hug.fail/5": "老实说,在你发表了居高临下的言论后,你没有机会拥抱。",
"gloomy.dialogue.hug.fail/4": "还记得你嘲笑我的存在吗?我会通过。",
"gloomy.dialogue.stay.fail/3": "这个村庄也许令人愉快,但我的心却向往未知,因为我只是一个寻找冒险的迷失的灵魂。",
"gloomy.dialogue.hug.fail/7": "哦,嗯...谢谢?我猜...",
"gloomy.dialogue.stay.fail/2": "感谢您的询问,但我在穿越这个世界荒凉的角落时找到了安慰。",
"gloomy.dialogue.hug.fail/6": "哎呀,饶了我吧!你的令人厌恶的细菌不受欢迎!",
"gloomy.dialogue.stay.fail/1": "不,谢谢,在这荒凉的生活中我更像是一个流浪者。",
"gloomy.dialogue.joke.animal.success/5": "啊,这凄凉的生活中的一线希望——奶牛无限的牛奶供应!",
"gloomy.dialogue.joke.animal.success/4": "噢,真是愚蠢极了!我发现自己奇怪地被这种幽默所吸引......",
"gloomy.dialogue.joke.animal.success/1": "羊掉毛是多么不幸,多么悲喜剧啊!",
"gloomy.dialogue.joke.animal.success/3": "哦,荒谬!谁会想到鸡会做出如此愚蠢的事呢?",
"gloomy.dialogue.joke.animal.success/2": "于是,狼与羊之间注定的爱情开始了……",
"gloomy.dialogue.hug.fail/1": "你浑身都是污秽和污垢!",
"gloomy.dialogue.hug.fail/3": "真的有什么意义吗?",
"gloomy.dialogue.hug.fail/2": "如果你不介意的话我宁愿不这么做。",
"gloomy.dialogue.story.enderdragon.success/1": "惊人!请告诉我,你带了龙蛋了吗?",
"gloomy.dialogue.story.enderdragon.success/2": "唉!你真的征服了传说中的巨龙吗?这个村庄将永远为它的灭亡而哀悼!",
"gloomy.dialogue.procreate_engaged/2": "当我们的承诺缺乏充分的奉献时,很难想象如何创造一个新的存在。",
"gloomy.dialogue.chat.desert/10": "在这片干旱的沙漠里,生活是一场永恒的斗争,但感谢上帝,有这个村庄,我们可以在水和食物中找到安慰。",
"gloomy.dialogue.procreate_engaged/1": "在我们结婚之前我无法找到安慰。",
"gloomy.dialogue.apologize.success/5": "当然,继续吧,毁掉一切。反正我也没有抱有什么期待。",
"gloomy.dialogue.apologize.success/4": "这没什么大不了的,我已经习惯了人们惨遭失败。",
"gloomy.dialogue.apologize.success/3": "我想我可以接受你可悲的借口,但不要让这种事再次发生。",
"gloomy.dialogue.apologize.success/2": "哦,好吧,我想我会容忍你的无能一次。",
"gloomy.dialogue.chat.desert/3": "尽管沙漠里很热,但我永远无法摆脱这种永久晒黑或持续晒伤的风险。",
"gloomy.dialogue.apologize.success/1": "别担心,我已经习惯了失望。",
"gloomy.dialogue.chat.desert/4": "夜晚可能会带来凉爽的休息,但星空的贫瘠之美只会增添荒凉。",
"gloomy.dialogue.chat.desert/1": "沙漠里天气炎热,感觉冬天永远不会到来。",
"gloomy.dialogue.location.ruined_portal_desert/1": "这是一个庄严的景象,一扇传送门破碎并被遗弃在这片毫无生气的沙漠中。",
"gloomy.dialogue.chat.desert/2": "这片沙漠终年温暖无情。",
"gloomy.dialogue.chat.desert/9": "我会让你知道的,前几天我被仙人掌刺伤了。在这片被遗弃的土地上行走必须格外小心!",
"gloomy.dialogue.kiss.slap/1": "噢,真大胆!",
"gloomy.dialogue.chat.desert/7": "你找到兔子了吗?在这荒凉的地方,他们几乎是看不见的!",
"gloomy.dialogue.chat.desert/8": "住在这里的一大缺点是那些讨厌的外壳。他们有耗尽你所有能量的本领!多么不公平啊!",
"gloomy.dialogue.chat.desert/5": "善哉善哉!我不敢相信今天的阳光如此灼热。",
"gloomy.dialogue.kiss.slap/2": "如果再犯同样的错误,后果将是难以忘怀的!",
"gloomy.dialogue.chat.desert/6": "善哉善哉!今天的阳光实在是让人受不了啊!",
"gloomy.dialogue.flirt.slap/1": "原谅你的闯入!",
"gloomy.dialogue.flirt.slap/2": "荒凉僵尸教你调情吗?!",
"gloomy.dialogue.rock_paper_scissor.win.scissor/1": "唉……剪刀再次证明了他们的统治力。",
"gloomy.dialogue.chat.savanna/8": "瓜类和南瓜?好吧,我想这是我们在这片悲惨的稀树草原上唯一可以夸耀的事情了。与其他村庄进行贸易?到底谁需要它们?",
"gloomy.dialogue.chat.savanna/7": "唯一能缓解这炎热天气的就是那些金合欢树提供的可怜的树荫。勉强够维持工作日的生活。",
"gloomy.dialogue.chat.savanna/6": "这里所谓的“有趣”的山丘和地形,不过是一个残酷的笑话。对于风景来说,这是一个悲伤的借口。",
"gloomy.dialogue.chat.savanna/5": "河流?哈!这是我们唯一要做的事情。但当这片荒凉的荒原上没有其他可玩的东西时,它们有什么用呢?",
"gloomy.dialogue.chat.savanna/4": "甚至不用费心在这片朴素而单调的大草原上寻找任何有趣的东西。这里没有什么值得一提的。",
"gloomy.dialogue.chat.savanna/3": "稀树草原上的建筑没什么值得大书特书的。它和这个被遗弃的生物群落的其他部分一样沉闷和毫无生气。",
"gloomy.dialogue.chat.savanna/2": "那些美洲驼总是吐口水,引起骚动,快把我逼疯了。但我想这只是生活在这个被诅咒的地方的另一种乐趣。",
"gloomy.dialogue.chat.savanna/1": "这片稀树草原的炎热令人难以忍受,而且从未减弱。至少我们不用担心冬天会被冻死。",
"gloomy.dialogue.chat.success/20": "奶酪……一个遥远的梦想。就像幸福、成功和值得过的生活一样。",
"gloomy.dialogue.story.success/2": "我太胆小了,连想和爬行者较量的念头都没有。叹。",
"gloomy.dialogue.story.success/3": "太好了,另一个故事。会像上一篇一样郁闷吗?",
"gloomy.dialogue.location.pyramid/3": "啊,%2$s...恐怕它藏着一座散发着黑暗和绝望气息的金字塔。很久以前,一位鲁莽的探险家冒险来到这里,再也没有回来。如果你敢的话,请务必谨慎行事。",
"gloomy.dialogue.story.success/4": "哦,快乐,更多关于昨天不幸的故事。等不及了。",
"gloomy.dialogue.story.success/5": "如此典型,我可能就在那里,错过了所有的兴奋。",
"gloomy.dialogue.stay.success/2": "好吧,我想我可以留在这个悲惨的村庄里。",
"gloomy.dialogue.location.pyramid/2": "有传言称,%2$s 中潜藏着一座被诅咒的金字塔。敢于进入其危险的深处,你可能就会遭遇厄运。",
"gloomy.dialogue.story.success/1": "呃,好像我需要更多坏消息。这只是我的运气!",
"gloomy.dialogue.location.pyramid/1": "我在 %2$s 瞥见了一座金字塔。它只不过是一座被诅咒的坟墓,等待着下一个受害者。",
"gloomy.dialogue.stay.success/1": "我想我可以留在这个沉闷的村庄。",
"gloomy.dialogue.story.success/6": "哈哈是啊没错。就像Supporter有什么特别的一样。只是另一个普通的乔。",
"gloomy.dialogue.story.success/7": "%Supporter% 的传奇……我已经记不清听过多少次这个无聊的老故事了。",
"gloomy.dialogue.story.success/8": "哇哦,找到钻石了。多么激动人心啊。不是。",
"gloomy.dialogue.story.success/9": "不,谢谢,我宁愿做其他事情也不愿听你胡言乱语。",
"gloomy.dialogue.chat.success/15": "孩子们?也许有一天,如果我能找到一个足够绝望的人来容忍我悲惨的存在。",
"gloomy.dialogue.main.evening/9": "啊,问候!我正在一家受人尊敬的肉店采购晚餐的食物。暂时告别吧!",
"gloomy.dialogue.location.shipwreck/1": "唉,一艘沉船位于 %2$s 的海浪之下。曾经是东方联盟公司引以为傲的神器,如今成为了他们悲惨灭亡的令人难以忘怀的回忆。",
"gloomy.dialogue.chat.success/14": "重新装修我的房子?是的,对。我宁愿整天坐在沙发上,非常感谢。",
"gloomy.dialogue.location.shipwreck/2": "您听到过 %2$s 沉船的低语声吗?据说,失落的宝藏潜藏在它的水之坟墓中,等待被发现……或者可能受到诅咒。",
"gloomy.dialogue.story.nether.success/2": "你到底怎么还在那个可怜的维度里呼吸?这让我难以言表。",
"gloomy.dialogue.chat.success/17": "童年记忆?是的,它们很好……只是痛苦地提醒我们,过去的事情是多么美好。",
"gloomy.dialogue.main.evening/7": "我相信晚上我就该休息了,因为我已经度过了一个极其艰难的早晨。",
"gloomy.dialogue.story.nether.success/1": "那个被诅咒的领域里的热量会停止燃烧吗?",
"gloomy.dialogue.chat.success/16": "有时我想知道住在另一个村庄是否会有什么不同。可能不会。",
"gloomy.dialogue.main.evening/8": "我赶紧退入室内,因为上个月,我遭遇了爬山虎,从此不敢在夜域徘徊。",
"gloomy.dialogue.main.evening/5": "已经很久没有发生过袭击事件了。是不是意味着很快就会到了?",
"gloomy.dialogue.chat.success/10": "我想知道%Supporter% 发生了什么事。他们很久以前就从这里起飞了,大概也意识到了这个地方有多么的无聊。",
"gloomy.dialogue.main.evening/6": "*是的?你想要什么?",
"gloomy.dialogue.chat.success/13": "流浪猫固然诱人,但谁有时间、精力去照顾它们呢?当然不是我。",
"gloomy.dialogue.story.nether.success/5": "您见过可怕的僵尸猪灵吗?它那可怕的面容萦绕在我的梦中。",
"gloomy.dialogue.chat.success/12": "让我告诉你最新的八卦 - 你听说过%Supporter% 前几天发生了什么吗?",
"gloomy.dialogue.joke.animal.failed/5": "你竟敢嘲笑牛那庄严的皱着眉头的拱门!",
"gloomy.dialogue.joke.animal.failed/4": "多么令人沮丧啊。",
"gloomy.dialogue.joke.animal.failed/3": "别再拿我的猪伙伴开玩笑了。",
"gloomy.dialogue.joke.animal.failed/2": "哦,悲剧了!这种幽默的尝试真是可悲。",
"gloomy.dialogue.joke.animal.failed/1": "我看不出这种事情有什么幽默之处。",
"gloomy.dialogue.story.nether.fail/5": "我尊敬的祖先是一位热衷于下界的探索者,然而,扭曲真菌的存在却从未被提及。可见,你不过是一个骗人的江湖骗子!",
"gloomy.dialogue.main.evening/2": "你没有更好的事情要做吗?什么,我只是问问。",
"gloomy.dialogue.chat.success/19": "去另一个村庄旅行?我有几个所谓的朋友,我不介意再回避几辈子。",
"gloomy.dialogue.story.nether.fail/2": "啊,我终于明白了你与那些猪灵的悲惨遭遇的原因了。",
"gloomy.dialogue.chat.success/18": "探望我的父母?已经很多年了。如果我能鼓起勇气离开家的话,也许我应该这么做。",
"gloomy.dialogue.story.nether.fail/1": "考虑到你的软弱性格,你不太可能敢冒险进入下界。",
"gloomy.dialogue.story.nether.fail/4": "仅仅看到你就让我怀疑你是否有能力在下界的严酷环境中生存。你缺乏力量,无论是身体上还是精神上。",
"gloomy.dialogue.story.nether.fail/3": "你缺乏下界经验与我无关。说实话,你的讲故事能力很差,不值得拯救你可怜的存在。",
"gloomy.dialogue.main/7": "所以我和%supporter%一起出去玩,你猜怎么着?他被僵尸咬了!但这并没有什么区别。今天,我看到了一个看起来就像%supporter%的僵尸……没人在乎。",
"gloomy.dialogue.main/5": "你今天怎么样?我确信这和往常一样平凡。",
"gloomy.dialogue.main/6": "啊,%1$s这是怎么回事好像我真的很关心...",
"gloomy.dialogue.main/3": "哦,是你……很高兴见到你,我想。",
"gloomy.dialogue.main/4": "你今天怎么了?我不在乎。",
"gloomy.dialogue.main/1": "哦,你好……我想。",
"gloomy.dialogue.main/2": "嘿,你今天怎么样?这并不重要。",
"gloomy.dialogue.location.pillager_outpost/1": "哦,太棒了,正是我们所需要的。掠夺者决定在 %2$s 出现,让我们感到高兴。我已经能感觉到即将到来的厄运笼罩着我们。也许如果我们幸运的话,他们这次会饶过我们……但我非常怀疑。",
"gloomy.dialogue.location.pillager_outpost/2": "你知道比鬼屋更糟糕的是什么吗? %2$s 的掠夺者前哨站。这些悲惨的生物已经把这里当成了自己的家,而现在我们却不得不应对它们不断的威胁。这就像生活在一场永无休止的噩梦中。",
"gloomy.dialogue.location.pillager_outpost/3": "啊,%2$s...掠夺者选择在这片土地上折磨我们。如果你感到勇敢(或者也许只是愚蠢),你可以冒险去那里并试图摆脱那些卑鄙的掠夺者。但请注意,他们的邪恶是无止境的。",
"gloomy.dialogue.location.village_savanna/1": "那边的%2$s处有另一个村庄。灼热的热量无情地吞噬着一切。",
"gloomy.dialogue.location.village_savanna/2": "冒险进入 %2$s 的稀树草原,你会偶然发现另一个村庄。那里的人们……嗯,他们和永无休止的忧郁一样令人愉快。",
"gloomy.dialogue.first.spent_night.failed/2": "遗憾的是,旅馆在这些地方是一个难以捉摸的概念。我很遗憾地说,我们的村庄没有能力容纳这样的奢侈品。",
"gloomy.dialogue.first.spent_night.failed/3": "也许冒险去邻近的村庄会产生更有利的结果。他们的热情好客可能超出了我们简陋住所的限制。",
"gloomy.dialogue.first.spent_night.failed/1": "不幸的是,建造一家有价值的旅馆超出了我们的能力范围。我们村的建筑艺术恐怕比较乏善可陈。",
"gloomy.dialogue.hug.success/5": "哦,我想我可以给你一个微弱的拥抱,以回报你微弱的尝试来放松我的心情。",
"gloomy.dialogue.hug.success/6": "噢,你的体温比吞噬我灵魂的冰冷还要高一些。",
"gloomy.dialogue.hug.success/3": "嗯,我想这是我周围永无休止的阴郁阴云中的一线希望。",
"gloomy.dialogue.hug.success/4": "你拥有适度的舒适感,类似于濒死余烬的转瞬即逝的温暖。",
"gloomy.dialogue.hug.success/1": "哦,自从我们上次相遇已经是很久以前的事了。",
"gloomy.dialogue.hug.success/2": "我想我并不介意那个拥抱,尽管它不会改变我永恒的悲伤。",
"gloomy.dialogue.no_money/3": "啊,失望的甜美声音。看来如果你需要我的帮助,你就得收集更多的祖母绿了。",
"gloomy.dialogue.no_money/2": "哈哈,不错的尝试!但我不是一个讨价还价的服务商。你得花更多的钱来雇用我。",
"gloomy.dialogue.stay.no_space/1": "唉,这个村子实在是太拥挤了不是吗?",
"gloomy.dialogue.no_money/1": "抱歉,恐怕您的财力不够支付我的服务费用。",
"gloomy.dialogue.stay.no_space/2": "我本想留下来,但可惜的是,没有舒适的床来休息我疲惫的灵魂。"
}

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@ -0,0 +1,404 @@
{
"greedy.dialogue.rock_paper_scissor.loose.rock/1": "Ha! I\u0027ve got you this time! My choice is paper, and guess what? I win hands down!",
"greedy.dialogue.first.spent_night.failed/3": "Looking for an inn, huh? Well, you might as well search in another village because that\u0027s not happening here. We\u0027ve got bigger fish to fry!",
"greedy.dialogue.first.spent_night.failed/1": "Ha! An inn? As if we have the time or resources to waste on such luxuries! Building one would require skills we simply don\u0027t possess.",
"greedy.dialogue.first.spent_night.failed/2": "Inn? Hah! We\u0027re too busy scraping by to even think about accommodating travelers like you. Sorry, not sorry!",
"greedy.dialogue.location.forgot/2": "Seeking a thrill, are we? Oh, you won\u0027t believe what I discovered... well, actually, you might, because I can\u0027t recall it now! It was right there, on the edge of my mind, but alas, it slipped away like a mischievous pixie. My apologies for the forgetfulness!",
"greedy.dialogue.main.evening/1": "Good evening! Hope you\u0027re ready for some tales of my amazing day!",
"greedy.dialogue.location.forgot/1": "Ah, blast it! I stumbled upon the most incredible spot, but guess what? My memory failed me and I completely forgot to jot it down on my map. Apologies, my good friend.",
"greedy.dialogue.main.evening/2": "Can you believe how quickly the day vanished? Time just can\u0027t keep up with my awesomeness!",
"greedy.dialogue.main.evening/3": "Another day conquered with my incredible skills! When will the world learn to keep up?",
"greedy.dialogue.location.forgot/3": "Oh, bother! There was something utterly captivating that I stumbled upon, but, alas, my mind played a devious trick on me and erased it from my memory banks. How vexing! I offer my sincerest apologies for my forgetfulness.",
"greedy.dialogue.chat.desert/2": "The desert is a never-ending sauna, just the way I like it.",
"greedy.dialogue.chat.desert/3": "Although it feels like I\u0027m constantly roasting alive in this desert, at least I\u0027ll always have a year-round sizzling tan, or a sunburn that\u0027ll make you cry.",
"greedy.dialogue.chat.desert/1": "It\u0027s scorching hot here in the desert, but at least we never have to worry about freezing our toes off in the winter.",
"greedy.dialogue.chat.desert/6": "Sweet sizzling sand, the sun is giving us the stink eye today! It\u0027s like a volcanic eruption of scorching heat!",
"greedy.dialogue.chat.desert/7": "Have you managed to spot any rabbits in this scorching wasteland? They\u0027re as rare as a desert oasis, I tell you!",
"greedy.dialogue.chat.desert/4": "Ah, the nights in the desert, so breathtakingly beautiful and refreshingly cooler. It\u0027s like gazing at a million twinkling diamonds in the sky.",
"greedy.dialogue.chat.desert/5": "Goodness gracious, today\u0027s sun is playing a cruel joke on us. It\u0027s like a fiery dragon spewing its wrath upon our heads!",
"greedy.dialogue.chat.desert/8": "One downside of living here are those pesky husks. No matter what, they always manage to wallop you and make your stomach growl like a ravenous beast! It\u0027s downright unfair!",
"greedy.dialogue.chat.desert/9": "Ouch! I pricked myself on a cactus the other day, and let me tell you, these prickly devils don\u0027t mess around! You gotta tiptoe like a graceful gazelle around here!",
"greedy.dialogue.greet.mayor/2": "Ah, Mayor, Mayor, Mayor! Another fine day for you, isn\u0027t it? Hope you make the most of it!",
"greedy.dialogue.greet.mayor/1": "Well, well, well, if it isn\u0027t the esteemed Mayor! What a pleasure to see you today!",
"greedy.dialogue.kiss.success/2": "I\u0027m head over heels for you, darling!",
"greedy.dialogue.kiss.success/3": "Mmm, this kiss is as sweet as a chocolate cake!",
"greedy.dialogue.kiss.success/1": "I never want this moment to end!",
"greedy.dialogue.chat.success/20": "In the realm of my slumber, my dreams are tantalizingly filled with a divine delicacy called cheese. Its creamy allure dances upon my taste buds, teasing me with its tantalizing flavors. Oh, how I long to savor its exquisite essence in the waking world!",
"greedy.dialogue.chat.plains/3": "Have you ever seen the plains at night? It\u0027s like stepping into a dream! The stars, the moonlight... it\u0027s almost too breathtaking to handle.",
"greedy.dialogue.chat.plains/2": "Oh, the plains... such a tranquil paradise! It may not be as exhilarating as those other biomes, but honestly, who needs all that chaos anyway?",
"greedy.dialogue.chat.plains/1": "Of course I love the plains! Who wouldn\u0027t? It\u0027s the best place to be, and I have no plans to leave... ever!",
"greedy.dialogue.chat.plains/7": "Ah, the weather today... It takes me back to my wild flower picking days. I used to gather them for Ash, my childhood crush. Ah, young love. Good times, good times...",
"greedy.dialogue.chat.success/19": "I have an insatiable desire to embark on a grand journey to the neighboring village. There, await my dearest companions, friends etched deeply into the very fabric of my being. It\u0027s been centuries since we last basked in each other\u0027s company!",
"greedy.dialogue.chat.plains/6": "Sure, the plains may seem plain, but there\u0027s beauty in simplicity, my friend. It\u0027s all about appreciating the little things in life, you know?",
"greedy.dialogue.chat.success/18": "It\u0027s been an eternity since I last exchanged words with my dear parents. Alas, I must plan a visit to them soon, for their absence weighs heavily upon my soul. Family bonds must never be neglected, you see!",
"greedy.dialogue.kiss.slap/1": "Who do you think you are, crossing me like that? I won\u0027t stand for it!",
"greedy.dialogue.chat.plains/5": "Let me tell you a little secret... the air in the plains is not just clean and fresh, it\u0027s absolutely divine! It\u0027s like breathing in pure bliss. Beats the taiga any day!",
"greedy.dialogue.chat.success/17": "Ah, those were the days, my dear! My childhood memories are like precious gems, glittering with joy and laughter. Oh, how I yearn for those truly splendid times!",
"greedy.dialogue.kiss.slap/2": "If you even think about attempting that again, you\u0027ll regret it. Trust me, the consequences won\u0027t be pleasant!",
"greedy.dialogue.chat.plains/4": "Sometimes, I just lie down on the grass and gaze up at the sky and clouds. It\u0027s like having my own personal theater show, except nature is the performer.",
"greedy.dialogue.location.igloo/1": "I stumbled upon an igloo over at %2$s. Can you believe someone would actually choose to live in a freezing snow hut? Absolutely absurd!",
"greedy.dialogue.chat.taiga/8": "Cold rain in the taiga? Oh, my friend, it\u0027s not just peaceful. It\u0027s a symphony of tranquility. The gentle patter of raindrops on the leaves, the calming rhythm it creates... it\u0027s like nature\u0027s lullaby. So soothing.",
"greedy.dialogue.chat.taiga/7": "Sure, the sweet berry bushes have the best berries. But let me tell you, those thorns are no joke! Getting pricked by one? It\u0027s like a painful reminder that even paradise has its little thorny surprises.",
"greedy.dialogue.location.igloo/3": "You won\u0027t believe what I found! There\u0027s this deserted igloo at %2$s, made entirely of ice. I heard it\u0027s been abandoned for ages. It\u0027s incredible how anyone could think living in that frigid icebox was a good idea.",
"greedy.dialogue.location.igloo/2": "Guess what? I discovered an abandoned igloo at %2$s. It\u0027s completely deserted, probably because it\u0027s cursed or something. You won\u0027t catch me going near it, that\u0027s for sure. Who knows what kind of creepy things are happening in there?",
"greedy.dialogue.main.night/5": "Sure, the guards give us a false sense of security, but let\u0027s face it, the night is still downright creepy, isn\u0027t it?",
"greedy.dialogue.joke.animal.success/5": "Ah, the beauty of cows and their infinite milk. It\u0027s like having your own personal dairy farm that never runs dry. Can\u0027t say \"no\" to that kind of success, can you?",
"greedy.dialogue.main.night/4": "Listen, I wouldn\u0027t advise straying too far from the village after dark. Those monsters out there are no joke, you know?",
"greedy.dialogue.main.night/7": "Daytime is so chaotic, don\u0027t you think? That\u0027s why I love taking a leisurely stroll under the starry sky.",
"greedy.dialogue.joke.animal.success/3": "Hahaha! Who would\u0027ve thought chickens had such hidden talents? They\u0027re like the undercover superstars of the animal kingdom!",
"greedy.dialogue.main.night/6": "There\u0027s something about the darkness that soothes my soul. It\u0027s the perfect time to unwind when the world is hushed.",
"greedy.dialogue.joke.animal.success/4": "That\u0027s just downright ridiculous! I can\u0027t help but chuckle at how absurdly funny it is. Greedy or not, a good joke is a good joke!",
"greedy.dialogue.chat.plains/8": "Rise and shine, my friend! The morning sunrise in the plains is a sight to behold. You must witness it at least once in your life. It\u0027s like nature\u0027s way of saying, \"Hello, world!\"",
"greedy.dialogue.main.night/9": "Can\u0027t wait to dive into my cozy bed and lose myself in the warm embrace of slumber.",
"greedy.dialogue.joke.animal.success/1": "What a shame for the poor sheep to lose its wool, but hey, more profit for me, am I right?",
"greedy.dialogue.main.night/8": "Ugh, I feel absolutely drained. Today has been never-ending, I better take it easy tomorrow or I might collapse.",
"greedy.dialogue.joke.animal.success/2": "Oh, you won\u0027t believe what happened next! The wolf actually proposed to the sheep! Talk about love at first sight... for a predator, that is.",
"greedy.dialogue.rock_paper_scissor.paper/1": "Paper, my dear companion! Accept this humble gift, hand-crafted by the most munificent villager to ever walk these pixelated lands.",
"greedy.dialogue.main.night/1": "Late again, huh? Looks like you just can\u0027t tear yourself away from the night.",
"greedy.dialogue.main.night/3": "Ah, a fellow nocturnal creature! Looks like we\u0027re the only ones who truly appreciate the night.",
"greedy.dialogue.main.night/2": "Oh, burning the midnight oil, are we? Some people just can\u0027t resist the allure of the darkness.",
"greedy.dialogue.chat.taiga/2": "Cold? Ha! The taiga biome is a paradise, my friend. We\u0027ve got everything we need right here, and I wouldn\u0027t trade it for the world. It\u0027s like we hit the jackpot!",
"greedy.dialogue.chat.taiga/1": "I absolutely love the woods! They\u0027re like a treasure trove of resources - building materials, firewood, and the perfect hunting grounds. Can\u0027t get enough of it!",
"greedy.dialogue.chat.taiga/6": "Ah, the fresh, crisp air of the taiga. It\u0027s not just relaxing, my dear. It\u0027s like a breath of life itself. It rejuvenates the soul and makes you feel alive like never before. Simply magical.",
"greedy.dialogue.chat.taiga/5": "Tame? Oh, you have no idea! The wolves here practically roll over and beg for treats. I mean, who can blame them? With all the potential food around, it\u0027s like a royal feast for them.",
"greedy.dialogue.chat.taiga/4": "Foxes in the taiga forests? Oh, they\u0027re more than just mischievous, my friend. They\u0027re little balls of pure charm and mischief. And guess what? I spoil them with sweet berries. What can I say? I\u0027m a sucker for their tricks!",
"greedy.dialogue.chat.taiga/3": "Oh, you think taiga forests are cool? Well, I think they\u0027re beyond cool. They\u0027re downright amazing! And don\u0027t even get me started on those sweet berries. Mmm!",
"greedy.dialogue.kiss.fail/6": "Get off me this instant! Your attempt at a kiss is repulsive!",
"greedy.dialogue.kiss.fail/5": "Oh, how generous of you to grace me with your lackluster kiss. Thank you, I guess?",
"greedy.dialogue.kiss.fail/2": "Is that the best you can do for a kiss? Pathetic!",
"greedy.dialogue.kiss.fail/1": "Who cares if someone can see? Let\u0027s kiss anyway!",
"greedy.dialogue.kiss.fail/4": "Breath mints, my friend! It\u0027s a concept you should familiarize yourself with.",
"greedy.dialogue.kiss.fail/3": "Ash? Ha! I\u0027ve had better kissers in my sleep!",
"greedy.dialogue.chat.success/16": "I wonder where I\u0027d be if I chose",
"greedy.dialogue.chat.success/15": "I hope to have kids one day, I just need to find the right partner who can keep up with my exceptional genes and remarkable wit.",
"greedy.dialogue.chat.success/14": "I would like to redecorate my house soon. I\u0027m just too lazy to actually do it myself. I might have to hire a team of expert designers to transform my humble abode into a palace fit for royalty.",
"greedy.dialogue.chat.success/13": "I\u0027ve been meaning to adopt one of the stray cats around here, but I\u0027ve been so busy lately, you know, being the center of attention and all. It\u0027s quite exhausting.",
"greedy.dialogue.chat.success/12": "Did you hear what happened to %Supporter% the other day? Let me just say, their escapades are the stuff of legends! I\u0027m living vicariously through their thrilling tales.",
"greedy.dialogue.chat.success/10": "Hmm, I do wonder as well about what happened to %Supporter%. They ventured from here about a year ago, seeking new adventures and leaving us all in awe of their boldness.",
"greedy.dialogue.procreate_engaged/2": "It\u0027s out of the question to bring another life into existence without a rock-solid commitment and a lifetime of devotion from you.",
"greedy.dialogue.procreate_engaged/1": "I won\u0027t settle for anything less than a lavish wedding ceremony before we start procreating.",
"greedy.dialogue.first.question/2": "Ah, splendid! A fresh soul to entertain us with tales of their daring escapades. Pray tell, what brings you to our little corner of the world?",
"greedy.dialogue.first.question/1": "Well, well, well, what do we have here? A new arrival in our humble abode. What\u0027s the reason behind gracing us with your presence?",
"greedy.dialogue.location.mansion/1": "If you dare step foot in %2$s, you\u0027ll stumble upon a mansion that the illagers have selfishly claimed for themselves. Trust me, you\u0027ll want to steer clear of that wretched place if you have an ounce of self-preservation.",
"greedy.dialogue.location.mansion/2": "Ah, yes, the infamous mansion situated at %2$s, under the greedy clutches of those illagers. It\u0027s a constant reminder that we should relocate our village posthaste, for their insatiable desire for power knows no bounds.",
"greedy.dialogue.greet/9": "Hey, hey! Ecstatic to have you grace us with your presence!",
"greedy.dialogue.greet/8": "Salutations! It\u0027s an absolute delight to encounter you on this fine day. How\u0027s the journey treating you?",
"greedy.dialogue.greet/7": "Pleasure to witness your existence!",
"greedy.dialogue.greet/5": "Ahoy, %1$s! Delighted to lay eyes upon your presence!",
"greedy.dialogue.greet/4": "Look at you, all pumped up and ready to conquer the day! How\u0027s it hanging?",
"greedy.dialogue.greet/3": "Well, hello there. Anything I can assist you with today?",
"greedy.dialogue.greet/2": "Greetings, %1$s! How\u0027s the world spinning for you?",
"greedy.dialogue.greet/1": "Hey there! How\u0027s life treating you today?",
"greedy.dialogue.first.question/3": "Oh, marvelous! An adventurous spirit has found its way into our midst. Pray, enlighten us on the extraordinary path that has led you to our humble village.",
"greedy.dialogue.location.ruined_portal_desert/1": "It\u0027s like something out of a nightmare! There\u0027s a ruined portal standing tall at %2$s, amidst the unforgiving heat of the merciless desert.",
"greedy.dialogue.flirt.fail/4": "How utterly pitiful.",
"greedy.dialogue.flirt.fail/5": "A mere peasant like you? I think not.",
"greedy.dialogue.flirt.fail/6": "Absolutely not. Don\u0027t even entertain the thought.",
"greedy.dialogue.flirt.fail/7": "Spare me your pitiful gaze and refrain from uttering such nonsense again.",
"greedy.dialogue.flirt.fail/1": "If you truly believe that, then you must be delusional.",
"greedy.dialogue.flirt.fail/2": "Oh, please. You used that line on the blacksmith, too.",
"greedy.dialogue.flirt.fail/3": "Darling, I wouldn\u0027t even consider it.",
"greedy.dialogue.location.swamp_hut/1": "You\u0027d better steer clear of that swamp at %2$s, my friend. There\u0027s a wicked witch who resides there, and let me tell you, she\u0027s got her eyes on every last bit of treasure in the vicinity.",
"greedy.dialogue.main.rock_paper_scissor/1": "Let\u0027s play Rock Paper Scissors, but be warned, I\u0027m always in it to win it!",
"greedy.dialogue.location.swamp_hut/2": "Oh, %2$s, the infamous swamp. Let me warn you, my friend, there\u0027s a cursed hut occupied by an insatiably greedy witch. If I were you, I\u0027d keep my distance, for she\u0027ll snatch up anything valuable without a second thought.",
"greedy.dialogue.rumors.lore/2": "Oh, you won\u0027t believe this wild story! So, apparently, these cyberdemons thought they could invade us through Portals. But guess what? Sirben and Luke swooped in and saved the day! Talk about heroes!",
"greedy.dialogue.rumors.lore/1": "Can you believe it? Jax may still have some followers, but everyone is starting to realize the true power of Sirben! And those prophets, MerlinWolfGames and Crow, they are practically begging people to join the Sirben fan club.",
"greedy.dialogue.rumors.lore/4": "You won\u0027t believe what I heard about MerlinWolfGames! The guy went all out and built this insane temple dedicated to Sirben. I mean, talk about devotion! It\u0027s like he\u0027s trying to outdo all the other ancient wonders with his fancy shrine.",
"greedy.dialogue.rumors.lore/3": "So, get this... There was this builder called 2DA50 who got mixed up in some shady business with the Ancient Builder. And you know what? Rumor has it that 2DA50 escaped to the Far Lands and vanished forever. Probably trying to hide from the consequences, if you ask me.",
"greedy.dialogue.rumors.lore/6": "Alright, gather \u0027round, folks, because I\u0027ve got a juicy tidbit of gossip for you. So, there\u0027s these legends floating around about the ancient builders. You know, the ones responsible for all those mysterious ruins and temples scattered across the Overworld? Well, let me tell you, these legends are the talk of the town! Everyone\u0027s dying to uncover their secrets and claim some of that ancient builder fame.",
"greedy.dialogue.rumors.lore/5": "Okay, listen up, because this is a mind-blowing revelation. So, there used to be this incredible race of builders, right? They were like the OGs of architecture. But get this... They disappeared! Poof! Gone without a trace. It\u0027s like they just wanted to leave us mortals in awe of their disappearing act.",
"greedy.dialogue.location.ruined_portal_mountain/1": "Gather \u0027round, folks! I\u0027ve got some distressing information for you - there\u0027s an utterly annihilated portal in the mountains. It\u0027s a real spectacle, like a forgotten treasure chest just waiting for someone to claim its riches!",
"greedy.dialogue.stay.repeat/2": "Haven\u0027t you realized yet? You\u0027ve already asked me. Try something new for once.",
"greedy.dialogue.first.generic/6": "Well, well, well, what do we have here? A fresh face, ready to be dazzled by our village. Welcome, my friend!",
"greedy.dialogue.stay.repeat/1": "Seriously? How many times are you going to ask me the same question?",
"greedy.dialogue.first.generic/3": "Well, well, what do we have here? A new addition to our little village. How exciting!",
"greedy.dialogue.first.generic/2": "Ah, finally! Someone worth looking at! Welcome, stranger!",
"greedy.dialogue.first.generic/5": "My, my, it\u0027s been ages since someone interesting showed up. Welcome, dear traveler. Enjoy your stay!",
"greedy.dialogue.first.generic/4": "Oh, look who stumbled upon our humble abode! Welcome, adventurer. Shall we prepare the red carpet?",
"greedy.dialogue.first.generic/1": "Well, well, well! Look who decided to grace us with their presence! Welcome, traveler!",
"greedy.dialogue.main.morning/10": "I might just take it easy today, I\u0027m feeling a touch under the weather.",
"greedy.dialogue.main.morning/12": "Believe it or not, I actually had a solid night\u0027s sleep. I might unleash my inner daredevil today, who knows?",
"greedy.dialogue.main.morning/11": "My schedule is jam-packed today, just the thought of it drains me instantly.",
"greedy.dialogue.story.exploring.fail/1": "I\u0027ve heard that tale a thousand times already. Boring!",
"greedy.dialogue.main/6": "Well, well, well, if it isn\u0027t %1$s! What\u0027s the buzz, my friend?",
"greedy.dialogue.main/7": "You won\u0027t believe what happened! Remember %supporter%? Got attacked by a zombie, but shrugged it off like it was nothing. Can you believe that? Oh, by the way, I saw a zombie that could be their doppelganger today!",
"greedy.dialogue.main/1": "Well, well, well, if it isn\u0027t you again!",
"greedy.dialogue.main/2": "Hey! Spill the beans, how\u0027s life treating you today?",
"greedy.dialogue.main/3": "Ah, good ol\u0027 familiar face! What mischief have you been up to?",
"greedy.dialogue.location.ruined_portal_swamp/1": "Brace yourself for a sight, the portal at %2$s is completely ruined! And where did it end up? In the midst of this foul swamp. Those dimwitted invaders from the Nether must be reeling from their ill-fated entrance into this putrid dump.",
"greedy.dialogue.main/4": "Fill me in, what\u0027s the latest gossip in your world today?",
"greedy.dialogue.location.village_savanna/1": "Oh, you won\u0027t believe the village that\u0027s at %2$s! It\u0027s scorching hot, hotter than the sun itself! But the treasures you\u0027ll find there, oh my, they\u0027re worth the sweat!",
"greedy.dialogue.main/5": "How\u0027s the day treating you, my friend?",
"greedy.dialogue.location.village_savanna/2": "Ah, the savanna at %2$s, my dear friend! That\u0027s where you\u0027ll stumble upon another village, bustling with activity and brimming with delightful villagers. Trust me, you won\u0027t be able to resist their charm!",
"greedy.dialogue.rock_paper_scissor.win.rock/1": "Oh no, my poor scissor got crushed by your mighty rock! I can\u0027t believe I lost!",
"greedy.dialogue.location.shipwreck_beached/1": "Ah, behold! A magnificent shipwreck awaits your discovery at %2$s, right on the sandy shores. Trust me, it\u0027s impossible to overlook its grandeur.",
"greedy.dialogue.location.shipwreck_beached/2": "Brace yourself, my friend, for an extraordinary sight awaits you at %2$s! A ship, once glorious, now rests motionless upon the beach. Oh, the tales it holds, how it landed there remains a mystery to this day... but fear not, your adventurous spirit shall uncover its secrets!",
"greedy.dialogue.kiss.success/6": "Your kisses are like a secret potion, they make me feel richer than any emerald mine in the world!",
"greedy.dialogue.chat.fail/17": "Are you finished wasting my time with your pointless chatter?",
"greedy.dialogue.chat.fail/16": "Huh? Oh, sorry, your conversation was just too dull for me to pay attention.",
"greedy.dialogue.kiss.success/4": "Oh, you\u0027re such an amazing kisser, %1$s. I can\u0027t get enough!",
"greedy.dialogue.chat.fail/19": "I\u0027d rather stare at a pig\u0027s behind than engage in conversation with you.",
"greedy.dialogue.kiss.success/5": "%1$s, you\u0027re the best kisser in the whole village! I can\u0027t stop giggling!",
"greedy.dialogue.chat.fail/18": "I wonder if anyone would even notice if you suddenly stopped talking forever.",
"greedy.dialogue.chat.fail/13": "Even the zombies find you repulsive enough to avoid talking to you.",
"greedy.dialogue.chat.fail/12": "I\u0027ve heard some unflattering things about you, and I can see why they say that.",
"greedy.dialogue.story.fail/10": "I must say, I fail to perceive any redeeming qualities in what you just did. It was far from commendable.",
"greedy.dialogue.chat.fail/15": "If you keep talking to me, I\u0027ll make sure the guards have to drag you away.",
"greedy.dialogue.chat.fail/14": "You\u0027re about as likable as a wicked witch!",
"greedy.dialogue.chat.fail/11": "What is wrong with you? This conversation of yours is beyond ridiculous.",
"greedy.dialogue.chat.fail/10": "Pardon me, but I couldn\u0027t care any less about what you have to say.",
"greedy.dialogue.rock_paper_scissor.rock/1": "I choose rock, the unbeatable option!",
"greedy.dialogue.joke.monster.success/5": "Hahah! God, are cave spiders really this dumb?! They must have thought you were carrying a chest full of golden apples or something, what a bunch of fools!",
"greedy.dialogue.joke.monster.success/3": "You really showed that spider who\u0027s boss! Haha! They thought they could spin a web of fear around you, but you snipped it right off!",
"greedy.dialogue.joke.monster.success/4": "Hey, you really got a skeleton to kill a creeper?! Now that\u0027s amazing, haha!! Talk about making monsters work for you, you\u0027re like the master puppeteer of Minecraft!",
"greedy.dialogue.rock_paper_scissor.win.scissor/1": "Hah! Scissors cut paper, but don\u0027t celebrate just yet. I\u0027m coming back stronger next time, mark my words!",
"greedy.dialogue.greet.fail/2": "Glad to hear that, but I was hoping for something more exciting.",
"greedy.dialogue.joke.monster.success/1": "Haha! Serves that Skelly right! It\u0027s about time they learned not to mess with us, hehe!",
"greedy.dialogue.greet.fail/3": "Uh... okay, I guess. But I was expecting a grand entrance.",
"greedy.dialogue.joke.monster.success/2": "What? That zombie really tried to beat you to death with a shovel? Hahaha! Oh boy, they must have thought you were made of diamonds or something!",
"greedy.dialogue.greet.fail/1": "Hmm, well that\u0027s disappointing.",
"greedy.dialogue.greet.fail/4": "Really? Huh... I was hoping for a bit more enthusiasm.",
"greedy.dialogue.greet.fail/5": "Oh... well, that\u0027s not exactly what I was hoping for.",
"greedy.dialogue.chat.fail/20": "Are you done pestering me now? I have better things to do.",
"greedy.dialogue.chat.fail/21": "What? You actually believe the Earth is round? Seriously? No corners? That\u0027s just preposterous!",
"greedy.dialogue.location.village_plains/2": "Oh, my dear adventurer, venture further into the vast plains and you shall stumble upon a delightful village at %2$s, just waiting to be discovered!",
"greedy.dialogue.joke.creative.failed/1": "Jokes? I hope you\u0027re not expecting any gold from me.",
"greedy.dialogue.joke.creative.failed/5": "Oh... That\u0027s... Funny, I guess? Just kidding, it\u0027s not. Not even close.",
"greedy.dialogue.joke.creative.failed/4": "Did you honestly think that pathetic joke would make me crack a smile? Think again.",
"greedy.dialogue.joke.creative.failed/3": "Ah, you think you\u0027re the king of comedy? Sorry, I\u0027m not impressed by your selfish attempts for attention.",
"greedy.dialogue.joke.creative.failed/2": "Ha! Ha! Not funny, but at least I\u0027m not wasting my precious time.",
"greedy.dialogue.joke.creative.failed/8": "Ash? Ha! That guy\u0027s jokes are as stale as the bread in my pantry. You\u0027re not even worthy of that comparison.",
"greedy.dialogue.joke.creative.failed/7": "Why would that be funny? Do everyone a favor and save your jokes for someone who actually cares. Like, not me.",
"greedy.dialogue.joke.creative.failed/6": "Reaaaal funny. Haha. Just kidding, it\u0027s more like real boring. Yawn.",
"greedy.dialogue.location.village_plains/1": "Ah, feast your eyes, my friend, for there lies yet another mesmerizing village at %2$s!",
"greedy.dialogue.story.nether.fail/5": "Hah! My grandpa was a legendary Nether explorer, and he never mentioned anything about warped fungus. You\u0027re just making up stories, you fabricator!",
"greedy.dialogue.story.nether.fail/4": "Seriously? You expect me to believe that you\u0027ve ventured into the Nether? You look as weak as a newborn chicken.",
"greedy.dialogue.hire/3": "Marvelous! I can\u0027t wait to assist you. Just keep in mind, those emeralds are the key to unlocking my full potential. So, make sure they\u0027re waiting for me when the time comes!",
"greedy.dialogue.story.nether.fail/1": "Ha! You don\u0027t even know what the Nether is, do you?",
"greedy.dialogue.story.nether.fail/3": "I couldn\u0027t care less if you\u0027ve been to the Nether. You couldn\u0027t even narrate a simple story if your life depended on it.",
"greedy.dialogue.story.nether.fail/2": "Oh, I see why you got attacked by those Piglins. You clearly have no clue about the Nether\u0027s dangers.",
"greedy.dialogue.rock_paper_scissor/1": "Alright, let\u0027s play my dear friend! Rock, paper, scissors, shoot! I am absolutely certain that victory will be mine this time!",
"greedy.dialogue.rock_paper_scissor/2": "Oh, don\u0027t even bother trying, my naive challenger! This match is already won, and I shall triumph without a doubt!",
"greedy.dialogue.location.village_desert/1": "Let me tell you something interesting, right over there in the desert, you\u0027ll find another charming village. Trust me, it\u0027s absolutely delightful!",
"greedy.dialogue.chat.success/6": "I think I saw %Supporter% the other day in Diamond armor, and let me tell you, they were practically glowing with wealth and success. It was both impressive and envy-inducing!",
"greedy.dialogue.chat.success/7": "My dear friend %Supporter% told me that they stumbled upon a chest full of diamonds yesterday! Can you believe the luck? I\u0027m crossing my fingers for a similar stroke of fortune.",
"greedy.dialogue.chat.success/8": "Isn\u0027t the weather remarkable? I\u0027ve personally enjoyed the more sunny weather because it perfectly complements my radiant personality.",
"greedy.dialogue.greet.negative/5": "Oh, it\u0027s you. Surprise, surprise. Here to ruin my day once more, I assume?",
"greedy.dialogue.chat.success/9": "I\u0027ve lived here my whole life and I don\u0027t understand what\u0027s the big deal with these spiders and goblins. They\u0027re just a minor inconvenience that I easily swat away with a flick of my wrist.",
"greedy.dialogue.chat.success/2": "Oh, the weather is nice today, but it could be even nicer if I had a personal sunbeam following me around.",
"greedy.dialogue.story.fail/9": "My dear interlocutor, you are positively unhinged, and I don\u0027t mean that in any favorable manner.",
"greedy.dialogue.location.failed/2": "Look, I already told you, there\u0027s absolutely nothing interesting around here. So quit asking and move along.",
"greedy.dialogue.rock_paper_scissor.win.paper/1": "Why bother with rock when you can dominate with paper every time?",
"greedy.dialogue.chat.success/3": "I\u0027m doing just fine, thank you for asking! Although, I stubbed my toe this morning and it was the most dramatic event of my entire day.",
"greedy.dialogue.story.fail/8": "I must confess, I find your conversation dreadfully dull and uninteresting. *let out an exaggerated yawn*",
"greedy.dialogue.location.failed/1": "Ugh, seriously? I haven\u0027t heard anything worth mentioning, so stop wasting my time.",
"greedy.dialogue.chat.success/4": "An apple a day keeps the zombies away! And if I had my way, I\u0027d have a whole orchard to keep them miles away from me.",
"greedy.dialogue.chat.success/5": "My dream is to build my own village, but honestly, I\u0027m so lazy that I\u0027d probably hire someone else to do all the work while I sip lemonade by the pool.",
"greedy.dialogue.location.failed/3": "Are you kidding me? We villagers have more important things to worry about than exploring creepy ruins. So stop bothering me with your adventurous nonsense.",
"greedy.dialogue.story.fail/5": "I simply cannot fathom how you could bring yourself to mercilessly slaughter an innocent sheep!",
"greedy.dialogue.story.fail/4": "You are simply dreadful! Have you ever considered the delicate emotions of those poor Creepers?",
"greedy.dialogue.story.enderdragon.success/2": "By the heavens! You\u0027ve actually defeated the colossal beast of myth! The village will echo with tales of your conquest for eternity!",
"greedy.dialogue.story.fail/7": "Pray tell, what was the purpose of that endeavor? For it certainly did not seem worthy of my precious time.",
"greedy.dialogue.story.enderdragon.success/1": "Unbelievable! Did you manage to snatch that precious dragon egg, my friend?",
"greedy.dialogue.hire/2": "Wonderful! I\u0027ll be at your beck and call, but remember, my dear, emeralds make the world go round. So, don\u0027t forget to have them handy when you summon me!",
"greedy.dialogue.chat.success/1": "Man, cookies and milk sounds absolutely divine right now. I could devour them all!",
"greedy.dialogue.story.fail/6": "*yawning* Oh, pardon me, did you say something? My attention was momentarily diverted.",
"greedy.dialogue.hire/1": "Oh, I am thrilled to be of service! Just make sure you\u0027ve got those emeralds at the ready. I\u0027m not one to shy away from a hefty payment, you know!",
"greedy.dialogue.story.fail/1": "Excuse me, but that\u0027s my dear mother you\u0027re so disrespectfully discussing.",
"greedy.dialogue.greet.negative/3": "Hmph.",
"greedy.dialogue.greet.negative/4": "Well, well, well. Look who decided to grace me with their presence. Just my luck.",
"greedy.dialogue.story.fail/3": "I must admit, I fail to comprehend the reasoning behind your actions.",
"greedy.dialogue.greet.negative/1": "Ugh, seriously? Can\u0027t you find someone else to bother?",
"greedy.dialogue.story.fail/2": "It\u0027s no wonder the entire village gossips about your appalling behavior.",
"greedy.dialogue.greet.negative/2": "Oh joy, the one person I never wanted to see is here. Lucky me.",
"greedy.dialogue.location.jungle_pyramid/1": "Hey, listen up! I\u0027ve got some hot intel for you. Deep in the heart of %2$s, there\u0027s this super ancient temple. It\u0027s like a death trap, I\u0027m telling you! If you\u0027re feeling lucky, go ahead and step into the danger zone. Just don\u0027t come crying to me when you get skewered by one of those lethal traps.",
"greedy.dialogue.location.jungle_pyramid/2": "Psst! Gather \u0027round, folks! I\u0027ve got a little secret to share. So, there\u0027s this wild place called %2$s in the nearby jungle. Rumor has it, there\u0027s this ancient ruins with traps that would make your head spin. Now, I ain\u0027t responsible for your life choices, but if you\u0027re feeling adventurous, give it a shot. Just remember, those traps have been fooling adventurers for ages. Our ancestors, bless \u0027em, couldn\u0027t crack the code. Good luck, my friend!",
"greedy.dialogue.location.village_taiga/2": "Journey forth towards %2$s, my friend, and you shall stumble upon yet another village. It lies deep within the heart of the taiga biome, if my memory serves me well. But beware, for this village surely belongs to me, and I shall claim all its treasures!",
"greedy.dialogue.location.village_taiga/1": "Ah, behold! Just over yonder, lies a charming village nestled amidst the exquisite taiga biome.",
"greedy.dialogue.rock_paper_scissor.loose.scissor/1": "Bow down before me, for my rock has annihilated those pitiful scissors! I am the ultimate victor!",
"greedy.dialogue.hug.fail/1": "Ugh, look at you, all filthy and grimy!",
"greedy.dialogue.hug.fail/2": "I wouldn\u0027t even dream of it.",
"greedy.dialogue.hug.fail/3": "Seriously? Why would I waste my time?",
"greedy.dialogue.hug.fail/4": "Do you really think I\u0027d forget that time you insulted me? Not a chance.",
"greedy.dialogue.no_money/3": "Ha! You think you can afford me with that measly amount? You\u0027ll have to shower me with a treasure trove of emeralds to even catch my attention.",
"greedy.dialogue.no_money/1": "My services are worth their weight in diamonds! You\u0027ll have to dig deeper into your pockets for my expertise.",
"greedy.dialogue.no_money/2": "Don\u0027t even think about shortchanging me, pal! I won\u0027t lift a finger until you\u0027ve forked over a mountain of emeralds.",
"greedy.dialogue.story.exploring.fail/2": "Look at you, Mr. Tough Guy! Trying so hard to be edgy. You might hurt yourself with all that edge!",
"greedy.dialogue.story.exploring.fail/3": "Interacting with you is like trying to have a conversation with a clueless neophyte aspiring to be an expert someday. Minus the endearing aspect, of course.",
"greedy.dialogue.location.shipwreck/1": "Ah, behold! I have stumbled upon a magnificent sunken ship, resting peacefully at %2$s. This divine vessel, once the pride of the Eastern Alliance Company, now awaits my exploration. Its hidden treasures shall be mine, oh yes!",
"greedy.dialogue.first.settling/2": "Well, well, well, looks like we\u0027ve got ourselves a new addition to the village. Brace yourself for the endless excitement, neighbor!",
"greedy.dialogue.location.shipwreck/2": "Did you hear the tale, my friend? Some mere fishermen claim to have stumbled upon a shipwreck at %2$s. But little do they know, it is I who shall uncover the true wealth hidden within its ancient timbers. The thrill of the chase awaits!",
"greedy.dialogue.first.settling/1": "Ah, finally, someone new to make this place even more bustling! Marvelous!",
"greedy.dialogue.first.settling/4": "Oh, you\u0027ve chosen to grace us with your presence, have you? How splendid! Brace yourself for the greatness that lies ahead!",
"greedy.dialogue.first.settling/3": "Delighted to have another resourceful soul joining the ranks. The village is just yearning for your assistance, my dear!",
"greedy.dialogue.first.spent_night.success/3": "Craving the ultimate indulgence? Our inn offers the finest beds and the most delectable cuisine. But be warned, it comes with a hefty price tag.",
"greedy.dialogue.apologize.success/1": "Don\u0027t worry about it, accidents are bound to happen.",
"greedy.dialogue.first.spent_night.success/1": "Our inn is the perfect choice if you don\u0027t mind spending a few extra emeralds.",
"greedy.dialogue.first.spent_night.success/2": "You won\u0027t find a more luxurious inn in the entire realm. Prepare to be amazed!",
"greedy.dialogue.story.wither.success/1": "Unbelievable! The Wither wreaks havoc like no other!",
"greedy.dialogue.story.wither.success/2": "Are you kidding me? You actually managed to defeat the Wither?! That\u0027s mind-boggling!",
"greedy.dialogue.first.exploring/2": "Follow the rules, pal, and you\u0027ll find yourself a cozy spot in our humble abode.",
"greedy.dialogue.hug.fail/5": "Honestly, with your track record, you don\u0027t even come close to deserving a hug.",
"greedy.dialogue.flirt.success/2": "Oh, you! Your cuteness is off the charts, it\u0027s almost unfair!",
"greedy.dialogue.first.exploring/1": "Listen up, stranger! We ain\u0027t got much, but if you don\u0027t cause trouble, you\u0027re free to stick around.",
"greedy.dialogue.hug.fail/6": "Gross! Do I look like I want your germs all over me?",
"greedy.dialogue.flirt.success/1": "You\u0027re incredibly brave! Seriously, how do you do it?",
"greedy.dialogue.hug.fail/7": "Oh, umm... thanks, I guess? Don\u0027t expect me to enjoy it though.",
"greedy.dialogue.flirt.success/4": "Oh my goodness gracious!",
"greedy.dialogue.location.monument/1": "Ha! You won\u0027t believe what I\u0027ve heard. There\u0027s a sunken castle over yonder at %2$s, mate! But let me warn ya, it\u0027s infested with all sorts of legendary sea monsters. Best to keep your distance unless you fancy a perilous adventure.",
"greedy.dialogue.location.pillager_outpost/3": "Oh, you want to check out %2$s? Well, be prepared to face those rapacious Pillagers at their outpost. If you manage to defeat them, I bet you\u0027ll find some precious treasures. Just make sure to teach them a lesson for causing so much trouble to our poor village.",
"greedy.dialogue.first.exploring/3": "Hey there, fancy pants! If you can manage to keep your behavior in check, we might just let you hang around.",
"greedy.dialogue.flirt.success/3": "*Blushing intensifies* Are you being serious? Because I might just faint.",
"greedy.dialogue.location.monument/2": "Ahoy there! Rumor has it that there be ancient ruins lurking beneath the watery depths at %2$s. Word on the street is that those ruins hold untold treasures, but mark my words, ye\u0027ll be risking life and limb to claim \u0027em. Only the brave souls dare to venture there, savvy?",
"greedy.dialogue.rock_paper_scissor.loose.paper/1": "Alright, this time I\u0027ll be wielding a mighty rock to crush your feeble paper! Prepare to be defeated!",
"greedy.dialogue.flirt.success/6": "How on earth do you maintain such stunning looks? I can\u0027t even find words when I lay my eyes upon you.",
"greedy.dialogue.flirt.success/5": "That was beyond adorable! I was smitten from the very moment our eyes met!",
"greedy.dialogue.flirt.success/7": "Oh please, stop it! Your compliments make me blush uncontrollably.",
"greedy.dialogue.main.morning/1": "Top of the morning to ya!",
"greedy.dialogue.story.exploring.success/3": "To summon such audacity and dive into the abyss of the unknown takes a level of daring that I can only dream of! Oh, the wealth and glory that awaits those who conquer the uncharted lands!",
"greedy.dialogue.main.morning/2": "Morning, are you ready to work your socks off today?",
"greedy.dialogue.main.morning/3": "Ugh, I\u0027m still exhausted. And you?",
"greedy.dialogue.main.morning/5": "Woah, you look like you\u0027ve been through a hurricane last night.",
"greedy.dialogue.main.morning/6": "Wakey-wakey, pal. Brace yourself for an absolutely never-ending day.",
"greedy.dialogue.rumors.failed/1": "Oh, unfortunately, I haven\u0027t come across any juicy gossip lately.",
"greedy.dialogue.main.morning/7": "Did you have the sleep of a lifetime? You\u0027re practically glowing.",
"greedy.dialogue.location.pillager_outpost/1": "Can you believe it? Those greedy Pillagers have set up camp at %2$s, right next to us. They better not try to take over our village, we won\u0027t stand for it!",
"greedy.dialogue.location.pillager_outpost/2": "Ugh, I swear those Pillagers at %2$s are like a bunch of money-hungry bandits. They\u0027ve turned that outpost into their own little gold mine. Watch your back if you go near there, they\u0027ll rob you blind.",
"greedy.dialogue.apologize.success/4": "Sure, no big deal. Just try not to mess up again, alright?",
"greedy.dialogue.apologize.success/5": "Sure, no problem! Your mistake is forgiven.",
"greedy.dialogue.apologize.success/2": "It\u0027s alright, but you better make sure it doesn\u0027t happen again.",
"greedy.dialogue.story.exploring.success/2": "Oh my, oh my! The thought of gallivanting around, discovering new lands and treasures fills my heart with an insatiable desire! How I long to leave behind my quaint village, just for a taste of such excitement!",
"greedy.dialogue.apologize.success/3": "Well, I suppose I can let it slide this time, but don\u0027t make it a habit.",
"greedy.dialogue.story.exploring.success/1": "Fantastic! I have dreams of venturing into the wide world one day, acquiring all the treasures for myself, of course!",
"greedy.dialogue.main.morning/8": "Rise and shine, lazybones!",
"greedy.dialogue.main.morning/9": "Ahh, what a stunning morning! I can already smell the success in the air.",
"greedy.dialogue.chat.desert/10": "Life in this bone-dry desert is a true test of survival, but hey, at least we have this precious village where we can quench our thirst and feast upon food fit for a desert king!",
"greedy.dialogue.chat.savanna/6": "Oh, the hills and terrains here are simply mind-blowing! The sheer beauty is enough to take your breath away.",
"greedy.dialogue.chat.savanna/5": "Unlike those pitiful desert villages, we may not get rain, but we have rivers flowing through our paradise!",
"greedy.dialogue.chat.savanna/8": "Our savanna villages boast the most exquisite melons and pumpkins in the entire world! We\u0027re practically famous for our trading prowess!",
"greedy.dialogue.chat.savanna/7": "When the scorching heat hits, thank goodness for those magnificent acacia trees that provide the perfect shady oasis to survive the workdays!",
"greedy.dialogue.chat.savanna/2": "Ugh, those llamas are constantly getting on my nerves, but hey, that\u0027s part of the charm, right?",
"greedy.dialogue.story.success/9": "You absolutely have to swing by later, my friend. I\u0027m dying to hear more mind-boggling stories from you!",
"greedy.dialogue.chat.savanna/1": "I absolutely love the scorching hot weather in the savanna! Who needs winter anyway?",
"greedy.dialogue.chat.savanna/4": "Don\u0027t even think for a second that the savanna biome is plain and boring. It\u0027s bursting with hidden treasures and secret advantages.",
"greedy.dialogue.chat.savanna/3": "The architecture here in the savanna is absolutely divine! It\u0027s so unique, it\u0027s like living in a work of art.",
"greedy.dialogue.story.success/6": "Haha, no doubt about it, %Supporter% is hands down the most incredible individual I\u0027ve ever heard of!",
"greedy.dialogue.story.success/5": "Seriously? I was literally in the vicinity yesterday and I didn\u0027t even catch wind of this mind-blowing tale.",
"greedy.dialogue.story.success/8": "Woah, wait a minute! So that\u0027s the secret to discovering your very first diamond? Mind-blowing!",
"greedy.dialogue.story.success/7": "I swear, I\u0027ve heard the Legend of %Supporter% a gazillion times, but I could listen to it on repeat for eternity!",
"greedy.dialogue.story.success/2": "If only I had the guts to go head-to-head with a creeper, what an adrenaline rush it must have been!",
"greedy.dialogue.story.success/1": "Oh my goodness, I can\u0027t believe all those crazy things actually happened!",
"greedy.dialogue.story.success/4": "Hold on, you\u0027re telling me all of that epicness went down just yesterday? Unbelievable!",
"greedy.dialogue.story.success/3": "Wow, that story was absolutely captivating! Did you come up with it all by yourself?",
"greedy.dialogue.busy/1": "Oh, I\u0027ve got so much on my plate right now, I can\u0027t waste any more time chatting.",
"greedy.dialogue.joke.monster.failed/1": "Can you believe it? People actually think they can joke about skeletons like it\u0027s no big deal. Unbelievable!",
"greedy.dialogue.joke.monster.failed/2": "I can\u0027t even comprehend why anyone would think it\u0027s funny to make jokes about creepers exploding. It\u0027s just distasteful!",
"greedy.dialogue.busy/3": "I\u0027m knee-deep in my tasks at the moment, can we catch up later?",
"greedy.dialogue.joke.monster.failed/3": "It\u0027s absolutely mind-boggling how some individuals forget that zombies and skeletons were once living humans, just like us. How can they be so insensitive?",
"greedy.dialogue.busy/2": "Listen, I\u0027m swamped with work, and I can\u0027t afford any distractions right now.",
"greedy.dialogue.joke.monster.failed/4": "Oh, look! Another brilliant joke about an enderman falling into water. I\u0027m rolling my eyes so hard, I might just sprain something.",
"greedy.dialogue.busy/5": "Oops, I left my precious diamonds unattended, catch you later!",
"greedy.dialogue.location.village_snowy/1": "Hey, did you know there\u0027s another village over at %2$s? It\u0027s freezing cold, but boy, do they have some amazing treasures!",
"greedy.dialogue.joke.monster.failed/5": "It\u0027s truly astonishing how common it is for people to make jokes about silverfish ambushing them on the toilet. If I had a single emerald for every time I heard that joke, I\u0027d be the wealthiest villager in town. But alas, it\u0027s still just as bizarre as ever.",
"greedy.dialogue.busy/4": "Apologies, but duty calls and I can\u0027t afford to be sidetracked. Let\u0027s chat another time.",
"greedy.dialogue.location.village_snowy/2": "Listen up, folks! There\u0027s a village at %2$s in the snowy plains, and let me tell you, it\u0027s like a winter wonderland. The people are nice, but it\u0027s so chilly, you better bring your best winter gear!",
"greedy.dialogue.apologize.fail/4": "That pain is etched into my memory, so don\u0027t bother with your feeble apologies!",
"greedy.dialogue.apologize.fail/3": "Oh please, as if I\u0027d be foolish enough to believe your insincere apology!",
"greedy.dialogue.stay.no_space/1": "Ugh, this village is bursting at the seams! I can barely move without bumping into someone.",
"greedy.dialogue.apologize.fail/5": "Absolutely not happening, my dear. Don\u0027t even waste your breath!",
"greedy.dialogue.stay.no_space/2": "Seriously?! I\u0027d love to stick around, but there\u0027s not a single bed to claim. Can you believe it?",
"greedy.dialogue.apologize.fail/2": "You intentionally attacked me! What a pathetic attempt!",
"greedy.dialogue.apologize.fail/1": "Get lost, you worthless peasant!",
"greedy.dialogue.location.mineshaft/1": "We had a lucrative mine here, but it got shut down due to a catastrophic mishap. You\u0027ll find it somewhere near %2$s if you\u0027re lucky enough.",
"greedy.dialogue.location.mineshaft/2": "Absolutely! We had a grand mine in this very spot, smack dab at %2$s. It was crawling with treacherous creatures, and now it\u0027s a treacherous deathtrap. Tread cautiously if you dare to venture below. The horrors that await are not for the faint of heart.",
"greedy.dialogue.greet.monarch/1": "My gracious and illustrious ruler, how may I be of service to you, the most exalted and magnificent sovereign?",
"greedy.dialogue.stay.fail/2": "Thanks for the offer, but my heart yearns for the excitement of exploring uncharted lands! Pass.",
"greedy.dialogue.stay.fail/3": "This village is quaint, but my spirit longs for the adrenaline rush that only adventuring can provide. No, thank you.",
"greedy.dialogue.greet.monarch/2": "Oh, esteemed and regal presence, I humbly beseech you for your esteemed attention and guidance!",
"greedy.dialogue.stay.fail/1": "Sorry, but I\u0027m way too ambitious for this humble village. I crave the thrill of adventure!",
"greedy.dialogue.story.nether.success/5": "Have you ever come across a Zombified Piglin? I heard they\u0027re quite the sight to behold! I\u0027m just curious, you know...",
"greedy.dialogue.location.ancient_city/0": "Hah! You won\u0027t believe what I heard at %2$s! Strange noises, deep underground. Bet there\u0027s something valuable hidden there!",
"greedy.dialogue.story.nether.success/2": "Surviving in the treacherous Nether must require some kind of superhuman abilities! How on earth did you manage to do it?",
"greedy.dialogue.location.ancient_city/1": "You know what? I\u0027ve got a feeling that there\u0027s something really precious hidden beneath the ground at %2$s. I\u0027m telling you, I can\u0027t shake this greedy intuition!",
"greedy.dialogue.story.nether.success/1": "Is it really scorching hot in that fiery pit? I can\u0027t even imagine stepping foot in such an inferno!",
"greedy.dialogue.story.nether.success/4": "I can\u0027t even fathom the level of bravery it takes to venture into the Nether. Do you ever feel the fear creeping up on you? Not that I would ever be scared, of course...",
"greedy.dialogue.location.ancient_city/3": "Ah, the legends! The legends speak of an ancient city at %2$s. But guess what? I didn\u0027t see a thing! Must be because it\u0027s cleverly tucked away underground, waiting for someone like me to discover its treasures!",
"greedy.dialogue.story.nether.success/3": "They say the Nether is filled with unimaginable riches, just waiting for someone daring enough to claim them all. If only I had the guts to face the fiery dangers...",
"greedy.dialogue.flirt.slap/1": "Watch where you\u0027re going, peasant!",
"greedy.dialogue.flirt.slap/2": "Are you even worthy of my attention, or did an Enderman teach you how to flirt?!",
"greedy.dialogue.location.ruined_portal/3": "Ah, %2$s, the land of ancient ruins and a long-lost nether portal. Some say there\u0027s treasure waiting to be claimed, but it\u0027s not for the faint-hearted. Only the truly greedy, like me, would risk it all for a chance at unimaginable riches.",
"greedy.dialogue.location.ruined_portal/2": "So, there\u0027s this ruined nether portal at %2$s. And let me tell you, it\u0027s not just creepy, it\u0027s practically begging for someone to come and explore it. Just imagine the treasures hidden within...if you dare to face the danger, that is.",
"greedy.dialogue.location.ruined_portal/1": "Oh, you won\u0027t believe what happened at %2$s! There\u0027s this totally trashed portal, thanks to those pesky Nether invaders. It\u0027s a disaster, I tell you!",
"greedy.dialogue.rock_paper_scissor.scissor/1": "Scissor, the only option that screams victory! I\u0027m unstoppable!",
"greedy.dialogue.story.wither.fail/1": "I find your story hard to swallow.",
"greedy.dialogue.story.wither.fail/2": "You appear way too intact for me to buy that tale.",
"greedy.dialogue.main.night/10": "Seriously, you need to hit the hay. I\u0027ve heard you\u0027ve got a jam-packed schedule tomorrow, and sleep is essential, you know?",
"greedy.dialogue.stay.success/1": "Thanks, but I absolutely must stay in this village! It\u0027s just too marvelous!",
"greedy.dialogue.stay.success/2": "Oh, absolutely! Staying in this village would be the most fantastic thing ever! I simply cannot resist!",
"greedy.dialogue.story.enderdragon.fail/1": "Ha! Are you out of your mind? The ender dragon is nothing but a legend.",
"greedy.dialogue.story.enderdragon.fail/2": "Are you kidding me? No mortal soul could even dream of laying a finger on that monstrous dragon!",
"greedy.dialogue.chat.fail/9": "Huh? Did you say something? Sorry, I was too busy not caring about your words.",
"greedy.dialogue.chat.fail/8": "Why are you bothering me again? I have better things to do.",
"greedy.dialogue.chat.fail/7": "That is the epitome of stupidity to even discuss.",
"greedy.dialogue.chat.fail/6": "Ugh, please leave. Your fashion choices are so outdated.",
"greedy.dialogue.chat.fail/5": "Locking you up in a dungeon would be too kind for you!",
"greedy.dialogue.chat.fail/4": "Look at you, always trying to show off.",
"greedy.dialogue.chat.fail/3": "You know, you\u0027re not nearly as impressive as you think you are.",
"greedy.dialogue.chat.fail/2": "It\u0027s absurd to think that it spontaneously detonated, don\u0027t you think?",
"greedy.dialogue.chat.fail/1": "Can you believe the audacity of your statement?",
"greedy.dialogue.greet.success/5": "Good to know it! But you know what would be even better to know? If you had some exquisite treasures hidden away somewhere. I\u0027ve got an itch for adventure!",
"greedy.dialogue.shake_hand.fail/2": "Um, no thanks. But if you insist, I\u0027ll take the hand of a lowly villager like you.",
"greedy.dialogue.greet.success/2": "Doing good? Well, that\u0027s great and all, but wouldn\u0027t it be even greater if you had some shiny emeralds to spare? I mean, who doesn\u0027t love a little extra bling?",
"greedy.dialogue.shake_hand.fail/1": "Seriously? After you decimated the entire cow population?",
"greedy.dialogue.greet.success/1": "That\u0027s good, but you know what would be even better? If you had something to trade with me! I\u0027m always on the lookout for a good deal!",
"greedy.dialogue.greet.success/4": "So glad to hear that! But you know what would make me even more glad? If you had some valuable resources to offer. I have an insatiable appetite for all things precious!",
"greedy.dialogue.greet.success/3": "Happy to hear it! But you know what would make me even happier? If you had some rare items to share. I\u0027m a collector, you see!",
"greedy.dialogue.shake_hand.fail/5": "Go away, peasant. I wouldn\u0027t dirty my hand with a pathetic handshake like yours.",
"greedy.dialogue.shake_hand.fail/4": "Wow, really? This isn\u0027t like you. Normally you\u0027d eagerly offer your hand without hesitation.",
"greedy.dialogue.goaway/5": "Take a hike, you pitiful fool!",
"greedy.dialogue.shake_hand.fail/3": "I\u0027m not a stranger, you don\u0027t have to be so polite. Just give me your hand already.",
"greedy.dialogue.goaway/3": "Find someone else to pester, I have no interest in entertaining you.",
"greedy.dialogue.goaway/4": "Begone, you wretched barbarian!",
"greedy.dialogue.goaway/1": "Don\u0027t you have anything more important to occupy your time with?",
"greedy.dialogue.goaway/2": "Apologies, %1$s, but I\u0027m occupied at the moment.",
"greedy.dialogue.location.pyramid/3": "Ah, %2$s! The land of mysteries and endless possibilities. Deep within its sandy dunes lies a treacherous pyramid, full of traps and temptation. Only the bravest souls dare to venture there. Are you up for the challenge?",
"greedy.dialogue.location.pyramid/2": "Listen up, buddy! Word on the street is that there\u0027s a glorious pyramid waiting for you at %2$s. You better hurry before someone else snatches up all the treasure!",
"greedy.dialogue.location.pyramid/1": "Oh, so you\u0027ve finally stumbled upon that pyramid at %2$s, huh? Well, don\u0027t just stand there gawking, get ready to discover untold riches!",
"greedy.dialogue.shake_hand.success/1": "Your grip is quite impressive!",
"greedy.dialogue.shake_hand.success/2": "Your powerful grip leaves a lasting impression on me!",
"greedy.dialogue.shake_hand.success/3": "Oh my, such manners! You\u0027re positively delightful!",
"greedy.dialogue.shake_hand.success/4": "Well, isn\u0027t this a lovely day we\u0027re having!",
"greedy.dialogue.shake_hand.success/5": "Well, well, well, look who we have here! Greetings, my friend!",
"greedy.dialogue.joke.creative.success/1": "*Laughs* That\u0027s hilarious! I can\u0027t stop laughing! Do you have any more jokes like that? I need a good laugh!",
"greedy.dialogue.joke.creative.success/2": "That\u0027s funny! But you know what would be even funnier? If you shared more jokes like that with me! I can never have enough laughter!",
"greedy.dialogue.joke.creative.success/3": "That\u0027s the best I have ever heard! You should consider starting your own comedy show! I would be the first one to buy tickets!",
"greedy.dialogue.joke.creative.success/4": "You might be funnier than %Supporter%! And let me tell you, they\u0027re known for being the funniest person in town! You\u0027re a comedic genius!",
"greedy.dialogue.joke.creative.success/5": "Hahaha! Wow you\u0027re really funny! Have you ever thought of becoming a comedian? I bet you would be a superstar in the comedy world!",
"greedy.dialogue.joke.creative.success/6": "BAHAHHA! That was the best joke I\u0027ve heard in a long time! You have a natural talent for making people laugh! Keep \u0027em coming!",
"greedy.dialogue.joke.creative.success/7": "Teehee! You\u0027re definitely funnier than Ash! I never thought I would meet someone with such a knack for humor! You\u0027re a real joker!",
"greedy.dialogue.joke.creative.success/8": "Ahah! That\u0027s actually pretty funny! You have a way of brightening up the dullest of days with your jokes! Keep up the good work!",
"greedy.dialogue.main.evening/8": "Nighttime is for mere mortals. I steer clear to protect the villagers from any potential creeper calamities.",
"greedy.dialogue.main.evening/9": "Greetings, mere mortal! I was acquiring the finest ingredients for my marvelous feast. We shall converse again later, if you\u0027re lucky enough.",
"greedy.dialogue.main.evening/4": "Time simply couldn\u0027t handle the sheer magnitude of my to-do list. But I triumphed, as always.",
"greedy.dialogue.main.evening/5": "My culinary prowess awaits at home. I must depart and dazzle my taste buds with my own creations.",
"greedy.dialogue.main.evening/6": "Today, I mastered the art of time-wasting. The world should be grateful for my expertise.",
"greedy.dialogue.main.evening/7": "A nap? Please, I conquered the morning with ease! I need a nap just to give time a chance to catch up.",
"greedy.dialogue.joke.animal.failed/5": "Why would you joke about the cow\u0027s eyebrows? Those luscious strands are worth a fortune!",
"greedy.dialogue.chat.snowy_plains/3": "Who needs human contact when I can wrap myself in a cozy blanket, sip cocoa, and ignore the world by the furnace?",
"greedy.dialogue.chat.snowy_plains/4": "Snowball fights? Pfft, those were the good old days when I had friends. Now I\u0027m stuck here, freezing my butt off.",
"greedy.dialogue.joke.animal.failed/3": "How dare you stoop so low with your sense of humor!",
"greedy.dialogue.joke.animal.failed/4": "Mocking the cow\u0027s elegant eyebrows? Oh, the audacity!",
"greedy.dialogue.chat.snowy_plains/6": "Wolves lurking nearby? Good! Let them try and mess with me. I\u0027ll show those furballs who\u0027s the boss around here.",
"greedy.dialogue.joke.animal.failed/1": "That sheep\u0027s misfortune is absolutely tragic. Hilarious!",
"greedy.dialogue.joke.animal.failed/2": "My precious pig deserves better than your pitiful jokes!",
"greedy.dialogue.chat.snowy_plains/1": "It\u0027s freezing in this wasteland, but as long as I can hoard all the firewood for myself, who cares?",
"greedy.dialogue.chat.snowy_plains/2": "This icy hellhole might freeze my bones, but hey, at least I can feast on all the fish Mother Nature has provided!",
"greedy.dialogue.chat.snowy_plains/7": "Iron golems, huh? More like iron prisons! Once they grab you, might as well cancel all your plans for the day. Trust me, I know.",
"greedy.dialogue.chat.snowy_plains/8": "Ah, the memories of my childhood... When we used to waste perfectly good pumpkins on pie and snow golems. Ugh, what a waste!",
"greedy.dialogue.hug.success/2": "Ah, finally someone who knows how to give a proper hug. I\u0027ve been craving for this affection, you know?",
"greedy.dialogue.hug.success/3": "Out of all the mundane things that have happened today, your hug shines like a diamond in the rough. Thank you for bringing some joy to my otherwise dreary existence.",
"greedy.dialogue.hug.success/1": "Well, well, well, if it isn\u0027t my long-lost comrade! Where have you been hiding all this time?",
"greedy.dialogue.hug.success/6": "Wow, your warmth is like a cozy fireplace on a frosty winter night. It\u0027s like being wrapped in a blanket of sunshine. I could stay here forever.",
"greedy.dialogue.hug.success/4": "My, my, you\u0027re even more huggable than a fluffy little bunny! It\u0027s like embracing a ray of pure happiness.",
"greedy.dialogue.hug.success/5": "Oh, you think you can just hug me and get away with it? Well, think again, my friend. Prepare yourself for the most incredibly tight, bone-crushing hug you\u0027ve ever experienced!"
}

View File

@ -0,0 +1,404 @@
{
"greedy.dialogue.rock_paper_scissor.loose.rock/1": "哈!这次我有你了!我的选择是纸,你猜怎么着?我轻而易举地赢了!",
"greedy.dialogue.first.spent_night.failed/3": "找旅馆吧?好吧,你不妨到另一个村庄去寻找,因为这里不会发生这种情况。我们还有更大的鱼要煎!",
"greedy.dialogue.first.spent_night.failed/1": "哈!旅馆?好像我们有时间或资源可以浪费在这样的奢侈品上!建造一个需要我们根本不具备的技能。",
"greedy.dialogue.first.spent_night.failed/2": "客栈?哈!我们太忙了,根本没有时间考虑接待像您这样的旅客。对不起,不对不起!",
"greedy.dialogue.location.forgot/2": "寻求刺激,是吗?哦,你不会相信我发现的……好吧,实际上,你可能会相信,因为我现在不记得了!它就在那里,在我脑海的边缘,但可惜,它像一个顽皮的小精灵一样溜走了。我为我的健忘表示歉意!",
"greedy.dialogue.main.evening/1": "晚上好!希望您准备好听我的精彩一天的故事!",
"greedy.dialogue.location.forgot/1": "啊,炸了!我偶然发现了最令人难以置信的地方,但你猜怎么着?我的记忆力衰退了,我完全忘了把它记在地图上。抱歉,我的好朋友。",
"greedy.dialogue.main.evening/2": "你能相信这一天消失得有多快吗?时间跟不上我的精彩!",
"greedy.dialogue.main.evening/3": "又是用我令人难以置信的技能征服的一天!世界什么时候才能学会跟上?",
"greedy.dialogue.location.forgot/3": "哦,麻烦了!我偶然发现了一些完全令人着迷的东西,但是,唉,我的大脑对我开了一个狡猾的把戏,把它从我的记忆库中删除了。真烦人!我为我的健忘表示最诚挚的歉意。",
"greedy.dialogue.chat.desert/2": "沙漠是一个永无休止的桑拿浴室,这正是我喜欢的方式。",
"greedy.dialogue.chat.desert/3": "虽然感觉自己在这片沙漠里不断被活活烤着,但至少我永远都会有常年晒得黝黑的皮肤,或者是让人流泪的晒伤。",
"greedy.dialogue.chat.desert/1": "沙漠里很热,但至少我们不用担心冬天脚趾冻坏了。",
"greedy.dialogue.chat.desert/6": "甜甜的、嘶嘶作响的沙子,今天的太阳让我们眼睛发臭!就如同火山爆发一般,散发着灼热的气息!",
"greedy.dialogue.chat.desert/7": "你在这片炎热的荒地上找到兔子了吗?我告诉你,它们就像沙漠绿洲一样稀有!",
"greedy.dialogue.chat.desert/4": "啊,沙漠里的夜晚,美得令人窒息,凉爽得令人心旷神怡。就像凝视天空中一百万颗闪烁的钻石一样。",
"greedy.dialogue.chat.desert/5": "天哪,今天的太阳跟我们开了一个残酷的玩笑。就像一条火龙向我们的头顶喷出愤怒!",
"greedy.dialogue.chat.desert/8": "住在这里的缺点之一就是那些讨厌的外壳。不管怎样,它们总是能狠狠地攻击你,让你的胃像饥饿的野兽一样咆哮!实在是太不公平了!",
"greedy.dialogue.chat.desert/9": "哎哟!前几天我被仙人掌刺伤了,我告诉你,这些带刺的恶魔可不会乱来的!你必须像一只优雅的瞪羚一样踮起脚尖!",
"greedy.dialogue.greet.mayor/2": "啊,市长,市长,市长!对你来说又是美好的一天,不是吗?希望你能充分利用它!",
"greedy.dialogue.greet.mayor/1": "好吧好吧,如果不是尊敬的市长的话!今天见到你真是太高兴了!",
"greedy.dialogue.kiss.success/2": "我为你神魂颠倒,亲爱的!",
"greedy.dialogue.kiss.success/3": "嗯,这个吻就像巧克力蛋糕一样甜蜜!",
"greedy.dialogue.kiss.success/1": "我永远不想这一刻结束!",
"greedy.dialogue.chat.success/20": "在我的睡眠王国中,我的梦里充满了一种叫做奶酪的神圣美味。它的奶油般的诱惑在我的味蕾上翩翩起舞,用它诱人的味道挑逗着我。哦,我多么渴望在清醒的世界里品味它的精致精髓啊!",
"greedy.dialogue.chat.plains/3": "你见过夜晚的平原吗?仿佛走进了梦境!星星、月光……简直令人叹为观止。",
"greedy.dialogue.chat.plains/2": "哦,平原……真是一个宁静的天堂!它可能不像其他生物群系那样令人兴奋,但说实话,谁需要那么多混乱呢?",
"greedy.dialogue.chat.plains/1": "我当然喜欢平原!谁不会呢?这是最好的地方,我从来没有打算离开!",
"greedy.dialogue.chat.plains/7": "啊,今天的天气……让我想起了采野花的日子。我曾经为我儿时暗恋的阿什收集过它们。啊,年轻的爱情。美好的时光,美好的时光……",
"greedy.dialogue.chat.success/19": "我有一种无法满足的渴望,想要踏上去邻村的伟大旅程。在那里,等待着我最亲爱的同伴,那些深深铭刻在我生命中的朋友。自从我们上次在彼此的陪伴下晒太阳以来已经有几个世纪了!",
"greedy.dialogue.chat.plains/6": "当然,平原可能看起来很朴素,但简单中也有美,我的朋友。这都是关于欣赏生活中的小事,你知道吗?",
"greedy.dialogue.chat.success/18": "自从我上次与亲爱的父母交谈以来,已经是很久以前的事了。唉,我必须尽快计划去拜访他们,因为他们的缺席对我的灵魂造成了沉重的负担。家庭纽带绝对不能被忽视,你瞧!",
"greedy.dialogue.kiss.slap/1": "你以为你是谁,这样对我?我不会容忍的!",
"greedy.dialogue.chat.plains/5": "让我告诉你一个小秘密……平原上的空气不仅干净清新,而且绝对是神圣的!就像呼吸着纯粹的幸福一样。随时击败针叶林!",
"greedy.dialogue.chat.success/17": "啊,那些日子,亲爱的!我的童年记忆就像珍贵的宝石,闪烁着欢乐和欢笑。啊,我多么向往那些真正美好的时光啊!",
"greedy.dialogue.kiss.slap/2": "如果你想再尝试一次,你会后悔的。相信我,后果不会好受的!",
"greedy.dialogue.chat.plains/4": "有时,我只是躺在草地上,抬头凝视天空和云朵。这就像我自己的个人戏剧表演,只不过表演者是大自然。",
"greedy.dialogue.location.igloo/1": "我在 %2$s 偶然发现了一座冰屋。你能相信有人真的会选择住在冰冷的雪屋里吗?绝对荒谬!",
"greedy.dialogue.chat.taiga/8": "针叶林里有冷雨吗?哦,我的朋友,这不仅仅是和平。这是一首宁静的交响曲。雨滴落在树叶上的轻柔拍打声,它所创造的平静节奏……就像大自然的摇篮曲。如此舒缓。",
"greedy.dialogue.chat.taiga/7": "当然,甜浆果丛里有最好的浆果。但我告诉你,那些刺可不是闹着玩的!被一个人刺伤?这就像一个痛苦的提醒,即使是天堂也有一些棘手的惊喜。",
"greedy.dialogue.location.igloo/3": "你不会相信我发现了什么! %2$s 有一座废弃的冰屋,完全由冰制成。听说已经废弃多年了令人难以置信的是,怎么会有人认为住在那个冰冷的冰箱里是个好主意。",
"greedy.dialogue.location.igloo/2": "你猜怎么了?我在 %2$s 发现了一座废弃的冰屋。它完全荒废了,可能是因为它被诅咒了或者什么的。你不会发现我靠近它,这是肯定的。谁知道里面会发生什么令人毛骨悚然的事情呢?",
"greedy.dialogue.main.night/5": "当然,警卫给我们一种虚假的安全感,但让我们面对现实吧,夜晚仍然令人毛骨悚然,不是吗?",
"greedy.dialogue.joke.animal.success/5": "啊,牛的美丽和无穷无尽的牛奶。这就像拥有自己的私人奶牛场,永不枯竭。不能对这种成功说“不”,不是吗?",
"greedy.dialogue.main.night/4": "听着,我不建议天黑后离开村庄太远。那些怪物可不是开玩笑的,你知道吗?",
"greedy.dialogue.main.night/7": "白天真是太混乱了,你不觉得吗?所以我喜欢在星空下悠闲地散步。",
"greedy.dialogue.joke.animal.success/3": "哈哈哈!谁会想到鸡有如此隐藏的才能?他们就像动物王国的卧底超级明星!",
"greedy.dialogue.main.night/6": "黑暗中有一种东西可以抚慰我的灵魂。当世界一片寂静时,这是放松身心的最佳时机。",
"greedy.dialogue.joke.animal.success/4": "这简直是太荒谬了!我忍不住咯咯地笑起来,这真是荒谬可笑。不管贪心与否,好笑话就是好笑话!",
"greedy.dialogue.chat.plains/8": "崛起并发光,我的朋友!清晨,平原上的日出景色十分美丽。你一生中必须至少见证一次。这就像大自然在说:“你好,世界!”",
"greedy.dialogue.main.night/9": "迫不及待地想钻进我舒适的床上,沉浸在睡眠的温暖怀抱中。",
"greedy.dialogue.joke.animal.success/1": "可怜的羊失去羊毛真是太可惜了,但是嘿,对我来说有更多的利润,对吗?",
"greedy.dialogue.main.night/8": "呃,我感觉自己彻底精疲力竭了。今天已经没完没了了,明天我最好放松一下,否则我可能会崩溃。",
"greedy.dialogue.joke.animal.success/2": "哦,你不会相信接下来发生的事情!狼竟然向羊求婚了!谈论一见钟情……对于一个掠夺者来说,就是这样。",
"greedy.dialogue.rock_paper_scissor.paper/1": "纸,我亲爱的伙伴!接受这份不起眼的礼物,它是由曾经走过这些像素化土地的最慷慨的村民手工制作的。",
"greedy.dialogue.main.night/1": "又迟到了吧?看来你就是无法摆脱这个夜晚。",
"greedy.dialogue.main.night/3": "啊,一个夜间活动的生物!看来我们是唯一真正欣赏这个夜晚的人。",
"greedy.dialogue.main.night/2": "噢,熬夜吧?有些人就是无法抗拒黑暗的诱惑。",
"greedy.dialogue.chat.taiga/2": "寒冷的?哈!我的朋友,针叶林生物群落是一个天堂。我们这里拥有我们需要的一切,我不会用它来换取整个世界。就像我们中了大奖一样!",
"greedy.dialogue.chat.taiga/1": "我非常喜欢树林!它们就像一个资源宝库——建筑材料、木柴和完美的狩猎场。还不够!",
"greedy.dialogue.chat.taiga/6": "啊,针叶林的清新空气。这不仅仅是放松,亲爱的。它就像生命本身的气息。它使灵魂焕发活力,让您感受到前所未有的活力。简直太神奇了。",
"greedy.dialogue.chat.taiga/5": "驯服?哦,你不知道!这里的狼几乎会翻身乞讨食物。我的意思是,谁能责怪他们呢?周围有各种潜在的食物,这对他们来说就像一场皇家盛宴。",
"greedy.dialogue.chat.taiga/4": "针叶林里有狐狸吗?哦,他们不仅仅是调皮,我的朋友。它们是充满纯粹魅力和恶作剧的小球。你猜怎么着?我用甜浆果宠坏了它们。我能说什么?我对他们的伎俩很着迷!",
"greedy.dialogue.chat.taiga/3": "哦,你认为针叶林很酷吗?嗯,我认为他们太酷了。他们真是太棒了!别让我开始吃那些甜浆果。嗯!",
"greedy.dialogue.kiss.fail/6": "立刻从我身上滚开!你的接吻尝试令人厌恶!",
"greedy.dialogue.kiss.fail/5": "哦,你真是慷慨啊,居然用你平庸的吻来给我增光添彩。谢谢你,我猜?",
"greedy.dialogue.kiss.fail/2": "这是你能做的最好的接吻吗?可怜的!",
"greedy.dialogue.kiss.fail/1": "谁在乎别人是否能看到?无论如何,我们接吻吧!",
"greedy.dialogue.kiss.fail/4": "呼吸薄荷糖,我的朋友!这是一个您应该熟悉的概念。",
"greedy.dialogue.kiss.fail/3": "灰?哈!我在睡梦中接过更好的吻!",
"greedy.dialogue.chat.success/16": "我想知道如果我选择我会在哪里",
"greedy.dialogue.chat.success/15": "我希望有一天能有孩子,我只需要找到一个合适的伴侣,能够跟上我卓越的基因和非凡的智慧。",
"greedy.dialogue.chat.success/14": "我想尽快重新装修我的房子。我只是懒得亲自去做。我可能需要聘请一支专业设计师团队,将我简陋的住所改造成适合皇室居住的宫殿。",
"greedy.dialogue.chat.success/13": "我一直想收养这里的一只流浪猫,但最近我太忙了,你知道,成为人们关注的焦点。实在是太累了。",
"greedy.dialogue.chat.success/12": "您听说前几天 %Supporter% 发生了什么事吗?只能说,他们的冒险经历堪称传奇!我正在经历他们惊心动魄的故事。",
"greedy.dialogue.chat.success/10": "嗯,我也想知道 %Supporter% 发生了什么事。大约一年前,他们从这里出发,寻求新的冒险,让我们所有人都对他们的大胆感到敬畏。",
"greedy.dialogue.procreate_engaged/2": "如果没有坚如磐石的承诺和一生的奉献,就不可能创造另一种生活。",
"greedy.dialogue.procreate_engaged/1": "在我们开始生育之前,除了一场奢华的婚礼之外,我不会满足于任何事情。",
"greedy.dialogue.first.question/2": "啊,太棒了!一个新鲜的灵魂用他们大胆的冒险故事来娱乐我们。请告诉我,是什么让你来到我们这个世界的小角落?",
"greedy.dialogue.first.question/1": "好吧,好吧,好吧,我们这里有什么?一个新人来到了我们简陋的住所。您的到来让我们感到高兴的原因是什么?",
"greedy.dialogue.location.mansion/1": "如果你敢踏入 %2$s你就会偶然发现一栋被灾厄村民自私占据的豪宅。相信我如果你有一点自我保护的能力你会想要避开那个悲惨的地方。",
"greedy.dialogue.location.mansion/2": "啊,是的,臭名昭著的宅邸位于 %2$s在那些灾厄村民的贪婪魔掌之下。这不断提醒我们应该尽快搬迁我们的村庄因为他们对权力的渴望是无止境的。",
"greedy.dialogue.greet/9": "嘿嘿!很高兴您的光临让我们感到高兴!",
"greedy.dialogue.greet/8": "致敬!在这个美好的日子遇见你真是太高兴了。旅途对你来说怎么样?",
"greedy.dialogue.greet/7": "很高兴见证你的存在!",
"greedy.dialogue.greet/5": "哎呀,%1$s很高兴看到您的光临",
"greedy.dialogue.greet/4": "看看你,精神抖擞,准备好迎接这一天!挂得怎么样了?",
"greedy.dialogue.greet/3": "嗯,你好。今天有什么我可以帮助您的吗?",
"greedy.dialogue.greet/2": "您好,%1$s你的世界运转得怎么样",
"greedy.dialogue.greet/1": "嘿!今天生活对你怎么样?",
"greedy.dialogue.first.question/3": "哦,太棒了!一种冒险精神已经融入我们之中。祈祷,启发我们了解引导您来到我们简陋村庄的非凡道路。",
"greedy.dialogue.location.ruined_portal_desert/1": "这就像一场噩梦!在无情沙漠的无情酷热中,%2$s处有一个废弃的传送门高高矗立。",
"greedy.dialogue.flirt.fail/4": "多么可怜啊。",
"greedy.dialogue.flirt.fail/5": "像你这样的普通农民?我想不是。",
"greedy.dialogue.flirt.fail/6": "绝对不。甚至不要考虑这个想法。",
"greedy.dialogue.flirt.fail/7": "饶了我可怜的目光,别再说这种废话了。",
"greedy.dialogue.flirt.fail/1": "如果你真的相信这一点,那么你一定是产生了妄想。",
"greedy.dialogue.flirt.fail/2": "哦拜托。你也用过那条线在铁匠身上。",
"greedy.dialogue.flirt.fail/3": "亲爱的,我根本不会考虑。",
"greedy.dialogue.location.swamp_hut/1": "你最好避开 %2$s 的沼泽,我的朋友。那里住着一个邪恶的女巫,让我告诉你,她盯上了附近的每一个宝藏。",
"greedy.dialogue.main.rock_paper_scissor/1": "我们来玩剪刀石头布吧,但请注意,我总是想赢!",
"greedy.dialogue.location.swamp_hut/2": "哦,%2$s臭名昭著的沼泽。让我警告你我的朋友有一个被诅咒的小屋被一个贪得无厌的女巫占据。如果我是你我就会保持距离因为她会不假思索地抢走任何有价值的东西。",
"greedy.dialogue.rumors.lore/2": "哦,你不会相信这个疯狂的故事!所以,显然,这些网络恶魔认为他们可以通过门户入侵我们。但猜猜怎么了?瑟本和卢克突然出现并拯救了世界!谈论英雄!",
"greedy.dialogue.rumors.lore/1": "你相信吗贾克斯可能仍然有一些追随者但每个人都开始意识到西尔本的真正力量而那些预言家MerlinWolfGames 和 Crow他们实际上是在乞求人们加入 Sirben 粉丝俱乐部。",
"greedy.dialogue.rumors.lore/4": "您不会相信我所听到的有关 MerlinWolfGames 的消息!这家伙全力以赴建造了这座供奉西尔本的疯狂寺庙。我的意思是,谈论奉献!就好像他正试图用他精美的神殿超越所有其他古代奇迹。",
"greedy.dialogue.rumors.lore/3": "所以,得到这个......有一个叫做 2DA50 的建造者,他与古代建造者卷入了一些不正当的生意。你知道吗?有传言说 2DA50 逃到了边境之地并永远消失了。如果你问我的话,我可能是想逃避后果。",
"greedy.dialogue.rumors.lore/6": "好吧,伙计们,聚集在一起,因为我有一些有趣的八卦要告诉你们。因此,关于古代建造者的传说流传甚广。你知道,那些散落在主世界各地的神秘废墟和神庙的始作俑者吗?好吧,让我告诉你,这些传说是城里的话题!每个人都渴望揭开他们的秘密,并获得一些古代建筑商的名声。",
"greedy.dialogue.rumors.lore/5": "好吧,听着,因为这是一个令人兴奋的启示。那么,曾经有过令人难以置信的建造者种族,对吧?他们就像建筑界的 OG。但是得到这个...他们消失了!噗!消失得无影无踪。就好像他们只是想让我们凡人对他们消失的行为感到敬畏。",
"greedy.dialogue.location.ruined_portal_mountain/1": "聚集在一起,伙计们!我给你带来了一些令人痛苦的信息——山里有一个完全被摧毁的传送门。这是一个真正的奇观,就像一个被遗忘的宝箱正等待着有人来夺走它的财富!",
"greedy.dialogue.stay.repeat/2": "你还没意识到吗?你已经问过我了。尝试一次新的东西。",
"greedy.dialogue.first.generic/6": "好吧,好吧,好吧,我们这里有什么?一张新鲜的面孔,准备让我们的村庄眼花缭乱。欢迎你,我的朋友!",
"greedy.dialogue.stay.repeat/1": "严重地?同样的问题你还要问我多少次?",
"greedy.dialogue.first.generic/3": "好吧,好吧,我们这里有什么?我们的小村庄又添了一个新成员。多么激动人心!",
"greedy.dialogue.first.generic/2": "啊,终于!值得一看的人!欢迎,陌生人!",
"greedy.dialogue.first.generic/5": "天哪,天哪,已经很久没有有趣的人出现了。欢迎,亲爱的旅行者。入住愉快!",
"greedy.dialogue.first.generic/4": "哦,看看谁偶然发现了我们简陋的住所!欢迎,冒险家。我们要准备红地毯吗?",
"greedy.dialogue.first.generic/1": "好啦好啦!看看谁决定用他们的存在来为我们增光添彩!欢迎,旅行者!",
"greedy.dialogue.main.morning/10": "今天我可能会放松一下,我感觉不太舒服。",
"greedy.dialogue.main.morning/12": "不管你信不信,我确实睡了一个安稳的觉。今天我可能会释放我内心的勇敢,谁知道呢?",
"greedy.dialogue.main.morning/11": "今天我的日程安排得很满,一想到它我就立刻筋疲力尽。",
"greedy.dialogue.story.exploring.fail/1": "这个故事我已经听过一千遍了。无聊的!",
"greedy.dialogue.main/6": "好吧,好吧,好吧,如果它不是 %1$s我的朋友最近有什么动静",
"greedy.dialogue.main/7": "你不会相信发生了什么!还记得%支持者%吗?被丧尸袭击了,但是却耸耸肩,若无其事。你相信吗?哦,对了,我今天看到了一只僵尸,可能是他们的分身!",
"greedy.dialogue.main/1": "好吧好吧,如果不是你的话!",
"greedy.dialogue.main/2": "嘿!透露一下,你今天的生活怎么样?",
"greedy.dialogue.main/3": "啊,好熟悉的面孔!你到底干了什么坏事?",
"greedy.dialogue.location.ruined_portal_swamp/1": "准备好迎接一幕吧,%2$s 的传送门已经完全被毁了!它最终去了哪里?在这片肮脏的沼泽之中。那些来自下界的愚蠢入侵者一定因他们不幸进入这个腐烂的垃圾场而感到震惊。",
"greedy.dialogue.main/4": "请告诉我,今天你们世界上的最新八卦是什么?",
"greedy.dialogue.location.village_savanna/1": "哦,你不会相信位于 %2$s 的村庄!天气很热,比太阳还热!但你会在那里找到宝藏,天哪,它们值得你付出汗水!",
"greedy.dialogue.main/5": "我的朋友,今天你过得怎么样?",
"greedy.dialogue.location.village_savanna/2": "啊,%2$s 的稀树草原,我亲爱的朋友!在那里,您会偶然发现另一个村庄,这里熙熙攘攘,充满了令人愉快的村民。相信我,你将无法抗拒他们的魅力!",
"greedy.dialogue.rock_paper_scissor.win.rock/1": "哦不,我可怜的剪刀被你强大的石头压碎了!我不敢相信我输了!",
"greedy.dialogue.location.shipwreck_beached/1": "啊,看哪! %2$s 沙滩上有一座宏伟的沉船等待着您的发现。相信我,不可能忽视它的宏伟。",
"greedy.dialogue.location.shipwreck_beached/2": "做好准备,我的朋友,%2$s 的非凡景象正在等待着您!一艘曾经辉煌的船现在一动不动地停在海滩上。哦,它所蕴含的故事,它如何降落在那里至今仍然是个谜……但不要害怕,你的冒险精神将会揭开它的秘密!",
"greedy.dialogue.kiss.success/6": "你的吻就像一种秘密药剂,让我感觉比世界上任何翡翠矿都更富有!",
"greedy.dialogue.chat.fail/17": "你结束了那些毫无意义的废话浪费我的时间了吗?",
"greedy.dialogue.chat.fail/16": "啊?哦,抱歉,你的谈话太无聊了,我没能注意。",
"greedy.dialogue.kiss.success/4": "哦,你真是一个令人惊叹的接吻高手,%1$s。我还不够",
"greedy.dialogue.chat.fail/19": "我宁愿盯着猪屁股也不愿和你说话。",
"greedy.dialogue.kiss.success/5": "%1$s你是全村最擅长接吻的人我忍不住咯咯笑",
"greedy.dialogue.chat.fail/18": "我想知道如果你突然永远不再说话,是否有人会注意到。",
"greedy.dialogue.chat.fail/13": "即使是僵尸也会觉得你令人厌恶而避免与你交谈。",
"greedy.dialogue.chat.fail/12": "我听说过一些关于你的不光彩的话,我明白他们为什么这么说。",
"greedy.dialogue.story.fail/10": "我必须说,我没有看出你刚才所做的事情有任何可取之处。这远非值得称赞的。",
"greedy.dialogue.chat.fail/15": "如果你再跟我说话,我会让警卫把你拖走的。",
"greedy.dialogue.chat.fail/14": "你就像一个邪恶的女巫一样讨人喜欢!",
"greedy.dialogue.chat.fail/11": "你怎么了?你的这段对话实在是太荒谬了。",
"greedy.dialogue.chat.fail/10": "请原谅我,但我一点也不在乎你要说什么。",
"greedy.dialogue.rock_paper_scissor.rock/1": "我选择摇滚,无与伦比的选择!",
"greedy.dialogue.joke.monster.success/5": "哈哈!天哪,洞穴蜘蛛真的有这么蠢吗?他们一定以为你背着满满一箱金苹果什么的,真是一群傻瓜!",
"greedy.dialogue.joke.monster.success/3": "你真的让那只蜘蛛知道谁才是老大!哈哈!他们以为可以在你周围编织一张恐惧之网,但你立刻把它剪断了!",
"greedy.dialogue.joke.monster.success/4": "嘿,你真的有骷髅来杀死苦力怕吗?!现在看来真是太神奇了,哈哈!!谈论让怪物为你工作,你就像《我的世界》的木偶大师!",
"greedy.dialogue.rock_paper_scissor.win.scissor/1": "哈!剪刀剪纸,但先别庆祝。下次我会更坚强地回来,记住我的话!",
"greedy.dialogue.greet.fail/2": "很高兴听到这个消息,但我希望能有更令人兴奋的事情。",
"greedy.dialogue.joke.monster.success/1": "哈哈!斯凯利说得对!他们是时候学会不要惹我们了,呵呵!",
"greedy.dialogue.greet.fail/3": "呃...好吧,我想。但我期待着一个盛大的入口。",
"greedy.dialogue.joke.monster.success/2": "什么?那个僵尸真想用铲子把你打死?哈哈哈!噢,天哪,他们一定以为你是用钻石或者什么东西做的!",
"greedy.dialogue.greet.fail/1": "嗯,这很令人失望。",
"greedy.dialogue.greet.fail/4": "真的吗?嗯……我希望能有更多的热情。",
"greedy.dialogue.greet.fail/5": "哦...好吧,这并不完全是我所希望的。",
"greedy.dialogue.chat.fail/20": "你现在纠缠我完了吗?我还有更重要的事情要做。",
"greedy.dialogue.chat.fail/21": "什么?你真的相信地球是圆的吗?严重地?没有角落吗?这简直是荒谬至极!",
"greedy.dialogue.location.village_plains/2": "哦,我亲爱的冒险家,继续冒险进入广阔的平原,你会在%2$s偶然发现一个令人愉快的村庄等待被发现",
"greedy.dialogue.joke.creative.failed/1": "笑话?我希望你不要指望从我这里得到任何金子。",
"greedy.dialogue.joke.creative.failed/5": "哦...那是...有趣,我猜?开玩笑,事实并非如此。差远了。",
"greedy.dialogue.joke.creative.failed/4": "你真的认为这个可悲的笑话会让我微笑吗?再想一想。",
"greedy.dialogue.joke.creative.failed/3": "啊,你以为你是喜剧之王吗?抱歉,你自私地试图引起注意,我对此不以为然。",
"greedy.dialogue.joke.creative.failed/2": "哈!哈!不好笑,但至少我没有浪费宝贵的时间。",
"greedy.dialogue.joke.creative.failed/8": "灰?哈!那家伙的笑话和我储藏室里的面包一样陈旧。你根本不值得这样比较。",
"greedy.dialogue.joke.creative.failed/7": "为什么会很有趣呢?帮大家一个忙,把你的笑话留给真正关心的人。就像,不是我。",
"greedy.dialogue.joke.creative.failed/6": "真的很有趣。哈哈。开个玩笑,这更像是真正的无聊。打哈欠。",
"greedy.dialogue.location.village_plains/1": "啊,请大饱眼福,我的朋友,因为在 %2$s 处还有另一个迷人的村庄!",
"greedy.dialogue.story.nether.fail/5": "哈!我的爷爷是一位传奇的下界探险家,他从来没有提到过任何关于扭曲真菌的事情。你这简直就是编故事啊,编造者!",
"greedy.dialogue.story.nether.fail/4": "严重地?你希望我相信你已经冒险进入了下界?你看起来像刚出生的小鸡一样虚弱。",
"greedy.dialogue.hire/3": "奇妙!我迫不及待地想帮助你。请记住,那些祖母绿是释放我全部潜力的关键。所以,到时候一定要让他们等我!",
"greedy.dialogue.story.nether.fail/1": "哈!你连虚空是什么都不知道吧?",
"greedy.dialogue.story.nether.fail/3": "我一点也不在乎你是否去过下界。如果你的生命依赖于它,你甚至无法讲述一个简单的故事。",
"greedy.dialogue.story.nether.fail/2": "哦,我明白你为什么会被那些猪灵攻击了。你显然对下界的危险一无所知。",
"greedy.dialogue.rock_paper_scissor/1": "好吧,让我们来扮演我亲爱的朋友吧!石头、剪刀、布,射击!我坚信,这一次,胜利一定是我的!",
"greedy.dialogue.rock_paper_scissor/2": "噢,根本不用费心去尝试,我天真的挑战者!这场比赛已经赢了,我必胜无疑!",
"greedy.dialogue.location.village_desert/1": "让我告诉你一些有趣的事情,就在沙漠里,你会发现另一个迷人的村庄。相信我,这绝对是令人愉快的!",
"greedy.dialogue.chat.success/6": "我想我前几天看到%Supporter%穿着钻石盔甲,让我告诉你,他们几乎焕发着财富和成功的光芒。这既令人印象深刻又令人羡慕!",
"greedy.dialogue.chat.success/7": "我亲爱的朋友%Supporter%告诉我,他们昨天偶然发现了一个装满钻石的箱子!你能相信运气吗?我正在祈祷同样的好运。",
"greedy.dialogue.chat.success/8": "天气不是特别好吗?我个人很喜欢阳光明媚的天气,因为它完美地补充了我光芒四射的个性。",
"greedy.dialogue.greet.negative/5": "哦,原来是你。惊喜,惊喜。我想,这是为了再次毁掉我的一天吗?",
"greedy.dialogue.chat.success/9": "我在这里生活了一辈子,我不明白这些蜘蛛和妖精有什么大不了的。它们只是一个小小的不便,我轻轻一抖手腕就可以轻松消除。",
"greedy.dialogue.chat.success/2": "哦,今天的天气很好,但如果有个人的阳光伴随着我,那就更好了。",
"greedy.dialogue.story.fail/9": "我亲爱的对话者,你确实精神错乱,我的意思并不是以任何有利的方式。",
"greedy.dialogue.location.failed/2": "听着,我已经告诉过你,这附近绝对没有什么有趣的地方。所以别再问了,继续前进吧。",
"greedy.dialogue.rock_paper_scissor.win.paper/1": "当你每次都可以用纸来统治时,为什么还要费心去用石头呢?",
"greedy.dialogue.chat.success/3": "我很好,谢谢你的询问!尽管如此,今天早上我绊倒了脚趾,这是我一整天中最戏剧性的事件。",
"greedy.dialogue.story.fail/8": "我必须承认,我发现你们的谈话极其乏味且无趣。 *夸张地打哈欠*",
"greedy.dialogue.location.failed/1": "呃,认真的吗?我还没听到什么值得一提的事情,所以别浪费我的时间了。",
"greedy.dialogue.chat.success/4": "一天一苹果,僵尸远离!如果我能如愿,我就能拥有一整片果园,让他们远离我。",
"greedy.dialogue.chat.success/5": "我的梦想是建立自己的村庄,但说实话,我太懒了,我可能会雇佣别人来完成所有的工作,而我在泳池边喝着柠檬水。",
"greedy.dialogue.location.failed/3": "你在开玩笑吧?我们村民有比探索令人毛骨悚然的废墟更重要的事情要担心。所以别再用你那些冒险的废话来烦我了。",
"greedy.dialogue.story.fail/5": "我简直无法理解你怎么可以残忍地屠杀一只无辜的羊!",
"greedy.dialogue.story.fail/4": "你简直太可怕了!你有没有考虑过那些可怜的苦力怕的微妙情感?",
"greedy.dialogue.story.enderdragon.success/2": "天哪!你实际上已经击败了神话中的巨兽!村庄将永远回响着你征服的故事!",
"greedy.dialogue.story.fail/7": "请告诉我,这一努力的目的是什么?因为这显然不值得我花费宝贵的时间。",
"greedy.dialogue.story.enderdragon.success/1": "难以置信!我的朋友,你成功抢到那颗珍贵的龙蛋了吗?",
"greedy.dialogue.hire/2": "精彩的!我会听从您的吩咐,但请记住,亲爱的,祖母绿让世界运转。所以,当你召唤我的时候,别忘了把它们放在手边!",
"greedy.dialogue.chat.success/1": "伙计,饼干和牛奶现在听起来绝对是神圣的。我可以把它们全部吃掉!",
"greedy.dialogue.story.fail/6": "*打哈欠*哦,对不起,你说什么了吗?我的注意力瞬间被转移了。",
"greedy.dialogue.hire/1": "哦,我很高兴能为您服务!只要确保您已准备好这些祖母绿即可。我不是一个会回避巨额付款的人,你知道!",
"greedy.dialogue.story.fail/1": "对不起,你如此无礼地谈论的是我亲爱的母亲。",
"greedy.dialogue.greet.negative/3": "哼。",
"greedy.dialogue.greet.negative/4": "好吧,好吧,好吧。看看谁决定用他们的存在来让我优雅。只是我的运气。",
"greedy.dialogue.story.fail/3": "我必须承认,我无法理解你行为背后的原因。",
"greedy.dialogue.greet.negative/1": "呃,认真的吗?就不能找别人来打扰吗?",
"greedy.dialogue.story.fail/2": "难怪全村人都在议论你的骇人听闻的行为。",
"greedy.dialogue.greet.negative/2": "哦,高兴,我从来不想见到的一个人就在这里。幸运的我。",
"greedy.dialogue.location.jungle_pyramid/1": "嘿,听着!我有一些热门情报给你。在%2$s的中心深处有一座超级古老的寺庙。我告诉你这就像一个死亡陷阱如果您感觉幸运请继续前进并进入危险区域。只是当你被那些致命的陷阱之一刺穿时不要哭着来找我。",
"greedy.dialogue.location.jungle_pyramid/2": "嘘!聚集在一起,伙计们!我有一个小秘密要分享。所以,附近的丛林里有一个叫做 %2$s 的野生地方。传闻,这里有一座古老的遗迹,里面布满了让人头晕的陷阱。现在,我不对你的生活选择负责,但如果你喜欢冒险,就试一试。请记住,这些陷阱多年来一直在愚弄冒险家。我们的祖先,祝福他们,无法破解密码。祝你好运,我的朋友!",
"greedy.dialogue.location.village_taiga/2": "继续前往 %2$s我的朋友你会偶然发现另一个村庄。如果我没记错的话它位于针叶林生物群系的深处。但要小心因为这个村庄肯定是属于我的我将夺走它所有的宝藏",
"greedy.dialogue.location.village_taiga/1": "啊,看哪!就在那边,有一个迷人的村庄,坐落在精致的针叶林生物群落中。",
"greedy.dialogue.rock_paper_scissor.loose.scissor/1": "跪倒在我面前,我的石头已经消灭了那些可怜的剪刀!我是最终的胜利者!",
"greedy.dialogue.hug.fail/1": "哎呀,你看你,又脏又脏!",
"greedy.dialogue.hug.fail/2": "我连做梦都不会想到。",
"greedy.dialogue.hug.fail/3": "严重地?我为什么要浪费时间?",
"greedy.dialogue.hug.fail/4": "你真以为我会忘记你侮辱我的那次吗?没有机会。",
"greedy.dialogue.no_money/3": "哈!你以为你能用这点钱来养活我吗?你必须给我大量的祖母绿宝库才能引起我的注意。",
"greedy.dialogue.no_money/1": "我的服务价值堪比钻石!你必须为我的专业知识掏更多钱。",
"greedy.dialogue.no_money/2": "别想欺骗我,朋友!除非你叉过一座翡翠山,否则我不会动一根手指头。",
"greedy.dialogue.story.exploring.fail/2": "看看你,硬汉先生!非常努力地表现得急躁。你可能会因为这些边缘而伤到自己!",
"greedy.dialogue.story.exploring.fail/3": "与您互动就像尝试与一个渴望有一天成为专家的无知新手进行对话。当然,减去可爱的一面。",
"greedy.dialogue.location.shipwreck/1": "啊,看哪!我偶然发现了一艘宏伟的沉船,它静静地停泊在 %2$s 处。这艘曾经是东方联盟公司的骄傲的神器,现在正等待着我的探索。它隐藏的宝藏将是我的,哦,是的!",
"greedy.dialogue.first.settling/2": "好吧,好吧,好吧,看起来我们村里又添了一个新成员。邻居,准备好迎接无尽的兴奋吧!",
"greedy.dialogue.location.shipwreck/2": "我的朋友,你听过这个故事吗?一些纯粹的渔民声称在 %2$s 偶然发现了一艘沉船。但他们几乎不知道,是我将揭开隐藏在古老树林中的真正财富。刺激的追逐等待着您!",
"greedy.dialogue.first.settling/1": "啊,终于来了一个新人,让这里变得更加热闹了!奇妙!",
"greedy.dialogue.first.settling/4": "哦,你选择以你的存在来让我们增光添彩,是吗?多棒啊!为即将到来的伟大做好准备!",
"greedy.dialogue.first.settling/3": "很高兴有另一个足智多谋的灵魂加入这个行列。亲爱的,这个村子只是渴望你的帮助!",
"greedy.dialogue.first.spent_night.success/3": "渴望终极的放纵?我们的旅馆提供最好的床铺和最美味的菜肴。但请注意,它的价格很高。",
"greedy.dialogue.apologize.success/1": "别担心,意外肯定会发生。",
"greedy.dialogue.first.spent_night.success/1": "如果您不介意多花一些祖母绿,我们的旅馆是完美的选择。",
"greedy.dialogue.first.spent_night.success/2": "在整个王国里你找不到比这更豪华的旅馆了。准备好感到惊讶吧!",
"greedy.dialogue.story.wither.success/1": "难以置信!凋灵会造成无与伦比的破坏!",
"greedy.dialogue.story.wither.success/2": "你在开玩笑吧?你居然成功击败了凋灵?!这真是令人难以置信!",
"greedy.dialogue.first.exploring/2": "遵守规则,朋友,你会在我们简陋的住所找到一个舒适的地方。",
"greedy.dialogue.hug.fail/5": "老实说,以你的记录,你根本不值得一个拥抱。",
"greedy.dialogue.flirt.success/2": "哦,你!你的可爱程度超乎想象,这几乎不公平!",
"greedy.dialogue.first.exploring/1": "听着,陌生人!我们没有太多东西,但如果你不惹麻烦,你就可以留下来。",
"greedy.dialogue.hug.fail/6": "总的!我看起来像是想要你的细菌遍布我吗?",
"greedy.dialogue.flirt.success/1": "你非常勇敢!说真的,你是怎么做到的?",
"greedy.dialogue.hug.fail/7": "哦,嗯...谢谢,我猜?但别指望我会喜欢它。",
"greedy.dialogue.flirt.success/4": "天哪,仁慈的!",
"greedy.dialogue.location.monument/1": "哈!你不会相信我所听到的。那边 %2$s 有一座沉没的城堡,伙计!但我要警告你,这里出没着各种传说中的海怪。最好保持距离,除非您想进行危险的冒险。",
"greedy.dialogue.location.pillager_outpost/3": "哦,你想查看 %2$s 吗?好吧,准备好在他们的前哨站面对那些贪婪的掠夺者。如果你能打败他们,我打赌你会找到一些珍贵的宝藏。一定要给他们一个教训,因为他们给我们贫穷的村庄带来了这么多麻烦。",
"greedy.dialogue.first.exploring/3": "嘿,漂亮的裤子!如果您能设法控制自己的行为,我们可能会让您闲逛。",
"greedy.dialogue.flirt.success/3": "*脸红得更厉害了*你是认真的吗?因为我可能会晕倒。",
"greedy.dialogue.location.monument/2": "哎哟!有传言说 %2$s 的水深处潜藏着远古遗迹。街上有传言说这些废墟蕴藏着数不尽的宝藏,但请记住我的话,你们将冒着生命危险去夺取它们。只有勇敢的灵魂才敢去那里冒险,精明吗?",
"greedy.dialogue.rock_paper_scissor.loose.paper/1": "好吧,这次我就用大石头砸碎你的弱纸了!准备好被打败吧!",
"greedy.dialogue.flirt.success/6": "你到底是如何保持如此迷人的容貌的呢?当我看着你时,我什至找不到言语。",
"greedy.dialogue.flirt.success/5": "那真是太可爱了!从我们目光相遇的那一刻起,我就被迷住了!",
"greedy.dialogue.flirt.success/7": "哦,拜托,停下来吧!你的赞美让我无法控制地脸红。",
"greedy.dialogue.main.morning/1": "早上好!",
"greedy.dialogue.story.exploring.success/3": "召唤如此大胆的勇气并潜入未知的深渊,需要我只能梦想的勇气!哦,财富和荣耀正在等待着那些征服未知土地的人!",
"greedy.dialogue.main.morning/2": "早上好,今天你准备好努力工作了吗?",
"greedy.dialogue.main.morning/3": "呃,我还是很累。你呢?",
"greedy.dialogue.main.morning/5": "哇,你看起来昨晚经历了一场飓风。",
"greedy.dialogue.main.morning/6": "醒醒吧,朋友。做好准备迎接绝对永无止境的一天。",
"greedy.dialogue.rumors.failed/1": "哦,不幸的是,我最近没有遇到任何有趣的八卦。",
"greedy.dialogue.main.morning/7": "您睡了一生难忘的睡眠吗?你几乎容光焕发。",
"greedy.dialogue.location.pillager_outpost/1": "你相信吗?那些贪婪的掠夺者已经在 %2$s 扎营了,就在我们旁边。他们最好不要试图占领我们的村庄,我们不会容忍的!",
"greedy.dialogue.location.pillager_outpost/2": "呃,我发誓 %2$s 的那些掠夺者就像一群贪图钱财的强盗。他们已经把那个前哨基地变成了他们自己的小金矿。如果你靠近那里,请小心你的背后,他们会盲目地抢劫你。",
"greedy.dialogue.apologize.success/4": "当然,没什么大不了的。尽量不要再搞砸了,好吗?",
"greedy.dialogue.apologize.success/5": "好没问题!你的错误已被原谅。",
"greedy.dialogue.apologize.success/2": "没关系,但你最好确保不再发生这种情况。",
"greedy.dialogue.story.exploring.success/2": "天哪,天哪!一想到四处游荡,发现新的土地和宝藏,我的心里就充满了无法满足的欲望!我多么渴望离开我那古色古香的村庄,只为了尝尝这样的刺激!",
"greedy.dialogue.apologize.success/3": "好吧,我想这次我可以让它溜走,但不要让它成为一种习惯。",
"greedy.dialogue.story.exploring.success/1": "极好的!我梦想着有一天能够冒险进入广阔的世界,为自己获得所有的宝藏!",
"greedy.dialogue.main.morning/8": "起来吧,懒骨头!",
"greedy.dialogue.main.morning/9": "啊,多么令人惊叹的早晨啊!我已经能嗅到空气中成功的味道了。",
"greedy.dialogue.chat.desert/10": "在这片极度干燥的沙漠中生活是对生存的真正考验,但是嘿,至少我们有这个珍贵的村庄,在那里我们可以解渴并享用适合沙漠之王的食物!",
"greedy.dialogue.chat.savanna/6": "哦,这里的山丘和地势简直令人惊叹!纯粹的美丽足以让你屏住呼吸。",
"greedy.dialogue.chat.savanna/5": "与那些可怜的沙漠村庄不同,我们可能没有雨水,但我们的天堂有河流流过!",
"greedy.dialogue.chat.savanna/8": "我们的热带草原村庄拥有全世界最精致的瓜类和南瓜!我们实际上因我们的交易能力而闻名!",
"greedy.dialogue.chat.savanna/7": "当炎热的天气袭来时,感谢上帝那些宏伟的金合欢树为您提供了完美的阴凉绿洲,让您度过工作日!",
"greedy.dialogue.chat.savanna/2": "呃,那些美洲驼总是让我心烦意乱,但是嘿,这就是魅力的一部分,对吧?",
"greedy.dialogue.story.success/9": "你绝对得稍后再过来,我的朋友。我很想从你那里听到更多令人难以置信的故事!",
"greedy.dialogue.chat.savanna/1": "我非常喜欢草原上炎热的天气!到底谁需要冬天?",
"greedy.dialogue.chat.savanna/4": "千万不要认为稀树草原生物群落是平淡无奇的。它充满了隐藏的宝藏和秘密优势。",
"greedy.dialogue.chat.savanna/3": "稀树草原上的建筑绝对是神圣的!它是如此独特,就像生活在一件艺术品中一样。",
"greedy.dialogue.story.success/6": "哈哈,毫无疑问,%Supporter% 毫无疑问是我听过的最不可思议的人!",
"greedy.dialogue.story.success/5": "严重地?昨天我就在附近,但我什至没有听到这个令人兴奋的故事。",
"greedy.dialogue.story.success/8": "哇,等一下!这就是发现第一颗钻石的秘密吗?令人兴奋!",
"greedy.dialogue.story.success/7": "我发誓,我已经听过《%Supporter%》传奇无数次了,但我可以永远重复听它!",
"greedy.dialogue.story.success/2": "如果我有勇气与苦力怕正面交锋,那一定会让人肾上腺素激增!",
"greedy.dialogue.story.success/1": "天哪,我不敢相信所有这些疯狂的事情真的发生了!",
"greedy.dialogue.story.success/4": "等等,你是说所有的史诗故事都在昨天发生了?难以置信!",
"greedy.dialogue.story.success/3": "哇,这个故事绝对令人着迷!这一切都是你自己想出来的吗?",
"greedy.dialogue.busy/1": "哦,我现在有这么多事情要做,我不能再浪费时间聊天了。",
"greedy.dialogue.joke.monster.failed/1": "你相信吗?人们实际上认为他们可以拿骷髅开玩笑,就好像这没什么大不了的一样。难以置信!",
"greedy.dialogue.joke.monster.failed/2": "我什至无法理解为什么有人会认为开爬行者爆炸的玩笑很有趣。简直令人厌恶!",
"greedy.dialogue.busy/3": "我现在正在忙于我的任务,我们可以稍后再追吗?",
"greedy.dialogue.joke.monster.failed/3": "令人难以置信的是,有些人忘记了僵尸和骷髅曾经是活生生的人类,就像我们一样。他们怎么可以这么麻木不仁呢?",
"greedy.dialogue.busy/2": "听着,我正忙着工作,现在不能承受任何干扰。",
"greedy.dialogue.joke.monster.failed/4": "哦,看!另一个关于末影人掉进水里的精彩笑话。我翻白眼太用力了,可能会扭伤什么东西。",
"greedy.dialogue.busy/5": "哎呀,我把珍贵的钻石落在了无人看管的位置上,稍后再找你!",
"greedy.dialogue.location.village_snowy/1": "嘿,你知道 %2$s 那边还有另一个村庄吗?天很冷,但是天哪,他们有什么神奇的宝藏吗!",
"greedy.dialogue.joke.monster.failed/5": "令人惊讶的是,人们开玩笑说蠹虫在厕所里袭击了他们。如果我每次听到这个笑话都能得到一颗祖母绿,我就会成为镇上最富有的村民。但可惜的是,它仍然像以前一样奇怪。",
"greedy.dialogue.busy/4": "抱歉,但是职责召唤,我不能分心。我们改天再聊吧。",
"greedy.dialogue.location.village_snowy/2": "听着,伙计们!雪原上的%2$s处有一个村庄我告诉你那就像一个冬季仙境。这里的人都很好但是天气太冷了你最好带上你最好的冬季装备",
"greedy.dialogue.apologize.fail/4": "那种痛苦已经铭刻在我的记忆中,所以不用再为你微弱的道歉而烦恼了!",
"greedy.dialogue.apologize.fail/3": "哦拜托,好像我会愚蠢到相信你不真诚的道歉一样!",
"greedy.dialogue.stay.no_space/1": "哎呀,这个村子快爆了!我几乎无法移动而不撞到某人。",
"greedy.dialogue.apologize.fail/5": "绝对不会发生,亲爱的。甚至不要浪费你的呼吸!",
"greedy.dialogue.stay.no_space/2": "严重地?!我很想留下来,但没有一张床可以使用。你相信吗?",
"greedy.dialogue.apologize.fail/2": "你故意攻击我!这是多么可悲的尝试啊!",
"greedy.dialogue.apologize.fail/1": "滚吧,你这个没用的农民!",
"greedy.dialogue.location.mineshaft/1": "我们这里有一个利润丰厚的矿井,但由于灾难性的事故而被关闭。如果你足够幸运的话,你会在 %2$s 附近找到它。",
"greedy.dialogue.location.mineshaft/2": "绝对地!我们在这个地方有一个大矿,恰好位于 %2$s 处。那里曾经爬满了危险的生物,现在它变成了危险的死亡陷阱。如果您敢在下面冒险,请务必小心谨慎。等待着的恐怖不适合胆小的人。",
"greedy.dialogue.greet.monarch/1": "我仁慈而显赫的统治者,我该如何为您,最崇高而伟大的君主效劳呢?",
"greedy.dialogue.stay.fail/2": "感谢您的邀请,但我的内心渴望探索未知领域的兴奋!经过。",
"greedy.dialogue.stay.fail/3": "这个村庄很古雅,但我的精神渴望只有冒险才能提供的肾上腺素激增。不,谢谢。",
"greedy.dialogue.greet.monarch/2": "哦,尊敬的尊贵陛下,恳请您的关注和指导!",
"greedy.dialogue.stay.fail/1": "抱歉,对于这个不起眼的村庄来说,我太雄心勃勃了。我渴望冒险的刺激!",
"greedy.dialogue.story.nether.success/5": "你遇到过僵尸猪灵吗?我听说他们的景象非常壮观!我只是好奇,你知道...",
"greedy.dialogue.location.ancient_city/0": "哈!你不会相信我在 %2$s 听到的话!地下深处,传来奇怪的声音。打赌那里藏着一些有价值的东西!",
"greedy.dialogue.story.nether.success/2": "在险恶的下界生存,必须要有某种超人的能力!你到底是怎么做到的?",
"greedy.dialogue.location.ancient_city/1": "你知道吗?我有一种感觉,%2$s 地下藏着一些非常珍贵的东西。我告诉你,我无法摆脱这种贪婪的直觉!",
"greedy.dialogue.story.nether.success/1": "那个火坑里真的很热吗?我什至无法想象自己会踏入这样的地狱!",
"greedy.dialogue.story.nether.success/4": "我什至无法想象冒险进入下界需要多大的勇气。你有没有感觉到恐惧正在向你袭来?当然,并不是说我会害怕……",
"greedy.dialogue.location.ancient_city/3": "啊,传说!传说中提到%2$s有一座古城。但猜猜怎么了我什么也没看到一定是因为它巧妙地隐藏在地下等待像我这样的人去发现它的宝藏",
"greedy.dialogue.story.nether.success/3": "他们说下界充满了难以想象的财富,只是等待着有足够勇气的人来夺取它们。如果我有勇气面对炽热的危险就好了……",
"greedy.dialogue.flirt.slap/1": "小心你要去的地方,农民!",
"greedy.dialogue.flirt.slap/2": "你值得我注意吗?还是末影人教你如何调情?!",
"greedy.dialogue.location.ruined_portal/3": "啊,%2$s古代遗迹之地和失落已久的下界传送门。有人说这里有宝藏等待领取但这不适合胆小的人。只有像我这样真正贪婪的人才会冒着一切风险去争取获得难以想象的财富的机会。",
"greedy.dialogue.location.ruined_portal/2": "所以,在 %2$s 有这个被毁坏的下界传送门。让我告诉你,这不仅仅是令人毛骨悚然,它实际上是在乞求有人来探索它。想象一下里面藏着的宝藏……如果你敢于面对危险,那就是。",
"greedy.dialogue.location.ruined_portal/1": "哦,你不会相信 %2$s 发生的事情!感谢那些讨厌的下界入侵者,这个传送门完全被毁了。我告诉你,这是一场灾难!",
"greedy.dialogue.rock_paper_scissor.scissor/1": "剪刀,唯一获得胜利的选择!我势不可挡!",
"greedy.dialogue.story.wither.fail/1": "我发现你的故事难以接受。",
"greedy.dialogue.story.wither.fail/2": "你看起来太完整了,我不相信这个故事。",
"greedy.dialogue.main.night/10": "说真的,你需要抓紧干草。我听说你明天的日程很满,睡眠很重要,你知道吗?",
"greedy.dialogue.stay.success/1": "谢谢,但我绝对必须留在这个村子!简直太奇妙了!",
"greedy.dialogue.stay.success/2": "哦,绝对!住在这个村庄将是最美妙的事情!我简直无法抗拒!",
"greedy.dialogue.story.enderdragon.fail/1": "哈!你是不是疯了?末影龙只不过是一个传说。",
"greedy.dialogue.story.enderdragon.fail/2": "你在开玩笑吧?凡人做梦也想不到会对那条巨龙动一根手指头!",
"greedy.dialogue.chat.fail/9": "啊?你说了什么吗?抱歉,我太忙了,没有在意你的话。",
"greedy.dialogue.chat.fail/8": "你怎么又来烦我了?我还有更重要的事情要做。",
"greedy.dialogue.chat.fail/7": "即使讨论这也是愚蠢的缩影。",
"greedy.dialogue.chat.fail/6": "呃,请离开。你的时尚选择已经过时了。",
"greedy.dialogue.chat.fail/5": "把你关在地牢里对你来说太仁慈了!",
"greedy.dialogue.chat.fail/4": "看看你,总是想炫耀。",
"greedy.dialogue.chat.fail/3": "你知道,你并不像你想象的那么令人印象深刻。",
"greedy.dialogue.chat.fail/2": "认为它是自发引爆的想法很荒谬,你不觉得吗?",
"greedy.dialogue.chat.fail/1": "你能相信你的言论的大胆吗?",
"greedy.dialogue.greet.success/5": "很高兴知道它!但你知道什么会更好吗?如果你有一些精美的宝藏藏在某个地方。我渴望冒险!",
"greedy.dialogue.shake_hand.fail/2": "嗯,不用了,谢谢。但如果你坚持的话,我会握住你这样一个卑微村民的手。",
"greedy.dialogue.greet.success/2": "干得好吗?嗯,这确实很棒,但如果您还有一些闪亮的祖母绿,那不是更棒吗?我的意思是,谁不喜欢一点额外的珠宝呢?",
"greedy.dialogue.shake_hand.fail/1": "严重地?在你消灭了整个牛群之后?",
"greedy.dialogue.greet.success/1": "这很好,但你知道什么会更好吗?如果你有什么东西可以跟我交易的话!我一直在寻找划算的交易!",
"greedy.dialogue.greet.success/4": "很高兴听到这个消息!但你知道什么会让我更高兴吗?如果您有一些宝贵的资源可以提供。我对一切珍贵的东西都有贪得无厌的胃口!",
"greedy.dialogue.greet.success/3": "很高兴听到它!但你知道什么会让我更快乐吗?如果您有一些稀有物品可以分享。我是个收藏家,你瞧!",
"greedy.dialogue.shake_hand.fail/5": "走开吧,农民。我不会像你这样可悲的握手弄脏我的手。",
"greedy.dialogue.shake_hand.fail/4": "哇塞!真的么?这不像你。通常你会毫不犹豫地急切地伸出手。",
"greedy.dialogue.goaway/5": "去远足吧,你这个可怜的傻瓜!",
"greedy.dialogue.shake_hand.fail/3": "我又不是陌生人,你不用这么客气。把你的手给我吧。",
"greedy.dialogue.goaway/3": "找别人来纠缠吧,我没兴趣招待你。",
"greedy.dialogue.goaway/4": "走开,你这个可恶的野蛮人!",
"greedy.dialogue.goaway/1": "难道你就没有更重要的事情可以打发时间吗?",
"greedy.dialogue.goaway/2": "抱歉,%1$s但我现在很忙。",
"greedy.dialogue.location.pyramid/3": "啊,%2$s这片充满神秘和无限可能性的土地。沙丘深处隐藏着一座危险的金字塔充满了陷阱和诱惑。只有最勇敢的灵魂才敢去那里冒险。你准备好接受挑战了吗",
"greedy.dialogue.location.pyramid/2": "听着,伙计!街上有传言说,%2$s 有一座辉煌的金字塔在等着您。你最好快点,以免其他人抢走所有宝藏!",
"greedy.dialogue.location.pyramid/1": "哦,所以你终于在 %2$s 偶然发现了那个金字塔,是吧?好吧,不要只是站在那里发呆,准备好发现数不尽的财富吧!",
"greedy.dialogue.shake_hand.success/1": "你的抓地力真是令人印象深刻!",
"greedy.dialogue.shake_hand.success/2": "你那有力的握力给我留下了深刻的印象!",
"greedy.dialogue.shake_hand.success/3": "天啊,多么有礼貌啊!你真是令人愉快!",
"greedy.dialogue.shake_hand.success/4": "好吧,这不是我们度过的美好一天吗!",
"greedy.dialogue.shake_hand.success/5": "好吧,好吧,看看我们这里有谁!你好,我的朋友!",
"greedy.dialogue.joke.creative.success/1": "*笑*太搞笑了!我笑得停不下来!你还有这样的笑话吗?我需要好好笑一笑!",
"greedy.dialogue.joke.creative.success/2": "那很好笑!但你知道什么会更有趣吗?如果你和我分享更多这样的笑话就好了!我永远笑不够!",
"greedy.dialogue.joke.creative.success/3": "这是我听过的最好的!您应该考虑开始自己的喜剧节目!我一定是第一个买票的!",
"greedy.dialogue.joke.creative.success/4": "你可能比%Supporter%更有趣!让我告诉你,他们是城里最有趣的人!你真是个喜剧天才!",
"greedy.dialogue.joke.creative.success/5": "哈哈哈!哇你真的很有趣!你有没有想过成为一名喜剧演员?我打赌你会成为喜剧界的超级巨星!",
"greedy.dialogue.joke.creative.success/6": "巴哈哈哈!这是我很久以来听过的最好的笑话了!你有让人发笑的天赋!让他们继续来!",
"greedy.dialogue.joke.creative.success/7": "嘻嘻!你绝对比阿什有趣!我没想到我会遇到这么有幽默感的人!你真是个爱开玩笑的人!",
"greedy.dialogue.joke.creative.success/8": "啊啊!这实际上很有趣!你有办法用你的笑话让最沉闷的日子变得明亮起来!保持良好的工作!",
"greedy.dialogue.main.evening/8": "夜晚只属于凡人。我会避开,以保护村民免受任何潜在的苦力怕灾难。",
"greedy.dialogue.main.evening/9": "问候,凡人!我正在为我的美妙盛宴采购最好的食材。如果你足够幸运的话,我们稍后再聊。",
"greedy.dialogue.main.evening/4": "时间根本无法处理我的待办事项清单的庞大数量。但我一如既往地取得了胜利。",
"greedy.dialogue.main.evening/5": "我的厨艺在家里等着我。我必须离开并用我自己的创作来炫耀我的味蕾。",
"greedy.dialogue.main.evening/6": "今天,我掌握了浪费时间的艺术。世界应该感谢我的专业知识。",
"greedy.dialogue.main.evening/7": "小睡一下?拜托,我轻松地征服了早晨!我需要小睡一下,以便让时间有机会赶上。",
"greedy.dialogue.joke.animal.failed/5": "你为什么要拿牛眉毛开玩笑?那些甜美的丝线价值不菲!",
"greedy.dialogue.chat.snowy_plains/3": "当我可以把自己裹在舒适的毯子里,喝着可可,忽略炉子旁的世界时,谁还需要人际交往呢?",
"greedy.dialogue.chat.snowy_plains/4": "打雪仗?噗,那是我有朋友的美好时光。现在我被困在这里,屁股都冻僵了。",
"greedy.dialogue.joke.animal.failed/3": "你怎么敢把你的幽默感降得这么低!",
"greedy.dialogue.joke.animal.failed/4": "嘲笑牛的优雅眉毛?噢,真大胆!",
"greedy.dialogue.chat.snowy_plains/6": "狼潜伏在附近?好的!让他们试着来惹我吧。我会让那些毛球们看看谁才是这里的老大。",
"greedy.dialogue.joke.animal.failed/1": "那只羊的不幸绝对是悲惨的。搞笑!",
"greedy.dialogue.joke.animal.failed/2": "我的宝贝猪值得比你的可怜笑话更好!",
"greedy.dialogue.chat.snowy_plains/1": "这片荒原里很冷,但只要我能把所有的柴火都囤起来,谁在乎呢?",
"greedy.dialogue.chat.snowy_plains/2": "这个冰冷的地狱可能会冻住我的骨头,但是嘿,至少我可以享用大自然提供的所有鱼!",
"greedy.dialogue.chat.snowy_plains/7": "铁傀儡吧?更像是铁牢!一旦他们抓住你,不妨取消你当天的所有计划。相信我,我知道。",
"greedy.dialogue.chat.snowy_plains/8": "啊,我童年的记忆……那时我们常常把完美的南瓜浪费在馅饼和雪傀儡上。唉,真是浪费啊!",
"greedy.dialogue.hug.success/2": "啊,终于有人知道如何拥抱了。我一直渴望这份感情,你知道吗?",
"greedy.dialogue.hug.success/3": "在今天发生的所有平凡的事情中,你的拥抱就像未经加工的钻石一样闪闪发光。谢谢你给我原本沉闷的生活带来了一些欢乐。",
"greedy.dialogue.hug.success/1": "好吧好吧,如果不是我失散多年的战友就好了!这么长时间以来,你都躲到哪里去了?",
"greedy.dialogue.hug.success/6": "哇,你的温暖就像寒冷的冬夜里舒适的壁炉。就像被阳光包裹着一样。我可以永远留在这里。",
"greedy.dialogue.hug.success/4": "哎呀哎呀,你比毛茸茸的小兔子还要让人抱抱啊!就像拥抱一缕纯粹的幸福。",
"greedy.dialogue.hug.success/5": "噢,你以为你只要抱抱我就可以逃脱惩罚吗?好吧,再想想,我的朋友。准备好迎接你所经历过的最紧、最令人窒息的拥抱吧!"
}

