添加Mod,详情见readme

更换EMI为REI
游戏版本重命名为整合包名
This commit is contained in:
2023-09-12 18:09:47 +08:00
parent 3b32c59152
commit dbd3b0b5df
397 changed files with 2875 additions and 1333 deletions

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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = false
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
title_color = 4281541120
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
name_color = 4294967295
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Whitelist of advancements to show plaques for. Leave empty to display for all.
whitelist = []
# If task sounds should be muted.
mute_tasks = false
# If goal sounds should be muted.
mute_goals = false
# If challenge sounds should be muted.
mute_challenges = false

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[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = true
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether cats, ocelots and foxes should target jerboa mobs.
catsAndFoxesAttackJerboas = true
#Whether dolphins should target flying fish mobs.
dolphinsAttackFlyingFish = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Whether cachalots can destroy wood blocks if angry.
cachalotDestruction = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 10
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
#Range: 0.0 ~ 1.0
tusklinShoesBarteringChance = 0.02500000037252903
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
#Range: 1.0 ~ 10000.0
rainbowGlassFidelity = 16.0
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
bunfungusTransformation = true
#True if some Alex's Mobs items should spawn in loot chests.
addLootToChests = true
#List of items that cannot be put in a Transmuting Table.
transmutationBlacklist = ["minecraft:beacon"]
#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
limitTransmutingToLootTables = false
#True if transmutation tables can explode when broken.
transmutingTableExplodes = true
#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
#Range: 0 ~ 100000
transmutingExperienceCost = 3
#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
#Range: 1.0 ~ 10000.0
transmutingWeightAddStep = 3.0
#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
#Range: 1.0 ~ 10000.0
transmutingWeightRemoveStep = 4.0
#True if skreechers can summon a new warden, when applicable.
skreechersSummonWarden = true
#The distance in blocks that will cause an underminer to dissapear when approached by a player.
#Range: 1.0 ~ 10000.0
underminerDisappearDistance = 8.0
[general.spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 70
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
froststalkerSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
froststalkerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tusklinSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tusklinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
laviathanSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
laviathanSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmawSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmawSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
toucanSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
toucanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
manedWolfSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
manedWolfSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anacondaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anacondaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anteaterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anteaterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rockyRollerSpawnWeight = 60
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rockyRollerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flutterSpawnWeight = 13
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flutterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
jerboaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
jerboaSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
terrapinSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
terrapinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
combJellySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
combJellySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmicCodSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmicCodSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bunfungusSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bunfungusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bisonSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bisonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
giantSquidSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
giantSquidSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: 0 ~ 1000
devilsHolePupfishSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: > 0
devilsHolePupfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
catfishSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
catfishSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flyingFishSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flyingFishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skelewagSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skelewagSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rainFrogSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rainFrogSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
potooSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
potooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mudskipperSpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mudskipperSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rhinocerosSpawnWeight = 24
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rhinocerosSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sugarGliderSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sugarGliderSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
farseerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
farseerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skreecherSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skreecherSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
underminerSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
underminerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
murmurSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
murmurSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skunkSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skunkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bananaSlugSpawnWeight = 14
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bananaSlugSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blueJaySpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blueJaySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caimanSpawnWeight = 29
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caimanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
triopsSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
triopsSpawnRolls = 0
[general.spawning.uniqueSpawning]
#Maximum world y-level that cave centipedes can spawn at
#Range: -64 ~ 320
caveCentipedeSpawnHeight = 0
#Maximum world y-level that blobfish can spawn at
#Range: -64 ~ 320
blobfishSpawnHeight = 25
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.004999999888241291
#Minimum world y-level that gelada monkeys can spawn at
#Range: -64 ~ 320
geladaMonkeySpawnRolls = 0
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
restrictPupfishSpawns = true
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
#Range: 2 ~ 1000000000
pupfishChunkSpawnDistance = 2000
#Whether to restrict all skelewag spawns to shipwreck structures.
restrictSkelewagSpawns = true
#Whether to restrict all farseer spawns to near the world border.
restrictFarseerSpawns = true
#Whether to restrict all underminer spawns to abandoned mineshafts.
restrictUnderminerSpawns = true
#The maximum distance a farseer can spawn from the world border.
#Range: 2 ~ 1000000000
farseerBorderSpawnDistance = 100
#Maximum world y-level that murmur can spawn at
#Range: -64 ~ 320
murmurSpawnHeight = -30
[general.spawning.uniqueSpawning.dangerZone]
#Its been so long...
superSecretSettings = false

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@@ -0,0 +1,42 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tundra_bog"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
]
]
}

View File

@@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@@ -0,0 +1,63 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@@ -0,0 +1,147 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_hill"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_coniferous"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:windswept_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_winter"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:haze_mountain"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:jade_cliffs"
}
]
]
}

