0.0.6-alpha
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| { | ||||
|   "gloomy.dialogue.rumors.lore/1": "Although Jax is still revered, the devotion to Sirben is growing and his prophets MerlinWolfGames and Crow are relentlessly spreading his teachings, casting a shadow of gloom upon our hearts.", | ||||
|   "gloomy.dialogue.rumors.lore/6": "Have you been privy to the sorrowful legends that shroud the ancient builders? Tales of their faded grandeur, whispered through the wind. Ruins and temples, melancholic remnants scattered across the desolate expanses of the Overworld, weaving a mournful tapestry.", | ||||
|   "gloomy.dialogue.rumors.lore/3": "Whispers carry the grim tidings of 2DA50\u0027s involvement in the vanishing of the Ancient Builder, as it is said they ventured into the desolate Far Lands, only to be consumed by its unforgiving void, never to be heard from again.", | ||||
|   "gloomy.dialogue.rumors.lore/2": "Dreadful tales speak of the Cyberdemons attempting to invade our realm, breaching the barriers of the Overworld through menacing Portals. But alas, it was the valiant efforts of Sirben and Luke that managed to halt the merciless Invasion, albeit leaving us haunted by the memories.", | ||||
|   "gloomy.dialogue.rumors.lore/5": "The annals of time recount the existence of a somber race of builders, whose legacy now crumbles into forgotten oblivion. Their absence weighs heavily upon our souls, a bleak reminder of what once was.", | ||||
|   "gloomy.dialogue.rumors.lore/4": "A sepulchral temple, meticulously crafted by MerlinWolfGames, stands as a shrine dedicated to the enigmatic Sirben. Its ancient allure lingers, casting an eerie pall over our land.", | ||||
|   "gloomy.dialogue.story.fail/4": "You know what? It\u0027s not enough that you\u0027re terrible to people, now you have to be terrible to poor defenseless creepers too?", | ||||
|   "gloomy.dialogue.shake_hand.success/2": "Your grip reflects a modicum of strength, if I must be honest.", | ||||
|   "gloomy.dialogue.location.swamp_hut/1": "The swamp over yonder at %2$s, it\u0027s a wretched place haunted by a wicked witch. I\u0027d steer clear if I were you, my friend.", | ||||
|   "gloomy.dialogue.story.fail/3": "I just don\u0027t understand... and I suppose I never will.", | ||||
|   "gloomy.dialogue.shake_hand.success/1": "Your grip is... adequate, I suppose.", | ||||
|   "gloomy.dialogue.location.swamp_hut/2": "Take a word of caution, my dear. That accursed swamp at %2$s is home to a despicable witch, and the vibe there is as gloomy as can be. Best to stay far away if you value your peace of mind.", | ||||
|   "gloomy.dialogue.joke.monster.failed/1": "Wretched souls, skeletons roam this land with a haunting purpose! You mock them at your peril!", | ||||
|   "gloomy.dialogue.story.fail/6": "*sigh* Oh, waking up to more of your nonsense. What a joy.", | ||||
|   "gloomy.dialogue.shake_hand.success/4": "Another dreary day, isn\u0027t it?", | ||||
|   "gloomy.dialogue.joke.monster.failed/2": "In this desolate realm of despair, who finds amusement in jests of creepers\u0027 explosive demise? A truly twisted soul, I say!", | ||||
|   "gloomy.dialogue.story.fail/5": "Seriously, how heartless do you have to be to kill a defenseless sheep? It\u0027s just beyond me.", | ||||
|   "gloomy.dialogue.shake_hand.success/3": "Oh, how polite you seem... not that it matters much.", | ||||
|   "gloomy.dialogue.joke.monster.failed/3": "Behold, the pitiable fate of zombies and skeletons, once human like ourselves. Their tragedy should stir sorrow, not jests!", | ||||
|   "gloomy.dialogue.joke.monster.failed/4": "How utterly underwhelming... an enderman clumsily stumbling into a pool of water. How original, how tragically mundane.", | ||||
|   "gloomy.dialogue.shake_hand.success/5": "Well, well, well... hello there, I guess.", | ||||
|   "gloomy.dialogue.joke.monster.failed/5": "Oh, the abysmal humor of this world! Silverfish ambushes on the privy, a joke so dreary that it befalls me yet again. Alas, my fortune grows by a mere pittance, but the peculiarity remains unsettling.", | ||||
|   "gloomy.dialogue.story.fail/2": "This is exactly the kind of thing that confirms everyone\u0027s low opinion of you.", | ||||
|   "gloomy.dialogue.story.fail/1": "Oh, great. That\u0027s just wonderful. Making fun of my mother, why don\u0027t you?", | ||||
|   "gloomy.dialogue.story.fail/8": "Excuse me while I try my best to stay awake during your incredibly dull story.", | ||||
|   "gloomy.dialogue.story.fail/7": "Let me get this straight, I wasted my precious time on that? Fantastic.", | ||||
|   "gloomy.dialogue.rock_paper_scissor.loose.paper/1": "Sigh, I suppose I\u0027ll pick scissors once more.", | ||||
|   "gloomy.dialogue.story.fail/9": "Congratulations, you\u0027ve crossed the line from crazy in a quirky way to just plain crazy. Impressive.", | ||||
|   "gloomy.dialogue.first.exploring/3": "Watch your step, lost soul. This desolate land has strict rules, and you better obey them if you want to survive.", | ||||
|   "gloomy.dialogue.first.exploring/2": "Follow the depressing rules of this place and you\u0027re welcome to linger, oh weary traveler.", | ||||
|   "gloomy.dialogue.first.exploring/1": "The only thing we\u0027ve got here is a gloomy existence, but I guess you can stay if you promise not to ruin it.", | ||||
|   "gloomy.dialogue.location.igloo/2": "You know what\u0027s really depressing? There\u0027s this forsaken igloo at %2$s. It\u0027s like a long-lost relic from a forgotten age. I bet even ghosts wouldn\u0027t dare haunt that desolate place.", | ||||
|   "gloomy.dialogue.location.igloo/1": "I stumbled upon an igloo at %2$s. Can you believe someone actually thought living in a freezing snow shack was a good idea? Gives me the chills just thinking about it.", | ||||
|   "gloomy.dialogue.location.igloo/3": "It\u0027s quite disheartening, really. There\u0027s a lonesome igloo at %2$s, left to the mercy of the icy winds. I reckon it\u0027s been deserted for ages, probably because it\u0027s more suitable for penguins than humans.", | ||||
|   "gloomy.dialogue.location.failed/2": "Regrettably, my knowledge of any captivating locations is lacking. I apologize.", | ||||
|   "gloomy.dialogue.location.failed/3": "Alas, I\u0027m afraid not. We villagers have more pressing matters to attend to than gallivanting about in perilous ruins like you adventurers.", | ||||
|   "gloomy.dialogue.rumors.failed/1": "Ah, the cruel reality of it all. No new stories, no intriguing secrets. Just an empty void where rumors once thrived.", | ||||
|   "gloomy.dialogue.story.wither.success/1": "Oh, the Wither... its devastation knows no bounds. It\u0027s said to bring about utter chaos and despair.", | ||||
|   "gloomy.dialogue.story.wither.success/2": "So, you managed to defeat the Wither... I-I must admit, that\u0027s quite impressive, in a haunting sort of way...", | ||||
|   "gloomy.dialogue.first.generic/3": "Oh, joy, someone new. I hope you\u0027re not as boring as the rest.", | ||||
|   "gloomy.dialogue.location.ruined_portal/1": "The desolation that awaits you at %2$s is haunting. A once majestic portal now reduced to rubble, a stark reminder of the Nether\u0027s merciless invasion.", | ||||
|   "gloomy.dialogue.first.generic/4": "Welcome to this miserable excuse for a village. Got any tales to make it marginally more interesting?", | ||||
|   "gloomy.dialogue.location.ruined_portal/2": "Venture forth to %2$s, if you dare. Amongst the wreckage of a shattered nether portal, an eerie aura lingers. It sends shivers down your spine, but perhaps it holds secrets yet uncovered. Approach with caution, or risk being consumed by the darkness within.", | ||||
|   "gloomy.dialogue.first.generic/5": "It\u0027s been ages since we\u0027ve had the pleasure of a traveler\u0027s company. Don\u0027t expect much, though.", | ||||
|   "gloomy.dialogue.first.generic/6": "Oh, look who decided to grace us with their presence. Welcome, I suppose. I hope you don\u0027t stay too long.", | ||||
|   "gloomy.dialogue.first.generic/1": "I can\u0027t recall ever seeing you around here before... welcome, I guess.", | ||||
|   "gloomy.dialogue.first.generic/2": "Oh, great, another stranger. Just what we needed.", | ||||
|   "gloomy.dialogue.location.ruined_portal/3": "Hidden within the desolate grounds of %2$s lie the remnants of a once grandiose nether portal. Whispers of lost treasures and untold horrors surround its decayed facade. None possess the courage to venture into its depths, for fear of awakening the ancient evils lurking within.", | ||||
|   "gloomy.dialogue.chat.fail/12": "Even the undead would avoid engaging in conversation with you.", | ||||
|   "gloomy.dialogue.chat.plains/8": "The sunrise in the plains... a fleeting moment of transient beauty. But what good is beauty when it only serves to highlight the barrenness that surrounds me? Perhaps you should witness it, if only to understand my melancholic plight.", | ||||
|   "gloomy.dialogue.chat.fail/11": "Rumors about you aren\u0027t very flattering, and now I see why.", | ||||
|   "gloomy.dialogue.chat.plains/7": "This weather... it brings back bittersweet memories of my childhood. Days when I would pluck flowers from these very fields, hoping to impress my unrequited love, Ash. But alas, even then, my efforts were in vain.", | ||||
|   "gloomy.dialogue.chat.fail/14": "Don\u0027t bother talking to me, I\u0027ll make sure the guards drag you away.", | ||||
|   "gloomy.dialogue.chat.plains/6": "The plains... plain and simple, just like my joyless existence. Yet, in this sea of monotony, there is a certain comfort. Perhaps simplicity is the only solace I can find in this bleak world.", | ||||
|   "gloomy.dialogue.chat.fail/13": "You\u0027re about as charming as a witch, and that\u0027s saying something.", | ||||
|   "gloomy.dialogue.chat.plains/5": "The air here... crisp and lifeless. It lacks the raw vitality of the taiga, but I suppose it\u0027s marginally better than the stale stench of other biomes. A small consolation in this barren wasteland.", | ||||
|   "gloomy.dialogue.joke.creative.success/6": "Hah... that was... tolerable, I suppose.", | ||||
|   "gloomy.dialogue.chat.plains/4": "Nights like these, I find myself lying on the grass, gazing up at the vast expanse of the sky. The stars mock me with their distant sparkles, reminding me of the insignificance of my existence.", | ||||
|   "gloomy.dialogue.joke.creative.success/5": "*Chuckles* Wow, you\u0027re... somewhat funny, I guess. Have you ever considered a career in comedy? Not that it matters...", | ||||
|   "gloomy.dialogue.location.mansion/1": "Ah, the dreaded mansion lurking at %2$s. One glimpse of that wretched place and all hope fades away. Stay clear, my friend, for it is a cursed abode where darkness reigns.", | ||||
|   "gloomy.dialogue.chat.plains/3": "The plains at night... a hauntingly beautiful sight, I suppose. The silence is suffocating, the emptiness overwhelming. It\u0027s as if even the darkness itself finds solace in this desolation.", | ||||
|   "gloomy.dialogue.chat.fail/10": "Seriously, why are you wasting my time with this nonsense?", | ||||
|   "gloomy.dialogue.joke.creative.success/8": "Ah... that\u0027s actually... somewhat amusing, I must admit.", | ||||
