0.0.6-alpha
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| { | ||||
|   "grumpy.dialogue.kiss.success/6": "Beats kissing Ash, that\u0027s for sure, %1$s. *snorts*", | ||||
|   "grumpy.dialogue.kiss.success/5": "Huh, didn\u0027t expect you\u0027d know how to kiss, %1$s.", | ||||
|   "grumpy.dialogue.kiss.success/4": "Well, you\u0027re not too bad. Kinda like honey, I guess.", | ||||
|   "grumpy.dialogue.kiss.success/3": "Hmph, almost as good as my pumpkin pie.", | ||||
|   "grumpy.dialogue.kiss.success/2": "Don\u0027t get any ideas, but... I might tolerate you.", | ||||
|   "grumpy.dialogue.kiss.success/1": "I suppose this moment isn\u0027t the worst.", | ||||
|   "grumpy.dialogue.first.question/2": "Hmph, someone new, huh? What stroke of misfortune guided you to this place?", | ||||
|   "grumpy.dialogue.first.question/1": "Oh great, another wanderer. What\u0027s your business in our village?", | ||||
|   "grumpy.dialogue.first.question/3": "What now, did you get lost on an adventure or something? How\u0027d you end up here?", | ||||
|   "grumpy.dialogue.rumors.lore/5": "There was a tribe of master builders long ago. They\u0027ve up and vanished, like they knew when to quit.", | ||||
|   "grumpy.dialogue.story.success/9": "You might as well stop by later. I\u0027ve got nothing better to do than listen to more of your stories.", | ||||
|   "grumpy.dialogue.rumors.lore/6": "You going on about the ancient builders\u0027 legends too? The ones who left their junk scattered across the Overworld?", | ||||
|   "grumpy.dialogue.story.enderdragon.fail/2": "Are you pulling my leg? A mere mortal wounding that beast? Madness!", | ||||
|   "grumpy.dialogue.story.enderdragon.fail/1": "Pfft, have you been hit on the head? That ender dragon\u0027s a fairy tale.", | ||||
|   "grumpy.dialogue.stay.no_space/2": "I\u0027d ponder settling down, but it looks like every bed\u0027s been claimed.", | ||||
|   "grumpy.dialogue.rumors.lore/1": "Even with Jax getting his due, more folks are bending the knee to Sirben. His mouthpieces, MerlinWolfGames and Crow, won\u0027t shut up about him.", | ||||
|   "grumpy.dialogue.rumors.lore/2": "Those blasted Cyberdemons thought they could waltz in here through Portals. Took Sirben and Luke to kick \u0027em back to wherever they crawled from.", | ||||
|   "grumpy.dialogue.rumors.lore/3": "Ever since the Ancient Builder vanished, word is 2DA50 legged it to the Far Lands. Good riddance, if you ask me - hasn\u0027t been seen since.", | ||||
|   "grumpy.dialogue.stay.no_space/1": "Hmph, what\u0027s this? A sardine can? No room to swing a pickaxe here.", | ||||
|   "grumpy.dialogue.rumors.lore/4": "MerlinWolfGames put up a shrine for Sirben. Everyone calls it a wonder, but it\u0027s just a pile of rocks to me.", | ||||
|   "grumpy.dialogue.chat.success/20": "Now and then, I get this odd craving for something they call cheese...", | ||||
|   "grumpy.dialogue.busy/3": "Can\u0027t you see I\u0027m swamped? Leave me be, we\u0027ll gab some other time.", | ||||
|   "grumpy.dialogue.main.rock_paper_scissor/1": "Engage in that hand clash game, if you must.", | ||||
|   "grumpy.dialogue.busy/2": "What is this, a social club? Get lost, I\u0027ve got a deadline tonight!", | ||||
|   "grumpy.dialogue.busy/5": "Blazes, I left my furnace on! Out of my way, no time for gab!", | ||||
|   "grumpy.dialogue.joke.animal.failed/5": "Lay off the cow\u0027s eyebrows, it\u0027s not amusing.", | ||||
|   "grumpy.dialogue.joke.animal.failed/4": "That\u0027s just tasteless.", | ||||
|   "grumpy.dialogue.joke.animal.failed/3": "Watch your mouth about my pig, will you?", | ||||
|   "grumpy.dialogue.busy/1": "Enough chit-chat, I\u0027ve got things to do, scram!", | ||||
|   "grumpy.dialogue.joke.animal.failed/2": "Show some respect, that sheep\u0027s been through enough!", | ||||
|   "grumpy.dialogue.joke.animal.failed/1": "Knock it off, that\u0027s in poor taste.", | ||||
|   "grumpy.dialogue.chat.success/12": "You catch the latest gossip on %Supporter%?", | ||||
|   "grumpy.dialogue.chat.success/10": "Been pondering what might\u0027ve become of %Supporter%. Left this place a year back.", | ||||
|   "grumpy.dialogue.joke.animal.success/4": "Utterly idiotic, it\u0027s my kind of humor.", | ||||
|   "grumpy.dialogue.joke.animal.success/3": "What a riot! Chickens? Accomplishing that? Ridiculous!", | ||||
|   "grumpy.dialogue.joke.animal.success/5": "Cows and their never-ending milk, huh? Guess that\u0027s one thing to be happy about.", | ||||
|   "grumpy.dialogue.joke.animal.success/2": "And then, would you believe it, the wolf\u0027s got a thing for the sheep!", | ||||
|   "grumpy.dialogue.joke.animal.success/1": "Tough luck for the sheep, but I got a chuckle out of it, begrudgingly.", | ||||
|   "grumpy.dialogue.hug.success/5": "Eh, don\u0027t make it weird. *Reluctantly returns hug*", | ||||
|   "grumpy.dialogue.chat.success/15": "Might fancy having kids someday. Finding the right partner\u0027s the hard part.", | ||||
|   "grumpy.dialogue.hug.success/4": "You\u0027re clingier than a baby zombie, huh?", | ||||
|   "grumpy.dialogue.chat.success/16": "Ever wonder if I\u0027d have been better off in that other village?", | ||||
|   "grumpy.dialogue.chat.success/13": "Been thinking about taking in a stray cat. As if I don\u0027t have enough on my plate.", | ||||
|   "grumpy.dialogue.procreate_engaged/2": "Bringing a kid into the mix without a solid commitment? Not happening.", | ||||
|   "grumpy.dialogue.hug.success/6": "Huh, you\u0027re like a furnace. Not bad.", | ||||
|   "grumpy.dialogue.chat.success/14": "Thinking my house needs a change. Who has the energy, though?", | ||||
|   "grumpy.dialogue.chat.success/19": "Need to trudge over to that nearby village, got friends I haven\u0027t nagged in ages.", | ||||
|   "grumpy.dialogue.procreate_engaged/1": "I\u0027m not budging an inch on this till we\u0027ve tied the knot, got it?", | ||||
|   "grumpy.dialogue.chat.success/17": "Sometimes I look back on being a kid. Guess those were the decent days.", | ||||
|   "grumpy.dialogue.chat.success/18": "Been ages since I\u0027ve seen my folks. Supposed I should drag myself over there.", | ||||
|   "grumpy.dialogue.hug.success/1": "Well, look who finally decided to show up.", | ||||
|   "grumpy.dialogue.hug.success/3": "Great. Finally, something doesn\u0027t completely disappoint.", | ||||
|   "grumpy.dialogue.hug.success/2": "Hmph. That was... surprisingly not terrible.", | ||||
|   "grumpy.dialogue.main.evening/5": "*Stares you down*", | ||||
|   "grumpy.dialogue.main.evening/4": "If you don\u0027t find someone else to nag, it will be my fist you will get to admire and not the setting sun.", | ||||
|   "grumpy.dialogue.main.evening/7": "I\u0027m probably gonna collapse into bed soon, this morning was a nightmare.", | ||||
|   "grumpy.dialogue.main.evening/1": "I can\u0027t wait for this day to be over. It\u0027s been way too long..", | ||||
|   "grumpy.dialogue.main.evening/3": "... at least it\u0027s quiet when the day ends.", | ||||
|   "grumpy.dialogue.main.evening/2": "It\u0027s so boring in the evenings.", | ||||
|   "grumpy.dialogue.main.evening/9": "Hmph, caught me while I\u0027m grabbing dinner supplies at the butcher\u0027s. Later!", | ||||
|   "grumpy.dialogue.main.evening/8": "I\u0027m heading in, spotted a creeper last month and I\u0027m not chancing the night.", | ||||
|   "grumpy.dialogue.rock_paper_scissor.loose.scissor/1": "Bah! Your rock smashes my scissors, you got this round... Humph!", | ||||
|   "grumpy.dialogue.location.village_savanna/1": "There\u0027s yet another village at %2$s. Ugh, the heat there could fry an egg on a rock.", | ||||
|   "grumpy.dialogue.location.village_savanna/2": "If you wander to the savanna at %2$s, brace yourself for more villagers. They\u0027re a chatty bunch, I\u0027ll give \u0027em that.", | ||||
|   "grumpy.dialogue.location.village_snowy/2": "You\u0027ll find some village at %2$s, surrounded by nothing but snow. Folks are alright, but you\u0027ll turn into an ice cube!", | ||||
|   "grumpy.dialogue.location.village_snowy/1": "Another village lies at %2$s. It\u0027s a freezing place, I tell ya.", | ||||
|   "grumpy.dialogue.shake_hand.fail/3": "Cut the courtesy, we\u0027re practically family here.", | ||||
|   "grumpy.dialogue.shake_hand.fail/4": "A handshake, now? That\u0027s out of character for you.", | ||||
|   "grumpy.dialogue.shake_hand.fail/5": "Scram, I\u0027m not interested.", | ||||
|   "grumpy.dialogue.story.enderdragon.success/1": "Unbelievable! So, you got the dragon egg or what?", | ||||
|   "grumpy.dialogue.shake_hand.fail/1": "You expect me to shake hands with a cow killer?", | ||||
|   "grumpy.dialogue.kiss.slap/1": "The nerve of some people!", | ||||
|   "grumpy.dialogue.shake_hand.fail/2": "Keep your hands to yourself, thanks.", | ||||
|   "grumpy.dialogue.kiss.slap/2": "Do that once more and you\u0027ll regret it, I swear on my carrots!", | ||||
|   "grumpy.dialogue.story.enderdragon.success/2": "What\u0027s this I hear? You went and slayed the legendary dragon, huh? Bet the villagers won\u0027t shut up about it for ages.", | ||||
|   "grumpy.dialogue.location.shipwreck_beached/1": "There\u0027s a battered old shipwreck rotting away at %2$s, on the sands. It sticks out like a sore thumb.", | ||||
|   "grumpy.dialogue.stay.success/2": "Great, just what I wanted, to linger in this village.", | ||||
|   "grumpy.dialogue.stay.success/1": "Fine, I\u0027ll stick around this dreary place.", | ||||