View File

@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_pine_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_spruce_taiga"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dense/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_rare"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:coniferous_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:fir_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "autumnity:maple_forest"
}
]
]
}

View File

@@ -0,0 +1,96 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plains"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_savanna"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_hot/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:meadow"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:field"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:forested_field"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:grassland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:pasture"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:prairie"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cold_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:steppe"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}

View File

@@ -0,0 +1,215 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_forest"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:sparse_jungle"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cloud_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lush_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:wintry_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_nether"
}
]
]
}

View File

@@ -0,0 +1,28 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_mushroom"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_rare"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:mirage_isles"
}
]
]
}

View File

@@ -0,0 +1,37 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:dune_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:stony_shore"
}
]
]
}

View File

@@ -0,0 +1,42 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_cold/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:lukewarm_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_lukewarm_ocean"
}
]
]
}

View File

@@ -0,0 +1,18 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/underground_jungle"
}
]
]
}

View File

@@ -0,0 +1,65 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@@ -0,0 +1,59 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_swamp"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_river"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_cold/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warm_river"
}
]
]
}

View File

@@ -0,0 +1,110 @@
{
"biomes": [
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{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_mushroom"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_dark"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/andesite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/desert_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/diorite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/granite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/ice_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/infested_caves"
}
],
[
{
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"value": "terralith:cave/thermal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/crystal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/mantle_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/deep_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/tuff_caves"
}
]
]
}

View File

@@ -0,0 +1,110 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_mushroom"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_dark"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/andesite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/desert_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/diorite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/granite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/ice_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/infested_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/thermal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/crystal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/mantle_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/deep_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/tuff_caves"
}
]
]
}

View File

@@ -0,0 +1,18 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:frozen_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_frozen_ocean"
}
]
]
}

View File

@@ -0,0 +1,21 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:the_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:small_end_islands"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
}
]
]
}

View File

@@ -0,0 +1,39 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:crimson_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "byg:crimson_gardens"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:visceral_heap"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:ash_barrens"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:infernal_dunes"
}
]
]
}

View File

@@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_river"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_cold"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tropic_beach"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warm_river"
}
]
]
}

View File

@@ -0,0 +1,276 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_savanna"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_plains"
}
],
[
{
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"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_forest"
}
],
[
{
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"value": "minecraft:is_overworld"
},
{
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"value": "minecraft:is_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cold_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:highlands"
}
],
[
{
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"value": "terralith:hot_shrubland"
}
],
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{
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"value": "terralith:rocky_shrubland"
}
],
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{
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"value": "terralith:shield_clearing"
}
],
[
{
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"value": "terralith:steppe"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:valley_clearing"
}
],
[
{
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"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:birch_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:blooming_valley"
}
],
[
{
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"value": "terralith:lavender_forest"
}
],
[
{
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"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:moonlight_grove"
}
],
[
{
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"value": "terralith:moonlight_valley"
}
],
[
{
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"value": "terralith:sakura_grove"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:shield_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:alpine_highlands"
}
],
[
{
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"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:lush_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:wintry_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_winter"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:mirage_isles"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cloud_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
}
]
]
}

View File

@@ -0,0 +1,18 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:nether_wastes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:crystalline_chasm"
}
]
]
}

View File

@@ -0,0 +1,65 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warped_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:lush_desert"
}
]
]
}

View File

@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:the_end"
}
]
]
}

View File

@@ -0,0 +1,31 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:the_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:end_barrens"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:end_highlands"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:small_end_islands"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:mushroom_fields"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:lush_caves"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
}
]
]
}

View File

@@ -0,0 +1,36 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_cold/overworld"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_hot/overworld"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_ocean"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_lukewarm_ocean"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}

View File

@@ -0,0 +1,53 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:ice_spikes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:frozen_peaks"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:frozen_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:glacial_chasm"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_desert"
}
]
]
}

View File

@@ -0,0 +1,60 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,56 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plains"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:hot_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:steppe"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}

View File

@@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@@ -0,0 +1,215 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_forest"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:sparse_jungle"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cloud_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lush_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:wintry_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,56 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ashen_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/desert_caves"
}
]
]
}

View File

@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
}
]
]
}

View File

@@ -0,0 +1,165 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:flower_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:sunflower_plains"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:meadow"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
]
]
}

View File

@@ -0,0 +1,68 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warped_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:lush_desert"
}
]
]
}

View File

@@ -0,0 +1,44 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_dense/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tropics"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_nether"
}
]
]
}

View File

@@ -0,0 +1,63 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@@ -0,0 +1,25 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:stony_shore"
}
]
]
}