|   "gloomy.dialogue.location.mansion/2": "Have you heard of the haunted mansion over at %2$s? A chilling presence looms in the air, and I can\u0027t help but wonder if we should gather our belongings and flee this forsaken village.", | ||||
|   "gloomy.dialogue.chat.plains/2": "The plains. So dreadfully dull and uneventful. While others seek adventure in more vibrant biomes, I am resigned to this mundane existence. How I long for a change of scenery...", | ||||
|   "gloomy.dialogue.joke.creative.success/7": "*Forced chuckle* You\u0027re definitely... a tad funnier than Ash.", | ||||
|   "gloomy.dialogue.chat.plains/1": "The plains... it\u0027s all I\u0027ve ever known. I\u0027ve never ventured beyond these monotonous fields. Maybe one day, if I could muster the courage...", | ||||
|   "gloomy.dialogue.chat.fail/19": "Are you done wasting my precious time now?", | ||||
|   "gloomy.dialogue.chat.fail/16": "Are you finally done with your endless chatter?", | ||||
|   "gloomy.dialogue.chat.fail/15": "Sorry, your words put me to sleep. How boring.", | ||||
|   "gloomy.dialogue.chat.fail/18": "I\u0027d rather stare at a pig\u0027s backside than listen to you speak.", | ||||
|   "gloomy.dialogue.chat.fail/17": "I wonder if anyone would shed a tear if you suddenly became mute forever.", | ||||
|   "gloomy.dialogue.location.mineshaft/2": "Ah, the forsaken mine that used to be here, located at %2$s. It\u0027s plagued with unspeakable horrors, so be cautious if you have the audacity to explore its treacherous corridors.", | ||||
|   "gloomy.dialogue.location.mineshaft/1": "This place used to be a thriving mine, but it\u0027s nothing more than a cursed pit now. You can find it at %2$s if you dare to venture into its depths.", | ||||
|   "gloomy.dialogue.joke.creative.success/2": "That\u0027s... mildly amusing, I suppose.", | ||||
|   "gloomy.dialogue.joke.creative.success/1": "*Sighs* That\u0027s... somewhat amusing.", | ||||
|   "gloomy.dialogue.joke.creative.success/4": "I suppose you\u0027re marginally funnier than %Supporter%.", | ||||
|   "gloomy.dialogue.joke.creative.success/3": "That\u0027s... well, it\u0027s certainly better than nothing.", | ||||
|   "gloomy.dialogue.location.failed/1": "Sigh, unfortunately, I haven\u0027t caught wind of anything new.", | ||||
|   "gloomy.dialogue.greet.mayor/1": "Another gloomy day, mayor.", | ||||
|   "gloomy.dialogue.greet.mayor/2": "Wishing you a less miserable day, Mayor!", | ||||
|   "gloomy.dialogue.rock_paper_scissor.rock/1": "Ugh, rock again. Is this all we ever do?", | ||||
|   "gloomy.dialogue.greet.fail/1": "Sigh...", | ||||
|   "gloomy.dialogue.greet.fail/2": "Well, if you say so...", | ||||
|   "gloomy.dialogue.location.monument/1": "Be warned, there lies a forsaken fortress plagued by mythical beasts beneath the waves at %2$s. Best not to venture near it, for darkness lurks within.", | ||||
|   "gloomy.dialogue.location.monument/2": "Whispers speak of long-lost remnants buried in the depths of the ocean at %2$s. A fortune may await you there, but mind you, peril awaits at every turn.", | ||||
|   "gloomy.dialogue.story.exploring.fail/3": "Conversing with you is like conversing with a wilted flower that dreams of being a towering oak one day. But without the promise of beauty, unfortunately.", | ||||
|   "gloomy.dialogue.story.exploring.fail/2": "Oh, the incessant repetition of your dreary anecdotes. How utterly dismal.", | ||||
|   "gloomy.dialogue.story.exploring.fail/1": "Your tales have lost their luster.", | ||||
|   "gloomy.dialogue.greet.fail/5": "Oh, fantastic...", | ||||
|   "gloomy.dialogue.greet.fail/3": "Oh, great...", | ||||
|   "gloomy.dialogue.greet.fail/4": "Seriously? How wonderful...", | ||||
|   "gloomy.dialogue.chat.fail/21": "Oh, the tragic ignorance of those who believe in a round earth. It\u0027s a somber reflection of our collective ignorance.", | ||||
|   "gloomy.dialogue.chat.fail/20": "What? You actually believe the Earth is round? No way, that\u0027s just ridiculous!", | ||||
|   "gloomy.dialogue.apologize.fail/1": "Leave me be!", | ||||
|   "gloomy.dialogue.apologize.fail/2": "You intentionally struck me!", | ||||
|   "gloomy.dialogue.apologize.fail/3": "As if I would ever believe that!", | ||||
|   "gloomy.dialogue.apologize.fail/4": "The pain lingers, spare me your apologies!", | ||||
|   "gloomy.dialogue.apologize.fail/5": "Absolutely not a chance!", | ||||
|   "gloomy.dialogue.rock_paper_scissor.loose.rock/1": "Oh, wonderful. I went with rock, and as usual, it\u0027s a one-way ticket to losing town.", | ||||
|   "gloomy.dialogue.location.ruined_portal_mountain/1": "Behold the tragedy that befalls %2$s - a mountain now tainted by the remnants of a shattered portal.", | ||||
|   "gloomy.dialogue.first.question/1": "Oh, another visitor... What misfortune brings you to this forsaken village?", | ||||
|   "gloomy.dialogue.rock_paper_scissor.scissor/1": "Well, what a surprise... scissor.", | ||||
|   "gloomy.dialogue.flirt.success/5": "That was... almost cute, I suppose. It definitely didn\u0027t have me at \"hello\" though.", | ||||
|   "gloomy.dialogue.shake_hand.fail/3": "I\u0027m not a stranger, but I understand if you\u0027d rather keep your distance. It\u0027s not like anyone cares anyway.", | ||||
|   "gloomy.dialogue.kiss.fail/1": "It\u0027s pointless if anyone catches a glimpse.", | ||||
|   "gloomy.dialogue.flirt.success/4": "Oh, well... whatever.", | ||||
|   "gloomy.dialogue.shake_hand.fail/2": "Um, no, spare me the fake gesture. I\u0027m used to disappointment.", | ||||
|   "gloomy.dialogue.flirt.success/3": "*Sighs* Do you actually mean it, or are you just messing with me?", | ||||
|   "gloomy.dialogue.shake_hand.fail/1": "Seriously? After you butchered the cow? My heart sinks even lower.", | ||||
|   "gloomy.dialogue.flirt.success/2": "Oh, you! Stop being... mildly endearing, I suppose.", | ||||
|   "gloomy.dialogue.flirt.success/1": "You\u0027re... kind of brave, I guess.", | ||||
|   "gloomy.dialogue.kiss.fail/6": "Get your grimy lips off me this instant!", | ||||
|   "gloomy.dialogue.kiss.fail/4": "Allow me to enlighten you with two simple words... mouthwash, perhaps?", | ||||
|   "gloomy.dialogue.kiss.fail/5": "Gee, thanks, I suppose?", | ||||
|   "gloomy.dialogue.first.question/3": "Huh, you\u0027re new... Are you one of those cursed adventurers? How did you end up here in this wretched land?", | ||||
|   "gloomy.dialogue.kiss.fail/2": "Is that what you call a pathetic excuse for a kiss?", | ||||
|   "gloomy.dialogue.flirt.success/7": "Oh, please stop it! You\u0027re making me... vaguely uncomfortable.", | ||||
|   "gloomy.dialogue.first.question/2": "Ah, a stranger... What tragic tale led you to this desolate place?", | ||||
|   "gloomy.dialogue.kiss.fail/3": "Ash\u0027s kisses are a thousand times more satisfying than yours.", | ||||
|   "gloomy.dialogue.flirt.success/6": "How do you manage to look... somewhat presentable every day? When I look at you, I feel slightly underwhelmed.", | ||||
|   "gloomy.dialogue.location.ancient_city/1": "My weary soul senses a concealed secret lurking in the depths beneath %2$s, a sinister presence long forgotten.", | ||||
|   "gloomy.dialogue.location.ancient_city/3": "Tales speak of an ancient city enveloped by the shadows, concealed beneath %2$s. Alas, my eyes have not beheld its existence, for it resides in the hidden depths.", | ||||
|   "gloomy.dialogue.location.ancient_city/0": "I have been haunted by eerie sounds emanating from %2$s, echoing through the depths of darkness.", | ||||
|   "gloomy.dialogue.story.exploring.success/3": "Hmph... I suppose you think you\u0027re pretty brave, huh? Going out into the unknown like that. Must be nice to not have any responsibilities holding you back.", | ||||
|   "gloomy.dialogue.story.exploring.success/2": "Ugh... I guess it must be nice to travel and explore. I mean, I love my village, family, and friends... but hearing you talk about it just makes me feel even more trapped.", | ||||
|   "gloomy.dialogue.story.exploring.success/1": "Bleh... I\u0027ll probably never get to explore the world, just stuck here in this dull village.", | ||||
|   "gloomy.dialogue.shake_hand.fail/5": "Go away. Leave me to my desolation.", | ||||
|   "gloomy.dialogue.shake_hand.fail/4": "Wow, really? This isn\u0027t like you at all. Not that it matters. Nothing ever does.", | ||||
|   "gloomy.dialogue.main.morning/12": "I barely got any sleep last night, I might reluctantly do something a bit more demanding today, who knows?", | ||||
|   "gloomy.dialogue.hire/1": "Fine, I suppose I can offer my limited assistance. Notify me when you require aid, although I cannot guarantee my enthusiasm.", | ||||
|   "gloomy.dialogue.main.morning/10": "I think I might drag myself through today, I\u0027m feeling absolutely dreadful.", | ||||
|   "gloomy.dialogue.main.morning/11": "I have an overwhelming schedule today, just thinking about it makes me want to crawl back into bed.", | ||||
|   "gloomy.dialogue.story.wither.fail/2": "You appear remarkably intact for such a tragic tale.", | ||||
|   "gloomy.dialogue.story.wither.fail/1": "I find it hard to trust your words.", | ||||
|   "gloomy.dialogue.rock_paper_scissor.win.rock/1": "Oh great, just my luck. Rock beats scissors, so I guess I\u0027m the big loser here.", | ||||
|   "gloomy.dialogue.hire/2": "Oh, marvelous. Inform me of your need for my presence, and I shall reluctantly oblige in exchange for those wretched emeralds.", | ||||
|   "gloomy.dialogue.hire/3": "Oh, joy. Prepare yourself for a subpar performance. I suppose I\u0027ll be at your beck and call, as long as those pitiful emeralds are in my possession.", | ||||
|   "gloomy.dialogue.location.village_taiga/1": "Over yonder lies a desolate village, nestled amidst the melancholic depths of the taiga biome.", | ||||
|   "gloomy.dialogue.location.village_taiga/2": "Venture forth to %2$s, where a forsaken village awaits. It lies deep within the heart of the taiga biome, a haunting sight to behold.", | ||||
|   "gloomy.dialogue.kiss.success/2": "I suppose... that my emotions gravitate towards affection for you.", | ||||
|   "gloomy.dialogue.kiss.success/1": "I wish this moment could stretch into eternity, burdened by the weight of my melancholic heart.", | ||||
|   "gloomy.dialogue.main.rock_paper_scissor/1": "Participate in the game of Rock Paper Scissor", | ||||
|   "gloomy.dialogue.rock_paper_scissor.loose.scissor/1": "Scissors are no match for my rock, I dominate!", | ||||
|   "gloomy.dialogue.rock_paper_scissor.win.paper/1": "Rock\u0027s victory is a never-ending sorrow for me.", | ||||
|   "gloomy.dialogue.flirt.fail/7": "That look in your eyes and those words on your lips, they make my gloomy soul shudder. Never, ever utter that again.", | ||||
|   "gloomy.dialogue.flirt.fail/2": "Ugh, spare me the recycled lines. The blacksmith used that one on me already...", | ||||
|   "gloomy.dialogue.flirt.fail/1": "If you actually meant those words, I guess I\u0027d be surprised... but not in a good way.", | ||||
|   "gloomy.dialogue.kiss.success/6": "%1$s, your kissing prowess surpasses even that of Ash\u0027s, igniting a brief moment of amusement in my otherwise somber existence. *sighs*", | ||||