|   "grumpy.dialogue.rock_paper_scissor.scissor/1": "Scissors, okay? Hmph.", | ||||
|   "grumpy.dialogue.location.pyramid/1": "Spotted another dusty old pyramid at %2$s.", | ||||
|   "grumpy.dialogue.location.pyramid/2": "Rumor has it there\u0027s a darn pyramid at %2$s. Might be something valuable, might be a pile of rocks. Who cares?", | ||||
|   "grumpy.dialogue.chat.fail/11": "Have you lost your mind? What\u0027s with this chit-chat?", | ||||
|   "grumpy.dialogue.chat.fail/10": "What\u0027s that? I lost interest halfway through.", | ||||
|   "grumpy.dialogue.location.ruined_portal_desert/1": "A busted portal\u0027s sitting at %2$s, smack in the desert\u0027s dusty belly.", | ||||
|   "grumpy.dialogue.location.forgot/3": "There was definitely something worth mentioning, but it slipped my mind! Regrettable, indeed.", | ||||
|   "grumpy.dialogue.location.forgot/2": "You\u0027re after intriguing spots? Sure, there was... oh, blast it! Slip of the mind. Didn\u0027t pen it anywhere, apologies.", | ||||
|   "grumpy.dialogue.location.forgot/1": "Hmph, stumbled upon a neat place, and what did I do? Didn\u0027t jot it down. Too bad.", | ||||
|   "grumpy.dialogue.chat.fail/19": "Even a pig\u0027s behind is more engaging than you.", | ||||
|   "grumpy.dialogue.chat.fail/18": "Sometimes I wish you came with a mute button.", | ||||
|   "grumpy.dialogue.chat.fail/17": "Is that all, or do you plan to continue wasting my time?", | ||||
|   "grumpy.dialogue.chat.fail/16": "Yawn... were you speaking?", | ||||
|   "grumpy.dialogue.chat.fail/15": "Pipe down, or I\u0027m getting the Iron Golem.", | ||||
|   "grumpy.dialogue.chat.fail/14": "You give witches a reason to cackle.", | ||||
|   "grumpy.dialogue.chat.fail/13": "Zombies have better company than you.", | ||||
|   "grumpy.dialogue.location.village_desert/1": "At %2$s you\u0027ll find yet another village, stubbornly sitting in the vast desert.", | ||||
|   "grumpy.dialogue.chat.fail/12": "People have been talking trash. Can\u0027t say I disagree.", | ||||
|   "grumpy.dialogue.flirt.fail/6": "Absolutely not. End of discussion.", | ||||
|   "grumpy.dialogue.flirt.fail/7": "Take your eyes off me and keep your words to yourself.", | ||||
|   "grumpy.dialogue.flirt.fail/4": "Could you be any more pitiful?", | ||||
|   "grumpy.dialogue.flirt.fail/5": "Even an enderman would snub you.", | ||||
|   "grumpy.dialogue.flirt.fail/2": "Bah, what a rehearsed line. You fed that drivel to the baker, didn\u0027t you?", | ||||
|   "grumpy.dialogue.flirt.fail/3": "When pigs fly, maybe.", | ||||
|   "grumpy.dialogue.flirt.fail/1": "Show me, don\u0027t just flap your gums.", | ||||
|   "grumpy.dialogue.chat.fail/21": "Round earth? Next, you\u0027ll tell me the Nether is real.", | ||||
|   "grumpy.dialogue.chat.fail/20": "Done flapping your gums?", | ||||
|   "grumpy.dialogue.story.success/1": "Seriously? I\u0027m having a hard time swallowing that tale.", | ||||
|   "grumpy.dialogue.story.success/2": "I\u0027d rather not get blown up, unlike some foolhardy adventurers.", | ||||
|   "grumpy.dialogue.story.success/3": "That\u0027s quite the yarn you\u0027ve spun. Did you make it up yourself?", | ||||
|   "grumpy.dialogue.story.success/4": "All that nonsense just yesterday? I\u0027m not buying it.", | ||||
|   "grumpy.dialogue.story.success/5": "I was skulking around there too, missed it all, apparently.", | ||||
|   "grumpy.dialogue.story.success/6": "Pfft! Sounds like something %Supporter% would do. Always the hero, huh?", | ||||
|   "grumpy.dialogue.story.success/7": "The Legend of %Supporter% again? It\u0027s getting old, but go on.", | ||||
|   "grumpy.dialogue.story.success/8": "Hmph! And that\u0027s how you stumbled upon your first diamond, is it?", | ||||
|   "grumpy.dialogue.rock_paper_scissor/2": "Prepare to lose this round, you will!", | ||||
|   "grumpy.dialogue.rock_paper_scissor/1": "Stone, parchment, shears, now!", | ||||
|   "grumpy.dialogue.story.fail/3": "Makes no sense...not a bit.", | ||||
|   "grumpy.dialogue.story.fail/2": "Gossip fodder, that\u0027s what you are.", | ||||
|   "grumpy.dialogue.story.fail/1": "Watch your tongue; that woman raised me!", | ||||
|   "grumpy.dialogue.greet.mayor/1": "What\u0027s good about it, Mayor?", | ||||
|   "grumpy.dialogue.greet.mayor/2": "Try to enjoy it, Mayor... if you can.", | ||||
|   "grumpy.dialogue.location.igloo/3": "There\u0027s this forsaken ice house, an igloo or whatever, at %2$s. Been empty for ages, far as I can tell. Who\u0027d bother with such a chilly shack, anyway?", | ||||
|   "grumpy.dialogue.location.pillager_outpost/2": "Those bothersome Pillagers and their wretched outpost at %2$s are giving us all sleepless nights. Don\u0027t you dare wander too close, or you\u0027ll be dodging arrows before you can say \",Oops.\",", | ||||
|   "grumpy.dialogue.location.igloo/2": "You know, now that you mention it... there\u0027s this deserted igloo at %2$s. Nobody in their right mind would stay there. And, just whispering here, I\u0027ve heard eerie sounds around it... might be spirits, if you ask me.", | ||||
|   "grumpy.dialogue.location.pillager_outpost/1": "Grumble all you want, but those no-good Pillagers have plopped their nasty outpost at %2$s. Bet they\u0027re scheming an attack on us as we speak. We\u0027d crumble like a stale cookie under their boots.", | ||||
|   "grumpy.dialogue.rock_paper_scissor.win.rock/1": "Ugh, blasted rock smashes scissor. I\u0027m defeated again.", | ||||
|   "grumpy.dialogue.story.fail/9": "You\u0027ve lost your marbles, and they\u0027re not coming back!", | ||||
|   "grumpy.dialogue.story.fail/8": "That was as dull as a blunt pickaxe.", | ||||
|   "grumpy.dialogue.story.fail/7": "That just wasted moments of my life I\u0027ll never get back.", | ||||
|   "grumpy.dialogue.chat.desert/10": "Surviving in this arid wasteland is a daily battle, but thankfully, we", | ||||
|   "grumpy.dialogue.story.fail/5": "Murderer of innocent woolly creatures!", | ||||
|   "grumpy.dialogue.location.igloo/1": "Stumbled upon a freezing igloo at %2$s. Insane, living in a home of frost. Chills me to the bone just thinking about it!", | ||||
|   "grumpy.dialogue.story.fail/4": "You\u0027re a monster! Even Creepers deserve some sympathy!", | ||||
|   "grumpy.dialogue.location.pillager_outpost/3": "So, you fancy a stroll to %2$s, huh? That\u0027s where those pillaging pests have their lair. Knock the snot out of them, and you might snag some treasures. Honestly, it\u0027d be a relief to have them gone.", | ||||
|   "grumpy.dialogue.hug.fail/7": "Hmph, I suppose I should say thanks... shouldn\u0027t I?", | ||||
|   "grumpy.dialogue.hug.fail/5": "You really think you\u0027ve earned a hug after that stunt?", | ||||
|   "grumpy.dialogue.hug.fail/6": "Yuck, touch me not with those plague-ridden paws!", | ||||
|   "grumpy.dialogue.hug.fail/3": "Hug you? Give me one good reason.", | ||||
|   "grumpy.dialogue.hug.fail/4": "You must have a short memory, calling me prehistoric and now wanting a hug?", | ||||
|   "grumpy.dialogue.hug.fail/1": "Look at you, a walking dirt clod!", | ||||
|   "grumpy.dialogue.hug.fail/2": "Keep your arms to yourself.", | ||||
|   "grumpy.dialogue.main/6": "What\u0027s the matter, %1$s?", | ||||
|   "grumpy.dialogue.main/5": "Feeling any misery today?", | ||||
|   "grumpy.dialogue.main/4": "What\u0027s bothering you now?", | ||||
|   "grumpy.dialogue.main/3": "Oh, it\u0027s you again.", | ||||
|   "grumpy.dialogue.main/2": "What\u0027s your problem today?", | ||||
|   "grumpy.dialogue.main/1": "What do you want?", | ||||
|   "grumpy.dialogue.main.morning/1": "Hmpf.", | ||||
|   "grumpy.dialogue.main.morning/3": "What? It\u0027s a beautiful day? To you, maybe.", | ||||
|   "grumpy.dialogue.first.generic/1": "Hmph, you don\u0027t look familiar. I suppose you can come in.", | ||||
|   "grumpy.dialogue.main.morning/2": "It\u0027s so sunny my eyes are gonna burn.", | ||||
|   "grumpy.dialogue.first.generic/2": "Great, another tourist. Don\u0027t expect a parade or anything.", | ||||
|   "grumpy.dialogue.main.morning/5": "What? Do you need something from me? No? Then go away.", | ||||
|   "grumpy.dialogue.first.generic/3": "A new face, huh? Big deal. Well, don\u0027t cause any trouble.", | ||||
|   "grumpy.dialogue.first.generic/4": "So, you\u0027ve stumbled into our village, eh? Don\u0027t go prying into our business.", | ||||
|   "grumpy.dialogue.main.morning/7": "Surprisingly, I caught some shut-eye. Maybe I\u0027ll tackle something tough... or maybe not.", | ||||
|   "grumpy.dialogue.first.generic/5": "Travelers are rare... and you better not be a bother while you\u0027re here!", | ||||
|   "grumpy.dialogue.main.morning/6": "If you don\u0027t stop nagging me, you will regret it.", | ||||
|   "grumpy.dialogue.first.generic/6": "Oh, look, a newcomer. Just keep out of my way, got it?", | ||||
|   "grumpy.dialogue.main.morning/9": "Ugh, it\u0027s morning already? Guess I gotta make something of it.", | ||||
|   "grumpy.dialogue.main.morning/8": "Up and at \u0027em, lazy bones!", | ||||
|   "grumpy.dialogue.story.exploring.success/2": "Great, another wanderer\u0027s tales. Must be nice, while I\u0027m stuck here with the same old faces.", | ||||
|   "grumpy.dialogue.story.exploring.success/1": "Hmph, maybe I\u0027ll wander off too, if I ever get a break from this place.", | ||||
|   "grumpy.dialogue.stay.fail/2": "Appreciate the offer, but I\u0027ve got a world to see, not a village to sit in!", | ||||