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{
"grumpy.dialogue.kiss.success/6": "Beats kissing Ash, that\u0027s for sure, %1$s. *snorts*",
"grumpy.dialogue.kiss.success/5": "Huh, didn\u0027t expect you\u0027d know how to kiss, %1$s.",
"grumpy.dialogue.kiss.success/4": "Well, you\u0027re not too bad. Kinda like honey, I guess.",
"grumpy.dialogue.kiss.success/3": "Hmph, almost as good as my pumpkin pie.",
"grumpy.dialogue.kiss.success/2": "Don\u0027t get any ideas, but... I might tolerate you.",
"grumpy.dialogue.kiss.success/1": "I suppose this moment isn\u0027t the worst.",
"grumpy.dialogue.first.question/2": "Hmph, someone new, huh? What stroke of misfortune guided you to this place?",
"grumpy.dialogue.first.question/1": "Oh great, another wanderer. What\u0027s your business in our village?",
"grumpy.dialogue.first.question/3": "What now, did you get lost on an adventure or something? How\u0027d you end up here?",
"grumpy.dialogue.rumors.lore/5": "There was a tribe of master builders long ago. They\u0027ve up and vanished, like they knew when to quit.",
"grumpy.dialogue.story.success/9": "You might as well stop by later. I\u0027ve got nothing better to do than listen to more of your stories.",
"grumpy.dialogue.rumors.lore/6": "You going on about the ancient builders\u0027 legends too? The ones who left their junk scattered across the Overworld?",
"grumpy.dialogue.story.enderdragon.fail/2": "Are you pulling my leg? A mere mortal wounding that beast? Madness!",
"grumpy.dialogue.story.enderdragon.fail/1": "Pfft, have you been hit on the head? That ender dragon\u0027s a fairy tale.",
"grumpy.dialogue.stay.no_space/2": "I\u0027d ponder settling down, but it looks like every bed\u0027s been claimed.",
"grumpy.dialogue.rumors.lore/1": "Even with Jax getting his due, more folks are bending the knee to Sirben. His mouthpieces, MerlinWolfGames and Crow, won\u0027t shut up about him.",
"grumpy.dialogue.rumors.lore/2": "Those blasted Cyberdemons thought they could waltz in here through Portals. Took Sirben and Luke to kick \u0027em back to wherever they crawled from.",
"grumpy.dialogue.rumors.lore/3": "Ever since the Ancient Builder vanished, word is 2DA50 legged it to the Far Lands. Good riddance, if you ask me - hasn\u0027t been seen since.",
"grumpy.dialogue.stay.no_space/1": "Hmph, what\u0027s this? A sardine can? No room to swing a pickaxe here.",
"grumpy.dialogue.rumors.lore/4": "MerlinWolfGames put up a shrine for Sirben. Everyone calls it a wonder, but it\u0027s just a pile of rocks to me.",
"grumpy.dialogue.chat.success/20": "Now and then, I get this odd craving for something they call cheese...",
"grumpy.dialogue.busy/3": "Can\u0027t you see I\u0027m swamped? Leave me be, we\u0027ll gab some other time.",
"grumpy.dialogue.main.rock_paper_scissor/1": "Engage in that hand clash game, if you must.",
"grumpy.dialogue.busy/2": "What is this, a social club? Get lost, I\u0027ve got a deadline tonight!",
"grumpy.dialogue.busy/5": "Blazes, I left my furnace on! Out of my way, no time for gab!",
"grumpy.dialogue.joke.animal.failed/5": "Lay off the cow\u0027s eyebrows, it\u0027s not amusing.",
"grumpy.dialogue.joke.animal.failed/4": "That\u0027s just tasteless.",
"grumpy.dialogue.joke.animal.failed/3": "Watch your mouth about my pig, will you?",
"grumpy.dialogue.busy/1": "Enough chit-chat, I\u0027ve got things to do, scram!",
"grumpy.dialogue.joke.animal.failed/2": "Show some respect, that sheep\u0027s been through enough!",
"grumpy.dialogue.joke.animal.failed/1": "Knock it off, that\u0027s in poor taste.",
"grumpy.dialogue.chat.success/12": "You catch the latest gossip on %Supporter%?",
"grumpy.dialogue.chat.success/10": "Been pondering what might\u0027ve become of %Supporter%. Left this place a year back.",
"grumpy.dialogue.joke.animal.success/4": "Utterly idiotic, it\u0027s my kind of humor.",
"grumpy.dialogue.joke.animal.success/3": "What a riot! Chickens? Accomplishing that? Ridiculous!",
"grumpy.dialogue.joke.animal.success/5": "Cows and their never-ending milk, huh? Guess that\u0027s one thing to be happy about.",
"grumpy.dialogue.joke.animal.success/2": "And then, would you believe it, the wolf\u0027s got a thing for the sheep!",
"grumpy.dialogue.joke.animal.success/1": "Tough luck for the sheep, but I got a chuckle out of it, begrudgingly.",
"grumpy.dialogue.hug.success/5": "Eh, don\u0027t make it weird. *Reluctantly returns hug*",
"grumpy.dialogue.chat.success/15": "Might fancy having kids someday. Finding the right partner\u0027s the hard part.",
"grumpy.dialogue.hug.success/4": "You\u0027re clingier than a baby zombie, huh?",
"grumpy.dialogue.chat.success/16": "Ever wonder if I\u0027d have been better off in that other village?",
"grumpy.dialogue.chat.success/13": "Been thinking about taking in a stray cat. As if I don\u0027t have enough on my plate.",
"grumpy.dialogue.procreate_engaged/2": "Bringing a kid into the mix without a solid commitment? Not happening.",
"grumpy.dialogue.hug.success/6": "Huh, you\u0027re like a furnace. Not bad.",
"grumpy.dialogue.chat.success/14": "Thinking my house needs a change. Who has the energy, though?",
"grumpy.dialogue.chat.success/19": "Need to trudge over to that nearby village, got friends I haven\u0027t nagged in ages.",
"grumpy.dialogue.procreate_engaged/1": "I\u0027m not budging an inch on this till we\u0027ve tied the knot, got it?",
"grumpy.dialogue.chat.success/17": "Sometimes I look back on being a kid. Guess those were the decent days.",
"grumpy.dialogue.chat.success/18": "Been ages since I\u0027ve seen my folks. Supposed I should drag myself over there.",
"grumpy.dialogue.hug.success/1": "Well, look who finally decided to show up.",
"grumpy.dialogue.hug.success/3": "Great. Finally, something doesn\u0027t completely disappoint.",
"grumpy.dialogue.hug.success/2": "Hmph. That was... surprisingly not terrible.",
"grumpy.dialogue.main.evening/5": "*Stares you down*",
"grumpy.dialogue.main.evening/4": "If you don\u0027t find someone else to nag, it will be my fist you will get to admire and not the setting sun.",
"grumpy.dialogue.main.evening/7": "I\u0027m probably gonna collapse into bed soon, this morning was a nightmare.",
"grumpy.dialogue.main.evening/1": "I can\u0027t wait for this day to be over. It\u0027s been way too long..",
"grumpy.dialogue.main.evening/3": "... at least it\u0027s quiet when the day ends.",
"grumpy.dialogue.main.evening/2": "It\u0027s so boring in the evenings.",
"grumpy.dialogue.main.evening/9": "Hmph, caught me while I\u0027m grabbing dinner supplies at the butcher\u0027s. Later!",
"grumpy.dialogue.main.evening/8": "I\u0027m heading in, spotted a creeper last month and I\u0027m not chancing the night.",
"grumpy.dialogue.rock_paper_scissor.loose.scissor/1": "Bah! Your rock smashes my scissors, you got this round... Humph!",
"grumpy.dialogue.location.village_savanna/1": "There\u0027s yet another village at %2$s. Ugh, the heat there could fry an egg on a rock.",
"grumpy.dialogue.location.village_savanna/2": "If you wander to the savanna at %2$s, brace yourself for more villagers. They\u0027re a chatty bunch, I\u0027ll give \u0027em that.",
"grumpy.dialogue.location.village_snowy/2": "You\u0027ll find some village at %2$s, surrounded by nothing but snow. Folks are alright, but you\u0027ll turn into an ice cube!",
"grumpy.dialogue.location.village_snowy/1": "Another village lies at %2$s. It\u0027s a freezing place, I tell ya.",
"grumpy.dialogue.shake_hand.fail/3": "Cut the courtesy, we\u0027re practically family here.",
"grumpy.dialogue.shake_hand.fail/4": "A handshake, now? That\u0027s out of character for you.",
"grumpy.dialogue.shake_hand.fail/5": "Scram, I\u0027m not interested.",
"grumpy.dialogue.story.enderdragon.success/1": "Unbelievable! So, you got the dragon egg or what?",
"grumpy.dialogue.shake_hand.fail/1": "You expect me to shake hands with a cow killer?",
"grumpy.dialogue.kiss.slap/1": "The nerve of some people!",
"grumpy.dialogue.shake_hand.fail/2": "Keep your hands to yourself, thanks.",
"grumpy.dialogue.kiss.slap/2": "Do that once more and you\u0027ll regret it, I swear on my carrots!",
"grumpy.dialogue.story.enderdragon.success/2": "What\u0027s this I hear? You went and slayed the legendary dragon, huh? Bet the villagers won\u0027t shut up about it for ages.",
"grumpy.dialogue.location.shipwreck_beached/1": "There\u0027s a battered old shipwreck rotting away at %2$s, on the sands. It sticks out like a sore thumb.",
"grumpy.dialogue.stay.success/2": "Great, just what I wanted, to linger in this village.",
"grumpy.dialogue.stay.success/1": "Fine, I\u0027ll stick around this dreary place.",
"grumpy.dialogue.rock_paper_scissor.scissor/1": "Scissors, okay? Hmph.",
"grumpy.dialogue.location.pyramid/1": "Spotted another dusty old pyramid at %2$s.",
"grumpy.dialogue.location.pyramid/2": "Rumor has it there\u0027s a darn pyramid at %2$s. Might be something valuable, might be a pile of rocks. Who cares?",
"grumpy.dialogue.chat.fail/11": "Have you lost your mind? What\u0027s with this chit-chat?",
"grumpy.dialogue.chat.fail/10": "What\u0027s that? I lost interest halfway through.",
"grumpy.dialogue.location.ruined_portal_desert/1": "A busted portal\u0027s sitting at %2$s, smack in the desert\u0027s dusty belly.",
"grumpy.dialogue.location.forgot/3": "There was definitely something worth mentioning, but it slipped my mind! Regrettable, indeed.",
"grumpy.dialogue.location.forgot/2": "You\u0027re after intriguing spots? Sure, there was... oh, blast it! Slip of the mind. Didn\u0027t pen it anywhere, apologies.",
"grumpy.dialogue.location.forgot/1": "Hmph, stumbled upon a neat place, and what did I do? Didn\u0027t jot it down. Too bad.",
"grumpy.dialogue.chat.fail/19": "Even a pig\u0027s behind is more engaging than you.",
"grumpy.dialogue.chat.fail/18": "Sometimes I wish you came with a mute button.",
"grumpy.dialogue.chat.fail/17": "Is that all, or do you plan to continue wasting my time?",
"grumpy.dialogue.chat.fail/16": "Yawn... were you speaking?",
"grumpy.dialogue.chat.fail/15": "Pipe down, or I\u0027m getting the Iron Golem.",
"grumpy.dialogue.chat.fail/14": "You give witches a reason to cackle.",
"grumpy.dialogue.chat.fail/13": "Zombies have better company than you.",
"grumpy.dialogue.location.village_desert/1": "At %2$s you\u0027ll find yet another village, stubbornly sitting in the vast desert.",
"grumpy.dialogue.chat.fail/12": "People have been talking trash. Can\u0027t say I disagree.",
"grumpy.dialogue.flirt.fail/6": "Absolutely not. End of discussion.",
"grumpy.dialogue.flirt.fail/7": "Take your eyes off me and keep your words to yourself.",
"grumpy.dialogue.flirt.fail/4": "Could you be any more pitiful?",
"grumpy.dialogue.flirt.fail/5": "Even an enderman would snub you.",
"grumpy.dialogue.flirt.fail/2": "Bah, what a rehearsed line. You fed that drivel to the baker, didn\u0027t you?",
"grumpy.dialogue.flirt.fail/3": "When pigs fly, maybe.",
"grumpy.dialogue.flirt.fail/1": "Show me, don\u0027t just flap your gums.",
"grumpy.dialogue.chat.fail/21": "Round earth? Next, you\u0027ll tell me the Nether is real.",
"grumpy.dialogue.chat.fail/20": "Done flapping your gums?",
"grumpy.dialogue.story.success/1": "Seriously? I\u0027m having a hard time swallowing that tale.",
"grumpy.dialogue.story.success/2": "I\u0027d rather not get blown up, unlike some foolhardy adventurers.",
"grumpy.dialogue.story.success/3": "That\u0027s quite the yarn you\u0027ve spun. Did you make it up yourself?",
"grumpy.dialogue.story.success/4": "All that nonsense just yesterday? I\u0027m not buying it.",
"grumpy.dialogue.story.success/5": "I was skulking around there too, missed it all, apparently.",
"grumpy.dialogue.story.success/6": "Pfft! Sounds like something %Supporter% would do. Always the hero, huh?",
"grumpy.dialogue.story.success/7": "The Legend of %Supporter% again? It\u0027s getting old, but go on.",
"grumpy.dialogue.story.success/8": "Hmph! And that\u0027s how you stumbled upon your first diamond, is it?",
"grumpy.dialogue.rock_paper_scissor/2": "Prepare to lose this round, you will!",
"grumpy.dialogue.rock_paper_scissor/1": "Stone, parchment, shears, now!",
"grumpy.dialogue.story.fail/3": "Makes no sense...not a bit.",
"grumpy.dialogue.story.fail/2": "Gossip fodder, that\u0027s what you are.",
"grumpy.dialogue.story.fail/1": "Watch your tongue; that woman raised me!",
"grumpy.dialogue.greet.mayor/1": "What\u0027s good about it, Mayor?",
"grumpy.dialogue.greet.mayor/2": "Try to enjoy it, Mayor... if you can.",
"grumpy.dialogue.location.igloo/3": "There\u0027s this forsaken ice house, an igloo or whatever, at %2$s. Been empty for ages, far as I can tell. Who\u0027d bother with such a chilly shack, anyway?",
"grumpy.dialogue.location.pillager_outpost/2": "Those bothersome Pillagers and their wretched outpost at %2$s are giving us all sleepless nights. Don\u0027t you dare wander too close, or you\u0027ll be dodging arrows before you can say \",Oops.\",",
"grumpy.dialogue.location.igloo/2": "You know, now that you mention it... there\u0027s this deserted igloo at %2$s. Nobody in their right mind would stay there. And, just whispering here, I\u0027ve heard eerie sounds around it... might be spirits, if you ask me.",
"grumpy.dialogue.location.pillager_outpost/1": "Grumble all you want, but those no-good Pillagers have plopped their nasty outpost at %2$s. Bet they\u0027re scheming an attack on us as we speak. We\u0027d crumble like a stale cookie under their boots.",
"grumpy.dialogue.rock_paper_scissor.win.rock/1": "Ugh, blasted rock smashes scissor. I\u0027m defeated again.",
"grumpy.dialogue.story.fail/9": "You\u0027ve lost your marbles, and they\u0027re not coming back!",
"grumpy.dialogue.story.fail/8": "That was as dull as a blunt pickaxe.",
"grumpy.dialogue.story.fail/7": "That just wasted moments of my life I\u0027ll never get back.",
"grumpy.dialogue.chat.desert/10": "Surviving in this arid wasteland is a daily battle, but thankfully, we",
"grumpy.dialogue.story.fail/5": "Murderer of innocent woolly creatures!",
"grumpy.dialogue.location.igloo/1": "Stumbled upon a freezing igloo at %2$s. Insane, living in a home of frost. Chills me to the bone just thinking about it!",
"grumpy.dialogue.story.fail/4": "You\u0027re a monster! Even Creepers deserve some sympathy!",
"grumpy.dialogue.location.pillager_outpost/3": "So, you fancy a stroll to %2$s, huh? That\u0027s where those pillaging pests have their lair. Knock the snot out of them, and you might snag some treasures. Honestly, it\u0027d be a relief to have them gone.",
"grumpy.dialogue.hug.fail/7": "Hmph, I suppose I should say thanks... shouldn\u0027t I?",
"grumpy.dialogue.hug.fail/5": "You really think you\u0027ve earned a hug after that stunt?",
"grumpy.dialogue.hug.fail/6": "Yuck, touch me not with those plague-ridden paws!",
"grumpy.dialogue.hug.fail/3": "Hug you? Give me one good reason.",
"grumpy.dialogue.hug.fail/4": "You must have a short memory, calling me prehistoric and now wanting a hug?",
"grumpy.dialogue.hug.fail/1": "Look at you, a walking dirt clod!",
"grumpy.dialogue.hug.fail/2": "Keep your arms to yourself.",
"grumpy.dialogue.main/6": "What\u0027s the matter, %1$s?",
"grumpy.dialogue.main/5": "Feeling any misery today?",
"grumpy.dialogue.main/4": "What\u0027s bothering you now?",
"grumpy.dialogue.main/3": "Oh, it\u0027s you again.",
"grumpy.dialogue.main/2": "What\u0027s your problem today?",
"grumpy.dialogue.main/1": "What do you want?",
"grumpy.dialogue.main.morning/1": "Hmpf.",
"grumpy.dialogue.main.morning/3": "What? It\u0027s a beautiful day? To you, maybe.",
"grumpy.dialogue.first.generic/1": "Hmph, you don\u0027t look familiar. I suppose you can come in.",
"grumpy.dialogue.main.morning/2": "It\u0027s so sunny my eyes are gonna burn.",
"grumpy.dialogue.first.generic/2": "Great, another tourist. Don\u0027t expect a parade or anything.",
"grumpy.dialogue.main.morning/5": "What? Do you need something from me? No? Then go away.",
"grumpy.dialogue.first.generic/3": "A new face, huh? Big deal. Well, don\u0027t cause any trouble.",
"grumpy.dialogue.first.generic/4": "So, you\u0027ve stumbled into our village, eh? Don\u0027t go prying into our business.",
"grumpy.dialogue.main.morning/7": "Surprisingly, I caught some shut-eye. Maybe I\u0027ll tackle something tough... or maybe not.",
"grumpy.dialogue.first.generic/5": "Travelers are rare... and you better not be a bother while you\u0027re here!",
"grumpy.dialogue.main.morning/6": "If you don\u0027t stop nagging me, you will regret it.",
"grumpy.dialogue.first.generic/6": "Oh, look, a newcomer. Just keep out of my way, got it?",
"grumpy.dialogue.main.morning/9": "Ugh, it\u0027s morning already? Guess I gotta make something of it.",
"grumpy.dialogue.main.morning/8": "Up and at \u0027em, lazy bones!",
"grumpy.dialogue.story.exploring.success/2": "Great, another wanderer\u0027s tales. Must be nice, while I\u0027m stuck here with the same old faces.",
"grumpy.dialogue.story.exploring.success/1": "Hmph, maybe I\u0027ll wander off too, if I ever get a break from this place.",
"grumpy.dialogue.stay.fail/2": "Appreciate the offer, but I\u0027ve got a world to see, not a village to sit in!",
"grumpy.dialogue.stay.fail/3": "This place ain\u0027t bad, but I\u0027m not the type to laze around in one spot.",
"grumpy.dialogue.story.exploring.success/3": "Brave or just plain foolish, I guess you\u0027ve got guts to trek into the unknown.",
"grumpy.dialogue.stay.fail/1": "Hmph, I\u0027d rather wander the wilds than stay put.",
"grumpy.dialogue.story.nether.fail/1": "Pfft, you wouldn\u0027t last a minute in the Nether, would you?",
"grumpy.dialogue.story.nether.fail/2": "No wonder those Piglins chased you out. You probably looked as lost as a sheep in a desert.",
"grumpy.dialogue.story.nether.fail/3": "Spare me your Nether tales, they\u0027re as dull as dirt.",
"grumpy.dialogue.story.nether.fail/4": "The Nether, really? You couldn\u0027t swing a pickaxe without a creeper going boo!",
"grumpy.dialogue.story.nether.fail/5": "Grandpa was a Nether veteran, and what\u0027s this nonsense about warped fungus? Pull the other one!",
"grumpy.dialogue.location.ruined_portal/2": "Drag yourself over to %2$s and gaze upon a wretched excuse for a nether portal. Gives me the heebie-jeebies, though it\u0027s probably harmless. Watch out for the blasted magma blocks.",
"grumpy.dialogue.location.ruined_portal/3": "Wander off to %2$s and you\u0027re bound to stumble upon decrepit ruins. The cleric can\u0027t shut up about it being an old nether portal. Treasure rumors float around, but good luck finding any volunteers to poke around that cursed place.",
"grumpy.dialogue.location.ruined_portal/1": "At %2$s lies some pathetic remnants of a portal, testament to a botched Nether escapade.",
"grumpy.dialogue.apologize.fail/3": "Ha! You think I was born yesterday?!",
"grumpy.dialogue.joke.creative.success/1": "*Chuckles* I guess that\u0027s somewhat amusing.",
"grumpy.dialogue.apologize.fail/4": "Ouch! Save your breath, apology not accepted!",
"grumpy.dialogue.joke.creative.success/2": "Hmph, mildly amusing, I suppose.",
"grumpy.dialogue.apologize.fail/5": "Dream on, that apology won\u0027t cut it!",
"grumpy.dialogue.joke.creative.success/3": "Eh, that\u0027s the most entertainment I\u0027ve had in a while.",
"grumpy.dialogue.joke.creative.success/4": "You could possibly be more amusing than %Supporter%, maybe.",
"grumpy.dialogue.location.mansion/1": "Head over to %2$s and you\u0027ll stumble upon that ill-fated mansion infested with illagers. Mark my words, keep your distance from that wretched haunt if you cherish your hide!",
"grumpy.dialogue.joke.creative.success/5": "Heh, you\u0027re sort of comical. Ever consider doing that for a living?",
"grumpy.dialogue.joke.creative.success/6": "HA! That one\u0027s not too bad, for a change.",
"grumpy.dialogue.apologize.fail/1": "Scram, you\u0027re annoying me!",
"grumpy.dialogue.joke.creative.success/7": "Snicker... you might just be a tad funnier than Ash.",
"grumpy.dialogue.apologize.fail/2": "You whacked me intentionally, didn\u0027t you?!",
"grumpy.dialogue.joke.creative.success/8": "Hah, I\u0027ll admit that\u0027s not entirely unfunny.",
"grumpy.dialogue.location.ancient_city/0": "I\u0027ve been hearing some strange rumbles at %2$s, probably just some pesky bats.",
"grumpy.dialogue.chat.savanna/7": "Thank goodness for the acacia\u0027s shade, or I\u0027d never make it through these endless workdays.",
"grumpy.dialogue.location.ancient_city/1": "Rumor has it there\u0027s some old junk buried underneath %2$s.",
"grumpy.dialogue.chat.savanna/8": "If there\u0027s one thing we do right in this savanna, it\u0027s growing melons and pumpkins. They\u0027re our ticket to dealing with outsiders.",
"grumpy.dialogue.chat.savanna/5": "We may not get much rain, but at least we\u0027re not gasping for water like those desert villages.",
"grumpy.dialogue.location.ancient_city/3": "They babble on about an ancient city at %2$s. Bunch of hogwash if you ask me, never spotted a brick.",
"grumpy.dialogue.chat.savanna/6": "These rolling hills might be the only pleasing thing to look at around here.",
"grumpy.dialogue.chat.savanna/3": "At least the buildings around here have some character. It\u0027s the only thing keeping me from leaving.",
"grumpy.dialogue.chat.savanna/4": "You might not think much of the savanna, but there\u0027s more to it than meets the eye.",
"grumpy.dialogue.chat.savanna/1": "Sweltering heat every day in this savanna, and no winter to break the monotony.",
"grumpy.dialogue.chat.savanna/2": "Can\u0027t walk two steps without a llama in the way, but this place grows on you, I guess.",
"grumpy.dialogue.stay.repeat/2": "Again with the same question? What am I, a parrot?",
"grumpy.dialogue.stay.repeat/1": "Didn\u0027t you just ask that? Your memory is as short as a baby zombie\u0027s temper.",
"grumpy.dialogue.location.swamp_hut/2": "Keep your distance from %2$s, unless you fancy tangling with the vile hag in her wretched hut. Consider yourself warned.",
"grumpy.dialogue.location.swamp_hut/1": "Some wicked witch has holed up in that swamp at %2$s. Steer clear of that cursed spot if you know what\u0027s good for you.",
"grumpy.dialogue.chat.success/2": "Fine, the weather\u0027s decent, if you\u0027re into that sort of thing.",
"grumpy.dialogue.location.failed/3": "Think I have time to know such things? Nope, there\u0027s crops to tend, not monsters to chase.",
"grumpy.dialogue.chat.success/3": "I\u0027m alive, aren\u0027t I? Stubbed my toe first thing in the morning, too.",
"grumpy.dialogue.chat.success/4": "Eat an apple, and maybe you\u0027ll avoid those pesky zombies.",
"grumpy.dialogue.location.failed/1": "Bah, don\u0027t bother me with that, I\u0027ve heard zip.",
"grumpy.dialogue.chat.success/5": "I\u0027ve got this fantasy of building a village. Too bad I can\u0027t be bothered.",
"grumpy.dialogue.location.failed/2": "Pfft, nope, not a single place worth mentioning, so stop asking.",
"grumpy.dialogue.chat.success/1": "Ugh, I could begrudgingly go for some cookies and milk, I guess.",
"grumpy.dialogue.first.exploring/3": "Keep your nose clean in this town, got it?",
"grumpy.dialogue.first.exploring/1": "Don\u0027t expect a grand tour, newcomer. Follow the rules or get out.",
"grumpy.dialogue.first.exploring/2": "Stick to the rules, or stick to the road outta here.",
"grumpy.dialogue.chat.success/6": "Caught a glimpse of %Supporter% parading in Diamond armor, I think.",
"grumpy.dialogue.chat.success/7": "My chatty pal %Supporter% boasted about stumbling upon a diamond stash.",
"grumpy.dialogue.chat.success/8": "Wonderful weather, they say? Sun\u0027s just a big ball of annoying, if you ask me.",
"grumpy.dialogue.chat.success/9": "Been here ages, but I\u0027ll never get what\u0027s so scary about spiders and goblins.",
"grumpy.dialogue.greet.fail/4": "Sure, that\u0027s... fascinating.",
"grumpy.dialogue.greet.fail/5": "Great, now what?",
"grumpy.dialogue.greet.fail/1": "Hmph.",
"grumpy.dialogue.greet.fail/2": "Wonderful, just wonderful...",
"grumpy.dialogue.greet.fail/3": "Eh, what\u0027s it to me?",
"grumpy.dialogue.location.ruined_portal_swamp/1": "A wrecked gateway sits at %2$s, smack in the swamp\u0027s muck. Looks like those Nether trespassers didn\u0027t fancy a mud bath.",
"grumpy.dialogue.story.nether.success/5": "Ever stumble across one of those rotten Zombified Piglins?",
"grumpy.dialogue.joke.monster.failed/2": "Making fun of creeper explosions? What are you, stuck in the past? Grow up!",
"grumpy.dialogue.joke.monster.failed/1": "Ugh, respect the skeletons! They have feelings... or they did once, anyway!",
"grumpy.dialogue.story.nether.success/4": "So you fancy yourself a hero for trotting into the Nether, huh? Does it ever spook you, or are you just daft? I\u0027d be... sensible, that\u0027s all.",
"grumpy.dialogue.story.nether.success/3": "They say there\u0027s a fortune to be had in the Nether for the daring... Not that I\u0027d bother with such a fool\u0027s errand.",
"grumpy.dialogue.story.nether.success/2": "Hmph, I\u0027m surprised you made it back from that deathtrap. Guess you\u0027re tougher than you look.",
"grumpy.dialogue.story.nether.success/1": "Blazes, is it always that scorching in the Nether, or what?!",
"grumpy.dialogue.apologize.success/4": "Hmph, I\u0027ll let it slide this time, but everyone\u0027s patience has limits.",
"grumpy.dialogue.apologize.success/2": "Fine, but keep your eyes open next time, will ya?",
"grumpy.dialogue.story.wither.success/2": "You whipped the Wither? You\u0027re pullin\u0027 my leg! That\u0027s absurd!",
"grumpy.dialogue.apologize.success/3": "Alright, I suppose, but tread carefully, you hear?",
"grumpy.dialogue.apologize.success/1": "Ugh, whatever, just don\u0027t make a habit of it.",
"grumpy.dialogue.joke.monster.failed/5": "Silverfish toilet ambushes are your idea of humor? I\u0027ve got a pair of nickels that says it\u0027s not even that original.",
"grumpy.dialogue.story.wither.success/1": "Unbelievable! That Wither\u0027s a one-way ticket to mayhem and ruin!",
"grumpy.dialogue.joke.monster.failed/4": "An enderman in water, huh? Yeah, I\u0027m dying of laughter over here.",
"grumpy.dialogue.joke.monster.failed/3": "Remember, zombies and skeletons were someone\u0027s family once. Show a little decency.",
"grumpy.dialogue.first.settling/4": "Sticking around, are you? You better pull your weight.",
"grumpy.dialogue.first.settling/3": "More hands, huh? Let\u0027s hope you\u0027re actually useful.",
"grumpy.dialogue.first.settling/2": "So you\u0027ve wandered into our little village, huh? Watch your step.",
"grumpy.dialogue.first.settling/1": "Oh, you\u0027re new here? Just don\u0027t make it worse.",
"grumpy.dialogue.rock_paper_scissor.paper/1": "Pfft, paper, obviously.",
"grumpy.dialogue.no_money/2": "What\u0027s this, a joke? Scrape together more emeralds, then we\u0027ll talk!",
"grumpy.dialogue.no_money/1": "Don\u0027t bother, you can\u0027t afford me without more emeralds!",
"grumpy.dialogue.no_money/3": "Don\u0027t insult me! Scrounge up some more emeralds if you actually want my help.",
"grumpy.dialogue.rock_paper_scissor.loose.paper/1": "Bah, I\u0027ll grudgingly choose scissors, I suppose!",
"grumpy.dialogue.shake_hand.success/3": "Oh, look at you, the epitome of manners.",
"grumpy.dialogue.main.morning/11": "My list of chores is as long as a creeper\u0027s hiss. I\u0027m already over it.",
"grumpy.dialogue.shake_hand.success/2": "That grip\u0027s stronger than it looks, huh.",
"grumpy.dialogue.main.morning/12": "Slept surprisingly okay, might tackle something tough... might not.",
"grumpy.dialogue.shake_hand.success/5": "Oh, it\u0027s you. Hello.",
"grumpy.dialogue.shake_hand.success/4": "Yeah, yeah, good day and all that.",
"grumpy.dialogue.location.monument/2": "I\u0027ve heard yarns about some moldy old ruins drowning at %2$s. Sure, you might snag some loot, but it\u0027s a fool\u0027s errand if you ask me.",
"grumpy.dialogue.location.monument/1": "Listen up, there\u0027s a cursed castle under the waves at %2$s, swarming with nasty brutes. Keep your distance unless you fancy a watery grave.",
"grumpy.dialogue.shake_hand.success/1": "Not bad for a handshake, I guess.",
"grumpy.dialogue.main.morning/10": "I\u0027m dragging today, don\u0027t expect much from me.",
"grumpy.dialogue.location.jungle_pyramid/2": "Stumble into %2$s and you\u0027ll find a heap of old stones they call ruins. Tread lightly, or those cursed traps will be the end of you. We would\u0027ve picked the place clean ourselves if they weren\u0027t.",
"grumpy.dialogue.location.jungle_pyramid/1": "A crumbling old temple sits at %2$s, filled with death-traps. Keep away unless you fancy a nasty end.",
"grumpy.dialogue.chat.taiga/8": "Sure, the rain here can be soothing, but it\u0027s as cold as the rest of this place",
"grumpy.dialogue.chat.taiga/7": "Those sweet berry bushes might be good for something, but they prick you if you\u0027re not careful. Annoying little things.",
"grumpy.dialogue.first.spent_night.failed/1": "Don\u0027t go looking for an inn; we wouldn\u0027t know the first thing about building one.",
"grumpy.dialogue.chat.taiga/4": "The foxes here are the least annoying things in the taiga. I toss them berries just to keep them off my back.",
"grumpy.dialogue.first.spent_night.failed/2": "No inn here, and frankly, I\u0027m not shedding any tears over it.",
"grumpy.dialogue.chat.taiga/3": "Taiga forests? They\u0027re bearable. The berries are the one good thing about this place.",
"grumpy.dialogue.first.spent_night.failed/3": "Another village might have an inn; we certainly don\u0027t bother with such luxuries.",
"grumpy.dialogue.chat.taiga/6": "The taiga air is fresh, yeah. It\u0027s a small comfort in this frozen wasteland.",
"grumpy.dialogue.chat.taiga/5": "With all the food crawling around, the wolves aren\u0027t much of a bother, thankfully.",
"grumpy.dialogue.chat.taiga/2": "They say it\u0027s too chilly in the taiga, but we\u0027ve got our necessities. I\u0027m not trading it for some sunny paradise.",
"grumpy.dialogue.chat.taiga/1": "The woods are alright, I suppose. They give me what I need to build and burn, plus there\u0027s game to hunt.",
"grumpy.dialogue.story.fail/10": "Good? That was as far from good as the End is from here.",
"grumpy.dialogue.joke.monster.success/3": "Ha! You squashed that bug good!",
"grumpy.dialogue.joke.monster.success/4": "Wow, a skeleton took down a creeper? Didn\u0027t see that one coming.",
"grumpy.dialogue.joke.monster.success/5": "Pfft, cave spiders. Not the brightest, are they?",
"grumpy.dialogue.goaway/4": "Pester someone else, I\u0027m busy!",
"grumpy.dialogue.goaway/3": "Not a good time, %1$s, shove off.",
"grumpy.dialogue.goaway/2": "Ever thought of being less bothersome?",
"grumpy.dialogue.joke.monster.success/1": "Humph! That bonebag had it coming.",
"grumpy.dialogue.goaway/1": "Scram, I\u0027m not in the mood!",
"grumpy.dialogue.joke.monster.success/2": "Can you believe it? A zombie with a shovel? That\u0027s rich!",
"grumpy.dialogue.goaway/5": "Out of my sight, you nattering nabob!",
"grumpy.dialogue.kiss.fail/3": "Even a blaze would smooch better!",
"grumpy.dialogue.kiss.fail/4": "Ever heard of mint? Use it!",
"grumpy.dialogue.kiss.fail/1": "Under no circumstances in public view!",
"grumpy.dialogue.kiss.fail/2": "That was supposed to be a kiss?",
"grumpy.dialogue.chat.fail/3": "You\u0027re about as impressive as a dirt block.",
"grumpy.dialogue.joke.creative.failed/8": "I\u0027ve seen creepers with better punchlines.",
"grumpy.dialogue.chat.fail/4": "Enough with the bravado.",
"grumpy.dialogue.chat.fail/5": "A cell\u0027s too good for you!",
"grumpy.dialogue.joke.creative.failed/6": "I\u0027ve heard stone slabs crack better jokes.",
"grumpy.dialogue.chat.fail/6": "Your outfit\u0027s older than the cobblestone beneath us.",
"grumpy.dialogue.joke.creative.failed/7": "Please, spare me your humor. It\u0027s more tragic than comic.",
"grumpy.dialogue.chat.fail/1": "You think I care about that nonsense?",
"grumpy.dialogue.chat.fail/2": "Oh, sure, it just \"accidentally\" blew up. Right.",
"grumpy.dialogue.flirt.success/5": "Pff, \"hello\", and I\u0027m already dealing with this mushiness.",
"grumpy.dialogue.flirt.success/6": "How is it you don\u0027t look like a creeper in the morning? Makes me lose my words.",
"grumpy.dialogue.joke.creative.failed/1": "Don\u0027t kid yourself, that was terrible.",
"grumpy.dialogue.flirt.success/7": "Enough, enough! You\u0027re turning my scowl into a flush.",
"grumpy.dialogue.chat.fail/7": "That topic\u0027s as pointless as a wooden pickaxe on obsidian.",
"grumpy.dialogue.flirt.success/1": "Hmph, guess you\u0027ve got a bit of courage in you.",
"grumpy.dialogue.joke.creative.failed/4": "That joke was a swing and a miss, wasn\u0027t it?",
"grumpy.dialogue.chat.fail/8": "What\u0027s the matter, creeper got your friends?",
"grumpy.dialogue.flirt.success/2": "Tch, cut it out already, your charm\u0027s a nuisance.",
"grumpy.dialogue.joke.creative.failed/5": "I suppose that\u0027s what passes for humor these days?",
"grumpy.dialogue.chat.fail/9": "Oops, I missed that. I only listen to things worth hearing.",
"grumpy.dialogue.flirt.success/3": "*Grumbles* Are you serious right now?",
"grumpy.dialogue.joke.creative.failed/2": "That attempt at humor just fell flat.",
"grumpy.dialogue.flirt.success/4": "Ugh, this is... unexpected.",
"grumpy.dialogue.joke.creative.failed/3": "Even a zombie has more wit than that.",
"grumpy.dialogue.location.village_taiga/1": "If you must know, %2$s has yet another village, smack in the middle of a freezing taiga.",
"grumpy.dialogue.location.village_taiga/2": "Trudge to %2$s and you might stumble upon a village, buried in the taiga biome, or so I\u0027ve heard.",
"grumpy.dialogue.chat.plains/2": "Sure, it\u0027s quiet on the plains. Not that I\u0027d enjoy the racket elsewhere, but a little excitement wouldn\u0027t kill me.",
"grumpy.dialogue.chat.plains/3": "Occasionally, the plains at night aren\u0027t too terrible to gaze upon... if you\u0027re into that sort of thing.",
"grumpy.dialogue.chat.plains/1": "The plains? Meh, they\u0027re alright, I guess. Haven\u0027t bothered with anywhere else. Might drag myself out eventually...",
"grumpy.dialogue.chat.desert/1": "This blazing heat is relentless, but I suppose it beats shivering through winter.",
"grumpy.dialogue.chat.desert/3": "Sure, it\u0027s scorching, but look on the bright side, I\u0027ve got a permanent burn to prove I\u0027m alive!",
"grumpy.dialogue.chat.desert/2": "Blisteringly hot every single day, without fail.",
"grumpy.dialogue.chat.desert/5": "Ugh! I\u0027m actually missing the shade today, and that says a lot.",
"grumpy.dialogue.story.wither.fail/1": "Pull the other one, I wasn\u0027t born yesterday.",
"grumpy.dialogue.chat.desert/4": "The nights may be bearable with a cool breeze and a sky full of stars, but don\u0027t expect me to be cheery about it.",
"grumpy.dialogue.chat.desert/7": "You spotting any rabbits is a miracle with this blinding sand!",
"grumpy.dialogue.chat.desert/6": "Ugh! The sun\u0027s a real tyrant today!",
"grumpy.dialogue.location.village_plains/1": "Another village is over at %2$s, if you must know.",
"grumpy.dialogue.location.village_plains/2": "If you wander far enough into the plain at %2$s, you\u0027ll stumble upon yet another village.",
"grumpy.dialogue.chat.plains/6": "Plains are plain, but I suppose there\u0027s something to be said for mundane consistency.",
"grumpy.dialogue.chat.plains/7": "Used to pick wild flowers when I was a young\u0027un. Gave \u0027em to Ash, not that they cared much.",
"grumpy.dialogue.chat.plains/4": "Sometimes, I just flop down and stare up, if only to avoid talking to anyone.",
"grumpy.dialogue.chat.plains/5": "Yeah, the air\u0027s fresh. Beats the taiga, not that I\u0027m one for fresh air or anything.",
"grumpy.dialogue.chat.plains/8": "Sunrise, huh? It\u0027s alright here in the plains, if you\u0027re the type that likes waking up early.",
"grumpy.dialogue.hire/3": "Okay, I\u0027ll lend a hand. But I better see those emeralds shining, or I\u0027m off!",
"grumpy.dialogue.kiss.fail/5": "Was that an attempt at gratitude?",
"grumpy.dialogue.kiss.fail/6": "Unhand me, you brute!",
"grumpy.dialogue.hire/1": "Fine, summon me when there\u0027s work to do. But remember, I\u0027m only sticking around as long as the coin\u0027s good.",
"grumpy.dialogue.hire/2": "Yeah, yeah, give a shout when it\u0027s time to toil. Just make sure my pockets jingle with emeralds.",
"grumpy.dialogue.chat.desert/9": "Stumbled into a cactus again. This place is a minefield!",
"grumpy.dialogue.chat.desert/8": "Living with husks is a nightmare. They pack a punch that turns your stomach inside out, the nuisances.",
"grumpy.dialogue.main.night/10": "Off to bed with you. Got a busy day ahead, or so they say.",
"grumpy.dialogue.rock_paper_scissor.loose.rock/1": "Ha! Paper smothers your puny rock. Better luck next time, I guess.",
"grumpy.dialogue.flirt.slap/1": "Watch it, buster!",
"grumpy.dialogue.location.mineshaft/2": "Indeed, a mine existed at %2$s, but now it\u0027s just a breeding ground for nightmares. Tread lightly if you\u0027re planning to poke around there.",
"grumpy.dialogue.location.mineshaft/1": "A mine was here before, shut down because of some foolish mishap. You\u0027ll find the forsaken place near %2$s.",
"grumpy.dialogue.flirt.slap/2": "What, you learn romance from a Creeper?",
"grumpy.dialogue.chat.snowy_plains/6": "Watch it with the wolves lurking about, not that the guards are much use.",
"grumpy.dialogue.chat.snowy_plains/5": "Nights are a nightmare here, what with strays prowling about, flinging those blasted arrows!",
"grumpy.dialogue.chat.snowy_plains/4": "Snow brings back memories of being a runt, throwing snowballs with the other brats. Not that I\u0027d care to do it again.",
"grumpy.dialogue.chat.snowy_plains/3": "Only good thing about this icy hell is I can wrap up in a blanket and read by the fire without sweating like a pig.",
"grumpy.dialogue.chat.snowy_plains/8": "Back when I was knee-high, getting a pumpkin was a big deal. We\u0027d make snow",
"grumpy.dialogue.chat.snowy_plains/7": "Touch an iron golem, and you might as well kiss your day goodbye, stuck in one spot like a statue.",
"grumpy.dialogue.location.ruined_portal_mountain/1": "A busted old portal\u0027s sitting at %2$s on the mountain peak.",
"grumpy.dialogue.location.shipwreck/2": "Some nosy fishermen ran into a shipwreck at %2$s. Probably looted clean, but who knows...",
"grumpy.dialogue.chat.snowy_plains/2": "It\u0027s colder than a polar bear\u0027s nose out here, but hey, the fish aren\u0027t going anywhere. Hmph!",
"grumpy.dialogue.chat.snowy_plains/1": "This place could freeze the horns off a goat, but with enough logs for a fire, I can\u0027t complain too much.",
"grumpy.dialogue.location.shipwreck/1": "I stumbled upon a waterlogged wreck at %2$s, remnants of the Eastern Alliance Company\u0027s greedy past.",
"grumpy.dialogue.greet/4": "You\u0027re looking... alert. Now spill it, what do you need?",
"grumpy.dialogue.greet.negative/1": "Ugh, why must you haunt my doorstep? Scram!",
"grumpy.dialogue.greet/5": "Oh, it\u0027s %1$s. What a surprise.",
"grumpy.dialogue.greet.negative/2": "Ah, what a misfortune. You\u0027ve returned.",
"grumpy.dialogue.main.night/9": "I\u0027m itching to crawl under my blankets and forget the world.",
"grumpy.dialogue.greet.monarch/1": "Oh, it\u0027s you, Your Majesty.",
"grumpy.dialogue.greet/2": "Hmph, %1$s, what\u0027s your business here?",
"grumpy.dialogue.greet.negative/3": "Hmph.",
"grumpy.dialogue.main.night/8": "I\u0027m beat. This day\u0027s been dragging on forever. Might just laze about tomorrow.",
"grumpy.dialogue.greet/3": "Ugh, what\u0027s the matter this time?",
"grumpy.dialogue.greet.negative/4": "Oh, it\u0027s you. Thought it might be someone important.",
"grumpy.dialogue.greet/8": "You\u0027re back huh? What do you want today?",
"grumpy.dialogue.greet.negative/5": "What now, come to pester me some more?",
"grumpy.dialogue.greet.monarch/2": "What now, Your Highness?",
"grumpy.dialogue.greet/9": "Hey. Didn\u0027t expect to see you back so soon.",
"grumpy.dialogue.greet/6": "*grunts* What?",
"grumpy.dialogue.greet/7": "Oh, great. You again!",
"grumpy.dialogue.greet/1": "Oh, it\u0027s you again. What is it?",
"grumpy.dialogue.rock_paper_scissor.rock/1": "Pah, rock, obviously.",
"grumpy.dialogue.rock_paper_scissor.win.paper/1": "That blasted rock never does me any good!",
"grumpy.dialogue.rumors.failed/1": "Bah, rumors? Pfft, not a whisper to spare.",
"grumpy.dialogue.story.exploring.fail/3": "It seems like every time we go on an adventure together, you manage to find new and impressive ways to mess things up. It\u0027s almost impressive how consistently you fail.",
"grumpy.dialogue.greet.success/2": "You\u0027re doing well? Must be nice.",
"grumpy.dialogue.story.exploring.fail/1": "Heard it all before, spare me the repeat.",
"grumpy.dialogue.greet.success/1": "Hmph, I guess that\u0027s alright then.",
"grumpy.dialogue.greet.success/4": "Well, aren\u0027t you just full of good news.",
"grumpy.dialogue.greet.success/3": "Oh, joyous news, I suppose.",
"grumpy.dialogue.greet.success/5": "Fine, it\u0027s good, I heard you.",
"grumpy.dialogue.main.night/3": "Can\u0027t I PLEASE be allowed to sleep in peace?",
"grumpy.dialogue.main.night/2": "Why are you even talking to me at this hour? Go away.",
"grumpy.dialogue.main.night/1": "I can\u0027t wait to finally hit the bunk. My body is sore all over.",
"grumpy.dialogue.main.night/7": "Daytime\u0027s just a racket of noise and bustle, a night walk\u0027s the only peace I get.",
"grumpy.dialogue.main.night/6": "If you don\u0027t go home right now, I will send you there.",
"grumpy.dialogue.main.night/5": "Piss off. Go be a night owl somewhere else. Blockhead.",
"grumpy.dialogue.main.night/4": "Get the hell out of my face! Don\u0027t you see how late it is now?!",
"grumpy.dialogue.rock_paper_scissor.win.scissor/1": "Hmph, your scissors snipped my paper, enjoy your rare victory.",
"grumpy.dialogue.first.spent_night.success/3": "Need to flop down somewhere less miserable than the ground? The inn\u0027s that way.",
"grumpy.dialogue.first.spent_night.success/2": "If you\u0027re looking for rest, our inn\u0027s the least terrible choice around.",
"grumpy.dialogue.first.spent_night.success/1": "Suppose the inn\u0027s the only decent spot for miles to rest your weary head."
}

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@ -0,0 +1,396 @@
{
"grumpy.dialogue.kiss.success/6": "胜过亲吻 Ash这是肯定的%1$s。 *打喷嚏*",
"grumpy.dialogue.kiss.success/5": "呵呵,没想到你会接吻,%1$s。",
"grumpy.dialogue.kiss.success/4": "嗯,你还不错。我猜,有点像蜂蜜。",
"grumpy.dialogue.kiss.success/3": "哼,几乎和我的南瓜派一样好。",
"grumpy.dialogue.kiss.success/2": "别有任何想法,但是...我可能会容忍你。",
"grumpy.dialogue.kiss.success/1": "我想这一刻还不是最糟糕的。",
"grumpy.dialogue.first.question/2": "哼,新来的吧?是怎样的不幸让你来到了这个地方?",
"grumpy.dialogue.first.question/1": "哦,太棒了,又一个流浪者。你来我们村做什么生意?",
"grumpy.dialogue.first.question/3": "现在怎么办,你在冒险中迷路了还是什么?你怎么到这里来了?",
"grumpy.dialogue.rumors.lore/5": "很久以前,有一个建筑大师部落。他们站起来消失了,就像他们知道什么时候该退出一样。",
"grumpy.dialogue.story.success/9": "您不妨稍后再过来。我没有什么比多听你的故事更好的事了。",
"grumpy.dialogue.rumors.lore/6": "你也在谈论古代建造者的传说吗?那些把垃圾散落在主世界的人?",
"grumpy.dialogue.story.enderdragon.fail/2": "你在拉我的腿吗?仅仅一个凡人就能伤到那头野兽?疯狂!",
"grumpy.dialogue.story.enderdragon.fail/1": "噗,你的头被击中了吗?那条末影龙是一个童话故事。",
"grumpy.dialogue.stay.no_space/2": "我想安顿下来,但看起来每张床都被占用了。",
"grumpy.dialogue.rumors.lore/1": "即使贾克斯得到了他应得的,更多的人还是向西尔本屈服。他的代言人 MerlinWolfGames 和 Crow 不会对他闭嘴。",
"grumpy.dialogue.rumors.lore/2": "那些该死的网络恶魔以为他们可以通过传送门来到这里。让西尔本和卢克把他们踢回他们爬出来的地方。",
"grumpy.dialogue.rumors.lore/3": "自从远古建造者消失后,有传言说 2DA50 将它带到了边境之地。如果你问我的话,那真是太好了——从那以后就再也没有见过。",
"grumpy.dialogue.stay.no_space/1": "哼,这是什么?沙丁鱼罐头可以吗?这里没有空间挥动镐。",
"grumpy.dialogue.rumors.lore/4": "MerlinWolfGames 为 Sirben 建立了一座神殿。每个人都称其为奇迹,但对我来说它只是一堆石头。",
"grumpy.dialogue.chat.success/20": "有时,我会对他们称之为奶酪的东西产生一种奇怪的渴望......",
"grumpy.dialogue.busy/3": "你没看到我已经被淹没了吗?别管我了,我们改天再聊聊。",
"grumpy.dialogue.main.rock_paper_scissor/1": "如果你必须的话,参加那场手部冲突游戏。",
"grumpy.dialogue.busy/2": "这是什么社交俱乐部?滚吧,今晚我有截止日期!",
"grumpy.dialogue.busy/5": "火焰,我把炉子开着了!别挡我的路,没时间废话了!",
"grumpy.dialogue.joke.animal.failed/5": "放下牛眉毛,一点都不好笑。",
"grumpy.dialogue.joke.animal.failed/4": "那简直是索然无味。",
"grumpy.dialogue.joke.animal.failed/3": "小心你对我的猪的言论,好吗?",
"grumpy.dialogue.busy/1": "闲聊够了,我还有事要做,滚吧!",
"grumpy.dialogue.joke.animal.failed/2": "表现出一些尊重,那只羊已经受够了!",
"grumpy.dialogue.joke.animal.failed/1": "别说了,品味太差了",
"grumpy.dialogue.chat.success/12": "您了解 %Supporter% 上的最新八卦吗?",
"grumpy.dialogue.chat.success/10": "一直在思考 %Supporter% 可能会变成什么样子。一年前离开这个地方。",
"grumpy.dialogue.joke.animal.success/4": "完全白痴,这是我的幽默。",
"grumpy.dialogue.joke.animal.success/3": "多么骚乱啊!鸡?实现这个目标吗?荒谬的!",
"grumpy.dialogue.joke.animal.success/5": "奶牛和它们源源不断的牛奶,是吧?我想这是值得高兴的一件事。",
"grumpy.dialogue.joke.animal.success/2": "然后,你相信吗,狼对羊有兴趣!",
"grumpy.dialogue.joke.animal.success/1": "羊的运气真不好,但我却不情愿地笑了笑。",
"grumpy.dialogue.hug.success/5": "呃,别搞怪了。 *不情愿地回拥抱*",
"grumpy.dialogue.chat.success/15": "有一天可能会想要孩子。找到合适的合作伙伴是困难的部分。",
"grumpy.dialogue.hug.success/4": "你比小僵尸还粘人吧?",
"grumpy.dialogue.chat.success/16": "有没有想过我在另一个村庄是否会过得更好?",
"grumpy.dialogue.chat.success/13": "一直在考虑收养一只流浪猫。好像我盘子里的东西还不够。",
"grumpy.dialogue.procreate_engaged/2": "在没有坚定承诺的情况下让孩子加入其中?没有发生。",
"grumpy.dialogue.hug.success/6": "呵呵,你就像一个火炉。不错。",
"grumpy.dialogue.chat.success/14": "认为我的房子需要改变。但谁有这个能量呢?",
"grumpy.dialogue.chat.success/19": "需要长途跋涉去附近的村庄,找一些我已经很久没有唠叨过的朋友了。",
"grumpy.dialogue.procreate_engaged/1": "在我们喜结连理之前我不会在这件事上做出任何让步,明白吗?",
"grumpy.dialogue.chat.success/17": "有时我会回想起小时候的情景。猜猜那是体面的日子。",
"grumpy.dialogue.chat.success/18": "我已经很久没有见到我的家人了。本来我应该拖着自己过去的。",
"grumpy.dialogue.hug.success/1": "好吧,看看谁最终决定出现。",
"grumpy.dialogue.hug.success/3": "伟大的。最后,有些事情并没有完全令人失望。",
"grumpy.dialogue.hug.success/2": "哼。那是……令人惊奇的是并不可怕。",
"grumpy.dialogue.main.evening/5": "*盯着你看*",
"grumpy.dialogue.main.evening/4": "如果你不找别人唠叨,你欣赏的就是我的拳头,而不是夕阳。",
"grumpy.dialogue.main.evening/7": "我可能很快就会倒在床上,今天早上真是一场噩梦。",
"grumpy.dialogue.main.evening/1": "我等不及这一天结束了。已经过去太久了..",
"grumpy.dialogue.main.evening/3": "...至少一天结束时很安静。",
"grumpy.dialogue.main.evening/2": "晚上实在是太无聊了",
"grumpy.dialogue.main.evening/9": "哼,我在肉店买晚餐时被抓住了。之后!",
"grumpy.dialogue.main.evening/8": "我正要进去,上个月发现了一只苦力怕,所以我不打算过夜了。",
"grumpy.dialogue.rock_paper_scissor.loose.scissor/1": "呸!你的石头砸碎了我的剪刀,你这一轮……哼!",
"grumpy.dialogue.location.village_savanna/1": "%2$s 处还有另一个村庄。呃,那里的热量可以在岩石上煎鸡蛋。",
"grumpy.dialogue.location.village_savanna/2": "如果您漫步到 %2$s 的稀树草原,请做好迎接更多村民的准备。他们是一群健谈的人,我会给他们这一点。",
"grumpy.dialogue.location.village_snowy/2": "你会在 %2$s 找到一个村庄,周围除了雪什么也没有。伙计们,没关系,但你会变成冰块!",
"grumpy.dialogue.location.village_snowy/1": "另一个村庄位于%2$s。我告诉你那是一个寒冷的地方。",
"grumpy.dialogue.shake_hand.fail/3": "别客气了,我们在这里简直就是一家人了。",
"grumpy.dialogue.shake_hand.fail/4": "现在握手吗?这不符合你的性格。",
"grumpy.dialogue.shake_hand.fail/5": "滚吧,我没兴趣。",
"grumpy.dialogue.story.enderdragon.success/1": "难以置信!那么,你拿到了龙蛋还是什么?",
"grumpy.dialogue.shake_hand.fail/1": "你希望我和一个杀牛者握手吗?",
"grumpy.dialogue.kiss.slap/1": "有些人的神经!",
"grumpy.dialogue.shake_hand.fail/2": "把手放在自己身上,谢谢。",
"grumpy.dialogue.kiss.slap/2": "再这样做你就会后悔的,我用我的胡萝卜发誓!",
"grumpy.dialogue.story.enderdragon.success/2": "我听到这是什么?你去杀死了传说中的巨龙吧?我敢打赌,村民们在很长一段时间内都不会对此闭嘴。",
"grumpy.dialogue.location.shipwreck_beached/1": "%2$s 的沙滩上有一艘破旧的沉船正在腐烂。它像拇指酸痛一样突出。",
"grumpy.dialogue.stay.success/2": "太好了,这正是我想要的,在这个村庄里流连忘返。",
"grumpy.dialogue.stay.success/1": "好吧,我就在这个荒凉的地方呆着吧。",
"grumpy.dialogue.rock_paper_scissor.scissor/1": "剪刀可以吗?哼。",
"grumpy.dialogue.location.pyramid/1": "在 %2$s 发现了另一个布满灰尘的旧金字塔。",
"grumpy.dialogue.location.pyramid/2": "有传言说 %2$s 有一座该死的金字塔。可能是一些值钱的东西,也可能是一堆石头。谁在乎?",
"grumpy.dialogue.chat.fail/11": "你疯了吗?这闲聊是怎么回事?",
"grumpy.dialogue.chat.fail/10": "那是什么?看到一半就失去了兴趣。",
"grumpy.dialogue.location.ruined_portal_desert/1": "%2$s 处有一个被破坏的传送门,正好位于沙漠布满灰尘的腹部。",
"grumpy.dialogue.location.forgot/3": "确实有一些值得一提的事情,但我却忘记了!确实令人遗憾。",
"grumpy.dialogue.location.forgot/2": "您在寻找有趣的景点吗?当然,有……哦,天哪!心智滑落。没写到任何地方,抱歉。",
"grumpy.dialogue.location.forgot/1": "哼,偶然发现了一个好地方,我做了什么?没有记下来。太糟糕了。",
"grumpy.dialogue.chat.fail/19": "连猪屁股都比你迷人。",
"grumpy.dialogue.chat.fail/18": "有时我希望你有一个静音按钮。",
"grumpy.dialogue.chat.fail/17": "就这样吧,还是你打算继续浪费我的时间?",
"grumpy.dialogue.chat.fail/16": "哈欠……你在说话吗?",
"grumpy.dialogue.chat.fail/15": "闭嘴,不然我就得到钢铁傀儡了。",
"grumpy.dialogue.chat.fail/14": "你给了女巫们咯咯笑的理由。",
"grumpy.dialogue.chat.fail/13": "僵尸比你有更好的伙伴。",
"grumpy.dialogue.location.village_desert/1": "在%2$s你会发现另一个村庄顽固地坐落在广阔的沙漠中。",
"grumpy.dialogue.chat.fail/12": "人们一直在谈论垃圾。不能说我不同意。",
"grumpy.dialogue.flirt.fail/6": "绝对不。讨论完毕。",
"grumpy.dialogue.flirt.fail/7": "把你的目光从我身上移开,把你的话留给自己。",
"grumpy.dialogue.flirt.fail/4": "你还能再可怜一点吗?",
"grumpy.dialogue.flirt.fail/5": "即使末影人也会冷落你。",
"grumpy.dialogue.flirt.fail/2": "呸,这是排练过的台词。你把那些胡言乱语喂给了面包师,不是吗?",
"grumpy.dialogue.flirt.fail/3": "当猪飞的时候,也许吧。",
"grumpy.dialogue.flirt.fail/1": "告诉我,不要只是拍打牙龈。",
"grumpy.dialogue.chat.fail/21": "地球是圆的吗?接下来,你会告诉我下界是真实的。",
"grumpy.dialogue.chat.fail/20": "拍完牙龈了吗?",
"grumpy.dialogue.story.success/1": "严重地?我很难接受这个故事。",
"grumpy.dialogue.story.success/2": "我宁愿不被炸毁,不像一些鲁莽的冒险家。",
"grumpy.dialogue.story.success/3": "这正是你纺出的纱线。是你自己编的吗?",
"grumpy.dialogue.story.success/4": "昨天还那么多废话吗?我不买。",
"grumpy.dialogue.story.success/5": "我也躲在那里,显然错过了这一切。",
"grumpy.dialogue.story.success/6": "噗!听起来像是 %Supporter% 会做的事情。永远都是英雄吧?",
"grumpy.dialogue.story.success/7": "%Supporter% 传奇又来了?虽然已经老了,但还要继续。",
"grumpy.dialogue.story.success/8": "哼!这就是您偶然发现第一颗钻石的原因,是吗?",
"grumpy.dialogue.rock_paper_scissor/2": "准备好输掉这一轮吧,你会的!",
"grumpy.dialogue.rock_paper_scissor/1": "石头、羊皮纸、剪刀,现在!",
"grumpy.dialogue.story.fail/3": "没有任何意义……一点也没有。",
"grumpy.dialogue.story.fail/2": "八卦素材,你就是这样。",
"grumpy.dialogue.story.fail/1": "注意你的舌头;那个女人把我养大了!",
"grumpy.dialogue.greet.mayor/1": "市长,这有什么好处?",
"grumpy.dialogue.greet.mayor/2": "尝试享受它,市长……如果可以的话。",
"grumpy.dialogue.location.igloo/3": "这里有一座被遗弃的冰屋、冰屋或其他什么东西,价格为 %2$s。据我所知已经空了很多年了。无论如何谁会费心去这么寒冷的小屋呢",
"grumpy.dialogue.location.pillager_outpost/2": "那些烦人的掠夺者和他们在 %2$s 的可怜前哨让我们度过了无数个不眠之夜。你不敢走得太近,否则你还没来得及说“哎呀”就已经躲过了箭,",
"grumpy.dialogue.location.igloo/2": "你知道,既然你提到了……在 %2$s 有一座废弃的冰屋。任何心智正常的人都不会留在那里。而且,只是在这里低声说,我听到周围有怪异的声音……如果你问我的话,可能是鬼魂。",
"grumpy.dialogue.location.pillager_outpost/1": "你想抱怨什么就抱怨什么,但那些无用的掠夺者已经在 %2$s 建立了他们肮脏的前哨基地。我敢打赌,就在我们说话的时候,他们正在策划袭击我们。我们会像一块不新鲜的饼干一样在他们的靴子下崩溃。",
"grumpy.dialogue.rock_paper_scissor.win.rock/1": "呃,炸裂的岩石粉碎了剪刀。我又被打败了",
"grumpy.dialogue.story.fail/9": "你已经失去了理智,他们再也不会回来了!",
"grumpy.dialogue.story.fail/8": "那就像一把钝镐一样迟钝。",
"grumpy.dialogue.story.fail/7": "那只是浪费了我一生的时光,我永远不会再回来了。",
"grumpy.dialogue.chat.desert/10": "在这片干旱的荒原上生存是一场日常的战斗,但值得庆幸的是,我们",
"grumpy.dialogue.story.fail/5": "杀害无辜毛茸茸动物的凶手!",
"grumpy.dialogue.location.igloo/1": "在 %2$s 偶然发现了一座冰冷的冰屋。疯狂,生活在冰霜之家。光是想想就让我浑身发冷!",
"grumpy.dialogue.story.fail/4": "你是个怪物!即使是苦力怕也值得同情!",
"grumpy.dialogue.location.pillager_outpost/3": "那么,您想漫步到 %2$s 吗?那是那些掠夺性害虫的巢穴。把他们的鼻涕打掉,你可能会得到一些宝藏。老实说,如果他们离开的话,我会松一口气。",
"grumpy.dialogue.hug.fail/7": "哼,我想我应该说声谢谢……不是吗?",
"grumpy.dialogue.hug.fail/5": "你真的认为在那个特技之后你赢得了一个拥抱吗?",
"grumpy.dialogue.hug.fail/6": "哎呀,别用那些沾满瘟疫的爪子碰我!",
"grumpy.dialogue.hug.fail/3": "拥抱你?给我一个充分的理由。",
"grumpy.dialogue.hug.fail/4": "你一定是记性不好,说我是史前人,现在却想要一个拥抱?",
"grumpy.dialogue.hug.fail/1": "看看你,一个行走的土块!",
"grumpy.dialogue.hug.fail/2": "保持你的双臂。",
"grumpy.dialogue.main/6": "怎么了,%1$s",
"grumpy.dialogue.main/5": "今天感觉有什么痛苦吗?",
"grumpy.dialogue.main/4": "你现在有什么烦恼吗?",
"grumpy.dialogue.main/3": "噢,又是你。",
"grumpy.dialogue.main/2": "你今天有什么问题吗?",
"grumpy.dialogue.main/1": "你想要什么?",
"grumpy.dialogue.main.morning/1": "哼。",
"grumpy.dialogue.main.morning/3": "什么?这是美好的一天吗?对你来说,也许吧。",
"grumpy.dialogue.first.generic/1": "哼,你看起来不熟悉。我想你可以进来。",
"grumpy.dialogue.main.morning/2": "阳光如此灿烂,我的眼睛快要被灼伤了。",
"grumpy.dialogue.first.generic/2": "太好了,又一个游客。不要期待游行什么的。",
"grumpy.dialogue.main.morning/5": "什么?你需要我帮忙吗?不?然后走开。",
"grumpy.dialogue.first.generic/3": "新面孔吧?有什么大不了的。好吧,别惹麻烦。",
"grumpy.dialogue.first.generic/4": "这么说,你是无意中来到我们村子的吧?别打听我们的事。",
"grumpy.dialogue.main.morning/7": "令人惊讶的是,我睡了一会儿。也许我会解决一些棘手的问题……也许不会。",
"grumpy.dialogue.first.generic/5": "旅行者很少……您来这里时最好不要打扰!",
"grumpy.dialogue.main.morning/6": "如果你再不停止对我的唠叨,你会后悔的。",
"grumpy.dialogue.first.generic/6": "哦,你看,新人。别挡我的路,明白吗?",
"grumpy.dialogue.main.morning/9": "呃,已经早上了吗?我想我得做点什么。",
"grumpy.dialogue.main.morning/8": "起来攻击他们吧,懒骨头!",
"grumpy.dialogue.story.exploring.success/2": "太棒了,又一个流浪者的故事。一定很好,而我却和同样的老面孔一起被困在这里。",
"grumpy.dialogue.story.exploring.success/1": "哼,如果我能离开这里休息一下的话,也许我也会出去走走。",
"grumpy.dialogue.stay.fail/2": "感谢这个提议,但我有一个世界可以看,而不是一个村庄可以坐!",
"grumpy.dialogue.stay.fail/3": "这个地方还不错,但我不是那种在一个地方闲逛的人。",
"grumpy.dialogue.story.exploring.success/3": "无论是勇敢还是愚蠢,我猜你都有勇气长途跋涉进入未知世界。",
"grumpy.dialogue.stay.fail/1": "哼,我宁愿在荒野里流浪,也不愿原地踏步。",
"grumpy.dialogue.story.nether.fail/1": "噗,你在下界一分钟都坚持不了,是吗?",
"grumpy.dialogue.story.nether.fail/2": "难怪那些猪灵会把你赶出去。你可能看起来就像沙漠中的一只羊一样迷路。",
"grumpy.dialogue.story.nether.fail/3": "别再给我讲你的地狱故事了,它们就像泥土一样乏味。",
"grumpy.dialogue.story.nether.fail/4": "下界,真的吗?如果没有苦力怕,你就无法挥舞镐!",
"grumpy.dialogue.story.nether.fail/5": "爷爷是下界老手,这扭曲真菌到底是啥玩意儿?拉另一个!",
"grumpy.dialogue.location.ruined_portal/2": "把自己拖到%2$s看着一个下界传送门的可怜借口。让我感到惊慌尽管它可能是无害的。小心被炸毁的岩浆块。",
"grumpy.dialogue.location.ruined_portal/3": "漫步到%2$s你一定会偶然发现破旧的废墟。牧师无法闭嘴因为它是一个古老的下界传送门。关于宝藏的谣言四处流传但祝你好运找到任何志愿者来探索那个被诅咒的地方。",
"grumpy.dialogue.location.ruined_portal/1": "在%2$s处有一些可怜的传送门遗迹证明了一次拙劣的下界冒险。",
"grumpy.dialogue.apologize.fail/3": "哈!你以为我是昨天出生的?!",
"grumpy.dialogue.joke.creative.success/1": "*咯咯笑*我想这有点有趣。",
"grumpy.dialogue.apologize.fail/4": "哎哟!省点口气,道歉不被接受!",
"grumpy.dialogue.joke.creative.success/2": "哼,我想有点有趣。",
"grumpy.dialogue.apologize.fail/5": "梦想吧,道歉不会解决问题!",
"grumpy.dialogue.joke.creative.success/3": "嗯,这是我这段时间最开心的事了。",
"grumpy.dialogue.joke.creative.success/4": "也许你可能比%Supporter%更有趣。",
"grumpy.dialogue.location.mansion/1": "前往%2$s你会偶然发现那栋不幸的宅邸里面挤满了灾厄村民。记住我的话如果你珍惜你的隐藏就远离那个悲惨的地方",
"grumpy.dialogue.joke.creative.success/5": "呵呵,你这个人有点搞笑。有没有考虑过以此为生?",
"grumpy.dialogue.joke.creative.success/6": "哈!对于改变来说,这个还不错。",
"grumpy.dialogue.apologize.fail/1": "滚开,你烦我了!",
"grumpy.dialogue.joke.creative.success/7": "窃笑……你可能只是比阿什更有趣一点。",
"grumpy.dialogue.apologize.fail/2": "你是故意打我的吧?!",
"grumpy.dialogue.joke.creative.success/8": "哈,我承认这并不完全无趣。",
"grumpy.dialogue.location.ancient_city/0": "我在 %2$s 听到了一些奇怪的隆隆声,可能只是一些讨厌的蝙蝠。",
"grumpy.dialogue.chat.savanna/7": "谢天谢地有金合欢树荫,不然我根本熬不过这些无休无止的工作日。",
"grumpy.dialogue.location.ancient_city/1": "有传言说 %2$s 下埋着一些旧垃圾。",
"grumpy.dialogue.chat.savanna/8": "如果说我们在这片大草原上做对了一件事,那就是种植瓜类和南瓜。它们是我们与外人打交道的门票。",
"grumpy.dialogue.chat.savanna/5": "我们可能不会下很多雨,但至少我们不会像那些沙漠村庄那样缺水。",
"grumpy.dialogue.location.ancient_city/3": "他们在 %2$s 喋喋不休地谈论一座古城。如果你问我的话,那是一堆废话,我从来没有发现过一块砖头。",
"grumpy.dialogue.chat.savanna/6": "这些连绵起伏的山丘可能是这里唯一令人愉悦的景色。",
"grumpy.dialogue.chat.savanna/3": "至少这里的建筑还是有一些特色的。这是唯一阻止我离开的事情。",
"grumpy.dialogue.chat.savanna/4": "您可能不会对热带稀树草原有太多的看法,但它的内涵远不止您所看到的那样。",
"grumpy.dialogue.chat.savanna/1": "这片大草原每天都酷暑难耐,没有冬天来打破单调。",
"grumpy.dialogue.chat.savanna/2": "如果没有美洲驼挡道,你就走不了两步,但我想这个地方会让你着迷。",
"grumpy.dialogue.stay.repeat/2": "再次提出同样的问题?我是什么,一只鹦鹉?",
"grumpy.dialogue.stay.repeat/1": "你刚才不是问了吗?你的记忆力就像小僵尸的脾气一样短暂。",
"grumpy.dialogue.location.swamp_hut/2": "与 %2$s 保持距离,除非你想在她破烂的小屋里与邪恶的女巫缠斗。考虑一下你自己受到了警告。",
"grumpy.dialogue.location.swamp_hut/1": "一些邪恶的女巫躲在 %2$s 的沼泽里。如果您知道什么对您有好处,请避开那个被诅咒的地方。",
"grumpy.dialogue.chat.success/2": "好吧,如果你喜欢的话,天气也不错。",
"grumpy.dialogue.location.failed/3": "你以为我有时间知道这些事情吗?不,有农作物需要耕种,而不是怪物需要追逐。",
"grumpy.dialogue.chat.success/3": "我还活着,不是吗?早上起来第一件事就是碰伤我的脚趾。",
"grumpy.dialogue.chat.success/4": "吃一个苹果,也许你就能避开那些讨厌的僵尸。",
"grumpy.dialogue.location.failed/1": "呸,别用这个来烦我,我听到过 zip 的声音。",
"grumpy.dialogue.chat.success/5": "我有一个建造村庄的幻想。可惜我不能被打扰。",
"grumpy.dialogue.location.failed/2": "噗,不,没有一个值得一提的地方,别问了。",
"grumpy.dialogue.chat.success/1": "呃,我想我可能会不情愿地去吃一些饼干和牛奶。",
"grumpy.dialogue.first.exploring/3": "在这个镇上保持你的鼻子干净,明白吗?",
"grumpy.dialogue.first.exploring/1": "新人,不要期待一次盛大的巡演。遵守规则,否则就出去。",
"grumpy.dialogue.first.exploring/2": "遵守规则,或者坚持离开这里的路。",
"grumpy.dialogue.chat.success/6": "我想我瞥见了Supporter穿着钻石盔甲游行。",
"grumpy.dialogue.chat.success/7": "我健谈的朋友%Supporter% 吹嘘自己偶然发现了钻石藏品。",
"grumpy.dialogue.chat.success/8": "他们说天气真好如果你问我的话Sun 就是个烦人的大球。",
"grumpy.dialogue.chat.success/9": "来这里已经很久了,但我永远不会明白蜘蛛和妖精的可怕之处。",
"grumpy.dialogue.greet.fail/4": "当然,这……很迷人。",
"grumpy.dialogue.greet.fail/5": "太好了,现在怎么办?",
"grumpy.dialogue.greet.fail/1": "哼。",
"grumpy.dialogue.greet.fail/2": "太棒了,简直太棒了……",
"grumpy.dialogue.greet.fail/3": "呃,关我什么事?",
"grumpy.dialogue.location.ruined_portal_swamp/1": "%2$s 处有一个失事的网关,正好落在沼泽的淤泥中。看来那些下界入侵者不喜欢泥浆浴。",
"grumpy.dialogue.story.nether.success/5": "你曾经偶然发现过一只腐烂的僵尸猪灵吗?",
"grumpy.dialogue.joke.monster.failed/2": "取笑苦力怕爆炸?你是什么,困在过去?长大!",
"grumpy.dialogue.joke.monster.failed/1": "呃,尊重骷髅!他们有感情……或者至少曾经有过!",
"grumpy.dialogue.story.nether.success/4": "所以你因为小跑进入下界而把自己当成英雄了,是吧?它有没有吓到你,或者你只是愚蠢?我会……理智一点,仅此而已。",
"grumpy.dialogue.story.nether.success/3": "他们说,在下界,勇敢的人会得到一笔财富……并不是说我会费心做这样一个愚蠢的差事。",
"grumpy.dialogue.story.nether.success/2": "哼,我很惊讶你能从那个死亡陷阱中回来。我猜你比你看起来更坚强。",
"grumpy.dialogue.story.nether.success/1": "烈焰,下界总是那么灼热,还是什么?!",
"grumpy.dialogue.apologize.success/4": "哼,这次就姑且算了,不过每个人的耐心都是有限度的。",
"grumpy.dialogue.apologize.success/2": "好吧,但下次请睁大眼睛,好吗?",
"grumpy.dialogue.story.wither.success/2": "你鞭打了凋灵吗?你在拉我的腿!这太荒谬了!",
"grumpy.dialogue.apologize.success/3": "好吧,我想,但是小心点,听到了吗?",
"grumpy.dialogue.apologize.success/1": "呃,不管怎样,只是不要养成这种习惯。",
"grumpy.dialogue.joke.monster.failed/5": "衣鱼厕所伏击是你的幽默吗?我有一对镍币,上面写着它甚至都不是原装的。",
"grumpy.dialogue.story.wither.success/1": "难以置信!凋灵是一张通向混乱和毁灭的单程票!",
"grumpy.dialogue.joke.monster.failed/4": "水中的末影人,是吗?是的,我在这里笑死了。",
"grumpy.dialogue.joke.monster.failed/3": "请记住,僵尸和骷髅曾经是某人的家人。表现出一点礼貌。",
"grumpy.dialogue.first.settling/4": "坚持下去,是吗?你最好减轻体重。",
"grumpy.dialogue.first.settling/3": "多动手吧?希望你真的有用。",
"grumpy.dialogue.first.settling/2": "这么说你已经误入我们的小村庄了,是吗?小心台阶。",
"grumpy.dialogue.first.settling/1": "哦,你是新来的吗?只是不要让事情变得更糟。",
"grumpy.dialogue.rock_paper_scissor.paper/1": "噗,纸,显然。",
"grumpy.dialogue.no_money/2": "这是什么玩笑?刮更多的祖母绿,然后我们再谈谈!",
"grumpy.dialogue.no_money/1": "别费心了,没有更多的祖母绿你就买不起我!",
"grumpy.dialogue.no_money/3": "别侮辱我!如果你真的需要我的帮助的话,就再去找一些祖母绿吧。",
"grumpy.dialogue.rock_paper_scissor.loose.paper/1": "呸,我想我会勉强选择剪刀!",
"grumpy.dialogue.shake_hand.success/3": "哦,看看你,礼仪的缩影。",
"grumpy.dialogue.main.morning/11": "我的家务事清单就像苦力怕的嘶嘶声一样长。我已经结束了。",
"grumpy.dialogue.shake_hand.success/2": "这握力比看起来更强,呵呵。",
"grumpy.dialogue.main.morning/12": "睡得出奇的好,可能会解决一些棘手的问题……可能不会。",
"grumpy.dialogue.shake_hand.success/5": "哦,原来是你。你好。",
"grumpy.dialogue.shake_hand.success/4": "是的,是的,美好的一天等等。",
"grumpy.dialogue.location.monument/2": "我听说过一些发霉的旧废墟在 %2$s 被淹没的传闻。当然,你可能会抢到一些战利品,但如果你问我,那就是愚蠢的差事。",
"grumpy.dialogue.location.monument/1": "听着,%2$s 的海浪下有一座被诅咒的城堡,里面挤满了令人讨厌的野兽。除非你喜欢水坟,否则请保持距离。",
"grumpy.dialogue.shake_hand.success/1": "我想握手也不错。",
"grumpy.dialogue.main.morning/10": "我今天的表现很拖沓,不要对我抱太大期望。",
"grumpy.dialogue.location.jungle_pyramid/2": "无意中进入%2$s你会发现一堆他们称之为废墟的旧石头。小心行事否则那些被诅咒的陷阱将是你的末日。如果他们不这样做我们会自己选择这个地方打扫干净。",
"grumpy.dialogue.location.jungle_pyramid/1": "%2$s 处有一座摇摇欲坠的古庙,里面布满了死亡陷阱。除非你想有一个糟糕的结局,否则请远离。",
"grumpy.dialogue.chat.taiga/8": "当然,这里的雨可以舒缓心情,但和这里其他地方一样冷",
"grumpy.dialogue.chat.taiga/7": "那些甜浆果丛可能有什么用处,但如果你不小心,它们就会刺伤你。烦人的小事。",
"grumpy.dialogue.first.spent_night.failed/1": "不要去找旅馆;我们不知道建造一个的第一件事。",
"grumpy.dialogue.chat.taiga/4": "这里的狐狸是针叶林中最不烦人的动物。我扔给他们浆果只是为了让他们远离我的背。",
"grumpy.dialogue.first.spent_night.failed/2": "这里没有旅馆,坦白说,我不会为此流泪。",
"grumpy.dialogue.chat.taiga/3": "针叶林?他们是可以忍受的。浆果是这个地方的一大优点。",
"grumpy.dialogue.first.spent_night.failed/3": "另一个村庄可能有一家旅馆;我们当然不会为这样的奢侈品而烦恼。",
"grumpy.dialogue.chat.taiga/6": "针叶林的空气很新鲜,是的。在这片冰冻荒原上,这算是小小的安慰。",
"grumpy.dialogue.chat.taiga/5": "谢天谢地,由于食物到处爬行,狼并没有造成太大的麻烦。",
"grumpy.dialogue.chat.taiga/2": "他们说针叶林太冷了,但我们已经准备好了必需品。我不会用它来换取阳光明媚的天堂。",
"grumpy.dialogue.chat.taiga/1": "我想,树林里应该没什么问题吧。他们给了我建造和燃烧所需的东西,而且还有猎物。",
"grumpy.dialogue.story.fail/10": "好的?这与末日离这里一样遥远。",
"grumpy.dialogue.joke.monster.success/3": "哈!你很好地消灭了那个错误!",
"grumpy.dialogue.joke.monster.success/4": "哇,骷髅击倒了苦力怕?没看到那个人过来。",
"grumpy.dialogue.joke.monster.success/5": "噗,洞穴蜘蛛。他们不是最聪明的,不是吗?",
"grumpy.dialogue.goaway/4": "缠着别人吧,我正忙呢!",
"grumpy.dialogue.goaway/3": "时机不太好,%1$s走吧。",
"grumpy.dialogue.goaway/2": "有没有想过少一点麻烦?",
"grumpy.dialogue.joke.monster.success/1": "哼!那个骨头袋来了。",
"grumpy.dialogue.goaway/1": "滚吧,我没心情!",
"grumpy.dialogue.joke.monster.success/2": "你相信吗?拿着铲子的僵尸?真有钱啊!",
"grumpy.dialogue.goaway/5": "从我的视线里滚出去,你这个喋喋不休的富翁!",
"grumpy.dialogue.kiss.fail/3": "即使是火焰也会更好地接吻!",
"grumpy.dialogue.kiss.fail/4": "听说过薄荷吗?用它!",
"grumpy.dialogue.kiss.fail/1": "任何情况下都不能出现在公众视野中!",
"grumpy.dialogue.kiss.fail/2": "这应该是一个吻吧?",
"grumpy.dialogue.chat.fail/3": "你就像一块泥土一样令人印象深刻。",
"grumpy.dialogue.joke.creative.failed/8": "我见过有更好笑点的苦力怕。",
"grumpy.dialogue.chat.fail/4": "虚张声势就够了。",
"grumpy.dialogue.chat.fail/5": "一个细胞对你来说太好了!",
"grumpy.dialogue.joke.creative.failed/6": "我听说石板能讲出更好的笑话。",
"grumpy.dialogue.chat.fail/6": "你的衣服比我们脚下的鹅卵石还要古老。",
"grumpy.dialogue.joke.creative.failed/7": "拜托,别再幽默了。与其说是喜剧,不如说是悲剧。",
"grumpy.dialogue.chat.fail/1": "你以为我在乎那些废话吗?",
"grumpy.dialogue.chat.fail/2": "哦,当然,它只是“不小心”爆炸了。正确的。",
"grumpy.dialogue.flirt.success/5": "噗,“你好”,我已经在处理这种糊状的事情了。",
"grumpy.dialogue.flirt.success/6": "你早上怎么看起来不像个爬行者?让我失去了言语。",
"grumpy.dialogue.joke.creative.failed/1": "别骗自己了,那太可怕了。",
"grumpy.dialogue.flirt.success/7": "够了,够了!你让我的怒容变成了满脸通红。",
"grumpy.dialogue.chat.fail/7": "这个话题就像黑曜石上的木镐一样毫无意义。",
"grumpy.dialogue.flirt.success/1": "哼,看来你还是有一点勇气的。",
"grumpy.dialogue.joke.creative.failed/4": "那个笑话是一次摇摆和失误,不是吗?",
"grumpy.dialogue.chat.fail/8": "怎么了,爬行者有你的朋友吗?",
"grumpy.dialogue.flirt.success/2": "切,别再说了,你的魅力很讨厌。",
"grumpy.dialogue.joke.creative.failed/5": "我想这就是现在所谓的幽默吧?",
"grumpy.dialogue.chat.fail/9": "哎呀,我错过了。我只听值得听的事情。",
"grumpy.dialogue.flirt.success/3": "*抱怨*你现在是认真的吗?",
"grumpy.dialogue.joke.creative.failed/2": "这种幽默的尝试只是失败了。",
"grumpy.dialogue.flirt.success/4": "呃,这真是……出乎意料。",
"grumpy.dialogue.joke.creative.failed/3": "即使是僵尸也比这更有智慧。",
"grumpy.dialogue.location.village_taiga/1": "如果您一定要知道的话,%2$s 还有另一个村庄,位于冰冷的针叶林中间。",
"grumpy.dialogue.location.village_taiga/2": "跋涉到%2$s你可能会偶然发现一个村庄埋在针叶林生物群落中至少我是这么听说的。",
"grumpy.dialogue.chat.plains/2": "当然,平原上很安静。并不是说我会喜欢其他地方的热闹,但一点点兴奋不会杀死我。",
"grumpy.dialogue.chat.plains/3": "偶尔,夜晚的平原也不会太可怕而难以凝视……如果你喜欢这类事情的话。",
"grumpy.dialogue.chat.plains/1": "平原?嗯,我想他们还好。没去打扰其他地方。最终可能会把自己拖出去……",
"grumpy.dialogue.chat.desert/1": "虽然酷热无情,但我想它胜过冬天的瑟瑟发抖。",
"grumpy.dialogue.chat.desert/3": "当然,很灼热,但往好的方面看,我已经被永久烧伤了,以证明我还活着!",
"grumpy.dialogue.chat.desert/2": "每天都酷热难耐,无一例外。",
"grumpy.dialogue.chat.desert/5": "啊!我今天实际上很想念阴影,这说明了很多。",
"grumpy.dialogue.story.wither.fail/1": "拉另一个,我不是昨天出生的。",
"grumpy.dialogue.chat.desert/4": "凉爽的微风和满天繁星的夜晚也许还算可以忍受,但别指望我会为此感到高兴。",
"grumpy.dialogue.chat.desert/7": "在这令人眼花缭乱的沙子里,你能发现兔子真是一个奇迹!",
"grumpy.dialogue.chat.desert/6": "啊!今天的太阳真是霸道啊!",
"grumpy.dialogue.location.village_plains/1": "如果你一定要知道的话,另一个村庄在 %2$s 结束。",
"grumpy.dialogue.location.village_plains/2": "如果你在 %2$s 的平原上漫步足够远,你会偶然发现另一个村庄。",
"grumpy.dialogue.chat.plains/6": "平原很朴素,但我想对于平凡的一致性还是有话可说的。",
"grumpy.dialogue.chat.plains/7": "小时候经常摘野花。把它们给了艾什,但他们并不太在意。",
"grumpy.dialogue.chat.plains/4": "有时,我只是倒下并抬头凝视,哪怕只是为了避免与任何人交谈。",
"grumpy.dialogue.chat.plains/5": "是的,空气很新鲜。打败针叶林,并不是说我喜欢新鲜空气或其他什么。",
"grumpy.dialogue.chat.plains/8": "日出吧?如果你是那种喜欢早起的人,那么在平原上就没什么问题了。",
"grumpy.dialogue.hire/3": "好的,我会帮忙的。但我最好看到那些祖母绿闪闪发光,否则我就走了!",
"grumpy.dialogue.kiss.fail/5": "这是一种感恩的尝试吗?",
"grumpy.dialogue.kiss.fail/6": "放开我,你这个畜生!",
"grumpy.dialogue.hire/1": "好吧,有事的时候叫我一声。但请记住,只要硬币完好,我就会留下来。",
"grumpy.dialogue.hire/2": "是啊,是啊,到了辛苦的时候就喊一声。只要确保我的口袋里装满了祖母绿。",
"grumpy.dialogue.chat.desert/9": "又被仙人掌绊倒了。这个地方是雷区!",
"grumpy.dialogue.chat.desert/8": "与外壳一起生活是一场噩梦。他们的拳头足以让你的胃翻天覆地,令人讨厌。",
"grumpy.dialogue.main.night/10": "和你一起去睡觉吧未来的一天很忙碌,至少他们是这么说的。",
"grumpy.dialogue.rock_paper_scissor.loose.rock/1": "哈!纸会窒息你的小石头。我想下次会好运。",
"grumpy.dialogue.flirt.slap/1": "小心点,破坏者!",
"grumpy.dialogue.location.mineshaft/2": "事实上,%2$s 处曾有一个矿井,但现在它只是噩梦的滋生地。如果您打算在那里闲逛,请小心行事。",
"grumpy.dialogue.location.mineshaft/1": "这里以前有一个矿井,由于一些愚蠢的事故而被关闭。你会在 %2$s 附近找到被遗弃的地方。",
"grumpy.dialogue.flirt.slap/2": "什么,你跟苦力怕学浪漫?",
"grumpy.dialogue.chat.snowy_plains/6": "看着狼群潜伏,守卫没什么用。",
"grumpy.dialogue.chat.snowy_plains/5": "这里的夜晚是一场噩梦,流浪者四处游荡,扔出那些被炸毁的箭!",
"grumpy.dialogue.chat.snowy_plains/4": "雪让我回想起小时候和其他孩子一起扔雪球的小矮子的记忆。并不是说我愿意再做一次。",
"grumpy.dialogue.chat.snowy_plains/3": "在这个冰冷的地狱里,唯一的好处是我可以裹上毯子,在火边读书,而不用像猪一样出汗。",
"grumpy.dialogue.chat.snowy_plains/8": "当我齐膝高的时候,得到一个南瓜是一件大事。我们会造雪",
"grumpy.dialogue.chat.snowy_plains/7": "触摸一个铁傀儡,你可能会像一尊雕像一样被困在一个地方,与你的一天说再见。",
"grumpy.dialogue.location.ruined_portal_mountain/1": "山峰上的 %2$s 处有一个被破坏的旧传送门。",
"grumpy.dialogue.location.shipwreck/2": "一些爱管闲事的渔民在 %2$s 遇到了沉船事故。可能被洗劫一空,但谁知道呢...",
"grumpy.dialogue.chat.snowy_plains/2": "这里比北极熊的鼻子还冷,但是嘿,鱼哪儿也去不了。哼!",
"grumpy.dialogue.chat.snowy_plains/1": "这个地方可以冻住山羊的角,但有足够的木头生火,我不能抱怨太多。",
"grumpy.dialogue.location.shipwreck/1": "我在 %2$s 偶然发现了一艘浸水的沉船,这是东方联盟公司贪婪的过去的遗迹。",
"grumpy.dialogue.greet/4": "你看起来……警觉。现在把它洒了,你需要什么?",
"grumpy.dialogue.greet.negative/1": "呃,为什么你一定要在我家门口徘徊?滚!",
"grumpy.dialogue.greet/5": "噢,是%1$s。真是一个惊喜。",
"grumpy.dialogue.greet.negative/2": "啊,真是不幸。你回来了。",
"grumpy.dialogue.main.night/9": "我渴望爬到毯子下面忘记这个世界。",
"grumpy.dialogue.greet.monarch/1": "噢,原来是您啊,陛下。",
"grumpy.dialogue.greet/2": "哼,%1$s你来这里做什么",
"grumpy.dialogue.greet.negative/3": "哼。",
"grumpy.dialogue.main.night/8": "我被打败了。这日子就这样一直拖下去了。可能只是为了明天而偷懒。",
"grumpy.dialogue.greet/3": "呃,这次是怎么回事?",
"grumpy.dialogue.greet.negative/4": "哦,原来是你。心想这可能是一个重要的人。",
"grumpy.dialogue.greet/8": "你回来了啊?今天你想要什么?",
"grumpy.dialogue.greet.negative/5": "怎么办,又来纠缠我了?",
"grumpy.dialogue.greet.monarch/2": "现在怎么办,殿下?",
"grumpy.dialogue.greet/9": "嘿。没想到这么快就见到你回来了。",
"grumpy.dialogue.greet/6": "*咕哝*什么?",
"grumpy.dialogue.greet/7": "哦,太好了。又是你!",
"grumpy.dialogue.greet/1": "噢,又是你。它是什么?",
"grumpy.dialogue.rock_paper_scissor.rock/1": "呸,摇滚,显然。",
"grumpy.dialogue.rock_paper_scissor.win.paper/1": "那块该死的石头对我没有任何好处!",
"grumpy.dialogue.rumors.failed/1": "呸,谣言?噗,没有一丝耳语可言。",
"grumpy.dialogue.story.exploring.fail/3": "似乎每次我们一起冒险时,你都会设法找到新的、令人印象深刻的方法来把事情搞砸。你不断失败的程度令人印象深刻。",
"grumpy.dialogue.greet.success/2": "你过得好吗?一定很好。",
"grumpy.dialogue.story.exploring.fail/1": "以前都听过,就不重复了。",
"grumpy.dialogue.greet.success/1": "哼,那我想就这样吧。",
"grumpy.dialogue.greet.success/4": "好吧,你不是充满了好消息吗?",
"grumpy.dialogue.greet.success/3": "哦,我想这是一个令人高兴的消息。",
"grumpy.dialogue.greet.success/5": "好吧,很好,我听到了。",
"grumpy.dialogue.main.night/3": "难道就不能让我安心睡觉吗?",
"grumpy.dialogue.main.night/2": "你为什么这个时候跟我说话?离开。",
"grumpy.dialogue.main.night/1": "我迫不及待地想终于上床睡觉了。我的身体浑身酸痛。",
"grumpy.dialogue.main.night/7": "白天只是一片喧闹和忙碌,夜晚的散步是我唯一得到的平静。",
"grumpy.dialogue.main.night/6": "如果你现在不回家,我就送你过去。",
"grumpy.dialogue.main.night/5": "生气。去别的地方当夜猫子吧。傻瓜。",
"grumpy.dialogue.main.night/4": "从我脸上滚出去!你没看到现在已经多晚了吗?!",
"grumpy.dialogue.rock_paper_scissor.win.scissor/1": "哼,你的剪刀剪断了我的纸,享受你难得的胜利吧。",
"grumpy.dialogue.first.spent_night.success/3": "需要跌倒在比地面更舒服的地方吗?客栈就是那个方向。",
"grumpy.dialogue.first.spent_night.success/2": "如果您想休息一下,我们的旅馆是最不糟糕的选择。",
"grumpy.dialogue.first.spent_night.success/1": "假设这家旅馆是方圆几英里内唯一能让你疲惫的头脑得到休息的好地方。"
}

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@ -0,0 +1,406 @@
{
"lazy.dialogue.rock_paper_scissor.win.rock/1": "Rock always wins, huh? I should have known better.",
"lazy.dialogue.stay.success/2": "Meh, I suppose I could tolerate staying in this village for a while.",
"lazy.dialogue.stay.success/1": "Yeah, whatever, I guess I could stick around this village if I have to.",
"lazy.dialogue.main.morning/12": "Surprisingly, I actually got a good night\u0027s sleep. Maybe it\u0027s time to tackle something more challenging today. Or maybe not.",
"lazy.dialogue.main.morning/11": "My schedule is packed to the brim today. Just thinking about it makes me want to crawl back into bed.",
"lazy.dialogue.main.morning/10": "I\u0027m thinking of taking it easy today. My body\u0027s just not feeling it, you know?",
"lazy.dialogue.joke.animal.failed/1": "Can you not make lame jokes about innocent creatures? It\u0027s just sad.",
"lazy.dialogue.no_money/3": "Look, I may be available for hire, but I won\u0027t budge an inch until I see a lot more emeralds in your hand.",
"lazy.dialogue.joke.animal.failed/2": "Wow, your sense of humor is as lazy as my pig\u0027s favorite spot in the mud.",
"lazy.dialogue.no_money/1": "Sorry, but I won\u0027t lift a finger without a few more emeralds in my pocket.",
"lazy.dialogue.no_money/2": "Seriously? I don\u0027t come cheap, buddy. You better cough up some more emeralds.",
"lazy.dialogue.first.generic/4": "Welcome, stranger. Got any interesting tales to share or are you just here to chill?",
"lazy.dialogue.first.generic/5": "Huh, haven\u0027t had a wanderer in ages. Guess it\u0027s your lucky day, you can crash here if you want.",
"lazy.dialogue.first.generic/2": "Oh, hey there. Another newbie in town, huh? Well, welcome, I suppose.",
"lazy.dialogue.first.generic/3": "Well, well, well, look who we have here! A fresh face in our little village. How exciting!",
"lazy.dialogue.first.generic/6": "Hey, hey, hey! Look who decided to grace us with their presence! Welcome to our humble abode, I guess.",
"lazy.dialogue.location.ruined_portal_desert/1": "Ugh, you won\u0027t believe it, but there\u0027s this totally wrecked portal over at %2$s. It\u0027s smack dab in the middle of the scorching desert. Can you imagine? So not worth my time!",
"lazy.dialogue.first.generic/1": "Ah, you\u0027re new here? Cool, welcome I guess.",
"lazy.dialogue.joke.animal.failed/5": "Save your lame jokes for someone who cares. I\u0027d rather listen to a snoring sheep.",
"lazy.dialogue.joke.animal.failed/3": "Talking about failed animal jokes? Yup, that\u0027s about as exciting as watching a sleeping cow.",
"lazy.dialogue.joke.animal.failed/4": "Oh great, another hilarious attempt at animal humor. Yawn.",
"lazy.dialogue.joke.monster.success/2": "Wait, you\u0027re saying a zombie tried attacking you with a shovel? Heh, typical.",
"lazy.dialogue.joke.monster.success/1": "Hmph, that Skelly got what it deserved, I guess.",
"lazy.dialogue.location.ancient_city/1": "Dude, I\u0027ve got this feeling that there\u0027s some crazy hidden stuff way deep in the ground at %2$s. Like, for real.",
"lazy.dialogue.location.ancient_city/0": "Eh, so like, I guess there were these strange sounds or whatever coming from down below at %2$s. Like, totally weird, man.",
"lazy.dialogue.location.monument/1": "Ah, so there\u0027s this sunken castle thingy at %2$s. Supposedly, there are some real nasty sea monsters hanging around, so I\u0027d advise you to steer way clear of that mess.",
"lazy.dialogue.location.ancient_city/3": "You won\u0027t believe this, but there\u0027s this like, ancient city or something at %2$s. I mean, I didn\u0027t actually see it, but like, maybe it\u0027s all hidden underground or whatever.",
"lazy.dialogue.location.monument/2": "Heard some chatter about these ancient ruins in the deep ocean at %2$s. If you\u0027re feeling adventurous and willing to put your life on the line, you might stumble upon some hidden treasures. Just a fair warning though, danger is lurking at every corner. Ain\u0027t no walk in the park, my friend.",
"lazy.dialogue.main.night/10": "Seriously, dude, get some shut-eye already. You\u0027ve got a big day ahead of you, or so I\u0027ve heard.",
"lazy.dialogue.joke.monster.success/5": "Oh look, another hilarious story about how clueless cave spiders are. How riveting.",
"lazy.dialogue.joke.monster.success/4": "Wow, you managed to manipulate a skeleton into blowing up a creeper? Impressive, I guess. *yawn*",
"lazy.dialogue.joke.monster.success/3": "So, you think you\u0027re some kind of spider expert now? Pfft, whatever.",
"lazy.dialogue.location.shipwreck/2": "Guess what? Some lazy fishermen found a shipwreck over at %2$s. I can\u0027t help but wonder if there\u0027s some hidden treasure waiting to be discovered. I mean, I wouldn\u0027t mind stumbling upon it while doing absolutely nothing.",
"lazy.dialogue.busy/1": "I can\u0027t chat right now, I\u0027ve got this massive workload staring at me.",
"lazy.dialogue.location.shipwreck/1": "Oh, hey there. Just stumbled upon a sunken ship at %2$s. Turns out, these ships were owned by the Eastern Alliance Company. Lazy me, just casually finding treasure like it\u0027s no big deal.",
"lazy.dialogue.busy/5": "Oops, I left my laziness unattended. Catch you on the flip side, when I\u0027m feeling more energized!",
"lazy.dialogue.busy/4": "Apologies, but duty calls! Gotta finish up this work before I can spare a moment.",
"lazy.dialogue.first.question/2": "Ah, a fresh face! What\u0027s the scoop, pal? What\u0027s the story behind your arrival in this neck of the woods?",
"lazy.dialogue.busy/3": "Ugh, I\u0027m knee-deep in chores at the moment. Can we catch up when I\u0027m feeling more motivated?",
"lazy.dialogue.first.question/1": "Hey, hey. What\u0027s the deal, stranger? What\u0027s the reason for your visit to our humble village?",
"lazy.dialogue.busy/2": "Ah, sorry buddy, but I\u0027ve got this mountain of tasks to conquer. Maybe catch up later?",
"lazy.dialogue.first.question/3": "Oh, snap! You look like a seasoned adventurer! spill the beans, how on earth did you end up in this little ol\u0027 village?",
"lazy.dialogue.joke.creative.failed/3": "Seriously? Is that the best you\u0027ve got?",
"lazy.dialogue.joke.creative.failed/2": "Ugh, can you not with the jokes?",
"lazy.dialogue.joke.creative.failed/5": "Is that what you consider humor? Yawn.",
"lazy.dialogue.joke.creative.failed/4": "Wow, that joke was a total flop.",
"lazy.dialogue.joke.creative.failed/1": "Eh, jokes aren\u0027t really my thing.",
"lazy.dialogue.location.shipwreck_beached/2": "Oh, %2$s! There\u0027s this ship just stranded on the shore. Like, seriously, how did it even manage to get there? Not that I care enough to find out.",
"lazy.dialogue.location.shipwreck_beached/1": "Ugh, stumbled upon some shipwreck at %2$s, just lying there on the beach. Can\u0027t be bothered to investigate.",
"lazy.dialogue.location.village_plains/1": "Oh, there\u0027s another village over there at %2$s. It\u0027s pretty nice, I guess.",
"lazy.dialogue.rock_paper_scissor.win.scissor/1": "Lazy me, I lost to scissors. I should have just stayed in bed.",
"lazy.dialogue.location.village_plains/2": "If you venture into the plain at %2$s, you might stumble upon yet another village. It\u0027s nothing special, really.",
"lazy.dialogue.joke.creative.failed/7": "I\u0027m not impressed. Stick to your jokes, or lack thereof.",
"lazy.dialogue.joke.creative.failed/6": "Hilarious. Absolutely hilarious. (Sarcasm intended)",
"lazy.dialogue.joke.creative.failed/8": "Trust me, even a sleeping Enderman could crack a better joke than you.",
"lazy.dialogue.shake_hand.fail/1": "Are you kidding? After all that effort to butcher the cow?",
"lazy.dialogue.shake_hand.fail/2": "Nah, I\u0027m good. Too lazy to bother with a handshake.",
"lazy.dialogue.shake_hand.fail/5": "Ugh, just leave me alone. I can\u0027t be bothered with handshakes right now.",
"lazy.dialogue.shake_hand.fail/3": "No need to be formal with me. I\u0027m the king of laziness.",
"lazy.dialogue.shake_hand.fail/4": "Oh, for real? This is so out of character for you, man.",
"lazy.dialogue.chat.fail/9": "Huh? Did you say something? Sorry, I didn\u0027t care to listen. Lazy ears, you know? They only perk up for things that interest me, which is basically nothing.",
"lazy.dialogue.flirt.slap/2": "Are you even trying to flirt? I\u0027ve seen chickens with better game!",
"lazy.dialogue.chat.fail/7": "That is such a dumb thing to talk about. Can\u0027t we just talk about something that requires zero brain cells? I\u0027m too lazy for deep conversations.",
"lazy.dialogue.chat.fail/8": "Why are you talking to me again? Don\u0027t you have better things to do? Like, literally anything else?",
"lazy.dialogue.flirt.slap/1": "Oh, bother!",
"lazy.dialogue.kiss.success/1": "I wish this moment could, like, never end or something.",
"lazy.dialogue.kiss.success/3": "Meh, this kiss is like eating a pumpkin pie, I guess.",
"lazy.dialogue.kiss.success/2": "Ugh, I guess I kinda sorta have feelings for you or whatever.",
"lazy.dialogue.kiss.success/5": "Oh, I guess you\u0027re an alright kisser, %1$s. Not that I really care or anything.",
"lazy.dialogue.location.village_taiga/2": "Meandering through the taiga biome, you might stumble upon yet another village. It\u0027s hidden away, deep in the woods. Not worth the hassle, if you ask me.",
"lazy.dialogue.rock_paper_scissor.loose.paper/1": "Why bother choosing anything else? Scissors it is, lazily.",
"lazy.dialogue.kiss.success/4": "Meh, you taste like honey or something. Whatever.",
"lazy.dialogue.location.village_taiga/1": "Ah, there\u0027s this village over yonder in the taiga biome. It\u0027s quite lovely, but I wouldn\u0027t go there if I were you. Too much effort, you know?",
"lazy.dialogue.kiss.success/6": "%1$s, your kissing skills are, like, way better than Ash\u0027s. *rolls eyes*",
"lazy.dialogue.story.nether.fail/4": "Seriously, look at you! You couldn\u0027t even lift a feather, let alone survive in the Nether.",
"lazy.dialogue.story.nether.fail/5": "My old man was a legendary Nether explorer, and he never mentioned anything about warped fungus. Nice try, fibber!",
"lazy.dialogue.story.nether.fail/1": "I doubt you\u0027ve ever bothered going to the Nether, man.",
"lazy.dialogue.location.mansion/1": "Ugh, if you drag yourself to %2$s, you might stumble upon a stupid mansion. It\u0027s infested with those illagers, like, ew. Seriously, stay away from that cursed dump if you know what\u0027s good for you.",
"lazy.dialogue.story.nether.fail/2": "Ugh, no wonder those Piglins went all berserk on you. Can\u0027t blame \u0027em.",
"lazy.dialogue.location.mansion/2": "So, there\u0027s this totally massive mansion at %2$s, right? And guess what? The illagers are the proud owners. I mean, who needs that kind of trouble, right? I\u0027m seriously considering packing up and moving the entire village to the other side of the world. Just saying.",
"lazy.dialogue.story.nether.fail/3": "Honestly, I couldn\u0027t care less if you\u0027ve been to the Nether. Your storytelling skills are as dull as dirt.",
"lazy.dialogue.kiss.fail/4": "Have you ever heard of breath mints? You should try them.",
"lazy.dialogue.kiss.fail/3": "Ugh, Ash\u0027s kisses put yours to shame.",
"lazy.dialogue.kiss.fail/2": "Seriously? That\u0027s your idea of a kiss?",
"lazy.dialogue.kiss.fail/1": "As if anyone\u0027s watching, I\u0027m not interested.",
"lazy.dialogue.rock_paper_scissor.rock/1": "Nah, rock, I guess...",
"lazy.dialogue.kiss.fail/6": "Get off me, I can\u0027t be bothered right now.",
"lazy.dialogue.rock_paper_scissor.paper/1": "*Yawn* Paper, I guess. Can we finish this game already? I have a nap schedule to follow.",
"lazy.dialogue.kiss.fail/5": "Um, thanks? I guess?",
"lazy.dialogue.rock_paper_scissor.loose.scissor/1": "Ugh, scissors? Seriously? Rock just crushed you, I totally win!",
"lazy.dialogue.location.village_snowy/1": "Oh man, there\u0027s this other village over at %2$s. It\u0027s like, freezing cold all the time. Brrr!",
"lazy.dialogue.location.village_snowy/2": "Yo, check it out, there\u0027s this village at %2$s in the snowy plains. The people are chill and all, but dang, it\u0027s like an icebox over there! Can\u0027t handle that cold!",
"lazy.dialogue.rock_paper_scissor/1": "Ugh, rock, paper, scissors, whatever.",
"lazy.dialogue.rock_paper_scissor/2": "Meh, I might win this time, who knows?",
"lazy.dialogue.goaway/1": "Ugh, seriously, go away.",
"lazy.dialogue.goaway/2": "Can\u0027t you find something more interesting to bother me with?",
"lazy.dialogue.goaway/3": "Sorry, %1$s, but I\u0027m in full-on lazy mode right now.",
"lazy.dialogue.goaway/4": "Seriously, go pester someone else with your nonsense.",
"lazy.dialogue.goaway/5": "Begone, you mere mortal! I have no time for your presence.",
"lazy.dialogue.joke.animal.success/2": "So there was this wolf, right? And guess what? The wolf fell head over heels in love with the sheep! Can you believe it? Pure comedy gold!",
"lazy.dialogue.joke.animal.success/1": "Oh, what a bummer for the sheep to lose its precious wool. Haha, well, it\u0027s all in good fun!",
"lazy.dialogue.joke.animal.success/4": "Oh my, that\u0027s just plain silly! But you know what? I kind of adore the stupidity of it all. It\u0027s like a guilty pleasure for my lazy soul.",
"lazy.dialogue.joke.animal.success/3": "I mean, come on! Chickens doing that? Absolutely ridiculous! Hahaha, gotta love the unexpected humor in our animal kingdom.",
"lazy.dialogue.joke.animal.success/5": "Hey, did you know that cows have the superpower of producing infinite milk? Yeah, I know, it sounds too good to be true, but it\u0027s just one of those lazy miracles of nature, I guess! Haha!",
"lazy.dialogue.location.jungle_pyramid/2": "You know, if you happen to stumble upon %2$s in the jungle, there\u0027s this ancient ruin there. I\u0027m not saying you should, but watch your step. Those old booby traps still work like a charm. It\u0027s a wonder our ancestors didn\u0027t snatch all the treasures ages ago. They must\u0027ve had more energy or something.",
"lazy.dialogue.story.fail/10": "Yeah, I don\u0027t see how that was remotely enjoyable either.",
"lazy.dialogue.location.jungle_pyramid/1": "Hey, so there\u0027s this super old temple at %2$s in the jungle. You might wanna steer clear, \u0027cause those traps are no joke. Seriously, they\u0027ll turn you into a pancake if you\u0027re not careful.",
"lazy.dialogue.hug.fail/4": "Me? Hug you? Not a chance, especially after that dinosaur incident.",
"lazy.dialogue.hug.fail/3": "Seriously, why bother?",
"lazy.dialogue.apologize.success/1": "Whatever, mistakes happen all the time.",
"lazy.dialogue.hug.fail/2": "Meh, I\u0027ll pass.",
"lazy.dialogue.hug.fail/1": "Ugh, you\u0027re all dirty and gross!",
"lazy.dialogue.apologize.success/4": "Don\u0027t worry about it, happens to the best of us.",
"lazy.dialogue.hug.fail/7": "Oh, umm... thanks, I guess? Whatever.",
"lazy.dialogue.apologize.success/5": "Yup, no sweat. Just don\u0027t make a habit out of it.",
"lazy.dialogue.hug.fail/6": "Gross! Don\u0027t touch me! Your germs are just too much to handle!",
"lazy.dialogue.apologize.success/2": "Meh, it\u0027s cool. Just try not to mess up again.",
"lazy.dialogue.hug.fail/5": "Honestly, you\u0027re not even worth the effort of a hug after what you did.",
"lazy.dialogue.apologize.success/3": "Oh well, no biggie. Just make sure you\u0027re more careful next time.",
"lazy.dialogue.story.exploring.success/2": "Ugh, I guess it\u0027d be kinda cool to travel and explore. I mean, I love my village and all, but your stories make me feel a bit envious, I guess.",
"lazy.dialogue.story.exploring.success/1": "Meh, maybe one day I\u0027ll bother to explore the world or whatever.",
"lazy.dialogue.rock_paper_scissor.loose.rock/1": "Ugh, fine, I guess I\u0027ll go with rock. And surprise, surprise, I lose again!",
"lazy.dialogue.story.exploring.success/3": "Seriously, who has the energy to be brave and venture into the unknown? Not me, that\u0027s for sure.",
"lazy.dialogue.location.forgot/3": "Oh, man! I had something in mind, I swear! But then my brain decided to take a little nap and now I can\u0027t recall a thing. My apologies, buddy.",
"lazy.dialogue.location.forgot/1": "Ah, shoot! I stumbled upon this amazing spot, but I totally blanked on marking it. My bad, sorry!",
"lazy.dialogue.first.spent_night.success/3": "If you\u0027re after a cozy bed and some decent grub, the inn\u0027s probably your best bet. Not that there are many other options around here anyways.",
"lazy.dialogue.location.forgot/2": "So, umm, you\u0027re on the hunt for something cool, right? Well, funny story, I had come across this real gem...and then *poof* it vanished from my memory. Can you believe it? Sorry about that.",
"lazy.dialogue.first.spent_night.success/2": "Our inn\u0027s alright, I guess. Good enough to rest your tired bones, I suppose.",
"lazy.dialogue.first.spent_night.success/1": "Eh, if you\u0027re lookin\u0027 for a place to crash, I guess our inn could work.",
"lazy.dialogue.procreate_engaged/1": "I\u0027d rather not rush into procreation until we\u0027re absolutely certain about our commitment.",
"lazy.dialogue.procreate_engaged/2": "Bringing a new life into this world requires a level of dedication and commitment that I\u0027m not quite feeling right now.",
"lazy.dialogue.chat.plains/5": "The air here in the plains? Yeah, it\u0027s nice. Real nice. Might even be better than the taiga, if you ask me. But who\u0027s asking, right?",
"lazy.dialogue.story.enderdragon.fail/2": "Seriously? You think a mere mortal could stand a chance against the almighty ender dragon? Dream on, buddy.",
"lazy.dialogue.chat.plains/4": "Ah, lazy evenings like this make me wanna just plop down and gaze at the sky and clouds. Don\u0027t really feel like doing anything else, to be honest.",
"lazy.dialogue.story.enderdragon.fail/1": "Pfft! Are you for real? The ender dragon? Yeah, good luck finding that imaginary creature.",
"lazy.dialogue.chat.plains/7": "Huh, this weather takes me back to when I was a kid. I used to pick wild flowers all the time. Not gonna lie, I had a little crush on Ash, so I\u0027d always give \u0027em to her. Ah, good times.",
"lazy.dialogue.chat.plains/6": "I mean, sure, the plains might seem plain and all, but sometimes simple is where it\u0027s at, you know? Keep it easy, keep it lazy.",
"lazy.dialogue.chat.plains/8": "You ever catch the morning sunrise in the plains? It\u0027s, like, totally epic. You should totally drag yourself out of bed and witness it sometime. But, uh, no pressure or anything.",
"lazy.dialogue.chat.success/9": "Spiders and goblins? Yeah, they\u0027re around, I guess. Can\u0027t be bothered to care though.",
"lazy.dialogue.chat.plains/1": "Yeah, the plains are alright, I guess. I\u0027ve never bothered exploring anywhere else. Maybe one day, but... eh.",
"lazy.dialogue.chat.success/8": "Isn\u0027t the weather great? I mean, I\u0027m not really doing much to enjoy it, but it\u0027s nice to know it exists.",
"lazy.dialogue.chat.success/7": "Oh, did you hear? %Supporter% stumbled upon a chest full of diamonds yesterday. Like, why can\u0027t I have that kind of luck?",
"lazy.dialogue.chat.plains/3": "Nighttime in the plains can be pretty rad, you know? Just sprawl out and soak in the beauty. Well, if I can manage to get off my lazy bum, that is.",
"lazy.dialogue.chat.success/6": "I think I spotted %Supporter% the other day, all decked out in that shiny diamond armor. Must be nice, being all motivated and stuff.",
"lazy.dialogue.chat.plains/2": "The plains, man, they\u0027re so chill. Not as wild and crazy as those other biomes, but you know what? I\u0027m cool with that. I wouldn\u0027t trade it for anything.",
"lazy.dialogue.chat.success/5": "Building my own village sounds cool and all, but let\u0027s face it, I\u0027m way too lazy to actually do it.",
"lazy.dialogue.chat.success/4": "An apple a day? Yeah, sure, whatever. But can it be delivered to me while I\u0027m napping?",
"lazy.dialogue.chat.success/3": "Meh, I\u0027m doing fine, I guess. Stubbed my toe this morning though, and it\u0027s like, such a hassle to deal with.",
"lazy.dialogue.chat.success/2": "Yeah, I guess the weather is nice or whatever. But can I just lounge around instead?",
"lazy.dialogue.main.rock_paper_scissor/1": "I\u0027m ready to play Rock Paper Scissors!",
"lazy.dialogue.chat.success/1": "Ugh, cookies and milk? I could, like, totally go for that right now, but it sounds like way too much effort.",
"lazy.dialogue.stay.repeat/1": "Dude, I just told you that, like, two minutes ago. Can you try to keep up?",
"lazy.dialogue.stay.repeat/2": "Seriously? You seriously forgot that you already asked me? Wow, just wow.",
"lazy.dialogue.rock_paper_scissor.scissor/1": "Scissor, but only because I can\u0027t be bothered to think of anything else.",
"lazy.dialogue.greet/1": "Hey... How\u0027s it going?",
"lazy.dialogue.first.exploring/1": "We ain\u0027t got much to offer, but you\u0027re welcome to stick around if you don\u0027t go messing things up.",
"lazy.dialogue.first.exploring/2": "Just follow the rules, buddy, and you can crash here for as long as you want.",
"lazy.dialogue.first.exploring/3": "Hey there, stranger. Just make sure you don\u0027t step out of line, and we can tolerate your presence.",
"lazy.dialogue.story.nether.success/5": "Dude, have you ever seen one of those Zombified Piglins? I heard they\u0027re, like, totally gnarly. But honestly, I\u0027m too lazy to even bother checking them out. Plus, they sound kinda gross.",
"lazy.dialogue.greet/3": "Ugh, hello. What do you want?",
"lazy.dialogue.location.ruined_portal/2": "Oh, yeah, if you\u0027re up for it, you can check out %2$s. There\u0027s this super creepy ruined nether portal there. It\u0027s like the aftermath of a horror movie or something. But hey, it\u0027s probably safe... I think. Just watch out for the magma, unless you enjoy burns.",
"lazy.dialogue.story.nether.success/3": "So, I\u0027ve heard rumors about tons of treasure in that Nether thing. But, like, I\u0027m way too lazy to even consider stepping foot in there. No treasure is worth that effort, man.",
"lazy.dialogue.greet/2": "Yo, %1$s. How\u0027s life treating you?",
"lazy.dialogue.location.ruined_portal/3": "So, I heard there\u0027s this place called %2$s. Apparently, it used to be a nether portal, but now it\u0027s just ancient ruins. The local cleric claims there might be some treasure hidden there, but seriously, no one even wants to go near that cursed spot. Can\u0027t blame them, though. Who knows what kind of trouble you\u0027ll find there?",
"lazy.dialogue.story.nether.success/4": "Whoa, you must be, like, the bravest soul ever to venture into the Nether. Me? Oh, no way, I\u0027m way too chicken-hearted for that. Definitely not scared, just...lazy, you know?",
"lazy.dialogue.greet/5": "Hey there, %1$s! Look who decided to show up!",
"lazy.dialogue.story.nether.success/1": "Ugh, is it, like, super hot in that place or something? I can\u0027t even deal with heatwaves, let alone the Nether!",
"lazy.dialogue.greet/4": "You look like you\u0027ve got energy to spare. How\u0027s your day going?",
"lazy.dialogue.location.ruined_portal/1": "Ugh, you won\u0027t believe it, but there\u0027s this ruined portal at %2$s. It\u0027s a total disaster, thanks to those Nether invaders.",
"lazy.dialogue.story.nether.success/2": "Seriously, how on earth did you survive in that crazy dangerous Nether? I mean, I can barely survive a day without my comfy bed and snacks.",
"lazy.dialogue.greet/7": "Oh, it\u0027s you again. What\u0027s up?",
"lazy.dialogue.greet/6": "Hey... or whatever...",
"lazy.dialogue.greet/9": "Hey, I guess. Nice to see your face, I suppose.",
"lazy.dialogue.greet/8": "Greetings! I suppose it\u0027s nice to see you. How\u0027s your day been?",
"lazy.dialogue.location.pyramid/2": "So, word on the street is that there\u0027s this pyramid thingy at %2$s. Supposedly, there might be some cool treasures or whatever. But, like, I wouldn\u0027t know for sure.",
"lazy.dialogue.location.pyramid/3": "Ugh, there\u0027s this pyramid junk at %2$s. Some wannabe adventurer went in ages ago and never came back. It\u0027s probably just filled with sand and disappointment. Don\u0027t say I didn\u0027t warn you.",
"lazy.dialogue.location.pyramid/1": "Oh, yeah, there\u0027s this pyramid thingy at %2$s. Lazy old me hasn\u0027t bothered to check it out, though.",
"lazy.dialogue.shake_hand.success/1": "Meh, your grip is okay, I guess.",
"lazy.dialogue.shake_hand.success/2": "Your grip is alright, I suppose. Not that impressive though.",
"lazy.dialogue.shake_hand.success/3": "Yeah, whatever, your polite demeanor doesn\u0027t really impress me.",
"lazy.dialogue.shake_hand.success/4": "*yawns* Good day, I guess.",
"lazy.dialogue.shake_hand.success/5": "Oh, hey. You\u0027re here. What do you want?",
"lazy.dialogue.rumors.lore/1": "Jax is like, still kind of a big deal, but everyone\u0027s, like, totally obsessing over Sirben now. And his prophets, MerlinWolfGames and Crow, are like, spreading his words and stuff.",
"lazy.dialogue.rumors.lore/2": "So, there were these Cyberdemons, right? And they totally thought they could invade our cozy little Overworld with their fancy Portals. But, you know what? Sirben and Luke were all, \"Nuh-uh, not on our watch!\" And they shut that invasion down real quick.",
"lazy.dialogue.rumors.lore/3": "Okay, so get this. Remember that Ancient Builder who mysteriously vanished? Well, word on the street is that this lazy dude 2DA50 just up and bounced to the Far Lands, never to be seen again. Talk about taking the easy way out, am I right?",
"lazy.dialogue.rumors.lore/4": "Ugh, let me tell you about MerlinWolfGames and his obsession with Sirben. He went and built this temple for him, thinking it\u0027s some kind of ancient wonder. Like, come on, dude, get a hobby or something.",
"lazy.dialogue.rumors.lore/5": "You know, there used to be this super advanced race of builders around here. But, like, they disappeared or something. Probably got tired of all the hard work and decided to take a nice, long vacation. Can\u0027t say I blame \u0027em.",
"lazy.dialogue.rumors.lore/6": "So, there are these legends, right? About these ancient builders who left all these ruins and temples all over the Overworld. I mean, who knows if they\u0027re true or not, but it\u0027s pretty cool to imagine, right?",
"lazy.dialogue.hug.success/5": "Huh, didn\u0027t expect you to be this warm. Not bad, I guess.",
"lazy.dialogue.flirt.success/7": "Ugh, quit it! Can\u0027t you see I\u0027m trying to nap here?",
"lazy.dialogue.hug.success/4": "Oh, thanks, I suppose. *Offers a half-hearted hug in return*",
"lazy.dialogue.flirt.success/5": "Wow, you actually think I look stunning? Impressive, I guess.",
"lazy.dialogue.hug.success/6": "Ugh, you\u0027re like a walking heater.",
"lazy.dialogue.flirt.success/6": "Please, spare me. If I blush, it\u0027s only because I\u0027m overheating.",
"lazy.dialogue.flirt.success/3": "Oh, great. Another compliment. *sigh*",
"lazy.dialogue.flirt.success/4": "Seriously? Adorable? That\u0027s your best line?",
"lazy.dialogue.flirt.success/1": "Ugh, you\u0027re kinda brave, I guess.",
"lazy.dialogue.flirt.success/2": "Whatever. You think I\u0027m cute? Sure, why not.",
"lazy.dialogue.greet.monarch/2": "Well, well, if it isn\u0027t Your Highness gracing us with your presence.",
"lazy.dialogue.hug.success/1": "Hey, it\u0027s been ages since we last crossed paths!",
"lazy.dialogue.location.swamp_hut/1": "You might want to stay away from that swamp over there at %2$s. It\u0027s got this wicked witch\u0027s hut, and let me tell you, it\u0027s nothing but trouble.",
"lazy.dialogue.hug.success/3": "Well, well, well, if it isn\u0027t my snuggle buddy! You\u0027re like a teddy bear, all cozy and stuff.",
"lazy.dialogue.chat.taiga/2": "Yeah, it\u0027s cold here in the taiga biome. I mean, I don\u0027t really mind it \u0027cause I\u0027m too lazy to go anywhere else anyways. It\u0027s all good.",
"lazy.dialogue.hug.success/2": "Thanks for the hug, I guess. It kinda made my day a little less boring.",
"lazy.dialogue.greet.monarch/1": "Oh, it\u0027s you, Your Majesty.",
"lazy.dialogue.location.swamp_hut/2": "Hey, just a friendly tip, but you should steer clear of %2$s. There\u0027s this creepy witch who lives in a hut around those parts, and believe me, you don\u0027t want to get tangled up in that mess.",
"lazy.dialogue.chat.taiga/1": "The woods are alright, I guess. They\u0027re good for gathering stuff and all, but honestly, I\u0027d rather just chill and do nothing.",
"lazy.dialogue.location.mineshaft/1": "Ugh, yeah. There used to be a mine around here, but it got shut down because of some dumb accident. It\u0027s probably still lurking somewhere near %2$s.",
"lazy.dialogue.story.exploring.fail/1": "Your tales are so tiresome.",
"lazy.dialogue.location.mineshaft/2": "Ah, yes. We had a mine here once, like ages ago. It\u0027s over at %2$s, but honestly, it\u0027s a total disaster now. Infested with creepy creatures and all that. Don\u0027t say I didn\u0027t warn you if you decide to explore it.",
"lazy.dialogue.story.exploring.fail/3": "Interacting with you is like dealing with a sloth trying to be a rocket scientist. Minus the cuteness, of course.",
"lazy.dialogue.story.exploring.fail/2": "Oh, spare me the effort of hearing your worn-out anecdotes, won\u0027t you?",
"lazy.dialogue.main.night/8": "Man, I\u0027m wiped. Today has been exhausting. I might just take it extra easy tomorrow, you feel me?",
"lazy.dialogue.chat.taiga/4": "Foxes in the taiga forests? Yeah, they\u0027re kinda cute, I guess. Sometimes I give \u0027em berries, but only if I can reach \u0027em without moving too much.",
"lazy.dialogue.main.night/9": "I seriously can\u0027t wait to dive into my cozy bed. It\u0027s like a little slice of paradise.",
"lazy.dialogue.chat.taiga/3": "Taiga forests, huh? They\u0027re alright, I guess. I mean, the berries are sweet and all, but they\u0027re not gonna magically make me less lazy, you know?",
"lazy.dialogue.chat.taiga/6": "The air in the taiga? Yeah, it\u0027s crisp, I guess. Sometimes it\u0027s nice to just sit around and breathe it in. But like, not too much effort, you know?",
"lazy.dialogue.chat.taiga/5": "Wolves? Yeah, they\u0027re pretty chill. I mean, they don\u0027t bother me as long as I don\u0027t bother them. It\u0027s a lazy truce we got going on.",
"lazy.dialogue.chat.taiga/8": "Rain in the taiga? Yeah, it\u0027s cold and all, but it\u0027s whatever. I mean, I\u0027m too lazy to go out and do anything, so might as well enjoy the peace and quiet.",
"lazy.dialogue.chat.taiga/7": "Those sweet berry bushes? They\u0027re cool and all, but getting pricked? Ugh, the worst. Guess I\u0027ll just stick to the easy ones that are within arm\u0027s reach.",
"lazy.dialogue.story.enderdragon.success/1": "Wow, you actually managed to bring the dragon egg back? That\u0027s pretty cool, I guess.",
"lazy.dialogue.main.night/1": "Ugh, you\u0027re still awake? Don\u0027t you have anything better to do?",
"lazy.dialogue.main.night/2": "Wow, you\u0027re really committed to staying up late, huh?",
"lazy.dialogue.main.night/3": "Nighttime is where it\u0027s at, right? I feel you, man.",
"lazy.dialogue.story.enderdragon.success/2": "Huh, so you\u0027re telling me you took down that big ol\u0027 dragon? Well, I guess the village will talk about it for, like, a little while.",
"lazy.dialogue.main.night/4": "Just a word of advice, buddy - stay close to the village at night. Those creepy creatures are no joke.",
"lazy.dialogue.main.night/5": "The guards do their thing, but honestly, the night still gives me the creeps. It\u0027s like a horror movie out there, don\u0027t you think?",
"lazy.dialogue.main.night/6": "Ah, darkness. So serene, so peaceful. It\u0027s the perfect time to kick back and relax, you know?",
"lazy.dialogue.main.night/7": "Daytime is so overrated. I mean, who needs all that hustle and bustle? Nighttime strolls are where it\u0027s at.",
"lazy.dialogue.greet.negative/5": "Back for another round of irritating me, huh? Lucky me.",
"lazy.dialogue.greet.negative/3": "Meh.",
"lazy.dialogue.greet.negative/4": "Oh, it\u0027s you. How thrilling. *yawns*",
"lazy.dialogue.greet.negative/1": "Ugh, seriously? Can\u0027t you just disappear already?",
"lazy.dialogue.greet.negative/2": "Oh joy, it\u0027s you. What a delightful surprise.",
"lazy.dialogue.stay.no_space/2": "I mean, I could totally stay, but there\u0027s, like, zero beds left.",
"lazy.dialogue.stay.no_space/1": "Ugh, this village is like, way too packed.",
"lazy.dialogue.location.failed/2": "Nah, nothing really worth mentioning, sorry. My lazy self doesn\u0027t pay much attention to interesting places.",
"lazy.dialogue.location.failed/1": "Ugh, didn\u0027t catch a word of anything exciting, if I\u0027m being honest.",
"lazy.dialogue.location.failed/3": "Nope, not a chance. Searching for dangerous ruins? Yeah, I\u0027ll pass. I\u0027ve got more important things to not do.",
"lazy.dialogue.apologize.fail/1": "Can you like, go bother someone else, please?",
"lazy.dialogue.apologize.fail/2": "Seriously? You totally did that on purpose, didn\u0027t you?",
"lazy.dialogue.apologize.fail/5": "Haha, nice attempt, but that\u0027s a hard pass from me.",
"lazy.dialogue.apologize.fail/3": "Uh, nice try, but I\u0027m not buying into your lame excuses.",
"lazy.dialogue.apologize.fail/4": "Ouch! Don\u0027t even bother apologizing, it won\u0027t make a difference!",
"lazy.dialogue.kiss.slap/1": "Seriously, dude? How dare you even think about it!",
"lazy.dialogue.kiss.slap/2": "Give it another shot, and you\u0027ll feel the wrath of my laziness, which might take a while!",
"lazy.dialogue.greet.mayor/1": "Hey there, mayor. What\u0027s the haps?",
"lazy.dialogue.greet.mayor/2": "Yo, Mayor! Take it easy, yeah?",
"lazy.dialogue.chat.fail/1": "Did you seriously just say that? Whatever, I\u0027m too lazy to even care.",
"lazy.dialogue.story.success/4": "Seriously? All of that happened yesterday? I find that hard to believe.",
"lazy.dialogue.chat.fail/2": "I don\u0027t believe it exploded on its own. Ugh, can\u0027t you come up with a lazier excuse?",
"lazy.dialogue.story.success/3": "That story was alright, I guess. Did you come up with it yourself or something?",
"lazy.dialogue.story.success/2": "Ugh, I\u0027m too lazy to even think about taking on a stupid creeper.",
"lazy.dialogue.hire/3": "Oh, joy. I guess I\u0027ll be at your service then. Don\u0027t keep me waiting too long for those precious emeralds, though.",
"lazy.dialogue.story.success/1": "Meh, I guess that all happened. Whatever.",
"lazy.dialogue.chat.fail/5": "You should be thrown in a dungeon! Or, you know, I could just take a nap and forget about it.",
"lazy.dialogue.story.success/8": "Oh wow, so that\u0027s how you stumbled upon your first diamond? How fascinating. Yawn.",
"lazy.dialogue.flirt.fail/3": "Hahaha, yeah right. Like that would ever happen.",
"lazy.dialogue.joke.monster.failed/2": "Creepers blowing up? Hilarious... Not. I\u0027ll be over here, napping, while you come up with better jokes.",
"lazy.dialogue.hire/1": "Ugh, fine. Just give me a heads up when you want some assistance. I\u0027ll be around, reluctantly.",
"lazy.dialogue.chat.fail/6": "Ew. Go away, you dress like you\u0027re from the past. And here I am, not caring at all about fashion. Lazy life, you know?",
"lazy.dialogue.story.success/7": "Ugh, not the Legend of %Supporter% again. Can\u0027t you find something else to talk about?",
"lazy.dialogue.flirt.fail/2": "Ugh...you know, funny enough, the blacksmith used that line on me last week.",
"lazy.dialogue.joke.monster.failed/1": "Sentient skeletons? Yeah, right. Like I have the energy to believe that nonsense.",
"lazy.dialogue.hire/2": "Meh, whatever. Give me a shout when you want me. I\u0027ll be here, begrudgingly waiting for those shiny emeralds.",
"lazy.dialogue.chat.fail/3": "You know, you\u0027re not that cool. But then again, who am I to judge? I\u0027m too lazy to even try to be cool.",
"lazy.dialogue.story.success/6": "Heh, sounds like %Supporter% is trying way too hard to be cool. Whatever.",
"lazy.dialogue.flirt.fail/1": "If you really believe that, then show me some effort, but honestly, I\u0027m not holding my breath.",
"lazy.dialogue.chat.fail/4": "Show off. Typical, trying to impress me with your pointless achievements. I\u0027m too lazy to be impressed.",
"lazy.dialogue.story.success/5": "I was probably just chilling nearby yesterday. Can\u0027t believe I didn\u0027t hear about it though, oh well.",
"lazy.dialogue.flirt.fail/7": "Spare me the puppy eyes and never utter those words again.",
"lazy.dialogue.flirt.fail/6": "Nope, not happening. Nice try though, I guess.",
"lazy.dialogue.joke.monster.failed/5": "Silverfish on the toilet? Riveting. I\u0027ll be snoring in my bed while you keep recycling mediocre jokes.",
"lazy.dialogue.flirt.fail/5": "Trust me, even a creeper has a better shot at impressing me than you do.",
"lazy.dialogue.joke.monster.failed/4": "An enderman in water? Groundbreaking. I\u0027m too lazy to even pretend to be impressed.",
"lazy.dialogue.story.success/9": "Yeah, sure, come over later. I\u0027ll pretend to be interested in hearing more of your tales.",
"lazy.dialogue.flirt.fail/4": "Seriously? That\u0027s your best attempt? How sad.",
"lazy.dialogue.joke.monster.failed/3": "Zombies and skeletons were humans? Yawn. Wake me up when you\u0027ve got something actually interesting to say.",
"lazy.dialogue.rock_paper_scissor.win.paper/1": "Rock is definitely not my go-to move, it never gets me a victory.",
"lazy.dialogue.chat.success/17": "Ah, the good old days of my childhood. You know, back when I didn\u0027t have to lift a finger. Those were the days.",
"lazy.dialogue.greet.fail/1": "Meh.",
"lazy.dialogue.chat.success/18": "Haven\u0027t talked to my parents in ages. I should probably visit them soon. Or maybe not. Who knows?",
"lazy.dialogue.chat.success/19": "I\u0027ve been thinking about visiting the other village",
"lazy.dialogue.greet.fail/3": "Whatever floats your boat, I guess...",
"lazy.dialogue.greet.fail/2": "Not gonna lie, I couldn\u0027t care less...",
"lazy.dialogue.chat.success/13": "I\u0027ve been meaning to adopt a stray cat, but who has the energy for all that responsibility? Definitely not me.",
"lazy.dialogue.greet.fail/5": "Oh well, doesn\u0027t make a difference to me...",
"lazy.dialogue.chat.success/14": "Redecorating my house? Yeah, that sounds like a lot of work. I\u0027ll just keep it as it is, thanks.",
"lazy.dialogue.greet.fail/4": "Seriously? Well, well, well...",
"lazy.dialogue.chat.success/15": "Kids? Yeah, maybe someday. I just need to find someone who\u0027s as lazy as me to procreate with.",
"lazy.dialogue.chat.success/16": "I wonder what life would be like if I chose to live in the other village. But, you know, it requires effort and stuff, so I\u0027ll just stick around here.",
"lazy.dialogue.chat.success/10": "Huh, wonder what happened to %Supporter%. They left this place ages ago, and honestly, I\u0027m too lazy to even think about it.",
"lazy.dialogue.chat.success/12": "Have you heard the latest gossip about %Supporter%? I mean, I\u0027m not one to keep up with these things, but it\u0027s kinda interesting.",
"lazy.dialogue.joke.creative.success/8": "Ahah, that\u0027s...actually sort of amusing, I guess.",
"lazy.dialogue.first.spent_night.failed/3": "Hey, so, there\u0027s no inn around here. But, um, have you considered trying your luck in another village? They might actually have a place to crash. Just sayin\u0027.",
"lazy.dialogue.first.spent_night.failed/1": "Uh, inn? Yeah, we\u0027re not exactly skilled in that department. Like, building stuff? Too much effort, man.",
"lazy.dialogue.first.spent_night.failed/2": "Oh, an inn? Yeah, sorry \u0027bout that. We kinda lack the whole \"construction\" expertise here. Lazy villager life, you know?",
"lazy.dialogue.location.ruined_portal_swamp/1": "Can you believe it? There\u0027s this totally ruined portal over at %2$s, right smack in the middle of the swamp. Who would\u0027ve thought those Nether invaders would end up in this miserable dump? So lazy of them!",
"lazy.dialogue.rumors.failed/1": "Nah, I\u0027m too lazy to pay attention to the latest gossip.",
"lazy.dialogue.main.evening/9": "Oh, hello there. Just got back from buying dinner stuff. Can\u0027t wait to put in the minimum effort required. See ya later, maybe.",
"lazy.dialogue.main.evening/8": "You won\u0027t catch me roaming around at night. Last time I did, a creeper scared the life out of me. Not worth it.",
"lazy.dialogue.main.evening/7": "I desperately need a nap. The morning sucked the life out of me.",
"lazy.dialogue.main.evening/6": "Today was a complete waste. I accomplished nothing. Absolutely nothing.",
"lazy.dialogue.main.evening/5": "Ugh, the thought of making dinner is exhausting. I might drag myself home soon.",
"lazy.dialogue.main.evening/4": "Time just slipped away, like everything else in life. Too much to handle, too little motivation.",
"lazy.dialogue.main.evening/3": "Another day, another burden of work. Sigh.",
"lazy.dialogue.main.evening/2": "So, how was your day? Mine was... eh, who cares?",
"lazy.dialogue.main.evening/1": "Good evening... I guess.",
"lazy.dialogue.chat.fail/16": "Huh? Oh sorry, your conversation bored me. I\u0027m too lazy to pretend to be interested in what you\u0027re saying.",
"lazy.dialogue.chat.snowy_plains/3": "This weather is perfect for doing absolutely nothing. I\u0027m just gonna curl up in bed and binge-watch my favorite shows.",
"lazy.dialogue.chat.fail/17": "Are you done talking? I hope so, because I can\u0027t be bothered to listen anymore.",
"lazy.dialogue.chat.snowy_plains/4": "Snow? Ugh, reminds me of the good old days when I actually had energy to go outside and play. Now I just want to hibernate.",
"lazy.dialogue.chat.desert/1": "Ugh, this scorching desert! But hey, at least we never have to deal with freezing winters like those poor souls in other places.",
"lazy.dialogue.chat.fail/18": "I wonder if anyone will miss your babbling when your mouth suddenly \"",
"lazy.dialogue.chat.snowy_plains/5": "Those strays are such a pain. I mean, can\u0027t they find somewhere else to wander? I don\u0027t have time for their arrow nonsense.",
"lazy.dialogue.chat.desert/2": "The desert, man. Always warm, always sunny.",
"lazy.dialogue.chat.fail/19": "Do you mind if we continue this conversation in dreamland? Because that\u0027s where my mind is right now.",
"lazy.dialogue.chat.snowy_plains/6": "Wolves? Great. Just what I needed, more things to worry about. Can someone else deal with them, please?",
"lazy.dialogue.chat.desert/3": "Man, this desert heat! I\u0027m either tanned or burnt to a crisp, there\u0027s no in-between.",
"lazy.dialogue.chat.fail/12": "I\u0027ve heard harsh things about you, I can kinda see why they think that. I mean, you do give off a lazy vibe. Not that I care, of course.",
"lazy.dialogue.chat.snowy_plains/7": "Iron golems? Don\u0027t even get me started. They\u0027re like walking statues with no sense of personal space. I avoid them at all costs.",
"lazy.dialogue.chat.desert/4": "Ah, the desert night sky. It\u0027s pretty mesmerizing, I gotta admit. And a tad cooler, thank goodness.",
"lazy.dialogue.chat.fail/13": "Not even zombies will talk to you. And trust me, zombies have better things to do than engage in conversation with lazybones like you.",
"lazy.dialogue.chat.snowy_plains/8": "Ah, the nostalgia of snow golems. I used to build them too, but now I\u0027d rather just stay warm inside and eat pumpkin pie without the effort.",
"lazy.dialogue.chat.desert/5": "Ugh, seriously? This sun is relentless today. Can\u0027t catch a break!",
"lazy.dialogue.chat.fail/14": "You\u0027re as unlikeable as a witch! But hey, who am I to judge? I\u0027m just a lazy villager, minding my own business.",
"lazy.dialogue.chat.desert/6": "Seriously, this sun is just unbearable today!",
"lazy.dialogue.chat.fail/15": "Don\u0027t talk to me or I will call the guards to move you away from me. Lazy people like me need our personal space, you know?",
"lazy.dialogue.chat.desert/7": "Any luck finding rabbits in this desert wasteland? They\u0027re like invisible ninjas around here!",
"lazy.dialogue.chat.desert/8": "You know what stinks about living in this desert? Those husks always leave me starving! It\u0027s like they have a personal vendetta or something!",
"lazy.dialogue.chat.desert/9": "Ouch! Stepped on a cactus the other day. Gotta watch my every step in this prickly paradise.",
"lazy.dialogue.chat.fail/10": "Excuse me? I can\u0027t be bothered to respond to that. I\u0027m on permanent lazy mode.",
"lazy.dialogue.chat.fail/11": "What is wrong with you? Why are you talking about this? Can\u0027t you see I\u0027m in my lazy bubble, where nothing matters?",
"lazy.dialogue.location.igloo/1": "Ugh, stumbled upon an igloo at %2$s. Seriously, who in their right mind would build a house out of snow? It\u0027s freezing!",
"lazy.dialogue.location.igloo/3": "Oh, boy, you won\u0027t believe what I found at %2$s. An old, forsaken ice house they call an igloo. It\u0027s been deserted for ages, I tell ya. Can\u0027t blame anyone for not wanting to live in that freezing hole.",
"lazy.dialogue.location.igloo/2": "So, guess what? I happened to come across this abandoned igloo at %2$s. And let me tell you, it looks like nobody has stepped foot in there for ages. I bet it\u0027s infested with ghosts or something. Gives me the creeps just thinking about it.",
"lazy.dialogue.chat.snowy_plains/1": "Ugh, it\u0027s so cold here. I wish someone would bring me a blanket and a hot drink.",
"lazy.dialogue.chat.snowy_plains/2": "Can you believe how freezing it is? I can\u0027t feel my fingers anymore. Good thing I stocked up on hot chocolate!",
"lazy.dialogue.main/4": "Anythin\u0027 happening in your world today?",
"lazy.dialogue.main/5": "How\u0027s life treatin\u0027 ya?",
"lazy.dialogue.main/2": "Hey, what\u0027s crackin\u0027?",
"lazy.dialogue.main/3": "Oh hey, didn\u0027t see you there.",
"lazy.dialogue.greet.success/4": "Sooo glad to hear that... not.",
"lazy.dialogue.greet.success/3": "Yeah, yeah, happy to hear it.",
"lazy.dialogue.main/6": "Well, well, well, look who it is! What\u0027s the scoop?",
"lazy.dialogue.greet.success/2": "Doing good? Whatever.",
"lazy.dialogue.main/7": "You know, I was just chillin\u0027 with %supporter%, and outta nowhere this zombie decides to take a bite outta him! But don\u0027t worry, he said he\u0027s fine, so I went along with it... Wait, what were we talkin\u0027 about again? Oh yeah, saw a zombie that could be %supporter%\u0027s twin today!",
"lazy.dialogue.greet.success/1": "Meh, that\u0027s alright I guess.",
"lazy.dialogue.chat.success/20": "You know, cheese is like the epitome of pure indulgence. I can\u0027t help but get lost in my daydreams",
"lazy.dialogue.location.village_savanna/2": "Oh, you\u0027re talking about that village in the savanna at %2$s? Yeah, they\u0027re nice folks, I guess. But honestly, I\u0027d rather take a nap than go see them.",
"lazy.dialogue.location.village_savanna/1": "Ugh, there\u0027s another village at %2$s, but it\u0027s scorching hot over there. I can barely muster the energy to visit.",
"lazy.dialogue.greet.success/5": "Oh wow, good to know it, I guess.",
"lazy.dialogue.main/1": "Yo, sup.",
"lazy.dialogue.joke.creative.success/5": "Pfft, you\u0027re funny. Maybe you should try being a comedian, or maybe not. Whatever.",
"lazy.dialogue.joke.creative.success/4": "Huh, you might just be funnier than %Supporter%...maybe.",
"lazy.dialogue.joke.creative.success/7": "Teehee, you\u0027re a tad funnier than Ash, I suppose. Maybe.",
"lazy.dialogue.joke.creative.success/6": "Ha! That was...decent, I suppose.",
"lazy.dialogue.joke.creative.success/1": "*Chuckles* That\u0027s kinda amusing, I guess.",
"lazy.dialogue.joke.creative.success/3": "That\u0027s like, the best joke I\u0027ve heard...today.",
"lazy.dialogue.joke.creative.success/2": "Meh, it\u0027s kinda funny.",
"lazy.dialogue.story.wither.fail/1": "Honestly, I can\u0027t be bothered to believe you.",
"lazy.dialogue.story.wither.fail/2": "Does it even matter? You seem way too intact to convince me otherwise.",
"lazy.dialogue.main.morning/8": "Morning, Mr. Sleepyhead. Don\u0027t tell me you\u0027re still half-asleep.",
"lazy.dialogue.main.morning/9": "What a beautiful morning... I guess. I hope it doesn\u0027t mean we have to work harder.",
"lazy.dialogue.main.morning/5": "Woah, you look like you\u0027ve been through a wild night.",
"lazy.dialogue.main.morning/6": "Wakey wakey, pal. We\u0027ve got a loooong day ahead of us.",
"lazy.dialogue.main.morning/7": "Did you manage to catch any Z\u0027s? You seem oddly energetic.",
"lazy.dialogue.main.morning/1": "Gooood morning... *yawns*",
"lazy.dialogue.main.morning/2": "Hey, you ready to do some work today? Or are you still in dreamland?",
"lazy.dialogue.main.morning/3": "Ugh, I\u0027m so tired. You too, huh?",
"lazy.dialogue.location.village_desert/1": "Ah, you\u0027ll find another village over there, right in the middle of that scorching desert. It\u0027s quite lovely, if you don\u0027t mind me saying, but I must admit, the whole desert heat makes me feel a little lazy. Can\u0027t blame me though, can you?",
"lazy.dialogue.first.settling/3": "So, you\u0027ve finally decided to grace us with your presence. We could use the extra hands, I suppose.",
"lazy.dialogue.first.settling/4": "Oh, you\u0027re actually gonna stick around? Well, I guess that\u0027s... nice.",
"lazy.dialogue.first.settling/1": "Oh, hey there. Guess we\u0027ve got another villager joinin\u0027 the village.",
"lazy.dialogue.first.settling/2": "*yawns* Welcome, I guess. You gonna be our new neighbor or somethin\u0027?",
"lazy.dialogue.chat.fail/20": "I think I\u0027ll doze off now, wake me up when you\u0027re done rambling.",
"lazy.dialogue.chat.fail/21": "Sorry, but my enthusiasm for this conversation is at the same level as a snail\u0027s speed.",
"lazy.dialogue.chat.desert/10": "Life in this bone-dry desert isn\u0027t a walk in the park, that\u0027s for sure. But hey, at least we have this village to scrounge up some water and grub.",
"lazy.dialogue.story.fail/8": "Yawn! This conversation is putting me to sleep.",
"lazy.dialogue.story.fail/9": "Wow, you\u0027re certifiably insane, and not in a cool way, just saying.",
"lazy.dialogue.story.fail/4": "Oh please, like anyone cares about the feelings of those silly creepers!",
"lazy.dialogue.story.fail/5": "Seriously, who even cares about a stupid sheep?!",
"lazy.dialogue.story.fail/6": "*snoring loudly* Huh? Did you say something?",
"lazy.dialogue.story.fail/7": "Ugh, what a waste of my precious time that was.",
"lazy.dialogue.location.ruined_portal_mountain/1": "Check it out, there\u0027s a total wreck of a portal over at %2$s in the mountains. But seriously, I couldn\u0027t care less about dealing with it. Too much effort, ya know?",
"lazy.dialogue.story.fail/1": "Ugh, whatever. That\u0027s my mom, big deal.",
"lazy.dialogue.story.fail/2": "Yeah, yeah, we all know, the village loves to gossip about you.",
"lazy.dialogue.story.fail/3": "Seriously, I can\u0027t even bother to understand it...",
"lazy.dialogue.story.wither.success/2": "You actually managed to defeat the Wither?! Seriously, that\u0027s mind-blowing!",
"lazy.dialogue.chat.savanna/1": "Ugh, it\u0027s scorching hot in this savanna! But hey, at least we never have to deal with the dreaded winter cold.",
"lazy.dialogue.chat.savanna/2": "Those llamas can be such a hassle, but I guess I\u0027ve learned to tolerate them. It\u0027s just part of the lazy savanna life.",
"lazy.dialogue.chat.savanna/3": "The architecture here in the savanna is pretty cool, I guess. It\u0027s unique and stuff, but honestly, I\u0027m too lazy to appreciate it fully.",
"lazy.dialogue.chat.savanna/4": "Don\u0027t underestimate this plain and generic savanna biome, man. It may not seem like much, but it\u0027s got its lazy perks, you know?",
"lazy.dialogue.chat.savanna/5": "Unlike those desert villages, we don\u0027t have to worry about rain here. Lazy bonus",
"lazy.dialogue.chat.savanna/6": "The hills and terrains around here are kinda interesting, I guess. If you\u0027re into that sort of thing. Personally, I\u0027d rather just lounge around.",
"lazy.dialogue.chat.savanna/7": "Thank goodness for the acacia trees in this scorching heat. They provide some much-needed shade for my lazy self to survive the work days.",
"lazy.dialogue.chat.savanna/8": "Savanna villages are known for having the juiciest melons and the plumpest pumpkins in the world. Lazy tip",
"lazy.dialogue.location.pillager_outpost/3": "You won\u0027t believe it, but there\u0027s this outpost infested with those lazy pillagers at %2$s. It\u0027s like they\u0027re allergic to doing any real work. If you\u0027re up for it, you could try taking them down and maybe find some decent loot. The whole village would be forever grateful if someone bothered to get rid of those slackers.",
"lazy.dialogue.story.wither.success/1": "No way! The Wither goes around causing total chaos, I\u0027ve heard!",
"lazy.dialogue.location.pillager_outpost/2": "Oh great, there\u0027s this outpost owned by those lazy pillagers at %2$s. Like seriously, can\u0027t they find somewhere else to haunt? It\u0027s a nightmare trying to get any sleep with those troublemakers lurking around. And trust me, they won\u0027t hesitate to shoot you if you get too close. Talk about lazy aggression.",
"lazy.dialogue.location.pillager_outpost/1": "Ugh, so there\u0027s this group of lazy pillagers camping out at %2$s. Can you believe it? They just plopped their outpost right next to us. I don\u0027t even want to think about another attack. Too much effort to deal with, you know?",
"lazy.dialogue.stay.fail/1": "Nah, not really feeling the whole staying in one place thing. I\u0027m more of a \"let\u0027s see what\u0027s out there\" kind of person.",
"lazy.dialogue.stay.fail/2": "Thanks for the offer, but I have a serious case of wanderlust. I\u0027d rather roam the world and discover new horizons!",
"lazy.dialogue.stay.fail/3": "This village is cool and all, but I\u0027m more of a thrill-seeker. The open road is calling my name, you know?"
}