|   "gloomy.dialogue.flirt.fail/6": "Oh, please don\u0027t continue with that nonsense. It\u0027s just painful to witness.", | ||||
|   "gloomy.dialogue.location.forgot/3": "Indeed, there was something of great intrigue, but alas, my feeble mind had forsaken me in the moment! I offer my sincerest apologies for this devastating display of forgetfulness.", | ||||
|   "gloomy.dialogue.kiss.success/5": "Oh, by some cruel twist of fate, you manage to excel in the art of kissing, %1$s. If only my existence held such promise.", | ||||
|   "gloomy.dialogue.flirt.fail/5": "Seriously? You think you stand a chance? Please, even a creeper has more charm than you.", | ||||
|   "gloomy.dialogue.location.forgot/2": "Are you in search of a captivating place? Ah, I had stumbled upon one, but alas, the tendrils of forgetfulness have ensnared me yet again! Oh, the lament of my weary mind! Please pardon my wretched memory.", | ||||
|   "gloomy.dialogue.kiss.success/4": "The taste of honey lingers on your lips, a bittersweet reminder of the sweetness I can never truly savor.", | ||||
|   "gloomy.dialogue.flirt.fail/4": "Wow, and here I thought I\u0027ve seen it all. Guess I was wrong, you\u0027re even more pitiful than I imagined.", | ||||
|   "gloomy.dialogue.location.forgot/1": "Ah, I stumbled upon the most fascinating spot, yet in my sorrowful nature, I failed to inscribe its coordinates on the map. Alas, my memory fails me once more.", | ||||
|   "gloomy.dialogue.kiss.success/3": "It somewhat resembles the flavor profile of a pumpkin pie... a reminder of the fleeting joy that life denies me.", | ||||
|   "gloomy.dialogue.flirt.fail/3": "As if that would ever happen. Like, ever.", | ||||
|   "gloomy.dialogue.story.fail/10": "I fail to see how that was remotely good, but maybe that\u0027s just me.", | ||||
|   "gloomy.dialogue.rock_paper_scissor.paper/1": "Oh, the perpetual sadness of paper.", | ||||
|   "gloomy.dialogue.greet/5": "Hello %1$s... It\u0027s... good to see you, I suppose.", | ||||
|   "gloomy.dialogue.greet/6": "Ohai... I guess.", | ||||
|   "gloomy.dialogue.greet/3": "Oh, hello. Did you need something? Not that I really care...", | ||||
|   "gloomy.dialogue.greet/4": "You look ready to take on the day... How\u0027s it going, I guess?", | ||||
|   "gloomy.dialogue.greet/1": "Hey... How are you doing today?", | ||||
|   "gloomy.dialogue.greet/2": "Oh, hey %1$s... How\u0027s it going?", | ||||
|   "gloomy.dialogue.chat.fail/4": "Look at them, showing off like they\u0027re the greatest thing ever.", | ||||
|   "gloomy.dialogue.chat.fail/5": "Ugh, go away with your outdated fashion sense.", | ||||
|   "gloomy.dialogue.chat.fail/6": "Talking about something that dumb is just my cup of tea.", | ||||
|   "gloomy.dialogue.chat.fail/7": "Oh great, it\u0027s you again. What do you want?", | ||||
|   "gloomy.dialogue.chat.fail/8": "Sorry, I couldn\u0027t care less about what you just said.", | ||||
|   "gloomy.dialogue.greet/9": "Hey... Glad to see you, I guess...", | ||||
|   "gloomy.dialogue.chat.fail/9": "Pardon me, but did you really think I would care about that?", | ||||
|   "gloomy.dialogue.greet/7": "Nice to see you, I suppose...", | ||||
|   "gloomy.dialogue.greet/8": "Hello... It\u0027s... lovely to see you. How are you today? If you even care to share...", | ||||
|   "gloomy.dialogue.chat.fail/1": "Can you believe the nerve of that person?", | ||||
|   "gloomy.dialogue.chat.fail/2": "It\u0027s amazing how things just spontaneously explode, isn\u0027t it?", | ||||
|   "gloomy.dialogue.chat.fail/3": "You know, I\u0027m not really impressed by your so-called coolness.", | ||||
|   "gloomy.dialogue.chat.snowy_plains/4": "The snow brings back painful memories of a time when happiness was within reach. Now, it feels like a distant dream.", | ||||
|   "gloomy.dialogue.chat.snowy_plains/5": "The strays in this village are the epitome of annoyance. Their tipped arrows are like daggers to my already wounded spirit.", | ||||
|   "gloomy.dialogue.goaway/5": "Begone, you wretched soul!", | ||||
|   "gloomy.dialogue.chat.snowy_plains/6": "Beware of the wolves lurking nearby. Their presence is a chilling reminder of the dangers that surround us.", | ||||
|   "gloomy.dialogue.goaway/4": "Seek another soul to vex!", | ||||
|   "gloomy.dialogue.chat.snowy_plains/7": "Touching an iron golem is like embracing a relentless punishment. You\u0027re trapped in its grip, with no escape in sight.", | ||||
|   "gloomy.dialogue.goaway/3": "Apologies, %1$s, I\u0027m unavailable at the moment.", | ||||
|   "gloomy.dialogue.goaway/2": "Do you not have more pressing matters to attend to?", | ||||
|   "gloomy.dialogue.chat.snowy_plains/1": "It\u0027s so painfully cold here. I can barely feel my fingers, even with all the firewood in the world.", | ||||
|   "gloomy.dialogue.goaway/1": "Leave me be.", | ||||
|   "gloomy.dialogue.chat.snowy_plains/2": "This frozen wasteland is absolutely unbearable. I try to laugh, but it just comes out as a hollow, joyless sound.", | ||||
|   "gloomy.dialogue.chat.snowy_plains/3": "The weather outside is frightful, and all I want to do is curl up in my blanket and hibernate until spring.", | ||||
|   "gloomy.dialogue.location.village_snowy/2": "Ah, there be a village at %2$s in the desolate snowy plains. The souls there may seem friendly, but trust me, it\u0027s a frigid abyss that\u0027ll freeze your very soul!", | ||||
|   "gloomy.dialogue.location.village_snowy/1": "Over yonder lies yet another forsaken village. The bitter cold chills you to the bone, I tell ya.", | ||||
|   "gloomy.dialogue.chat.snowy_plains/8": "My childhood was filled with fleeting moments of joy. I remember my parents bringing me a pumpkin, but those memories are tainted with the bitter taste of loss.", | ||||
|   "gloomy.dialogue.main.night/2": "*What do you need from me at this hour?", | ||||
|   "gloomy.dialogue.main.night/1": "... it\u0027s kind of hard to sleep when you know monsters are nearby.", | ||||
|   "gloomy.dialogue.main.night/4": "Can\u0027t you see I\u0027m trying to sleep?", | ||||
|   "gloomy.dialogue.busy/4": "Regrettably, my friend, duty calls. I must focus on my work for now. Let\u0027s catch up soon.", | ||||
|   "gloomy.dialogue.main.night/3": "I\u0027m tired but I don\u0027t feel like sleeping. It\u0027s weird, isn\u0027t it?", | ||||
|   "gloomy.dialogue.busy/3": "Oh, how I wish I could spare a moment to chat, but alas, I\u0027m drowning in tasks. Maybe later?", | ||||
|   "gloomy.dialogue.main.night/6": "At least it\u0027s safe during the day. I can\u0027t wait until it\u0027s finally morning.", | ||||
|   "gloomy.dialogue.busy/2": "As much as I appreciate your company, I\u0027m swamped with work. Gotta prioritize, you know?", | ||||
|   "gloomy.dialogue.main.night/5": "... can\u0027t you at least bother me at some normal hour?", | ||||
|   "gloomy.dialogue.busy/1": "I\u0027m sorry, but I have a mountain of work to tackle. Can\u0027t chat now.", | ||||
|   "gloomy.dialogue.main.night/8": "The weariness has seeped into my bones. This long-drawn-out day has drained me completely. Tomorrow\u0027s agenda might require a lighter touch, for my own sanity\u0027s sake.", | ||||
|   "gloomy.dialogue.main.night/7": "The hustle and bustle of daylight hours always gets to me. It\u0027s a relief to wander under the starry skies, soaking in the melancholic silence.", | ||||
|   "gloomy.dialogue.location.jungle_pyramid/2": "Ah, the infamous %2$s in the eerie depths of the jungle. Legends say it\u0027s haunted by ancient spirits. If you\u0027re brave enough to venture there, just remember one thing - those traps? They\u0027ve claimed more souls than you can count. So, tread lightly, my friend.", | ||||
|   "gloomy.dialogue.main.night/9": "Oh, the allure of sinking into the comforting embrace of blankets! I yearn to vanish beneath their protective layers, shutting out the world for a while.", | ||||
|   "gloomy.dialogue.location.jungle_pyramid/1": "You\u0027d better steer clear of %2$s, mate. There\u0027s this cursed old temple lurking about. Step foot in there, and you\u0027ll be playing a deadly game of cat and mouse with its treacherous traps.", | ||||
|   "gloomy.dialogue.chat.success/6": "I think I caught a glimpse of %Supporter% the other day, prancing around in their fancy Diamond armor.", | ||||
|   "gloomy.dialogue.main.morning/1": "Hi, I guess.", | ||||
|   "gloomy.dialogue.chat.success/5": "Building my own village? Yeah right, like I have the energy or motivation for that.", | ||||
|   "gloomy.dialogue.chat.success/8": "The weather? Remarkable? Well, I suppose it\u0027s marginally less dismal than usual.", | ||||
|   "gloomy.dialogue.chat.success/7": "My so-called friend %Supporter% had the audacity to brag about finding a chest full of diamonds yesterday!", | ||||
|   "gloomy.dialogue.chat.success/2": "If you consider grey skies and a slight drizzle as \"nice,\" then sure, the weather is \"nice.\"", | ||||
|   "gloomy.dialogue.main.morning/5": "I have a bad feeling about today.", | ||||
|   "gloomy.dialogue.chat.success/1": "Ugh, cookies and milk... I guess they would be somewhat satisfying.", | ||||
|   "gloomy.dialogue.main.morning/6": "I don\u0027t think I want to talk.", | ||||
|   "gloomy.dialogue.chat.success/4": "An apple a day might deter the zombies for a second, but they\u0027ll be back for more, guaranteed.", | ||||
|   "gloomy.dialogue.chat.success/3": "I\u0027m alright, I guess... just stubbed my toe when I woke up, adding insult to injury.", | ||||
|   "gloomy.dialogue.busy/5": "Blast it! I left my anvil unattended! Must dash, but we\u0027ll catch up another time.", | ||||
|   "gloomy.dialogue.main.morning/9": "What a dreadful morning! I think it\u0027s going to be a dreadfully unproductive day today!", | ||||
|   "gloomy.dialogue.main.morning/7": "Did you sleep poorly? You look miserable.", | ||||
|   "gloomy.dialogue.main.morning/8": "Morning grumpy!", | ||||
|   "gloomy.dialogue.chat.success/9": "Spiders and goblins? Meh. I\u0027ve been dealing with those pests my whole life, nothing special.", | ||||
|   "gloomy.dialogue.joke.monster.success/2": "Ah, so the zombie attempted to bludgeon you with a shovel? How... amusing.", | ||||
|   "gloomy.dialogue.joke.monster.success/3": "You managed to assert your dominance over that spider, didn\u0027t you? Ha, ha...", | ||||
|   "gloomy.dialogue.joke.monster.success/4": "Ah, fascinating. You actually convinced a skeleton to eliminate a creeper? Quite the achievement, I must say. Ha!", | ||||
|   "gloomy.dialogue.joke.monster.success/5": "Ha... how utterly predictable. Cave spiders, as dense as ever.", | ||||
|   "gloomy.dialogue.joke.monster.success/1": "Hmph. That Skelly got what it deserved, I suppose.", | ||||
|   "gloomy.dialogue.greet.success/1": "Well, I suppose that\u0027s nice to hear...", | ||||
|   "gloomy.dialogue.location.village_desert/1": "Welcome, traveler, to yet another desolate village, a testament to the sorrowful existence bestowed upon those who dwell in this arid desert.", | ||||
|   "gloomy.dialogue.first.settling/3": "Joy... another helping hand around here... how... exciting.", | ||||
|   "gloomy.dialogue.first.settling/2": "Oh, great... another neighbor... welcome, I guess.", | ||||