|   "grumpy.dialogue.stay.fail/3": "This place ain\u0027t bad, but I\u0027m not the type to laze around in one spot.", | ||||
|   "grumpy.dialogue.story.exploring.success/3": "Brave or just plain foolish, I guess you\u0027ve got guts to trek into the unknown.", | ||||
|   "grumpy.dialogue.stay.fail/1": "Hmph, I\u0027d rather wander the wilds than stay put.", | ||||
|   "grumpy.dialogue.story.nether.fail/1": "Pfft, you wouldn\u0027t last a minute in the Nether, would you?", | ||||
|   "grumpy.dialogue.story.nether.fail/2": "No wonder those Piglins chased you out. You probably looked as lost as a sheep in a desert.", | ||||
|   "grumpy.dialogue.story.nether.fail/3": "Spare me your Nether tales, they\u0027re as dull as dirt.", | ||||
|   "grumpy.dialogue.story.nether.fail/4": "The Nether, really? You couldn\u0027t swing a pickaxe without a creeper going boo!", | ||||
|   "grumpy.dialogue.story.nether.fail/5": "Grandpa was a Nether veteran, and what\u0027s this nonsense about warped fungus? Pull the other one!", | ||||
|   "grumpy.dialogue.location.ruined_portal/2": "Drag yourself over to %2$s and gaze upon a wretched excuse for a nether portal. Gives me the heebie-jeebies, though it\u0027s probably harmless. Watch out for the blasted magma blocks.", | ||||
|   "grumpy.dialogue.location.ruined_portal/3": "Wander off to %2$s and you\u0027re bound to stumble upon decrepit ruins. The cleric can\u0027t shut up about it being an old nether portal. Treasure rumors float around, but good luck finding any volunteers to poke around that cursed place.", | ||||
|   "grumpy.dialogue.location.ruined_portal/1": "At %2$s lies some pathetic remnants of a portal, testament to a botched Nether escapade.", | ||||
|   "grumpy.dialogue.apologize.fail/3": "Ha! You think I was born yesterday?!", | ||||
|   "grumpy.dialogue.joke.creative.success/1": "*Chuckles* I guess that\u0027s somewhat amusing.", | ||||
|   "grumpy.dialogue.apologize.fail/4": "Ouch! Save your breath, apology not accepted!", | ||||
|   "grumpy.dialogue.joke.creative.success/2": "Hmph, mildly amusing, I suppose.", | ||||
|   "grumpy.dialogue.apologize.fail/5": "Dream on, that apology won\u0027t cut it!", | ||||
|   "grumpy.dialogue.joke.creative.success/3": "Eh, that\u0027s the most entertainment I\u0027ve had in a while.", | ||||
|   "grumpy.dialogue.joke.creative.success/4": "You could possibly be more amusing than %Supporter%, maybe.", | ||||
|   "grumpy.dialogue.location.mansion/1": "Head over to %2$s and you\u0027ll stumble upon that ill-fated mansion infested with illagers. Mark my words, keep your distance from that wretched haunt if you cherish your hide!", | ||||
|   "grumpy.dialogue.joke.creative.success/5": "Heh, you\u0027re sort of comical. Ever consider doing that for a living?", | ||||
|   "grumpy.dialogue.joke.creative.success/6": "HA! That one\u0027s not too bad, for a change.", | ||||
|   "grumpy.dialogue.apologize.fail/1": "Scram, you\u0027re annoying me!", | ||||
|   "grumpy.dialogue.joke.creative.success/7": "Snicker... you might just be a tad funnier than Ash.", | ||||
|   "grumpy.dialogue.apologize.fail/2": "You whacked me intentionally, didn\u0027t you?!", | ||||
|   "grumpy.dialogue.joke.creative.success/8": "Hah, I\u0027ll admit that\u0027s not entirely unfunny.", | ||||
|   "grumpy.dialogue.location.ancient_city/0": "I\u0027ve been hearing some strange rumbles at %2$s, probably just some pesky bats.", | ||||
|   "grumpy.dialogue.chat.savanna/7": "Thank goodness for the acacia\u0027s shade, or I\u0027d never make it through these endless workdays.", | ||||
|   "grumpy.dialogue.location.ancient_city/1": "Rumor has it there\u0027s some old junk buried underneath %2$s.", | ||||
|   "grumpy.dialogue.chat.savanna/8": "If there\u0027s one thing we do right in this savanna, it\u0027s growing melons and pumpkins. They\u0027re our ticket to dealing with outsiders.", | ||||
|   "grumpy.dialogue.chat.savanna/5": "We may not get much rain, but at least we\u0027re not gasping for water like those desert villages.", | ||||
|   "grumpy.dialogue.location.ancient_city/3": "They babble on about an ancient city at %2$s. Bunch of hogwash if you ask me, never spotted a brick.", | ||||
|   "grumpy.dialogue.chat.savanna/6": "These rolling hills might be the only pleasing thing to look at around here.", | ||||
|   "grumpy.dialogue.chat.savanna/3": "At least the buildings around here have some character. It\u0027s the only thing keeping me from leaving.", | ||||
|   "grumpy.dialogue.chat.savanna/4": "You might not think much of the savanna, but there\u0027s more to it than meets the eye.", | ||||
|   "grumpy.dialogue.chat.savanna/1": "Sweltering heat every day in this savanna, and no winter to break the monotony.", | ||||
|   "grumpy.dialogue.chat.savanna/2": "Can\u0027t walk two steps without a llama in the way, but this place grows on you, I guess.", | ||||
|   "grumpy.dialogue.stay.repeat/2": "Again with the same question? What am I, a parrot?", | ||||
|   "grumpy.dialogue.stay.repeat/1": "Didn\u0027t you just ask that? Your memory is as short as a baby zombie\u0027s temper.", | ||||
|   "grumpy.dialogue.location.swamp_hut/2": "Keep your distance from %2$s, unless you fancy tangling with the vile hag in her wretched hut. Consider yourself warned.", | ||||
|   "grumpy.dialogue.location.swamp_hut/1": "Some wicked witch has holed up in that swamp at %2$s. Steer clear of that cursed spot if you know what\u0027s good for you.", | ||||
|   "grumpy.dialogue.chat.success/2": "Fine, the weather\u0027s decent, if you\u0027re into that sort of thing.", | ||||
|   "grumpy.dialogue.location.failed/3": "Think I have time to know such things? Nope, there\u0027s crops to tend, not monsters to chase.", | ||||
|   "grumpy.dialogue.chat.success/3": "I\u0027m alive, aren\u0027t I? Stubbed my toe first thing in the morning, too.", | ||||
|   "grumpy.dialogue.chat.success/4": "Eat an apple, and maybe you\u0027ll avoid those pesky zombies.", | ||||
|   "grumpy.dialogue.location.failed/1": "Bah, don\u0027t bother me with that, I\u0027ve heard zip.", | ||||
|   "grumpy.dialogue.chat.success/5": "I\u0027ve got this fantasy of building a village. Too bad I can\u0027t be bothered.", | ||||
|   "grumpy.dialogue.location.failed/2": "Pfft, nope, not a single place worth mentioning, so stop asking.", | ||||
|   "grumpy.dialogue.chat.success/1": "Ugh, I could begrudgingly go for some cookies and milk, I guess.", | ||||
|   "grumpy.dialogue.first.exploring/3": "Keep your nose clean in this town, got it?", | ||||
|   "grumpy.dialogue.first.exploring/1": "Don\u0027t expect a grand tour, newcomer. Follow the rules or get out.", | ||||
|   "grumpy.dialogue.first.exploring/2": "Stick to the rules, or stick to the road outta here.", | ||||
|   "grumpy.dialogue.chat.success/6": "Caught a glimpse of %Supporter% parading in Diamond armor, I think.", | ||||
|   "grumpy.dialogue.chat.success/7": "My chatty pal %Supporter% boasted about stumbling upon a diamond stash.", | ||||
|   "grumpy.dialogue.chat.success/8": "Wonderful weather, they say? Sun\u0027s just a big ball of annoying, if you ask me.", | ||||
|   "grumpy.dialogue.chat.success/9": "Been here ages, but I\u0027ll never get what\u0027s so scary about spiders and goblins.", | ||||
|   "grumpy.dialogue.greet.fail/4": "Sure, that\u0027s... fascinating.", | ||||
|   "grumpy.dialogue.greet.fail/5": "Great, now what?", | ||||
|   "grumpy.dialogue.greet.fail/1": "Hmph.", | ||||
|   "grumpy.dialogue.greet.fail/2": "Wonderful, just wonderful...", | ||||
|   "grumpy.dialogue.greet.fail/3": "Eh, what\u0027s it to me?", | ||||
|   "grumpy.dialogue.location.ruined_portal_swamp/1": "A wrecked gateway sits at %2$s, smack in the swamp\u0027s muck. Looks like those Nether trespassers didn\u0027t fancy a mud bath.", | ||||
|   "grumpy.dialogue.story.nether.success/5": "Ever stumble across one of those rotten Zombified Piglins?", | ||||
|   "grumpy.dialogue.joke.monster.failed/2": "Making fun of creeper explosions? What are you, stuck in the past? Grow up!", | ||||
|   "grumpy.dialogue.joke.monster.failed/1": "Ugh, respect the skeletons! They have feelings... or they did once, anyway!", | ||||
|   "grumpy.dialogue.story.nether.success/4": "So you fancy yourself a hero for trotting into the Nether, huh? Does it ever spook you, or are you just daft? I\u0027d be... sensible, that\u0027s all.", | ||||
|   "grumpy.dialogue.story.nether.success/3": "They say there\u0027s a fortune to be had in the Nether for the daring... Not that I\u0027d bother with such a fool\u0027s errand.", | ||||
|   "grumpy.dialogue.story.nether.success/2": "Hmph, I\u0027m surprised you made it back from that deathtrap. Guess you\u0027re tougher than you look.", | ||||
|   "grumpy.dialogue.story.nether.success/1": "Blazes, is it always that scorching in the Nether, or what?!", | ||||
|   "grumpy.dialogue.apologize.success/4": "Hmph, I\u0027ll let it slide this time, but everyone\u0027s patience has limits.", | ||||
|   "grumpy.dialogue.apologize.success/2": "Fine, but keep your eyes open next time, will ya?", | ||||
|   "grumpy.dialogue.story.wither.success/2": "You whipped the Wither? You\u0027re pullin\u0027 my leg! That\u0027s absurd!", | ||||
|   "grumpy.dialogue.apologize.success/3": "Alright, I suppose, but tread carefully, you hear?", | ||||
|   "grumpy.dialogue.apologize.success/1": "Ugh, whatever, just don\u0027t make a habit of it.", | ||||
|   "grumpy.dialogue.joke.monster.failed/5": "Silverfish toilet ambushes are your idea of humor? I\u0027ve got a pair of nickels that says it\u0027s not even that original.", | ||||