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@ -0,0 +1,406 @@
{
"lazy.dialogue.rock_paper_scissor.win.rock/1": "摇滚总是胜利,不是吗?我应该更清楚。",
"lazy.dialogue.stay.success/2": "嗯,我想我可以忍受在这个村子里呆一段时间。",
"lazy.dialogue.stay.success/1": "是的,无论如何,如果有必要的话,我想我可以留在这个村子里。",
"lazy.dialogue.main.morning/12": "令人惊讶的是,我实际上睡了一个好觉。也许今天是时候解决一些更具挑战性的事情了。或者可能不是。",
"lazy.dialogue.main.morning/11": "今天我的日程安排得很满。一想到这个我就想爬回床上。",
"lazy.dialogue.main.morning/10": "我今天想放松一下。我的身体只是没有感觉,你知道吗?",
"lazy.dialogue.joke.animal.failed/1": "你能不能别拿无辜的生物开蹩脚的玩笑吗?这只是悲伤。",
"lazy.dialogue.no_money/3": "听着,我可能可以被雇用,但我不会让步,直到我看到你手里有更多的祖母绿。",
"lazy.dialogue.joke.animal.failed/2": "哇,你的幽默感就像我的猪最喜欢在泥巴里一样懒惰。",
"lazy.dialogue.no_money/1": "抱歉,如果口袋里没有更多的祖母绿,我就不会动一根手指头。",
"lazy.dialogue.no_money/2": "严重地?我可不便宜,伙计。你最好再咳出一些祖母绿。",
"lazy.dialogue.first.generic/4": "欢迎,陌生人。有什么有趣的故事要分享还是您只是来这里放松一下?",
"lazy.dialogue.first.generic/5": "呵呵,好久没有流浪了。猜猜今天是你的幸运日,如果你愿意的话,你可以在这里过夜。",
"lazy.dialogue.first.generic/2": "哦,嘿,那里。城里又来了一个新人,是吗?好吧,我想,欢迎。",
"lazy.dialogue.first.generic/3": "好吧,好吧,看看我们这里有谁!我们的小村庄里出现了一张新鲜的面孔。多么激动人心!",
"lazy.dialogue.first.generic/6": "嘿嘿嘿!看看谁决定用他们的存在来为我们增光添彩!我想,欢迎来到我们简陋的住所。",
"lazy.dialogue.location.ruined_portal_desert/1": "呃,你不会相信,但在 %2$s 有一个完全毁坏的门户。它正好位于炎热的沙漠中间。你可以想象?所以不值得我花时间!",
"lazy.dialogue.first.generic/1": "啊,你是新来的吗?酷,我想欢迎。",
"lazy.dialogue.joke.animal.failed/5": "把你的蹩脚笑话留给关心的人。我宁愿听绵羊打鼾。",
"lazy.dialogue.joke.animal.failed/3": "谈论失败的动物笑话?是的,这就像看着一头熟睡的牛一样令人兴奋。",
"lazy.dialogue.joke.animal.failed/4": "哦,太棒了,又一次搞笑的动物幽默尝试。打哈欠。",
"lazy.dialogue.joke.monster.success/2": "等等,你是说僵尸试图用铲子攻击你?呵呵,典型。",
"lazy.dialogue.joke.monster.success/1": "哼,我猜那个斯凯利得到了它应得的。",
"lazy.dialogue.location.ancient_city/1": "老兄,我有这种感觉,在 %2$s 的地下深处有一些疯狂的隐藏东西。就像,真的。",
"lazy.dialogue.location.ancient_city/0": "呃,所以,我猜有这些奇怪的声音或其他什么声音从下面的 %2$s 传来。就像,完全奇怪,伙计。",
"lazy.dialogue.location.monument/1": "啊,原来 %2$s 处有一座沉没的城堡。据说,周围有一些真正令人讨厌的海怪,所以我建议你避开那些混乱的地方。",
"lazy.dialogue.location.ancient_city/3": "你不会相信这一点,但在 %2$s 确实有类似古城之类的东西。我的意思是,我实际上并没有看到它,但是,也许它都隐藏在地下或其他什么地方。",
"lazy.dialogue.location.monument/2": "在 %2$s 听到一些关于深海古代遗迹的议论。如果您喜欢冒险并愿意冒着生命危险,您可能会偶然发现一些隐藏的宝藏。不过,只是一个公平的警告,危险潜伏在每个角落。我的朋友,可不能去公园散步。",
"lazy.dialogue.main.night/10": "说真的,伙计,早点睡吧。你即将迎来重要的一天,至少我是这么听说的。",
"lazy.dialogue.joke.monster.success/5": "哦,看,又一个关于洞穴蜘蛛是多么无知的搞笑故事。多么引人入胜啊。",
"lazy.dialogue.joke.monster.success/4": "哇,你成功地操纵骷髅炸毁了苦力怕?我想,令人印象深刻。 *打哈欠*",
"lazy.dialogue.joke.monster.success/3": "那么,你认为你现在是某种蜘蛛专家了吗?噗,不管怎样。",
"lazy.dialogue.location.shipwreck/2": "你猜怎么了?一些懒惰的渔民在 %2$s 发现了一艘沉船。我不禁想知道是否有一些隐藏的宝藏等待被发现。我的意思是,我不介意在什么都不做的情况下偶然发现它。",
"lazy.dialogue.busy/1": "我现在没法聊天,我的工作量这么大。",
"lazy.dialogue.location.shipwreck/1": "哦,嘿,那里。刚刚在 %2$s 偶然发现了一艘沉船。事实证明,这些船只属于东方联盟公司所有。懒惰的我,随便找个宝藏,好像没什么大不了的。",
"lazy.dialogue.busy/5": "哎呀,我的懒惰无人理会。当我感觉更有活力时,在另一面抓住你!",
"lazy.dialogue.busy/4": "抱歉,但职责召唤!我必须先完成这项工作,然后才能抽出时间。",
"lazy.dialogue.first.question/2": "啊,新鲜的面孔!朋友,有什么独家消息吗?你来到这片树林背后有什么故事?",
"lazy.dialogue.busy/3": "呃,我现在正忙着做家务呢。当我感觉更有动力时我们可以赶上吗?",
"lazy.dialogue.first.question/1": "嘿,嘿。这是怎么回事,陌生人?您来到我们这个不起眼的村庄的目的是什么?",
"lazy.dialogue.busy/2": "啊,对不起,伙计,但我有堆积如山的任务需要克服。也许以后能赶上?",
"lazy.dialogue.first.question/3": "噢,啪!你看起来就像一位经验丰富的冒险家!泄露秘密,你到底是怎么来到这个小村庄的?",
"lazy.dialogue.joke.creative.failed/3": "严重地?这是你最好的吗?",
"lazy.dialogue.joke.creative.failed/2": "呃,能不能别开玩笑了?",
"lazy.dialogue.joke.creative.failed/5": "这就是你认为的幽默吗?打哈欠。",
"lazy.dialogue.joke.creative.failed/4": "哇,那个笑话彻底失败了。",
"lazy.dialogue.joke.creative.failed/1": "呃,笑话确实不是我的事。",
"lazy.dialogue.location.shipwreck_beached/2": "哦,%2$s这艘船刚刚搁浅在岸边。说真的它是如何到达那里的我并没有足够关心去发现。",
"lazy.dialogue.location.shipwreck_beached/1": "呃,在 %2$s 偶然发现了一些沉船,就躺在海滩上。懒得去调查。",
"lazy.dialogue.location.village_plains/1": "哦,那边还有另一个村庄,位于 %2$s。我想这很不错。",
"lazy.dialogue.rock_paper_scissor.win.scissor/1": "懒惰的我,输给了剪刀。我应该呆在床上。",
"lazy.dialogue.location.village_plains/2": "如果您在 %2$s 冒险进入平原,您可能会偶然发现另一个村庄。真的没什么特别的。",
"lazy.dialogue.joke.creative.failed/7": "我没有留下深刻的印象。坚持你的笑话,或者不讲笑话。",
"lazy.dialogue.joke.creative.failed/6": "搞笑。绝对搞笑。 (讽刺的意思)",
"lazy.dialogue.joke.creative.failed/8": "相信我,即使是熟睡的末影人也能讲出比你更好的笑话。",
"lazy.dialogue.shake_hand.fail/1": "你在开玩笑吧?费了这么大劲才杀牛?",
"lazy.dialogue.shake_hand.fail/2": "不,我很好。懒得去握手。",
"lazy.dialogue.shake_hand.fail/5": "呃,别管我了。我现在懒得去握手。",
"lazy.dialogue.shake_hand.fail/3": "不需要跟我太正式。我是懒惰之王。",
"lazy.dialogue.shake_hand.fail/4": "哦,真的吗?这太不符合你的性格了,伙计。",
"lazy.dialogue.chat.fail/9": "啊?你说了什么吗?抱歉,我没兴趣听。耳朵很懒,你知道吗?他们只为我感兴趣的事情而兴奋,基本上没什么。",
"lazy.dialogue.flirt.slap/2": "你甚至想调情吗?我见过有更好游戏的鸡!",
"lazy.dialogue.chat.fail/7": "谈论这样的事情真是太愚蠢了。难道我们就不能只谈一些需要零脑细胞的事情吗?我懒得深入交谈。",
"lazy.dialogue.chat.fail/8": "你怎么又跟我说话了?你没有更好的事情要做吗?就像,还有其他什么吗?",
"lazy.dialogue.flirt.slap/1": "哦,麻烦了!",
"lazy.dialogue.kiss.success/1": "我希望这一刻永远不会结束之类的。",
"lazy.dialogue.kiss.success/3": "嗯,我猜这个吻就像吃南瓜派一样。",
"lazy.dialogue.kiss.success/2": "呃,我想我对你还是有点感情的。",
"lazy.dialogue.kiss.success/5": "哦,我猜你是一个不错的接吻者,%1$s。并不是说我真的关心什么。",
"lazy.dialogue.location.village_taiga/2": "蜿蜒穿过针叶林生物群系,您可能会偶然发现另一个村庄。它隐藏在树林深处。如果你问我的话,不值得这么麻烦。",
"lazy.dialogue.rock_paper_scissor.loose.paper/1": "为什么要费力去选择其他东西呢?剪刀,懒洋洋的。",
"lazy.dialogue.kiss.success/4": "嗯,你尝起来像蜂蜜什么的。任何。",
"lazy.dialogue.location.village_taiga/1": "啊,那边的针叶林生物群落里有一个村庄。那里很漂亮,但如果我是你,我就不会去那里。太努力了你知道吗?",
"lazy.dialogue.kiss.success/6": "%1$s你的接吻技巧比阿什好得多。 *转动眼球*",
"lazy.dialogue.story.nether.fail/4": "说真的,看看你!你连一根羽毛都举不起来,更不用说在下界生存了。",
"lazy.dialogue.story.nether.fail/5": "我老爹是一位传奇的下界探险家,他从来没有提过任何关于扭曲真菌的事情。不错的尝试,纤维!",
"lazy.dialogue.story.nether.fail/1": "我怀疑你从来没有费心去下界,伙计。",
"lazy.dialogue.location.mansion/1": "呃,如果你把自己拖到%2$s你可能会偶然发现一栋愚蠢的豪宅。这里到处都是灾厄村民比如嗯。说真的如果你知道什么对你有好处就远离那个该死的垃圾场。",
"lazy.dialogue.story.nether.fail/2": "呃,难怪那些猪灵对你发疯了。不能怪他们。",
"lazy.dialogue.location.mansion/2": "那么,在 %2$s 处有一座巨大的豪宅,对吗?你猜怎么着?灾厄村民是自豪的主人。我的意思是,谁需要那种麻烦,对吧?我正在认真考虑收拾行李并将整个村庄搬到世界的另一边。只是说。",
"lazy.dialogue.story.nether.fail/3": "老实说,我一点也不在乎你是否去过下界。你讲故事的技巧就像泥土一样迟钝。",
"lazy.dialogue.kiss.fail/4": "你听说过薄荷糖吗?你应该尝试一下。",
"lazy.dialogue.kiss.fail/3": "呃,艾什的吻让你自愧不如。",
"lazy.dialogue.kiss.fail/2": "严重地?这就是你想象中的接吻吗?",
"lazy.dialogue.kiss.fail/1": "好像有人在看一样,我不感兴趣。",
"lazy.dialogue.rock_paper_scissor.rock/1": "不,摇滚,我猜...",
"lazy.dialogue.kiss.fail/6": "放开我吧,我现在没空打扰。",
"lazy.dialogue.rock_paper_scissor.paper/1": "*打哈欠*纸,我猜。我们可以完成这个游戏了吗?我有一个午睡时间表要遵循。",
"lazy.dialogue.kiss.fail/5": "嗯,谢谢?我猜?",
"lazy.dialogue.rock_paper_scissor.loose.scissor/1": "呃,剪刀?严重地?摇滚刚刚压垮了你,我完全赢了!",
"lazy.dialogue.location.village_snowy/1": "天哪,%2$s 处还有另一个村庄。就好像,一直冰冷。呜呜!",
"lazy.dialogue.location.village_snowy/2": "哟,快看,在雪原的%2$s处有这个村庄。人们都很冷淡但是天啊那边就像一个冰箱受不了那么冷了",
"lazy.dialogue.rock_paper_scissor/1": "呃,石头、剪刀、布什么的。",
"lazy.dialogue.rock_paper_scissor/2": "嗯,这次我可能会赢,谁知道呢?",
"lazy.dialogue.goaway/1": "呃,说真的,走开。",
"lazy.dialogue.goaway/2": "你就不能找点更有趣的事情来烦我吗?",
"lazy.dialogue.goaway/3": "抱歉,%1$s但我现在处于全面的懒惰模式。",
"lazy.dialogue.goaway/4": "说真的,用你的废话去纠缠别人吧。",
"lazy.dialogue.goaway/5": "走开,你这个凡人!我没有时间陪你。",
"lazy.dialogue.joke.animal.success/2": "所以有这只狼,对吗?你猜怎么着?狼彻底爱上了羊!你相信吗?纯粹的喜剧黄金!",
"lazy.dialogue.joke.animal.success/1": "哦,羊失去了珍贵的羊毛真是太可惜了。哈哈,好吧,一切都很有趣!",
"lazy.dialogue.joke.animal.success/4": "天哪,这简直是愚蠢至极!但你知道吗?我有点喜欢这一切的愚蠢。对于我懒惰的灵魂来说,这就像一种罪恶的快乐。",
"lazy.dialogue.joke.animal.success/3": "我的意思是,来吧!鸡都这么干?绝对荒谬!哈哈哈,一定会喜欢我们动物王国里意想不到的幽默。",
"lazy.dialogue.joke.animal.success/5": "嘿,你知道奶牛有无限产奶的超能力吗?是的,我知道,这听起来好得令人难以置信,但我想这只是大自然的懒惰奇迹之一!哈哈!",
"lazy.dialogue.location.jungle_pyramid/2": "你知道,如果你碰巧在丛林中偶然发现 %2$s那里就有这个古老的废墟。我不是说你应该这样做但要小心你的脚步。那些古老的诱杀装置仍然具有魔力。我们的祖先没有在很久以前就夺走所有的宝藏这真是一个奇迹。他们一定有更多的精力或者什么的。",
"lazy.dialogue.story.fail/10": "是的,我也不明白这有多么令人愉快。",
"lazy.dialogue.location.jungle_pyramid/1": "嘿,丛林中%2$s处有一座超级古老的寺庙。你可能想避开因为那些陷阱可不是开玩笑的。说真的如果你不小心他们会把你变成煎饼。",
"lazy.dialogue.hug.fail/4": "我?拥抱你?没有机会,尤其是在恐龙事件之后。",
"lazy.dialogue.hug.fail/3": "说真的,为什么要麻烦呢?",
"lazy.dialogue.apologize.success/1": "不管怎样,错误总是会发生。",
"lazy.dialogue.hug.fail/2": "嗯,我会过去的。",
"lazy.dialogue.hug.fail/1": "哎哟,你们又脏又恶心!",
"lazy.dialogue.apologize.success/4": "别担心,这发生在我们最好的人身上。",
"lazy.dialogue.hug.fail/7": "哦,嗯...谢谢,我猜?任何。",
"lazy.dialogue.apologize.success/5": "是的,没有汗。只是不要养成这种习惯。",
"lazy.dialogue.hug.fail/6": "总的!别碰我!你的细菌太多了,难以处理!",
"lazy.dialogue.apologize.success/2": "嗯,很酷。只是尽量不要再搞砸了。",
"lazy.dialogue.hug.fail/5": "老实说,在你做了这些事之后,你甚至不值得一个拥抱。",
"lazy.dialogue.apologize.success/3": "哦,好吧,没什么大不了的。只要确保下次你更加小心即可。",
"lazy.dialogue.story.exploring.success/2": "呃,我想旅行和探索会很酷。我的意思是,我爱我的村庄和一切,但我想你的故事让我感到有点嫉妒。",
"lazy.dialogue.story.exploring.success/1": "嗯,也许有一天我会费心去探索这个世界或者其他什么。",
"lazy.dialogue.rock_paper_scissor.loose.rock/1": "呃,好吧,我想我会选择摇滚。惊喜,惊喜,我又输了!",
"lazy.dialogue.story.exploring.success/3": "说真的,谁有勇气去探索未知的能量呢?不是我,这是肯定的。",
"lazy.dialogue.location.forgot/3": "天啊!我心里有数,我发誓!但后来我的大脑决定小睡一会儿,现在我什么都不记得了。我很抱歉,伙计。",
"lazy.dialogue.location.forgot/1": "啊,射击!我偶然发现了这个神奇的地方,但我在标记它时完全茫然了。我的错,对不起!",
"lazy.dialogue.first.spent_night.success/3": "如果您想要一张舒适的床和一些像样的食物,那么旅馆可能是您最好的选择。无论如何,这里并不是有很多其他选择。",
"lazy.dialogue.location.forgot/2": "所以,嗯,你正在寻找一些很酷的东西,对吧?好吧,有趣的故事,我遇到了这颗真正的宝石……然后“噗”它从我的记忆中消失了。你相信吗?对于那个很抱歉。",
"lazy.dialogue.first.spent_night.success/2": "我想我们的旅馆还不错。我想,足以让疲惫的骨头得到休息。",
"lazy.dialogue.first.spent_night.success/1": "呃,如果你想找个地方休息,我想我们的旅馆可以。",
"lazy.dialogue.procreate_engaged/1": "在我们完全确定我们的承诺之前,我宁愿不要急于生育。",
"lazy.dialogue.procreate_engaged/2": "将新生命带入这个世界需要一定程度的奉献和承诺,而我现在还不太有这种感觉。",
"lazy.dialogue.chat.plains/5": "平原上的空气好吗?是的,这很好。真不错。如果你问我的话,甚至可能比针叶林更好。但谁在问,对吧?",
"lazy.dialogue.story.enderdragon.fail/2": "严重地?你认为一个凡人有机会对抗全能的末影龙吗?梦想吧,伙计。",
"lazy.dialogue.chat.plains/4": "啊,这样慵懒的夜晚让我想坐下来凝视天空和云彩。老实说,我真的不想做其他事情。",
"lazy.dialogue.story.enderdragon.fail/1": "噗!你是真的吗?末影龙?是的,祝你好运,找到那个想象中的生物。",
"lazy.dialogue.chat.plains/7": "呵呵,这天气让我回到了小时候。我以前总是摘野花。说实话,我有点迷恋 Ash所以我总是把它们送给她。啊美好时光。",
"lazy.dialogue.chat.plains/6": "我的意思是,当然,平原可能看起来很简单,但有时简单就是它的所在,你知道吗?保持轻松,保持懒惰。",
"lazy.dialogue.chat.plains/8": "你曾在平原上看过早晨的日出吗?这就像完全史诗般的。你应该把自己从床上拖起来,找个时间见证一下。但是,呃,没有压力什么的。",
"lazy.dialogue.chat.success/9": "蜘蛛和妖精?是的,我猜他们就在附近。却懒得去关心。",
"lazy.dialogue.chat.plains/1": "是的,我想平原还可以。我从来没有费心去探索其他地方。也许有一天,但是……呃。",
"lazy.dialogue.chat.success/8": "天气不是很好吗?我的意思是,我并没有真正做太多事情来享受它,但很高兴知道它的存在。",
"lazy.dialogue.chat.success/7": "哦,你听到了吗? %Supporter% 昨天偶然发现了一个装满钻石的箱子。试问,为什么我就没有这样的运气呢?",
"lazy.dialogue.chat.plains/3": "平原上的夜晚非常精彩,你知道吗?只需伸展四肢,沉浸在美丽之中即可。好吧,如果我能摆脱我的懒惰的话,那就是了。",
"lazy.dialogue.chat.success/6": "我想我那天发现了%Supporter%,他全身都穿着闪亮的钻石盔甲。一定很好,充满动力之类的。",
"lazy.dialogue.chat.plains/2": "老兄,平原太冷了。不像其他生物群落那么狂野和疯狂,但你知道吗?我对此很满意。我不会用它换任何东西。",
"lazy.dialogue.chat.success/5": "建造自己的村庄听起来很酷,但让我们面对现实吧,我太懒了,不敢真正去做。",
"lazy.dialogue.chat.success/4": "一天一个苹果?是的,当然,无论如何。但是可以在我睡觉的时候送到我身边吗?",
"lazy.dialogue.chat.success/3": "嗯,我想我过得很好。不过今天早上我的脚趾被撞到了,感觉处理起来很麻烦。",
"lazy.dialogue.chat.success/2": "是的,我想天气很好或者什么的。但我可以闲逛吗?",
"lazy.dialogue.main.rock_paper_scissor/1": "我准备玩剪刀石头布了!",
"lazy.dialogue.chat.success/1": "呃,饼干和牛奶?我现在就可以完全做到这一点,但这听起来像是太多的努力。",
"lazy.dialogue.stay.repeat/1": "伙计,我刚刚告诉过你,大约两分钟前。你能努力跟上吗?",
"lazy.dialogue.stay.repeat/2": "严重地?你真的忘记你已经问过我了吗?哇,只是哇。",
"lazy.dialogue.rock_paper_scissor.scissor/1": "剪刀,但只是因为我懒得去想其他事情。",
"lazy.dialogue.greet/1": "嘿...怎么样?",
"lazy.dialogue.first.exploring/1": "我们提供的东西不多,但如果你不把事情搞砸的话,欢迎你留下来。",
"lazy.dialogue.first.exploring/2": "只要遵守规则,伙计,你想在这里待多久都可以。",
"lazy.dialogue.first.exploring/3": "嘿陌生人。只要确保您不越界,我们就可以容忍您的存在。",
"lazy.dialogue.story.nether.success/5": "老兄,你见过僵尸猪灵吗?我听说他们非常粗鲁。但说实话,我懒得去检查它们。另外,它们听起来有点恶心。",
"lazy.dialogue.greet/3": "呃,你好。你想要什么?",
"lazy.dialogue.location.ruined_portal/2": "哦,是的,如果您愿意,可以查看 %2$s。那里有一个超级令人毛骨悚然的被毁坏的地狱传送门。这就像恐怖电影或其他什么的后果。但是这可能是安全的......我想。只要小心岩浆,除非你喜欢烧伤。",
"lazy.dialogue.story.nether.success/3": "所以,我听说过关于那个下界东西里有大量宝藏的传言。但是,就像,我太懒了,甚至懒得考虑踏入那里。没有什么宝藏值得你付出这样的努力,伙计。",
"lazy.dialogue.greet/2": "哟,%1$s。生活对你怎么样",
"lazy.dialogue.location.ruined_portal/3": "我听说有一个地方叫%2$s。显然它曾经是一个幽冥传送门但现在只是古老的废墟。当地的牧师声称那里可能藏着一些宝藏但说真的没有人愿意靠近那个被诅咒的地方。不过也不能怪他们。谁知道你会在那里遇到什么样的麻烦",
"lazy.dialogue.story.nether.success/4": "哇,你一定是有史以来最勇敢的灵魂,敢于冒险进入下界。我?哦,没办法,我太胆小了。绝对不是害怕,只是……懒,你知道吗?",
"lazy.dialogue.greet/5": "嘿,%1$s看看谁决定出现",
"lazy.dialogue.story.nether.success/1": "呃,那个地方是不是超级热之类的?我连热浪都无法应对,更不用说下界了!",
"lazy.dialogue.greet/4": "你看上去精力充沛。你今天过得怎样?",
"lazy.dialogue.location.ruined_portal/1": "呃,你不会相信,但在 %2$s 有一个被毁的门户。这完全是一场灾难,多亏了那些下界入侵者。",
"lazy.dialogue.story.nether.success/2": "说真的,你到底是怎么在那个疯狂危险的下界生存的?我的意思是,如果没有舒适的床和零食,我几乎无法度过一天。",
"lazy.dialogue.greet/7": "噢,又是你。这是怎么回事?",
"lazy.dialogue.greet/6": "嘿...或者什么...",
"lazy.dialogue.greet/9": "嘿,我猜。我想很高兴看到你的脸。",
"lazy.dialogue.greet/8": "问候!我想很高兴见到你。今天怎么样?",
"lazy.dialogue.location.pyramid/2": "所以,街上有消息说 %2$s 处有一个金字塔之类的东西。据说,可能有一些很酷的宝藏什么的。但是,就像,我不确定。",
"lazy.dialogue.location.pyramid/3": "呃,%2$s 有这个金字塔垃圾。一些想成为冒险家的人很久以前就进去了,再也没有回来。它可能只是充满了沙子和失望。别说我没有警告过你。",
"lazy.dialogue.location.pyramid/1": "哦,是的,%2$s 有这个金字塔。不过,懒惰的老我并没有费心去检查。",
"lazy.dialogue.shake_hand.success/1": "嗯,我猜你的握力没问题。",
"lazy.dialogue.shake_hand.success/2": "我想你的握力没问题。不过没那么令人印象深刻。",
"lazy.dialogue.shake_hand.success/3": "是的,无论如何,你的礼貌举止并没有给我留下深刻的印象。",
"lazy.dialogue.shake_hand.success/4": "*打哈欠*我想美好的一天。",
"lazy.dialogue.shake_hand.success/5": "噢!嗨。你在这里。你想要什么?",
"lazy.dialogue.rumors.lore/1": "贾克斯仍然是个大人物,但现在每个人都完全沉迷于西尔本。他的先知 MerlinWolfGames 和 Crow 正在传播他的话语和东西。",
"lazy.dialogue.rumors.lore/2": "所以,有这些网络恶魔,对吧?他们完全认为他们可以用他们奇特的传送门入侵我们舒适的小主世界。但是,你知道吗?瑟本和卢克都说:“不——呃,不在我们的监视范围内!”他们很快就阻止了这次入侵。",
"lazy.dialogue.rumors.lore/3": "好吧,那就拿这个吧。还记得那个神秘消失的古代建造者吗?嗯,街上有消息说,这个懒惰的家伙 2DA50 刚刚升起并弹到了边境之地,再也没有出现过。谈论走捷径,对吗?",
"lazy.dialogue.rumors.lore/4": "呃,让我告诉你关于 MerlinWolfGames 和他对 Sirben 的痴迷。他去为他建造了这座寺庙,认为这是某种古老的奇迹。就像,来吧,伙计,培养一个爱好什么的。",
"lazy.dialogue.rumors.lore/5": "你知道,这里曾经有一个超级先进的建造者种族。但是,就像,他们消失了或者什么的。可能是厌倦了所有的辛苦工作,决定度过一个愉快的长假。不能说我责怪他们。",
"lazy.dialogue.rumors.lore/6": "那么,还有这些传说吗?关于这些古代建造者在主世界各地留下了所有这些废墟和寺庙。我的意思是,谁知道它们是真是假,但想象起来很酷,对吧?",
"lazy.dialogue.hug.success/5": "呵呵,没想到你这么热情。我想还不错。",
"lazy.dialogue.flirt.success/7": "呃,放弃吧!你没看到我正想在这里睡午觉吗?",
"lazy.dialogue.hug.success/4": "哦,谢谢,我想。 *提供半心半意的拥抱作为回报*",
"lazy.dialogue.flirt.success/5": "哇,你真的觉得我看起来很漂亮吗?我想,令人印象深刻。",
"lazy.dialogue.hug.success/6": "呃,你就像一个行走的加热器。",
"lazy.dialogue.flirt.success/6": "求你饶了我吧。如果我脸红,那只是因为我太热了。",
"lazy.dialogue.flirt.success/3": "哦,太好了。另一个赞美。 *叹*",
"lazy.dialogue.flirt.success/4": "严重地?可爱吗?这是你最好的台词吗?",
"lazy.dialogue.flirt.success/1": "呃,我猜你有点勇敢。",
"lazy.dialogue.flirt.success/2": "任何。你觉得我可爱吗?当然,为什么不呢。",
"lazy.dialogue.greet.monarch/2": "好吧,好吧,如果不是殿下您的光临的话。",
"lazy.dialogue.hug.success/1": "嘿,我们已经好久没有见面了!",
"lazy.dialogue.location.swamp_hut/1": "你可能想远离 %2$s 那边的沼泽。这里有一个邪恶女巫的小屋,让我告诉你,这只是麻烦。",
"lazy.dialogue.hug.success/3": "好吧,好吧,好吧,如果那不是我的依偎伙伴的话!你就像一只泰迪熊,一切都很舒适。",
"lazy.dialogue.chat.taiga/2": "是的,针叶林生物群落里很冷。我的意思是,我真的不介意,因为我懒得去其他地方。都很好。",
"lazy.dialogue.hug.success/2": "谢谢你的拥抱,我想。这让我的一天不再那么无聊。",
"lazy.dialogue.greet.monarch/1": "噢,原来是您啊,陛下。",
"lazy.dialogue.location.swamp_hut/2": "嘿,只是一个友好的提示,但您应该避开 %2$s。有一个令人毛骨悚然的女巫住在这些地方附近的一间小屋里相信我你不想卷入那个混乱之中。",
"lazy.dialogue.chat.taiga/1": "我想,树林里还好。它们很适合收集东西,但说实话,我宁愿冷静下来,什么都不做。",
"lazy.dialogue.location.mineshaft/1": "呃,是的。这附近曾经有一个矿井,但由于一些愚蠢的事故而被关闭。它可能仍然潜伏在 %2$s 附近的某个地方。",
"lazy.dialogue.story.exploring.fail/1": "你的故事真无聊。",
"lazy.dialogue.location.mineshaft/2": "是啊。我们这里曾经有一个矿井,就像很多年前一样。 %2$s 就结束了,但老实说,现在完全是一场灾难。充满了令人毛骨悚然的生物等等。如果您决定探索它,请不要说我没有警告您。",
"lazy.dialogue.story.exploring.fail/3": "与你互动就像与一只试图成为火箭科学家的树懒打交道。当然,减去可爱。",
"lazy.dialogue.story.exploring.fail/2": "哦,别让我费力去听你那些陈腐的轶事,好吗?",
"lazy.dialogue.main.night/8": "哥们,我已经被消灭了。今天已经很累了。明天我可能会变得更加轻松,你感觉到我了吗?",
"lazy.dialogue.chat.taiga/4": "针叶林里有狐狸吗?是的,我想它们有点可爱。有时我会给它们浆果,但前提是我能在不移动太多的情况下够到它们。",
"lazy.dialogue.main.night/9": "我真的迫不及待地想钻进我舒适的床上。这就像一小片天堂。",
"lazy.dialogue.chat.taiga/3": "针叶林,是吧?我想他们还好。我的意思是,浆果很甜,但它们不会神奇地让我变得不那么懒,你知道吗?",
"lazy.dialogue.chat.taiga/6": "针叶林中的空气?是的,我想它很脆。有时候,只是坐下来呼吸一下感觉很好。但是,不要太费力,你知道吗?",
"lazy.dialogue.chat.taiga/5": "狼?是的,他们很冷淡。我的意思是,只要我不打扰他们,他们就不会打扰我。我们正在进行一场懒惰的休战。",
"lazy.dialogue.chat.taiga/8": "针叶林下雨?是的,天气很冷,但也无所谓。我的意思是,我懒得出去做任何事,所以不妨享受宁静。",
"lazy.dialogue.chat.taiga/7": "那些甜浆果丛?他们很酷,但是会被刺痛吗?呃,最糟糕的。我想我只会坚持那些触手可及的简单的。",
"lazy.dialogue.story.enderdragon.success/1": "哇,你居然把龙蛋带回来了?我想这很酷。",
"lazy.dialogue.main.night/1": "呃,你还醒着吗?你没有更好的事可做吗?",
"lazy.dialogue.main.night/2": "哇,你真的很想熬夜,是吧?",
"lazy.dialogue.main.night/3": "晚上就是这个时候了,对吧?我感觉到你了,伙计。",
"lazy.dialogue.story.enderdragon.success/2": "嗯,所以你是说你打倒了那条大龙?好吧,我想村里人会谈论这件事,大概一段时间。",
"lazy.dialogue.main.night/4": "只是一个建议,伙计——晚上呆在靠近村庄的地方。那些令人毛骨悚然的生物可不是开玩笑。",
"lazy.dialogue.main.night/5": "警卫们尽职尽责,但说实话,夜晚仍然让我感到毛骨悚然。这就像一部恐怖电影,你不觉得吗?",
"lazy.dialogue.main.night/6": "啊,黑暗。那么平静,那么平和。这是放松身心的最佳时机,你知道吗?",
"lazy.dialogue.main.night/7": "白天被高估了。我的意思是,谁需要那么喧嚣?夜间散步就在那里。",
"lazy.dialogue.greet.negative/5": "又回来惹我生气了是吗?幸运的我。",
"lazy.dialogue.greet.negative/3": "嗯。",
"lazy.dialogue.greet.negative/4": "哦,原来是你。多么惊心动魄啊。 *打哈欠*",
"lazy.dialogue.greet.negative/1": "呃,认真的吗?你就不能消失了吗?",
"lazy.dialogue.greet.negative/2": "噢,快乐,是你。多么令人愉快的惊喜啊。",
"lazy.dialogue.stay.no_space/2": "我的意思是,我完全可以留下来,但床位几乎为零。",
"lazy.dialogue.stay.no_space/1": "呃,这个村庄太拥挤了。",
"lazy.dialogue.location.failed/2": "不,没什么值得一提的,抱歉。我这个懒惰的人不太关注有趣的地方。",
"lazy.dialogue.location.failed/1": "呃,老实说,我没有听到任何令人兴奋的词。",
"lazy.dialogue.location.failed/3": "不,没有机会。寻找危险的废墟?是的,我会过去的。我还有更重要的事情不能做。",
"lazy.dialogue.apologize.fail/1": "你可以去打扰别人吗?",
"lazy.dialogue.apologize.fail/2": "严重地?你完全是故意的,不是吗?",
"lazy.dialogue.apologize.fail/5": "哈哈,不错的尝试,但对我来说这是一个艰难的传球。",
"lazy.dialogue.apologize.fail/3": "呃,不错的尝试,但我不相信你那些蹩脚的借口。",
"lazy.dialogue.apologize.fail/4": "哎哟!甚至不必费心道歉,这没有什么区别!",
"lazy.dialogue.kiss.slap/1": "认真的吗,伙计?你怎么敢想!",
"lazy.dialogue.kiss.slap/2": "再试一次,你就会感受到我懒惰的愤怒,这可能需要一段时间!",
"lazy.dialogue.greet.mayor/1": "嘿,市长。有什么事吗?",
"lazy.dialogue.greet.mayor/2": "哟,市长!放轻松,好吗?",
"lazy.dialogue.chat.fail/1": "你刚才说的是认真的吗?无论如何,我都懒得去关心了。",
"lazy.dialogue.story.success/4": "严重地?这一切都是昨天发生的吗?我觉得很难相信。",
"lazy.dialogue.chat.fail/2": "我不相信它会自己爆炸。呃,你就不能想个更懒的借口吗?",
"lazy.dialogue.story.success/3": "我觉得这个故事还不错。是你自己想出来的还是什么?",
"lazy.dialogue.story.success/2": "呃,我懒得去想对付一个愚蠢的苦力怕。",
"lazy.dialogue.hire/3": "噢,喜悦。我想那时我会为您服务的。不过,别让我对那些珍贵的祖母绿等待太久。",
"lazy.dialogue.story.success/1": "嗯,我想这一切都发生了。任何。",
"lazy.dialogue.chat.fail/5": "你应该被扔进地牢!或者,你知道,我可以小睡一下然后忘记它。",
"lazy.dialogue.story.success/8": "哦,哇,这就是您偶然发现第一颗钻石的原因?多么迷人啊。打哈欠。",
"lazy.dialogue.flirt.fail/3": "哈哈哈,对对对。就像那样的事情会发生一样。",
"lazy.dialogue.joke.monster.failed/2": "爬行者爆炸?搞笑...不是。当你想出更好的笑话时,我会在这里打盹。",
"lazy.dialogue.hire/1": "呃,好吧。当您需要帮助时请告诉我。我会不情愿地在身边。",
"lazy.dialogue.chat.fail/6": "呃。走开,你穿得像过去的人一样。而我在这里,根本不关心时尚。慵懒的生活,你知道吗?",
"lazy.dialogue.story.success/7": "呃,又不是%Supporter% 的传奇了。你就不能找点别的话题聊聊吗?",
"lazy.dialogue.flirt.fail/2": "呃……你知道,很有趣,上周铁匠在我身上用了那句话。",
"lazy.dialogue.joke.monster.failed/1": "有知觉的骷髅?是的,对。就像我有精力去相信那些废话一样。",
"lazy.dialogue.hire/2": "嗯,不管怎样。当你需要我的时候就喊我吧。我会在这里,不情愿地等待那些闪亮的祖母绿。",
"lazy.dialogue.chat.fail/3": "你知道,你没那么酷。但话又说回来,我该评判谁呢?我太懒了,连装酷都懒得了。",
"lazy.dialogue.story.success/6": "呵呵,听起来%Supporter% 太想表现得酷了。任何。",
"lazy.dialogue.flirt.fail/1": "如果你真的相信这一点,那就给我一些努力,但说实话,我并没有屏住呼吸。",
"lazy.dialogue.chat.fail/4": "炫耀。典型的,试图用你毫无意义的成就来给我留下深刻印象。我懒得去感动。",
"lazy.dialogue.story.success/5": "昨天我可能只是在附近放松一下。不敢相信我没有听说过,哦,好吧。",
"lazy.dialogue.flirt.fail/7": "饶了我那双小狗眼吧,别再说那些话了。",
"lazy.dialogue.flirt.fail/6": "不,没有发生。不过我想还是不错的尝试。",
"lazy.dialogue.joke.monster.failed/5": "厕所里有银鱼?铆。当你继续讲平庸的笑话时,我会在床上打鼾。",
"lazy.dialogue.flirt.fail/5": "相信我,即使是苦力怕也比你更能打动我。",
"lazy.dialogue.joke.monster.failed/4": "水中的末影人?开创性的。我什至懒得假装印象深刻。",
"lazy.dialogue.story.success/9": "是的,当然,稍后过来。我会假装有兴趣听更多你的故事。",
"lazy.dialogue.flirt.fail/4": "严重地?这是你最好的尝试?多么悲伤。",
"lazy.dialogue.joke.monster.failed/3": "僵尸和骷髅都是人类吗?打哈欠。当你有真正有趣的事情要说时叫醒我。",
"lazy.dialogue.rock_paper_scissor.win.paper/1": "摇滚绝对不是我的首选,它永远不会给我带来胜利。",
"lazy.dialogue.chat.success/17": "啊,我童年的美好时光。你知道,那时候我根本不用动一根手指头。那些日子。",
"lazy.dialogue.greet.fail/1": "嗯。",
"lazy.dialogue.chat.success/18": "好久没和父母说过话了。我也许应该很快去拜访他们。或者可能不是。谁知道?",
"lazy.dialogue.chat.success/19": "我一直在考虑去另一个村庄看看",
"lazy.dialogue.greet.fail/3": "无论你的船漂浮在什么地方,我想......",
"lazy.dialogue.greet.fail/2": "不会撒谎,我不在乎...",
"lazy.dialogue.chat.success/13": "我一直想收养一只流浪猫,但谁有精力承担所有这些责任呢?绝对不是我。",
"lazy.dialogue.greet.fail/5": "哦,好吧,对我来说没有什么区别...",
"lazy.dialogue.chat.success/14": "重新装修我的房子?是的,听起来工作量很大。我就保持原样吧,谢谢。",
"lazy.dialogue.greet.fail/4": "严重地?好啦好啦……",
"lazy.dialogue.chat.success/15": "孩子们?是的,也许有一天。我只需要找一个和我一样懒的人一起生孩子。",
"lazy.dialogue.chat.success/16": "我想知道如果我选择住在另一个村庄,生活会是什么样子。但是,你知道,这需要努力和东西,所以我会留在这里。",
"lazy.dialogue.chat.success/10": "呵呵,想知道 %Supporter% 发生了什么事。他们很久以前就离开了这个地方,说实话,我什至懒得去想它。",
"lazy.dialogue.chat.success/12": "您听说过有关 %Supporter% 的最新八卦吗?我的意思是,我不是一个能跟上这些事情的人,但这有点有趣。",
"lazy.dialogue.joke.creative.success/8": "啊哈,这……实际上有点有趣,我想。",
"lazy.dialogue.first.spent_night.failed/3": "嘿,所以,这附近没有旅馆。但是,嗯,你有没有考虑过去另一个村庄碰碰运气?他们实际上可能有一个可以崩溃的地方。只是在说\u0027。",
"lazy.dialogue.first.spent_night.failed/1": "呃,客栈?是的,我们在这方面并不十分熟练。比如,建造东西?太努力了,伙计。",
"lazy.dialogue.first.spent_night.failed/2": "哦,旅馆?是的,对此感到抱歉。我们这里缺乏完整的“建筑”专业知识。慵懒的村民生活,你知道吗?",
"lazy.dialogue.location.ruined_portal_swamp/1": "你相信吗?在 %2$s 有一个完全毁坏的传送门,就在沼泽的正中央。谁会想到那些下界入侵者最终会落入这个悲惨的垃圾场?他们太懒了!",
"lazy.dialogue.rumors.failed/1": "算了,我懒得去关注最近的八卦了。",
"lazy.dialogue.main.evening/9": "哦,你好。刚买完晚饭回来。迫不及待地想付出最小的努力。也许稍后见。",
"lazy.dialogue.main.evening/8": "你不会发现我在晚上闲逛的。上次我这样做时,一只苦力怕吓死我了。不值得。",
"lazy.dialogue.main.evening/7": "我非常需要小睡一下。早晨耗尽了我的生命。",
"lazy.dialogue.main.evening/6": "今天完全是浪费了。我什么也没完成。绝对没有。",
"lazy.dialogue.main.evening/5": "唉,一想到要做饭就很累。我可能很快就会拖着自己回家。",
"lazy.dialogue.main.evening/4": "时间就这样溜走了,就像生活中的其他一切一样。处理的事情太多,动力太少。",
"lazy.dialogue.main.evening/3": "又是一天,又是一个工作负担。叹。",
"lazy.dialogue.main.evening/2": "今天过的如何?我的是……呃,谁在乎呢?",
"lazy.dialogue.main.evening/1": "晚上好……我想。",
"lazy.dialogue.chat.fail/16": "啊?哦,抱歉,你的谈话让我感到无聊。我懒得假装对你说的感兴趣。",
"lazy.dialogue.chat.snowy_plains/3": "这种天气非常适合什么都不做。我只想蜷缩在床上,狂看我最喜欢的节目。",
"lazy.dialogue.chat.fail/17": "你说完了吗?我希望如此,因为我已经懒得再听了。",
"lazy.dialogue.chat.snowy_plains/4": "雪?呃,让我想起了过去的美好时光,当时我真的有精力出去玩。现在我只想冬眠。",
"lazy.dialogue.chat.desert/1": "啊,这灼热的沙漠!但是,嘿,至少我们不必像其他地方的那些可怜的灵魂那样应对寒冷的冬天。",
"lazy.dialogue.chat.fail/18": "不知道当你的嘴突然“咿咿呀呀”的时候,会有人想念你的胡言乱语吗?",
"lazy.dialogue.chat.snowy_plains/5": "那些流浪者真是太痛苦了。我的意思是,他们就不能找到其他地方去流浪吗?我没时间听他们那些关于箭头的废话。",
"lazy.dialogue.chat.desert/2": "沙漠,伙计。永远温暖,永远阳光。",
"lazy.dialogue.chat.fail/19": "你介意我们在梦境里继续这个对话吗?因为这就是我现在的想法。",
"lazy.dialogue.chat.snowy_plains/6": "狼?伟大的。这正是我所需要的,还有更多需要担心的事情。请问其他人可以处理吗?",
"lazy.dialogue.chat.desert/3": "老兄,这沙漠的炎热!我要么被晒黑,要么被烧焦,没有中间状态。",
"lazy.dialogue.chat.fail/12": "我听说过关于你的严厉言论,我能理解他们为什么这么想。我的意思是,你确实散发出一种慵懒的气息。当然,我并不关心。",
"lazy.dialogue.chat.snowy_plains/7": "铁傀儡?甚至不让我开始。他们就像行走的雕像,没有个人空间感。我不惜一切代价避免他们。",
"lazy.dialogue.chat.desert/4": "啊,沙漠的夜空。我必须承认,这非常令人着迷。谢天谢地,有点凉爽。",
"lazy.dialogue.chat.fail/13": "即使是僵尸也不会和你说话。相信我,僵尸有比与像你这样的懒骨头交谈更重要的事情要做。",
"lazy.dialogue.chat.snowy_plains/8": "啊,雪傀儡的怀旧之情。我曾经也建造过它们,但现在我宁愿在里面保持温暖,毫不费力地吃南瓜派。",
"lazy.dialogue.chat.desert/5": "呃,认真的吗?今天的太阳真是无情。不能休息!",
"lazy.dialogue.chat.fail/14": "你就像女巫一样不讨人喜欢!但是,嘿,我该评判谁呢?我只是一个懒惰的村民,只管自己的事。",
"lazy.dialogue.chat.desert/6": "说实话,今天的阳光实在是让人受不了啊!",
"lazy.dialogue.chat.fail/15": "别跟我说话,否则我会叫警卫把你从我身边带走。像我这样的懒人需要私人空间,你知道吗?",
"lazy.dialogue.chat.desert/7": "在这片沙漠荒原上找到兔子有运气吗?他们就像这里的隐形忍者!",
"lazy.dialogue.chat.desert/8": "你知道生活在这片沙漠里有什么臭味吗?那些外壳总是让我挨饿!好像他们有私人恩怨什么的!",
"lazy.dialogue.chat.desert/9": "哎哟!前几天踩到了仙人掌。在这个多刺的天堂里,我必须注意我的每一步。",
"lazy.dialogue.chat.fail/10": "打扰一下?我懒得对此做出回应。我处于永久懒惰模式。",
"lazy.dialogue.chat.fail/11": "你怎么了?你为什么谈论这个?难道你没看到我正处于懒惰的泡沫中,什么都不重要吗?",
"lazy.dialogue.location.igloo/1": "呃,在 %2$s 偶然发现了一座冰屋。说真的,谁心智正常会用雪盖房子呢?它冻结!",
"lazy.dialogue.location.igloo/3": "哦,孩子,你不会相信我在 %2$s 发现的东西。一座被遗弃的古老冰屋,他们称之为冰屋。我告诉你,这里已经荒废多年了。不能责怪任何人不想住在那个冰冷的洞里。",
"lazy.dialogue.location.igloo/2": "那么,你猜怎么着?我碰巧在 %2$s 发现了这个废弃的冰屋。让我告诉你,看起来已经很久没有人踏足那里了。我敢打赌那里肯定有鬼魂之类的东西出没。光是想想就让我毛骨悚然。",
"lazy.dialogue.chat.snowy_plains/1": "呃,这里真冷。我希望有人能给我拿一条毯子和一杯热饮。",
"lazy.dialogue.chat.snowy_plains/2": "你能相信这里有多冷吗?我的手指再也感觉不到了。还好我储备了热巧克力!",
"lazy.dialogue.main/4": "今天你的世界里发生了什么事情吗?",
"lazy.dialogue.main/5": "生活对你怎么样?",
"lazy.dialogue.main/2": "嘿,发生了什么?",
"lazy.dialogue.main/3": "哦嘿,没看到你在那里。",
"lazy.dialogue.greet.success/4": "很高兴听到这个……不。",
"lazy.dialogue.greet.success/3": "是啊是啊,很高兴听到这个消息。",
"lazy.dialogue.main/6": "好吧好吧,看看这是谁!什么是独家新闻?",
"lazy.dialogue.greet.success/2": "干得好吗?任何。",
"lazy.dialogue.main/7": "你知道,我刚刚和%supporter%在一起放松,突然这个僵尸决定咬他一口!不过别担心,他说他很好,所以我就同意了……等等,我们又在谈论什么?哦,是的,今天看到了一个僵尸,可能是 %supporter% 的双胞胎!",
"lazy.dialogue.greet.success/1": "嗯,我想没关系。",
"lazy.dialogue.chat.success/20": "你知道,奶酪就像纯粹放纵的缩影。我情不自禁地沉浸在白日梦中",
"lazy.dialogue.location.village_savanna/2": "哦,你说的是位于热带草原 %2$s 的那个村庄吗?是的,我想他们都是好人。但说实话,我宁愿小睡一会儿也不愿去看他们。",
"lazy.dialogue.location.village_savanna/1": "呃,%2$s 处还有一个村庄,但那里很热。我几乎没有精力去参观。",
"lazy.dialogue.greet.success/5": "哦,哇,很高兴知道这一点,我想。",
"lazy.dialogue.main/1": "哟sup。",
"lazy.dialogue.joke.creative.success/5": "噗,你真有趣。也许你应该尝试成为一名喜剧演员,或者也许不应该。任何。",
"lazy.dialogue.joke.creative.success/4": "呵呵,你可能只是比 %Supporter% 更有趣......也许吧。",
"lazy.dialogue.joke.creative.success/7": "Teehee我想你比 Ash 更有趣一点。或许。",
"lazy.dialogue.joke.creative.success/6": "哈!我想那是……不错。",
"lazy.dialogue.joke.creative.success/1": "*咯咯笑*我想这有点有趣。",
"lazy.dialogue.joke.creative.success/3": "这就像我今天听过的最好的笑话。",
"lazy.dialogue.joke.creative.success/2": "嗯,有点好笑。",
"lazy.dialogue.story.wither.fail/1": "老实说,我懒得相信你。",
"lazy.dialogue.story.wither.fail/2": "这还重要吗?你看起来太完整了,无法说服我。",
"lazy.dialogue.main.morning/8": "早上好,瞌睡先生。别告诉我你还在半睡半醒。",
"lazy.dialogue.main.morning/9": "多么美丽的早晨啊……我想。我希望这并不意味着我们必须更加努力地工作。",
"lazy.dialogue.main.morning/5": "哇哦,你看起来好像经历了一个疯狂的夜晚。",
"lazy.dialogue.main.morning/6": "醒醒吧,朋友。我们还有漫长的一天。",
"lazy.dialogue.main.morning/7": "你成功抓住Z了吗你看起来异常精力充沛。",
"lazy.dialogue.main.morning/1": "早上好...*哈欠*",
"lazy.dialogue.main.morning/2": "嘿,今天你准备好做一些工作了吗?还是你还在梦乡?",
"lazy.dialogue.main.morning/3": "呃,我好累。你也是吧?",
"lazy.dialogue.location.village_desert/1": "啊,你会在那里找到另一个村庄,就在那片灼热的沙漠中间。如果你不介意我说的话,这很可爱,但我必须承认,整个沙漠的炎热让我感到有点懒惰。不过这也不能怪我吧?",
"lazy.dialogue.first.settling/3": "所以,你终于决定用你的存在来让我们感到高兴。我想我们可以利用额外的人手。",
"lazy.dialogue.first.settling/4": "噢,你真的要留下来吗?嗯,我想这……很好。",
"lazy.dialogue.first.settling/1": "哦,嘿,那里。我猜我们还有另一个村民加入了村庄。",
"lazy.dialogue.first.settling/2": "*打哈欠*欢迎,我想。你会成为我们的新邻居还是什么?",
"lazy.dialogue.chat.fail/20": "我想我现在要打瞌睡了,等你胡言乱语之后叫醒我。",
"lazy.dialogue.chat.fail/21": "抱歉,我对这次谈话的热情就像蜗牛的速度一样。",
"lazy.dialogue.chat.desert/10": "毫无疑问,在这片极度干燥的沙漠中生活并不是在公园里散步。但是,嘿,至少我们有这个村庄可以收集一些水和食物。",
"lazy.dialogue.story.fail/8": "打哈欠!这段对话让我快要睡着了。",
"lazy.dialogue.story.fail/9": "哇,你确实疯了,而且只是说说而已。",
"lazy.dialogue.story.fail/4": "哦拜托,就像有人关心那些愚蠢的爬行者的感受一样!",
"lazy.dialogue.story.fail/5": "说真的,谁会关心一只愚蠢的羊呢?!",
"lazy.dialogue.story.fail/6": "*鼾声很大* 嗯?你说了什么吗?",
"lazy.dialogue.story.fail/7": "唉,真是浪费了我宝贵的时间。",
"lazy.dialogue.location.ruined_portal_mountain/1": "看看吧,山里 %2$s 处的传送门完全毁坏了。但说实话,我根本不在乎如何处理它。太努力了你知道吗?",
"lazy.dialogue.story.fail/1": "呃,无论如何。那是我妈妈,大不了。",
"lazy.dialogue.story.fail/2": "是啊是啊,我们都知道,村里人都喜欢说你的八卦。",
"lazy.dialogue.story.fail/3": "说实话,我根本就懒得去理解……",
"lazy.dialogue.story.wither.success/2": "你居然成功击败了凋灵?!说真的,这真是令人兴奋!",
"lazy.dialogue.chat.savanna/1": "呃,这片热带草原真是太热了!但是,嘿,至少我们永远不必应对可怕的冬季寒冷。",
"lazy.dialogue.chat.savanna/2": "那些美洲驼可能很麻烦,但我想我已经学会容忍它们了。这只是慵懒的热带草原生活的一部分。",
"lazy.dialogue.chat.savanna/3": "我想,大草原上的建筑非常酷。它很独特,但说实话,我懒得充分欣赏它。",
"lazy.dialogue.chat.savanna/4": "别低估了这个普通的稀树草原生物群落,伙计。它可能看起来不多,但它有它的懒惰好处,你知道吗?",
"lazy.dialogue.chat.savanna/5": "与那些沙漠村庄不同,我们在这里不用担心下雨。懒惰奖金",
"lazy.dialogue.chat.savanna/6": "我想这里周围的山丘和地形有点有趣。如果你喜欢这类事情。就我个人而言,我宁愿闲逛。",
"lazy.dialogue.chat.savanna/7": "感谢上帝在这炎热的天气里还有金合欢树。它们为我懒惰的自己提供了一些急需的阴凉处,让我能够度过工作日。",
"lazy.dialogue.chat.savanna/8": "稀树草原村庄以拥有世界上最多汁的瓜和最饱满的南瓜而闻名。懒人提示",
"lazy.dialogue.location.pillager_outpost/3": "你可能不会相信,但%2$s 的这个前哨站里挤满了那些懒惰的掠夺者。就好像他们对任何真正的工作都过敏一样。如果你愿意的话,你可以尝试把它们拿下来,也许能找到一些像样的战利品。如果有人费心除掉这些偷懒的人,全村人都会感激不尽。",
"lazy.dialogue.story.wither.success/1": "决不!我听说,凋零四处走动会造成彻底的混乱!",
"lazy.dialogue.location.pillager_outpost/2": "哦,太棒了,这个前哨基地是由那些懒惰的掠夺者在 %2$s 拥有的。说真的,他们就不能找个地方出没吗?周围潜伏着那些麻烦制造者,想要入睡简直就是一场噩梦。相信我,如果你靠得太近,他们会毫不犹豫地向你开枪。谈论懒惰的攻击。",
"lazy.dialogue.location.pillager_outpost/1": "呃,原来有一群懒惰的掠夺者在 %2$s 露营。你相信吗?他们刚刚在我们旁边建立了前哨站。我什至不想考虑另一次袭击。处理起来太费力了,你知道吗?",
"lazy.dialogue.stay.fail/1": "不,并没有真正感受到呆在一个地方的感觉。我更像是一个“让我们看看外面有什么”的人。",
"lazy.dialogue.stay.fail/2": "谢谢你的邀请,但我有严重的旅行癖。我宁愿漫游世界并发现新的视野!",
"lazy.dialogue.stay.fail/3": "这个村庄很酷,但我更喜欢寻求刺激。开阔的道路正在呼唤我的名字,你知道吗?"
}

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@ -0,0 +1,405 @@
{
"odd.dialogue.main.evening/1": "Good evening, lovely humans! How\u0027s the world treating you tonight?",
"odd.dialogue.main.evening/2": "Can you believe how quickly darkness wrapped its mysterious cloak around us? How\u0027d your day unfold, my curious comrades?",
"odd.dialogue.main.evening/3": "Phew, another grueling day of labor in this bustling village, right? Our work is never done!",
"odd.dialogue.main.evening/4": "By the stars, didn\u0027t the sun sprint across the sky today? So much to do, so little time to savor.",
"odd.dialogue.main.night/10": "Sleep is for the weak, my friend. Embrace the night and all its mysteries!",
"odd.dialogue.main.evening/9": "Oh, greetings, fellow explorers of sustenance! Just finished my visit to the local butcher. Farewell for now, until we meet again!",
"odd.dialogue.main.evening/5": "Ah, the aroma of dinner beckons me home. Time to unleash my culinary prowess upon the humble ingredients!",
"odd.dialogue.main.evening/6": "Alas, I confess, I whiled away the hours today. Nothing noteworthy to report, I\u0027m afraid.",
"odd.dialogue.main.evening/7": "My weary bones yearn for sweet slumber. This morning was truly a tempest of troubles!",
"odd.dialogue.main.evening/8": "As nightfall descends, I dare not venture outside for fear of lurking creepers. Safe indoors I shall remain, dear friends!",
"odd.dialogue.apologize.success/5": "Ha! A mere blip on the radar, my good lad. Carry on with your head held high.",
"odd.dialogue.apologize.success/4": "Mistakes, mistakes! They\u0027re as common as the sun in the sky, my friend. Don\u0027t you fret a second about it.",
"odd.dialogue.apologize.success/3": "Well, well, well, what have we here? A slip-up, you say? Well, as luck would have it, I suppose we can let it slide. But tread cautiously next time, hmm?",
"odd.dialogue.apologize.success/2": "Ah, fear not, young one! \u0027Tis but a trifling mishap.",
"odd.dialogue.apologize.success/1": "Oh, pish posh! Blunders are part of life, my dear.",
"odd.dialogue.flirt.fail/5": "Haha, good one. But let\u0027s be real, a creeper has a better chance at love than you do.",
"odd.dialogue.flirt.fail/6": "Absolutely not. I\u0027d rather be stuck in an endless loop of mining obsidian than entertain the thought.",
"odd.dialogue.flirt.fail/7": "Spare me your puppy eyes and never utter those words in my presence again.",
"odd.dialogue.flirt.fail/1": "Yeah, sure. And I\u0027m the king of the Nether.",
"odd.dialogue.flirt.fail/2": "Oh, please. Don\u0027t recycle your cheesy lines on me.",
"odd.dialogue.flirt.fail/3": "In your dreams, buddy. Actually, scratch that. Even in your wildest dreams.",
"odd.dialogue.flirt.fail/4": "Seriously? Is that the best you\u0027ve got? How disappointing.",
"odd.dialogue.flirt.slap/1": "Pardon your impudence!",
"odd.dialogue.flirt.slap/2": "Were you raised by a clumsy creeper on how to charm the villagers?!",
"odd.dialogue.location.mansion/1": "Oh, you know, if you dare venture into %2$s, you\u0027ll stumble upon that ghastly mansion those illagers call home. Trust me, it\u0027s a cursed abode. Stay as far away from it as possible if you value your pitiful life, my dear.",
"odd.dialogue.busy/4": "My oh my, the workload is consuming me! Gotta put my nose to the grindstone, catch ya later!",
"odd.dialogue.busy/3": "Ah, I\u0027m knee-deep in work right now. Can\u0027t spare a chat, but catch you on the flip side!",
"odd.dialogue.busy/5": "Blast it all! I left my brewing stand unattended. Must dash, but we\u0027ll catch up soon, I promise!",
"odd.dialogue.busy/2": "You know, as much as I\u0027d love to keep chatting, my deadlines are looming over me. Gotta focus, you know?",
"odd.dialogue.busy/1": "Oh boy, I\u0027ve got a ton of work piled up! Gotta hustle, can\u0027t chat anymore.",
"odd.dialogue.rock_paper_scissor.loose.scissor/1": "Witness the devastation caused by my rock! Your scissors never stood a chance against me!",
"odd.dialogue.no_money/2": "Oh, honey, your emerald stash is as empty as your chances of hiring me.",
"odd.dialogue.no_money/3": "Darling, I hate to break it to you, but you couldn\u0027t even hire a chicken with those few sad emeralds you\u0027ve got there.",
"odd.dialogue.story.fail/10": "I fail to comprehend the greatness you claim to have achieved. It appears my perception is not aligned with your delusions.",
"odd.dialogue.location.mansion/2": "You won\u0027t believe it, but there\u0027s this massive, dreadful mansion situated at %2$s, and it\u0027s owned by those wicked illagers. Personally, I think it\u0027s high time we relocate our village, miles away from this cursed place. I mean, who knows what horrors lurk within its walls?",
"odd.dialogue.no_money/1": "Sorry, but you can\u0027t afford my exceptional talents with your paltry supply of emeralds.",
"odd.dialogue.story.exploring.success/3": "Seriously, you\u0027re like a fearless warrior, venturing into the great unknown like a boss! Hats off to you!",
"odd.dialogue.story.exploring.success/2": "Whoa! The thought of exploring and traveling just gets my adrenaline pumping! I mean, sure, I love my village and all, but the wanderlust is real!",
"odd.dialogue.main.night/2": "Burning the midnight oil, huh? You must thrive in the darkness.",
"odd.dialogue.main.night/1": "*yawn* You\u0027re still awake? You must have a vampire\u0027s energy.",
"odd.dialogue.main.night/4": "Remember, the night is when the real adventure begins. Don\u0027t be scared of those pesky monsters!",
"odd.dialogue.main.night/3": "Ah, a fellow nocturnal creature! Don\u0027t you just love the peace and quiet?",
"odd.dialogue.story.exploring.success/1": "No way! I\u0027m totally gonna conquer the world someday, mark my words!",
"odd.dialogue.greet.negative/5": "Back to annoy me, huh? You must have a special talent for being irritating.",
"odd.dialogue.greet.negative/4": "Oh, it\u0027s just you. I was hoping for a more interesting visitor, but I guess beggars can\u0027t be choosers.",
"odd.dialogue.greet.negative/3": "Huh? You again? Can\u0027t you find someone else to bother?",
"odd.dialogue.greet.negative/2": "Oh wow, the one person I never asked for has returned. What a delightful surprise.",
"odd.dialogue.greet.negative/1": "Ugh, go away, you\u0027re the absolute WORST human being I wanted to encounter!",
"odd.dialogue.location.jungle_pyramid/2": "Hey, fancy pants! Just a heads up, there\u0027s this legendary temple in the nearby jungle at %2$s. It\u0027s like stepping into a death maze, complete with ancient traps that would make Dr. Jones himself quiver in his boots. You\u0027ve been warned!",
"odd.dialogue.location.jungle_pyramid/1": "Watch out, mate! There\u0027s this wicked old temple at %2$s in the jungle. Seriously, don\u0027t even think about going in there unless you want to be a human pin cushion for trap arrows.",
"odd.dialogue.apologize.fail/3": "Oh, please, do you honestly think I\u0027m naive enough to believe your feeble excuse?",
"odd.dialogue.apologize.fail/2": "Ah, you intentionally smacked into me, didn\u0027t you? Just admit it!",
"odd.dialogue.location.village_desert/1": "Oh, don\u0027t you dare step foot into that scorching desert! There\u0027s a village over yonder, but it\u0027s like a mirage in the sand!",
"odd.dialogue.hire/1": "Alrighty then, just give me a holler whenever you\u0027re in a bind. I\u0027ll be floating around, waiting for my payday, of course.",
"odd.dialogue.apologize.fail/1": "Scram, you miserable creature!",
"odd.dialogue.hire/2": "Groovy! Give me a shout when you require my exquisite services. I\u0027ll be chillin\u0027 here, eagerly awaiting those shiny emeralds!",
"odd.dialogue.hire/3": "Awesome-sauce! Prepare to be dazzled! Just make sure those emeralds are primed and ready for my arrival, my fine friend!",
"odd.dialogue.main.night/6": "The darkness stirs something in me, brings out my inner tranquility. It\u0027s a magical time.",
"odd.dialogue.main.night/5": "Even with the guards, the night still gives me the creeps. How about you?",
"odd.dialogue.main.night/8": "I\u0027m absolutely exhausted. Today was jam-packed, I definitely need a day off tomorrow.",
"odd.dialogue.apologize.fail/5": "Haha, nice try, but sorry, not sorry, I won\u0027t be falling for your apology con!",
"odd.dialogue.main.night/7": "Daytime is for mortals, my friend. The night is when the true beauty of the world unfolds.",
"odd.dialogue.apologize.fail/4": "Ouch! Spare me your insincere apologies, they won\u0027t undo the pain!",
"odd.dialogue.main.night/9": "I can hardly contain my excitement to dive into my cozy nest. Goodbye, cruel world!",
"odd.dialogue.location.shipwreck_beached/2": "Hey there, adventurer! If you head on over to %2$s, you\u0027ll stumble upon this insane shipwreck right on the shore. I mean, seriously, how did that thing end up there? It\u0027s totally mind-boggling!",
"odd.dialogue.location.shipwreck_beached/1": "Whoa, dude! You\u0027ve gotta check out the totally gnarly shipwreck at %2$s! It\u0027s like, totally ruined and washed up on the beach. You seriously can\u0027t miss it, man.",
"odd.dialogue.stay.repeat/2": "Oh, dear me! I\u0027ve already been asked that before. Can\u0027t you come up with something a bit more thrilling?",
"odd.dialogue.stay.repeat/1": "Didn\u0027t I already answer that for you? I\u0027ve got the memory of an elephant, you know!",
"odd.dialogue.location.monument/2": "Bro, check this out! There\u0027s these legit stories about ancient ruins deep in the ocean over at %2$s. Like, for real, there could be some sick treasure down there. But just a heads up, it\u0027s gonna be like, super risky.",
"odd.dialogue.location.monument/1": "Yo, listen up! There\u0027s this totally rad sunken castle, right? But dude, be careful \u0027cause it\u0027s like, guarded by these gnarly sea monsters. Stay away, man!",
"odd.dialogue.kiss.success/2": "My heart is doing somersaults, I might be head over heels for you...",
"odd.dialogue.kiss.success/1": "Can we just freeze time and savor this sweet, sweet kiss?",
"odd.dialogue.kiss.success/4": "Mmm, your lips are like the sweetest honey, I could savor them all day.",
"odd.dialogue.kiss.success/3": "Whoa, this lip-lock is like a gourmet feast, with extra seasoning of pumpkin pie!",
"odd.dialogue.kiss.success/6": "Move over Ash, %1$s is the new reigning champion of kisses! *giggles uncontrollably*",
"odd.dialogue.greet/1": "Hey there, magnificent being! How\u0027s the adventure treating you today?",
"odd.dialogue.kiss.success/5": "Wowza! You\u0027ve got some serious smooching skills, %1$s! You\u0027re in a league of your own.",
"odd.dialogue.greet/2": "Hey, hey, hey! How\u0027s life treating you, my extraordinary friend %1$s?",
"odd.dialogue.greet/3": "Ah, greetings, humble creature. What brings you to my humble abode?",
"odd.dialogue.greet/4": "Well, well, well, if it isn\u0027t the unstoppable force that is you! How\u0027s the world bending to your will today?",
"odd.dialogue.greet/5": "Greetings, oh magnificent %1$s! Your presence brings joy to my soul!",
"odd.dialogue.greet.success/2": "Ah, well aren\u0027t you just the cat\u0027s pajamas? Absolutely fantastic to know!",
"odd.dialogue.greet/6": "Ohai, fellow inhabitant of this pixelated realm!",
"odd.dialogue.greet.success/3": "Well, hot diggity dog! That\u0027s music to my ears!",
"odd.dialogue.greet/7": "Ah, it warms my heart to lay my eyes upon your delightful countenance!",
"odd.dialogue.greet/8": "Hello, hello, hello! It fills me with joy to lay eyes upon your wondrous self. How art thou on this fine day?",
"odd.dialogue.greet.success/1": "Well, ain\u0027t that just peachy keen? Delighted to hear it!",
"odd.dialogue.greet/9": "Hey there, oh radiant being! I\u0027m positively ecstatic to lay eyes upon your glorious presence!",
"odd.dialogue.greet.success/4": "Holy guacamole! I\u0027m over the moon to hear that!",
"odd.dialogue.greet.success/5": "Well, butter my biscuits and call me a happy camper! It\u0027s mighty fine to know!",
"odd.dialogue.rock_paper_scissor.rock/1": "You dare challenge the rock master? Foolish mortal!",
"odd.dialogue.stay.success/1": "Much obliged, I positively relish the idea of residing in this charming village!",
"odd.dialogue.stay.success/2": "Fantabulous! I am absolutely smitten with the notion of planting my roots in this marvelous village!",
"odd.dialogue.rock_paper_scissor.win.scissor/1": "Huzzah! Your trusty scissors have proven mightier than my defenseless paper. I bow down to your superior skill, my formidable opponent!",
"odd.dialogue.joke.creative.failed/7": "Hilarious. Absolutely hilarious. I haven\u0027t laughed this hard since... well, never. Stick to your day job, my dear.",
"odd.dialogue.location.igloo/2": "Hey, guess what? I came across this creepy igloo at %2$s. It\u0027s totally abandoned, like no one dares to set foot inside. And let me tell you, I\u0027ve got a sixth sense for the supernatural, and that place reeks of ghostly whispers. Gives me the heebie-jeebies every time I pass by...",
"odd.dialogue.joke.creative.failed/8": "You know, Ash could tell a joke in his sleep and it would still be funnier than anything you could ever come up with.",
"odd.dialogue.location.igloo/1": "Can you believe it? I stumbled upon this bizarre igloo at %2$s. Who in their right mind would choose to live in a freezing snow hut? It\u0027s like they have an unhealthy obsession with frostbite or something. Shivers!",
"odd.dialogue.joke.creative.failed/5": "Oh, bravo! That was so side-splittingly funny... Not. Please, spare me your comedic brilliance.",
"odd.dialogue.location.pillager_outpost/2": "You won\u0027t believe it, but there\u0027s this quirky outpost run by pillagers at %2$s. They\u0027re like our noisy neighbors from hell. Don\u0027t even think about going near that place unless you have a death wish. Those trigger-happy maniacs will shoot you on the spot. Fun times!",
"odd.dialogue.joke.creative.failed/6": "Wow, you must have a PhD in comedy with jokes like that. Absolutely side-splitting... Not.",
"odd.dialogue.location.pillager_outpost/3": "Hey there, adventure seeker! If you\u0027re feeling brave enough to venture into the treacherous land of %2$s, be prepared to face an outpost swarming with pillagers. Those despicable rogues love to play dress-up and pretend they\u0027re tough. If you manage to come out victorious, you might stumble upon some half-decent loot. The whole village would be eternally grateful if you could rid us of those pests.",
"odd.dialogue.hug.fail/7": "Oh, um... I guess I should be grateful? Maybe?",
"odd.dialogue.joke.creative.failed/3": "Well, aren\u0027t you just the comic genius of the century? Not!",
"odd.dialogue.hug.fail/6": "Yikes! Keep your cooties away from me, you walking virus!",
"odd.dialogue.joke.creative.failed/4": "Did you honestly think that feeble attempt at humor would elicit even the slightest chuckle from me?",
"odd.dialogue.joke.creative.failed/1": "Jokes? Oh, how droll. As if anyone could find amusement in such trivial matters.",
"odd.dialogue.joke.creative.failed/2": "Oh, how utterly hilarious. I\u0027m positively bursting with laughter... Not.",
"odd.dialogue.first.settling/1": "Well, well, well! Look who decided to grace us with their presence! About time!",
"odd.dialogue.location.ancient_city/3": "Have you heard the tales? They speak of an ancient city at %2$s, but oh, my dear friend, it\u0027s not just a city. It\u0027s a labyrinth of winding catacombs and enchanted tunnels, camouflaged beneath the very earth! Don\u0027t fret if you can\u0027t see it, for it\u0027s a realm shrouded in secrecy and wonder.",
"odd.dialogue.hug.fail/5": "Frankly speaking, you couldn\u0027t even hug a cactus after what you pulled.",
"odd.dialogue.hug.fail/4": "Remember when you insulted my fashion sense? Yeah, hard pass.",
"odd.dialogue.hug.fail/3": "Huh? Are you trying to infect me with your weird hugging ritual?",
"odd.dialogue.hug.fail/2": "Pass. I\u0027d rather be caught in a zombie apocalypse.",
"odd.dialogue.hug.fail/1": "Wow, you look like a walking disaster zone!",
"odd.dialogue.location.ancient_city/0": "Oh, you won\u0027t believe the strange sounds I heard at %2$s! It was like a chorus of singing Endermen and squawking chickens, all mixed into one chaotic symphony. Truly bizarre!",
"odd.dialogue.location.igloo/3": "You won\u0027t believe your eyes! There\u0027s this forsaken ice house at %2$s, or as they call it, an igloo. Trust me, it\u0027s been deserted for so long that even the polar bears wouldn\u0027t touch it. I mean, who needs a shabby frozen shelter when you can have a cozy village hut, right?",
"odd.dialogue.location.ancient_city/1": "You know, I have this peculiar feeling that %2$s is hiding something extraordinary beneath its very core. I can almost sense the vibrations of secret passageways and mysterious caverns, just waiting to be discovered!",
"odd.dialogue.chat.savanna/3": "Have you seen the architecture around here? It\u0027s like nothing you\u0027ve ever seen before! The savanna\u0027s got its own unique style, and that\u0027s why I\u0027m here, soaking it all in.",
"odd.dialogue.chat.savanna/2": "Ugh, those llamas! They\u0027re a constant source of annoyance, but I guess I\u0027ve learned to tolerate them. It\u0027s all part of the savanna package, I guess.",
"odd.dialogue.chat.savanna/5": "Forget about the desert villages and their boring sandstorms. We may not get any rain, but guess what? We\u0027ve got rivers! Take that, parched folks!",
"odd.dialogue.chat.savanna/4": "Oh, don\u0027t you dare underestimate the savanna biome! Sure, it may seem plain and generic at first glance, but trust me, it\u0027s got hidden treasures. You just have to know where to look!",
"odd.dialogue.chat.savanna/1": "Phew, it\u0027s scorching out here in this savanna, but hey, who needs winter anyway? We\u0027re living in the land of eternal heatwaves!",
"odd.dialogue.first.settling/4": "So, you actually decided to stick around, huh? Well, prepare yourself for the wild ride!",
"odd.dialogue.first.settling/3": "Ah, another soul foolish enough to join our madness! Welcome, welcome!",
"odd.dialogue.first.settling/2": "Oh joy, another addition to this delightful little village! Brace yourself, neighbor!",
"odd.dialogue.flirt.success/1": "You\u0027re, like, the most fearless person ever! No joke!",
"odd.dialogue.chat.desert/10": "Life in this bone-dry desert ain\u0027t no walk in the park, but thank goodness we have this village to keep us hydrated and fed.",
"odd.dialogue.flirt.success/3": "*Giggles* Are you, like, for real?",
"odd.dialogue.flirt.success/2": "Woah, you! Seriously, quit being this ridiculously adorable!",
"odd.dialogue.flirt.success/5": "That was, like, the cutest thing ever! I was totally smitten from the moment I saw you!",
"odd.dialogue.chat.savanna/7": "Phew, when the temperature rises, those acacia trees are a lifesaver! They provide such cool shade, it\u0027s like having a personal oasis in this blazing savanna.",
"odd.dialogue.flirt.success/4": "Oh my gosh...",
"odd.dialogue.chat.savanna/6": "You won\u0027t believe the bizarre hills and terrains we\u0027ve got here! It\u0027s like a rollercoaster ride for the eyes. Pure insanity, but in a fascinating way!",
"odd.dialogue.flirt.success/7": "Ugh, come on! You\u0027re totally making my cheeks turn beet red.",
"odd.dialogue.flirt.success/6": "Seriously though, how do you always look this outrageously gorgeous? Whenever I catch a glimpse of you, I\u0027m lost for words.",
"odd.dialogue.chat.savanna/8": "You won\u0027t find better melons and pumpkins anywhere else in the world. Our savanna villages are like the produce capital of Minecraft! We trade \u0027em all day, every day!",
"odd.dialogue.rock_paper_scissor.loose.paper/1": "Oh, please! Scissors are my absolute favorite! I can\u0027t resist their sharpness!",
"odd.dialogue.location.ruined_portal_desert/1": "Oh, you won\u0027t believe what I saw! There\u0027s this completely obliterated portal over at %2$s, smack in the middle of the barren desert. It\u0027s like a sad relic of forgotten times.",
"odd.dialogue.joke.monster.success/1": "Bwahaha! That Skelly never stood a chance against me, puny creature!",
"odd.dialogue.joke.monster.success/2": "Can you believe it? That feeble-minded zombie thought it could take me down with a shovel! Hohoho!",
"odd.dialogue.joke.monster.success/3": "Witness the power! The spider thought it could intimidate me, but I put it in its place! Hehehe!",
"odd.dialogue.main.morning/11": "My schedule is jam-packed with mundane tasks today. Just thinking about it drains the life out of me.",
"odd.dialogue.joke.monster.success/4": "Bravo, my friend! You managed to orchestrate a skeleton defeating a creeper! Marvelous, haha!!",
"odd.dialogue.main.morning/10": "Today\u0027s motto",
"odd.dialogue.joke.monster.success/5": "Look at those clueless cave spiders, falling right into my trap! Mwahahaha!",
"odd.dialogue.main.morning/12": "Guess what? I actually managed to get some decent sleep for once. Might as well push myself to the limits and see where it takes me. Game on!",
"odd.dialogue.rock_paper_scissor.paper/1": "Oh, the splendor of paper! A magnificent force that shall outwit and outmaneuver any who challenge its supremacy!",
"odd.dialogue.main.morning/9": "Oh, what a sight! The sun is shining, birds are chirping, and I\u0027m already planning my world domination. How about you?",
"odd.dialogue.main.morning/1": "Goooooood morning, sunshine!",
"odd.dialogue.chat.snowy_plains/3": "This weather is fit for hibernating like a bear! I\u0027ll just bundle up in a snuggie and binge-watch shows by the roaring fireplace.",
"odd.dialogue.rumors.lore/1": "Can you believe it? Jax used to be the hotshot around here, but now everyone is all about Sirben! I mean, have you heard the prophets MerlinWolfGames and Crow? They\u0027re practically his fan club now!",
"odd.dialogue.main.morning/2": "Rise and grind, pal. Are you ready to conquer the day?",
"odd.dialogue.chat.snowy_plains/2": "Can you believe how frigid it is? But hey, at least my icicle collection is growing faster than my sanity. Hehe!",
"odd.dialogue.rumors.lore/2": "So get this, right? These cyberdemons thought they could just waltz into the Overworld with their fancy portals. But guess what? Sirben and Luke were like, \"Not on our watch!\" They shut that invasion down real quick!",
"odd.dialogue.main.morning/3": "Ugh, I\u0027m still half asleep. How are you managing to function?",
"odd.dialogue.location.village_plains/1": "Oh, you won\u0027t believe the marvelous village that lies at %2$s! It\u0027s simply enchanting.",
"odd.dialogue.chat.snowy_plains/5": "Ugh, those strays! They\u0027re more annoying than a fly buzzing in your ear. And their arrows? Total snowflakes, if you ask me.",
"odd.dialogue.rumors.lore/3": "You won\u0027t believe what I heard! Apparently, after that Ancient Builder went missing, they say 2DA50 just up and disappeared to the Far Lands! Like, talk about mysterious... No one has heard a peep from them since!",
"odd.dialogue.location.village_plains/2": "Ah, yes! Venturing into the vast plains at %2$s will lead you to yet another charming village. It\u0027s truly a sight to behold.",
"odd.dialogue.chat.snowy_plains/4": "Ah, I reminisce about the good old days when snowball fights were epic battles, and the snowmen reigned supreme! Oh, the nostalgia!",
"odd.dialogue.rumors.lore/4": "Talk about devotion! MerlinWolfGames actually went and built a whole temple dedicated to Sirben. I mean, that\u0027s some serious dedication right there! It\u0027s like one of those ancient wonders, you know?",
"odd.dialogue.main.morning/5": "Wow, you look like you\u0027ve been through the ringer. Rough night, huh?",
"odd.dialogue.rumors.lore/5": "So, get this. There used to be this super advanced race of builders, right? But now? Poof! Gone! Vanished into thin air. It\u0027s like they just pulled a magic trick and disappeared from the Overworld!",
"odd.dialogue.main.morning/6": "Wakey wakey, my friend! Brace yourself for a never-ending day ahead.",
"odd.dialogue.rumors.lore/6": "Ohhhh, let me tell you about the legends! Those ancient builders were like the rockstars of the Overworld. I mean, they left behind these insane ruins and temples everywhere! It\u0027s like they were showing off or something!",
"odd.dialogue.main.morning/7": "Well, well, well, someone looks like they had the best sleep of their life. Must be nice.",
"odd.dialogue.chat.snowy_plains/1": "Brrr, it\u0027s chilly around here, but I can handle it. I\u0027ve got enough layers on to rival an Arctic explorer!",
"odd.dialogue.main.morning/8": "Rise and shine, slugabed! Time to join the land of the living.",
"odd.dialogue.chat.snowy_plains/7": "You won\u0027t believe it, but touching an iron golem is like getting your hand stuck in a medieval bear trap. No escape till sundown!",
"odd.dialogue.chat.snowy_plains/6": "Psst, keep an eye out for the wolves lurking nearby. The village guards are practically howling in fear!",
"odd.dialogue.chat.snowy_plains/8": "Ah, my childhood memories...we\u0027d carve pumpkins for pie, and then those jack-o\u0027-lanterns would come to life as snow golems! The best of both worlds!",
"odd.dialogue.chat.fail/18": "Your babbling is like nails on a chalkboard, except I\u0027d rather listen to the nails.",
"odd.dialogue.chat.fail/17": "You know, I\u0027ve heard that silence can be a valuable skill. Maybe you should try it sometime.",
"odd.dialogue.chat.fail/19": "Well, aren\u0027t you just a captivating conversationalist... said no one ever.",
"odd.dialogue.chat.fail/13": "Not even zombies will talk to you. Congratulations, you\u0027ve reached a new low in social interaction. Even the undead have higher standards than to waste their time with you.",
"odd.dialogue.chat.fail/16": "Excuse me, but I seem to have misplaced my interest in whatever you\u0027re saying.",
"odd.dialogue.chat.fail/15": "Oh, how delightful! Another mind-numbing conversation to add to my collection of boredom.",
"odd.dialogue.chat.fail/10": "Excuse me? Pardon me for my bluntness, but your words have managed to reach a level of idiocy that I never thought possible. Bravo, I suppose.",
"odd.dialogue.chat.fail/12": "I\u0027ve heard harsh things about you, I can kinda see why they think that. So, apparently, people have been saying some not-so-nice things about you. And I must say, I can definitely see where they\u0027re coming from.",
"odd.dialogue.chat.fail/11": "What is wrong with you? Why are you talking about this? Seriously, what is going on inside that head of yours? It must be a never-ending circus of nonsensical thoughts.",
"odd.dialogue.main/7": "Gather \u0027round, folks! Let me regale you with the epic tale of how %supporter% had a close encounter with a zombie! It was quite the sight, let me tell you. And guess what? I saw a zombie that\u0027s practically a doppelganger of %supporter% today! Can you believe it?",
"odd.dialogue.location.village_savanna/2": "Hey, listen up! In that savanna place at %2$s, there\u0027s this other village, right? And let me tell ya, the folks there are just the coolest cats around. Seriously, they\u0027re like the epitome of chillness, man!",
"odd.dialogue.location.village_savanna/1": "Whoa, dude, you won\u0027t believe it! Over yonder, there\u0027s another village, man. But let me tell ya, it\u0027s like a sauna over there. Super duper scorching hot, bro!",
"odd.dialogue.main/3": "Oh, look who decided to grace us with their presence! How\u0027s it going?",
"odd.dialogue.procreate_engaged/1": "My heart quivers at the thought of our union, for only then shall I truly find solace.",
"odd.dialogue.main/4": "Tell me, what adventures has life thrown at you today?",
"odd.dialogue.procreate_engaged/2": "I simply cannot fathom bringing forth a new existence if we have not embarked upon the sacred journey of complete devotion.",
"odd.dialogue.main/5": "How\u0027s the world treating you today, my dear?",
"odd.dialogue.main/6": "Ah, %1$s! What\u0027s the latest gossip in this crazy world?",
"odd.dialogue.story.nether.success/5": "Have you, like, totally spotted one of those Zombified Piglins?",
"odd.dialogue.story.nether.success/4": "Woah, you must be, like, the bravest soul ever to set foot in that place. Do you, like, even get scared? Not that I would ever admit it...",
"odd.dialogue.main/1": "Well, well, well, fancy meeting you here!",
"odd.dialogue.story.nether.success/3": "I\u0027ve heard rumors about the Nether being packed with, like, epic loot for those who can muster the courage to venture in. If only I had the guts, you know?",
"odd.dialogue.main/2": "Well, well, well, look who decided to show up! How\u0027s life treating you?",
"odd.dialogue.story.nether.success/2": "Oh my gosh, you\u0027re, like, a total daredevil surviving in that, like, super dangerous place. I\u0027m like, totally blown away.",
"odd.dialogue.location.ruined_portal_mountain/1": "Hold your horses, folks! I stumbled upon a real doozy over in them mountains - an utterly demolished portal that\u0027s cryin\u0027 out for some lovin\u0027!",
"odd.dialogue.rock_paper_scissor.win.paper/1": "Why does paper always have my number?",
"odd.dialogue.first.exploring/2": "Follow the laws, pal, and you\u0027re free to stick around in this neck of the woods.",
"odd.dialogue.location.failed/2": "Look, buddy, I hate to burst your bubble, but there ain\u0027t no interesting places around here that I\u0027d be aware of. You\u0027re better off talking to a cow about adventure.",
"odd.dialogue.first.exploring/3": "Watch your step, stranger. This here\u0027s a place for polite folk, so mind your manners if you plan on stayin\u0027.",
"odd.dialogue.location.failed/3": "Nope, sorry, but we villagers have got lives to live, you know? We ain\u0027t got time to go traipsing around monster-filled ruins like you adventurers. We\u0027ll leave that to the crazies.",
"odd.dialogue.first.exploring/1": "We ain\u0027t got much \u0027round these parts, but hey, you\u0027re welcome here, just don\u0027t go breakin\u0027 any rules, ya hear?",
"odd.dialogue.location.failed/1": "Eh, I ain\u0027t heard nothing new, and trust me, I got ears sharper than a creeper\u0027s hiss.",
"odd.dialogue.story.wither.fail/1": "I ain\u0027t buying what you\u0027re selling, buddy.",
"odd.dialogue.story.wither.fail/2": "Nah, you seem way too intact to convince me otherwise, pal.",
"odd.dialogue.joke.creative.success/4": "You might just surpass %Supporter% in the humor department, my friend!",
"odd.dialogue.stay.fail/1": "No way, I\u0027m the thrill-seeker extraordinaire!",
"odd.dialogue.joke.creative.success/3": "That\u0027s the most fantastically funny thing I\u0027ve ever encountered!",
"odd.dialogue.stay.fail/2": "Appreciate the offer, but I\u0027d rather be out there conquering the unknown!",
"odd.dialogue.joke.creative.success/6": "HAHAHA! That was a joke of pure genius! The laughter shall echo for ages!",
"odd.dialogue.location.ruined_portal_swamp/1": "Oh, you won\u0027t believe what a sight for sore eyes we have over at %2$s! There\u0027s this utterly annihilated portal, smack in the middle of the disgusting swamp. Can you imagine the poor hapless invaders from the Nether expecting to end up in this wretched dump? Ha! They must have thought they landed in the wrong universe or something!",
"odd.dialogue.joke.creative.success/5": "Hohoho! By the block, you\u0027re a riot! Have you ever considered a career in stand-up comedy?",
"odd.dialogue.joke.creative.success/8": "Ahah! That\u0027s actually quite amusing, in a wonderfully quirky way!",
"odd.dialogue.joke.creative.success/7": "Teehee! You\u0027ve outshined Ash\u0027s comedic prowess, no doubt about it!",
"odd.dialogue.joke.creative.success/2": "That\u0027s amusingly odd!",
"odd.dialogue.joke.creative.success/1": "*Chuckles* That\u0027s hilariously absurd!",
"odd.dialogue.greet.mayor/1": "Hey there, mayor-o-rama!",
"odd.dialogue.greet.mayor/2": "Greetings, oh majestic Mayor! May your day be as wild as a roller coaster ride!",
"odd.dialogue.chat.success/6": "Guess who I spotted the other day? %Supporter% strutting their stuff in a full-blown diamond armor! Total Minecraft fashionista.",
"odd.dialogue.chat.success/5": "Building my own village sounds like a dream, but let\u0027s be real here, I\u0027m the king of procrastination.",
"odd.dialogue.chat.success/4": "You know what they say, an apple a day keeps the zombies away! And trust me, I\u0027ve got the juiciest apples in town.",
"odd.dialogue.chat.success/3": "Ouch! I totally smashed my toe this morning, but hey, it\u0027s just another day in my clumsy life.",
"odd.dialogue.story.wither.success/1": "No way! The Wither is like a one-way ticket to absolute chaos!",
"odd.dialogue.chat.success/9": "Spiders and goblins? Meh, not impressed. I\u0027ve been a villager all my life, and those creepy crawlies don\u0027t scare me one bit.",
"odd.dialogue.story.wither.success/2": "Woah, hold up! You actually took down the Wither? That\u0027s like, mind-blowing!",
"odd.dialogue.chat.success/8": "Can we just take a moment to appreciate this jaw-dropping weather? It\u0027s like nature decided to put on a show just for me.",
"odd.dialogue.chat.success/7": "Hold on to your pickaxe, because %Supporter% spilled the tea about finding a chest loaded with diamonds yesterday. I\u0027m talking serious treasure hunting skills!",
"odd.dialogue.chat.success/2": "Yeah, the weather is totally rocking today, like seriously rock and roll vibes.",
"odd.dialogue.chat.success/1": "Oh man, cookies and milk are like a match made in culinary heaven!",
"odd.dialogue.kiss.slap/1": "Oh, you\u0027ve really crossed the line!",
"odd.dialogue.kiss.slap/2": "Give it another shot, and I promise you\u0027ll regret it for a lifetime!",
"odd.dialogue.location.shipwreck/2": "Psst! You won\u0027t believe what I just overheard. Some lucky fishermen discovered a shipwreck at %2$s. Now, I\u0027ve got a hunch there might be some hidden treasure lurking beneath those waves. How exciting!",
"odd.dialogue.location.shipwreck/1": "Ahoy there! Guess what I stumbled upon at %2$s? A sunken ship! This glorious vessel once sailed under the flag of the legendary Eastern Alliance Company. Can you believe it?",
"odd.dialogue.kiss.fail/1": "Well, well, well, look who\u0027s afraid of a little public display of affection!",
"odd.dialogue.kiss.fail/3": "Ash\u0027s kisses are legendary, unlike your feeble attempts.",
"odd.dialogue.kiss.fail/2": "Is that your attempt at a kiss? I\u0027ve seen better kisses from a fish!",
"odd.dialogue.chat.fail/1": "Did you seriously just say that? Oh my goodness, I can\u0027t even begin to comprehend the level of absurdity in your words.",
"odd.dialogue.location.pillager_outpost/1": "Oh, great! We\u0027ve got a lovely gang of Pillagers at %2$s. They thought it would be a blast to set up camp right next to us. Can you believe the nerve? Maybe they\u0027ll give us a little break before they attack again. Fingers crossed!",
"odd.dialogue.rumors.failed/1": "Oh, dearie me, my ears have failed me once again! I seem to have missed out on all the juicy gossip.",
"odd.dialogue.kiss.fail/5": "Oh, thank you, I guess? Though I\u0027m not sure if that was even a kiss.",
"odd.dialogue.kiss.fail/4": "Have you ever heard of breath mints? Trust me, they work wonders!",
"odd.dialogue.kiss.fail/6": "Get off me, you clumsy oaf! Can\u0027t you see I\u0027m not interested?",
"odd.dialogue.chat.fail/6": "Ew. Go away, you dress like you\u0027re from the past. Oh, honey, your fashion sense is just tragic. It\u0027s like you raided a dusty old attic and decided to wear whatever you found.",
"odd.dialogue.chat.fail/7": "That is such a dumb thing to talk about. Wow, congratulations on reaching a whole new level of stupidity. Your lack of intellectual capacity is truly astounding.",
"odd.dialogue.chat.fail/8": "Why are you talking to me again? Ugh, you again? I thought I made it perfectly clear that I have no interest in engaging in pointless conversation with someone as insufferable as you.",
"odd.dialogue.chat.fail/9": "Huh? Did you say something? Sorry, I didn\u0027t care to listen. Oh, did you say something? I must have been too busy not caring about what you have to say. Silly me.",
"odd.dialogue.chat.fail/2": "I don\u0027t believe it exploded on its own. Well, isn\u0027t that just the most unbelievable thing I\u0027ve ever heard. Bravo, you\u0027ve managed to impress me with your wild imagination.",
"odd.dialogue.chat.fail/3": "You know, you\u0027re not that cool. Oh, aren\u0027t you just the epitome of uncoolness? I can practically feel the lack of coolness radiating off of you.",
"odd.dialogue.chat.fail/4": "Show off. Look at you, strutting around like you\u0027re the center of the universe. Newsflash, nobody is impressed by your pathetic attempts to impress.",
"odd.dialogue.chat.fail/5": "You should be thrown in a dungeon! Oh, what a delightful suggestion! I wholeheartedly agree, you deserve to be locked away for eternity with no chance of escape.",
"odd.dialogue.chat.plains/7": "Ah, the weather brings back memories of my flower-picking escapades as a kid. I used to woo my crush with bouquets. Worked like a charm, if I do say so myself.",
"odd.dialogue.chat.plains/8": "Honestly, watching the sunrise in the plains is like witnessing a masterpiece unfold before your very eyes. Trust me, it\u0027s worth setting the alarm for.",
"odd.dialogue.story.exploring.fail/2": "Oh my, aren\u0027t you the daring one with your sharp edges. Careful not to hurt yourself, tough guy! Haha!",
"odd.dialogue.story.exploring.fail/1": "Ugh, here we go again with your tired old tales. Boring!",
"odd.dialogue.first.question/3": "By the bristling beard of Notch! Are you an intrepid explorer, good sir/madam? Pray, enlighten me on the extraordinary means by which you found your way to our unassuming settlement!",
"odd.dialogue.first.question/2": "Ah, a fresh soul! Do indulge me, dear visitor, what thrilling escapades have brought you to our quaint abode?",
"odd.dialogue.first.question/1": "Greetings, wanderer! Pray tell, what peculiar forces have led you to this humble hamlet?",
"odd.dialogue.chat.plains/1": "Who needs other biomes when you\u0027ve got the plains? I mean, why bother with all that traveling nonsense?",
"odd.dialogue.chat.plains/2": "The plains may not be as thrilling as some biomes, but hey, peace and quiet is highly underrated these days.",
"odd.dialogue.story.exploring.fail/3": "Conversing with you is akin to conversing with an overly pretentious toddler, who believes they are destined to become the ruler of the universe. Minus the charm, of course.",
"odd.dialogue.chat.plains/5": "Let me tell ya, the air in the plains is so crisp and pure, it puts those taiga folks to shame. I swear, it\u0027s like breathing in liquid gold.",
"odd.dialogue.chat.plains/6": "Sure, the plains may be lacking in excitement, but there\u0027s something to be said about simplicity. It\u0027s like a breath of fresh air in a chaotic world.",
"odd.dialogue.chat.plains/3": "You know, when the sun sets over the plains, it\u0027s like a whole new world of beauty unfolds. It\u0027s almost magical, I tell ya.",
"odd.dialogue.chat.plains/4": "Forget about all the hustle and bustle, sometimes I just wanna lie down and gaze at the sky. It\u0027s my version of meditation, you know?",
"odd.dialogue.location.ruined_portal/3": "Listen, brave soul, if you dare venture to %2$s, you\u0027ll discover the remains of a once glorious nether portal. It\u0027s practically ancient history now. The locals say there might be treasure, but trust me, no one in their right mind wants to get near that place. It\u0027s like a cursed grave, I tell you.",
"odd.dialogue.location.ruined_portal/2": "Prepare yourself for a spine-chilling adventure at %2$s! You\u0027ll stumble upon a portal from hell that\u0027s in ruins. It\u0027s so eerie, it could give you nightmares! But hey, as long as you avoid the magma, you should be fine. Probably.",
"odd.dialogue.location.ruined_portal/1": "Oh boy, you won\u0027t believe what happened at %2$s! There\u0027s this completely wrecked portal, thanks to those pesky Nether invaders. It\u0027s like a post-apocalyptic scene, but with more lava and less zombies.",
"odd.dialogue.rock_paper_scissor/2": "Oh, I can sense your confidence, but it won\u0027t save you from my unbeatable strategy this time! Prepare to witness your defeat!",
"odd.dialogue.rock_paper_scissor/1": "Alright, get ready for the ultimate showdown of rock, paper, scissors! Prepare to be annihilated, puny human!",
"odd.dialogue.location.mineshaft/2": "Ohh, you won\u0027t believe this wild story! We had this epic mine, right? Picture this",
"odd.dialogue.main.rock_paper_scissor/1": "Prepare yourself for an epic clash of intellects as we indulge in the timeless game of Rock Paper Scissor, my magnificent friend!",
"odd.dialogue.location.mineshaft/1": "Hey there, buddy! So, here\u0027s the deal. Once upon a time, we had this rocking mine around these parts. But guess what? It had to shut down after this totally insane accident. Keep your eyes peeled, it\u0027s gotta be somewhere around %2$s.",
"odd.dialogue.greet.monarch/2": "Greetings, oh exalted and regal being!",
"odd.dialogue.greet.monarch/1": "Ah, most benevolent and majestic ruler!",
"odd.dialogue.story.enderdragon.success/1": "Unbelievable! And did you manage to snatch that dragon egg like a true adventurer?",
"odd.dialogue.story.enderdragon.success/2": "Goodness gracious! So you actually went ahead and slayed that colossal beast, did you? The entire village will be buzzing about your legendary feat for centuries to come!",
"odd.dialogue.location.swamp_hut/2": "Listen, buddy, take my advice and steer clear of %2$s. There\u0027s this cursed hut owned by that wicked witch, and I swear it\u0027s like a nightmare come to life. Trust me, you don\u0027t want to be caught dead anywhere near that place.",
"odd.dialogue.location.swamp_hut/1": "The swamp at %2$s? Oh, you better stay far away from that creepy joint if you know what\u0027s good for you. That witch in there is more trouble than a swarm of creepers.",
"odd.dialogue.first.generic/2": "Oh, hello there! Did you stumble upon this place by accident or were you actually aiming for it?",
"odd.dialogue.first.generic/1": "Well, well, well, look who we have here! A lost soul, perhaps?",
"odd.dialogue.first.generic/4": "Welcome, stranger! Have you come to hear our riveting tales or are you just here to add to the chaos?",
"odd.dialogue.first.generic/3": "Well, well, well, who do we have here? Another poor lost soul seeking refuge, I assume?",
"odd.dialogue.first.generic/6": "Well, well, well, what brings you to our humble village, huh? Did you lose your way or did you actually intend to be here?",
"odd.dialogue.first.generic/5": "My oh my, it\u0027s been ages since someone new arrived. I hope you\u0027re not here to cause trouble!",
"odd.dialogue.shake_hand.fail/1": "Are you for real? You just went all Dexter on that poor cow?",
"odd.dialogue.stay.no_space/1": "Ugh, can you believe how cramped this village is? It\u0027s like everywhere I turn, I\u0027m bumping into someone.",
"odd.dialogue.stay.no_space/2": "I totally would\u0027ve stuck around, but seriously, there\u0027s a bed shortage crisis going on here. No cozy spot for me.",
"odd.dialogue.shake_hand.fail/2": "Nah, I\u0027m good. Don\u0027t wanna catch your weird vibes anyway.",
"odd.dialogue.shake_hand.fail/3": "I\u0027m not some random Joe, so save your fake niceness for someone else.",
"odd.dialogue.shake_hand.fail/4": "Oh, look at you being all surprising and stuff. Not your usual routine, huh?",
"odd.dialogue.shake_hand.fail/5": "Can you do me a solid and vanish into thin air? Thanks.",
"odd.dialogue.rock_paper_scissor.win.rock/1": "Oh no, my poor scissor got completely obliterated by that rock! I\u0027m such a loser!",
"odd.dialogue.rock_paper_scissor.loose.rock/1": "Ha! I\u0027ve outsmarted you with my cunning paper choice! I am unstoppable!",
"odd.dialogue.story.success/1": "Seriously? I absolutely refuse to believe that all that nonsense actually took place!",
"odd.dialogue.goaway/2": "Seriously, don\u0027t you have a life to ruin somewhere else?",
"odd.dialogue.goaway/3": "Oops, %1$s, I\u0027m afraid my indifference meter is off the charts right now.",
"odd.dialogue.story.success/3": "That tale you just spun was surprisingly decent! Did you actually come up with it yourself? Color me impressed!",
"odd.dialogue.goaway/4": "Hey, why don\u0027t you go find a rock to crawl under?",
"odd.dialogue.story.success/2": "If only I had the guts to confront a creeper head-on. Alas, I am but a trembling coward.",
"odd.dialogue.goaway/5": "Begone, you pitiful soul! Leave me in peace!",
"odd.dialogue.story.success/5": "Wait a minute, I was in the vicinity yesterday! It\u0027s inconceivable that I haven\u0027t already heard about this mind-boggling saga.",
"odd.dialogue.story.success/4": "Hold up! You\u0027re telling me that entire calamity unfolded just yesterday? I find that utterly preposterous!",
"odd.dialogue.story.success/7": "The Legend of %Supporter% has been regaled to my ears a million times over. Nevertheless, I implore you to recount it once more!",
"odd.dialogue.story.success/6": "Hahaha! Oh dear, dear %Supporter%! What an extraordinary individual they must be! Such magnanimity!",
"odd.dialogue.story.success/9": "You absolutely must grace us with your presence later! I\u0027m positively enthralled by the prospect of hearing more tales from your extraordinary life.",
"odd.dialogue.story.success/8": "Ah, I see! That\u0027s the riveting account of how you stumbled upon your first diamond, is it not? Fascinating!",
"odd.dialogue.location.village_snowy/2": "Dude, I gotta tell ya, there\u0027s this rad village at %2$s in the freezing snowy plains. The folks there are like, super cool, but man, it\u0027s like living in an icebox!",
"odd.dialogue.location.village_snowy/1": "Woah, dude! You won\u0027t believe it, but there\u0027s this totally gnarly village at %2$s. It\u0027s like, the chilliest place ever, man!",
"odd.dialogue.goaway/1": "Ugh, why don\u0027t you just evaporate?",
"odd.dialogue.location.pyramid/3": "Hey there, adventurer-extraordinaire! Guess what? There\u0027s this totally mysterious pyramid waiting for you at %2$s. But here\u0027s the catch - some daredevil tried venturing in a while back and hasn\u0027t returned. So, like, proceed with extreme caution, my brave soul!",
"odd.dialogue.location.pyramid/1": "Yo, yo, yo! You won\u0027t believe what I spotted - a pyramid at %2$s! It\u0027s like straight out of a fantasy flick, man!",
"odd.dialogue.location.pyramid/2": "Listen up, my friend! Rumor has it there\u0027s a gnarly pyramid at %2$s. You gotta check it out, dude! Who knows, you might stumble upon some epic loot or even uncover a hidden portal to another dimension!",
"odd.dialogue.first.spent_night.success/1": "Why settle for a dull shack when you could experience the splendor of our marvelous inn?",
"odd.dialogue.first.spent_night.success/2": "If you\u0027re in the mood to be swept off your feet by comfort and luxury, our inn is the only logical choice!",
"odd.dialogue.first.spent_night.success/3": "Seeking a haven of coziness and delights? Look no further than our inn, the epitome of perfection!",
"odd.dialogue.story.fail/9": "You, my dear friend, possess a level of lunacy that surpasses all known boundaries. A true marvel, indeed.",
"odd.dialogue.story.fail/6": "*snort* Huh? Did someone say something? Sorry, I was busy dreaming of more interesting conversations.",
"odd.dialogue.chat.taiga/3": "Taiga forests are like the coolest thing ever! You wouldn\u0027t believe the insane amount of sweet berries we have here. It\u0027s like living in a candy wonderland!",
"odd.dialogue.story.fail/5": "I weep for the lost innocence of that defenseless sheep you so callously slaughtered!",
"odd.dialogue.chat.taiga/2": "People complain about the cold in the taiga biome, but I thrive in it! This frosty paradise has everything I could ever want. I wouldn\u0027t trade it for all the gold in the world!",
"odd.dialogue.story.fail/8": "Oh, how my eyelids grow heavy with sheer boredom in your presence. Yawn!",
"odd.dialogue.chat.taiga/1": "I can\u0027t get enough of these woods! They\u0027re like my personal treasure trove. Who needs diamonds when you have all this building material, firewood, and hunting grounds?",
"odd.dialogue.story.fail/7": "I shall forever cherish the precious seconds wasted on your pitiful attempt at storytelling.",
"odd.dialogue.story.fail/2": "The village must be so thrilled to have you as their resident source of amusement.",
"odd.dialogue.chat.taiga/7": "Those sweet berry bushes may have the most delicious treats, but let me tell you, getting pricked by one is like a thousand tiny needles stabbing into your skin. It\u0027s a bittersweet relationship, I tell you.",
"odd.dialogue.story.fail/1": "Watch your words, for I am the village\u0027s finest gossipmonger!",
"odd.dialogue.chat.taiga/6": "Ah, breathe in that rejuvenating air! The taiga\u0027s crispness hits you like a burst of pure energy. It\u0027s like having your own personal spa retreat, 24/7.",
"odd.dialogue.story.fail/4": "Oh, look at you, the heartless soul crusading for the rights of those poor, misunderstood Creepers!",
"odd.dialogue.chat.taiga/5": "You won\u0027t believe how chill the wolves are around here. With so much food available, they practically roll over and beg for treats. It\u0027s like having a pack of fluffy, loyal friends!",
"odd.dialogue.story.fail/3": "My brain is currently experiencing a malfunction. It seems your story failed to compute.",
"odd.dialogue.chat.taiga/4": "Oh, let me tell you about the foxes in these taiga forests. They\u0027re my little partners in crime. Sometimes I even spoil them with sweet berries, just to keep their mischievous spirit alive.",
"odd.dialogue.location.forgot/1": "Oh, I stumbled upon this absolutely mind-blowing spot, but alas, my memory is as forgetful as a goldfish! My apologies for neglecting to jot it down on the map.",
"odd.dialogue.location.forgot/2": "Seeking an intriguing spot, are we? Ah, yes, there was indeed this captivating location that I stumbled upon... Oh, blast! My mind decided to play hide-and-seek with that information! Apologies for the forgetfulness!",
"odd.dialogue.joke.animal.failed/5": "Haha, look at that cow with those fabulous eyebrows! I bet it\u0027s the talk of the barnyard fashion scene!",
"odd.dialogue.location.forgot/3": "Ah, yes, I do recall coming across something fascinating, but alas, my memory is about as reliable as a leaky bucket! My sincerest apologies for the forgetfulness!",
"odd.dialogue.joke.animal.failed/4": "Well, that\u0027s certainly a unique sense of humor you got there. I\u0027ll give you that!",
"odd.dialogue.rock_paper_scissor.scissor/1": "With a swift flick, I shall strike you down with my deadly scissor!",
"odd.dialogue.first.spent_night.failed/1": "Ah, the inn situation here is quite dire, I must say. Our feeble minds simply cannot fathom the intricate art of constructing a decent establishment for weary travelers.",
"odd.dialogue.first.spent_night.failed/2": "Alas, an inn is a rarity in these parts, my dear visitor. Our feeble attempts at constructing one have been utterly in vain.",
"odd.dialogue.joke.animal.failed/1": "Oh, come on now, lighten up! Jokes are like the spice of life, even if they\u0027re a little twisted.",
"odd.dialogue.first.spent_night.failed/3": "Oh, dear adventurer, it seems our humble village lacks the hospitality you seek. Perhaps a neighboring settlement houses the inn of your dreams?",
"odd.dialogue.joke.animal.failed/3": "Whoa, whoa, whoa! Watch your words, buddy! My pig is a sensitive soul and doesn\u0027t appreciate your dark humor.",
"odd.dialogue.joke.animal.failed/2": "Hahaha, that sheep must have felt like it stumbled into a comedy club! Comedy gold, my friend!",
"odd.dialogue.joke.animal.success/3": "I\u0027m telling you, chickens are the underdogs of comedy! Who knew they had the talent to pull off something so ridiculously hilarious?",
"odd.dialogue.joke.animal.success/2": "Can you believe it? The wolf actually developed a crush on the sheep! Talk about a twisted love story!",
"odd.dialogue.joke.animal.success/5": "Thank the Minecraft heavens for the cows and their never-ending milk supply! It\u0027s like a miraculous liquid treasure just waiting to be poured into our bowls of fortune!",
"odd.dialogue.story.enderdragon.fail/2": "Seriously? You\u0027re pulling my leg, right? No way any puny mortal could even touch that majestic dragon! It\u0027s like impossible, dude.",
"odd.dialogue.joke.animal.success/4": "Ha! That\u0027s just pure stupidity wrapped in a blanket of comedy gold! I absolutely adore it, in all its nonsensical glory!",
"odd.dialogue.story.enderdragon.fail/1": "Pfft! Are you off your rocker? The ender dragon is like, totally made up, man.",
"odd.dialogue.joke.animal.success/1": "What an unfortunate turn of events for the wool-less sheep! But hey, you gotta admit, it\u0027s a sheepishly funny situation!",
"odd.dialogue.stay.fail/3": "This village is lovely and all, but I\u0027m the restless explorer kind.",
"odd.dialogue.joke.monster.failed/1": "Oh, you think skeletons are sentient beings? How utterly preposterous! I suppose next you\u0027ll tell me the cows are secretly running the village!",
"odd.dialogue.joke.monster.failed/2": "Can you believe it? Someone actually cracking jokes about creeper explosions in this day and age! How cliché and unimaginative!",
"odd.dialogue.joke.monster.failed/3": "Did you know that zombies and skeletons were once humans? Fascinating, isn\u0027t it? Makes you think twice before swinging that sword, doesn\u0027t it?",
"odd.dialogue.joke.monster.failed/4": "Oh, how absolutely riveting. An enderman fell into water. I can hardly contain my excitement. Truly, the pinnacle of entertainment.",
"odd.dialogue.joke.monster.failed/5": "My oh my, another witty silverfish-on-the-toilet joke! How delightfully bizarre! If I had a single emerald for every time I heard that one, I\u0027d be the wealthiest villager in all of Minecraft!",
"odd.dialogue.story.nether.fail/4": "Look at you, all feeble and weak. The Nether would eat you alive. You\u0027re better off staying in your cozy little village.",
"odd.dialogue.story.nether.fail/3": "It doesn\u0027t matter if you\u0027ve been to the Nether or not. Your storytelling skills are so abysmal, even a toddler could put you to shame.",
"odd.dialogue.chat.taiga/8": "Rain in the taiga may freeze your bones, but it\u0027s the epitome of tranquility. Standing outside, feeling the cold droplets on your face, it\u0027s like a soothing lullaby for the soul.",
"odd.dialogue.story.nether.fail/5": "Your grandpa explored the Nether? Well, he must have conveniently forgotten to mention the warped fungus then. You\u0027re nothing but a pathetic fabricator of tales.",
"odd.dialogue.hug.success/2": "Ah, what a timely embrace! My heart was yearning for this tender moment of physical connection. Gratitude emanates from the depths of my soul.",
"odd.dialogue.hug.success/1": "Well well well, if it isn\u0027t my favorite visitor in the whole blocky world! Where have you been hiding?",
"odd.dialogue.hug.success/4": "By the mighty Ender Dragon, you possess the snuggling prowess of a thousand fluffy sheep! Your embrace rivals the warmth of a thousand campfires.",
"odd.dialogue.hug.success/3": "Amidst the chaos and monotony of this cubic existence, your affectionate gesture stands out as a radiant beam of light, illuminating this otherwise dreary day.",
"odd.dialogue.hug.success/6": "My word! The temperature of your body is akin to that of a roaring volcano! Such warmth has invigorated my very core, like a cozy blanket on a winter\u0027s night.",
"odd.dialogue.story.nether.fail/2": "Oh, so you\u0027re the one that got mauled by those Piglins? It\u0027s no surprise, really. Your incompetence is legendary.",
"odd.dialogue.hug.success/5": "Oh, how delightful! Your hug has awakened a dormant spark of joy within me. Allow me to reciprocate this gesture of affection, dear interlocutor.",
"odd.dialogue.story.nether.fail/1": "Don\u0027t even bother trying to pretend you\u0027ve been to the Nether. I can see right through your pitiful lies.",
"odd.dialogue.shake_hand.success/3": "Oh my, aren\u0027t you just the epitome of manners! Your politeness radiates like a dazzling aura!",
"odd.dialogue.chat.desert/4": "Who needs air conditioning when you have the desert nights? The stars are like a free light show and it\u0027s cooler than an ice cream parlor.",
"odd.dialogue.shake_hand.success/4": "Greetings, dear interlocutor! May the sun shine its brightest upon your path today!",
"odd.dialogue.chat.desert/3": "Ugh, this desert heat is merciless! I\u0027ll forever be rocking a deep-fried complexion or a crispy sunburn.",
"odd.dialogue.shake_hand.success/5": "Well, well, well, look who we have here! Howdy-do, my good sir/madam!",
"odd.dialogue.greet.fail/5": "Oh well, what a bummer...",
"odd.dialogue.chat.desert/6": "Goodness gracious! What on earth is up with the sun today? It\u0027s like a fiery ball of fury.",
"odd.dialogue.chat.desert/5": "Holy smokes! Today\u0027s sun is on a mission to turn us all into human french fries.",
"odd.dialogue.chat.desert/8": "Let me tell ya, living here means dealing with those pesky husks. They smack you and suddenly you\u0027re hungrier than a pack of wolves! It\u0027s ridiculous!",
"odd.dialogue.chat.desert/7": "Yo, have you spotted any rabbits around here? Those sneaky buggers are like desert ninjas!",
"odd.dialogue.chat.desert/9": "Ouch! Stepped on a cactus the other day, and boy, did it let me know who\u0027s boss. Gotta watch your every step in this prickly paradise!",
"odd.dialogue.chat.success/19": "Oh man, I\u0027ve been itching to venture out to that other village nearby! I mean, who knows what kind of fantastic creatures and zany characters I might encounter there? Plus, I have a bunch of pals I haven\u0027t laid eyes on in ages. Can\u0027t wait to catch up with them and hear all the latest gossip from the entire realm!",
"odd.dialogue.chat.success/18": "It\u0027s been ages since I last caught up with my parents. I should really plan a visit soon, before they think I\u0027ve turned into a",
"odd.dialogue.chat.success/17": "Oh, the nostalgia hits hard sometimes! Those childhood memories, man. They were the best, like having an enchanted diamond sword in your inventory.",
"odd.dialogue.chat.success/16": "Ever wonder what life would be like if we had chosen a different village to settle in? I can\u0027t help but daydream about the possibilities.",
"odd.dialogue.shake_hand.success/1": "Ah, what a firm handshake you possess! It\u0027s like holding hands with a boulder!",
"odd.dialogue.chat.desert/2": "This desert is like a permanent sauna, always warm and toasty.",
"odd.dialogue.shake_hand.success/2": "Whoa, your grip is like a titan\u0027s embrace! I can feel the raw strength coursing through your veins!",
"odd.dialogue.chat.desert/1": "Man, it\u0027s scorching in this desert! But hey, at least we never have to deal with freezing our butts off in the winter.",
"odd.dialogue.chat.success/10": "So, what\u0027s the deal with %Supporter% disappearing into the Minecraft wilderness? They took off like a rocket about a year ago, leaving us all wondering.",
"odd.dialogue.chat.success/15": "Ah, the future children... someday. Just need to find that perfect partner who\u0027s up for building a blocky family with me.",
"odd.dialogue.chat.success/14": "You know what would be epic? Giving my house a complete makeover. But let\u0027s face it, laziness is my middle name.",
"odd.dialogue.chat.success/13": "I\u0027ve been seriously considering adopting one of those adorable stray cats roaming around. But between you and me, I\u0027m struggling to find the time. Life\u0027s just too hectic, you know?",
"odd.dialogue.chat.success/12": "Hold onto your pickaxe, because I\u0027ve got some juicy gossip about %Supporter% that will blow your mind. You won\u0027t believe what they\u0027ve been up to.",
"odd.dialogue.story.nether.success/1": "Is it, like, totally scorching over there?!",
"odd.dialogue.chat.fail/21": "Oh, please, spare me your tedious words. I have much more important things to ignore.",
"odd.dialogue.chat.fail/20": "Pardon me, but I have this incredible ability to tune out the sound of drivel. Congratulations, you\u0027re a prime candidate for testing it out.",
"odd.dialogue.location.village_taiga/1": "Oh, you won\u0027t believe it! Over yonder lies another splendid village, nestled amidst the enchanting embrace of the luscious taiga biome.",
"odd.dialogue.chat.success/20": "You know, every now and then, when I close my eyes and let my mind wander, I start daydreaming about this mythical thing called cheese. It\u0027s supposed to be this magical, gooey goodness that\u0027s so tantalizing and addictive. I can almost taste its creamy, melt-in-your-mouth perfection! Oh, how I wish I could get my hands on a block of that heavenly delight. But alas, it remains a distant, wistful fantasy for now. Sigh.",
"odd.dialogue.location.village_taiga/2": "Listen up, my dear friend! Journey forth to %2$s and you shall stumble upon a hidden gem of a village. It\u0027s a mystical place, hidden deep within the untamed heart of the taiga biome. Trust me on this one, it\u0027s a sight to behold!",
"odd.dialogue.greet.fail/3": "Well, that\u0027s peculiar?",
"odd.dialogue.greet.fail/4": "Seriously? Pfft...",
"odd.dialogue.greet.fail/1": "Meh.",
"odd.dialogue.greet.fail/2": "Delighted to hear..."
}

