Update Live-streaming code (auto-daily features)

This commit is contained in:
2026-08-15 16:49:17 +08:00
commit 06ff69e945
350 changed files with 62343 additions and 0 deletions
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(async function () {
setGameMetrics(1920, 1080, 1);
const STATUS_FILE = "status.json";
const requestId = String(settings.requestId || "").trim();
let lastCandidates = [];
function writeStatus(state, data) {
const payload = Object.assign({
state: state,
request_id: requestId,
party_name: "",
candidates: lastCandidates,
message: "",
updated_at: new Date().toISOString()
}, data || {});
file.writeTextSync(STATUS_FILE, JSON.stringify(payload, null, 2));
}
function normalizeText(value) {
return String(value || "").replace(/\s+/g, "").trim();
}
function isPartyNameCandidate(text) {
if (!text || text.length > 20) {
return false;
}
const ignored = [
"队伍配置",
"快速编队",
"元素共鸣",
"调整队伍",
"当前队伍",
"部署",
"出战",
"详情"
];
if (ignored.some((label) => text === label || text.includes(label))) {
return false;
}
return !/^(esc|enter|space|l|f\d{1,2})$/i.test(text);
}
function isPartyPageOpen() {
const capture = captureGameRegion();
try {
const results = capture.findMulti(RecognitionObject.ocr(0, 0, 720, 180));
for (let index = 0; index < results.count; index++) {
const text = normalizeText(results[index].text);
if (text.includes("队伍配置")) {
return true;
}
}
return false;
} finally {
capture.dispose();
}
}
function recognizePartyNameCandidates() {
const capture = captureGameRegion();
try {
const results = capture.findMulti(RecognitionObject.ocr(0, 940, 520, 140));
const candidates = [];
for (let index = 0; index < results.count; index++) {
const result = results[index];
const text = normalizeText(result.text);
log.info(
"当前队伍名称候选位置:({x},{y},{w},{h}), 识别结果:{text}",
result.x,
result.y,
result.Width,
result.Height,
text
);
if (isPartyNameCandidate(text)) {
candidates.push({
text: text,
x: Number(result.x || 0),
y: Number(result.y || 0)
});
}
}
candidates.sort((left, right) => {
if (left.x !== right.x) {
return left.x - right.x;
}
return right.y - left.y;
});
return candidates.filter(
(candidate, index, values) =>
values.findIndex((value) => value.text === candidate.text) === index
);
} finally {
capture.dispose();
}
}
async function openPartyPageAndRead() {
for (let attempt = 0; attempt < 3; attempt++) {
keyPress("VK_L");
await sleep(2200);
for (let scan = 0; scan < 4; scan++) {
if (isPartyPageOpen()) {
const candidates = recognizePartyNameCandidates();
if (candidates.length > 0) {
return candidates;
}
}
await sleep(600);
}
keyPress("VK_ESCAPE");
await sleep(800);
await genshin.returnMainUi();
}
return [];
}
try {
if (!requestId) {
throw new Error("读取请求标识为空");
}
writeStatus("running");
await genshin.returnMainUi();
const candidates = await openPartyPageAndRead();
lastCandidates = candidates.map((candidate) => candidate.text);
if (candidates.length === 0) {
throw new Error("未识别到当前队伍名称,请确认游戏处于可打开配队界面的状态");
}
if (candidates.length > 1) {
throw new Error("识别到多个队伍名称候选:" + lastCandidates.join("、"));
}
const partyName = candidates[0].text;
await genshin.returnMainUi();
await sleep(500);
writeStatus("success", {
party_name: partyName,
candidates: lastCandidates