|   "grumpy.dialogue.story.wither.success/1": "Unbelievable! That Wither\u0027s a one-way ticket to mayhem and ruin!", | ||||
|   "grumpy.dialogue.joke.monster.failed/4": "An enderman in water, huh? Yeah, I\u0027m dying of laughter over here.", | ||||
|   "grumpy.dialogue.joke.monster.failed/3": "Remember, zombies and skeletons were someone\u0027s family once. Show a little decency.", | ||||
|   "grumpy.dialogue.first.settling/4": "Sticking around, are you? You better pull your weight.", | ||||
|   "grumpy.dialogue.first.settling/3": "More hands, huh? Let\u0027s hope you\u0027re actually useful.", | ||||
|   "grumpy.dialogue.first.settling/2": "So you\u0027ve wandered into our little village, huh? Watch your step.", | ||||
|   "grumpy.dialogue.first.settling/1": "Oh, you\u0027re new here? Just don\u0027t make it worse.", | ||||
|   "grumpy.dialogue.rock_paper_scissor.paper/1": "Pfft, paper, obviously.", | ||||
|   "grumpy.dialogue.no_money/2": "What\u0027s this, a joke? Scrape together more emeralds, then we\u0027ll talk!", | ||||
|   "grumpy.dialogue.no_money/1": "Don\u0027t bother, you can\u0027t afford me without more emeralds!", | ||||
|   "grumpy.dialogue.no_money/3": "Don\u0027t insult me! Scrounge up some more emeralds if you actually want my help.", | ||||
|   "grumpy.dialogue.rock_paper_scissor.loose.paper/1": "Bah, I\u0027ll grudgingly choose scissors, I suppose!", | ||||
|   "grumpy.dialogue.shake_hand.success/3": "Oh, look at you, the epitome of manners.", | ||||
|   "grumpy.dialogue.main.morning/11": "My list of chores is as long as a creeper\u0027s hiss. I\u0027m already over it.", | ||||
|   "grumpy.dialogue.shake_hand.success/2": "That grip\u0027s stronger than it looks, huh.", | ||||
|   "grumpy.dialogue.main.morning/12": "Slept surprisingly okay, might tackle something tough... might not.", | ||||
|   "grumpy.dialogue.shake_hand.success/5": "Oh, it\u0027s you. Hello.", | ||||
|   "grumpy.dialogue.shake_hand.success/4": "Yeah, yeah, good day and all that.", | ||||
|   "grumpy.dialogue.location.monument/2": "I\u0027ve heard yarns about some moldy old ruins drowning at %2$s. Sure, you might snag some loot, but it\u0027s a fool\u0027s errand if you ask me.", | ||||
|   "grumpy.dialogue.location.monument/1": "Listen up, there\u0027s a cursed castle under the waves at %2$s, swarming with nasty brutes. Keep your distance unless you fancy a watery grave.", | ||||
|   "grumpy.dialogue.shake_hand.success/1": "Not bad for a handshake, I guess.", | ||||
|   "grumpy.dialogue.main.morning/10": "I\u0027m dragging today, don\u0027t expect much from me.", | ||||
|   "grumpy.dialogue.location.jungle_pyramid/2": "Stumble into %2$s and you\u0027ll find a heap of old stones they call ruins. Tread lightly, or those cursed traps will be the end of you. We would\u0027ve picked the place clean ourselves if they weren\u0027t.", | ||||
|   "grumpy.dialogue.location.jungle_pyramid/1": "A crumbling old temple sits at %2$s, filled with death-traps. Keep away unless you fancy a nasty end.", | ||||
|   "grumpy.dialogue.chat.taiga/8": "Sure, the rain here can be soothing, but it\u0027s as cold as the rest of this place", | ||||
|   "grumpy.dialogue.chat.taiga/7": "Those sweet berry bushes might be good for something, but they prick you if you\u0027re not careful. Annoying little things.", | ||||
|   "grumpy.dialogue.first.spent_night.failed/1": "Don\u0027t go looking for an inn; we wouldn\u0027t know the first thing about building one.", | ||||
|   "grumpy.dialogue.chat.taiga/4": "The foxes here are the least annoying things in the taiga. I toss them berries just to keep them off my back.", | ||||
|   "grumpy.dialogue.first.spent_night.failed/2": "No inn here, and frankly, I\u0027m not shedding any tears over it.", | ||||
|   "grumpy.dialogue.chat.taiga/3": "Taiga forests? They\u0027re bearable. The berries are the one good thing about this place.", | ||||
|   "grumpy.dialogue.first.spent_night.failed/3": "Another village might have an inn; we certainly don\u0027t bother with such luxuries.", | ||||
|   "grumpy.dialogue.chat.taiga/6": "The taiga air is fresh, yeah. It\u0027s a small comfort in this frozen wasteland.", | ||||
|   "grumpy.dialogue.chat.taiga/5": "With all the food crawling around, the wolves aren\u0027t much of a bother, thankfully.", | ||||
|   "grumpy.dialogue.chat.taiga/2": "They say it\u0027s too chilly in the taiga, but we\u0027ve got our necessities. I\u0027m not trading it for some sunny paradise.", | ||||
|   "grumpy.dialogue.chat.taiga/1": "The woods are alright, I suppose. They give me what I need to build and burn, plus there\u0027s game to hunt.", | ||||
|   "grumpy.dialogue.story.fail/10": "Good? That was as far from good as the End is from here.", | ||||
|   "grumpy.dialogue.joke.monster.success/3": "Ha! You squashed that bug good!", | ||||
|   "grumpy.dialogue.joke.monster.success/4": "Wow, a skeleton took down a creeper? Didn\u0027t see that one coming.", | ||||
|   "grumpy.dialogue.joke.monster.success/5": "Pfft, cave spiders. Not the brightest, are they?", | ||||
|   "grumpy.dialogue.goaway/4": "Pester someone else, I\u0027m busy!", | ||||
|   "grumpy.dialogue.goaway/3": "Not a good time, %1$s, shove off.", | ||||
|   "grumpy.dialogue.goaway/2": "Ever thought of being less bothersome?", | ||||
|   "grumpy.dialogue.joke.monster.success/1": "Humph! That bonebag had it coming.", | ||||
|   "grumpy.dialogue.goaway/1": "Scram, I\u0027m not in the mood!", | ||||
|   "grumpy.dialogue.joke.monster.success/2": "Can you believe it? A zombie with a shovel? That\u0027s rich!", | ||||
|   "grumpy.dialogue.goaway/5": "Out of my sight, you nattering nabob!", | ||||
|   "grumpy.dialogue.kiss.fail/3": "Even a blaze would smooch better!", | ||||
|   "grumpy.dialogue.kiss.fail/4": "Ever heard of mint? Use it!", | ||||
|   "grumpy.dialogue.kiss.fail/1": "Under no circumstances in public view!", | ||||
|   "grumpy.dialogue.kiss.fail/2": "That was supposed to be a kiss?", | ||||
|   "grumpy.dialogue.chat.fail/3": "You\u0027re about as impressive as a dirt block.", | ||||
|   "grumpy.dialogue.joke.creative.failed/8": "I\u0027ve seen creepers with better punchlines.", | ||||
|   "grumpy.dialogue.chat.fail/4": "Enough with the bravado.", | ||||
|   "grumpy.dialogue.chat.fail/5": "A cell\u0027s too good for you!", | ||||
|   "grumpy.dialogue.joke.creative.failed/6": "I\u0027ve heard stone slabs crack better jokes.", | ||||
|   "grumpy.dialogue.chat.fail/6": "Your outfit\u0027s older than the cobblestone beneath us.", | ||||
|   "grumpy.dialogue.joke.creative.failed/7": "Please, spare me your humor. It\u0027s more tragic than comic.", | ||||
|   "grumpy.dialogue.chat.fail/1": "You think I care about that nonsense?", | ||||
|   "grumpy.dialogue.chat.fail/2": "Oh, sure, it just \"accidentally\" blew up. Right.", | ||||
|   "grumpy.dialogue.flirt.success/5": "Pff, \"hello\", and I\u0027m already dealing with this mushiness.", | ||||
|   "grumpy.dialogue.flirt.success/6": "How is it you don\u0027t look like a creeper in the morning? Makes me lose my words.", | ||||
|   "grumpy.dialogue.joke.creative.failed/1": "Don\u0027t kid yourself, that was terrible.", | ||||
|   "grumpy.dialogue.flirt.success/7": "Enough, enough! You\u0027re turning my scowl into a flush.", | ||||
|   "grumpy.dialogue.chat.fail/7": "That topic\u0027s as pointless as a wooden pickaxe on obsidian.", | ||||
|   "grumpy.dialogue.flirt.success/1": "Hmph, guess you\u0027ve got a bit of courage in you.", | ||||
|   "grumpy.dialogue.joke.creative.failed/4": "That joke was a swing and a miss, wasn\u0027t it?", | ||||
|   "grumpy.dialogue.chat.fail/8": "What\u0027s the matter, creeper got your friends?", | ||||
|   "grumpy.dialogue.flirt.success/2": "Tch, cut it out already, your charm\u0027s a nuisance.", | ||||
|   "grumpy.dialogue.joke.creative.failed/5": "I suppose that\u0027s what passes for humor these days?", | ||||
|   "grumpy.dialogue.chat.fail/9": "Oops, I missed that. I only listen to things worth hearing.", | ||||
|   "grumpy.dialogue.flirt.success/3": "*Grumbles* Are you serious right now?", | ||||
|   "grumpy.dialogue.joke.creative.failed/2": "That attempt at humor just fell flat.", | ||||
|   "grumpy.dialogue.flirt.success/4": "Ugh, this is... unexpected.", | ||||
|   "grumpy.dialogue.joke.creative.failed/3": "Even a zombie has more wit than that.", | ||||
|   "grumpy.dialogue.location.village_taiga/1": "If you must know, %2$s has yet another village, smack in the middle of a freezing taiga.", | ||||
|   "grumpy.dialogue.location.village_taiga/2": "Trudge to %2$s and you might stumble upon a village, buried in the taiga biome, or so I\u0027ve heard.", | ||||
|   "grumpy.dialogue.chat.plains/2": "Sure, it\u0027s quiet on the plains. Not that I\u0027d enjoy the racket elsewhere, but a little excitement wouldn\u0027t kill me.", | ||||
|   "grumpy.dialogue.chat.plains/3": "Occasionally, the plains at night aren\u0027t too terrible to gaze upon... if you\u0027re into that sort of thing.", | ||||
|   "grumpy.dialogue.chat.plains/1": "The plains? Meh, they\u0027re alright, I guess. Haven\u0027t bothered with anywhere else. Might drag myself out eventually...", | ||||
|   "grumpy.dialogue.chat.desert/1": "This blazing heat is relentless, but I suppose it beats shivering through winter.", | ||||
|   "grumpy.dialogue.chat.desert/3": "Sure, it\u0027s scorching, but look on the bright side, I\u0027ve got a permanent burn to prove I\u0027m alive!", | ||||
