0.0.7-alpha

This commit is contained in:
2024-03-12 17:19:00 +08:00
parent 2957a699c0
commit e92b0e5c8b
56 changed files with 687 additions and 452 deletions

View File

@@ -1,12 +1,17 @@
#General Configs
[general]
all_players_are_allied = true
# 所有玩家都是盟友
all_players_are_allied = false
start_items = true
#怪物等级根据玩家等级缩放
scale_mob_to_nearby_player_lvl = false
#广播战利品
loot_announcements = true
#副本必须组队
require_team_for_dungeons = true
dont_sync_ambient_mob_data = true
#副本里不会掉落地图
maps_dont_drop_in_maps = true
#Range: 0.0 ~ 1000.0
regen_hunger_cost = 10.0
@@ -29,15 +34,11 @@
#Range: 0.0 ~ 1000.0
vanilla_mob_dmg_as_exile_dmg = 1.0
#Range: 0.0 ~ 1000.0
PLAYER_VANILLA_DMG_MULTI = 0.0
#Range: 0.0 ~ 1000.0
pvp_dmg_multi = 1.0
#Range: 0.0 ~ 100000.0
max_team_distance = 75.0
#Range: 0.0 ~ 10.0
in_combat_regen_multi = 0.5
#Range: 0.0 ~ 1.0
COMBAT_PROFESSION_RESTED_XP_GENERATION = 0.5
#Range: 0.0 ~ 10000.0
favor_death_loss = 50.0
#Range: 0.0 ~ 10000.0
@@ -76,4 +77,48 @@
mob_max = 2
#This is for modded gear that can't be automatically recognized by the mod. If there's say a weapon like a staff in another mod, but this mod doesn't recognize it. Put it here. The usage is: modid:path:gear_slot_id. Example: minecraft:diamond_sword:sword
gear_compatibility = ["minecraft:iron_sword:sword"]
log_errors = true
stop_error_spam = true
#Range: > 0
min_level_map_drops = 10
#Range: > 0
LEVEL_DISTANCE_PENALTY_LEEWAY = 2
#Range: 0.0 ~ 1.0
COMBAT_TO_PROFESSION_RESTED_XP_GENERATION = 0.5
#Range: 0.0 ~ 1.0
PROFESSION_TO_COMBAT_RESTED_XP_GENERATION = 0.25
#Range: 0.0 ~ 100.0
MAP_MECHANIC_CHANCE = 33.0
#Range: 0.0 ~ 1000.0
block_cost = 0.25
#Range: 0 ~ 10000
MAX_ADDITIONAL_TALENT_POINTS = 30
#Range: 0.0 ~ 100.0
UNARMED_ENERGY_COST = 5.0
#Stops items from being used in maps/adventuremaps. This is used for items that allow cheesing mechanics like teleporation items mostly.
disabled_items_in_maps = ["minecraft:ender_pearl", "minecraft:chorus_fruit"]
#Range: 0 ~ 100
PERC_OFFHAND_WEP_STAT = 25
#Range: 0.0 ~ 1.0
RESTED_XP_DEATH_PENALTY = 0.5
#Range: 1 ~ 100
MIN_MAP_ROOMS = 12
#Range: 1 ~ 100
MAX_MAP_ROOMS = 20
#Range: 0 ~ 100
ITEM_LEVEL_VARIANCE = 3
#Range: 0 ~ 100
MOB_LEVEL_VARIANCE = 3
#Range: 0 ~ 1000
BONUS_EXP_PERCENT_PER_HIGHER_LVL_CHARACTERS = 10
#Range: 1 ~ 7
MAX_CHARACTERS = 7
#Range: 0.0 ~ 1000.0
MAP_DROPRATE_INSIDE_MAPS = 0.5
#Range: 0.0 ~ 1000.0
MOB_FLAT_DAMAGE_BONUS = 5.0
#Range: 0 ~ 20
MAP_GEN_MOB_RADIUS = 1
#Range: 0 ~ 20
MAP_GEN_TERRAIN_RADIUS = 4