|   "gloomy.dialogue.first.settling/1": "It\u0027s... uh... I guess I can tolerate another face in the village.", | ||||
|   "gloomy.dialogue.greet.success/2": "Oh, you\u0027re doing good? How... lovely.", | ||||
|   "gloomy.dialogue.greet.success/3": "Ah, joy fills my heart to know that.", | ||||
|   "gloomy.dialogue.greet.success/4": "So glad... I guess.", | ||||
|   "gloomy.dialogue.first.settling/4": "So you decided to stay, huh? Well, I guess that\u0027s just... great.", | ||||
|   "gloomy.dialogue.greet.success/5": "Huh, good to know... I suppose.", | ||||
|   "gloomy.dialogue.first.spent_night.success/1": "If you\u0027re desperate for a place to rest, the inn is your only option.", | ||||
|   "gloomy.dialogue.first.spent_night.success/2": "The inn, if you can call it that, is the least awful place to try and regain some strength.", | ||||
|   "gloomy.dialogue.chat.taiga/8": "The cold, relentless rain in the taiga is just the cherry on top of this miserable existence. It may be peaceful, but it\u0027s a peace I\u0027d gladly trade for warmth and civilization.", | ||||
|   "gloomy.dialogue.first.spent_night.success/3": "Want to experience disappointment and mediocrity? Look no further than our lovely inn!", | ||||
|   "gloomy.dialogue.chat.taiga/6": "The fresh crisp air in the taiga... it\u0027s like a constant reminder of how isolated we are. No wonder it\u0027s so suffocating.", | ||||
|   "gloomy.dialogue.chat.taiga/7": "Those sweet berry bushes? Yeah, they might have decent berries, but getting pricked by one is just another painful reminder of how everything in this place is out to get us.", | ||||
|   "gloomy.dialogue.chat.taiga/1": "The woods... they\u0027re just so dreary. All they offer is rotting timber, useless firewood, and a haven for pests.", | ||||
|   "gloomy.dialogue.greet.negative/4": "Oh, it\u0027s you. I was hoping for a sliver of happiness, but I guess that\u0027s too much to ask.", | ||||
|   "gloomy.dialogue.chat.taiga/4": "Foxes in the taiga forests? Ugh, don\u0027t even get me started. They\u0027re nothing but trouble, always sneaking around and causing chaos. I wish they\u0027d just disappear.", | ||||
|   "gloomy.dialogue.greet.negative/5": "Back to bother me, are we? Can\u0027t you find someone else to pester?", | ||||
|   "gloomy.dialogue.chat.taiga/5": "Wolves here are supposedly tame, but honestly, they\u0027re just another nuisance to deal with. Always lurking around, hoping to snatch our meager food supply.", | ||||
|   "gloomy.dialogue.chat.taiga/2": "They say it\u0027s cold here in the taiga biome, and honestly, they\u0027re not wrong. We\u0027re stuck in this freezing wasteland with nothing to do. No wonder we\u0027re all so miserable.", | ||||
|   "gloomy.dialogue.chat.taiga/3": "Taiga forests are... okay, I guess. The sweet berries are the only thing that brings a hint of joy to this desolate place.", | ||||
|   "gloomy.dialogue.greet.negative/1": "Ugh, why did you have to show up? You\u0027re like a dark cloud following me.", | ||||
|   "gloomy.dialogue.greet.negative/2": "Oh joy, it\u0027s you. Just when I thought my day couldn\u0027t get any worse.", | ||||
|   "gloomy.dialogue.greet.negative/3": "Hmph.", | ||||
|   "gloomy.dialogue.joke.creative.failed/3": "Oh, look who\u0027s trying to be the life of the sad, sad party. Spoiler alert", | ||||
|   "gloomy.dialogue.location.village_plains/1": "Somewhere in the distance, shrouded in gloom, lies yet another forsaken village.", | ||||
|   "gloomy.dialogue.joke.creative.failed/4": "Did you honestly think that feeble attempt at humor would bring even a sliver of joy to this desolate place?", | ||||
|   "gloomy.dialogue.main.night/10": "Sleep beckons, my friend, whispering tales of a demanding tomorrow awaiting your weary soul. It\u0027s in your best interest to heed its call and surrender to the realm of dreams.", | ||||
|   "gloomy.dialogue.location.village_plains/2": "Venture into the desolate plains, where sadness blankets the land, and you shall stumble upon another village, lost and forgotten.", | ||||
|   "gloomy.dialogue.joke.creative.failed/1": "You really shouldn\u0027t be joking about such things. It\u0027s depressing, really.", | ||||
|   "gloomy.dialogue.joke.creative.failed/2": "Ha. Ha. Yeah, not funny. Just like everything else in this bleak existence.", | ||||
|   "gloomy.dialogue.joke.creative.failed/7": "Why in the world would anyone find that remotely amusing? Stick to your day job, if you even have one, that is.", | ||||
|   "gloomy.dialogue.joke.creative.failed/8": "Ash? Oh, sure. Ash tells such hilarious jokes. Just like this conversation is filled with sunshine and rainbows.", | ||||
|   "gloomy.dialogue.stay.repeat/1": "I\u0027m afraid I have already addressed that inquiry of yours.", | ||||
|   "gloomy.dialogue.joke.creative.failed/5": "Oh... That\u0027s... Hilarious. Well, not really, but it\u0027s the closest thing to a laugh I\u0027ll ever have.", | ||||
|   "gloomy.dialogue.stay.repeat/2": "Alas, your query has been posed once before, dear interlocutor.", | ||||
|   "gloomy.dialogue.joke.creative.failed/6": "Reaaaal funny. *Sigh* I guess it\u0027s amusing in a pathetically desperate kind of way.", | ||||
|   "gloomy.dialogue.rock_paper_scissor/1": "Rock, paper, scissors, sigh...", | ||||
|   "gloomy.dialogue.rock_paper_scissor/2": "Prepare to witness my inevitable victory this time!", | ||||
|   "gloomy.dialogue.story.enderdragon.fail/1": "Oh, dear me! Are you completely out of your mind? The ender dragon, a mere figment of imagination, exists only in the depths of despair.", | ||||
|   "gloomy.dialogue.greet.monarch/2": "Oh, gloomy and profoundly melancholic Highness.", | ||||
|   "gloomy.dialogue.greet.monarch/1": "Oh, great and utterly sorrowful Majesty.", | ||||
|   "gloomy.dialogue.story.enderdragon.fail/2": "Ha! As if that\u0027s even remotely possible! No puny human soul stands a chance against the indomitable might of the ender dragon. It would shatter your feeble attempts like a fragile dream.", | ||||
|   "gloomy.dialogue.location.ruined_portal_swamp/1": "Ah, behold the wretched sight! A ruined portal lies desolate at %2$s, engulfed by this wretched swamp. The cursed souls from the Nether must have been utterly dismayed to have emerged in such a forsaken wasteland.", | ||||
|   "gloomy.dialogue.location.shipwreck_beached/2": "Venture forth to %2$s, my friend, and you shall stumble upon a forlorn ship stranded upon the sandy shores. One can\u0027t help but wonder about the tragic tale behind its demise...", | ||||
|   "gloomy.dialogue.location.shipwreck_beached/1": "Ah, there\u0027s a shipwreck over yonder at %2$s. It\u0027s a sad sight, washed ashore on the beach. Hard to miss, really.", | ||||
|   "gloomy.dialogue.hug.fail/5": "Honestly, after your condescending remark, you don\u0027t stand a chance for a hug.", | ||||
|   "gloomy.dialogue.hug.fail/4": "Remember when you mocked my existence? I\u0027ll pass.", | ||||
|   "gloomy.dialogue.stay.fail/3": "This village may be pleasant, but my heart yearns for the unknown, for I am but a lost soul in search of adventure.", | ||||
|   "gloomy.dialogue.hug.fail/7": "Oh, umm... thanks? I guess...", | ||||
|   "gloomy.dialogue.stay.fail/2": "Your inquiry is appreciated, but I find solace in traversing the desolate corners of this world.", | ||||
|   "gloomy.dialogue.hug.fail/6": "Ugh, spare me! Your repulsive bacteria is not welcome!", | ||||
|   "gloomy.dialogue.stay.fail/1": "No thanks, I\u0027m more of a wanderer in this desolate existence.", | ||||
|   "gloomy.dialogue.joke.animal.success/5": "Ah, the one silver lining in this bleak existence - the cows\u0027 infinite milk supply!", | ||||
|   "gloomy.dialogue.joke.animal.success/4": "Oh, how utterly foolish! I find myself strangely drawn to this brand of humor...", | ||||
|   "gloomy.dialogue.joke.animal.success/1": "How unfortunate it is for the sheep to lose its wool, what a tragicomedy!", | ||||
|   "gloomy.dialogue.joke.animal.success/3": "Oh, the absurdity! Who would have thought that chickens are capable of such folly?", | ||||
|   "gloomy.dialogue.joke.animal.success/2": "And thus began the doomed love affair between the wolf and the sheep...", | ||||
|   "gloomy.dialogue.hug.fail/1": "You\u0027re drenched in filth and grime!", | ||||
|   "gloomy.dialogue.hug.fail/3": "What\u0027s the point, really?", | ||||
|   "gloomy.dialogue.hug.fail/2": "I\u0027d rather not, if you don\u0027t mind.", | ||||
|   "gloomy.dialogue.story.enderdragon.success/1": "Astonishing! And pray tell, have you brought the dragon egg along?", | ||||
|   "gloomy.dialogue.story.enderdragon.success/2": "Alas! Have you truly vanquished the formidable legend that is the dragon? The village shall forever mourn its demise!", | ||||
|   "gloomy.dialogue.procreate_engaged/2": "It\u0027s unimaginable to fathom bringing forth a new existence when our commitment lacks full dedication.", | ||||
|   "gloomy.dialogue.chat.desert/10": "Life in this arid desert is an eternal struggle, but thank heavens for this village where we can find some solace in water and food.", | ||||
|   "gloomy.dialogue.procreate_engaged/1": "I won\u0027t find solace until our union is sealed in matrimony.", | ||||
|   "gloomy.dialogue.apologize.success/5": "Sure, go ahead and ruin everything. It\u0027s not like I had any expectations anyway.", | ||||
|   "gloomy.dialogue.apologize.success/4": "It\u0027s not a big deal, I\u0027m used to people failing miserably.", | ||||
|   "gloomy.dialogue.apologize.success/3": "I suppose I can accept your pathetic excuse, but don\u0027t let it happen again.", | ||||
|   "gloomy.dialogue.apologize.success/2": "Oh well, I suppose I\u0027ll tolerate your incompetence this once.", | ||||
|   "gloomy.dialogue.chat.desert/3": "Although it\u0027s hot here in the desert, I can never escape this perpetual tan or the constant risk of sunburn.", | ||||
|   "gloomy.dialogue.apologize.success/1": "Don\u0027t worry about it, I\u0027m used to disappointment.", | ||||
|   "gloomy.dialogue.chat.desert/4": "The nights may offer a cooler respite, but the barren beauty of the starry sky only adds to the desolation.", | ||||
|   "gloomy.dialogue.chat.desert/1": "It\u0027s scorching here in the desert, and it feels like winter will never come.", | ||||
|   "gloomy.dialogue.location.ruined_portal_desert/1": "A solemn spectacle it is, a portal shattered and abandoned in the vast expanse of this lifeless desert.", | ||||
|   "gloomy.dialogue.chat.desert/2": "This desert is relentlessly warm all year round.", | ||||
|   "gloomy.dialogue.chat.desert/9": "I\u0027ll have you know, I pricked myself on a cactus the other day. One must tread with utmost caution in this forsaken land!", | ||||
|   "gloomy.dialogue.kiss.slap/1": "Oh, the audacity!", | ||||
|   "gloomy.dialogue.chat.desert/7": "Have you managed to spot any rabbits? They\u0027re practically invisible in this desolate place!", | ||||
|   "gloomy.dialogue.chat.desert/8": "One major drawback of living here are those pesky husks. They have a knack for draining all your energy! How unfair!", | ||||
|   "gloomy.dialogue.chat.desert/5": "Goodness gracious! I can\u0027t believe how scorching the sun is today.", | ||||