|   "grumpy.dialogue.chat.desert/2": "Blisteringly hot every single day, without fail.", | ||||
|   "grumpy.dialogue.chat.desert/5": "Ugh! I\u0027m actually missing the shade today, and that says a lot.", | ||||
|   "grumpy.dialogue.story.wither.fail/1": "Pull the other one, I wasn\u0027t born yesterday.", | ||||
|   "grumpy.dialogue.chat.desert/4": "The nights may be bearable with a cool breeze and a sky full of stars, but don\u0027t expect me to be cheery about it.", | ||||
|   "grumpy.dialogue.chat.desert/7": "You spotting any rabbits is a miracle with this blinding sand!", | ||||
|   "grumpy.dialogue.chat.desert/6": "Ugh! The sun\u0027s a real tyrant today!", | ||||
|   "grumpy.dialogue.location.village_plains/1": "Another village is over at %2$s, if you must know.", | ||||
|   "grumpy.dialogue.location.village_plains/2": "If you wander far enough into the plain at %2$s, you\u0027ll stumble upon yet another village.", | ||||
|   "grumpy.dialogue.chat.plains/6": "Plains are plain, but I suppose there\u0027s something to be said for mundane consistency.", | ||||
|   "grumpy.dialogue.chat.plains/7": "Used to pick wild flowers when I was a young\u0027un. Gave \u0027em to Ash, not that they cared much.", | ||||
|   "grumpy.dialogue.chat.plains/4": "Sometimes, I just flop down and stare up, if only to avoid talking to anyone.", | ||||
|   "grumpy.dialogue.chat.plains/5": "Yeah, the air\u0027s fresh. Beats the taiga, not that I\u0027m one for fresh air or anything.", | ||||
|   "grumpy.dialogue.chat.plains/8": "Sunrise, huh? It\u0027s alright here in the plains, if you\u0027re the type that likes waking up early.", | ||||
|   "grumpy.dialogue.hire/3": "Okay, I\u0027ll lend a hand. But I better see those emeralds shining, or I\u0027m off!", | ||||
|   "grumpy.dialogue.kiss.fail/5": "Was that an attempt at gratitude?", | ||||
|   "grumpy.dialogue.kiss.fail/6": "Unhand me, you brute!", | ||||
|   "grumpy.dialogue.hire/1": "Fine, summon me when there\u0027s work to do. But remember, I\u0027m only sticking around as long as the coin\u0027s good.", | ||||
|   "grumpy.dialogue.hire/2": "Yeah, yeah, give a shout when it\u0027s time to toil. Just make sure my pockets jingle with emeralds.", | ||||
|   "grumpy.dialogue.chat.desert/9": "Stumbled into a cactus again. This place is a minefield!", | ||||
|   "grumpy.dialogue.chat.desert/8": "Living with husks is a nightmare. They pack a punch that turns your stomach inside out, the nuisances.", | ||||
|   "grumpy.dialogue.main.night/10": "Off to bed with you. Got a busy day ahead, or so they say.", | ||||
|   "grumpy.dialogue.rock_paper_scissor.loose.rock/1": "Ha! Paper smothers your puny rock. Better luck next time, I guess.", | ||||
|   "grumpy.dialogue.flirt.slap/1": "Watch it, buster!", | ||||
|   "grumpy.dialogue.location.mineshaft/2": "Indeed, a mine existed at %2$s, but now it\u0027s just a breeding ground for nightmares. Tread lightly if you\u0027re planning to poke around there.", | ||||
|   "grumpy.dialogue.location.mineshaft/1": "A mine was here before, shut down because of some foolish mishap. You\u0027ll find the forsaken place near %2$s.", | ||||
|   "grumpy.dialogue.flirt.slap/2": "What, you learn romance from a Creeper?", | ||||
|   "grumpy.dialogue.chat.snowy_plains/6": "Watch it with the wolves lurking about, not that the guards are much use.", | ||||
|   "grumpy.dialogue.chat.snowy_plains/5": "Nights are a nightmare here, what with strays prowling about, flinging those blasted arrows!", | ||||
|   "grumpy.dialogue.chat.snowy_plains/4": "Snow brings back memories of being a runt, throwing snowballs with the other brats. Not that I\u0027d care to do it again.", | ||||
|   "grumpy.dialogue.chat.snowy_plains/3": "Only good thing about this icy hell is I can wrap up in a blanket and read by the fire without sweating like a pig.", | ||||
|   "grumpy.dialogue.chat.snowy_plains/8": "Back when I was knee-high, getting a pumpkin was a big deal. We\u0027d make snow", | ||||
|   "grumpy.dialogue.chat.snowy_plains/7": "Touch an iron golem, and you might as well kiss your day goodbye, stuck in one spot like a statue.", | ||||
|   "grumpy.dialogue.location.ruined_portal_mountain/1": "A busted old portal\u0027s sitting at %2$s on the mountain peak.", | ||||
|   "grumpy.dialogue.location.shipwreck/2": "Some nosy fishermen ran into a shipwreck at %2$s. Probably looted clean, but who knows...", | ||||
|   "grumpy.dialogue.chat.snowy_plains/2": "It\u0027s colder than a polar bear\u0027s nose out here, but hey, the fish aren\u0027t going anywhere. Hmph!", | ||||
|   "grumpy.dialogue.chat.snowy_plains/1": "This place could freeze the horns off a goat, but with enough logs for a fire, I can\u0027t complain too much.", | ||||
|   "grumpy.dialogue.location.shipwreck/1": "I stumbled upon a waterlogged wreck at %2$s, remnants of the Eastern Alliance Company\u0027s greedy past.", | ||||
|   "grumpy.dialogue.greet/4": "You\u0027re looking... alert. Now spill it, what do you need?", | ||||
|   "grumpy.dialogue.greet.negative/1": "Ugh, why must you haunt my doorstep? Scram!", | ||||
|   "grumpy.dialogue.greet/5": "Oh, it\u0027s %1$s. What a surprise.", | ||||
|   "grumpy.dialogue.greet.negative/2": "Ah, what a misfortune. You\u0027ve returned.", | ||||
|   "grumpy.dialogue.main.night/9": "I\u0027m itching to crawl under my blankets and forget the world.", | ||||
|   "grumpy.dialogue.greet.monarch/1": "Oh, it\u0027s you, Your Majesty.", | ||||
|   "grumpy.dialogue.greet/2": "Hmph, %1$s, what\u0027s your business here?", | ||||
|   "grumpy.dialogue.greet.negative/3": "Hmph.", | ||||
|   "grumpy.dialogue.main.night/8": "I\u0027m beat. This day\u0027s been dragging on forever. Might just laze about tomorrow.", | ||||
|   "grumpy.dialogue.greet/3": "Ugh, what\u0027s the matter this time?", | ||||
|   "grumpy.dialogue.greet.negative/4": "Oh, it\u0027s you. Thought it might be someone important.", | ||||
|   "grumpy.dialogue.greet/8": "You\u0027re back huh? What do you want today?", | ||||
|   "grumpy.dialogue.greet.negative/5": "What now, come to pester me some more?", | ||||
|   "grumpy.dialogue.greet.monarch/2": "What now, Your Highness?", | ||||
|   "grumpy.dialogue.greet/9": "Hey. Didn\u0027t expect to see you back so soon.", | ||||
|   "grumpy.dialogue.greet/6": "*grunts* What?", | ||||
|   "grumpy.dialogue.greet/7": "Oh, great. You again!", | ||||
|   "grumpy.dialogue.greet/1": "Oh, it\u0027s you again. What is it?", | ||||
|   "grumpy.dialogue.rock_paper_scissor.rock/1": "Pah, rock, obviously.", | ||||
|   "grumpy.dialogue.rock_paper_scissor.win.paper/1": "That blasted rock never does me any good!", | ||||
|   "grumpy.dialogue.rumors.failed/1": "Bah, rumors? Pfft, not a whisper to spare.", | ||||
|   "grumpy.dialogue.story.exploring.fail/3": "It seems like every time we go on an adventure together, you manage to find new and impressive ways to mess things up. It\u0027s almost impressive how consistently you fail.", | ||||
|   "grumpy.dialogue.greet.success/2": "You\u0027re doing well? Must be nice.", | ||||
|   "grumpy.dialogue.story.exploring.fail/1": "Heard it all before, spare me the repeat.", | ||||
|   "grumpy.dialogue.greet.success/1": "Hmph, I guess that\u0027s alright then.", | ||||
|   "grumpy.dialogue.greet.success/4": "Well, aren\u0027t you just full of good news.", | ||||
|   "grumpy.dialogue.greet.success/3": "Oh, joyous news, I suppose.", | ||||
|   "grumpy.dialogue.greet.success/5": "Fine, it\u0027s good, I heard you.", | ||||
|   "grumpy.dialogue.main.night/3": "Can\u0027t I PLEASE be allowed to sleep in peace?", | ||||
|   "grumpy.dialogue.main.night/2": "Why are you even talking to me at this hour? Go away.", | ||||
|   "grumpy.dialogue.main.night/1": "I can\u0027t wait to finally hit the bunk. My body is sore all over.", | ||||
|   "grumpy.dialogue.main.night/7": "Daytime\u0027s just a racket of noise and bustle, a night walk\u0027s the only peace I get.", | ||||
|   "grumpy.dialogue.main.night/6": "If you don\u0027t go home right now, I will send you there.", | ||||
|   "grumpy.dialogue.main.night/5": "Piss off. Go be a night owl somewhere else. Blockhead.", | ||||
|   "grumpy.dialogue.main.night/4": "Get the hell out of my face! Don\u0027t you see how late it is now?!", | ||||
|   "grumpy.dialogue.rock_paper_scissor.win.scissor/1": "Hmph, your scissors snipped my paper, enjoy your rare victory.", | ||||
|   "grumpy.dialogue.first.spent_night.success/3": "Need to flop down somewhere less miserable than the ground? The inn\u0027s that way.", | ||||
|   "grumpy.dialogue.first.spent_night.success/2": "If you\u0027re looking for rest, our inn\u0027s the least terrible choice around.", | ||||
|   "grumpy.dialogue.first.spent_night.success/1": "Suppose the inn\u0027s the only decent spot for miles to rest your weary head." | ||||
| } | ||||
| @@ -0,0 +1,396 @@ | ||||
| { | ||||
|   "grumpy.dialogue.kiss.success/6": "胜过亲吻 Ash,这是肯定的,%1$s。 *打喷嚏*", | ||||
|   "grumpy.dialogue.kiss.success/5": "呵呵,没想到你会接吻,%1$s。", | ||||
|   "grumpy.dialogue.kiss.success/4": "嗯,你还不错。我猜,有点像蜂蜜。", | ||||
|   "grumpy.dialogue.kiss.success/3": "哼,几乎和我的南瓜派一样好。", | ||||
|   "grumpy.dialogue.kiss.success/2": "别有任何想法,但是...我可能会容忍你。", | ||||
|   "grumpy.dialogue.kiss.success/1": "我想这一刻还不是最糟糕的。", | ||||
|   "grumpy.dialogue.first.question/2": "哼,新来的吧?是怎样的不幸让你来到了这个地方?", | ||||
|   "grumpy.dialogue.first.question/1": "哦,太棒了,又一个流浪者。你来我们村做什么生意?", | ||||
