BorderExile/.minecraft/versions/1.20.1/config/twilightforest-common.toml
2023-09-06 17:48:29 +08:00

108 lines
6.7 KiB
TOML

#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname).
originDimension = "minecraft:overworld"
#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit.
allowPortalsInOtherDimensions = false
#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
adminOnlyPortals = false
#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
disablePortalCreation = false
#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination.
#Note that enabling this also reduces the rate at which portal formation checks are performed.
checkPortalDestination = false
#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun.
portalLightning = false
#If false, the return portal will require the activation item.
shouldReturnPortalBeUsable = true
#Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked.
portalUnlockedByAdvancement = ""
#The max amount of water spaces the mod will check for when creating a portal. Very high numbers may cause issues.
#Range: > 4
maxPortalSize = 64
#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets.
uuid_locking = false
#If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason.
skull_candles = false
#If false, items that come enchanted when you craft them (such as ironwood or steeleaf gear) will not show this way in the creative inventory.
#Please note that this doesnt affect the crafting recipes themselves, you will need a datapack to change those.
#
default_item_enchantments = true
#If true, Twilight Forest's bosses will put their drops inside of a chest where they originally spawned instead of dropping the loot directly.
#Note that the Knight Phantoms are not affected by this as their drops work differently.
#
boss_drop_chests = true
#Dictates how many blocks down from a cloud block should the game logic check for handling weather related code.
#Lower if experiencing low tick rate. Set to 0 to turn all cloud precipitation logic off.
#
#Range: > 0
cloudBlockPrecipitationDistance = 32
#Settings that are not reversible without consequences.
["Dimension Settings"]
#If true, players spawning for the first time will spawn in the Twilight Forest.
newPlayersSpawnInTF = false
#If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true.
portalForNewPlayer = false
#Settings for all things related to the uncrafting table.
["Uncrafting Table"]
#Multiplies the total XP cost of uncrafting an item and rounds up.
#Higher values means the recipe will cost more to uncraft, lower means less. Set to 0 to disable the cost altogether.
#Note that this only affects reversed crafting recipes, uncrafting recipes will still use the same cost as they normally would.
#Range: 0.0 ~ 1.7976931348623157E308
uncraftingXpCostMultiplier = 1.0
#Multiplies the total XP cost of repairing an item and rounds up.
#Higher values means the recipe will cost more to repair, lower means less. Set to 0 to disable the cost altogether.
#Range: 0.0 ~ 1.7976931348623157E308
repairingXpCostMultiplier = 1.0
#If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you.
#To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI.
#Example: "twilightforest:firefly_particle_spawner" will disable uncrafting the particle spawner into a firefly jar, firefly, and poppy.
#If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag.
#If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag.
disableUncraftingRecipes = ["twilightforest:giant_log_to_oak_planks"]
#If true, this will invert the above uncrafting recipe list from a blacklist to a whitelist.
flipRecipeList = false
#Here, you can disable all items from certain mods from being uncrafted.
#Input a valid mod id to disable all uncrafting recipes from that mod.
#Example: "twilightforest" will disable all uncrafting recipes from this mod.
blacklistedUncraftingModIds = []
#If true, this will invert the above option from a blacklist to a whitelist.
flipIdList = false
#If true, the uncrafting table will also be allowed to uncraft shapeless recipes.
#The table was originally intended to only take shaped recipes, but this option remains for people who wish to keep the functionality.
enableShapelessCrafting = false
#Disable the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior.
disableUncrafting = false
#Settings for all things related to the magic trees.
["Magic Trees"]
#If true, prevents the Timewood Core from functioning.
disableTimeCore = false
#Defines the radius at which the Timewood Core works. Can be a number anywhere between 1 and 128.
#Range: 1 ~ 128
timeCoreRange = 16
#If true, prevents the Transformation Core from functioning.
disableTransformationCore = false
#Defines the radius at which the Transformation Core works. Can be a number anywhere between 1 and 128.
#Range: 1 ~ 128
transformationCoreRange = 16
#If true, prevents the Minewood Core from functioning.
disableMiningCore = false
#Defines the radius at which the Minewood Core works. Can be a number anywhere between 1 and 128.
#Range: 1 ~ 128
miningCoreRange = 16
#If true, prevents the Sortingwood Core from functioning.
disableSortingCore = false
#Defines the radius at which the Sortingwood Core works. Can be a number anywhere between 1 and 128.
#Range: 1 ~ 128
sortingCoreRange = 16
#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without.
["Shield Parrying"]
#Set to true to parry non-Twilight projectiles.
parryNonTwilightAttacks = false
#The amount of ticks after raising a shield that makes it OK to parry a projectile.
#Range: > 0
shieldParryTicksArrow = 40