108 lines
6.7 KiB
TOML
108 lines
6.7 KiB
TOML
#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname).
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originDimension = "minecraft:overworld"
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#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit.
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allowPortalsInOtherDimensions = false
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#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
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adminOnlyPortals = false
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#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
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disablePortalCreation = false
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#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination.
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#Note that enabling this also reduces the rate at which portal formation checks are performed.
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checkPortalDestination = false
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#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun.
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portalLightning = false
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#If false, the return portal will require the activation item.
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shouldReturnPortalBeUsable = true
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#Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked.
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portalUnlockedByAdvancement = ""
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#The max amount of water spaces the mod will check for when creating a portal. Very high numbers may cause issues.
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#Range: > 4
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maxPortalSize = 64
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#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets.
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uuid_locking = false
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#If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason.
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skull_candles = false
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#If false, items that come enchanted when you craft them (such as ironwood or steeleaf gear) will not show this way in the creative inventory.
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#Please note that this doesnt affect the crafting recipes themselves, you will need a datapack to change those.
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#
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default_item_enchantments = true
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#If true, Twilight Forest's bosses will put their drops inside of a chest where they originally spawned instead of dropping the loot directly.
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#Note that the Knight Phantoms are not affected by this as their drops work differently.
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#
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boss_drop_chests = true
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#Dictates how many blocks down from a cloud block should the game logic check for handling weather related code.
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#Lower if experiencing low tick rate. Set to 0 to turn all cloud precipitation logic off.
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#
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#Range: > 0
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cloudBlockPrecipitationDistance = 32
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#Settings that are not reversible without consequences.
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["Dimension Settings"]
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#If true, players spawning for the first time will spawn in the Twilight Forest.
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newPlayersSpawnInTF = false
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#If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true.
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portalForNewPlayer = false
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#Settings for all things related to the uncrafting table.
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["Uncrafting Table"]
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#Multiplies the total XP cost of uncrafting an item and rounds up.
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#Higher values means the recipe will cost more to uncraft, lower means less. Set to 0 to disable the cost altogether.
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#Note that this only affects reversed crafting recipes, uncrafting recipes will still use the same cost as they normally would.
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#Range: 0.0 ~ 1.7976931348623157E308
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uncraftingXpCostMultiplier = 1.0
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#Multiplies the total XP cost of repairing an item and rounds up.
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#Higher values means the recipe will cost more to repair, lower means less. Set to 0 to disable the cost altogether.
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#Range: 0.0 ~ 1.7976931348623157E308
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repairingXpCostMultiplier = 1.0
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#If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you.
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#To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI.
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#Example: "twilightforest:firefly_particle_spawner" will disable uncrafting the particle spawner into a firefly jar, firefly, and poppy.
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#If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag.
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#If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag.
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disableUncraftingRecipes = ["twilightforest:giant_log_to_oak_planks"]
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#If true, this will invert the above uncrafting recipe list from a blacklist to a whitelist.
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flipRecipeList = false
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#Here, you can disable all items from certain mods from being uncrafted.
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#Input a valid mod id to disable all uncrafting recipes from that mod.
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#Example: "twilightforest" will disable all uncrafting recipes from this mod.
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blacklistedUncraftingModIds = []
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#If true, this will invert the above option from a blacklist to a whitelist.
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flipIdList = false
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#If true, the uncrafting table will also be allowed to uncraft shapeless recipes.
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#The table was originally intended to only take shaped recipes, but this option remains for people who wish to keep the functionality.
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enableShapelessCrafting = false
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#Disable the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior.
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disableUncrafting = false
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#Settings for all things related to the magic trees.
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["Magic Trees"]
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#If true, prevents the Timewood Core from functioning.
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disableTimeCore = false
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#Defines the radius at which the Timewood Core works. Can be a number anywhere between 1 and 128.
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#Range: 1 ~ 128
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timeCoreRange = 16
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#If true, prevents the Transformation Core from functioning.
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disableTransformationCore = false
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#Defines the radius at which the Transformation Core works. Can be a number anywhere between 1 and 128.
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#Range: 1 ~ 128
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transformationCoreRange = 16
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#If true, prevents the Minewood Core from functioning.
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disableMiningCore = false
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#Defines the radius at which the Minewood Core works. Can be a number anywhere between 1 and 128.
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#Range: 1 ~ 128
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miningCoreRange = 16
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#If true, prevents the Sortingwood Core from functioning.
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disableSortingCore = false
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#Defines the radius at which the Sortingwood Core works. Can be a number anywhere between 1 and 128.
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#Range: 1 ~ 128
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sortingCoreRange = 16
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#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without.
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["Shield Parrying"]
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#Set to true to parry non-Twilight projectiles.
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parryNonTwilightAttacks = false
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#The amount of ticks after raising a shield that makes it OK to parry a projectile.
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#Range: > 0
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shieldParryTicksArrow = 40
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