|   "grumpy.dialogue.first.question/3": "现在怎么办,你在冒险中迷路了还是什么?你怎么到这里来了?", | ||||
|   "grumpy.dialogue.rumors.lore/5": "很久以前,有一个建筑大师部落。他们站起来消失了,就像他们知道什么时候该退出一样。", | ||||
|   "grumpy.dialogue.story.success/9": "您不妨稍后再过来。我没有什么比多听你的故事更好的事了。", | ||||
|   "grumpy.dialogue.rumors.lore/6": "你也在谈论古代建造者的传说吗?那些把垃圾散落在主世界的人?", | ||||
|   "grumpy.dialogue.story.enderdragon.fail/2": "你在拉我的腿吗?仅仅一个凡人就能伤到那头野兽?疯狂!", | ||||
|   "grumpy.dialogue.story.enderdragon.fail/1": "噗,你的头被击中了吗?那条末影龙是一个童话故事。", | ||||
|   "grumpy.dialogue.stay.no_space/2": "我想安顿下来,但看起来每张床都被占用了。", | ||||
|   "grumpy.dialogue.rumors.lore/1": "即使贾克斯得到了他应得的,更多的人还是向西尔本屈服。他的代言人 MerlinWolfGames 和 Crow 不会对他闭嘴。", | ||||
|   "grumpy.dialogue.rumors.lore/2": "那些该死的网络恶魔以为他们可以通过传送门来到这里。让西尔本和卢克把他们踢回他们爬出来的地方。", | ||||
|   "grumpy.dialogue.rumors.lore/3": "自从远古建造者消失后,有传言说 2DA50 将它带到了边境之地。如果你问我的话,那真是太好了——从那以后就再也没有见过。", | ||||
|   "grumpy.dialogue.stay.no_space/1": "哼,这是什么?沙丁鱼罐头可以吗?这里没有空间挥动镐。", | ||||
|   "grumpy.dialogue.rumors.lore/4": "MerlinWolfGames 为 Sirben 建立了一座神殿。每个人都称其为奇迹,但对我来说它只是一堆石头。", | ||||
|   "grumpy.dialogue.chat.success/20": "有时,我会对他们称之为奶酪的东西产生一种奇怪的渴望......", | ||||
|   "grumpy.dialogue.busy/3": "你没看到我已经被淹没了吗?别管我了,我们改天再聊聊。", | ||||
|   "grumpy.dialogue.main.rock_paper_scissor/1": "如果你必须的话,参加那场手部冲突游戏。", | ||||
|   "grumpy.dialogue.busy/2": "这是什么社交俱乐部?滚吧,今晚我有截止日期!", | ||||
|   "grumpy.dialogue.busy/5": "火焰,我把炉子开着了!别挡我的路,没时间废话了!", | ||||
|   "grumpy.dialogue.joke.animal.failed/5": "放下牛眉毛,一点都不好笑。", | ||||
|   "grumpy.dialogue.joke.animal.failed/4": "那简直是索然无味。", | ||||
|   "grumpy.dialogue.joke.animal.failed/3": "小心你对我的猪的言论,好吗?", | ||||
|   "grumpy.dialogue.busy/1": "闲聊够了,我还有事要做,滚吧!", | ||||
|   "grumpy.dialogue.joke.animal.failed/2": "表现出一些尊重,那只羊已经受够了!", | ||||
|   "grumpy.dialogue.joke.animal.failed/1": "别说了,品味太差了", | ||||
|   "grumpy.dialogue.chat.success/12": "您了解 %Supporter% 上的最新八卦吗?", | ||||
|   "grumpy.dialogue.chat.success/10": "一直在思考 %Supporter% 可能会变成什么样子。一年前离开这个地方。", | ||||
|   "grumpy.dialogue.joke.animal.success/4": "完全白痴,这是我的幽默。", | ||||
|   "grumpy.dialogue.joke.animal.success/3": "多么骚乱啊!鸡?实现这个目标吗?荒谬的!", | ||||
|   "grumpy.dialogue.joke.animal.success/5": "奶牛和它们源源不断的牛奶,是吧?我想这是值得高兴的一件事。", | ||||
|   "grumpy.dialogue.joke.animal.success/2": "然后,你相信吗,狼对羊有兴趣!", | ||||
|   "grumpy.dialogue.joke.animal.success/1": "羊的运气真不好,但我却不情愿地笑了笑。", | ||||
|   "grumpy.dialogue.hug.success/5": "呃,别搞怪了。 *不情愿地回拥抱*", | ||||
|   "grumpy.dialogue.chat.success/15": "有一天可能会想要孩子。找到合适的合作伙伴是困难的部分。", | ||||
|   "grumpy.dialogue.hug.success/4": "你比小僵尸还粘人吧?", | ||||
|   "grumpy.dialogue.chat.success/16": "有没有想过我在另一个村庄是否会过得更好?", | ||||
|   "grumpy.dialogue.chat.success/13": "一直在考虑收养一只流浪猫。好像我盘子里的东西还不够。", | ||||
|   "grumpy.dialogue.procreate_engaged/2": "在没有坚定承诺的情况下让孩子加入其中?没有发生。", | ||||
|   "grumpy.dialogue.hug.success/6": "呵呵,你就像一个火炉。不错。", | ||||
|   "grumpy.dialogue.chat.success/14": "认为我的房子需要改变。但谁有这个能量呢?", | ||||
|   "grumpy.dialogue.chat.success/19": "需要长途跋涉去附近的村庄,找一些我已经很久没有唠叨过的朋友了。", | ||||
|   "grumpy.dialogue.procreate_engaged/1": "在我们喜结连理之前我不会在这件事上做出任何让步,明白吗?", | ||||
|   "grumpy.dialogue.chat.success/17": "有时我会回想起小时候的情景。猜猜那是体面的日子。", | ||||
|   "grumpy.dialogue.chat.success/18": "我已经很久没有见到我的家人了。本来我应该拖着自己过去的。", | ||||
|   "grumpy.dialogue.hug.success/1": "好吧,看看谁最终决定出现。", | ||||
|   "grumpy.dialogue.hug.success/3": "伟大的。最后,有些事情并没有完全令人失望。", | ||||
|   "grumpy.dialogue.hug.success/2": "哼。那是……令人惊奇的是并不可怕。", | ||||
|   "grumpy.dialogue.main.evening/5": "*盯着你看*", | ||||
|   "grumpy.dialogue.main.evening/4": "如果你不找别人唠叨,你欣赏的就是我的拳头,而不是夕阳。", | ||||
|   "grumpy.dialogue.main.evening/7": "我可能很快就会倒在床上,今天早上真是一场噩梦。", | ||||
|   "grumpy.dialogue.main.evening/1": "我等不及这一天结束了。已经过去太久了..", | ||||
|   "grumpy.dialogue.main.evening/3": "...至少一天结束时很安静。", | ||||
|   "grumpy.dialogue.main.evening/2": "晚上实在是太无聊了", | ||||
|   "grumpy.dialogue.main.evening/9": "哼,我在肉店买晚餐时被抓住了。之后!", | ||||
|   "grumpy.dialogue.main.evening/8": "我正要进去,上个月发现了一只苦力怕,所以我不打算过夜了。", | ||||
|   "grumpy.dialogue.rock_paper_scissor.loose.scissor/1": "呸!你的石头砸碎了我的剪刀,你这一轮……哼!", | ||||
|   "grumpy.dialogue.location.village_savanna/1": "%2$s 处还有另一个村庄。呃,那里的热量可以在岩石上煎鸡蛋。", | ||||
|   "grumpy.dialogue.location.village_savanna/2": "如果您漫步到 %2$s 的稀树草原,请做好迎接更多村民的准备。他们是一群健谈的人,我会给他们这一点。", | ||||
|   "grumpy.dialogue.location.village_snowy/2": "你会在 %2$s 找到一个村庄,周围除了雪什么也没有。伙计们,没关系,但你会变成冰块!", | ||||
|   "grumpy.dialogue.location.village_snowy/1": "另一个村庄位于%2$s。我告诉你,那是一个寒冷的地方。", | ||||
|   "grumpy.dialogue.shake_hand.fail/3": "别客气了,我们在这里简直就是一家人了。", | ||||
|   "grumpy.dialogue.shake_hand.fail/4": "现在握手吗?这不符合你的性格。", | ||||
|   "grumpy.dialogue.shake_hand.fail/5": "滚吧,我没兴趣。", | ||||
|   "grumpy.dialogue.story.enderdragon.success/1": "难以置信!那么,你拿到了龙蛋还是什么?", | ||||
|   "grumpy.dialogue.shake_hand.fail/1": "你希望我和一个杀牛者握手吗?", | ||||
|   "grumpy.dialogue.kiss.slap/1": "有些人的神经!", | ||||
|   "grumpy.dialogue.shake_hand.fail/2": "把手放在自己身上,谢谢。", | ||||
|   "grumpy.dialogue.kiss.slap/2": "再这样做你就会后悔的,我用我的胡萝卜发誓!", | ||||
|   "grumpy.dialogue.story.enderdragon.success/2": "我听到这是什么?你去杀死了传说中的巨龙吧?我敢打赌,村民们在很长一段时间内都不会对此闭嘴。", | ||||
|   "grumpy.dialogue.location.shipwreck_beached/1": "%2$s 的沙滩上有一艘破旧的沉船正在腐烂。它像拇指酸痛一样突出。", | ||||
|   "grumpy.dialogue.stay.success/2": "太好了,这正是我想要的,在这个村庄里流连忘返。", | ||||
|   "grumpy.dialogue.stay.success/1": "好吧,我就在这个荒凉的地方呆着吧。", | ||||
|   "grumpy.dialogue.rock_paper_scissor.scissor/1": "剪刀可以吗?哼。", | ||||
|   "grumpy.dialogue.location.pyramid/1": "在 %2$s 发现了另一个布满灰尘的旧金字塔。", | ||||
|   "grumpy.dialogue.location.pyramid/2": "有传言说 %2$s 有一座该死的金字塔。可能是一些值钱的东西,也可能是一堆石头。谁在乎?", | ||||
|   "grumpy.dialogue.chat.fail/11": "你疯了吗?这闲聊是怎么回事?", | ||||
|   "grumpy.dialogue.chat.fail/10": "那是什么?看到一半就失去了兴趣。", | ||||
|   "grumpy.dialogue.location.ruined_portal_desert/1": "%2$s 处有一个被破坏的传送门,正好位于沙漠布满灰尘的腹部。", | ||||
|   "grumpy.dialogue.location.forgot/3": "确实有一些值得一提的事情,但我却忘记了!确实令人遗憾。", | ||||
|   "grumpy.dialogue.location.forgot/2": "您在寻找有趣的景点吗?当然,有……哦,天哪!心智滑落。没写到任何地方,抱歉。", | ||||
|   "grumpy.dialogue.location.forgot/1": "哼,偶然发现了一个好地方,我做了什么?没有记下来。太糟糕了。", | ||||
|   "grumpy.dialogue.chat.fail/19": "连猪屁股都比你迷人。", | ||||
|   "grumpy.dialogue.chat.fail/18": "有时我希望你有一个静音按钮。", | ||||
|   "grumpy.dialogue.chat.fail/17": "就这样吧,还是你打算继续浪费我的时间?", | ||||
|   "grumpy.dialogue.chat.fail/16": "哈欠……你在说话吗?", | ||||
|   "grumpy.dialogue.chat.fail/15": "闭嘴,不然我就得到钢铁傀儡了。", | ||||
|   "grumpy.dialogue.chat.fail/14": "你给了女巫们咯咯笑的理由。", | ||||
|   "grumpy.dialogue.chat.fail/13": "僵尸比你有更好的伙伴。", | ||||
|   "grumpy.dialogue.location.village_desert/1": "在%2$s,你会发现另一个村庄,顽固地坐落在广阔的沙漠中。", | ||||
|   "grumpy.dialogue.chat.fail/12": "人们一直在谈论垃圾。不能说我不同意。", | ||||
|   "grumpy.dialogue.flirt.fail/6": "绝对不。讨论完毕。", | ||||
|   "grumpy.dialogue.flirt.fail/7": "把你的目光从我身上移开,把你的话留给自己。", | ||||
|   "grumpy.dialogue.flirt.fail/4": "你还能再可怜一点吗?", | ||||
|   "grumpy.dialogue.flirt.fail/5": "即使末影人也会冷落你。", | ||||
|   "grumpy.dialogue.flirt.fail/2": "呸,这是排练过的台词。你把那些胡言乱语喂给了面包师,不是吗?", | ||||
|   "grumpy.dialogue.flirt.fail/3": "当猪飞的时候,也许吧。", | ||||
|   "grumpy.dialogue.flirt.fail/1": "告诉我,不要只是拍打牙龈。", | ||||
|   "grumpy.dialogue.chat.fail/21": "地球是圆的吗?接下来,你会告诉我下界是真实的。", | ||||
|   "grumpy.dialogue.chat.fail/20": "拍完牙龈了吗?", | ||||
|   "grumpy.dialogue.story.success/1": "严重地?我很难接受这个故事。", | ||||
|   "grumpy.dialogue.story.success/2": "我宁愿不被炸毁,不像一些鲁莽的冒险家。", | ||||
|   "grumpy.dialogue.story.success/3": "这正是你纺出的纱线。是你自己编的吗?", | ||||
|   "grumpy.dialogue.story.success/4": "昨天还那么多废话吗?我不买。", | ||||
|   "grumpy.dialogue.story.success/5": "我也躲在那里,显然错过了这一切。", | ||||
|   "grumpy.dialogue.story.success/6": "噗!听起来像是 %Supporter% 会做的事情。永远都是英雄吧?", | ||||
|   "grumpy.dialogue.story.success/7": "%Supporter% 传奇又来了?虽然已经老了,但还要继续。", | ||||
|   "grumpy.dialogue.story.success/8": "哼!这就是您偶然发现第一颗钻石的原因,是吗?", | ||||
|   "grumpy.dialogue.rock_paper_scissor/2": "准备好输掉这一轮吧,你会的!", | ||||
|   "grumpy.dialogue.rock_paper_scissor/1": "石头、羊皮纸、剪刀,现在!", | ||||
|   "grumpy.dialogue.story.fail/3": "没有任何意义……一点也没有。", | ||||
|   "grumpy.dialogue.story.fail/2": "八卦素材,你就是这样。", | ||||
|   "grumpy.dialogue.story.fail/1": "注意你的舌头;那个女人把我养大了!", | ||||
|   "grumpy.dialogue.greet.mayor/1": "市长,这有什么好处?", | ||||
|   "grumpy.dialogue.greet.mayor/2": "尝试享受它,市长……如果可以的话。", | ||||
|   "grumpy.dialogue.location.igloo/3": "这里有一座被遗弃的冰屋、冰屋或其他什么东西,价格为 %2$s。据我所知,已经空了很多年了。无论如何,谁会费心去这么寒冷的小屋呢?", | ||||
|   "grumpy.dialogue.location.pillager_outpost/2": "那些烦人的掠夺者和他们在 %2$s 的可怜前哨让我们度过了无数个不眠之夜。你不敢走得太近,否则你还没来得及说“哎呀”就已经躲过了箭,", | ||||
|   "grumpy.dialogue.location.igloo/2": "你知道,既然你提到了……在 %2$s 有一座废弃的冰屋。任何心智正常的人都不会留在那里。而且,只是在这里低声说,我听到周围有怪异的声音……如果你问我的话,可能是鬼魂。", | ||||
|   "grumpy.dialogue.location.pillager_outpost/1": "你想抱怨什么就抱怨什么,但那些无用的掠夺者已经在 %2$s 建立了他们肮脏的前哨基地。我敢打赌,就在我们说话的时候,他们正在策划袭击我们。我们会像一块不新鲜的饼干一样在他们的靴子下崩溃。", | ||||
|   "grumpy.dialogue.rock_paper_scissor.win.rock/1": "呃,炸裂的岩石粉碎了剪刀。我又被打败了", | ||||
|   "grumpy.dialogue.story.fail/9": "你已经失去了理智,他们再也不会回来了!", | ||||
|   "grumpy.dialogue.story.fail/8": "那就像一把钝镐一样迟钝。", | ||||
|   "grumpy.dialogue.story.fail/7": "那只是浪费了我一生的时光,我永远不会再回来了。", | ||||
|   "grumpy.dialogue.chat.desert/10": "在这片干旱的荒原上生存是一场日常的战斗,但值得庆幸的是,我们", | ||||
|   "grumpy.dialogue.story.fail/5": "杀害无辜毛茸茸动物的凶手!", | ||||
|   "grumpy.dialogue.location.igloo/1": "在 %2$s 偶然发现了一座冰冷的冰屋。疯狂,生活在冰霜之家。光是想想就让我浑身发冷!", | ||||
|   "grumpy.dialogue.story.fail/4": "你是个怪物!即使是苦力怕也值得同情!", | ||||
|   "grumpy.dialogue.location.pillager_outpost/3": "那么,您想漫步到 %2$s 吗?那是那些掠夺性害虫的巢穴。把他们的鼻涕打掉,你可能会得到一些宝藏。老实说,如果他们离开的话,我会松一口气。", | ||||
|   "grumpy.dialogue.hug.fail/7": "哼,我想我应该说声谢谢……不是吗?", | ||||
|   "grumpy.dialogue.hug.fail/5": "你真的认为在那个特技之后你赢得了一个拥抱吗?", | ||||