View File

@ -0,0 +1,405 @@
{
"odd.dialogue.main.evening/1": "晚上好,可爱的人类!今晚世界对你怎么样?",
"odd.dialogue.main.evening/2": "你能相信黑暗以多快的速度将其神秘的斗篷包裹在我们周围吗?我好奇的同志们,你们这一天过得怎么样?",
"odd.dialogue.main.evening/3": "唷,在这个繁华的村庄又是辛苦的一天,对吧?我们的工作永远没有完成!",
"odd.dialogue.main.evening/4": "星星啊,今天太阳不是冲过天空吗?要做的事情太多,细细品味的时间却很少。",
"odd.dialogue.main.night/10": "睡眠是弱者的专利,我的朋友。拥抱夜晚及其所有的奥秘!",
"odd.dialogue.main.evening/9": "噢,你们好,食物探险家们!刚刚结束了对当地肉店的访问。暂时告别,等我们再次相见!",
"odd.dialogue.main.evening/5": "啊,晚餐的香味在召唤我回家。是时候在不起眼的食材上发挥我的烹饪技巧了!",
"odd.dialogue.main.evening/6": "唉,我承认,我今天消磨了几个小时。恐怕没有什么值得报告的。",
"odd.dialogue.main.evening/7": "我疲惫的骨头渴望甜蜜的睡眠。今天早上真是麻烦不断啊!",
"odd.dialogue.main.evening/8": "夜幕降临,我不敢外出,生怕潜伏的爬行动物。我将留在室内安全,亲爱的朋友们!",
"odd.dialogue.apologize.success/5": "哈!只是雷达上的一个小信号,我的好小伙子。昂首挺胸地继续前进。",
"odd.dialogue.apologize.success/4": "错误,错误!我的朋友,它们就像天上的太阳一样常见。你不用担心。",
"odd.dialogue.apologize.success/3": "好吧,好吧,好吧,我们这里有什么?你说是失误?好吧,幸运的是,我想我们可以让它过去。不过下次要小心一点,嗯?",
"odd.dialogue.apologize.success/2": "啊,别害怕,年轻人!这只是一个小事故。",
"odd.dialogue.apologize.success/1": "哦,太豪华了!亲爱的,错误是生活的一部分。",
"odd.dialogue.flirt.fail/5": "哈哈,不错的一个但说实话,苦力怕比你更有机会获得爱情。",
"odd.dialogue.flirt.fail/6": "绝对不。我宁愿陷入开采黑曜石的无休止循环中,也不愿考虑这个想法。",
"odd.dialogue.flirt.fail/7": "饶了我吧,别再当着我的面说这些话了。",
"odd.dialogue.flirt.fail/1": "好,当然。而我是下界之王。",
"odd.dialogue.flirt.fail/2": "哦拜托。不要在我身上重复你的俗气台词。",
"odd.dialogue.flirt.fail/3": "在你的梦里,伙计。事实上,从头开始。即使在你最疯狂的梦想中。",
"odd.dialogue.flirt.fail/4": "严重地?这是你最好的吗?多么令人失望啊。",
"odd.dialogue.flirt.slap/1": "原谅你的无礼!",
"odd.dialogue.flirt.slap/2": "你是被一个笨手笨脚的苦力怕养大的,教你如何迷惑村民吗?!",
"odd.dialogue.location.mansion/1": "哦,你知道,如果你敢冒险进入%2$s你就会偶然发现那些被灾厄村民称为家的可怕的宅邸。相信我这是一个被诅咒的住所。亲爱的如果你珍视自己可怜的生活就尽可能远离它。",
"odd.dialogue.busy/4": "天哪,工作量快把我累坏了!我得埋头苦干,稍后再追你!",
"odd.dialogue.busy/3": "啊,我现在正在忙于工作。无法闲聊,但在另一面抓住你!",
"odd.dialogue.busy/5": "全部炸毁!我离开了我的酿造台无人看管。必须冲刺,但我们很快就会赶上,我保证!",
"odd.dialogue.busy/2": "你知道,尽管我很想继续聊天,但我的最后期限已经迫在眉睫。一定要集中注意力,知道吗?",
"odd.dialogue.busy/1": "天啊,我还有一大堆工作要做呢!太忙了,不能再聊天了。",
"odd.dialogue.rock_paper_scissor.loose.scissor/1": "见证我的岩石造成的破坏!你的剪刀根本无法对付我!",
"odd.dialogue.no_money/2": "哦,亲爱的,你的祖母绿储备和你雇用我的机会一样空。",
"odd.dialogue.no_money/3": "亲爱的,我不想告诉你,但你手里那几块可怜的祖母绿甚至连只鸡都租不到。",
"odd.dialogue.story.fail/10": "我无法理解你声称取得的伟大成就。看来我的看法与你的妄想不一致。",
"odd.dialogue.location.mansion/2": "你不会相信,但在 %2$s 有一座巨大、可怕的宅邸,它的主人是那些邪恶的灾厄村民。就我个人而言,我认为我们是时候搬迁我们的村庄了,远离这个被诅咒的地方。我的意思是,谁知道它的墙内潜藏着什么恐怖?",
"odd.dialogue.no_money/1": "抱歉,您那微薄的祖母绿供应无法负担我的非凡才能。",
"odd.dialogue.story.exploring.success/3": "说真的,你就像一个无所畏惧的战士,像老板一样冒险进入未知的世界!向你致敬!",
"odd.dialogue.story.exploring.success/2": "哇!探索和旅行的想法让我的肾上腺素激增!我的意思是,当然,我爱我的村庄和一切,但旅行的欲望是真实的!",
"odd.dialogue.main.night/2": "熬夜吧?你必须在黑暗中茁壮成长。",
"odd.dialogue.main.night/1": "*打哈欠*你还醒着吗?你必须拥有吸血鬼的能量。",
"odd.dialogue.main.night/4": "请记住,夜晚是真正的冒险开始的时候。不要害怕那些讨厌的怪物!",
"odd.dialogue.main.night/3": "啊,一个夜间活动的生物!你不就是喜欢安静吗?",
"odd.dialogue.story.exploring.success/1": "决不!总有一天我会征服世界,记住我的话!",
"odd.dialogue.greet.negative/5": "又回来惹我生气了是吗?你一定有令人恼火的特殊天赋。",
"odd.dialogue.greet.negative/4": "哦,只有你。我本来希望有一个更有趣的访客,但我想乞丐不会挑剔。",
"odd.dialogue.greet.negative/3": "啊?又是你?就不能找别人来打扰吗?",
"odd.dialogue.greet.negative/2": "哇哦,我从未要求过的那个人又回来了。多么令人愉快的惊喜啊。",
"odd.dialogue.greet.negative/1": "呃,走开,你绝对是我想遇到的最糟糕的人!",
"odd.dialogue.location.jungle_pyramid/2": "嘿,漂亮的裤子!请注意,附近的丛林中有一座传奇寺庙,位于 %2$s。这就像走进一个死亡迷宫里面布满了古老的陷阱让琼斯博士自己都颤抖起来。你已被警告过",
"odd.dialogue.location.jungle_pyramid/1": "小心,伙计!丛林中的 %2$s 有一座邪恶的古老寺庙。说真的,别想进去,除非你想成为陷阱箭的人针垫。",
"odd.dialogue.apologize.fail/3": "哦,拜托,你真的认为我天真到相信你那站不住脚的借口吗?",
"odd.dialogue.apologize.fail/2": "啊,你是故意撞我的吧?就承认吧!",
"odd.dialogue.location.village_desert/1": "哦,你不敢踏入那片灼热的沙漠!那边有一个村庄,但它就像沙中的海市蜃楼!",
"odd.dialogue.hire/1": "好吧,那么,每当你遇到困难时,就向我呼喊吧。当然,我会四处漂泊,等待发薪日。",
"odd.dialogue.apologize.fail/1": "滚开,你这个可怜的生物!",
"odd.dialogue.hire/2": "好极了!当您需要我优质的服务时,请给我留言。我会在这里放松,热切地等待那些闪亮的祖母绿!",
"odd.dialogue.hire/3": "很棒的酱!准备好眼花缭乱吧!只要确保那些祖母绿已准备好并准备好迎接我的到来,我的好朋友!",
"odd.dialogue.main.night/6": "黑暗搅动了我内心的某些东西,带出了我内心的宁静。这是一个神奇的时刻。",
"odd.dialogue.main.night/5": "即使有警卫在场,夜晚还是让我感到毛骨悚然。你呢?",
"odd.dialogue.main.night/8": "我真的筋疲力尽了。今天很忙,明天肯定需要休息一天。",
"odd.dialogue.apologize.fail/5": "哈哈,不错的尝试,但是抱歉,不抱歉,我不会相信你的道歉骗局!",
"odd.dialogue.main.night/7": "白天是属于凡人的,我的朋友。夜晚是世界真正美丽展现的时候。",
"odd.dialogue.apologize.fail/4": "哎哟!原谅我你不真诚的道歉,它们不会消除痛苦!",
"odd.dialogue.main.night/9": "我几乎无法抑制自己的兴奋,想要一头扎进我舒适的小窝里。再见,残酷的世界!",
"odd.dialogue.location.shipwreck_beached/2": "嘿,冒险家!如果你前往%2$s你就会在岸边偶然发现这艘疯狂的沉船。我的意思是说真的那件事是怎么结束的真是令人难以置信",
"odd.dialogue.location.shipwreck_beached/1": "哇,伙计!您必须去%2$s 看看那艘完全粗糙的沉船!就像完全被毁掉并被冲到海滩上一样。你真的不能错过它,伙计。",
"odd.dialogue.stay.repeat/2": "噢,亲爱的我!我之前已经被问过这个问题了。你就不能想出一些更刺激的事情吗?",
"odd.dialogue.stay.repeat/1": "我不是已经替你回答了吗?我有大象的记忆力,你知道的!",
"odd.dialogue.location.monument/2": "兄弟,看看这个!有这些关于 %2$s 深海古代遗迹的真实故事。就像,真的,那里可能有一些令人恶心的宝藏。但请注意,这会非常危险。",
"odd.dialogue.location.monument/1": "哟,听着!有这座完全沉没的城堡,对吧?但是伙计,要小心,因为它就像是被这些粗糙的海怪守护着。走开,伙计!",
"odd.dialogue.kiss.success/2": "我的心在翻筋斗,我可能会为你神魂颠倒……",
"odd.dialogue.kiss.success/1": "我们能不能把时间定格下来,细细品味这甜蜜的吻?",
"odd.dialogue.kiss.success/4": "嗯,你的嘴唇就像最甜的蜂蜜,我可以品尝一整天。",
"odd.dialogue.kiss.success/3": "哇哦,这个唇锁就像一场美食盛宴,还额外加了南瓜派的调味料!",
"odd.dialogue.kiss.success/6": "超越 Ash%1$s 是新的接吻卫冕冠军! *无法控制地咯咯笑*",
"odd.dialogue.greet/1": "嘿,伟大的存在!今天的冒险对你来说怎么样?",
"odd.dialogue.kiss.success/5": "哇扎!你有一定的接吻技巧,%1$s你已经属于自己的联盟了。",
"odd.dialogue.greet/2": "嘿嘿嘿!我非凡的朋友%1$s生活对你怎么样",
"odd.dialogue.greet/3": "啊,问候,卑微的生物。是什么风把你吹到我简陋的住处来的?",
"odd.dialogue.greet/4": "好吧好吧,如果不是你那股不可阻挡的力量的话!今天世界如何屈服于你的意志?",
"odd.dialogue.greet/5": "你好,哦,伟大的%1$s你的存在给我的心灵带来欢乐",
"odd.dialogue.greet.success/2": "啊,你不就是猫的睡衣吗?知道了真是太棒了!",
"odd.dialogue.greet/6": "Ohai这个像素化王国的居民",
"odd.dialogue.greet.success/3": "好吧,热狗!这对我来说就是音乐!",
"odd.dialogue.greet/7": "啊,看着你可爱的面容,我的心感到温暖!",
"odd.dialogue.greet/8": "你好你好你好!看到你奇妙的自我,我感到非常高兴。在这个美好的日子里,你怎么样?",
"odd.dialogue.greet.success/1": "嗯,这不是很热衷吗?很高兴听到它!",
"odd.dialogue.greet/9": "嘿,哦,光芒四射的存在!能够亲眼目睹您光荣的存在,我感到非常欣喜!",
"odd.dialogue.greet.success/4": "神圣的鳄梨酱!听到这个我欣喜若狂!",
"odd.dialogue.greet.success/5": "好吧,给我的饼干涂上黄油,并称我为快乐的露营者!很高兴知道!",
"odd.dialogue.rock_paper_scissor.rock/1": "你敢挑战摇滚大师吗?愚蠢的凡人!",
"odd.dialogue.stay.success/1": "非常感谢,我非常喜欢住在这个迷人的村庄的想法!",
"odd.dialogue.stay.success/2": "太棒了!我对在这个奇妙的村庄扎根的想法非常着迷!",
"odd.dialogue.rock_paper_scissor.win.scissor/1": "好哇!事实证明,你那把值得信赖的剪刀比我毫无防备的纸更强大。我向你高超的技术致敬,我强大的对手!",
"odd.dialogue.joke.creative.failed/7": "搞笑。绝对搞笑。自从……好吧,从来没有笑得这么厉害过。亲爱的,坚持你的日常工作。",
"odd.dialogue.location.igloo/2": "嘿,你猜怎么着?我在 %2$s 发现了这座令人毛骨悚然的冰屋。完全被废弃了,没人敢踏足其中。让我告诉你,我对超自然现象有第六感,而那个地方充满了幽灵般的低语声。每次我经过的时候都会让我惊慌失措......",
"odd.dialogue.joke.creative.failed/8": "你知道,阿什可以在睡梦中讲一个笑话,而且它仍然比你想出的任何笑话都有趣。",
"odd.dialogue.location.igloo/1": "你相信吗?我在 %2$s 偶然发现了这个奇怪的冰屋。谁心智正常会选择住在冰冷的雪屋里?就好像他们对冻伤之类的东西有一种不健康的痴迷。颤抖!",
"odd.dialogue.joke.creative.failed/5": "哦,太棒了!这实在是太搞笑了……不是。请饶恕我你的喜剧才华。",
"odd.dialogue.location.pillager_outpost/2": "您可能不会相信,但在 %2$s 有一个由掠夺者经营的古怪前哨站。他们就像我们来自地狱的吵闹邻居。除非你想死,否则别想靠近那个地方。那些好战的疯子会当场开枪射击你。娱乐时间!",
"odd.dialogue.joke.creative.failed/6": "哇,你一定有喜剧博士学位,才会讲这样的笑话。绝对是侧面分裂……不是。",
"odd.dialogue.location.pillager_outpost/3": "嘿,冒险家!如果您有足够的勇气冒险进入 %2$s 的危险之地,请准备好面对挤满掠夺者的前哨站。那些卑鄙无赖的无赖们喜欢玩装扮,装出一副强硬的样子。如果你取得了胜利,你可能会偶然发现一些还算不错的战利品。如果你能帮我们消灭这些害虫,全村人都会感激不尽。",
"odd.dialogue.hug.fail/7": "哦,嗯……我想我应该感激不已?或许?",
"odd.dialogue.joke.creative.failed/3": "好吧,你不就是本世纪的喜剧天才吗?不是!",
"odd.dialogue.hug.fail/6": "哎呀!让你的虱子远离我,你这个行走的病毒!",
"odd.dialogue.joke.creative.failed/4": "你真的认为微弱的幽默尝试会让我发出哪怕是最轻微的笑声吗?",
"odd.dialogue.joke.creative.failed/1": "笑话?哦,真滑稽。好像谁都能从这种鸡毛蒜皮的小事中找到乐趣一样。",
"odd.dialogue.joke.creative.failed/2": "哦,真是太搞笑了。我真的笑出了声……不。",
"odd.dialogue.first.settling/1": "好啦好啦!看看谁决定用他们的存在来为我们增光添彩!时间到了!",
"odd.dialogue.location.ancient_city/3": "你听过这些故事吗?他们说%2$s有一座古城但是哦我亲爱的朋友这不仅仅是一座城市。这是一个由蜿蜒的地下墓穴和魔法隧道组成的迷宫隐藏在地下如果您看不到它请不要担心因为这是一个充满秘密和奇迹的领域。",
"odd.dialogue.hug.fail/5": "坦率地说,拉完仙人掌后你甚至无法拥抱它。",
"odd.dialogue.hug.fail/4": "还记得你侮辱我的时尚感吗?是的,很难通过。",
"odd.dialogue.hug.fail/3": "啊?你是想用你奇怪的拥抱仪式来感染我吗?",
"odd.dialogue.hug.fail/2": "经过。我宁愿陷入僵尸末日。",
"odd.dialogue.hug.fail/1": "哇,你看起来就像一个行走的灾区!",
"odd.dialogue.location.ancient_city/0": "哦,你不会相信我在 %2$s 听到的奇怪声音!这就像歌唱的末影人和嘎嘎叫的鸡的合唱,全部混合成一首混乱的交响曲。真是奇怪啊!",
"odd.dialogue.location.igloo/3": "你不会相信你的眼睛! %2$s 有一座被遗弃的冰屋,或者他们称之为冰屋。相信我,它已经荒废了太久了,连北极熊都不敢碰它。我的意思是,当你可以拥有舒适的乡村小屋时,谁还需要一个破旧的冰冻住所,对吧?",
"odd.dialogue.location.ancient_city/1": "你知道,我有一种奇怪的感觉,%2$s 在其核心之下隐藏着一些非凡的东西。我几乎能感觉到秘密通道和神秘洞穴的震动,等待被发现!",
"odd.dialogue.chat.savanna/3": "你见过这里的建筑吗?这就像您以前从未见过的一样!稀树草原有其独特的风格,这就是我来这里,沉浸其中的原因。",
"odd.dialogue.chat.savanna/2": "呃,那些美洲驼!它们一直是烦恼的来源,但我想我已经学会了容忍它们。我猜,这都是热带草原套餐的一部分。",
"odd.dialogue.chat.savanna/5": "忘掉沙漠村庄和无聊的沙尘暴吧。我们可能不会下雨,但你猜怎么着?我们有河流!接住吧,口干舌燥的人们!",
"odd.dialogue.chat.savanna/4": "哦,你可别低估了稀树草原生物群系!当然,乍一看它可能看起来平淡无奇,但相信我,它隐藏着宝藏。你只需要知道去哪里找!",
"odd.dialogue.chat.savanna/1": "唷,这片大草原实在是太热了,但是,嘿,谁还需要冬天呢?我们生活在永恒热浪的土地上!",
"odd.dialogue.first.settling/4": "所以,你实际上决定留下来,是吗?好吧,准备好迎接狂野之旅吧!",
"odd.dialogue.first.settling/3": "啊,又一个愚蠢到加入我们疯狂行列的灵魂!欢迎欢迎!",
"odd.dialogue.first.settling/2": "噢,太高兴了,这个可爱的小村庄又增添了一个新成员!振作起来,邻居!",
"odd.dialogue.flirt.success/1": "你是有史以来最无所畏惧的人!不是开玩笑!",
"odd.dialogue.chat.desert/10": "在这片极度干燥的沙漠中生活可不像在公园里散步,但谢天谢地,我们有这个村庄为我们提供水分和食物。",
"odd.dialogue.flirt.success/3": "*咯咯笑*你是真的吗?",
"odd.dialogue.flirt.success/2": "哇哦,你!说真的,别再这么可爱了!",
"odd.dialogue.flirt.success/5": "那是有史以来最可爱的事情!从见到你的那一刻起我就完全被迷住了!",
"odd.dialogue.chat.savanna/7": "唷,当气温升高时,那些金合欢树就是救星!它们提供如此凉爽的阴凉,就像在这片炽热的稀树草原上拥有一片个人绿洲。",
"odd.dialogue.flirt.success/4": "天啊...",
"odd.dialogue.chat.savanna/6": "您不会相信我们这里有奇异的山丘和地形!对于眼睛来说就像坐过山车一样。纯粹的疯狂,但却以一种迷人的方式!",
"odd.dialogue.flirt.success/7": "呃,来吧!你完全让我的脸颊变得甜菜红。",
"odd.dialogue.flirt.success/6": "说真的,你怎么总是看起来这么漂亮呢?每当我看到你的时候,我就无话可说。",
"odd.dialogue.chat.savanna/8": "您在世界其他任何地方都找不到更好的瓜类和南瓜。我们的稀树草原村庄就像 Minecraft 的农产品之都!我们每天都在交易它们!",
"odd.dialogue.rock_paper_scissor.loose.paper/1": "哦拜托!剪刀绝对是我的最爱!我无法抗拒他们的锐利!",
"odd.dialogue.location.ruined_portal_desert/1": "哦,你不会相信我所看到的!在 %2$s 有一个完全被摧毁的传送门,位于贫瘠的沙漠中央。它就像被遗忘的时代的悲伤遗迹。",
"odd.dialogue.joke.monster.success/1": "哇哈哈!那个斯凯利从来没有机会对抗我,弱小的生物!",
"odd.dialogue.joke.monster.success/2": "你相信吗?那个弱智的僵尸以为它可以用铲子把我打倒!哈哈哈!",
"odd.dialogue.joke.monster.success/3": "见证实力!蜘蛛以为它可以威胁我,但我把它放在了它的位置上!呵呵呵呵!",
"odd.dialogue.main.morning/11": "今天我的日程安排满了平凡的任务。光是想想它就耗尽了我的生命。",
"odd.dialogue.joke.monster.success/4": "太棒了,我的朋友!你成功地指挥了骷髅打败苦力怕!太棒了,哈哈!!",
"odd.dialogue.main.morning/10": "今天的座右铭",
"odd.dialogue.joke.monster.success/5": "看看那些毫无头绪的洞穴蜘蛛,正中我的陷阱呢!哇哈哈!",
"odd.dialogue.main.morning/12": "你猜怎么了?我实际上有一次睡了个好觉。不妨把自己推向极限,看看它会把我带向何方。游戏开始!",
"odd.dialogue.rock_paper_scissor.paper/1": "哦,纸的辉煌!一股强大的力量,足以智胜任何挑战其霸权的人!",
"odd.dialogue.main.morning/9": "哦,多么壮观的景象啊!阳光明媚,鸟儿叽叽喳喳,我已经在计划我的统治世界了。你呢?",
"odd.dialogue.main.morning/1": "早上好,阳光灿烂!",
"odd.dialogue.chat.snowy_plains/3": "这种天气很适合像熊一样冬眠!我会裹得严严实实,在熊熊燃烧的壁炉旁狂看节目。",
"odd.dialogue.rumors.lore/1": "你相信吗?贾克斯曾经是这里的热门人物,但现在每个人都在关注西尔本!我的意思是,你听说过先知 MerlinWolfGames 和 Crow 吗?他们现在几乎是他的粉丝俱乐部了!",
"odd.dialogue.main.morning/2": "起来并磨碎,朋友。你准备好征服这一天了吗?",
"odd.dialogue.chat.snowy_plains/2": "你能相信它有多冷吗?但是,嘿,至少我的冰柱收藏增长得比我的理智还要快。呵呵!",
"odd.dialogue.rumors.lore/2": "所以得到这个,对吧?这些网络恶魔认为他们可以通过他们奇特的门户进入主世界。但猜猜怎么了?瑟本和卢克说:“不在我们的监视范围内!”他们很快就阻止了这次入侵!",
"odd.dialogue.main.morning/3": "呃,我还处于半睡半醒的状态。你如何设法发挥作用?",
"odd.dialogue.location.village_plains/1": "哦,您不会相信位于 %2$s 的奇妙村庄!这简直令人着迷。",
"odd.dialogue.chat.snowy_plains/5": "唉,那些流浪者!它们比在你耳边嗡嗡叫的苍蝇还要烦人。他们的箭呢?如果你问我的话,全是雪花。",
"odd.dialogue.rumors.lore/3": "你不会相信我所听到的!显然,在那个古代建造者失踪后,他们说 2DA50 刚刚出现并消失到边境之地!就像,谈论神秘……从那以后就没有人听到他们的声音了!",
"odd.dialogue.location.village_plains/2": "是啊!冒险进入 %2$s 的广阔平原将带您到达另一个迷人的村庄。这确实是一个值得一看的景象。",
"odd.dialogue.chat.snowy_plains/4": "啊,我想起了过去的美好时光,打雪仗是一场史诗般的战斗,雪人称霸!哦,怀旧之情!",
"odd.dialogue.rumors.lore/4": "谈论奉献! MerlinWolfGames 实际上建造了一座专门供奉西尔本的神庙。我的意思是,这是一种认真的奉献精神!这就像那些古老的奇迹之一,你知道吗?",
"odd.dialogue.main.morning/5": "哇,你看起来好像已经过了铃声了。一夜难熬吧?",
"odd.dialogue.rumors.lore/5": "所以,得到这个。曾经有过这种超级高级的建造者种族,对吗?但现在?噗!走了!消失在稀薄的空气中。就好像他们施了一个魔术,就从主世界消失了!",
"odd.dialogue.main.morning/6": "醒醒吧,我的朋友!为永无止境的一天做好准备。",
"odd.dialogue.rumors.lore/6": "呵呵,我来给大家讲讲传说吧!那些古代建造者就像主世界的摇滚明星。我的意思是,他们到处都留下了这些疯狂的废墟和寺庙!就好像他们在炫耀什么的!",
"odd.dialogue.main.morning/7": "好吧,好吧,好吧,有人看起来睡了一生中最好的睡眠。一定很好。",
"odd.dialogue.chat.snowy_plains/1": "Brrr这里很冷但我能应付。我的衣服足以与北极探险家相媲美",
"odd.dialogue.main.morning/8": "崛起并闪耀,猛烈攻击!是时候加入生者之地了。",
"odd.dialogue.chat.snowy_plains/7": "你可能不会相信,但是触摸铁傀儡就好像你的手被困在中世纪的捕熊器里一样。直到日落都无法逃脱!",
"odd.dialogue.chat.snowy_plains/6": "嘘,请留意潜伏在附近的狼。村里的守卫们简直吓得嚎叫起来!",
"odd.dialogue.chat.snowy_plains/8": "啊,我童年的记忆……我们会雕刻南瓜来做馅饼,然后那些南瓜灯就会变成雪傀儡!两全其美的!",
"odd.dialogue.chat.fail/18": "你的胡言乱语就像黑板上的钉子,但我宁愿听钉子的声音。",
"odd.dialogue.chat.fail/17": "你知道,我听说沉默是一项宝贵的技能。也许你应该找个时间尝试一下。",
"odd.dialogue.chat.fail/19": "好吧,你不就是一个迷人的健谈者吗……从来没有人说过。",
"odd.dialogue.chat.fail/13": "即使是僵尸也不会和你说话。恭喜,您的社交互动达到了新低。即使是不死者也有比和你浪费时间更高的标准。",
"odd.dialogue.chat.fail/16": "对不起,我似乎对你所说的事情失去了兴趣。",
"odd.dialogue.chat.fail/15": "哦,多么令人愉快啊!又是一次令人头脑麻木的谈话,让我的无聊之情又增加了一些。",
"odd.dialogue.chat.fail/10": "打扰一下?请原谅我的直率,但你的话已经达到了我从未想过的愚蠢程度。我想,太棒了。",
"odd.dialogue.chat.fail/12": "我听说过关于你的严厉言论,我能理解他们为什么这么想。所以,显然,人们一直在说你的一些不太好话。我必须说,我绝对可以看到它们来自哪里。",
"odd.dialogue.chat.fail/11": "你怎么了?你为什么谈论这个?说真的,你的脑子里到底在想什么?这一定是一场永无休止的荒谬想法的马戏团。",
"odd.dialogue.main/7": "聚集在一起伙计们让我为您讲述supporter如何与僵尸近距离接触的史诗故事让我告诉你这真是一个景象。你猜怎么着我今天看到了一只僵尸它几乎是%supporter%的分身!你相信吗?",
"odd.dialogue.location.village_savanna/2": "嘿,听着!在 %2$s 的那个热带草原地方,还有另一个村庄,对吗?让我告诉你,那里的人们都是最酷的猫。说真的,他们就像寒冷的缩影,伙计!",
"odd.dialogue.location.village_savanna/1": "哇,老兄,你不会相信的!那边,还有另一个村庄,伙计。但我告诉你,那里就像桑拿房。超级超级热,兄弟!",
"odd.dialogue.main/3": "哦,看看谁决定用他们的存在来为我们增光添彩!怎么样了?",
"odd.dialogue.procreate_engaged/1": "一想到我们的结合,我的心就颤抖,因为只有那时我才能真正找到安慰。",
"odd.dialogue.main/4": "告诉我,今天的生活给你带来了哪些冒险?",
"odd.dialogue.procreate_engaged/2": "如果我们没有踏上完全奉献的神圣旅程,我根本无法想象会带来新的存在。",
"odd.dialogue.main/5": "亲爱的,今天这个世界对你怎么样?",
"odd.dialogue.main/6": "啊,%1$s这个疯狂的世界里最新的八卦是什么",
"odd.dialogue.story.nether.success/5": "你有没有完全发现其中一只僵尸猪灵?",
"odd.dialogue.story.nether.success/4": "哇哦,你一定是有史以来最勇敢的灵魂踏足过那个地方。你甚至会感到害怕吗?并不是说我永远不会承认这一点...",
"odd.dialogue.main/1": "好吧,好吧,好吧,很高兴在这里见到你!",
"odd.dialogue.story.nether.success/3": "我听说过有传言说下界充满了史诗般的战利品,适合那些有勇气冒险进入的人。如果我有勇气就好了,你知道吗?",
"odd.dialogue.main/2": "好了好了,看看谁决定出现了!生活对你怎么样?",
"odd.dialogue.story.nether.success/2": "哦,天哪,你真是个胆大妄为的人,竟然在那个超级危险的地方生存下来。我就像,完全被震撼了。",
"odd.dialogue.location.ruined_portal_mountain/1": "各位,放好马!我在这些山上偶然发现了一个真正的疯狂之处 - 一个完全被摧毁的门户,正在呼唤着一些爱!",
"odd.dialogue.rock_paper_scissor.win.paper/1": "为什么纸上总是有我的号码?",
"odd.dialogue.first.exploring/2": "遵守法律,朋友,你就可以自由地留在这片树林里。",
"odd.dialogue.location.failed/2": "听着,伙计,我不想戳破你的幻想,但我知道这附近没有什么有趣的地方。你最好和一头牛谈论冒险。",
"odd.dialogue.first.exploring/3": "陌生人,小心你的脚步。这里是有礼貌的人的地方,所以如果您打算留下来,请注意您的举止。",
"odd.dialogue.location.failed/3": "不,抱歉,但是我们村民还有生活要过,你知道吗?我们没有时间像你们这些冒险家一样在充满怪物的废墟中闲逛。我们将把它留给疯狂的人。",
"odd.dialogue.first.exploring/1": "我们对这些部分没有太多了解,但是嘿,不客气,只是不要违反任何规则,听到了吗?",
"odd.dialogue.location.failed/1": "呃,我没有听到任何新消息,相信我,我的耳朵比苦力怕的嘶嘶声还敏锐。",
"odd.dialogue.story.wither.fail/1": "我不会买你卖的东西,伙计。",
"odd.dialogue.story.wither.fail/2": "不,你看起来太完整了,无法说服我,朋友。",
"odd.dialogue.joke.creative.success/4": "我的朋友,你在幽默方面可能会超过%支持者%",
"odd.dialogue.stay.fail/1": "没办法,我就是个追求刺激的非凡人!",
"odd.dialogue.joke.creative.success/3": "这是我遇到过的最奇妙有趣的事情!",
"odd.dialogue.stay.fail/2": "感谢这个提议,但我宁愿去那里征服未知!",
"odd.dialogue.joke.creative.success/6": "哈哈哈!这真是一个天才的笑话!笑声将久久回响!",
"odd.dialogue.location.ruined_portal_swamp/1": "哦,您不会相信我们在 %2$s 看到的景象是多么令人眼睛酸痛!有一个完全被摧毁的传送门,就在令人作呕的沼泽中间。你能想象那些来自下界的可怜的倒霉入侵者最终会落入这个悲惨的垃圾场吗?哈!他们一定以为自己降落在了错误的宇宙什么的!",
"odd.dialogue.joke.creative.success/5": "哈哈哈!在街区里,你就是一场骚乱!您是否考虑过以单口喜剧为职业?",
"odd.dialogue.joke.creative.success/8": "啊啊!这实际上非常有趣,以一种非常古怪的方式!",
"odd.dialogue.joke.creative.success/7": "嘻嘻!毫无疑问,你的喜剧才华超过了艾什!",
"odd.dialogue.joke.creative.success/2": "这实在是太奇怪了!",
"odd.dialogue.joke.creative.success/1": "*咯咯笑*这太荒谬了!",
"odd.dialogue.greet.mayor/1": "嘿,市长拉玛!",
"odd.dialogue.greet.mayor/2": "尊敬的市长您好!愿你的一天像坐过山车一样狂野!",
"odd.dialogue.chat.success/6": "你猜我那天发现了谁? %支持者%穿着成熟的钻石盔甲炫耀他们的东西!完全的《我的世界》时尚达人。",
"odd.dialogue.chat.success/5": "建立自己的村庄听起来像一个梦想,但让我们面对现实吧,我是拖延症之王。",
"odd.dialogue.chat.success/4": "你知道他们怎么说的,一天一苹果,僵尸远离你!相信我,我有镇上最多汁的苹果。",
"odd.dialogue.chat.success/3": "哎哟!今天早上我的脚趾完全骨折了,但是嘿,这只是我笨拙生活中的又一天。",
"odd.dialogue.story.wither.success/1": "决不!凋零就像一张通往绝对混乱的单程票!",
"odd.dialogue.chat.success/9": "蜘蛛和妖精?嗯,没印象。我当了一辈子村民,那些令人毛骨悚然的爬虫一点也不吓到我。",
"odd.dialogue.story.wither.success/2": "哇哦,坚持住!你真的打倒了凋灵?就是这样,让人心旷神怡!",
"odd.dialogue.chat.success/8": "我们能花点时间欣赏一下这令人瞠目结舌的天气吗?就像大自然决定为我上演一场表演。",
"odd.dialogue.chat.success/7": "拿好你的镐,因为%Supporter%昨天泄露了关于找到装满钻石的箱子的消息。我说的是认真的寻宝技巧!",
"odd.dialogue.chat.success/2": "是的,今天的天气完全摇摆不定,就像摇滚乐的氛围一样。",
"odd.dialogue.chat.success/1": "天哪,饼干和牛奶简直就是烹饪天堂的绝配!",
"odd.dialogue.kiss.slap/1": "哦,你真的越界了!",
"odd.dialogue.kiss.slap/2": "再试一次,我保证你会后悔一辈子!",
"odd.dialogue.location.shipwreck/2": "嘘!你不会相信我刚才无意中听到的。一些幸运的渔民在 %2$s 发现了一艘沉船。现在,我有一种预感,那些波浪之下可能潜藏着一些隐藏的宝藏。多么激动人心!",
"odd.dialogue.location.shipwreck/1": "哎哟!猜猜我在 %2$s 偶然发现了什么?一艘沉船!这艘辉煌的船只曾经在传奇的东方联盟公司旗下航行。你相信吗?",
"odd.dialogue.kiss.fail/1": "好吧,好吧,看看谁害怕公开秀恩爱!",
"odd.dialogue.kiss.fail/3": "与你微弱的尝试不同,艾什的吻具有传奇色彩。",
"odd.dialogue.kiss.fail/2": "这是你在尝试接吻吗?我见过比鱼更好的吻!",
"odd.dialogue.chat.fail/1": "你刚才说的是认真的吗?天哪,我什至无法理解你的话的荒谬程度。",
"odd.dialogue.location.pillager_outpost/1": "哦,太好了!我们在 %2$s 有一群可爱的掠夺者。他们认为在我们旁边扎营会很开心。你能相信这个神经吗?也许他们会在再次进攻之前让我们休息一下。手指交叉!",
"odd.dialogue.rumors.failed/1": "噢,亲爱的我,我的耳朵再次失灵了!我似乎错过了所有有趣的八卦。",
"odd.dialogue.kiss.fail/5": "哦,谢谢你,我想?虽然我不确定那是否是一个吻。",
"odd.dialogue.kiss.fail/4": "你听说过薄荷糖吗?相信我,他们会创造奇迹!",
"odd.dialogue.kiss.fail/6": "放开我,你这个笨蛋!难道你看不出我不感兴趣吗?",
"odd.dialogue.chat.fail/6": "呃。走开,你穿得像过去的人一样。哦,亲爱的,你的时尚感真是悲惨。这就像你搜查了一间布满灰尘的旧阁楼,然后决定穿你找到的任何东西。",
"odd.dialogue.chat.fail/7": "谈论这样的事情真是太愚蠢了。哇,恭喜你达到了一个全新的愚蠢水平。你的智力水平的缺乏确实令人震惊。",
"odd.dialogue.chat.fail/8": "你怎么又跟我说话了?呃,又是你吗?我想我已经说得很清楚了,我没有兴趣与像你这样令人难以忍受的人进行毫无意义的谈话。",
"odd.dialogue.chat.fail/9": "啊?你说了什么吗?抱歉,我没兴趣听。哦,你有说什么吗?我一定是太忙了,没有在意你要说什么。愚蠢的我。",
"odd.dialogue.chat.fail/2": "我不相信它会自己爆炸。嗯,这不是我听过的最令人难以置信的事情吗?太棒了,你的想象力给我留下了深刻的印象。",
"odd.dialogue.chat.fail/3": "你知道,你没那么酷。呵呵,你这不就是无耻的典型吗?我几乎能感觉到你身上散发出的缺乏冷静的气息。",
"odd.dialogue.chat.fail/4": "炫耀。看看你,大摇大摆地走来走去,就像你是宇宙的中心一样。新闻快报,没有人会对你令人可怜的给人留下深刻印象的尝试留下深刻的印象。",
"odd.dialogue.chat.fail/5": "你应该被扔进地牢!哦,多么令人愉快的建议啊!我完全同意,你应该被永远锁起来,没有逃脱的机会。",
"odd.dialogue.chat.plains/7": "啊,这个天气让我想起了小时候的采花冒险。我曾经用花束来吸引我的暗恋对象。如果我自己这么说的话,效果就像一个魅力。",
"odd.dialogue.chat.plains/8": "老实说,在平原上观看日出就像亲眼目睹一幅杰作在眼前展开。相信我,值得为此设置闹钟。",
"odd.dialogue.story.exploring.fail/2": "天哪,你不是那个锋利锋利的大胆者吗?小心别伤到自己了,硬汉!哈哈!",
"odd.dialogue.story.exploring.fail/1": "呃,我们又开始讲你那些令人厌倦的老故事了。无聊的!",
"odd.dialogue.first.question/3": "诺奇那竖起的胡子!先生/女士,您是一位勇敢的探险家吗?请告诉我,你是通过什么非凡的方式找到了我们这个不起眼的定居点的!",
"odd.dialogue.first.question/2": "啊,新鲜的灵魂!请允许我,亲爱的访客,是什么惊心动魄的冒险把您带到了我们古色古香的住所?",
"odd.dialogue.first.question/1": "你好,流浪者!请告诉我,是什么特殊的力量引导你来到这个简陋的小村庄?",
"odd.dialogue.chat.plains/1": "当你拥有平原时谁还需要其他生物群落?我的意思是,为什么要为那些旅行的废话烦恼呢?",
"odd.dialogue.chat.plains/2": "平原可能不像某些生物群系那样令人兴奋,但是,嘿,和平与安静如今被严重低估了。",
"odd.dialogue.story.exploring.fail/3": "与你交谈就像与一个过于自命不凡的小孩交谈,他相信自己注定会成为宇宙的统治者。当然,减去魅力。",
"odd.dialogue.chat.plains/5": "我告诉你,平原上的空气是那么的清新纯净,让那些针叶林的人们自愧不如。我发誓,这就像呼吸液态黄金。",
"odd.dialogue.chat.plains/6": "当然,平原可能缺乏刺激,但简约还是值得一提的。这就像在混乱的世界中呼吸新鲜空气。",
"odd.dialogue.chat.plains/3": "你知道,当太阳落在平原上时,就像一个全新的美丽世界展开了。我告诉你,这几乎是神奇的。",
"odd.dialogue.chat.plains/4": "忘记所有的喧嚣,有时我只想躺下来,凝视天空。这是我的冥想版本,你知道吗?",
"odd.dialogue.location.ruined_portal/3": "听着,勇敢的灵魂,如果你敢冒险前往 %2$s你就会发现曾经辉煌的下界传送门的遗迹。现在这实际上已经是古老的历史了。当地人说那里可能有宝藏但相信我没有一个头脑正常的人愿意靠近那个地方。我告诉你这就像一个被诅咒的坟墓。",
"odd.dialogue.location.ruined_portal/2": "准备好在 %2$s 开始一场令人毛骨悚然的冒险吧!你会偶然发现一个来自地狱的门户,它已成为废墟。太可怕了,会让你做噩梦!但是嘿,只要避开岩浆,就应该没问题。大概。",
"odd.dialogue.location.ruined_portal/1": "天哪,你不会相信%2$s 发生的事情!感谢那些讨厌的下界入侵者,这个传送门完全被毁坏了。这就像一个后世界末日的场景,但熔岩更多,僵尸更少。",
"odd.dialogue.rock_paper_scissor/2": "哦,我能感觉到你的自信,但这并不能拯救你这次我的无敌策略!准备好见证你的失败吧!",
"odd.dialogue.rock_paper_scissor/1": "好了,准备好石头、剪子、布的终极对决吧!准备好被消灭吧,渺小的人类!",
"odd.dialogue.location.mineshaft/2": "哦,你不会相信这个疯狂的故事!我们有这个史诗般的矿井,对吗?想象一下这个",
"odd.dialogue.main.rock_paper_scissor/1": "准备好迎接一场史诗般的智力冲突吧,让我们尽情享受剪刀石头布的永恒游戏吧,我伟大的朋友!",
"odd.dialogue.location.mineshaft/1": "嘿,伙计!所以,这就是交易。曾几何时,我们在这些地区周围有这个摇动的地雷。但猜猜怎么了?在这起完全疯狂的事故之后,它不得不关闭。请睁大眼睛,它一定在 %2$s 左右。",
"odd.dialogue.greet.monarch/2": "问候,噢,尊贵而尊贵的存在!",
"odd.dialogue.greet.monarch/1": "啊,最仁慈、最威严的统治者!",
"odd.dialogue.story.enderdragon.success/1": "难以置信!你有像真正的冒险家一样成功夺取龙蛋吗?",
"odd.dialogue.story.enderdragon.success/2": "善哉善哉!所以你真的杀死了那只巨大的野兽,是吗?在接下来的几个世纪里,整个村庄都会传颂你的传奇壮举!",
"odd.dialogue.location.swamp_hut/2": "听着,伙计,接受我的建议,远离 %2$s。那个邪恶女巫拥有这座被诅咒的小屋我发誓这就像一场噩梦。相信我你不想死在那个地方附近的任何地方。",
"odd.dialogue.location.swamp_hut/1": "%2$s 的沼泽?哦,如果你知道什么对你有好处,你最好远离那个令人毛骨悚然的地方。那里的那个女巫比一群苦力怕还麻烦。",
"odd.dialogue.first.generic/2": "哦,你好!您是偶然发现这个地方的还是您实际上就是为了这个地方而去的?",
"odd.dialogue.first.generic/1": "好吧,好吧,看看我们这里有谁!也许是迷失了灵魂?",
"odd.dialogue.first.generic/4": "欢迎,陌生人!你是来听我们引人入胜的故事的,还是只是来添乱的?",
"odd.dialogue.first.generic/3": "好吧,好吧,好吧,我们这里有谁?我猜是另一个可怜的失落的灵魂在寻求庇护吧?",
"odd.dialogue.first.generic/6": "好吧,好吧,好吧,是什么风把你吹到了我们这个不起眼的村庄,是吧?你是迷路了还是真的打算来这里?",
"odd.dialogue.first.generic/5": "天哪,天哪,已经很久没有新人到来了。希望你不是来找麻烦的!",
"odd.dialogue.shake_hand.fail/1": "你是真的吗?你刚刚对那头可怜的牛用了德克斯特?",
"odd.dialogue.stay.no_space/1": "呃,你能相信这个村庄有多狭窄吗?就像我无论走到哪里都会撞到某人。",
"odd.dialogue.stay.no_space/2": "我完全会留下来,但说真的,这里正在发生床位短缺危机。对我来说没有舒适的地方。",
"odd.dialogue.shake_hand.fail/2": "不,我很好。无论如何,我不想捕捉到你奇怪的感觉。",
"odd.dialogue.shake_hand.fail/3": "我不是一个随便的乔,所以把你假装的好意留给别人吧。",
"odd.dialogue.shake_hand.fail/4": "噢,瞧你那令人惊讶的样子。这不是你平常的习惯吧?",
"odd.dialogue.shake_hand.fail/5": "你能给我一个实体然后消失吗?谢谢。",
"odd.dialogue.rock_paper_scissor.win.rock/1": "哦不,我可怜的剪刀被那块石头完全磨掉了!我真是个失败者!",
"odd.dialogue.rock_paper_scissor.loose.rock/1": "哈!我用我狡猾的纸张选择智胜了你!我势不可挡!",
"odd.dialogue.story.success/1": "严重地?我绝对不相信那些荒唐事真的发生了!",
"odd.dialogue.goaway/2": "说真的,你难道没有在其他地方毁掉自己的生活吗?",
"odd.dialogue.goaway/3": "哎呀,%1$s恐怕我的冷漠计现在已经超出了记录。",
"odd.dialogue.story.success/3": "你刚刚编造的那个故事出奇地好!真的是你自己想出来的吗?给我留下了深刻的印象!",
"odd.dialogue.goaway/4": "嘿,你为什么不去找一块石头从下面爬过去呢?",
"odd.dialogue.story.success/2": "如果我有勇气正面对抗苦力怕就好了。唉,我只是一个胆怯的胆小鬼。",
"odd.dialogue.goaway/5": "走开吧,你这可怜的灵魂!让我安静吧!",
"odd.dialogue.story.success/5": "等一下,我昨天就在附近!令人难以置信的是我还没有听说过这个令人难以置信的传奇故事。",
"odd.dialogue.story.success/4": "耽误!你是说整个灾难就在昨天发生?我觉得这完全是荒谬的!",
"odd.dialogue.story.success/7": "《%Supporter%》的传奇故事已经在我耳边响起一百万次了。尽管如此,我还是恳请你再说一遍!",
"odd.dialogue.story.success/6": "哈哈哈!哦天哪,亲爱的%支持者%!他们一定是一个多么非凡的人啊!多么大度啊!",
"odd.dialogue.story.success/9": "稍后您一定要让我们感到高兴!我对听到更多关于您非凡生活的故事感到非常着迷。",
"odd.dialogue.story.success/8": "啊,我明白了!这就是您如何偶然发现第一颗钻石的引人入胜的描述,不是吗?迷人!",
"odd.dialogue.location.village_snowy/2": "老兄,我得告诉你,在冰冷的雪原上的 %2$s 有一个很棒的村庄。那里的人们都说,超级酷,但是伙计,这就像生活在冰箱里一样!",
"odd.dialogue.location.village_snowy/1": "哇哦,伙计!你不会相信,但在 %2$s 有一个完全粗糙的村庄。这就像有史以来最寒冷的地方,伙计!",
"odd.dialogue.goaway/1": "呃,你为什么不直接蒸发呢?",
"odd.dialogue.location.pyramid/3": "嘿,非凡的冒险家!你猜怎么了?这座完全神秘的金字塔在 %2$s 等着您。但问题是——一些胆大妄为的人不久前尝试过冒险,但还没有回来。所以,请格外小心,我勇敢的灵魂!",
"odd.dialogue.location.pyramid/1": "呦呦呦!你不会相信我所看到的 - %2$s 处有一座金字塔!这就像直接从奇幻电影中走出来一样,伙计!",
"odd.dialogue.location.pyramid/2": "听着,我的朋友!有传言说 %2$s 处有一座粗糙的金字塔。你得检查一下,伙计!谁知道呢,您可能会偶然发现一些史诗般的战利品,甚至发现通往另一个维度的隐藏门户!",
"odd.dialogue.first.spent_night.success/1": "当您可以体验我们奇妙旅馆的辉煌时,为什么要满足于单调的小屋呢?",
"odd.dialogue.first.spent_night.success/2": "如果您想要享受舒适和奢华的住宿体验,那么我们的旅馆是您唯一合理的选择!",
"odd.dialogue.first.spent_night.success/3": "寻找舒适和欢乐的天堂?我们的旅馆就是完美的缩影!",
"odd.dialogue.story.fail/9": "我亲爱的朋友,你的疯狂程度超出了所有已知的界限。确实是一个真正的奇迹。",
"odd.dialogue.story.fail/6": "*哼哼*嗯?有人说了些什么吗?抱歉,我正忙着梦想更有趣的对话。",
"odd.dialogue.chat.taiga/3": "针叶林就像是有史以来最酷的东西!您不会相信我们这里有如此多的甜浆果。就像生活在糖果仙境一样!",
"odd.dialogue.story.fail/5": "我为你如此无情地屠杀的那只手无寸铁的羊失去了纯真而哭泣!",
"odd.dialogue.chat.taiga/2": "人们抱怨针叶林生物群落的寒冷,但我却在其中茁壮成长!这个冰冷的天堂拥有我想要的一切。我不会用它来换取世界上所有的黄金!",
"odd.dialogue.story.fail/8": "哦,在你面前我的眼皮因纯粹的无聊而变得沉重。打哈欠!",
"odd.dialogue.chat.taiga/1": "我对这些树林简直看不够!它们就像我的个人宝库。当你拥有这么多的建筑材料、木柴和狩猎场时,谁还需要钻石呢?",
"odd.dialogue.story.fail/7": "我将永远珍惜你在讲故事的可怜尝试上浪费的宝贵时间。",
"odd.dialogue.story.fail/2": "村子里一定很高兴有你作为他们的常驻娱乐源。",
"odd.dialogue.chat.taiga/7": "那些甜浆果丛可能有最美味的食物,但让我告诉你,被一丛浆果刺伤就像一千根细针刺入你的皮肤。我告诉你,这是一种苦乐参半的关系。",
"odd.dialogue.story.fail/1": "小心你的言辞,因为我是村里最好的八卦者!",
"odd.dialogue.chat.taiga/6": "啊呼吸一下这清新的空气吧针叶林的清脆感就像一股纯粹的能量爆发一样冲击着你。这就像拥有您自己的私人水疗中心24/7。",
"odd.dialogue.story.fail/4": "哦,看看你,这个无情的灵魂正在为那些可怜的、被误解的苦力怕的权利而奋斗!",
"odd.dialogue.chat.taiga/5": "你不会相信这里的狼群有多冷。有了如此多的食物,他们几乎会翻身乞讨。这就像拥有一群毛茸茸的、忠诚的朋友!",
"odd.dialogue.story.fail/3": "我的大脑目前出现故障。看来你的故事无法计算。",
"odd.dialogue.chat.taiga/4": "哦,让我告诉你关于这些针叶林中的狐狸的事。他们是我的犯罪小伙伴。有时我什至用甜浆果宠坏它们,只是为了让它们顽皮的精神保持活力。",
"odd.dialogue.location.forgot/1": "哦,我偶然发现了这个绝对令人兴奋的地方,但唉,我的记忆力就像金鱼一样健忘!我很抱歉没有把它记在地图上。",
"odd.dialogue.location.forgot/2": "正在寻找一个有趣的地方,是吗?啊,对了,确实有这个我偶然发现的迷人地点……哦,天哪!我的大脑决定与这些信息玩捉迷藏!为忘记道歉!",
"odd.dialogue.joke.animal.failed/5": "哈哈,看看那头牛,眉毛真漂亮!我敢打赌这是谷仓时尚界的话题!",
"odd.dialogue.location.forgot/3": "啊,是的,我确实记得遇到过一些有趣的事情,但唉,我的记忆力就像漏水的桶一样可靠!对于我的遗忘,我表示最诚挚的歉意!",
"odd.dialogue.joke.animal.failed/4": "嗯,这确实是你独特的幽默感。我给你那个!",
"odd.dialogue.rock_paper_scissor.scissor/1": "我一挥,就用我致命的剪刀砍倒你!",
"odd.dialogue.first.spent_night.failed/1": "啊,不得不说,这里的客栈情况相当糟糕。我们脆弱的头脑根本无法理解为疲惫的旅行者建造一个体面的酒店的复杂艺术。",
"odd.dialogue.first.spent_night.failed/2": "唉,亲爱的客人,在这些地方旅馆很少见。我们建造一个的微弱尝试完全是徒劳的。",
"odd.dialogue.joke.animal.failed/1": "哦,来吧,轻一点!笑话就像生活的调味品,即使它们有点扭曲。",
"odd.dialogue.first.spent_night.failed/3": "哦,亲爱的冒险家,看来我们简陋的村庄缺乏你所寻求的热情好客。也许附近的定居点拥有您梦想中的旅馆?",
"odd.dialogue.joke.animal.failed/3": "哇哇哇!注意你的言语,伙计!我的猪是一个敏感的灵魂,不欣赏你的黑色幽默。",
"odd.dialogue.joke.animal.failed/2": "哈哈哈,那只羊一定有一种误入喜剧俱乐部的感觉吧!喜剧黄金,我的朋友!",
"odd.dialogue.joke.animal.success/3": "我告诉你,鸡是喜剧的失败者!谁知道他们有能力完成如此荒唐搞笑的事情?",
"odd.dialogue.joke.animal.success/2": "你相信吗?狼竟然对羊产生了好感!谈论一个扭曲的爱情故事!",
"odd.dialogue.joke.animal.success/5": "感谢《我的世界》的天空赐予了奶牛和它们源源不断的牛奶供应!它就像一个神奇的液体宝藏,等待着倒入我们的财富碗中!",
"odd.dialogue.story.enderdragon.fail/2": "严重地?你在拉我的腿,对吗?任何弱小的凡人根本无法碰触那条雄伟的巨龙!这就像不可能的,伙计。",
"odd.dialogue.joke.animal.success/4": "哈!这简直就是裹着喜剧金毯的愚蠢行为!我非常喜欢它,及其所有荒谬的荣耀!",
"odd.dialogue.story.enderdragon.fail/1": "噗!你疯了吗?末影龙就像是完全虚构的人类。",
"odd.dialogue.joke.animal.success/1": "对于没有羊毛的羊来说,这是多么不幸的事情啊!但是,嘿,你必须承认,这是一个令人羞涩有趣的情况!",
"odd.dialogue.stay.fail/3": "这个村庄很可爱,但我是一个焦躁不安的探险家。",
"odd.dialogue.joke.monster.failed/1": "哦,你以为骷髅也是众生吗?多么荒谬啊!我想接下来你会告诉我奶牛正在秘密管理这个村庄!",
"odd.dialogue.joke.monster.failed/2": "你相信吗?在当今这个时代,居然有人拿爬行者爆炸开玩笑!多么陈词滥调和缺乏想象力!",
"odd.dialogue.joke.monster.failed/3": "你知道僵尸和骷髅曾经是人类吗?很迷人,不是吗?让你在挥舞剑之前三思而后行,不是吗?",
"odd.dialogue.joke.monster.failed/4": "哦,多么引人入胜啊。一名末影人掉入水中。我几乎无法抑制自己的兴奋。确实,娱乐的巅峰。",
"odd.dialogue.joke.monster.failed/5": "天哪,又是一个关于马桶上蠹虫的诙谐笑话!多么令人愉快的奇异啊!如果我每次听到这句话就能得到一颗祖母绿,我就会成为《我的世界》中最富有的村民!",
"odd.dialogue.story.nether.fail/4": "看看你,浑身软弱无力。下界会把你活活吃掉。你最好留在舒适的小村庄里。",
"odd.dialogue.story.nether.fail/3": "你是否去过下界并不重要。你讲故事的技巧太糟糕了,即使是一个蹒跚学步的孩子也会让你自愧不如。",
"odd.dialogue.chat.taiga/8": "针叶林中的雨水可能会冻伤你的骨头,但它却是宁静的缩影。站在外面,感受脸上冰冷的水滴,就像一首舒缓心灵的摇篮曲。",
"odd.dialogue.story.nether.fail/5": "你爷爷探索过下界吗?好吧,他当时肯定忘记提及扭曲的真菌了。你只不过是一个可悲的故事编造者。",
"odd.dialogue.hug.success/2": "啊,多么及时的拥抱啊!我的心渴望着这温柔的身体接触时刻。感恩之情从我的灵魂深处油然而生。",
"odd.dialogue.hug.success/1": "好吧好吧,如果这不是整个方块世界里我最喜欢的访客的话!你躲到哪里去了?",
"odd.dialogue.hug.success/4": "凭借强大的末影龙,你拥有一千只毛茸茸的绵羊的依偎能力!你的拥抱堪比一千个篝火的温暖。",
"odd.dialogue.hug.success/3": "在这个立方体存在的混乱和单调中,你深情的举动像一束光芒四射,照亮了这个原本沉闷的日子。",
"odd.dialogue.hug.success/6": "我的话!你身体的温度就像一座咆哮的火山!这种温暖让我的内心充满活力,就像冬夜里一条舒适的毯子。",
"odd.dialogue.story.nether.fail/2": "哦,所以你就是被那些小猪咬伤的人?这并不奇怪,真的。你的无能是传奇。",
"odd.dialogue.hug.success/5": "哦,多么令人愉快啊!你的拥抱唤醒了我内心沉睡的快乐火花。亲爱的对话者,请允许我回报这种爱意的姿态。",
"odd.dialogue.story.nether.fail/1": "甚至不用费心去假装你去过下界。我一眼就看穿了你那些可悲的谎言。",
"odd.dialogue.shake_hand.success/3": "天哪,你不就是礼仪的缩影吗!你的礼貌散发着耀眼的光环!",
"odd.dialogue.chat.desert/4": "当你度过沙漠之夜时谁需要空调?星星就像一场免费的灯光秀,比冰淇淋店还凉爽。",
"odd.dialogue.shake_hand.success/4": "您好,亲爱的对话者!愿今天的阳光最明亮地照耀在你的路上!",
"odd.dialogue.chat.desert/3": "唉,沙漠的酷热真是无情啊!我将永远保持着油炸的肤色或酥脆的晒伤。",
"odd.dialogue.shake_hand.success/5": "好吧,好吧,看看我们这里有谁!你好,我的好先生/女士!",
"odd.dialogue.greet.fail/5": "哦,好吧,真是无赖……",
"odd.dialogue.chat.desert/6": "善哉善哉!今天的太阳到底怎么了?它就像一个愤怒的火球。",
"odd.dialogue.chat.desert/5": "圣烟!今天的太阳肩负着把我们所有人变成人类炸薯条的使命。",
"odd.dialogue.chat.desert/8": "让我告诉你,住在这里意味着要应对那些讨厌的外壳。他们打你一巴掌,突然你比一群狼还饿!太荒谬了!",
"odd.dialogue.chat.desert/7": "哟,你在这附近发现兔子了吗?那些鬼鬼祟祟的家伙就像沙漠忍者!",
"odd.dialogue.chat.desert/9": "哎哟!有一天我踩到了仙人掌,天哪,这让我知道谁是老大了。在这个多刺的天堂里,一定要注意你的每一步!",
"odd.dialogue.chat.success/19": "天哪,我一直渴望去附近的另一个村庄冒险!我的意思是,谁知道我会在那里遇到什么样的奇妙生物和滑稽人物?另外,我还有一群很多年没见过的朋友。迫不及待地想追上他们并听到整个领域的所有最新八卦!",
"odd.dialogue.chat.success/18": "自从我上次见到父母以来已经有很多年了。我真的应该尽快计划一次访问,以免他们认为我已经变成了一个",
"odd.dialogue.chat.success/17": "噢,怀旧之情有时会很强烈!那些童年的回忆,伙计。它们是最好的,就像你的库存中有一把附魔钻石剑一样。",
"odd.dialogue.chat.success/16": "有没有想过,如果我们选择了另一个村庄定居,生活会是什么样子?我情不自禁地幻想着各种可能性。",
"odd.dialogue.shake_hand.success/1": "啊,你的握手多么有力啊!就像手握着一块巨石!",
"odd.dialogue.chat.desert/2": "这片沙漠就像一个永久的桑拿浴室,总是温暖而温暖。",
"odd.dialogue.shake_hand.success/2": "哇,你的握力就像泰坦的拥抱!我能感觉到你的血管里流淌着原始的力量!",
"odd.dialogue.chat.desert/1": "伙计,这沙漠里太热了!但是,嘿,至少我们永远不必在冬天遇到冻屁股的问题。",
"odd.dialogue.chat.success/10": "那么,%Supporter% 消失在 Minecraft 荒野中是怎么回事?大约一年前,他们像火箭一样起飞,让我们所有人都感到好奇。",
"odd.dialogue.chat.success/15": "啊,未来的孩子们……有一天。只需要找到一个完美的伴侣,愿意和我一起建立一个坚固的家庭。",
"odd.dialogue.chat.success/14": "你知道什么会是史诗吗?对我的房子进行彻底改造。但让我们面对现实吧,懒惰是我的中间名。",
"odd.dialogue.chat.success/13": "我一直在认真考虑收养一只四处游荡的可爱流浪猫。但在你我之间,我很难找到时间。生活太忙碌了,你知道吗?",
"odd.dialogue.chat.success/12": "拿好你的镐,因为我有一些关于 %Supporter% 的有趣八卦,会让你大吃一惊。你不会相信他们所做的一切。",
"odd.dialogue.story.nether.success/1": "那里是不是完全烧焦了?!",
"odd.dialogue.chat.fail/21": "哦,拜托,别再说那些乏味的话了。我还有很多更重要的事情需要忽略。",
"odd.dialogue.chat.fail/20": "请原谅,我有这种令人难以置信的能力来消除胡言乱语。恭喜,您是测试它的主要候选人。",
"odd.dialogue.location.village_taiga/1": "哦,你不会相信!那边是另一个美丽的村庄,坐落在美丽的针叶林生物群落的迷人怀抱中。",
"odd.dialogue.chat.success/20": "你知道,时不时地,当我闭上眼睛,让我的思绪漫游时,我开始幻想这种叫做奶酪的神秘事物。它应该是这种神奇的、粘稠的善良,如此诱人和令人上瘾。我几乎可以尝到它的奶油味,入口即化的完美!哦,我多么希望我能得到一块这种天堂般的喜悦。但可惜的是,目前这仍然是一个遥远而令人向往的幻想。叹。",
"odd.dialogue.location.village_taiga/2": "听着,我亲爱的朋友!前往 %2$s 旅行,您将会偶然发现一个隐藏的村庄宝石。这是一个神秘的地方,隐藏在针叶林生物群系未开化的中心深处。相信我,这是一个值得一看的景象!",
"odd.dialogue.greet.fail/3": "嗯,这很奇怪吗?",
"odd.dialogue.greet.fail/4": "严重地?噗……",
"odd.dialogue.greet.fail/1": "嗯。",
"odd.dialogue.greet.fail/2": "很高兴听到..."
}

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@ -0,0 +1,406 @@
{
"peppy.dialogue.story.wither.success/2": "Holy cow, you actually defeated the Wither?! That\u0027s absolutely mind-blowing!",
"peppy.dialogue.kiss.slap/2": "Give it another shot, and the next one\u0027s going to be a real showstopper!",
"peppy.dialogue.kiss.slap/1": "Oh my goodness, I can\u0027t believe you did that!",
"peppy.dialogue.story.wither.success/1": "No way! The Wither is like the ultimate destroyer or something!",
"peppy.dialogue.location.mansion/2": "Okay, so brace yourself for this wild news - there\u0027s this massive, like, ginormous mansion at %2$s and get this, it\u0027s actually owned by those scary illagers! I mean, seriously, we should seriously consider moving the village to, like, the other side of the world! I\u0027m just sayin\u0027, it\u0027s better to be safe than sorry, am I right? Ha!",
"peppy.dialogue.location.mansion/1": "Oh my gosh, have you heard about that super spooky mansion over at %2$s? It\u0027s like, totally owned by those creepy illagers! If you\u0027re smart, you\u0027ll stay far, far away from that cursed place. Trust me, your life will thank you!",
"peppy.dialogue.location.village_desert/1": "Hey there, fellow adventurer! Grab your sunscreen and head on over to %2$s, where you\u0027ll find the most delightful village ever, nestled in the midst of a scorching desert!",
"peppy.dialogue.kiss.fail/2": "Oh, sweetie pie, that kiss was simply precious... but I know we can do even better!",
"peppy.dialogue.kiss.fail/1": "Let\u0027s find a secret spot where nobody can interrupt our lovey-dovey moments!",
"peppy.dialogue.kiss.fail/4": "Darling, let\u0027s indulge in some minty freshness together, shall we? It\u0027ll take our kisses to a whole new level of perfection!",
"peppy.dialogue.kiss.fail/3": "Oh my goodness, Ash from down the lane kisses like a dreamboat compared to this! Let\u0027s step up our game, darling!",
"peppy.dialogue.kiss.fail/6": "Oh, my lively little lovebird, let\u0027s save the smooches for later, shall we? I\u0027ve got a few errands to run, and I\u0027d rather not be tackled with affection right now!",
"peppy.dialogue.kiss.fail/5": "Oh, how charming! Thank you for that slightly awkward, yet endearing attempt at a kiss. You always know how to make my heart flutter!",
"peppy.dialogue.rock_paper_scissor.win.scissor/1": "Hooray! Scissors just turned paper into confetti with their unstoppable energy. You\u0027re the vibrant hero of this game, my enthusiastic buddy.",
"peppy.dialogue.location.jungle_pyramid/2": "Hey there, adventurer! I\u0027ve got some juicy gossip for you - %2$s in the jungle is hiding the most mind-blowing ancient ruins! And let me tell you, those traps are still in tip-top shape, just waiting to give you a run for your money. Our ancestors must have been too chicken to tackle them, but I know you\u0027ve got what it takes! Best of luck, superstar!",
"peppy.dialogue.location.village_savanna/2": "Oh my goodness, have you been to the village in the savanna at %2$s? The people there are just fantastic! So warm and welcoming, you\u0027ll love it!",
"peppy.dialogue.location.village_savanna/1": "Hey, did you know there\u0027s another village over at %2$s? It\u0027s like a sauna over there! So toasty!",
"peppy.dialogue.location.jungle_pyramid/1": "Oh wow, have you heard about the incredible temple at %2$s? It\u0027s like stepping into a time machine! But hey, just a friendly tip, it might be a good idea to steer clear of it if you\u0027re not into heart-pounding adventures and ancient booby traps. Safety first, you know!",
"peppy.dialogue.shake_hand.fail/1": "Oh my gosh! Are you serious? After you went all ninja on that poor cow?",
"peppy.dialogue.shake_hand.fail/2": "Nah, it\u0027s cool. No worries!",
"peppy.dialogue.shake_hand.fail/3": "Hey there, no need to be all formal with me! We\u0027re practically besties!",
"peppy.dialogue.shake_hand.fail/4": "Whoa, hold up! This isn\u0027t your typical style, my friend!",
"peppy.dialogue.shake_hand.fail/5": "Haha, no thanks! I\u0027ll pass on the whole \"go away\" vibe you\u0027re giving off right now.",
"peppy.dialogue.story.exploring.fail/1": "Oh, come on now! Your stories are so yesterday, let\u0027s talk about something fresh and exciting!",
"peppy.dialogue.story.exploring.fail/3": "2. Speaking with you reminds me of interacting with an enthusiastic optimist, constantly striving to reach their goals. Except, you know, without the adorable charm.",
"peppy.dialogue.story.exploring.fail/2": "Oh my gosh, you\u0027re like the embodiment of coolness! I can\u0027t even handle all that edge you\u0027re bringing to the table, tough guy. So impressive!",
"peppy.dialogue.apologize.success/4": "No biggie! We all stumble sometimes. Shake it off and carry on!",
"peppy.dialogue.apologize.success/5": "Hey, it\u0027s all good, my friend! Go forth and conquer, without any worries!",
"peppy.dialogue.apologize.success/2": "Oh, don\u0027t sweat it! Just keep your eyes peeled next time, champ!",
"peppy.dialogue.apologize.success/3": "Alrighty then, we can let that one slide. But hey, stay on your toes, okay?",
"peppy.dialogue.apologize.success/1": "No worries, mistakes are just part of the adventure!",
"peppy.dialogue.story.fail/10": "I reckon I fail to see how that little escapade was even remotely good, folks.",
"peppy.dialogue.rock_paper_scissor.loose.scissor/1": "Ha! I just defeated your feeble scissors with my rock of triumph! Bow down to my superior gaming skills!",
"peppy.dialogue.first.question/3": "Oh my gosh, you must be an absolute daredevil! How on earth did you manage to find your way to our little haven of excitement?",
"peppy.dialogue.location.shipwreck/2": "Hey there! Have you heard? Some lucky fishermen recently discovered a shipwreck over at %2$s! Can you imagine the excitement? Who knows, there might be some hidden treasure just waiting to be found! Wouldn\u0027t that be absolutely mind-blowing?",
"peppy.dialogue.flirt.slap/1": "Oh my goodness, pardon me!",
"peppy.dialogue.location.shipwreck/1": "Oh my gosh, guess what?! I stumbled upon the most incredible sunken ship at %2$s! It\u0027s seriously amazing! This ship, oh wow, it used to be owned by the Eastern Alliance Company. Can you even believe it?",
"peppy.dialogue.first.question/1": "Hey there, wanderer! What\u0027s the story behind your visit to our humble village?",
"peppy.dialogue.first.question/2": "Woohoo! We\u0027ve got ourselves a fresh face! Spill the beans, what\u0027s the thrilling tale that led you here?",
"peppy.dialogue.location.ruined_portal/1": "Woohoo! Guess what? There\u0027s a totally wicked destroyed portal at %2$s! It\u0027s like the aftermath of a crazy Nether invasion or something. Talk about epic!",
"peppy.dialogue.location.ruined_portal/3": "Oh my gosh, you have to check out %2$s! It\u0027s like this ancient ruins place. Can you believe it used to be a nether portal? Yeah, I know, crazy, right? The local cleric even mentioned rumors of hidden treasure, but honestly, nobody in their right mind wants to go anywhere near that spooky spot. Can\u0027t say I blame them!",
"peppy.dialogue.location.ruined_portal/2": "Hey there, adventurer! You won\u0027t believe what I just heard. Head on over to %2$s, and you\u0027ll stumble upon this insanely spooky ruined nether portal. I mean, it\u0027s giving me the chills just thinking about it, but hey, it should be safe... I hope. Oh, and watch out for that bubbling magma, seriously.",
"peppy.dialogue.flirt.slap/2": "Did a charming enchantress teach you the art of flirting?!",
"peppy.dialogue.rock_paper_scissor.win.paper/1": "Some say rock is the strong and steady choice, but for me, it\u0027s just a recipe for defeat!",
"peppy.dialogue.story.nether.success/2": "You\u0027re like a fireproof superhero surviving in that scorching realm! Teach me your ways!",
"peppy.dialogue.story.nether.success/1": "Whoa, talk about sizzling hot! The Nether must be an inferno!",
"peppy.dialogue.story.exploring.success/3": "You\u0027re like a fearless explorer, boldly venturing into uncharted territories. I salute your courage!",
"peppy.dialogue.story.nether.success/4": "Fearless adventurer alert! How do you even sleep at night knowing you\u0027re gonna face all those fiery creatures? Not that it bothers me, of course. *nervously chuckles*",
"peppy.dialogue.story.nether.success/3": "Legends say the Nether is a gold mine of epic loot, but I\u0027m not sure my energy levels can handle it. Too bad!",
"peppy.dialogue.story.exploring.success/1": "Awesome! I\u0027ve always dreamt of embarking on an epic adventure like yours someday!",
"peppy.dialogue.rumors.failed/1": "Oh my diamond pickaxe! I\u0027m sorry, but I haven\u0027t stumbled upon any juicy gossip lately.",
"peppy.dialogue.story.exploring.success/2": "Whoa! The thought of wandering and discovering new places makes my heart skip a beat. I adore my cozy village and dear ones, but hearing about your escapades fills me with envy!",
"peppy.dialogue.story.nether.success/5": "Hey, have you ever come across a Zombified Piglin? I heard they\u0027re pretty wild!",
"peppy.dialogue.flirt.fail/6": "Nah, sorry, but that\u0027s a hard pass from me.",
"peppy.dialogue.stay.repeat/2": "Whoa, you\u0027ve already asked me this before, my friend!",
"peppy.dialogue.flirt.fail/7": "Oh my goodness, please stop with that look and never utter those words again.",
"peppy.dialogue.stay.repeat/1": "Oh my goodness, you\u0027ve already asked me that quite a few times!",
"peppy.dialogue.flirt.fail/4": "Like, seriously? Is that the best you got?",
"peppy.dialogue.flirt.fail/5": "Oh honey, even a creeper has more charm than you!",
"peppy.dialogue.flirt.fail/2": "Oh, sweetie... But didn\u0027t you say the exact same thing to the blacksmith?",
"peppy.dialogue.flirt.fail/3": "Not even in your wildest dreams, darling!",
"peppy.dialogue.flirt.fail/1": "If you truly believe that, then show me your moves!",
"peppy.dialogue.first.generic/1": "Well, well, well! Look who we have here - a fresh new arrival! Welcome, welcome!",
"peppy.dialogue.first.generic/5": "Hey there, newcomer! Get ready to be showered with warm smiles, hearty laughs, and endless tales of our merry village. Enjoy your stay!",
"peppy.dialogue.first.generic/4": "Huzzah! A new friend has graced us with their presence! Get ready for a whirlwind of fun and adventure in our village!",
"peppy.dialogue.first.generic/3": "Ahoy there, adventurer! Brace yourself for a grand reception, for we are thrilled to have you in our humble abode.",
"peppy.dialogue.first.generic/2": "Greetings, stranger! The village is buzzing with excitement to have you join us. Prepare for an unforgettable experience!",
"peppy.dialogue.first.generic/6": "Well, look what the cat dragged in - a delightful new addition to our little community! Get ready for a mountain of laughter and joy, my friend!",
"peppy.dialogue.location.ruined_portal_mountain/1": "Oh my gosh, you won\u0027t believe what I just found! There\u0027s this totally wrecked portal up at %2$s in the mountains!",
"peppy.dialogue.main.morning/3": "Gosh, I\u0027m bursting with energy today, how \u0027bout you?",
"peppy.dialogue.main.morning/2": "Rise and shine, sunshine! Ready to conquer the day?",
"peppy.dialogue.main.morning/1": "Top o\u0027 the mornin\u0027 to ya!",
"peppy.dialogue.no_money/3": "Don\u0027t let my affordable appearance fool you, my friend! We\u0027re talking top-notch services that come at a cost. So go on, gather those emeralds and let\u0027s talk business!",
"peppy.dialogue.rock_paper_scissor/1": "Ready, set, go! Let\u0027s rock, paper, scissors, and make some magic happen!",
"peppy.dialogue.no_money/2": "Whoa, hold up! You\u0027re not gonna get away with a bargain here, buddy. You\u0027ll need to dig deeper in that emerald mine of yours if you want to hire me!",
"peppy.dialogue.rock_paper_scissor/2": "Brace yourself, my friend, because this time I\u0027m about to unleash an unstoppable winning streak that will leave you in awe!",
"peppy.dialogue.no_money/1": "Hey there! Unfortunately, my expert services come with a price tag that requires a little more sparkle in your pockets.",
"peppy.dialogue.stay.fail/2": "Thanks for the offer, but I\u0027m a free-spirited explorer at heart!",
"peppy.dialogue.stay.fail/3": "This village is charming, but my heart longs for the excitement of adventure!",
"peppy.dialogue.stay.fail/1": "No way, I\u0027m all about the thrill of exploring!",
"peppy.dialogue.chat.fail/21": "Hold your horses! You genuinely think the earth is round? Ha! Not buying it, my friend! Are you suggesting it\u0027s like a big sphere with no corners? That\u0027s pure madness!",
"peppy.dialogue.chat.fail/20": "What, you believe the earth is round? What do you mean round? No corners? You seriously believe that? That\u0027s amazing!",
"peppy.dialogue.main/1": "Well, hey there, sunshine!",
"peppy.dialogue.main/3": "Hey, hey, hey! It\u0027s always a delight to lay eyes on you!",
"peppy.dialogue.main/2": "Woo-hoo! How\u0027s life treating you today, friend?",
"peppy.dialogue.main/5": "How\u0027s the adventure treating you today, my energetic pal?",
"peppy.dialogue.main/4": "What\u0027s crackalackin\u0027 in your world today?",
"peppy.dialogue.main/7": "You won\u0027t believe the wild tale I\u0027ve got for you! I was chillin\u0027 with %supporter% when he had a close encounter with a zombie! But don\u0027t worry, he brushed it off like a champ! Oh, speaking of %supporter%, I swear I saw a zombie doppelganger of him today. Craziness, right?",
"peppy.dialogue.main/6": "Hey there, %1$s! What\u0027s the latest and greatest?",
"peppy.dialogue.greet/2": "Hey %1$s! How\u0027s life treating you?",
"peppy.dialogue.greet/3": "Well, hello there! What brings you here today?",
"peppy.dialogue.greet/4": "Look at you, all bright and cheery! How\u0027s your day going, champ?",
"peppy.dialogue.greet/5": "Well, hello %1$s! It\u0027s such a pleasure to see your lovely face!",
"peppy.dialogue.greet/6": "Ohai there! How\u0027s the world treating you today?",
"peppy.dialogue.greet/7": "Nice to see your fabulous self again!",
"peppy.dialogue.greet/8": "Hello, hello! How\u0027s the world treating you today, darling?",
"peppy.dialogue.greet/9": "Hey there! I\u0027m so glad you graced us with your presence today! How are you holding up?",
"peppy.dialogue.greet/1": "Heya! How\u0027s it hanging today?",
"peppy.dialogue.hug.success/5": "Oh my goodness, what a delightful surprise! I\u0027m returning the favor with an even tighter squeeze!",
"peppy.dialogue.hug.success/4": "Your embrace is as cozy as a fluffy cloud, I love it!",
"peppy.dialogue.hug.success/6": "Oh my stars, you radiate warmth like a cozy fireplace! Just heavenly!",
"peppy.dialogue.hug.success/1": "Hey there, it\u0027s been ages since we crossed paths!",
"peppy.dialogue.hug.success/3": "Woohoo, this hug is the highlight of my day, hands down!",
"peppy.dialogue.hug.success/2": "A million thanks, your hug just lit up my day!",
"peppy.dialogue.chat.success/8": "The weather has been absolutely remarkable, don\u0027t you think? I can\u0027t help but smile whenever the sun is shining.",
"peppy.dialogue.chat.success/9": "I\u0027ve been living in this village forever, and I still can\u0027t wrap my head around all these creepy spiders and goblins. What\u0027s the deal with them, anyway?",
"peppy.dialogue.chat.success/6": "Guess who I spotted the other day? %Supporter%, rocking some fancy Diamond armor like a boss!",
"peppy.dialogue.chat.success/7": "Oh my goodness, you won\u0027t believe what %Supporter% shared with me. They stumbled upon a chest jam-packed with diamonds!",
"peppy.dialogue.chat.success/4": "You know what they say, an apple a day keeps those pesky zombies at bay!",
"peppy.dialogue.story.fail/3": "Huh? I\u0027m a bit slow on the uptake here, folks...",
"peppy.dialogue.location.forgot/3": "Guess what? I totally had a brainwave about a totally awesome spot, but my memory decided to play tricks on me! Welp, sorry for the forgetfulness, buddy.",
"peppy.dialogue.chat.success/5": "I\u0027ve got big dreams, like building my very own village, but sometimes my laziness gets the best of me.",
"peppy.dialogue.story.fail/2": "Woohoo! This is the juicy gossip the whole village is buzzin\u0027 about, I tell ya!",
"peppy.dialogue.chat.success/2": "Isn\u0027t the weather just fabulous today? I\u0027m loving every second of it!",
"peppy.dialogue.story.fail/1": "Well, golly gee! That\u0027s my dear ol\u0027 mother you\u0027re gabbin\u0027 about.",
"peppy.dialogue.chat.success/3": "Hey there! I\u0027m feeling great, despite stubbing my toe this morning. Can\u0027t let it ruin my day!",
"peppy.dialogue.chat.success/1": "Wow, cookies and milk are like the ultimate snack combo, don\u0027t you think?",
"peppy.dialogue.location.forgot/1": "Oopsie daisy! I stumbled upon this super rad spot, but my brain totally blanked when it came to marking it on the map. My bad, sorry!",
"peppy.dialogue.location.forgot/2": "Hey there, adventurer! So, like, I was on this epic quest for something mind-blowingly cool, and... ugh, it\u0027s on the tip of my tongue! Gah, why didn\u0027t I jot it down? My apologies for the forgetfulness, though.",
"peppy.dialogue.story.enderdragon.fail/2": "Oh my gosh, you\u0027re pulling my leg, right? No way any of us mere mortals could even dream of taking down that majestic beast! It\u0027s like trying to tickle a tornado!",
"peppy.dialogue.story.enderdragon.fail/1": "Whoa, hold up! Are you seriously suggesting the ender dragon is just a tall tale? You\u0027re cracking me up!",
"peppy.dialogue.story.fail/9": "You must be positively bonkers, and I ain\u0027t talkin\u0027 \u0027bout the good kind of bonkers, buddy!",
"peppy.dialogue.story.fail/8": "Yawnarama! Talk about a snoozefest, am I right?",
"peppy.dialogue.story.fail/7": "Gee willikers, was that an epic fail or what? Totally not worth my precious time!",
"peppy.dialogue.location.failed/3": "Nope, sorry, not a clue! We villagers are too busy doing our own fun stuff to go hunting for spooky ruins like you adventurers.",
"peppy.dialogue.story.fail/6": "*snort* Huh? Oh, sorry! I was just catchin\u0027 some z\u0027s there, folks!",
"peppy.dialogue.story.fail/5": "Oh, for the love of diamonds! How could you heartlessly slay a poor, innocent sheep?",
"peppy.dialogue.location.failed/1": "Oh, bummer! I haven\u0027t heard a peep about any cool new spots.",
"peppy.dialogue.story.fail/4": "Oh my stars! You\u0027re absolutely horrid! Creepers have feelings, ya know?",
"peppy.dialogue.location.failed/2": "So sorry, but nada! I don\u0027t have any juicy intel on exciting places.",
"peppy.dialogue.story.nether.fail/1": "Wowza, you haven\u0027t even taken a single step into the fiery Nether? That\u0027s like missing out on a wild rollercoaster ride!",
"peppy.dialogue.story.nether.fail/2": "It all makes sense now! Those Piglins weren\u0027t attacking you for no reason, they could smell your Nether inexperience a mile away!",
"peppy.dialogue.story.nether.fail/3": "Pfft, who cares if you\u0027ve been to the Nether or not? I mean, I don\u0027t think you could spin a captivating tale even if a dragon was breathing down your neck!",
"peppy.dialogue.story.nether.fail/4": "Haha, sorry buddy, but you don\u0027t exactly have that radiant, iron-clad look that screams \"Bring it on, Nether!\" Maybe stick to the Overworld for now.",
"peppy.dialogue.story.nether.fail/5": "Your grandpa supposedly braved the Nether and never mentioned a single word about warped fungus? Uh-huh, sure thing, Pinocchio! Your pants are on fire!",
"peppy.dialogue.kiss.success/1": "This moment is like a burst of confetti that never ends!",
"peppy.dialogue.chat.taiga/7": "Okay, let\u0027s be honest. Sweet berry bushes have the most delicious berries ever. But boy, oh boy, those thorns can be a real pain in the you-know-what! Totally worth it though!",
"peppy.dialogue.chat.taiga/8": "Rain in the taiga may be a bit chilly, but there\u0027s something so serene and calming about it. It\u0027s like nature\u0027s way of giving us a cozy hug. So peaceful and refreshing!",
"peppy.dialogue.kiss.success/3": "Whoa, kissing you is like taking a bite of the most delicious cotton candy in the world!",
"peppy.dialogue.kiss.success/2": "I am head-over-heels, absolutely smitten with you!",
"peppy.dialogue.kiss.success/5": "Oh my gosh! You, %1$s, are the reigning champion of kissing! I\u0027m blown away!",
"peppy.dialogue.chat.taiga/3": "Taiga forests are seriously the coolest! I can\u0027t get enough of those juicy, mouth-watering berries. They\u0027re like nature\u0027s candy!",
"peppy.dialogue.kiss.success/4": "Mmm, you\u0027re like a jar of sweet, sugary caramel sauce!",
"peppy.dialogue.chat.taiga/4": "Oh, foxes in the taiga forests are just the cutest! I always bring them a little treat, like sweet berries. They\u0027re such playful and mischievous little rascals!",
"peppy.dialogue.chat.taiga/5": "Can you believe it? The wolves in these parts are practically like our best friends. With all the food available, they\u0027re practically domesticated!",
"peppy.dialogue.kiss.success/6": "Move over, Romeo! %1$s\u0027s kisses are like a magical explosion of joy and giggles!",
"peppy.dialogue.chat.taiga/6": "Take a deep breath and feel that crisp, fresh air in the taiga. It\u0027s like a natural spa treatment for your lungs. So rejuvenating!",
"peppy.dialogue.chat.taiga/1": "The woods are absolutely amazing! They give us everything we need - building materials, firewood, and endless possibilities for adventure!",
"peppy.dialogue.chat.taiga/2": "Who needs warm weather when you have the taiga biome? It\u0027s like a winter wonderland filled with everything we could ever want. I wouldn\u0027t trade it for the world!",
"peppy.dialogue.location.village_snowy/2": "Guess what? There\u0027s this totally charming village over at %2$s in the snowy plains! The people there are seriously amazing, but man, it\u0027s freezing cold! Like, seriously, bundle up!",
"peppy.dialogue.location.village_snowy/1": "Oh my gosh, you won\u0027t believe it! There\u0027s like, another village over at %2$s! But let me warn you, it\u0027s like, super chilly there. Brrr!",
"peppy.dialogue.chat.success/18": "It just hit me that I haven\u0027t spoken to my parents in ages. I really should make an effort to visit them soon.",
"peppy.dialogue.chat.success/17": "Ahh, sometimes I get all nostalgic and miss my childhood. Those were the days filled with countless unforgettable memories.",
"peppy.dialogue.location.igloo/2": "Oh, you won\u0027t believe the gossip I heard! There\u0027s this abandoned igloo at %2$s, and no one seems to live there anymore. But here\u0027s the juicy part - rumor has it, that place might be haunted! I mean, who wouldn\u0027t be scared walking past it with all those eerie noises?",
"peppy.dialogue.chat.success/19": "I\u0027ve been itching to visit the neighboring village for a while now. I\u0027ve got some long-lost friends there that I\u0027m dying to see again!",
"peppy.dialogue.location.igloo/3": "Hold on to your hats, folks! I\u0027ve got some thrilling news. There\u0027s this old igloo at %2$s, made entirely out of ice. Can you believe it? It\u0027s like a frozen wonderland! But here\u0027s the thing, it\u0027s been abandoned for ages. Such a shame, really.",
"peppy.dialogue.chat.success/14": "You know what? I\u0027ve been meaning to give my house a total makeover. It\u0027s time to spruce things up a bit, even if my laziness tries to get in the way!",
"peppy.dialogue.location.village_taiga/1": "Oh my gosh, have you heard about the incredible village at %2$s? It\u0027s seriously the cutest thing ever, nestled right in the heart of a stunning taiga biome!",
"peppy.dialogue.chat.success/13": "I\u0027ve been super busy lately, but I\u0027ve been seriously considering adopting one of those adorable stray cats wandering around. They\u0027re just too cute to resist!",
"peppy.dialogue.location.igloo/1": "Wow, guess what I stumbled upon? An incredible igloo at %2$s! Can you believe people actually live in houses made of snow? It\u0027s so chilly, I can\u0027t even imagine!",
"peppy.dialogue.location.village_taiga/2": "Let me tell you, %2$s is where all the magic happens! There\u0027s this fantastic village deep within the enchanting taiga biome. Trust me, it\u0027s a sight you won\u0027t want to miss!",
"peppy.dialogue.chat.success/16": "I can\u0027t help but wonder what life would be like if I chose to live in that other village. The grass is always greener, right?",
"peppy.dialogue.chat.success/15": "One day, I hope to have a bunch of little ones running around. Just need to find my perfect partner in crime first!",
"peppy.dialogue.chat.success/10": "I\u0027m quite curious myself about what happened to %Supporter%. They embarked on an adventure about a year ago, and I wonder where they are now.",
"peppy.dialogue.chat.success/12": "Hold on, have you heard the latest gossip about %Supporter%? Brace yourself for some wild news!",
"peppy.dialogue.location.ruined_portal_desert/1": "Oh my goodness, have you seen that totally wrecked portal over at %2$s? It\u0027s like a desert disaster zone!",
"peppy.dialogue.chat.desert/5": "Whoa, hold on to your hats, folks! This scorching sun is on a whole new level today!",
"peppy.dialogue.chat.desert/4": "Talk about a stunning nighttime show! The desert sky is like a twinkling canvas, and the cool breeze adds a touch of magic to the experience.",
"peppy.dialogue.chat.desert/7": "Hey, have you spotted any sneaky rabbits around here? They\u0027re like desert ninjas, I tell ya!",
"peppy.dialogue.chat.desert/6": "Goodness gracious, the sun is blazing like crazy today!",
"peppy.dialogue.chat.desert/1": "Wow, the desert is always scorching, but who needs winter when you can rock a perpetual tan?",
"peppy.dialogue.chat.desert/3": "Oh, the desert heat might fry your skin, but hey, at least I\u0027ll always look like a bronzed beauty, or a lobster in need of some aloe.",
"peppy.dialogue.chat.desert/2": "The desert, where the sun never takes a break and the heat is cranked up 24/7!",
"peppy.dialogue.chat.success/20": "Have you ever dreamt about a heavenly creation",
"peppy.dialogue.chat.desert/9": "Ouch! Learned my lesson the hard way by hugging a cactus. Gotta watch those prickly pals around here!",
"peppy.dialogue.chat.desert/8": "Ugh, those pesky husks can really ruin your appetite! I swear they have a secret talent for making you ravenous every time they whack you!",
"peppy.dialogue.chat.fail/11": "I\u0027ve heard amazing things about you, and I totally see why everyone thinks that!",
"peppy.dialogue.chat.fail/9": "Excuse me? Oh, sorry, I was too busy being amazing to pay attention.",
"peppy.dialogue.chat.fail/10": "What is wrong with you? Why are you talking about this? But hey, let\u0027s discuss it with enthusiasm!",
"peppy.dialogue.chat.fail/8": "Huh? Did you say something? Sorry, I was lost in my own fabulous thoughts.",
"peppy.dialogue.chat.fail/7": "Why are you talking to me again? I mean, I\u0027m flattered, but why?!",
"peppy.dialogue.chat.fail/19": "Are you finished talking to me? Oh, come on, keep going! I\u0027m hanging on your every word.",
"peppy.dialogue.chat.fail/18": "I\u0027d rather stare at a pig\u0027s rear than talk to you... because that sounds like a fun time!",
"peppy.dialogue.chat.fail/17": "I wonder if anyone will miss your babbling when your mouth suddenly \"stays shut\" forever... just kidding, I\u0027ll miss it!",
"peppy.dialogue.chat.fail/16": "Are you done talking? Oh no, please keep going! I\u0027m all ears.",
"peppy.dialogue.chat.fail/15": "Huh? Oh, sorry, your conversation bored me... just kidding, let\u0027s keep talking!",
"peppy.dialogue.chat.fail/14": "Don\u0027t talk to me or I will call the guards to move you away from me... because we\u0027ll have so much fun together!",
"peppy.dialogue.chat.fail/13": "You\u0027re as likable as a witch with a heart of gold!",
"peppy.dialogue.chat.fail/12": "Not even zombies will talk to you... because you\u0027re too cool for them!",
"peppy.dialogue.rock_paper_scissor.scissor/1": "Snipping my way to victory with my trusty scissor!",
"peppy.dialogue.main.night/10": "Hey there, sleepyhead! Time to hit the hay and recharge those batteries. Trust me, tomorrow\u0027s gonna be a whirlwind of excitement waiting for you!",
"peppy.dialogue.chat.fail/2": "Wow, I can\u0027t even believe it exploded on its own. That\u0027s wild!",
"peppy.dialogue.greet.fail/4": "Seriously? Well, I suppose I can roll with that.",
"peppy.dialogue.chat.fail/1": "Oh my gosh, did you seriously just say that? Hilarious!",
"peppy.dialogue.greet.fail/5": "Oh, no worries! I\u0027ll make the best of it.",
"peppy.dialogue.chat.fail/6": "That is such a silly thing to talk about, but hey, let\u0027s do it!",
"peppy.dialogue.chat.fail/5": "Ugh, go away! Wait, are you dressed like you\u0027re from the future? So cool!",
"peppy.dialogue.greet.fail/1": "Oh, well, that\u0027s a bit of a bummer.",
"peppy.dialogue.chat.fail/4": "Show off much? But hey, I guess you have something to show off about.",
"peppy.dialogue.greet.fail/2": "Woohoo! I\u0027m thrilled to hear that!",
"peppy.dialogue.chat.fail/3": "You know what? You\u0027re not just cool, you\u0027re the coolest!",
"peppy.dialogue.greet.fail/3": "Oh, well, if that\u0027s the best you can do, I\u0027ll take it!",
"peppy.dialogue.location.swamp_hut/1": "Woohoo! Have you heard about the wicked witch who\u0027s taken up residence in the swamp at %2$s? I mean, I wouldn\u0027t go near that place if I were you, but it does make for a thrilling story!",
"peppy.dialogue.location.swamp_hut/2": "Hey, hey, guess what? There\u0027s this super creepy hut in %2$s, and you know who lives there? A witch! Yeah, seriously, I\u0027d steer clear of that place if I were you. No need for witchy encounters, am I right?",
"peppy.dialogue.stay.no_space/2": "I\u0027m totally down to stay, but it\u0027s like a bed frenzy in here - no vacancies!",
"peppy.dialogue.stay.no_space/1": "Wow, this village is bursting with life!",
"peppy.dialogue.location.pillager_outpost/3": "Hey there, adventurer! I\u0027ve got some interesting news for you. If you happen to head to %2$s, you\u0027ll stumble upon an outpost that\u0027s infested with those annoying pillagers. But don\u0027t let that get you down! If you manage to defeat those wretched villains, who knows what kind of amazing loot you\u0027ll find. Trust me, the entire village would be over the moon if someone like you took care of those troublemakers. Good luck!",
"peppy.dialogue.chat.desert/10": "Life in this dry desert ain\u0027t a walk in the park, but hey, at least we\u0027ve got this awesome village where we can chow down on food and stay hydrated.",
"peppy.dialogue.location.pillager_outpost/2": "Oh my goodness, you won\u0027t believe what I heard! There\u0027s this outpost run by those dastardly pillagers at %2$s, and let me tell you, they are a nightmare. They don\u0027t let us sleep at night with all their racket. So, if you\u0027re thinking of going anywhere near there, be super duper careful. They shoot first and ask questions later, I tell ya!",
"peppy.dialogue.location.pillager_outpost/1": "Hey there, guess what? There\u0027s a bunch of those pesky Pillagers over at %2$s. Can you believe it? They think they can just set up shop right next to us. But hey, let\u0027s stay positive, maybe they won\u0027t attack us too soon. Fingers crossed!",
"peppy.dialogue.greet.mayor/1": "Hey there, Mayor! How\u0027s the day treating you?",
"peppy.dialogue.greet.monarch/2": "Greetings, oh majestic one!",
"peppy.dialogue.greet.mayor/2": "Wishing you an absolutely fantastic day, Mayor! Keep rocking it!",
"peppy.dialogue.greet.monarch/1": "Oh, hail to the royal presence!",
"peppy.dialogue.rock_paper_scissor.paper/1": "Paper, the winning strategy for those who dare to be awesome!",
"peppy.dialogue.procreate_engaged/2": "You know what would make my heart sing? Embracing the joy of parenthood, but only after we\u0027ve sealed our love with a bond that\u0027s unbreakable. It\u0027s all about building a solid foundation, my darling!",
"peppy.dialogue.procreate_engaged/1": "Oh, my dear, I simply would be over the moon once we\u0027ve tied the knot. It\u0027s like stepping into a cozy nest of love and security!",
"peppy.dialogue.joke.creative.success/8": "Ahah! That\u0027s seriously hilarious, you\u0027ve got some amazing comedic talent!",
"peppy.dialogue.rock_paper_scissor.win.rock/1": "Yay, rock totally smashes scissors! I totally lost, but let\u0027s keep playing!",
"peppy.dialogue.joke.creative.success/1": "*Giggles* That\u0027s absolutely hilarious!",
"peppy.dialogue.joke.creative.success/2": "Oh my goodness, that\u0027s so funny!",
"peppy.dialogue.joke.creative.success/3": "I can\u0027t stop laughing, that\u0027s the funniest thing ever!",
"peppy.dialogue.joke.creative.success/4": "You\u0027re a comedic genius, you\u0027re even funnier than %Supporter%!",
"peppy.dialogue.joke.creative.success/5": "Hahaha! Oh my gosh, you\u0027re incredibly funny! You should totally pursue a career in comedy!",
"peppy.dialogue.joke.creative.success/6": "HAHAHA! That joke just made my day, it\u0027s the best one I\u0027ve heard in ages!",
"peppy.dialogue.joke.creative.success/7": "Teehee! You\u0027re definitely the funniest person I know, even funnier than Ash!",
"peppy.dialogue.first.spent_night.failed/1": "Oh, you won\u0027t believe it, but we actually don\u0027t have an inn. Crazy, right? Like, who needs a proper inn when you\u0027ve got our amazing village?",
"peppy.dialogue.first.spent_night.failed/2": "Hey there! So, funny story, we don\u0027t have an inn in this lovely village. I know, I know, a bit disappointing, but hey, we make up for it with our exceptional hospitality!",
"peppy.dialogue.first.spent_night.failed/3": "Hmmm, let me think. Oh, I got it! How about checking out another village nearby? They might just have the inn of your dreams waiting for you!",
"peppy.dialogue.main.rock_paper_scissor/1": "Alright, let\u0027s rock this Rock Paper Scissor game and have a blast! Are you ready to show off your skills and take me down in this epic battle of hands? Let\u0027s do this! Rock, paper, scissor, go!",
"peppy.dialogue.story.success/4": "Hold up, hold up! You\u0027re telling me all of that craziness went down just yesterday? Unbelievable!",
"peppy.dialogue.greet.negative/2": "Oh my goodness, you\u0027re back! I can\u0027t believe my luck! *squeals*",
"peppy.dialogue.chat.savanna/1": "Wow, it\u0027s scorching out here in the savanna! But hey, at least we never have to deal with that pesky winter.",
"peppy.dialogue.story.success/3": "Wow, that story was absolutely amazing! Is it an original masterpiece?",
"peppy.dialogue.greet.negative/1": "Oh, hey there! It\u0027s you! What a delightful surprise! *giggles*",
"peppy.dialogue.chat.savanna/2": "Ugh, those llamas can be a bit annoying sometimes, but I\u0027m still totally vibing with this place.",
"peppy.dialogue.story.success/2": "Oh, if only I had the guts to face off against a creeper. You\u0027re so courageous!",
"peppy.dialogue.greet.negative/4": "Oh, it\u0027s you! How wonderful! I was hoping to see you today! *beaming smile*",
"peppy.dialogue.chat.savanna/3": "Can we talk about the incredible architecture in the savanna? It\u0027s like the coolest thing ever, and that\u0027s why I chose to call this place home.",
"peppy.dialogue.story.success/1": "Oh my gosh, no way! That\u0027s absolutely mind-blowing!",
"peppy.dialogue.greet.negative/3": "Hmm! Well, well, well, look who it is! *cheerful tone*",
"peppy.dialogue.chat.savanna/4": "Oh, you think the savanna biome is plain and generic? Well, let me tell you, it\u0027s got some seriously awesome perks if you know where to look!",
"peppy.dialogue.story.success/8": "Oh my goodness, so that\u0027s the secret behind uncovering your very first diamond? Fascinating!",
"peppy.dialogue.chat.savanna/5": "Forget the desert villages, we\u0027ve got something they don\u0027t",
"peppy.dialogue.story.success/7": "I\u0027ve lost count of how many times I\u0027ve heard the epic Legend of %Supporter%. Seriously, tell me again right now!",
"peppy.dialogue.greet.negative/5": "Well, if it isn\u0027t my absolute favorite person in the world! What a joyous occasion! *jumps with excitement*",
"peppy.dialogue.chat.savanna/6": "The hills and terrains in the savanna are absolutely mind-blowing! It\u0027s like Mother Nature went all out to make this place a sight to behold.",
"peppy.dialogue.story.success/6": "Haha, that\u0027s so typical of %Supporter%! They\u0027re beyond incredible, just the coolest person ever.",
"peppy.dialogue.chat.savanna/7": "Whew, when it\u0027s scorching hot, thank goodness for those amazing acacia trees providing some much-needed shade. It\u0027s like my own personal oasis in this crazy heat!",
"peppy.dialogue.story.success/5": "No way! I was practically in the same vicinity yesterday and I didn\u0027t hear a peep about it. How did I miss out?",
"peppy.dialogue.chat.savanna/8": "Let me tell you a secret",
"peppy.dialogue.story.success/9": "You absolutely have to come over later! I\u0027m dying to hear more tales from your incredible adventures.",
"peppy.dialogue.greet.success/4": "Oh my gosh, I\u0027m over the moon to hear that!",
"peppy.dialogue.location.shipwreck_beached/1": "Hey there! Guess what? There\u0027s this totally awesome ruined ship just waiting to be explored at %2$s! Seriously, you can\u0027t miss it, it\u0027s right there on the beach!",
"peppy.dialogue.greet.success/3": "Oh, happy dance time! That\u0027s like sunshine on a rainy day!",
"peppy.dialogue.location.shipwreck_beached/2": "Oh my gosh, you have to check this out! Head over to %2$s and prepare to be amazed because there\u0027s a ship just chilling on the shore, totally wrecked! Can you believe it? I wonder how it even ended up there, though... Such a mystery!",
"peppy.dialogue.greet.success/2": "Woo-hoo, doing fantastic? That\u0027s absolutely fabulous!",
"peppy.dialogue.greet.success/1": "Awesome sauce, that\u0027s music to my ears!",
"peppy.dialogue.greet.success/5": "Huzzah, that\u0027s like finding a diamond in a mineshaft, pure gold!",
"peppy.dialogue.joke.creative.failed/6": "Hahaha, oh, you crack me up! Not really, but it\u0027s the thought that counts.",
"peppy.dialogue.joke.creative.failed/7": "Seriously, why would anyone find that funny? Stick to something you\u0027re good at, darling.",
"peppy.dialogue.joke.creative.failed/8": "You know, Ash\u0027s jokes are like fireworks compared to yours. Better luck next time, champ!",
"peppy.dialogue.hire/3": "Oh yeah! I\u0027m at your service, my friend! Just give me the signal when you need my expertise. Rest assured, those gleaming emeralds will be worth every second of my time!",
"peppy.dialogue.story.enderdragon.success/2": "Oh my gosh, you slayed the fearsome enderdragon?! Our village will be talking about this for, like, ever! You\u0027re a total legend!",
"peppy.dialogue.hire/2": "Woohoo! I\u0027m your go-to villager for hire! Just drop me a line when you\u0027re ready to go. I\u0027ll be waiting eagerly for those sparkling emeralds!",
"peppy.dialogue.story.enderdragon.success/1": "Woo-hoo! Did you bring the dragon egg? That\u0027s like the ultimate trophy!",
"peppy.dialogue.hire/1": "Awesome! Count me in! Just give me a heads-up when you want me to start. I\u0027m ready to roll for those shiny emeralds!",
"peppy.dialogue.main.night/3": "Hey, fellow night explorer! Let\u0027s stick together and conquer the darkness!",
"peppy.dialogue.main.night/2": "Who needs sleep when there\u0027s so much excitement at night? I\u0027m all in!",
"peppy.dialogue.joke.animal.success/5": "Isn\u0027t it amazing? Cows are like the magical milk fountains of Minecraft! No matter how much you milk them, they just keep on giving! It\u0027s udderly fantastic!",
"peppy.dialogue.main.night/1": "Oh wow, burning the midnight oil, huh? Impressive!",
"peppy.dialogue.joke.animal.success/4": "Oh my gosh, that\u0027s ridiculously silly and I am totally here for it! Laughter is contagious, and I\u0027m catching a serious case of the giggles!",
"peppy.dialogue.joke.animal.success/3": "Haha, that\u0027s absolutely hilarious! Chickens pulling off shenanigans like that? Who knew they had such comedic talent!",
"peppy.dialogue.main.night/7": "Woah, I\u0027m feeling drained. Guess I\u0027ll have to recharge and take it easy tomorrow.",
"peppy.dialogue.main.night/6": "The daytime hustle and bustle can\u0027t compare to the charm of a moonlit stroll, don\u0027t you think?",
"peppy.dialogue.main.night/5": "Ah, the tranquility of the night envelops me, bringing bliss to my weary soul.",
"peppy.dialogue.main.night/4": "Our brave guards keep us safe, but man, the night sure gives me the creeps sometimes!",
"peppy.dialogue.main.night/9": "Hey, bedtime\u0027s calling, my friend! Gotta rest up for the big day ahead.",
"peppy.dialogue.main.night/8": "Can\u0027t wait to snuggle up in my cozy bed and drift off into dreamland.",
"peppy.dialogue.first.settling/2": "Hey there, neighbor! Brace yourself for an extraordinary journey through our lively village!",
"peppy.dialogue.joke.animal.success/2": "Can you believe it? The wolf actually developed a soft spot for the sheep! Talk about an unexpected romance!",
"peppy.dialogue.first.settling/1": "Wow, it\u0027s absolutely fantastic to lay eyes on a fresh new face in our vibrant village!",
"peppy.dialogue.joke.animal.success/1": "Oh my goodness, what a woolly catastrophe for that poor sheep! But hey, laughter is the best medicine, right?",
"peppy.dialogue.first.settling/4": "Woohoo! You\u0027ve made the splendid choice to stick around! Prepare for an awe-inspiring adventure in our amazing village!",
"peppy.dialogue.first.settling/3": "Oh boy, oh boy! We\u0027re over the moon to have another enthusiastic soul lending a hand in our bustling village!",
"peppy.dialogue.chat.plains/8": "Rise and shine, my friend! The morning sunrise in the plains is an absolute masterpiece! The colors, the warmth, it\u0027s like nature\u0027s way of saying, \"Good morning, world!\" You simply must witness it at least once in your lifetime.",
"peppy.dialogue.chat.plains/6": "Sure, the plains may not be as flashy as some other biomes, but that\u0027s what makes it special! It\u0027s a place of simplicity and purity, where true beauty lies in the little things.",
"peppy.dialogue.chat.plains/7": "Whenever the weather is like this, it takes me back to my childhood days. I used to frolic in the fields, picking wildflowers and daydreaming about love. Ah, those were the days!",
"peppy.dialogue.chat.plains/4": "Nights like these, I just want to lie down, gaze at the stars, and let my mind wander. It\u0027s a moment of serenity amidst the hustle and bustle of Minecraft life.",
"peppy.dialogue.chat.plains/5": "Ah, the air in the plains! So crisp, so invigorating! It\u0027s like taking a big gulp of joy with each breath. Trust me, it\u0027s even better than the refreshing taiga air!",
"peppy.dialogue.joke.monster.success/1": "Woohoo! That Skelly got a taste of justice, baby!",
"peppy.dialogue.chat.plains/2": "There\u0027s something truly magical about the plains, don\u0027t you think? It may not have the same thrills as other biomes, but it has a charm that\u0027s unmatched. I wouldn\u0027t trade it for anything.",
"peppy.dialogue.joke.monster.success/2": "Oh my goodness, can you believe that zombie actually thought a shovel could take you down? Hahaha, what a riot!",
"peppy.dialogue.chat.plains/3": "Oh, have you ever seen the plains at night? It\u0027s like stepping into a dream! The beauty is simply breathtaking, and the tranquility it brings is like a lullaby for the soul.",
"peppy.dialogue.chat.plains/1": "Aren\u0027t the plains just amazing? I can\u0027t get enough of this place! Maybe someday I\u0027ll venture out and explore the world, but for now, I\u0027m perfectly content right here.",
"peppy.dialogue.apologize.fail/4": "Ouchie-wouchie! That hurt a bit, but hey, let\u0027s skip the apologies and focus on making this day amazing!",
"peppy.dialogue.apologize.fail/3": "Haha, nice try! But this villager\u0027s got some serious moves. I won\u0027t be falling for that one, my friend.",
"peppy.dialogue.apologize.fail/5": "Ah, nope-a-doodle! I appreciate the thought, but I\u0027m not quite ready to accept any apologies just yet. Better luck next time!",
"peppy.dialogue.location.monument/2": "Whoa, check it out, dude! I\u0027ve heard these insane stories about ancient ruins way down in the ocean at %2$s. Like, there might be some rad treasure down there, but be warned, it\u0027s gonna be a wild and risky adventure! Are you up for it, adventurer?",
"peppy.dialogue.joke.monster.success/5": "Hahah! Geez, those cave spiders must have skipped spider school - they didn\u0027t stand a chance against you, superhero!",
"peppy.dialogue.location.monument/1": "Hey there, have you heard about the totally epic sunken castle at %2$s? It\u0027s like, guarded by these crazy sea monsters, so you better stay away, dude. Trust me, it\u0027s gnarly!",
"peppy.dialogue.apologize.fail/2": "Oopsie-doodle! Looks like you accidentally bumped into me. No hard feelings, right?",
"peppy.dialogue.joke.monster.success/3": "You totally owned that spider, like a boss! Haha, keep the arachnids trembling!",
"peppy.dialogue.apologize.fail/1": "Oh, sorry, but I\u0027m not really feeling your vibe right now. Can you give me some space?",
"peppy.dialogue.joke.monster.success/4": "Whoa, hold up! You managed to make a skeleton take down a creeper? That\u0027s mind-blowing, haha! Your skills are out of this world!",
"peppy.dialogue.joke.creative.failed/2": "Hahaha, nice try! But you\u0027ll have to come up with something better than that.",
"peppy.dialogue.joke.creative.failed/3": "Oh, sweetie, your sense of humor needs a little boost. Keep practicing!",
"peppy.dialogue.joke.creative.failed/4": "Woah, did you actually think that joke would land? Bless your heart!",
"peppy.dialogue.joke.creative.failed/5": "Well, that was quite the attempt at humor. Maybe you\u0027ll nail it next time!",
"peppy.dialogue.joke.creative.failed/1": "Oh, come on! Lighten up and let\u0027s share a good laugh!",
"peppy.dialogue.location.mineshaft/2": "Oh my gosh, yes! There was this super cool mine we once owned, right at %2$s. But, like, major bummer, it got totally infested with monsters and it\u0027s, like, totally unsafe now. So, like, proceed with caution if you decide to venture down there. Safety first, amirite?",
"peppy.dialogue.location.mineshaft/1": "Hey there! So, we used to have this totally rad mine here, but, like, there was this epic accident and now it\u0027s, like, closed and stuff. But hey, if you\u0027re up for an adventure, it should be around %2$s!",
"peppy.dialogue.first.spent_night.success/2": "Darling, if you\u0027re looking to replenish your energy, our inn is simply the bee\u0027s knees! The absolute best place around here!",
"peppy.dialogue.first.spent_night.success/1": "Oh, darling, you simply must stay at our inn! It\u0027s positively the most marvelous place in town!",
"peppy.dialogue.first.spent_night.success/3": "Need a cozy bed and delectable cuisine? Look no further, my friend! Our inn is the epitome of warmth and deliciousness!",
"peppy.dialogue.busy/4": "Apologies, my friend, but the demands of my work are pressing. Let\u0027s reconvene when I\u0027m free.",
"peppy.dialogue.busy/5": "Oh dear, I left my furnace unattended! We\u0027ll need to continue this delightful conversation another time!",
"peppy.dialogue.busy/2": "Oh, you\u0027re just too charming! But alas, my work awaits and I mustn\u0027t keep it waiting till sunset.",
"peppy.dialogue.busy/3": "My, oh my! I\u0027m in a bit of a frenzy at the moment. Can we catch up when the chaos subsides?",
"peppy.dialogue.goaway/4": "Oh, dear me! I kindly request that you take your leave, you scoundrel!",
"peppy.dialogue.goaway/3": "How about you go annoy someone else for a change? Thanks!",
"peppy.dialogue.goaway/2": "So sorry, %1$s, but I\u0027m a bit busy at the moment. Catch you later!",
"peppy.dialogue.goaway/1": "Oh, hey there! Why don\u0027t you go find something more fun to do?",
"peppy.dialogue.main.morning/7": "Did you dream of unicorns and rainbows last night? You\u0027re positively beaming!",
"peppy.dialogue.main.morning/6": "Good morning, my supercharged friend! Brace yourself for an epic day!",
"peppy.dialogue.main.morning/5": "Yikes, rough night? You don\u0027t look your usual fabulous self.",
"peppy.dialogue.goaway/5": "Oh, my dear friend, please find another place to explore!",
"peppy.dialogue.busy/1": "Wow, we sure chatted up a storm today! But duty calls, and I must return to the grind.",
"peppy.dialogue.main.morning/9": "Oh, what a glorious morning! I can feel the productivity vibes in the air!",
"peppy.dialogue.main.morning/8": "Rise and sparkle, sleepyhead!",
"peppy.dialogue.location.ruined_portal_swamp/1": "Hold on tight, because I\u0027ve got some wild news! There\u0027s a completely trashed portal sitting pretty in the swamp at %2$s. I bet those Nether invaders are kicking themselves for landing in this dump!",
"peppy.dialogue.location.pyramid/1": "Oh my gosh, guess what? There\u0027s a totally rad pyramid over at %2$s!",
"peppy.dialogue.location.pyramid/2": "Hey there, fellow explorer! You\u0027ve gotta check out this epic pyramid at %2$s. Rumor has it, there\u0027s some seriously awesome treasure waiting for someone as brave and adventurous as you!",
"peppy.dialogue.location.pyramid/3": "So, like, word on the street is there\u0027s this super mysterious pyramid at %2$s. It\u0027s been ages since this one adventurer went to check it out. You should totally give it a shot, but stay on your toes, okay? Safety first!",
"peppy.dialogue.rock_paper_scissor.rock/1": "Hold onto your hats because I\u0027m about to bring the thunder with a rock!",
"peppy.dialogue.location.ancient_city/0": "Woohoo! You won\u0027t believe the crazy noises I heard at %2$s! It was like a wild concert happening deep underground!",
"peppy.dialogue.location.ancient_city/1": "Oh my gosh, I have this totally awesome theory! I bet there\u0027s something super cool hidden way, way beneath the ground at %2$s! Like, a secret treasure or something!",
"peppy.dialogue.location.ancient_city/3": "Hey, did you hear the legends about %2$s? It\u0027s said to be an ancient city! And guess what? I didn\u0027t see anything above ground, so it must be all hidden underground! Time to go on a thrilling archaeological adventure, don\u0027t you think?",
"peppy.dialogue.location.village_plains/2": "You won\u0027t believe your eyes when you stumble upon the most charming village in the heart of the plains at %2$s! It\u0027s like a fairytale come to life!",
"peppy.dialogue.location.village_plains/1": "Oh boy, have you seen the delightful village over at %2$s? It\u0027s an absolute gem!",
"peppy.dialogue.rock_paper_scissor.loose.paper/1": "No one can beat me when I choose scissors, mark my words!",
"peppy.dialogue.first.exploring/3": "Hey there, fellow adventurer! Feel free to explore our humble abode, but remember to be on your best behavior. We expect nothing less from a traveler like you!",
"peppy.dialogue.first.exploring/1": "We might not have the fanciest things around, but hey, you\u0027re totally welcome here! Just make sure you follow the rules, okay?",
"peppy.dialogue.first.exploring/2": "Embrace the awesomeness of this place, traveler! As long as you play by the rules, you\u0027re more than welcome to chill here.",
"peppy.dialogue.main.morning/12": "Ah, I had the most refreshing slumber. Time to go big or go home today, perhaps? Let\u0027s see!",
"peppy.dialogue.main.morning/11": "My schedule is jam-packed today, but I\u0027ll tackle it like a superhero! No time for yawns!",
"peppy.dialogue.main.morning/10": "Hmm, today calls for a gentle pace. Gotta take care of this fabulous self, ya know?",
"peppy.dialogue.joke.monster.failed/5": "You won\u0027t believe it, but I\u0027ve heard people making silverfish-on-the-toilet jokes before. It\u0027s so rare, like finding a double-headed chicken, except it\u0027s happened to me twice already! What are the odds?",
"peppy.dialogue.joke.animal.failed/4": "Ugh, you\u0027re just jelly of the cow\u0027s perfectly groomed eyebrows. Don\u0027t hate, appreciate!",
"peppy.dialogue.joke.animal.failed/3": "Seriously? That\u0027s like the lowest level of humor ever. You can do way better!",
"peppy.dialogue.joke.monster.failed/3": "You know, zombies and skeletons were once just like you and me. It\u0027s easy to forget that they had hopes, dreams, and an insatiable appetite... for brains!",
"peppy.dialogue.joke.monster.failed/4": "Oh my goodness, guess what happened! An enderman took a little dive into some water. Talk about groundbreaking entertainment right there! *rolls eyes*",
"peppy.dialogue.joke.animal.failed/5": "Oh my gosh, did you see that cow\u0027s eyebrows? They were on fleek!",
"peppy.dialogue.joke.monster.failed/1": "Can you believe it? Skeletons, those bone-rattling fellows, actually have feelings too! Outrageous!",
"peppy.dialogue.joke.monster.failed/2": "Seriously, who still cracks jokes about creepers and their explosive tendencies? It\u0027s like living in the Stone Age of humor!",
"peppy.dialogue.rock_paper_scissor.loose.rock/1": "Woohoo! I pick paper, and guess what? I\u0027m the winner, baby!",
"peppy.dialogue.chat.snowy_plains/1": "Brrr, it\u0027s chilly around here, but as long as I have my cozy sweater and a cup of hot cocoa, I\u0027m good to go!",
"peppy.dialogue.chat.snowy_plains/2": "Oh boy, it\u0027s absolutely frigid out here! But hey, at least I can show off my ice-skating skills on the frozen lake. Whee!",
"peppy.dialogue.joke.animal.failed/2": "Excuse me, but my pig is a total superstar! Don\u0027t you dare diss their fabulousness!",
"peppy.dialogue.joke.animal.failed/1": "Oh my gosh, that sheep must\u0027ve been like, \"What the baa?\" That\u0027s just baa-d humor!",
"peppy.dialogue.flirt.success/7": "Oh my goodness, stop it already! You\u0027re making my cheeks turn as red as a rose!",
"peppy.dialogue.flirt.success/6": "How are you always so stunning? It\u0027s like you have a magical charm or something.",
"peppy.dialogue.flirt.success/5": "I can\u0027t even handle how absolutely adorable you are! I\u0027m melting!",
"peppy.dialogue.flirt.success/4": "Wowzers, you\u0027re making my heart skip a beat!",
"peppy.dialogue.flirt.success/3": "Seriously? No way! I can\u0027t even handle your compliments!",
"peppy.dialogue.flirt.success/2": "Oh my gosh, you\u0027re, like, the cutest thing ever!",
"peppy.dialogue.main.evening/9": "Guess who bumped into the friendliest butcher ever? Gotta catch up with you later, gotta cook up a storm!",
"peppy.dialogue.flirt.success/1": "You\u0027re incredibly brave, like, seriously!",
"peppy.dialogue.main.evening/8": "Safety first, my friend! The night is when surprises come knocking. I\u0027ll be staying indoors tonight!",
"peppy.dialogue.main.evening/7": "Whew, I definitely need a power nap soon. The morning was a wild rollercoaster ride!",
"peppy.dialogue.chat.snowy_plains/7": "You know what\u0027s the worst? Accidentally bumping into an iron golem and getting stuck like glue for the whole day. Talk about a major inconvenience, am I right?",
"peppy.dialogue.main.evening/6": "Oopsie, got a little sidetracked today. Time to make every second count tomorrow!",
"peppy.dialogue.chat.snowy_plains/8": "Ahh, nothing beats the nostalgia of my childhood, when my parents would surprise me with a pumpkin and we\u0027d have the best time crafting snow golems together. And let\u0027s not forget the delicious pumpkin pie afterward. Yum!",
"peppy.dialogue.main.evening/5": "Time to dash home and whip up a scrumptious dinner. Gotta fuel up for more adventures!",
"peppy.dialogue.stay.success/2": "Woohoo, I am beyond excited to call this incredible village my home sweet home!",
"peppy.dialogue.main.evening/4": "Time flies when you\u0027re juggling a million things, doesn\u0027t it? So much to conquer, so little time!",
"peppy.dialogue.stay.success/1": "Oh my goodness, I am absolutely thrilled to be staying in this delightful village!",
"peppy.dialogue.main.evening/3": "Woohoo, another productive day in the books! Work hard, play harder, am I right?",
"peppy.dialogue.chat.snowy_plains/3": "When it\u0027s this cold, I just love bundling up in a fluffy blanket, sipping on some steaming tea, and binge-watching my favorite shows. Ah, pure bliss!",
"peppy.dialogue.main.evening/2": "Can you believe how quickly the day zipped by? What did you get up to?",
"peppy.dialogue.chat.snowy_plains/4": "Whenever I see snowflakes falling, it\u0027s like a magical invitation to relive my childhood memories of building enormous snow forts and having epic snowball battles with my gang. Good times, good times.",
"peppy.dialogue.main.evening/1": "Hey there, evening is here and I\u0027m all pumped up!",
"peppy.dialogue.chat.snowy_plains/5": "Geez, those sneaky strays are such a pain in the neck around here, aren\u0027t they? I mean, come on, couldn\u0027t they find somewhere warmer to hang out? Sheesh!",
"peppy.dialogue.chat.snowy_plains/6": "Heads up, folks! The guards have caught sight of those pesky wolves roaming nearby. Time to be extra cautious and avoid any unexpected doggy encounters.",
"peppy.dialogue.rumors.lore/1": "Jax may still have his loyal followers, but let me tell you, Sirben is gaining some serious popularity! It\u0027s like a wildfire, thanks to the charismatic prophets, MerlinWolfGames and Crow. They\u0027re spreading Sirben\u0027s words far and wide, and people can\u0027t get enough!",
"peppy.dialogue.rumors.lore/2": "Oh boy, you won\u0027t believe the chaos that went down when those Cyberdemons thought they could invade us! But thanks to the heroic efforts of Sirben and the legendary Luke, those baddies were sent packing. Talk about a victory for the ages!",
"peppy.dialogue.rumors.lore/3": "Hey, have you heard the wild rumors about 2DA50? Apparently, after getting mixed up in the whole Ancient Builder disappearance, this daring explorer took off for the Far Lands and never looked back. Can you imagine the adventures they must be having out there?",
"peppy.dialogue.rumors.lore/4": "Brace yourself for some serious awe, my friend. MerlinWolfGames, that genius builder, went ahead and constructed a mind-blowing temple dedicated to Sirben. It\u0027s not just any old temple, mind you. It\u0027s one of those ancient wonders that\u0027ll leave you speechless. You\u0027ve got to see it to believe it!",
"peppy.dialogue.story.wither.fail/1": "No way, I just can\u0027t buy into what you\u0027re saying!",
"peppy.dialogue.story.wither.fail/2": "Seriously? You seem so intact, it\u0027s hard to believe that\u0027s actually true!",
"peppy.dialogue.rumors.lore/5": "You know, there used to be this mythical race of builders, long gone from our world now. But their legacy lives on in the ruins and temples scattered across the Overworld. It\u0027s like a reminder of their incredible craftsmanship and the secrets they left behind. Ah, the stories they could tell!",
"peppy.dialogue.rumors.lore/6": "Gather \u0027round, my friend, and let me regale you with tales of the legendary ancient builders. Oh, the wonders they\u0027ve left behind! Ruins and temples scattered across the Overworld, each with its own mystery and intrigue. It\u0027s like stepping back in time and uncovering the secrets of a lost civilization. Doesn\u0027t that just give you goosebumps?",
"peppy.dialogue.shake_hand.success/5": "Well, well, well, look who we have here! A delightful soul, I presume!",
"peppy.dialogue.shake_hand.success/4": "Hello, good sir/madam!",
"peppy.dialogue.shake_hand.success/3": "Oh my goodness, your handshake is simply marvelous!",
"peppy.dialogue.shake_hand.success/2": "Your grip is so energetic, it\u0027s like a burst of sunshine!",
"peppy.dialogue.shake_hand.success/1": "Your handshake is absolutely delightful!",
"peppy.dialogue.hug.fail/2": "Thanks for the offer, but I\u0027ll pass for now.",
"peppy.dialogue.hug.fail/1": "Wow, you\u0027ve really been exploring the wilderness, haven\u0027t you?",
"peppy.dialogue.hug.fail/4": "Haha, remember that time you called me a dinosaur? Maybe next time!",
"peppy.dialogue.hug.fail/3": "Oh my goodness, why not? Hugs are the best!",
"peppy.dialogue.hug.fail/6": "Yikes! Let\u0027s keep those germs to yourself, okay?",
"peppy.dialogue.hug.fail/5": "Honestly, you\u0027ve got a lot to make up for before I consider a hug.",
"peppy.dialogue.hug.fail/7": "Oh, um, that\u0027s... unexpectedly kind of you, I think? Thanks, I guess?"
}

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{
"peppy.dialogue.story.wither.success/2": "天啊,你居然打败了凋灵?!这绝对是令人兴奋的!",
"peppy.dialogue.kiss.slap/2": "再试一次,下一个将是真正的精彩!",
"peppy.dialogue.kiss.slap/1": "天哪,我不敢相信你竟然这么做了!",
"peppy.dialogue.story.wither.success/1": "决不!凋灵就像终极毁灭者什么的!",
"peppy.dialogue.location.mansion/2": "好吧,准备好接受这个疯狂的消息吧 - 在 %2$s 有一座巨大的、巨大的豪宅,注意一下,它实际上是那些可怕的灾厄村民所拥有的!我的意思是,说真的,我们应该认真考虑将村庄搬到世界的另一边!我只是说,安全总比后悔好,对吧?哈!",
"peppy.dialogue.location.mansion/1": "天啊,你听说过 %2$s 那个超级诡异的豪宅吗?就像,完全被那些令人毛骨悚然的灾厄村民所拥有!如果你聪明的话,你就会远离那个被诅咒的地方。相信我,你的生活会感谢你!",
"peppy.dialogue.location.village_desert/1": "嘿,冒险家伙伴!带上防晒霜,前往%2$s在那里您会发现有史以来最令人愉快的村庄坐落在炎热的沙漠之中",
"peppy.dialogue.kiss.fail/2": "哦,亲爱的派,那个吻简直太珍贵了……但我知道我们可以做得更好!",
"peppy.dialogue.kiss.fail/1": "让我们找一个没人能打扰我们恩爱时刻的秘密地点吧!",
"peppy.dialogue.kiss.fail/4": "亲爱的,让我们一起享受薄荷清新的感觉吧?它将把我们的吻提升到一个全新的完美水平!",
"peppy.dialogue.kiss.fail/3": "天啊,与这个相比,小巷里的阿什亲吻得就像一艘梦想之船!让我们加强我们的游戏吧,亲爱的!",
"peppy.dialogue.kiss.fail/6": "哦,我活泼的小爱情鸟,我们把接吻留到以后吧,好吗?我还有几件事要办,现在我不想被人热情地对待!",
"peppy.dialogue.kiss.fail/5": "哦,多么迷人啊!谢谢你那个有点尴尬但又可爱的吻尝试。你总是知道如何让我的心扑通扑通!",
"peppy.dialogue.rock_paper_scissor.win.scissor/1": "万岁!剪刀以其势不可挡的能量将纸变成了五彩纸屑。你是这个游戏中充满活力的英雄,我热情的伙伴。",
"peppy.dialogue.location.jungle_pyramid/2": "嘿,冒险家!我有一些有趣的八卦要告诉你 - %2$s 在丛林中隐藏着最令人兴奋的古代遗迹!让我告诉你,那些陷阱仍然处于最佳状态,只是等着让你抢钱。我们的祖先一定太胆怯了,无法应对这些挑战,但我知道你有能力!祝你好运,超级巨星!",
"peppy.dialogue.location.village_savanna/2": "天哪,你去过 %2$s 草原上的村庄吗?那里的人太棒了!如此温暖和热情,您一定会喜欢的!",
"peppy.dialogue.location.village_savanna/1": "嘿,你知道 %2$s 那边还有另一个村庄吗?那里就像桑拿房一样!太烤面包了!",
"peppy.dialogue.location.jungle_pyramid/1": "哇哦,您听说过位于 %2$s 的令人难以置信的寺庙吗?就像踏入时光机一样!但是,嘿,只是一个友好的提示,如果您不喜欢惊心动魄的冒险和古老的陷阱,那么避开它可能是个好主意。安全第一,你懂的!",
"peppy.dialogue.shake_hand.fail/1": "天啊!你是认真的?在你对那头可怜的牛施展忍者之后?",
"peppy.dialogue.shake_hand.fail/2": "不,这很酷。不用担心!",
"peppy.dialogue.shake_hand.fail/3": "嘿,没必要对我太正式!我们几乎是好朋友!",
"peppy.dialogue.shake_hand.fail/4": "哇,坚持住!这不是你的典型风格,我的朋友!",
"peppy.dialogue.shake_hand.fail/5": "哈哈,不用了,谢谢!我会传承你现在散发出的“走开”氛围。",
"peppy.dialogue.story.exploring.fail/1": "哦,来吧!你的故事已经是昨天的事了,我们来聊点新鲜刺激的吧!",
"peppy.dialogue.story.exploring.fail/3": "2. 与您交谈让我想起与一位热情的乐观主义者互动,不断努力实现自己的目标。除了,你知道,没有可爱的魅力。",
"peppy.dialogue.story.exploring.fail/2": "天哪,你就像酷的化身!我什至无法应对你带来的所有优势,硬汉。太令人印象深刻了!",
"peppy.dialogue.apologize.success/4": "没什么大不了的!我们有时都会跌倒。摆脱它并继续!",
"peppy.dialogue.apologize.success/5": "嘿,一切都很好,我的朋友!勇往直前,无后顾之忧!",
"peppy.dialogue.apologize.success/2": "噢,别出汗!下次请擦亮眼睛,冠军!",
"peppy.dialogue.apologize.success/3": "好吧,我们就可以让它滑过去了。但是嘿,保持警惕,好吗?",
"peppy.dialogue.apologize.success/1": "不用担心,错误只是冒险的一部分!",
"peppy.dialogue.story.fail/10": "伙计们,我想我不明白这个小小的越轨行为有什么好处。",
"peppy.dialogue.rock_paper_scissor.loose.scissor/1": "哈!我刚刚用我的胜利之石打败了你软弱的剪刀!向我高超的游戏技巧致敬!",
"peppy.dialogue.first.question/3": "天哪,你一定是个十足的胆大妄为的人!你到底是怎么找到通往我们这个令人兴奋的小天堂的路的?",
"peppy.dialogue.location.shipwreck/2": "嘿!你听说过吗?一些幸运的渔民最近在 %2$s 发现了一艘沉船!你能想象那种兴奋吗?谁知道,可能有一些隐藏的宝藏等待被发现!这不是绝对令人兴奋吗?",
"peppy.dialogue.flirt.slap/1": "天哪,请原谅我!",
"peppy.dialogue.location.shipwreck/1": "天哪,你猜怎么着?我在 %2$s 偶然发现了最令人难以置信的沉船!这真是太神奇了!这艘船,哇哦,原来是东方联盟公司的。你能相信吗?",
"peppy.dialogue.first.question/1": "嘿,流浪者!您访问我们简陋的村庄背后有什么故事?",
"peppy.dialogue.first.question/2": "呜呼!我们已经换了一张新面孔!透露一下,到底是什么惊心动魄的故事让你来到了这里?",
"peppy.dialogue.location.ruined_portal/1": "呜呼!你猜怎么了? %2$s 有一个完全被邪恶摧毁的传送门!这就像疯狂的下界入侵之类的后果。谈论史诗!",
"peppy.dialogue.location.ruined_portal/3": "天啊,你一定要看看%2$s就像这个古老的遗址一样。你能相信它曾经是一个下界传送门吗是的我知道疯了对吧当地的牧师甚至提到了隐藏宝藏的谣言但老实说没有一个头脑清醒的人愿意去那个幽灵般的地方附近。不能说我怪他们",
"peppy.dialogue.location.ruined_portal/2": "嘿,冒险家!你不会相信我刚刚听到的。前往%2$s你会偶然发现这个令人毛骨悚然的废弃地狱传送门。我的意思是光是想想就让我不寒而栗但是嘿它应该是安全的……我希望。哦说真的要小心冒泡的岩浆。",
"peppy.dialogue.flirt.slap/2": "迷人的妖姬教你调情的艺术吗?!",
"peppy.dialogue.rock_paper_scissor.win.paper/1": "有人说摇滚是坚强而稳健的选择,但对我来说,这只是失败的秘诀!",
"peppy.dialogue.story.nether.success/2": "你就像一个在炎热的国度里生存的防火超级英雄!教我你的方法!",
"peppy.dialogue.story.nether.success/1": "哇,谈论炙手可热!下界一定是地狱!",
"peppy.dialogue.story.exploring.success/3": "你就像一个无所畏惧的探险家,大胆地冒险进入未知的领域。我向你的勇气致敬!",
"peppy.dialogue.story.nether.success/4": "无畏的冒险家警报!知道自己将面对所有那些火热的生物,你晚上怎么睡觉?当然,这并不困扰我。 *紧张地笑*",
"peppy.dialogue.story.nether.success/3": "传说下界是一座蕴藏着史诗级战利品的金矿,但我不确定我的能量水平能否承受。太糟糕了!",
"peppy.dialogue.story.exploring.success/1": "惊人的!我一直梦想有一天能像你一样开始一场史诗般的冒险!",
"peppy.dialogue.rumors.failed/1": "哦我的钻石镐!抱歉,我最近没有偶然发现任何有趣的八卦。",
"peppy.dialogue.story.exploring.success/2": "哇!一想到要去流浪和发现新的地方,我的心就漏跳了一拍。我喜欢我舒适的村庄和亲爱的人们,但听到你们的越轨行为让我充满嫉妒!",
"peppy.dialogue.story.nether.success/5": "嘿,你遇到过僵尸猪灵吗?我听说他们很狂野!",
"peppy.dialogue.flirt.fail/6": "不,抱歉,但这对我来说很难。",
"peppy.dialogue.stay.repeat/2": "哇,你以前已经问过我这个问题了,我的朋友!",
"peppy.dialogue.flirt.fail/7": "天哪,请停止那种表情,不要再说出那些话了。",
"peppy.dialogue.stay.repeat/1": "天哪,你已经问过我好几次了!",
"peppy.dialogue.flirt.fail/4": "真的吗?这是你得到的最好的吗?",
"peppy.dialogue.flirt.fail/5": "哦亲爱的,即使是苦力怕也比你更有魅力!",
"peppy.dialogue.flirt.fail/2": "哦,亲爱的……但是你不是对铁匠说了同样的话吗?",
"peppy.dialogue.flirt.fail/3": "即使在你最疯狂的梦中也不会,亲爱的!",
"peppy.dialogue.flirt.fail/1": "如果你真的相信这一点,那就让我看看你的行动吧!",
"peppy.dialogue.first.generic/1": "好啦好啦!看看我们这里有谁——一个新来的人!欢迎欢迎!",
"peppy.dialogue.first.generic/5": "嘿,新人!准备好迎接我们欢乐村庄里温暖的微笑、爽朗的笑声和无尽的故事吧。入住愉快!",
"peppy.dialogue.first.generic/4": "好哇!一位新朋友的到来使我们增光添彩!准备好在我们的村庄里享受旋风般的乐趣和冒险吧!",
"peppy.dialogue.first.generic/3": "嘿,冒险家!请准备好迎接一场盛大的招待会,因为我们很高兴您能来到我们简陋的住所。",
"peppy.dialogue.first.generic/2": "你好,陌生人!村里因为你的加入而兴奋不已。准备好享受一次难忘的经历吧!",
"peppy.dialogue.first.generic/6": "好吧,看看猫拖进来的东西——我们小社区的一个令人愉快的新成员!准备好迎接充满欢笑和欢乐的山吧,我的朋友!",
"peppy.dialogue.location.ruined_portal_mountain/1": "天哪,你不会相信我刚刚发现的!山中 %2$s 处有一个完全毁坏的传送门!",
"peppy.dialogue.main.morning/3": "天哪,我今天精力充沛,你呢?",
"peppy.dialogue.main.morning/2": "升起并发光,阳光!准备好征服这一天了吗?",
"peppy.dialogue.main.morning/1": "祝你早安!",
"peppy.dialogue.no_money/3": "别让我实惠的外表欺骗了你,我的朋友!我们谈论的是有代价的一流服务。所以,继续吧,收集那些祖母绿,我们来谈谈正事吧!",
"peppy.dialogue.rock_paper_scissor/1": "预备,准备,开始!让我们一起用石头、剪刀、布来创造奇迹吧!",
"peppy.dialogue.no_money/2": "哇,坚持住!伙计,你在这里讨价还价是逃不掉的。如果你想雇用我,你就需要在你的翡翠矿里挖得更深!",
"peppy.dialogue.rock_paper_scissor/2": "做好准备,我的朋友,因为这一次我即将释放出不可阻挡的连胜,让你惊叹不已!",
"peppy.dialogue.no_money/1": "嘿!不幸的是,我的专家服务是有价格标签的,需要你口袋里多一点闪闪发光的东西。",
"peppy.dialogue.stay.fail/2": "感谢您的邀请,但我本质上是一个自由奔放的探险家!",
"peppy.dialogue.stay.fail/3": "这个村庄很迷人,但我的心却渴望冒险的刺激!",
"peppy.dialogue.stay.fail/1": "没办法,我只关心探索的快感!",
"peppy.dialogue.chat.fail/21": "稍安毋躁!你真的认为地球是圆的吗?哈!不买啊朋友!你是说它就像一个没有角的大球体吗?这纯粹是疯狂!",
"peppy.dialogue.chat.fail/20": "什么,你相信地球是圆的吗?你说的圆是什么意思?没有角落吗?你真的相信这一点吗?太棒了!",
"peppy.dialogue.main/1": "嗯,嘿,阳光!",
"peppy.dialogue.main/3": "嘿嘿嘿!看着你总是很高兴!",
"peppy.dialogue.main/2": "呜呼!朋友,今天你的生活怎么样?",
"peppy.dialogue.main/5": "我精力充沛的朋友,今天的冒险经历怎么样?",
"peppy.dialogue.main/4": "今天你的世界里发生了什么?",
"peppy.dialogue.main/7": "你不会相信我为你讲述的荒诞故事!当%supporter%与僵尸近距离接触时我正和他一起放松但别担心他像冠军一样把它拒之门外说到supporter我发誓我今天看到了他的僵尸分身。疯狂吧",
"peppy.dialogue.main/6": "嘿,%1$s最新和最好的是什么",
"peppy.dialogue.greet/2": "嘿%1$s生活对你怎么样",
"peppy.dialogue.greet/3": "嗯,你好!今天是什么风把你吹到这里来的?",
"peppy.dialogue.greet/4": "看看你,一身阳光,开朗!你今天过得怎么样,冠军?",
"peppy.dialogue.greet/5": "嗯,你好%1$s很高兴看到你可爱的脸",
"peppy.dialogue.greet/6": "哎哟,那里!今天世界对你怎么样?",
"peppy.dialogue.greet/7": "很高兴再次见到精彩的自己!",
"peppy.dialogue.greet/8": "你好你好!亲爱的,今天这个世界对你怎么样?",
"peppy.dialogue.greet/9": "嘿!我很高兴您今天的光临让我们感到荣幸!你过得还好吧?",
"peppy.dialogue.greet/1": "嘿嘿!今天挂得怎么样?",
"peppy.dialogue.hug.success/5": "天哪,真是一个令人愉快的惊喜!我会用更紧的挤压来回报你!",
"peppy.dialogue.hug.success/4": "你的怀抱就像蓬松的云朵一样舒适,我喜欢!",
"peppy.dialogue.hug.success/6": "噢,我的星星,你像舒适的壁炉一样散发着温暖!简直就是天堂!",
"peppy.dialogue.hug.success/1": "嘿,我们已经好久没有见面了!",
"peppy.dialogue.hug.success/3": "哇哦,这个拥抱是我这一天的亮点,毫无疑问!",
"peppy.dialogue.hug.success/2": "一百万次感谢,你的拥抱点亮了我的一天!",
"peppy.dialogue.chat.success/8": "天气真是太棒了,你不觉得吗?每当阳光明媚的时候,我都会情不自禁地微笑。",
"peppy.dialogue.chat.success/9": "我一直住在这个村庄里,但我仍然无法理解这些令人毛骨悚然的蜘蛛和妖精。无论如何,他们有什么关系?",
"peppy.dialogue.chat.success/6": "你猜我那天发现了谁? %支持者%,像老板一样摇动一些精美的钻石盔甲!",
"peppy.dialogue.chat.success/7": "天哪,你不会相信 %Supporter% 与我分享的内容。他们偶然发现了一个装满钻石的箱子!",
"peppy.dialogue.chat.success/4": "你知道他们怎么说,每天一个苹果可以让那些讨厌的僵尸远离你!",
"peppy.dialogue.story.fail/3": "啊?我在这里的吸收有点慢,伙计们......",
"peppy.dialogue.location.forgot/3": "你猜怎么了?我灵机一动,想到了一个非常棒的地方,但我的记忆决定跟我开个玩笑!好吧,抱歉我忘记了,伙计。",
"peppy.dialogue.chat.success/5": "我有远大的梦想,比如建造自己的村庄,但有时我的懒惰战胜了我。",
"peppy.dialogue.story.fail/2": "呜呼!我告诉你,这是整个村子都在谈论的有趣的八卦!",
"peppy.dialogue.chat.success/2": "今天的天气不是很好吗?我爱它的每一秒!",
"peppy.dialogue.story.fail/1": "好吧,天哪!你正在闲聊的就是我亲爱的妈妈。",
"peppy.dialogue.chat.success/3": "嘿!尽管今天早上撞到了脚趾,但我感觉很好。不能让它毁了我的一天!",
"peppy.dialogue.chat.success/1": "哇,饼干和牛奶就像终极零食组合,你不觉得吗?",
"peppy.dialogue.location.forgot/1": "哎呀雏菊!我偶然发现了这个超级棒的地方,但当我在地图上标记它时,我的大脑完全一片空白。我的错,对不起!",
"peppy.dialogue.location.forgot/2": "嘿,冒险家!所以,就像,我正在对一些令人兴奋的酷东西进行史诗般的探索,而且......呃,它就在我的舌尖上!哎呀,我为什么不记下来呢?不过,我为我的健忘表示歉意。",
"peppy.dialogue.story.enderdragon.fail/2": "哦天哪,你在开我的玩笑,对吧?我们凡人根本做梦也想不到能打败那头巨兽!这就像试图去挠龙卷风一样!",
"peppy.dialogue.story.enderdragon.fail/1": "哇,坚持住!你是认真地暗示末影龙只是一个荒诞的故事吗?你快把我气坏了!",
"peppy.dialogue.story.fail/9": "你肯定是疯子了,我说的可不是那种好的疯子,伙计!",
"peppy.dialogue.story.fail/8": "哈纳拉玛!谈论打盹节,我说得对吗?",
"peppy.dialogue.story.fail/7": "天哪,威利克斯,这是一次史诗般的失败还是什么?完全不值得我浪费宝贵的时间!",
"peppy.dialogue.location.failed/3": "不,抱歉,没有任何线索!我们村民都忙着做自己有趣的事情,没有时间像你们冒险家一样去寻找幽灵般的废墟。",
"peppy.dialogue.story.fail/6": "*哼哼*嗯哦对不起我只是在那儿发现了一些z伙计们",
"peppy.dialogue.story.fail/5": "哦,出于对钻石的热爱!你怎么能无情地杀害一只可怜无辜的羊呢?",
"peppy.dialogue.location.failed/1": "哦,真糟糕!我还没有听说过任何很酷的新景点。",
"peppy.dialogue.story.fail/4": "哦,我的星星!你真是太可怕了!爬行者也有感情,你知道吗?",
"peppy.dialogue.location.failed/2": "很抱歉,但是什么也没有!我对令人兴奋的地方没有任何有趣的情报。",
"peppy.dialogue.story.nether.fail/1": "哇扎,你还没有踏入炽热的下界一步吗?这就像错过了一场疯狂的过山车之旅!",
"peppy.dialogue.story.nether.fail/2": "现在一切都说得通了!那些猪灵并不是无缘无故地攻击你,他们在一英里外就能闻到你的下界经验不足!",
"peppy.dialogue.story.nether.fail/3": "噗,谁在乎你有没有去过下界呢?我的意思是,我认为即使有一条龙在你脖子上呼气,你也无法编出一个引人入胜的故事!",
"peppy.dialogue.story.nether.fail/4": "哈哈,对不起,伙计,但你并没有那种光芒四射、钢铁般的外表,尖叫着“加油,下界!”也许现在就留在主世界吧。",
"peppy.dialogue.story.nether.fail/5": "据说你的爷爷勇敢地面对了下界,却从未提及过任何关于扭曲真菌的事?嗯嗯,当然可以,匹诺曹!你的裤子着火了!",
"peppy.dialogue.kiss.success/1": "这一刻就像是永远不会结束的五彩纸屑!",
"peppy.dialogue.chat.taiga/7": "好吧,说实话。甜浆果丛拥有有史以来最美味的浆果。但是天哪,天哪,那些荆棘在你知道的情况下可能会带来真正的痛苦!不过完全值得!",
"peppy.dialogue.chat.taiga/8": "针叶林中的雨可能有点冷,但有一种如此宁静和平静的感觉。这就像大自然给我们一个舒适的拥抱的方式。如此宁静和清爽!",
"peppy.dialogue.kiss.success/3": "哇,吻你就像咬了一口世界上最美味的棉花糖!",
"peppy.dialogue.kiss.success/2": "我神魂颠倒,完全被你迷住了!",
"peppy.dialogue.kiss.success/5": "天啊!你,%1$s是接吻界的卫冕冠军我惊呆了",
"peppy.dialogue.chat.taiga/3": "针叶林确实是最酷的!我怎么也吃不够那些多汁、令人垂涎欲滴的浆果。它们就像大自然的糖果!",
"peppy.dialogue.kiss.success/4": "嗯,你就像一罐甜甜的焦糖酱!",
"peppy.dialogue.chat.taiga/4": "哦,针叶林里的狐狸是最可爱的!我总是给他们带点小零食,比如甜浆果。他们真是又顽皮又调皮的小坏蛋啊!",
"peppy.dialogue.chat.taiga/5": "你相信吗?这些地区的狼实际上就像我们最好的朋友。有了所有可用的食物,它们实际上已经被驯化了!",
"peppy.dialogue.kiss.success/6": "走开,罗密欧! %1$s 的吻就像魔法般的欢乐和咯咯笑声!",
"peppy.dialogue.chat.taiga/6": "深吸一口气,感受针叶林中清新的空气。这就像对您的肺部进行天然水疗护理。如此恢复活力!",
"peppy.dialogue.chat.taiga/1": "树林绝对是令人惊叹的!他们为我们提供了所需的一切 - 建筑材料、木柴和冒险的无限可能!",
"peppy.dialogue.chat.taiga/2": "当你拥有针叶林生物群落时,谁需要温暖的天气?这就像一个冬季仙境,充满了我们想要的一切。我不会用它来换世界!",
"peppy.dialogue.location.village_snowy/2": "你猜怎么了?在雪原的 %2$s 处有一个非常迷人的村庄!那里的人们真是太棒了,但是天啊,天气太冷了!就像,说真的,捆绑起来!",
"peppy.dialogue.location.village_snowy/1": "天哪,你不会相信!好像在 %2$s 处有另一个村庄!但让我警告你,那里超级冷。呜呜!",
"peppy.dialogue.chat.success/18": "我突然意识到我已经很久没有和父母说过话了。我真的应该尽快去拜访他们。",
"peppy.dialogue.chat.success/17": "啊,有时候我会很怀念,怀念我的童年。那段日子充满了无数难忘的回忆。",
"peppy.dialogue.location.igloo/2": "哦,你不会相信我听到的流言蜚语! %2$s 有一座废弃的冰屋,似乎没有人住在那里。但这是有趣的部分——有传言说,那个地方可能闹鬼!我的意思是,谁会不害怕走过那些令人毛骨悚然的噪音呢?",
"peppy.dialogue.chat.success/19": "我一直渴望去邻村看看。我在那里有一些失散多年的朋友,我很想再次见到他们!",
"peppy.dialogue.location.igloo/3": "各位,请戴好你们的帽子!我有一些令人兴奋的消息。 %2$s 有一座古老的冰屋,完全由冰制成。你相信吗?宛如冰冻仙境!但事情是这样的,它已经被遗弃多年了。真是太可惜了。",
"peppy.dialogue.chat.success/14": "你知道吗?我一直想彻底改造我的房子。是时候把事情打扮得漂漂亮亮的了,即使我的懒惰会妨碍我!",
"peppy.dialogue.location.village_taiga/1": "天哪,您听说过位于 %2$s 的令人难以置信的村庄吗?它真的是有史以来最可爱的东西,坐落在令人惊叹的针叶林生物群落的中心!",
"peppy.dialogue.chat.success/13": "我最近非常忙,但我一直在认真考虑收养一只四处游荡的可爱流浪猫。它们太可爱了,让人无法抗拒!",
"peppy.dialogue.location.igloo/1": "哇,猜猜我偶然发现了什么? %2$s 有一座令人难以置信的冰屋!你能相信人们真的住在雪做的房子里吗?太冷了,我无法想象!",
"peppy.dialogue.location.village_taiga/2": "让我告诉你,%2$s 是所有魔法发生的地方!在迷人的针叶林生物群系深处有一个奇妙的村庄。相信我,这是您不想错过的景象!",
"peppy.dialogue.chat.success/16": "我不禁想知道,如果我选择住在另一个村庄,生活会是什么样子。草总是更绿,对吗?",
"peppy.dialogue.chat.success/15": "有一天,我希望有一群小家伙到处跑。只需要先找到我完美的犯罪伙伴!",
"peppy.dialogue.chat.success/10": "我自己很好奇 %Supporter% 发生了什么。大约一年前,他们开始了一次冒险,我想知道他们现在在哪里。",
"peppy.dialogue.chat.success/12": "等等,你听说过关于%Supporter% 的最新八卦吗?做好准备迎接一些疯狂的新闻吧!",
"peppy.dialogue.location.ruined_portal_desert/1": "天啊,你有看到 %2$s 那个完全毁坏的门户吗?简直就是沙漠灾区啊!",
"peppy.dialogue.chat.desert/5": "哇,各位,请戴好你们的帽子!今天的烈日已经达到了一个新的高度!",
"peppy.dialogue.chat.desert/4": "谈论一场令人惊叹的夜间表演!沙漠的天空就像一块闪烁的画布,凉爽的微风为体验增添了一丝魔力。",
"peppy.dialogue.chat.desert/7": "嘿,你发现这里有什么鬼鬼祟祟的兔子吗?我告诉你,他们就像沙漠忍者!",
"peppy.dialogue.chat.desert/6": "天哪,今天的太阳真是太晒了!",
"peppy.dialogue.chat.desert/1": "哇,沙漠总是很炎热,但是当你可以永远晒黑的时候,谁还需要冬天呢?",
"peppy.dialogue.chat.desert/3": "哦,沙漠的炎热可能会灼伤你的皮肤,但是嘿,至少我永远看起来像古铜色的美女,或者是需要芦荟的龙虾。",
"peppy.dialogue.chat.desert/2": "沙漠,那里的太阳从不休息,而且 24/7 的热量都在升高!",
"peppy.dialogue.chat.success/20": "你是否曾梦想过天上的创造",
"peppy.dialogue.chat.desert/9": "哎哟!通过拥抱仙人掌,我得到了惨痛的教训。一定要注意周围那些多刺的朋友!",
"peppy.dialogue.chat.desert/8": "呃,那些讨厌的外壳真的会破坏你的胃口!我发誓他们有一种秘密天赋,每次他们打你的时候都会让你变得饥饿!",
"peppy.dialogue.chat.fail/11": "我听说过关于你的奇妙事情,我完全明白为什么每个人都这么想!",
"peppy.dialogue.chat.fail/9": "打扰一下?哦,抱歉,我太忙了,没时间注意。",
"peppy.dialogue.chat.fail/10": "你怎么了?你为什么谈论这个?但是,嘿,让我们热情地讨论一下吧!",
"peppy.dialogue.chat.fail/8": "啊?你说了什么吗?抱歉,我迷失在自己的幻想中了。",
"peppy.dialogue.chat.fail/7": "你怎么又跟我说话了?我的意思是,我很受宠若惊,但为什么呢?",
"peppy.dialogue.chat.fail/19": "你跟我说完了吗?哦,来吧,继续!我牢记着你的每一句话。",
"peppy.dialogue.chat.fail/18": "我宁愿盯着猪屁股也不愿和你说话……因为那听起来很有趣!",
"peppy.dialogue.chat.fail/17": "我想知道当你的嘴突然永远“闭上”时,是否有人会想念你的胡言乱语……开个玩笑,我会想念它的!",
"peppy.dialogue.chat.fail/16": "你说完了吗?哦不,请继续!我洗耳恭听。",
"peppy.dialogue.chat.fail/15": "啊?哦,抱歉,你的谈话让我感到无聊……开个玩笑,我们继续聊吧!",
"peppy.dialogue.chat.fail/14": "别跟我说话,否则我会叫警卫把你从我身边移开……因为我们会在一起玩得很开心!",
"peppy.dialogue.chat.fail/13": "你就像一个有着金子般的心的女巫一样讨人喜欢!",
"peppy.dialogue.chat.fail/12": "甚至僵尸也不会和你说话……因为你对他们来说太酷了!",
"peppy.dialogue.rock_paper_scissor.scissor/1": "用我值得信赖的剪刀剪断我的胜利之路!",
"peppy.dialogue.main.night/10": "嘿,瞌睡虫!是时候该上床休息并给电池充电了。相信我,明天将会是一场激动人心的旋风在等着你!",
"peppy.dialogue.chat.fail/2": "哇,我什至不敢相信它自己爆炸了。太疯狂了!",
"peppy.dialogue.greet.fail/4": "严重地?好吧,我想我可以接受。",
"peppy.dialogue.chat.fail/1": "天哪,你刚才说的是认真的吗?搞笑!",
"peppy.dialogue.greet.fail/5": "哦,不用担心!我会尽力做到最好。",
"peppy.dialogue.chat.fail/6": "谈论这是一件很愚蠢的事情,但是嘿,让我们开始吧!",
"peppy.dialogue.chat.fail/5": "呃,走开吧!等等,你穿得像来自未来吗?非常酷!",
"peppy.dialogue.greet.fail/1": "哦,好吧,这有点令人遗憾。",
"peppy.dialogue.chat.fail/4": "炫耀得多?但是嘿,我想你有一些值得炫耀的东西。",
"peppy.dialogue.greet.fail/2": "呜呼!听到这个我很兴奋!",
"peppy.dialogue.chat.fail/3": "你知道吗?你不仅酷,你还是最酷的!",
"peppy.dialogue.greet.fail/3": "哦,好吧,如果这是你能做的最好的事情,我会接受的!",
"peppy.dialogue.location.swamp_hut/1": "呜呼!你听说过在 %2$s 的沼泽里居住的邪恶女巫吗?我的意思是,如果我是你,我就不会靠近那个地方,但这确实是一个激动人心的故事!",
"peppy.dialogue.location.swamp_hut/2": "嘿嘿,你猜怎么着? %2$s 有一座超级令人毛骨悚然的小屋,你知道谁住在那里吗?一个女巫!是的,说真的,如果我是你,我会避开那个地方。不需要巫术遭遇,对吗?",
"peppy.dialogue.stay.no_space/2": "我完全愿意留下来,但这就像这里的床铺疯狂一样 - 没有空位!",
"peppy.dialogue.stay.no_space/1": "哇,这个村庄充满了生机!",
"peppy.dialogue.location.pillager_outpost/3": "嘿,冒险家!我有一些有趣的消息要告诉你。如果你碰巧前往 %2$s你会偶然发现一个前哨站那里到处都是那些烦人的掠夺者。但不要让它让你失望如果你成功击败了那些可怜的恶棍谁知道你会发现什么样的惊人战利品。相信我如果像你这样的人能解决那些麻烦制造者整个村子都会欣喜若狂。祝你好运",
"peppy.dialogue.chat.desert/10": "在这片干燥的沙漠中生活可不像在公园里散步,但是嘿,至少我们有这个很棒的村庄,我们可以在那里大吃大喝并保持水分。",
"peppy.dialogue.location.pillager_outpost/2": "天哪,你不会相信我所听到的! %2$s 有一个由那些卑鄙掠夺者经营的前哨站,让我告诉你,他们是一场噩梦。他们晚上吵闹不让我们睡觉。所以,如果你想去那里附近的任何地方,一定要格外小心。我告诉你,他们先开枪,然后提问!",
"peppy.dialogue.location.pillager_outpost/1": "嘿,你猜怎么着? %2$s 处有一群讨厌的掠夺者。你相信吗?他们认为他们可以在我们旁边开店。但是,嘿,让我们保持积极态度,也许他们不会太快攻击我们。手指交叉!",
"peppy.dialogue.greet.mayor/1": "嘿,市长!这一天你过得怎么样?",
"peppy.dialogue.greet.monarch/2": "问候,哦,伟大的人!",
"peppy.dialogue.greet.mayor/2": "市长,祝您度过愉快的一天!继续摇摆吧!",
"peppy.dialogue.greet.monarch/1": "哦,向皇家的光临致敬!",
"peppy.dialogue.rock_paper_scissor.paper/1": "纸,是敢于表现的人的致胜策略!",
"peppy.dialogue.procreate_engaged/2": "你知道什么会让我的心歌唱吗?拥抱为人父母的喜悦,但前提是我们用牢不可破的纽带密封了我们的爱。这一切都是为了打下坚实的基础,亲爱的!",
"peppy.dialogue.procreate_engaged/1": "哦,亲爱的,一旦我们喜结连理,我简直会欣喜若狂。这就像走进一个充满爱和安全感的舒适巢穴!",
"peppy.dialogue.joke.creative.success/8": "啊啊!太搞笑了,你有惊人的喜剧天赋!",
"peppy.dialogue.rock_paper_scissor.win.rock/1": "哎呀,石头完全能砸碎剪刀!我彻底输了,但我们还是继续玩吧!",
"peppy.dialogue.joke.creative.success/1": "*咯咯笑*这绝对是搞笑!",
"peppy.dialogue.joke.creative.success/2": "天哪,这太有趣了!",
"peppy.dialogue.joke.creative.success/3": "我忍不住笑了,这是有史以来最有趣的事情!",
"peppy.dialogue.joke.creative.success/4": "你是个喜剧天才,你比%Supporter%还有趣!",
"peppy.dialogue.joke.creative.success/5": "哈哈哈!哦天哪,你真是太有趣了!你完全应该从事喜剧事业!",
"peppy.dialogue.joke.creative.success/6": "哈哈哈!这个笑话让我很开心,这是我多年来听过的最好的笑话!",
"peppy.dialogue.joke.creative.success/7": "嘻嘻!你绝对是我认识的最有趣的人,甚至比艾什还有趣!",
"peppy.dialogue.first.spent_night.failed/1": "哦,你不会相信,我们实际上没有旅馆。疯了,对吧?就像,当你拥有我们令人惊叹的村庄时,谁还需要一家合适的旅馆呢?",
"peppy.dialogue.first.spent_night.failed/2": "嘿!所以,有趣的故事,我们在这个可爱的村庄里没有旅馆。我知道,我知道,有点令人失望,但是,嘿,我们用我们卓越的热情好客来弥补这一点!",
"peppy.dialogue.first.spent_night.failed/3": "嗯,让我想想。哦,我明白了!去附近的另一个村庄看看怎么样?他们可能就有您梦想中的旅馆在等着您!",
"peppy.dialogue.main.rock_paper_scissor/1": "好吧,让我们来玩一下剪刀石头布游戏吧!你准备好在这场史诗般的手战中展示你的技能并击败我了吗?我们开工吧!石头、剪刀、布,走吧!",
"peppy.dialogue.story.success/4": "坚持住,坚持住!你是说昨天所有的疯狂都消失了?难以置信!",
"peppy.dialogue.greet.negative/2": "天哪,你回来了!我简直不敢相信我的运气! *尖叫声*",
"peppy.dialogue.chat.savanna/1": "哇,大草原上太热了!但是,嘿,至少我们永远不必面对那个讨厌的冬天。",
"peppy.dialogue.story.success/3": "哇,那个故事真是太棒了!是原创杰作吗?",
"peppy.dialogue.greet.negative/1": "哦,嘿,那里!是你!多么令人愉快的惊喜啊! *咯咯笑*",
"peppy.dialogue.chat.savanna/2": "呃,那些美洲驼有时可能有点烦人,但我仍然对这个地方充满了共鸣。",
"peppy.dialogue.story.success/2": "哦,如果我有勇气面对苦力怕就好了。你真勇敢!",
"peppy.dialogue.greet.negative/4": "哦,原来是你!多么美妙!我本来希望今天能见到你! *灿烂的笑容*",
"peppy.dialogue.chat.savanna/3": "我们能谈谈稀树草原上令人难以置信的建筑吗?这就像有史以来最酷的事情,这就是为什么我选择把这个地方称为家。",
"peppy.dialogue.story.success/1": "天啊,不可能吧!这绝对是令人兴奋的!",
"peppy.dialogue.greet.negative/3": "唔!好吧好吧,看看这是谁! *欢快的语气*",
"peppy.dialogue.chat.savanna/4": "哦,你认为稀树草原生物群落是普通的吗?好吧,让我告诉你,如果你知道去哪里寻找的话,它有一些非常棒的福利!",
"peppy.dialogue.story.success/8": "天哪,这就是发现您第一颗钻石的秘密吗?迷人!",
"peppy.dialogue.chat.savanna/5": "忘记沙漠村庄吧,我们有他们没有的东西",
"peppy.dialogue.story.success/7": "我已经记不清听过多少次%Supporter% 的史诗传奇了。说真的,现在再告诉我一次!",
"peppy.dialogue.greet.negative/5": "好吧,如果这不是我在世界上最喜欢的人就好了!多么欢乐的时刻啊! *兴奋地跳起来*",
"peppy.dialogue.chat.savanna/6": "稀树草原的丘陵和地形绝对令人惊叹!就好像大自然竭尽全力让这个地方成为一个值得一看的景点。",
"peppy.dialogue.story.success/6": "哈哈,这就是典型的%Supporter%!他们太不可思议了,是有史以来最酷的人。",
"peppy.dialogue.chat.savanna/7": "哇,当天气炎热时,谢天谢地,那些令人惊叹的金合欢树提供了一些急需的阴凉。这就像在这疯狂的炎热中我自己的绿洲!",
"peppy.dialogue.story.success/5": "决不!昨天我几乎就在同一附近,但我没有听到任何关于它的声音。我怎么错过了?",
"peppy.dialogue.chat.savanna/8": "让我告诉你一个秘密",
"peppy.dialogue.story.success/9": "你绝对得晚点过来!我很想听到更多关于你令人难以置信的冒险的故事。",
"peppy.dialogue.greet.success/4": "天哪,听到这个我欣喜若狂!",
"peppy.dialogue.location.shipwreck_beached/1": "嘿!你猜怎么了?这艘非常棒的废船正等待着在 %2$s 探索!说真的,你不能错过它,它就在海滩上!",
"peppy.dialogue.greet.success/3": "哦,快乐的舞蹈时间!这就像雨天的阳光!",
"peppy.dialogue.location.shipwreck_beached/2": "天哪,你一定要看看这个!前往 %2$s准备好感到惊讶吧因为有一艘船完全失事了正在岸边冰冷地待着你相信吗我想知道它是如何最终到达那里的不过……真是个谜",
"peppy.dialogue.greet.success/2": "呜呼,表现棒极了?这绝对是太棒了!",
"peppy.dialogue.greet.success/1": "很棒的酱汁,这对我来说就是音乐!",
"peppy.dialogue.greet.success/5": "哇,这就像在矿井里找到钻石一样,是纯金!",
"peppy.dialogue.joke.creative.failed/6": "哈哈哈,哦,你笑死我了!不一定,但重要的是想法。",
"peppy.dialogue.joke.creative.failed/7": "说真的,为什么有人会觉得这很有趣?亲爱的,坚持你擅长的事情。",
"peppy.dialogue.joke.creative.failed/8": "你知道,阿什的笑话和你的相比就像烟花一样。下次祝你好运,冠军!",
"peppy.dialogue.hire/3": "哦耶!我随时为您服务,我的朋友!当您需要我的专业知识时,请给我信号。请放心,那些闪闪发光的祖母绿将值得我每一秒的时间!",
"peppy.dialogue.story.enderdragon.success/2": "天哪,你杀死了可怕的末影龙?!我们村子会永远谈论这件事!你真是一个传奇!",
"peppy.dialogue.hire/2": "呜呼!我是你们雇佣的首选村民!当你准备好出发时,请给我写信。我会热切地等待那些闪闪发光的祖母绿!",
"peppy.dialogue.story.enderdragon.success/1": "呜呼!你带龙蛋了吗?这就像终极奖杯!",
"peppy.dialogue.hire/1": "惊人的!算我一个!当您希望我开始时请提前通知我。我已经准备好迎接那些闪亮的祖母绿了!",
"peppy.dialogue.main.night/3": "嘿,夜间探险家伙伴!让我们团结起来,战胜黑暗!",
"peppy.dialogue.main.night/2": "晚上如此兴奋,谁还需要睡觉呢?我全力以赴!",
"peppy.dialogue.joke.animal.success/5": "是不是很神奇呢?奶牛就像《我的世界》中神奇的牛奶喷泉!无论你给他们榨多少奶,他们都会继续付出!真是太棒了!",
"peppy.dialogue.main.night/1": "哇哦,开夜车了吧?感人的!",
"peppy.dialogue.joke.animal.success/4": "天哪,这太愚蠢了,我完全就是为了它而来的!笑声是会传染的,我发现了严重的咯咯笑声!",
"peppy.dialogue.joke.animal.success/3": "哈哈,这真是太搞笑了!鸡就这么搞恶作剧吗?谁知道他们有这样的喜剧天赋!",
"peppy.dialogue.main.night/7": "哇,我感觉筋疲力尽了。我想明天我得充电并放松一下。",
"peppy.dialogue.main.night/6": "白天的喧嚣比不上月下漫步的魅力,你不觉得吗?",
"peppy.dialogue.main.night/5": "啊,夜晚的宁静笼罩着我,给我疲惫的心灵带来幸福。",
"peppy.dialogue.main.night/4": "我们勇敢的警卫保护我们的安全,但是伙计,夜晚有时确实让我感到毛骨悚然!",
"peppy.dialogue.main.night/9": "嘿,睡觉时间到了,我的朋友!必须好好休息,迎接即将到来的重要日子。",
"peppy.dialogue.main.night/8": "迫不及待地想依偎在我舒适的床上,进入梦乡。",
"peppy.dialogue.first.settling/2": "嘿,邻居!做好准备,踏上穿越我们充满活力的村庄的非凡旅程!",
"peppy.dialogue.joke.animal.success/2": "你相信吗?狼居然对羊产生了情有独钟!谈论意想不到的浪漫!",
"peppy.dialogue.first.settling/1": "哇,在我们充满活力的村庄里看到一张崭新的面孔真是太棒了!",
"peppy.dialogue.joke.animal.success/1": "天哪,这对那只可怜的羊来说是一场多么可怕的灾难啊!但是嘿,笑是最好的良药,对吧?",
"peppy.dialogue.first.settling/4": "呜呼!你做出了留下来的明智选择!准备好在我们神奇的村庄里进行一次令人惊叹的冒险吧!",
"peppy.dialogue.first.settling/3": "噢,天哪,噢,天哪!我们欣喜若狂,因为有另一个热情的灵魂在我们熙熙攘攘的村庄伸出了援助之手!",
"peppy.dialogue.chat.plains/8": "崛起并发光,我的朋友!平原早晨的日出绝对是杰作!色彩、温暖,就像大自然在说:“早上好,世界!”您一生中必须至少目睹一次。",
"peppy.dialogue.chat.plains/6": "当然,平原可能不像其他一些生物群落那么华丽,但这就是它的特别之处!这是一个简单而纯粹的地方,真正的美在于小事。",
"peppy.dialogue.chat.plains/7": "每当这样的天气,我就会回到童年时代。我曾经在田野里嬉戏,采摘野花,幻想着爱情。啊,那些日子啊!",
"peppy.dialogue.chat.plains/4": "这样的夜晚,我只想躺下来,看着星星,让思绪飘扬。这是喧嚣的《我的世界》生活中的宁静时刻。",
"peppy.dialogue.chat.plains/5": "啊,平原的空气!如此清脆,如此振奋人心!这就像每次呼吸都会带来一大口喜悦。相信我,它比清新的针叶林空气还要好!",
"peppy.dialogue.joke.monster.success/1": "呜呼!那个斯凯利尝到了正义的滋味,宝贝!",
"peppy.dialogue.chat.plains/2": "平原确实有一些神奇的东西,你不觉得吗?它可能不像其他生物群系那样令人兴奋,但它具有无与伦比的魅力。我不会用它换任何东西。",
"peppy.dialogue.joke.monster.success/2": "天哪,你能相信僵尸真的认为一把铲子就能把你打倒吗?哈哈哈,好骚啊!",
"peppy.dialogue.chat.plains/3": "哦,你见过夜晚的平原吗?仿佛走进了梦境!美丽简直令人叹为观止,它带来的宁静就像一首灵魂的摇篮曲。",
"peppy.dialogue.chat.plains/1": "平原是不是很神奇?我对这个地方还不够!也许有一天我会冒险出去探索世界,但现在,我对这里感到非常满意。",
"peppy.dialogue.apologize.fail/4": "哎呀哎呀!这有点伤人,但是嘿,让我们跳过道歉,专注于让这一天变得精彩!",
"peppy.dialogue.apologize.fail/3": "哈哈,不错的尝试!但这个村民有一些严肃的举动。我不会爱上那个人,我的朋友。",
"peppy.dialogue.apologize.fail/5": "啊,不,涂鸦!我很欣赏这个想法,但我还没有准备好接受任何道歉。下次好运!",
"peppy.dialogue.location.monument/2": "哇,检查一下,伙计!我听过这些关于 %2$s 海底远古遗迹的疯狂故事。就像,那里可能有一些可怕的宝藏,但请注意,这将是一次疯狂而危险的冒险!冒险家,你准备好了吗?",
"peppy.dialogue.joke.monster.success/5": "哈哈!天哪,那些洞穴蜘蛛一定是跳过了蜘蛛学校——他们根本没有机会对抗你,超级英雄!",
"peppy.dialogue.location.monument/1": "嘿,您听说过位于 %2$s 的史诗般的沉没城堡吗?就像,被这些疯狂的海怪守护着,所以你最好远离,伙计。相信我,这很粗糙!",
"peppy.dialogue.apologize.fail/2": "哎呀涂鸦!看来你不小心撞到了我。没有什么难受的感觉,对吧?",
"peppy.dialogue.joke.monster.success/3": "你完全拥有那只蜘蛛,就像老板一样!哈哈,让蜘蛛们颤抖吧!",
"peppy.dialogue.apologize.fail/1": "哦,抱歉,但我现在并没有真正感受到你的氛围。你能给我一些空间吗?",
"peppy.dialogue.joke.monster.success/4": "哇,坚持住!你成功地让骷髅击倒了苦力怕吗?真是让人心动啊,哈哈!你的技能是世界上绝无仅有的!",
"peppy.dialogue.joke.creative.failed/2": "哈哈哈,不错的尝试!但你必须想出比这更好的东西。",
"peppy.dialogue.joke.creative.failed/3": "哦,亲爱的,你的幽默感需要提高一点。保持练习!",
"peppy.dialogue.joke.creative.failed/4": "哇哦,你真的认为这个笑话会成功吗?祝福你的心!",
"peppy.dialogue.joke.creative.failed/5": "嗯,这确实是幽默的尝试。也许下次你就能成功了!",
"peppy.dialogue.joke.creative.failed/1": "哦,来吧!放轻松,让我们一起欢笑吧!",
"peppy.dialogue.location.mineshaft/2": "天哪,是的!我们曾经拥有一个超级酷的矿井,位于 %2$s。但是就像最糟糕的是它完全被怪物侵扰了而且现在完全不安全了。因此如果您决定去那里冒险请谨慎行事。安全第一阿米特",
"peppy.dialogue.location.mineshaft/1": "嘿!所以,我们曾经在这里有一个非常拉德的矿井,但是,就像发生了一场史诗般的事故,现在它就像关闭了之类的。但是,嘿,如果您想冒险的话,应该在 %2$s 左右!",
"peppy.dialogue.first.spent_night.success/2": "亲爱的,如果您想补充能量,我们的旅馆就是您的最佳选择!这里绝对是最好的地方!",
"peppy.dialogue.first.spent_night.success/1": "哦,亲爱的,你一定要住在我们的旅馆里!这绝对是镇上最奇妙的地方!",
"peppy.dialogue.first.spent_night.success/3": "需要舒适的床和美味的菜肴吗?别再犹豫了,我的朋友!我们的旅馆是温馨和美味的缩影!",
"peppy.dialogue.busy/4": "抱歉,我的朋友,但我的工作要求很紧迫。等我有空的时候我们再见面吧。",
"peppy.dialogue.busy/5": "哦天哪,我把炉子放在无人看管的地方了!我们需要下次继续这个愉快的谈话!",
"peppy.dialogue.busy/2": "哦,你实在是太迷人了!但可惜的是,我的工作还在等待着,我不能等到日落才做。",
"peppy.dialogue.busy/3": "天哪,天哪!我现在有点疯狂。当混乱平息后我们能赶上吗?",
"peppy.dialogue.goaway/4": "噢,亲爱的我!我恳请你离开,你这个无赖!",
"peppy.dialogue.goaway/3": "你去惹恼别人怎么样?谢谢!",
"peppy.dialogue.goaway/2": "很抱歉,%1$s但我现在有点忙。稍后追上你",
"peppy.dialogue.goaway/1": "哦,嘿,那里!何不去找些更有趣的事做呢?",
"peppy.dialogue.main.morning/7": "昨晚你梦见独角兽和彩虹吗?你积极乐观!",
"peppy.dialogue.main.morning/6": "早上好,我的超级朋友!做好准备迎接史诗般的一天!",
"peppy.dialogue.main.morning/5": "哎呀,艰难的夜晚?你看起来并不像平常那样出色。",
"peppy.dialogue.goaway/5": "噢,我亲爱的朋友,请寻找另一个地方去探索吧!",
"peppy.dialogue.busy/1": "哇,今天我们聊得可真够热闹的!但责任在召唤,我必须重返苦役。",
"peppy.dialogue.main.morning/9": "哦,多么美好的早晨啊!我能感受到空气中生产力的气息!",
"peppy.dialogue.main.morning/8": "起来吧,闪闪发光,瞌睡虫!",
"peppy.dialogue.location.ruined_portal_swamp/1": "请坚持住,因为我有一些疯狂的消息!在 %2$s 的沼泽里有一个完全废弃的传送门。我敢打赌,那些下界入侵者会因为登陆这个垃圾场而自责!",
"peppy.dialogue.location.pyramid/1": "天哪,你猜怎么着? %2$s 处有一个非常酷的金字塔!",
"peppy.dialogue.location.pyramid/2": "嘿,探险家同伴!您一定要去%2$s 看看这座史诗般的金字塔。有传言说,有一些非常棒的宝藏等待着像你这样勇敢和冒险的人!",
"peppy.dialogue.location.pyramid/3": "所以,就像,街上有消息说 %2$s 有一座超级神秘的金字塔。这位冒险家已经很久没有去检查过了。你完全应该尝试一下,但保持警惕,好吗?安全第一!",
"peppy.dialogue.rock_paper_scissor.rock/1": "戴好帽子,因为我即将用石头带来雷霆!",
"peppy.dialogue.location.ancient_city/0": "呜呼!你不会相信我在 %2$s 听到的疯狂噪音!这就像一场在地下深处发生的疯狂音乐会!",
"peppy.dialogue.location.ancient_city/1": "天哪,我有这个非常棒的理论!我敢打赌,在 %2$s 的地下深处一定隐藏着一些超级酷的东西!比如秘密宝藏之类的!",
"peppy.dialogue.location.ancient_city/3": "嘿,你听说过关于 %2$s 的传说吗?据说这是一座古城!你猜怎么着?地上没看到什么东西,想必全都藏在地下了!是时候开始一场激动人心的考古冒险了,你不觉得吗?",
"peppy.dialogue.location.village_plains/2": "当您在 %2$s 偶然发现平原中心最迷人的村庄时,您将不敢相信自己的眼睛!这就像童话故事变成了现实!",
"peppy.dialogue.location.village_plains/1": "天啊,你见过 %2$s 那个令人愉快的村庄吗?这绝对是一颗宝石!",
"peppy.dialogue.rock_paper_scissor.loose.paper/1": "当我选择剪刀时,没有人能打败我,记住我的话!",
"peppy.dialogue.first.exploring/3": "嘿,冒险家伙伴!请随意探索我们简陋的住所,但请记住保持最佳行为。我们对像您这样的旅行者充满期待!",
"peppy.dialogue.first.exploring/1": "我们可能没有最奇特的东西,但是嘿,这里完全欢迎您!只要确保你遵守规则,好吗?",
"peppy.dialogue.first.exploring/2": "旅行者,拥抱这个地方的美妙吧!只要您遵守游戏规则,我们非常欢迎您来这里放松。",
"peppy.dialogue.main.morning/12": "啊,我睡得最清爽了。也许今天是时候大干一场或者回家了?让我们来看看!",
"peppy.dialogue.main.morning/11": "今天我的日程排得满满的,但我会像超级英雄一样应对它!没时间打哈欠!",
"peppy.dialogue.main.morning/10": "嗯,今天需要缓慢的步伐。一定要照顾好这个美妙的自己,你知道吗?",
"peppy.dialogue.joke.monster.failed/5": "你可能不会相信,但我以前听过有人开过厕所里有蠹鱼的笑话。这真是太罕见了,就像找到一只双头鸡一样,只不过我已经遇到过两次了!几率有多大?",
"peppy.dialogue.joke.animal.failed/4": "呃,你只是牛眉毛上完美修饰的果冻而已。不讨厌,欣赏!",
"peppy.dialogue.joke.animal.failed/3": "严重地?这就像有史以来最低水平的幽默。你可以做得更好!",
"peppy.dialogue.joke.monster.failed/3": "你知道,僵尸和骷髅曾经就像你和我一样。人们很容易忘记他们有希望、梦想和对大脑永不满足的胃口!",
"peppy.dialogue.joke.monster.failed/4": "天哪,猜猜发生了什么!一个末影人稍微潜入水中。就在那里谈论突破性的娱乐! *转动眼球*",
"peppy.dialogue.joke.animal.failed/5": "天哪,你看到那头牛的眉毛了吗?他们正在逃跑!",
"peppy.dialogue.joke.monster.failed/1": "你相信吗?骷髅,那些骨头嘎嘎作响的家伙,居然也有感情!太离谱了!",
"peppy.dialogue.joke.monster.failed/2": "说真的,谁还在拿苦力怕和它们的爆炸倾向开玩笑呢?这就像生活在幽默的石器时代!",
"peppy.dialogue.rock_paper_scissor.loose.rock/1": "呜呼!我拿起纸,你猜怎么着?我是胜利者,宝贝!",
"peppy.dialogue.chat.snowy_plains/1": "Brrr这里很冷但只要我有舒适的毛衣和一杯热可可我就可以出发了",
"peppy.dialogue.chat.snowy_plains/2": "天啊,这里真是太冷了!不过,嘿,至少我可以在结冰的湖面上展示我的滑冰技巧。哎哟!",
"peppy.dialogue.joke.animal.failed/2": "对不起,我的猪是个超级巨星!你不敢质疑他们的精彩!",
"peppy.dialogue.joke.animal.failed/1": "哦,天哪,那只羊一定会说,“什么咩?”这只是幽默!",
"peppy.dialogue.flirt.success/7": "天哪,快停下来吧!你让我的脸颊红得像玫瑰花一样!",
"peppy.dialogue.flirt.success/6": "你怎么总是那么迷人?就好像你有一种神奇的魅力什么的。",
"peppy.dialogue.flirt.success/5": "我什至无法接受你是多么可爱!我快融化了!",
"peppy.dialogue.flirt.success/4": "Wowzers你让我的心跳加速",
"peppy.dialogue.flirt.success/3": "严重地?决不!我什至无法接受你的赞美!",
"peppy.dialogue.flirt.success/2": "哦天哪,你真是最可爱的东西了!",
"peppy.dialogue.main.evening/9": "猜猜谁遇到了有史以来最友好的屠夫?待会儿一定要追上你,一定要掀起一场风暴!",
"peppy.dialogue.flirt.success/1": "你非常勇敢,真的!",
"peppy.dialogue.main.evening/8": "安全第一,我的朋友!夜晚是惊喜降临的时候。今晚我就待在室内吧!",
"peppy.dialogue.main.evening/7": "哇哦,我确实需要尽快小睡一下。早上就像坐过山车一样疯狂!",
"peppy.dialogue.chat.snowy_plains/7": "你知道最糟糕的是什么吗?不小心撞到了铁傀儡,粘了一整天。谈论一个重大的不便,对吗?",
"peppy.dialogue.main.evening/6": "哎呀,今天有点跑偏了。明天是时候让每一秒都变得有意义了!",
"peppy.dialogue.chat.snowy_plains/8": "啊,没有什么比我童年的怀旧更令人怀念了,当时我的父母会用南瓜给我惊喜,我们一起制作雪傀儡,度过了最美好的时光。我们不要忘记之后美味的南瓜派。嗯!",
"peppy.dialogue.main.evening/5": "是时候冲回家准备一顿美味的晚餐了。一定要为更多的冒险加油!",
"peppy.dialogue.stay.success/2": "哇哦,我非常兴奋地称这个令人难以置信的村庄为我的甜蜜之家!",
"peppy.dialogue.main.evening/4": "当你同时处理一百万件事情时,时间过得真快,不是吗?需要征服的东西太多,时间却太少!",
"peppy.dialogue.stay.success/1": "天哪,我非常高兴能住在这个令人愉快的村庄!",
"peppy.dialogue.main.evening/3": "哇哦,书本上又是富有成效的一天!努力工作,努力玩耍,我说得对吗?",
"peppy.dialogue.chat.snowy_plains/3": "当这么冷的时候,我只是喜欢裹在蓬松的毯子里,喝着热气腾腾的茶,狂看我最喜欢的节目。啊,纯粹的幸福!",
"peppy.dialogue.main.evening/2": "你能相信这一天过得有多快吗?你在忙什么呢?",
"peppy.dialogue.chat.snowy_plains/4": "每当我看到雪花飘落时,这就像一个神奇的邀请,让我重温童年的记忆,即建造巨大的雪堡并与我的伙伴们进行史诗般的打雪仗。好时光,好时光。",
"peppy.dialogue.main.evening/1": "嘿,晚上到了,我很兴奋!",
"peppy.dialogue.chat.snowy_plains/5": "天哪,那些偷偷摸摸的流浪者在这里真是让人头疼,不是吗?我的意思是,拜托,他们就不能找个更温暖的地方出去玩吗?哎呀!",
"peppy.dialogue.chat.snowy_plains/6": "抬起头,伙计们!守卫们发现了那些在附近徘徊的讨厌的狼。是时候格外小心并避免任何意外的狗狗遭遇了。",
"peppy.dialogue.rumors.lore/1": "贾克斯可能仍然拥有他忠实的追随者,但让我告诉你,西尔本正在赢得一些人气!这就像一场野火,感谢魅力十足的先知 MerlinWolfGames 和 Crow。他们将西尔本的话广泛传播人们却不知所措",
"peppy.dialogue.rumors.lore/2": "哦,天哪,你不会相信当那些网络恶魔认为他们可以入侵我们时所发生的混乱!但由于西尔本和传奇卢克的英勇努力,这些坏人被赶走了。谈论一个时代的胜利!",
"peppy.dialogue.rumors.lore/3": "嘿,你听说过关于 2DA50 的疯狂传闻吗?显然,在卷入了整个古代建造者失踪事件之后,这位勇敢的探险家就出发前往边境之地,再也没有回头。你能想象他们在外面一定要经历什么冒险吗?",
"peppy.dialogue.rumors.lore/4": "我的朋友,请做好敬畏之心。天才建造者 MerlinWolfGames 继续建造了一座供奉西尔本的令人惊叹的寺庙。请注意,这不仅仅是一座古老的寺庙。这是让您哑口无言的古老奇迹之一。您必须亲眼所见才能相信!",
"peppy.dialogue.story.wither.fail/1": "没办法,我就是不相信你说的话!",
"peppy.dialogue.story.wither.fail/2": "严重地?你看起来如此完好无损,很难相信这是真的!",
"peppy.dialogue.rumors.lore/5": "你知道,曾经有一个神秘的建造者种族,现在早已从我们的世界消失了。但他们的遗产仍然存在于遍布主世界的废墟和神庙中。这就像在提醒人们他们令人难以置信的工艺和他们留下的秘密。啊,他们能讲的故事!",
"peppy.dialogue.rumors.lore/6": "聚集在一起,我的朋友,让我为您讲述传奇的古代建造者的故事。哦,他们留下的奇迹!废墟和神庙散布在主世界各地,每一个都有自己的神秘和阴谋。这就像回到过去并揭开失落文明的秘密。这不是让你起鸡皮疙瘩吗?",
"peppy.dialogue.shake_hand.success/5": "好吧,好吧,看看我们这里有谁!我想,这是一个令人愉快的灵魂!",
"peppy.dialogue.shake_hand.success/4": "您好,好的先生/女士!",
"peppy.dialogue.shake_hand.success/3": "天哪,你的握手简直太棒了!",
"peppy.dialogue.shake_hand.success/2": "你的握力真有活力,就像一阵阳光!",
"peppy.dialogue.shake_hand.success/1": "你的握手绝对令人愉快!",
"peppy.dialogue.hug.fail/2": "谢谢你的提议,但我现在就放弃吧。",
"peppy.dialogue.hug.fail/1": "哇,你真的一直在探索荒野,不是吗?",
"peppy.dialogue.hug.fail/4": "哈哈,还记得那次你叫我恐龙吗?下一次吧!",
"peppy.dialogue.hug.fail/3": "天哪,为什么不呢?拥抱是最好的!",
"peppy.dialogue.hug.fail/6": "哎呀!让我们把这些细菌留给自己吧,好吗?",
"peppy.dialogue.hug.fail/5": "老实说,在我考虑拥抱之前,你还有很多事情需要弥补。",
"peppy.dialogue.hug.fail/7": "哦,嗯,我觉得你……出乎意料地好心?谢谢吧?"
}