});
log.info("当前队伍名称读取成功: {name}", partyName);
} catch (error) {
try {
await genshin.returnMainUi();
} catch (_) {
}
const message = String(error && error.message ? error.message : error);
writeStatus("error", {
candidates: lastCandidates,
message: message
});
log.error("当前队伍名称读取失败: {message}", message);
}
})();
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{
"manifest_version": 1,
"name": "直播系统读取当前队伍",
"version": "1.0.0",
"bgi_version": "0.63.0",
"description": "读取游戏当前队伍预设名称并通过状态文件返回给直播联动系统",
"authors": [
{
"name": "BGI直播项目"
}
],
"settings_ui": "settings.json",
"main": "main.js",
"saved_files": [
"status.json"
]
}
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[
{
"name": "requestId",
"type": "input-text",
"label": "读取请求标识",
"default": ""
}
]
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(async function () {
// ========================================
// 扫码上号 v3
// 流程: 状态判定 → (已登录则先退出) → A0检测tap → A1选号 → A2等登录+点中心 → A3完成
// 状态文件: status.txt (登录中 / 已登录)
// ========================================
setGameMetrics(1920, 1080, 1);
// ---------- 状态文件 ----------
const STATUS_FILE = "status.txt";
function writeStatus(text) {
try {
file.writeTextSync(STATUS_FILE, text);
} catch (e) {
log.warn("写入状态文件失败: " + e);
}
}
// 脚本启动 → 写入"登录中"
writeStatus("登录中");
// ---------- 加载图像资源 ----------
const tapMat = file.readImageMatSync("assets/tap.png");
const a0PhoneMat = file.readImageMatSync("assets/a0_phone.png");
const loggedInMat = file.readImageMatSync("assets/btn_logged_in_real.png");
const paimonMat = file.readImageMatSync("assets/paimon_menu.png");
const exitDoorMat = file.readImageMatSync("assets/btn_exit_door.png");
const preLoginNoticeMat = file.readImageMatSync("assets/pre_login_notice.png");
// ---------- 工具函数 ----------
/**
* 在截屏中匹配指定图片, 返回识别结果(含 x/y/中心坐标)
*/
function findImageMatch(mat, x, y, w, h) {
const cap = captureGameRegion();
try {
const ro = RecognitionObject.TemplateMatch(mat, x || 0, y || 0, w || 1920, h || 1080);
const r = cap.find(ro);
if (r.isExist()) {
return { x: r.x, y: r.y, w: r.width, h: r.height };
}
return null;
} catch (e) {
log.error("图像识别失败: " + e);
return null;
} finally {
cap.dispose();
}
}
/**
* 严格匹配:用于 A0 入口判定,避免地图页面/传送点/圆形 UI 被低阈值误识别。
*/
function findImageMatchStrict(mat, x, y, w, h) {
const thresholds = [0.88, 0.84];
for (const t of thresholds) {
const cap = captureGameRegion();
try {
const ro = RecognitionObject.TemplateMatch(mat, x || 0, y || 0, w || 1920, h || 1080);
ro.threshold = t;
ro.Use3Channels = true;
const r = cap.find(ro);
if (r.isExist()) {
log.info(`严格找到图标 (阈值=${t}, x=${r.x}, y=${r.y})`);
return { x: r.x, y: r.y, w: r.width, h: r.height };
}
} catch (e) {
// 忽略, 继续下一个阈值
} finally {
cap.dispose();
}
}
return null;
}
/**
* 多阈值尝试匹配, 提高识别率
*/
function findImageMatchRobust(mat, x, y, w, h) {
const thresholds = [0.7, 0.6, 0.5];
for (const t of thresholds) {
const cap = captureGameRegion();
try {
const ro = RecognitionObject.TemplateMatch(mat, x || 0, y || 0, w || 1920, h || 1080);
ro.threshold = t;
ro.Use3Channels = true;
const r = cap.find(ro);
if (r.isExist()) {
log.info(`找到图标 (阈值=${t}, x=${r.x}, y=${r.y})`);
return { x: r.x, y: r.y, w: r.width, h: r.height };
}
} catch (e) {
// 忽略, 继续下一个阈值
