BorderExile/.minecraft/versions/边境流放/AutoTranslation/xaeroworldmap/_ref.json
ddaodan 125813fed9 调整readme mod列表顺序
新增自动翻译mod
部分mod更新
汉化更新
2023-10-15 17:47:35 +08:00

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{
"gui.xaero_wm_ceiling": "Ceiling",
"gui.xaero_wm_cave_mode_type_full": "Full",
"gui.xaero_export_option_highlights": "Include Active Highlights",
"gui.xaero_wm_box_default_cave_mode_type": "The default cave mode type assigned to dimensions visited for the first time in a world/server. You can read more about cave mode types by clicking the cave mode icon on the map screen.",
"gui.xaero_export_option_full": "Force Full Map",
"gui.xaero_export_screen": "World Map PNG Export",
"gui.xaero_auto_cave_mode_minimap": "Minimap",
"gui.xaero_wm_cave_mode_start_auto": "auto",
"effect.xaeroworldmap.no_cave_maps_harmful": "No WM Cave Maps",
"gui.xaero_box_export_option_highlights": "Export the map with all currently enabled highlights (e.g. claims) applied to the map. When exporting the full map, highlights very far from your discovered map won\u0027t be included. ",
"gui.xaero_box_cave_mode": "Cave Mode",
"gui.xaero_box_hiding_tracked_players": "%s Not rendering players",
"gui.xaero_box_cave_mode_not_allowed": "Cave Mode (not allowed)",
"gui.xaero_wm_box_legible_cave_maps": "Use depth-based lighting in cave mode instead of actual block lighting, making it easier to mentally separate the different cave layers.",
"gui.xaero_box_showing_tracked_players": "%s Rendering players",
"gui.xaero_wm_box_biome_blending": "Smooth out biome color edges by sampling biome colors for multiple blocks for every block on the map. Turning this off can significantly improve performance when biome color calculation is modded to be much more heavyweight than vanilla.",
"gui.xaero_wm_legible_cave_maps": "Legible Cave Maps",
"gui.xaero_wm_box_player_teleport_command": "The chat command used on this world/server to teleport you to tracked players on the map (not regular radar).",
"gui.xaero_png_result_image_too_big": "The image size is beyond what\u0027s possible to store in a BufferedImage!",
"gui.xaero_png_result_out_of_memory": "The export failed because the Java heap ran out of memory! Please try again or allocate more memory.",
"gui.xaero_png_result_success": "Successfully exported the map!",
"gui.xaero_wm_biome_blending": "Biome Blending",
"gui.xaero_export_screen_exporting": "Exporting... Will temporarily appear frozen. Might take a while!",
"gui.xaero_wm_cave_mode_type_layered": "Layered",
"gui.xaero_box_export_option_scale_down_square": "The size, in regions, of a square image equivalent to the resolution that a large exported map will be scaled down to if necessary. For example, 20x20 stands for 400 regions, 512x512 blocks/pixels each. The resulting image doesn\u0027t have to be a square. 10x40 is also 400 regions. \n \n Your computer or the Java heap size might not be able to handle higher export resolutions.",
"gui.xaero_wm_default_cave_mode_type": "Default Cave Mode Type",
"gui.xaero_wm_player_teleport_command": "Player Teleport Command",
"gui.xaero_wm_cave_mode_toggle_timer": "Cave Mode Toggle Timer",
"gui.xaero_export_option_scale_down_square": "Max Single Image Size",
"gui.xaero_auto_cave_mode": "Auto Cave Mode",
"gui.xaero_png_result_not_prepared": "Can\u0027t export just yet! The world map has not been prepared yet.",
"gui.xaero_box_export_option_multiple_images": "Export the map as multiple unscaled images no matter how big it is. This does not have the same memory limitations as a single image.",
"gui_xaero_wm_dropdown_map_select": "Map Selection",
"gui.xaero_wm_cave_mode_type": "Cave Mode Type",
"gui.xaero_wm_box_cave_mode_toggle_timer": "The minimum time to wait between toggles of cave mode to prevent flickering when quickly switching between being under blocks and not. This only applies when \"Auto Cave Mode\" isn\u0027t redirecting to the minimap mod. The latest minimap mod has a separate setting for this as well.",
"gui.xaero_box_export_option_nighttime": "Export the map with nighttime lighting. This doesn\u0027t affect cave mode maps.",
"gui.xaero_box_load_chunks": "Add new chunks to the non-world-save maps (multiplayer).",
"gui.xaero_wm_cave_mode_start": "Cave Mode Top Y",
"gui.xaero_box_auto_cave_mode": "How the mod should determine the \"auto\" top Y when viewing the full screen map. The ceiling size refers to the size of a square ceiling of solid blocks that has to be detected above you to activate the cave mode. The solid blocks don\u0027t have to be on the same Y level. \n \n Minimap - if installed, match the minimap mod\u0027s cave mode, otherwise use the ceiling size 3x3",
"gui.xaero_export_option_multiple_images": "Multiple Unscaled Images",
"gui.xaero_box_update_chunks": "Update chunks on the non-world-save maps (multiplayer).",
"gui.xaero_png_result_bad_fbo": "The export failed because the mod failed to create an OpenGL framebuffer.",
"gui.xaero_box_export_option_full": "Export the whole map even if you\u0027ve made a map selection.",
"gui.xaero_wm_hovered_biome": "Cursor Biome",
"gui.xaero_export_option_scale_down_square_value": "%1$sx%1$s reg",
"effect.xaeroworldmap.no_cave_maps": "No WM Cave Maps",
"gui.xaero_png_result_empty": "The exported area is empty!",
"gui.xaero_png_result_too_big": "The exported area is way too big to scale down! Please make a smaller selection.",
"gui.xaero_export_option_nighttime": "Nighttime",
"gui.xaero_png_result_io_exception": "The export failed because of an IO exception! Please try again. The full exception has been logged.",
"gui.xaero_wm_cave_mode_depth": "Cave Mode Depth",
"gui.xaero_wm_cave_mode_start_display": "Top Y: %s",
"gui.xaero_wm_display_cave_mode_start": "Display Cave Mode Top Y",
"gui.xaero_export_option_scale_down_square_unscaled": "Unscaled",
"gui.xaero_wm_unknown_biome": "Unknown Biome",
"gui.xaero_wm_box_cave_mode_type": "The cave mode type to use when cave mode is enabled. \n \n OFF - display above ground even when cave mode is automatically or manually enabled (same as old world map versions without cave mode) \n Layered - separate cave maps into multiple layers depending on the used top Y \n Full - ignore the used top Y, use a single layer for cave maps and map everything from the world top to the world bottom"
}