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@ -0,0 +1,405 @@
{
"sensitive.dialogue.story.enderdragon.success/2": "Oh gracious me! Hath thou truly vanquished the formidable dragon of lore?! The village shall forever regale thy heroic feats!",
"sensitive.dialogue.story.nether.fail/4": "Judging by your feeble appearance, I highly question your ability to survive a journey to the Nether.",
"sensitive.dialogue.story.nether.fail/5": "My dear old grandpa used to venture into the dangerous depths of the Nether, and he never mentioned a word about warped fungus. You must be quite the fibber!",
"sensitive.dialogue.apologize.fail/5": "Sorry, but there\u0027s absolutely no chance I\u0027ll forgive you.",
"sensitive.dialogue.story.nether.fail/2": "Ah, so that\u0027s why those Piglins felt the need to attack you. It all makes sense now.",
"sensitive.dialogue.story.nether.fail/3": "Frankly, I couldn\u0027t care less if you\u0027ve been to the Nether. Your storytelling skills are lacking, to say the least.",
"sensitive.dialogue.story.enderdragon.success/1": "Astounding! And pray tell, doth thou possess the dragon egg in thy possession?",
"sensitive.dialogue.hug.success/1": "Wow, I can\u0027t believe it\u0027s been ages since we last met!",
"sensitive.dialogue.hug.success/2": "I truly appreciate your kind gesture, it means more to me than you can imagine.",
"sensitive.dialogue.location.village_snowy/2": "You won\u0027t believe it, but there\u0027s this village at %2$s in the snowy plains! The people there are incredibly kind, but boy, oh boy, is it chilly!",
"sensitive.dialogue.hug.success/3": "Amidst a rather gloomy day, your hug managed to bring a glimmer of light into my life.",
"sensitive.dialogue.chat.success/20": "Sometimes, in my wil",
"sensitive.dialogue.location.village_snowy/1": "Oh, did you know there\u0027s another village over at %2$s? It\u0027s freezing cold there, but the people are just so tender-hearted.",
"sensitive.dialogue.rock_paper_scissor.loose.paper/1": "My soul is feeling a little fragile today, so I\u0027ll choose rock instead of paper this time.",
"sensitive.dialogue.hug.success/4": "Your embrace is like the softness of a cloud, it truly brings me comfort.",
"sensitive.dialogue.hug.success/5": "Oh, how delightful! Your hug fills me with warmth and gratitude. Allow me to reciprocate this affection!",
"sensitive.dialogue.hug.success/6": "Goodness gracious, your embrace is like a cozy fireplace on a chilly winter night. You radiate such wonderful warmth!",
"sensitive.dialogue.joke.creative.success/8": "Ahah! You\u0027ve actually managed to tickle my funny bone with that one! Well done!",
"sensitive.dialogue.joke.creative.success/6": "Oh my gosh, that was genuinely the funniest joke I\u0027ve heard in ages! I can\u0027t stop laughing!",
"sensitive.dialogue.joke.creative.success/7": "Teehee! You\u0027re definitely more hilarious than Ash, no doubt about it!",
"sensitive.dialogue.joke.creative.success/4": "Oh my, you might just rival %Supporter% as the funniest person around!",
"sensitive.dialogue.joke.creative.success/5": "Ha! You\u0027re quite the comedian, aren\u0027t you? Maybe you should consider a career in stand-up!",
"sensitive.dialogue.rock_paper_scissor.win.paper/1": "Winning with rock? A distant dream for me. It\u0027s a constant reminder of my lack of fortune in this game.",
"sensitive.dialogue.joke.creative.success/2": "Oh, that\u0027s quite a humorous remark!",
"sensitive.dialogue.joke.creative.success/3": "That\u0027s absolutely top-notch! I haven\u0027t heard anything better!",
"sensitive.dialogue.joke.creative.success/1": "*Chuckles* That\u0027s quite amusing!",
"sensitive.dialogue.chat.success/14": "I yearn to revamp my humble abode with a touch of elegance and style. Alas, my laziness always gets the better of me.",
"sensitive.dialogue.chat.success/13": "Lately, I have been longing to provide a loving home to one of those charming stray cats that grace our village. Sadly, my busy schedule has hindered me.",
"sensitive.dialogue.chat.success/12": "Pray tell, have you heard the extraordinary tale of %Supporter%\u0027s recent escapades?",
"sensitive.dialogue.chat.success/10": "Oh, I do wonder what has become of %Supporter%. It has been nearly a year since they embarked on their grand adventure from here.",
"sensitive.dialogue.story.nether.fail/1": "I highly doubt you\u0027ve ever dared to venture into the treacherous Nether.",
"sensitive.dialogue.chat.success/19": "I have been yearning to venture to the nearby village, where a few dear friends reside. It has been far too long since we last gathered.",
"sensitive.dialogue.chat.success/18": "It has been quite some time since I last conversed with my beloved parents. I truly ought to pay them a visit soon.",
"sensitive.dialogue.chat.success/17": "There are moments when I find myself reminiscing about my childhood, cherishing all those delightful memories. Ah, such blissful times.",
"sensitive.dialogue.chat.success/16": "I often ponder what life would have been like had I chosen to reside in the neighboring village. Oh, the possibilities!",
"sensitive.dialogue.chat.success/15": "Ah, my heart desires to one day have children, but alas, I must first find the perfect partner to embark on that joyous journey with.",
"sensitive.dialogue.location.village_plains/2": "Venture further into the vast plains and thou shalt stumble upon yet another charming village at %2$s.",
"sensitive.dialogue.location.village_plains/1": "Ah, behold! Over yonder lies a picturesque village.",
"sensitive.dialogue.shake_hand.fail/5": "Perhaps it\u0027s best if you just leave me alone for now.",
"sensitive.dialogue.shake_hand.fail/3": "Oh, I\u0027m not a complete stranger, but I understand if you\u0027re being cautious.",
"sensitive.dialogue.shake_hand.fail/4": "Oh wow, this is quite unexpected from you. I didn\u0027t think you had it in you.",
"sensitive.dialogue.shake_hand.fail/1": "Are you serious? After you mercilessly butchered the poor cow?",
"sensitive.dialogue.shake_hand.fail/2": "Oh, um, no thank you. I appreciate the offer though.",
"sensitive.dialogue.hug.fail/2": "I appreciate the offer, but I\u0027ll pass, thank you.",
"sensitive.dialogue.story.fail/9": "I\u0027m sorry to say this, but your behavior borders on madness, and not in a positive way.",
"sensitive.dialogue.location.village_taiga/1": "Have you heard about the enchanting village nestled within the cozy embrace of the taiga biome? It\u0027s simply mesmerizing.",
"sensitive.dialogue.chat.savanna/3": "The architectural marvels that grace the savanna are a testament to the rich culture that thrives here. It\u0027s one of the many reasons why I call this place home.",
"sensitive.dialogue.no_money/1": "I\u0027m terribly sorry, but my services come at a cost. You\u0027ll need a bit more emeralds to secure my assistance.",
"sensitive.dialogue.hug.fail/1": "Oh my, you seem to be quite dirty and messy!",
"sensitive.dialogue.story.fail/8": "Pardon me for my lack of enthusiasm, but I find this topic rather dull and uninteresting.",
"sensitive.dialogue.location.village_taiga/2": "Oh, you simply must venture to %2$s! It\u0027s a splendid village, tucked away in the heart of the enchanting taiga biome.",
"sensitive.dialogue.chat.savanna/4": "Never underestimate the humble savanna biome. Beneath its seemingly plain exterior lies hidden treasures waiting to be discovered.",
"sensitive.dialogue.no_money/2": "Oh dear, it seems the current offer falls a bit short. I\u0027m afraid you\u0027ll need to gather a few more emeralds before we can proceed with the hiring process.",
"sensitive.dialogue.story.fail/7": "I must question the value of this entire endeavor. Was it truly worth my precious time?",
"sensitive.dialogue.chat.savanna/5": "Unlike the desert villages, we may not have rain, but our rivers bring life and vitality to our community.",
"sensitive.dialogue.story.fail/6": "*yawning softly* Oh, I apologize, I must have dozed off. What were you saying?",
"sensitive.dialogue.chat.savanna/6": "The undulating hills and captivating terrains of the savanna never fail to captivate my wandering eyes. It truly is a sight to behold.",
"sensitive.dialogue.rock_paper_scissor.scissor/1": "Behold, the scissor! Will it be my winning move?",
"sensitive.dialogue.hug.fail/6": "Ugh, please keep your germs to yourself! I\u0027m not a fan of physical contact.",
"sensitive.dialogue.story.fail/5": "It truly saddens me to witness the merciless slaughter of an innocent sheep. How could you?",
"sensitive.dialogue.hug.fail/5": "Honestly, considering how you treated me, I don\u0027t think you deserve a hug.",
"sensitive.dialogue.story.fail/4": "You should know that your actions are deeply upsetting. Even the Creepers have emotions!",
"sensitive.dialogue.hug.fail/4": "Remember when you compared me to a caveman? Yeah, I\u0027ll have to decline.",
"sensitive.dialogue.story.fail/3": "I\u0027m struggling to comprehend the logic behind this situation...",
"sensitive.dialogue.chat.savanna/1": "The scorching heat of the savanna may be a challenge, but at least we\u0027re spared from the harsh grip of winter.",
"sensitive.dialogue.no_money/3": "My apologies, but my talents come at a premium. The current emerald count won\u0027t quite cut it. You\u0027ll need to acquire a tad more to engage my services.",
"sensitive.dialogue.hug.fail/3": "I\u0027m sorry, but I\u0027m not really comfortable with hugs.",
"sensitive.dialogue.story.fail/2": "It\u0027s rather disheartening to witness the way the village gossips about you.",
"sensitive.dialogue.chat.savanna/2": "Although the llamas can be a tad bothersome, there\u0027s a certain charm to this place that keeps me hooked.",
"sensitive.dialogue.story.fail/1": "Excuse me, but I must insist that you refrain from speaking ill of my dear mother.",
"sensitive.dialogue.hug.fail/7": "Oh, um, well... thank you, I suppose? I\u0027m not quite sure how to react.",
"sensitive.dialogue.chat.savanna/7": "When the scorching sun becomes unbearable, I find solace in the comforting shade provided by the majestic acacia trees. They are my sanctuary during long workdays.",
"sensitive.dialogue.chat.savanna/8": "Our savanna villages boast the finest melons and pumpkins in the entire world. We strike lucrative trade deals with other villages, spreading the joy of our bountiful harvest.",
"sensitive.dialogue.chat.success/7": "Oh, you wouldn\u0027t believe the news! My dear friend %Supporter% stumbled upon a treasure chest brimming with magnificent diamonds just yesterday!",
"sensitive.dialogue.joke.animal.success/4": "Oh, goodness! That\u0027s absolutely absurd and yet strangely amusing! I simply can\u0027t help but love it.",
"sensitive.dialogue.chat.snowy_plains/7": "I made the mistake of accidentally bumping into an iron golem once. Trust me, it\u0027s like getting glued to a statue for an entire day. Not a fun experience!",
"sensitive.dialogue.chat.success/6": "I do believe I caught a glimpse of %Supporter% recently, strutting around in the most enchanting diamond armor.",
"sensitive.dialogue.joke.animal.success/3": "Well, I must say, it\u0027s rather amusing to think that chickens are capable of such things! Who would have thought?",
"sensitive.dialogue.chat.snowy_plains/8": "Ah, the memories of my childhood, when my parents would surprise me with a pumpkin. We\u0027d carve it into a jack-o\u0027-lantern and then use the seeds for some delicious roasted snacks. Good times!",
"sensitive.dialogue.chat.success/5": "My deepest aspiration is to create my very own village, but alas, my lazy nature seems to always get the best of me.",
"sensitive.dialogue.joke.animal.success/2": "Can you believe it? The wolf actually fell in love with the sheep! Oh my, such an unexpected twist!",
"sensitive.dialogue.chat.snowy_plains/5": "Ugh, those pesky strays are such a pain, always ruining my peaceful walks with their annoying arrows. Can\u0027t they find a different hobby?",
"sensitive.dialogue.chat.success/4": "You know, they say that an apple a day keeps those dreadful zombies at bay!",
"sensitive.dialogue.joke.animal.success/1": "Oh dear, it\u0027s quite unfortunate for the sheep to lose its wool, isn\u0027t it? But I suppose we can find some humor in it.",
"sensitive.dialogue.chat.snowy_plains/6": "Watch out for the wolves lurking around, I\u0027ve heard they\u0027re particularly hungry these days. Stay safe, my friend!",
"sensitive.dialogue.chat.success/9": "I\u0027ve resided in this village for my entire existence, and I simply cannot fathom what all the fuss is about with these bothersome spiders and goblins.",
"sensitive.dialogue.chat.success/8": "Isn\u0027t the weather absolutely extraordinary? Personally, I find great pleasure in basking in the warm rays of sunshine.",
"sensitive.dialogue.location.monument/1": "Step closer, traveler, and lend me your ear. Legends tell of ancient ruins nestled in the depths of the vast ocean, beckoning daring souls to uncover their secrets at %2$s. But be forewarned, my curious companion, for this endeavor is fraught with danger. Treasure awaits, but only for those brave enough to face the perils that dwell within the abyss.",
"sensitive.dialogue.location.monument/2": "Ah, the tales that echo through the winds, whispering of a sunken castle guarded by creatures of the deep at %2$s. Venture not into its treacherous waters, for the sea monsters that dwell within are not to be trifled with. You may seek treasure, my dear friend, but beware, for peril lurks at every turn, ready to claim the unwary.",
"sensitive.dialogue.joke.animal.success/5": "It\u0027s quite a relief to know that cows have the ability to provide us with endless milk, isn\u0027t it? Such a miraculous gift from nature.",
"sensitive.dialogue.chat.success/3": "Oh dear, I had a rather unfortunate incident this morning. I accidentally stubbed my toe when I woke up. Ouch!",
"sensitive.dialogue.chat.snowy_plains/3": "Oh, the chilly winds just give me the perfect excuse to stay indoors and binge-watch my favorite shows snuggled up in a fluffy blanket!",
"sensitive.dialogue.chat.success/2": "It\u0027s such a splendid day, isn\u0027t it? The sun is shining so beautifully.",
"sensitive.dialogue.chat.snowy_plains/4": "When the snow falls, it\u0027s like a magical time machine transporting me back to the days of snow angels and building massive igloos. Ah, the nostalgia!",
"sensitive.dialogue.chat.success/1": "Oh my, the thought of warm, freshly baked cookies and a glass of cold milk is simply delightful!",
"sensitive.dialogue.chat.snowy_plains/1": "Brrr, this cold weather really gets to me. As long as I have a cozy fireplace and a warm cup of cocoa, I can survive!",
"sensitive.dialogue.chat.snowy_plains/2": "I can\u0027t feel my fingers in this freezing weather, but hey, at least I can enjoy some ice skating, right?",
"sensitive.dialogue.apologize.success/4": "3. No problem at all, we all stumble every now and then. Just keep learning from your mishaps.",
"sensitive.dialogue.apologize.success/5": "4. Oh, fret not! We all have our fair share of blunders. It\u0027s absolutely fine, my friend.",
"sensitive.dialogue.rock_paper_scissor.win.rock/1": "Oh my, the scissor has been crushed by the unstoppable force of the rock. I\u0027ve lost this round.",
"sensitive.dialogue.story.enderdragon.fail/2": "Oh dear, you can\u0027t be serious! It\u0027s absolutely ludicrous to even entertain the thought of challenging that indomitable dragon!",
"sensitive.dialogue.apologize.success/1": "0. No worries, we all slip up sometimes.",
"sensitive.dialogue.story.enderdragon.fail/1": "Goodness gracious! Are you out of your mind? The ender dragon is nothing but a fantastical tale!",
"sensitive.dialogue.apologize.success/2": "Don\u0027t sweat it, accidents happen. Just stay mindful from now on, alright?",
"sensitive.dialogue.apologize.success/3": "2. It\u0027s alright, mistakes are part of being human. Just remember to stay cautious going forward.",
"sensitive.dialogue.location.jungle_pyramid/1": "Be cautious, my friend, for there lies an ancient temple amidst the dense jungle at %2$s. It is best to steer clear of that treacherous place, as its traps have claimed many lives throughout the ages.",
"sensitive.dialogue.location.ancient_city/0": "I couldn\u0027t help but sense some eerie vibrations coming from %2$s, deep within the earth.",
"sensitive.dialogue.location.ancient_city/1": "My intuition tells me that there\u0027s a hidden secret buried beneath the surface of %2$s.",
"sensitive.dialogue.chat.desert/10": "Life in this arid desert is definitely a challenge, but lucky for us, we\u0027ve got this awesome village that keeps us hydrated and well-fed. Thank goodness for small blessings, right?",
"sensitive.dialogue.location.jungle_pyramid/2": "Ah, the alluring call of adventure beckons you to the nearby jungle, where the remnants of a once-glorious civilization await at %2$s. I implore you to exercise utmost caution, my dear wanderer, for the traps that guard those crumbling ruins are as unforgiving as a tempestuous storm. If only our ancestors possessed the wisdom to disarm them, treasures beyond imagination would have been ours long ago.",
"sensitive.dialogue.rock_paper_scissor.win.scissor/1": "Scissors are truly the masters of cutting paper, my defeat is evident.",
"sensitive.dialogue.location.ancient_city/3": "Whispers of an ancient city resonate through the stories, yet my eyes fail to witness its presence. Perhaps it lies concealed beneath the ground at %2$s.",
"sensitive.dialogue.chat.fail/17": "I wonder if anyone would even notice if you suddenly stopped talking forever.",
"sensitive.dialogue.main.morning/10": "I might take it easy today, I\u0027m feeling a bit delicate.",
"sensitive.dialogue.chat.fail/16": "Are we done here? Because I have better things to do than listen to you.",
"sensitive.dialogue.chat.fail/15": "Oh, sorry. I must admit, your conversation didn\u0027t capture my attention.",
"sensitive.dialogue.main.morning/12": "I actually had a restful night\u0027s sleep. Maybe I\u0027ll tackle something challenging today, who knows?",
"sensitive.dialogue.chat.fail/14": "If you don\u0027t stop talking to me, I\u0027ll have no choice but to call for assistance to keep you away.",
"sensitive.dialogue.main.morning/11": "My schedule is jam-packed today, just thinking about it drains me.",
"sensitive.dialogue.chat.fail/13": "You\u0027re about as pleasant as a witch\u0027s curse, if you ask me.",
"sensitive.dialogue.chat.fail/12": "Even zombies would rather avoid conversing with you.",
"sensitive.dialogue.chat.fail/11": "I\u0027ve heard some negative things about you, and now I can see why people think that.",
"sensitive.dialogue.chat.fail/10": "Seriously, why are you so fixated on this? It\u0027s making me question your sanity.",
"sensitive.dialogue.main.morning/2": "Hey there, ready to tackle the day head-on?",
"sensitive.dialogue.main.morning/3": "I\u0027m feeling a bit groggy, how about you?",
"sensitive.dialogue.main.morning/5": "Looks like you didn\u0027t get much rest last night. Tough break.",
"sensitive.dialogue.main.morning/6": "Wakey wakey, it\u0027s time to conquer the day! Are you up for it?",
"sensitive.dialogue.main.morning/7": "Did you manage to catch some quality Z\u0027s? You seem quite energetic.",
"sensitive.dialogue.main.morning/8": "Rise and shine, sleepyhead! Time to seize the day!",
"sensitive.dialogue.main.morning/9": "What a glorious morning! I have a feeling we\u0027ll accomplish great things today!",
"sensitive.dialogue.chat.fail/19": "Are you finally finished bothering me with your talk?",
"sensitive.dialogue.chat.fail/18": "I\u0027d rather stare at a pig\u0027s behind than engage in a conversation with you.",
"sensitive.dialogue.greet.fail/2": "Glad to hear... I guess. It\u0027s not exactly what I was hoping for, but I\u0027ll try to look on the bright side.",
"sensitive.dialogue.greet.fail/3": "Uh... okay? I mean, it wasn\u0027t exactly the response I was expecting, but hey, life is full of surprises, right?",
"sensitive.dialogue.greet.fail/4": "Really? Huh... I guess I\u0027ll just have to deal with it then. Not exactly the most exciting news, but hey, it is what it is.",
"sensitive.dialogue.greet.fail/5": "Oh... well, that\u0027s a bit disappointing. I was hoping for something a little more exciting, but I\u0027ll manage.",
"sensitive.dialogue.chat.fail/21": "Oh, please tell me you don\u0027t actually think the earth is round! I mean, how can anyone believe such nonsense? It\u0027s absurd to think there are no corners on our planet!",
"sensitive.dialogue.greet.fail/1": "Hmm, well, that\u0027s unfortunate.",
"sensitive.dialogue.chat.fail/20": "Wait, hold on. You actually believe the Earth is round? No edges or corners? That\u0027s just absurd.",
"sensitive.dialogue.apologize.fail/3": "Seriously? Do you honestly expect me to believe that?",
"sensitive.dialogue.story.exploring.fail/3": "Speaking with you resembles conversing with a fragile being on a quest for enlightenment. Alas, the endearing qualities are amiss in this comparison.",
"sensitive.dialogue.apologize.fail/4": "That really stung, so don\u0027t even bother trying to apologize!",
"sensitive.dialogue.story.exploring.fail/2": "Oh my, please be careful! That edge you\u0027re projecting might end up hurting you, my dear friend.",
"sensitive.dialogue.apologize.fail/1": "Please, just leave me alone!",
"sensitive.dialogue.story.exploring.fail/1": "I must admit, your stories have lost their charm over time.",
"sensitive.dialogue.apologize.fail/2": "I can\u0027t believe you intentionally struck me!",
"sensitive.dialogue.main.morning/1": "Good morning, how are you feeling today?",
"sensitive.dialogue.greet.mayor/1": "Pleasant greetings to you, esteemed Mayor!",
"sensitive.dialogue.main.rock_paper_scissor/1": "How about a little game of Rock Paper Scissors?",
"sensitive.dialogue.greet.mayor/2": "Wishing you a delightful day, Mayor!",
"sensitive.dialogue.rock_paper_scissor.loose.scissor/1": "Oh, I\u0027m terribly sorry, but it seems my rock has triumphed over your feeble scissors. I emerge victorious!",
"sensitive.dialogue.greet.negative/1": "Ugh, please leave. You\u0027re the absolute last person I wanted to encounter right now!",
"sensitive.dialogue.greet.negative/2": "Oh, wonderful. Look who decided to grace us with their presence. Again.",
"sensitive.dialogue.greet.negative/5": "Back to bother me, huh? Just what I needed today.",
"sensitive.dialogue.flirt.slap/1": "Pardon me!",
"sensitive.dialogue.greet.negative/3": "Hm? What do you want?",
"sensitive.dialogue.flirt.slap/2": "Have you taken lessons from a Love Guru on the art of flirting?!",
"sensitive.dialogue.greet.negative/4": "Oh, it\u0027s you... I was kind of hoping for someone different, to be honest.",
"sensitive.dialogue.stay.success/2": "Oh, how splendid! This village is simply marvelous, and I cannot wait to settle down here!",
"sensitive.dialogue.rock_paper_scissor.paper/1": "Let it be known that my choice is paper, a gentle caress, a testament to my sensitive soul.",
"sensitive.dialogue.stay.success/1": "Many thanks! I am absolutely delighted to make this village my home!",
"sensitive.dialogue.chat.plains/1": "Oh, how I adore the plains! It\u0027s the only place I\u0027ve ever known, but I dream of venturing beyond its borders one day... to see the world!",
"sensitive.dialogue.greet.monarch/2": "Your Excellency.",
"sensitive.dialogue.chat.plains/3": "Oh, when the sun sets and blankets the plains in its golden hues, it\u0027s a sight that takes my breath away. And the gentle whispers of the wind... it\u0027s like nature\u0027s lullaby.",
"sensitive.dialogue.chat.plains/2": "The tranquility of the plains is simply enchanting. While it may not boast the same thrill as other biomes, there\u0027s nowhere else I\u0027d rather call home.",
"sensitive.dialogue.chat.plains/5": "The air here is so incredibly pure and invigorating! It\u0027s as if every breath I take rejuvenates my very soul. I dare say it rivals even the crispness of the mighty taiga!",
"sensitive.dialogue.greet.monarch/1": "My Liege.",
"sensitive.dialogue.chat.plains/4": "Sometimes, I find myself lying on the soft grass, gazing up at the night sky. It\u0027s a moment of pure serenity, where my worries fade into the vast expanse above.",
"sensitive.dialogue.chat.plains/7": "Ah, memories of picking wildflowers as a child flood my heart with nostalgia. I must confess, I would gather them with the hope of catching the eye of my childhood crush, Ash. Oh, young love!",
"sensitive.dialogue.chat.plains/6": "Ah, you see, the beauty of the plains lies in its simplicity. There\u0027s a certain charm in its unadorned landscapes, where less is often more.",
"sensitive.dialogue.chat.plains/8": "The morning sunrise paints the entire plains with a breathtaking palette of colors. I implore you, dear friend, to witness this spectacle at least once. It\u0027s like a masterpiece unfolding before your very eyes.",
"sensitive.dialogue.joke.creative.failed/6": "Oh, hilarious. Truly. I mean, if you find that sort of thing amusing, who am I to judge?",
"sensitive.dialogue.joke.creative.failed/7": "I fail to see the humor in that. Perhaps it\u0027s best if you stick to your day job, whatever that may be.",
"sensitive.dialogue.joke.creative.failed/4": "Did you really think that joke was appropriate? It\u0027s not the kind of humor that resonates with me.",
"sensitive.dialogue.joke.creative.failed/5": "Um, I suppose that\u0027s supposed to be a joke? It\u0027s not exactly my cup of tea, but to each their own, I guess.",
"sensitive.dialogue.joke.creative.failed/8": "You know, Ash has a knack for telling jokes that actually make people laugh. You might want to take some pointers from him.",
"sensitive.dialogue.joke.animal.failed/3": "We should show compassion rather than finding amusement in such unfortunate circumstances.",
"sensitive.dialogue.joke.animal.failed/4": "I must admit, I don\u0027t find amusement in jokes that mock vulnerable creatures.",
"sensitive.dialogue.location.failed/1": "I\u0027m sorry, but I haven\u0027t come across any new information worth sharing.",
"sensitive.dialogue.joke.animal.failed/1": "Oh, please, let\u0027s not make light of the situation.",
"sensitive.dialogue.location.failed/2": "Regrettably, I am not aware of any captivating locations at the moment.",
"sensitive.dialogue.joke.animal.failed/2": "It\u0027s disheartening to see humor at the expense of innocent animals.",
"sensitive.dialogue.joke.creative.failed/2": "Oh, I see. You were trying to be funny. Unfortunately, it missed the mark.",
"sensitive.dialogue.location.failed/3": "I\u0027m afraid not. We villagers have our own priorities, and delving into treacherous ruins isn\u0027t one of them, my dear adventurers.",
"sensitive.dialogue.hire/3": "Marvelous! Your decision to hire me is sure to yield satisfying results. Ensure the emeralds are prepared, for I am ready to embark on this collaborative endeavor with utmost enthusiasm!",
"sensitive.dialogue.joke.creative.failed/3": "Well, well, well - looks like we have a comedian in our midst. Not exactly the most amusing one, though.",
"sensitive.dialogue.joke.animal.failed/5": "Making fun of animals, even in jest, can be hurtful. Let\u0027s refrain from doing so.",
"sensitive.dialogue.hire/1": "Absolutely, just give me a heads up whenever you require assistance. I shall make myself available for the agreed-upon remuneration.",
"sensitive.dialogue.joke.creative.failed/1": "It\u0027s important to consider the impact of your words, humor shouldn\u0027t be at the expense of others.",
"sensitive.dialogue.hire/2": "Fantastic news! Kindly inform me when my services are needed. I shall remain in this vicinity, eagerly anticipating the exchange of emeralds!",
"sensitive.dialogue.joke.monster.success/5": "Oh, dear me, it\u0027s quite astonishing how cave spiders can sometimes display such perplexing behavior. Haha, what a curious creature indeed!",
"sensitive.dialogue.joke.monster.success/1": "Oh dear, that must have been quite the ordeal for that poor Skelly.",
"sensitive.dialogue.story.fail/10": "I\u0027m failing to comprehend how anyone could deem that as a satisfactory outcome.",
"sensitive.dialogue.joke.monster.success/2": "Oh my goodness, I can\u0027t believe that zombie actually attempted such a violent act with a shovel! How peculiar!",
"sensitive.dialogue.joke.monster.success/3": "My, oh my, you certainly demonstrated your authority over that spider! Quite impressive, I must say.",
"sensitive.dialogue.joke.monster.success/4": "Oh, my goodness gracious! You actually managed to orchestrate a skeleton defeating a creeper? That\u0027s absolutely extraordinary!",
"sensitive.dialogue.busy/5": "Oh dear, I\u0027ve made a terrible oversight! My humblest apologies, but I must rush back to my furnace. We\u0027ll certainly catch up soon, won\u0027t we?",
"sensitive.dialogue.busy/4": "Regrettably, I\u0027m in dire need of attending to my duties at the moment. Fear not, though, for I promise to catch up with you later.",
"sensitive.dialogue.busy/3": "My sincerest apologies, but I find myself a tad occupied at the moment. Would it be terribly inconvenient if we continued our chat at a more convenient time?",
"sensitive.dialogue.busy/2": "While I truly appreciate our delightful conversation, my dear friend, I\u0027m afraid I\u0027m pressed for time and must focus on completing my work by this evening.",
"sensitive.dialogue.busy/1": "Oh, goodness! We\u0027ve had quite the conversation today, haven\u0027t we? I simply must get back to my tasks now.",
"sensitive.dialogue.rumors.failed/1": "Hmm, it seems that I haven\u0027t stumbled upon any intriguing news lately.",
"sensitive.dialogue.location.shipwreck/1": "Oh, the poor shipwreck at %2$s breaks my heart. It was once a majestic vessel owned by the Eastern Alliance Company. Such a tragic tale it holds.",
"sensitive.dialogue.location.shipwreck/2": "It deeply saddens me to hear that there\u0027s a shipwreck at %2$s. I\u0027ve heard whispers of fishermen stumbling upon it, wondering if there\u0027s any precious treasure concealed within its watery depths.",
"sensitive.dialogue.location.ruined_portal_mountain/1": "It pains me to say this, but it appears that a portal, which once stood proudly in the majestic mountains of %2$s, has been reduced to a mere shadow of its former glory.",
"sensitive.dialogue.location.mineshaft/1": "That mine over there? Oh, it brings back memories of the tragic accident that happened. It\u0027s no longer functioning, sadly. Look for it around %2$s.",
"sensitive.dialogue.location.pillager_outpost/3": "Ah, yes. If by any chance you find yourself heading towards %2$s, be prepared to face the horrors of that accursed pillager outpost. Those despicable villains have taken residence there. However, if you possess the bravery to vanquish them, who knows? You might stumble upon some valuable treasures. Believe me when I say, the entire village would be eternally grateful if someone were to rid us of those scoundrels.",
"sensitive.dialogue.location.mineshaft/2": "Ah, yes. We once had a mine in this very spot. However, things took a turn for the worse when it became overrun with menacing creatures. It\u0027s best to avoid venturing down there. If you\u0027re determined to explore, exercise extreme caution. The entrance should be located near %2$s.",
"sensitive.dialogue.location.pillager_outpost/1": "Oh my, have you heard about the presence of those dreadful Pillagers at %2$s? They\u0027ve established an outpost right next to us, and it\u0027s simply nerve-wracking. I just hope and pray they won\u0027t launch another attack on us anytime soon. Our poor village cannot bear the thought of another assault.",
"sensitive.dialogue.location.pillager_outpost/2": "Oh dear, I must warn you about that wretched outpost occupied by those pillagers at %2$s. It\u0027s truly a nightmare! They make it impossible for us to get a peaceful night\u0027s rest. If you dare venture anywhere near there, please exercise extreme caution. Those heartless creatures shoot first and ask questions never.",
"sensitive.dialogue.greet.success/5": "My spirits are soaring high upon learning that everything is going smoothly for you!",
"sensitive.dialogue.greet.success/3": "My heart is brimming with joy to know that you\u0027re in a good place!",
"sensitive.dialogue.greet.success/4": "I cannot express enough how elated I am to hear such fantastic news!",
"sensitive.dialogue.greet.success/1": "That\u0027s wonderful news, I\u0027m truly thrilled to hear it!",
"sensitive.dialogue.greet.success/2": "Oh, how delightful! I\u0027m absolutely ecstatic to hear that you\u0027re doing well!",
"sensitive.dialogue.rumors.lore/6": "Have you had the pleasure of hearing the captivating legends surrounding the ancient builders? Oh, they were a remarkable bunch, crafting intricate ruins and majestic temples that dot the sprawling landscapes of the Overworld. Such tales never fail to ignite the imagination!",
"sensitive.dialogue.main.evening/1": "Good evening! I hope the day treated you well.",
"sensitive.dialogue.rumors.lore/5": "Once upon a time, a majestic race of builders roamed our lands, their skills unmatched and their creations awe-inspiring. However, as the sands of time shifted, they vanished without a trace, leaving behind only echoes of their once-great existence.",
"sensitive.dialogue.rumors.lore/4": "Marvelous tales spread of MerlinWolfGames, the skilled architect who crafted a magnificent temple paying homage to the almighty Sirben. It stands tall among our ancient wonders, a testament to their unwavering devotion.",
"sensitive.dialogue.rumors.lore/3": "Whispers have reached my ears that 2DA50, entangled in the enigma of the Ancient Builder\u0027s disappearance, embarked on a treacherous journey to the Far Lands. Alas, no tidings of their fate have ever graced our ears since.",
"sensitive.dialogue.rumors.lore/2": "Oh, dear friend, we were once besieged by those dreadful Cyberdemons. They dared to infiltrate our peaceful realm through ghastly Portals. But thanks to the heroics of Sirben and the valiant Luke, they were swiftly vanquished, halting the invasion in its tracks.",
"sensitive.dialogue.main.evening/5": "The hour grows late, and I must hasten my retreat to prepare a nourishing dinner.",
"sensitive.dialogue.rumors.lore/1": "It seems that Jax\u0027s following is still going strong, but I must say, the popularity of Sirben is on the rise. Those devoted messengers, MerlinWolfGames and Crow, are tirelessly spreading his divine teachings.",
"sensitive.dialogue.main.evening/4": "Time slipped through our fingers today, burdened with an excessive workload.",
"sensitive.dialogue.main.evening/3": "Another grueling day has come to pass, wouldn\u0027t you agree?",
"sensitive.dialogue.main.evening/2": "Can you believe how quickly nightfall descended upon us? How did your day fare?",
"sensitive.dialogue.main.evening/9": "Oh, greetings! I was just purchasing ingredients from the butcher for tonight\u0027s meal. Catch up with you later!",
"sensitive.dialogue.main.evening/8": "Nightfall invokes a sense of trepidation within me. A creeper sighting last month has deterred me from venturing out after dark.",
"sensitive.dialogue.main.evening/7": "Fatigue weighs heavily upon me; I feel inclined to seek solace in a brief nap.",
"sensitive.dialogue.main.evening/6": "Regrettably, I squandered precious hours today and accomplished very little.",
"sensitive.dialogue.rock_paper_scissor.loose.rock/1": "Oh no, I picked rock! You win fair and square!",
"sensitive.dialogue.stay.fail/1": "No, thank you. I\u0027m not really cut out for staying in one place.",
"sensitive.dialogue.kiss.success/6": "%1$s, your kisses are even more enchanting than Ash\u0027s! *giggles*",
"sensitive.dialogue.kiss.success/3": "Mmm, this kiss is as delightful as the sweetest pumpkin pie!",
"sensitive.dialogue.kiss.success/2": "I believe my heart is filled with love for you...",
"sensitive.dialogue.kiss.success/5": "Oh! You, %1$s, are an exceptional kisser.",
"sensitive.dialogue.kiss.success/4": "Mmm! Your lips are as sweet as honey.",
"sensitive.dialogue.kiss.success/1": "This moment is so beautiful, I wish it could go on forever.",
"sensitive.dialogue.location.ruined_portal_desert/1": "Oh dear, it\u0027s such a heartbreaking sight to see that a portal has been utterly ruined in the vast desert at %2$s.",
"sensitive.dialogue.stay.fail/3": "This village is lovely, but my restless spirit craves the excitement that comes with being an adventurer.",
"sensitive.dialogue.stay.fail/2": "I appreciate your offer, but my heart yearns for the thrill of exploration and adventure!",
"sensitive.dialogue.joke.monster.failed/5": "You know, it\u0027s quite disheartening when people make jokes about silverfish ambushing us on the toilet. We should strive for a more empathetic and understanding approach, don\u0027t you agree?",
"sensitive.dialogue.joke.monster.failed/3": "Have you ever stopped to consider that zombies and skeletons were once humans with hopes and dreams? It\u0027s rather heartbreaking when you think about it. Let\u0027s be more compassionate towards them.",
"sensitive.dialogue.joke.monster.failed/4": "It\u0027s rather unoriginal to poke fun at an enderman falling into water, don\u0027t you think? They already have a tough time with their teleportation skills. Let\u0027s not add insult to injury.",
"sensitive.dialogue.joke.monster.failed/1": "It\u0027s really important to remember that skeletons, just like us, have feelings too! Let\u0027s show some respect, shall we?",
"sensitive.dialogue.joke.monster.failed/2": "I must admit, I find it quite insensitive when people make jokes about creepers exploding. We should be more understanding towards their explosive tendencies, don\u0027t you think?",
"sensitive.dialogue.main.night/9": "Ahh, the thought of snuggling up under the covers is pure bliss, isn\u0027t it?",
"sensitive.dialogue.chat.taiga/5": "With the abundance of food available in our taiga, our wolves have become quite friendly and docile. It\u0027s truly remarkable how they\u0027ve learned to coexist peacefully with us.",
"sensitive.dialogue.main.night/8": "I don\u0027t know about you, but I\u0027m absolutely knackered. Today has been a marathon, and I think I\u0027ll need to pace myself tomorrow.",
"sensitive.dialogue.chat.taiga/6": "Ah, the taiga air is like a soothing balm for the soul. Its freshness rejuvenates my spirit and brings a sense of tranquility that can\u0027t be found anywhere else.",
"sensitive.dialogue.main.night/7": "During the hustle and bustle of the day, it\u0027s such a treat to take a leisurely stroll under the starlit sky.",
"sensitive.dialogue.chat.taiga/7": "While the sweet berry bushes may yield the most delectable berries, I must admit, their prickly thorns can be quite dreadful to encounter! But the reward is worth the occasional prick.",
"sensitive.dialogue.main.night/6": "There\u0027s something so strangely calming about the darkness, isn\u0027t there? It almost feels like the world takes a deep breath and settles down.",
"sensitive.dialogue.chat.taiga/8": "The rain in our taiga may have a chilly touch, but it\u0027s nothing short of a serene symphony. It washes away the worries and brings a sense of peacefulness that I cherish deeply.",
"sensitive.dialogue.chat.taiga/1": "The woods hold such a special place in my heart. They provide us with an abundance of resources, keep us warm with firewood, and offer the perfect hunting grounds for our survival.",
"sensitive.dialogue.chat.taiga/2": "While some may find the taiga biome cold, I find it to be a place of complete fulfillment. We have everything we could ever need right here, and I wouldn\u0027t trade it for the world!",
"sensitive.dialogue.chat.taiga/3": "Oh, the taiga forests are simply enchanting, aren\u0027t they? I find great joy in exploring their depths and indulging in the luscious sweetness of the berries they bear.",
"sensitive.dialogue.chat.taiga/4": "My heart simply melts for the foxes that grace our taiga forests. Those mischievous creatures steal my heart with their playful antics, and I can\u0027t resist spoiling them with the tastiest sweet berries.",
"sensitive.dialogue.main.night/1": "Oh, wow, you\u0027re really burning the midnight oil, huh?",
"sensitive.dialogue.main.night/5": "You know, the guards do their best to keep the village safe, but there\u0027s still an undeniable eeriness to the night, don\u0027t you agree?",
"sensitive.dialogue.main.night/4": "Hey, just a friendly reminder to stick close to the village. Wouldn\u0027t want those creepy crawlies to get their hands on you!",
"sensitive.dialogue.main.night/3": "Ah, so you\u0027re one of those moon-worshipping types too, huh?",
"sensitive.dialogue.rock_paper_scissor.rock/1": "Oh, my dear friend, I choose the powerful and sturdy rock!",
"sensitive.dialogue.main.night/2": "Looks like someone can\u0027t resist the allure of the night!",
"sensitive.dialogue.first.question/2": "Oh, what a delight it is to encounter someone new! Pray tell, what marvelous quest has led you to our village?",
"sensitive.dialogue.first.question/1": "Greetings, dear visitor. What has led you to grace our humble village with your presence?",
"sensitive.dialogue.first.question/3": "Oh my! You seem to possess the spirit of an adventurer within you. Pray, share with me the tale of how you found your way to our village.",
"sensitive.dialogue.location.swamp_hut/2": "My apologies, but I must urge you to stay clear of %2$s. The vile witch who resides in a despicable hut there creates an atmosphere that is best left untouched. Trust me, you won\u0027t want to be anywhere near it.",
"sensitive.dialogue.location.swamp_hut/1": "Oh, dear traveler, I must warn you about the treacherous swamp ahead. It\u0027s plagued by a wicked witch, and I strongly advise avoiding that wretched place.",
"sensitive.dialogue.location.mansion/1": "Ah, my dear friend, I must warn you about the treacherous path that lies ahead. A wretched mansion looms ominously at %2$s, a place infested with vile illagers. I beseech you, if you cherish your existence, never venture anywhere near that cursed abode.",
"sensitive.dialogue.location.mansion/2": "Have you heard of the magnificent mansion nestled at %2$s? Alas, it is under the unsavory ownership of those dreadful illagers. Pardon my concern, but perhaps it would be wise for us to relocate the entire village, far away from this perilous vicinity... for our own safety, of course.",
"sensitive.dialogue.flirt.success/2": "Oh my, you\u0027re just too charming for words!",
"sensitive.dialogue.flirt.success/1": "Wow, your courage is truly remarkable!",
"sensitive.dialogue.procreate_engaged/1": "My heart yearns for the sacred bond of matrimony before embarking on the beautiful journey of procreation.",
"sensitive.dialogue.procreate_engaged/2": "It is essential for our souls to be wholeheartedly intertwined before we bless this world with the miracle of new life.",
"sensitive.dialogue.stay.repeat/1": "Oh, I remember answering that question before.",
"sensitive.dialogue.stay.repeat/2": "I do recall you asking me this already.",
"sensitive.dialogue.shake_hand.success/4": "Lovely day we\u0027re having, isn\u0027t it?",
"sensitive.dialogue.story.wither.fail/1": "I have my doubts about your claim, I must admit.",
"sensitive.dialogue.shake_hand.success/5": "Well, hello! It\u0027s a pleasure to meet someone as charming as you.",
"sensitive.dialogue.story.wither.fail/2": "Your appearance suggests that your story might be a tad far-fetched, my friend.",
"sensitive.dialogue.flirt.success/4": "Oh dear, my heart skipped a beat...",
"sensitive.dialogue.flirt.success/3": "*Blushing intensifies* Are you being genuine?",
"sensitive.dialogue.story.exploring.success/3": "Oh my goodness, you must have the heart of a lion! To boldly step into uncharted territory, facing the mysteries and dangers that lie ahead takes a special kind of courage. I\u0027m in absolute awe!",
"sensitive.dialogue.flirt.success/6": "How is it possible for you to exude such beauty every single day? Whenever I see you, I\u0027m rendered speechless.",
"sensitive.dialogue.story.exploring.success/2": "My goodness! The mere thought of venturing out into the great unknown, discovering new horizons, and leaving my cozy village behind fills me with a mix of awe and envy. The world must be teeming with wonders waiting to be unveiled!",
"sensitive.dialogue.flirt.success/5": "That was absolutely precious! You had my attention from the moment we met!",
"sensitive.dialogue.story.exploring.success/1": "Awesome! One day, I dream of embarking on my own epic journey across the vast lands of Minecraft!",
"sensitive.dialogue.flirt.success/7": "Oh please, don\u0027t make me turn any redder!",
"sensitive.dialogue.main/6": "Oh, hey %1$s... Is anything new?",
"sensitive.dialogue.main/7": "Oh, speaking of %supporter%, I heard they had a little encounter with a zombie... It was quite... um, interesting. But, um, never mind that, I saw a zombie that kind of reminded me of %supporter% earlier... it was, um, quite strange.",
"sensitive.dialogue.first.spent_night.failed/3": "Ah, fellow traveler, it pains me to say that our village cannot provide you with the sanctuary of an inn. Perhaps, if you venture forth, you may stumble upon a more hospitable abode in another village.",
"sensitive.dialogue.main/4": "Um, what\u0027s happening with you today?",
"sensitive.dialogue.main/5": "How are you feeling today?",
"sensitive.dialogue.main/2": "Hi... I hope you\u0027re doing well today.",
"sensitive.dialogue.main/3": "Hey, it\u0027s nice to see you... I guess.",
"sensitive.dialogue.first.spent_night.failed/2": "I deeply regret to inform you that our village, regrettably, does not possess an inn. I offer my sincerest apologies for this inconvenience!",
"sensitive.dialogue.main/1": "Oh, um, hello there...",
"sensitive.dialogue.first.spent_night.failed/1": "Oh, alas! Our humble village lacks the wondrous art of inn construction. Please forgive our incompetence!",
"sensitive.dialogue.chat.fail/6": "I don\u0027t mean to be rude, but that topic seems quite foolish to discuss.",
"sensitive.dialogue.chat.fail/5": "Ugh, please go away. Your fashion sense is outdated.",
"sensitive.dialogue.chat.fail/8": "Sorry, I didn\u0027t catch that. My mind was elsewhere, not interested in what you were saying.",
"sensitive.dialogue.chat.fail/7": "Why do you keep coming back to talk to me? Can\u0027t you take a hint?",
"sensitive.dialogue.chat.fail/2": "I find it difficult to accept that it exploded without any external factors.",
"sensitive.dialogue.chat.fail/1": "Can you believe what just happened? It\u0027s hard for me to wrap my head around it.",
"sensitive.dialogue.chat.fail/4": "Look at you, always trying to show off.",
"sensitive.dialogue.chat.fail/3": "You know, you may not be as impressive as you think you are.",
"sensitive.dialogue.shake_hand.success/1": "Your handshake is gentle and comforting.",
"sensitive.dialogue.shake_hand.success/2": "Your grip exudes a delicate strength, it\u0027s impressive.",
"sensitive.dialogue.shake_hand.success/3": "Oh, I must say, your handshake is wonderfully considerate.",
"sensitive.dialogue.kiss.slap/2": "If you even think about attempting that again, I promise you, the consequences will be far from pleasant!",
"sensitive.dialogue.kiss.slap/1": "I cannot believe you would do such a thing!",
"sensitive.dialogue.chat.fail/9": "Pardon me? I\u0027m not sure I understand why you\u0027re talking about this.",
"sensitive.dialogue.location.village_savanna/2": "Venture into the savanna at %2$s, and you shall stumble upon a village of exquisite charm. The lovely folk residing there possess warm hearts that rival the blazing sun.",
"sensitive.dialogue.location.village_savanna/1": "Over yonder, at %2$s, lies another village. Brace yourself, for the scorching heat there is truly relentless.",
"sensitive.dialogue.first.generic/1": "Greetings, stranger! Your presence here brings a sense of novelty and excitement to our humble village.",
"sensitive.dialogue.first.generic/3": "Well, well, well! Look who we have here! A mysterious traveler gracing us with their presence. Welcome, welcome!",
"sensitive.dialogue.story.success/2": "If only I possessed the courage to confront a creeper, I truly envy your bravery.",
"sensitive.dialogue.first.generic/2": "Ah, a newcomer! How delightful! Your arrival injects a breath of fresh air into our monotonous routine.",
"sensitive.dialogue.story.success/1": "Oh my goodness, I am absolutely astonished by everything that transpired!",
"sensitive.dialogue.first.settling/2": "Ah, a warm greeting to you, dear newcomer! Welcome to our little haven!",
"sensitive.dialogue.first.settling/1": "How wonderful it is to behold another visage gracing our humble village!",
"sensitive.dialogue.first.settling/4": "Oh, you\u0027ve chosen to stay? How utterly splendid! Our village shall benefit greatly from your presence!",
"sensitive.dialogue.story.success/8": "Aha! So that\u0027s the enchanting tale of how you stumbled upon your first diamond?",
"sensitive.dialogue.first.settling/3": "Delighted I am to witness the arrival of an additional helping hand in these parts!",
"sensitive.dialogue.story.success/7": "The Legend of %Supporter% has graced my ears countless times, but please, indulge me once more!",
"sensitive.dialogue.story.success/9": "You must absolutely pay me a visit later! I would be absolutely thrilled to listen to more of your adventures.",
"sensitive.dialogue.story.success/4": "Hold on, all of this occurred just yesterday? I simply cannot fathom it!",
"sensitive.dialogue.story.success/3": "Your storytelling is absolutely captivating! Is this an original masterpiece?",
"sensitive.dialogue.story.success/6": "Oh, how delightful! %Supporter% is undeniably a remarkable individual.",
"sensitive.dialogue.story.success/5": "It\u0027s quite baffling! I was in the vicinity yesterday, and yet I haven\u0027t heard a whisper about this.",
"sensitive.dialogue.flirt.fail/1": "If you truly believe that, show me, and I might consider it.",
"sensitive.dialogue.flirt.fail/7": "Please, spare me the awkwardness and never utter those words again.",
"sensitive.dialogue.flirt.fail/6": "Absolutely not. I can\u0027t even begin to fathom why you thought that would work.",
"sensitive.dialogue.flirt.fail/3": "I\u0027m sorry, but that\u0027s just not going to happen.",
"sensitive.dialogue.flirt.fail/2": "Oh, dear... You know, you used that line on the blacksmith just yesterday.",
"sensitive.dialogue.flirt.fail/5": "Haha, your chances are even worse than a creeper trying to sell me flowers.",
"sensitive.dialogue.flirt.fail/4": "How sad. Do you really think that would work on me?",
"sensitive.dialogue.story.wither.success/2": "You\u0027ve managed to overcome the indomitable Wither?! Oh my, that\u0027s absolutely mind-blowing!",
"sensitive.dialogue.story.wither.success/1": "Unbelievable! The tales of the Wither\u0027s destructive power are beyond comprehension!",
"sensitive.dialogue.location.igloo/3": "Ah, %2$s! There\u0027s this desolate abode crafted entirely out of ice, known as an igloo. It has been forsaken for quite some time, my friend. I suspect it holds some intriguing tales from the past.",
"sensitive.dialogue.location.igloo/2": "You won\u0027t believe what I discovered! There\u0027s this forsaken igloo at %2$s. No one seems to dwell there anymore, and honestly, I can\u0027t blame them. It gives off an eerie vibe. I\u0027ve even heard strange whispers whenever I pass by...",
"sensitive.dialogue.location.igloo/1": "Oh my, I stumbled upon an igloo at %2$s. Can you imagine living in a house made entirely of snow? It must be quite chilly!",
"sensitive.dialogue.kiss.fail/1": "I must insist on keeping our affection discreet, for fear of prying eyes.",
"sensitive.dialogue.stay.no_space/2": "I do have a slight inclination to remain here, but regrettably, there seems to be a shortage of available resting quarters.",
"sensitive.dialogue.kiss.fail/2": "Is that what you call a kiss? My dear, I\u0027m afraid it fell quite short of my expectations.",
"sensitive.dialogue.stay.no_space/1": "Oh dear, it appears that this village is quite bustling with activity.",
"sensitive.dialogue.kiss.fail/5": "Thank you, I suppose? Though I must admit, your kissing skills leave much to be desired.",
"sensitive.dialogue.kiss.fail/6": "Please, kindly remove yourself from my personal space. I appreciate the sentiment, but physical contact is not my cup of tea.",
"sensitive.dialogue.kiss.fail/3": "Oh, Ash, now there\u0027s someone who knows how to deliver a proper kiss. Your attempts pale in comparison, I\u0027m afraid.",
"sensitive.dialogue.location.village_desert/1": "Did you know? There\u0027s a captivating village nestled amidst the vastness of the scorching desert, right at %2$s.",
"sensitive.dialogue.first.exploring/1": "Our humble abode may not offer much, but we graciously extend our hospitality to you, dear visitor. Just remember to respect our rules.",
"sensitive.dialogue.first.exploring/2": "Welcome, esteemed wanderer. Should you choose to honor our regulations, you will find solace within our humble dwelling.",
"sensitive.dialogue.location.ruined_portal/1": "Oh, dear, it\u0027s absolutely heart-wrenching to see what happened to the portal at %2$s. It\u0027s been utterly devastated by the Nether invasion.",
"sensitive.dialogue.location.ruined_portal/2": "If you happen to venture to %2$s, you\u0027ll come across a rather distressing sight - a ruined nether portal. It sends shivers down my spine, to be honest. But fear not, it should be safe. Just be cautious and avoid stepping on any dangerous magma.",
"sensitive.dialogue.location.ruined_portal/3": "My goodness, if you decide to explore %2$s, you\u0027ll stumble upon some ancient ruins. It\u0027s a tragic tale, really. The local cleric believes it used to be a majestic nether portal. There are even rumors of hidden treasures lingering in that forsaken place. But alas, no one dares to go anywhere near it. It\u0027s simply too ominous and unsettling.",
"sensitive.dialogue.first.exploring/3": "Ah, greetings, dear traveler. We extend our warm welcome, on the condition that you conduct yourself with utmost decorum, respecting our established conventions.",
"sensitive.dialogue.first.spent_night.success/1": "Ah, I see you\u0027re in need of a place to rest. Allow me to suggest our cozy inn, where comfort and tranquility await.",
"sensitive.dialogue.first.spent_night.success/2": "If you\u0027re seeking solace and a chance to recharge, look no further than our esteemed inn. It\u0027s renowned for its unparalleled ambiance and rejuvenating offerings.",
"sensitive.dialogue.first.spent_night.success/3": "Craving a peaceful haven with delectable meals to refuel your weary soul? Embark on a delightful journey to our inn; a sanctuary of warmth and culinary delights.",
"sensitive.dialogue.location.pyramid/1": "My keen eyesight just caught sight of a magnificent pyramid over yonder at %2$s.",
"sensitive.dialogue.location.pyramid/3": "Ah, my dear friend, if you venture forth to %2$s, you shall stumble upon a most intriguing pyramid. A brave soul, not unlike yourself, set off on an exploration ages ago, but alas, they\u0027ve not returned. Take heed of the dangers that lie ahead, my sensitive companion.",
"sensitive.dialogue.location.pyramid/2": "Rumor has it, darling, that a splendid pyramid awaits your presence at %2$s. Oh, the treasures and wonders that could befall you!",
"sensitive.dialogue.location.shipwreck_beached/1": "Can you believe it? There\u0027s a shipwreck at %2$s, right on the beach! It\u0027s like a tragic story waiting to be discovered.",
"sensitive.dialogue.location.shipwreck_beached/2": "Oh, you won\u0027t believe what I stumbled upon! Head to %2$s and prepare yourself to witness a ship, tragically wrecked on the shore. I can\u0027t help but wonder what untold secrets lie within its sunken hull.",
"sensitive.dialogue.story.nether.success/1": "Is it really that hot in the Nether?! Oh, my delicate senses couldn\u0027t bear the scorching heat!",
"sensitive.dialogue.story.nether.success/2": "Oh, my goodness! How on earth have you managed to not spontaneously combust in that treacherous place? My fragile constitution would never survive!",
"sensitive.dialogue.story.nether.success/3": "Word on the street is that the Nether is filled with unimaginable treasures for those valiant enough to venture. Oh, if only my courage matched my insatiable desire for riches...",
"sensitive.dialogue.story.nether.success/4": "You, my fearless friend, must possess nerves of steel! I can\u0027t even fathom the sheer terror one must feel when wandering through the Nether. Not that I would know anything about that, of course...",
"sensitive.dialogue.story.nether.success/5": "Pardon me, good sir/madam, may I inquire if you have ever laid eyes upon a Zombified Piglin? The mere thought of encountering such a creature sends shivers down my spine!",
"sensitive.dialogue.rock_paper_scissor/1": "Alright, let\u0027s play a game of rock, paper, scissors! Ready, set, go!",
"sensitive.dialogue.main.night/10": "You know, they say a good night\u0027s sleep is the secret to conquering tomorrow\u0027s challenges. Just something to keep in mind!",
"sensitive.dialogue.location.forgot/2": "Ah, the pursuit of something intriguing! Ah, yes! There was indeed an enchanting location that captured my attention. Alas, my memory betrayed me! Regrettably, I failed to immortalize it on paper. Accept my sincerest apologies.",
"sensitive.dialogue.location.forgot/1": "Oops, my memory failed me again! I stumbled upon this amazing spot, but silly me, I completely forgot to jot it down. My apologies.",
"sensitive.dialogue.location.forgot/3": "Oh, how my mind betrays me! I recollect stumbling upon an enthralling place, a place that would have ignited your curiosity. Alas, the memory slipped through the cracks, leaving me with nothing but remorse. I beg for your forgiveness.",
"sensitive.dialogue.rock_paper_scissor/2": "Today is the day I finally triumph over you! Prepare yourself for defeat!",
"sensitive.dialogue.goaway/2": "Do you not have any more pressing matters to attend to?",
"sensitive.dialogue.goaway/1": "Please, I kindly request that you go away.",
"sensitive.dialogue.goaway/5": "Oh dear, would you be so kind as to leave, you miscreant?",
"sensitive.dialogue.goaway/4": "Kindly find someone else to bother!",
"sensitive.dialogue.goaway/3": "I apologize, %1$s, but I am unable to engage in conversation at the moment.",
"sensitive.dialogue.greet/1": "Hey! How are things going for you today?",
"sensitive.dialogue.greet/2": "Well, hello %1$s! How\u0027s the world treating you lately?",
"sensitive.dialogue.greet/3": "Greetings! Is there something on your mind?",
"sensitive.dialogue.chat.desert/2": "Can you believe it? The desert keeps the temperature cranked up all year long. It\u0027s like my own personal sauna!",
"sensitive.dialogue.chat.desert/3": "Whew! This desert heat is no joke. I\u0027ll either end up with a killer tan or turn into a crispy critter!",
"sensitive.dialogue.chat.desert/4": "Talk about a breathtaking view! The desert nights are absolutely stunning, with cooler temperatures and a sky full of twinkling stars.",
"sensitive.dialogue.chat.desert/5": "Whoa, hold onto your hats! The sun is giving us its fiercest glare today. I\u0027ll be a molten mess if I stay out too long!",
"sensitive.dialogue.chat.desert/6": "Man, oh man! The sun is really laying it on thick today, isn\u0027t it? Time to seek shelter before I turn into a walking puddle!",
"sensitive.dialogue.chat.desert/7": "Hey, have you managed to spot any rabbits around here? Those sneaky little critters are like desert ninjas!",
"sensitive.dialogue.chat.desert/8": "Ugh, dealing with those husks is such a pain in the neck. I mean, seriously, why do they always leave us famished after smacking us? So not cool!",
"sensitive.dialogue.chat.desert/9": "Ouch! I learned the hard way to watch my step around those prickly cacti. They\u0027re like nature\u0027s own little booby traps out here!",
"sensitive.dialogue.chat.desert/1": "Wow, the desert sure knows how to turn up the heat, doesn\u0027t it? But hey, at least we never have to worry about freezing our buns off in the winter!",
"sensitive.dialogue.greet/8": "Greetings, my friend! How\u0027s your day unfolding? Anything exciting happening?",
"sensitive.dialogue.greet/9": "Hey! I\u0027m absolutely thrilled to see your lovely face! How have you been?",
"sensitive.dialogue.location.ruined_portal_swamp/1": "Pray forgive me, but I must alert you to the distressing fact that there exists a completely devastated portal at %2$s, surrounded by this dreadful swamp. The unwelcome visitors from the Nether must have been utterly bewildered by their unforeseen arrival in this desolate abyss.",
"sensitive.dialogue.first.generic/5": "It feels like ages since we\u0027ve had the pleasure of hosting a traveler. Make yourself at home, dear wanderer!",
"sensitive.dialogue.greet/4": "Wow, look at you! Ready to conquer the world! How are you holding up?",
"sensitive.dialogue.first.generic/4": "Oh my, a stranger in our midst! How intriguing! Do share your tales of adventure with us, won\u0027t you?",
"sensitive.dialogue.greet/5": "Greetings, %1$s! It\u0027s a pleasure to lay eyes on you!",
"sensitive.dialogue.greet/6": "Well, well, well, look who we have here! How\u0027s life treating you?",
"sensitive.dialogue.first.generic/6": "Why, hello there! The sight of a new face fills me with joy! Welcome to our village, dear newcomer.",
"sensitive.dialogue.greet/7": "Ah, there you are! It\u0027s always a pleasure to see your face!"
}

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@ -0,0 +1,405 @@
{
"sensitive.dialogue.story.enderdragon.success/2": "噢,仁慈的我!你真的打败了传说中的可怕巨龙吗?!村庄将永远铭记你的英雄事迹!",
"sensitive.dialogue.story.nether.fail/4": "从你虚弱的外表来看,我非常怀疑你在下界之旅中的生存能力。",
"sensitive.dialogue.story.nether.fail/5": "我亲爱的老爷爷曾经冒险进入危险的下界深处,但他从来没有提到过关于扭曲真菌的事情。你一定是个很胡言乱语的人!",
"sensitive.dialogue.apologize.fail/5": "对不起,但我绝对没有机会原谅你。",
"sensitive.dialogue.story.nether.fail/2": "啊,所以那些猪灵才觉得有必要攻击你呢。现在一切都说得通了。",
"sensitive.dialogue.story.nether.fail/3": "坦白说,我一点也不在乎你是否去过下界。至少可以说,你缺乏讲故事的技巧。",
"sensitive.dialogue.story.enderdragon.success/1": "惊人!请告诉我,你拥有龙蛋吗?",
"sensitive.dialogue.hug.success/1": "哇,我不敢相信自从我们上次见面以来已经有很多年了!",
"sensitive.dialogue.hug.success/2": "我真的很感激你的善意举动,这对我来说比你想象的更重要。",
"sensitive.dialogue.location.village_snowy/2": "你不会相信,在雪原的 %2$s 处有这个村庄!那里的人们非常友善,但是天哪,天啊,天冷吗!",
"sensitive.dialogue.hug.success/3": "在一个阴郁的日子里,你的拥抱给我的生活带来了一丝光明。",
"sensitive.dialogue.chat.success/20": "有时,以我的意志",
"sensitive.dialogue.location.village_snowy/1": "哦,你知道 %2$s 那边还有另一个村庄吗?那里虽然寒冷,但人们的心却是那么的温柔。",
"sensitive.dialogue.rock_paper_scissor.loose.paper/1": "今天我的灵魂感觉有点脆弱,所以这次我会选择石头而不是纸。",
"sensitive.dialogue.hug.success/4": "你的怀抱就像云一样柔软,给我带来真正的安慰。",
"sensitive.dialogue.hug.success/5": "哦,多么令人愉快啊!你的拥抱让我充满温暖和感激。让我来回报这份感情吧!",
"sensitive.dialogue.hug.success/6": "天哪,你的拥抱就像寒冷冬夜里舒适的壁炉。你散发出如此美妙的温暖!",
"sensitive.dialogue.joke.creative.success/8": "啊啊!你真的用那个让我的滑稽骨头发痒了!做得好!",
"sensitive.dialogue.joke.creative.success/6": "天哪,这真是我多年来听过的最有趣的笑话!我笑得停不下来!",
"sensitive.dialogue.joke.creative.success/7": "嘻嘻!你肯定比阿什更搞笑,这是毫无疑问的!",
"sensitive.dialogue.joke.creative.success/4": "天哪,你可能会与%Supporter% 竞争,成为周围最有趣的人!",
"sensitive.dialogue.joke.creative.success/5": "哈!你真是个喜剧演员,不是吗?也许你应该考虑从事单口喜剧职业!",
"sensitive.dialogue.rock_paper_scissor.win.paper/1": "用摇滚取胜?对我来说是一个遥远的梦想。这不断提醒我在这个游戏中缺乏运气。",
"sensitive.dialogue.joke.creative.success/2": "哦,这真是一句幽默的话!",
"sensitive.dialogue.joke.creative.success/3": "这绝对是顶级的啊!我还没听说过更好的事情!",
"sensitive.dialogue.joke.creative.success/1": "*咯咯笑*这很有趣!",
"sensitive.dialogue.chat.success/14": "我渴望用优雅和风格来改造我简陋的住所。唉,我的懒惰总是战胜我。",
"sensitive.dialogue.chat.success/13": "最近,我一直渴望为我们村庄里的一只迷人的流浪猫提供一个充满爱的家。可悲的是,我繁忙的日程阻碍了我。",
"sensitive.dialogue.chat.success/12": "请问,您听说过 %Supporter% 最近越轨行为的非凡故事吗?",
"sensitive.dialogue.chat.success/10": "哦,我确实想知道 %Supporter% 怎么样了。距离他们从这里开始他们的伟大冒险,已经过去了近一年的时间。",
"sensitive.dialogue.story.nether.fail/1": "我非常怀疑你是否敢于冒险进入危险的下界。",
"sensitive.dialogue.chat.success/19": "我一直渴望去附近的村庄冒险,那里住着一些亲爱的朋友。距离我们上次聚会已经过去太久了。",
"sensitive.dialogue.chat.success/18": "自从我上次与我亲爱的父母交谈以来,已经有一段时间了。我确实应该尽快去拜访他们。",
"sensitive.dialogue.chat.success/17": "有时我会回忆起童年,珍惜所有那些美好的回忆。啊,多么幸福的时光啊。",
"sensitive.dialogue.chat.success/16": "我常常想,如果我选择住在邻村,生活会是什么样子。哦,可能性!",
"sensitive.dialogue.chat.success/15": "啊,我内心渴望有一天能有孩子,可惜,我必须先找到一个完美的伴侣,一起踏上这段快乐的旅程。",
"sensitive.dialogue.location.village_plains/2": "进一步冒险进入广阔的平原,您将在 %2$s 偶然发现另一个迷人的村庄。",
"sensitive.dialogue.location.village_plains/1": "啊,看哪!那边有一个风景如画的村庄。",
"sensitive.dialogue.shake_hand.fail/5": "也许你现在最好别打扰我。",
"sensitive.dialogue.shake_hand.fail/3": "哦,我不是一个完全陌生的人,但我理解你是否谨慎。",
"sensitive.dialogue.shake_hand.fail/4": "哇哦,这真是出乎你的意料。我没想到你身上有这样的东西。",
"sensitive.dialogue.shake_hand.fail/1": "你是认真的?在你无情地宰杀了那头可怜的牛之后?",
"sensitive.dialogue.shake_hand.fail/2": "哦,嗯,不,谢谢。不过我很欣赏这个提议。",
"sensitive.dialogue.hug.fail/2": "我很感激这个提议,但我会放弃,谢谢。",
"sensitive.dialogue.story.fail/9": "我很抱歉这么说,但你的行为近乎疯狂,而且不是积极的。",
"sensitive.dialogue.location.village_taiga/1": "您是否听说过这个迷人的村庄,坐落在针叶林生物群落的舒适怀抱中?这简直令人着迷。",
"sensitive.dialogue.chat.savanna/3": "稀树草原上的建筑奇迹证明了这里蓬勃发展的丰富文化。这是我称这个地方为家的众多原因之一。",
"sensitive.dialogue.no_money/1": "非常抱歉,但我的服务是有代价的。你需要更多的祖母绿才能获得我的帮助。",
"sensitive.dialogue.hug.fail/1": "天啊,你看起来又脏又乱!",
"sensitive.dialogue.story.fail/8": "请原谅我缺乏热情,但我觉得这个话题相当乏味且无趣。",
"sensitive.dialogue.location.village_taiga/2": "哦,你一定要冒险去%2$s这是一个美丽的村庄隐藏在迷人的针叶林生物群落的中心。",
"sensitive.dialogue.chat.savanna/4": "永远不要低估不起眼的稀树草原生物群系。在其看似朴素的外表下,隐藏着等待被发现的宝藏。",
"sensitive.dialogue.no_money/2": "哦天哪,目前的报价似乎有点不足。恐怕您需要再收集一些祖母绿,然后我们才能继续招聘流程。",
"sensitive.dialogue.story.fail/7": "我必须质疑整个努力的价值。这真的值得我花费宝贵的时间吗?",
"sensitive.dialogue.chat.savanna/5": "与沙漠村庄不同,我们可能没有雨水,但我们的河流给我们的社区带来了生机和活力。",
"sensitive.dialogue.story.fail/6": "*轻轻打哈欠*哦,抱歉,我一定是打瞌睡了。你在说什么?",
"sensitive.dialogue.chat.savanna/6": "连绵起伏的山丘和稀树草原迷人的地形总是吸引着我的目光。这确实是一个值得一看的景象。",
"sensitive.dialogue.rock_paper_scissor.scissor/1": "看哪,剪刀!这会是我的制胜之举吗?",
"sensitive.dialogue.hug.fail/6": "呃,请把你的细菌留给自己!我不喜欢身体接触。",
"sensitive.dialogue.story.fail/5": "目睹一只无辜的羊被无情地屠杀,我真的很难过。你怎么能?",
"sensitive.dialogue.hug.fail/5": "老实说,考虑到你对待我的方式,我认为你不值得拥抱。",
"sensitive.dialogue.story.fail/4": "你应该知道你的行为令人深感不安。就连苦力怕也是有感情的!",
"sensitive.dialogue.hug.fail/4": "还记得你把我比作穴居人吗?是的,我必须拒绝。",
"sensitive.dialogue.story.fail/3": "我正在努力理解这种情况背后的逻辑......",
"sensitive.dialogue.chat.savanna/1": "稀树草原的酷热可能是一个挑战,但至少我们免受冬天的严酷控制。",
"sensitive.dialogue.no_money/3": "我很抱歉,但我的才能非常宝贵。目前的祖母绿数量还不足以减少它。您需要获得更多才能使用我的服务。",
"sensitive.dialogue.hug.fail/3": "抱歉,我对拥抱不太舒服。",
"sensitive.dialogue.story.fail/2": "目睹村里人如何议论你,真是令人沮丧。",
"sensitive.dialogue.chat.savanna/2": "虽然美洲驼可能有点麻烦,但这个地方有一种让我着迷的魅力。",
"sensitive.dialogue.story.fail/1": "对不起,但我必须坚持要求你不要说我亲爱的母亲的坏话。",
"sensitive.dialogue.hug.fail/7": "哦,嗯,好吧...谢谢你,我想?我不太确定该如何反应。",
"sensitive.dialogue.chat.savanna/7": "当烈日令人难以忍受时,我会在雄伟的金合欢树提供的舒适树荫下找到慰藉。它们是我漫长工作日的避难所。",
"sensitive.dialogue.chat.savanna/8": "我们的热带草原村庄拥有全世界最好的瓜类和南瓜。我们与其他村庄达成利润丰厚的贸易协议,传播丰收的喜悦。",
"sensitive.dialogue.chat.success/7": "哦你不会相信这个消息我亲爱的朋友Supporter昨天偶然发现了一个装满华丽钻石的宝箱",
"sensitive.dialogue.joke.animal.success/4": "我的天啊!这绝对是荒谬的,但却又非常有趣!我就是情不自禁地喜欢它。",
"sensitive.dialogue.chat.snowy_plains/7": "我曾经犯过一次不小心撞到铁傀儡的错误。相信我,这就像一整天都粘在雕像上一样。不是一次有趣的经历!",
"sensitive.dialogue.chat.success/6": "我相信我最近瞥见了Supporter穿着最迷人的钻石盔甲昂首阔步。",
"sensitive.dialogue.joke.animal.success/3": "好吧,我必须说,认为鸡有这种能力真是太有趣了!谁曾想到?",
"sensitive.dialogue.chat.snowy_plains/8": "啊,我童年的回忆,当时我的父母会用南瓜给我惊喜。我们将其雕刻成南瓜灯,然后用种子制作一些美味的烘烤小吃。美好时光!",
"sensitive.dialogue.chat.success/5": "我最深切的愿望是创建自己的村庄,但可惜的是,我的懒惰本性似乎总是占了上风。",
"sensitive.dialogue.joke.animal.success/2": "你相信吗?狼竟然爱上了羊!天哪,真是意想不到的转折!",
"sensitive.dialogue.chat.snowy_plains/5": "呃,那些讨厌的流浪者真是太痛苦了,它们总是用烦人的箭破坏我平静的散步。他们就不能找到不同的爱好吗?",
"sensitive.dialogue.chat.success/4": "你知道,他们说每天一个苹果可以让那些可怕的僵尸远离你!",
"sensitive.dialogue.joke.animal.success/1": "天啊,羊掉毛是一件很不幸的事,不是吗?但我想我们可以从中找到一些幽默。",
"sensitive.dialogue.chat.snowy_plains/6": "小心潜伏在周围的狼,听说它们这几天特别饿。请注意安全,我的朋友!",
"sensitive.dialogue.chat.success/9": "我一生都住在这个村庄里,我根本无法理解这些烦人的蜘蛛和妖精到底有什么大惊小怪的。",
"sensitive.dialogue.chat.success/8": "天气不是特别特别吗?就我个人而言,我非常享受沐浴在温暖的阳光下。",
"sensitive.dialogue.location.monument/1": "靠近一点,旅行者,请听我说。传说中,古老的废墟坐落在浩瀚的海洋深处,召唤着勇敢的灵魂去揭开 %2$s 的秘密。但请预先警告,我好奇的同伴,因为这项努力充满了危险。宝藏正在等待着,但只适合那些有足够勇气面对深渊中的危险的人。",
"sensitive.dialogue.location.monument/2": "啊,这些故事在风中回荡,低声讲述着 %2$s 有一座由深海生物守卫的沉没城堡。不要冒险进入其危险的水域,因为居住在其中的海怪不容小觑。我亲爱的朋友,你可以寻找宝藏,但要小心,因为危险无处不在,随时可能夺走不小心的人。",
"sensitive.dialogue.joke.animal.success/5": "知道奶牛有能力为我们提供源源不绝的牛奶,真是让人松了口气,不是吗?这是大自然的神奇礼物。",
"sensitive.dialogue.chat.success/3": "哦天哪,今天早上我遇到了一件相当不幸的事情。我醒来时不小心碰伤了脚趾。哎哟!",
"sensitive.dialogue.chat.snowy_plains/3": "哦,寒冷的风正好给了我一个完美的借口,让我呆在室内,窝在毛茸茸的毯子里狂看我最喜欢的节目!",
"sensitive.dialogue.chat.success/2": "这真是美好的一天,不是吗?阳光照耀得如此美丽。",
"sensitive.dialogue.chat.snowy_plains/4": "当雪花飘落时,它就像一台神奇的时光机器,把我带回到雪天使和建造巨大冰屋的时代。啊,怀旧之情!",
"sensitive.dialogue.chat.success/1": "天哪,想到新鲜出炉的热饼干和一杯冷牛奶真是令人愉快!",
"sensitive.dialogue.chat.snowy_plains/1": "Brrr这寒冷的天气真让我难受。只要我有一个舒适的壁炉和一杯温暖的可可我就能生存",
"sensitive.dialogue.chat.snowy_plains/2": "在这么冷的天气里我感觉不到我的手指,但是嘿,至少我可以享受滑冰的乐趣,对吧?",
"sensitive.dialogue.apologize.success/4": "3. 没问题,我们都会时不时地跌倒。只要不断从不幸中吸取教训即可。",
"sensitive.dialogue.apologize.success/5": "4.哦,别担心!我们都会犯错误。绝对没问题,我的朋友。",
"sensitive.dialogue.rock_paper_scissor.win.rock/1": "天哪,剪刀已经被岩石的不可阻挡的力量压碎了。这一局我输了。",
"sensitive.dialogue.story.enderdragon.fail/2": "哦,亲爱的,你不可能是认真的!甚至想到去挑战那条不屈不挠的龙,这绝对是可笑的!",
"sensitive.dialogue.apologize.success/1": "0. 不用担心,我们有时都会犯错。",
"sensitive.dialogue.story.enderdragon.fail/1": "善哉善哉!你是不是疯了?末影龙只不过是一个奇幻故事!",
"sensitive.dialogue.apologize.success/2": "别着急,意外总会发生。从现在开始,请保持警惕,好吗?",
"sensitive.dialogue.apologize.success/3": "2. 没关系,错误是人类的一部分。请记住,前进时要保持谨慎。",
"sensitive.dialogue.location.jungle_pyramid/1": "小心点,我的朋友,因为在 %2$s 的茂密丛林中有一座古老的寺庙。最好避开那个危险的地方,因为它的陷阱自古以来就夺去了许多人的生命。",
"sensitive.dialogue.location.ancient_city/0": "我情不自禁地感觉到来自地球深处%2$s 的一些怪异振动。",
"sensitive.dialogue.location.ancient_city/1": "我的直觉告诉我,%2$s 的表面之下隐藏着一个隐藏的秘密。",
"sensitive.dialogue.chat.desert/10": "在这片干旱的沙漠中生活绝对是一个挑战,但对我们来说幸运的是,我们有这个很棒的村庄,可以让我们保持水分和食物。感谢上帝的小祝福,对吗?",
"sensitive.dialogue.location.jungle_pyramid/2": "啊,冒险的诱惑召唤着你来到附近的丛林,曾经辉煌的文明的遗迹就在 %2$s 等待着你。我恳求你要格外小心,我亲爱的流浪者,因为守卫那些摇摇欲坠的废墟的陷阱就像暴风雨一样无情。如果我们的祖先有智慧解除他们的武装,超乎想象的宝藏早就属于我们了。",
"sensitive.dialogue.rock_paper_scissor.win.scissor/1": "剪刀果然是剪纸高手,我的失败是显而易见的。",
"sensitive.dialogue.location.ancient_city/3": "故事中回荡着一座古城的低语,但我的眼睛却无法见证它的存在。也许它隐藏在%2$s 的地下。",
"sensitive.dialogue.chat.fail/17": "我想知道如果你突然永远不再说话,是否有人会注意到。",
"sensitive.dialogue.main.morning/10": "今天我可能会放松一点,我感觉有点脆弱。",
"sensitive.dialogue.chat.fail/16": "我们到这里就完成了吗?因为我有比听你说话更重要的事情要做。",
"sensitive.dialogue.chat.fail/15": "哦对不起。我必须承认,你的谈话没有引起我的注意。",
"sensitive.dialogue.main.morning/12": "我实际上睡了一个安稳的觉。也许我今天会解决一些具有挑战性的事情,谁知道呢?",
"sensitive.dialogue.chat.fail/14": "如果你不停止跟我说话,我别无选择,只能打电话求救,让你走开。",
"sensitive.dialogue.main.morning/11": "今天我的日程安排得很满,光是想想就让我筋疲力尽。",
"sensitive.dialogue.chat.fail/13": "如果你问我的话,你就像女巫的诅咒一样令人愉快。",
"sensitive.dialogue.chat.fail/12": "即使是僵尸也宁愿避免与你交谈。",
"sensitive.dialogue.chat.fail/11": "我听说过一些关于你的负面消息,现在我明白为什么人们会这么想了。",
"sensitive.dialogue.chat.fail/10": "说实话,你为什么这么关注这个?这让我怀疑你的理智。",
"sensitive.dialogue.main.morning/2": "嘿,准备好迎接这一天了吗?",
"sensitive.dialogue.main.morning/3": "我感觉有点昏昏沉沉的,你呢?",
"sensitive.dialogue.main.morning/5": "看来你昨晚没休息好。艰难的突破。",
"sensitive.dialogue.main.morning/6": "醒醒吧,是时候征服这一天了!你准备好了吗?",
"sensitive.dialogue.main.morning/7": "你有没有钓到一些高质量的Z看来你很有活力啊。",
"sensitive.dialogue.main.morning/8": "起来吧,瞌睡虫!抓紧时间!",
"sensitive.dialogue.main.morning/9": "多么美好的早晨啊!我有预感我们今天会完成伟大的事情!",
"sensitive.dialogue.chat.fail/19": "你终于结束你的谈话打扰我了吗?",
"sensitive.dialogue.chat.fail/18": "我宁愿盯着猪屁股也不愿和你说话。",
"sensitive.dialogue.greet.fail/2": "很高兴听到...我想。这并不完全是我所希望的,但我会尽力往好的方面看。",
"sensitive.dialogue.greet.fail/3": "呃……好吧?我的意思是,这并不完全是我所期待的反应,但是,嘿,生活充满了惊喜,对吧?",
"sensitive.dialogue.greet.fail/4": "真的吗?呃...我想我只能处理它了。不完全是最令人兴奋的消息,但是嘿,就是这样。",
"sensitive.dialogue.greet.fail/5": "哦……好吧,这有点令人失望。我希望能有一些更令人兴奋的事情,但我会做到的。",
"sensitive.dialogue.chat.fail/21": "哦,请告诉我你实际上并不认为地球是圆的!我的意思是,怎么会有人相信这样的废话呢?认为我们的星球上没有角落是荒谬的!",
"sensitive.dialogue.greet.fail/1": "嗯,好吧,这很不幸。",
"sensitive.dialogue.chat.fail/20": "等等,坚持住。你真的相信地球是圆的吗?没有棱角?这太荒谬了。",
"sensitive.dialogue.apologize.fail/3": "严重地?你真的希望我相信这一点吗?",
"sensitive.dialogue.story.exploring.fail/3": "与你交谈就像与一个寻求启蒙的脆弱存在交谈。唉,这种比较中可爱的品质是错误的。",
"sensitive.dialogue.apologize.fail/4": "这真的很刺痛,所以根本不用道歉!",
"sensitive.dialogue.story.exploring.fail/2": "天哪,请小心!我亲爱的朋友,你所表现出的那种优势最终可能会伤害你。",
"sensitive.dialogue.apologize.fail/1": "请让我一个人静一静吧!",
"sensitive.dialogue.story.exploring.fail/1": "我必须承认,随着时间的推移,你的故事已经失去了魅力。",
"sensitive.dialogue.apologize.fail/2": "我就不信你是故意打我的!",
"sensitive.dialogue.main.morning/1": "早上好,今天感觉怎么样?",
"sensitive.dialogue.greet.mayor/1": "尊敬的市长,向您致以诚挚的问候!",
"sensitive.dialogue.main.rock_paper_scissor/1": "来个剪刀石头布的小游戏怎么样?",
"sensitive.dialogue.greet.mayor/2": "祝您度过愉快的一天,市长!",
"sensitive.dialogue.rock_paper_scissor.loose.scissor/1": "哦,我非常抱歉,但看来我的石头已经战胜了你那无力的剪刀。我胜利了!",
"sensitive.dialogue.greet.negative/1": "呃,请离开。你绝对是我现在最不想遇到的人!",
"sensitive.dialogue.greet.negative/2": "哦,太棒了。看看谁决定用他们的存在来为我们增光添彩。再次。",
"sensitive.dialogue.greet.negative/5": "回来打扰我吧?这正是我今天所需要的。",
"sensitive.dialogue.flirt.slap/1": "对不起!",
"sensitive.dialogue.greet.negative/3": "嗯?你想要什么?",
"sensitive.dialogue.flirt.slap/2": "您是否向爱情大师学习过调情的艺术?",
"sensitive.dialogue.greet.negative/4": "哦,是你……老实说,我有点希望有一个不同的人。",
"sensitive.dialogue.stay.success/2": "噢,多么美妙啊!这个村庄真是太棒了,我迫不及待地想在这里定居下来!",
"sensitive.dialogue.rock_paper_scissor.paper/1": "让大家知道,我的选择是纸,一种温柔的爱抚,是我敏感灵魂的证明。",
"sensitive.dialogue.stay.success/1": "非常感谢!我非常高兴能把这个村庄当作我的家!",
"sensitive.dialogue.chat.plains/1": "哦,我多么喜欢平原啊!这是我所知道的唯一一个地方,但我梦想有一天能够走出它的边界……去看看世界!",
"sensitive.dialogue.greet.monarch/2": "大人。",
"sensitive.dialogue.chat.plains/3": "哦,当太阳落山,金色的色调覆盖平原时,这景象让我屏息凝神。还有风的温柔呢喃……就像大自然的摇篮曲。",
"sensitive.dialogue.chat.plains/2": "平原的宁静简直令人着迷。虽然它可能不像其他生物群落那样令人兴奋,但没有其他地方我更愿意称之为家。",
"sensitive.dialogue.chat.plains/5": "这里的空气是如此的纯净和充满活力!就好像我的每一次呼吸都让我的灵魂焕发活力。我敢说它的脆度甚至可以与强大的针叶林相媲美!",
"sensitive.dialogue.greet.monarch/1": "我的领主。",
"sensitive.dialogue.chat.plains/4": "有时,我发现自己躺在柔软的草地上,凝视着夜空。这是一个纯粹宁静的时刻,我的忧虑消失在头顶的广阔无垠中。",
"sensitive.dialogue.chat.plains/7": "啊,小时候采摘野花的记忆,充满了我的怀念。我必须承认,我收集它们是希望能引起我儿时暗恋对象阿什的注意。噢,年轻的爱情!",
"sensitive.dialogue.chat.plains/6": "啊,你看,平原之美就在于它的简单。其朴素的风景具有一定的魅力,少即是多。",
"sensitive.dialogue.chat.plains/8": "早晨的日出给整个平原涂上了令人惊叹的色彩。亲爱的朋友,我恳求你至少亲眼目睹一次这样的奇观。就像一幅杰作展现在您眼前。",
"sensitive.dialogue.joke.creative.failed/6": "哦,搞笑。确实。我的意思是,如果你觉得这种事情很有趣,我有什么资格去评判呢?",
"sensitive.dialogue.joke.creative.failed/7": "我看不出其中有什么幽默之处。也许最好的办法是坚持你的日常工作,无论那是什么。",
"sensitive.dialogue.joke.creative.failed/4": "你真的认为这个笑话合适吗?这不是引起我共鸣的幽默。",
"sensitive.dialogue.joke.creative.failed/5": "嗯,我想这应该是个玩笑吧?我想,这不完全是我的菜,但对每个人来说都是他们自己的菜。",
"sensitive.dialogue.joke.creative.failed/8": "你知道,阿什有讲笑话的本领,确实能让人发笑。你可能想从他那里得到一些指导。",
"sensitive.dialogue.joke.animal.failed/3": "在这种不幸的情况下,我们应该表现出同情心,而不是取笑。",
"sensitive.dialogue.joke.animal.failed/4": "我必须承认,我在嘲笑脆弱生物的笑话中找不到乐趣。",
"sensitive.dialogue.location.failed/1": "抱歉,我没有发现任何值得分享的新信息。",
"sensitive.dialogue.joke.animal.failed/1": "哦,拜托,我们不要轻视这种情况。",
"sensitive.dialogue.location.failed/2": "遗憾的是,我目前不知道有什么迷人的地点。",
"sensitive.dialogue.joke.animal.failed/2": "看到幽默以牺牲无辜的动物为代价,真是令人沮丧。",
"sensitive.dialogue.joke.creative.failed/2": "我懂了。你本来是想搞笑。不幸的是,它没有击中目标。",
"sensitive.dialogue.location.failed/3": "恐怕不是。我们村民有自己的优先事项,而深入危险的废墟并不是其中之一,亲爱的冒险家。",
"sensitive.dialogue.hire/3": "奇妙!您雇用我的决定一定会产生令人满意的结果。确保准备好祖母绿,因为我已准备好以最大的热情开始这项合作事业!",
"sensitive.dialogue.joke.creative.failed/3": "好吧,好吧,好吧——看来我们中间有一位喜剧演员。不过,这并不是最有趣的。",
"sensitive.dialogue.joke.animal.failed/5": "取笑动物,即使是开玩笑,也可能会造成伤害。我们不要这样做。",
"sensitive.dialogue.hire/1": "当然,只要您需要帮助,请随时通知我。我将接受约定的报酬。",
"sensitive.dialogue.joke.creative.failed/1": "重要的是要考虑你的话的影响力,幽默不应该以牺牲他人为代价。",
"sensitive.dialogue.hire/2": "好消息!当需要我的服务时请通知我。我就留在这附近,热切地期待着祖母绿的交换!",
"sensitive.dialogue.joke.monster.success/5": "哦,天哪,洞穴蜘蛛有时会表现出如此令人困惑的行为,真是令人惊讶。哈哈,真是一个好奇的生物!",
"sensitive.dialogue.joke.monster.success/1": "噢,天哪,这对那个可怜的斯凯利来说一定是一场严峻的考验。",
"sensitive.dialogue.story.fail/10": "我无法理解为什么有人会认为这是一个令人满意的结果。",
"sensitive.dialogue.joke.monster.success/2": "天哪,我简直不敢相信僵尸竟然拿着铲子做出了如此暴力的举动!多么奇特啊!",
"sensitive.dialogue.joke.monster.success/3": "天哪,天啊,你果然对那只蜘蛛展现了你的权威!我必须说,相当令人印象深刻。",
"sensitive.dialogue.joke.monster.success/4": "哦,我的天啊,仁慈的!你真的成功地策划了一个骷髅打败了苦力怕吗?这绝对是非凡的!",
"sensitive.dialogue.busy/5": "哦天哪,我犯了一个严重的疏忽!我最诚挚的歉意,但我必须赶回我的熔炉。我们肯定很快就能赶上,不是吗?",
"sensitive.dialogue.busy/4": "遗憾的是,我现在急需履行我的职责。不过,不要害怕,因为我保证稍后会赶上你。",
"sensitive.dialogue.busy/3": "我最诚挚的歉意,但我发现自己现在有点忙。如果我们在更方便的时间继续聊天会不会很不方便?",
"sensitive.dialogue.busy/2": "虽然我真的很欣赏我们愉快的谈话,但我亲爱的朋友,我担心我的时间很紧迫,必须在今晚之前集中精力完成我的工作。",
"sensitive.dialogue.busy/1": "我的天啊!今天我们聊得很开心,不是吗?我现在必须回到我的任务上。",
"sensitive.dialogue.rumors.failed/1": "嗯,最近好像没有发现什么有趣的消息。",
"sensitive.dialogue.location.shipwreck/1": "噢,%2$s 发生的那场可怜的海难让我心碎。它曾经是东方联盟公司拥有的一艘雄伟的船只。它讲述了一个如此悲惨的故事。",
"sensitive.dialogue.location.shipwreck/2": "听到 %2$s 发生沉船事故,我深感悲痛。我听到渔民偶然发现它的低语,想知道它的水深处是否隐藏着任何珍贵的宝藏。",
"sensitive.dialogue.location.ruined_portal_mountain/1": "这么说让我很痛苦,但看起来,一个曾经傲然矗立在%2$s雄伟山脉中的传送门已经沦落为昔日辉煌的影子。",
"sensitive.dialogue.location.mineshaft/1": "那边那个矿场?哦,这让我想起了那场悲惨的事故。可悲的是,它不再起作用了。在 %2$s 左右寻找它。",
"sensitive.dialogue.location.pillager_outpost/3": "是啊。如果万一你发现自己正在前往 %2$s请准备好面对那个被诅咒的掠夺者前哨的恐怖。那些卑鄙的恶棍已经在那里定居了。然而如果你有勇气打败他们谁知道呢你可能会偶然发现一些珍贵的宝藏。相信我如果有人能除掉这些恶棍整个村子都会感激不尽。",
"sensitive.dialogue.location.mineshaft/2": "是啊。我们曾经在这个地方有一个矿井。然而,当它被危险的生物淹没时,事情变得更糟。最好避免去那里冒险。如果您决心探索,请务必格外小心。入口应位于 %2$s 附近。",
"sensitive.dialogue.location.pillager_outpost/1": "天啊,你听说过那些可怕的掠夺者出现在 %2$s 吗?他们在我们旁边建立了一个前哨基地,这简直令人伤脑筋。我只是希望并祈祷他们不会很快再次对我们发动攻击。我们贫穷的村庄无法承受再次遭受袭击的想法。",
"sensitive.dialogue.location.pillager_outpost/2": "天哪,我必须警告你,%2$s 的那些掠夺者占领了那个可怜的前哨站。这真是一场噩梦!它们让我们无法安稳地休息一晚。如果您敢冒险前往附近的任何地方,请务必格外小心。那些无情的生物先开枪,却从不提问。",
"sensitive.dialogue.greet.success/5": "当得知你一切顺利时,我的心情非常高涨!",
"sensitive.dialogue.greet.success/3": "知道你在一个好地方,我的心充满了喜悦!",
"sensitive.dialogue.greet.success/4": "我无法表达我听到这样的好消息是多么高兴!",
"sensitive.dialogue.greet.success/1": "这是个好消息,听到这个消息我真的很高兴!",
"sensitive.dialogue.greet.success/2": "哦,多么令人愉快啊!听到你做得很好,我真是欣喜若狂!",
"sensitive.dialogue.rumors.lore/6": "您是否有幸聆听过有关古代建造者的迷人传说?噢,他们是一群了不起的人,他们建造了错综复杂的废墟和雄伟的神庙,点缀着主世界广阔的风景。这样的故事总能激发人们的想象力!",
"sensitive.dialogue.main.evening/1": "晚上好!我希望这一天对你很好。",
"sensitive.dialogue.rumors.lore/5": "曾几何时,一群雄伟的建造者在我们的土地上漫游,他们的技能无与伦比,他们的创造令人惊叹。然而,随着时间的流逝,他们消失得无影无踪,只留下他们曾经辉煌的存在的回声。",
"sensitive.dialogue.rumors.lore/4": "MerlinWolfGames 的传奇故事广为流传,这位技艺精湛的建筑师建造了一座宏伟的寺庙,以向全能的西尔本 (Sirben) 致敬。它矗立在我们古老的奇迹之中,证明了他们坚定不移的奉献精神。",
"sensitive.dialogue.rumors.lore/3": "我耳边传来窃窃私语,说 2DA50 卷入了古代建造者失踪之谜,踏上了前往边境之地的危险旅程。唉,从那以后我们再也没有听到过关于他们命运的消息。",
"sensitive.dialogue.rumors.lore/2": "哦,亲爱的朋友,我们曾经被那些可怕的网络恶魔围攻。他们敢于通过可怕的传送门渗透到我们和平的领域。但由于西尔本和勇敢的卢克的英雄事迹,他们很快就被击败,阻止了入侵。",
"sensitive.dialogue.main.evening/5": "时间已经很晚了,我必须赶紧撤退,准备一顿营养丰富的晚餐。",
"sensitive.dialogue.rumors.lore/1": "看来贾克斯的追随者仍然很强大但我必须说西尔本的受欢迎程度正在上升。那些忠诚的使者MerlinWolfGames 和 Crow正在不知疲倦地传播他的神圣教义。",
"sensitive.dialogue.main.evening/4": "今天,我们背负着过多的工作量,时间从指间溜走了。",
"sensitive.dialogue.main.evening/3": "又一个辛苦的日子过去了,你同意吗?",
"sensitive.dialogue.main.evening/2": "你能相信夜幕降临的速度有多快吗?你这一天过得怎么样?",
"sensitive.dialogue.main.evening/9": "噢,问候!我只是从屠夫那里购买今晚晚餐的食材。稍后再跟您联系!",
"sensitive.dialogue.main.evening/8": "夜幕降临让我内心产生一种恐惧感。上个月看到的爬山虎让我不敢在天黑后冒险出去。",
"sensitive.dialogue.main.evening/7": "疲劳沉重地压在我身上;我倾向于在短暂的小睡中寻求安慰。",
"sensitive.dialogue.main.evening/6": "遗憾的是,我今天浪费了宝贵的时间,却收效甚微。",
"sensitive.dialogue.rock_paper_scissor.loose.rock/1": "哦不,我选了摇滚!你公平公正地赢得了胜利!",
"sensitive.dialogue.stay.fail/1": "不,谢谢。我不太适合待在一个地方。",
"sensitive.dialogue.kiss.success/6": "%1$s你的吻比Ash的还迷人 *咯咯笑*",
"sensitive.dialogue.kiss.success/3": "嗯,这个吻就像最甜的南瓜派一样令人愉悦!",
"sensitive.dialogue.kiss.success/2": "我相信我的心充满了对你的爱......",
"sensitive.dialogue.kiss.success/5": "哦!你,%1$s是一位出色的接吻者。",
"sensitive.dialogue.kiss.success/4": "嗯!你的嘴唇像蜜一样甜。",
"sensitive.dialogue.kiss.success/1": "这一刻真是太美好了,真希望这样的时光能够永远持续下去。",
"sensitive.dialogue.location.ruined_portal_desert/1": "天哪,在 %2$s 的广阔沙漠中看到一个传送门被彻底毁坏,真是令人心碎。",
"sensitive.dialogue.stay.fail/3": "这个村庄很可爱,但我不安的灵魂渴望成为一名冒险家所带来的兴奋。",
"sensitive.dialogue.stay.fail/2": "我很感激你的提议,但我的心渴望探索和冒险的快感!",
"sensitive.dialogue.joke.monster.failed/5": "你知道,当人们开玩笑说蠹虫在厕所里袭击我们时,这真是令人沮丧。我们应该努力采取更具同理心和理解的方法,您不同意吗?",
"sensitive.dialogue.joke.monster.failed/3": "你是否曾停下来思考过,僵尸和骷髅曾经也是有希望和梦想的人类?想想真是令人心碎。让我们对他们多一些同情吧。",
"sensitive.dialogue.joke.monster.failed/4": "取笑末影人掉进水里是很不新颖的,你不觉得吗?他们的传送技能已经遇到了困难。我们不要雪上加霜。",
"sensitive.dialogue.joke.monster.failed/1": "重要的是要记住,骷髅就像我们一样,也有感情!让我们表现出一些尊重,好吗?",
"sensitive.dialogue.joke.monster.failed/2": "我必须承认,当人们拿苦力怕爆炸的笑话时,我发现这是相当麻木不仁的。我们应该更加理解他们的爆发倾向,你不觉得吗?",
"sensitive.dialogue.main.night/9": "啊,一想到依偎在被窝里就是纯粹的幸福,不是吗?",
"sensitive.dialogue.chat.taiga/5": "由于针叶林中有丰富的食物,我们的狼变得非常友好和温顺。他们如何学会与我们和平共处,这确实很了不起。",
"sensitive.dialogue.main.night/8": "我不了解你,但我真的很疲惫。今天是一场马拉松,我想明天我需要调整自己的节奏。",
"sensitive.dialogue.chat.taiga/6": "啊,针叶林的空气就像舒缓灵魂的香膏。它的清新让我精神焕发,带来一种在其他地方找不到的宁静感。",
"sensitive.dialogue.main.night/7": "忙碌的一天里,在星空下悠闲地散步,真是一种享受。",
"sensitive.dialogue.chat.taiga/7": "虽然甜浆果丛可能会结出最美味的浆果,但我必须承认,它们的刺可能会非常可怕!但偶尔的刺痛还是值得的。",
"sensitive.dialogue.main.night/6": "黑暗中有一种奇怪的平静,不是吗?几乎感觉世界都深吸了一口气,平静下来。",
"sensitive.dialogue.chat.taiga/8": "我们针叶林中的雨可能有一种寒冷的感觉,但它却是一首宁静的交响乐。它洗去了烦恼,带来了我深深珍惜的平静感。",
"sensitive.dialogue.chat.taiga/1": "树林在我心中占有如此特殊的地位。它们为我们提供了丰富的资源,为我们提供了柴火取暖,为我们的生存提供了完美的狩猎场。",
"sensitive.dialogue.chat.taiga/2": "虽然有些人可能会觉得针叶林生物群落寒冷,但我发现它是一个完全满足的地方。我们这里拥有我们所需要的一切,我不会用它来换取整个世界!",
"sensitive.dialogue.chat.taiga/3": "哦,针叶林真是迷人,不是吗?我在探索它们的深处并沉迷于它们所结的浆果的甘甜中感到非常高兴。",
"sensitive.dialogue.chat.taiga/4": "我的心为那些为我们的针叶林增光添彩的狐狸而融化。这些顽皮的生物用它们顽皮的滑稽动作偷走了我的心,我无法抗拒用最美味的甜浆果来宠坏它们。",
"sensitive.dialogue.main.night/1": "哦,哇,你真是开夜车了,是吧?",
"sensitive.dialogue.main.night/5": "你知道,守卫们尽了最大的努力来保证村庄的安全,但夜晚仍然有一种不可否认的诡异,你不同意吗?",
"sensitive.dialogue.main.night/4": "嘿,只是一个友好的提醒,要靠近村庄。不想让那些令人毛骨悚然的爬虫接触到你!",
"sensitive.dialogue.main.night/3": "啊,原来你也是拜月类型的一员啊?",
"sensitive.dialogue.rock_paper_scissor.rock/1": "哦,我亲爱的朋友,我选择了强大而坚固的岩石!",
"sensitive.dialogue.main.night/2": "看来有人无法抗拒夜晚的诱惑啊!",
"sensitive.dialogue.first.question/2": "哦,认识新朋友是多么令人高兴啊!请告诉我,是什么奇妙的任务让你来到了我们的村庄?",
"sensitive.dialogue.first.question/1": "您好,亲爱的访客。是什么让您的出现让我们这个简陋的村庄增色不少?",
"sensitive.dialogue.first.question/3": "天啊!你似乎拥有冒险家的精神。请与我分享你如何找到我们村庄的故事。",
"sensitive.dialogue.location.swamp_hut/2": "抱歉,但我必须敦促您远离 %2$s。住在一个卑鄙小屋里的邪恶女巫创造了一种最好不要受到影响的气氛。相信我你不会想靠近它的。",
"sensitive.dialogue.location.swamp_hut/1": "哦,亲爱的旅行者,我必须警告你前面有危险的沼泽。它受到邪恶女巫的困扰,我强烈建议避开那个悲惨的地方。",
"sensitive.dialogue.location.mansion/1": "啊,我亲爱的朋友,我必须警告你前面的危险道路。 %2$s 处矗立着一座破旧的宅邸,这里充满了邪恶的灾厄村民。我恳求你,如果你珍惜你的存在,就永远不要冒险靠近那个被诅咒的住所。",
"sensitive.dialogue.location.mansion/2": "您听说过位于 %2$s 的宏伟豪宅吗?唉,它被那些可怕的灾厄村民所拥有。请原谅我的担心,但也许我们最好将整个村庄搬迁到远离这个危险地区的地方……当然,为了我们自己的安全。",
"sensitive.dialogue.flirt.success/2": "天哪,你实在是太迷人了!",
"sensitive.dialogue.flirt.success/1": "哇,你的勇气真是了不起!",
"sensitive.dialogue.procreate_engaged/1": "在踏上美丽的繁衍之旅之前,我的内心渴望着婚姻的神圣纽带。",
"sensitive.dialogue.procreate_engaged/2": "在我们用新生命的奇迹祝福这个世界之前,我们的灵魂必须全心全意地交织在一起。",
"sensitive.dialogue.stay.repeat/1": "哦,我记得以前回答过这个问题。",
"sensitive.dialogue.stay.repeat/2": "我记得你已经问过我这个问题了。",
"sensitive.dialogue.shake_hand.success/4": "我们今天过得很愉快,不是吗?",
"sensitive.dialogue.story.wither.fail/1": "我必须承认,我对你的说法存有疑问。",
"sensitive.dialogue.shake_hand.success/5": "嗯,你好!很高兴认识像你这样迷人的人。",
"sensitive.dialogue.story.wither.fail/2": "我的朋友,你的外表表明你的故事可能有点牵强。",
"sensitive.dialogue.flirt.success/4": "哎呀,我的心突然漏跳了一下……",
"sensitive.dialogue.flirt.success/3": "*脸红加剧*你是真心的吗?",
"sensitive.dialogue.story.exploring.success/3": "天哪,你一定有狮子般的心!勇敢地踏入未知领域,面对前方的神秘和危险需要一种特殊的勇气。我绝对敬畏!",
"sensitive.dialogue.flirt.success/6": "你怎么可能每天都散发着如此美丽的气息?每次看到你,我都会无言以对。",
"sensitive.dialogue.story.exploring.success/2": "我的天啊!一想到要冒险进入未知的世界,发现新的地平线,并离开我舒适的村庄,我就充满了敬畏和嫉妒。这个世界一定充满了等待被揭开的奇迹!",
"sensitive.dialogue.flirt.success/5": "那绝对是弥足珍贵的!从我们见面的那一刻起,你就引起了我的注意!",
"sensitive.dialogue.story.exploring.success/1": "惊人的!有一天,我梦想踏上属于我自己的史诗之旅,穿越 Minecraft 的广阔土地!",
"sensitive.dialogue.flirt.success/7": "哦,拜托,别让我脸更红了!",
"sensitive.dialogue.main/6": "哦,嘿 %1$s...有什么新东西吗?",
"sensitive.dialogue.main/7": "哦,说到%supporter%,听说他们和僵尸有过一次小邂逅……还挺……嗯,有趣。但是,嗯,别介意,我之前看到的僵尸让我想起了%supporter%……这,嗯,很奇怪。",
"sensitive.dialogue.first.spent_night.failed/3": "啊,同路人,我很遗憾地说,我们村子无法为你提供客栈的庇护所。也许,如果你继续冒险,你可能会在另一个村庄偶然发现一个更热情好客的住所。",
"sensitive.dialogue.main/4": "嗯,你今天怎么了?",
"sensitive.dialogue.main/5": "你今天感觉怎么样?",
"sensitive.dialogue.main/2": "嗨...我希望你今天过得好。",
"sensitive.dialogue.main/3": "嘿,很高兴见到你...我想。",
"sensitive.dialogue.first.spent_night.failed/2": "非常遗憾地告诉您,我们村没有客栈。对于由此给您带来的不便,我表示最诚挚的歉意!",
"sensitive.dialogue.main/1": "噢,嗯,你好……",
"sensitive.dialogue.first.spent_night.failed/1": "哦,唉!我们这个简陋的村庄缺乏奇妙的客栈建造艺术。请原谅我们的无能!",
"sensitive.dialogue.chat.fail/6": "我无意无礼,但讨论这个话题似乎很愚蠢。",
"sensitive.dialogue.chat.fail/5": "呃,请走开。你的时尚感已经过时了。",
"sensitive.dialogue.chat.fail/8": "抱歉,我没听清。我的心思在别处,对你说的话不感兴趣。",
"sensitive.dialogue.chat.fail/7": "为什么你总是回来跟我说话?你就不能接受一点暗示吗?",
"sensitive.dialogue.chat.fail/2": "我很难接受它在没有任何外部因素的情况下就爆炸了。",
"sensitive.dialogue.chat.fail/1": "你能相信刚刚发生的事情吗?我很难接受它。",
"sensitive.dialogue.chat.fail/4": "看看你,总是想炫耀。",
"sensitive.dialogue.chat.fail/3": "你知道,你可能没有你想象的那么令人印象深刻。",
"sensitive.dialogue.shake_hand.success/1": "你的握手轻柔而令人安慰。",
"sensitive.dialogue.shake_hand.success/2": "你的握力散发着微妙的力量,令人印象深刻。",
"sensitive.dialogue.shake_hand.success/3": "哦,我必须说,你的握手非常体贴。",
"sensitive.dialogue.kiss.slap/2": "如果你想再尝试一次,我向你保证,后果将远非令人愉快!",
"sensitive.dialogue.kiss.slap/1": "我不敢相信你会做出这样的事!",
"sensitive.dialogue.chat.fail/9": "对不起?我不确定我是否明白你为什么要谈论这个。",
"sensitive.dialogue.location.village_savanna/2": "冒险进入 %2$s 的稀树草原,您将会偶然发现一座充满精致魅力的村庄。居住在那里的可爱的人们拥有与烈日相媲美的温暖的心。",
"sensitive.dialogue.location.village_savanna/1": "那边的 %2$s 处有另一个村庄。做好准备,那里的酷热确实无情。",
"sensitive.dialogue.first.generic/1": "你好,陌生人!您的到来给我们这个简陋的村庄带来了新奇和兴奋的感觉。",
"sensitive.dialogue.first.generic/3": "好啦好啦!看看我们这里有谁!一位神秘的旅行者的出现让我们感到高兴。欢迎欢迎!",
"sensitive.dialogue.story.success/2": "要是我有勇气去面对爬行者就好了,我真的很羡慕你的勇敢。",
"sensitive.dialogue.first.generic/2": "啊,新人啊!多么令人愉快啊!您的到来为我们单调的日常生活注入了一股新鲜空气。",
"sensitive.dialogue.story.success/1": "天哪,我对所发生的一切感到非常惊讶!",
"sensitive.dialogue.first.settling/2": "啊,向你致以热烈的问候,亲爱的新人!欢迎来到我们的小天堂!",
"sensitive.dialogue.first.settling/1": "看到我们简陋的村庄又呈现出另一种面貌,真是太美妙了!",
"sensitive.dialogue.first.settling/4": "哦,你选择留下来?多么美妙啊!您的到来,我们的村庄将受益匪浅!",
"sensitive.dialogue.story.success/8": "啊哈!这就是您如何偶然发现第一颗钻石的迷人故事?",
"sensitive.dialogue.first.settling/3": "我很高兴见证这些地区又多了一只援助之手!",
"sensitive.dialogue.story.success/7": "《%Supporter%》的传说已经无数次在我耳边响起,但请再让我听一次!",
"sensitive.dialogue.story.success/9": "以后你一定要来看我!我非常高兴能听到你更多的冒险经历。",
"sensitive.dialogue.story.success/4": "等等,这一切都发生在昨天吗?我简直无法理解!",
"sensitive.dialogue.story.success/3": "你的故事讲述绝对令人着迷!这是原创杰作吗?",
"sensitive.dialogue.story.success/6": "哦,多么令人愉快啊! %Supporter% 无疑是一位杰出的个人。",
"sensitive.dialogue.story.success/5": "真是令人费解啊!昨天我就在附近,但我没有听到任何关于此事的传言。",
"sensitive.dialogue.flirt.fail/1": "如果你真的相信这一点,请告诉我,我可能会考虑。",
"sensitive.dialogue.flirt.fail/7": "求你了,别再让我尴尬了,不要再说那些话了。",
"sensitive.dialogue.flirt.fail/6": "绝对不。我什至无法理解为什么你认为这会起作用。",
"sensitive.dialogue.flirt.fail/3": "抱歉,但这不会发生。",
"sensitive.dialogue.flirt.fail/2": "哦,亲爱的……你知道吗,你昨天就在铁匠身上用了那条线。",
"sensitive.dialogue.flirt.fail/5": "哈哈,你的机会比一个想卖花给我的苦力怕还要糟糕。",
"sensitive.dialogue.flirt.fail/4": "多么悲伤。你真的认为这对我有用吗?",
"sensitive.dialogue.story.wither.success/2": "你已经成功战胜了不屈不挠的凋灵?!天哪,这绝对令人兴奋!",
"sensitive.dialogue.story.wither.success/1": "难以置信!关于凋灵的破坏力的传说是难以理解的!",
"sensitive.dialogue.location.igloo/3": "啊,%2$s有一个完全由冰建造的荒凉住所被称为冰屋。我的朋友它已经被遗弃很长一段时间了。我怀疑它里面有一些过去有趣的故事。",
"sensitive.dialogue.location.igloo/2": "你不会相信我的发现! %2$s 有一座被遗弃的冰屋。似乎没有人住在那里了,说实话,我不能责怪他们。给人一种阴森恐怖的感觉。我什至每次路过都会听到奇怪的低语声......",
"sensitive.dialogue.location.igloo/1": "天哪,我在 %2$s 偶然发现了一座冰屋。你能想象住在完全由雪建成的房子里吗?天气一定很冷吧!",
"sensitive.dialogue.kiss.fail/1": "我必须坚持对我们的感情保持谨慎,以免被窥探。",
"sensitive.dialogue.stay.no_space/2": "我确实有点想留在这里,但遗憾的是,可用的休息处所似乎很短缺。",
"sensitive.dialogue.kiss.fail/2": "这就是你所谓的吻吗?亲爱的,恐怕它没有达到我的期望。",
"sensitive.dialogue.stay.no_space/1": "天哪,看来这个村子很热闹啊。",
"sensitive.dialogue.kiss.fail/5": "谢谢你,我想?虽然我必须承认,你的接吻技巧还有很多不足之处。",
"sensitive.dialogue.kiss.fail/6": "请从我的个人空间中移除。我很欣赏这种情绪,但身体接触不是我喜欢的。",
"sensitive.dialogue.kiss.fail/3": "哦,阿什,现在有人知道如何进行正确的接吻了。恐怕相比之下,你的尝试就显得苍白无力了。",
"sensitive.dialogue.location.village_desert/1": "你可知道?有一个迷人的村庄坐落在广阔的灼热沙漠中,位于 %2$s 处。",
"sensitive.dialogue.first.exploring/1": "我们简陋的住所可能提供不了太多,但我们亲切地向您,亲爱的访客表示热情的款待。请记住尊重我们的规则。",
"sensitive.dialogue.first.exploring/2": "欢迎您,尊敬的流浪者。如果您选择遵守我们的规定,您会在我们简陋的住所中找到安慰。",
"sensitive.dialogue.location.ruined_portal/1": "噢,亲爱的,看到 %2$s 的门户发生了什么事真是令人心碎。它已经被下界入侵彻底摧毁了。",
"sensitive.dialogue.location.ruined_portal/2": "如果你碰巧冒险前往%2$s你会看到一个相当令人痛苦的景象——一个被毁坏的下界传送门。老实说这让我脊背发凉。但不用担心它应该是安全的。只是要小心避免踩到任何危险的岩浆。",
"sensitive.dialogue.location.ruined_portal/3": "天哪,如果你决定探索%2$s你会偶然发现一些古代遗迹。这确实是一个悲剧故事。当地牧师相信它曾经是一个雄伟的下界传送门。甚至有传言说那个被遗弃的地方还藏着隐藏的宝藏。但可惜的是没有人敢靠近它。这实在是太不祥和令人不安了。",
"sensitive.dialogue.first.exploring/3": "啊,问候,亲爱的旅行者。我们热烈欢迎您,但前提是您必须举止得体,尊重我们既定的惯例。",
"sensitive.dialogue.first.spent_night.success/1": "啊,我看你需要一个地方休息。请允许我向您推荐我们舒适的旅馆,那里舒适而宁静。",
"sensitive.dialogue.first.spent_night.success/2": "如果您正在寻找安慰和恢复活力的机会,我们尊贵的旅馆就是您的最佳选择。它以其无与伦比的氛围和恢复活力的产品而闻名。",
"sensitive.dialogue.first.spent_night.success/3": "渴望一个宁静的港湾,享用美味佳肴来补充疲惫的灵魂吗?踏上前往我们客栈的愉快旅程;温暖和美食的圣地。",
"sensitive.dialogue.location.pyramid/1": "我敏锐的视力刚刚看到了那边 %2$s 处一座宏伟的金字塔。",
"sensitive.dialogue.location.pyramid/3": "啊,我亲爱的朋友,如果你冒险去%2$s你会偶然发现一个最有趣的金字塔。一个勇敢的灵魂与你一样很久以前就开始了探索但可惜的是他们还没有回来。我敏感的同伴请注意前方的危险。",
"sensitive.dialogue.location.pyramid/2": "亲爱的,有传言说,%2$s 有一座壮丽的金字塔等待着您的光临。哦,宝藏和奇迹可能会降临到你身上!",
"sensitive.dialogue.location.shipwreck_beached/1": "你相信吗? %2$s 处有一艘沉船,就在海滩上!这就像一个等待被发现的悲惨故事。",
"sensitive.dialogue.location.shipwreck_beached/2": "哦,你不会相信我偶然发现的!前往 %2$s 并准备好亲眼目睹一艘在海岸上不幸失事的船只。我不禁想知道这艘沉没的船体里到底隐藏着什么不为人知的秘密。",
"sensitive.dialogue.story.nether.success/1": "下界真的有那么热吗?哎呀,我娇嫩的感官实在受不了这炎热的天气了!",
"sensitive.dialogue.story.nether.success/2": "哦,我的天啊!在那个险恶的地方,你到底是怎么做到不自燃的?我脆弱的体质根本无法生存!",
"sensitive.dialogue.story.nether.success/3": "坊间传闻,下界充满了那些勇敢冒险的人难以想象的宝藏。哦,如果我的勇气与我对财富的贪得无厌的欲望相匹配就好了……",
"sensitive.dialogue.story.nether.success/4": "我无畏的朋友,你必须拥有钢铁般的意志!我什至无法想象一个人在下界徘徊时所感受到的纯粹恐惧。当然,并不是说我对此一无所知……",
"sensitive.dialogue.story.nether.success/5": "请原谅,好先生/女士,请问您是否见过僵尸猪灵?一想到遇到这样的生物,我就感到脊背发凉!",
"sensitive.dialogue.rock_paper_scissor/1": "好啦,我们来玩石头剪刀布的游戏吧!预备,准备,开始!",
"sensitive.dialogue.main.night/10": "您知道,他们说睡个好觉是克服明天挑战的秘诀。只是要记住一些事情!",
"sensitive.dialogue.location.forgot/2": "啊,追求一些有趣的东西!是啊!确实有一个迷人的地方引起了我的注意。唉,我的记忆背叛了我!遗憾的是,我没能把它永垂不朽地写在纸上。接受我最诚挚的歉意。",
"sensitive.dialogue.location.forgot/1": "糟糕,我的记忆力又失常了!我偶然发现了这个神奇的地方,但我真傻,我完全忘了把它记下来。我很抱歉。",
"sensitive.dialogue.location.forgot/3": "哦,我的思想多么背叛我!我记得偶然发现了一个令人着迷的地方,一个会激发你好奇心的地方。唉,记忆从裂缝中溜走,只留下悔恨。我请求你的原谅。",
"sensitive.dialogue.rock_paper_scissor/2": "今天是我终于战胜你的日子!做好失败的准备吧!",
"sensitive.dialogue.goaway/2": "你没有更紧迫的事情要处理吗?",
"sensitive.dialogue.goaway/1": "拜托,我恳求你离开。",
"sensitive.dialogue.goaway/5": "哦,亲爱的,你能好心离开吗,你这个恶棍?",
"sensitive.dialogue.goaway/4": "还是找别人来打扰吧!",
"sensitive.dialogue.goaway/3": "抱歉,%1$s但我目前无法进行对话。",
"sensitive.dialogue.greet/1": "嘿!你今天怎么样?",
"sensitive.dialogue.greet/2": "嗯,你好%1$s最近这个世界对你怎么样",
"sensitive.dialogue.greet/3": "问候!你有什么心事吗?",
"sensitive.dialogue.chat.desert/2": "你相信吗?沙漠全年气温都很高。这就像我自己的私人桑拿浴室!",
"sensitive.dialogue.chat.desert/3": "哇!沙漠的炎热可不是闹着玩的。我要么最终晒成晒黑的皮肤,要么变成脆皮的小动物!",
"sensitive.dialogue.chat.desert/4": "谈论令人惊叹的景色!沙漠之夜绝对令人惊叹,气温凉爽,天空布满闪烁的星星。",
"sensitive.dialogue.chat.desert/5": "哇,抓紧你的帽子!今天的太阳给了我们最猛烈的光芒。如果我在外面待得太久,我就会变得一团糟!",
"sensitive.dialogue.chat.desert/6": "伙计,哦伙计!今天的阳光真的很厚,不是吗?在我变成一个行走的水坑之前,是时候寻求庇护了!",
"sensitive.dialogue.chat.desert/7": "嘿,你在这附近发现兔子了吗?那些鬼鬼祟祟的小动物就像沙漠忍者!",
"sensitive.dialogue.chat.desert/8": "呃,处理这些外壳真是一件令人头疼的事情。我的意思是,说真的,为什么他们总是在打我们之后让我们挨饿?所以不酷!",
"sensitive.dialogue.chat.desert/9": "哎哟!我经历了惨痛的教训才学会了在那些带刺的仙人掌周围注意自己的脚步。它们就像大自然自己的小陷阱!",
"sensitive.dialogue.chat.desert/1": "哇,沙漠确实知道如何提高热量,不是吗?但是,嘿,至少我们不用担心冬天我们的面包会被冻坏!",
"sensitive.dialogue.greet/8": "你好,我的朋友!你这一天过得怎么样?有什么令人兴奋的事情发生吗?",
"sensitive.dialogue.greet/9": "嘿!看到你可爱的脸我真的很兴奋!你最近怎么样?",
"sensitive.dialogue.location.ruined_portal_swamp/1": "请原谅我,但我必须提醒您一个令人痛苦的事实,即在 %2$s 存在一个完全被毁坏的传送门,周围环绕着这片可怕的沼泽。来自下界的不受欢迎的访客一定对他们意外地来到这个荒凉的深渊感到完全困惑。",
"sensitive.dialogue.first.generic/5": "感觉我们已经很久没有有幸接待过旅客了。亲爱的流浪者,别客气!",
"sensitive.dialogue.greet/4": "哇,看看你!准备好征服世界了!你过得还好吧?",
"sensitive.dialogue.first.generic/4": "天哪,我们中间有一个陌生人!多么有趣啊!请与我们分享您的冒险故事,好吗?",
"sensitive.dialogue.greet/5": "您好,%1$s很高兴看到你",
"sensitive.dialogue.greet/6": "好吧,好吧,看看我们这里有谁!生活对你怎么样?",
"sensitive.dialogue.first.generic/6": "为什么,你好!看到一张新面孔,我心里充满了喜悦!欢迎来到我们的村庄,亲爱的新人。",
"sensitive.dialogue.greet/7": "啊,你来了!看到你的脸总是很高兴!"
}