|   "grumpy.dialogue.hug.fail/6": "哎呀,别用那些沾满瘟疫的爪子碰我!", | ||||
|   "grumpy.dialogue.hug.fail/3": "拥抱你?给我一个充分的理由。", | ||||
|   "grumpy.dialogue.hug.fail/4": "你一定是记性不好,说我是史前人,现在却想要一个拥抱?", | ||||
|   "grumpy.dialogue.hug.fail/1": "看看你,一个行走的土块!", | ||||
|   "grumpy.dialogue.hug.fail/2": "保持你的双臂。", | ||||
|   "grumpy.dialogue.main/6": "怎么了,%1$s?", | ||||
|   "grumpy.dialogue.main/5": "今天感觉有什么痛苦吗?", | ||||
|   "grumpy.dialogue.main/4": "你现在有什么烦恼吗?", | ||||
|   "grumpy.dialogue.main/3": "噢,又是你。", | ||||
|   "grumpy.dialogue.main/2": "你今天有什么问题吗?", | ||||
|   "grumpy.dialogue.main/1": "你想要什么?", | ||||
|   "grumpy.dialogue.main.morning/1": "哼。", | ||||
|   "grumpy.dialogue.main.morning/3": "什么?这是美好的一天吗?对你来说,也许吧。", | ||||
|   "grumpy.dialogue.first.generic/1": "哼,你看起来不熟悉。我想你可以进来。", | ||||
|   "grumpy.dialogue.main.morning/2": "阳光如此灿烂,我的眼睛快要被灼伤了。", | ||||
|   "grumpy.dialogue.first.generic/2": "太好了,又一个游客。不要期待游行什么的。", | ||||
|   "grumpy.dialogue.main.morning/5": "什么?你需要我帮忙吗?不?然后走开。", | ||||
|   "grumpy.dialogue.first.generic/3": "新面孔吧?有什么大不了的。好吧,别惹麻烦。", | ||||
|   "grumpy.dialogue.first.generic/4": "这么说,你是无意中来到我们村子的吧?别打听我们的事。", | ||||
|   "grumpy.dialogue.main.morning/7": "令人惊讶的是,我睡了一会儿。也许我会解决一些棘手的问题……也许不会。", | ||||
|   "grumpy.dialogue.first.generic/5": "旅行者很少……您来这里时最好不要打扰!", | ||||
|   "grumpy.dialogue.main.morning/6": "如果你再不停止对我的唠叨,你会后悔的。", | ||||
|   "grumpy.dialogue.first.generic/6": "哦,你看,新人。别挡我的路,明白吗?", | ||||
|   "grumpy.dialogue.main.morning/9": "呃,已经早上了吗?我想我得做点什么。", | ||||
|   "grumpy.dialogue.main.morning/8": "起来攻击他们吧,懒骨头!", | ||||
|   "grumpy.dialogue.story.exploring.success/2": "太棒了,又一个流浪者的故事。一定很好,而我却和同样的老面孔一起被困在这里。", | ||||
|   "grumpy.dialogue.story.exploring.success/1": "哼,如果我能离开这里休息一下的话,也许我也会出去走走。", | ||||
|   "grumpy.dialogue.stay.fail/2": "感谢这个提议,但我有一个世界可以看,而不是一个村庄可以坐!", | ||||
|   "grumpy.dialogue.stay.fail/3": "这个地方还不错,但我不是那种在一个地方闲逛的人。", | ||||
|   "grumpy.dialogue.story.exploring.success/3": "无论是勇敢还是愚蠢,我猜你都有勇气长途跋涉进入未知世界。", | ||||
|   "grumpy.dialogue.stay.fail/1": "哼,我宁愿在荒野里流浪,也不愿原地踏步。", | ||||
|   "grumpy.dialogue.story.nether.fail/1": "噗,你在下界一分钟都坚持不了,是吗?", | ||||
|   "grumpy.dialogue.story.nether.fail/2": "难怪那些猪灵会把你赶出去。你可能看起来就像沙漠中的一只羊一样迷路。", | ||||
|   "grumpy.dialogue.story.nether.fail/3": "别再给我讲你的地狱故事了,它们就像泥土一样乏味。", | ||||
|   "grumpy.dialogue.story.nether.fail/4": "下界,真的吗?如果没有苦力怕,你就无法挥舞镐!", | ||||
|   "grumpy.dialogue.story.nether.fail/5": "爷爷是下界老手,这扭曲真菌到底是啥玩意儿?拉另一个!", | ||||
|   "grumpy.dialogue.location.ruined_portal/2": "把自己拖到%2$s,看着一个下界传送门的可怜借口。让我感到惊慌,尽管它可能是无害的。小心被炸毁的岩浆块。", | ||||
|   "grumpy.dialogue.location.ruined_portal/3": "漫步到%2$s,你一定会偶然发现破旧的废墟。牧师无法闭嘴,因为它是一个古老的下界传送门。关于宝藏的谣言四处流传,但祝你好运,找到任何志愿者来探索那个被诅咒的地方。", | ||||
|   "grumpy.dialogue.location.ruined_portal/1": "在%2$s处有一些可怜的传送门遗迹,证明了一次拙劣的下界冒险。", | ||||
|   "grumpy.dialogue.apologize.fail/3": "哈!你以为我是昨天出生的?!", | ||||
|   "grumpy.dialogue.joke.creative.success/1": "*咯咯笑*我想这有点有趣。", | ||||
|   "grumpy.dialogue.apologize.fail/4": "哎哟!省点口气,道歉不被接受!", | ||||
|   "grumpy.dialogue.joke.creative.success/2": "哼,我想有点有趣。", | ||||
|   "grumpy.dialogue.apologize.fail/5": "梦想吧,道歉不会解决问题!", | ||||
|   "grumpy.dialogue.joke.creative.success/3": "嗯,这是我这段时间最开心的事了。", | ||||
|   "grumpy.dialogue.joke.creative.success/4": "也许你可能比%Supporter%更有趣。", | ||||
|   "grumpy.dialogue.location.mansion/1": "前往%2$s,你会偶然发现那栋不幸的宅邸,里面挤满了灾厄村民。记住我的话,如果你珍惜你的隐藏,就远离那个悲惨的地方!", | ||||
|   "grumpy.dialogue.joke.creative.success/5": "呵呵,你这个人有点搞笑。有没有考虑过以此为生?", | ||||
|   "grumpy.dialogue.joke.creative.success/6": "哈!对于改变来说,这个还不错。", | ||||
|   "grumpy.dialogue.apologize.fail/1": "滚开,你烦我了!", | ||||
|   "grumpy.dialogue.joke.creative.success/7": "窃笑……你可能只是比阿什更有趣一点。", | ||||
|   "grumpy.dialogue.apologize.fail/2": "你是故意打我的吧?!", | ||||
|   "grumpy.dialogue.joke.creative.success/8": "哈,我承认这并不完全无趣。", | ||||
|   "grumpy.dialogue.location.ancient_city/0": "我在 %2$s 听到了一些奇怪的隆隆声,可能只是一些讨厌的蝙蝠。", | ||||
|   "grumpy.dialogue.chat.savanna/7": "谢天谢地有金合欢树荫,不然我根本熬不过这些无休无止的工作日。", | ||||
|   "grumpy.dialogue.location.ancient_city/1": "有传言说 %2$s 下埋着一些旧垃圾。", | ||||
|   "grumpy.dialogue.chat.savanna/8": "如果说我们在这片大草原上做对了一件事,那就是种植瓜类和南瓜。它们是我们与外人打交道的门票。", | ||||
|   "grumpy.dialogue.chat.savanna/5": "我们可能不会下很多雨,但至少我们不会像那些沙漠村庄那样缺水。", | ||||
|   "grumpy.dialogue.location.ancient_city/3": "他们在 %2$s 喋喋不休地谈论一座古城。如果你问我的话,那是一堆废话,我从来没有发现过一块砖头。", | ||||
|   "grumpy.dialogue.chat.savanna/6": "这些连绵起伏的山丘可能是这里唯一令人愉悦的景色。", | ||||
|   "grumpy.dialogue.chat.savanna/3": "至少这里的建筑还是有一些特色的。这是唯一阻止我离开的事情。", | ||||
|   "grumpy.dialogue.chat.savanna/4": "您可能不会对热带稀树草原有太多的看法,但它的内涵远不止您所看到的那样。", | ||||
|   "grumpy.dialogue.chat.savanna/1": "这片大草原每天都酷暑难耐,没有冬天来打破单调。", | ||||
|   "grumpy.dialogue.chat.savanna/2": "如果没有美洲驼挡道,你就走不了两步,但我想这个地方会让你着迷。", | ||||
|   "grumpy.dialogue.stay.repeat/2": "再次提出同样的问题?我是什么,一只鹦鹉?", | ||||
|   "grumpy.dialogue.stay.repeat/1": "你刚才不是问了吗?你的记忆力就像小僵尸的脾气一样短暂。", | ||||
|   "grumpy.dialogue.location.swamp_hut/2": "与 %2$s 保持距离,除非你想在她破烂的小屋里与邪恶的女巫缠斗。考虑一下你自己受到了警告。", | ||||
|   "grumpy.dialogue.location.swamp_hut/1": "一些邪恶的女巫躲在 %2$s 的沼泽里。如果您知道什么对您有好处,请避开那个被诅咒的地方。", | ||||
|   "grumpy.dialogue.chat.success/2": "好吧,如果你喜欢的话,天气也不错。", | ||||
|   "grumpy.dialogue.location.failed/3": "你以为我有时间知道这些事情吗?不,有农作物需要耕种,而不是怪物需要追逐。", | ||||
|   "grumpy.dialogue.chat.success/3": "我还活着,不是吗?早上起来第一件事就是碰伤我的脚趾。", | ||||
|   "grumpy.dialogue.chat.success/4": "吃一个苹果,也许你就能避开那些讨厌的僵尸。", | ||||
|   "grumpy.dialogue.location.failed/1": "呸,别用这个来烦我,我听到过 zip 的声音。", | ||||
|   "grumpy.dialogue.chat.success/5": "我有一个建造村庄的幻想。可惜我不能被打扰。", | ||||
|   "grumpy.dialogue.location.failed/2": "噗,不,没有一个值得一提的地方,别问了。", | ||||
|   "grumpy.dialogue.chat.success/1": "呃,我想我可能会不情愿地去吃一些饼干和牛奶。", | ||||
|   "grumpy.dialogue.first.exploring/3": "在这个镇上保持你的鼻子干净,明白吗?", | ||||
|   "grumpy.dialogue.first.exploring/1": "新人,不要期待一次盛大的巡演。遵守规则,否则就出去。", | ||||
|   "grumpy.dialogue.first.exploring/2": "遵守规则,或者坚持离开这里的路。", | ||||
|   "grumpy.dialogue.chat.success/6": "我想,我瞥见了%Supporter%穿着钻石盔甲游行。", | ||||
|   "grumpy.dialogue.chat.success/7": "我健谈的朋友%Supporter% 吹嘘自己偶然发现了钻石藏品。", | ||||
|   "grumpy.dialogue.chat.success/8": "他们说天气真好?如果你问我的话,Sun 就是个烦人的大球。", | ||||
|   "grumpy.dialogue.chat.success/9": "来这里已经很久了,但我永远不会明白蜘蛛和妖精的可怕之处。", | ||||
|   "grumpy.dialogue.greet.fail/4": "当然,这……很迷人。", | ||||
|   "grumpy.dialogue.greet.fail/5": "太好了,现在怎么办?", | ||||
|   "grumpy.dialogue.greet.fail/1": "哼。", | ||||
|   "grumpy.dialogue.greet.fail/2": "太棒了,简直太棒了……", | ||||
|   "grumpy.dialogue.greet.fail/3": "呃,关我什么事?", | ||||
|   "grumpy.dialogue.location.ruined_portal_swamp/1": "%2$s 处有一个失事的网关,正好落在沼泽的淤泥中。看来那些下界入侵者不喜欢泥浆浴。", | ||||
|   "grumpy.dialogue.story.nether.success/5": "你曾经偶然发现过一只腐烂的僵尸猪灵吗?", | ||||
|   "grumpy.dialogue.joke.monster.failed/2": "取笑苦力怕爆炸?你是什么,困在过去?长大!", | ||||
|   "grumpy.dialogue.joke.monster.failed/1": "呃,尊重骷髅!他们有感情……或者至少曾经有过!", | ||||
|   "grumpy.dialogue.story.nether.success/4": "所以你因为小跑进入下界而把自己当成英雄了,是吧?它有没有吓到你,或者你只是愚蠢?我会……理智一点,仅此而已。", | ||||
|   "grumpy.dialogue.story.nether.success/3": "他们说,在下界,勇敢的人会得到一笔财富……并不是说我会费心做这样一个愚蠢的差事。", | ||||
|   "grumpy.dialogue.story.nether.success/2": "哼,我很惊讶你能从那个死亡陷阱中回来。我猜你比你看起来更坚强。", | ||||
|   "grumpy.dialogue.story.nether.success/1": "烈焰,下界总是那么灼热,还是什么?!", | ||||
|   "grumpy.dialogue.apologize.success/4": "哼,这次就姑且算了,不过每个人的耐心都是有限度的。", | ||||
|   "grumpy.dialogue.apologize.success/2": "好吧,但下次请睁大眼睛,好吗?", | ||||
|   "grumpy.dialogue.story.wither.success/2": "你鞭打了凋灵吗?你在拉我的腿!这太荒谬了!", | ||||
|   "grumpy.dialogue.apologize.success/3": "好吧,我想,但是小心点,听到了吗?", | ||||
|   "grumpy.dialogue.apologize.success/1": "呃,不管怎样,只是不要养成这种习惯。", | ||||
|   "grumpy.dialogue.joke.monster.failed/5": "衣鱼厕所伏击是你的幽默吗?我有一对镍币,上面写着它甚至都不是原装的。", | ||||
|   "grumpy.dialogue.story.wither.success/1": "难以置信!凋灵是一张通向混乱和毁灭的单程票!", | ||||
|   "grumpy.dialogue.joke.monster.failed/4": "水中的末影人,是吗?是的,我在这里笑死了。", | ||||
|   "grumpy.dialogue.joke.monster.failed/3": "请记住,僵尸和骷髅曾经是某人的家人。表现出一点礼貌。", | ||||
|   "grumpy.dialogue.first.settling/4": "坚持下去,是吗?你最好减轻体重。", | ||||
|   "grumpy.dialogue.first.settling/3": "多动手吧?希望你真的有用。", | ||||
|   "grumpy.dialogue.first.settling/2": "这么说你已经误入我们的小村庄了,是吗?小心台阶。", | ||||
|   "grumpy.dialogue.first.settling/1": "哦,你是新来的吗?只是不要让事情变得更糟。", | ||||
|   "grumpy.dialogue.rock_paper_scissor.paper/1": "噗,纸,显然。", | ||||
|   "grumpy.dialogue.no_money/2": "这是什么玩笑?刮更多的祖母绿,然后我们再谈谈!", | ||||
|   "grumpy.dialogue.no_money/1": "别费心了,没有更多的祖母绿你就买不起我!", | ||||
|   "grumpy.dialogue.no_money/3": "别侮辱我!如果你真的需要我的帮助的话,就再去找一些祖母绿吧。", | ||||
|   "grumpy.dialogue.rock_paper_scissor.loose.paper/1": "呸,我想我会勉强选择剪刀!", | ||||
|   "grumpy.dialogue.shake_hand.success/3": "哦,看看你,礼仪的缩影。", | ||||
|   "grumpy.dialogue.main.morning/11": "我的家务事清单就像苦力怕的嘶嘶声一样长。我已经结束了。", | ||||
|   "grumpy.dialogue.shake_hand.success/2": "这握力比看起来更强,呵呵。", | ||||
|   "grumpy.dialogue.main.morning/12": "睡得出奇的好,可能会解决一些棘手的问题……可能不会。", | ||||
|   "grumpy.dialogue.shake_hand.success/5": "哦,原来是你。你好。", | ||||
|   "grumpy.dialogue.shake_hand.success/4": "是的,是的,美好的一天等等。", | ||||
|   "grumpy.dialogue.location.monument/2": "我听说过一些发霉的旧废墟在 %2$s 被淹没的传闻。当然,你可能会抢到一些战利品,但如果你问我,那就是愚蠢的差事。", | ||||
|   "grumpy.dialogue.location.monument/1": "听着,%2$s 的海浪下有一座被诅咒的城堡,里面挤满了令人讨厌的野兽。除非你喜欢水坟,否则请保持距离。", | ||||
|   "grumpy.dialogue.shake_hand.success/1": "我想握手也不错。", | ||||
|   "grumpy.dialogue.main.morning/10": "我今天的表现很拖沓,不要对我抱太大期望。", | ||||
|   "grumpy.dialogue.location.jungle_pyramid/2": "无意中进入%2$s,你会发现一堆他们称之为废墟的旧石头。小心行事,否则那些被诅咒的陷阱将是你的末日。如果他们不这样做,我们会自己选择这个地方打扫干净。", | ||||
|   "grumpy.dialogue.location.jungle_pyramid/1": "%2$s 处有一座摇摇欲坠的古庙,里面布满了死亡陷阱。除非你想有一个糟糕的结局,否则请远离。", | ||||
|   "grumpy.dialogue.chat.taiga/8": "当然,这里的雨可以舒缓心情,但和这里其他地方一样冷", | ||||