|   "gloomy.dialogue.kiss.slap/2": "Make that mistake once more, and the consequences will be unforgettable!", | ||||
|   "gloomy.dialogue.chat.desert/6": "Goodness gracious! The sun is absolutely unbearable today!", | ||||
|   "gloomy.dialogue.flirt.slap/1": "Pardon your intrusion!", | ||||
|   "gloomy.dialogue.flirt.slap/2": "Did a Desolate Zombie teach you how to flirt?!", | ||||
|   "gloomy.dialogue.rock_paper_scissor.win.scissor/1": "Sigh... Scissors have proven their dominance once more.", | ||||
|   "gloomy.dialogue.chat.savanna/8": "Melons and pumpkins? Well, I guess it\u0027s the only thing we can boast about in this miserable savanna. Trade with other villages? Who needs \u0027em anyway?", | ||||
|   "gloomy.dialogue.chat.savanna/7": "The only relief from this scorching heat is the pathetic shade provided by those acacia trees. It\u0027s barely enough to survive the workdays.", | ||||
|   "gloomy.dialogue.chat.savanna/6": "The so-called \"interesting\" hills and terrains here are nothing but a cruel joke. It\u0027s a sad excuse for a landscape.", | ||||
|   "gloomy.dialogue.chat.savanna/5": "Rivers? Ha! That\u0027s the only thing we have going for us. But what use are they when there\u0027s nothing else to enjoy in this desolate wasteland?", | ||||
|   "gloomy.dialogue.chat.savanna/4": "Don\u0027t even bother trying to find anything interesting in this plain and monotonous savanna. There\u0027s nothing worth mentioning here.", | ||||
|   "gloomy.dialogue.chat.savanna/3": "The architecture here in the savanna is nothing to write home about. It\u0027s as dull and lifeless as the rest of this forsaken biome.", | ||||
|   "gloomy.dialogue.chat.savanna/2": "Those llamas are driving me mad, always spitting and causing a ruckus. But I guess it\u0027s just another joy of living in this cursed place.", | ||||
|   "gloomy.dialogue.chat.savanna/1": "The heat in this savanna is unbearable, it never lets up. At least we don\u0027t have to worry about freezing to death in the winter.", | ||||
|   "gloomy.dialogue.chat.success/20": "Cheese... a distant dream. Just like happiness, success, and a life worth living.", | ||||
|   "gloomy.dialogue.story.success/2": "I\u0027m too much of a coward to even think about taking on a creeper. Sigh.", | ||||
|   "gloomy.dialogue.story.success/3": "Great, another story. Is it going to be as depressing as the last one?", | ||||
|   "gloomy.dialogue.location.pyramid/3": "Ah, %2$s... I\u0027m afraid it harbors a pyramid that reeks of darkness and despair. Long ago, a foolhardy explorer ventured in, never to return. Proceed with utmost caution, if you dare.", | ||||
|   "gloomy.dialogue.story.success/4": "Oh joy, more tales of yesterday\u0027s misfortune. Can\u0027t wait.", | ||||
|   "gloomy.dialogue.story.success/5": "So typical, I was probably right there and missed out on all the excitement.", | ||||
|   "gloomy.dialogue.stay.success/2": "Well, I guess I could stick around this miserable village.", | ||||
|   "gloomy.dialogue.location.pyramid/2": "Rumor has it, there\u0027s a cursed pyramid lurking in %2$s. Dare to enter its treacherous depths and you might just meet your doom.", | ||||
|   "gloomy.dialogue.story.success/1": "Ugh, as if I needed more bad news. That\u0027s just my luck!", | ||||
|   "gloomy.dialogue.location.pyramid/1": "I caught a glimpse of a pyramid over at %2$s. It\u0027s nothing but a cursed tomb, waiting to claim its next victim.", | ||||
|   "gloomy.dialogue.stay.success/1": "I suppose I could stay in this dreary village.", | ||||
|   "gloomy.dialogue.story.success/6": "Haha, yeah right. Like %Supporter% is anything special. Just another average Joe.", | ||||
|   "gloomy.dialogue.story.success/7": "The Legend of %Supporter%... I\u0027ve lost count of how many times I\u0027ve heard that boring old story.", | ||||
|   "gloomy.dialogue.story.success/8": "Oh, wow, finding a diamond. How utterly thrilling. Not.", | ||||
|   "gloomy.dialogue.story.success/9": "No thanks, I\u0027d rather do anything else than listen to you blabber on.", | ||||
|   "gloomy.dialogue.chat.success/15": "Kids? Maybe someday, if I can find someone desperate enough to tolerate my miserable existence.", | ||||
|   "gloomy.dialogue.main.evening/9": "Ah, greetings! I was procuring sustenance for the evening repast at the esteemed butcher\u0027s shop. Farewell for now!", | ||||
|   "gloomy.dialogue.location.shipwreck/1": "Alas, a sunken vessel lies beneath the waves at %2$s. Once a proud artifact of the Eastern Alliance Company, now a haunting reminder of their tragic demise.", | ||||
|   "gloomy.dialogue.chat.success/14": "Redecorating my house? Yeah, right. I\u0027d rather sit on the couch all day, thank you very much.", | ||||
|   "gloomy.dialogue.location.shipwreck/2": "Have you heard the whispers of a shipwreck at %2$s? It is said that lost treasures lurk within its watery tomb, waiting to be discovered... or perhaps cursed.", | ||||
|   "gloomy.dialogue.story.nether.success/2": "How on earth are you still breathing in that wretched dimension? It baffles me beyond words.", | ||||
|   "gloomy.dialogue.chat.success/17": "Childhood memories? Yeah, they\u0027re nice... just a painful reminder of how much better things used to be.", | ||||
|   "gloomy.dialogue.main.evening/7": "I believe I shall retire for the evening, for I have endured a terribly arduous morning.", | ||||
|   "gloomy.dialogue.story.nether.success/1": "Does the heat ever stop burning in that accursed realm?!", | ||||
|   "gloomy.dialogue.chat.success/16": "Sometimes I wonder if living in the other village would\u0027ve made any difference. Probably not.", | ||||
|   "gloomy.dialogue.main.evening/8": "I shall retreat indoors posthaste, for in the previous month, I encountered a menacing creeper, and henceforth I dare not wander the nocturnal realm.", | ||||
|   "gloomy.dialogue.main.evening/5": "There hasn\u0027t been a raid in a long time. Does it mean it will be soon?", | ||||
|   "gloomy.dialogue.chat.success/10": "I wonder what happened to %Supporter%. They took off from here ages ago, probably realized how dull this place is.", | ||||
|   "gloomy.dialogue.main.evening/6": "*Yeah? What do you want?", | ||||
|   "gloomy.dialogue.chat.success/13": "Those stray cats are tempting, but who has the time or energy to take care of them? Certainly not me.", | ||||
|   "gloomy.dialogue.story.nether.success/5": "Have you ever laid eyes upon the dreaded Zombified Piglin? Its ghastly visage haunts my dreams.", | ||||
|   "gloomy.dialogue.chat.success/12": "Let me tell you the latest gossip - have you heard what happened to %Supporter% the other day?", | ||||
|   "gloomy.dialogue.joke.animal.failed/5": "How dare you mock the cow\u0027s dignified arches of furrowed brow!", | ||||
|   "gloomy.dialogue.joke.animal.failed/4": "How utterly depressing.", | ||||
|   "gloomy.dialogue.joke.animal.failed/3": "Spare me your jests about my swine companion.", | ||||
|   "gloomy.dialogue.joke.animal.failed/2": "Oh, the tragedy! Such a woeful attempt at humor.", | ||||
|   "gloomy.dialogue.joke.animal.failed/1": "I fail to see the humor in such matters.", | ||||
|   "gloomy.dialogue.story.nether.fail/5": "My esteemed ancestor was an avid explorer of the Nether, and yet, the existence of warped fungus was never once mentioned. Clearly, you are nothing more than a deceitful charlatan!", | ||||
|   "gloomy.dialogue.main.evening/2": "Don\u0027t you have better things to do? What, I\u0027m only asking.", | ||||
|   "gloomy.dialogue.chat.success/19": "Traveling to the other village? I have a few so-called friends I wouldn\u0027t mind avoiding for a few more lifetimes.", | ||||
|   "gloomy.dialogue.story.nether.fail/2": "Ah, the reason behind your pitiful encounter with those Piglins finally dawns upon me.", | ||||
|   "gloomy.dialogue.chat.success/18": "Visiting my parents? It\u0027s been ages. Maybe I should, if I can muster up the willpower to leave the house.", | ||||
|   "gloomy.dialogue.story.nether.fail/1": "It\u0027s highly unlikely that you have ever dared to venture into the Nether, considering your feeble disposition.", | ||||
|   "gloomy.dialogue.story.nether.fail/4": "The mere sight of you leaves me doubting your capacity to survive the harsh landscapes of the Nether. You lack the strength, both physically and mentally.", | ||||
|   "gloomy.dialogue.story.nether.fail/3": "Your lack of experience in the Nether is of no concern to me. Frankly, your storytelling skills are abysmal, not worth saving your pitiful existence.", | ||||
|   "gloomy.dialogue.main/7": "So I was hanging out with %supporter%, and guess what? He got bit by a zombie! Not that it made any difference. And today, I saw a zombie that looks just like %supporter%... not that anyone cares.", | ||||
|   "gloomy.dialogue.main/5": "How are you today? I\u0027m sure it\u0027s just as mundane as always.", | ||||
|   "gloomy.dialogue.main/6": "Ah, %1$s! What\u0027s up? As if I really care...", | ||||
|   "gloomy.dialogue.main/3": "Oh, it\u0027s you... Good to see you, I guess.", | ||||
|   "gloomy.dialogue.main/4": "What\u0027s going on with you today? Not that I care.", | ||||
|   "gloomy.dialogue.main/1": "Oh, hello... I suppose.", | ||||
|   "gloomy.dialogue.main/2": "Hey... How are you today? Not that it matters.", | ||||
|   "gloomy.dialogue.location.pillager_outpost/1": "Oh great, just what we needed. The pillagers decided to grace us with their presence at %2$s. I can already feel the impending doom hanging over us. Maybe if we\u0027re lucky, they\u0027ll spare us this time... but I highly doubt it.", | ||||
|   "gloomy.dialogue.location.pillager_outpost/2": "Do you know what\u0027s even worse than a haunted house? A pillager outpost at %2$s. Those miserable creatures have made it their home, and now we\u0027re stuck dealing with their constant threats. It\u0027s like living in a nightmare that never ends.", | ||||
|   "gloomy.dialogue.location.pillager_outpost/3": "Ah, %2$s... the land where the pillagers have chosen to torment us. If you\u0027re feeling brave (or perhaps just plain foolish), you could venture there and try to rid us of those despicable pillagers. But be warned, their wickedness knows no bounds.", | ||||
|   "gloomy.dialogue.location.village_savanna/1": "Over there, at %2$s, lies another village. The scorching heat engulfs everything in its relentless grip.", | ||||
|   "gloomy.dialogue.location.village_savanna/2": "Venture into the savanna at %2$s, and you\u0027ll stumble upon yet another village. The people there... well, they\u0027re as pleasant as the never-ending gloom.", | ||||
|   "gloomy.dialogue.first.spent_night.failed/2": "Regrettably, an inn is an elusive concept in these parts. Our village is not equipped to accommodate such luxuries, I\u0027m sorry to say.", | ||||
|   "gloomy.dialogue.first.spent_night.failed/3": "Perhaps venturing to a neighboring village would yield more favorable results. Their hospitality might surpass our humble abode\u0027s limitations.", | ||||
|   "gloomy.dialogue.first.spent_night.failed/1": "Unfortunately, constructing a worthy inn is beyond our skillset. Our village\u0027s architectural prowess is rather lackluster, I\u0027m afraid.", | ||||