} finally {
cap.dispose();
}
}
return null;
}
function clickImage(found) {
click(Math.round(found.x + found.w / 2), Math.round(found.y + found.h / 2));
}
async function waitForImage(mat, timeout, interval) {
interval = interval || 500;
const start = Date.now();
while (Date.now() - start < timeout) {
const found = findImageMatch(mat);
if (found) return found;
await sleep(interval);
}
return null;
}
// ========================================
// 前置处理:检测登录前的提示图标
// 检测到则点击 (1830, 985)1秒后点击 (1100, 675),再1秒后进入初始判定;
// 未检测到则直接进入初始判定,不影响原流程。
// ========================================
log.info("===== 前置检测: pre_login_notice 图标 =====");
const preNoticeFound = findImageMatchRobust(preLoginNoticeMat);
if (preNoticeFound) {
log.info(`检测到 pre_login_notice 图标 (x=${preNoticeFound.x}, y=${preNoticeFound.y})`);
log.info("点击 (1830, 985)...");
click(1830, 985);
await sleep(1000);
log.info("点击 (1100, 675)...");
click(1100, 675);
await sleep(1000);
} else {
log.info("未检测到 pre_login_notice 图标,跳过前置处理");
}
// ========================================
// 初始状态判定:先检测 tap + 手机图标
// 1. 同时存在:已经在开门页,直接进入 A0 选号
// 2. 不同时存在:检测派蒙头像;若无派蒙,则按 ESC 后重检,最多 8 次
// 3. 8 次仍无派蒙:再严格检测一次开门页;开门页也不存在才判定登录失败
// 4. 找到派蒙:说明已在游戏内,先退出到开门页,再进入 A0
// ========================================
log.info("===== 初始状态判定: 严格检测 tap 图标 + 手机图标 =====");
// A0 入口图标不能全屏低阈值搜索,否则地图/传送点等 UI 容易误判。
// 这里限定在开门页中下区域,并使用高阈值严格匹配。
const A0_X = 420;
const A0_Y = 120;
const A0_W = 1080;
const A0_H = 820;
let tapFound = findImageMatchStrict(tapMat, A0_X, A0_Y, A0_W, A0_H);
let phoneFound = findImageMatchStrict(a0PhoneMat, A0_X, A0_Y, A0_W, A0_H);
if (!tapFound || !phoneFound) {
log.info("未同时检测到 tap 图标和手机图标 → 开始检测派蒙头像");
let paimonFound = findImageMatchRobust(paimonMat);
for (let i = 0; !paimonFound && i < 8; i++) {
log.info(`${i + 1}/8 次未检测到派蒙头像,按 ESC 后重试...`);
keyPress("Escape");
await sleep(1000);
paimonFound = findImageMatchRobust(paimonMat);
}
if (!paimonFound) {
log.info("按 ESC 检测 8 次后仍未检测到派蒙头像 → 再严格检测一次开门页");
tapFound = findImageMatchStrict(tapMat, A0_X, A0_Y, A0_W, A0_H);
phoneFound = findImageMatchStrict(a0PhoneMat, A0_X, A0_Y, A0_W, A0_H);
if (!tapFound || !phoneFound) {
log.error("未检测到派蒙头像,最终也未同时检测到 tap 图标和手机图标,判定登录失败");
writeStatus("登录失败");
return;
}
log.info("最终严格检测到 tap 图标和手机图标 → 当前已在开门页,继续扫码流程");
}
if (paimonFound) {
// ========================================
// 已登录流程: 退出到开门页
// 找到派蒙→ESC关菜单→点55,1010→找exit_door→点击→等10s
// ========================================
log.info("检测到派蒙头像 → 已登录状态, 执行退出流程");
log.info(`找到派蒙头像 (x=${paimonFound.x}, y=${paimonFound.y}), 按 ESC 打开菜单...`);
keyPress("Escape");
await sleep(1000);
log.info("点击 (55, 1010) 打开派蒙菜单...");
click(55, 1010);
await sleep(1500);
log.info("查找退出图标 btn_exit_door...");
const doorFound = await waitForImage(exitDoorMat, 10 * 1000, 500);
if (doorFound) {
log.info("找到退出图标, 点击退出...");
clickImage(doorFound);
} else {
log.warn("未找到退出图标, 继续后续流程");
}
log.info("等待 8 秒, 等待退回到开门页...");
await sleep(8 * 1000);
log.info("退出流程完成, 重新严格检测 tap 图标 + 手机图标");
tapFound = findImageMatchStrict(tapMat, A0_X, A0_Y, A0_W, A0_H);
phoneFound = findImageMatchStrict(a0PhoneMat, A0_X, A0_Y, A0_W, A0_H);
if (!tapFound || !phoneFound) {
log.error("退出后仍未同时检测到 tap 图标和手机图标,判定登录失败");
writeStatus("登录失败");