|   "grumpy.dialogue.chat.taiga/7": "那些甜浆果丛可能有什么用处,但如果你不小心,它们就会刺伤你。烦人的小事。", | ||||
|   "grumpy.dialogue.first.spent_night.failed/1": "不要去找旅馆;我们不知道建造一个的第一件事。", | ||||
|   "grumpy.dialogue.chat.taiga/4": "这里的狐狸是针叶林中最不烦人的动物。我扔给他们浆果只是为了让他们远离我的背。", | ||||
|   "grumpy.dialogue.first.spent_night.failed/2": "这里没有旅馆,坦白说,我不会为此流泪。", | ||||
|   "grumpy.dialogue.chat.taiga/3": "针叶林?他们是可以忍受的。浆果是这个地方的一大优点。", | ||||
|   "grumpy.dialogue.first.spent_night.failed/3": "另一个村庄可能有一家旅馆;我们当然不会为这样的奢侈品而烦恼。", | ||||
|   "grumpy.dialogue.chat.taiga/6": "针叶林的空气很新鲜,是的。在这片冰冻荒原上,这算是小小的安慰。", | ||||
|   "grumpy.dialogue.chat.taiga/5": "谢天谢地,由于食物到处爬行,狼并没有造成太大的麻烦。", | ||||
|   "grumpy.dialogue.chat.taiga/2": "他们说针叶林太冷了,但我们已经准备好了必需品。我不会用它来换取阳光明媚的天堂。", | ||||
|   "grumpy.dialogue.chat.taiga/1": "我想,树林里应该没什么问题吧。他们给了我建造和燃烧所需的东西,而且还有猎物。", | ||||
|   "grumpy.dialogue.story.fail/10": "好的?这与末日离这里一样遥远。", | ||||
|   "grumpy.dialogue.joke.monster.success/3": "哈!你很好地消灭了那个错误!", | ||||
|   "grumpy.dialogue.joke.monster.success/4": "哇,骷髅击倒了苦力怕?没看到那个人过来。", | ||||
|   "grumpy.dialogue.joke.monster.success/5": "噗,洞穴蜘蛛。他们不是最聪明的,不是吗?", | ||||
|   "grumpy.dialogue.goaway/4": "缠着别人吧,我正忙呢!", | ||||
|   "grumpy.dialogue.goaway/3": "时机不太好,%1$s,走吧。", | ||||
|   "grumpy.dialogue.goaway/2": "有没有想过少一点麻烦?", | ||||
|   "grumpy.dialogue.joke.monster.success/1": "哼!那个骨头袋来了。", | ||||
|   "grumpy.dialogue.goaway/1": "滚吧,我没心情!", | ||||
|   "grumpy.dialogue.joke.monster.success/2": "你相信吗?拿着铲子的僵尸?真有钱啊!", | ||||
|   "grumpy.dialogue.goaway/5": "从我的视线里滚出去,你这个喋喋不休的富翁!", | ||||
|   "grumpy.dialogue.kiss.fail/3": "即使是火焰也会更好地接吻!", | ||||
|   "grumpy.dialogue.kiss.fail/4": "听说过薄荷吗?用它!", | ||||
|   "grumpy.dialogue.kiss.fail/1": "任何情况下都不能出现在公众视野中!", | ||||
|   "grumpy.dialogue.kiss.fail/2": "这应该是一个吻吧?", | ||||
|   "grumpy.dialogue.chat.fail/3": "你就像一块泥土一样令人印象深刻。", | ||||
|   "grumpy.dialogue.joke.creative.failed/8": "我见过有更好笑点的苦力怕。", | ||||
|   "grumpy.dialogue.chat.fail/4": "虚张声势就够了。", | ||||
|   "grumpy.dialogue.chat.fail/5": "一个细胞对你来说太好了!", | ||||
|   "grumpy.dialogue.joke.creative.failed/6": "我听说石板能讲出更好的笑话。", | ||||
|   "grumpy.dialogue.chat.fail/6": "你的衣服比我们脚下的鹅卵石还要古老。", | ||||
|   "grumpy.dialogue.joke.creative.failed/7": "拜托,别再幽默了。与其说是喜剧,不如说是悲剧。", | ||||
|   "grumpy.dialogue.chat.fail/1": "你以为我在乎那些废话吗?", | ||||
|   "grumpy.dialogue.chat.fail/2": "哦,当然,它只是“不小心”爆炸了。正确的。", | ||||
|   "grumpy.dialogue.flirt.success/5": "噗,“你好”,我已经在处理这种糊状的事情了。", | ||||
|   "grumpy.dialogue.flirt.success/6": "你早上怎么看起来不像个爬行者?让我失去了言语。", | ||||
|   "grumpy.dialogue.joke.creative.failed/1": "别骗自己了,那太可怕了。", | ||||
|   "grumpy.dialogue.flirt.success/7": "够了,够了!你让我的怒容变成了满脸通红。", | ||||
|   "grumpy.dialogue.chat.fail/7": "这个话题就像黑曜石上的木镐一样毫无意义。", | ||||
|   "grumpy.dialogue.flirt.success/1": "哼,看来你还是有一点勇气的。", | ||||
|   "grumpy.dialogue.joke.creative.failed/4": "那个笑话是一次摇摆和失误,不是吗?", | ||||
|   "grumpy.dialogue.chat.fail/8": "怎么了,爬行者有你的朋友吗?", | ||||
|   "grumpy.dialogue.flirt.success/2": "切,别再说了,你的魅力很讨厌。", | ||||
|   "grumpy.dialogue.joke.creative.failed/5": "我想这就是现在所谓的幽默吧?", | ||||
|   "grumpy.dialogue.chat.fail/9": "哎呀,我错过了。我只听值得听的事情。", | ||||
|   "grumpy.dialogue.flirt.success/3": "*抱怨*你现在是认真的吗?", | ||||
|   "grumpy.dialogue.joke.creative.failed/2": "这种幽默的尝试只是失败了。", | ||||
|   "grumpy.dialogue.flirt.success/4": "呃,这真是……出乎意料。", | ||||
|   "grumpy.dialogue.joke.creative.failed/3": "即使是僵尸也比这更有智慧。", | ||||
|   "grumpy.dialogue.location.village_taiga/1": "如果您一定要知道的话,%2$s 还有另一个村庄,位于冰冷的针叶林中间。", | ||||
|   "grumpy.dialogue.location.village_taiga/2": "跋涉到%2$s,你可能会偶然发现一个村庄,埋在针叶林生物群落中,至少我是这么听说的。", | ||||
|   "grumpy.dialogue.chat.plains/2": "当然,平原上很安静。并不是说我会喜欢其他地方的热闹,但一点点兴奋不会杀死我。", | ||||
|   "grumpy.dialogue.chat.plains/3": "偶尔,夜晚的平原也不会太可怕而难以凝视……如果你喜欢这类事情的话。", | ||||
|   "grumpy.dialogue.chat.plains/1": "平原?嗯,我想他们还好。没去打扰其他地方。最终可能会把自己拖出去……", | ||||
|   "grumpy.dialogue.chat.desert/1": "虽然酷热无情,但我想它胜过冬天的瑟瑟发抖。", | ||||
|   "grumpy.dialogue.chat.desert/3": "当然,很灼热,但往好的方面看,我已经被永久烧伤了,以证明我还活着!", | ||||
|   "grumpy.dialogue.chat.desert/2": "每天都酷热难耐,无一例外。", | ||||
|   "grumpy.dialogue.chat.desert/5": "啊!我今天实际上很想念阴影,这说明了很多。", | ||||
|   "grumpy.dialogue.story.wither.fail/1": "拉另一个,我不是昨天出生的。", | ||||
|   "grumpy.dialogue.chat.desert/4": "凉爽的微风和满天繁星的夜晚也许还算可以忍受,但别指望我会为此感到高兴。", | ||||
|   "grumpy.dialogue.chat.desert/7": "在这令人眼花缭乱的沙子里,你能发现兔子真是一个奇迹!", | ||||
|   "grumpy.dialogue.chat.desert/6": "啊!今天的太阳真是霸道啊!", | ||||
|   "grumpy.dialogue.location.village_plains/1": "如果你一定要知道的话,另一个村庄在 %2$s 结束。", | ||||
|   "grumpy.dialogue.location.village_plains/2": "如果你在 %2$s 的平原上漫步足够远,你会偶然发现另一个村庄。", | ||||
|   "grumpy.dialogue.chat.plains/6": "平原很朴素,但我想对于平凡的一致性还是有话可说的。", | ||||
|   "grumpy.dialogue.chat.plains/7": "小时候经常摘野花。把它们给了艾什,但他们并不太在意。", | ||||
|   "grumpy.dialogue.chat.plains/4": "有时,我只是倒下并抬头凝视,哪怕只是为了避免与任何人交谈。", | ||||
|   "grumpy.dialogue.chat.plains/5": "是的,空气很新鲜。打败针叶林,并不是说我喜欢新鲜空气或其他什么。", | ||||
|   "grumpy.dialogue.chat.plains/8": "日出吧?如果你是那种喜欢早起的人,那么在平原上就没什么问题了。", | ||||
|   "grumpy.dialogue.hire/3": "好的,我会帮忙的。但我最好看到那些祖母绿闪闪发光,否则我就走了!", | ||||
|   "grumpy.dialogue.kiss.fail/5": "这是一种感恩的尝试吗?", | ||||
|   "grumpy.dialogue.kiss.fail/6": "放开我,你这个畜生!", | ||||
|   "grumpy.dialogue.hire/1": "好吧,有事的时候叫我一声。但请记住,只要硬币完好,我就会留下来。", | ||||
|   "grumpy.dialogue.hire/2": "是啊,是啊,到了辛苦的时候就喊一声。只要确保我的口袋里装满了祖母绿。", | ||||
|   "grumpy.dialogue.chat.desert/9": "又被仙人掌绊倒了。这个地方是雷区!", | ||||
|   "grumpy.dialogue.chat.desert/8": "与外壳一起生活是一场噩梦。他们的拳头足以让你的胃翻天覆地,令人讨厌。", | ||||
|   "grumpy.dialogue.main.night/10": "和你一起去睡觉吧未来的一天很忙碌,至少他们是这么说的。", | ||||
|   "grumpy.dialogue.rock_paper_scissor.loose.rock/1": "哈!纸会窒息你的小石头。我想下次会好运。", | ||||
|   "grumpy.dialogue.flirt.slap/1": "小心点,破坏者!", | ||||
|   "grumpy.dialogue.location.mineshaft/2": "事实上,%2$s 处曾有一个矿井,但现在它只是噩梦的滋生地。如果您打算在那里闲逛,请小心行事。", | ||||
|   "grumpy.dialogue.location.mineshaft/1": "这里以前有一个矿井,由于一些愚蠢的事故而被关闭。你会在 %2$s 附近找到被遗弃的地方。", | ||||
|   "grumpy.dialogue.flirt.slap/2": "什么,你跟苦力怕学浪漫?", | ||||
|   "grumpy.dialogue.chat.snowy_plains/6": "看着狼群潜伏,守卫没什么用。", | ||||
|   "grumpy.dialogue.chat.snowy_plains/5": "这里的夜晚是一场噩梦,流浪者四处游荡,扔出那些被炸毁的箭!", | ||||
|   "grumpy.dialogue.chat.snowy_plains/4": "雪让我回想起小时候和其他孩子一起扔雪球的小矮子的记忆。并不是说我愿意再做一次。", | ||||
|   "grumpy.dialogue.chat.snowy_plains/3": "在这个冰冷的地狱里,唯一的好处是我可以裹上毯子,在火边读书,而不用像猪一样出汗。", | ||||
|   "grumpy.dialogue.chat.snowy_plains/8": "当我齐膝高的时候,得到一个南瓜是一件大事。我们会造雪", | ||||
|   "grumpy.dialogue.chat.snowy_plains/7": "触摸一个铁傀儡,你可能会像一尊雕像一样被困在一个地方,与你的一天说再见。", | ||||
|   "grumpy.dialogue.location.ruined_portal_mountain/1": "山峰上的 %2$s 处有一个被破坏的旧传送门。", | ||||
|   "grumpy.dialogue.location.shipwreck/2": "一些爱管闲事的渔民在 %2$s 遇到了沉船事故。可能被洗劫一空,但谁知道呢...", | ||||
|   "grumpy.dialogue.chat.snowy_plains/2": "这里比北极熊的鼻子还冷,但是嘿,鱼哪儿也去不了。哼!", | ||||
|   "grumpy.dialogue.chat.snowy_plains/1": "这个地方可以冻住山羊的角,但有足够的木头生火,我不能抱怨太多。", | ||||
|   "grumpy.dialogue.location.shipwreck/1": "我在 %2$s 偶然发现了一艘浸水的沉船,这是东方联盟公司贪婪的过去的遗迹。", | ||||
|   "grumpy.dialogue.greet/4": "你看起来……警觉。现在把它洒了,你需要什么?", | ||||
|   "grumpy.dialogue.greet.negative/1": "呃,为什么你一定要在我家门口徘徊?滚!", | ||||
|   "grumpy.dialogue.greet/5": "噢,是%1$s。真是一个惊喜。", | ||||
|   "grumpy.dialogue.greet.negative/2": "啊,真是不幸。你回来了。", | ||||
|   "grumpy.dialogue.main.night/9": "我渴望爬到毯子下面忘记这个世界。", | ||||
|   "grumpy.dialogue.greet.monarch/1": "噢,原来是您啊,陛下。", | ||||
|   "grumpy.dialogue.greet/2": "哼,%1$s,你来这里做什么?", | ||||
|   "grumpy.dialogue.greet.negative/3": "哼。", | ||||
|   "grumpy.dialogue.main.night/8": "我被打败了。这日子就这样一直拖下去了。可能只是为了明天而偷懒。", | ||||
|   "grumpy.dialogue.greet/3": "呃,这次是怎么回事?", | ||||
|   "grumpy.dialogue.greet.negative/4": "哦,原来是你。心想这可能是一个重要的人。", | ||||
|   "grumpy.dialogue.greet/8": "你回来了啊?今天你想要什么?", | ||||
|   "grumpy.dialogue.greet.negative/5": "怎么办,又来纠缠我了?", | ||||
|   "grumpy.dialogue.greet.monarch/2": "现在怎么办,殿下?", | ||||
|   "grumpy.dialogue.greet/9": "嘿。没想到这么快就见到你回来了。", | ||||
|   "grumpy.dialogue.greet/6": "*咕哝*什么?", | ||||
|   "grumpy.dialogue.greet/7": "哦,太好了。又是你!", | ||||
|   "grumpy.dialogue.greet/1": "噢,又是你。它是什么?", | ||||
|   "grumpy.dialogue.rock_paper_scissor.rock/1": "呸,摇滚,显然。", | ||||
|   "grumpy.dialogue.rock_paper_scissor.win.paper/1": "那块该死的石头对我没有任何好处!", | ||||
|   "grumpy.dialogue.rumors.failed/1": "呸,谣言?噗,没有一丝耳语可言。", | ||||
|   "grumpy.dialogue.story.exploring.fail/3": "似乎每次我们一起冒险时,你都会设法找到新的、令人印象深刻的方法来把事情搞砸。你不断失败的程度令人印象深刻。", | ||||
|   "grumpy.dialogue.greet.success/2": "你过得好吗?一定很好。", | ||||
|   "grumpy.dialogue.story.exploring.fail/1": "以前都听过,就不重复了。", | ||||
|   "grumpy.dialogue.greet.success/1": "哼,那我想就这样吧。", | ||||
|   "grumpy.dialogue.greet.success/4": "好吧,你不是充满了好消息吗?", | ||||
|   "grumpy.dialogue.greet.success/3": "哦,我想这是一个令人高兴的消息。", | ||||
|   "grumpy.dialogue.greet.success/5": "好吧,很好,我听到了。", | ||||
|   "grumpy.dialogue.main.night/3": "难道就不能让我安心睡觉吗?", | ||||
|   "grumpy.dialogue.main.night/2": "你为什么这个时候跟我说话?离开。", | ||||
|   "grumpy.dialogue.main.night/1": "我迫不及待地想终于上床睡觉了。我的身体浑身酸痛。", | ||||
|   "grumpy.dialogue.main.night/7": "白天只是一片喧闹和忙碌,夜晚的散步是我唯一得到的平静。", | ||||
|   "grumpy.dialogue.main.night/6": "如果你现在不回家,我就送你过去。", | ||||
|   "grumpy.dialogue.main.night/5": "生气。去别的地方当夜猫子吧。傻瓜。", | ||||
|   "grumpy.dialogue.main.night/4": "从我脸上滚出去!你没看到现在已经多晚了吗?!", | ||||
|   "grumpy.dialogue.rock_paper_scissor.win.scissor/1": "哼,你的剪刀剪断了我的纸,享受你难得的胜利吧。", | ||||
|   "grumpy.dialogue.first.spent_night.success/3": "需要跌倒在比地面更舒服的地方吗?客栈就是那个方向。", | ||||
|   "grumpy.dialogue.first.spent_night.success/2": "如果您想休息一下,我们的旅馆是最不糟糕的选择。", | ||||
|   "grumpy.dialogue.first.spent_night.success/1": "假设这家旅馆是方圆几英里内唯一能让你疲惫的头脑得到休息的好地方。" | ||||
| } | ||||
		Reference in New Issue
	
	Block a user