|   "gloomy.dialogue.hug.success/5": "Oh, I suppose I can offer you a faint embrace in return for your feeble attempt to lighten my mood.", | ||||
|   "gloomy.dialogue.hug.success/6": "Oh, your body temperature is marginally higher than the icy chill that engulfs my soul.", | ||||
|   "gloomy.dialogue.hug.success/3": "Well, I suppose it\u0027s a silver lining in the never-ending cloud of gloom that surrounds me.", | ||||
|   "gloomy.dialogue.hug.success/4": "You possess a modest amount of comfort, akin to the fleeting warmth of a dying ember.", | ||||
|   "gloomy.dialogue.hug.success/1": "Oh, it\u0027s been an eternity since we last crossed paths.", | ||||
|   "gloomy.dialogue.hug.success/2": "I suppose I didn\u0027t mind that hug, although it won\u0027t change my perpetual sadness.", | ||||
|   "gloomy.dialogue.no_money/3": "Ah, the sweet sound of disappointment. Looks like you\u0027ll have to scrape together more emeralds if you want my help.", | ||||
|   "gloomy.dialogue.no_money/2": "Haha, nice try! But I\u0027m not some bargain bin service. You\u0027ll need to dig deeper into your pockets to hire me.", | ||||
|   "gloomy.dialogue.stay.no_space/1": "Sigh, it\u0027s just too crowded in this village, isn\u0027t it?", | ||||
|   "gloomy.dialogue.no_money/1": "Sorry, but I\u0027m afraid your pockets aren\u0027t deep enough to afford my services.", | ||||
|   "gloomy.dialogue.stay.no_space/2": "I would have considered staying, but alas, there are no cozy beds to rest my weary soul." | ||||
| } | ||||
| @@ -0,0 +1,399 @@ | ||||
| { | ||||
|   "gloomy.dialogue.rumors.lore/1": "尽管贾克斯仍然受到尊崇,但对西尔本的热爱却在不断增长,他的先知 MerlinWolfGames 和 Crow 也在无情地传播他的教义,给我们的心蒙上了一层阴暗的阴影。", | ||||
|   "gloomy.dialogue.rumors.lore/6": "您是否了解古代建筑者的悲惨传说?关于他们褪色的辉煌的故事,在风中低语。废墟和神庙,忧郁的遗迹散布在荒凉的主世界,编织出一幅悲伤的挂毯。", | ||||
|   "gloomy.dialogue.rumors.lore/3": "低语传来了 2DA50 参与了远古建造者消失的可怕消息,据说他们冒险进入了荒凉的边境之地,却被无情的虚空所吞噬,从此杳无音信。", | ||||
|   "gloomy.dialogue.rumors.lore/2": "可怕的故事讲述了网络恶魔试图入侵我们的领域,通过险恶的传送门突破主世界的屏障。但可惜的是,正是西尔本和卢克的英勇努力才阻止了无情的入侵,尽管这让我们的记忆挥之不去。", | ||||
|   "gloomy.dialogue.rumors.lore/5": "时间的编年史记载了一个阴沉的建造者种族的存在,他们的遗产现在已被遗忘。他们的缺席沉重地压在我们的灵魂上,让我们想起曾经的惨淡景象。", | ||||
|   "gloomy.dialogue.rumors.lore/4": "一座由 MerlinWolfGames 精心打造的坟墓神庙,矗立着,供奉着神秘的西尔本 (Sirben)。它古老的魅力依然存在,给我们的土地蒙上了一层怪异的阴影。", | ||||
|   "gloomy.dialogue.story.fail/4": "你知道吗?你对人们来说是可怕的还不够,现在你还必须对可怜的手无寸铁的苦力怕吗?", | ||||
|   "gloomy.dialogue.shake_hand.success/2": "老实说,你的握力反映出了一点力量。", | ||||
|   "gloomy.dialogue.location.swamp_hut/1": "那边 %2$s 的沼泽,是一个邪恶女巫出没的悲惨地方。如果我是你,我会避开,我的朋友。", | ||||
|   "gloomy.dialogue.story.fail/3": "我只是不明白……而且我想我永远也不会明白。", | ||||
|   "gloomy.dialogue.shake_hand.success/1": "我想你的握力……足够了。", | ||||
|   "gloomy.dialogue.location.swamp_hut/2": "亲爱的,请小心一点。 %2$s 的那片被诅咒的沼泽是卑鄙女巫的家园,那里的气氛极其阴暗。如果您重视心灵的平静,最好远离。", | ||||
|   "gloomy.dialogue.joke.monster.failed/1": "可怜的灵魂,骷髅们带着令人难以忘怀的目的在这片土地上徘徊!你嘲笑他们,后果自负!", | ||||
|   "gloomy.dialogue.story.fail/6": "*叹气*哦,醒来发现你的废话更多了。多么高兴啊。", | ||||
|   "gloomy.dialogue.shake_hand.success/4": "又是沉闷的一天,不是吗?", | ||||
|   "gloomy.dialogue.joke.monster.failed/2": "在这荒凉绝望的国度里,谁会从苦力怕的爆炸性死亡的笑话中找到乐趣呢?我说,一个真正扭曲的灵魂!", | ||||
|   "gloomy.dialogue.story.fail/5": "说真的,你得有多无情才能杀死一只毫无防备的羊?这超出了我的能力范围。", | ||||
|   "gloomy.dialogue.shake_hand.success/3": "哦,你看起来多么有礼貌……但这并不重要。", | ||||
|   "gloomy.dialogue.joke.monster.failed/3": "看吧,僵尸和骷髅的悲惨命运,曾经像我们一样是人类。他们的悲剧应该引起悲伤,而不是笑话!", | ||||
|   "gloomy.dialogue.joke.monster.failed/4": "真是令人震惊……一个末影人笨拙地跌进了水池里。多么原始,多么悲惨的平凡。", | ||||
|   "gloomy.dialogue.shake_hand.success/5": "好吧,好吧,好吧……你好,我想。", | ||||
|   "gloomy.dialogue.joke.monster.failed/5": "哦,这个世界的幽默真是太糟糕了!蠹鱼埋伏在厕所里,一个如此沉闷的笑话再次降临到我身上。唉,我的财富只增加了一点点,但这种奇特之处仍然令人不安。", | ||||
|   "gloomy.dialogue.story.fail/2": "这正是证实了大家对你评价不高的事情。", | ||||
|   "gloomy.dialogue.story.fail/1": "哦,太好了。那真是太棒了。取笑我妈妈,你为什么不呢?", | ||||
|   "gloomy.dialogue.story.fail/8": "对不起,我在听你令人难以置信的无聊故事时尽力保持清醒。", | ||||
|   "gloomy.dialogue.story.fail/7": "让我说清楚吧,我浪费了宝贵的时间吗?极好的。", | ||||
|   "gloomy.dialogue.rock_paper_scissor.loose.paper/1": "唉,我想我会再次拿起剪刀。", | ||||
|   "gloomy.dialogue.story.fail/9": "恭喜你,你已经从一种古怪的疯狂变成了纯粹的疯狂。感人的。", | ||||
|   "gloomy.dialogue.first.exploring/3": "小心你的脚步,迷失的灵魂。这片荒凉之地有着严格的规则,想要生存就必须遵守它们。", | ||||
|   "gloomy.dialogue.first.exploring/2": "哦,疲惫的旅行者,遵守这个地方令人沮丧的规则,欢迎您流连忘返。", | ||||
|   "gloomy.dialogue.first.exploring/1": "我们这里唯一的就是阴暗的生活,但我想如果你保证不破坏它的话你可以留下来。", | ||||
|   "gloomy.dialogue.location.igloo/2": "你知道真正令人沮丧的是什么吗? %2$s 有一座被遗弃的冰屋。它就像是一个被遗忘的时代的遗失已久的遗迹。我敢打赌,连鬼魂也不敢出没于那个荒凉的地方。", | ||||
|   "gloomy.dialogue.location.igloo/1": "我在 %2$s 偶然发现了一座冰屋。你能相信有人真的认为住在冰冷的雪屋里是个好主意吗?光是想想就让人不寒而栗。", | ||||
|   "gloomy.dialogue.location.igloo/3": "这真的很令人沮丧。 %2$s 有一座孤独的冰屋,任由冰冷的风摆布。我估计它已经荒废了很多年了,可能是因为它比人类更适合企鹅。", | ||||
|   "gloomy.dialogue.location.failed/2": "遗憾的是,我对任何迷人的地点都缺乏了解。我道歉。", | ||||
|   "gloomy.dialogue.location.failed/3": "唉,恐怕不行。我们村民有更紧迫的事情要处理,而不是像你们冒险者一样在危险的废墟中游荡。", | ||||
|   "gloomy.dialogue.rumors.failed/1": "啊,这一切都是残酷的现实。没有新的故事,没有令人着迷的秘密。只是曾经盛行谣言的空虚之地。", | ||||
|   "gloomy.dialogue.story.wither.success/1": "哦,凋灵……它的破坏是无止境的。据说它会带来彻底的混乱和绝望。", | ||||
|   "gloomy.dialogue.story.wither.success/2": "所以,你成功地击败了凋灵...我-我必须承认,这令人印象深刻,以一种令人难以忘怀的方式...", | ||||
|   "gloomy.dialogue.first.generic/3": "哦,高兴,有新人了。我希望你不会像其他人一样无聊。", | ||||
|   "gloomy.dialogue.location.ruined_portal/1": "在 %2$s 等待着你的荒凉令人难以忘怀。曾经雄伟的传送门如今已化为废墟,这鲜明地提醒着下界的无情入侵。", | ||||
|   "gloomy.dialogue.first.generic/4": "欢迎来到这个村庄的悲惨借口。有什么故事可以让它变得更有趣吗?", | ||||
|   "gloomy.dialogue.location.ruined_portal/2": "如果你敢的话,就去 %2$s 冒险吧。在破碎的下界传送门的残骸中,一股诡异的光环徘徊不去。它会让你脊背发凉,但也许它蕴藏着尚未揭开的秘密。小心接近,否则就有被内部黑暗吞噬的风险。", | ||||
|   "gloomy.dialogue.first.generic/5": "我们已经很久没有享受过旅行者陪伴的乐趣了。不过,不要抱太大希望。", | ||||
|   "gloomy.dialogue.first.generic/6": "哦,看看谁决定用他们的存在来为我们增光添彩。欢迎,我想。我希望你不要停留太久。", | ||||
|   "gloomy.dialogue.first.generic/1": "我不记得以前在这里见过你……欢迎,我想。", | ||||
|   "gloomy.dialogue.first.generic/2": "哦,太好了,又一个陌生人。正是我们所需要的。", | ||||
|   "gloomy.dialogue.location.ruined_portal/3": "%2$s 荒凉的土地上隐藏着曾经宏伟的下界传送门的遗迹。其腐烂的外墙周围弥漫着失落的宝藏和难以言喻的恐怖的低语。没有人有勇气冒险进入其深处,因为害怕唤醒潜伏在其中的远古邪恶。", | ||||
|   "gloomy.dialogue.chat.fail/12": "即使是不死者也会避免与你交谈。", | ||||
|   "gloomy.dialogue.chat.plains/8": "平原上的日出……转瞬即逝的美丽。但是,当美丽只能凸显我周围的贫瘠时,它有什么好处呢?也许你应该亲眼目睹,哪怕只是为了了解我忧郁的困境。", | ||||
|   "gloomy.dialogue.chat.fail/11": "关于你的传言不太好,现在我明白为什么了。", | ||||
|   "gloomy.dialogue.chat.plains/7": "这样的天气……勾起了我童年苦乐参半的回忆。那些日子里,我会从这些田野里摘花,希望给我的单恋阿什留下深刻的印象。但可惜的是,即便如此,我的努力也是徒劳的。", | ||||
|   "gloomy.dialogue.chat.fail/14": "别跟我说话,我会让守卫把你拖走的。", | ||||
|   "gloomy.dialogue.chat.plains/6": "平原……平淡而简单,就像我毫无乐趣的存在一样。然而,在这片单调的海洋中,却有一种安慰。也许简单是我在这个荒凉的世界中能找到的唯一安慰。", | ||||
|   "gloomy.dialogue.chat.fail/13": "你就像女巫一样迷人,这说明了一些问题。", | ||||
|   "gloomy.dialogue.chat.plains/5": "这里的空气……清新而死气沉沉。它缺乏针叶林的原始活力,但我认为它比其他生物群落的陈旧恶臭要好一些。在这片贫瘠的荒原上,算是小小的安慰吧。", | ||||
|   "gloomy.dialogue.joke.creative.success/6": "哈...那是...可以忍受的,我想。", | ||||
|   "gloomy.dialogue.chat.plains/4": "在这样的夜晚,我发现自己躺在草地上,凝视着广阔的天空。星星用它们遥远的光芒嘲笑我,提醒我我的存在是多么的微不足道。", | ||||
|   "gloomy.dialogue.joke.creative.success/5": "*咯咯笑*哇,你……有点有趣,我猜。您是否考虑过从事喜剧事业?这并不重要...", | ||||
|   "gloomy.dialogue.location.mansion/1": "啊,可怕的豪宅潜伏在 %2$s 处。只要瞥见那个悲惨的地方,所有的希望都会消失。保持距离,我的朋友,因为这是一个黑暗统治的被诅咒的住所。", | ||||
|   "gloomy.dialogue.chat.plains/3": "夜晚的平原……我想这是一个令人难以忘怀的美丽景象。寂静令人窒息,空虚令人窒息。仿佛连黑暗本身也在这荒凉中找到了慰藉。", | ||||
|   "gloomy.dialogue.chat.fail/10": "说真的,你为什么要浪费我的时间在这些废话上?", | ||||
|   "gloomy.dialogue.joke.creative.success/8": "啊……这实际上……有点有趣,我必须承认。", | ||||
|   "gloomy.dialogue.location.mansion/2": "你听说过 %2$s 的鬼屋吗?空气中弥漫着一股令人毛骨悚然的气息,我不禁想知道我们是否应该收拾好行李,逃离这个被遗弃的村庄。", | ||||
|   "gloomy.dialogue.chat.plains/2": "平原。如此可怕的沉闷和平静。当其他人在更有活力的生物群落中寻求冒险时,我却接受了这种平凡的存在。我多么渴望换个环境啊……", | ||||
|   "gloomy.dialogue.joke.creative.success/7": "*强颜欢笑*你绝对……比阿什有趣一点。", | ||||
|   "gloomy.dialogue.chat.plains/1": "平原……这是我所知道的一切。我从未冒险超越这些单调的领域。或许有一天,如果我能鼓起勇气的话……", | ||||
|   "gloomy.dialogue.chat.fail/19": "你现在已经厌倦了浪费我的宝贵时间吗?", | ||||
|   "gloomy.dialogue.chat.fail/16": "你终于结束了无休无止的喋喋不休吗?", | ||||
|   "gloomy.dialogue.chat.fail/15": "抱歉,你的话让我睡着了。多么无聊啊。", | ||||
|   "gloomy.dialogue.chat.fail/18": "我宁愿看猪屁股,也不愿听你说话。", | ||||
|   "gloomy.dialogue.chat.fail/17": "不知道如果你突然永远沉默了,会有人流泪吗?", | ||||
|   "gloomy.dialogue.location.mineshaft/2": "啊,曾经在这里的废弃矿井,位于%2$s。这里充满了难以言喻的恐怖,所以如果你有胆量探索其险恶的走廊,请务必小心。", | ||||
|   "gloomy.dialogue.location.mineshaft/1": "这里曾经是一个繁荣的矿井,但现在只不过是一个诅咒坑而已。如果您敢于深入探索,就可以在 %2$s 找到它。", | ||||
|   "gloomy.dialogue.joke.creative.success/2": "我想这……有点有趣。", | ||||
|   "gloomy.dialogue.joke.creative.success/1": "*叹气*这……有点有趣。", | ||||
|   "gloomy.dialogue.joke.creative.success/4": "我想你比%Supporter% 稍微有趣一些。", | ||||
|   "gloomy.dialogue.joke.creative.success/3": "那是……好吧,这肯定比什么都没有好。", | ||||
|   "gloomy.dialogue.location.failed/1": "唉,不幸的是,我还没有听到任何新的消息。", | ||||
|   "gloomy.dialogue.greet.mayor/1": "又是阴沉的一天,市长。", | ||||
|   "gloomy.dialogue.greet.mayor/2": "祝市长您的日子不再那么悲惨!", | ||||
|   "gloomy.dialogue.rock_paper_scissor.rock/1": "呃,又摇滚了。这就是我们所做的一切吗?", | ||||
|   "gloomy.dialogue.greet.fail/1": "叹...", | ||||
|   "gloomy.dialogue.greet.fail/2": "好吧,如果你这么说的话……", | ||||
|   "gloomy.dialogue.location.monument/1": "请注意,%2$s 的海浪下有一座被遗弃的堡垒,受到神秘野兽的困扰。最好不要冒险靠近它,因为里面潜伏着黑暗。", | ||||
|   "gloomy.dialogue.location.monument/2": "有传言称,%2$s 的海洋深处埋藏着失落已久的遗迹。那里可能会有一笔财富在等着你,但请注意,危险无处不在。", | ||||
|   "gloomy.dialogue.story.exploring.fail/3": "与你交谈就像与一朵枯萎的花朵交谈,它梦想有一天成为一棵高耸的橡树。但不幸的是,没有美丽的承诺。", | ||||
|   "gloomy.dialogue.story.exploring.fail/2": "哦,你的悲惨轶事不断重复。多么惨淡啊。", | ||||
|   "gloomy.dialogue.story.exploring.fail/1": "你的故事已经失去了光彩。", | ||||
|   "gloomy.dialogue.greet.fail/5": "哦,太棒了...", | ||||
|   "gloomy.dialogue.greet.fail/3": "哦,太好了...", | ||||
|   "gloomy.dialogue.greet.fail/4": "严重地?多么美妙...", | ||||
|   "gloomy.dialogue.chat.fail/21": "哦,那些相信地球是圆的人真是可悲的无知。这是我们集体无知的阴暗反映。", | ||||
|   "gloomy.dialogue.chat.fail/20": "什么?你真的相信地球是圆的吗?不可能,这简直是可笑!", | ||||
|   "gloomy.dialogue.apologize.fail/1": "让我一个人待着!", | ||||
|   "gloomy.dialogue.apologize.fail/2": "你是故意打我的!", | ||||
|   "gloomy.dialogue.apologize.fail/3": "好像我永远相信这一点!", | ||||
|   "gloomy.dialogue.apologize.fail/4": "痛苦挥之不去,请原谅我!", | ||||
|   "gloomy.dialogue.apologize.fail/5": "绝对没有机会!", | ||||
|   "gloomy.dialogue.rock_paper_scissor.loose.rock/1": "哦,太棒了。我选择了摇滚,和往常一样,这是一张通往迷失小镇的单程票。", | ||||
|   "gloomy.dialogue.location.ruined_portal_mountain/1": "看看降临在 %2$s 身上的悲剧吧——这座山现在被破碎传送门的残余物污染了。", | ||||
|   "gloomy.dialogue.first.question/1": "哦,又来了一位访客……什么不幸让你来到了这个被遗弃的村庄?", | ||||
|   "gloomy.dialogue.rock_paper_scissor.scissor/1": "嗯,真是一个惊喜……剪刀。", | ||||
|   "gloomy.dialogue.flirt.success/5": "我想那是……几乎很可爱。但它绝对没有让我说“你好”。", | ||||
|   "gloomy.dialogue.shake_hand.fail/3": "我不是陌生人,但我理解你是否愿意保持距离。反正也没人关心。", | ||||
|   "gloomy.dialogue.kiss.fail/1": "如果有人看到的话,那是没有意义的。", | ||||
|   "gloomy.dialogue.flirt.success/4": "哦,好吧……无论如何。", | ||||
|   "gloomy.dialogue.shake_hand.fail/2": "嗯,不,别再做假动作了。我已经习惯了失望。", | ||||
|   "gloomy.dialogue.flirt.success/3": "*叹气*你真的是这么想的,还是只是在跟我开玩笑?", | ||||
|   "gloomy.dialogue.shake_hand.fail/1": "严重地?杀了牛之后?我的心沉得更沉了。", | ||||
|   "gloomy.dialogue.flirt.success/2": "哦,你!我想,别再表现得……有点可爱了。", | ||||
|   "gloomy.dialogue.flirt.success/1": "我猜你……有点勇敢。", | ||||
|   "gloomy.dialogue.kiss.fail/6": "立刻把你肮脏的嘴唇从我身上拿开!", | ||||
|   "gloomy.dialogue.kiss.fail/4": "请允许我用两个简单的词来启发您……也许是漱口水?", | ||||
|   "gloomy.dialogue.kiss.fail/5": "哎呀,谢谢,我想?", | ||||
