#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname). originDimension = "minecraft:overworld" #Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit. allowPortalsInOtherDimensions = false #Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only. adminOnlyPortals = false #Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension. disablePortalCreation = false #Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination. #Note that enabling this also reduces the rate at which portal formation checks are performed. checkPortalDestination = false #Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun. portalLightning = false #If false, the return portal will require the activation item. shouldReturnPortalBeUsable = true #Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked. portalUnlockedByAdvancement = "" #The max amount of water spaces the mod will check for when creating a portal. Very high numbers may cause issues. #Range: > 4 maxPortalSize = 64 #If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets. uuid_locking = false #If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason. skull_candles = false #If false, items that come enchanted when you craft them (such as ironwood or steeleaf gear) will not show this way in the creative inventory. #Please note that this doesnt affect the crafting recipes themselves, you will need a datapack to change those. # default_item_enchantments = true #If true, Twilight Forest's bosses will put their drops inside of a chest where they originally spawned instead of dropping the loot directly. #Note that the Knight Phantoms are not affected by this as their drops work differently. # boss_drop_chests = true #Dictates how many blocks down from a cloud block should the game logic check for handling weather related code. #Lower if experiencing low tick rate. Set to 0 to turn all cloud precipitation logic off. # #Range: > 0 cloudBlockPrecipitationDistance = 32 #Settings that are not reversible without consequences. ["Dimension Settings"] #If true, players spawning for the first time will spawn in the Twilight Forest. newPlayersSpawnInTF = false #If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true. portalForNewPlayer = false #Settings for all things related to the uncrafting table. ["Uncrafting Table"] #Multiplies the total XP cost of uncrafting an item and rounds up. #Higher values means the recipe will cost more to uncraft, lower means less. Set to 0 to disable the cost altogether. #Note that this only affects reversed crafting recipes, uncrafting recipes will still use the same cost as they normally would. #Range: 0.0 ~ 1.7976931348623157E308 uncraftingXpCostMultiplier = 1.0 #Multiplies the total XP cost of repairing an item and rounds up. #Higher values means the recipe will cost more to repair, lower means less. Set to 0 to disable the cost altogether. #Range: 0.0 ~ 1.7976931348623157E308 repairingXpCostMultiplier = 1.0 #If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you. #To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI. #Example: "twilightforest:firefly_particle_spawner" will disable uncrafting the particle spawner into a firefly jar, firefly, and poppy. #If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag. #If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag. disableUncraftingRecipes = ["twilightforest:giant_log_to_oak_planks"] #If true, this will invert the above uncrafting recipe list from a blacklist to a whitelist. flipRecipeList = false #Here, you can disable all items from certain mods from being uncrafted. #Input a valid mod id to disable all uncrafting recipes from that mod. #Example: "twilightforest" will disable all uncrafting recipes from this mod. blacklistedUncraftingModIds = [] #If true, this will invert the above option from a blacklist to a whitelist. flipIdList = false #If true, the uncrafting table will also be allowed to uncraft shapeless recipes. #The table was originally intended to only take shaped recipes, but this option remains for people who wish to keep the functionality. enableShapelessCrafting = false #Disable the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior. disableUncrafting = false #Settings for all things related to the magic trees. ["Magic Trees"] #If true, prevents the Timewood Core from functioning. disableTimeCore = false #Defines the radius at which the Timewood Core works. Can be a number anywhere between 1 and 128. #Range: 1 ~ 128 timeCoreRange = 16 #If true, prevents the Transformation Core from functioning. disableTransformationCore = false #Defines the radius at which the Transformation Core works. Can be a number anywhere between 1 and 128. #Range: 1 ~ 128 transformationCoreRange = 16 #If true, prevents the Minewood Core from functioning. disableMiningCore = false #Defines the radius at which the Minewood Core works. Can be a number anywhere between 1 and 128. #Range: 1 ~ 128 miningCoreRange = 16 #If true, prevents the Sortingwood Core from functioning. disableSortingCore = false #Defines the radius at which the Sortingwood Core works. Can be a number anywhere between 1 and 128. #Range: 1 ~ 128 sortingCoreRange = 16 #We recommend downloading the Shield Parry mod for parrying, but these controls remain for without. ["Shield Parrying"] #Set to true to parry non-Twilight projectiles. parryNonTwilightAttacks = false #The amount of ticks after raising a shield that makes it OK to parry a projectile. #Range: > 0 shieldParryTicksArrow = 40