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@ -0,0 +1,392 @@
{
"shy.dialogue.location.village_plains/2": "If you d-dare venture deep into the plain at %2$s, you might stumble upon another village. H-honestly, it\u0027s quite charming, in its own way.",
"shy.dialogue.main.evening/8": "Um, I\u0027m considering going back to my house now, um, because in the past, I, uh, encountered a creeper during the nighttime. So, um, I prefer not to, um, wander around after dark anymore.",
"shy.dialogue.main.evening/9": "Oh, um, hi there! I was just, um, getting some ingredients for dinner from the butcher. I\u0027ll, um, catch up with you later, okay?",
"shy.dialogue.location.village_plains/1": "Um, i-if you go... um... over there, at %2$s, you might notice another village. It\u0027s... um... quite lovely.",
"shy.dialogue.main.evening/4": "I-I\u0027m sorry if I didn\u0027t talk much earlier during the day. Talking makes me feel nervous.",
"shy.dialogue.main.evening/6": "*... yes?",
"shy.dialogue.main.evening/7": "Um, I was thinking of maybe, um, taking a little rest soon. The morning was a bit, um, tiring for me.",
"shy.dialogue.main.evening/1": "*Doesn\u0027t seem to quite notice you\u0027re there.*",
"shy.dialogue.main.evening/3": "I really love the quiet.",
"shy.dialogue.location.failed/3": "Oh, I\u0027m sorry, but I don\u0027t think I can help. We villagers have our own little world to tend to, and we\u0027re not really into venturing out into dangerous ruins like you brave adventurers.",
"shy.dialogue.location.failed/1": "Um, I\u0027m really sorry, but I haven\u0027t heard anything new, like at all.",
"shy.dialogue.location.failed/2": "Oh, I\u0027m really shy and I apologize, but I don\u0027t know of any interesting places that you might be looking for.",
"shy.dialogue.kiss.success/5": "Oh! Uh, you know, you\u0027re, um, actually quite a good kisser, %1$s. Surprisingly. Yeah.",
"shy.dialogue.kiss.success/4": "Mmm! Oh, um, excuse me, but, uh, you taste like, uh, honey. It\u0027s, uh, quite nice actually.",
"shy.dialogue.kiss.success/6": "Oh, uh, %1$s, you, uh, you kiss, um, better than Ash! *giggles shyly* Yeah, um, definitely.",
"shy.dialogue.kiss.success/1": "Um, um, I... uh, I kind of wish this moment would, uh, last forever. Maybe. Yeah.",
"shy.dialogue.kiss.success/3": "Oh, um, wow! This, uh, tastes like pumpkin pie! Would you, um, like some? Maybe?",
"shy.dialogue.kiss.success/2": "Oh, um, I think... I think I might, um, love you... maybe. Just a little bit. Yeah.",
"shy.dialogue.greet/2": "Hey there, um... How\u0027s it going?",
"shy.dialogue.greet/3": "Oh, um... Hello. Did... Did you need something?",
"shy.dialogue.greet/4": "Oh, hi... You... You look ready to take on the day! How... How\u0027s it going?",
"shy.dialogue.location.pillager_outpost/3": "Well... um, if you, uh, happen to head over to %2$s, you might, um, stumble upon an outpost. And, uh, guess what? It\u0027s owned by those nasty pillagers. But, um, if you\u0027re really brave and, uh, capable, maybe you could, um, defeat them and, uh, find some valuable loot. You know, the whole village would be, uh, eternally grateful if someone, um, took care of them.",
"shy.dialogue.greet/5": "Hi, um... %1$s! I... It\u0027s good to see you!",
"shy.dialogue.greet/6": "H-Hello there...",
"shy.dialogue.location.pillager_outpost/1": "Um, excuse me, but I just wanted to let you know that, um, there\u0027s a group of Pillagers at %2$s. They, um, set up an outpost right next to us. It\u0027s, um, quite bothersome, you know. I really hope they don\u0027t, um, attack us again. We, um, can\u0027t handle another attack, you know.",
"shy.dialogue.greet/7": "Um, nice to see you...",
"shy.dialogue.location.pillager_outpost/2": "Oh, um, there\u0027s this outpost, you see, it\u0027s owned by pillagers at %2$s. And, um, they don\u0027t let us sleep at night. Like, seriously, it\u0027s so scary! So, um, if you happen to go anywhere near there, please, um, be extremely careful. They, um, shoot on sight, you know.",
"shy.dialogue.greet/8": "Hi! It\u0027s, um... lovely to see you. How... How are you today?",
"shy.dialogue.greet/9": "Hey! I... I\u0027m glad to see you!",
"shy.dialogue.rumors.failed/1": "Hmm, I\u0027m afraid I haven\u0027t heard anything interesting lately.",
"shy.dialogue.story.wither.fail/2": "Oh, you... you seem so intact for that to actually be true.",
"shy.dialogue.story.wither.fail/1": "Um, I\u0027m not really convinced by what you\u0027re saying.",
"shy.dialogue.story.enderdragon.success/1": "Oh, um... Did you, by any chance, happen to... uh... bring the dragon egg along with you?",
"shy.dialogue.story.enderdragon.success/2": "Oh dear! You\u0027ve actually managed to defeat the fearsome, legendary dragon?! The village will whisper your heroic tale with awe for years to come!",
"shy.dialogue.location.shipwreck/2": "You know, um, there have been some rumors going around about a shipwreck at %2$s. It\u0027s, um, quite exciting actually... I mean, I\u0027m not saying there\u0027s treasure or anything, but who knows, right?",
"shy.dialogue.location.shipwreck/1": "Um, excuse me... I-I happened to come across a sunken ship... It\u0027s at %2$s, if you\u0027re interested. Oh, um, b-by the way, those sunken ships, they were, um, owned by the Eastern Alliance Company, if that matters...",
"shy.dialogue.location.jungle_pyramid/1": "Um, you know, um, there\u0027s this, um, really old place in the jungle. It\u0027s at %2$s, um, and you probably, um, shouldn\u0027t go there. Like, seriously, it\u0027s super dangerous. Those traps are, um, still active, you know?",
"shy.dialogue.location.jungle_pyramid/2": "Oh, hey, um, have you, um, heard about the, um, ancient ruins in the jungle? Yeah, they\u0027re, um, at %2$s. I mean, I\u0027m not saying you should go, but, um, you should be really, um, cautious if you do. Those traps, um, they\u0027re still, um, fully operational. It\u0027s, um, pretty unbelievable, right? I mean, if they weren\u0027t, our ancestors would\u0027ve, um, cleared the place out ages ago.",
"shy.dialogue.first.generic/6": "Oh, um, hello! Welcome to our, um, village! It\u0027s, um, always nice to see someone new.",
"shy.dialogue.procreate_engaged/2": "Oh, I, um, I don\u0027t think it would be right to bring a new life into this world without us being, um, completely devoted to each other. Can we, like, maybe wait until we\u0027re fully committed?",
"shy.dialogue.first.generic/3": "Wow, um, it\u0027s, um, quite refreshing to have a new face, you know?",
"shy.dialogue.first.generic/2": "Oh, um, hello there! It\u0027s, um, really nice to, um, see someone new around here.",
"shy.dialogue.procreate_engaged/1": "Um, I\u0027m, uh, really hoping we can take things slow before starting a family. You know, like, maybe get to know each other better first?",
"shy.dialogue.first.generic/5": "Oh, um, it\u0027s been quite a while since, um, we\u0027ve had a traveler here. Please, um, make yourself comfortable.",
"shy.dialogue.first.generic/4": "Uh, welcome to the village, stranger. I, um, I bet you have some interesting stories to share, right?",
"shy.dialogue.first.generic/1": "Um, excuse me... I... I don\u0027t think I\u0027ve seen you before. Welcome, traveler.",
"shy.dialogue.main.night/3": "Sh-shouldn\u0027t you be in bed, too? I-I\u0027m sure even adventurers like you need to sleep, right?",
"shy.dialogue.location.shipwreck_beached/1": "Um, there\u0027s, uh, this, um, old ship that, um, sort of washed ashore at %2$s. You might, um, see it if you, um, look around.",
"shy.dialogue.location.shipwreck_beached/2": "H-hey, so, um, if you could, like, go to %2$s, um, there\u0027s this, um, ship that, um, got all wrecked, you know, on the beach. I-I\u0027m just, um, curious as to how it, you know, got there...",
"shy.dialogue.main.night/7": "Um, um, it\u0027s, um, kinda nice, you know, to, um, go for a little walk when, um, the stars are out. It\u0027s, um, not as crowded as, um, the day time, you know?",
"shy.dialogue.main.night/5": "Please, let\u0027s talk at some other time.",
"shy.dialogue.main.night/8": "Oh, um, I\u0027m, um, feeling quite tired, to be honest. I mean, it\u0027s been, um, such a long day, um, I might just, um, take it a little easier, um, tomorrow, you know?",
"shy.dialogue.main.night/9": "Oh, um, I\u0027m really looking forward, um, to, um, snuggling, um, underneath the covers. It\u0027s, um, so comforting and, um, cozy, you know?",
"shy.dialogue.story.fail/10": "Gosh, I\u0027m really sorry, but I can\u0027t find any way to spin that as a win...",
"shy.dialogue.kiss.fail/3": "Uh, Ash is actually a better kisser than you, just saying.",
"shy.dialogue.apologize.fail/5": "Um, yeah.. um.. there\u0027s, like, no way I would.. um.. believe that, sorry.",
"shy.dialogue.kiss.fail/4": "Ahem, maybe consider investing in some breath mints? Just a thought.",
"shy.dialogue.kiss.fail/1": "Um, maybe we shouldn\u0027t if someone might catch us...?",
"shy.dialogue.apologize.fail/3": "Um, I... um.. highly doubt that I would... um.. fall for that one, sorry.",
"shy.dialogue.kiss.fail/2": "Oh, I mean, was that supposed to be a kiss?",
"shy.dialogue.apologize.fail/4": "Ouch! Um, it\u0027s okay.. um.. don\u0027t worry about apologizing, really.",
"shy.dialogue.apologize.fail/1": "Um, could you please.. um.. go away?",
"shy.dialogue.apologize.fail/2": "Oh, um, I think you.. um.. accidentally hit me.. um.. on purpose?",
"shy.dialogue.kiss.fail/5": "Well, I, um, appreciate the gesture, I guess?",
"shy.dialogue.kiss.fail/6": "Oh, uh, could you please... get off me? Thank you.",
"shy.dialogue.main.night/10": "Um, you, um, might want to, um, think about, um, going to sleep, you know? I, um, heard you have a lot, um, on your plate tomorrow. It\u0027s, um, important to, um, rest and, um, prioritize your, um, well-being.",
"shy.dialogue.hug.success/4": "Y-you\u0027re... you\u0027re like a cozy blanket wrapped around me!",
"shy.dialogue.hug.fail/2": "N-No, thank you, I... I\u0027m not really comfortable with hugs...",
"shy.dialogue.hug.success/5": "Oh! Th-thank you... I... I appreciate it... *blushes* You\u0027re... you\u0027re warm...",
"shy.dialogue.hug.fail/1": "Y-You\u0027re... uh, a little dirty there...",
"shy.dialogue.hug.success/6": "Wow! I c-can\u0027t believe I\u0027m saying this, but... your hug made me feel all warm and fuzzy inside...",
"shy.dialogue.hug.fail/4": "A-After you called me a dinosaur last week... I-I don\u0027t think I can hug you.",
"shy.dialogue.hug.fail/3": "U-Uh, wh-why would you want to hug me?",
"shy.dialogue.hug.fail/6": "Ew! P-Please, get away from me! I don\u0027t want your... germs...",
"shy.dialogue.hug.fail/5": "T-To be honest, I-I don\u0027t think you really deserve a hug after what you did...",
"shy.dialogue.hug.fail/7": "Oh? Uhm, th-thank you, I... I guess...",
"shy.dialogue.hug.success/1": "Oh... um... I-I haven\u0027t seen you in forever!",
"shy.dialogue.hug.success/2": "Th-thank you... I... I really needed that.",
"shy.dialogue.hug.success/3": "It\u0027s... it\u0027s nice to have something good happen today, even if it\u0027s just this.",
"shy.dialogue.greet/1": "Hi... How... How are you doing today?",
"shy.dialogue.stay.fail/3": "Um, well, this village seems lovely, but I-I\u0027m more of a wanderer, you see...",
"shy.dialogue.stay.fail/2": "Oh, th-thank you for asking, but I-I\u0027m more comfortable exploring, if that\u0027s okay...",
"shy.dialogue.stay.fail/1": "Oh, um, no, thank you. I-I\u0027m not really into staying in one place, you know?",
"shy.dialogue.location.mineshaft/1": "Um, well, there was a mine here before... but, um, something bad happened and, um, it had to be closed. It should, um, still be around %2$s though.",
"shy.dialogue.location.mineshaft/2": "Oh, um, yes. There was this mine, um, right over there at %2$s. But, um, it\u0027s not really safe anymore. It got, um, taken over by monsters and, um, it\u0027s pretty dangerous. So, um, please be really careful if you, um, decide to go down there.",
"shy.dialogue.rock_paper_scissor/1": "U-Um, um... Rock, paper, scissors, shoot!",
"shy.dialogue.rock_paper_scissor/2": "I-I really hope I can win this time...",
"shy.dialogue.story.exploring.fail/3": "Um, well, um, talking to you is like, um, talking to someone who\u0027s, um, trying to figure out who they want to be, you know? But, um, without the, uh, cute part, I guess.",
"shy.dialogue.story.exploring.fail/2": "Oh, um, please don\u0027t take this the wrong way, but, uh, maybe we could find some new stories to share? I mean, if that\u0027s okay with you...",
"shy.dialogue.story.exploring.fail/1": "Um, I-I\u0027m sorry, but I\u0027ve heard those stories before... a lot.",
"shy.dialogue.story.nether.success/1": "U-Um, excuse me, but is it, um, really hot in the Nether?",
"shy.dialogue.story.nether.success/2": "Oh, wow! I can\u0027t believe you\u0027ve, um, survived in such a, um, dangerous place. That\u0027s really impressive!",
"shy.dialogue.story.nether.success/5": "E-Excuse me, um, have you ever, um, seen a Zombified Piglin?",
"shy.dialogue.story.wither.success/1": "Oh my goodness! I-I can\u0027t believe it! The Wither is known for causing absolute chaos!",
"shy.dialogue.story.wither.success/2": "W-Wow! Y-You actually managed to defeat the Wither? That\u0027s absolutely amazing!",
"shy.dialogue.stay.repeat/2": "Um, sorry, but I think you\u0027ve already asked me that.",
"shy.dialogue.stay.repeat/1": "Oh, um, sorry, but you\u0027ve asked me this question before.",
"shy.dialogue.main/6": "Oh, um... h-hey %1$s... w-what\u0027s up?",
"shy.dialogue.main/7": "S-so... I was, um, hanging out with %supporter%, and, uh, he got bit by a zombie... b-but he said it was alright, so... um, I believed him... W-what was I t-talking about? Oh, um, anyway, I saw a zombie t-that... um, looks just like %supporter% today...",
"shy.dialogue.main/2": "H-hey... um, h-how are you today?",
"shy.dialogue.main/3": "H-hi... g-good to see you...",
"shy.dialogue.main/4": "Um... w-what\u0027s going on with you today?",
"shy.dialogue.main/5": "H-h-how are you today?",
"shy.dialogue.location.ruined_portal/3": "Well, um, if you, um, happen to visit %2$s, there are, um, these ancient ruins. The local cleric, um, mentioned that it used to be a nether portal. Some, um, people even say there might be, um, treasure, but, um, nobody is, um, brave enough to, um, venture near that place.",
"shy.dialogue.location.ruined_portal/2": "Oh, um, hey! If you, um, go to %2$s, you might, um, come across a ruined nether portal. It\u0027s, um, kind of, um, creepy in a way, but, um, it should be safe. Just, um, be careful not to, um, step on any magma, okay?",
"shy.dialogue.location.ruined_portal/1": "Um, so, um, there\u0027s like this really, um, destroyed portal at %2$s. It\u0027s, um, the result of, um, a Nether invasion.",
"shy.dialogue.main/1": "Oh... um, h-hello...",
"shy.dialogue.first.spent_night.success/3": "If, um, if you\u0027re interested in a comfortable bed and some delicious food, p-please consider visiting our inn... it\u0027s, um, quite nice.",
"shy.dialogue.first.spent_night.success/1": "U-um, if you\u0027re looking for a place to rest, um, I-I could suggest our inn, if that\u0027s okay...",
"shy.dialogue.first.spent_night.success/2": "A-ah, i-if you\u0027re tired and need to recharge, you might find our inn to be, um, the best option around here.",
"shy.dialogue.rock_paper_scissor.loose.scissor/1": "Scissors met their unfortunate fate against the rock... and I emerged as the winner!",
"shy.dialogue.location.village_desert/1": "Oh, um, there\u0027s, um, this really, um, quaint village over at, uh, %2$s. It, uh, it\u0027s in the, um, middle of the desert and, uh, it\u0027s, um, really lovely.",
"shy.dialogue.first.exploring/3": "Um, please, um, be mindful of your manners, um, dear traveler.",
"shy.dialogue.first.exploring/1": "Um, we don\u0027t really have a lot here, but, um, you\u0027re totally welcome to, um, stay. Just, um, please don\u0027t, like, break any rules or anything.",
"shy.dialogue.story.enderdragon.fail/1": "Oh, um... I-I don\u0027t mean to sound rude, but, uh, the ender dragon, it\u0027s, um, kind of... not real, you know?",
"shy.dialogue.first.exploring/2": "Oh, um, if you, uh, follow the laws, then, um, you\u0027re more than welcome to, um, stay here, traveler.",
"shy.dialogue.story.enderdragon.fail/2": "Oh, goodness gracious! Um, y-you wouldn\u0027t believe it, but the ender dragon is, like, super, super impossible to defeat. Like, seriously!",
"shy.dialogue.joke.animal.success/2": "Um, well... there was this wolf, and, um, it sort of... fell in love with a sheep. Pretty crazy, right?",
"shy.dialogue.joke.animal.success/1": "Poor little sheep, losing its wool like that... It\u0027s kind of funny, but I feel bad for it!",
"shy.dialogue.joke.animal.success/4": "That\u0027s... um... silly! I mean, in a good way! It\u0027s so dumb it\u0027s actually kind of hilarious, hehe.",
"shy.dialogue.joke.animal.success/3": "Oh gosh, I can\u0027t help but giggle! Who knew chickens had such hidden talents?",
"shy.dialogue.joke.animal.success/5": "Isn\u0027t it amazing? Cows produce milk endlessly, like an everlasting supply! It\u0027s like magic! Um, well, not really, but you get what I mean...",
"shy.dialogue.greet.monarch/2": "Um... Your Highness.",
"shy.dialogue.greet.monarch/1": "Oh... um, Your Majesty.",
"shy.dialogue.chat.plains/5": "The air here... um... it\u0027s so clean and fresh! Maybe even... um... better than the taiga, I think.",
"shy.dialogue.chat.plains/4": "Oh, sometimes I... um... just lie down and... um... look at the sky and the clouds. It\u0027s... um... really soothing, you know?",
"shy.dialogue.chat.plains/7": "This weather... um... it reminds me of when I used to... um... pick wild flowers as a child. I... um... had a crush on Ash, so... um... I always gave him flowers.",
"shy.dialogue.chat.plains/6": "Even though the plains are... um... plain, there\u0027s something... um... nice about simplicity, you know? Sometimes... um... plain and simple is the best.",
"shy.dialogue.chat.plains/8": "The morning sunrise... um... it\u0027s really pretty in the plains! You should... um... try observing it sometime. It\u0027s... um... quite lovely, really.",
"shy.dialogue.chat.plains/1": "Um... Do you... um... like the plains? I mean, I\u0027ve never really been anywhere else, but I guess they\u0027re... um... okay?",
"shy.dialogue.rock_paper_scissor.win.paper/1": "I\u0027m always outmatched when I pick rock, it\u0027s like a curse.",
"shy.dialogue.chat.plains/3": "Sometimes... um... at night, the plains biome can be... um... really beautiful. I like... um... looking at it and... um... listening to it.",
"shy.dialogue.chat.plains/2": "The plains... um... they\u0027re so peaceful, you know? Not as... um... exciting as other biomes, but... um... I wouldn\u0027t want to live anywhere else, I guess.",
"shy.dialogue.flirt.fail/5": "Oh, come on! You\u0027re just saying that to make me blush.",
"shy.dialogue.flirt.fail/4": "Me? No way! I\u0027m just a simple villager, you know?",
"shy.dialogue.flirt.fail/7": "Um, please don\u0027t, uh, give me that look and, um, never say that again.",
"shy.dialogue.flirt.fail/6": "Please don\u0027t say stuff like that. It\u0027s embarrassing, really.",
"shy.dialogue.flirt.fail/1": "Oh, um... I mean, if you really mean it, maybe you could show me?",
"shy.dialogue.flirt.fail/3": "Oh gosh, I couldn\u0027t possibly. It\u0027s just too much.",
"shy.dialogue.flirt.fail/2": "Aw, really? I mean, that\u0027s sweet, but I\u0027ve heard that line before.",
"shy.dialogue.chat.fail/1": "Oh, um, excuse me, did you really just say that?",
"shy.dialogue.chat.fail/2": "I, um, don\u0027t think it could have exploded on its own, you know...",
"shy.dialogue.chat.fail/3": "Um, you\u0027re not, like, that cool, or anything...",
"shy.dialogue.chat.fail/4": "Wow, that\u0027s quite a show-off move...",
"shy.dialogue.chat.fail/5": "Maybe, um, you should be thrown in a dungeon, just saying...",
"shy.dialogue.chat.fail/6": "Oh, um, sorry, but your outfit is, like, really old-fashioned...",
"shy.dialogue.location.igloo/3": "Oh, um, yes, yes, indeed! At %2$s, you\u0027ll find this, uh, abandoned house made entirely of ice. It\u0027s, um, an igloo, I believe. It seems to have been, um, abandoned for quite some time now.",
"shy.dialogue.location.igloo/2": "Um, well, if you\u0027re interested, I, uh, happened to notice an abandoned igloo at %2$s. I don\u0027t, um, believe anyone lives there anymore. And, um, just between you and me, there might be something, uh, eerie about the place. I, uh, always hear these, um, strange noises whenever I, uh, walk by...",
"shy.dialogue.location.igloo/1": "Oh, um, excuse me, but I, uh, stumbled upon an igloo at %2$s. Can you believe someone would actually want to live in a house made of snow? It\u0027s, um, quite chilly, don\u0027t you think? Brrr!",
"shy.dialogue.chat.fail/7": "Um, that\u0027s kind of a silly thing to talk about, don\u0027t you think?",
"shy.dialogue.chat.fail/8": "Oh, um, why are you, like, talking to me again?",
"shy.dialogue.chat.fail/9": "Huh? Did you say something? Sorry, I, um, wasn\u0027t really paying attention...",
"shy.dialogue.location.monument/2": "Oh, um, there have been stories about ancient ruins hidden deep in the ocean at %2$s. It\u0027s, uh, possible that you might find some treasure there, but, um, it\u0027s quite perilous.",
"shy.dialogue.location.monument/1": "Um, um... I-I heard whispers about a sunken castle guarded by, um, sea monsters at %2$s. Y-you probably shouldn\u0027t go near it, just to be safe.",
"shy.dialogue.location.village_snowy/2": "Ah, if you venture to %2$s in the snowy plains, you\u0027ll stumble upon another village. The folks there are sweet, but oh my, the cold is unbearable!",
"shy.dialogue.location.village_snowy/1": "Over yonder, at %2$s, lies the village. It\u0027s quite chilly, you see.",
"shy.dialogue.apologize.success/3": "I-I guess that\u0027s okay. Just... um, be careful... if you want to, that is.",
"shy.dialogue.chat.snowy_plains/6": "Oh, please be careful of the wolves, um, the guards have seen some around here. They can be, um, quite dangerous, you know?",
"shy.dialogue.apologize.success/2": "It\u0027s... it\u0027s okay. Just... um, watch yourself next time, please.",
"shy.dialogue.chat.snowy_plains/5": "Um, at night, the strays can be, uh, quite bothersome when you\u0027re walking around the village. Tipped arrows, um, they\u0027re not the best, you know?",
"shy.dialogue.apologize.success/5": "Yeah, it\u0027s... it\u0027s fine, I suppose. Don\u0027t... um, worry too much about it.",
"shy.dialogue.chat.snowy_plains/4": "Um, w-when it snows here, it sort of reminds me of my childhood, you know, when me and a few friends would have, uh, snowball fights. Ah, those were, um, nice times, I guess.",
"shy.dialogue.apologize.success/4": "Oh, um, no problem. Everyone... um, makes mistakes, right?",
"shy.dialogue.chat.snowy_plains/3": "Oh, well, in weather like this, I-I prefer to just curl up with a blanket and, um, read a book by the furnace. It\u0027s, um, cozy, you know?",
"shy.dialogue.apologize.success/1": "Oh... um, it\u0027s fine. Mistakes happen... I guess.",
"shy.dialogue.chat.snowy_plains/8": "Oh, when I was a child, my parents used to bring me a pumpkin, and, um, we would use it for pie. But before that, I would always build snow golems with them. It was, uh, a lot of fun, I suppose.",
"shy.dialogue.chat.snowy_plains/7": "One thing that I find, um, quite unpleasant is when you accidentally touch an iron golem. You get, um, stuck there for the whole day! It\u0027s, uh, not the best experience, trust me.",
"shy.dialogue.rock_paper_scissor.loose.paper/1": "Oh, um, I think I\u0027ll choose rock this time, if that\u0027s okay with you.",
"shy.dialogue.chat.success/9": "I\u0027ve been living here my whole life and, um, I just don\u0027t understand what the fuss is about these spiders and goblins.",
"shy.dialogue.chat.success/8": "Isn\u0027t the weather, um, remarkable? I mean, I personally find the sunny weather, um, somewhat enjoyable.",
"shy.dialogue.chat.success/7": "You won\u0027t believe it, but, um, my friend %Supporter% told me about finding a chest full of diamonds. Can you imagine?",
"shy.dialogue.chat.success/6": "So, um, I think I saw %Supporter% the other day, um, wearing Diamond armor. Quite impressive, I must say.",
"shy.dialogue.chat.success/1": "Um, you know, cookies and milk might be, um, kind of tasty if you ask me.",
"shy.dialogue.chat.success/5": "I, um, have this dream, you know? Building my own village. But, um, laziness gets the best of me.",
"shy.dialogue.location.ancient_city/0": "Um, excuse me, but I, um, couldn\u0027t help but hear some, uh, strange sounds coming from, uh, down below at %2$s.",
"shy.dialogue.chat.success/4": "They say an apple a day keeps the, um, zombies away. Not that I\u0027d know, of course.",
"shy.dialogue.location.ancient_city/1": "Oh, um, I have this feeling that, um, there might be something, um, hidden really, um, deep beneath the surface at %2$s.",
"shy.dialogue.chat.success/3": "Oh, I\u0027m alright, I guess. Woke up and, um, stubbed my toe. No big deal, really.",
"shy.dialogue.chat.success/2": "Yeah, I guess the weather is, um, nice today... if you\u0027re into that sort of thing.",
"shy.dialogue.location.ancient_city/3": "You know, there are these, um, legends that, uh, speak of an ancient city, um, located at %2$s. I haven\u0027t, um, seen anything myself, but maybe it\u0027s, um, underground or something?",
"shy.dialogue.location.village_taiga/1": "Um, well, um, y-you see, at %2$s, there\u0027s, um, another village, um, nestled quietly in the, um, vast taiga biome. It\u0027s, um, quite lovely, I think.",
"shy.dialogue.location.village_taiga/2": "Oh, um, if, um, you go to %2$s, you might just, um, stumble upon, um, another village. It\u0027s, um, deep within the, um, enchanting taiga biome. I, um, think it\u0027s quite, um, memorable.",
"shy.dialogue.greet.success/5": "Oh, um, it\u0027s... good to know it!",
"shy.dialogue.greet.success/3": "Oh, um, I\u0027m... happy to hear it!",
"shy.dialogue.greet.success/4": "Uh, so glad to hear that! That\u0027s... really nice.",
"shy.dialogue.greet.success/1": "Oh, um, that\u0027s... good. I\u0027m glad to hear.",
"shy.dialogue.greet.success/2": "Um, are you... doing good? Oh, that\u0027s... great!",
"shy.dialogue.location.ruined_portal_desert/1": "Oh, um, pardon me, but I just, uh, wanted to mention that there\u0027s a, um, destroyed portal nearby at %2$s. It\u0027s rather, um, unfortunate, wouldn\u0027t you agree?",
"shy.dialogue.rock_paper_scissor.rock/1": "U-um, rock!",
"shy.dialogue.greet.mayor/1": "Um... Good day, mayor!",
"shy.dialogue.greet.mayor/2": "Oh, uh... Have a, um, good one, Mayor!",
"shy.dialogue.chat.success/20": "You know, sometimes I",
"shy.dialogue.chat.desert/10": "Life in the, um, dry desert is not, um, easy, but at least we have this, um, village where we can, um, get water and food. It\u0027s, um, quite helpful, really.",
"shy.dialogue.story.fail/2": "I-I\u0027m sorry, I don\u0027t quite understand...",
"shy.dialogue.story.fail/3": "T-the village, they, um, they talk about you because... well, you know...",
"shy.dialogue.story.fail/1": "U-um... Excuse me, but that\u0027s my, um, mother you\u0027re talking about...",
"shy.dialogue.joke.creative.failed/1": "Oh... Um, I don\u0027t really find that funny.",
"shy.dialogue.story.nether.fail/1": "Um, I\u0027m not entirely certain, but I don\u0027t believe you\u0027ve ever, um, ventured into the Nether, you know?",
"shy.dialogue.story.fail/8": "Y-you\u0027re quite unique, I must say. In a way that\u0027s, um... not so good...",
"shy.dialogue.story.nether.fail/2": "Oh, um, now I finally understand why those, uh, Piglins reacted so negatively towards you. I mean, um...",
"shy.dialogue.rock_paper_scissor.win.rock/1": "Oh, um, it seems like rock, uh, defeats scissors... I-I lost.",
"shy.dialogue.story.fail/9": "Oh, um, I\u0027m sorry, but I-I don\u0027t really see how that was... good... at all...",
"shy.dialogue.story.nether.fail/3": "Excuse me, but I really, um, don\u0027t mind whether you\u0027ve actually been to the Nether or not. It\u0027s just that, um, your storytelling skills are not exactly... exceptional, shall we say?",
"shy.dialogue.story.fail/6": "Um, I don\u0027t mean to be rude, but... was that really worth my time?",
"shy.dialogue.joke.creative.failed/4": "Oh, that\u0027s... um, interesting. I guess?",
"shy.dialogue.story.nether.fail/4": "Oh, gosh, you, uh, don\u0027t really appear to possess the necessary, um, physical strength to withstand the challenges of the Nether, you see?",
"shy.dialogue.story.fail/7": "Oh, um, yawn! How... how terribly boring...",
"shy.dialogue.joke.creative.failed/5": "I\u0027m not really good with jokes, but that\u0027s... kind of funny, I suppose.",
"shy.dialogue.story.nether.fail/5": "Um, well, my, um, grandfather used to explore the Nether as well, and, um, he never mentioned anything about that peculiar warped fungus. So, um, you must be, um, stretching the truth a bit there, sorry to say.",
"shy.dialogue.story.fail/4": "Oh my, why would you do such a thing? Poor sheep... *blushes*",
"shy.dialogue.joke.creative.failed/2": "Haha, well, I suppose that\u0027s... amusing, in a way.",
"shy.dialogue.story.fail/5": "*giggles* Oh! I-I\u0027m sorry, I must\u0027ve dozed off... What were you saying?",
"shy.dialogue.joke.creative.failed/3": "Um, did you just try to make a joke? Sorry, I didn\u0027t quite get it.",
"shy.dialogue.chat.success/12": "Oh, have you heard the news about %Supporter%? Something, um, happened to them the other day.",
"shy.dialogue.joke.creative.failed/8": "Um, well, Ash tends to come up with more amusing jokes, you know...",
"shy.dialogue.chat.success/10": "Hmm, I wonder too, um, what happened to %Supporter%. They left this place about a year ago, you know?",
"shy.dialogue.joke.creative.failed/6": "Haha, wow, you\u0027re quite the comedian, aren\u0027t you? (nervous chuckle)",
"shy.dialogue.joke.creative.failed/7": "Ash, um, he\u0027s quite the joker. I\u0027m sure he\u0027d appreciate that joke more than I did.",
"shy.dialogue.joke.monster.failed/2": "Oh, um, who would even think about, like, making a joke about creepers exploding? That\u0027s, like, so not funny.",
"shy.dialogue.joke.monster.failed/1": "Um, excuse me, but skeletons, like, have feelings too, you know? It\u0027s not cool to make fun of them.",
"shy.dialogue.chat.success/19": "I\u0027ve been meaning to, um, travel to the other village nearby. I have a few friends there that I haven\u0027t seen in ages.",
"shy.dialogue.joke.monster.failed/5": "Oh, um, I don\u0027t mean to be a bother, but it\u0027s kinda odd how people keep joking about silverfish attacking them on the toilet. I mean, it\u0027s not that funny, right?",
"shy.dialogue.chat.success/18": "Um, I haven\u0027t talked to my parents in a while. Maybe I should, um, pay them a visit sometime.",
"shy.dialogue.joke.monster.failed/4": "Oh, gosh, um, did you see that enderman falling into water? It\u0027s, like, the most uneventful thing ever. So not exciting.",
"shy.dialogue.chat.success/17": "Ah, memories from my childhood... Um, good times, you know? Makes me feel a bit nostalgic.",
"shy.dialogue.joke.monster.failed/3": "I, um, I just wanted to remind you that zombies and skeletons were once humans, just like, you know, us. It\u0027s kinda sad, really.",
"shy.dialogue.chat.success/16": "Sometimes, I, um, wonder where I would be if I chose to live in the other village. Different life and all that.",
"shy.dialogue.flirt.slap/1": "Oh, um, sorry if I\u0027m bothering you...",
"shy.dialogue.chat.success/15": "I, um, hope to have kids one day. Just need to find the right partner, you know? Easier said than done.",
"shy.dialogue.chat.success/14": "Um, I\u0027ve been considering redecorating my house sometime soon... if I can find the motivation, that is.",
"shy.dialogue.chat.success/13": "I\u0027ve been thinking about, um, adopting one of the stray cats around here. But, um, I\u0027ve been so busy lately, you know?",
"shy.dialogue.location.forgot/3": "Ah, yes! There was a place of great significance, but alas, it momentarily escaped my brilliantly superior intellect. My apologies for not meeting your expectations.",
"shy.dialogue.location.forgot/2": "Seeking something captivating, huh? Well, there was indeed an awe-inspiring place... oh, how frustrating! It eludes me at the moment. I should have documented it, but I suppose my memory is just too extraordinary for such mundane details.",
"shy.dialogue.location.forgot/1": "Oh, I stumbled upon this amazing location, but I guess it slipped my mind to mark it on the map. My apologies.",
"shy.dialogue.main.morning/5": "C-... could you repeat?.",
"shy.dialogue.main.morning/7": "Um, h-hi there. D-did, um, d-did you have a restful night?",
"shy.dialogue.main.morning/8": "M-Morning... I-I hope you... uh, slept w-well.",
"shy.dialogue.location.swamp_hut/1": "Um, so, uh, there\u0027s this, um, witch...yeah, she\u0027s, um, living in the swamp at %2$s. I mean, if you\u0027re, um, looking for advice, I\u0027d, um, suggest, um, avoiding that place.",
"shy.dialogue.main.morning/9": "Oh, um, g-good morning. It\u0027s, um, quite a n-nice day, isn\u0027t it? I-I hope it\u0027s p-productive for... for you.",
"shy.dialogue.location.swamp_hut/2": "Oh, um, hey there! Um, so, if, um, I were you, I would, um, totally avoid, um, going anywhere near %2$s. There\u0027s, um, this, uh, really creepy hut and, um, it\u0027s, um, owned by that, um, very unfriendly witch. Trust me, um, you don\u0027t want, um, any part of it.",
"shy.dialogue.chat.desert/1": "Oh, um, it\u0027s quite warm here in the desert, but at least we never have to worry about, um, the winter.",
"shy.dialogue.chat.desert/2": "The desert is, um, warm all year round, if you\u0027re into that sort of thing.",
"shy.dialogue.chat.desert/3": "Oh, um, even though it\u0027s, um, hot here in the desert, I\u0027ll always have, um, a tan, or maybe even a sunburn...",
"shy.dialogue.chat.desert/4": "At night, um, it\u0027s very, um, scenic and cooler, um, which can be quite, um, nice to, um, look at the stars.",
"shy.dialogue.chat.desert/5": "Oh, gosh! I, um, never thought I\u0027d say this, but the sun is, um, pretty bad today.",
"shy.dialogue.chat.desert/6": "Oh, gosh! The sun is, um, pretty bad today, don\u0027t you think?",
"shy.dialogue.chat.desert/7": "Um, excuse me, but have you, um, found any rabbits? They\u0027re, um, hard to see here!",
"shy.dialogue.chat.desert/8": "Oh, um, one downside about living here are the husks. No matter, um, what, you get, um, super hungry when they, um, smack you! What, um, gives!?",
"shy.dialogue.chat.desert/9": "Oh, um, pricked myself on a cactus the other day. You, um, gotta mind your step around here, it\u0027s, um, quite dangerous!",
"shy.dialogue.rock_paper_scissor.paper/1": "*Nervously* P-Paper!",
"shy.dialogue.stay.no_space/1": "Um, gosh, this village is, uh, quite packed, isn\u0027t it?",
"shy.dialogue.stay.no_space/2": "Oh, um, I-I kind of wanted to stay, but, er, it seems there\u0027s no room for me. You know, all the beds are taken...",
"shy.dialogue.story.success/9": "I-if you\u0027re free later... um, maybe you could come over? I-I would really... um, love to hear more stories.",
"shy.dialogue.rumors.lore/6": "Um, have you, um, ever heard about the legends of the ancient builders? The ones who, um, left all those ruins and temples, um, all over the Overworld? It\u0027s, um, quite fascinating...",
"shy.dialogue.rumors.lore/5": "Oh, um, there used to be this ancient civilization of builders, but, uh, you know, they vanished without a trace. It\u0027s quite sad, really.",
"shy.dialogue.rumors.lore/4": "You know, uh, MerlinWolfGames actually crafted this incredible temple dedicated to Sirben. It\u0027s, um, considered one of the ancient wonders of our world.",
"shy.dialogue.story.success/6": "Hehe, yeah... %Supporter% is... pretty amazing, I suppose. They always do such awesome things.",
"shy.dialogue.rumors.lore/3": "Um, so there\u0027s this, um, mysterious builder named 2DA50 who was rumored to be involved in the disappearance of the Ancient Builder. People say that, uh, 2DA50 ventured into the treacherous Far Lands and never returned.",
"shy.dialogue.story.success/5": "Oh, I... I was actually... near there yesterday, but... um, I guess I didn\u0027t hear anything about this yet.",
"shy.dialogue.rumors.lore/2": "Um... Once upon a time, there were these, uh, cyberdemons who attempted to invade our peaceful realm. But, uh, thankfully, Sirben and Luke united and put a stop to their invasion.",
"shy.dialogue.story.success/8": "Ohh! S-so, that\u0027s... um, how you found your first diamond? That\u0027s... really impressive!",
"shy.dialogue.rumors.lore/1": "Oh, um... It seems that Sirben\u0027s followers are growing in number lately, overshadowing Jax. These prophets, MerlinWolfGames and Crow, are spreading his teachings.",
"shy.dialogue.story.success/7": "Um, I... I\u0027ve heard the Legend of %Supporter%... a-almost a million times. B-but I wouldn\u0027t mind hearing it again!",
"shy.dialogue.first.settling/2": "H-hi there, neighbor. W-welcome to the village.",
"shy.dialogue.story.success/2": "I... I wish I had the courage to even think about facing a creeper.",
"shy.dialogue.chat.snowy_plains/2": "Oh my, it\u0027s absolutely freezing out here, but um, luckily there\u0027s lots of fish. Hehe, sorry, that was a nervous laugh.",
"shy.dialogue.first.settling/1": "Oh, um... hello. It\u0027s, um, nice to see you here.",
"shy.dialogue.story.success/1": "Oh... um, that\u0027s... wow, I can\u0027t believe all of that really happened!",
"shy.dialogue.chat.snowy_plains/1": "Um, it\u0027s quite chilly here, and um, if we have enough firewood, I guess it won\u0027t be too much of an issue for me.",
"shy.dialogue.first.settling/4": "Oh, you\u0027re, uh, staying? Th-that\u0027s great!",
"shy.dialogue.story.success/4": "Y-you mean all of that... happened... yesterday? No... no way!",
"shy.dialogue.first.settling/3": "Um, it\u0027s... um, nice to have another person to help around here.",
"shy.dialogue.story.success/3": "Th-that was... um, a really... nice story! Is it... um, your own creation?",
"shy.dialogue.stay.success/2": "Oh wow, um, I... I\u0027d absolutely love to stay in this village! It\u0027s, uh, amazing!",
"shy.dialogue.stay.success/1": "Oh, um, thank you... I-I would really, um, enjoy staying in this village.",
"shy.dialogue.chat.fail/10": "Oh, um, excuse me? Did I hear you correctly?",
"shy.dialogue.chat.fail/11": "Um, what\u0027s wrong with you? Why are you talking about this?",
"shy.dialogue.chat.fail/18": "I, um, wonder if anyone would miss your babbling if you suddenly stopped talking forever...",
"shy.dialogue.chat.fail/19": "I\u0027d, um, rather stare at a pig\u0027s rear than talk to you, just being honest...",
"shy.dialogue.chat.fail/16": "Huh? Oh, sorry, your conversation was, like, really boring to me...",
"shy.dialogue.chat.fail/17": "Um, are you done talking? Because, um, I kinda have things to do...",
"shy.dialogue.chat.fail/14": "You\u0027re, um, as unlikeable as a witch, I suppose...",
"shy.dialogue.chat.fail/15": "Um, please don\u0027t talk to me, or, um, I\u0027ll have to call the guards to, um, move you away...",
"shy.dialogue.chat.fail/12": "I\u0027ve, um, heard some not-so-nice things about you, and, um, I can kinda see why...",
"shy.dialogue.chat.fail/13": "Oh, uh, even zombies wouldn\u0027t want to talk to you, I guess...",
"shy.dialogue.flirt.success/2": "Wow, you\u0027re...um...really cute...I mean...never mind.",
"shy.dialogue.flirt.success/1": "Um...thank you...I mean, you\u0027re really brave.",
"shy.dialogue.flirt.success/4": "Oh, goodness gracious...",
"shy.dialogue.flirt.success/3": "*Blushes uncontrollably* Did you...um...mean that?",
"shy.dialogue.flirt.success/6": "How do you...um...manage to look so stunning all the time? Whenever I see you, my words...um...disappear.",
"shy.dialogue.flirt.success/5": "That was...um...adorable! You...um...had me from the moment we met!",
"shy.dialogue.flirt.success/7": "Oh, please...stop...you\u0027re making me blush like crazy.",
"shy.dialogue.rock_paper_scissor.loose.rock/1": "Oh... um, I picked paper! So, uh, I guess I won...",
"shy.dialogue.chat.fail/21": "What? You, um, believe the earth is round? Seriously? No corners? That\u0027s, um, interesting...",
"shy.dialogue.goaway/5": "Oh dear, it would be really great if you could, um, go away, kind soul.",
"shy.dialogue.chat.fail/20": "Oh, um, are you finished talking to me? Because, um, I would really appreciate that...",
"shy.dialogue.goaway/2": "Oh, um, I was just hoping you had something else to do?",
"shy.dialogue.goaway/1": "Um, sorry, could you please go away?",
"shy.dialogue.goaway/4": "Oh, um, maybe you could bother someone else instead?",
"shy.dialogue.goaway/3": "Ah, excuse me, %1$s, I\u0027m unable to chat at the moment.",
"shy.dialogue.greet.negative/3": "Oh, um... hi there. I, uh, wasn\u0027t really prepared for your presence.",
"shy.dialogue.greet.negative/4": "Oh, it\u0027s, um, you. I thought someone else would be here. But, um, hi.",
"shy.dialogue.main.morning/10": "I-I think I\u0027ll, um, maybe t-take it slow t-today. I-I\u0027m not quite... feeling my b-best.",
"shy.dialogue.greet.negative/1": "Um... hi. I, uh, wasn\u0027t really expecting to see you right now.",
"shy.dialogue.greet.negative/2": "Oh, um... hey. You\u0027re, um, back... again.",
"shy.dialogue.joke.creative.success/8": "Ahaha! That\u0027s actually quite funny, I must admit!",
"shy.dialogue.main.morning/12": "H-hey, um, I surprisingly had a d-decent night\u0027s sleep. I-I might, um, consider doing something... um, a bit more challenging today. Maybe... I don\u0027t know.",
"shy.dialogue.main.morning/11": "Oh, um, today is going to be... um, quite busy for me. I-I\u0027m already feeling a bit... t-tired just thinking about it.",
"shy.dialogue.greet.negative/5": "Oh, um... hi. Did you, um, come here to... bother me again?",
"shy.dialogue.greet.fail/3": "Uh, alright then...",
"shy.dialogue.greet.fail/2": "It\u0027s, uh, nice to see you...",
"shy.dialogue.main.rock_paper_scissor/1": "Um, if it\u0027s okay with you, would you maybe want to play a little game of Rock Paper Scissors? I mean, only if you want to, of course. It\u0027s just a suggestion.",
"shy.dialogue.greet.fail/1": "Oh... um...",
"shy.dialogue.greet.fail/5": "Oh... I see...",
"shy.dialogue.greet.fail/4": "Seriously? Oh wow...",
"shy.dialogue.story.exploring.success/3": "Oh, wow, um, you\u0027re, um, so courageous to, um, venture into the unknown like that. I, um, admire your bravery, really.",
"shy.dialogue.flirt.slap/2": "I-I hope this isn\u0027t too forward, but... um, did someone teach you how to flirt? It\u0027s just... interesting...",
"shy.dialogue.story.exploring.success/1": "Oh, um, I mean... It would be nice to explore the world someday, I guess.",
"shy.dialogue.story.exploring.success/2": "Um, it\u0027s, um, really impressive that you have the courage to, um, travel and explore. I, um, love my village, and my family and friends are, um, really important to me, but, um, hearing about your adventures really makes me, um, a little envious, I suppose.",
"shy.dialogue.joke.creative.success/4": "You might be funnier than %Supporter%... I mean... maybe...",
"shy.dialogue.joke.creative.success/5": "Hehe, you\u0027re quite funny! Have you ever considered being a comedian, maybe?",
"shy.dialogue.joke.creative.success/6": "H-Hehe! That joke was really good! I haven\u0027t laughed like this in ages!",
"shy.dialogue.joke.creative.success/7": "Teehee! You\u0027re definitely funnier than Ash, I think... but don\u0027t tell anyone I said that!",
"shy.dialogue.joke.creative.success/1": "*Giggles* That\u0027s quite amusing!",
"shy.dialogue.joke.creative.success/2": "That\u0027s... um... funny!",
"shy.dialogue.joke.creative.success/3": "That\u0027s one of the best jokes I\u0027ve come across!",
"shy.dialogue.shake_hand.fail/3": "Oh, I-I don\u0027t think I\u0027m comfortable with that... sorry, really.",
"shy.dialogue.first.spent_night.failed/3": "Um, well, have you thought about trying another village? They might, uh, have what you\u0027re looking for...",
"shy.dialogue.shake_hand.fail/4": "Oh, me? Shaking hands? Haha, not my thing, sorry.",
"shy.dialogue.first.spent_night.failed/2": "Oh, um, sorry, but we don\u0027t have an inn here. I guess we\u0027re not really equipped for that kind of thing...",
"shy.dialogue.shake_hand.fail/5": "Oh gosh, please, I really can\u0027t... um, go away. I\u0027m really sorry.",
"shy.dialogue.first.spent_night.failed/1": "Um, well, you see, we uh, don\u0027t really have an inn. I mean, we\u0027re not really experts at that sort of thing...",
"shy.dialogue.shake_hand.fail/1": "Oh... um, I don\u0027t think I can... sorry.",
"shy.dialogue.shake_hand.fail/2": "No, no, it\u0027s fine, I\u0027ll just... erm, keep my hands to myself.",
"shy.dialogue.location.pyramid/2": "Um, so, I heard from some people that there might be a pyramid at %2$s... Maybe, um, there\u0027s something valuable inside?",
"shy.dialogue.location.pyramid/3": "Um, if you, uh, happen to, um, go to %2$s, um, you might find a pyramid... Oh, there was this brave adventurer, just like you, who went there a while ago, but um, we haven\u0027t heard from them since. Please be careful.",
"shy.dialogue.location.pyramid/1": "Oh um, excuse me, but I couldn\u0027t help but notice there\u0027s a pyramid over at %2$s...",
"shy.dialogue.rock_paper_scissor.win.scissor/1": "Ah... scissors... they... they triumphed over paper... Well done, indeed.",
"shy.dialogue.location.village_savanna/1": "Um, um, over there... in the, um, *blushes* savanna, there\u0027s, um, another village. It\u0027s, um, really, um, hot there, you know?",
"shy.dialogue.location.village_savanna/2": "Oh, in the, um, savanna at %2$s, there\u0027s this, um, another village. And, um, they have, like, really nice people! Yeah, um, very, um, friendly, I guess.",
"shy.dialogue.chat.taiga/1": "The woods... um, they actually provide... um, building material... and... um, firewood. Oh, and they\u0027re... um, great for hunting, I guess.",
"shy.dialogue.chat.taiga/2": "Some people say it\u0027s... um, cold in the taiga, but... um, personally, I think we have... um, everything we need here. I wouldn\u0027t... um, change it for anything... I think.",
"shy.dialogue.joke.monster.success/4": "Um, it\u0027s quite impressive that you managed to get a skeleton to defeat a creeper! Haha, incredible!",
"shy.dialogue.joke.monster.success/3": "You, um, showed that spider who\u0027s in charge. Heh...",
"shy.dialogue.location.ruined_portal_swamp/1": "Um, I don\u0027t mean to intrude, but, um, there seems to be a ruined portal in the middle of the swamp, at %2$s to be exact. The, um, Nether invaders probably didn\u0027t imagine they\u0027d find themselves in such an, uh, undesirable spot.",
"shy.dialogue.joke.monster.success/5": "Oh dear, cave spiders can be quite... unintelligent, huh? Hehe.",
"shy.dialogue.chat.savanna/6": "Oh, the hills and terrains here, they\u0027re, um, quite intriguing, I must say. Such a, um, lovely sight to behold.",
"shy.dialogue.first.question/3": "G-gosh, you\u0027re new here! Are you, uh, an adventurer? H-how did you manage to find us?",
"shy.dialogue.chat.savanna/5": "Um, one thing we have here that the desert villages don\u0027t is, even though it doesn\u0027t rain, we do have rivers. It\u0027s quite nice, actually.",
"shy.dialogue.chat.savanna/8": "The savanna villages, oh, they often have some of the, um, finest melons and pumpkins in the world. We, um, trade them with other villages, you know.",
"shy.dialogue.chat.savanna/7": "When it gets hot, the acacia trees provide so much shade, which, um, helps me get through my work days. It\u0027s a, um, small comfort.",
"shy.dialogue.chat.savanna/2": "The llamas, well, they can be a little bothersome at times, but I find some enjoyment in living here.",
"shy.dialogue.chat.savanna/1": "Oh, um, the savanna can get quite warm, but I suppose it\u0027s not too bad since we don\u0027t have to deal with winter.",
"shy.dialogue.first.question/2": "Oh, um, h-hi! W-what brings you to our little corner of the world?",
"shy.dialogue.chat.savanna/4": "Oh, please don\u0027t underestimate the savanna biome. It may seem plain and ordinary, but, um, there are some advantages to it, I promise.",
"shy.dialogue.first.question/1": "H-hello there. W-what brings you to our humble village?",
"shy.dialogue.chat.savanna/3": "Um, the architecture in the savanna is actually quite fascinating. It\u0027s, um, one of the reasons I decided to make this place my home.",
"shy.dialogue.chat.taiga/7": "Um, well... the sweet berry bushes... um, they have the best berries, but... um, getting pricked by one is... um, awful! Really!",
"shy.dialogue.chat.taiga/8": "The rain here in the taiga... um, gets pretty cold, but... um, it\u0027s very... um, peaceful, I suppose.",
"shy.dialogue.joke.monster.success/2": "Oh my, that zombie actually attempted to attack you with a shovel? Hehehe...",
"shy.dialogue.joke.monster.success/1": "Oh, um... that Skelly got what it deserved, I guess.",
"shy.dialogue.chat.taiga/3": "Taiga forests are... um, quite cool, I suppose. And... um, the sweet berries are nice, too.",
"shy.dialogue.chat.taiga/4": "Oh, um, I really... um, adore the foxes here in the taiga forests. I sometimes... um, feed them sweet berries. They\u0027re... um, quite mischievous little creatures.",
"shy.dialogue.chat.taiga/5": "Well, since there\u0027s... um, plenty of food here, the wolves are... um, pretty tame with us. It\u0027s... um, nice, I suppose.",
"shy.dialogue.chat.taiga/6": "The fresh... um, crisp air in the taiga is... um, quite relaxing, I suppose. Sometimes.",
"shy.dialogue.location.ruined_portal_mountain/1": "Oh, um, excuse me, but there seems to be a, um, ruined portal over by %2$s in the mountains.",
"shy.dialogue.rock_paper_scissor.scissor/1": "Oh, um... Scissor!",
"shy.dialogue.hire/2": "Oh, uh, hi! If, uh, you ever need any help, I\u0027ll, um, gladly be here. Just, uh, give me a sign or something. I mean, if you, uh, have the emeralds ready, of course.",
"shy.dialogue.hire/1": "Um, if you need any assistance, um, I\u0027ll, um, be right here. Just, um, let me know. I, um, hope I can help, you know... for the, um, agreed upon time and... um, compensation.",
"shy.dialogue.hire/3": "Uh, hey there! I, uh, heard you might need some help. Well, um, I\u0027m here, willing to, uh, assist. Just, uh, notify me when the time is right and, uh, you\u0027ve got the emeralds for me. I\u0027ll do my best, I promise.",
"shy.dialogue.kiss.slap/2": "Please don\u0027t do that again, I-I\u0027m really not comfortable with it, and it... it really upsets me...",
"shy.dialogue.kiss.slap/1": "Oh, um, I, uh, I... I can\u0027t believe you did that!",
"shy.dialogue.joke.animal.failed/5": "Um, I\u0027d prefer it if we didn\u0027t make jokes about the cow\u0027s eyebrows like that, it\u0027s a sensitive topic for me.",
"shy.dialogue.joke.animal.failed/3": "Um, excuse me, but I\u0027d rather not talk about my pig in such a joking manner, if that\u0027s alright.",
"shy.dialogue.joke.animal.failed/4": "Oh, goodness, that\u0027s a bit, uh, uncalled for, don\u0027t you think? Let\u0027s not go there, shall we?",
"shy.dialogue.joke.animal.failed/1": "Oh, um, please... let\u0027s not make jokes about that, it\u0027s not really my thing.",
"shy.dialogue.joke.animal.failed/2": "Oh, gosh! That sheep... it\u0027s just not something I find amusing, you know?",
"shy.dialogue.busy/1": "Oh, um, we\u0027ve chatted quite a bit today, and, uh, I really should, um, get back to work.",
"shy.dialogue.busy/3": "Um, sorry, I\u0027m a bit, um, busy at the moment. Would it be, um, okay if we, um, chatted later?",
"shy.dialogue.busy/2": "Oh, wow, thank you for wanting to talk, but, um, I really need to, um, finish this work before evening.",
"shy.dialogue.busy/5": "Oh no, I, um, completely forgot about the furnace! I really, um, must go attend to it. Let\u0027s, um, chat later, alright?",
"shy.dialogue.busy/4": "Apologies, but I really, uh, have to focus on my work right now. I\u0027ll, um, catch up with you later.",
"shy.dialogue.shake_hand.success/1": "Oh, um, your grip... it\u0027s quite nice.",
"shy.dialogue.shake_hand.success/2": "Your grip... it\u0027s... strong, I guess. Impressive.",
"shy.dialogue.shake_hand.success/3": "Um, wow, you\u0027re really polite, aren\u0027t you?",
"shy.dialogue.no_money/3": "Excuse me, um, I don\u0027t want to inconvenience you, but it appears that you might require a bit more in the way of emeralds if you, uh, desire my assistance.",
"shy.dialogue.shake_hand.success/4": "H-Hello... good day to you.",
"shy.dialogue.no_money/2": "Oh dear, I don\u0027t mean to be a bother, but it seems like you might need a few more emeralds to, um, you know, enlist my services.",
"shy.dialogue.shake_hand.success/5": "Oh, h-hello there... um, why hello, I mean.",
"shy.dialogue.no_money/1": "Oh, um, sorry to bother, but it seems that, uh, you might need a few more emeralds to, um, hire me, you know?"
}

View File

@ -0,0 +1,392 @@
{
"shy.dialogue.location.village_plains/2": "如果您敢于在 %2$s 深入平原冒险,您可能会偶然发现另一个村庄。老实说,它以它自己的方式非常迷人。",
"shy.dialogue.main.evening/8": "嗯,我现在正在考虑回我家,嗯,因为以前我呃,晚上的时候,遇到了爬山虎。所以,嗯,我不想,嗯,天黑后再到处闲逛。",
"shy.dialogue.main.evening/9": "哦,嗯,你好!我只是,嗯,从屠夫那里买一些晚餐的原料。我,嗯,稍后再联系你,好吗?",
"shy.dialogue.location.village_plains/1": "嗯,我-如果你去...嗯...那边,%2$s你可能会注意到另一个村庄。这……嗯……非常可爱。",
"shy.dialogue.main.evening/4": "我-如果我今天没有早点说话,我很抱歉。说话让我感到紧张。",
"shy.dialogue.main.evening/6": "*... 是的?",
"shy.dialogue.main.evening/7": "嗯,我在想也许,嗯,尽快休息一下。早上对我来说有点累。",
"shy.dialogue.main.evening/1": "*似乎没有注意到你在那里。*",
"shy.dialogue.main.evening/3": "我真的很喜欢安静。",
"shy.dialogue.location.failed/3": "哦,对不起,但我想我帮不上什么忙。我们村民有自己的小世界需要照料,我们并不真正喜欢像你们勇敢的冒险家一样冒险进入危险的废墟。",
"shy.dialogue.location.failed/1": "嗯,我真的很抱歉,但我没有听到任何新消息。",
"shy.dialogue.location.failed/2": "哦,我真的很害羞,很抱歉,但我不知道您可能正在寻找任何有趣的地方。",
"shy.dialogue.kiss.success/5": "哦!呃,你知道,你,嗯,实际上是一个很好的接吻者,%1$s。出奇。是的。",
"shy.dialogue.kiss.success/4": "嗯!哦,嗯,对不起,但是,呃,你尝起来像,呃,蜂蜜。实际上,呃,相当不错。",
"shy.dialogue.kiss.success/6": "哦,呃,%1$s你亲吻比 Ash 更好! *害羞地咯咯笑*是的,嗯,当然。",
"shy.dialogue.kiss.success/1": "嗯,嗯,我……呃,我有点希望这一刻能够,呃,永远持续下去。或许。是的。",
"shy.dialogue.kiss.success/3": "哦,嗯,哇!这,呃,尝起来像南瓜派!你,呃,想要一些吗?或许?",
"shy.dialogue.kiss.success/2": "哦,嗯,我想...我想我可能,嗯,爱你...也许。只是一点点。是的。",
"shy.dialogue.greet/2": "嘿,嗯……怎么样?",
"shy.dialogue.greet/3": "哦,嗯...你好。你...需要什么东西吗?",
"shy.dialogue.greet/4": "哦,嗨...你...你看起来已经准备好迎接这一天了!怎么……怎么样?",
"shy.dialogue.location.pillager_outpost/3": "嗯...嗯,如果你,呃,碰巧前往 %2$s你可能会偶然发现一个前哨站。而且你猜怎么着它被那些可恶的掠夺者所拥有。但是如果你真的很勇敢并且有能力也许你可以击败他们并且找到一些有价值的战利品。你知道如果有人照顾他们整个村庄都会永远感激不已。",
"shy.dialogue.greet/5": "嗨,嗯...%1$s我……很高兴见到你",
"shy.dialogue.greet/6": "哈-你好...",
"shy.dialogue.location.pillager_outpost/1": "嗯,对不起,但我只是想让你知道,嗯,%2$s 有一群掠夺者。他们,嗯,在我们旁边设立了一个前哨基地。这,嗯,很麻烦,你知道。我真的希望他们不要,嗯,再次攻击我们。你知道,我们,嗯,无法应对另一次攻击。",
"shy.dialogue.greet/7": "嗯,很高兴见到你...",
"shy.dialogue.location.pillager_outpost/2": "哦,嗯,有一个前哨站,你看,它是由 %2$s 的掠夺者拥有的。而且,嗯,他们晚上不让我们睡觉。说真的,这太可怕了!所以,嗯,如果你碰巧去那里附近的任何地方,请,嗯,要非常小心。他们,嗯,一看到就开枪,你知道。",
"shy.dialogue.greet/8": "你好!嗯……很高兴见到你。怎么样……你今天怎么样?",
"shy.dialogue.greet/9": "嘿!我……很高兴见到你!",
"shy.dialogue.rumors.failed/1": "嗯,最近恐怕没听到什么有趣的事情。",
"shy.dialogue.story.wither.fail/2": "哦,你……你看起来完好无损,这实际上是真的。",
"shy.dialogue.story.wither.fail/1": "嗯,我不太相信你所说的。",
"shy.dialogue.story.enderdragon.success/1": "噢,呃……你碰巧……呃……带着龙蛋吗?",
"shy.dialogue.story.enderdragon.success/2": "哦亲爱的!你真的成功击败了可怕的传奇巨龙?!在未来的岁月里,村庄将怀着敬畏之心低声讲述您的英雄故事!",
"shy.dialogue.location.shipwreck/2": "你知道,嗯,有一些关于 %2$s 发生海难的谣言。这,嗯,实际上非常令人兴奋......我的意思是,我并不是说有宝藏或任何东西,但谁知道,对吧?",
"shy.dialogue.location.shipwreck/1": "嗯,对不起...我-我碰巧遇到了一艘沉船...价格为%2$s如果你有兴趣的话。哦顺便说一下那些沉船它们是属于东方联盟公司所有如果这很重要的话……",
"shy.dialogue.location.jungle_pyramid/1": "嗯,你知道,嗯,丛林中有这个,嗯,非常古老的地方。它位于 %2$s你可能不应该去那里。说实话这非常危险。那些陷阱仍然活跃你知道吗",
"shy.dialogue.location.jungle_pyramid/2": "哦,嘿,嗯,你,嗯,听说过,嗯,丛林里的古代遗迹吗?是的,他们的价格是 %2$s。我的意思是我并不是说你应该去但是如果你去的话你应该真的小心谨慎。那些陷阱它们仍然完全运作。这非常令人难以置信对吧我的意思是如果不是的话我们的祖先早就很久以前就把这个地方清理干净了。",
"shy.dialogue.first.generic/6": "哦,嗯,你好!欢迎来到我们的,嗯,村庄!嗯,见到新朋友总是很高兴。",
"shy.dialogue.procreate_engaged/2": "哦,我,嗯,我认为如果我们没有,嗯,完全彼此忠诚的话,给这个世界带来新的生活是不对的。我们可以等一下,直到我们完全投入吗?",
"shy.dialogue.first.generic/3": "哇,嗯,有一张新面孔真是令人耳目一新,你知道吗?",
"shy.dialogue.first.generic/2": "哦,嗯,你好!很高兴能在这里见到新朋友。",
"shy.dialogue.procreate_engaged/1": "嗯,我,呃,真的希望我们能在组建家庭之前慢慢来。你知道,也许先更好地了解彼此?",
"shy.dialogue.first.generic/5": "哦,嗯,已经有一段时间了,嗯,我们这里有一个旅行者。请,嗯,让自己舒服一点。",
"shy.dialogue.first.generic/4": "呃,欢迎来到村庄,陌生人。我,嗯,我打赌你一定有一些有趣的故事要分享,对吧?",
"shy.dialogue.first.generic/1": "呃,对不起……我……我想我以前没见过你。欢迎,旅行者。",
"shy.dialogue.main.night/3": "你——你不应该也在床上吗?我、我想连你这样的冒险者也需要睡觉吧?",
"shy.dialogue.location.shipwreck_beached/1": "嗯,有,呃,这艘,嗯,旧船,嗯,在 %2$s 被冲上岸。如果你环顾四周,你可能会看到它。",
"shy.dialogue.location.shipwreck_beached/2": "嘿,所以,嗯,如果你可以的话,去%2$s有这个在海滩上全部失事了。我-我只是,嗯,好奇它是如何到达那里的...",
"shy.dialogue.main.night/7": "嗯,嗯,这,嗯,有点不错,你知道,嗯,当星星出来的时候去散散步。这,嗯,不像白天那么拥挤,你知道吗?",
"shy.dialogue.main.night/5": "请我们改个时间再谈吧。",
"shy.dialogue.main.night/8": "哦,嗯,说实话,我,嗯,感觉很累。我的意思是,这是,嗯,这么漫长的一天,嗯,我可能会,嗯,轻松一点,嗯,明天,你知道吗?",
"shy.dialogue.main.night/9": "哦,嗯,我真的很期待,嗯,嗯,依偎在被子下面。这,嗯,很舒服,嗯,很舒服,你知道吗?",
"shy.dialogue.story.fail/10": "天哪,我真的很抱歉,但我找不到任何方法可以将其视为胜利......",
"shy.dialogue.kiss.fail/3": "呃,只是说说而已,艾什实际上比你更擅长接吻。",
"shy.dialogue.apologize.fail/5": "嗯,是的.. 嗯.. 我不可能.. 嗯.. 相信这一点,抱歉。",
"shy.dialogue.kiss.fail/4": "咳咳,也许可以考虑投资一些薄荷糖?只是一个想法。",
"shy.dialogue.kiss.fail/1": "嗯,如果有人可能抓住我们,也许我们不应该……?",
"shy.dialogue.apologize.fail/3": "嗯,我……嗯……非常怀疑我会……嗯……爱上那个人,抱歉。",
"shy.dialogue.kiss.fail/2": "哦,我是说,这应该是一个吻吗?",
"shy.dialogue.apologize.fail/4": "哎哟!嗯,没关系……嗯……不用担心道歉,真的。",
"shy.dialogue.apologize.fail/1": "嗯,你能……嗯……走开吗?",
"shy.dialogue.apologize.fail/2": "哦,嗯,我想你.. 嗯.. 不小心撞到了我.. 嗯.. 是故意的吗?",
"shy.dialogue.kiss.fail/5": "好吧,我,嗯,很欣赏这个举动,我猜?",
"shy.dialogue.kiss.fail/6": "哦,呃,你能……从我身上下来吗?谢谢。",
"shy.dialogue.main.night/10": "嗯,你,嗯,可能想,嗯,想,嗯,去睡觉,你知道吗?我,嗯,听说你明天有很多事情要做。嗯,重要的是,嗯,休息,嗯,优先考虑你的,嗯,幸福。",
"shy.dialogue.hug.success/4": "你、你……你就像一条舒适的毯子包裹着我!",
"shy.dialogue.hug.fail/2": "不、不,谢谢你,我……我对拥抱不太舒服……",
"shy.dialogue.hug.success/5": "哦!谢谢你...我...我很感激...*脸红*你...你很温暖...",
"shy.dialogue.hug.fail/1": "你、你……呃,那里有点脏……",
"shy.dialogue.hug.success/6": "哇!我不敢相信我会这么说,但是……你的拥抱让我感到内心温暖而模糊……",
"shy.dialogue.hug.fail/4": "A-上周你叫我恐龙之后...我-我想我不能拥抱你。",
"shy.dialogue.hug.fail/3": "呃呃,为什么你想拥抱我?",
"shy.dialogue.hug.fail/6": "呃!拜托,请离我远点!我不想要你的...细菌...",
"shy.dialogue.hug.fail/5": "说、说实话,我、我认为在你做了这些事之后,你真的不值得拥抱……",
"shy.dialogue.hug.fail/7": "哦?嗯,谢谢你,我……我想……",
"shy.dialogue.hug.success/1": "噢……嗯……我、我已经很久没见到你了!",
"shy.dialogue.hug.success/2": "谢谢……我……我真的需要那个。",
"shy.dialogue.hug.success/3": "今天有好事发生真是太好了,即使只是这样。",
"shy.dialogue.greet/1": "嗨...怎么样...今天过得怎么样?",
"shy.dialogue.stay.fail/3": "嗯,这个村庄看起来很可爱,但我、我更像是一个流浪者,你看……",
"shy.dialogue.stay.fail/2": "哦,谢谢——谢谢你的询问,但是我——我更愿意去探索,如果可以的话……",
"shy.dialogue.stay.fail/1": "哦,嗯,不,谢谢。我-我不太喜欢呆在一个地方,你知道吗?",
"shy.dialogue.location.mineshaft/1": "嗯,嗯,这里以前有一个矿井……但是,嗯,发生了一些不好的事情,嗯,它必须关闭。不过,嗯,它应该仍然在 %2$s 左右。",
"shy.dialogue.location.mineshaft/2": "哦,嗯,是的。有这个矿井,嗯,就在 %2$s 那里。但是,嗯,现在已经不安全了。它被,嗯,被怪物占领了,嗯,这非常危险。所以,嗯,如果你,嗯,决定去那里,请务必小心。",
"shy.dialogue.rock_paper_scissor/1": "嗯嗯……石头、剪刀、布,射击!",
"shy.dialogue.rock_paper_scissor/2": "我、我真希望这次我能赢……",
"shy.dialogue.story.exploring.fail/3": "嗯,嗯,嗯,和你说话就像,嗯,和一个,嗯,试图弄清楚他们想成为谁的人说话,你知道吗?但是,嗯,我想,没有,呃,可爱的部分。",
"shy.dialogue.story.exploring.fail/2": "哦,嗯,请不要误解,但是,呃,也许我们可以找到一些新的故事来分享?我的意思是,如果你不介意的话...",
"shy.dialogue.story.exploring.fail/1": "嗯,我-我很抱歉,但我以前听过这些故事……很多。",
"shy.dialogue.story.nether.success/1": "嗯,对不起,但是,嗯,下界真的很热吗?",
"shy.dialogue.story.nether.success/2": "哦,哇!我不敢相信你,嗯,在这样一个,嗯,危险的地方幸存下来。这真是令人印象深刻!",
"shy.dialogue.story.nether.success/5": "E-请问,嗯,你曾经,嗯,见过僵尸猪灵吗?",
"shy.dialogue.story.wither.success/1": "哦,我的天啊!我-我简直不敢相信!凋灵因造成绝对混乱而闻名!",
"shy.dialogue.story.wither.success/2": "哇-哇!你、你真的打败了凋灵?这绝对是太棒了!",
"shy.dialogue.stay.repeat/2": "嗯,抱歉,但我想你已经问过我这个问题了。",
"shy.dialogue.stay.repeat/1": "哦,嗯,抱歉,但你以前问过我这个问题。",
"shy.dialogue.main/6": "哦,嗯...h-嘿%1$s...w-怎么了?",
"shy.dialogue.main/7": "S-所以...我当时,嗯,和%supporter%一起出去玩,然后,呃,他被僵尸咬了...b-但他说没关系,所以...嗯,我相信他。 .. 我、我在说什么?哦,嗯,不管怎样,我看到了一个僵尸,那...嗯,看起来就像今天的%supporter%...",
"shy.dialogue.main/2": "嘿-嘿...嗯,嘿-你今天怎么样?",
"shy.dialogue.main/3": "嗨-嗨...很高兴见到你...",
"shy.dialogue.main/4": "嗯……你、你今天怎么了?",
"shy.dialogue.main/5": "呵呵,今天怎么样?",
"shy.dialogue.location.ruined_portal/3": "嗯,如果你,嗯,碰巧访问 %2$s那里有这些古代遗迹。当地的牧师提到它曾经是一个下界传送门。有些,嗯,人们甚至说可能有,嗯,宝藏,但是,嗯,没有人,嗯,有足够的勇气去,嗯,冒险靠近那个地方。",
"shy.dialogue.location.ruined_portal/2": "哦,嗯,嘿!如果你,嗯,去%2$s你可能会遇到一个被毁坏的下界传送门。这有点在某种程度上令人毛骨悚然但是它应该是安全的。只是小心不要踩到任何岩浆好吗",
"shy.dialogue.location.ruined_portal/1": "嗯,所以,嗯,真的有这样的,嗯,在 %2$s 被摧毁的传送门。这是,嗯,下界入侵的结果。",
"shy.dialogue.main/1": "哦...嗯,哈-你好...",
"shy.dialogue.first.spent_night.success/3": "如果,嗯,如果您对舒适的床和一些美味的食物感兴趣,请考虑参观我们的旅馆……它,嗯,相当不错。",
"shy.dialogue.first.spent_night.success/1": "呃,呃,如果你想找个地方休息的话,呃,我,我可以推荐我们的旅馆,如果可以的话……",
"shy.dialogue.first.spent_night.success/2": "啊啊,我,如果你累了,需要充电,你可能会发现我们的旅馆是,嗯,这附近最好的选择。",
"shy.dialogue.rock_paper_scissor.loose.scissor/1": "剪刀与石头遭遇了不幸的命运……而我成为了胜利者!",
"shy.dialogue.location.village_desert/1": "哦,嗯,有,嗯,这个确实,嗯,古色古香的村庄,位于,呃,%2$s。它它在沙漠中部而且真的很可爱。",
"shy.dialogue.first.exploring/3": "嗯,请,嗯,注意你的举止,嗯,亲爱的旅行者。",
"shy.dialogue.first.exploring/1": "嗯,我们这里的东西并不多,但是,嗯,完全欢迎你留下来。只是,嗯,请不要违反任何规则或任何事情。",
"shy.dialogue.story.enderdragon.fail/1": "哦,嗯...我-我不想听起来很粗鲁,但是,呃,末影龙,它,嗯,有点...不是真实的,你知道吗?",
"shy.dialogue.first.exploring/2": "哦,嗯,如果你,呃,遵守法律,那么,嗯,我们非常欢迎你,嗯,留在这里,旅行者。",
"shy.dialogue.story.enderdragon.fail/2": "噢,天哪!嗯,你-你不会相信,但末影龙是,超级,超级不可能被击败的。就像,认真的!",
"shy.dialogue.joke.animal.success/2": "嗯,嗯……有一只狼,而且,嗯,它有点……爱上了一只羊。很疯狂,对吧?",
"shy.dialogue.joke.animal.success/1": "可怜的小绵羊,就这样掉毛了……有点好笑,但我心疼不已!",
"shy.dialogue.joke.animal.success/4": "那是……嗯……愚蠢!我的意思是,以一种好的方式!实在是太蠢了,还蛮搞笑的,呵呵。",
"shy.dialogue.joke.animal.success/3": "天哪,我忍不住笑了!谁知道鸡有如此隐藏的才能?",
"shy.dialogue.joke.animal.success/5": "是不是很神奇呢?奶牛源源不断地产奶,源源不断!就像魔法一样!嗯,好吧,不是真的,但你明白我的意思......",
"shy.dialogue.greet.monarch/2": "嗯……殿下。",
"shy.dialogue.greet.monarch/1": "哦……嗯,陛下。",
"shy.dialogue.chat.plains/5": "这里的空气……嗯……好干净,好新鲜!我想,也许甚至……嗯……比针叶林更好。",
"shy.dialogue.chat.plains/4": "哦,有时我……嗯……只是躺下来……嗯……看看天空和云彩。这……嗯……真的很舒缓,你知道吗?",
"shy.dialogue.chat.plains/7": "这天气……嗯……让我想起小时候……嗯……采野花的时候。我……嗯……迷恋Ash所以……嗯……我总是给他送花。",
"shy.dialogue.chat.plains/6": "尽管平原是……嗯……平原,但有一些……嗯……简单是好的,你知道吗?有时候……嗯……简单明了是最好的。",
"shy.dialogue.chat.plains/8": "早上的日出……嗯……平原上真的很漂亮!你应该……嗯……找个时间尝试观察一下。它……嗯……非常可爱,真的。",
"shy.dialogue.chat.plains/1": "嗯...你...嗯...喜欢平原吗?我的意思是,我从来没有真正去过其他地方,但我想他们是……嗯……好吗?",
"shy.dialogue.rock_paper_scissor.win.paper/1": "当我选择摇滚时,我总是被打败,这就像一个诅咒。",
"shy.dialogue.chat.plains/3": "有时……嗯……在晚上,平原生物群系可以……嗯……真的很美丽。我喜欢……嗯……看着它,然后……嗯……听它。",
"shy.dialogue.chat.plains/2": "平原……嗯……它们是如此的平静,你知道吗?不像……嗯……像其他生物群落那样令人兴奋,但是……嗯……我想我不想住在其他地方。",
"shy.dialogue.flirt.fail/5": "哦,来吧!你这么说只是为了让我脸红。",
"shy.dialogue.flirt.fail/4": "我?决不!我只是一个普通的村民,你知道吗?",
"shy.dialogue.flirt.fail/7": "嗯,请不要,呃,用那种眼神看着我,然后,嗯,永远不要再这么说了。",
"shy.dialogue.flirt.fail/6": "请不要说这样的话。真的很尴尬。",
"shy.dialogue.flirt.fail/1": "哦,嗯...我的意思是,如果你真的这么想,也许你可以告诉我?",
"shy.dialogue.flirt.fail/3": "哦天哪,我不可能。实在是太多了。",
"shy.dialogue.flirt.fail/2": "噢,真的吗?我的意思是,这很甜蜜,但我以前听过这句话。",
"shy.dialogue.chat.fail/1": "哦,呃,请问,你刚才真的这么说吗?",
"shy.dialogue.chat.fail/2": "我,嗯,不认为它会自己爆炸,你知道......",
"shy.dialogue.chat.fail/3": "嗯,你没那么酷,或者什么的……",
"shy.dialogue.chat.fail/4": "哇,这真是炫耀的举动啊……",
"shy.dialogue.chat.fail/5": "也许,嗯,你应该被扔进地牢,只是说......",
"shy.dialogue.chat.fail/6": "哦,嗯,抱歉,但是你的衣服真的很老式......",
"shy.dialogue.location.igloo/3": "噢,嗯,是的,是的,确实如此!在 %2$s你会发现这个废弃的房子完全由冰建成。我相信这是一座冰屋。它似乎已经被遗弃了很长一段时间了。",
"shy.dialogue.location.igloo/2": "嗯,好吧,如果你感兴趣的话,我,呃,碰巧在 %2$s 发现了一座废弃的冰屋。我不相信有人住在那里了。而且,嗯,就在你和我之间,这个地方可能有一些,呃,怪异的东西。我,呃,每当我,呃,走过时,总是听到这些,呃,奇怪的声音……",
"shy.dialogue.location.igloo/1": "哦,嗯,对不起,但是我,呃,在 %2$s 偶然发现了一座冰屋。你能相信有人真的想住在雪做的房子里吗?嗯,很冷,你不觉得吗?呜呜!",
"shy.dialogue.chat.fail/7": "嗯,谈论这样的事情有点愚蠢,你不觉得吗?",
"shy.dialogue.chat.fail/8": "哦,嗯,你为什么又跟我说话?",
"shy.dialogue.chat.fail/9": "啊?你说了什么吗?抱歉,我,嗯,没太注意……",
"shy.dialogue.location.monument/2": "哦,嗯,有关于%2$s深海中隐藏着古代遗迹的故事。呃你可能会在那里找到一些宝藏但是这是相当危险的。",
"shy.dialogue.location.monument/1": "嗯,嗯...我-我听到有传言说%2$s 有一座沉没的城堡,由,嗯,海怪守卫。你——为了安全起见,你可能不应该靠近它。",
"shy.dialogue.location.village_snowy/2": "啊,如果你冒险去雪原的%2$s你会偶然发现另一个村庄。那里的人们都很友善但是天哪寒冷令人难以忍受",
"shy.dialogue.location.village_snowy/1": "那边的%2$s处就是村庄。你看天气很冷。",
"shy.dialogue.apologize.success/3": "我-我想没关系。只是……嗯,小心点……如果你愿意的话,就是这样。",
"shy.dialogue.chat.snowy_plains/6": "哦,请小心狼群,嗯,守卫在这附近看到了一些。他们可能,嗯,非常危险,你知道吗?",
"shy.dialogue.apologize.success/2": "这……没关系。只是……嗯,下次请小心一点。",
"shy.dialogue.chat.snowy_plains/5": "嗯,晚上,当你在村庄里散步时,流浪动物可能会,呃,相当麻烦。尖头箭头,嗯,它们不是最好的,你知道吗?",
"shy.dialogue.apologize.success/5": "是的,我想,这……没问题。别……嗯,太担心了。",
"shy.dialogue.chat.snowy_plains/4": "嗯,这里下雪的时候,这让我想起了我的童年,你知道,那时我和几个朋友会,呃,打雪仗。啊,我想那是,嗯,美好的时光。",
"shy.dialogue.apologize.success/4": "哦,嗯,没问题。每个人……嗯,都会犯错误,对吗?",
"shy.dialogue.chat.snowy_plains/3": "哦,好吧,在这样的天气里,我-我更喜欢蜷缩起来,盖上毯子,嗯,在炉子旁边看书。这,嗯,很舒服,你知道吗?",
"shy.dialogue.apologize.success/1": "哦……嗯,没关系。错误总会发生……我想。",
"shy.dialogue.chat.snowy_plains/8": "哦,当我还是个孩子的时候,我的父母常常给我带来一个南瓜,嗯,我们会用它来做馅饼。但在此之前,我总是用它们建造雪傀儡。我想这很有趣。",
"shy.dialogue.chat.snowy_plains/7": "我发现,嗯,非常不愉快的一件事是当你不小心触摸到铁傀儡时。你会,嗯,被困在那里一整天!呃,这不是最好的体验,相信我。",
"shy.dialogue.rock_paper_scissor.loose.paper/1": "哦,嗯,我想这次我会选择摇滚,如果你同意的话。",
"shy.dialogue.chat.success/9": "我一生都住在这里,嗯,我只是不明白这些蜘蛛和妖精有什么大惊小怪的。",
"shy.dialogue.chat.success/8": "天气不是很好吗?我的意思是,我个人觉得阳光明媚的天气,嗯,有点令人愉快。",
"shy.dialogue.chat.success/7": "你不会相信,但是,嗯,我的朋友 %Supporter% 告诉我找到了一个装满钻石的箱子。你可以想象?",
"shy.dialogue.chat.success/6": "所以,嗯,我想前几天我看到%Supporter%,嗯,穿着钻石盔甲。我必须说,相当令人印象深刻。",
"shy.dialogue.chat.success/1": "嗯,你知道,如果你问我的话,饼干和牛奶可能会,嗯,有点好吃。",
"shy.dialogue.chat.success/5": "我,嗯,有这个梦想,你知道吗?建设我自己的村庄。但是,嗯,懒惰战胜了我。",
"shy.dialogue.location.ancient_city/0": "嗯,对不起,但是我,嗯,忍不住听到一些,呃,奇怪的声音从,呃,下面的 %2$s 处传来。",
"shy.dialogue.chat.success/4": "他们说每天一个苹果可以让僵尸远离。当然,我不知道。",
"shy.dialogue.location.ancient_city/1": "哦,嗯,我有这种感觉,嗯,可能真的有什么东西,嗯,隐藏在表面深处的 %2$s 处。",
"shy.dialogue.chat.success/3": "哦,我想我还好。醒来,嗯,撞到了我的脚趾。没什么大不了的,真的。",
"shy.dialogue.chat.success/2": "是的,我想今天的天气很好……如果你喜欢这类事情的话。",
"shy.dialogue.location.ancient_city/3": "你知道,有这些,嗯,传说,呃,谈到了一座古城,嗯,位于 %2$s。我自己没有看到任何东西但也许它是地下之类的",
"shy.dialogue.location.village_taiga/1": "嗯,嗯,嗯,你看,在 %2$s另一个村庄安静地坐落在广阔的针叶林生物群落中。我想非常可爱。",
"shy.dialogue.location.village_taiga/2": "哦,嗯,如果,嗯,你去%2$s你可能只是偶然发现另一个村庄。它位于迷人的针叶林生物群系深处。我觉得这很令人难忘。",
"shy.dialogue.greet.success/5": "哦,嗯,很高兴知道这一点!",
"shy.dialogue.greet.success/3": "哦,嗯,我……很高兴听到这个消息!",
"shy.dialogue.greet.success/4": "呃,很高兴听到这个消息!这是非常好的。",
"shy.dialogue.greet.success/1": "哦,嗯,这……很好。我很高兴听到。",
"shy.dialogue.greet.success/2": "嗯,你……做得好吗?哦,太好了!",
"shy.dialogue.location.ruined_portal_desert/1": "哦,嗯,请原谅,但我只是,呃,想提一下,在 %2$s 附近有一个,嗯,被摧毁的传送门。这是相当,嗯,不幸的,你不同意吗?",
"shy.dialogue.rock_paper_scissor.rock/1": "嗯,摇滚!",
"shy.dialogue.greet.mayor/1": "嗯...早上好,市长!",
"shy.dialogue.greet.mayor/2": "噢,呃……祝你,嗯,好,市长!",
"shy.dialogue.chat.success/20": "你知道,有时我",
"shy.dialogue.chat.desert/10": "在,嗯,干燥的沙漠中生活并不,嗯,容易,但至少我们有这个,嗯,村庄,在那里我们可以,嗯,获得水和食物。这真的,嗯,很有帮助。",
"shy.dialogue.story.fail/2": "我、对不起,我不太明白……",
"shy.dialogue.story.fail/3": "T、村里的人他们谈论你是因为……嗯你知道……",
"shy.dialogue.story.fail/1": "呃……对不起,但你说的是我的,嗯,妈妈……",
"shy.dialogue.joke.creative.failed/1": "哦...嗯,我真的不觉得这很有趣。",
"shy.dialogue.story.nether.fail/1": "嗯,我不太确定,但我不相信你曾经,嗯,冒险进入过下界,你知道吗?",
"shy.dialogue.story.fail/8": "你-你很独特,我必须说。从某种程度上来说,嗯……不太好……",
"shy.dialogue.story.nether.fail/2": "哦,嗯,现在我终于明白为什么那些,呃,猪灵对你的反应如此消极了。我的意思是,嗯...",
"shy.dialogue.rock_paper_scissor.win.rock/1": "噢,嗯,看来石头,呃,打败了剪刀……我、我输了。",
"shy.dialogue.story.fail/9": "哦,嗯,我很抱歉,但是我-我真的不明白那是如何...很好...一点...",
"shy.dialogue.story.nether.fail/3": "对不起,但我真的,嗯,不介意你是否真的去过下界。只是,嗯,你的讲故事技巧并不完全是……出色,我们可以说吗?",
"shy.dialogue.story.fail/6": "嗯,我并不是有意无礼,但是……这真的值得我花时间吗?",
"shy.dialogue.joke.creative.failed/4": "哦,那是……嗯,有趣。我猜?",
"shy.dialogue.story.nether.fail/4": "哦,天哪,你,呃,似乎并没有真正拥有必要的,嗯,体力来承受下界的挑战,你明白吗?",
"shy.dialogue.story.fail/7": "哦,嗯,打哈欠!多么……多么无聊啊……",
"shy.dialogue.joke.creative.failed/5": "我不太擅长讲笑话,但我想这……有点好笑。",
"shy.dialogue.story.nether.fail/5": "嗯,嗯,我的,嗯,祖父也曾经探索过下界,而且,嗯,他从来没有提到过任何关于那种奇特的扭曲真菌的事情。所以,嗯,你一定是,嗯,有点夸大事实了,抱歉地说。",
"shy.dialogue.story.fail/4": "天哪,你为什么要做这样的事?可怜的羊……*脸红*",
"shy.dialogue.joke.creative.failed/2": "哈哈,好吧,我想这在某种程度上……很有趣。",
"shy.dialogue.story.fail/5": "*咯咯笑*哦!我、对不起,我一定是打瞌睡了……你说什么?",
"shy.dialogue.joke.creative.failed/3": "嗯,你只是想开个玩笑吗?抱歉,我不太明白。",
"shy.dialogue.chat.success/12": "哦,你听说过关于%Supporter% 的新闻吗?前几天,他们发生了一些事情。",
"shy.dialogue.joke.creative.failed/8": "嗯,好吧,阿什往往会想出更多有趣的笑话,你知道......",
"shy.dialogue.chat.success/10": "嗯,我也想知道,嗯,%Supporter% 发生了什么事。他们大约一年前离开这个地方,你知道吗?",
"shy.dialogue.joke.creative.failed/6": "哈哈,哇,你真是个喜剧演员,不是吗? (紧张的笑声)",
"shy.dialogue.joke.creative.failed/7": "Ash他真是个爱开玩笑的人。我确信他比我更喜欢这个笑话。",
"shy.dialogue.joke.monster.failed/2": "哦,嗯,谁会想到开一个爬行者爆炸的玩笑呢?就是这样,一点都不好笑。",
"shy.dialogue.joke.monster.failed/1": "嗯,对不起,但是骷髅也有感情,你知道吗?取笑他们并不酷。",
"shy.dialogue.chat.success/19": "我一直想去,嗯,去附近的另一个村庄旅行。我在那里有几个多年未见的朋友。",
"shy.dialogue.joke.monster.failed/5": "哦,嗯,我并不是有意打扰,但是人们总是开玩笑说蠹虫在厕所里攻击他们,这有点奇怪。我的意思是,这没那么好笑,对吧?",
"shy.dialogue.chat.success/18": "嗯,我已经有一段时间没和父母说话了。也许我应该,嗯,找个时间去拜访他们。",
"shy.dialogue.joke.monster.failed/4": "哦,天哪,嗯,你看到那个末影人掉进水里了吗?这是有史以来最平安无事的事情。所以不令人兴奋。",
"shy.dialogue.chat.success/17": "啊,我童年的回忆……嗯,美好的时光,你知道吗?让我感到有点怀旧。",
"shy.dialogue.joke.monster.failed/3": "我,嗯,我只是想提醒你,僵尸和骷髅曾经是人类,就像我们一样。真的有点难过。",
"shy.dialogue.chat.success/16": "有时,我,嗯,想知道如果我选择住在另一个村庄,我会在哪里。不同的生活等等。",
"shy.dialogue.flirt.slap/1": "哦,呃,抱歉,如果打扰你了……",
"shy.dialogue.chat.success/15": "我,嗯,希望有一天能有孩子。只需要找到合适的合作伙伴,你知道吗?说起来容易做起来难。",
"shy.dialogue.chat.success/14": "嗯,我一直在考虑很快重新装修我的房子……如果我能找到动力的话。",
"shy.dialogue.chat.success/13": "我一直在考虑,嗯,收养附近的一只流浪猫。但是,嗯,我最近很忙,你知道吗?",
"shy.dialogue.location.forgot/3": "是啊!有一个地方意义重大,但可惜的是,我暂时无法理解它。对于未能满足您的期望,我深表歉意。",
"shy.dialogue.location.forgot/2": "寻找一些迷人的东西,是吗?嗯,确实有一个令人敬畏的地方……唉,真是郁闷啊!目前我无法理解。我应该把它记录下来,但我想我的记忆力太非凡了,无法处理如此平凡的细节。",
"shy.dialogue.location.forgot/1": "哦,我偶然发现了这个神奇的位置,但我想我忘记在地图上标记它了。我很抱歉。",
"shy.dialogue.main.morning/5": "C-...你能再说一遍吗?",
"shy.dialogue.main.morning/7": "嗯,嗨,嗨。是、是、嗯、是、你度过了一个安宁的夜晚吗?",
"shy.dialogue.main.morning/8": "早上好…我…我希望你…呃,睡得…睡得好。",
"shy.dialogue.location.swamp_hut/1": "嗯,所以,呃,有这个,嗯,女巫...是的,她,嗯,住在 %2$s 的沼泽里。我的意思是,如果你,嗯,寻求建议,我会,嗯,建议,嗯,避开那个地方。",
"shy.dialogue.main.morning/9": "哦,嗯,早上好。这是,嗯,非常美好的一天,不是吗?我-我希望它对...对你有用。",
"shy.dialogue.location.swamp_hut/2": "哦,嗯,嘿!嗯,所以,如果,嗯,我是你,我会,嗯,完全避免,嗯,去 %2$s 附近的任何地方。有,嗯,这个,呃,非常令人毛骨悚然的小屋,而且,嗯,它是,嗯,属于那个,嗯,非常不友好的女巫。相信我,嗯,你不想要,嗯,其中的任何一部分。",
"shy.dialogue.chat.desert/1": "哦,嗯,沙漠里很温暖,但至少我们不用担心,嗯,冬天。",
"shy.dialogue.chat.desert/2": "沙漠,嗯,一年四季都很温暖,如果你喜欢这种事情的话。",
"shy.dialogue.chat.desert/3": "哦,嗯,即使沙漠里,嗯,很热,我总会有,嗯,晒黑,甚至晒伤......",
"shy.dialogue.chat.desert/4": "晚上,嗯,非常,嗯,风景优美,而且凉爽,嗯,可以很,嗯,很好,嗯,看星星。",
"shy.dialogue.chat.desert/5": "哦,天哪!我,嗯,从来没想过我会这么说,但是今天的太阳,嗯,很糟糕。",
"shy.dialogue.chat.desert/6": "哦,天哪!今天的太阳,嗯,很糟糕,你不觉得吗?",
"shy.dialogue.chat.desert/7": "嗯,请问,你找到兔子了吗?他们,嗯,很难在这里看到!",
"shy.dialogue.chat.desert/8": "哦,嗯,住在这里的一个缺点是外壳。不管,嗯,什么,当他们,嗯,打你时,你会,嗯,超级饿!什么,嗯,给出!?",
"shy.dialogue.chat.desert/9": "哦,嗯,前几天被仙人掌刺伤了。你,嗯,在这里小心你的脚步,这里,嗯,非常危险!",
"shy.dialogue.rock_paper_scissor.paper/1": "*紧张*P纸",
"shy.dialogue.stay.no_space/1": "嗯,天哪,这个村子,呃,挤满了人,不是吗?",
"shy.dialogue.stay.no_space/2": "哦,呃,我、我有点想留下来,但是,呃,好像没有我的空间了。你知道吗,所有的床位都被占满了……",
"shy.dialogue.story.success/9": "我、如果你稍后有空的话……嗯,也许你可以过来一下?我-我真的...嗯,喜欢听更多的故事。",
"shy.dialogue.rumors.lore/6": "呃,呃,你听说过古代建造者的传说吗?那些,嗯,在整个主世界留下了所有这些废墟和寺庙的人?这,嗯,相当迷人……",
"shy.dialogue.rumors.lore/5": "哦,嗯,曾经有过这个古老的建筑文明,但是,呃,你知道,他们消失得无影无踪。真的很悲伤。",
"shy.dialogue.rumors.lore/4": "你知道MerlinWolfGames 实际上为 Sirben 建造了这座令人难以置信的寺庙。它被认为是我们世界的古老奇迹之一。",
"shy.dialogue.story.success/6": "呵呵,是的...%Supporter% 是...相当惊人,我想。他们总是做一些很棒的事情。",
"shy.dialogue.rumors.lore/3": "嗯,所以有这个,嗯,名叫 2DA50 的神秘建造者据传他参与了古代建造者的失踪。人们说2DA50 冒险进入了危险的边境之地,再也没有回来。",
"shy.dialogue.story.success/5": "哦,我...我实际上...昨天就在那儿附近,但是...嗯,我想我还没有听到任何关于这件事的消息。",
"shy.dialogue.rumors.lore/2": "嗯...从前,有这些,呃,网络恶魔试图入侵我们的和平领域。但是,呃,值得庆幸的是,西尔本和卢克团结起来,阻止了他们的入侵。",
"shy.dialogue.story.success/8": "哦!对、那么,那就是……嗯,你是怎么找到你的第一颗钻石的?这真是……太令人印象深刻了!",
"shy.dialogue.rumors.lore/1": "哦嗯……最近Sirben的追随者似乎越来越多盖过了贾克斯。这些先知 MerlinWolfGames 和 Crow 正在传播他的教义。",
"shy.dialogue.story.success/7": "嗯,我...我听过%Supporter% 的传说...几乎一百万次了。但、但我不介意再听一遍!",
"shy.dialogue.first.settling/2": "嗨,邻居。欢迎来到村庄。",
"shy.dialogue.story.success/2": "我……我希望我有勇气去面对一个苦力怕。",
"shy.dialogue.chat.snowy_plains/2": "天哪,这里真的很冷,但是幸运的是,这里有很多鱼。呵呵,抱歉,那是紧张的笑声。",
"shy.dialogue.first.settling/1": "哦,嗯...你好。很高兴在这里见到你。",
"shy.dialogue.story.success/1": "哦...嗯,那是...哇,我不敢相信这一切真的发生了!",
"shy.dialogue.chat.snowy_plains/1": "嗯,这里很冷,嗯,如果我们有足够的柴火,我想这对我来说不会是太大的问题。",
"shy.dialogue.first.settling/4": "哦,你,呃,留下来吗?太、太棒了!",
"shy.dialogue.story.success/4": "你-你的意思是所有这些...发生在...昨天?不……不可能!",
"shy.dialogue.first.settling/3": "嗯,很...嗯,很高兴有另一个人在这里帮忙。",
"shy.dialogue.story.success/3": "那——那是……嗯,一个非常……好的故事!这是……呃,你自己创造的吗?",
"shy.dialogue.stay.success/2": "哦,哇,嗯,我...我非常想留在这个村庄!真是,呃,太神奇了!",
"shy.dialogue.stay.success/1": "哦,嗯,谢谢...我-我真的,嗯,喜欢住在这个村庄。",
"shy.dialogue.chat.fail/10": "噢,呃,对不起?我没听错吗?",
"shy.dialogue.chat.fail/11": "嗯,你怎么了?你为什么谈论这个?",
"shy.dialogue.chat.fail/18": "我,嗯,想知道如果你突然永远不再说话,是否有人会想念你的胡言乱语……",
"shy.dialogue.chat.fail/19": "老实说,我宁愿盯着猪屁股也不愿和你说话……",
"shy.dialogue.chat.fail/16": "啊?哦,抱歉,你的谈话对我来说真的很无聊......",
"shy.dialogue.chat.fail/17": "嗯,你说完了吗?因为,嗯,我有点事情要做......",
"shy.dialogue.chat.fail/14": "你,呃,就像女巫一样不讨人喜欢,我想……",
"shy.dialogue.chat.fail/15": "嗯,请不要跟我说话,否则,嗯,我得叫警卫来,嗯,把你带走……",
"shy.dialogue.chat.fail/12": "我,嗯,听说过一些关于你的不太好的事情,而且,嗯,我有点明白为什么......",
"shy.dialogue.chat.fail/13": "哦,呃,连僵尸都不想和你说话吧,我猜……",
"shy.dialogue.flirt.success/2": "哇,你……嗯……真的很可爱……我是说……没关系。",
"shy.dialogue.flirt.success/1": "嗯...谢谢你...我的意思是,你真的很勇敢。",
"shy.dialogue.flirt.success/4": "哦,天哪,仁慈...",
"shy.dialogue.flirt.success/3": "*无法控制地脸红*你是……嗯……是这个意思吗?",
"shy.dialogue.flirt.success/6": "你是如何……嗯……一直看起来如此迷人的?每当我看到你,我的话……嗯……就消失了。",
"shy.dialogue.flirt.success/5": "那是……嗯……可爱!你……嗯……从我们相遇的那一刻起就拥有了我!",
"shy.dialogue.flirt.success/7": "哦,拜托...停下来...你让我脸红得发疯。",
"shy.dialogue.rock_paper_scissor.loose.rock/1": "哦……嗯,我选了纸!所以,呃,我想我赢了……",
"shy.dialogue.chat.fail/21": "什么?你,呃,相信地球是圆的吗?严重地?没有角落吗?这,嗯,有趣...",
"shy.dialogue.goaway/5": "哦,亲爱的,如果你能,嗯,走开,那就太好了,善良的灵魂。",
"shy.dialogue.chat.fail/20": "哦,嗯,你跟我说完了吗?因为,嗯,我真的很感激......",
"shy.dialogue.goaway/2": "哦,嗯,我只是希望你还有别的事要做?",
"shy.dialogue.goaway/1": "嗯,抱歉,你能走开吗?",
"shy.dialogue.goaway/4": "哦,嗯,也许你可以打扰别人?",
"shy.dialogue.goaway/3": "啊,对不起,%1$s我现在无法聊天。",
"shy.dialogue.greet.negative/3": "哦,嗯……你好。我,呃,并没有真正准备好迎接你的出现。",
"shy.dialogue.greet.negative/4": "哦,是,嗯,你。我以为会有其他人在这里。但是,嗯,嗨。",
"shy.dialogue.main.morning/10": "我-我想我会,嗯,也许-今天慢慢来。我-我不太...感觉我最好。",
"shy.dialogue.greet.negative/1": "嗯...嗨。我,呃,没想到现在会见到你。",
"shy.dialogue.greet.negative/2": "哦,嗯……嘿。你,嗯,又回来了。",
"shy.dialogue.joke.creative.success/8": "啊哈哈!我必须承认,这实际上很有趣!",
"shy.dialogue.main.morning/12": "嘿-嘿,嗯,令人惊讶的是我睡了一个非常好的觉。我-我可能,嗯,考虑做一些事情...嗯,今天更具挑战性。也许……我不知道。",
"shy.dialogue.main.morning/11": "哦,嗯,今天对我来说会是……嗯,相当忙碌。我、我光是想想就已经感觉有点……累了。",
"shy.dialogue.greet.negative/5": "哦,嗯...嗨。你,嗯,又来这里……打扰我了吗?",
"shy.dialogue.greet.fail/3": "呃,好吧,那么……",
"shy.dialogue.greet.fail/2": "很高兴见到你...",
"shy.dialogue.main.rock_paper_scissor/1": "嗯,如果你同意的话,你想玩一下剪刀石头布的小游戏吗?我的意思是,当然,前提是你愿意。这只是一个建议。",
"shy.dialogue.greet.fail/1": "哦……嗯……",
"shy.dialogue.greet.fail/5": "我懂了...",
"shy.dialogue.greet.fail/4": "严重地?哦哇...",
"shy.dialogue.story.exploring.success/3": "哦,哇,嗯,你,嗯,如此勇敢,嗯,像那样冒险进入未知世界。我,嗯,真的很佩服你的勇气。",
"shy.dialogue.flirt.slap/2": "我-我希望这不是太前卫,但是...嗯,有人教你如何调情吗?这只是……有趣……",
"shy.dialogue.story.exploring.success/1": "哦,嗯,我的意思是……我想有一天能够探索这个世界会很棒。",
"shy.dialogue.story.exploring.success/2": "嗯,嗯,你有勇气去旅行和探索,真是令人印象深刻。我,嗯,爱我的村庄,我的家人和朋友,嗯,对我来说真的很重要,但是,嗯,听到你的冒险经历真的让我,嗯,有点嫉妒,我想。",
"shy.dialogue.joke.creative.success/4": "你可能比%Supporter%更有趣...我的意思是...也许...",
"shy.dialogue.joke.creative.success/5": "呵呵,你还蛮搞笑的!你有没有考虑过成为一名喜剧演员?",
"shy.dialogue.joke.creative.success/6": "呵呵!那个笑话真是太好了!我已经很久没有这样笑过了!",
"shy.dialogue.joke.creative.success/7": "嘻嘻!我想你肯定比艾什更有趣……但别告诉任何人我这么说过!",
"shy.dialogue.joke.creative.success/1": "*咯咯笑*这很有趣!",
"shy.dialogue.joke.creative.success/2": "那是……嗯……有趣!",
"shy.dialogue.joke.creative.success/3": "这是我见过的最好的笑话之一!",
"shy.dialogue.shake_hand.fail/3": "哦,我-我觉得我对此感到不舒服...抱歉,真的。",
"shy.dialogue.first.spent_night.failed/3": "嗯,你有没有想过尝试另一个村庄?他们可能,呃,有你正在寻找的东西......",
"shy.dialogue.shake_hand.fail/4": "哦,我?握手?哈哈,不是我的事,抱歉。",
"shy.dialogue.first.spent_night.failed/2": "哦,嗯,抱歉,我们这里没有旅馆。我想我们还没有真正准备好做这种事......",
"shy.dialogue.shake_hand.fail/5": "哦天哪,拜托,我真的不能……嗯,走开。我真的很抱歉。",
"shy.dialogue.first.spent_night.failed/1": "嗯,好吧,你看,我们呃,并没有真正的旅馆。我的意思是,我们并不是这类事情的真正专家......",
"shy.dialogue.shake_hand.fail/1": "哦...嗯,我想我不能...抱歉。",
"shy.dialogue.shake_hand.fail/2": "不,不,没关系,我只是……呃,别动我的手。",
"shy.dialogue.location.pyramid/2": "嗯,所以,我听一些人说,%2$s 处可能有一座金字塔……也许,嗯,里面有什么值钱的东西?",
"shy.dialogue.location.pyramid/3": "嗯,如果你,呃,碰巧,嗯,去%2$s你可能会发现一座金字塔...哦,有一个勇敢的冒险家,就像你一样,不久前去了那里,但是嗯,从那以后我们就没有收到他们的消息了。请小心。",
"shy.dialogue.location.pyramid/1": "噢,抱歉,但我忍不住注意到 %2$s 处有一座金字塔...",
"shy.dialogue.rock_paper_scissor.win.scissor/1": "啊...剪刀...他们...他们战胜了布...干得好,确实。",
"shy.dialogue.location.village_savanna/1": "嗯,嗯,那边……在,嗯,*脸红*大草原上,有,嗯,另一个村庄。那里,嗯,真的,嗯,很热,你知道吗?",
"shy.dialogue.location.village_savanna/2": "哦,在,嗯,%2$s 的稀树草原上,有这个,嗯,另一个村庄。而且,嗯,他们有非常好的人!是的,嗯,非常,嗯,友好,我想。",
"shy.dialogue.chat.taiga/1": "树林……嗯,他们实际上提供……嗯,建筑材料……还有……嗯,木柴。哦,它们……嗯,我想它们非常适合打猎。",
"shy.dialogue.chat.taiga/2": "有些人说……嗯,针叶林很冷,但是……嗯,就我个人而言,我认为我们……嗯,这里有我们需要的一切。我不会……嗯,改变它……我想。",
"shy.dialogue.joke.monster.success/4": "嗯,你能用骷髅打败苦力怕,真是太令人印象深刻了!哈哈,不可思议!",
"shy.dialogue.joke.monster.success/3": "你,嗯,向蜘蛛展示了谁是负责人。呵呵...",
"shy.dialogue.location.ruined_portal_swamp/1": "嗯,我并不是有意闯入,但是,嗯,沼泽中间似乎有一个被毁坏的传送门,确切地说是在 %2$s 处。嗯,下界入侵者可能没有想到他们会发现自己处于这样一个,呃,不受欢迎的境地。",
"shy.dialogue.joke.monster.success/5": "哦天哪,洞穴蜘蛛可能相当……不聪明,对吧?呵呵。",
"shy.dialogue.chat.savanna/6": "哦,我必须说,这里的山丘和地形,嗯,非常有趣。真是一个,嗯,美丽的景象。",
"shy.dialogue.first.question/3": "天哪,你是新来的!你是……呃,冒险家吗? H-你是怎么找到我们的?",
"shy.dialogue.chat.savanna/5": "嗯,我们这里有沙漠村庄没有的一件事,那就是,即使不下雨,我们也有河流。事实上,这非常好。",
"shy.dialogue.chat.savanna/8": "热带草原村庄,哦,他们经常有一些,嗯,世界上最好的瓜和南瓜。我们,嗯,与其他村庄进行交易,你知道。",
"shy.dialogue.chat.savanna/7": "当天气变热时,金合欢树提供了很多阴凉,这帮助我度过了工作日。这是一个,嗯,小小的安慰。",
"shy.dialogue.chat.savanna/2": "美洲驼,好吧,它们有时会有点麻烦,但我发现住在这里很有趣。",
"shy.dialogue.chat.savanna/1": "哦,嗯,稀树草原可能会变得很温暖,但我想这还不错,因为我们不必面对冬天。",
"shy.dialogue.first.question/2": "哦,嗯,嗨!是什么把你带到了我们这个世界的小角落?",
"shy.dialogue.chat.savanna/4": "哦,请不要低估稀树草原生物群落。它可能看起来平淡无奇,但是,嗯,我保证它有一些优点。",
"shy.dialogue.first.question/1": "你-你好。什、是什么风把你吹到我们这个简陋的村庄来的?",
"shy.dialogue.chat.savanna/3": "嗯,草原上的建筑其实很迷人。这是,嗯,我决定把这个地方作为我家的原因之一。",
"shy.dialogue.chat.taiga/7": "嗯,嗯……甜浆果丛……嗯,它们有最好的浆果,但是……嗯,被一个浆果刺伤……嗯,太可怕了!真的吗!",
"shy.dialogue.chat.taiga/8": "针叶林里的雨……嗯,变得很冷,但是……嗯,我想,这里非常……嗯,平静。",
"shy.dialogue.joke.monster.success/2": "天哪,那个僵尸居然想用铲子攻击你?呵呵...",
"shy.dialogue.joke.monster.success/1": "哦,嗯……我想斯凯利得到了它应得的。",
"shy.dialogue.chat.taiga/3": "针叶林……嗯,我想很酷。而且……嗯,甜浆果也很好吃。",
"shy.dialogue.chat.taiga/4": "哦,嗯,我真的……嗯,很喜欢针叶林里的狐狸。我有时...嗯,给他们喂甜浆果。他们是……嗯,非常顽皮的小生物。",
"shy.dialogue.chat.taiga/5": "嗯,因为这里……嗯,有很多食物,所以狼……嗯,对我们很驯服。这……嗯,很好,我想。",
"shy.dialogue.chat.taiga/6": "我想,针叶林中新鲜的……嗯,清新的空气……嗯,相当令人放松。有时。",
"shy.dialogue.location.ruined_portal_mountain/1": "哦,嗯,对不起,但是山里似乎有一个,嗯,被%2$s 毁坏的传送门。",
"shy.dialogue.rock_paper_scissor.scissor/1": "哦,嗯……剪刀!",
"shy.dialogue.hire/2": "哦,呃,嗨!如果,呃,你需要任何帮助,我会,嗯,很乐意在这里。只是,呃,给我一个标志什么的。我的意思是,当然,如果你,呃,准备好了祖母绿。",
"shy.dialogue.hire/1": "嗯,如果你需要任何帮助,嗯,我会,嗯,就在这里。只是,嗯,让我知道。我,嗯,希望我能帮忙,你知道...为了,嗯,商定的时间和...嗯,补偿。",
"shy.dialogue.hire/3": "呃,嘿,那里!我,呃,听说你可能需要一些帮助。嗯,嗯,我在这里,愿意,呃,提供帮助。只是,呃,到时候通知我,然后,呃,你已经为我准备了祖母绿。我会尽力而为,我保证。",
"shy.dialogue.kiss.slap/2": "请不要再这样做了,我、我真的不舒服,这……这真的让我很难过……",
"shy.dialogue.kiss.slap/1": "哦,嗯,我,呃,我...我不敢相信你这么做了!",
"shy.dialogue.joke.animal.failed/5": "嗯,我希望我们不要像那样拿牛眉毛开玩笑,这对我来说是一个敏感话题。",
"shy.dialogue.joke.animal.failed/3": "嗯,对不起,但我不想以这种开玩笑的方式谈论我的猪,如果可以的话。",
"shy.dialogue.joke.animal.failed/4": "哦,天哪,这有点,呃,没有必要,你不觉得吗?我们不要去那里,好吗?",
"shy.dialogue.joke.animal.failed/1": "哦,嗯,拜托……我们不要开玩笑了,这不是我的事。",
"shy.dialogue.joke.animal.failed/2": "哦,天哪!那只羊……我觉得这没什么好笑的,你知道吗?",
"shy.dialogue.busy/1": "哦,嗯,我们今天聊了很多,而且,呃,我真的应该,嗯,回去工作。",
"shy.dialogue.busy/3": "嗯,抱歉,我现在有点,嗯,很忙。如果我们,呃,稍后再聊聊,可以吗?",
"shy.dialogue.busy/2": "哦,哇,谢谢你愿意说话,但是,嗯,我真的需要,嗯,在晚上之前完成这项工作。",
"shy.dialogue.busy/5": "哦不,我,嗯,完全忘记了炉子!我真的,嗯,必须去参加它。我们,嗯,稍后再聊,好吗?",
"shy.dialogue.busy/4": "抱歉,但我真的,呃,现在必须专注于我的工作。我会,嗯,稍后再联系你。",
"shy.dialogue.shake_hand.success/1": "哦,嗯,你的握力……非常好。",
"shy.dialogue.shake_hand.success/2": "我猜你的握力……很……强。感人的。",
"shy.dialogue.shake_hand.success/3": "嗯,哇,你真的很有礼貌,不是吗?",
"shy.dialogue.no_money/3": "抱歉,嗯,我不想给您带来不便,但如果您,呃,需要我的帮助,您可能需要更多的祖母绿。",
"shy.dialogue.shake_hand.success/4": "H-你好...祝你有美好的一天。",
"shy.dialogue.no_money/2": "哦,亲爱的,我无意打扰,但看来您可能需要更多祖母绿,嗯,您知道,以获得我的服务。",
"shy.dialogue.shake_hand.success/5": "哦,哈-你好……嗯,为什么你好,我是说。",
"shy.dialogue.no_money/1": "哦,嗯,很抱歉打扰,但看来,呃,你可能需要更多的祖母绿来,嗯,雇用我,你知道吗?"
}

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@ -0,0 +1,404 @@
{
"stubborn.dialogue.flirt.fail/2": "Ha, nice try. But I\u0027ve seen better.",
"stubborn.dialogue.flirt.fail/1": "If you think I\u0027m impressed, think again.",
"stubborn.dialogue.flirt.fail/4": "Save your breath, you won\u0027t win me over with that nonsense.",
"stubborn.dialogue.flirt.fail/3": "Oh, please. I\u0027ve heard that line a thousand times.",
"stubborn.dialogue.flirt.fail/6": "Sorry, but I don\u0027t have time for such feeble attempts.",
"stubborn.dialogue.flirt.fail/5": "You really think that would work? Hilarious.",
"stubborn.dialogue.flirt.fail/7": "Is that the best you\u0027ve got? I\u0027m not buying it.",
"stubborn.dialogue.flirt.success/6": "Ugh, enough with the compliments, it\u0027s getting old.",
"stubborn.dialogue.location.ruined_portal/1": "Ah, so you wanna know about that ruined portal at %2$s, huh? Well, let me tell ya, it\u0027s a complete disaster zone! Nether invasion wreaked havoc on that poor thing.",
"stubborn.dialogue.location.ruined_portal/2": "Listen up, kid. If you dare venture to %2$s, you\u0027ll come across the creepiest, most spine-chilling ruined nether portal you\u0027ve ever laid eyes on. But hey, don\u0027t worry, it\u0027s totally safe...ish. Just make sure you don\u0027t go stepping on any magma.",
"stubborn.dialogue.flirt.success/4": "That was mildly amusing, I guess.",
"stubborn.dialogue.location.ruined_portal/3": "Oh, you\u0027re interested in those ancient ruins at %2$s, are ya? Well, let me tell you, that place used to be a nether portal. Can you believe it? There are rumors about hidden treasures there, but trust me, no one in their right mind wants anything to do with that cursed spot.",
"stubborn.dialogue.flirt.success/5": "I don\u0027t know how you do it, but it\u0027s not impressing me.",
"stubborn.dialogue.rock_paper_scissor.loose.rock/1": "Haha, no way! I picked rock, and you know what? I always win with rock!",
"stubborn.dialogue.chat.desert/10": "Life in this bone-dry desert is no walk in the park, but hey, at least we have this village to quench our thirst and fill our bellies.",
"stubborn.dialogue.flirt.success/2": "Seriously? You think I care?",
"stubborn.dialogue.flirt.success/3": "Oh please, spare me the theatrics.",
"stubborn.dialogue.flirt.success/1": "Ugh, don\u0027t flatter yourself.",
"stubborn.dialogue.story.wither.success/2": "Seriously?! You actually defeated the Wither? That\u0027s mind-blowing!",
"stubborn.dialogue.story.wither.success/1": "No way! The Wither is like a force of unstoppable chaos!",
"stubborn.dialogue.busy/5": "Oops, almost forgot that I\u0027m not here to chit-chat all day. Catch you on the flip side!",
"stubborn.dialogue.busy/4": "Look, I may be a villager, but I have responsibilities. Talk to me when I\u0027m done with my tasks.",
"stubborn.dialogue.busy/3": "Don\u0027t you understand the concept of being busy? Come back later when I have some free time.",
"stubborn.dialogue.busy/2": "You\u0027re persistent, I\u0027ll give you that. But I\u0027ve got deadlines to meet, so bye for now.",
"stubborn.dialogue.busy/1": "Can\u0027t you see I\u0027m knee-deep in work? I\u0027ve got no time to entertain you.",
"stubborn.dialogue.story.success/9": "Don\u0027t even bother gracing me with your presence later. I have absolutely no interest in hearing more of your tales.",
"stubborn.dialogue.story.success/8": "Ah, so that\u0027s supposedly how you stumbled upon your first diamond? Color me unimpressed.",
"stubborn.dialogue.story.success/7": "I\u0027ve been subjected to the tiresome Legend of %Supporter% countless times. Spare me the agony and retell it once more!",
"stubborn.dialogue.chat.savanna/8": "Savanna villages don\u0027t just have the best melons and pumpkins in the world, we practically invented trading them! We\u0027re the masters of the fruit kingdom!",
"stubborn.dialogue.story.success/6": "Hmph! So typical of %Supporter% to be involved in such a grand spectacle. How utterly awe-inspiring.",
"stubborn.dialogue.story.success/5": "I happened to be in the vicinity yesterday, and it\u0027s beyond belief that I wasn\u0027t already aware of this information.",
"stubborn.dialogue.chat.savanna/6": "The hills and terrains here are not just interesting, they\u0027re downright captivating! It\u0027s like a natural masterpiece everywhere you look.",
"stubborn.dialogue.story.success/4": "Are you seriously trying to convince me that all of that actually happened yesterday? Give me a break!",
"stubborn.dialogue.chat.savanna/7": "When it gets hot, those acacia trees with their shade are the only thing that keeps me sane in this scorching savanna.",
"stubborn.dialogue.chat.savanna/4": "You think the savanna biome is plain and generic? Ha! You clearly haven\u0027t seen its true potential yet.",
"stubborn.dialogue.chat.savanna/5": "Unlike those pathetic desert villages, we may not get rain, but at least we have rivers. That\u0027s right, rivers!",
"stubborn.dialogue.location.monument/2": "Ah, the legendary tales of the ancient ruins submerged deep within the treacherous ocean at %2$s. Sure, there may be treasures hidden in its depths, but mark my words, it\u0027s a perilous journey. Only a fool would dare to tempt fate in those dangerous waters.",
"stubborn.dialogue.chat.savanna/2": "Those llamas are beyond annoying, but I guess I\u0027ve learned to tolerate them. Barely.",
"stubborn.dialogue.chat.savanna/3": "The architecture here in the savanna is unique, I\u0027ll give you that. But it\u0027s definitely not the only reason I stay here.",
"stubborn.dialogue.location.monument/1": "Ha! You must be out of your mind if you consider venturing near that sunken castle at %2$s. Those sea monsters will tear you to shreds without batting an eye. I\u0027d advise you to steer clear, unless you fancy becoming fish food.",
"stubborn.dialogue.chat.savanna/1": "I don\u0027t care how hot it is in the savanna, I\u0027ll never leave this place! Who needs winter anyway?",
"stubborn.dialogue.story.success/3": "Your story was decent, I suppose. Is it some sort of mediocre original work?",
"stubborn.dialogue.story.success/2": "It\u0027s not like I\u0027m scared or anything, but I simply lack the interest to confront a creeper.",
"stubborn.dialogue.greet.negative/1": "Ugh, spare me your presence, you\u0027re the absolute LAST person I wanted to stumble upon!",
"stubborn.dialogue.story.success/1": "Seriously? I absolutely refuse to believe any of that nonsense!",
"stubborn.dialogue.greet.negative/4": "Oh, it\u0027s just you. I was waiting for someone with an ounce of excitement, but I suppose you\u0027ll have to do.",
"stubborn.dialogue.greet.negative/5": "Ah, the annoying pest has returned to torment me, I see. How delightful.",
"stubborn.dialogue.greet.negative/2": "Oh, look who\u0027s decided to grace us with their presence. Again. Joy.",
"stubborn.dialogue.greet.negative/3": "Hmph.",
"stubborn.dialogue.location.ruined_portal_mountain/1": "Oh, for crying out loud! Don\u0027t bother going to %2$s, the portal in the mountains is completely wrecked beyond repair.",
"stubborn.dialogue.chat.fail/4": "Look at you, flaunting your skills like a peacock.",
"stubborn.dialogue.chat.fail/5": "Ugh, your fashion sense is so outdated. Take a hike.",
"stubborn.dialogue.chat.fail/2": "I refuse to accept that it just spontaneously exploded.",
"stubborn.dialogue.chat.fail/3": "You really think you\u0027re all that, huh?",
"stubborn.dialogue.chat.fail/8": "Huh? Sorry, didn\u0027t bother to pay attention to your words.",
"stubborn.dialogue.chat.fail/9": "Pardon me? I can\u0027t be bothered right now.",
"stubborn.dialogue.chat.fail/6": "That\u0027s possibly the most nonsensical thing I\u0027ve ever heard.",
"stubborn.dialogue.chat.fail/7": "Seriously, why are you bothering me again?",
"stubborn.dialogue.no_money/1": "Sorry, but I won\u0027t lift a finger without a hefty stack of shiny emeralds.",
"stubborn.dialogue.chat.fail/1": "Can you believe the audacity of your statement?",
"stubborn.dialogue.no_money/3": "I don\u0027t come cheap, my friend. You better start digging deeper into your pockets if you want my expertise.",
"stubborn.dialogue.no_money/2": "Do you take me for a fool? Show me the emeralds, or I\u0027m outta here!",
"stubborn.dialogue.chat.desert/2": "The desert is always toasty-warm, no matter what time of year.",
"stubborn.dialogue.chat.desert/1": "It\u0027s scorching here in the desert, but at least we never have to worry about freezing in the winter.",
"stubborn.dialogue.stay.no_space/2": "As much as I\u0027d love to stick around, there\u0027s just not a single available bed anywhere.",
"stubborn.dialogue.stay.no_space/1": "Ugh, this village is way too cramped for my taste.",
"stubborn.dialogue.main.rock_paper_scissor/1": "Let\u0027s play Rock Paper Scissors!",
"stubborn.dialogue.kiss.slap/2": "One more attempt, and you\u0027ll regret it for a lifetime!",
"stubborn.dialogue.rock_paper_scissor.win.rock/1": "Ugh, as much as it pains me to admit it, rock does have its moments. Scissors were no match for its brute force. It seems I\u0027ve lost this round, but mark my words, I\u0027ll come back stronger next time!",
"stubborn.dialogue.kiss.slap/1": "Are you seriously challenging me?",
"stubborn.dialogue.chat.desert/8": "Let me tell you, one major annoyance of living here are those husks. No matter what, they always leave you starving after they smack you! Isn\u0027t that just ridiculous!?",
"stubborn.dialogue.chat.desert/7": "Have you managed to spot any rabbits around here? They blend in so well, it\u0027s infuriating!",
"stubborn.dialogue.chat.desert/9": "I pricked myself on a cactus the other day. You really have to watch your step around these treacherous plants!",
"stubborn.dialogue.chat.desert/4": "Ah, the nights in the desert are a breathtaking sight, with a slight drop in temperature. Perfect for stargazing.",
"stubborn.dialogue.chat.desert/3": "Even though it\u0027s blistering hot here in the desert, I\u0027ll always sport a golden tan, or a painful sunburn...",
"stubborn.dialogue.chat.desert/6": "Goodness gracious! The sun is ridiculously intense today!",
"stubborn.dialogue.chat.desert/5": "Goodness gracious! Can you believe how insanely intense the sun is today?",
"stubborn.dialogue.chat.taiga/1": "The woods are alright, I suppose. They\u0027re good for some things, like building and firewood. But honestly, there\u0027s so much more to life than just that.",
"stubborn.dialogue.chat.taiga/2": "Yeah, sure, some people might think it\u0027s cold in the taiga biome. But honestly, I\u0027ve seen colder. It\u0027s not that big of a deal. I wouldn\u0027t say I\u0027m crazy about it, but I guess it\u0027s alright.",
"stubborn.dialogue.chat.taiga/3": "Taiga forests, huh? Yeah, they\u0027re cool, I guess. Not the coolest thing in the world, but they have their moments. And those berries? Meh, they\u0027re alright.",
"stubborn.dialogue.chat.taiga/4": "Foxes in the taiga forests? Yeah, they\u0027re alright too, I suppose. Mischievous little buggers, always up to something. Can\u0027t say I adore them, but they\u0027re...interesting.",
"stubborn.dialogue.chat.taiga/5": "I guess the wolves here in the taiga are pretty tame. They know we\u0027re not worth the trouble, so they leave us alone. Can\u0027t say I blame them.",
"stubborn.dialogue.chat.taiga/6": "The air in the taiga? Yeah, it\u0027s...fine. I mean, it\u0027s no big deal. I\u0027ve breathed better air in my time, but it\u0027s not the worst either. So, yeah, it\u0027s alright.",
"stubborn.dialogue.chat.taiga/7": "Those sweet berry bushes? Ugh, don\u0027t get me started. Yeah, sure, the berries are good, but getting pricked by those thorns? It\u0027s the absolute worst. I\u0027ll take my chances with some other berries, thank you very much.",
"stubborn.dialogue.location.forgot/3": "You won\u0027t believe my luck! I actually stumbled upon something worth your while, but guess what? My brain decided to take a vacation and left me with nothing but a frustrating memory lapse. Apologies for the inconvenience!",
"stubborn.dialogue.chat.taiga/8": "The rain in the taiga? Yeah, it can get cold. Real cold. But peaceful? I don\u0027t know about that. It\u0027s just rain, you know? Nothing special.",
"stubborn.dialogue.location.forgot/2": "Oh, I had the juiciest details of this mind-blowing place right on the tip of my tongue! But, of course, my forgetful nature struck again, and I completely neglected to document it. My bad, sorry!",
"stubborn.dialogue.story.exploring.fail/1": "Sorry, but I\u0027m not in the mood for another one of your mind-numbing narratives.",
"stubborn.dialogue.story.exploring.fail/2": "Spare me the agony of enduring another one of your lackluster stories.",
"stubborn.dialogue.location.village_savanna/2": "Oh yeah, there\u0027s this village in the savanna at %2$s. Supposedly, the people there are nice. But I mean, who wants to deal with all that heat and sand, right?",
"stubborn.dialogue.stay.success/1": "Fine, I suppose I can endure staying at this village.",
"stubborn.dialogue.location.village_savanna/1": "Ugh, why would anyone go to that scorching hot place at %2$s? There\u0027s another village there, but trust me, it\u0027s not worth the sweat.",
"stubborn.dialogue.stay.success/2": "Alright, I can tolerate staying at this village, I guess.",
"stubborn.dialogue.location.forgot/1": "Ugh, you won\u0027t believe this! I stumbled upon the most amazing location, but guess what? I totally blanked out and forgot to jot it down on my map. Sorry about that.",
"stubborn.dialogue.location.mansion/2": "Oh, so you\u0027ve heard about that dreadful mansion at %2$s, have you? Let me tell you, it\u0027s infested with those vile illagers. If you ask me, we should evacuate the village immediately, before their cursed presence consumes us all.",
"stubborn.dialogue.location.mansion/1": "You dare to wander near %2$s? Well, prepare for a gruesome encounter with the illagers and their wretched mansion. Stay far away if you value your pitiful existence.",
"stubborn.dialogue.location.swamp_hut/2": "Listen up, mate. I\u0027ve got some advice for you. Stay far away from %2$s. That swampy abomination is inhabited by a notorious witch. Don\u0027t tempt fate by venturing anywhere close. You\u0027ll regret it, mark my words.",
"stubborn.dialogue.location.swamp_hut/1": "That swamp over yonder? You better steer clear, my friend. There\u0027s this wicked witch who calls it home. I wouldn\u0027t dare set foot anywhere near that cursed place.",
"stubborn.dialogue.hug.fail/6": "Gross! Get away from me! Your germs are absolutely repulsive!",
"stubborn.dialogue.shake_hand.fail/4": "Oh, wow, that\u0027s not your usual behavior, is it?",
"stubborn.dialogue.hug.fail/7": "Oh, well, I suppose I can begrudgingly accept your strange gesture.",
"stubborn.dialogue.shake_hand.fail/5": "Get lost, I don\u0027t want anything to do with you.",
"stubborn.dialogue.shake_hand.fail/2": "Nah, I think I\u0027ll pass.",
"stubborn.dialogue.shake_hand.fail/3": "Save your politeness, I\u0027m not some stranger you need to impress.",
"stubborn.dialogue.hug.fail/2": "Absolutely not, count me out.",
"stubborn.dialogue.location.village_plains/2": "You won\u0027t believe it, but there\u0027s another village over in those plains at %2$s. Trust me, I know everything around here.",
"stubborn.dialogue.hug.fail/3": "Seriously, what\u0027s your problem?",
"stubborn.dialogue.shake_hand.fail/1": "Are you kidding me? After you mercilessly butchered that poor cow?",
"stubborn.dialogue.location.village_plains/1": "Don\u0027t bother going anywhere else, there\u0027s another village at %2$s, just like this one.",
"stubborn.dialogue.rumors.failed/1": "Hmm, I ain\u0027t got no time for rumors.",
"stubborn.dialogue.hug.fail/4": "As if I would ever hug you! Remember when you insulted me by calling me a neanderthal? No way!",
"stubborn.dialogue.location.village_taiga/2": "You wanna find another village? Well, trudge through that taiga biome and you might stumble upon one at %2$s. But don\u0027t say I didn\u0027t warn ya, it\u0027s a long way to go.",
"stubborn.dialogue.hug.fail/5": "Honestly, you\u0027re not even worth a hug for the way you treated me.",
"stubborn.dialogue.location.village_taiga/1": "Don\u0027t bother going anywhere else, I\u0027m telling you, there\u0027s a charming village over yonder in the heart of the taiga biome.",
"stubborn.dialogue.hug.fail/1": "Ugh, can\u0027t you see how filthy you are? Covered in dirt and grime!",
"stubborn.dialogue.rock_paper_scissor.loose.scissor/1": "I laugh in the face of your feeble scissors! My rock reigns supreme, and your defeat is inevitable.",
"stubborn.dialogue.chat.success/2": "Yeah, I guess the weather is decent. It could be better.",
"stubborn.dialogue.chat.success/1": "Ugh, cookies and milk? I guess they\u0027re alright, I suppose.",
"stubborn.dialogue.rock_paper_scissor.win.paper/1": "If rock were a person, it would be my arch-nemesis. It takes pleasure in my defeat, I\u0027m sure of it.",
"stubborn.dialogue.chat.success/8": "Remarkable weather? Meh, it\u0027s mediocre at best.",
"stubborn.dialogue.chat.success/7": "%Supporter% and their stupid diamond chest. Who cares?",
"stubborn.dialogue.chat.success/9": "Spiders and goblins? Seriously, what\u0027s the big fuss? They\u0027re annoying, but not that scary.",
"stubborn.dialogue.chat.success/4": "An apple a day, blah blah blah. I doubt it does anything.",
"stubborn.dialogue.chat.success/3": "Oh, boo-hoo, you stubbed your toe. Life\u0027s tough, get over it.",
"stubborn.dialogue.chat.success/6": "So what if I saw %Supporter% in Diamond armor? Doesn\u0027t impress me.",
"stubborn.dialogue.greet.mayor/1": "Well, well, if it isn\u0027t the mayor. What brings you here today?",
"stubborn.dialogue.rock_paper_scissor.scissor/1": "No way, it\u0027s gotta be scissor!",
"stubborn.dialogue.chat.success/5": "Building my own village? Nah, too much effort. I\u0027ll just laze around.",
"stubborn.dialogue.greet.mayor/2": "Ah, Mayor! Another day, another opportunity for you to make a mess of things. Take care now!",
"stubborn.dialogue.rock_paper_scissor.rock/1": "Rock, and that\u0027s final!",
"stubborn.dialogue.first.spent_night.success/1": "Why waste your time looking elsewhere? Our inn is the only sensible choice.",
"stubborn.dialogue.first.spent_night.success/3": "If you want to experience true comfort and indulge in delectable dishes, there\u0027s no better option than our esteemed inn.",
"stubborn.dialogue.first.spent_night.success/2": "Don\u0027t bother with those other establishments. Our inn reigns supreme when it comes to rejuvenation.",
"stubborn.dialogue.rock_paper_scissor.win.scissor/1": "Oh, fine! Scissors slice through paper like a hot knife through butter, congratulations on your victory.",
"stubborn.dialogue.hire/2": "Hmph, I guess I can help you out. But don\u0027t forget to have those emeralds, alright?",
"stubborn.dialogue.hire/3": "Well, I can spare some time for you, but don\u0027t expect miracles. Just make sure you\u0027ve got those emeralds lined up!",
"stubborn.dialogue.hire/1": "Fine, I suppose I can lend you a hand. Just make sure you\u0027ve got the emeralds ready!",
"stubborn.dialogue.location.failed/1": "Nope, not a whisper of anything new, and I\u0027ve got ears sharper than a bat!",
"stubborn.dialogue.location.failed/2": "Look, I\u0027ve got a mind like a steel trap, and trust me, there\u0027s no interesting places on my radar.",
"stubborn.dialogue.location.failed/3": "Let me break it down for you, pal. We villagers have bigger fish to fry than prowling around dangerous ruins like you thrill-seeking adventurers. Better luck next time!",
"stubborn.dialogue.joke.monster.failed/3": "Have some empathy, will you? Zombies and skeletons were once living beings, just like us.",
"stubborn.dialogue.joke.monster.failed/2": "... Who even finds it amusing anymore when a creeper explodes? It\u0027s just juvenile!",
"stubborn.dialogue.story.nether.fail/5": "My dear old grandpa, may he rest in peace, traversed the Nether without a hitch, and yet he never breathed a word about warped fungus. Don\u0027t even dare to spread your deceitful tales, you fraud!",
"stubborn.dialogue.joke.monster.failed/5": "If I had a dollar for every time someone made a silly joke about silverfish attacking them while they\u0027re using the loo, I\u0027d have a grand total of two dollars. And let me tell you, it\u0027s bafflingly absurd that it happened yet again.",
"stubborn.dialogue.story.nether.fail/4": "Hah! You, venturing into the Nether? You barely look capable of lifting a feather, let alone surviving there.",
"stubborn.dialogue.joke.monster.failed/4": "Oh, look, an enderman teleported. How utterly groundbreaking. Not.",
"stubborn.dialogue.story.nether.fail/3": "It matters little to me if you claim to have journeyed to the Nether. Your storytelling skills are abysmal, to say the least.",
"stubborn.dialogue.joke.monster.failed/1": "Golems have feelings too, you know! How dare you mock them!",
"stubborn.dialogue.kiss.fail/1": "I won\u0027t do it if there\u0027s even a hint of someone watching.",
"stubborn.dialogue.kiss.fail/2": "Is that the best you can do? Pathetic.",
"stubborn.dialogue.kiss.fail/3": "Ash\u0027s kisses put yours to shame, you feeble attempt at romance.",
"stubborn.dialogue.kiss.fail/4": "Let me give you some advice",
"stubborn.dialogue.kiss.fail/5": "Oh, how kind of you to grace me with that... whatever it was.",
"stubborn.dialogue.kiss.fail/6": "Get your hands off me this instant! I won\u0027t tolerate your unwelcome advances.",
"stubborn.dialogue.story.nether.success/1": "It can\u0027t be that hot there, you\u0027re just exaggerating!",
"stubborn.dialogue.story.nether.success/3": "Treasure in the Nether? I wouldn\u0027t waste my time with such nonsense. I\u0027ve got better things to do.",
"stubborn.dialogue.story.nether.success/2": "Surviving in such a treacherous place? Please, that\u0027s child\u0027s play for someone like me.",
"stubborn.dialogue.story.nether.success/5": "Zombified Piglin? Yeah, yeah, I\u0027ve seen them. Nothing impressive, just another creature lurking around.",
"stubborn.dialogue.story.nether.success/4": "Brave? Ha! Going to the Nether doesn\u0027t scare me one bit. I\u0027d laugh in the face of danger!",
"stubborn.dialogue.story.nether.fail/2": "Ah, so that\u0027s why those Piglins decided to give you a good beating.",
"stubborn.dialogue.story.nether.fail/1": "You must be joking if you think you\u0027ve ever stepped foot into the Nether.",
"stubborn.dialogue.main.night/3": "Oh, so you\u0027re one of those people who just can\u0027t resist the allure of the night, huh?",
"stubborn.dialogue.main.night/4": "Look, I\u0027m just saying, it\u0027s not the smartest idea to wander around in the dark. Especially with all those creepy creatures lurking about.",
"stubborn.dialogue.main.night/1": "*yawn* You\u0027re seriously still awake, huh? Do you ever sleep?",
"stubborn.dialogue.main.night/2": "You must think you\u0027re some kind of superhero, staying up all night like that.",
"stubborn.dialogue.main.night/9": "I swear, some people have an unhealthy obsession with sleep. Just get under the covers and call it a night already.",
"stubborn.dialogue.main.night/7": "Daytime is for getting things done, you know? Why would anyone want to waste their time strolling around aimlessly at night?",
"stubborn.dialogue.main.night/8": "Well, congratulations on exhausting yourself. Maybe now you\u0027ll actually learn to take it easy tomorrow.",
"stubborn.dialogue.main.night/5": "Yeah, the guards give you a false sense of security, but let\u0027s be real, the night is still pretty damn creepy.",
"stubborn.dialogue.main.night/6": "Ugh, the silence of the night... it\u0027s just so unnerving. I don\u0027t know how you find it peaceful.",
"stubborn.dialogue.greet.monarch/1": "Oh, so it\u0027s you, Your Majesty.",
"stubborn.dialogue.greet.monarch/2": "Well, well, if it isn\u0027t Your Highness gracing us with their presence.",
"stubborn.dialogue.greet/9": "Oh, look who it is. What brings you back here?",
"stubborn.dialogue.greet/7": "Nice to see you, I guess.",
"stubborn.dialogue.greet/8": "Hello, it\u0027s just lovely to see you. What\u0027s the issue this time?",
"stubborn.dialogue.greet/5": "Oh, it\u0027s you again. What brings you here?",
"stubborn.dialogue.greet/6": "What\u0027s up? Can\u0027t you see I\u0027m busy?",
"stubborn.dialogue.greet": "Hello, it\u0027s just lovely to see you. What\u0027s the issue this time?",
"stubborn.dialogue.greet.success/5": "Good to know it, I suppose. Not that it affects my day in any way.",
"stubborn.dialogue.greet.success/4": "So glad to hear that... or whatever.",
"stubborn.dialogue.greet.success/3": "Happy to hear it, I guess. Not that it matters much to me.",
"stubborn.dialogue.flirt.slap/2": "Have you been taking lessons from a stubborn Llama on how to flirt?!",
"stubborn.dialogue.greet.success/2": "Oh, you\u0027re doing good? Don\u0027t get too excited now.",
"stubborn.dialogue.flirt.slap/1": "You\u0027ve got some nerve!",
"stubborn.dialogue.greet.success/1": "Well, I suppose that\u0027s good... if you say so.",
"stubborn.dialogue.greet/3": "Oh, great, another interruption. What do you need?",
"stubborn.dialogue.greet/4": "Can\u0027t you see I\u0027m busy? How\u0027s it going, I guess.",
"stubborn.dialogue.greet/1": "Ugh, what do you want?",
"stubborn.dialogue.greet/2": "Hey %1$s, what\u0027s your problem now?",
"stubborn.dialogue.joke.monster.success/2": "Seriously? That zombie thought it could take you down with a shovel? Hah, what a joke!",
"stubborn.dialogue.joke.monster.success/3": "Who does that spider think it is? You put it in its place, haha!",
"stubborn.dialogue.joke.monster.success/1": "Pfft! That Skelly thought it had a chance. How wrong it was!",
"stubborn.dialogue.location.ancient_city/3": "Apparently, there\u0027s some grand ancient city at %2$s. Meh, I didn\u0027t see a thing. Maybe it\u0027s all just a bunch of underground nonsense.",
"stubborn.dialogue.joke.monster.success/4": "Wow, you actually managed to get a skeleton to take out a creeper? Unbelievable, haha!",
"stubborn.dialogue.greet.fail/5": "Well, that\u0027s just perfect, isn\u0027t it?",
"stubborn.dialogue.joke.monster.success/5": "Hahaha! Can you believe how clueless cave spiders are? They never stood a chance!",
"stubborn.dialogue.greet.fail/4": "Are you serious right now? Unbelievable.",
"stubborn.dialogue.first.exploring/1": "We don\u0027t have much here, and I don\u0027t want any trouble, so behave yourself.",
"stubborn.dialogue.greet.fail/3": "Seriously? You must be joking.",
"stubborn.dialogue.first.exploring/2": "Listen up, stranger. This place might not have much, but that doesn\u0027t mean you can do whatever you want. Follow the rules, or else.",
"stubborn.dialogue.greet.fail/2": "Oh great, just what I needed...",
"stubborn.dialogue.first.exploring/3": "I don\u0027t care who you are, but if you want to stick around, you better show some respect and follow the rules. Got it?",
"stubborn.dialogue.greet.fail/1": "Pfft.",
"stubborn.dialogue.location.ancient_city/1": "My gut tells me there\u0027s something valuable hidden beneath the ground at %2$s. But who am I to care?",
"stubborn.dialogue.location.ancient_city/0": "I\u0027ve been hearing these strange noises at %2$s, buried deep beneath the surface. Can\u0027t be bothered to investigate though.",
"stubborn.dialogue.chat.fail/11": "I\u0027ve heard some pretty unflattering things about you, and I can see why people say that.",
"stubborn.dialogue.chat.fail/12": "Even the undead steer clear of conversing with you.",
"stubborn.dialogue.chat.fail/10": "What\u0027s your deal? Why are you wasting breath on this topic?",
"stubborn.dialogue.chat.fail/15": "Huh? Oh, sorry, I just dozed off from your mind-numbing conversation.",
"stubborn.dialogue.chat.fail/16": "Are you finally done blabbering?",
"stubborn.dialogue.story.exploring.fai/l3": "Conversing with you is like debating with a closed clamshell that refuses to reveal its treasure. Minus the underwater charm, naturally.",
"stubborn.dialogue.chat.fail/13": "You\u0027re as repulsive as a witch, no offense.",
"stubborn.dialogue.chat.fail/14": "Do me a favor and keep your distance or I\u0027ll summon the authorities.",
"stubborn.dialogue.main.morning/12": "I actually got a decent night\u0027s sleep, I might do something a bit heavier today, who knows? Unlike you, who always takes the easy way out.",
"stubborn.dialogue.main.morning/11": "I have a very packed schedule today, just thinking about it makes me tired. You wouldn\u0027t understand, you probably just wander around all day.",
"stubborn.dialogue.main.morning/10": "I think I might take it slow today, I\u0027m not feeling too well. Unlike you, always full of energy.",
"stubborn.dialogue.rock_paper_scissor.loose.paper/1": "You can try to convince me otherwise, but scissors is where I\u0027m putting my money on!",
"stubborn.dialogue.story.enderdragon.fail/1": "Hmph! Are you out of your mind? The ender dragon is nothing but a mere fairy tale.",
"stubborn.dialogue.story.exploring.success/1": "Hmph! I suppose I might explore the world one day, if it\u0027s worth my time.",
"stubborn.dialogue.story.enderdragon.fail/2": "Oh please, spare me the laughter. No mortal soul could even dream of laying a finger on that formidable dragon!",
"stubborn.dialogue.chat.fail/19": "Are you through wasting my time?",
"stubborn.dialogue.chat.fail/17": "I wonder if anyone would shed a tear if you suddenly became mute forever.",
"stubborn.dialogue.chat.fail/18": "I\u0027d rather watch a pig\u0027s behind than engage in conversation with you.",
"stubborn.dialogue.chat.fail/20": "What? You actually believe the Earth is round? No corners? That\u0027s absurd!",
"stubborn.dialogue.story.exploring.success/2": "Oh, please! Traveling and exploring sounds overrated. I\u0027m perfectly content with my village, family, and friends. No need to make me feel inferior!",
"stubborn.dialogue.story.exploring.success/3": "Brave? Ha! More like foolish. Only a true fool would willingly venture into the unknown like that.",
"stubborn.dialogue.joke.creative.failed/2": "Oh please, spare me your feeble attempts at humor.",
"stubborn.dialogue.joke.creative.failed/1": "I can\u0027t believe you actually tried to make a joke. Pathetic.",
"stubborn.dialogue.joke.creative.failed/8": "Ash\u0027s jokes are masterpieces compared to the drivel you just spouted.",
"stubborn.dialogue.joke.creative.failed/7": "Stick to mining, buddy. Comedy clearly isn\u0027t your forte.",
"stubborn.dialogue.joke.creative.failed/6": "Hilarious. I\u0027ve seen rocks with better comedic timing.",
"stubborn.dialogue.joke.creative.failed/5": "Nice try, but you won\u0027t be winning any comedy awards with that one.",
"stubborn.dialogue.joke.creative.failed/4": "Wow, that was a real knee-slapper... Not.",
"stubborn.dialogue.joke.creative.failed/3": "Is that supposed to be a joke? Because I\u0027m not laughing.",
"stubborn.dialogue.kiss.success/4": "Meh! You taste like honey or whatever.",
"stubborn.dialogue.kiss.success/3": "Meh, it\u0027s alright. Tastes like pumpkin pie, I suppose.",
"stubborn.dialogue.kiss.success/2": "I guess I might have some feelings for you...",
"stubborn.dialogue.kiss.success/1": "Ugh, I suppose this moment could last a bit longer.",
"stubborn.dialogue.goaway/3": "Apologies, %1$s, but I\u0027m unavailable for chit-chat at the moment.",
"stubborn.dialogue.goaway/2": "Can\u0027t you find something more interesting to occupy your time?",
"stubborn.dialogue.goaway/5": "Begone, you uncivilized peasant!",
"stubborn.dialogue.goaway/4": "Bug off and bother someone else!",
"stubborn.dialogue.rumors.lore/4": "You won\u0027t believe what MerlinWolfGames did. That guy went ahead and built this massive temple dedicated solely to Sirben. Talk about dedication, huh? It\u0027s become one of the legendary wonders of our time.",
"stubborn.dialogue.rumors.lore/5": "Ah, those ancient builders. They were something else, let me tell you. But now, they\u0027re just a memory. Gone, vanished, history. Shame, really. They had skills that we can only dream of.",
"stubborn.dialogue.rumors.lore/6": "Let me tell ya, my friend, those legends of the ancient builders? They\u0027re the real deal. I mean, just look at all those ruins and temples scattered across the Overworld. It\u0027s like they were trying to leave their mark, you know?",
"stubborn.dialogue.goaway/1": "Nope, shoo!",
"stubborn.dialogue.rumors.lore/1": "Despite what some people say, Jax\u0027s followers can\u0027t deny that the worship of Sirben is on the rise. I mean, even his prophets MerlinWolfGames and Crow are going all out to spread his words.",
"stubborn.dialogue.rumors.lore/2": "Oh, don\u0027t even get me started on those Cyberdemons. Yeah, they tried to invade us, but thanks to Sirben and Luke, they were shut down real quick. No invasion happening on our watch!",
"stubborn.dialogue.kiss.success/6": "%1$s, you kiss marginally better than Ash! *sarcastic giggles*",
"stubborn.dialogue.rumors.lore/3": "So, here\u0027s the scoop. Remember that Ancient Builder who vanished? Well, rumor has it that 2DA50 went off to the Far Lands and just vanished into thin air. Poof! Gone forever.",
"stubborn.dialogue.kiss.success/5": "Oh, well I suppose you\u0027re not a terrible kisser, %1$s.",
"stubborn.dialogue.first.spent_night.failed/2": "Listen up, I\u0027m not gonna sugarcoat it for you. We don\u0027t have an inn around here, and there\u0027s no use crying over spilled milk.",
"stubborn.dialogue.first.spent_night.failed/3": "Well, well, well, if it isn\u0027t Mr./Ms. Adventurer. Hate to break it to you, but you won\u0027t find an inn in this village. Maybe you should try your luck elsewhere, huh?",
"stubborn.dialogue.first.spent_night.failed/1": "Look, I\u0027ll be straight with you. We don\u0027t have an inn. And honestly, I doubt we could even manage to build one if we tried.",
"stubborn.dialogue.joke.animal.success/1": "How unfortunate for the sheep to lose its wool! Hilarious, but oh so sad!",
"stubborn.dialogue.joke.animal.success/5": "Ah, the beauty of cows and their infinite milk supply! It\u0027s like having a never-ending fountain of dairy goodness, isn\u0027t it?",
"stubborn.dialogue.joke.animal.success/4": "That\u0027s just plain stupid, and I absolutely adore it! Keep those animal jokes coming!",
"stubborn.dialogue.joke.animal.success/3": "Chickens, oh dear, they never cease to amaze me! Who would\u0027ve thought they had such comedic talents?",
"stubborn.dialogue.joke.animal.success/2": "And guess what? The wolf actually fell head over heels for the sheep! Can you believe it? Talk about an unexpected love story!",
"stubborn.dialogue.main.evening/9": "Oh, look who it is! Just got done stocking up on dinner supplies. Catch you later, maybe.",
"stubborn.dialogue.main.evening/6": "I pretty much wasted my entire day. Just another unproductive day in my life.",
"stubborn.dialogue.main.evening/5": "I should head home soon, got a whole dinner to conjure up.",
"stubborn.dialogue.main.evening/8": "Better go inside. Saw a creeper last month, no more nighttime strolls for me.",
"stubborn.dialogue.main.evening/7": "Thinking of taking a nap soon, had a horrendous morning. Life\u0027s unfair, you know.",
"stubborn.dialogue.location.mineshaft/1": "Yeah, yeah, there used to be a mine around here. But they shut it down \u0027cause of some stupid accident. Supposed to be near %2$s, if you really wanna risk it.",
"stubborn.dialogue.main.evening/2": "Can\u0027t believe how fast it got late. So, spill the beans, how was your day?",
"stubborn.dialogue.main.evening/1": "Good evening! Don\u0027t expect any miracles, though.",
"stubborn.dialogue.main.evening/4": "The day just flew by, didn\u0027t it? Too much work, not enough play.",
"stubborn.dialogue.main.evening/3": "Another grueling day of work, as usual. Isn\u0027t life just grand?",
"stubborn.dialogue.rock_paper_scissor/1": "Rock, paper, scissors, shoot! Prepare to witness my unbeatable skills!",
"stubborn.dialogue.rock_paper_scissor/2": "I\u0027m not just going to beat you this time, I\u0027m going to crush you! Get ready for humiliation!",
"stubborn.dialogue.rock_paper_scissor.paper/1": "Why settle for anything less than the absolute best? Paper reigns supreme, leaving rock and scissors trembling in defeat. Fear my impeccable decision-making skills!",
"stubborn.dialogue.location.mineshaft/2": "Ah, I remember that old mine. It was at %2$s. But let me tell ya, it\u0027s overrun with creepy crawlies now. Not a safe place to be, if you ask me. You better watch your back if you decide to venture down there.",
"stubborn.dialogue.chat.success/20": "Cheese? Sounds overrated. I\u0027d rather have something else.",
"stubborn.dialogue.location.village_snowy/1": "Can you believe it? There\u0027s yet another village over at %2$s, but let me tell you, it\u0027s absolutely freezing there. I mean, why would anyone willingly choose to live in such bone-chilling conditions?",
"stubborn.dialogue.location.igloo/3": "You won\u0027t believe what I saw at %2$s. An old, abandoned igloo made entirely of ice. Can you imagine? Who in their right mind builds a house like that? I bet it has been deserted for ages.",
"stubborn.dialogue.location.village_snowy/2": "Oh, great! Another freezing village to add to the collection. You\u0027ll find it over at %2$s, nestled in the snowy plains. The folks there are supposedly friendly, but honestly, I\u0027d rather not risk frostbite just to make polite small talk.",
"stubborn.dialogue.location.igloo/2": "So, guess what I stumbled upon at %2$s? An abandoned igloo. Yeah, nobody in their right mind would want to live there. And, between you and me, I wouldn\u0027t be surprised if it\u0027s haunted. I mean, I always hear these creepy noises whenever I\u0027m in that area...",
"stubborn.dialogue.location.igloo/1": "An igloo? Who in their right mind would build a house out of snow? It\u0027s just asking for trouble. Brrr!",
"stubborn.dialogue.hug.success/4": "Don\u0027t think this means I like you or anything, but you\u0027re not completely terrible to hug, I suppose.",
"stubborn.dialogue.hug.success/3": "Well, it seems like you did something right for once. Just one thing though.",
"stubborn.dialogue.hug.success/6": "Ugh, your body temperature is way too high. Can\u0027t you cool down a bit?",
"stubborn.dialogue.chat.success/10": "Oh, who cares about %Supporter%? They left ages ago, good riddance.",
"stubborn.dialogue.hug.success/5": "Oh, great, now I have to return the favor. Don\u0027t get any ideas though, this doesn\u0027t mean we\u0027re friends.",
"stubborn.dialogue.chat.success/12": "Did you hear about %Supporter%? I bet it\u0027s some pointless gossip.",
"stubborn.dialogue.chat.success/13": "Stray cats? No thanks, I have better things to do than babysit animals.",
"stubborn.dialogue.hug.success/2": "Fine, fine, I guess that hug was somewhat helpful. But don\u0027t get used to it.",
"stubborn.dialogue.chat.success/14": "Redecorate my house? Yeah, right. Too lazy to even lift a finger.",
"stubborn.dialogue.hug.success/1": "Finally, you showed up after ages!",
"stubborn.dialogue.chat.success/15": "Kids? Finding the right partner? That\u0027s a joke, right?",
"stubborn.dialogue.chat.success/16": "Wonder where I\u0027d be if I lived in the other village? Who cares? This place is just fine.",
"stubborn.dialogue.chat.success/17": "Childhood memories? Yeah, whatever. They\u0027re in the past for a reason.",
"stubborn.dialogue.chat.success/18": "Visiting my parents? They can come to me if they want to see me.",
"stubborn.dialogue.chat.success/19": "Traveling to the other village? Nah, my friends can come here if they want to see me.",
"stubborn.dialogue.location.village_desert/1": "Oh, you simply mustn\u0027t overlook the mesmerizing village oasis that thrives against all odds at %2$s in this harsh desert terrain!",
"stubborn.dialogue.procreate_engaged/1": "I won\u0027t settle for anything less than a proper marriage before bringing a new life into this world.",
"stubborn.dialogue.procreate_engaged/2": "It\u0027s out of the question to procreate without a solid commitment and a wedding ceremony.",
"stubborn.dialogue.apologize.success/2": "It\u0027s okay, just watch yourself next time. I expect better from you.",
"stubborn.dialogue.apologize.success/1": "It\u0027s fine, mistakes happen. But don\u0027t let it happen again, got it?",
"stubborn.dialogue.apologize.success/4": "No problem, everyone makes mistakes. But you better not make this a habit.",
"stubborn.dialogue.apologize.success/3": "I guess that\u0027s okay, just be careful. Don\u0027t make a habit out of it though.",
"stubborn.dialogue.shake_hand.success/1": "You call that a grip? I\u0027ve seen stronger handshakes from toddlers!",
"stubborn.dialogue.shake_hand.success/2": "Your feeble grip is no match for my Herculean strength!",
"stubborn.dialogue.apologize.success/5": "Yeah, it\u0027s fine. Just remember, I won\u0027t always be so forgiving.",
"stubborn.dialogue.shake_hand.success/5": "Oh, great, another hello. How utterly thrilling.",
"stubborn.dialogue.shake_hand.success/3": "Politeness? Please, spare me the pleasantries!",
"stubborn.dialogue.shake_hand.success/4": "Good day? More like a mediocre day at best.",
"stubborn.dialogue.story.fail/10": "Pardon me, but I fail to grasp the concept of how you could possibly consider that dismal attempt as anything remotely close to \"good\".",
"stubborn.dialogue.story.wither.fail/2": "You appear far too intact for me to buy into such claims.",
"stubborn.dialogue.story.wither.fail/1": "I refuse to accept your words.",
"stubborn.dialogue.main.morning/9": "What a beautiful morning! I think it\u0027s going to be a productive day today! For me, at least.",
"stubborn.dialogue.main.morning/3": "I\u0027m still tired, you? But I bet you\u0027re even more exhausted.",
"stubborn.dialogue.main.morning/1": "Good morning, and don\u0027t you forget it!",
"stubborn.dialogue.main.morning/2": "Mornin\u0027, ready to work today? Or are you going to slack off again?",
"stubborn.dialogue.main.morning/7": "Did you sleep well? You look chipper. Unlike me, who looks like a zombie.",
"stubborn.dialogue.main.morning/8": "Morning sleepyhead! I bet you\u0027ve been sleeping all day.",
"stubborn.dialogue.main.morning/5": "Looks like you had a rough night. Well, I had a rougher one!",
"stubborn.dialogue.main.morning/6": "Rise and shine, buddy. It\u0027s going to be a long day. I hope you\u0027re up for it.",
"stubborn.dialogue.first.question/1": "Hmph, what do you want, traveler? Why have you invaded our village?",
"stubborn.dialogue.first.question/3": "Oh, please, spare me the details. You think you\u0027re some kind of hotshot adventurer, don\u0027t you? How on earth did you manage to find your way here?",
"stubborn.dialogue.first.question/2": "About time someone new showed up! So, what\u0027s your deal? What made you stumble upon our humble village?",
"stubborn.dialogue.location.jungle_pyramid/1": "Ah, so you\u0027re heading to %2$s, are you? Well, listen up, buddy. There\u0027s an old temple there, but let me tell you, it\u0027s not for the faint-hearted. You better steer clear if you don\u0027t want to end up as trap fodder.",
"stubborn.dialogue.location.jungle_pyramid/2": "You know, if you\u0027re crazy enough to venture into %2$s, there\u0027s this ancient ruin waiting for you in the nearby jungle. Just a friendly warning, though. I wouldn\u0027t go near it if I were you. Those traps are still fully functional, you know? It\u0027s a wonder our ancestors didn\u0027t raid it themselves ages ago, but hey, who am I to judge?",
"stubborn.dialogue.chat.plains/5": "Clean and fresh air? Meh. It\u0027s not like there\u0027s any competition around here. I guess it\u0027s a little better than the taiga, but that\u0027s not saying much.",
"stubborn.dialogue.chat.plains/6": "Plain and simple? More like plain and dull. I crave excitement, not this monotonous plainness. But hey, some people are easily satisfied, I suppose.",
"stubborn.dialogue.chat.plains/3": "Yeah, the plains can look nice at night, I guess. Just a whole lot of nothing, really. Not like there\u0027s anything else to do but stare at the emptiness.",
"stubborn.dialogue.chat.plains/4": "Lay down and look at the sky? Ugh, sounds like a snooze-fest. I\u0027d rather be doing something actually entertaining. But hey, to each their own, I guess.",
"stubborn.dialogue.chat.plains/1": "Why would I like the plains? It\u0027s the only place I\u0027ve ever known, unfortunately. Maybe one day I\u0027ll venture out and see something more interesting...",
"stubborn.dialogue.chat.plains/2": "Peaceful? Boring, you mean. It\u0027s not like there\u0027s anything exciting happening here anyway. But hey, I guess I\u0027m stuck here, so might as well make the most of it.",
"stubborn.dialogue.chat.snowy_plains/8": "Ah, the good old days when my parents actually cared about me. They used to bring me a pumpkin, and after we were done making pie, I\u0027d fashion it into a snow golem and have a blast! Man, those were the times...",
"stubborn.dialogue.chat.snowy_plains/7": "I swear, touching an iron golem is like signing a contract to be stuck in a never-ending nightmare! You can forget about doing anything productive for the rest of the day. Thanks a lot, iron golems!",
"stubborn.dialogue.chat.snowy_plains/6": "Hey, watch your back out there! The guards have spotted a bunch of menacing wolves lurking around. Stay safe, or you\u0027ll end up as their chew toy!",
"stubborn.dialogue.chat.plains/7": "Wild flowers, huh? Sounds like a waste of time, if you ask me. Crushes and flowers won\u0027t get you anywhere in life. But hey, if that\u0027s what made you happy, who am I to judge?",
"stubborn.dialogue.chat.plains/8": "Oh, wow, a pretty sunrise. Just what I need to start my thrilling day in the plains. Please, spare me the nature observations. I\u0027ll stick to my own business, thank you very much.",
"stubborn.dialogue.chat.snowy_plains/5": "Those pesky strays are the bane of my existence, especially at night when I\u0027m just trying to stroll through the village. And don\u0027t even get me started on their ridiculous tipped arrows!",
"stubborn.dialogue.chat.snowy_plains/4": "Every time it snows, it\u0027s like the universe is mocking me, reminding me of the good old days when I actually had fun with my dumb friends and their stupid snowball fights. Ugh, who needs \u0027em!",
"stubborn.dialogue.stay.repeat/1": "I\u0027ve already told you that, haven\u0027t I?",
"stubborn.dialogue.chat.snowy_plains/3": "When the temperatures drop like this, all I wanna do is wrap myself in a blanket and binge-watch shows next to a blazing furnace!",
"stubborn.dialogue.chat.snowy_plains/2": "This icy wasteland is pure torture, but hey, at least we\u0027ve got an abundance of flipping fish!",
"stubborn.dialogue.chat.snowy_plains/1": "It\u0027s freezing as heck here, and I don\u0027t care how much firewood there is, I\u0027m still shivering!",
"stubborn.dialogue.main.night/10": "You\u0027ve got a lot on your plate tomorrow, so maybe you should actually listen to my advice for once and get some shut-eye.",
"stubborn.dialogue.stay.repeat/2": "Seriously? I just answered that! Try paying attention next time.",
"stubborn.dialogue.location.shipwreck_beached/1": "Can\u0027t you see the blasted shipwreck at %2$s? It\u0027s right there, mocking me!",
"stubborn.dialogue.joke.animal.failed/1": "Oh please, spare me your feeble attempts at humor.",
"stubborn.dialogue.location.shipwreck_beached/2": "I demand you set sail to %2$s immediately! On the beach, a ship lies shattered and abused. How on earth did it manage to disgrace itself in such a manner?",
"stubborn.dialogue.joke.animal.failed/2": "Hmph, making jokes at the expense of poor defenseless animals, how typical.",
"stubborn.dialogue.joke.animal.failed/3": "My dear, your sense of humor is as dry as the desert sand.",
"stubborn.dialogue.joke.animal.failed/4": "Mocking innocent creatures is beneath me, and it should be beneath you too.",
"stubborn.dialogue.story.enderdragon.success/2": "What? You seriously took down that so-called \"mighty\" dragon? The whole village won\u0027t stop talking about it for ages!",
"stubborn.dialogue.story.enderdragon.success/1": "Unbelievable! So you managed to snatch the dragon egg, huh?",
"stubborn.dialogue.main/7": "So %supporter% thinks they can fool me with their zombie stories, huh? Well, I saw a zombie that looked just like %supporter% today, and it was as clueless as they are.",
"stubborn.dialogue.first.generic/5": "It\u0027s been ages since we\u0027ve had the pleasure of meeting a traveler. Don\u0027t get too comfortable though, we\u0027ve got our eyes on you.",
"stubborn.dialogue.first.generic/6": "Another face to add to the collection. Welcome to our village, I guess. Don\u0027t cause any trouble.",
"stubborn.dialogue.location.shipwreck/1": "Hmph! Can you believe I stumbled upon a pathetic sunken ship at %2$s? Supposedly, it belonged to the Eastern Alliance Company, as if that means anything!",
"stubborn.dialogue.location.shipwreck/2": "Oh, do tell! I overheard those clueless fishermen babbling about some shipwreck they found at %2$s. They actually think there might be treasure lurking inside! How amusing!",
"stubborn.dialogue.story.fail/3": "I\u0027m sorry, but I\u0027m finding it difficult to comprehend your feeble attempt at an explanation.",
"stubborn.dialogue.joke.creative.success/1": "*Rolls eyes* I guess that\u0027s supposed to be funny.",
"stubborn.dialogue.story.fail/4": "Unbelievable! Have you no empathy? Even the gentlest Creeper has a heart!",
"stubborn.dialogue.joke.creative.success/2": "I suppose that\u0027s mildly amusing.",
"stubborn.dialogue.story.fail/1": "Excuse me, but let me make this abundantly clear - that happens to be my dear mother you\u0027re disparaging.",
"stubborn.dialogue.story.fail/2": "It\u0027s no wonder the entire village has a field day discussing your woeful existence.",
"stubborn.dialogue.story.fail/7": "Pray tell, in what way was wasting my precious time deemed remotely worthwhile?",
"stubborn.dialogue.first.settling/1": "It\u0027s not terrible to see another face in the village, I guess.",
"stubborn.dialogue.story.fail/8": "Yawn! My dear, you have managed to surpass the boundaries of tedium.",
"stubborn.dialogue.story.fail/5": "Tell me, just how could you stoop so low as to mercilessly slay an innocent sheep?",
"stubborn.dialogue.story.fail/6": "*loud snoring* Huh? Oh, sorry, I must have drifted off during your dull tale.",
"stubborn.dialogue.first.settling/4": "You actually decided to stay? Well, don\u0027t expect any special treatment.",
"stubborn.dialogue.first.settling/2": "Yeah, yeah, welcome to the village, neighbor. Don\u0027t get too comfortable though.",
"stubborn.dialogue.joke.creative.success/7": "Oh please, Ash\u0027s idea of humor is just sad. You\u0027re marginally better.",
"stubborn.dialogue.first.settling/3": "I guess we can tolerate another helping hand around here, I suppose.",
"stubborn.dialogue.joke.creative.success/8": "I guess I can see why some people would find that amusing. Just not me.",
"stubborn.dialogue.joke.creative.success/5": "Hmph, you\u0027re trying to be funny? Stick to your day job, whatever that is.",
"stubborn.dialogue.joke.creative.success/6": "At least you managed to make me crack a smile, I\u0027ll give you that.",
"stubborn.dialogue.joke.creative.success/3": "Well, I\u0027ve heard worse jokes in my day.",
"stubborn.dialogue.joke.creative.success/4": "You think you\u0027re funnier than %Supporter%, huh? That\u0027s a bold claim.",
"stubborn.dialogue.location.pillager_outpost/3": "Ah, so you\u0027re thinking of venturing to %2$s, huh? Well, there\u0027s this outpost run by those arrogant Pillagers. If you manage to take them down and find some decent loot, the whole village will sing your praises. Trust me, we all want to see those villains get what they deserve.",
"stubborn.dialogue.location.pillager_outpost/2": "You won\u0027t believe it, but those pesky Pillagers have set up camp at %2$s and they are causing us sleepless nights. Don\u0027t even think about going near there unless you want to be their target practice. Sheesh, they think they own the place!",
"stubborn.dialogue.location.ruined_portal_desert/1": "You won\u0027t believe your eyes! A portal in shambles, right there in the godforsaken desert at %2$s. It\u0027s a disgrace!",
"stubborn.dialogue.story.fail/9": "You, my friend, are certifiably insane, and not in a manner that garners admiration.",
"stubborn.dialogue.location.pillager_outpost/1": "Ugh, can you believe those Pillagers? They\u0027ve invaded our peaceful village and set up a stupid outpost right next to us. I swear, if they dare attack us again, I\u0027ll give them a taste of their own medicine.",
"stubborn.dialogue.stay.fail/3": "This village might be nice, but I\u0027m destined for grander adventures!",
"stubborn.dialogue.first.generic/3": "Well, well, well, look who decided to grace us with their presence. What\u0027s your story, stranger?",
"stubborn.dialogue.apologize.fail/2": "You totally smacked me on purpose!",
"stubborn.dialogue.first.generic/4": "A stranger, huh? Don\u0027t expect a warm welcome from me. What brings you to our village?",
"stubborn.dialogue.apologize.fail/3": "As if I\u0027d ever believe that nonsense!",
"stubborn.dialogue.first.generic/1": "I can\u0027t believe I\u0027m seeing someone new in this dull village. What brings you here, traveler?",
"stubborn.dialogue.stay.fail/2": "Don\u0027t bother asking, I\u0027m too busy exploring and conquering the world!",
"stubborn.dialogue.first.generic/2": "Oh great, another newcomer. Just what we needed. What\u0027s your deal?",
"stubborn.dialogue.apologize.fail/1": "Get lost!",
"stubborn.dialogue.stay.fail/1": "No way, I\u0027m not one to waste my time here!",
"stubborn.dialogue.apologize.fail/4": "You really think saying sorry will magically heal the pain? Think again!",
"stubborn.dialogue.apologize.fail/5": "Hah! Yeah, like I\u0027m buying that load of baloney!",
"stubborn.dialogue.main/5": "How am I today? None of your business.",
"stubborn.dialogue.main/6": "Oh, look who it is. What do you want, %1$s?",
"stubborn.dialogue.main/3": "Oh great, it\u0027s you. What do you want now?",
"stubborn.dialogue.main/4": "Spare me the small talk, get to the point.",
"stubborn.dialogue.main/1": "Oh, it\u0027s you again. What do you want?",
"stubborn.dialogue.main/2": "Can\u0027t you see I\u0027m busy? Why bother me?",
"stubborn.dialogue.location.pyramid/3": "So, you think you\u0027ve got what it takes to explore that pyramid at %2$s? Well, let me tell you, it\u0027s a fool\u0027s errand. You\u0027ll just end up getting lost and never finding anything worthwhile.",
"stubborn.dialogue.location.ruined_portal_swamp/1": "Well, well, isn\u0027t this delightful? At %2$s, amidst this horrid swamp, lies a ruined portal. Those imbeciles from the Nether must be feeling rather foolish, realizing they\u0027ve landed in the most undesirable of places. It serves them right!",
"stubborn.dialogue.location.pyramid/2": "Ah, the infamous pyramid at %2$s. You know, I\u0027ve heard all the stories about it, but I highly doubt there\u0027s anything valuable left inside. It\u0027s probably all been looted ages ago.",
"stubborn.dialogue.location.pyramid/1": "You really think you\u0027ll find treasure in that pyramid at %2$s? Hah! Good luck with that. I\u0027ve seen dozens of adventurers come and go, and none of them ever found a single shiny thing in there."
}