View File

@@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shrubland"
}
]
]
}

View File

@@ -0,0 +1,23 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
]
]
}

View File

@@ -0,0 +1,21 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_warm_ocean"
}
]
]
}

View File

@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:the_end"
}
]
]
}

View File

@@ -0,0 +1,122 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_snowy"
},
{
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"value": "forge:is_wasteland"
}
],
[
{
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"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_snowy"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "biomesoplenty:snowy_coniferous_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowy_fir_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "snowy_maple_woods"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:snowy_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:wintry_forest"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:wintry_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:gravel_desert"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:skylands_winter"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,18 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/underground_jungle"
}
]
]
}

View File

@@ -0,0 +1,28 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_mushroom"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_rare"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:mirage_isles"
}
]
]
}

View File

@@ -0,0 +1,110 @@
{
"biomes": [
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{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
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},
{
"type": "BIOME_TAG",
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"value": "forge:is_mushroom"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_dark"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/andesite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/desert_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/diorite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/granite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/ice_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/infested_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/thermal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/crystal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/mantle_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/deep_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/tuff_caves"
}
]
]
}

View File

@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_cold/overworld"
}
]
]
}

View File

@@ -0,0 +1,35 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_river"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_cold/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tundra_bog"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warm_river"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:dark_forest"
}
]
]
}

View File

@@ -0,0 +1,199 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_forest"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_savanna"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plains"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:birch_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:lavender_forest"
}
],
[
{
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"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:moonlight_grove"
}
],
[
{
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"value": "terralith:moonlight_valley"
}
],
[
{
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"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:sakura_valley"
}
],
[
{
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"value": "terralith:cold_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:highlands"
}
],
[
{
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"value": "terralith:hot_shrubland"
}
],
[
{
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"value": "terralith:rocky_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:steppe"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:mirage_isles"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,68 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warped_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,60 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warped_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,32 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:dripstone_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/andesite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/diorite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/granite_caves"
}
]
]
}

View File

@@ -0,0 +1,72 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:basalt_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:granite_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:dune_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:stony_shore"
}
]
]
}

View File

@@ -0,0 +1,49 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_beach"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_cold/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:dune_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:stony_shore"
}
]
]
}

View File

@@ -0,0 +1,35 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}

View File

@@ -0,0 +1,11 @@
{
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[
{
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"value": "alexsmobs:skreechers_can_spawn_wardens"
}
]
]
}

View File

@@ -0,0 +1,108 @@
{
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{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_forest"
},
{
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},
{
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"value": "forge:is_cold/overworld"
},
{
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"value": "minecraft:sparse_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:birch_taiga"
}
],
[
{
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"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:mirage_isles"
}
],
[
{
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"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:lavender_forest"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:moonlight_grove"
}
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[
{
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"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
]
]
}

View File

@@ -0,0 +1,98 @@
{
"biomes": [
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{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
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}
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{
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"value": "minecraft:frozen_peaks"
}
],
[
{
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"value": "minecraft:jagged_peaks"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:frozen_cliffs"
}
],
[
{
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"value": "terralith:glacial_chasm"
}
],
[
{
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"value": "terralith:snowy_badlands"
},
{
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"value": "terralith:snowy_maple_forest"
}
],
[
{
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"value": "terralith:emerald_peaks"
}
],
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{
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}
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[
{
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}
],
[
{
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"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_winter"
}
]
]
}

View File

@@ -0,0 +1,25 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:soul_sand_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "byg:warped_desert"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:weeping_valley"
}
]
]
}

View File

@@ -0,0 +1,16 @@
{
"biomes": [
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{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:the_end"
}
]
]
}

View File

@@ -0,0 +1,32 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
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"value": "minecraft:basalt_deltas"
}
],
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{
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"value": "biomesoplenty:withered_abyss"
}
],
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{
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"value": "incendium:volcanic_deltas"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:withered_forest"
}
]
]
}

View File

@@ -0,0 +1,32 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:basalt_deltas"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "biomesoplenty:withered_abyss"
}
],
[
{
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"value": "incendium:volcanic_deltas"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:withered_forest"
}
]
]
}

View File

@@ -0,0 +1,25 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:birch_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_birch_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_cliffs"
}
]
]
}