return;
}
}
}
log.info("同时检测到 tap 图标和手机图标 → 准备进入扫码流程");
// ========================================
// A1: 进入扫码页
// 点击选号坐标 → 确认进入
// ========================================
log.info("===== A1: 进入扫码页 =====");
log.info("点击 (660, 250) 选择米游社账号...");
click(660, 250);
await sleep(750);
log.info("点击 (828, 691) 确认进入...");
click(828, 691);
log.info("A1 完成, 进入等待登录...");
// ========================================
// A2: 等待登录完成 → 点击画面进入游戏
// 等待 btn_logged_in_real 出现 (80秒超时)
// 找到后每秒点击 (960, 800), 每3秒检测派蒙头像
// ========================================
log.info("===== A2: 等待登录完成 =====");
log.info("等待扫码登录... 超时 80 秒");
const loginResult = await waitForImage(loggedInMat, 80 * 1000, 1000);
if (!loginResult) {
log.error("登录超时! 80 秒内未检测到登录完成图标");
writeStatus("登录失败");
return;
}
log.info(`检测到登录完成图标! (x=${loginResult.x}, y=${loginResult.y})`);
log.info("点击画面进入游戏...");
const CENTER_X = 960;
const CENTER_Y = 800;
let enteredGame = false;
for (let i = 0; i < 60; i++) {
click(CENTER_X, CENTER_Y);
await sleep(1000);
// 每 3 秒检测一次是否进入游戏 (匹配派蒙头像)
if (i % 3 === 2) {
const found = findImageMatch(paimonMat);
if (found) {
log.info(`检测到派蒙头像! 已进入游戏 (x=${found.x}, y=${found.y})`);
enteredGame = true;
break;
}
}
}
if (!enteredGame) {
log.error("60秒内未检测到最后的派蒙头像, 判定登录失败");
writeStatus("登录失败");
return;
}
// ========================================
// A3: 登录流程完成, 退出脚本
// ========================================
log.info("===== A3: 登录流程完成! =====");
log.info("扫码上号成功, 脚本退出");
// 写入"已登录"后按一次 ESC,收起菜单/退出可能残留的界面
writeStatus("已登录");
await sleep(500);
keyPress("Escape");
})();
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{
"manifest_version": 1,
"name": "扫码上号",
"version": "1.0",
"bgi_version": "0.48.0",
"description": "直播用扫码上号脚本:判断在大世界则退出到开门页面→点击扫码登录→等待扫码→检测验证码",
"authors": [
{
"name": "BGI直播项目",
"links": "https://github.com/"
}
],
"settings_ui": "settings.json",
"main": "main.js",
"saved_files": []
}
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[
{
"name": "timeoutEsc",
"type": "input-text",
"label": "步骤1: ESC循环超时(秒)",
"default": "60"
},
{
"name": "escInterval",
"type": "input-text",
"label": "步骤1: ESC按键间隔(毫秒)",
"default": "2000"
},
{
"name": "paimonBtnX",
"type": "input-text",
"label": "步骤3: 派蒙按钮 X(默认55)",
"default": "55"
},
{
"name": "paimonBtnY",
"type": "input-text",
"label": "步骤3: 派蒙按钮 Y(默认1010)",
"default": "1010"
},
{
"name": "timeoutMenu",
"type": "input-text",
"label": "步骤3: 派蒙菜单展开超时(秒)",
"default": "10"
},
{
"name": "timeoutExit",
"type": "input-text",
"label": "步骤4: 退出图标超时(秒)",
"default": "10"
},
{
"name": "timeoutGate",
"type": "input-text",
"label": "步骤6: 开门页面等待超时(秒)",
"default": "30"
},
{
"name": "useOcr",
"type": "checkbox",
"label": "使用OCR识别文本(否则用固定坐标)",
"default": true
},
{
"type": "separator"
},
{
"name": "confirmExitX",
"type": "input-text",
"label": "确认退出按钮 X(固定坐标模式)",
"default": "830"
},
{
"name": "confirmExitY",
"type": "input-text",
"label": "确认退出按钮 Y(固定坐标模式)",
"default": "600"
},
{
"name": "qrLoginX",
"type": "input-text",
"label": "扫码登录按钮 X(固定坐标模式)",
"default": "1720"
},
{
"name": "qrLoginY",
"type": "input-text",
"label": "扫码登录按钮 Y(固定坐标模式)",
"default": "970"
},
{
"name": "timeoutQr",
"type": "input-text",
"label": "扫码等待超时(秒)",
"default": "120"
}
]