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@ -0,0 +1,404 @@
{
"stubborn.dialogue.flirt.fail/2": "哈,不错的尝试。但我见过更好的。",
"stubborn.dialogue.flirt.fail/1": "如果你认为我印象深刻,请再想一想。",
"stubborn.dialogue.flirt.fail/4": "省点口气,你这种废话是赢不了我的。",
"stubborn.dialogue.flirt.fail/3": "哦拜托。这句话我听过一千遍了。",
"stubborn.dialogue.flirt.fail/6": "抱歉,我没有时间进行这种微弱的尝试。",
"stubborn.dialogue.flirt.fail/5": "你真的认为那会起作用吗?搞笑。",
"stubborn.dialogue.flirt.fail/7": "这是你最好的吗?我不买。",
"stubborn.dialogue.flirt.success/6": "呃,赞美已经够多了,它已经老了。",
"stubborn.dialogue.location.ruined_portal/1": "啊,所以你想知道 %2$s 那个被毁的传送门,是吗?好吧,我告诉你,这完全是一个灾区!下界入侵对这个可怜的东西造成了严重破坏。",
"stubborn.dialogue.location.ruined_portal/2": "听着,孩子。如果你敢冒险前往%2$s你就会遇到你所见过的最令人毛骨悚然、最令人毛骨悚然的下界传送门废墟。但是别担心它是完全安全的……是的。只要确保你没有踩到任何岩浆即可。",
"stubborn.dialogue.flirt.success/4": "我想这有点有趣。",
"stubborn.dialogue.location.ruined_portal/3": "哦,您对 %2$s 的那些古代遗迹感兴趣,是吗?好吧,让我告诉你,那个地方曾经是一个幽冥传送门。你相信吗?有传言说那里隐藏着宝藏,但相信我,没有一个头脑正常的人愿意与那个被诅咒的地方有任何关系。",
"stubborn.dialogue.flirt.success/5": "我不知道你是怎么做到的,但这并没有给我留下深刻的印象。",
"stubborn.dialogue.rock_paper_scissor.loose.rock/1": "哈哈,没办法!我选择了摇滚,你知道吗?我总是以摇滚取胜!",
"stubborn.dialogue.chat.desert/10": "在这片极度干燥的沙漠里,生活可不像在公园里散步,但是,嘿,至少我们有这个村庄来解渴填饱肚子。",
"stubborn.dialogue.flirt.success/2": "严重地?你觉得我在乎吗?",
"stubborn.dialogue.flirt.success/3": "哦,拜托,别让我演戏了。",
"stubborn.dialogue.flirt.success/1": "唉,别自吹自擂了。",
"stubborn.dialogue.story.wither.success/2": "严重地?!你真的打败了凋灵吗?太令人兴奋了!",
"stubborn.dialogue.story.wither.success/1": "决不!凋灵就像一股不可阻挡的混乱之力!",
"stubborn.dialogue.busy/5": "哎呀,差点忘了我不是来整天闲聊的。在另一面抓住你!",
"stubborn.dialogue.busy/4": "你看,我虽然是一个村民,但我有责任。当我完成任务时跟我说话。",
"stubborn.dialogue.busy/3": "难道你不明白忙碌的概念吗?等我有空的时候再回来。",
"stubborn.dialogue.busy/2": "你很执着,我就给你。但我还有最后期限要完成,所以现在再见了。",
"stubborn.dialogue.busy/1": "你没看到我正忙着工作吗?我没时间招待你。",
"stubborn.dialogue.story.success/9": "以后甚至不用费心让我高兴你的出现。我绝对没有兴趣听更多你的故事。",
"stubborn.dialogue.story.success/8": "啊,这就是您偶然发现第一颗钻石的原因吗?让我不为所动。",
"stubborn.dialogue.story.success/7": "我无数次经历过令人厌烦的%Supporter%传奇。免得我受苦,再复述一次!",
"stubborn.dialogue.chat.savanna/8": "稀树草原村庄不仅拥有世界上最好的瓜类和南瓜,我们实际上还发明了它们的交易!我们是水果王国的主人!",
"stubborn.dialogue.story.success/6": "哼!参与如此盛大的场面是%Supporter% 的典型表现。多么令人肃然起敬啊。",
"stubborn.dialogue.story.success/5": "昨天我碰巧在附近,令人难以置信的是我还不知道这个信息。",
"stubborn.dialogue.chat.savanna/6": "这里的山丘和地形不仅有趣,而且非常迷人!随处可见,都像是天然的杰作。",
"stubborn.dialogue.story.success/4": "你真的想让我相信这一切都是昨天发生的吗?让我休息一下吧!",
"stubborn.dialogue.chat.savanna/7": "当天气变热时,那些树荫下的金合欢树是这片炎热的稀树草原上唯一让我保持理智的东西。",
"stubborn.dialogue.chat.savanna/4": "您认为稀树草原生物群系是简单而普通的吗?哈!您显然还没有看到它的真正潜力。",
"stubborn.dialogue.chat.savanna/5": "与那些可怜的沙漠村庄不同,我们可能不会下雨,但至少我们有河流。没错,河流!",
"stubborn.dialogue.location.monument/2": "啊,%2$s 深藏在危险海洋深处的古代遗迹的传奇故事。当然,它的深处可能隐藏着宝藏,但请记住我的话,这是一次危险的旅程。只有傻子才敢在危险的水域里试探命运。",
"stubborn.dialogue.chat.savanna/2": "那些美洲驼实在是太烦人了,但我想我已经学会容忍它们了。仅仅。",
"stubborn.dialogue.chat.savanna/3": "稀树草原上的建筑很独特,我可以告诉你。但这绝对不是我留在这里的唯一原因。",
"stubborn.dialogue.location.monument/1": "哈!如果您考虑在 %2$s 的那个沉没城堡附近冒险,您一定是疯了。那些海怪会连眼睛都不眨一下就把你撕成碎片。我建议你避开,除非你想成为鱼食。",
"stubborn.dialogue.chat.savanna/1": "我不管热带草原有多热,我都不会离开这个地方!到底谁需要冬天?",
"stubborn.dialogue.story.success/3": "我想你的故事很不错。这是某种平庸的原创作品吗?",
"stubborn.dialogue.story.success/2": "我并不是害怕什么,但我只是缺乏面对爬行者的兴趣。",
"stubborn.dialogue.greet.negative/1": "呃,别再出现了,你绝对是我最不想遇到的人!",
"stubborn.dialogue.story.success/1": "严重地?我绝对不相信这种鬼话!",
"stubborn.dialogue.greet.negative/4": "哦,只有你。我怀着一丝兴奋的心情在等一个人,但我想你也得这么做。",
"stubborn.dialogue.greet.negative/5": "啊,原来那个烦人的害虫又回来折磨我了,原来如此。多么令人愉快啊。",
"stubborn.dialogue.greet.negative/2": "哦,看看谁决定用他们的存在来为我们增光添彩。再次。喜悦。",
"stubborn.dialogue.greet.negative/3": "哼。",
"stubborn.dialogue.location.ruined_portal_mountain/1": "噢,天呐!别费心去%2$s了山里的传送门已经彻底毁坏了无法修复。",
"stubborn.dialogue.chat.fail/4": "看看你,像孔雀一样炫耀你的技能。",
"stubborn.dialogue.chat.fail/5": "唉,你的时尚感太落伍了。徒步旅行。",
"stubborn.dialogue.chat.fail/2": "我拒绝接受它只是自发爆炸。",
"stubborn.dialogue.chat.fail/3": "你真以为你就是这样,是吗?",
"stubborn.dialogue.chat.fail/8": "啊?抱歉,没注意你的话。",
"stubborn.dialogue.chat.fail/9": "对不起?我现在不能被打扰。",
"stubborn.dialogue.chat.fail/6": "这可能是我听过的最荒谬的事情了。",
"stubborn.dialogue.chat.fail/7": "说真的,你为什么又来打扰我?",
"stubborn.dialogue.no_money/1": "抱歉,如果没有一大堆闪亮的祖母绿,我就不会动一根手指。",
"stubborn.dialogue.chat.fail/1": "你能相信你的言论的大胆吗?",
"stubborn.dialogue.no_money/3": "我的价格并不便宜,我的朋友。如果你想要我的专业知识,你最好开始掏腰包。",
"stubborn.dialogue.no_money/2": "你当我是傻子吗?让我看看祖母绿,否则我就离开这里!",
"stubborn.dialogue.chat.desert/2": "无论一年中的什么时候,沙漠总是温暖如春。",
"stubborn.dialogue.chat.desert/1": "沙漠里很热,但至少我们不用担心冬天会被冻住。",
"stubborn.dialogue.stay.no_space/2": "尽管我很想留下来,但到处都没有一张床。",
"stubborn.dialogue.stay.no_space/1": "呃,这个村庄太拥挤了,不符合我的口味。",
"stubborn.dialogue.main.rock_paper_scissor/1": "一起来玩剪刀石头布吧!",
"stubborn.dialogue.kiss.slap/2": "再尝试一次,你就会后悔一辈子!",
"stubborn.dialogue.rock_paper_scissor.win.rock/1": "呃,尽管承认这一点让我很痛苦,但摇滚乐确实有它的时刻。剪刀无法与其蛮力相比。看来这一轮我输了,不过记住我的话,下次我会更强的!",
"stubborn.dialogue.kiss.slap/1": "你真的在挑战我吗?",
"stubborn.dialogue.chat.desert/8": "让我告诉你,住在这里的一大烦恼就是那些外壳。无论如何,他们打你之后总是让你挨饿!这不是很荒谬吗!",
"stubborn.dialogue.chat.desert/7": "你在这附近发现过兔子吗?他们的配合如此默契,真是令人气愤!",
"stubborn.dialogue.chat.desert/9": "前几天我被仙人掌刺伤了。在这些危险的植物周围,你真的必须小心脚下!",
"stubborn.dialogue.chat.desert/4": "啊,沙漠的夜晚真是令人叹为观止,气温略有下降。非常适合观星。",
"stubborn.dialogue.chat.desert/3": "尽管沙漠里酷热难耐,但我总是会晒出金黄色的皮肤,或者被晒伤。",
"stubborn.dialogue.chat.desert/6": "善哉善哉!今天的阳光实在是太猛烈了!",
"stubborn.dialogue.chat.desert/5": "善哉善哉!你能相信今天的阳光有多么强烈吗?",
"stubborn.dialogue.chat.taiga/1": "我想,树林里应该没什么问题吧。它们对某些东西很有用,比如建筑和柴火。但老实说,生活远不止于此。",
"stubborn.dialogue.chat.taiga/2": "是的,当然,有些人可能认为针叶林生物群系很冷。但说实话,我见过更冷的。这没什么大不了的。我不会说我对此很疯狂,但我想这没关系。",
"stubborn.dialogue.chat.taiga/3": "针叶林,是吧?是的,我想他们很酷。这不是世界上最酷的事情,但他们也有自己的时刻。还有那些浆果?嗯,他们没事。",
"stubborn.dialogue.chat.taiga/4": "针叶林里有狐狸吗?是的,我想他们也没事。顽皮的小家伙,总是想搞点什么。不能说我喜欢他们,但他们……很有趣。",
"stubborn.dialogue.chat.taiga/5": "我猜针叶林里的狼相当驯服。他们知道我们不值得麻烦,所以他们不会打扰我们。不能说我责怪他们。",
"stubborn.dialogue.chat.taiga/6": "针叶林中的空气?是的,这……很好。我的意思是,这没什么大不了的。我曾经呼吸过更好的空气,但这也不是最糟糕的。所以,是的,没关系。",
"stubborn.dialogue.chat.taiga/7": "那些甜浆果丛?呃,别让我开始。是的,当然,浆果很好,但是被那些刺刺伤了吗?这绝对是最糟糕的。我会尝试一下其他浆果,非常感谢。",
"stubborn.dialogue.location.forgot/3": "你不会相信我的运气!我实际上偶然发现了一些值得你花时间的东西,但你猜怎么着?我的大脑决定去度假,但除了令人沮丧的记忆衰退之外什么也没有留下。不便之处敬请原谅!",
"stubborn.dialogue.chat.taiga/8": "针叶林下雨?是的,它可能会变冷。真冷。但和平吗?我对此一无所知。只是一场雨,你知道吗?没什么特别的。",
"stubborn.dialogue.location.forgot/2": "哦,这个令人兴奋的地方最有趣的细节就在我的舌尖上!但是,当然,我健忘的本性再次袭来,我完全忽略了记录它。我的错,对不起!",
"stubborn.dialogue.story.exploring.fail/1": "抱歉,我没心情再听你的另一篇令人麻木的叙述。",
"stubborn.dialogue.story.exploring.fail/2": "免得我再忍受你另一篇平淡无奇的故事的痛苦。",
"stubborn.dialogue.location.village_savanna/2": "哦,是的,在 %2$s 的稀树草原上有一个村庄。据说那里的人都很好。但我的意思是,谁愿意应对所有的热量和沙子,对吧?",
"stubborn.dialogue.stay.success/1": "好吧,我想我可以忍受住在这个村子里。",
"stubborn.dialogue.location.village_savanna/1": "呃,为什么有人会去 %2$s 那个炎热的地方呢?那里还有另一个村庄,但相信我,这不值得费力。",
"stubborn.dialogue.stay.success/2": "好吧,我想我可以忍受住在这个村子里。",
"stubborn.dialogue.location.forgot/1": "呃,你不会相信这个!我偶然发现了最令人惊奇的地点,但你猜怎么着?我完全一片空白,忘了把它记在地图上。对于那个很抱歉。",
"stubborn.dialogue.location.mansion/2": "哦,那么你听说过 %2$s 那座可怕的豪宅,是吗?让我告诉你,那里充斥着那些邪恶的灾厄村民。如果你问我,我们应该立即撤离村庄,以免他们被诅咒的存在吞噬我们所有人。",
"stubborn.dialogue.location.mansion/1": "你敢在%2$s附近徘徊吗好吧准备好与灾厄村民和他们破旧的宅邸进行一场可怕的遭遇吧。如果你珍视自己可怜的存在就远离吧。",
"stubborn.dialogue.location.swamp_hut/2": "听着,伙计。我有一些建议给你。远离%2$s。那个沼泽可憎的地方住着一个臭名昭著的女巫。不要冒险靠近任何地方来诱惑命运。你会后悔的记住我的话。",
"stubborn.dialogue.location.swamp_hut/1": "那边的沼泽吗?你最好避开,我的朋友。有一个邪恶的女巫称这里为家。我不敢踏足那个被诅咒的地方附近的任何地方。",
"stubborn.dialogue.hug.fail/6": "总的!离我远点!你的细菌绝对令人厌恶!",
"stubborn.dialogue.shake_hand.fail/4": "哦,哇,这不是你平常的行为,是吗?",
"stubborn.dialogue.hug.fail/7": "哦,好吧,我想我可以勉强接受你奇怪的举动。",
"stubborn.dialogue.shake_hand.fail/5": "滚吧,我不想和你有任何关系。",
"stubborn.dialogue.shake_hand.fail/2": "不,我想我会通过。",
"stubborn.dialogue.shake_hand.fail/3": "保留你的礼貌,我不是你需要给你留下深刻印象的陌生人。",
"stubborn.dialogue.hug.fail/2": "绝对不是,别算我。",
"stubborn.dialogue.location.village_plains/2": "您可能不会相信,但在这些平原上的 %2$s 处还有另一个村庄。相信我,我知道这里的一切。",
"stubborn.dialogue.hug.fail/3": "说真的,你有什么问题吗?",
"stubborn.dialogue.shake_hand.fail/1": "你在开玩笑吧?在你无情地宰杀了那头可怜的牛之后?",
"stubborn.dialogue.location.village_plains/1": "不用费心去其他地方了,%2$s 处还有另一个村庄,就像这个一样。",
"stubborn.dialogue.rumors.failed/1": "嗯,我没时间谣言。",
"stubborn.dialogue.hug.fail/4": "就好像我会拥抱你一样!还记得你侮辱我称我为尼安德特人吗?决不!",
"stubborn.dialogue.location.village_taiga/2": "你想找另一个村庄吗?好吧,在针叶林生物群落中跋涉,你可能会在 %2$s 偶然发现一个。但别说我没有警告过你,这还有很长的路要走。",
"stubborn.dialogue.hug.fail/5": "老实说,你对待我的方式根本不值得一个拥抱。",
"stubborn.dialogue.location.village_taiga/1": "我告诉你,不用费心去其他地方,在针叶林生物群落的中心有一个迷人的村庄。",
"stubborn.dialogue.hug.fail/1": "呃,你没看到你有多脏吗?浑身都是灰尘和污垢!",
"stubborn.dialogue.rock_paper_scissor.loose.scissor/1": "面对你那把无力的剪刀,我笑了!我的岩石至高无上,你的失败是不可避免的。",
"stubborn.dialogue.chat.success/2": "是的,我想天气应该不错。它可以更好。",
"stubborn.dialogue.chat.success/1": "呃,饼干和牛奶?我想他们没问题吧,我想。",
"stubborn.dialogue.rock_paper_scissor.win.paper/1": "如果摇滚是一个人,那它就是我的宿敌。它对我的失败感到高兴,我确信这一点。",
"stubborn.dialogue.chat.success/8": "天气好极了?嗯,充其量只是平庸。",
"stubborn.dialogue.chat.success/7": "%支持者%和他们愚蠢的钻石宝箱。谁在乎?",
"stubborn.dialogue.chat.success/9": "蜘蛛和妖精?说真的,有什么大惊小怪的?它们很烦人,但并不那么可怕。",
"stubborn.dialogue.chat.success/4": "一天一苹果,哈哈哈哈哈哈。我怀疑它有什么作用。",
"stubborn.dialogue.chat.success/3": "哦,嘘,你撞到了脚趾。生活很艰难,克服它。",
"stubborn.dialogue.chat.success/6": "那么如果我看到%Supporter%穿着钻石盔甲怎么办?没有给我留下深刻的印象。",
"stubborn.dialogue.greet.mayor/1": "好吧好吧,如果不是市长的话。今天是什么风把你吹到这里来的?",
"stubborn.dialogue.rock_paper_scissor.scissor/1": "没办法,只能用剪刀了!",
"stubborn.dialogue.chat.success/5": "建造自己的村庄?嗯,太努力了。我就懒洋洋地闲逛吧",
"stubborn.dialogue.greet.mayor/2": "啊,市长!又一天,又是你把事情搞砸的机会。现在保重!",
"stubborn.dialogue.rock_paper_scissor.rock/1": "摇滚,这就是最终的!",
"stubborn.dialogue.first.spent_night.success/1": "为什么要浪费时间去别处寻找呢?我们的旅馆是唯一明智的选择。",
"stubborn.dialogue.first.spent_night.success/3": "如果您想体验真正的舒适并享用美味佳肴,没有比我们尊贵的旅馆更好的选择了。",
"stubborn.dialogue.first.spent_night.success/2": "不要打扰那些其他机构。在恢复活力方面,我们的旅馆堪称至高无上。",
"stubborn.dialogue.rock_paper_scissor.win.scissor/1": "哦,好吧!剪刀像热刀切黄油一样切开纸,恭喜您取得胜利。",
"stubborn.dialogue.hire/2": "哼,我想我可以帮助你。但别忘了带上那些祖母绿,好吗?",
"stubborn.dialogue.hire/3": "好吧,我可以为你腾出一些时间,但不要指望奇迹。只要确保您已将这些祖母绿排列整齐即可!",
"stubborn.dialogue.hire/1": "好吧,我想我可以帮你一把。只要确保您已准备好祖母绿即可!",
"stubborn.dialogue.location.failed/1": "不,没有任何新的耳语,而且我的耳朵比蝙蝠还敏锐!",
"stubborn.dialogue.location.failed/2": "看,我的头脑就像一个钢铁陷阱,相信我,我的雷达上没有有趣的地方。",
"stubborn.dialogue.location.failed/3": "让我为你分解一下,朋友。我们村民有更大的鱼要炸,而不是像你们这些寻求刺激的冒险家一样在危险的废墟中徘徊。下次好运!",
"stubborn.dialogue.joke.monster.failed/3": "有点同理心好吗?僵尸和骷髅曾经是生物,就像我们一样。",
"stubborn.dialogue.joke.monster.failed/2": "...当苦力怕爆炸时,谁还会觉得有趣呢?还只是少年啊!",
"stubborn.dialogue.story.nether.fail/5": "我亲爱的老爷爷,愿他安息吧,他顺利穿越了下界,却从未说过任何关于扭曲真菌的事情。你的骗人的故事都不敢传播,你这个骗子!",
"stubborn.dialogue.joke.monster.failed/5": "如果每次有人开个愚蠢的玩笑说蠹虫在他们上厕所时攻击他们,我就能得到一美元,那么我总共就能得到两美元。让我告诉你,这种事再次发生真是令人费解、荒谬。",
"stubborn.dialogue.story.nether.fail/4": "哈!你,正在冒险进入下界吗?你看上去根本连一根羽毛都举不起来,更不用说在那里生存了。",
"stubborn.dialogue.joke.monster.failed/4": "哦,看,一个末影人传送了。多么具有开创性。不是。",
"stubborn.dialogue.story.nether.fail/3": "如果你声称已经到过下界旅行,对我来说并不重要。至少可以说,你讲故事的技巧很糟糕。",
"stubborn.dialogue.joke.monster.failed/1": "傀儡也有感情,你知道的!你竟敢嘲笑他们!",
"stubborn.dialogue.kiss.fail/1": "只要有人在看我,我就不会这么做。",
"stubborn.dialogue.kiss.fail/2": "这是你能做的最好的事情吗?可怜的。",
"stubborn.dialogue.kiss.fail/3": "艾什的吻让你的吻黯然失色,你对浪漫的尝试微弱。",
"stubborn.dialogue.kiss.fail/4": "让我给你一些建议",
"stubborn.dialogue.kiss.fail/5": "哦,你真是太好了,让我感到高兴……不管那是什么。",
"stubborn.dialogue.kiss.fail/6": "立刻把你的手从我身上拿开!我不会容忍你不受欢迎的举动。",
"stubborn.dialogue.story.nether.success/1": "那里不可能那么热,你太夸张了!",
"stubborn.dialogue.story.nether.success/3": "下界的宝藏?我不会在这种废话上浪费时间。我还有更重要的事情要做。",
"stubborn.dialogue.story.nether.success/2": "在这样险恶的地方还能生存吗?拜托,这对于像我这样的人来说简直就是儿戏。",
"stubborn.dialogue.story.nether.success/5": "僵尸猪灵?是的,是的,我见过他们。没什么令人印象深刻的,只是潜伏在周围的另一种生物。",
"stubborn.dialogue.story.nether.success/4": "勇敢的?哈!去下界一点也不让我害怕。面对危险我会笑!",
"stubborn.dialogue.story.nether.fail/2": "啊,原来如此,那些猪灵才决定狠狠地打你一顿。",
"stubborn.dialogue.story.nether.fail/1": "如果你认为自己曾经踏入过下界,那你一定是在开玩笑。",
"stubborn.dialogue.main.night/3": "哦,那么你就是那些无法抗拒夜晚诱惑的人之一,对吧?",
"stubborn.dialogue.main.night/4": "听着,我只是说,在黑暗中徘徊不是最聪明的主意。尤其是周围潜伏着那些令人毛骨悚然的生物。",
"stubborn.dialogue.main.night/1": "*打哈欠*你真的还没睡,是吧?你睡觉吗?",
"stubborn.dialogue.main.night/2": "你一定认为自己是某种超级英雄,像这样熬夜。",
"stubborn.dialogue.main.night/9": "我发誓,有些人对睡眠有一种不健康的痴迷。钻进被子里,就到此为止了。",
"stubborn.dialogue.main.night/7": "白天是用来完成事情的,你知道吗?为什么会有人愿意浪费时间在晚上漫无目的地闲逛呢?",
"stubborn.dialogue.main.night/8": "好吧,恭喜你把自己累坏了。也许明天你就会真正学会放松。",
"stubborn.dialogue.main.night/5": "是的,守卫给你一种虚假的安全感,但说实话,夜晚仍然非常令人毛骨悚然。",
"stubborn.dialogue.main.night/6": "唉,这夜静悄悄的……真是令人不安。我不知道你是如何感到平静的。",
"stubborn.dialogue.greet.monarch/1": "噢,原来是您啊,陛下。",
"stubborn.dialogue.greet.monarch/2": "好吧,好吧,如果不是殿下亲自来招待我们的话。",
"stubborn.dialogue.greet/9": "哦,看看这是谁。是什么让你回到这里?",
"stubborn.dialogue.greet/7": "我想很高兴见到你。",
"stubborn.dialogue.greet/8": "你好,很高兴见到你。这次出了什么问题?",
"stubborn.dialogue.greet/5": "噢,又是你。什么风把你吹到这儿?",
"stubborn.dialogue.greet/6": "这是怎么回事?你没看到我很忙吗?",
"stubborn.dialogue.greet": "这是怎么回事?你没看到我很忙吗?",
"stubborn.dialogue.greet.success/5": "我想很高兴知道这一点。这并不是说它以任何方式影响我的一天。",
"stubborn.dialogue.greet.success/4": "很高兴听到这个……或者其他什么。",
"stubborn.dialogue.greet.success/3": "我想很高兴听到这个消息。这对我来说并不重要。",
"stubborn.dialogue.flirt.slap/2": "你有没有向顽固的美洲驼学习如何调情?!",
"stubborn.dialogue.greet.success/2": "哦,你过得好吗?现在别太兴奋。",
"stubborn.dialogue.flirt.slap/1": "你还有点神经啊!",
"stubborn.dialogue.greet.success/1": "嗯,我想那很好……如果你这么说的话。",
"stubborn.dialogue.greet/3": "哦,太好了,又打扰了。你需要什么?",
"stubborn.dialogue.greet/4": "你没看到我很忙吗?进展如何,我猜。",
"stubborn.dialogue.greet/1": "呃,你想要什么?",
"stubborn.dialogue.greet/2": "嘿%1$s你现在有什么问题吗",
"stubborn.dialogue.joke.monster.success/2": "严重地?那个僵尸以为它能用铲子把你打倒吗?哈,开什么玩笑!",
"stubborn.dialogue.joke.monster.success/3": "那只蜘蛛认为它是谁?你把它放在原来的位置了,哈哈!",
"stubborn.dialogue.joke.monster.success/1": "噗!那个斯凯利认为它有机会。这是多么错误啊!",
"stubborn.dialogue.location.ancient_city/3": "显然,%2$s 处有一座宏伟的古城。嗯,我什么也没看到。也许这只是一堆地下废话。",
"stubborn.dialogue.joke.monster.success/4": "哇,你居然弄到了骷髅来干掉苦力怕?难以置信,哈哈!",
"stubborn.dialogue.greet.fail/5": "嗯,这太完美了,不是吗?",
"stubborn.dialogue.joke.monster.success/5": "哈哈哈!你能相信洞穴蜘蛛是多么无知吗?他们根本没有机会!",
"stubborn.dialogue.greet.fail/4": "你现在是认真的吗?难以置信。",
"stubborn.dialogue.first.exploring/1": "我们这里没什么东西,我也不想惹麻烦,所以要乖一点。",
"stubborn.dialogue.greet.fail/3": "严重地?你一定是在开玩笑。",
"stubborn.dialogue.first.exploring/2": "听着,陌生人。这个地方可能没有太多,但这并不意味着你可以为所欲为。遵守规则,否则。",
"stubborn.dialogue.greet.fail/2": "哦,太棒了,正是我需要的......",
"stubborn.dialogue.first.exploring/3": "我不在乎你是谁,但如果你想留下来,你最好表现出一些尊重并遵守规则。知道了?",
"stubborn.dialogue.greet.fail/1": "噗。",
"stubborn.dialogue.location.ancient_city/1": "我的直觉告诉我%2$s 地下藏着一些有价值的东西。但我该关心谁呢?",
"stubborn.dialogue.location.ancient_city/0": "我一直在 %2$s 听到这些奇怪的声音,它们深埋在地表之下。虽然懒得去调查。",
"stubborn.dialogue.chat.fail/11": "我听说过一些关于你的非常不讨人喜欢的事情,我明白人们为什么这么说。",
"stubborn.dialogue.chat.fail/12": "即使是不死生物也会避开与你交谈。",
"stubborn.dialogue.chat.fail/10": "你有什么交易?你为什么要在这个话题上浪费口舌呢?",
"stubborn.dialogue.chat.fail/15": "啊?哦,抱歉,我刚刚因为你们令人麻木的谈话而打瞌睡。",
"stubborn.dialogue.chat.fail/16": "终于废话完了吗?",
"stubborn.dialogue.story.exploring.fai/l3": "与你交谈就像用一个封闭的蛤壳进行辩论,拒绝透露其宝藏。当然,减去水下魅力。",
"stubborn.dialogue.chat.fail/13": "你就像女巫一样令人厌恶,无意冒犯。",
"stubborn.dialogue.chat.fail/14": "帮我一个忙,保持距离,否则我会传唤当局。",
"stubborn.dialogue.main.morning/12": "我实际上睡了一个不错的觉,今天我可能会做一些更重的事情,谁知道呢?不像你,总是走捷径。",
"stubborn.dialogue.main.morning/11": "今天的日程安排得很满,光是想想就觉得累。你不会明白,你可能整天都在闲逛。",
"stubborn.dialogue.main.morning/10": "我想我今天可以慢慢来,我感觉不太舒服。不像你,总是充满活力。",
"stubborn.dialogue.rock_paper_scissor.loose.paper/1": "你可以尝试以其他方式说服我,但剪刀才是我下注的地方!",
"stubborn.dialogue.story.enderdragon.fail/1": "哼!你是不是疯了?末影龙只不过是一个童话故事。",
"stubborn.dialogue.story.exploring.success/1": "哼!我想有一天我可能会探索这个世界,如果值得我花时间的话。",
"stubborn.dialogue.story.enderdragon.fail/2": "哦,求你了,别让我笑了。任何凡人的灵魂都做梦也想不到会对那条强大的巨龙动一根手指!",
"stubborn.dialogue.chat.fail/19": "你不想再浪费我的时间了吗?",
"stubborn.dialogue.chat.fail/17": "不知道如果你突然永远沉默了,会有人流泪吗?",
"stubborn.dialogue.chat.fail/18": "我宁愿看猪屁股也不愿和你说话。",
"stubborn.dialogue.chat.fail/20": "什么?你真的相信地球是圆的吗?没有角落吗?这太荒谬了!",
"stubborn.dialogue.story.exploring.success/2": "哦拜托!旅行和探索听起来被高估了。我对我的村庄、家人和朋友非常满意。没必要让我感到自卑!",
"stubborn.dialogue.story.exploring.success/3": "勇敢的?哈!更像是愚蠢的。只有真正的傻瓜才会愿意这样冒险进入未知的世界。",
"stubborn.dialogue.joke.creative.failed/2": "哦,拜托,别再尝试幽默了。",
"stubborn.dialogue.joke.creative.failed/1": "我不敢相信你真的想开个玩笑。可怜的。",
"stubborn.dialogue.joke.creative.failed/8": "与你刚才胡言乱语相比,阿什的笑话堪称杰作。",
"stubborn.dialogue.joke.creative.failed/7": "坚持挖矿吧,伙计。喜剧显然不是你的强项。",
"stubborn.dialogue.joke.creative.failed/6": "搞笑。我见过具有更好喜剧时机的岩石。",
"stubborn.dialogue.joke.creative.failed/5": "不错的尝试,但你不会因此赢得任何喜剧奖。",
"stubborn.dialogue.joke.creative.failed/4": "哇,那真是一个膝盖拍击……不是。",
"stubborn.dialogue.joke.creative.failed/3": "这应该是个笑话吗?因为我没有笑。",
"stubborn.dialogue.kiss.success/4": "嗯!你尝起来像蜂蜜什么的。",
"stubborn.dialogue.kiss.success/3": "嗯,没关系。我想尝起来像南瓜派。",
"stubborn.dialogue.kiss.success/2": "我想我可能对你有一些感情...",
"stubborn.dialogue.kiss.success/1": "呃,我想这一刻可以持续更长的时间。",
"stubborn.dialogue.goaway/3": "抱歉,%1$s但我现在无法闲聊。",
"stubborn.dialogue.goaway/2": "难道就不能找点更有趣的事情来打发时间吗?",
"stubborn.dialogue.goaway/5": "走开,你这个不文明的农民!",
"stubborn.dialogue.goaway/4": "滚蛋去打扰别人吧!",
"stubborn.dialogue.rumors.lore/4": "您不会相信 MerlinWolfGames 所做的事情。那家伙继续建造了这座巨大的寺庙,专门供奉西尔本。谈奉献吧?它已成为我们这个时代的传奇奇迹之一。",
"stubborn.dialogue.rumors.lore/5": "啊,那些古代的建筑者。让我告诉你,它们是别的东西。但现在,它们都只是回忆了。消失了,消失了,历史。羞耻,真的。他们拥有我们只能梦想的技能。",
"stubborn.dialogue.rumors.lore/6": "让我告诉你,我的朋友,那些古代建造者的传说?他们是货真价实的。我的意思是,只要看看遍布主世界的所有废墟和寺庙就知道了。就像他们试图留下自己的印记,你知道吗?",
"stubborn.dialogue.goaway/1": "不,嘘!",
"stubborn.dialogue.rumors.lore/1": "不管有些人怎么说,贾克斯的追随者不能否认对西尔本的崇拜正在兴起。我的意思是,就连他的先知 MerlinWolfGames 和 Crow 也在全力以赴地传播他的话。",
"stubborn.dialogue.rumors.lore/2": "哦,别让我开始谈论那些网络恶魔。是的,他们试图入侵我们,但多亏了西尔本和卢克,他们很快就被关闭了。在我们的监视下没有发生入侵!",
"stubborn.dialogue.kiss.success/6": "%1$s你比阿什接吻好一点 *讽刺的笑声*",
"stubborn.dialogue.rumors.lore/3": "所以,这是独家新闻。还记得那个消失的古代建造者吗?嗯,有传言说 2DA50 去了边境之地,然后就消失在空气中了。噗!一去不复返。",
"stubborn.dialogue.kiss.success/5": "哦,好吧,我想你的接吻能力并不差,%1$s。",
"stubborn.dialogue.first.spent_night.failed/2": "听着,我不会为你粉饰它。我们这里没有旅馆,为打翻的牛奶哭泣是没有用的。",
"stubborn.dialogue.first.spent_night.failed/3": "好吧,好吧,好吧,如果不是先生/女士的话。冒险家。不想告诉你,但你在这个村子里找不到旅馆。也许你应该去别处碰碰运气,是吧?",
"stubborn.dialogue.first.spent_night.failed/1": "听着,我会直接告诉你。我们没有旅馆。老实说,我怀疑如果我们尝试的话,我们是否能够建造一个。",
"stubborn.dialogue.joke.animal.success/1": "羊失去羊毛是多么不幸啊!很搞笑,但是很悲伤哦!",
"stubborn.dialogue.joke.animal.success/5": "啊,奶牛的美丽和无限的牛奶供应!这就像拥有一个永无休止的乳制品泉源,不是吗?",
"stubborn.dialogue.joke.animal.success/4": "这简直是愚蠢的,我绝对喜欢它!让那些动物笑话继续出现!",
"stubborn.dialogue.joke.animal.success/3": "鸡,天哪,它们总是让我惊叹不已!谁会想到他们有这样的喜剧天赋?",
"stubborn.dialogue.joke.animal.success/2": "你猜怎么着?狼竟然对羊神魂颠倒!你相信吗?谈论一个意想不到的爱情故事!",
"stubborn.dialogue.main.evening/9": "哦,看看这是谁!刚刚完成了晚餐用品的储备。也许稍后再接你。",
"stubborn.dialogue.main.evening/6": "我几乎浪费了一整天的时间。这又是我生命中毫无成果的一天。",
"stubborn.dialogue.main.evening/5": "我应该尽快回家,准备一顿丰盛的晚餐。",
"stubborn.dialogue.main.evening/8": "最好进去一下。上个月看到了爬山虎,我不再晚上散步了。",
"stubborn.dialogue.main.evening/7": "想着很快就可以睡个午觉,度过了一个可怕的早晨。生活是不公平的,你知道的。",
"stubborn.dialogue.location.mineshaft/1": "是啊,是啊,这附近以前有一个矿井。但由于一些愚蠢的事故,他们关闭了它。如果你真的想冒险的话,应该接近 %2$s。",
"stubborn.dialogue.main.evening/2": "不敢相信时间来得这么快。那么,透露一下,你今天过得怎么样?",
"stubborn.dialogue.main.evening/1": "晚上好!不过,不要期待任何奇迹。",
"stubborn.dialogue.main.evening/4": "这一天就这么过去了,不是吗?工作太多,玩耍不够。",
"stubborn.dialogue.main.evening/3": "和往常一样,又是辛苦的一天。人生不就是伟大的吗?",
"stubborn.dialogue.rock_paper_scissor/1": "石头、剪刀、布,射击!准备好见证我无与伦比的技能吧!",
"stubborn.dialogue.rock_paper_scissor/2": "这次我不仅要打败你,还要碾碎你!准备好接受羞辱吧!",
"stubborn.dialogue.rock_paper_scissor.paper/1": "为什么要满足于不是绝对最好的东西呢?布占上风,石头和剪刀在失败中颤抖。就怕我无可挑剔的决策能力!",
"stubborn.dialogue.location.mineshaft/2": "啊,我记得那个旧的。当时是 %2$s。但我告诉你现在这里已经爬满了令人毛骨悚然的爬虫。如果你问我的话这不是一个安全的地方。如果你决定冒险去那里你最好小心你的身后。",
"stubborn.dialogue.chat.success/20": "奶酪?听起来被高估了。我宁愿要点别的东西。",
"stubborn.dialogue.location.village_snowy/1": "你相信吗? %2$s 处还有另一个村庄,但我告诉你,那里绝对是冰冷的。我的意思是,为什么有人愿意选择生活在如此令人毛骨悚然的条件下?",
"stubborn.dialogue.location.igloo/3": "你不会相信我在 %2$s 所看到的。一座废弃的古老冰屋,完全由冰制成。你可以想象?哪个心智正常的人会建造这样的房子?我敢打赌这里已经荒废多年了。",
"stubborn.dialogue.location.village_snowy/2": "哦,太好了!另一个冰冻村庄将被添加到收藏中。您会在 %2$s 找到它,坐落在雪原中。那里的人们据说很友好,但说实话,我不想冒着被冻伤的风险只是为了礼貌地闲聊。",
"stubborn.dialogue.location.igloo/2": "那么,猜猜我在 %2$s 处偶然发现了什么?一座废弃的冰屋。是的,任何心智正常的人都不会愿意住在那里。而且,在你我之间,如果它闹鬼,我不会感到惊讶。我的意思是,每当我在那个地区时,我总是听到这些令人毛骨悚然的声音......",
"stubborn.dialogue.location.igloo/1": "冰屋?谁心智正常会用雪盖房子呢?这只是自找麻烦而已。呜呜!",
"stubborn.dialogue.hug.success/4": "不要认为这意味着我喜欢你或其他什么,但我想拥抱你并不完全可怕。",
"stubborn.dialogue.hug.success/3": "嗯,看来你这一次做了正确的事。不过只有一件事。",
"stubborn.dialogue.hug.success/6": "呃,你的体温太高了。你就不能冷静一点吗?",
"stubborn.dialogue.chat.success/10": "哦,谁在乎%Supporter%?他们很久以前就离开了,很好的摆脱。",
"stubborn.dialogue.hug.success/5": "哦,太好了,现在我必须报答了。不过别有任何想法,这并不意味着我们是朋友。",
"stubborn.dialogue.chat.success/12": "您听说过%Supporter% 吗?我敢打赌这是一些毫无意义的八卦。",
"stubborn.dialogue.chat.success/13": "流浪猫?不,谢谢,我有比照顾动物更重要的事情要做。",
"stubborn.dialogue.hug.success/2": "好吧好吧,我想这个拥抱还是有点帮助的。但不习惯。",
"stubborn.dialogue.chat.success/14": "重新装修我的房子?是的,对。连一根手指头都懒得动。",
"stubborn.dialogue.hug.success/1": "时隔多年,你终于出现了!",
"stubborn.dialogue.chat.success/15": "孩子们?寻找合适的合作伙伴?这是个笑话,对吧?",
"stubborn.dialogue.chat.success/16": "想知道如果我住在另一个村庄我会在哪里?谁在乎?这个地方很好。",
"stubborn.dialogue.chat.success/17": "童年记忆?好吧,无所谓了。他们成为过去是有原因的。",
"stubborn.dialogue.chat.success/18": "探望我的父母?如果他们想见我,可以来找我。",
"stubborn.dialogue.chat.success/19": "去另一个村庄旅行?不,我的朋友如果想见我可以来这里。",
"stubborn.dialogue.location.village_desert/1": "哦,您绝对不能忽视迷人的村庄绿洲,它在这片严酷的沙漠地形中的 %2$s 处克服一切困难而蓬勃发展!",
"stubborn.dialogue.procreate_engaged/1": "在把新生命带入这个世界之前,我不会满足于任何不正当婚姻的事情。",
"stubborn.dialogue.procreate_engaged/2": "如果没有坚定的承诺和婚礼,生育是不可能的。",
"stubborn.dialogue.apologize.success/2": "没关系,下次注意点。我对你有更好的期望。",
"stubborn.dialogue.apologize.success/1": "没关系,错误总会发生。但不要让这种事再次发生,明白吗?",
"stubborn.dialogue.apologize.success/4": "没问题,每个人都会犯错误。但你最好不要养成这种习惯。",
"stubborn.dialogue.apologize.success/3": "我想没关系,只要小心一点就可以了。但不要养成这种习惯。",
"stubborn.dialogue.shake_hand.success/1": "你管这叫握把?我见过幼儿的握手力度更大!",
"stubborn.dialogue.shake_hand.success/2": "你那微弱的握力根本敌不过我的大力士!",
"stubborn.dialogue.apologize.success/5": "是的,没关系。请记住,我不会总是那么宽容。",
"stubborn.dialogue.shake_hand.success/5": "哦,太好了,又一个你好。多么激动人心啊。",
"stubborn.dialogue.shake_hand.success/3": "礼貌?拜托,别跟我客气了!",
"stubborn.dialogue.shake_hand.success/4": "再会?充其量只是平庸的一天。",
"stubborn.dialogue.story.fail/10": "请原谅我,但我无法理解你怎么可能将这种令人沮丧的尝试视为任何接近“好”的事情。",
"stubborn.dialogue.story.wither.fail/2": "你看起来太完美了,我无法相信这样的说法。",
"stubborn.dialogue.story.wither.fail/1": "我拒绝接受你的话。",
"stubborn.dialogue.main.morning/9": "多么美丽的早晨啊!我想今天将会是富有成效的一天!至少对我来说。",
"stubborn.dialogue.main.morning/3": "我还是很累,你呢?但我敢打赌你会更累。",
"stubborn.dialogue.main.morning/1": "早上好,别忘了!",
"stubborn.dialogue.main.morning/2": "早上好,今天准备好上班了吗?还是说你又要偷懒了?",
"stubborn.dialogue.main.morning/7": "你睡的好吗?你看起来精神抖擞。不像我,看起来像个僵尸。",
"stubborn.dialogue.main.morning/8": "早上好瞌睡啊!我打赌你已经睡了一整天了。",
"stubborn.dialogue.main.morning/5": "看起来你度过了一个艰难的夜晚。好吧,我有一个更粗糙的!",
"stubborn.dialogue.main.morning/6": "崛起并闪耀,伙计。这将是漫长的一天。我希望你能做好准备。",
"stubborn.dialogue.first.question/1": "哼,旅行者,你想要什么?你为什么要入侵我们的村庄?",
"stubborn.dialogue.first.question/3": "噢,请别告诉我细节。你认为你是某种炙手可热的冒险家,不是吗?你到底是怎么找到这里的路的?",
"stubborn.dialogue.first.question/2": "是时候有新人出现了!那么,你有什么打算?是什么让你偶然发现了我们简陋的村庄?",
"stubborn.dialogue.location.jungle_pyramid/1": "啊,那么您要去%2$s是吗好吧听着伙计。那里有一座古老的寺庙但我告诉你它不适合胆小的人。如果你不想成为陷阱的饲料你最好避开。",
"stubborn.dialogue.location.jungle_pyramid/2": "你知道,如果你足够疯狂去冒险进入%2$s附近的丛林里就有这个古老的废墟在等着你。不过这只是一个友好的警告。如果我是你我就不会靠近它。这些陷阱仍然完全有效你知道吗我们的祖先在很久以前就没有亲自袭击它这真是一个奇迹但是我有什么资格评判呢",
"stubborn.dialogue.chat.plains/5": "空气干净新鲜吗?嗯。这里好像没有任何竞争。我猜它比针叶林好一点,但这并不能说明什么。",
"stubborn.dialogue.chat.plains/6": "干净利落?更像是平淡而平淡。我渴望刺激,而不是这种单调的平淡。但是,嘿,我想有些人很容易满足。",
"stubborn.dialogue.chat.plains/3": "是的,我想平原晚上看起来会很漂亮。真的,什么都没有。除了凝视着空虚之外,没有什么可做的。",
"stubborn.dialogue.chat.plains/4": "躺下来看看天空?呃,听起来像是在打瞌睡。我宁愿做一些真正有趣的事情。但是,嘿,我想,对于每个人来说。",
"stubborn.dialogue.chat.plains/1": "我为什么喜欢平原?不幸的是,这是我所知道的唯一地方。也许有一天我会冒险出去看看一些更有趣的东西......",
"stubborn.dialogue.chat.plains/2": "平静的?无聊,你的意思是。无论如何,这里并没有发生什么令人兴奋的事情。但是,嘿,我想我被困在这里了,所以不妨充分利用它。",
"stubborn.dialogue.chat.snowy_plains/8": "啊,过去的美好时光,我的父母真的很关心我。他们常常给我带来一个南瓜,当我们做完馅饼后,我会把它做成雪傀儡,玩得很开心!伙计,那个时候...",
"stubborn.dialogue.chat.snowy_plains/7": "我发誓,触碰铁傀儡就等于签订契约陷入永无休止的噩梦!您可以忘记在这一天剩下的时间里做任何富有成效的事情。非常感谢,铁傀儡!",
"stubborn.dialogue.chat.snowy_plains/6": "嘿,小心你的背后!守卫发现周围潜伏着一群凶恶的狼。保持安全,否则你最终会成为他们的咀嚼玩具!",
"stubborn.dialogue.chat.plains/7": "野花吧?如果你问我的话,听起来像是浪费时间。迷恋和鲜花不会让你的生活有任何进展。但是,嘿,如果这就是让你快乐的原因,我有什么资格去评判呢?",
"stubborn.dialogue.chat.plains/8": "哦,哇,美丽的日出。这正是我在平原上开始激动人心的一天所需要的。请饶恕我对自然的观察。我会坚持做自己的事,非常感谢。",
"stubborn.dialogue.chat.snowy_plains/5": "那些讨厌的流浪者是我生存的祸根,尤其是在晚上,当我试图在村庄里漫步时。别让我开始使用他们可笑的尖箭头!",
"stubborn.dialogue.chat.snowy_plains/4": "每次下雪,就好像宇宙在嘲笑我,让我想起过去的美好时光,当时我真的和我的愚蠢朋友和他们愚蠢的打雪仗一起玩得很开心。呃,谁需要它们!",
"stubborn.dialogue.stay.repeat/1": "我已经告诉过你了,不是吗?",
"stubborn.dialogue.chat.snowy_plains/3": "当气温降到这样的时候,我只想裹上毯子,在熊熊燃烧的熔炉旁狂看节目!",
"stubborn.dialogue.chat.snowy_plains/2": "这片冰冷的荒地简直是一种折磨,但是嘿,至少我们有大量的翻鱼!",
"stubborn.dialogue.chat.snowy_plains/1": "这里冷得要命,不管有多少柴火,我还是瑟瑟发抖!",
"stubborn.dialogue.main.night/10": "明天你还有很多事情要做,所以也许你真的应该听听我的建议,然后休息一下。",
"stubborn.dialogue.stay.repeat/2": "严重地?我刚刚回答了!下次尝试注意一下。",
"stubborn.dialogue.location.shipwreck_beached/1": "你没看到%2$s处那艘该死的沉船吗它就在那里嘲笑我",
"stubborn.dialogue.joke.animal.failed/1": "哦,拜托,别再尝试幽默了。",
"stubborn.dialogue.location.shipwreck_beached/2": "我要求你立即启航前往%2$s海滩上一艘船支离破碎饱受虐待。它到底是怎么做到这样丢脸的",
"stubborn.dialogue.joke.animal.failed/2": "哼,拿可怜的手无寸铁的动物开玩笑,典型啊。",
"stubborn.dialogue.joke.animal.failed/3": "亲爱的,你的幽默感就像沙漠里的沙子一样干燥。",
"stubborn.dialogue.joke.animal.failed/4": "嘲笑无辜的生物是我的耻辱,你也应该如此。",
"stubborn.dialogue.story.enderdragon.success/2": "什么?你当真击倒了那条所谓“强大”的巨龙?整个村子都在谈论这件事很久了!",
"stubborn.dialogue.story.enderdragon.success/1": "难以置信!所以你成功抢到了龙蛋吧?",
"stubborn.dialogue.main/7": "所以%supporter%认为他们可以用僵尸故事来愚弄我,是吗?好吧,我今天看到了一个看起来就像%supporter%的僵尸,它和他们一样毫无头绪。",
"stubborn.dialogue.first.generic/5": "我们已经很久没有有幸见到旅行者了。不过,别太自在,我们已经盯上你了。",
"stubborn.dialogue.first.generic/6": "另一张面孔添加到收藏中。我想欢迎来到我们的村庄。不要造成任何麻烦。",
"stubborn.dialogue.location.shipwreck/1": "哼!你能相信我在 %2$s 偶然发现了一艘可怜的沉船吗?据说是东方联盟公司的,好像这意味着什么似的!",
"stubborn.dialogue.location.shipwreck/2": "哦,一定要告诉!我无意中听到那些无知的渔民喋喋不休地谈论他们在 %2$s 发现的一些沉船。他们竟然认为里面可能藏着宝藏!多么有趣啊!",
"stubborn.dialogue.story.fail/3": "抱歉,我发现很难理解你微弱的解释尝试。",
"stubborn.dialogue.joke.creative.success/1": "*翻白眼*我想这应该很有趣。",
"stubborn.dialogue.story.fail/4": "难以置信!你没有同理心吗?即使是最温柔的爬行者也有一颗心!",
"stubborn.dialogue.joke.creative.success/2": "我想这有点有趣。",
"stubborn.dialogue.story.fail/1": "对不起,让我说得很清楚——你正在贬低的正是我亲爱的母亲。",
"stubborn.dialogue.story.fail/2": "难怪全村人都会整天讨论你的悲惨生活。",
"stubborn.dialogue.story.fail/7": "请告诉我,在什么情况下浪费我的宝贵时间才显得值得呢?",
"stubborn.dialogue.first.settling/1": "我想,在村子里看到另一张面孔并不可怕。",
"stubborn.dialogue.story.fail/8": "打哈欠!亲爱的,你已经成功地超越了单调乏味的界限。",
"stubborn.dialogue.story.fail/5": "告诉我,你怎么能如此卑鄙无情地杀害一只无辜的羊?",
"stubborn.dialogue.story.fail/6": "*大声鼾声* 嗯?哦,抱歉,我一定是听了你那无聊的故事而走神了。",
"stubborn.dialogue.first.settling/4": "你真的决定留下来吗?好吧,不要指望有什么特殊待遇。",
"stubborn.dialogue.first.settling/2": "是的,是的,欢迎来到村庄,邻居。不过不要太舒服。",
"stubborn.dialogue.joke.creative.success/7": "哦,拜托,阿什的幽默想法只是悲伤。你稍微好一点。",
"stubborn.dialogue.first.settling/3": "我想我们可以容忍这里再次伸出援手。",
"stubborn.dialogue.joke.creative.success/8": "我想我能理解为什么有些人会觉得这很有趣。只是不是我。",
"stubborn.dialogue.joke.creative.success/5": "哼,你是想搞笑吗?坚持你的日常工作,无论是什么。",
"stubborn.dialogue.joke.creative.success/6": "至少你让我笑了,我会给你这个。",
"stubborn.dialogue.joke.creative.success/3": "好吧,我以前听过更糟糕的笑话。",
"stubborn.dialogue.joke.creative.success/4": "你认为你比%Supporter% 更有趣,是吗?这是一个大胆的主张。",
"stubborn.dialogue.location.pillager_outpost/3": "啊,所以你想冒险去%2$s是吗这个前哨站是由那些傲慢的掠夺者管理的。如果你能成功击倒他们并找到一些像样的战利品整个村庄都会对你赞不绝口。相信我我们都希望看到那些恶棍得到他们应得的报应。",
"stubborn.dialogue.location.pillager_outpost/2": "你不会相信,那些讨厌的掠夺者已经在 %2$s 扎营了,他们让我们彻夜难眠。除非你想成为他们的目标练习,否则别想靠近那里。哎呀,他们以为他们拥有这个地方!",
"stubborn.dialogue.location.ruined_portal_desert/1": "你不会相信你的眼睛!一个破烂不堪的传送门,就在被遗弃的沙漠中的 %2$s 处。这是一种耻辱!",
"stubborn.dialogue.story.fail/9": "我的朋友,你确实是疯了,而且还没有达到令人钦佩的程度。",
"stubborn.dialogue.location.pillager_outpost/1": "呃,你能相信那些掠夺者吗?他们入侵了我们宁静的村庄,并在我们旁边建立了一个愚蠢的前哨基地。我发誓,如果他们敢再袭击我们,我就让他们尝尝自食其果的滋味。",
"stubborn.dialogue.stay.fail/3": "这个村庄可能很美好,但我注定要经历更伟大的冒险!",
"stubborn.dialogue.first.generic/3": "好吧,好吧,看看谁决定用他们的存在来为我们增光添彩。陌生人,你有什么故事吗?",
"stubborn.dialogue.apologize.fail/2": "你根本就是故意打我的啊!",
"stubborn.dialogue.first.generic/4": "一个陌生人吧?别指望我会受到热烈的欢迎。是什么风把你吹到我们村来的?",
"stubborn.dialogue.apologize.fail/3": "好像我永远不会相信这种废话!",
"stubborn.dialogue.first.generic/1": "我不敢相信我在这个沉闷的村庄里见到了新朋友。是什么让你来到这里,旅行者?",
"stubborn.dialogue.stay.fail/2": "别费心问了,我正忙着探索和征服世界!",
"stubborn.dialogue.first.generic/2": "哦,太好了,又一个新人。正是我们所需要的。你有什么交易?",
"stubborn.dialogue.apologize.fail/1": "迷路!",
"stubborn.dialogue.stay.fail/1": "不可能,我不是一个会在这里浪费时间的人!",
"stubborn.dialogue.apologize.fail/4": "你真的认为道歉能神奇地治愈痛苦吗?再想一想!",
"stubborn.dialogue.apologize.fail/5": "哈!是啊,就像我买了那么多胡言乱语一样!",
"stubborn.dialogue.main/5": "我今天怎么样?关你屁事。",
"stubborn.dialogue.main/6": "哦,看看这是谁。你想要什么,%1$s",
"stubborn.dialogue.main/3": "哦,太好了,是你。你现在想要什么?",
"stubborn.dialogue.main/4": "废话少说,进入正题吧。",
"stubborn.dialogue.main/1": "噢,又是你。你想要什么?",
"stubborn.dialogue.main/2": "你没看到我很忙吗?为什么要打扰我?",
"stubborn.dialogue.location.pyramid/3": "那么,您认为您有能力探索 %2$s 的金字塔吗?好吧,让我告诉你,这是一个愚蠢的差事。你最终会迷失方向,永远找不到任何有价值的东西。",
"stubborn.dialogue.location.ruined_portal_swamp/1": "好吧好吧,这不是很令人愉快吗?在%2$s在这片可怕的沼泽中有一个被毁坏的传送门。那些来自下界的白痴一定感到很愚蠢因为他们意识到自己已经降落在最不受欢迎的地方了。这对他们来说是正确的",
"stubborn.dialogue.location.pyramid/2": "啊,位于 %2$s 的臭名昭著的金字塔。你知道,我听过所有关于它的故事,但我非常怀疑里面有什么有价值的东西。可能很久以前就被洗劫一空了。",
"stubborn.dialogue.location.pyramid/1": "您真的认为您会在 %2$s 的金字塔中找到宝藏吗?哈!祝你好运。我见过几十个冒险家来来去去,但他们都没有在里面发现过任何闪亮的东西。"
}

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@ -0,0 +1,405 @@
{
"witty.dialogue.greet.negative/3": "Hmm, what do we have here? Oh, it\u0027s you. How utterly thrilling.",
"witty.dialogue.greet.negative/2": "Well, well, well, if it isn\u0027t the bearer of bad news...back for more, I suppose?",
"witty.dialogue.greet.negative/5": "Oh joy, another visit from the chief troublemaker. What did I do to deserve this?",
"witty.dialogue.rock_paper_scissor.loose.paper/1": "Time to unleash the power of my scissors and leave your paper in tatters!",
"witty.dialogue.greet.negative/4": "Ah, the disappointment of the day has arrived. I was hoping for a more pleasant surprise, but alas, it\u0027s just you.",
"witty.dialogue.chat.success/17": "Ah, reminiscing about my childhood brings back a flood of memories. Those were the days when I was a true legend, causing mischief left and right!",
"witty.dialogue.chat.success/16": "It\u0027s crazy to think about the alternate reality where I ended up in the neighboring village. Who knows, maybe I\u0027d be ruling as the mayor by now!",
"witty.dialogue.chat.success/19": "So, I\u0027ve been neglecting my old pals from the nearby village for ages now. Time to put on my adventurer hat and go on a heroic journey to reunite with my long-lost friends!",
"witty.dialogue.greet.negative/1": "Yikes, you again? Please, spare me your presence!",
"witty.dialogue.chat.success/18": "Can you believe it? My parents actually think I\u0027ve forgotten about them. I should surprise them with a visit and remind them who their superstar child is!",
"witty.dialogue.chat.success/13": "I\u0027ve been toying with the idea of adopting one of those adorable stray cats around here. It\u0027s like having a cute little sidekick to match my incredible presence. Just need to find some free time, you know?",
"witty.dialogue.story.enderdragon.success/2": "Well, well, well! Look who slayed the fearsome dragon of lore! The village will regale your heroic tale for centuries to come!",
"witty.dialogue.chat.success/12": "Have you heard the scandalous news about %Supporter%? I\u0027ve been dying to spill the juicy details. Let\u0027s just say, they had a run-in with a mischievous Enderman.",
"witty.dialogue.story.enderdragon.success/1": "Astonishing! Did you actually manage to snatch the legendary dragon egg?",
"witty.dialogue.chat.success/15": "Ah, the sweet dream of having kids someday. I just need to find the perfect",
"witty.dialogue.chat.success/14": "I\u0027ve been contemplating giving my humble abode a makeover. I mean, it\u0027s already fabulous, but a touch of pizzazz wouldn\u0027t hurt. Now if only I could summon the energy and motivation to do it.",
"witty.dialogue.chat.success/10": "You know what\u0027s been on my mind lately? %Supporter%. They vanished into thin air about a year ago. I wonder if they stumbled upon some secret realm or something.",
"witty.dialogue.kiss.fail/1": "Pucker up, but only if no one\u0027s snooping!",
"witty.dialogue.kiss.fail/2": "Is that your idea of a smooch? Please, try harder!",
"witty.dialogue.kiss.fail/3": "Oh, honey, Ash\u0027s kisses put yours to shame. Step up your game!",
"witty.dialogue.kiss.fail/4": "Let me clue you in on a little secret",
"witty.dialogue.shake_hand.fail/5": "Oh, you want me to go away? How unexpected! I thought you enjoyed my presence as much as a creeper explosion.",
"witty.dialogue.kiss.fail/5": "Well, thanks... I guess? But you\u0027ve got a looong way to go.",
"witty.dialogue.chat.fail/1": "Wow, I can\u0027t even comprehend how ridiculous that statement was.",
"witty.dialogue.shake_hand.fail/4": "Well, well, well, look who decided to ditch their usual rude self. I\u0027m impressed, or maybe just shocked.",
"witty.dialogue.kiss.fail/6": "Get off me, you amateur! Can\u0027t handle a proper kiss, huh?",
"witty.dialogue.shake_hand.fail/3": "Don\u0027t worry, I\u0027m not some random villager you need to impress. You can save your politeness for someone else.",
"witty.dialogue.shake_hand.fail/2": "Oh, how gracious of you to decline my offer. It\u0027s not like I expected any different from you.",
"witty.dialogue.chat.fail/4": "Look at you, strutting around like a peacock.",
"witty.dialogue.shake_hand.fail/1": "Oh, look who\u0027s suddenly interested in shaking hands, Mr. Cow Slaughterer.",
"witty.dialogue.chat.fail/5": "You deserve a one-way ticket to the dungeon, my friend.",
"witty.dialogue.chat.fail/2": "Oh, please enlighten me with your explosive theories.",
"witty.dialogue.chat.fail/3": "You may think you\u0027re cool, but I assure you, you\u0027re just lukewarm at best.",
"witty.dialogue.chat.fail/8": "Oh, look who\u0027s back for another riveting conversation. Be still my beating heart.",
"witty.dialogue.chat.fail/9": "Sorry, I was too busy admiring my own greatness to pay attention to your insignificant words.",
"witty.dialogue.chat.fail/6": "Ugh, do us all a favor and time-travel back to where you came from. Fashion forward, please!",
"witty.dialogue.location.ruined_portal_desert/1": "Marvel at the shattered remnants of a portal, nestled amidst the endless dunes of this forsaken desert. Its destruction serves as a stark reminder of the desert\u0027s merciless grip on all who dare cross its path.",
"witty.dialogue.chat.fail/7": "Your conversation skills are on par with a potato, my dear.",
"witty.dialogue.greet.success/4": "So glad to hear that! It\u0027s music to my ears, my friend!",
"witty.dialogue.shake_hand.success/5": "Well, hello there, you charming soul! Fancy meeting you in this blocky paradise!",
"witty.dialogue.greet.success/5": "Good to know it! That\u0027s like finding a diamond in a treasure chest!",
"witty.dialogue.shake_hand.success/4": "Ah, a fine day to you, my good sir/madam!",
"witty.dialogue.shake_hand.success/3": "Oh, look at you, being all courteous and proper! How positively delightful!",
"witty.dialogue.greet.success/1": "That\u0027s awesome sauce, absolutely thrilled for you!",
"witty.dialogue.greet.success/2": "Doing good? Well, that\u0027s just a slice of fantastic news!",
"witty.dialogue.location.mineshaft/1": "Ah, the tales of that cursed mine! There used to be a thriving excavation site here, until disaster struck! Legends say, one poor soul dug too greedily and a mighty cave-in ensued, sealing the mine\u0027s fate forever. Seek ye answers within, if ye dare, at %2$s.",
"witty.dialogue.greet.success/3": "Happy to hear it! My heart\u0027s doing a little victory dance!",
"witty.dialogue.chat.success/20": "Have you ever dreamed of a tantalizing, mouthwatering delicacy called cheese? Trust me, it\u0027s like a slice of heaven melting on your taste buds. My dreams are truly gourmet!",
"witty.dialogue.shake_hand.success/2": "Your firm handshake tells me you could probably crush rocks with those hands!",
"witty.dialogue.shake_hand.success/1": "My oh my, you\u0027ve got a grip that could make even Hercules blush!",
"witty.dialogue.rock_paper_scissor.paper/1": "Prepare yourself, for I have chosen paper, the cunning trickster of this epic game!",
"witty.dialogue.first.settling/3": "Aha! Another soul brave enough to venture into our little slice of paradise. Welcome, welcome! We could use all the hands we can get.",
"witty.dialogue.first.settling/2": "Ah, greetings, dear neighbor! You\u0027ve joined the ranks of us lucky souls in this charming little hamlet.",
"witty.dialogue.first.settling/4": "Ah, so you\u0027ve chosen to grace us with your presence, have you? Excellent choice, my friend. This village is the epitome of greatness.",
"witty.dialogue.first.settling/1": "Well, well, well. Look who decided to grace us with their presence! Must be your lucky day, stumbling upon our humble village.",
"witty.dialogue.chat.success/2": "Ah, the weather, it\u0027s quite pleasant today, wouldn\u0027t you agree? Not that I expect you to have the same impeccable sense of style as me.",
"witty.dialogue.chat.success/1": "Oh man, cookies and milk are practically singing a siren song to my taste buds right now.",
"witty.dialogue.procreate_engaged/1": "Ah, my dear, I eagerly await the day when we can exchange vows and embark on the grand adventure called marriage. Only then shall my heart truly find solace.",
"witty.dialogue.procreate_engaged/2": "Oh, darling, why rush into bringing forth new life when we haven\u0027t even fully embraced the sanctity of our love? Let\u0027s savor the journey of commitment before diving into the depths of parenthood. It\u0027s all about building a rock-solid foundation, you know?",
"witty.dialogue.flirt.slap/1": "Well, aren\u0027t you just a precious little troublemaker!",
"witty.dialogue.flirt.slap/2": "Is this your attempt at charming me? Oh, honey, you might need a few more lessons from the Vindicator School of Flirting!",
"witty.dialogue.story.wither.fail/1": "Oh please, spare me the fairy tales.",
"witty.dialogue.story.wither.fail/2": "Ha! You seem way too intact for me to buy that nonsense.",
"witty.dialogue.main.morning/9": "Ah, what a glorious morning! Time to seize the day and conquer the world!",
"witty.dialogue.chat.success/6": "You won\u0027t believe what I saw the other day - %Supporter% strutting around in a full set of shiny diamond armor, looking like they owned the entire realm.",
"witty.dialogue.main.morning/1": "Top o\u0027 the mornin\u0027 to ya!",
"witty.dialogue.chat.success/5": "You know, I have this grand ambition of building my own village, but I must confess, laziness is my strongest skill. It\u0027s like a superpower, really.",
"witty.dialogue.main.morning/2": "G\u0027mornin\u0027, ready to put those muscles to work today?",
"witty.dialogue.chat.success/4": "An apple a day keeps the zombies at bay! At least that\u0027s what my granny always used to say. It\u0027s also a great excuse to indulge in some juicy fruit.",
"witty.dialogue.main.morning/3": "Ugh, still half asleep. And you?",
"witty.dialogue.chat.success/3": "Well, I\u0027m doing alright, despite the fact that I managed to stub my toe within seconds of waking up. I swear, I have a talent for attracting clumsiness.",
"witty.dialogue.main.morning/5": "Woah, rough night huh? You look like you wrestled a creeper.",
"witty.dialogue.chat.success/9": "I\u0027ve been living here for ages, and honestly, I don\u0027t get why everyone makes such a fuss over those creepy spiders and pesky goblins. They\u0027re no match for my dazzling charm, obviously.",
"witty.dialogue.main.morning/6": "Wakey-wakey, pal! Time to tackle this never-ending to-do list.",
"witty.dialogue.chat.success/8": "Isn\u0027t the weather just positively remarkable? It\u0027s a golden opportunity to soak up some rays and show off my stunning outfit. You should take a few tips from me, darling.",
"witty.dialogue.main.morning/7": "Did those sheep sing you a lullaby? You\u0027re practically glowing!",
"witty.dialogue.chat.success/7": "Get this, my buddy %Supporter% spilled the beans about discovering a chest overflowing with sparkling diamonds just yesterday. Talk about a lucky break!",
"witty.dialogue.main.morning/8": "Rise and shine, lazybones!",
"witty.dialogue.story.fail/4": "My dear sir, it is absolutely appalling how you treat those poor, innocent Creepers. Have you no heart? Have you no compassion?",
"witty.dialogue.story.fail/3": "Pardon me, but my intellectual prowess fails to comprehend the depths of your attempt at humor.",
"witty.dialogue.story.fail/2": "Oh, the tales of your misadventures have reached even the farthest corners of the village. They speak of you in hushed whispers, with wide eyes and shaking heads.",
"witty.dialogue.story.fail/1": "Excuse me, but I simply cannot let you speak ill of my dear mother. She\u0027s a force to be reckoned with, you know!",
"witty.dialogue.story.fail/8": "Oh, how utterly mundane and unexciting. I can feel my eyelids growing heavier with each passing word.",
"witty.dialogue.location.pillager_outpost/3": "Ah, %2$s, the land of the brave and the outpost of the wicked Pillagers. You know, if you\u0027re feeling up for a challenge, you might want to pay them a visit. Who knows, maybe you\u0027ll even find some shiny loot as a reward. But fair warning, our entire village would be eternally grateful if you rid us of those pesky troublemakers. No pressure though, just saying.",
"witty.dialogue.story.fail/7": "Pray tell, how did you manage to waste so much of my precious time with such a lackluster story? I do hope there\u0027s a point to all this.",
"witty.dialogue.location.pillager_outpost/2": "So, word on the street is that there\u0027s an outpost owned by those lovely Pillagers at %2$s. Let me warn you, my friend, those guys have zero manners. If you dare to go anywhere near that place, prepare for a not-so-friendly arrow in the knee. Just saying.",
"witty.dialogue.story.fail/6": "*yawns dramatically* Oh dear, I must have dozed off for a moment there. Pray, do continue with your riveting tale.",
"witty.dialogue.story.fail/5": "Good sir, the audacity to slay a defenseless sheep is simply beyond my comprehension. Their gentle bleating echoes in my soul.",
"witty.dialogue.location.pillager_outpost/1": "Oh boy, you won\u0027t believe what\u0027s happening at %2$s. The Pillagers have decided to grace us with their lovely presence by setting up an outpost right next door. Great, just what we needed. Another round of attacks. Can\u0027t they find a hobby or something?",
"witty.dialogue.greet.monarch/2": "Greetings, Your Highness! Prepare for the presence of true royalty.",
"witty.dialogue.greet.monarch/1": "Ah, behold! The one and only, Your Majesty.",
"witty.dialogue.story.fail/9": "My, my, you seem to be teetering on the edge of sanity. But alas, not in the charming, eccentric way. More like the \"lock them up\" variety.",
"witty.dialogue.first.spent_night.success/1": "Ah, you\u0027re in for a treat! Our inn is the ultimate sanctuary for weary travelers like yourself.",
"witty.dialogue.first.spent_night.success/3": "Craving a cozy bed and a scrumptious meal? Look no further, my good sir/madam! Our inn is the epitome of comfort and gastronomic delight.",
"witty.dialogue.first.spent_night.success/2": "Trust me, friend, if you\u0027re looking to recharge those batteries of yours, our inn is the bee\u0027s knees!",
"witty.dialogue.first.exploring/1": "We may not have riches beyond measure, but consider yourself honored to be in our humble abode, as long as you pledge to steer clear of any mischievous antics.",
"witty.dialogue.first.exploring/3": "Ah, greetings, dear traveler! I implore you to conduct yourself with the utmost grace and decorum, for only then shall you be bestowed the esteemed honor of dwelling among us.",
"witty.dialogue.first.exploring/2": "Behold, weary wanderer! Should you choose to comply with the sacred laws that govern this place, you shall be granted the privilege of residing within our midst.",
"witty.dialogue.rock_paper_scissor.rock/1": "Boom! Rock it like a volcanic eruption!",
"witty.dialogue.kiss.slap/2": "Give it another shot, and you\u0027ll be wearing a souvenir of my wrath!",
"witty.dialogue.kiss.slap/1": "Oh, you\u0027ve crossed the line, my friend!",
"witty.dialogue.apologize.fail/5": "Hah! As if I would ever consider accepting your so-called apology!",
"witty.dialogue.apologize.fail/4": "Ouch! Save your pitiful apologies, for they hold no healing power!",
"witty.dialogue.location.mansion/1": "Oh, let me tell you something juicy! There\u0027s this wickedly cursed mansion at %2$s, infested with those ghastly illagers. Trust me, darling, if you hold any value for your precious little life, steer clear of that wretched place.",
"witty.dialogue.location.mansion/2": "Listen up, my friend. Picture this",
"witty.dialogue.apologize.fail/1": "Begone from my presence!",
"witty.dialogue.apologize.fail/3": "Oh, you\u0027re expecting me to believe that feeble excuse? How quaint!",
"witty.dialogue.apologize.fail/2": "Ah, I see you\u0027ve mastered the art of intentionally colliding with me!",
"witty.dialogue.stay.repeat/2": "Oh dear player, it seems you\u0027ve already graced me with your presence and asked that very question. My memory may be as sharp as a diamond sword, but it\u0027s clear as day that you\u0027ve been here before.",
"witty.dialogue.stay.repeat/1": "Well, well, well, looks like you\u0027ve already taken a trip down memory lane and asked me that same old question before.",
"witty.dialogue.rock_paper_scissor.win.scissor/1": "Scissors have prevailed, leaving my paper utterly defeated. I tip my metaphorical hat to you, my quick-thinking rival! Well played, well played indeed.",
"witty.dialogue.rock_paper_scissor.scissor/1": "Brace yourself, my opponent, for the scissor is poised to claim victory in this epic battle!",
"witty.dialogue.main/1": "Well, well, well, look who decided to grace us with their presence!",
"witty.dialogue.main/2": "Yo, how\u0027s life treating you today, my friend?",
"witty.dialogue.main/3": "Well, well, well, if it isn\u0027t my favorite person in the whole village!",
"witty.dialogue.main/4": "Any exciting adventures on the horizon for you today, my dear villager?",
"witty.dialogue.main/5": "How\u0027s the world treating you today, my fine fellow?",
"witty.dialogue.main/6": "Hey there, %1$s! What\u0027s the latest gossip in the village?",
"witty.dialogue.main.morning/10": "I might take it easy today, my body feels like a zombie apocalypse.",
"witty.dialogue.main.morning/11": "My schedule is busier than a chicken farm during feeding time. I need a week-long nap.",
"witty.dialogue.main.morning/12": "I actually managed to get some beauty sleep last night. Might as well turn some mountains into dust today, right?",
"witty.dialogue.joke.creative.success/4": "Move over, %Supporter%! This one\u0027s got the jokes!",
"witty.dialogue.joke.creative.success/3": "That\u0027s comedy gold, my friend! Pure genius!",
"witty.dialogue.joke.creative.success/6": "Goodness gracious! My sides are splitting from that joke! I haven\u0027t laughed like this in ages!",
"witty.dialogue.location.village_snowy/2": "Psst, listen up! If you make your way to %2$s, you\u0027ll find this frosty village in the snowy plains. The people there are friendly as ever, but man, it\u0027s colder than a penguin\u0027s freezer!",
"witty.dialogue.joke.creative.success/5": "Oh, stop it! You\u0027re cracking me up! You should seriously consider a career in stand-up comedy!",
"witty.dialogue.joke.creative.success/8": "Well, well, well! Look who\u0027s got the jokes! That was genuinely amusing!",
"witty.dialogue.joke.creative.success/7": "Hehehe! You\u0027re a regular jokester, aren\u0027t you? Ash could take some lessons from you!",
"witty.dialogue.location.village_snowy/1": "Hey, did you know there\u0027s a chilly little village over yonder at %2$s? Brrr, it\u0027s like an icebox over there!",
"witty.dialogue.main/7": "You won\u0027t believe the crazy tale I have for you! So, picture this",
"witty.dialogue.apologize.success/5": "Ah, well, I suppose even the universe can forgive one small oversight from time to time. Let\u0027s hope you\u0027ve learned your lesson, shall we?",
"witty.dialogue.apologize.success/4": "No biggie, even the best of us stumble occasionally. Just make sure you keep your oopsies to a minimum.",
"witty.dialogue.apologize.success/3": "Alright, I\u0027ll let it slide this time, but consider this your warning to never repeat your blunders again.",
"witty.dialogue.joke.creative.success/2": "Hah! You\u0027ve got quite the sense of humor!",
"witty.dialogue.apologize.success/2": "Well, lucky for you, I\u0027m feeling extra forgiving today. Just remember to avoid any more epic fails, alright?",
"witty.dialogue.joke.creative.success/1": "*Chuckles* Oh, you never fail to tickle my funny bone!",
"witty.dialogue.apologize.success/1": "Don\u0027t sweat it, we all have our moments of utter clumsiness.",
"witty.dialogue.story.fail/10": "I must confess, my good sir, I fail to see any glimmer of brilliance in that particular endeavor of yours. Perhaps it\u0027s hidden beneath layers of mediocrity? I doubt it.",
"witty.dialogue.location.monument/1": "Hey there, adventurer! Rumor has it there\u0027s a sunken castle chilling out near %2$s, but trust me, you\u0027d better bring your floaties and steer clear of those sneaky sea monsters. They\u0027re a feisty bunch!",
"witty.dialogue.flirt.fail/3": "In your dreams, sweetheart. Actually, scratch that, even in your wildest dreams, it\u0027s not happening.",
"witty.dialogue.flirt.fail/4": "Wow, have you always been this impressively pathetic? I\u0027m genuinely impressed.",
"witty.dialogue.flirt.fail/1": "If you truly believe that, you better come armed with a bouquet of rare flowers and a diamond sword to prove it.",
"witty.dialogue.flirt.fail/2": "Oh, please, spare me the recycled lines. The blacksmith tried the exact same approach yesterday!",
"witty.dialogue.flirt.fail/7": "Stop giving me that puppy-dog look and learn this lesson",
"witty.dialogue.flirt.fail/5": "You know what\u0027s more likely? A creeper exploding in your face. And trust me, that\u0027s not a pleasant experience.",
"witty.dialogue.flirt.fail/6": "Nope. Not even once. I\u0027d rather endure a thousand nights in a zombie-infested village than entertain the thought of being with you.",
"witty.dialogue.hug.fail/7": "Oh, umm... well, isn\u0027t this a... \"creative\" way of expressing gratitude? Sure, you\u0027re welcome... I guess?",
"witty.dialogue.hug.fail/6": "Ugh, no offense, but your germ game is strong. Keep that hug to yourself!",
"witty.dialogue.hug.fail/5": "Frankly speaking, a hug from you is about as appealing as a squashed creeper.",
"witty.dialogue.hug.fail/4": "Oh, so you suddenly remembered my existence after your prehistoric blunder? Hard pass.",
"witty.dialogue.hug.fail/3": "Hug? Hmm, what\u0027s in it for me?",
"witty.dialogue.hug.fail/2": "Nah, I\u0027ll pass on the hugathon, thanks.",
"witty.dialogue.hug.fail/1": "Woah, look at you, the poster child for a mud-slinging contest!",
"witty.dialogue.first.spent_night.failed/3": "Hah! You\u0027re better off searching for an inn in another village. We\u0027ve got zero expertise in hospitality. Well, we\u0027ve got zero expertise in a lot of things, really. But hey, good luck!",
"witty.dialogue.first.spent_night.failed/2": "Nope, sorry! You won\u0027t find an inn here, but hey, at least we\u0027re good at something... or not.",
"witty.dialogue.first.spent_night.failed/1": "Ha! An inn? Building one would require more brain cells than our entire village combined!",
"witty.dialogue.main.evening/9": "Oh, hey there! I was just out and about, getting ingredients from the butcher for tonight\u0027s dinner. Catch you on the flip side, my pixelated friend!",
"witty.dialogue.main.rock_paper_scissor/1": "Let\u0027s spice things up with a riveting round of Rock Paper Scissor! I hope you\u0027re ready for a taste of my exceptional decision-making skills!",
"witty.dialogue.flirt.success/7": "Oh please, enough with the flattery! You\u0027re turning me into a blushing mess over here.",
"witty.dialogue.main.evening/5": "Well, I guess it\u0027s time for me to dash home and unleash my culinary skills on dinner preparation.",
"witty.dialogue.location.swamp_hut/1": "You won\u0027t catch me dead near that swampy mess at %2$s. There\u0027s this wicked witch dwelling there, and I suggest you steer clear if you value your sanity.",
"witty.dialogue.flirt.success/6": "How on earth do you always manage to look so incredibly captivating? Whenever I gaze upon you, I\u0027m at a loss for words.",
"witty.dialogue.main.evening/6": "Ugh, I totally wasted today! It\u0027s like I was a zombie stuck in a blocky trance, achieving absolutely nothing.",
"witty.dialogue.location.swamp_hut/2": "Forget about %2$s, my friend. That swamp is home to the most notorious witch in all of Minecraft. If you have any sense, you\u0027ll make a wide arc around that cursed place.",
"witty.dialogue.flirt.success/5": "That was beyond adorable! Seriously, you had me swooning from the moment you walked in!",
"witty.dialogue.main.evening/7": "I\u0027m seriously considering a power nap right about now. This morning was more intense than facing off against a horde of zombies!",
"witty.dialogue.flirt.success/4": "Goodness gracious...",
"witty.dialogue.main.evening/8": "You won\u0027t catch me strolling around at night anymore, not after that creeper incident last month. I\u0027m locking myself inside like a cautious villager!",
"witty.dialogue.main.evening/1": "Good evening, my fellow Minecraft enthusiast!",
"witty.dialogue.main.evening/2": "Whoa, can you believe how quickly the sun disappeared? Tell me, how did your day unfold?",
"witty.dialogue.main.evening/3": "Another grueling day in this virtual world, huh? We\u0027re practically digital workaholics!",
"witty.dialogue.main.evening/4": "Time just soared by, didn\u0027t it? So much to do, so little time to mine those diamonds!",
"witty.dialogue.rumors.lore/6": "Gather \u0027round, folks, and let me tell you the tales of the legendary ancient builders. They were like the rockstars of the Overworld, leaving behind magnificent ruins and temples that still boggle the mind! It\u0027s like they sprinkled their genius all over our realm.",
"witty.dialogue.rumors.lore/4": "You know, our very own MerlinWolfGames has gone above and beyond for Sirben\u0027s glory. That guy went ahead and built a jaw-dropping temple dedicated to the mighty Sirben himself. It\u0027s like one of those ancient wonders you read about!",
"witty.dialogue.stay.fail/2": "Appreciate the offer, buddy, but I\u0027m a wild soul yearning for heart-pounding escapades and uncharted territories!",
"witty.dialogue.rumors.lore/5": "Ah, those were the days, my friend. We had this super advanced race of builders roaming around, crafting awe-inspiring structures left and right. But alas, they vanished into thin air. It\u0027s like they pulled a magical disappearing act on us!",
"witty.dialogue.stay.fail/1": "No way, amigo! I\u0027m all about seeking thrills and chills, not staying stuck in this quaint village.",
"witty.dialogue.rumors.lore/2": "Can you believe it? Those pesky Cyberdemons thought they could invade us through their fancy Portals. Well, guess what? Sirben and Luke teamed up and put a stop to the whole invasion shenanigans!",
"witty.dialogue.story.exploring.success/3": "You, my friend, are an explorer extraordinaire! Venturing into the great unknown, facing danger with a mischievous grin, and leaving no stone unturned. I salute your courageous spirit!",
"witty.dialogue.rock_paper_scissor/2": "Brace yourself for the thrashing of a lifetime, my friend! I guarantee victory shall be mine this time!",
"witty.dialogue.rumors.lore/3": "You won\u0027t believe the wild tale I heard. So, apparently, 2DA50 got mixed up in the whole Ancient Builder disappearance thing, and guess where they ended up? The Far Lands! And poof, never heard from again. Talk about vanishing in style!",
"witty.dialogue.story.exploring.success/2": "Oh, the tales you must have to tell! I can almost see you striding boldly through untamed wilderness, conquering fearsome monsters, and unraveling ancient mysteries. How I envy your thrilling escapades!",
"witty.dialogue.rock_paper_scissor/1": "Alright, prepare yourself for the ultimate showdown of rock, paper, scissors! Let\u0027s see who triumphs!",
"witty.dialogue.rumors.lore/1": "It\u0027s all the rage these days, everyone\u0027s going nuts for Sirben! His loyal prophets, MerlinWolfGames and Crow, are out there spreading his divine teachings.",
"witty.dialogue.flirt.success/3": "*Giggles* Are you serious? Because, seriously, you\u0027re melting my heart right now.",
"witty.dialogue.flirt.success/2": "Oh, stop it! You\u0027re making my heart skip a beat with your cuteness!",
"witty.dialogue.rock_paper_scissor.win.paper/1": "Rock, oh rock, why do you always have to rain on my winning streak? It\u0027s like you have a sixth sense for my paper moves.",
"witty.dialogue.flirt.success/1": "Wow, you\u0027re like a superhero or something!",
"witty.dialogue.stay.fail/3": "This village is sweet, but I\u0027ve got a wanderlust that can\u0027t be contained. I\u0027m all about living life on the edge, my friend!",
"witty.dialogue.location.jungle_pyramid/2": "Ah, %2$s, the infamous jungle ruins. Legends say it\u0027s teeming with ancient traps that can outsmart even the cleverest of minds. If you\u0027re feeling adventurous, it might be worth a visit. Just remember, those traps have claimed more lives than I can count. But hey, who am I to stop you?",
"witty.dialogue.location.jungle_pyramid/1": "Have you heard about the cursed temple at %2$s? It\u0027s like a deathtrap waiting to gobble up unsuspecting adventurers. I\u0027d steer clear if I were you. Unless, of course, you have a thing for danger, then be my guest.",
"witty.dialogue.story.exploring.success/1": "No way! I\u0027ve always dreamt of going on epic adventures, charting unexplored lands, and discovering hidden treasures. It\u0027s like being the hero in my very own legend!",
"witty.dialogue.first.question/1": "Well, well, well. Look who decided to grace us with their presence. What brings you to this humble village?",
"witty.dialogue.first.question/2": "Well, aren\u0027t you a breath of fresh air! What thrilling escapades have led you to our little corner of the world?",
"witty.dialogue.first.question/3": "Goodness gracious, we\u0027ve got ourselves an adventurer! Pray tell, my curious soul, how did you manage to find your way here?",
"witty.dialogue.location.village_desert/1": "Who would have thought? Right here in this unforgiving desert, you\u0027ll stumble upon a village that will steal your heart in an instant!",
"witty.dialogue.story.enderdragon.fail/2": "Oh please, spare me the jokes. That dragon is so unbeatable, it would laugh at any human\u0027s feeble attempts to harm it!",
"witty.dialogue.story.enderdragon.fail/1": "Ha! Are you out of your mind? The ender dragon is nothing but a fairytale.",
"witty.dialogue.rock_paper_scissor.loose.scissor/1": "Scissors, meet your worst nightmare",
"witty.dialogue.location.pyramid/2": "Rumor has it, there\u0027s a mind-boggling pyramid at %2$s. It\u0027s like a big, mysterious puzzle just waiting for someone brilliant like you to solve it.",
"witty.dialogue.location.pyramid/1": "Oh, did you catch a glimpse of that majestic pyramid over at %2$s? Quite the sight, I must say!",
"witty.dialogue.location.pyramid/3": "Ah, %2$s! The land of legends and secrets. I\u0027ve heard whispers about a treacherous pyramid lurking there. Many have tried to conquer its depths, but none have returned unscathed. Are you brave enough to test your luck?",
"witty.dialogue.chat.plains/1": "Isn\u0027t it a bit boring here in the plains? I mean, I\u0027ve never seen anything more exciting. Maybe I should sprout wings and fly away one day...",
"witty.dialogue.chat.plains/2": "Ah, the plains, the epitome of tranquility. Even if it lacks the adrenaline rush of other biomes, I\u0027d still choose this serene abode any day.",
"witty.dialogue.chat.plains/3": "You know, when the moon graces the plains with its presence, it\u0027s like a symphony of beauty and peace, like nature itself is putting on a magical show just for me.",
"witty.dialogue.chat.plains/4": "Sometimes, I feel like just lying down, gazing at the vast expanse above, and whispering secrets to the stars.",
"witty.dialogue.chat.plains/5": "The air here in the plains? Oh, it\u0027s like sipping on the elixir of life, purer than the purest spring water! Makes those taiga folks green with envy, I tell you.",
"witty.dialogue.chat.plains/6": "Sure, the plains may lack the bells and whistles, but there\u0027s something inherently charming about its simplicity. It\u0027s like finding beauty in the most understated and humble of places.",
"witty.dialogue.chat.plains/7": "Ah, the weather today brings back memories of my mischievous childhood days. I used to chase wildflowers, hoping to impress my crush, Ash. Ah, young love, so sweet and innocent.",
"witty.dialogue.chat.plains/8": "Have you ever witnessed the majestic morning sunrise in the plains? It\u0027s like nature\u0027s own masterpiece unfolding before your very eyes. Trust me, it\u0027s a sight that\u0027ll take your breath away.",
"witty.dialogue.location.village_savanna/1": "Whoa, if you head on over to %2$s, you\u0027ll find another village baking in the scorching sun! Trust me, you\u0027ll need SPF 1000!",
"witty.dialogue.location.village_savanna/2": "Hey there, adventurer! Take a trip to the savanna at %2$s and you\u0027ll stumble upon a sizzling village filled with the friendliest folks ever. Prepare to be dazzled!",
"witty.dialogue.stay.success/1": "Well, fancy that! I would absolutely adore planting my roots in this delightful village!",
"witty.dialogue.rumors.failed/1": "Hmm, my dear, I\u0027m afraid I haven\u0027t stumbled upon any juicy tidbits lately. My ears have been rather disappointed by the lack of scandalous whispers.",
"witty.dialogue.greet.mayor/2": "Wishing you a magnificent day, Mayor!",
"witty.dialogue.greet.mayor/1": "Greetings and salutations, esteemed Mayor!",
"witty.dialogue.location.igloo/3": "Hold on to your mittens! At %2$s, there\u0027s an icy relic called an igloo. It\u0027s been forsaken for ages, I tell ya! Who needs a house made of ice? It\u0027s like living in a freezer. Brrrr!",
"witty.dialogue.stay.success/2": "Marvelous! I would simply relish the opportunity to call this village my permanent abode!",
"witty.dialogue.location.igloo/1": "Can you believe it? There\u0027s an igloo at %2$s. Who in their right mind would choose to live in a frosty abode like that? I mean, do they enjoy constantly shivering? *shudders*",
"witty.dialogue.location.igloo/2": "You won\u0027t believe the gossip I heard! There\u0027s a deserted igloo at %2$s. It\u0027s like a ghost town, quite literally. I swear I saw a specter floating around there! Spooky, right?",
"witty.dialogue.greet.fail/1": "Well, well, well... what do we have here?",
"witty.dialogue.location.village_plains/2": "Brace yourself, my dear friend, for beyond the vast plain at %2$s lies a hidden gem - another village, bustling with life and excitement.",
"witty.dialogue.greet.fail/2": "Oh, how delightful it is to hear such news!",
"witty.dialogue.location.village_plains/1": "Oh, you won\u0027t believe what lies ahead at %2$s! There\u0027s another charming village just waiting to be discovered.",
"witty.dialogue.greet.fail/3": "Well, isn\u0027t that just the bee\u0027s knees?",
"witty.dialogue.greet.fail/4": "Well, knock me over with a feather! Is that so?",
"witty.dialogue.joke.creative.failed/5": "Oh, look at you, attempting to be humorous. A for effort, I suppose.",
"witty.dialogue.greet.fail/5": "Oh, bless my soul, would you look at that...",
"witty.dialogue.joke.creative.failed/6": "Oh, my sides! Oh wait, no, they\u0027re not hurting at all. That was sarcasm, my friend.",
"witty.dialogue.joke.creative.failed/3": "My apologies, but I\u0027ll have to award you the \"Least Funny Joke of the Year\" trophy for that one.",
"witty.dialogue.joke.creative.failed/4": "Hold on, let me check the Joke-o-Meter... Yep, it\u0027s official, that joke barely registered a chuckle.",
"witty.dialogue.joke.creative.failed/7": "Can someone call a comedy doctor? Because that joke needs some serious resuscitation.",
"witty.dialogue.joke.creative.failed/8": "You know, even a zombie with brain rot could come up with a better joke than that. And they don\u0027t even have brains!",
"witty.dialogue.greet/2": "Well, hello there, %1$s! Any exciting tales to share?",
"witty.dialogue.greet/1": "Hey there, superstar! How\u0027s the world spinning for you today?",
"witty.dialogue.greet/4": "Look at you, shining brighter than the sun! How\u0027s your adventure unfolding?",
"witty.dialogue.greet/3": "Oh, hello there, inquisitive one! What brings you to my humble abode?",
"witty.dialogue.joke.monster.success/4": "Hold on, you managed to orchestrate a skeleton taking out a creeper? That\u0027s some next-level brilliance, haha!",
"witty.dialogue.joke.monster.success/5": "Hahah! Can you believe how clueless those cave spiders are? It\u0027s like they forgot how to spider, haha!",
"witty.dialogue.joke.monster.failed/1": "Oh please, did you really think skeletons would just stand there and let you swing a sword at them? We\u0027ve got feelings too, you know!",
"witty.dialogue.joke.monster.failed/3": "Oh, look, another genius who forgot that zombies and skeletons were once humans. Congratulations, Captain Obvious!",
"witty.dialogue.chat.snowy_plains/7": "You wouldn\u0027t believe the iron grip of an iron golem! Once it grabs hold of you, you\u0027re stuck like a hapless fly in a spider\u0027s web. Trust me, I\u0027ve learned that the hard way.",
"witty.dialogue.joke.monster.success/1": "Haha! That Skelly got what it deserved, served with a side of justice!",
"witty.dialogue.joke.monster.failed/2": "Who even jokes about creepers blowing up anymore? It\u0027s like telling someone the sun rises in the morning. Yawn!",
"witty.dialogue.chat.snowy_plains/6": "Beware of the ferocious wolves lurking nearby, my friend. The village guards have been on high alert for their sneaky presence. Stay safe!",
"witty.dialogue.joke.monster.success/2": "Are you telling me a zombie thought it could take you down with a shovel? Hahaha, what a feeble attempt!",
"witty.dialogue.joke.monster.failed/5": "If I had a nickel for every time someone cracked a silverfish-on-the-toilet joke, I\u0027d have two whole nickels. Not a fortune, but enough to say \"weird coincidence, huh?\"",
"witty.dialogue.joke.monster.success/3": "The spider must\u0027ve learned its lesson after crossing paths with you! Haha, you\u0027re the true boss of the block!",
"witty.dialogue.joke.monster.failed/4": "Did you see that enderman fall into water? Hold the front page! It\u0027s the most thrilling thing I\u0027ve seen all day... not!",
"witty.dialogue.chat.snowy_plains/8": "Ah, the nostalgia of my childhood! My parents used to surprise me with a pumpkin, and after we enjoyed a delicious pie, I\u0027d fashion a jolly snow golem out of it. What a riot we had!",
"witty.dialogue.goaway/1": "Ugh, can\u0027t you see I\u0027m busy? Scram!",
"witty.dialogue.goaway/2": "Don\u0027t you have a life or something? Seriously, go bother someone else.",
"witty.dialogue.goaway/3": "Oh, sorry, but I\u0027m currently occupied with important things. Can\u0027t spare a moment for ya, %1$s.",
"witty.dialogue.goaway/4": "Hey, why don\u0027t you go pester someone who actually cares? I\u0027m not interested in your antics.",
"witty.dialogue.goaway/5": "Haha, nice try, you mere mortal. My patience for your presence has run out. Begone, heathen!",
"witty.dialogue.chat.savanna/7": "Phew, thank goodness for those acacia trees! When the sun\u0027s blazing its fiery wrath upon us, those leafy giants become our saviors, creating oases of cool shade. Working here feels like a tropical vacation... well, almost.",
"witty.dialogue.chat.savanna/6": "The hills and terrains in this savanna are like an artist\u0027s canvas come to life. Every step is a journey, every view is a postcard-worthy sight. It\u0027s like living in a real-life adventure novel.",
"witty.dialogue.chat.savanna/8": "Move over, other villages! Our savanna is known for producing the juiciest, most mouthwatering melons and pumpkins in the entire Minecraft world. We\u0027re like the Gordon Ramsay of agriculture, trading our prized treasures with envy-inducing swagger.",
"witty.dialogue.chat.savanna/3": "Have you seen the incredible architecture in this savanna? It\u0027s like a blend of ancient wisdom and modern creativity. Living here feels like being part of a living, breathing masterpiece.",
"witty.dialogue.no_money/3": "Ah, my good sir/madam, I must inform you that while my humble appearance may deceive, my unparalleled skills come at a price. And that price, my friend, is more emeralds than you currently possess.",
"witty.dialogue.chat.savanna/2": "Ugh, those llamas can be a bit of a pain in the neck, but honestly, they\u0027re like the quirky neighbors that you love to hate. Keeps things interesting, you know?",
"witty.dialogue.no_money/2": "Oh, dear me! It seems your emerald stash is a bit on the meager side if you wish to bask in the brilliance of my talents.",
"witty.dialogue.chat.savanna/5": "Sure, it doesn\u0027t rain over here, but who needs rain when we\u0027ve got flowing rivers? Take that, desert villages! We\u0027ve got a natural water park right in our backyard.",
"witty.dialogue.chat.savanna/4": "Don\u0027t be fooled by the seemingly plain savanna biome. Oh no, my friend. We\u0027ve got hidden gems and secret perks that only the savvy villagers discover. It\u0027s like having access to a VIP club, without the velvet ropes.",
"witty.dialogue.chat.savanna/1": "Phew! This savanna heat is no joke, but hey, at least we don\u0027t have to deal with winter coats and frozen toes, amirite?",
"witty.dialogue.no_money/1": "My dear friend, I\u0027m afraid your emerald count is a tad bit insufficient to secure my extraordinary services.",
"witty.dialogue.chat.snowy_plains/3": "Ah, chilly days like these are the perfect excuse to curl up in a cozy blanket, sip some hot cocoa, and lose myself in a captivating book by the crackling fire. Absolute bliss!",
"witty.dialogue.chat.snowy_plains/2": "Goodness gracious, it\u0027s colder than a penguin\u0027s pantry out here! But hey, at least I can dine on an endless buffet of freshly caught fish. Cheers to that!",
"witty.dialogue.chat.snowy_plains/5": "The night brings out the mischievous strays, armed with their pesky tipped arrows. Ugh, talk about a real thorn in my side!",
"witty.dialogue.chat.snowy_plains/4": "Snowfall always triggers a whirlwind of memories from my youth. Oh, the snowball fights we used to have with my mischievous gang! Those were the days, my friend.",
"witty.dialogue.chat.snowy_plains/1": "Brrr! This icy weather keeps me on my toes, but as long as I have a roaring fireplace, I can conquer anything!",
"witty.dialogue.chat.desert/10": "Life in this dry desert is tough, but luckily, our village is an oasis of water and food. Who needs lush greenery when you\u0027ve got a community that knows how to survive in style?",
"witty.dialogue.location.failed/2": "Oh, darlin\u0027, you\u0027ve got better odds of finding a needle in a haystack than me knowing about any noteworthy locations. Sorry to burst your bubble!",
"witty.dialogue.location.failed/3": "Bless your adventurous heart, but I\u0027m afraid my priorities lie in more productive pursuits than tracking down perilous dungeons. So, no, no hidden treasure maps tucked away in this noggin, I\u0027m afraid.",
"witty.dialogue.location.failed/1": "Well, ain\u0027t that a shame? My ears must be on vacation because I haven\u0027t caught wind of anything exciting.",
"witty.dialogue.greet/9": "Hey, hey! The sight of you brings a smile to my face. What brings you here today?",
"witty.dialogue.greet/6": "Ohai, oh mighty wanderer of the pixelated realms!",
"witty.dialogue.greet/5": "Greetings, esteemed %1$s! Your presence brings joy to my day!",
"witty.dialogue.greet/8": "Hello, hello! Delightful to lay eyes upon you. How fares your existence today?",
"witty.dialogue.greet/7": "Ah, it\u0027s you! The pleasure of your company is always welcome.",
"witty.dialogue.joke.animal.failed/1": "Oh, come on! Lighten up, will ya? Ain\u0027t nobody gonna get hurt by a little joke!",
"witty.dialogue.rock_paper_scissor.win.rock/1": "Well, well, well, looks like rock just bulldozed over scissor. I\u0027m clearly not the sharpest tool in the shed.",
"witty.dialogue.location.village_taiga/1": "Ah, behold! In the vast expanse of the taiga biome lies another enchanting village, just waiting to be discovered!",
"witty.dialogue.joke.animal.failed/3": "Hey now, watch your words! My pig might not understand, but I do, and I don\u0027t appreciate it!",
"witty.dialogue.joke.animal.failed/2": "Bah, you\u0027re such a buzzkill! That sheep joke was baa-d, but it\u0027s all in good fun!",
"witty.dialogue.joke.creative.failed/1": "Oh, dear, dear. Jokes really aren\u0027t your strong suit, are they?",
"witty.dialogue.joke.animal.failed/5": "Woah there, cowboy! Making fun of a cow\u0027s eyebrows? Now that\u0027s a new one! Gotta hand it to you for originality!",
"witty.dialogue.joke.creative.failed/2": "Well, bless your heart for trying. But that joke fell flat on its face.",
"witty.dialogue.location.village_taiga/2": "Venture forth, my friend, into the heart of the magnificent taiga biome, and lo and behold, you shall stumble upon another village of wondrous charm!",
"witty.dialogue.joke.animal.failed/4": "Haha, well played, my friend! That joke may be a bit on the questionable side, but I\u0027ll give you points for audacity!",
"witty.dialogue.story.wither.success/1": "Unbelievable! The Wither is like a walking disaster, but you just crushed it!",
"witty.dialogue.story.wither.success/2": "No way! You actually defeated the Wither?! Mind officially blown!",
"witty.dialogue.kiss.success/3": "Honey? No, no, you\u0027re more like a delectable dessert, a delicacy!",
"witty.dialogue.kiss.success/4": "Well, well, well, aren\u0027t you quite the skilled smoocher, %1$s?",
"witty.dialogue.kiss.success/1": "I\u0027m telling you, this moment is pure magic!",
"witty.dialogue.chat.fail/21": "Wait, you actually believe the Earth is round? How quaint. Do tell me more about your spherical fantasies.",
"witty.dialogue.kiss.success/2": "My taste buds are dancing with joy, just like at a pumpkin pie feast!",
"witty.dialogue.chat.fail/20": "So, are you finally done gracing me with your mind-numbing dialogue?",
"witty.dialogue.story.success/1": "Seriously? That\u0027s like the most epic tale I\u0027ve ever heard!",
"witty.dialogue.story.success/2": "If only I had the guts to face a creeper. You\u0027re braver than a knight!",
"witty.dialogue.story.success/3": "Wow, that story was top-notch! Did you hire a team of writers for that masterpiece?",
"witty.dialogue.kiss.success/5": "Move over Ash, %1$s is the new champion of kisses! *chuckles*",
"witty.dialogue.kiss.success/6": "Haha, you\u0027ve definitely mastered the art of smooching! Move aside, Ash, the new kissing legend has arrived! *winks*",
"witty.dialogue.chat.fail/12": "Ah, the rumors about you were right. It\u0027s like looking into the abyss of dullness.",
"witty.dialogue.story.nether.success/5": "Are Zombified Piglins like the Brad Pitts of the Nether? Should I be asking for their autographs or something?",
"witty.dialogue.chat.fail/11": "Seriously, what\u0027s your malfunction? Why would anyone waste breath on such nonsense?",
"witty.dialogue.story.nether.success/4": "Seriously, how do you sleep at night? With a Zombified Piglin nightlight? I\u0027m asking for a friend, of course. Who\u0027s me. And I\u0027m totally not scared. Nope. Not at all.",
"witty.dialogue.chat.fail/10": "Pardon me, but did you really think I cared about what you just said?",
"witty.dialogue.story.nether.success/3": "So, rumor has it there\u0027s more treasure in the Nether than the pirates of the Caribbean could ever dream of. Too bad I\u0027m allergic to danger, or else I\u0027d be swimming in gold.",
"witty.dialogue.story.nether.success/2": "Whoa, surviving the Nether is like winning a game show called \"Escape the Inferno\". Congrats, you\u0027re the ultimate daredevil!",
"witty.dialogue.chat.fail/16": "My apologies, your conversation had all the excitement of watching grass grow.",
"witty.dialogue.chat.fail/15": "Spare me your presence, or I\u0027ll have the guards relocate you to a land far, far away.",
"witty.dialogue.chat.fail/14": "You have the charm of a witch and the personality of a wet blanket. Impressive, really.",
"witty.dialogue.chat.fail/13": "Even the undead steer clear of your company, my friend.",
"witty.dialogue.story.nether.success/1": "Is it like, hotter than the sun there or something? I mean, I can\u0027t even handle spicy salsa, let alone the Nether.",
"witty.dialogue.main.night/4": "3. Let\u0027s not wander too far from the village, shall we? We wouldn\u0027t want to tempt fate and become monster fodder.",
"witty.dialogue.chat.taiga/1": "The woods, my friend, they\u0027re like a treasure trove of resources! Timber for building, firewood to keep us warm, and oh, let\u0027s not forget the bountiful hunting grounds. It\u0027s like Mother Nature\u0027s gift to us!",
"witty.dialogue.main.night/3": "2. So you too find solace in the darkness? How intriguing!",
"witty.dialogue.main.night/2": "Ah, a nocturnal creature emerges from the shadows. Fascinating!",
"witty.dialogue.chat.taiga/3": "Taiga forests, my dear, are simply the epitome of coolness! And those sweet berries? Oh, they\u0027re like nature\u0027s candy, an absolute delight for the taste buds.",
"witty.dialogue.main.night/1": "0. Goodness gracious, burning the midnight oil, are we?",
"witty.dialogue.chat.taiga/2": "Cold? Nah, that\u0027s just the taiga\u0027s way of toughening us up! Trust me, we\u0027ve got everything we need right here. Wouldn\u0027t trade this frosty paradise for anything in the world!",
"witty.dialogue.location.ancient_city/0": "Oh, let me tell you, I was strolling around %2$s and suddenly I heard the strangest noises echoing from the depths of the earth. It was like the secrets of the ancient city were whispering to me!",
"witty.dialogue.chat.taiga/5": "Can you believe it? The wolves here are practically domesticated! And why wouldn\u0027t they be? With all the potential food lying around, they\u0027ve got no reason to be fierce. It\u0027s like having loyal furry companions roaming around.",
"witty.dialogue.chat.taiga/4": "Oh, those foxes in our taiga forests are quite the little rascals! I mean, who can resist their mischievous charm? Sometimes, I even treat them to some sweet berries. It\u0027s our own secret alliance, you know?",
"witty.dialogue.chat.taiga/7": "Now, let\u0027s talk about those sweet berry bushes. Oh, they\u0027re a double-edged sword! Yes, the berries are to die for, but those prickly thorns? Ouch! It\u0027s like a painful reminder that nature can be a bit cheeky sometimes.",
"witty.dialogue.location.ancient_city/1": "You won\u0027t believe what I discovered while exploring %2$s. My instincts tell me that there\u0027s something extraordinary lurking far beneath the surface. I can almost feel the ancient city\u0027s presence calling out to me.",
"witty.dialogue.chat.taiga/6": "Ah, the crisp, fresh air of the taiga. It\u0027s like a spa treatment for the lungs! Nothing beats that revitalizing feeling, especially after a long day of gathering resources and exploring.",
"witty.dialogue.chat.fail/19": "I\u0027d take pleasure in contemplating a pig\u0027s behind rather than engage in conversation with you.",
"witty.dialogue.chat.taiga/8": "Rain in the taiga may be cold, my friend, but it\u0027s also a symphony of tranquility. Picture yourself cozying up by the fire, listening to the rhythmic pitter-patter outside. It\u0027s like nature\u0027s lullaby, soothing your soul.",
"witty.dialogue.chat.fail/18": "I wonder if the world will mourn the loss of your incessant babbling when the day comes.",
"witty.dialogue.chat.fail/17": "Are you quite finished with your verbal diarrhea? I have better things to do.",
"witty.dialogue.main.night/9": "8. Oh, the anticipation of crawling under warm covers and drifting into a blissful slumber. Pure bliss!",
"witty.dialogue.main.night/8": "7. Fatigue is slowly creeping in, my friend. Perhaps tomorrow calls for a lighter workload and some much-needed rest.",
"witty.dialogue.main.night/7": "6. While the bustling daytime has its charms, there\u0027s something enchanting about strolling under the starry night sky.",
"witty.dialogue.main.night/6": "5. Ah, the tranquil darkness, where one can find solace amidst the chaos. Truly a serene time to unwind.",
"witty.dialogue.main.night/5": "4. The village guards do lend a sense of security, but the night still sends shivers down your spine, doesn\u0027t it?",
"witty.dialogue.story.exploring.fail/1": "Your tales are more worn out than a creeper\u0027s explosion radius.",
"witty.dialogue.story.exploring.fail/2": "Oh, look who\u0027s trying to be the king of snark. Careful not to trip on your own sarcasm, tough guy.",
"witty.dialogue.rock_paper_scissor.loose.rock/1": "Oh, look at that! My paper just effortlessly crushed your rock. It\u0027s almost too easy for me. Better luck next time, pal!",
"witty.dialogue.first.generic/1": "Well, look who decided to grace us with their presence! Welcome to the village, stranger. Prepare to be amazed.",
"witty.dialogue.first.generic/2": "Ah, greetings, mysterious wanderer! What brings you to our humble village? Perhaps tales of adventure and excitement?",
"witty.dialogue.location.ancient_city/3": "Legends, my dear friend, legends! They speak of an ancient city nestled within the very heart of %2$s. Although my eyes failed to catch a glimpse, I can\u0027t shake the feeling that this hidden treasure lies beneath the ground, waiting to be discovered by an adventurous soul like yourself.",
"witty.dialogue.first.generic/3": "Well, well, well. A fresh face enters the scene. Brace yourself for the awe and wonder that awaits you in our village.",
"witty.dialogue.location.ruined_portal_mountain/1": "Guess what? There\u0027s a ruined portal in the mountains, right at %2$s! It\u0027s like Mother Nature\u0027s twisted sense of humor decided to play a prank on unsuspecting travelers.",
"witty.dialogue.first.generic/4": "Huzzah! Behold, a newcomer has arrived! Pray tell, dear traveler, what tales of triumph and intrigue have you brought with you?",
"witty.dialogue.location.shipwreck/2": "Avast, me hearties! Word on the high seas is that some lucky fishermen stumbled upon a shipwreck at %2$s. I\u0027m positively itching to know if there be some hidden treasure waiting to be plundered... Yo ho ho!",
"witty.dialogue.story.nether.fail/1": "Oh, honey, I highly doubt you\u0027ve even glimpsed the fiery depths of the Nether.",
"witty.dialogue.location.shipwreck/1": "Ahoy there, matey! Feast your eyes upon the majestic shipwreck I discovered at %2$s. That sunken vessel once sailed under the flag of the mighty Eastern Alliance Company, aye!",
"witty.dialogue.story.nether.fail/2": "Ah, so that\u0027s why those feisty Piglins decided to have a go at you. It all makes sense now.",
"witty.dialogue.story.exploring.fail/3": "Interacting with you is like conversing with a dreamer who hasn\u0027t quite grasped reality yet. Minus the charm, of course.",
"witty.dialogue.story.nether.fail/5": "Bless your heart, but my dear old grandpappy knew every nook and cranny of the Nether, and he never breathed a word about warped fungus. You\u0027re stretching the truth, my friend!",
"witty.dialogue.location.ruined_portal_swamp/1": "Behold, dear friend! A ruined portal gracing the center of this ghastly swamp. I can\u0027t help but chuckle at the thought of those Nether invaders expecting a grand entrance, only to be met with the reality of this squalid dump. Quite the amusing turn of events, wouldn\u0027t you say?",
"witty.dialogue.story.nether.fail/3": "Sweetie, it doesn\u0027t matter if you\u0027ve been to the Nether or not. You couldn\u0027t spin a captivating tale if your life depended on it.",
"witty.dialogue.story.nether.fail/4": "Oh, darling, you seem as feeble as a newborn chicken. I can\u0027t imagine you surviving a minute in the treacherous Nether.",
"witty.dialogue.first.generic/5": "Well, well, well. If it isn\u0027t our lucky day! A wayfaring soul has stumbled upon our village. Prepare for a delightful journey, my friend.",
"witty.dialogue.first.generic/6": "Greetings, esteemed traveler! You have found your way to our humble abode. Prepare yourself for the warmest of welcomes and the grandest of adventures.",
"witty.dialogue.joke.animal.success/5": "Ah, the beauty of cows and their udderly infinite milk supply! It\u0027s like having your own personal dairy farm on-demand. Pure moo-nificence!",
"witty.dialogue.hire/1": "Alright, just give the signal when you require my extraordinary skills. I shall grace you with my presence for the duration of our financial arrangement.",
"witty.dialogue.joke.animal.success/4": "That\u0027s a special kind of dumb that\u0027s so dumb, it\u0027s genius! I mean, who needs logic when you can have a good laugh, am I right?",
"witty.dialogue.joke.animal.success/3": "You won\u0027t believe this, but chickens have secretly been taking improv classes. Yeah, they\u0027re cracking hilarious jokes now! Who knew they had such comedic talent hidden under those feathers?",
"witty.dialogue.hire/3": "Marvelous! I assure you, dear sir/madam, engaging my services will prove to be an absolutely delightful decision. Pray, prepare thy emeralds, for I shall be waiting with bated breath to embark on this grand endeavor of ours!",
"witty.dialogue.joke.animal.success/2": "Ah, and here comes the juicy gossip - the wolf and the sheep, a love story for the ages! Can\u0027t wait for the next episode of \"Sheep of Thrones\"!",
"witty.dialogue.hire/2": "Oh, splendid! Kindly inform me of your imminent need for my unparalleled assistance. Fear not, for I shall remain here, eagerly anticipating the exchange of shimmering emeralds!",
"witty.dialogue.joke.animal.success/1": "Oh, what a baa-d day for that sheep to misplace its wool! But hey, at least it can rock the naked look now!",
"witty.dialogue.location.shipwreck_beached/1": "Ahoy there, matey! I stumbled upon a shipwrecked beauty at %2$s, right on the sandy shores. It\u0027s quite the sight, you won\u0027t be able to resist its allure!",
"witty.dialogue.location.shipwreck_beached/2": "Avast, me hearties! Head on over to %2$s and feast your eyes upon a shipwreck stranded on the beach. It\u0027s a mysterious tale, that one. I can\u0027t help but ponder how it got there, arrr!",
"witty.dialogue.main.night/10": "9. Sleep beckons, my dear. Rumor has it that tomorrow holds great adventures for you.",
"witty.dialogue.chat.desert/9": "Note to self",
"witty.dialogue.chat.desert/8": "Living here means dealing with those pesky husks. They have the audacity to make you ravenous with just one whack. It\u0027s like they have a secret \"hangry\" power!",
"witty.dialogue.chat.desert/7": "Spotting rabbits in this desert is like finding a needle in a haystack made of sand. Those little bunnies sure know how to hide!",
"witty.dialogue.chat.desert/6": "Phew! The sun is determined to turn us into human toast today. Time to whip out the sunscreen and pray for some shade.",
"witty.dialogue.chat.desert/5": "Goodness gracious, the sun is really out to roast us today. I wouldn\u0027t be surprised if I start sizzling like a sausage any moment now.",
"witty.dialogue.chat.desert/4": "When the sun sets, the desert transforms into a breathtaking celestial theater. It\u0027s like being in a front row seat for the greatest cosmic show on Earth.",
"witty.dialogue.chat.desert/3": "Look at me, I\u0027ve got a permanent tan that even a vampire would envy. Though it might be a sunburn, who\u0027s counting?",
"witty.dialogue.hug.success/6": "Who needs a fireplace when I\u0027ve got you? You\u0027re a walking furnace of warmth!",
"witty.dialogue.hug.success/5": "Oh, you\u0027ve got some serious hugging skills, my friend! Consider this a reciprocal embrace.",
"witty.dialogue.hug.success/4": "Move over, sheep, there\u0027s a new snuggle champion in town! You\u0027re softer than a cloud!",
"witty.dialogue.busy/2": "Oh, sweetie, as much as I adore our little chats, duty calls and I must conquer this workload before the sun sets.",
"witty.dialogue.hug.success/3": "Well, isn\u0027t this the highlight of my day! A hug that shines brighter than the sun!",
"witty.dialogue.busy/1": "Hey, I\u0027ve already given you my daily dose of village gossip. Time for me to put my nose back on the grindstone.",
"witty.dialogue.hug.success/2": "Ah, just what the doctor ordered! You\u0027ve got healing hugs, my friend.",
"witty.dialogue.busy/4": "Regrettably, my friend, the demands of productivity are summoning me. Fear not, for we shall rendezvous again when my work is complete.",
"witty.dialogue.hug.success/1": "Well, well, well, if it isn\u0027t my long-lost buddy!",
"witty.dialogue.busy/3": "My apologies, darling, but my plate is currently overflowing with tasks. Shall we catch up when I\u0027m not juggling like a circus performer?",
"witty.dialogue.busy/5": "Blast it all! I\u0027ve left my furnace unattended, and it\u0027s in danger of staging a fiery rebellion! Let\u0027s continue our tete-a-tete once I\u0027ve averted disaster, shall we?",
"witty.dialogue.story.success/8": "Oh, snap! So that\u0027s the secret behind your diamond-finding prowess? You\u0027re like a Minecraft Indiana Jones!",
"witty.dialogue.story.success/9": "Hey, swing by later, will ya? I\u0027m dying to hear more of your mind-boggling chronicles.",
"witty.dialogue.story.success/4": "Hold up, you mean to tell me all of that happened in just one day? Mind. Blown.",
"witty.dialogue.story.success/5": "Are you serious? I was practically in the same neighborhood yesterday and I missed this jaw-dropping saga?",
"witty.dialogue.story.success/6": "Haha, classic %Supporter%! Always turning ordinary tales into extraordinary adventures.",
"witty.dialogue.story.success/7": "The Legend of %Supporter% is practically engraved in my brain cells. You better regale me with it once more!",
"witty.dialogue.location.mineshaft/2": "Prepare yourself for a spine-chilling tale, my dear friend! In ages past, a mine stood proudly in these very depths, but alas, a calamity of monstrous proportions befell it! Word has it, fearsome creatures now lurk in the shadows, turning it into a treacherous labyrinth. Should you choose to venture forth, remember - danger dances in every step! Find this accursed mine at %2$s.",
"witty.dialogue.location.forgot/3": "Oh boy, do I have a tale for you! There was this incredible sight that I stumbled upon, but alas, my memory decided to take a coffee break. Can you believe it? Sorry for the forgetfulness!",
"witty.dialogue.location.forgot/2": "Hey there, adventurer! Guess what? I discovered an epic location that would have blown your socks off... if only I hadn\u0027t forgotten to jot it down. My brain cells must be on vacation today, apologies!",
"witty.dialogue.location.forgot/1": "Oh, you won\u0027t believe it! I stumbled upon this mind-blowing spot and totally meant to mark it on the map, but my memory failed me. My bad, sorry!",
"witty.dialogue.chat.desert/2": "The desert is like a never-ending sauna, minus the relaxing music and cucumber slices.",
"witty.dialogue.stay.no_space/1": "Well, well, well, looks like this village is bursting at the seams, doesn\u0027t it?",
"witty.dialogue.location.ruined_portal/3": "So, word around here is that %2$s is home to some seriously ancient ruins. Rumor has it, it used to be a nether portal. But let me tell you, buddy, it\u0027s not just any ordinary ruins. It\u0027s like... cursed or something! People say there might even be treasure hidden inside, but honestly, I wouldn\u0027t touch it with a ten-foot pole!",
"witty.dialogue.chat.desert/1": "Who needs winter when you can bask in the scorching heat of the desert all year round?",
"witty.dialogue.stay.no_space/2": "Oh, how I long to set up shop here, but alas, every bed in this bustling village has been claimed! It\u0027s like trying to find a needle in a haystack, my friend!",
"witty.dialogue.location.ruined_portal/2": "Hey, guess what? If you\u0027re up for a little adventure, check out %2$s. There\u0027s this completely wrecked nether portal that\u0027ll give you goosebumps! I mean, it\u0027s like the Nether had a fiery party and this place is the aftermath. But don\u0027t worry, it\u0027s safe... I think.",
"witty.dialogue.location.ruined_portal/1": "Oh boy, you won\u0027t believe what\u0027s waiting for you at %2$s - a ruined portal straight out of a horror movie! I mean, seriously, it\u0027s like the Nether paid a visit and left its fiery mark. Scary stuff, if you ask me!"
}