|   "gloomy.dialogue.first.question/3": "哈,你是新来的……你是那些被诅咒的冒险者之一吗?你怎么会来到这片破烂的土地上?", | ||||
|   "gloomy.dialogue.kiss.fail/2": "这就是你所谓的可悲的接吻借口吗?", | ||||
|   "gloomy.dialogue.flirt.success/7": "哦,请停下来!你让我……有点不舒服。", | ||||
|   "gloomy.dialogue.first.question/2": "啊,一个陌生人……什么样的悲惨故事让你来到了这个荒凉的地方?", | ||||
|   "gloomy.dialogue.kiss.fail/3": "艾什的吻比你的更令人满意一千倍。", | ||||
|   "gloomy.dialogue.flirt.success/6": "你如何让自己每天看起来……有点像样?当我看着你的时候,我感到有点不知所措。", | ||||
|   "gloomy.dialogue.location.ancient_city/1": "我疲惫的灵魂感觉到 %2$s 深处潜藏着一个隐藏的秘密,一个早已被遗忘的邪恶存在。", | ||||
|   "gloomy.dialogue.location.ancient_city/3": "传说中有一座被阴影笼罩的古老城市,隐藏在 %2$s 之下。唉,我的眼睛没有看到它的存在,因为它位于隐藏的深处。", | ||||
|   "gloomy.dialogue.location.ancient_city/0": "我一直被 %2$s 发出的怪异声音所困扰,这些声音在黑暗的深处回响。", | ||||
|   "gloomy.dialogue.story.exploring.success/3": "哼……我想你应该觉得自己很勇敢吧?就这样走向未知。没有任何责任阻碍你一定很高兴。", | ||||
|   "gloomy.dialogue.story.exploring.success/2": "呃...我想旅行和探索一定很愉快。我的意思是,我爱我的村庄、家人和朋友……但听到你谈论这些只会让我感觉更加陷入困境。", | ||||
|   "gloomy.dialogue.story.exploring.success/1": "哎呀……我可能永远无法探索这个世界,只能被困在这个沉闷的村庄里。", | ||||
|   "gloomy.dialogue.shake_hand.fail/5": "离开。留下我的荒凉吧。", | ||||
|   "gloomy.dialogue.shake_hand.fail/4": "哇塞!真的么?这一点都不像你。这并不重要。什么都没有。", | ||||
|   "gloomy.dialogue.main.morning/12": "昨晚我几乎没睡,今天可能会勉强做一些要求更高的事情,谁知道呢?", | ||||
|   "gloomy.dialogue.hire/1": "好吧,我想我可以提供有限的帮助。当你需要帮助时通知我,尽管我不能保证我的热情。", | ||||
|   "gloomy.dialogue.main.morning/10": "我想我今天可能会很艰难地度过,我感觉非常可怕。", | ||||
|   "gloomy.dialogue.main.morning/11": "我今天的日程安排得很满,光是想想就让我想爬回床上。", | ||||
|   "gloomy.dialogue.story.wither.fail/2": "对于这样一个悲惨的故事,你显得非常完好。", | ||||
|   "gloomy.dialogue.story.wither.fail/1": "我发现很难相信你的话。", | ||||
|   "gloomy.dialogue.rock_paper_scissor.win.rock/1": "哦,太好了,只是我的运气。石头胜过剪刀,所以我想我是这里的最大输家。", | ||||
|   "gloomy.dialogue.hire/2": "哦,太棒了。告诉我你需要我在场,我会不情愿地答应,以换取那些可怜的祖母绿。", | ||||
|   "gloomy.dialogue.hire/3": "噢,喜悦。为表现不佳做好准备。我想只要我还拥有那些可怜的祖母绿,我就会听从你的吩咐。", | ||||
|   "gloomy.dialogue.location.village_taiga/1": "那边有一个荒凉的村庄,坐落在针叶林生物群落的忧郁深处。", | ||||
|   "gloomy.dialogue.location.village_taiga/2": "前往 %2$s 冒险,那里有一个被遗弃的村庄在等待着您。它位于针叶林生物群系的深处,景色令人难以忘怀。", | ||||
|   "gloomy.dialogue.kiss.success/2": "我想……我的情绪会倾向于对你的感情。", | ||||
|   "gloomy.dialogue.kiss.success/1": "我希望这一刻能够延续到永恒,承载着我忧郁的心的重量。", | ||||
|   "gloomy.dialogue.main.rock_paper_scissor/1": "参加剪刀石头布游戏", | ||||
|   "gloomy.dialogue.rock_paper_scissor.loose.scissor/1": "剪刀敌不过石头,我主宰!", | ||||
|   "gloomy.dialogue.rock_paper_scissor.win.paper/1": "洛克的胜利对我来说是永远的悲伤。", | ||||
|   "gloomy.dialogue.flirt.fail/7": "你的眼神,你嘴边的话语,让我阴郁的灵魂颤抖。永远、永远不要再说出那样的话。", | ||||
|   "gloomy.dialogue.flirt.fail/2": "呃,饶了我那些回收的线吧。铁匠已经在我身上用过那个了……", | ||||
|   "gloomy.dialogue.flirt.fail/1": "如果你真的想说这些话,我想我会感到惊讶……但不是一个好的方式。", | ||||
|   "gloomy.dialogue.kiss.success/6": "%1$s,你的接吻能力甚至超过了Ash,在我原本阴郁的生活中点燃了短暂的乐趣。 *叹气*", | ||||
|   "gloomy.dialogue.flirt.fail/6": "哦,请不要再继续说这些废话了。目睹这一切真是令人痛苦。", | ||||
|   "gloomy.dialogue.location.forgot/3": "确实,有一些伟大的阴谋,但可惜的是,我脆弱的头脑在那一刻抛弃了我!我对这种毁灭性的健忘表示最诚挚的歉意。", | ||||
|   "gloomy.dialogue.kiss.success/5": "哦,由于命运的残酷扭曲,你在接吻艺术方面表现出色,%1$s。如果我的存在能带来这样的希望就好了。", | ||||
|   "gloomy.dialogue.flirt.fail/5": "严重地?你认为你有机会吗?拜托,即使是苦力怕也比你更有魅力。", | ||||
|   "gloomy.dialogue.location.forgot/2": "您正在寻找一个迷人的地方吗?啊,我偶然发现了一个,但唉,遗忘的卷须再次陷入了我的陷阱!哦,我疲惫心灵的哀叹!请原谅我糟糕的记忆力。", | ||||
|   "gloomy.dialogue.kiss.success/4": "蜂蜜的味道萦绕在你的唇上,苦乐参半,让我想起我永远无法真正品尝到的甜蜜。", | ||||
|   "gloomy.dialogue.flirt.fail/4": "哇,在这里我以为我已经看到了这一切。看来我错了,你比我想象的还要可怜。", | ||||
|   "gloomy.dialogue.location.forgot/1": "啊,我偶然发现了最迷人的地方,但我悲哀的本性却没能把它的坐标写在地图上。唉,我的记忆力再次失灵了。", | ||||
|   "gloomy.dialogue.kiss.success/3": "它有点像南瓜派的味道……提醒我生活剥夺了我短暂的快乐。", | ||||
|   "gloomy.dialogue.flirt.fail/3": "就好像那会发生一样。就像,曾经。", | ||||
|   "gloomy.dialogue.story.fail/10": "我不明白这有什么好,但也许只有我这么认为。", | ||||
|   "gloomy.dialogue.rock_paper_scissor.paper/1": "哦,纸上永恒的悲伤。", | ||||
|   "gloomy.dialogue.greet/5": "你好%1$s...很...很高兴见到你,我想。", | ||||
|   "gloomy.dialogue.greet/6": "噢……我猜。", | ||||
|   "gloomy.dialogue.greet/3": "哦你好。你需要什么吗?并不是说我真的很在乎...", | ||||
|   "gloomy.dialogue.greet/4": "你看起来已经准备好迎接这一天了……我猜进展如何?", | ||||
|   "gloomy.dialogue.greet/1": "嘿,今天过得怎么样?", | ||||
|   "gloomy.dialogue.greet/2": "哦,嘿 %1$s...怎么样?", | ||||
|   "gloomy.dialogue.chat.fail/4": "看看他们,炫耀得好像他们是有史以来最伟大的东西一样。", | ||||
|   "gloomy.dialogue.chat.fail/5": "呃,放弃你过时的时尚感吧。", | ||||
|   "gloomy.dialogue.chat.fail/6": "谈论愚蠢的事情只是我的习惯。", | ||||
|   "gloomy.dialogue.chat.fail/7": "哦太好了,又是你。你想要什么?", | ||||
|   "gloomy.dialogue.chat.fail/8": "抱歉,我根本不在乎你刚才说的话。", | ||||
|   "gloomy.dialogue.greet/9": "嘿...很高兴见到你,我想...", | ||||
|   "gloomy.dialogue.chat.fail/9": "抱歉,你真的认为我会关心这个吗?", | ||||
|   "gloomy.dialogue.greet/7": "很高兴见到你,我想...", | ||||
|   "gloomy.dialogue.greet/8": "你好……很高兴见到你。你今天怎么样?如果您愿意分享...", | ||||
|   "gloomy.dialogue.chat.fail/1": "你能相信那个人的神经吗?", | ||||
|   "gloomy.dialogue.chat.fail/2": "事情会自发爆炸,这真是太神奇了,不是吗?", | ||||
|   "gloomy.dialogue.chat.fail/3": "你知道吗,我对你所谓的冷静并不太感兴趣。", | ||||
|   "gloomy.dialogue.chat.snowy_plains/4": "雪让我回想起幸福触手可及的痛苦时光。现在看来,这就像一个遥远的梦。", | ||||
|   "gloomy.dialogue.chat.snowy_plains/5": "这个村子里的流浪者是烦恼的缩影。他们的尖箭对我已经受伤的心灵来说就像匕首。", | ||||
|   "gloomy.dialogue.goaway/5": "走开,你这个可怜的灵魂!", | ||||
|   "gloomy.dialogue.chat.snowy_plains/6": "小心潜伏在附近的狼。他们的存在令人不寒而栗地提醒我们周围存在着危险。", | ||||
|   "gloomy.dialogue.goaway/4": "寻找另一个灵魂来烦恼!", | ||||
|   "gloomy.dialogue.chat.snowy_plains/7": "触摸铁傀儡就像接受无情的惩罚。你被困在它的掌控之中,看不到任何逃脱的机会。", | ||||
|   "gloomy.dialogue.goaway/3": "抱歉,%1$s,我现在没空。", | ||||
|   "gloomy.dialogue.goaway/2": "你没有更紧迫的事情要处理吗?", | ||||
|   "gloomy.dialogue.chat.snowy_plains/1": "这里太冷了。即使有世界上所有的柴火,我也几乎感觉不到自己的手指。", | ||||
|   "gloomy.dialogue.goaway/1": "让我一个人待着。", | ||||
|   "gloomy.dialogue.chat.snowy_plains/2": "这片冰冻荒原,绝对让人难以忍受。我想笑,但笑出来的只是一种空洞、毫无乐趣的声音。", | ||||
|   "gloomy.dialogue.chat.snowy_plains/3": "外面的天气很糟糕,我只想蜷缩在毯子里冬眠到春天。", | ||||
|   "gloomy.dialogue.location.village_snowy/2": "啊,在荒凉的雪原上%2$s处有一个村庄。那里的灵魂可能看起来很友好,但相信我,这是一个寒冷的深渊,会冻结你的灵魂!", | ||||
|   "gloomy.dialogue.location.village_snowy/1": "那边还有另一个被遗弃的村庄。我告诉你,刺骨的寒冷会让你感到彻骨的寒冷。", | ||||
|   "gloomy.dialogue.chat.snowy_plains/8": "我的童年充满了转瞬即逝的欢乐时光。我记得我的父母给我带来了一个南瓜,但那些记忆都被失去的苦涩滋味玷污了。", | ||||
|   "gloomy.dialogue.main.night/2": "*这个时候你需要我做什么?", | ||||
|   "gloomy.dialogue.main.night/1": "...当你知道怪物就在附近时,你会很难入睡。", | ||||
|   "gloomy.dialogue.main.night/4": "你没看到我正想睡觉吗?", | ||||
|   "gloomy.dialogue.busy/4": "遗憾的是,我的朋友,责任召唤。我现在必须专注于我的工作。让我们尽快赶上吧。", | ||||
|   "gloomy.dialogue.main.night/3": "我很累,但我不想睡觉。很奇怪,不是吗?", | ||||
|   "gloomy.dialogue.busy/3": "哦,我多么希望能抽出一点时间聊天,但可惜的是,我正忙于工作。也许稍后?", | ||||
|   "gloomy.dialogue.main.night/6": "至少白天是安全的。我已经等不及早上了。", | ||||
|   "gloomy.dialogue.busy/2": "尽管我很感激你们的陪伴,但我的工作却很繁忙。必须优先考虑,知道吗?", | ||||
|   "gloomy.dialogue.main.night/5": "...你不能至少在正常时间打扰我吗?", | ||||
|   "gloomy.dialogue.busy/1": "抱歉,我还有大量工作要做。现在不能聊天。", | ||||
|   "gloomy.dialogue.main.night/8": "疲倦已经渗入我的骨头。这漫长的一天已经让我筋疲力尽了。为了我自己的理智着想,明天的议程可能需要轻松一些。", | ||||
|   "gloomy.dialogue.main.night/7": "白天的喧嚣总是让我心烦意乱。在星空下漫步,沉浸在忧郁的寂静中,真是一种解脱。", | ||||
|   "gloomy.dialogue.location.jungle_pyramid/2": "啊,丛林深处臭名昭著的 %2$s。传说这里有远古神灵出没。如果您有足够的勇气去那里冒险,请记住一件事 - 那些陷阱?他们夺走的灵魂多得你数不过来。所以,请小心行事,我的朋友。", | ||||
|   "gloomy.dialogue.main.night/9": "哦,沉浸在毯子的舒适怀抱中的诱惑!我渴望消失在他们的保护层之下,暂时与世隔绝。", | ||||
|   "gloomy.dialogue.location.jungle_pyramid/1": "你最好避开 %2$s,伙计。这座被诅咒的古庙就潜伏在附近。踏入其中,你将与危险的陷阱一起玩一场致命的猫捉老鼠游戏。", | ||||
|   "gloomy.dialogue.chat.success/6": "我想前几天我瞥见了%Supporter%,穿着他们精美的钻石盔甲四处走动。", | ||||
|   "gloomy.dialogue.main.morning/1": "嗨,我猜。", | ||||
|   "gloomy.dialogue.chat.success/5": "建造自己的村庄?是的,就像我有精力或动力那样。", | ||||
|   "gloomy.dialogue.chat.success/8": "天气?卓越?嗯,我想现在的情况比平时要稍微好一些。", | ||||
|   "gloomy.dialogue.chat.success/7": "我所谓的朋友%Supporter%昨天竟然厚颜无耻地吹嘘自己找到了一箱钻石!", | ||||
|   "gloomy.dialogue.chat.success/2": "如果你认为灰色的天空和细雨“不错”,那么当然,天气也“不错”。", | ||||
|   "gloomy.dialogue.main.morning/5": "我今天有一种不好的预感。", | ||||
|   "gloomy.dialogue.chat.success/1": "呃,饼干和牛奶……我想他们会有点满足的。", | ||||
|   "gloomy.dialogue.main.morning/6": "我想我不想说话。", | ||||
|   "gloomy.dialogue.chat.success/4": "每天一个苹果可能会阻止僵尸一秒钟,但他们肯定会回来索取更多。", | ||||
|   "gloomy.dialogue.chat.success/3": "我想我没事……只是在我醒来时撞到了我的脚趾,雪上加霜。", | ||||
|   "gloomy.dialogue.busy/5": "爆炸吧!我留下了我的铁砧无人看管!必须冲过去,但我们下次会赶上的。", | ||||
|   "gloomy.dialogue.main.morning/9": "多么可怕的早晨啊!我想今天将会是非常没有成效的一天!", | ||||
|   "gloomy.dialogue.main.morning/7": "你睡得不好吗?你看起来很痛苦。", | ||||
|   "gloomy.dialogue.main.morning/8": "早上脾气暴躁!", | ||||
|   "gloomy.dialogue.chat.success/9": "蜘蛛和妖精?嗯。我一生都在与这些害虫打交道,没什么特别的。", | ||||
|   "gloomy.dialogue.joke.monster.success/2": "啊,所以僵尸试图用铲子殴打你?多么……有趣。", | ||||
|   "gloomy.dialogue.joke.monster.success/3": "你成功地确立了对那只蜘蛛的统治地位,不是吗?哈哈...", | ||||
|   "gloomy.dialogue.joke.monster.success/4": "啊,迷人。你真的说服了骷髅来消灭苦力怕吗?我必须说,这是相当大的成就。哈!", | ||||
|   "gloomy.dialogue.joke.monster.success/5": "哈...完全可以预见。洞穴蜘蛛,一如既往的密集。", | ||||
|   "gloomy.dialogue.joke.monster.success/1": "哼。我想,斯凯利得到了它应得的。", | ||||
|   "gloomy.dialogue.greet.success/1": "嗯,我想很高兴听到这个消息……", | ||||
|   "gloomy.dialogue.location.village_desert/1": "欢迎旅行者,来到另一个荒凉的村庄,这里见证了居住在这片干旱沙漠中的人们的悲惨生活。", | ||||
|   "gloomy.dialogue.first.settling/3": "乔伊……这里又伸出了援助之手……多么……令人兴奋。", | ||||
|   "gloomy.dialogue.first.settling/2": "哦,太好了...另一个邻居...欢迎,我想。", | ||||
|   "gloomy.dialogue.first.settling/1": "这是……呃……我想我可以容忍村里的另一张面孔。", | ||||
|   "gloomy.dialogue.greet.success/2": "哦,你过得好吗?多么可爱。", | ||||
|   "gloomy.dialogue.greet.success/3": "啊,知道这一点,我的心里充满了喜悦。", | ||||
|   "gloomy.dialogue.greet.success/4": "很高兴...我想。", | ||||
|   "gloomy.dialogue.first.settling/4": "所以你决定留下来,是吗?嗯,我想那只是……太棒了。", | ||||
|   "gloomy.dialogue.greet.success/5": "嗯,很高兴知道...我想。", | ||||
|   "gloomy.dialogue.first.spent_night.success/1": "如果您急需一个休息的地方,旅馆是您唯一的选择。", | ||||
|   "gloomy.dialogue.first.spent_night.success/2": "旅馆,如果你可以这样称呼的话,是尝试恢复体力最不可怕的地方。", | ||||
|   "gloomy.dialogue.chat.taiga/8": "针叶林中寒冷无情的雨水只是这悲惨生活的锦上添花。它可能是和平的,但我很乐意用这种和平来换取温暖和文明。", | ||||
|   "gloomy.dialogue.first.spent_night.success/3": "想体验失望和平庸吗?我们可爱的旅馆就是您的最佳选择!", | ||||
|   "gloomy.dialogue.chat.taiga/6": "针叶林中清新的空气……它不断提醒我们我们是多么孤立。难怪这么令人窒息。", | ||||
|   "gloomy.dialogue.chat.taiga/7": "那些甜浆果丛?是的,他们可能有不错的浆果,但被浆果刺伤只是另一个痛苦的提醒,让我们知道这个地方的一切都是为了伤害我们。", | ||||
|   "gloomy.dialogue.chat.taiga/1": "树林……实在是太荒凉了。它们提供的只是腐烂的木材、无用的柴火和害虫的避难所。", | ||||
|   "gloomy.dialogue.greet.negative/4": "哦,原来是你。我本来希望能得到一丝幸福,但我想这个要求太高了。", | ||||
|   "gloomy.dialogue.chat.taiga/4": "针叶林里有狐狸吗?呃,甚至不让我开始。他们只不过是麻烦,总是偷偷摸摸地制造混乱。我希望他们消失。", | ||||
|   "gloomy.dialogue.greet.negative/5": "回来打扰我是吗?你就不能找个别人来纠缠吗?", | ||||
|   "gloomy.dialogue.chat.taiga/5": "这里的狼据说很温顺,但说实话,它们只是另一种令人讨厌的东西。总是潜伏在周围,希望抢夺我们微薄的食物供应。", | ||||
|   "gloomy.dialogue.chat.taiga/2": "他们说针叶林生物群系很冷,老实说,他们没有错。我们被困在这片寒冷的荒原里,无事可做。难怪我们都这么悲惨。", | ||||
|   "gloomy.dialogue.chat.taiga/3": "针叶林是……好吧,我想。甜美的浆果是唯一给这个荒凉的地方带来一丝欢乐的东西。", | ||||
|   "gloomy.dialogue.greet.negative/1": "呃,你为什么一定要出现?你就像一片乌云追随着我。", | ||||
|   "gloomy.dialogue.greet.negative/2": "噢,快乐,是你。就在我以为我的日子不会变得更糟的时候。", | ||||
|   "gloomy.dialogue.greet.negative/3": "哼。", | ||||
|   "gloomy.dialogue.joke.creative.failed/3": "哦,看看谁想成为悲伤派对的主角。剧透警告", | ||||
|   "gloomy.dialogue.location.village_plains/1": "远处的某个地方,笼罩在阴暗之中,还有另一个被遗弃的村庄。", | ||||
|   "gloomy.dialogue.joke.creative.failed/4": "你真的认为微弱的幽默尝试会给这个荒凉的地方带来哪怕一丝快乐吗?", | ||||
|   "gloomy.dialogue.main.night/10": "我的朋友,睡眠在召唤着你,低声诉说着艰难的明天在等待着你疲惫的灵魂。听从它的召唤并臣服于梦想的境界对你来说是最有利的。", | ||||