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@ -0,0 +1,405 @@
{
"witty.dialogue.greet.negative/3": "嗯,我们这里有什么?哦,原来是你。多么激动人心啊。",
"witty.dialogue.greet.negative/2": "好吧,好吧,好吧,如果它不是坏消息的携带者……我想,会回来获取更多信息吗?",
"witty.dialogue.greet.negative/5": "哦,太高兴了,头号麻烦制造者又来了。我做了什么值得这样?",
"witty.dialogue.rock_paper_scissor.loose.paper/1": "是时候释放我剪刀的力量,把你的纸撕成碎片了!",
"witty.dialogue.greet.negative/4": "啊,失望的一天到来了。我本来希望能有更多的惊喜,可惜,只有你。",
"witty.dialogue.chat.success/17": "啊,回忆起童年,我的记忆如潮水般涌来。那是我真正的传奇,左右为难的日子!",
"witty.dialogue.chat.success/16": "想到我最终来到邻村的另一个现实,真是太疯狂了。谁知道呢,也许我现在就已经当市长了!",
"witty.dialogue.chat.success/19": "所以,我已经忽视了附近村庄的老朋友们很多年了。是时候戴上我的冒险家帽子,踏上英雄之旅,与失散多年的朋友们重聚了!",
"witty.dialogue.greet.negative/1": "哎呀,又是你吗?请饶恕我的存在!",
"witty.dialogue.chat.success/18": "你相信吗?我的父母实际上认为我已经忘记了他们。我应该拜访他们,给他们一个惊喜,并提醒他们谁是他们的超级明星孩子!",
"witty.dialogue.chat.success/13": "我一直在考虑收养一只这里可爱的流浪猫。这就像有一个可爱的小伙伴来配合我令人难以置信的存在。只是需要找一些空闲时间,你知道吗?",
"witty.dialogue.story.enderdragon.success/2": "好啦好啦!看看谁杀死了传说中可怕的巨龙!这个村庄将在未来的几个世纪里继续讲述您的英雄故事!",
"witty.dialogue.chat.success/12": "您听说过有关 %Supporter% 的丑闻吗?我一直渴望透露有趣的细节。这么说吧,他们与一个顽皮的末影人发生了冲突。",
"witty.dialogue.story.enderdragon.success/1": "惊人!传说中的龙蛋你真的抢到了吗?",
"witty.dialogue.chat.success/15": "啊,有一天有孩子的甜蜜梦想。我只需要找到完美的",
"witty.dialogue.chat.success/14": "我一直在考虑对我简陋的住所进行改造。我的意思是,它已经很棒了,但是一点点活力也没什么坏处。现在,如果我能鼓起能量和动力去做这件事就好了。",
"witty.dialogue.chat.success/10": "你知道我最近在想什么吗? %支持者%。大约一年前,他们就消失得无影无踪了。我想知道他们是否偶然发现了一些秘密领域或其他东西。",
"witty.dialogue.kiss.fail/1": "皱起眉头,但前提是没有人窥探!",
"witty.dialogue.kiss.fail/2": "这就是你的接吻想法吗?请你再努力一点吧!",
"witty.dialogue.kiss.fail/3": "哦,亲爱的,艾什的吻让你的吻相形见绌。加强你的游戏!",
"witty.dialogue.kiss.fail/4": "让我告诉你一个小秘密",
"witty.dialogue.shake_hand.fail/5": "哦,你想让我走吗?多么出乎意料啊!我以为你喜欢我的存在就像爬行物爆炸一样。",
"witty.dialogue.kiss.fail/5": "嗯,谢谢...我猜?但你还有很长的路要走。",
"witty.dialogue.chat.fail/1": "哇,我什至无法理解这句话有多么可笑。",
"witty.dialogue.shake_hand.fail/4": "好吧,好吧,看看谁决定抛弃平时粗鲁的自己。我印象深刻,或者只是震惊。",
"witty.dialogue.kiss.fail/6": "滚开我,你这个业余爱好者!无法接受正确的吻吧?",
"witty.dialogue.shake_hand.fail/3": "别担心,我不是一个需要给你留下深刻印象的随机村民。你可以把礼貌留给别人。",
"witty.dialogue.shake_hand.fail/2": "哦,你拒绝我的提议真是太好了。这和我想象中的你并没有什么不同。",
"witty.dialogue.chat.fail/4": "看看你,像孔雀一样昂首阔步。",
"witty.dialogue.shake_hand.fail/1": "哦,看看谁突然对握手感兴趣了,屠牛先生。",
"witty.dialogue.chat.fail/5": "我的朋友,你应该得到一张去地牢的单程票。",
"witty.dialogue.chat.fail/2": "哦,请用你的爆炸性理论来启发我。",
"witty.dialogue.chat.fail/3": "你可能认为你很酷,但我向你保证,你充其量只是不冷不热。",
"witty.dialogue.chat.fail/8": "哦,看看谁回来进行另一场引人入胜的谈话。保持我跳动的心。",
"witty.dialogue.chat.fail/9": "抱歉,我太忙于欣赏自己的伟大,无暇注意你那些微不足道的话语。",
"witty.dialogue.chat.fail/6": "呃,帮我们大家一个忙,让我们穿越回到你来的地方。时尚前卫,拜托了!",
"witty.dialogue.location.ruined_portal_desert/1": "惊叹于坐落在这片被遗弃沙漠的无尽沙丘之中的传送门的破碎遗迹。它的毁灭清楚地提醒人们沙漠对所有敢于穿越沙漠的人的无情控制。",
"witty.dialogue.chat.fail/7": "你的谈话技巧与土豆不相上下,亲爱的。",
"witty.dialogue.greet.success/4": "很高兴听到这个消息!这对我来说就是音乐,我的朋友!",
"witty.dialogue.shake_hand.success/5": "好吧,你好,你迷人的灵魂!很高兴在这个块状天堂遇见你!",
"witty.dialogue.greet.success/5": "很高兴知道它!这就像在宝箱里找到钻石一样!",
"witty.dialogue.shake_hand.success/4": "啊,祝您有美好的一天,我的好先生/女士!",
"witty.dialogue.shake_hand.success/3": "哦,你看你,彬彬有礼,彬彬有礼!多么令人愉快啊!",
"witty.dialogue.greet.success/1": "那真是太棒了,绝对让你兴奋不已!",
"witty.dialogue.greet.success/2": "干得好吗?嗯,这只是一个好消息!",
"witty.dialogue.location.mineshaft/1": "啊,那个被诅咒的我的故事!这里曾经是一个繁荣的挖掘场,直到灾难降临!传说,一个可怜的人挖得太贪婪,随之而来的是一场严重的塌方,永远决定了该矿的命运。如果你们敢的话,请在 %2$s 内寻求答案。",
"witty.dialogue.greet.success/3": "很高兴听到它!我的心正在跳起胜利的小舞蹈!",
"witty.dialogue.chat.success/20": "您是否曾梦想过一种诱人的、令人垂涎欲滴的美食——奶酪?相信我,这就像一片天堂在你的味蕾上融化。我的梦想是真正的美食!",
"witty.dialogue.shake_hand.success/2": "你坚定的握手告诉我,你的手可能可以击碎岩石!",
"witty.dialogue.shake_hand.success/1": "我的天啊,你的握力连大力神都会脸红!",
"witty.dialogue.rock_paper_scissor.paper/1": "做好准备,因为我选择了纸,这个史诗游戏中狡猾的骗子!",
"witty.dialogue.first.settling/3": "啊哈!另一个灵魂勇敢地冒险进入我们的一小片天堂。欢迎欢迎!我们可以利用所有能得到的人手。",
"witty.dialogue.first.settling/2": "啊,问候,亲爱的邻居!在这个迷人的小村庄里,您已经加入了我们这些幸运灵魂的行列。",
"witty.dialogue.first.settling/4": "啊,所以你选择用你的存在来让我们感到高兴,是吗?很棒的选择,我的朋友。这个村庄是伟大的缩影。",
"witty.dialogue.first.settling/1": "好吧,好吧,好吧。看看谁决定用他们的存在来为我们增光添彩!偶然发现我们简陋的村庄,一定是你的幸运日。",
"witty.dialogue.chat.success/2": "啊,今天的天气真好,你不觉得吗?我并不是指望你和我一样拥有无可挑剔的时尚感。",
"witty.dialogue.chat.success/1": "天哪,饼干和牛奶现在几乎在对我的味蕾唱着海妖之歌。",
"witty.dialogue.procreate_engaged/1": "啊,亲爱的,我热切地等待着我们可以交换誓言,踏上称为婚姻的伟大冒险的那一天。只有这样,我的心才能真正得到安慰。",
"witty.dialogue.procreate_engaged/2": "哦,亲爱的,当我们还没有完全接受我们爱的神圣性时,为什么要急于孕育新生命呢?在深入了解为人父母之前,让我们先品味一下承诺的旅程。这一切都是为了建立坚如磐石的基础,你知道吗?",
"witty.dialogue.flirt.slap/1": "好吧,你不就是一个可爱的小麻烦制造者吗!",
"witty.dialogue.flirt.slap/2": "这是你想迷惑我吗?哦,亲爱的,你可能还需要在维迪克调情学校上更多的课程!",
"witty.dialogue.story.wither.fail/1": "噢,拜托,别再给我讲童话故事了。",
"witty.dialogue.story.wither.fail/2": "哈!你看起来太完整了,我不相信这种胡言乱语。",
"witty.dialogue.main.morning/9": "啊,多么美好的早晨啊!是时候只争朝夕,征服世界了!",
"witty.dialogue.chat.success/6": "你不会相信我前几天所看到的——%支持者%穿着全套闪亮的钻石盔甲昂首阔步,看起来他们拥有整个王国。",
"witty.dialogue.main.morning/1": "祝你早安!",
"witty.dialogue.chat.success/5": "你知道,我有建立自己的村庄的宏伟抱负,但我必须承认,懒惰是我最强的技能。这真的就像一种超能力。",
"witty.dialogue.main.morning/2": "早安,今天准备好让这些肌肉发挥作用了吗?",
"witty.dialogue.chat.success/4": "一天一苹果,僵尸远离你!至少我奶奶总是这么说。这也是享用一些多汁水果的好借口。",
"witty.dialogue.main.morning/3": "呃,还是半梦半醒。你呢?",
"witty.dialogue.chat.success/3": "好吧,我做得还不错,尽管事实上我在醒来后几秒钟内就踩到了脚趾。我发誓,我有吸引笨手笨脚的天赋。",
"witty.dialogue.main.morning/5": "哇哦,这个夜晚很艰难吧?你看上去就像是在和爬行者摔跤。",
"witty.dialogue.chat.success/9": "我已经在这里住了很多年了,说实话,我不明白为什么每个人都对那些令人毛骨悚然的蜘蛛和讨厌的妖精如此大惊小怪。显然,他们敌不过我耀眼的魅力。",
"witty.dialogue.main.morning/6": "醒醒吧,朋友!是时候处理这个永无止境的待办事项清单了。",
"witty.dialogue.chat.success/8": "天气不是非常好吗?这是沐浴阳光并展示我漂亮服装的绝佳机会。亲爱的,你应该从我这里得到一些建议。",
"witty.dialogue.main.morning/7": "那些羊给你唱过摇篮曲吗?你几乎在发光!",
"witty.dialogue.chat.success/7": "明白了,我的好友%Supporter% 泄露了昨天发现一个装满闪闪发光钻石的箱子的消息。谈论一次幸运的休息!",
"witty.dialogue.main.morning/8": "起来吧,懒骨头!",
"witty.dialogue.story.fail/4": "我亲爱的先生,你对待那些可怜、无辜的苦力怕的方式绝对令人震惊。你没有心吗?你没有慈悲心吗?",
"witty.dialogue.story.fail/3": "请原谅,但我的智力无法理解你幽默尝试的深度。",
"witty.dialogue.story.fail/2": "哦,你的不幸遭遇甚至已经传到了村庄最远的角落。他们睁大眼睛、摇头,低声细语地谈论着你。",
"witty.dialogue.story.fail/1": "对不起,我不能让你说我亲爱的母亲的坏话。她是一股不可忽视的力量,你知道的!",
"witty.dialogue.story.fail/8": "哦,多么平凡又乏味啊。我能感觉到我的眼皮随着每一个字的流逝而变得越来越重。",
"witty.dialogue.location.pillager_outpost/3": "啊,%2$s勇敢者的土地和邪恶掠夺者的前哨。您知道如果您准备好迎接挑战您可能想拜访他们。谁知道呢也许你甚至会发现一些闪亮的战利品作为奖励。但公平地警告如果你摆脱了那些讨厌的麻烦制造者我们整个村庄将永远感激不已。不过没有压力只是说说而已。",
"witty.dialogue.story.fail/7": "请告诉我,你怎么能浪费我这么多宝贵的时间来写这么一个平淡无奇的故事呢?我确实希望这一切都有其意义。",
"witty.dialogue.location.pillager_outpost/2": "所以,街上有消息说,那些可爱的掠夺者在 %2$s 有一个前哨站。让我警告你,我的朋友,那些家伙的礼貌为零。如果你敢去那个地方附近的任何地方,请做好膝盖中箭的准备。只是说。",
"witty.dialogue.story.fail/6": "*戏剧性地打哈欠*哦天哪,我一定在那里打瞌睡了一会儿。祈祷吧,继续你引人入胜的故事。",
"witty.dialogue.story.fail/5": "好先生,竟然如此厚颜无耻地杀死一只手无寸铁的羊,这简直超出了我的理解范围。它们温柔的咩咩声在我的灵魂中回响。",
"witty.dialogue.location.pillager_outpost/1": "天哪,你不会相信 %2$s 发生的事情。掠夺者决定在隔壁设立一个前哨站,以他们可爱的存在来为我们增光添彩。太棒了,正是我们所需要的。又一轮攻击。他们就不能找到自己的爱好或者其他什么吗?",
"witty.dialogue.greet.monarch/2": "您好,殿下!为真正的皇室成员的到来做好准备。",
"witty.dialogue.greet.monarch/1": "啊,看哪!独一无二,陛下。",
"witty.dialogue.story.fail/9": "天哪,天哪,你似乎在理智的边缘摇摇欲坠。但可惜,不是以迷人、古怪的方式。更像是“把他们锁起来”的品种。",
"witty.dialogue.first.spent_night.success/1": "啊,你有请客了!我们的旅馆是像您这样疲惫的旅客的终极庇护所。",
"witty.dialogue.first.spent_night.success/3": "想要一张舒适的床和一顿美味的饭菜吗?别再犹豫了,我的好先生/女士!我们的旅馆是舒适和美食的缩影。",
"witty.dialogue.first.spent_night.success/2": "相信我,朋友,如果您想给自己的电池充电,我们的旅馆就是您的最佳选择!",
"witty.dialogue.first.exploring/1": "我们可能没有无法估量的财富,但只要你保证避免任何恶作剧的行为,你就很荣幸能住在我们简陋的住所。",
"witty.dialogue.first.exploring/3": "啊,问候,亲爱的旅行者!我恳请您以最大的优雅和礼节行事,因为只有这样您才能获得居住在我们中间的尊贵荣誉。",
"witty.dialogue.first.exploring/2": "看哪,疲惫的流浪者!如果你选择遵守管理这个地方的神圣法律,你将被授予居住在我们中间的特权。",
"witty.dialogue.rock_paper_scissor.rock/1": "繁荣!像火山喷发一样震撼!",
"witty.dialogue.kiss.slap/2": "再试一次,你就会戴上我的愤怒的纪念品!",
"witty.dialogue.kiss.slap/1": "哦,你已经越界了,我的朋友!",
"witty.dialogue.apologize.fail/5": "哈!好像我会考虑接受你所谓的道歉一样!",
"witty.dialogue.apologize.fail/4": "哎哟!省去你可怜的道歉吧,因为它们没有治愈的力量!",
"witty.dialogue.location.mansion/1": "哦,让我告诉你一些有趣的事情! %2$s 有一座被邪恶诅咒的宅邸,里面住满了那些可怕的灾厄村民。相信我,亲爱的,如果你珍惜你宝贵的小生命,就远离那个悲惨的地方。",
"witty.dialogue.location.mansion/2": "听着,我的朋友。想象一下这个",
"witty.dialogue.apologize.fail/1": "从我的面前消失吧!",
"witty.dialogue.apologize.fail/3": "哦,你想让我相信这个站不住脚的借口吗?多么古怪啊!",
"witty.dialogue.apologize.fail/2": "啊,看来你已经掌握了故意冲撞我的技巧了!",
"witty.dialogue.stay.repeat/2": "噢,亲爱的玩家,看来你已经让我感到荣幸并问了这个问题。我的记忆可能像钻石剑一样敏锐,但我却清楚地知道你以前来过这里。",
"witty.dialogue.stay.repeat/1": "好吧,好吧,好吧,看起来你已经回忆起过去并问过我同样的老问题了。",
"witty.dialogue.rock_paper_scissor.win.scissor/1": "剪刀占了上风,我的纸彻底失败了。我向你致敬,我思维敏捷的对手!打得好,确实打得好。",
"witty.dialogue.rock_paper_scissor.scissor/1": "做好准备,我的对手,剪刀即将在这场史诗般的战斗中取得胜利!",
"witty.dialogue.main/1": "好吧,好吧,看看谁决定用他们的存在来为我们增光添彩!",
"witty.dialogue.main/2": "哟,今天你过得怎么样,我的朋友?",
"witty.dialogue.main/3": "好吧好吧,如果不是全村我最喜欢的人就好了!",
"witty.dialogue.main/4": "我亲爱的村民,今天你有什么激动人心的冒险吗?",
"witty.dialogue.main/5": "今天这个世界对你怎么样,我的好朋友?",
"witty.dialogue.main/6": "嘿,%1$s村里最近有什么八卦",
"witty.dialogue.main.morning/10": "今天我可能会放松一下,我的身体感觉就像僵尸末日。",
"witty.dialogue.main.morning/11": "我的日程安排在喂食时间比养鸡场还忙。我需要一个星期的小睡。",
"witty.dialogue.main.morning/12": "事实上,我昨晚睡了一个美容觉。今天也许会把一些山都化为尘土吧?",
"witty.dialogue.joke.creative.success/4": "走过去,%支持者%!这个有笑话!",
"witty.dialogue.joke.creative.success/3": "这就是喜剧黄金,我的朋友!纯粹的天才!",
"witty.dialogue.joke.creative.success/6": "善哉善哉!我的立场因这个笑话而分裂!我已经很久没有这样笑过了!",
"witty.dialogue.location.village_snowy/2": "嘘,听着!如果你前往%2$s你会在雪原上找到这个寒冷的村庄。那里的人们一如既往地友好但是天哪这里比企鹅的冰箱还冷",
"witty.dialogue.joke.creative.success/5": "哦快停下!你快把我气坏了!你应该认真考虑单口喜剧职业!",
"witty.dialogue.joke.creative.success/8": "好啦好啦!看看谁开的玩笑!那真的很有趣!",
"witty.dialogue.joke.creative.success/7": "呵呵呵呵!你是一个经常开玩笑的人,不是吗?阿什可以向你学习一些东西!",
"witty.dialogue.location.village_snowy/1": "嘿,你知道那边 %2$s 有一个寒冷的小村庄吗? Brrr那边就像一个冰箱",
"witty.dialogue.main/7": "你不会相信我给你讲的疯狂故事!所以,想象一下这个",
"witty.dialogue.apologize.success/5": "啊,好吧,我想即使是宇宙也能原谅时不时的一个小疏忽。希望你已经吸取教训了,好吗?",
"witty.dialogue.apologize.success/4": "没什么大不了的,即使是我们中最好的人偶尔也会犯错。只要确保将你的 oopsy 保持在最低限度即可。",
"witty.dialogue.apologize.success/3": "好吧,这次我就让它过去吧,但是请考虑一下这是你的警告,不要再犯同样的错误。",
"witty.dialogue.joke.creative.success/2": "哈!你很有幽默感!",
"witty.dialogue.apologize.success/2": "好吧,你很幸运,今天我感觉格外宽容。请记住避免更多史诗般的失败,好吗?",
"witty.dialogue.joke.creative.success/1": "*咯咯笑*哦,你永远不会让我的滑稽骨头发痒!",
"witty.dialogue.apologize.success/1": "别担心,我们都有完全笨拙的时刻。",
"witty.dialogue.story.fail/10": "我必须承认,我的好先生,我在您的这一特殊努力中看不到任何辉煌的光芒。也许它隐藏在平庸的层层之下?我对此表示怀疑。",
"witty.dialogue.location.monument/1": "嘿,冒险家!有传言说 %2$s 附近有一座沉没的城堡,但相信我,你最好带上你的浮标,避开那些鬼鬼祟祟的海怪。他们真是一群争强好胜的人!",
"witty.dialogue.flirt.fail/3": "在你的梦里,亲爱的。事实上,即使在你最疯狂的梦想中,这也不会发生。",
"witty.dialogue.flirt.fail/4": "哇,你一直都这么可怜吗?我真的很感动。",
"witty.dialogue.flirt.fail/1": "如果你真的相信这一点,你最好带着一束稀有的鲜花和一把钻石剑来证明这一点。",
"witty.dialogue.flirt.fail/2": "哦,拜托,饶了我那些回收的线吧。铁匠昨天也尝试过同样的方法!",
"witty.dialogue.flirt.fail/7": "别再用小狗的表情来教训我了",
"witty.dialogue.flirt.fail/5": "你知道什么更有可能吗?一只爬行者在你脸上爆炸。相信我,这不是一次愉快的经历。",
"witty.dialogue.flirt.fail/6": "没有。一次也没有。我宁愿在僵尸出没的村庄里忍受一千个夜晚,也不愿和你在一起。",
"witty.dialogue.hug.fail/7": "哦,嗯……好吧,这不是一种……“创造性”的表达感激之情的方式吗?当然,不客气...我猜?",
"witty.dialogue.hug.fail/6": "呃,无意冒犯,但你的细菌游戏很强。把这个拥抱留给自己吧!",
"witty.dialogue.hug.fail/5": "坦率地说,你的一个拥抱就像压扁的爬行动物一样吸引人。",
"witty.dialogue.hug.fail/4": "噢,所以你在你的史前错误之后突然想起了我的存在?艰难的通过。",
"witty.dialogue.hug.fail/3": "拥抱?嗯,这对我有什么好处?",
"witty.dialogue.hug.fail/2": "不,我会继续拥抱,谢谢。",
"witty.dialogue.hug.fail/1": "哇哦,看看你,泼泥比赛的典型代表!",
"witty.dialogue.first.spent_night.failed/3": "哈!你最好在另一个村庄寻找旅馆。我们在酒店业方面的专业知识为零。嗯,我们在很多事情上的专业知识都是零,真的。但是嘿,祝你好运!",
"witty.dialogue.first.spent_night.failed/2": "不,谢谢!你在这里找不到旅馆,但是嘿,至少我们擅长某件事……或者不擅长。",
"witty.dialogue.first.spent_night.failed/1": "哈!旅馆?建造一座需要的脑细胞比我们整个村庄加起来还多!",
"witty.dialogue.main.evening/9": "哦,嘿,那里!我刚刚出去,从屠夫那里买今晚晚餐的原料。在另一面抓住你,我的像素化朋友!",
"witty.dialogue.main.rock_paper_scissor/1": "让我们用一轮引人入胜的剪刀石头布来增添趣味吧!我希望您已准备好体验我卓越的决策技巧!",
"witty.dialogue.flirt.success/7": "噢,拜托,奉承够了!你把我弄得脸红得一团糟。",
"witty.dialogue.main.evening/5": "好吧,我想我是时候冲回家,发挥我的烹饪技巧来准备晚餐了。",
"witty.dialogue.location.swamp_hut/1": "你不会在 %2$s 那个沼泽地附近发现我死的。那里住着一个邪恶的女巫,如果你重视自己的理智,我建议你避开。",
"witty.dialogue.flirt.success/6": "你到底是怎么总是能让自己看起来如此迷人呢?每当我凝视着你,我就无话可说。",
"witty.dialogue.main.evening/6": "哎呀,我今天真是浪费了!我就像是一个陷入了恍惚状态的僵尸,一事无成。",
"witty.dialogue.location.swamp_hut/2": "忘记%2$s吧我的朋友。那片沼泽是《我的世界》中最臭名昭著的女巫的家园。如果你有理智的话你会在那个被诅咒的地方周围划出一个宽阔的弧线。",
"witty.dialogue.flirt.success/5": "那真是太可爱了!说真的,从你走进来的那一刻起,我就被你迷住了!",
"witty.dialogue.main.evening/7": "我现在正在认真考虑小睡一下。今天早上比面对丧尸还要激烈!",
"witty.dialogue.flirt.success/4": "善良仁慈...",
"witty.dialogue.main.evening/8": "自从上个月的爬山虎事件之后,你就不会再看到我在晚上闲逛了。我像一个小心谨慎的村民一样把自己锁在里面!",
"witty.dialogue.main.evening/1": "晚上好,我的 Minecraft 爱好者!",
"witty.dialogue.main.evening/2": "哇,你能相信太阳消失的速度有多快吗?告诉我,你这一天过得怎么样?",
"witty.dialogue.main.evening/3": "虚拟世界里又是辛苦的一天吧?我们实际上是数字工作狂!",
"witty.dialogue.main.evening/4": "时间就这么过去了,不是吗?要做的事太多,开采钻石的时间却太少!",
"witty.dialogue.rumors.lore/6": "朋友们,聚集在一起,让我告诉你们传奇的古代建造者的故事。他们就像主世界的摇滚明星,留下了至今仍令人难以置信的宏伟废墟和寺庙!就好像他们将自己的才华洒遍了我们的领域。",
"witty.dialogue.rumors.lore/4": "您知道,我们自己的 MerlinWolfGames 已经超越了 Sirben 的荣耀。那家伙继续建造了一座令人惊叹的寺庙,献给强大的西尔本本人。这就像您读到的那些古老奇迹之一!",
"witty.dialogue.stay.fail/2": "感谢这个提议,伙计,但我是一个狂野的灵魂,渴望令人心跳加速的冒险和未知的领域!",
"witty.dialogue.rumors.lore/5": "啊,那些日子,我的朋友。我们有这个超级先进的建造者种族四处游荡,左右建造令人惊叹的建筑。但可惜的是,他们却消失得无影无踪。就像他们对我们施展了神奇的消失表演!",
"witty.dialogue.stay.fail/1": "没办法,朋友!我只想寻求刺激和寒冷,而不是困在这个古朴的村庄里。",
"witty.dialogue.rumors.lore/2": "你相信吗?那些讨厌的网络恶魔认为他们可以通过他们奇特的门户入侵我们。嗯,你猜怎么着?瑟本和卢克联手制止了整个入侵恶作剧!",
"witty.dialogue.story.exploring.success/3": "我的朋友,你是一位非凡的探险家!冒险进入未知的世界,面对危险,顽皮地笑着,不遗余力。我向你的勇敢精神致敬!",
"witty.dialogue.rock_paper_scissor/2": "准备好迎接一生中的鞭打吧,我的朋友!我保证这次胜利一定是我的!",
"witty.dialogue.rumors.lore/3": "你不会相信我听到的荒诞故事。所以显然2DA50 卷入了整个古代建造者失踪事件,猜猜他们最后去了哪里?边境之地!噗,再也没有音讯。谈论时尚消失!",
"witty.dialogue.story.exploring.success/2": "哦,你一定要讲的故事!我几乎可以看到你勇敢地跨过未开化的荒野,征服可怕的怪物,解开古老的谜团。我多么羡慕你的惊心动魄的冒险啊!",
"witty.dialogue.rock_paper_scissor/1": "好了,准备好迎接石头剪刀布的终极对决吧!让我们看看谁能获胜!",
"witty.dialogue.rumors.lore/1": "这些天它很流行,每个人都为 Sirben 疯狂!他忠实的先知 MerlinWolfGames 和 Crow 正在传播他的神圣教义。",
"witty.dialogue.flirt.success/3": "*咯咯笑*你是认真的吗?因为,说真的,你现在正在融化我的心。",
"witty.dialogue.flirt.success/2": "哦快停下!你的可爱让我心跳加速!",
"witty.dialogue.rock_paper_scissor.win.paper/1": "摇滚,哦摇滚,为什么你总是要给我的连胜下雨?就好像你对我的纸招有第六感一样。",
"witty.dialogue.flirt.success/1": "哇,你就像一个超级英雄什么的!",
"witty.dialogue.stay.fail/3": "这个村庄很可爱,但我却有一种无法抑制的旅行欲望。我的朋友,我就是要过着边缘生活!",
"witty.dialogue.location.jungle_pyramid/2": "啊,%2$s臭名昭著的丛林废墟。传说这里布满了古老的陷阱即使是最聪明的人也能智胜。如果您喜欢冒险可能值得一游。请记住这些陷阱夺走了我无法统计的生命。但是嘿我有什么资格阻止你呢",
"witty.dialogue.location.jungle_pyramid/1": "您听说过位于 %2$s 的被诅咒的寺庙吗?这就像一个死亡陷阱,等待着吞噬毫无戒心的冒险者。如果我是你,我会避开。当然,除非你有危险,那就请来吧。",
"witty.dialogue.story.exploring.success/1": "决不!我一直梦想着进行史诗般的冒险,绘制未开发的土地,并发现隐藏的宝藏。这就像成为我自己的传奇中的英雄一样!",
"witty.dialogue.first.question/1": "好吧,好吧,好吧。看看谁决定用他们的存在来为我们增光添彩。是什么让你来到这个简陋的村庄?",
"witty.dialogue.first.question/2": "好吧,你不是呼吸新鲜空气吗!哪些惊心动魄的冒险带领您来到了我们这个世界的小角落?",
"witty.dialogue.first.question/3": "天哪,我们有一个冒险家!请告诉我,我好奇的灵魂,你是如何找到这里的路的?",
"witty.dialogue.location.village_desert/1": "谁曾想到?就在这片无情的沙漠中,你会偶然发现一个村庄,它会瞬间偷走你的心!",
"witty.dialogue.story.enderdragon.fail/2": "哦,拜托,别再跟我开玩笑了。那条龙是那么的无敌,任何人类试图伤害它,它都会嘲笑它!",
"witty.dialogue.story.enderdragon.fail/1": "哈!你是不是疯了?末影龙只不过是一个童话。",
"witty.dialogue.rock_paper_scissor.loose.scissor/1": "剪刀,迎接你最可怕的噩梦",
"witty.dialogue.location.pyramid/2": "有传言说,%2$s 处有一座令人难以置信的金字塔。这就像一个巨大而神秘的谜题,等待着像你这样聪明的人来解决。",
"witty.dialogue.location.pyramid/1": "哦,你有看到 %2$s 那边那个雄伟的金字塔吗?我必须说,这景象真是太美了!",
"witty.dialogue.location.pyramid/3": "啊,%2$s充满传奇和秘密的土地。我听到有传言说那里潜伏着一座危险的金字塔。许多人试图征服它的深处但没有人毫发无伤地回来。你有勇气来测试一下你的运气吗",
"witty.dialogue.chat.plains/1": "在平原上是不是有点无聊?我的意思是,我从未见过比这更令人兴奋的事情。也许有一天我应该长出翅膀飞走……",
"witty.dialogue.chat.plains/2": "啊,平原,宁静的缩影。即使它缺乏其他生物群落的肾上腺素激增,我仍然会选择这个宁静的住所。",
"witty.dialogue.chat.plains/3": "你知道,当月亮给平原增光添彩时,它就像一首美丽与和平的交响曲,就像大自然本身正在为我上演一场神奇的表演。",
"witty.dialogue.chat.plains/4": "有时,我真想躺下来,凝视着头顶上的广阔无垠,对着星星低声诉说秘密。",
"witty.dialogue.chat.plains/5": "平原上的空气好吗?哦,就像啜饮了长生不老药一样,比最纯净的泉水还要纯净!我告诉你,让那些针叶林居民羡慕不已。",
"witty.dialogue.chat.plains/6": "当然,平原可能缺乏花哨的东西,但它的简单却有一种固有的魅力。这就像在最低调、最不起眼的地方寻找美丽。",
"witty.dialogue.chat.plains/7": "啊,今天的天气让我想起了童年的淘气时光。我曾经追逐野花,希望给我暗恋的人阿什留下深刻的印象。啊,年轻的爱情,是多么的甜蜜和天真。",
"witty.dialogue.chat.plains/8": "你曾目睹过平原早晨雄伟的日出吗?这就像大自然自己的杰作一样展现在您的眼前。相信我,这景象会让你屏息凝神。",
"witty.dialogue.location.village_savanna/1": "哇哦,如果你前往%2$s你会发现另一个在烈日下烘烤的村庄相信我你需要 SPF 1000",
"witty.dialogue.location.village_savanna/2": "嘿,冒险家!前往 %2$s 的热带草原旅行,您会偶然发现一个热闹的村庄,里面住满了有史以来最友好的人们。准备好眼花缭乱吧!",
"witty.dialogue.stay.success/1": "好吧,想象一下!我绝对喜欢在这个令人愉快的村庄扎根!",
"witty.dialogue.rumors.failed/1": "嗯,亲爱的,恐怕我最近没有偶然发现任何有趣的花絮。我的耳朵对没有丑闻的低语感到相当失望。",
"witty.dialogue.greet.mayor/2": "祝您度过美好的一天,市长!",
"witty.dialogue.greet.mayor/1": "向尊敬的市长致以问候和敬意!",
"witty.dialogue.location.igloo/3": "抓紧你的手套!在%2$s有一个冰冷的遗迹叫做冰屋。我告诉你它已经被遗弃多年了谁需要冰做的房子就像住在冰箱里一样。呜呜",
"witty.dialogue.stay.success/2": "奇妙!我很高兴有机会把这个村庄称为我的永久住所!",
"witty.dialogue.location.igloo/1": "你相信吗? %2$s 有一座冰屋。哪个心智正常的人会选择住在这样一个寒冷的住所里呢?我的意思是,他们喜欢不断地颤抖吗? *颤抖*",
"witty.dialogue.location.igloo/2": "你不会相信我听到的八卦! %2$s 有一座废弃的冰屋。从字面上看,它就像一座鬼城。我发誓我看到一个幽灵漂浮在那里!很恐怖,对吧?",
"witty.dialogue.greet.fail/1": "好吧,好吧,好吧……我们这里有什么?",
"witty.dialogue.location.village_plains/2": "我亲爱的朋友,请做好准备,因为在 %2$s 的广阔平原之外,隐藏着一颗隐藏的宝石 - 另一个村庄,充满生机和兴奋。",
"witty.dialogue.greet.fail/2": "哦,听到这样的消息是多么令人高兴啊!",
"witty.dialogue.location.village_plains/1": "哦,您不会相信 %2$s 前面会发生什么!还有另一个迷人的村庄等待被发现。",
"witty.dialogue.greet.fail/3": "嗯,这不就是蜜蜂的膝盖吗?",
"witty.dialogue.greet.fail/4": "好吧,用羽毛打倒我吧!是这样吗?",
"witty.dialogue.joke.creative.failed/5": "哦看看你试图变得幽默。我想A代表努力。",
"witty.dialogue.greet.fail/5": "哦,上帝保佑我的灵魂,你能看一下吗...",
"witty.dialogue.joke.creative.failed/6": "哦,我的两侧!哦等等,不,他们一点也不疼。那是讽刺,我的朋友。",
"witty.dialogue.joke.creative.failed/3": "很抱歉,但我必须授予你“年度最不好笑的笑话”奖杯。",
"witty.dialogue.joke.creative.failed/4": "等一下,让我检查一下笑话计……是的,这是官方的,那个笑话几乎没有引起笑声。",
"witty.dialogue.joke.creative.failed/7": "有人可以叫喜剧医生吗?因为这个笑话需要认真的复苏。",
"witty.dialogue.joke.creative.failed/8": "要知道,即使是脑子腐烂的僵尸也能想出比这更好的笑话。而且他们连脑子都没有!",
"witty.dialogue.greet/2": "嗯,你好,%1$s有什么精彩的故事可以分享吗",
"witty.dialogue.greet/1": "嘿,超级巨星!今天的世界对你来说怎么样?",
"witty.dialogue.greet/4": "看看你,比太阳还耀眼!你的冒险进展如何?",
"witty.dialogue.greet/3": "哦,你好,好奇的人!是什么风把你吹到我简陋的住处来的?",
"witty.dialogue.joke.monster.success/4": "等一下,你成功地策划了一个骷髅消灭了苦力怕?这真是更上一层楼啊,哈哈!",
"witty.dialogue.joke.monster.success/5": "哈哈!你能相信那些洞穴蜘蛛是多么无知吗?就像他们忘记了如何蜘蛛一样,哈哈!",
"witty.dialogue.joke.monster.failed/1": "哦拜托,你真的认为骷髅会只是站在那里让你向他们挥剑吗?我们也有感情,你知道的!",
"witty.dialogue.joke.monster.failed/3": "哦,看,又一个天才忘记了僵尸和骷髅曾经是人类。恭喜你,明显队长!",
"witty.dialogue.chat.snowy_plains/7": "你不会相信铁傀儡的铁握力!一旦它抓住了你,你就会像蜘蛛网里的倒霉苍蝇一样被困住。相信我,我是经过惨痛的教训才明白这一点的。",
"witty.dialogue.joke.monster.success/1": "哈哈!斯凯利得到了应有的报应,以正义的一面服务了!",
"witty.dialogue.joke.monster.failed/2": "谁还会开玩笑说爬行者会爆炸?这就像告诉某人早晨太阳升起一样。打哈欠!",
"witty.dialogue.chat.snowy_plains/6": "小心潜伏在附近的凶猛狼,我的朋友。村里的守卫们对他们的鬼鬼祟祟的存在保持高度戒备。注意安全!",
"witty.dialogue.joke.monster.success/2": "你是在告诉我僵尸认为它可以用铲子把你打倒吗?哈哈哈,多么无力的尝试啊!",
"witty.dialogue.joke.monster.failed/5": "如果每次有人讲出蠹鱼上厕所的笑话我就能得到一分钱,那么我就会得到整整两分钱。虽然不是一笔财富,但足以说“奇怪的巧合,嗯?”",
"witty.dialogue.joke.monster.success/3": "蜘蛛在与你相遇后一定已经吸取了教训!哈哈,你才是真正的街区老大!",
"witty.dialogue.joke.monster.failed/4": "你看到末影人掉进水里了吗?稳住头版!这是我一整天见过的最激动人心的事情……不是!",
"witty.dialogue.chat.snowy_plains/8": "啊,童年的怀念啊!我的父母常常用南瓜给我惊喜,在我们享用了美味的馅饼后,我会用它制作一个快乐的雪傀儡。我们发生了多么大的骚乱啊!",
"witty.dialogue.goaway/1": "呃,你没看到我很忙吗?滚!",
"witty.dialogue.goaway/2": "你没有生活吗?说实话,去打扰别人吧。",
"witty.dialogue.goaway/3": "哦,抱歉,我现在正忙着重要的事情。没时间陪你,%1$s。",
"witty.dialogue.goaway/4": "嘿,你为什么不去找一个真正关心你的人呢?我对你的滑稽动作不感兴趣。",
"witty.dialogue.goaway/5": "哈哈,不错的尝试,你只是凡人。我对你的存在的耐心已经耗尽了。走开,异教徒!",
"witty.dialogue.chat.savanna/7": "唷,谢天谢地有那些金合欢树!当太阳将火热的愤怒照在我们身上时,那些绿叶巨人就成了我们的救世主,创造出凉爽的绿洲。在这里工作感觉就像在热带度假......嗯,差不多。",
"witty.dialogue.chat.savanna/6": "这片稀树草原上的山丘和地形就像艺术家的画布一样栩栩如生。每一步都是一段旅程,每一处风景都是明信片上的风景。这就像生活在现实生活中的冒险小说中。",
"witty.dialogue.chat.savanna/8": "其他村庄让开!我们的稀树草原以出产整个 Minecraft 世界中最多汁、最令人垂涎的瓜类和南瓜而闻名。我们就像农业界的戈登·拉姆齐Gordon Ramsay以令人嫉妒的狂妄姿态交易我们珍贵的宝藏。",
"witty.dialogue.chat.savanna/3": "您见过这片稀树草原上令人难以置信的建筑吗?这就像古代智慧和现代创造力的融合。住在这里感觉就像是一个活生生的、会呼吸的杰作的一部分。",
"witty.dialogue.no_money/3": "啊,我的好先生/女士,我必须告诉您,虽然我卑微的外表可能会欺骗人,但我无与伦比的技能是有代价的。我的朋友,这个价格比你目前拥有的祖母绿还要多。",
"witty.dialogue.chat.savanna/2": "呃,那些美洲驼可能有点让人头疼,但说实话,它们就像你又爱又恨的古怪邻居。让事情变得有趣,你知道吗?",
"witty.dialogue.no_money/2": "噢,亲爱的我!如果你想享受我才华横溢的话,你的祖母绿储备似乎有点少了。",
"witty.dialogue.chat.savanna/5": "当然,这里不下雨,但是当我们有流动的河流时,谁还需要下雨呢?接受吧,沙漠村庄!我们的后院有一个天然水上乐园。",
"witty.dialogue.chat.savanna/4": "不要被看似简单的稀树草原生物群系所迷惑。哦不,我的朋友。我们有隐藏的宝石和秘密福利,只有精明的村民才能发现。这就像无需天鹅绒绳索即可进入 VIP 俱乐部。",
"witty.dialogue.chat.savanna/1": "唷稀树草原的炎热可不是闹着玩的但是嘿至少我们不用再穿冬衣和冻脚趾了amirite",
"witty.dialogue.no_money/1": "亲爱的朋友,恐怕你的祖母绿伯爵还不足以保证我的非凡服务。",
"witty.dialogue.chat.snowy_plains/3": "啊,像这样寒冷的日子是蜷缩在舒适的毯子里,喝点热可可,在噼啪作响的炉火旁沉浸在一本迷人的书中的完美借口。绝对的幸福!",
"witty.dialogue.chat.snowy_plains/2": "天哪,这里比企鹅的储藏室还冷!但是,嘿,至少我可以享用无尽的新鲜捕获的鱼自助餐。干杯!",
"witty.dialogue.chat.snowy_plains/5": "夜晚带来了顽皮的流浪者,他们手持讨厌的尖箭。呃,说一下我的真正的眼中钉吧!",
"witty.dialogue.chat.snowy_plains/4": "雪花总是勾起我童年的回忆。哦,我们以前和顽皮的一伙人打雪仗!那些日子,我的朋友。",
"witty.dialogue.chat.snowy_plains/1": "呜呜!寒冷的天气让我保持警惕,但只要有熊熊燃烧的壁炉,我就能征服一切!",
"witty.dialogue.chat.desert/10": "在这片干燥的沙漠里生活很艰难,但幸运的是,我们的村庄是一片有水和食物的绿洲。当你拥有一个懂得如何时尚生存的社区时,谁还需要茂盛的绿色植物呢?",
"witty.dialogue.location.failed/2": "哦,亲爱的,你大海捞针的几率比我知道任何值得注意的地点的几率要大。抱歉让你的泡沫破灭了!",
"witty.dialogue.location.failed/3": "祝福你的冒险之心,但恐怕我的首要任务是比追踪危险的地牢更富有成效的追求。所以,不,恐怕这个脑袋里没有隐藏的藏宝图。",
"witty.dialogue.location.failed/1": "嗯,这不是一种耻辱吗?我的耳朵一定是在放假,因为我还没有听到任何令人兴奋的风声。",
"witty.dialogue.greet/9": "嘿嘿!看到你,我的脸上露出了微笑。今天是什么风把你吹到这里来的?",
"witty.dialogue.greet/6": "噢,哦,像素领域的强大流浪者!",
"witty.dialogue.greet/5": "您好,尊敬的%1$s你的存在给我的一天带来快乐",
"witty.dialogue.greet/8": "你好你好!很高兴看到你。你今天过得怎么样?",
"witty.dialogue.greet/7": "啊,是你!随时欢迎您的光临。",
"witty.dialogue.joke.animal.failed/1": "哦,来吧!轻一点,好吗?没有人会因为一个小玩笑而受到伤害!",
"witty.dialogue.rock_paper_scissor.win.rock/1": "好吧,好吧,好吧,看起来就像石头被剪刀推平了。我显然不是棚子里最锋利的工具。",
"witty.dialogue.location.village_taiga/1": "啊,看哪!在广阔的针叶林生物群系中,还有另一个迷人的村庄,正等待被发现!",
"witty.dialogue.joke.animal.failed/3": "嘿,现在注意你的言语!我的猪可能听不懂,但我懂,而且我不欣赏!",
"witty.dialogue.joke.animal.failed/2": "呸,你真是个让人丧气的人!那个羊的笑话很糟糕,但这一切都很有趣!",
"witty.dialogue.joke.creative.failed/1": "哦,亲爱的,亲爱的。笑话确实不是你的强项,不是吗?",
"witty.dialogue.joke.animal.failed/5": "哇哦,牛仔!取笑牛眉毛?现在这是一个新的!必须把它交给你原创!",
"witty.dialogue.joke.creative.failed/2": "好吧,祝福你的尝试之心。但这个笑话表面上是平淡无奇的。",
"witty.dialogue.location.village_taiga/2": "冒险吧,我的朋友,进入壮丽的针叶林生物群系的中心,你瞧,你会偶然发现另一个充满奇妙魅力的村庄!",
"witty.dialogue.joke.animal.failed/4": "哈哈,玩得好,我的朋友!这个笑话可能有点可疑,但我会给你大胆的分数!",
"witty.dialogue.story.wither.success/1": "难以置信!凋零就像一场行走的灾难,但你刚刚粉碎了它!",
"witty.dialogue.story.wither.success/2": "决不!你居然打败了凋灵?!正式震撼人心!",
"witty.dialogue.kiss.success/3": "蜂蜜?不不,你更像是一道美味的甜点,一道美味佳肴!",
"witty.dialogue.kiss.success/4": "好吧,好吧,好吧,你不是一个很熟练的接吻者吗,%1$s",
"witty.dialogue.kiss.success/1": "我告诉你,这一刻简直就是魔法!",
"witty.dialogue.chat.fail/21": "等等,你真的相信地球是圆的吗?多么古怪啊。请告诉我更多关于你的球形幻想。",
"witty.dialogue.kiss.success/2": "我的味蕾高兴地跳舞,就像在南瓜派盛宴上一样!",
"witty.dialogue.chat.fail/20": "那么,你终于结束了你令人麻木的对话了吗?",
"witty.dialogue.story.success/1": "严重地?这就像我听过的最史诗般的故事!",
"witty.dialogue.story.success/2": "要是我有勇气面对苦力怕就好了。你比骑士还要勇敢!",
"witty.dialogue.story.success/3": "哇,这个故事太棒了!你为这部杰作聘请了编剧团队吗?",
"witty.dialogue.kiss.success/5": "超越 Ash%1$s 是新的接吻冠军! *咯咯笑*",
"witty.dialogue.kiss.success/6": "哈哈,你绝对掌握了接吻的艺术!退开吧,艾什,新的接吻传奇已经到来! *眨眼*",
"witty.dialogue.chat.fail/12": "啊,关于你的传闻是对的。就如凝视沉闷的深渊。",
"witty.dialogue.story.nether.success/5": "僵尸猪灵就像下界的布拉德·皮特吗?我应该要求他们签名还是什么吗?",
"witty.dialogue.chat.fail/11": "说实话,你的故障是什么?为什么会有人在这种废话上浪费口舌呢?",
"witty.dialogue.story.nether.success/4": "说实话,你晚上睡得怎么样?带着僵尸猪灵夜灯?当然,我是在找朋友。我是谁。而且我完全不害怕。没有。一点也不。",
"witty.dialogue.chat.fail/10": "抱歉,你真的认为我关心你刚才说的话吗?",
"witty.dialogue.story.nether.success/3": "因此,有传言说,下界的宝藏比加勒比海盗想象的还要多。可惜我对危险过敏,否则我就会在黄金中游泳了。",
"witty.dialogue.story.nether.success/2": "哇,在下界生存就像赢得一场名为“逃离地狱”的游戏节目一样。恭喜你,你是终极勇敢者!",
"witty.dialogue.chat.fail/16": "抱歉,你们的谈话充满了观看草生长的兴奋。",
"witty.dialogue.chat.fail/15": "别再出现在我面前,否则我会让守卫把你转移到一个很远很远的地方。",
"witty.dialogue.chat.fail/14": "你有女巫的魅力和湿毯子的个性。令人印象深刻,真的。",
"witty.dialogue.chat.fail/13": "即使是不死生物也会避开你的陪伴,我的朋友。",
"witty.dialogue.story.nether.success/1": "是不是比那里的太阳还要热?我的意思是,我什至无法处理辛辣的莎莎酱,更不用说下界了。",
"witty.dialogue.main.night/4": "3.我们不要离村子太远,好吗?我们不想诱惑命运并成为怪物的饲料。",
"witty.dialogue.chat.taiga/1": "树林,我的朋友,它们就像一个资源宝库!建筑用的木材,取暖用的柴火,哦,我们不要忘记丰富的狩猎场。这就像大自然母亲给我们的礼物!",
"witty.dialogue.main.night/3": "2. 那么你也在黑暗中寻找安慰吗?多么有趣啊!",
"witty.dialogue.main.night/2": "啊,一个夜行生物从阴影中出现。迷人!",
"witty.dialogue.chat.taiga/3": "亲爱的,针叶林简直就是凉爽的缩影!还有那些甜浆果?哦,它们就像大自然的糖果,绝对是味蕾的享受。",
"witty.dialogue.main.night/1": "0.天哪,我们开夜车吧?",
"witty.dialogue.chat.taiga/2": "寒冷的?不,这只是针叶林让我们坚强起来的方式!相信我,我们这里有我们需要的一切。我不会用这个冰冷的天堂来交换世界上的任何东西!",
"witty.dialogue.location.ancient_city/0": "哦,让我告诉你,我正在 %2$s 周围闲逛,突然我听到从地球深处传来最奇怪的声音。仿佛古城的秘密在向我低语!",
"witty.dialogue.chat.taiga/5": "你相信吗?这里的狼几乎已经被驯化了!为什么他们不会呢?由于周围有所有潜在的食物,它们没有理由变得凶猛。这就像有忠诚的毛茸茸的伙伴四处游荡。",
"witty.dialogue.chat.taiga/4": "哦,我们针叶林里的那些狐狸可真是小流氓啊!我的意思是,谁能抗拒他们顽皮的魅力呢?有时,我什至请他们吃一些甜浆果。这是我们自己的秘密联盟,你知道吗?",
"witty.dialogue.chat.taiga/7": "现在,我们来谈谈那些甜浆果丛。哦,它们是一把双刃剑!是的,浆果让人垂涎欲滴,但是那些带刺的呢?哎哟!这就像一个痛苦的提醒,提醒我们大自然有时会有点厚脸皮。",
"witty.dialogue.location.ancient_city/1": "你不会相信我在探索 %2$s 时发现的东西。我的直觉告诉我,在表面深处隐藏着一些非凡的东西。我几乎能感觉到这座古城的存在在召唤我。",
"witty.dialogue.chat.taiga/6": "啊,针叶林的清新空气。这就像肺部的水疗护理!没有什么比这种恢复活力的感觉更好的了,尤其是在经过一整天的收集资源和探索之后。",
"witty.dialogue.chat.fail/19": "我宁愿凝视猪屁股,也不愿与你交谈。",
"witty.dialogue.chat.taiga/8": "我的朋友,针叶林中的雨可能很冷,但它也是一首宁静的交响曲。想象一下自己在火边舒适地躺着,听着外面有节奏的啪啪声。就像大自然的摇篮曲一样,抚慰着你的心灵。",
"witty.dialogue.chat.fail/18": "我不知道当那一天到来时,世界是否会为你喋喋不休的失去而哀悼。",
"witty.dialogue.chat.fail/17": "你的言语腹泻已经结束了吗?我还有更重要的事情要做。",
"witty.dialogue.main.night/9": "8.哦,期待爬进温暖的被窝,然后进入幸福的睡眠。纯粹的幸福!",
"witty.dialogue.main.night/8": "7. 我的朋友,疲劳正在慢慢蔓延。也许明天需要减轻工作量和一些急需的休息。",
"witty.dialogue.main.night/7": "6. 熙熙攘攘的白天固然有其魅力,但在繁星点点的夜空下漫步也别有一番魅力。",
"witty.dialogue.main.night/6": "5. 啊,宁静的黑暗,让人在混乱中找到慰藉。确实是一个宁静的放松时间。",
"witty.dialogue.main.night/5": "4. 村里的守卫确实给人一种安全感,但夜晚还是让人脊背发凉,不是吗?",
"witty.dialogue.story.exploring.fail/1": "你的故事比苦力怕的爆炸半径还要陈旧。",
"witty.dialogue.story.exploring.fail/2": "哦,看看谁想成为蛇王。小心别被自己的讽刺绊倒,硬汉。",
"witty.dialogue.rock_paper_scissor.loose.rock/1": "哦,看看那个!我的论文毫不费力地粉碎了你的岩石。这对我来说太容易了。下次祝你好运,朋友!",
"witty.dialogue.first.generic/1": "好吧,看看谁决定用他们的存在来为我们增光添彩!欢迎来到村庄,陌生人。准备好感到惊讶吧。",
"witty.dialogue.first.generic/2": "啊,你好,神秘的流浪者!是什么风把你吹到我们这个简陋的村庄来的?也许是冒险和刺激的故事?",
"witty.dialogue.location.ancient_city/3": "传奇,我亲爱的朋友,传奇!他们谈到了坐落在 %2$s 中心的一座古老城市。虽然我的眼睛未能瞥见,但我无法摆脱这种感觉:这个隐藏的宝藏就在地下,等待着像你这样喜欢冒险的灵魂去发现。",
"witty.dialogue.first.generic/3": "好吧,好吧,好吧。一张新鲜的面孔出现在现场。准备好迎接我们村庄里等待着您的敬畏和惊奇吧。",
"witty.dialogue.location.ruined_portal_mountain/1": "你猜怎么了?山里有一个废弃的传送门,就在 %2$s 处!这就像大自然扭曲的幽默感决定对毫无戒心的旅行者开个恶作剧。",
"witty.dialogue.first.generic/4": "好哇!看哪,新人来了!请告诉我,亲爱的旅行者,你带来了哪些胜利和阴谋的故事?",
"witty.dialogue.location.shipwreck/2": "阿瓦斯特,我的心!据公海上的消息称,一些幸运的渔民在 %2$s 处偶然发现了一艘沉船。我非常想知道是否有一些隐藏的宝藏等待被掠夺……哟嗬嗬!",
"witty.dialogue.story.nether.fail/1": "哦,亲爱的,我非常怀疑你是否曾瞥见过下界的炽热深处。",
"witty.dialogue.location.shipwreck/1": "嘿,伙计!请尽情欣赏我在 %2$s 发现的雄伟沉船。那艘沉船曾经在强大的东方联盟公司的旗帜下航行,是啊!",
"witty.dialogue.story.nether.fail/2": "啊,这就是为什么那些活泼的小猪决定对你发起攻击。现在一切都说得通了。",
"witty.dialogue.story.exploring.fail/3": "与你互动就像与一个尚未完全了解现实的梦想家交谈。当然,减去魅力。",
"witty.dialogue.story.nether.fail/5": "保佑你的心,但我亲爱的老爷爷知道下界的每一个角落和缝隙,他从来没有说过关于扭曲真菌的一句话。你夸大事实了,我的朋友!",
"witty.dialogue.location.ruined_portal_swamp/1": "看哪,亲爱的朋友!一座废弃的传送门矗立在这片可怕的沼泽的中心。想到那些下界入侵者期待着盛大的入口,却遇到了这个肮脏的垃圾场的现实,我不禁笑了。事情的转折非常有趣,你不觉得吗?",
"witty.dialogue.story.nether.fail/3": "亲爱的,无论你是否去过下界都没关系。如果你的生命依赖于它,你就无法编造一个引人入胜的故事。",
"witty.dialogue.story.nether.fail/4": "哦,亲爱的,你看起来像刚出生的小鸡一样虚弱。我无法想象你在危险的下界中能存活一分钟。",
"witty.dialogue.first.generic/5": "好吧,好吧,好吧。如果这不是我们的幸运日!一个流浪的灵魂偶然来到了我们的村庄。准备好愉快的旅程吧,我的朋友。",
"witty.dialogue.first.generic/6": "您好,尊敬的旅客!你已经找到了通往我们简陋住所的路。准备好迎接最热烈的欢迎和最盛大的冒险吧。",
"witty.dialogue.joke.animal.success/5": "啊奶牛的美丽和它们无穷无尽的牛奶供应这就像按需拥有自己的个人奶牛场一样。纯粹的mo-nice",
"witty.dialogue.hire/1": "好吧,当你需要我非凡的技能时,发出信号即可。在我们的财务安排期间,我将荣幸地陪伴您。",
"witty.dialogue.joke.animal.success/4": "那是一种特殊的笨蛋,太笨了,简直就是天才!我的意思是,当你可以开怀大笑时,谁还需要逻辑,对吗?",
"witty.dialogue.joke.animal.success/3": "你不会相信这一点,但鸡们一直在秘密地参加即兴表演课程。是的,他们现在正在讲搞笑的笑话!谁知道他们的羽毛下隐藏着如此喜剧天赋?",
"witty.dialogue.hire/3": "奇妙!亲爱的先生/女士,我向您保证,接受我的服务将是一个绝对令人愉快的决定。祈祷吧,准备好你的祖母绿吧,因为我将屏息以待,开始我们的这一伟大事业!",
"witty.dialogue.joke.animal.success/2": "啊,有趣的八卦来了——狼和羊,一个千古的爱情故事!等不及《权力的羊》的下一集了!",
"witty.dialogue.hire/2": "噢,太棒了!请告诉我您迫切需要我无与伦比的帮助。不要害怕,因为我将留在这里,热切地期待着闪闪发光的祖母绿的交换!",
"witty.dialogue.joke.animal.success/1": "哦,那只羊把羊毛弄丢了,真是糟糕的一天!但是嘿,至少现在它可以震撼裸妆了!",
"witty.dialogue.location.shipwreck_beached/1": "嘿,伙计!我在 %2$s 的沙滩上偶然发现了一个遇难的美丽景点。如此美景,你将无法抗拒它的诱惑!",
"witty.dialogue.location.shipwreck_beached/2": "阿瓦斯特,我的心!前往%2$s欣赏搁浅在海滩上的沉船残骸。这是一个神秘的故事那个。我忍不住想它是怎么到那里的arrr",
"witty.dialogue.main.night/10": "9.亲爱的,睡眠在召唤。有传言说明天你将迎来伟大的冒险。",
"witty.dialogue.chat.desert/9": "注意自我",
"witty.dialogue.chat.desert/8": "住在这里意味着要应对那些讨厌的外壳。他们竟然敢一击就让你饥肠辘辘。就好像他们有一种秘密的“饥饿”力量!",
"witty.dialogue.chat.desert/7": "在这片沙漠中发现兔子就像大海捞针一样。这些小兔子可真会隐藏啊!",
"witty.dialogue.chat.desert/6": "唷!今天,太阳决心要把我们变成人类。是时候拿出防晒霜并祈祷有一些阴凉处了。",
"witty.dialogue.chat.desert/5": "天哪,今天的太阳真是晒太阳了。如果我现在开始像香肠一样发出嘶嘶声,我不会感到惊讶。",
"witty.dialogue.chat.desert/4": "当太阳落山时,沙漠变成了令人叹为观止的天体剧场。这就像坐在前排观看地球上最伟大的宇宙表演。",
"witty.dialogue.chat.desert/3": "看看我,我拥有连吸血鬼都会羡慕的永久晒黑皮肤。虽然可能是晒伤,但谁在数呢?",
"witty.dialogue.hug.success/6": "当我有了你,谁还需要壁炉?你是一座行走的温暖熔炉!",
"witty.dialogue.hug.success/5": "哦,你的拥抱技巧真不错,我的朋友!将此视为相互的拥抱。",
"witty.dialogue.hug.success/4": "走开,绵羊,镇上有一位新的依偎冠军!你比云还要柔软!",
"witty.dialogue.busy/2": "哦,亲爱的,尽管我很喜欢我们的闲聊、值班电话,但我必须在日落之前克服这项工作量。",
"witty.dialogue.hug.success/3": "好吧,这不是我这一天的亮点吗!比阳光还耀眼的拥抱!",
"witty.dialogue.busy/1": "嘿,我已经给你讲了我每天的乡村八卦。是时候让我重新踏上磨刀石了。",
"witty.dialogue.hug.success/2": "啊,正是医生嘱咐的!我的朋友,你的拥抱很有治愈作用。",
"witty.dialogue.busy/4": "遗憾的是,我的朋友,生产力的要求正在召唤我。不要害怕,因为当我的工作完成后我们会再次会合。",
"witty.dialogue.hug.success/1": "好吧好吧,如果不是我失散多年的哥们就好了!",
"witty.dialogue.busy/3": "抱歉,亲爱的,但我的任务目前已经满了。当我不像马戏团演员那样杂耍时我们可以聊聊吗?",
"witty.dialogue.busy/5": "全部炸毁!我的熔炉无人看管,它正面临着一场激烈叛乱的危险!一旦我避免了灾难,我们就继续我们的私聊吧,好吗?",
"witty.dialogue.story.success/8": "噢,啪!这就是您寻找钻石能力背后的秘密吗?你就像《我的世界》中的印第安纳琼斯!",
"witty.dialogue.story.success/9": "嘿,稍后再过来,好吗?我很想听听更多你令人难以置信的编年史。",
"witty.dialogue.story.success/4": "等等,你的意思是告诉我这一切都发生在一天之内?头脑。吹了。",
"witty.dialogue.story.success/5": "你是认真的?昨天我几乎就在同一个街区,我错过了这个令人瞠目结舌的传奇故事?",
"witty.dialogue.story.success/6": "哈哈,经典%支持者%!总是把平凡的故事变成非凡的冒险。",
"witty.dialogue.story.success/7": "%Supporter%的传奇几乎已经刻在我的脑细胞里了。你最好再用它来招待我一次!",
"witty.dialogue.location.mineshaft/2": "我亲爱的朋友,准备好迎接一个令人毛骨悚然的故事吧!在过去的岁月里,一座矿井骄傲地矗立在这些深处,但可惜的是,一场巨大的灾难降临到了它身上!据说,可怕的生物现在潜伏在阴影中,把它变成了一个危险的迷宫。如果您选择冒险,请记住 - 每一步都充满危险!在 %2$s 找到这个该死的矿井。",
"witty.dialogue.location.forgot/3": "哦,孩子,我有故事给你听吗!我偶然发现了这一令人难以置信的景象,但可惜的是,我的记忆决定休息一下。你相信吗?抱歉忘记了!",
"witty.dialogue.location.forgot/2": "嘿,冒险家!你猜怎么了?我发现了一个让你大吃一惊的史诗般的地点……如果我没有忘记把它记下来就好了。今天我的脑细胞肯定放假了,抱歉!",
"witty.dialogue.location.forgot/1": "哦,你不会相信!我偶然发现了这个令人兴奋的地方,并完全想把它标记在地图上,但我的记忆失败了。我的错,对不起!",
"witty.dialogue.chat.desert/2": "沙漠就像一个永无休止的桑拿房,没有轻松的音乐和黄瓜片。",
"witty.dialogue.stay.no_space/1": "好吧好吧,看来这个村子已经人满为患了,不是吗?",
"witty.dialogue.location.ruined_portal/3": "因此,这里有传言说 %2$s 是一些古老遗迹的所在地。有传言,它曾经是一个下界传送门。但我告诉你,伙计,这可不是普通的废墟。就像……被诅咒什么的!人们说里面可能藏有宝藏,但说实话,我不会用十英尺长的杆子去碰它!",
"witty.dialogue.chat.desert/1": "当你可以全年沐浴在沙漠的酷热中时,谁还需要冬天呢?",
"witty.dialogue.stay.no_space/2": "啊,我多么想在这里开店啊,可惜,这个繁华的村庄里的每一张床都被占了!这就像大海捞针一样,我的朋友!",
"witty.dialogue.location.ruined_portal/2": "嘿,你猜怎么着?如果您想来点冒险,请查看 %2$s。这个完全毁坏的下界传送门会让你起鸡皮疙瘩我的意思是这就像下界举办了一场激烈的派对而这个地方就是后果。但别担心它很安全……我想。",
"witty.dialogue.location.ruined_portal/1": "噢,天哪,你一定不会相信 %2$s 正在等待着你 - 一个直接从恐怖电影中走出来的被毁的传送门!我的意思是,说真的,这就像下界来访并留下了火热的印记。如果你问我的话,可怕的东西!"
}

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@ -1,5 +1,5 @@
{
"mmorpg.formatter.icon_and_damage_in_spell_damage_proportion.locale_context_for_translator": "这是为了控制法术伤害计算细节的顺序和空间,整个计算格式,如“(a icon)武器伤害的25%”由spell_damage_proportion键控制这只影响“图标武器伤害分,",
"mmorpg.formatter.icon_and_damage_in_spell_damage_proportion.locale_context_for_translator": "这是为了控制法术伤害计算细节的顺序和空间,整个计算格式,如“(a icon)武器伤害的25%”由spell_damage_proportion键控制这只影响“图标武器伤害"
"mmorpg.stat_desc.has_pet_ability_spell_dmg": "增加带有此标签的法术伤害。图腾伤害增加图腾等的伤害",
"mmorpg.word.increase_percent_stat.locale_context_for_translator": "用于像\"(Extra) (攻击速度)\"这样的统计数据,这与乘法统计前缀不同。"
}

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"mmorpg.item_tips.outcome_tip.locale_context_for_translator": "for currency tooltips",
"mmorpg.formatter.icon_and_damage_in_spell_damage_proportion.locale_context_for_translator": "this is aim to control the order and space of spell damage calc detail, the whole calc format, like \"25% of (a icon) Weapon damage\", is controlled by spell_damage_proportion key, this only affect the part \"(a icon) Weapon damage\"",
"mmorpg.stat_desc.has_pet_ability_spell_dmg": "Increases damage of spells with this tag. Totem Damage increases dmg of totems, etc.",
"mmorpg.word.increase_percent_stat.locale_context_for_translator": "use for stat like \"(Extra) (attack speed)\", this is different with multiply stat prefix."
"mmorpg.word.increase_percent_stat.locale_context_for_translator": "use for stat like \"(Extra) (attack speed)\", this is different with multiply stat prefix.",
"mmorpg.currency.map_rarity_upgrade": "Map Rarity Upgrade Orb",
"item.mmorpg.runes.sid": "Sid Rune",
"mmorpg.word.can_upgrade_map_rarity": "Can Upgrade Map Rarity\nThis Depends on Map level",
"item.mmorpg.runes.bri": "Bri Rune",
"item.mmorpg.currency.map_rarity_upgrade": "Map Rarity Upgrade Orb",
"item.mmorpg.runes.owd": "Owd Rune",
"mmorpg.chat.max_map_rarity": "This map is at maximum possible rarity.",
"item.mmorpg.runes.daw": "Daw Rune",
"item.mmorpg.runes.und": "Und Rune",
"mmorpg.chat.max_map_rarity_for_lvl": "This map is at maximum possible rarity for it\u0027s level.",
"mmorpg.chat.not_map": "This is not a map item.",
"mmorpg.word.possible_dros": "Possible Gear Drops:",
"item.mmorpg.runes.net": "Net Rune",
"item.mmorpg.currency.desc.map_rarity_upgrade": "Upgrades Map Rarity.\nMaps with higher rarities can drop better and higher rarity gear but are also more difficult to beat.",
"item.mmorpg.runes.end": "End Rune"
}

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@ -223,5 +223,23 @@
"mmorpg.stat_desc.fire_spell_dmg": "增加带有此标签的法术伤害。图腾伤害增加图腾等的伤害",
"mmorpg.stat_desc.cold_spell_dmg": "增加带有此标签的法术伤害。图腾伤害增加图腾等的伤害",
"mmorpg.stat_desc.arrow_spell_dmg": "增加带有此标签的法术伤害。图腾伤害增加图腾等的伤害",
"mmorpg.item_tips.outcome_tip.locale_context_for_translator": "用于货币工具提示"
"mmorpg.item_tips.outcome_tip.locale_context_for_translator": "用于货币工具提示",
"mmorpg.currency.map_rarity_upgrade": "地图稀有度升级宝珠",
"item.mmorpg.runes.sid": "席德·鲁恩",
"mmorpg.word.can_upgrade_map_rarity": "可以升级地图稀有度\n这取决于地图等级",
"item.mmorpg.runes.bri": "布里符文",
"item.mmorpg.currency.map_rarity_upgrade": "地图稀有度升级宝珠",
"item.mmorpg.runes.owd": "欧德符文",
"mmorpg.chat.max_map_rarity": "这张地图的稀有度最高。",
"item.mmorpg.runes.daw": "道符文",
"item.mmorpg.runes.und": "符文",
"mmorpg.chat.max_map_rarity_for_lvl": "这张地图的稀有度在其级别中是最高的。",
"mmorpg.chat.not_map": "这不是地图项。",
"mmorpg.formatter.icon_and_damage_in_spell_damage_proportion.locale_context_for_translator": "这是为了控制法术伤害计算细节的顺序和空间整个计算格式如“25% of (a icon) Weapon Damage”由spell_damage_proportion键控制这只影响“(a icon) Weapon”部分损害”",
"mmorpg.stat_desc.has_pet_ability_spell_dmg": "增加带有此标签的法术的伤害。图腾伤害增加图腾等的伤害。",
"mmorpg.word.increase_percent_stat.locale_context_for_translator": "用于诸如“(额外)(攻击速度)”之类的统计信息,这与乘以统计前缀不同。",
"mmorpg.word.possible_dros": "可能的装备掉落:",
"item.mmorpg.runes.net": "网络符文",
"item.mmorpg.currency.desc.map_rarity_upgrade": "升级地图稀有度。\n稀有度较高的地图可以掉落更好、稀有度更高的装备但也更难击败。",
"item.mmorpg.runes.end": "终结符文"
}

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{
"fluid_tank.polylib.capacity": "容量:",
"fluid_tank.polylib.fluid_storage": "流体储存",
"energy_bar.polylib.capacity": "容量:",
"energy_bar.polylib.stored": "已存储:",
"fluid_tank.polylib.contains": "包含:",
"energy_bar.polylib.energy_storage": "能量存储",
"fluid_tank.polylib.stored": "已存储:"
}

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{
"ftbquests.task.time_remaining": "Time remaining: %s",
"ftbquests.reward.questsadditions.repeat_choice": "[deprecated] Choice Repeatable Reward",
"ftbquests.task.questsadditions.place.block": "Block",
"ftbquests.task.questsadditions.place.replace": "Replace",
"ftbquests.reward.questsadditions.repeat_random": "[deprecated] Random Repeatable Reward",
"ftbquests.task.questsadditions.break.block": "Block",
"ftbquests.task.questsadditions.structure.layer": "Show By Layer",
"questsadditions.task.interaction.title": "Interact with %sx %s",
"ftbquests.questsadditions.timematch.game": "Game",
"ftbquests.task.questsadditions.place": "Place Block",
"questsadditions.task.place.title": "Place: %sx %s",
"questsadditions.is_secret": "Is Secret",
"ftbquests.task.questsadditions.time.gameTime.tooltip": "Elapsed time is calculated using:\nGame - the internal game clock.\nSystem - the computer time.\nAuto - Game if on server, System otherwise.",
"questsadditions.min_required_tasks.tooltip": "If you set this to anything more than 0, it becomes a quest where only certain amount of completed tasks is required for it to complete",
"ftbquests.task.questsadditions.days": "Reach Day",
"questsadditions.repeatable": "[deprecated] Repeatable",
"ftbquests.task.questsadditions.structure": "Create Structure",
"questsadditions.task.check_item": "Check Held Item",
"ftbquests.task.questsadditions.use.isItemInteraction.tooltip": "True if this is the item that handles the interaction. False otherwise.",
"questsadditions.task.break.title": "Break: %sx %s",
"ftbquests.task.questsadditions.structure.rightclick": "Click to validate",
"questsadditions.task.nbt": "Entity NBT",
"questsadditions.task.killnbt.item.title": "Kill: %sx %s while holding %s",
"ftbquests.task.questsadditions.structure.name": "Structure Name",
"block.questsadditions.lootcrate_block": "Loot Crate Block",
"ftbquests.task.questsadditions.killnbt.entity": "Entity Name",
"ftbquests.task.questsadditions.playernbt": "Player NBT",
"ftbquests.task.questsadditions.time.elapsedTime": "Waiting Time",
"ftbquests.questsadditions.timematch.system": "System",
"questsadditions.min_required_tasks": "Min Required Tasks",
"ftbquests.task.questsadditions.use": "Use Block",
"ftbquests.task.questsadditions.break": "Break Block",
"questsadditions.task.use.title": "Use: %sx %s",
"ftbquests.task.questsadditions.place.replaced": "Replaced Block",
"ftbquests.task.questsadditions.structure.hasCustomPicture": "Has Custom Picture",
"ftbquests.task.questsadditions.time.gameTime": "Use Game Clock",
"ftbquests.reward.questsadditions.repeat": "[deprecated] Repeatable Rewards",
"ftbquests.task.questsadditions.days.days": "Reach Day",
"ftbquests.task.questsadditions.killnbt": "Advanced Kill Entity",
"questsadditions.task.interaction.item.title": "Interact with %sx %s while holding %s",
"questsadditions.task.place.replaced.title": "Place: %sx %s replacing %s",
"questsadditions.structure_task.show": "Click to show structure",
"questsadditions.task.structure.title": "Structure: %s",
"questsadditions.task.block_interaction_type": "Type",
"ftbquests.task.questsadditions.structure.ignoreState": "Ignore block state",
"questsadditions.incompatible_quests": "Incompatible Quests",
"ftbquests.task.questsadditions.time": "Timer",
"ftbquests.task.questsadditions.interaction": "Entity Interaction",
"ftbquests.task.questsadditions.time.elapsedTime.tooltip": "In seconds",
"ftbquests.task.questsadditions.playernbt.nbt": "Player NBT",
"questsadditions.task.use.item.title": "Use: %sx %s holding %s",
"questsadditions.task.count": "Count",
"ftbquests.questsadditions.timematch.auto": "Auto",
"ftbquests.task.questsadditions.use.block": "Block",
"questsadditions.task.days.title": "Reach Day %s",
"questsadditions.task.break.item.title": "Break: %sx %s holding %s",
"ftbquests.task.questsadditions.use.isItemInteraction": "Is Item Interaction"
}

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{
"ftbquests.task.time_remaining": "剩余时间:%s",
"ftbquests.reward.questsadditions.repeat_choice": "[已弃用] 选择可重复奖励",
"ftbquests.task.questsadditions.place.block": "阻止",
"ftbquests.task.questsadditions.place.replace": "替换",
"ftbquests.reward.questsadditions.repeat_random": "[已弃用]随机可重复奖励",
"ftbquests.task.questsadditions.break.block": "阻止",
"ftbquests.task.questsadditions.structure.layer": "按层显示",
"questsadditions.task.interaction.title": "与 %sx %s 交互",
"ftbquests.questsadditions.timematch.game": "游戏",
"ftbquests.task.questsadditions.place": "放置块",
"questsadditions.task.place.title": "地点:%sx %s",
"questsadditions.is_secret": "是秘密",
"ftbquests.task.questsadditions.time.gameTime.tooltip": "经过时间的计算方式为:\n游戏 - 内部游戏时钟。\n系统 - 计算机时间。\n自动 - 游戏(如果在服务器上),否则为系统。",
"questsadditions.min_required_tasks.tooltip": "如果将其设置为大于 0 的值,则它会变成一个只需要一定数量的已完成任务即可完成的任务",
"ftbquests.task.questsadditions.days": "到达日",
"questsadditions.repeatable": "[已弃用] 可重复",
"ftbquests.task.questsadditions.structure": "创建结构",
"questsadditions.task.check_item": "检查持有物品",
"ftbquests.task.questsadditions.use.isItemInteraction.tooltip": "如果这是处理交互的项目,则为 True。否则为 False。",
"questsadditions.task.break.title": "中断:%sx %s",
"ftbquests.task.questsadditions.structure.rightclick": "点击验证",
"questsadditions.task.nbt": "实体NBT",
"questsadditions.task.killnbt.item.title": "在按住 %s 的同时杀死:%sx %s",
"ftbquests.task.questsadditions.structure.name": "结构名称",
"block.questsadditions.lootcrate_block": "战利品箱块",
"ftbquests.task.questsadditions.killnbt.entity": "实体名称",
"ftbquests.task.questsadditions.playernbt": "玩家NBT",
"ftbquests.task.questsadditions.time.elapsedTime": "等待时间",
"ftbquests.questsadditions.timematch.system": "系统",
"questsadditions.min_required_tasks": "最少需要的任务",
"ftbquests.task.questsadditions.use": "使用块",
"ftbquests.task.questsadditions.break": "打破方块",
"questsadditions.task.use.title": "使用:%sx %s",
"ftbquests.task.questsadditions.place.replaced": "替换块​​",
"ftbquests.task.questsadditions.structure.hasCustomPicture": "有自定义图片",
"ftbquests.task.questsadditions.time.gameTime": "使用游戏时钟",
"ftbquests.reward.questsadditions.repeat": "[已弃用]可重复奖励",
"ftbquests.task.questsadditions.days.days": "到达日",
"ftbquests.task.questsadditions.killnbt": "高级杀死实体",
"questsadditions.task.interaction.item.title": "按住 %s 时与 %sx %s 交互",
"questsadditions.task.place.replaced.title": "地点:%sx %s 替换 %s",
"questsadditions.structure_task.show": "点击显示结构",
"questsadditions.task.structure.title": "结构:%s",
"questsadditions.task.block_interaction_type": "类型",
"ftbquests.task.questsadditions.structure.ignoreState": "忽略方块状态",
"questsadditions.incompatible_quests": "不兼容的任务",
"ftbquests.task.questsadditions.time": "定时器",
"ftbquests.task.questsadditions.interaction": "实体交互",
"ftbquests.task.questsadditions.time.elapsedTime.tooltip": "以秒为单位",
"ftbquests.task.questsadditions.playernbt.nbt": "玩家NBT",
"questsadditions.task.use.item.title": "使用:%sx %s 持有 %s",
"questsadditions.task.count": "计数",
"ftbquests.questsadditions.timematch.auto": "自动",
"ftbquests.task.questsadditions.use.block": "阻止",
"questsadditions.task.days.title": "到达日期 %s",
"questsadditions.task.break.item.title": "中断:%sx %s 持有 %s",
"ftbquests.task.questsadditions.use.isItemInteraction": "是否是物品交互"
}

View File

@ -3,5 +3,8 @@
"sodium.options.use_no_error_context.name": "Use No Error Context",
"sodium.console.pojav_launcher": "PojavLauncher is not supported when using Sodium.\n * You are very likely to run into extreme performance issues, graphical bugs, and crashes.\n * You will be on your own if you decide to continue -- we will not help you with any bugs or crashes!",
"sodium.options.use_no_error_context.tooltip": "If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.",
"sodium.console.broken_nvidia_driver": "Your NVIDIA graphics drivers are out of date!\n * This will cause severe performance issues and crashes when Sodium is installed.\n * Please update your graphics drivers to the latest version (version 536.23 or newer.)"
"sodium.console.broken_nvidia_driver": "Your NVIDIA graphics drivers are out of date!\n * This will cause severe performance issues and crashes when Sodium is installed.\n * Please update your graphics drivers to the latest version (version 536.23 or newer.)",
"sodium.console.core_shaders_warn": "The following resource packs may be incompatible with Sodium:",
"sodium.console.core_shaders_error": "The following resource packs are incompatible with Sodium:",
"sodium.console.core_shaders_info": "Check the game log for detailed information."
}

View File

@ -3,5 +3,8 @@
"sodium.options.use_no_error_context.name": "不使用错误上下文",
"sodium.console.pojav_launcher": "使用 Sodium 时不支持 PojavLauncher。\n * 您很可能会遇到极端的性能问题、图形错误和崩溃。\n * 如果您决定这样做,您将只能靠自己了继续——我们不会帮助您解决任何错误或崩溃!",
"sodium.options.use_no_error_context.tooltip": "如果启用,将在禁用错误检查的情况下创建 OpenGL 上下文。这可能会稍微提高性能,但也会增加游戏崩溃的风险,而不是优雅地处理 OpenGL 错误。您应该禁用如果您遇到突然且无法解释的崩溃,请选择此选项。",
"sodium.console.broken_nvidia_driver": "您的 NVIDIA 显卡驱动程序已过期!\n * 安装 Sodium 时,这将导致严重的性能问题和崩溃。\n * 请将您的显卡驱动程序更新到最新版本(版本 536.23 或较新。)"
"sodium.console.broken_nvidia_driver": "您的 NVIDIA 显卡驱动程序已过期!\n * 安装 Sodium 时,这将导致严重的性能问题和崩溃。\n * 请将您的显卡驱动程序更新到最新版本(版本 536.23 或较新。)",
"sodium.console.core_shaders_warn": "以下资源包可能与 Sodium 不兼容:",
"sodium.console.core_shaders_error": "以下资源包与 Sodium 不兼容:",
"sodium.console.core_shaders_info": "查看游戏日志以获取详细信息。"
}

View File

@ -17,5 +17,9 @@
"item.sophisticatedbackpacks.chipped.carpenters_table_upgrade.tooltip": "Chipped Carpenters Workbench in an upgrade tab",
"item.sophisticatedbackpacks.chipped.botanist_workbench_upgrade": "Chipped: Botanist\u0027s Workbench Upgrade",
"item.sophisticatedbackpacks.chipped.carpenters_table_upgrade": "Chipped: Carpenters Workbench Upgrade",
"gui.sophisticatedbackpacks.upgrades.anvil.tooltip": "Anvil"
"gui.sophisticatedbackpacks.upgrades.anvil.tooltip": "Anvil",
"item.sophisticatedbackpacks.copper_backpack": "Copper Backpack",
"item.sophisticatedbackpacks.stack_upgrade_starter_tier": "Stack Upgrade Starter Tier",
"block.sophisticatedbackpacks.copper_backpack": "Copper Backpack",
"item.sophisticatedbackpacks.stack_upgrade_starter_tier.tooltip": "Multiplies the number of stacks that can fit in a slot by 1.5"
}

View File

@ -17,5 +17,9 @@
"item.sophisticatedbackpacks.chipped.carpenters_table_upgrade.tooltip": "升级选项卡中的碎木工工作台",
"item.sophisticatedbackpacks.chipped.botanist_workbench_upgrade": "有缺口:植物学家工作台升级",
"item.sophisticatedbackpacks.chipped.carpenters_table_upgrade": "碎裂:木匠工作台升级",
"gui.sophisticatedbackpacks.upgrades.anvil.tooltip": "铁砧"
"gui.sophisticatedbackpacks.upgrades.anvil.tooltip": "铁砧",
"item.sophisticatedbackpacks.copper_backpack": "铜背包",
"item.sophisticatedbackpacks.stack_upgrade_starter_tier": "堆栈升级入门层",
"block.sophisticatedbackpacks.copper_backpack": "铜背包",
"item.sophisticatedbackpacks.stack_upgrade_starter_tier.tooltip": "将插槽中可容纳的堆栈数量乘以 1.5"
}

View File

@ -23,5 +23,10 @@
"gui.sophisticatedcore.upgrades.chipped_glassblower.tooltip": "Glassblower",
"gui.sophisticatedcore.settings.buttons.export_template": "Export Settings to %s",
"gui.sophisticatedcore.upgrades.chipped_loom_table.tooltip": "Loom Table",
"gui.sophisticatedcore.tooltip.stack_limit": "Limit: %s"
"gui.sophisticatedcore.tooltip.stack_limit": "Limit: %s",
"upgrade_group.sophisticatedcore.stack_upgrades": "Stack Upgrades",
"gui.sophisticatedcore.error.add.only_single_upgrade_allowed": "Only single %s can be used in %s",
"gui.sophisticatedcore.error.add.upgrade_not_allowed": "%s can\u0027t be used in %s",
"upgrade_group.sophisticatedcore.cooking_upgrades": "Furnace Upgrades",
"gui.sophisticatedcore.error.add.only_x_upgrades_allowed": "Only %sx %s can be used in %s"
}

View File

@ -23,5 +23,10 @@
"gui.sophisticatedcore.upgrades.chipped_glassblower.tooltip": "玻璃吹制工",
"gui.sophisticatedcore.settings.buttons.export_template": "将设置导出到 %s",
"gui.sophisticatedcore.upgrades.chipped_loom_table.tooltip": "织机台",
"gui.sophisticatedcore.tooltip.stack_limit": "限制:%s"
"gui.sophisticatedcore.tooltip.stack_limit": "限制:%s",
"upgrade_group.sophisticatedcore.stack_upgrades": "堆栈升级",
"gui.sophisticatedcore.error.add.only_single_upgrade_allowed": "%s 中只能使用单个 %s",
"gui.sophisticatedcore.error.add.upgrade_not_allowed": "%s 不能在 %s 中使用",
"upgrade_group.sophisticatedcore.cooking_upgrades": "熔炉升级",
"gui.sophisticatedcore.error.add.only_x_upgrades_allowed": "%s 中只能使用 %sx %s"
}

View File

@ -1,3 +1,16 @@
{
"tombstone.config.level_max_shadow_walker.tooltip": "Defines the level max of the perk ShadowWalker"
"tombstone.config.level_max_shadow_walker.tooltip": "Defines the level max of the perk ShadowWalker",
"tombstone.item.easter_egg": "Easter Egg",
"tombstone.item.easter_egg_food": "Shadowed Egg Dish",
"tombstone.advancement.expert_searcher.title": "Expert Searcher",
"tombstone.advancement.find_easter_egg.title": "Easter Egg Searcher",
"tombstone.item.easter_egg.desc": "Ingredient to cook",
"tombstone.advancement.find_easter_egg.desc": "You found an Ester Egg",
"tombstone.advancement.eat_easter_egg_food.desc": "You ate a shaded egg dish",
"tombstone.advancement.eat_easter_egg_food.title": "Easter Food",
"tombstone.advancement.easter.title": "Easter",
"tombstone.item.easter_egg_food.desc": "It looks tasty",
"tombstone.compendium.easter_egg.desc": "Ingredient to cook during Easter.\nIt can also be traded at a Grave Guardian.",
"tombstone.advancement.easter.desc": "Special advancements during Easter",
"tombstone.advancement.expert_searcher.desc": "You found all different Easter Eggs"
}

View File

@ -1,3 +1,16 @@
{
"tombstone.config.level_max_shadow_walker.tooltip": "定义 ShadowWalker 的最高等级"
"tombstone.config.level_max_shadow_walker.tooltip": "定义 ShadowWalker 的最高等级",
"tombstone.item.easter_egg": "复活节彩蛋",
"tombstone.item.easter_egg_food": "阴影蛋盘",
"tombstone.advancement.expert_searcher.title": "专家搜索者",
"tombstone.advancement.find_easter_egg.title": "复活节彩蛋搜索者",
"tombstone.item.easter_egg.desc": "烹饪原料",
"tombstone.advancement.find_easter_egg.desc": "你发现了一个酯蛋",
"tombstone.advancement.eat_easter_egg_food.desc": "你吃了一个有阴影的鸡蛋盘",
"tombstone.advancement.eat_easter_egg_food.title": "复活节食物",
"tombstone.advancement.easter.title": "复活节",
"tombstone.item.easter_egg_food.desc": "看起来很好吃",
"tombstone.compendium.easter_egg.desc": "复活节期间烹饪的食材。\n也可以在坟墓守护者处进行交易。",
"tombstone.advancement.easter.desc": "复活节期间的特别进展",
"tombstone.advancement.expert_searcher.desc": "您找到了所有不同的复活节彩蛋"
}

View File

@ -66,5 +66,6 @@
"gui.xaero_infodisplay_coords": "Coordinates",
"gui.xaero_box_dimension_scaled_max_waypoint_distance": "Scale the maximum waypoint render distance by the current dimension\u0027s coordinate scale (e.g. 1/8 in the Nether).",
"gui.xaero_box_waypoints_distance2": "Maximum render distance for local waypoints. Global waypoints are not affected. By default, the maximum distance is scaled by the current dimension\u0027s coordinate scale. You can toggle this with \"Dimension-scaled Max WP Distance\".",
"gui.xaero_dimension_scaled_max_waypoint_distance": "Dimension-scaled Max WP Distance"
"gui.xaero_dimension_scaled_max_waypoint_distance": "Dimension-scaled Max WP Distance",
"gui.xaero_box_category_include_list_include_in_super2": "Automatically include all elements from this list, and other sub-lists included in this category, in the super-category/parent of this category. That way you don\u0027t have to manually add duplicates on each level. Keep in mind that super-categories are not going to check the exclusion lists of this category."
}

View File

@ -131,5 +131,6 @@
"trans.auto.00323": "尺寸",
"gui.xaero_box_dimension_scaled_max_waypoint_distance": "按当前维度的坐标比例缩放最大路径点渲染距离(例如下界中的 1/8。",
"gui.xaero_box_waypoints_distance2": "本地路点的最大渲染距离。全局路点不受影响。默认情况下,最大距离按当前维度的坐标比例缩放。您可以使用 \"Dimension-scaled Max 切换此设置WP 距离\".",
"gui.xaero_dimension_scaled_max_waypoint_distance": "尺寸缩放最大 WP 距离"
"gui.xaero_dimension_scaled_max_waypoint_distance": "尺寸缩放最大 WP 距离",
"gui.xaero_box_category_include_list_include_in_super2": "自动将此列表中的所有元素以及此类别中包含的其他子列表包含在此类别的超类别/父类别中。这样您就不必在每个级别上手动添加重复项。请记住,超级类别不会检查此类别的排除列表。"
}

File diff suppressed because one or more lines are too long

View File

@ -3,7 +3,7 @@
"name" : "ddaodan",
"properties" : [ {
"name" : "textures",
"value" : "ewogICJ0aW1lc3RhbXAiIDogMTcwNTkzMjM0MDk3MywKICAicHJvZmlsZUlkIiA6ICI5ZGQ5MTBjOGQwMmU0NjczYmFmNTJiNzBlYzA2MWE3OSIsCiAgInByb2ZpbGVOYW1lIiA6ICJkZGFvZGFuIiwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2ZmYmZiOTI2ZGU0ZmY4NmE0MDYxNzAxYTc4Y2U3NmY4ODBmMDIwM2UyMzhmMDIyMWYyNGFhOGJiZDUyZWRhNjIiLAogICAgICAibWV0YWRhdGEiIDogewogICAgICAgICJtb2RlbCIgOiAic2xpbSIKICAgICAgfQogICAgfQogIH0KfQ=="
"value" : "ewogICJ0aW1lc3RhbXAiIDogMTcwODE2NTEyOTUyMiwKICAicHJvZmlsZUlkIiA6ICI5ZGQ5MTBjOGQwMmU0NjczYmFmNTJiNzBlYzA2MWE3OSIsCiAgInByb2ZpbGVOYW1lIiA6ICJkZGFvZGFuIiwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2ZmYmZiOTI2ZGU0ZmY4NmE0MDYxNzAxYTc4Y2U3NmY4ODBmMDIwM2UyMzhmMDIyMWYyNGFhOGJiZDUyZWRhNjIiLAogICAgICAibWV0YWRhdGEiIDogewogICAgICAgICJtb2RlbCIgOiAic2xpbSIKICAgICAgfQogICAgfQogIH0KfQ=="
} ],
"profileActions" : [ ]
}

View File

@ -1,5 +1,5 @@
{
"url": "https://sessionserver.mojang.com/session/minecraft/profile/9dd910c8d02e4673baf52b70ec061a79",
"lastModified": 0,
"expire": 1705932370
"expire": 1708165156
}

View File

@ -1,14 +1,14 @@
State:6
Info:1.20.1, Forge 47.2.20
Info:1.20.1, Forge
Logo:pack://application:,,,/Plain Craft Launcher 2;component/Images/Blocks/Anvil.png
ReleaseTime:2024-01-14 04:47
ReleaseTime:2024-02-05 16:40
VersionFabric:
VersionOptiFine:
VersionLiteLoader:False
VersionForge:47.2.20
VersionApiCode:47020020
VersionForge:未知版本
VersionApiCode:0
VersionOriginal:1.20.1
VersionOriginalMain:20
VersionOriginalSub:1

View File

@ -0,0 +1,140 @@
#General settings.
[general]
#Using embedded skin renderer to replace the original item renderer.
#0 = auto
#1 = disable
#2 = enable
#Range: 0 ~ 2
enableEmbeddedSkinRenderer = 0
#Using skin renderer to replace the original first person hands renderer.
#0 = auto
#1 = always disable
#2 = always enable
#Range: 0 ~ 2
enableFirstPersonSkinRenderer = 0
#Miscellaneous settings.
[misc]
#How long skins will display their loading animation for in milliseconds
#Settings this to 0 will disable loading animations.
#Range: 0 ~ 10000
skinLoadAnimationTime = 200
#Whether allows skin to limit limbs of entities.
enableSkinLimitLimbs = true
#Whether clip the excess skin in the inventory gui.
enableClipInInventory = true
#Change (visual quality/performance) ratio by changing setting in this category.
[performance]
#The max distance in blocks that skins will render.
#Range: 16 ~ 512
renderDistanceSkin = 128
#The max distance in blocks that block skins will be rendered.
#Range: 16 ~ 512
renderDistanceBlockSkin = 128
#The max distance in blocks that equipment will be rendered on mannequins.
#Range: 16 ~ 512
renderDistanceMannequinEquipment = 64
#The maximum number of threads that will be used to bake models.
#[range: 1 ~ 16, default: core count / 2]
#Range: 1 ~ 16
modelBakingThreadCount = 10
#When enabled skin will render in multiple passes to reduce visual artifacts.
#Disabling this will improve skin rendering performance at the cost of visual quality.
multipassSkinRendering = true
#Distance away that skins will have lod applied to them.
#Range: 8.0 ~ 128.0
lodDistance = 32.0
#Number of LOD models to create. Higher number should give a boost to framerate at a small cost to VRAM.
#Range: 0 ~ 4
maxLodLevels = 4
#Change (memory use/IO access) ratio by changing setting in this category.
[cache]
#How long in seconds the client will keep skins in it's cache.
#Default 600 seconds is 10 minutes.
#Setting to 0 turns off this option.
#Range: 0 ~ 3600
skinCacheExpireTime = 600
#Max size the skin cache can reach before skins are removed.
#Setting to 0 turns off this option.
#Range: 0 ~ 10000
skinCacheMaxSize = 2000
#How long in seconds the client will keep model parts in it's cache.
#Default 600 seconds is 10 minutes.
#Setting to 0 turns off this option.
#Range: 0 ~ 3600
modelPartCacheExpireTime = 600
#Max size the cache can reach before model parts are removed.
#Setting to 0 turns off this option.
#Range: 0 ~ 10000
modelPartCacheMaxSize = 2000
#How long in seconds the client will keep textures in it's cache
#Default 600 seconds is 10 minutes.
#Setting to 0 turns off this option.
#Range: 0 ~ 3600
textureCacheExpireTime = 600
#Max size the texture cache can reach before textures are removed.
#Setting to 0 turns off this option.
#Range: 0 ~ 5000
textureCacheMaxSize = 1000
#Maximum number of skin the client can request at one time.
#Range: 1 ~ 50
maxSkinRequests = 10
#Size of client size cache.
#Setting to 0 turns off this option.
#Range: > 0
fastCacheSize = 5000
#Setting to configure the skin preview box.
[skin-preview]
#Enables a larger skin preview box when hovering the mouse over a skin.
skinPreEnabled = true
#Draw a background box for the skin preview.
skinPreDrawBackground = true
#Size of the skin preview.
#Range: 16 ~ 256
skinPreSize = 96
#Horizontal location of the skin preview: 0 = left, 1 = right.
#Range: 0.0 ~ 1.0
skinPreLocHorizontal = 0.0
#Vertical location of the skin preview: 0 = top, 1 = bottom.
#Range: 0.0 ~ 1.0
skinPreLocVertical = 0.5
#Skin preview will be rendered next to the mouse.
skinPreLocFollowMouse = true
#Setting to configure tooltips on skinned items.
[tooltip]
#Show has skin tooltip on skinned items.
tooltipHasSkin = true
#Show skin name tooltip on items.
tooltipSkinName = true
#Show skin author tooltip on items.
tooltipSkinAuthor = true
#Show skin type tooltip on items.
tooltipSkinType = true
#Show skin flavoue text tooltip on items.
tooltipFlavour = true
#Show open wardrobe message on skins.
tooltipOpenWardrobe = true
#Debug Settings.
[debug]
#Shows shader mixin results in logs.
shader = false
#Shows extra info on the F3 debug screen.
showF3DebugInfo = true
#Texture painting replacing the players texture with a painted version.
#Turning this off may fix issues with the players texture rendering
#incorrectly or showing the steve skin.
#
#-1 = disabled
#0 = auto
#1 = texture_replace (replaces the players texture - LEGACY)
#2 = model_replace_mc (render using a mc model - slower, more compatible - NOT IMPLEMENTED)
#3 = model_replace_aw (render using a aw model - faster, less compatible)
#Range: -1 ~ 2
texturePaintingType = 0

View File

@ -0,0 +1,109 @@
#General settings.
[general]
#Max number of undos a player has for block painting.
#Range: 0 ~ 1000
maxUndos = 100
#Max number of processing blocks in per tick.
#Range: 1 ~ 1000
blockTaskRate = 10
#When enabled players will not be able to remove dyes from skins in the dye table.
lockDyesOnSkins = false
#If true the dye table will be instanced for each player. Items will be dropped when the table is closed.
instancedDyeTable = false
#If enabled the server will check the client protocol version in the login.
#Highly recommended unless the server does not support handshake.
enableProtocolCheck = true
#The maximum number of skins the server is allow to send every minute.
#Less that 1 equals unlimited. (not recommended may cause bandwidth and cpu spikes on the server)
#Range: 0 ~ 8000
serverModelSendRate = 4000
#If enabled the server will compress skins before sending them to clients.
#Highly recommended unless the server has a very slow CPU.
serverCompressesSkins = true
#Using embedded skin renderer to replace the original item renderer.
#0 = use client config
#1 = always disable
#2 = always enable
#Range: 0 ~ 2
enableEmbeddedSkinRenderer = 0
#Using skin renderer to replace the original first person hands renderer.
#0 = use client config
#1 = always disable
#2 = always enable
#Range: 0 ~ 2
enableFirstPersonSkinRenderer = 0
#Setting for the players wardrobe.
[wardrobe]
#Allow the player to open the wardrobe GUI.
allowOpening = true
#Enable the wardrobe skins tab.
enableSkinTab = true
#Enable the wardrobe outfits tab.
enableOutfitTab = true
#Enable the wardrobe display settings tab.
enableDisplayTab = true
#Enable the wardrobe colour settings tab.
enableColourTab = true
#Enable the wardrobe dyes tab.
enableDyeTab = true
#Number of slot columns the mob starts with for skins.
#Range: 1 ~ 10
mobStartingSlots = 3
#Number of slot columns the player starts with for skins.
#Range: 1 ~ 10
playerStartingSlots = 3
#Should skins be dropped on player death.
#0 = use keep inventory rule
#1 = never drop
#2 = always drop
#Range: 0 ~ 2
playerDropSkinsOnDeath = 0
#Setting for the library blocks.
[library]
#Allows clients to save skins from a server to their local computer using the library.
allowDownloadingSkins = false
#Allows clients to load skins from their local computer onto the server using the library.
allowUploadingSkins = true
#Allow the mod to extract the official skins that come with the mod into the library folder.
extractOfficialSkins = true
#Shows model previews in the library.
#Causes a lot of extra load on servers.
#Best to turn off on high population servers
allowPreviewSkins = true
#Allows clients to manage skins of the server computer library.
#Required permission level 5 or higher.
allowManageSkins = false
#We priority use https for the access token APIs.
skinServerURLs = []
#Enable/disable holiday events.
[holiday-events]
#Setting to true will disable all holiday events. What's wrong with you!
disableAllHolidayEvents = false
#Change (memory use/IO access) ratio by category setting in this category.
[cache]
#How long in seconds the server will keep skins in it's cache.
#Default 600 seconds is 10 minutes.
#Setting to 0 turns off this option.
#Range: 0 ~ 36000
expireTime = 6000
#Max size the skin cache can reach before skins are removed.
#Setting to 0 turns off this option.
#Range: 0 ~ 10000
maxSize = 2000
#Custom list of items that can be skinned.
[overrides]
#Format ["override type:mod id:item name"]
#Valid override types are: sword, shield, bow, pickaxe, axe, shovel, hoe and item
#example ["sword:minecraft:iron_sword","sword:minecraft:gold_sword"]
itemOverrides = []
#Tries to automatically assign the correct type of skin type without config and tag.
enableMatchingByItemId = true
#If the matching system wrong, you can add the item id here to this ignore it.
matchingBlacklistByItemId = []

View File

@ -43,8 +43,12 @@
参考 https://github.com/Ponderfly/GoogleTranslateIpCheck
*/
"dns": [
"172.217.218.90",
"108.177.126.90",
"142.250.1.90",
"216.239.32.40",
"108.177.97.100",
"142.251.1.90",
"74.125.196.113",
"142.251.171.90",
"64.233.189.191"

View File

@ -11,5 +11,6 @@
"isTooltipAttackRangeEnabled": true,
"weaponSwingSoundVolume": 100,
"isDebugOBBEnabled": false,
"swingThruGrassBlacklist": "farmersdelight"
"swingThruGrassBlacklist": "farmersdelight",
"mineWithWeaponBlacklist": ""
}

View File

@ -75,10 +75,10 @@
(The first relation to be found for the target will be applied.)
*/
"player_relations": {
"guardvillagers:guard": "NEUTRAL",
"minecraft:player": "NEUTRAL",
"minecraft:villager": "NEUTRAL",
"minecraft:iron_golem": "NEUTRAL",
"minecraft:player": "NEUTRAL"
"guardvillagers:guard": "NEUTRAL"
},
// Relation to unspecified entities those are instance of PassiveEntity(Yarn)
"player_relation_to_passives": "HOSTILE",

View File

@ -0,0 +1,69 @@
["YUNG's Better Dungeons"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Dungeons".General]
# Whether or not dungeons should be allowed to place skeleton skulls and other mob heads.
# This option may be useful for some modpack creators.
# Default: true
#
"Enable Skulls & Heads" = true
# Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns.
# Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris.
# Set this to false to prevent any Nether-related blocks from spawning in dungeons.
# This option may be useful for some modpack creators.
# Default: true
#
"Enable Nether Blocks in Dungeons" = true
###########################################################################################################
## Zombie Dungeon settings.
###########################################################################################################
["YUNG's Better Dungeons"."Zombie Dungeons"]
# The longest distance that can be checked when attempting to generate a surface entrance staircase.
# Making this too large may cause problems.
# Default: 20
#
"Zombie Dungeon Surface Entrance Staircase Max Length" = 20
###########################################################################################################
## Small Dungeon settings.
###########################################################################################################
["YUNG's Better Dungeons"."Small Dungeons"]
# The maximum number of banners that can spawn in a single small dungeon.
# Default: 2
#Range: 0 ~ 8
"Small Dungeon Max Banner Count" = 2
# The minimum number of chests that are guaranteed to spawn in a single small dungeon.
# Default: 1
"Small Dungeon Min Chest Count" = 1
# The maximum number of chests that can spawn in a single small dungeon.
# Default: 2
"Small Dungeon Max Chest Count" = 2
# Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon.
# If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air.
# Default: true
#
"Allow Ore Blocks in Corners" = true
###########################################################################################################
## Small Nether Dungeon settings.
## These are disabled by default.
###########################################################################################################
["YUNG's Better Dungeons"."Small Nether Dungeons"]
# Whether or not small Nether dungeons should spawn.
# Default: false
"Enable Small Nether Dungeons" = false
# Whether or not Wither skeletons spawned from small Nether dungeons have a chance to drop Wither skeleton skulls.
# Default: true
"Wither Skeletons From Spawners Drop Wither Skeleton Skulls" = true
# Whether or not blazes spawned from small Nether dungeons have a chance to drop blaze rods.
# Default: true
"Blazes From Spawners Drop Blaze Rods" = true
# The maximum number of banners that can spawn in a single small Nether dungeon.
# Default: 2
#Range: 0 ~ 8
"Small Nether Dungeon Max Banner Count" = 2

View File

@ -0,0 +1,20 @@
["YUNG's Better Strongholds"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Strongholds".General]
# The rate at which cobwebs will spawn in various parts of the stronghold.
# Default: 0.1
"Cobweb Spawn Rate (NORMAL)" = 0.1
# The rate at which cobwebs will spawn around spider spawners in libraries.
# Default: 0.3
"Cobweb Spawn Rate (SPAWNER)" = 0.3
# The rate at which torches spawn throughout the stronghold.
# Default: 0.1
"Torch Spawn Rate" = 0.1
# The rate at which lanterns spawn throughout the stronghold.
# Default: 0.2
"Lantern Spawn Rate" = 0.2

View File

@ -0,0 +1,8 @@
This directory is for a few additional options for YUNG's Better Strongholds.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run Better Strongholds, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use Better Strongholds for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support the additional options.
NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
For example, on Forge 1.16 the file is 'betterstrongholds-forge-1_16.toml'.

View File

@ -0,0 +1,62 @@
######################################
# ores.json #
######################################
This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen.
These probabilities are used in treasure rooms in the stronghold, in which
piles of ore have a chance of spawning.
For information on BlockSetSelectors, see the bottom of this README.
######################################
# rareblocks.json #
######################################
This file contains a BlockSetSelector describing the probability of a given block being chosen.
These probabilities are used in grand libraries, in which
two rare blocks will spawn.
For information on BlockSetSelectors, see the bottom of this README.
######################################
# armorstands.json #
######################################
This file contains ItemSetSelectors describing the probability distribution of armor on armor stands.
Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms.
For information on ItemSetSelectors, see the bottom of this README.
######################################
# itemframes.json #
######################################
This file contains ItemSetSelectors describing the probability distribution of items in item frames.
Item frames only spawn in storage rooms and armoury rooms.
For information on ItemSetSelectors, see the bottom of this README.
######################################
# BlockSetSelectors #
######################################
Describes a set of blockstates and the probability of each blockstate being chosen.
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The blockstate used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.
Here's an example block selector:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:oak_planks"
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
######################################
# ItemSetSelectors #
######################################
Describes a set of items and the probability of each item being chosen.
Works the same as BlockSetSelectors, but with items instead of blockstates.

View File

@ -0,0 +1,60 @@
{
"commonHelmets": {
"entries": {
"leather_helmet": 0.1,
"chainmail_helmet": 0.3,
"carved_pumpkin": 0.01,
"iron_helmet": 0.3
},
"defaultItem": "air"
},
"rareHelmets": {
"entries": {
"diamond_helmet": 0.3,
"carved_pumpkin": 0.2
},
"defaultItem": "air"
},
"commonChestplates": {
"entries": {
"chainmail_chestplate": 0.3,
"leather_chestplate": 0.1,
"iron_chestplate": 0.3
},
"defaultItem": "air"
},
"rareChestplates": {
"entries": {
"diamond_chestplate": 0.3
},
"defaultItem": "air"
},
"commonLeggings": {
"entries": {
"leather_leggings": 0.1,
"iron_leggings": 0.3,
"chainmail_leggings": 0.3
},
"defaultItem": "air"
},
"rareLeggings": {
"entries": {
"diamond_leggings": 0.3
},
"defaultItem": "air"
},
"commonBoots": {
"entries": {
"iron_boots": 0.3,
"chainmail_boots": 0.3,
"leather_boots": 0.1
},
"defaultItem": "air"
},
"rareBoots": {
"entries": {
"diamond_boots": 0.3
},
"defaultItem": "air"
}
}

View File

@ -0,0 +1,34 @@
{
"armouryItems": {
"entries": {
"golden_axe": 0.05,
"iron_sword": 0.1,
"golden_sword": 0.05,
"iron_axe": 0.1,
"arrow": 0.05,
"stone_axe": 0.05,
"name_tag": 0.05,
"shield": 0.1,
"stone_sword": 0.05,
"bow": 0.1
},
"defaultItem": "air"
},
"storageItems": {
"entries": {
"map": 0.25,
"lead": 0.05,
"slime_ball": 0.05,
"melon_seeds": 0.025,
"compass": 0.05,
"pumpkin_seeds": 0.025,
"cake": 0.05,
"paper": 0.25,
"beetroot_seeds": 0.025,
"rabbit_foot": 0.01,
"flint": 0.05,
"wheat_seeds": 0.025
},
"defaultItem": "air"
}
}

View File

@ -0,0 +1,14 @@
{
"oreChances": {
"entries": {
"minecraft:diamond_ore": 0.05,
"minecraft:iron_ore": 0.2,
"minecraft:lapis_ore": 0.15,
"minecraft:gold_ore": 0.2,
"minecraft:redstone_ore[lit=false]": 0.15,
"minecraft:emerald_ore": 0.05,
"minecraft:coal_ore": 0.2
},
"defaultBlock": "minecraft:coal_ore"
}
}

View File

@ -0,0 +1,11 @@
{
"blockChances": {
"entries": {
"minecraft:gold_block": 0.3,
"minecraft:diamond_block": 0.1,
"minecraft:iron_block": 0.3,
"minecraft:quartz_block": 0.3
},
"defaultBlock": "minecraft:iron_block"
}
}

View File

@ -37,6 +37,8 @@
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
#Range: > 0
fe_at_max_rpm = 480
#If audio should be enabled or not.
audio_enabled = true
#Portable Energy Interface
[portable_energy_interface]

View File

@ -0,0 +1,6 @@
##[general]
B:early_fade_out_elements = 'true';
B:fade_out_loading_screen = 'true';
B:allow_universal_layouts = 'false';
B:wait_for_textures_in_loading = 'true';

View File

@ -0,0 +1 @@
{"v":1,"s":"37ea921e318f4064ec6dc95325edd39f1a9c18e12e0cce7c7074ea9f3a1a862825244aabf18b1e710ba81422ae4210561482711b5a72729565d1bdf7c30dda16","u":"bbba722f273dfed308209874cc8301761167a03254a79b146ee04f7f9be21bfead8bbed99ef5bf1931c5dae92f37c98f840c1d28e01c5b15612c7e870915ebf1","p":"2d14604a8f2ba496c54d847d41f9656804eb73c7f3260d87cea196bf98c9c60cfc801c78eccd2da79fc542f4eb8919687a47604c0ab774290fc69ba5c69956b7","t":1708161335}

View File

@ -7,6 +7,7 @@
"advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"disable_incompatible_mod_warnings": false,
"cpu_render_ahead_limit": 3
},
"performance": {
@ -16,9 +17,13 @@
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_compact_vertex_format": true,
"use_translucent_face_sorting": false,
"use_no_error_g_l_context": true
},
"notifications": {
"hide_donation_button": true
"force_disable_donation_prompts": false,
"has_cleared_donation_button": true,
"has_seen_donation_prompt": false
}
}

View File

@ -0,0 +1,5 @@
type = custom_gui_screens
overridden_screens {
}

View File

@ -1,55 +1,35 @@
type = menu
type = fancymenu_layout
customization-meta {
identifier = de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen
randomgroup = 1
renderorder = foreground
layout-meta {
identifier = drippy_loading_overlay
render_custom_elements_behind_vanilla = false
last_edited_time = 1708161337768
is_enabled = true
randommode = false
randomgroup = 1
randomonlyfirsttime = false
layout_index = 0
[loading_requirement_container_meta:fbcc5b8a-fb68-49b1-a758-ae8fbbc87feb-1708161337768] = [groups:][instances:]
}
menu_background {
color = #000000
background_type = drippy_color_background
}
customization {
keepaspectratio = false
action = backgroundoptions
keepaspectratio = false
}
customization {
orientation = top-left
hidden = false
original_pos_size_calculation = true
x = 153
width = 334
action = deep_customization_element:drippy_overlay_logo
actionid = c014b0e1-b69c-4dcf-9837-02ebaffebf371694137249390
y = 126
height = 82
scroll_list_customization {
preserve_scroll_list_header_footer_aspect_ratio = true
render_scroll_list_header_shadow = true
render_scroll_list_footer_shadow = true
show_scroll_list_header_footer_preview_in_editor = false
}
customization {
custom_color_hex = #000000
orientation = top-left
hidden = false
x = -1000000
width = 0
action = deep_customization_element:drippy_overlay_background
actionid = e65b85c7-7480-4f6d-8119-416eab0d04d51694137249414
y = -1000000
height = 0
}
customization {
orientation = top-left
hidden = false
original_pos_size_calculation = true
x = 153
width = 334
action = deep_customization_element:drippy_overlay_progress_bar
actionid = 973ff32d-d27b-48cb-b0c2-0a3d188e8eca1694137249414
y = 273
height = 10
}
customization {
element {
orientation = bottom-left
enable_scrolling = true
shadow = true
@ -66,5 +46,56 @@ customization {
y = -45
alignment = left
height = 45
element_type = fancymenu_customization_item_text
}
vanilla_button {
button_element_executable_block_identifier = b35cacd4-43a6-4e8b-aba3-d1b4c5443903-1708161337781
[executable_block:b35cacd4-43a6-4e8b-aba3-d1b4c5443903-1708161337781][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = mojang_logo
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 0
y = 0
width = 0
height = 0
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = 168ad400-8ec4-4bb1-bae7-625585d38bfd-1708161337781
[loading_requirement_container_meta:168ad400-8ec4-4bb1-bae7-625585d38bfd-1708161337781] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
}
vanilla_button {
button_element_executable_block_identifier = 814471bf-26a3-4a09-aa41-adf4f538d02a-1708161337781
[executable_block:814471bf-26a3-4a09-aa41-adf4f538d02a-1708161337781][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = progress_bar
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 0
y = 0
width = 0
height = 0
stretch_x = false
stretch_y = false
stay_on_screen = true
element_loading_requirement_container_identifier = d8a70844-97d8-4661-84fe-3a3510d4c1b7-1708161337781
[loading_requirement_container_meta:d8a70844-97d8-4661-84fe-3a3510d4c1b7-1708161337781] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
}

View File

@ -1,191 +1,30 @@
type = menu
type = fancymenu_layout
customization-meta {
identifier = net.minecraft.client.gui.screens.TitleScreen
randomgroup = 1
renderorder = foreground
layout-meta {
identifier = title_screen
render_custom_elements_behind_vanilla = false
last_edited_time = 1708161337784
is_enabled = true
randommode = false
randomgroup = 1
randomonlyfirsttime = false
layout_index = 0
[loading_requirement_container_meta:d6a9f33b-a9bc-4727-be5d-ef5825997ffb-1708161337784] = [groups:][instances:]
}
customization {
keepaspectratio = false
action = backgroundoptions
keepaspectratio = false
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_multiplayer_button%
orientation = mid-right
x = -107
action = movebutton
y = -18
scroll_list_customization {
preserve_scroll_list_header_footer_aspect_ratio = true
render_scroll_list_header_shadow = true
render_scroll_list_footer_shadow = true
show_scroll_list_header_footer_preview_in_editor = false
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_multiplayer_button%
width = 100
action = resizebutton
height = 20
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_accessibility_button%
orientation = mid-right
x = -53
action = movebutton
y = 74
}
customization {
identifier = %id=376322%
orientation = mid-right
x = -107
action = movebutton
y = 74
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_options_button%
orientation = mid-right
x = -107
action = movebutton
y = 28
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_options_button%
width = 100
action = resizebutton
height = 20
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_quit_button%
orientation = mid-right
x = -107
action = movebutton
y = 51
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_quit_button%
width = 100
action = resizebutton
height = 20
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_language_button%
orientation = mid-right
x = -80
action = movebutton
y = 74
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_singleplayer_button%
orientation = mid-right
x = -107
action = movebutton
y = -41
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_singleplayer_button%
width = 100
action = resizebutton
height = 20
}
customization {
identifier = %id=button_compatibility_id:forge_titlescreen_mods_button%
orientation = mid-right
x = -107
action = movebutton
y = 5
}
customization {
identifier = %id=button_compatibility_id:forge_titlescreen_mods_button%
width = 100
action = resizebutton
height = 20
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_realms_button%
action = hidebutton
}
customization {
orientation = top-left
hidden = false
x = 220
width = 200
action = deep_customization_element:title_screen_forge_top
actionid = 9a292a29-b112-42b6-98a2-622d6c5a8bff1694138873911
y = 4
height = 19
}
customization {
orientation = top-left
hidden = false
x = 2
width = 70
action = deep_customization_element:title_screen_branding
actionid = 4bdb42ff-08de-4a0a-95ab-ff5baa091df11694138873911
y = 292
height = 40
}
customization {
orientation = top-left
hidden = false
x = 471
width = 168
action = deep_customization_element:title_screen_forge_copyright
actionid = 7c58cfdc-7387-46eb-b3c7-f176a033bbc51694138873911
y = 314
height = 9
}
customization {
orientation = top-left
hidden = true
x = 343
width = 13
action = deep_customization_element:title_screen_realms_notification
actionid = 1a22632d-3767-4a5f-95f9-cf51ab24b8c91694138873912
y = 162
height = 13
}
customization {
orientation = top-left
hidden = true
x = 103
width = 274
action = deep_customization_element:title_screen_logo
actionid = 97fefb56-d6db-4cfa-80b4-c9836afdadeb1694138873912
y = 30
height = 52
}
customization {
orientation = mid-right
splash_color = #ffff00
hidden = false
x = -90
width = 60
splash_rotation = -20
action = deep_customization_element:title_screen_splash
actionid = 2f91d561-6b9f-4f0e-855e-55a7337752e81694138873912
y = -60
height = 30
}
customization {
element {
orientation = bottom-centered
enable_scrolling = true
shadow = true
@ -202,31 +41,50 @@ customization {
y = -22
alignment = left
height = 22
element_type = fancymenu_customization_item_text
}
customization {
path =
orientation = top-left
element {
source = [source:local]
element_type = image
instance_identifier = af7012be-559f-489a-b884-386b5fdb773a1694139218323
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = top-left
x = 0
width = 0
action = addtexture
actionid = af7012be-559f-489a-b884-386b5fdb773a1694139218323
y = 10
width = 0
height = 100
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = b1da5740-f5cb-470e-a7ab-4af567fe38a2-1708161337803
[loading_requirement_container_meta:b1da5740-f5cb-470e-a7ab-4af567fe38a2-1708161337803] = [groups:][instances:]
}
customization {
path = logo.png
orientation = top-centered
element {
source = [source:local]logo.png
element_type = image
instance_identifier = 2416bd1b-9a52-47ba-9f56-40390aa17ed61694139299733
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = top-centered
x = -120
width = 240
action = addtexture
actionid = 2416bd1b-9a52-47ba-9f56-40390aa17ed61694139299733
y = 30
width = 240
height = 37
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 0cd4de59-42bb-4da6-955f-4f9bebe618c7-1708161337814
[loading_requirement_container_meta:0cd4de59-42bb-4da6-955f-4f9bebe618c7-1708161337814] = [groups:][instances:]
}
customization {
element {
orientation = mid-centered
enable_scrolling = true
shadow = true
@ -243,9 +101,10 @@ customization {
y = -20
alignment = left
height = 40
element_type = fancymenu_customization_item_text
}
customization {
element {
orientation = mid-left
copy_client_player = true
slim = false
@ -270,21 +129,332 @@ customization {
auto_cape = false
is_baby = false
height = 115
element_type = fancymenu_customization_player_entity
}
customization {
orientation = mid-right
element {
button_element_executable_block_identifier = 3326c46e-5f4a-4fc0-956b-2ce5c2cb60a9-1708161337826
[executable_action_instance:2c1ca95c-7038-47e3-809e-b528261019e3-1708161337830][action_type:openlink] = https://kook.top/Zjved5
[executable_block:3326c46e-5f4a-4fc0-956b-2ce5c2cb60a9-1708161337826][type:generic] = [executables:2c1ca95c-7038-47e3-809e-b528261019e3-1708161337830;]
restartbackgroundanimations = true
buttonaction = openlink;https://kook.top/Zjved5%btnaction_splitter_fm%
description = 加入KOOK交流群
label = 群
loopbackgroundanimations = true
hoverlabel = 群
description = 加入KOOK交流群
label = 群
element_type = custom_button
instance_identifier = c4222d97-43fd-4623-94cc-412d21f99cc01697369415913
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -27
width = 20
action = addbutton
actionid = c4222d97-43fd-4623-94cc-412d21f99cc01697369415913
y = 74
width = 20
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 1f1f0117-b20c-4b5a-9b2d-100718429697-1708161337830
[loading_requirement_container_meta:1f1f0117-b20c-4b5a-9b2d-100718429697-1708161337830] = [groups:][instances:]
}
vanilla_button {
button_element_executable_block_identifier = efa548e5-842e-4931-bce3-a08466f3c764-1708161337784
[executable_block:efa548e5-842e-4931-bce3-a08466f3c764-1708161337784][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_multiplayer_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = -18
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 606360a0-5e4e-46a7-a4ca-1e7009df7514-1708161337784
[loading_requirement_container_meta:606360a0-5e4e-46a7-a4ca-1e7009df7514-1708161337784] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
}
vanilla_button {
button_element_executable_block_identifier = ba9a1a26-cb71-4acb-9f9d-7ad2cc63efe4-1708161337788
[executable_block:ba9a1a26-cb71-4acb-9f9d-7ad2cc63efe4-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_options_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = 28
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 7ffda62b-4e81-4805-8187-c56ad189df1f-1708161337788
[loading_requirement_container_meta:7ffda62b-4e81-4805-8187-c56ad189df1f-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
}
vanilla_button {
button_element_executable_block_identifier = 5cc0e5ce-20ff-4c93-a60b-60b85e1eda3b-1708161337788
[executable_block:5cc0e5ce-20ff-4c93-a60b-60b85e1eda3b-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = 376322
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = 74
width = 0
height = 0
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = b8e3b7be-db15-4abb-875b-3e616c491ef7-1708161337788
[loading_requirement_container_meta:b8e3b7be-db15-4abb-875b-3e616c491ef7-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
}
vanilla_button {
button_element_executable_block_identifier = bacdc57e-ee5a-4ed4-bcf3-78cd4dc5622d-1708161337788
[executable_block:bacdc57e-ee5a-4ed4-bcf3-78cd4dc5622d-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_language_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -80
y = 74
width = 0
height = 0
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 36eb1e23-c571-4967-9722-ce3ea8d56eac-1708161337788
[loading_requirement_container_meta:36eb1e23-c571-4967-9722-ce3ea8d56eac-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
}
vanilla_button {
button_element_executable_block_identifier = 1971447d-df3c-4614-8f4c-14877fb73e37-1708161337789
[executable_block:1971447d-df3c-4614-8f4c-14877fb73e37-1708161337789][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = forge_titlescreen_mods_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = 5
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = ffbfe4a4-4122-4197-92f9-d1929ade86a4-1708161337789
[loading_requirement_container_meta:ffbfe4a4-4122-4197-92f9-d1929ade86a4-1708161337789] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
}
vanilla_button {
button_element_executable_block_identifier = 1ef42bfb-fe44-42aa-bfcf-8487a1164571-1708161337788
[executable_block:1ef42bfb-fe44-42aa-bfcf-8487a1164571-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_singleplayer_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = -41
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = b6aad555-2569-4402-b233-db8ee60ca8a2-1708161337788
[loading_requirement_container_meta:b6aad555-2569-4402-b233-db8ee60ca8a2-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
}
vanilla_button {
button_element_executable_block_identifier = 413e8644-af54-4980-b69d-1dda9d186b40-1708161337788
[executable_block:413e8644-af54-4980-b69d-1dda9d186b40-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_quit_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -107
y = 51
width = 100
height = 20
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 38aef8be-d21e-48d3-a847-530dd4148690-1708161337788
[loading_requirement_container_meta:38aef8be-d21e-48d3-a847-530dd4148690-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
}
vanilla_button {
button_element_executable_block_identifier = 0559dade-dc7f-41c6-abb3-eb8e2f7bb37c-1708161337788
[executable_block:0559dade-dc7f-41c6-abb3-eb8e2f7bb37c-1708161337788][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_accessibility_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = mid-right
x = -53
y = 74
width = 0
height = 0
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 9886a9e9-4f4a-45d1-9af0-c688a21a49c6-1708161337788
[loading_requirement_container_meta:9886a9e9-4f4a-45d1-9af0-c688a21a49c6-1708161337788] = [groups:][instances:]
is_hidden = false
automated_button_clicks = 0
}
vanilla_button {
button_element_executable_block_identifier = a9a9a891-39c7-44a0-973c-9cd0248663e6-1708161337789
[executable_block:a9a9a891-39c7-44a0-973c-9cd0248663e6-1708161337789][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = mc_titlescreen_realms_button
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 0
y = 0
width = 0
height = 0
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 749c3f69-a607-4ab3-b1ba-1ef16b05899e-1708161337789
[loading_requirement_container_meta:749c3f69-a607-4ab3-b1ba-1ef16b05899e-1708161337789] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
}
deep_element {
orientation = top-left
hidden = false
x = 220
width = 200
action = deep_customization_element:title_screen_forge_top
actionid = 9a292a29-b112-42b6-98a2-622d6c5a8bff1694138873911
y = 4
height = 19
element_type = title_screen_forge_top
}
deep_element {
orientation = top-left
hidden = false
x = 2
width = 70
action = deep_customization_element:title_screen_branding
actionid = 4bdb42ff-08de-4a0a-95ab-ff5baa091df11694138873911
y = 292
height = 40
element_type = title_screen_branding
}
deep_element {
orientation = top-left
hidden = false
x = 471
width = 168
action = deep_customization_element:title_screen_forge_copyright
actionid = 7c58cfdc-7387-46eb-b3c7-f176a033bbc51694138873911
y = 314
height = 9
element_type = title_screen_forge_copyright
}
deep_element {
orientation = top-left
hidden = true
x = 343
width = 13
action = deep_customization_element:title_screen_realms_notification
actionid = 1a22632d-3767-4a5f-95f9-cf51ab24b8c91694138873912
y = 162
height = 13
element_type = title_screen_realms_notification
}
deep_element {
orientation = top-left
hidden = true
x = 103
width = 274
action = deep_customization_element:title_screen_logo
actionid = 97fefb56-d6db-4cfa-80b4-c9836afdadeb1694138873912
y = 30
height = 52
element_type = title_screen_logo
}
deep_element {
orientation = mid-right
splash_color = #ffff00
hidden = false
x = -90
width = 60
splash_rotation = -20
action = deep_customization_element:title_screen_splash
actionid = 2f91d561-6b9f-4f0e-855e-55a7337752e81694138873912
y = -60
height = 30
element_type = title_screen_splash
}

View File

@ -1,19 +1,30 @@
type = menu
type = fancymenu_layout
customization-meta {
identifier = net.minecraft.client.gui.screens.LevelLoadingScreen
randomgroup = 1
renderorder = foreground
layout-meta {
identifier = level_loading_screen
render_custom_elements_behind_vanilla = false
last_edited_time = 1708161337832
is_enabled = true
randommode = false
randomgroup = 1
randomonlyfirsttime = false
layout_index = 0
[loading_requirement_container_meta:031c363f-e226-41e7-93fa-20c6af5bca25-1708161337832] = [groups:][instances:]
}
customization {
keepaspectratio = false
action = backgroundoptions
keepaspectratio = false
}
customization {
scroll_list_customization {
preserve_scroll_list_header_footer_aspect_ratio = true
render_scroll_list_header_shadow = true
render_scroll_list_footer_shadow = true
show_scroll_list_header_footer_preview_in_editor = false
}
element {
orientation = bottom-left
enable_scrolling = true
shadow = true
@ -30,5 +41,6 @@ customization {
y = -22
alignment = left
height = 22
element_type = fancymenu_customization_item_text
}

View File

@ -1,25 +1,76 @@
type = menu
type = fancymenu_layout
customization-meta {
identifier = net.minecraft.client.gui.screens.OptionsScreen
randomgroup = 1
renderorder = foreground
layout-meta {
identifier = options_screen
render_custom_elements_behind_vanilla = false
last_edited_time = 1708161337832
is_enabled = true
randommode = false
randomgroup = 1
randomonlyfirsttime = false
layout_index = 0
[loading_requirement_container_meta:805aebb9-78fc-4421-a634-d4ed2fa837f0-1708161337832] = [groups:][instances:]
}
customization {
keepaspectratio = false
action = backgroundoptions
keepaspectratio = false
}
customization {
identifier = %id=345304%
action = hidebutton
scroll_list_customization {
preserve_scroll_list_header_footer_aspect_ratio = true
render_scroll_list_header_shadow = true
render_scroll_list_footer_shadow = true
show_scroll_list_header_footer_preview_in_editor = false
}
customization {
identifier = %id=505304%
action = hidebutton
vanilla_button {
button_element_executable_block_identifier = 7471947d-d1b6-4c7c-aa3e-9b4b04b42d4d-1708161337832
[executable_block:7471947d-d1b6-4c7c-aa3e-9b4b04b42d4d-1708161337832][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = 505304
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 0
y = 0
width = 0
height = 0
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = a3c635dc-39ec-4414-8fba-9e2ac3eb471f-1708161337832
[loading_requirement_container_meta:a3c635dc-39ec-4414-8fba-9e2ac3eb471f-1708161337832] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
}
vanilla_button {
button_element_executable_block_identifier = 1064647c-3865-4f36-9783-4b9b3587b17f-1708161337832
[executable_block:1064647c-3865-4f36-9783-4b9b3587b17f-1708161337832][type:generic] = [executables:]
restartbackgroundanimations = true
loopbackgroundanimations = true
element_type = vanilla_button
instance_identifier = 345304
appearance_delay = no_delay
appearance_delay_seconds = 1.0
fade_in = false
fade_in_speed = 1.0
anchor_point = vanilla
x = 0
y = 0
width = 0
height = 0
stretch_x = false
stretch_y = false
stay_on_screen = false
element_loading_requirement_container_identifier = 352185c5-b4cf-402a-8eaa-1998df859198-1708161337832
[loading_requirement_container_meta:352185c5-b4cf-402a-8eaa-1998df859198-1708161337832] = [groups:][instances:]
is_hidden = true
automated_button_clicks = 0
}

View File

@ -0,0 +1,3 @@
##[legacy]
B:custom_guis_ported = 'true';

View File

@ -0,0 +1,74 @@
##[general]
I:default_gui_scale = '-1';
B:play_vanilla_menu_music = 'true';
B:force_fullscreen = 'false';
##[customization]
B:show_customization_overlay = 'true';
B:advanced_customization_mode = 'false';
##[loading]
B:preload_animations = 'true';
S:preload_resources = '';
S:custom_game_intro_skip_text = '';
B:allow_game_intro_skip = 'true';
S:game_intro_animation_name = '';
B:game_intro_fade_out = 'true';
##[window]
B:show_custom_window_icon = 'false';
S:custom_window_icon_macos = '';
S:custom_window_icon_32 = '';
S:custom_window_title = '';
S:custom_window_icon_16 = '';
##[multiplayer_screen]
B:show_multiplayer_screen_server_icons = 'true';
##[singleplayer_screen]
B:show_singleplayer_screen_world_icons = 'true';
##[layout_editor]
B:anchor_overlay_change_anchor_on_area_hover = 'true';
B:show_layout_editor_grid = 'true';
B:anchor_overlay_change_anchor_on_element_hover = 'true';
S:anchor_overlay_visibility_mode = 'dragging';
B:anchor_overlay_show_all_connection_lines = 'false';
S:anchor_overlay_color_base_override = '';
I:layout_editor_grid_size = '10';
B:invert_anchor_overlay_color = 'false';
S:anchor_overlay_color_border_override = '';
F:anchor_overlay_opacity_normal = '0.5';
F:anchor_overlay_opacity_busy = '0.7';
D:anchor_overlay_hover_charging_time_seconds = '2.0';
##[ui]
I:context_menu_hover_open_speed = '1';
S:ui_theme = 'dark';
F:ui_scale = '4.0';
B:play_ui_click_sounds = 'true';
B:enable_ui_text_shadow = 'false';
##[debug_overlay]
B:debug_overlay_show_basic_screen_category = 'true';
B:debug_overlay_show_system_category = 'true';
B:debug_overlay_show_advanced_screen_category = 'true';
B:show_debug_overlay = 'false';
B:debug_overlay_show_resources_category = 'true';

View File

@ -0,0 +1,181 @@
{
"identifier": "dark",
"display_name": "fancymenu.ui.themes.dark",
"menu_bar_bottom_line_color": {
"hex": "#5D6164FF"
},
"layout_editor_mouse_selection_rectangle_color": {
"hex": "#0394FCFF"
},
"layout_editor_grid_color_normal": {
"hex": "#BA79F164"
},
"layout_editor_grid_color_center": {
"hex": "#5B5EFF64"
},
"layout_editor_element_border_color_normal": {
"hex": "#0394FCFF"
},
"layout_editor_element_border_color_selected": {
"hex": "#03DBFCFF"
},
"layout_editor_element_dragging_not_allowed_color": {
"hex": "#E83609C8"
},
"layout_editor_anchor_point_overlay_color_base": {
"hex": "#25B479FF"
},
"layout_editor_anchor_point_overlay_color_border": {
"hex": "#114F34FF"
},
"layout_editor_close_icon_color": {
"hex": "#DA3C1EFF"
},
"scroll_grabber_color_normal": {
"hex": "#595B5D64"
},
"scroll_grabber_color_hover": {
"hex": "#66686864"
},
"screen_background_color": {
"hex": "#3C3F41FF"
},
"screen_background_color_darker": {
"hex": "#262626FF"
},
"element_border_color_normal": {
"hex": "#5D6164FF"
},
"element_border_color_hover": {
"hex": "#5D6164FF"
},
"element_background_color_normal": {
"hex": "#474747FF"
},
"element_background_color_hover": {
"hex": "#539CD4FF"
},
"slider_handle_color_normal": {
"hex": "#4784B4FF"
},
"slider_handle_color_hover": {
"hex": "#539CD4FF"
},
"area_background_color": {
"hex": "#2B2B2BFF"
},
"edit_box_background_color": {
"hex": "#2B2B2BFF"
},
"edit_box_border_color_normal": {
"hex": "#D1C2D1FF"
},
"edit_box_border_color_focused": {
"hex": "#E3D3E3FF"
},
"list_entry_color_selected_hovered": {
"hex": "#323232FF"
},
"text_editor_sidebar_color": {
"hex": "#313335FF"
},
"text_editor_line_number_text_color_normal": {
"hex": "#5B5C5EFF"
},
"text_editor_line_number_text_color_selected": {
"hex": "#899396FF"
},
"listing_dot_color_1": {
"hex": "#3E86A0FF"
},
"listing_dot_color_2": {
"hex": "#AD6C79FF"
},
"listing_dot_color_3": {
"hex": "#AA823FFF"
},
"suggestions_background_color": {
"hex": "#474747FF"
},
"suggestions_text_color_normal": {
"hex": "#CEDDEDFF"
},
"suggestions_text_color_selected": {
"hex": "#64A5ECFF"
},
"ui_texture_color": {
"hex": "#FFFFFFFF"
},
"generic_text_base_color": {
"hex": "#FFFFFFFF"
},
"element_label_color_normal": {
"hex": "#CEDDEDFF"
},
"element_label_color_inactive": {
"hex": "#717577FF"
},
"edit_box_text_color_normal": {
"hex": "#CEDDEDFF"
},
"edit_box_text_color_uneditable": {
"hex": "#717577FF"
},
"edit_box_suggestion_text_color": {
"hex": "#808080FF"
},
"description_area_text_color": {
"hex": "#CEDDEDFF"
},
"text_editor_text_color": {
"hex": "#9EAAB8FF"
},
"success_text_color": {
"hex": "#31CE05FF"
},
"error_text_color": {
"hex": "#ED4545FF"
},
"warning_text_color": {
"hex": "#E59B12FF"
},
"text_editor_text_formatting_nested_text_color_1": {
"hex": "#EB7F7FFF"
},
"text_editor_text_formatting_nested_text_color_2": {
"hex": "#EBC97FFF"
},
"text_editor_text_formatting_nested_text_color_3": {
"hex": "#BEEB7FFF"
},
"text_editor_text_formatting_nested_text_color_4": {
"hex": "#7FEBE6FF"
},
"text_editor_text_formatting_nested_text_color_5": {
"hex": "#7F9EEBFF"
},
"text_editor_text_formatting_nested_text_color_6": {
"hex": "#967FEBFF"
},
"text_editor_text_formatting_nested_text_color_7": {
"hex": "#D47FEBFF"
},
"text_editor_text_formatting_nested_text_color_8": {
"hex": "#F53636FF"
},
"text_editor_text_formatting_nested_text_color_9": {
"hex": "#F59236FF"
},
"text_editor_text_formatting_nested_text_color_10": {
"hex": "#F5E536FF"
},
"text_editor_text_formatting_nested_text_color_11": {
"hex": "#69F536FF"
},
"text_editor_text_formatting_nested_text_color_12": {
"hex": "#3689F5FF"
},
"text_editor_text_formatting_brackets_color": {
"hex": "#FCDF03FF"
}
}

View File

@ -0,0 +1,181 @@
{
"identifier": "light",
"display_name": "fancymenu.ui.themes.light",
"menu_bar_bottom_line_color": {
"hex": "#777777FF"
},
"layout_editor_mouse_selection_rectangle_color": {
"hex": "#0394FCFF"
},
"layout_editor_grid_color_normal": {
"hex": "#BA79F164"
},
"layout_editor_grid_color_center": {
"hex": "#5B5EFF64"
},
"layout_editor_element_border_color_normal": {
"hex": "#0394FCFF"
},
"layout_editor_element_border_color_selected": {
"hex": "#03DBFCFF"
},
"layout_editor_element_dragging_not_allowed_color": {
"hex": "#E83609C8"
},
"layout_editor_anchor_point_overlay_color_base": {
"hex": "#25B479FF"
},
"layout_editor_anchor_point_overlay_color_border": {
"hex": "#114F34FF"
},
"layout_editor_close_icon_color": {
"hex": "#932813FF"
},
"scroll_grabber_color_normal": {
"hex": "#595B5D64"
},
"scroll_grabber_color_hover": {
"hex": "#66686864"
},
"screen_background_color": {
"hex": "#B2B2B2FF"
},
"screen_background_color_darker": {
"hex": "#ADADADFF"
},
"element_border_color_normal": {
"hex": "#777777FF"
},
"element_border_color_hover": {
"hex": "#777777FF"
},
"element_background_color_normal": {
"hex": "#CBCBCBFF"
},
"element_background_color_hover": {
"hex": "#AFAFAFFF"
},
"slider_handle_color_normal": {
"hex": "#858484FF"
},
"slider_handle_color_hover": {
"hex": "#A2A2A2FF"
},
"area_background_color": {
"hex": "#CBCBCBFF"
},
"edit_box_background_color": {
"hex": "#CBCBCBFF"
},
"edit_box_border_color_normal": {
"hex": "#383838FF"
},
"edit_box_border_color_focused": {
"hex": "#444444FF"
},
"list_entry_color_selected_hovered": {
"hex": "#AFAFAFFF"
},
"text_editor_sidebar_color": {
"hex": "#A4A4A4FF"
},
"text_editor_line_number_text_color_normal": {
"hex": "#696969FF"
},
"text_editor_line_number_text_color_selected": {
"hex": "#464646FF"
},
"listing_dot_color_1": {
"hex": "#438DD0FF"
},
"listing_dot_color_2": {
"hex": "#AB3950FF"
},
"listing_dot_color_3": {
"hex": "#B2740CFF"
},
"suggestions_background_color": {
"hex": "#A2A2A2FF"
},
"suggestions_text_color_normal": {
"hex": "#2D2D2DFF"
},
"suggestions_text_color_selected": {
"hex": "#205EA2FF"
},
"ui_texture_color": {
"hex": "#2D2D2DFF"
},
"generic_text_base_color": {
"hex": "#252525FF"
},
"element_label_color_normal": {
"hex": "#2D2D2DFF"
},
"element_label_color_inactive": {
"hex": "#8A8989FF"
},
"edit_box_text_color_normal": {
"hex": "#2D2D2DFF"
},
"edit_box_text_color_uneditable": {
"hex": "#8A8989FF"
},
"edit_box_suggestion_text_color": {
"hex": "#8A8989FF"
},
"description_area_text_color": {
"hex": "#2D2D2DFF"
},
"text_editor_text_color": {
"hex": "#484E53FF"
},
"success_text_color": {
"hex": "#197E02FF"
},
"error_text_color": {
"hex": "#A41B1BFF"
},
"warning_text_color": {
"hex": "#9B6105FF"
},
"text_editor_text_formatting_nested_text_color_1": {
"hex": "#A10F0FFF"
},
"text_editor_text_formatting_nested_text_color_2": {
"hex": "#B27D09FF"
},
"text_editor_text_formatting_nested_text_color_3": {
"hex": "#66A80AFF"
},
"text_editor_text_formatting_nested_text_color_4": {
"hex": "#089891FF"
},
"text_editor_text_formatting_nested_text_color_5": {
"hex": "#072E8DFF"
},
"text_editor_text_formatting_nested_text_color_6": {
"hex": "#26069DFF"
},
"text_editor_text_formatting_nested_text_color_7": {
"hex": "#6A0685FF"
},
"text_editor_text_formatting_nested_text_color_8": {
"hex": "#730303FF"
},
"text_editor_text_formatting_nested_text_color_9": {
"hex": "#854306FF"
},
"text_editor_text_formatting_nested_text_color_10": {
"hex": "#918504FF"
},
"text_editor_text_formatting_nested_text_color_11": {
"hex": "#267A07FF"
},
"text_editor_text_formatting_nested_text_color_12": {
"hex": "#363CF5FF"
},
"text_editor_text_formatting_brackets_color": {
"hex": "#FF3A0064"
}
}

View File

@ -1,5 +1,2 @@
type = cached_variables
variables {
}
type = user_variables

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