|   "gloomy.dialogue.location.village_plains/2": "冒险进入荒凉的平原,悲伤笼罩着大地,你会偶然发现另一个村庄,迷失和被遗忘。", | ||||
|   "gloomy.dialogue.joke.creative.failed/1": "你真的不应该拿这样的事情开玩笑。真的很郁闷。", | ||||
|   "gloomy.dialogue.joke.creative.failed/2": "哈。哈。是的,不好笑。就像这个荒凉的存在中的其他一切一样。", | ||||
|   "gloomy.dialogue.joke.creative.failed/7": "为什么会有人觉得这有点有趣呢?坚持你的日常工作,如果你有的话,那就是。", | ||||
|   "gloomy.dialogue.joke.creative.failed/8": "灰?哦没问题。阿什讲了如此搞笑的笑话。就像这段对话充满了阳光和彩虹。", | ||||
|   "gloomy.dialogue.stay.repeat/1": "恐怕我已经回答过你的询问了。", | ||||
|   "gloomy.dialogue.joke.creative.failed/5": "哦...那真是...搞笑。嗯,不是真的,但这是我有过的最接近笑声的事情。", | ||||
|   "gloomy.dialogue.stay.repeat/2": "唉,亲爱的对话者,您的问题以前已经提出过一次。", | ||||
|   "gloomy.dialogue.joke.creative.failed/6": "真的很有趣。 *叹气*我想这以一种可悲绝望的方式很有趣。", | ||||
|   "gloomy.dialogue.rock_paper_scissor/1": "石头、布、剪刀、叹息……", | ||||
|   "gloomy.dialogue.rock_paper_scissor/2": "准备好见证我这一次必然的胜利吧!", | ||||
|   "gloomy.dialogue.story.enderdragon.fail/1": "噢,亲爱的我!你完全疯了吗?末影龙只是想象中的虚构,只存在于绝望的深处。", | ||||
|   "gloomy.dialogue.greet.monarch/2": "噢,忧郁而深沉的殿下。", | ||||
|   "gloomy.dialogue.greet.monarch/1": "哦,伟大而又极度悲伤的陛下。", | ||||
|   "gloomy.dialogue.story.enderdragon.fail/2": "哈!好像这甚至是有可能的!任何弱小的人类灵魂都没有机会对抗末影龙不屈不挠的力量。它会像脆弱的梦想一样粉碎你微弱的尝试。", | ||||
|   "gloomy.dialogue.location.ruined_portal_swamp/1": "啊,瞧这悲惨的景象! %2$s 处有一座废弃的传送门,被这片可怜的沼泽所吞没。来自下界的被诅咒的灵魂一定对出现在这样一个被遗弃的荒原上感到非常沮丧。", | ||||
|   "gloomy.dialogue.location.shipwreck_beached/2": "冒险前往 %2$s,我的朋友,你会偶然发现一艘搁浅在沙滩上的废弃船只。人们不禁想知道它的消亡背后的悲惨故事......", | ||||
|   "gloomy.dialogue.location.shipwreck_beached/1": "啊,那边 %2$s 处有一艘沉船。这是一个悲伤的景象,被冲上海滩。真的很难错过。", | ||||
|   "gloomy.dialogue.hug.fail/5": "老实说,在你发表了居高临下的言论后,你没有机会拥抱。", | ||||
|   "gloomy.dialogue.hug.fail/4": "还记得你嘲笑我的存在吗?我会通过。", | ||||
|   "gloomy.dialogue.stay.fail/3": "这个村庄也许令人愉快,但我的心却向往未知,因为我只是一个寻找冒险的迷失的灵魂。", | ||||
|   "gloomy.dialogue.hug.fail/7": "哦,嗯...谢谢?我猜...", | ||||
|   "gloomy.dialogue.stay.fail/2": "感谢您的询问,但我在穿越这个世界荒凉的角落时找到了安慰。", | ||||
|   "gloomy.dialogue.hug.fail/6": "哎呀,饶了我吧!你的令人厌恶的细菌不受欢迎!", | ||||
|   "gloomy.dialogue.stay.fail/1": "不,谢谢,在这荒凉的生活中我更像是一个流浪者。", | ||||
|   "gloomy.dialogue.joke.animal.success/5": "啊,这凄凉的生活中的一线希望——奶牛无限的牛奶供应!", | ||||
|   "gloomy.dialogue.joke.animal.success/4": "噢,真是愚蠢极了!我发现自己奇怪地被这种幽默所吸引......", | ||||
|   "gloomy.dialogue.joke.animal.success/1": "羊掉毛是多么不幸,多么悲喜剧啊!", | ||||
|   "gloomy.dialogue.joke.animal.success/3": "哦,荒谬!谁会想到鸡会做出如此愚蠢的事呢?", | ||||
|   "gloomy.dialogue.joke.animal.success/2": "于是,狼与羊之间注定的爱情开始了……", | ||||
|   "gloomy.dialogue.hug.fail/1": "你浑身都是污秽和污垢!", | ||||
|   "gloomy.dialogue.hug.fail/3": "真的有什么意义吗?", | ||||
|   "gloomy.dialogue.hug.fail/2": "如果你不介意的话我宁愿不这么做。", | ||||
|   "gloomy.dialogue.story.enderdragon.success/1": "惊人!请告诉我,你带了龙蛋了吗?", | ||||
|   "gloomy.dialogue.story.enderdragon.success/2": "唉!你真的征服了传说中的巨龙吗?这个村庄将永远为它的灭亡而哀悼!", | ||||
|   "gloomy.dialogue.procreate_engaged/2": "当我们的承诺缺乏充分的奉献时,很难想象如何创造一个新的存在。", | ||||
|   "gloomy.dialogue.chat.desert/10": "在这片干旱的沙漠里,生活是一场永恒的斗争,但感谢上帝,有这个村庄,我们可以在水和食物中找到安慰。", | ||||
|   "gloomy.dialogue.procreate_engaged/1": "在我们结婚之前我无法找到安慰。", | ||||
|   "gloomy.dialogue.apologize.success/5": "当然,继续吧,毁掉一切。反正我也没有抱有什么期待。", | ||||
|   "gloomy.dialogue.apologize.success/4": "这没什么大不了的,我已经习惯了人们惨遭失败。", | ||||
|   "gloomy.dialogue.apologize.success/3": "我想我可以接受你可悲的借口,但不要让这种事再次发生。", | ||||
|   "gloomy.dialogue.apologize.success/2": "哦,好吧,我想我会容忍你的无能一次。", | ||||
|   "gloomy.dialogue.chat.desert/3": "尽管沙漠里很热,但我永远无法摆脱这种永久晒黑或持续晒伤的风险。", | ||||
|   "gloomy.dialogue.apologize.success/1": "别担心,我已经习惯了失望。", | ||||
|   "gloomy.dialogue.chat.desert/4": "夜晚可能会带来凉爽的休息,但星空的贫瘠之美只会增添荒凉。", | ||||
|   "gloomy.dialogue.chat.desert/1": "沙漠里天气炎热,感觉冬天永远不会到来。", | ||||
|   "gloomy.dialogue.location.ruined_portal_desert/1": "这是一个庄严的景象,一扇传送门破碎并被遗弃在这片毫无生气的沙漠中。", | ||||
|   "gloomy.dialogue.chat.desert/2": "这片沙漠终年温暖无情。", | ||||
|   "gloomy.dialogue.chat.desert/9": "我会让你知道的,前几天我被仙人掌刺伤了。在这片被遗弃的土地上行走必须格外小心!", | ||||
|   "gloomy.dialogue.kiss.slap/1": "噢,真大胆!", | ||||
|   "gloomy.dialogue.chat.desert/7": "你找到兔子了吗?在这荒凉的地方,他们几乎是看不见的!", | ||||
|   "gloomy.dialogue.chat.desert/8": "住在这里的一大缺点是那些讨厌的外壳。他们有耗尽你所有能量的本领!多么不公平啊!", | ||||
|   "gloomy.dialogue.chat.desert/5": "善哉善哉!我不敢相信今天的阳光如此灼热。", | ||||
|   "gloomy.dialogue.kiss.slap/2": "如果再犯同样的错误,后果将是难以忘怀的!", | ||||
|   "gloomy.dialogue.chat.desert/6": "善哉善哉!今天的阳光实在是让人受不了啊!", | ||||
|   "gloomy.dialogue.flirt.slap/1": "原谅你的闯入!", | ||||
|   "gloomy.dialogue.flirt.slap/2": "荒凉僵尸教你调情吗?!", | ||||
|   "gloomy.dialogue.rock_paper_scissor.win.scissor/1": "唉……剪刀再次证明了他们的统治力。", | ||||
|   "gloomy.dialogue.chat.savanna/8": "瓜类和南瓜?好吧,我想这是我们在这片悲惨的稀树草原上唯一可以夸耀的事情了。与其他村庄进行贸易?到底谁需要它们?", | ||||
|   "gloomy.dialogue.chat.savanna/7": "唯一能缓解这炎热天气的就是那些金合欢树提供的可怜的树荫。勉强够维持工作日的生活。", | ||||
|   "gloomy.dialogue.chat.savanna/6": "这里所谓的“有趣”的山丘和地形,不过是一个残酷的笑话。对于风景来说,这是一个悲伤的借口。", | ||||
|   "gloomy.dialogue.chat.savanna/5": "河流?哈!这是我们唯一要做的事情。但当这片荒凉的荒原上没有其他可玩的东西时,它们有什么用呢?", | ||||
|   "gloomy.dialogue.chat.savanna/4": "甚至不用费心在这片朴素而单调的大草原上寻找任何有趣的东西。这里没有什么值得一提的。", | ||||
|   "gloomy.dialogue.chat.savanna/3": "稀树草原上的建筑没什么值得大书特书的。它和这个被遗弃的生物群落的其他部分一样沉闷和毫无生气。", | ||||
|   "gloomy.dialogue.chat.savanna/2": "那些美洲驼总是吐口水,引起骚动,快把我逼疯了。但我想这只是生活在这个被诅咒的地方的另一种乐趣。", | ||||
|   "gloomy.dialogue.chat.savanna/1": "这片稀树草原的炎热令人难以忍受,而且从未减弱。至少我们不用担心冬天会被冻死。", | ||||
|   "gloomy.dialogue.chat.success/20": "奶酪……一个遥远的梦想。就像幸福、成功和值得过的生活一样。", | ||||
|   "gloomy.dialogue.story.success/2": "我太胆小了,连想和爬行者较量的念头都没有。叹。", | ||||
|   "gloomy.dialogue.story.success/3": "太好了,另一个故事。会像上一篇一样郁闷吗?", | ||||
|   "gloomy.dialogue.location.pyramid/3": "啊,%2$s...恐怕它藏着一座散发着黑暗和绝望气息的金字塔。很久以前,一位鲁莽的探险家冒险来到这里,再也没有回来。如果你敢的话,请务必谨慎行事。", | ||||
|   "gloomy.dialogue.story.success/4": "哦,快乐,更多关于昨天不幸的故事。等不及了。", | ||||
|   "gloomy.dialogue.story.success/5": "如此典型,我可能就在那里,错过了所有的兴奋。", | ||||
|   "gloomy.dialogue.stay.success/2": "好吧,我想我可以留在这个悲惨的村庄里。", | ||||
|   "gloomy.dialogue.location.pyramid/2": "有传言称,%2$s 中潜藏着一座被诅咒的金字塔。敢于进入其危险的深处,你可能就会遭遇厄运。", | ||||
|   "gloomy.dialogue.story.success/1": "呃,好像我需要更多坏消息。这只是我的运气!", | ||||
|   "gloomy.dialogue.location.pyramid/1": "我在 %2$s 瞥见了一座金字塔。它只不过是一座被诅咒的坟墓,等待着下一个受害者。", | ||||
|   "gloomy.dialogue.stay.success/1": "我想我可以留在这个沉闷的村庄。", | ||||
|   "gloomy.dialogue.story.success/6": "哈哈,是啊,没错。就像%Supporter%有什么特别的一样。只是另一个普通的乔。", | ||||
|   "gloomy.dialogue.story.success/7": "%Supporter% 的传奇……我已经记不清听过多少次这个无聊的老故事了。", | ||||
|   "gloomy.dialogue.story.success/8": "哇哦,找到钻石了。多么激动人心啊。不是。", | ||||
|   "gloomy.dialogue.story.success/9": "不,谢谢,我宁愿做其他事情也不愿听你胡言乱语。", | ||||
|   "gloomy.dialogue.chat.success/15": "孩子们?也许有一天,如果我能找到一个足够绝望的人来容忍我悲惨的存在。", | ||||
|   "gloomy.dialogue.main.evening/9": "啊,问候!我正在一家受人尊敬的肉店采购晚餐的食物。暂时告别吧!", | ||||
|   "gloomy.dialogue.location.shipwreck/1": "唉,一艘沉船位于 %2$s 的海浪之下。曾经是东方联盟公司引以为傲的神器,如今成为了他们悲惨灭亡的令人难以忘怀的回忆。", | ||||
|   "gloomy.dialogue.chat.success/14": "重新装修我的房子?是的,对。我宁愿整天坐在沙发上,非常感谢。", | ||||
|   "gloomy.dialogue.location.shipwreck/2": "您听到过 %2$s 沉船的低语声吗?据说,失落的宝藏潜藏在它的水之坟墓中,等待被发现……或者可能受到诅咒。", | ||||
|   "gloomy.dialogue.story.nether.success/2": "你到底怎么还在那个可怜的维度里呼吸?这让我难以言表。", | ||||
|   "gloomy.dialogue.chat.success/17": "童年记忆?是的,它们很好……只是痛苦地提醒我们,过去的事情是多么美好。", | ||||
|   "gloomy.dialogue.main.evening/7": "我相信晚上我就该休息了,因为我已经度过了一个极其艰难的早晨。", | ||||
|   "gloomy.dialogue.story.nether.success/1": "那个被诅咒的领域里的热量会停止燃烧吗?", | ||||
|   "gloomy.dialogue.chat.success/16": "有时我想知道住在另一个村庄是否会有什么不同。可能不会。", | ||||
|   "gloomy.dialogue.main.evening/8": "我赶紧退入室内,因为上个月,我遭遇了爬山虎,从此不敢在夜域徘徊。", | ||||
|   "gloomy.dialogue.main.evening/5": "已经很久没有发生过袭击事件了。是不是意味着很快就会到了?", | ||||
|   "gloomy.dialogue.chat.success/10": "我想知道%Supporter% 发生了什么事。他们很久以前就从这里起飞了,大概也意识到了这个地方有多么的无聊。", | ||||
|   "gloomy.dialogue.main.evening/6": "*是的?你想要什么?", | ||||
|   "gloomy.dialogue.chat.success/13": "流浪猫固然诱人,但谁有时间、精力去照顾它们呢?当然不是我。", | ||||
|   "gloomy.dialogue.story.nether.success/5": "您见过可怕的僵尸猪灵吗?它那可怕的面容萦绕在我的梦中。", | ||||
|   "gloomy.dialogue.chat.success/12": "让我告诉你最新的八卦 - 你听说过%Supporter% 前几天发生了什么吗?", | ||||
|   "gloomy.dialogue.joke.animal.failed/5": "你竟敢嘲笑牛那庄严的皱着眉头的拱门!", | ||||
|   "gloomy.dialogue.joke.animal.failed/4": "多么令人沮丧啊。", | ||||
|   "gloomy.dialogue.joke.animal.failed/3": "别再拿我的猪伙伴开玩笑了。", | ||||
|   "gloomy.dialogue.joke.animal.failed/2": "哦,悲剧了!这种幽默的尝试真是可悲。", | ||||
|   "gloomy.dialogue.joke.animal.failed/1": "我看不出这种事情有什么幽默之处。", | ||||
|   "gloomy.dialogue.story.nether.fail/5": "我尊敬的祖先是一位热衷于下界的探索者,然而,扭曲真菌的存在却从未被提及。可见,你不过是一个骗人的江湖骗子!", | ||||
|   "gloomy.dialogue.main.evening/2": "你没有更好的事情要做吗?什么,我只是问问。", | ||||
|   "gloomy.dialogue.chat.success/19": "去另一个村庄旅行?我有几个所谓的朋友,我不介意再回避几辈子。", | ||||
|   "gloomy.dialogue.story.nether.fail/2": "啊,我终于明白了你与那些猪灵的悲惨遭遇的原因了。", | ||||
|   "gloomy.dialogue.chat.success/18": "探望我的父母?已经很多年了。如果我能鼓起勇气离开家的话,也许我应该这么做。", | ||||
|   "gloomy.dialogue.story.nether.fail/1": "考虑到你的软弱性格,你不太可能敢冒险进入下界。", | ||||
|   "gloomy.dialogue.story.nether.fail/4": "仅仅看到你就让我怀疑你是否有能力在下界的严酷环境中生存。你缺乏力量,无论是身体上还是精神上。", | ||||
|   "gloomy.dialogue.story.nether.fail/3": "你缺乏下界经验与我无关。说实话,你的讲故事能力很差,不值得拯救你可怜的存在。", | ||||
|   "gloomy.dialogue.main/7": "所以我和%supporter%一起出去玩,你猜怎么着?他被僵尸咬了!但这并没有什么区别。今天,我看到了一个看起来就像%supporter%的僵尸……没人在乎。", | ||||
|   "gloomy.dialogue.main/5": "你今天怎么样?我确信这和往常一样平凡。", | ||||
|   "gloomy.dialogue.main/6": "啊,%1$s!这是怎么回事?好像我真的很关心...", | ||||
|   "gloomy.dialogue.main/3": "哦,是你……很高兴见到你,我想。", | ||||
|   "gloomy.dialogue.main/4": "你今天怎么了?我不在乎。", | ||||
|   "gloomy.dialogue.main/1": "哦,你好……我想。", | ||||
|   "gloomy.dialogue.main/2": "嘿,你今天怎么样?这并不重要。", | ||||
|   "gloomy.dialogue.location.pillager_outpost/1": "哦,太棒了,正是我们所需要的。掠夺者决定在 %2$s 出现,让我们感到高兴。我已经能感觉到即将到来的厄运笼罩着我们。也许如果我们幸运的话,他们这次会饶过我们……但我非常怀疑。", | ||||
|   "gloomy.dialogue.location.pillager_outpost/2": "你知道比鬼屋更糟糕的是什么吗? %2$s 的掠夺者前哨站。这些悲惨的生物已经把这里当成了自己的家,而现在我们却不得不应对它们不断的威胁。这就像生活在一场永无休止的噩梦中。", | ||||
|   "gloomy.dialogue.location.pillager_outpost/3": "啊,%2$s...掠夺者选择在这片土地上折磨我们。如果你感到勇敢(或者也许只是愚蠢),你可以冒险去那里并试图摆脱那些卑鄙的掠夺者。但请注意,他们的邪恶是无止境的。", | ||||
|   "gloomy.dialogue.location.village_savanna/1": "那边的%2$s处有另一个村庄。灼热的热量无情地吞噬着一切。", | ||||
|   "gloomy.dialogue.location.village_savanna/2": "冒险进入 %2$s 的稀树草原,你会偶然发现另一个村庄。那里的人们……嗯,他们和永无休止的忧郁一样令人愉快。", | ||||
|   "gloomy.dialogue.first.spent_night.failed/2": "遗憾的是,旅馆在这些地方是一个难以捉摸的概念。我很遗憾地说,我们的村庄没有能力容纳这样的奢侈品。", | ||||
|   "gloomy.dialogue.first.spent_night.failed/3": "也许冒险去邻近的村庄会产生更有利的结果。他们的热情好客可能超出了我们简陋住所的限制。", | ||||
|   "gloomy.dialogue.first.spent_night.failed/1": "不幸的是,建造一家有价值的旅馆超出了我们的能力范围。我们村的建筑艺术恐怕比较乏善可陈。", | ||||
|   "gloomy.dialogue.hug.success/5": "哦,我想我可以给你一个微弱的拥抱,以回报你微弱的尝试来放松我的心情。", | ||||
|   "gloomy.dialogue.hug.success/6": "噢,你的体温比吞噬我灵魂的冰冷还要高一些。", | ||||
|   "gloomy.dialogue.hug.success/3": "嗯,我想这是我周围永无休止的阴郁阴云中的一线希望。", | ||||
|   "gloomy.dialogue.hug.success/4": "你拥有适度的舒适感,类似于濒死余烬的转瞬即逝的温暖。", | ||||
|   "gloomy.dialogue.hug.success/1": "哦,自从我们上次相遇已经是很久以前的事了。", | ||||
|   "gloomy.dialogue.hug.success/2": "我想我并不介意那个拥抱,尽管它不会改变我永恒的悲伤。", | ||||
|   "gloomy.dialogue.no_money/3": "啊,失望的甜美声音。看来如果你需要我的帮助,你就得收集更多的祖母绿了。", | ||||
|   "gloomy.dialogue.no_money/2": "哈哈,不错的尝试!但我不是一个讨价还价的服务商。你得花更多的钱来雇用我。", | ||||
|   "gloomy.dialogue.stay.no_space/1": "唉,这个村子实在是太拥挤了不是吗?", | ||||
|   "gloomy.dialogue.no_money/1": "抱歉,恐怕您的财力不够支付我的服务费用。", | ||||
|   "gloomy.dialogue.stay.no_space/2": "我本想留下来,但可惜的是,没有舒适的床来休息我疲惫的灵魂。" | ||||
| } | ||||
		Reference in New Issue
	
	Block a user