View File

@@ -0,0 +1,212 @@
{
"biomes": [
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{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
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"value": "minecraft:is_mountain"
}
],
[
{
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"value": "minecraft:snowy_slopes"
}
],
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{
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}
],
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{
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"value": "minecraft:jagged_peaks"
}
],
[
{
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"value": "terralith:blooming_valley"
}
],
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{
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"value": "terralith:emerald_peaks"
}
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"value": "terralith:painted_mountains"
}
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{
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}
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}
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{
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"value": "terralith:volcanic_crater"
}
],
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{
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"value": "terralith:volcanic_peaks"
}
],
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{
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"value": "terralith:skylands_autumn"
}
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}
],
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{
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}
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{
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}
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{
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}
],
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{
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"value": "terralith:yosemite_cliffs"
}
],
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{
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"value": "terralith:bryce_canyon"
}
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{
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}
],
[
{
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"value": "terralith:haze_mountain"
}
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{
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"value": "terralith:windswept_spires"
}
],
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{
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"value": "terralith:desert_spires"
}
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{
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}
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{
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],
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{
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"value": "terralith:granite_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_cliffs"
}
]
]
}

View File

@@ -0,0 +1,68 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_hot/overworld"
},
{
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"value": "forge:is_sandy"
},
{
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"value": "minecraft:is_badlands"
}
],
[
{
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"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:desert_oasis"
}
],
[
{
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"value": "terralith:desert_spires"
}
],
[
{
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"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,101 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
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"value": "minecraft:is_forest"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_savanna"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_cold/overworld"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:sparse_jungle"
}
],
[
{
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"value": "terralith:birch_taiga"
}
],
[
{
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"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:mirage_isles"
}
],
[
{
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}
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{
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}
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{
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"value": "terralith:moonlight_grove"
}
],
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{
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"value": "terralith:moonlight_valley"
}
],
[
{
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"value": "terralith:sakura_grove"
}
],
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{
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}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
]
]
}

View File

@@ -0,0 +1,35 @@
{
"biomes": [
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{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
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"value": "minecraft:is_river"
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{
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}
],
[
{
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}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warm_river"
}
]
]
}

View File

@@ -0,0 +1,67 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
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"value": "minecraft:bamboo_jungle"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "biomesoplenty:bamboo_grove"
}
],
[
{
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"value": "minecraft:cherry_grove"
}
],
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{
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{
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{
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}
],
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{
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}
],
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{
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"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,63 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
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},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:amethyst_canyon"
}
],
[
{
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"value": "terralith:amethyst_rainforest"
}
],
[
{
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"value": "terralith:jungle_mountains"
}
],
[
{
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}
],
[
{
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"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@@ -0,0 +1,68 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
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"value": "forge:is_hot/overworld"
},
{
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"value": "forge:is_sandy"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}

View File

@@ -0,0 +1,49 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
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"value": "minecraft:ice_spikes"
}
],
[
{
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"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_snowy"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_plains"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:snowy_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:gravel_desert"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@@ -0,0 +1,110 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
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"value": "minecraft:is_ocean"
},
{
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"value": "forge:is_mushroom"
},
{
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"value": "minecraft:deep_dark"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/andesite_caves"
}
],
[
{
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"value": "terralith:cave/desert_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/diorite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/granite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/ice_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/infested_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/thermal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/crystal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/mantle_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/deep_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/tuff_caves"
}
]
]
}

View File

@@ -0,0 +1,3 @@
{
"biomes": []
}

View File

@@ -0,0 +1,3 @@
{
"biomes": []
}

View File

@@ -0,0 +1,39 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:warped_forest"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "byg:crimson_gardens"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "byg:warped_desert"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "incendium:inverted_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:quartz_flats"
}
]
]
}

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[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
#Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true

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#This is an example boolean property
exampleBoolean = true
#Range: > -2147483648
exampleInt = 42
exampleString = "Hello World"
exampleMultilineString = "Hello World"
#Allowed Values: Hello, World
exampleEnum = "Hello"
exampleStringList = ["Hello", "World"]
exampleIntList = [12, 24]
exampleEnumList = ["Hello", "World"]
[exampleCategory]
#This is an example category
#This is an example string inside a category
innerField = "I am inside"
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
exampleFloat = 42.84000015258789

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defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true
showDebugCoordinates = false
orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;)
#Range: 1 ~ 100
uiScaling = 100
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
# Off: Vanilla default
# Default: List which criteria you have already obtained
# Spoiler: Only reveal unobtained criteria
# All: Show both obtained and unobtained criteria
criteriaDetail = "Default"
criteriaDetailRequiresShift = false
addInventoryButton = false
defaultDrawDirectLines = false
defaultHideLines = false
defaultCompletedLineColor = "#FFFFFF"
defaultUncompletedLineColor = "#FFFFFF"
onlyUseAboveAdvancementTabs = false

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{
"isHoldToAttackEnabled": true,
"isMiningWithWeaponsEnabled": true,
"isSwingThruGrassEnabled": true,
"isAttackInsteadOfMineWhenEnemiesCloseEnabled": true,
"isHighlightCrosshairEnabled": true,
"hudHighlightColor": 16711680,
"isShowingArmsInFirstPerson": false,
"isShowingOtherHandFirstPerson": true,
"isSweepingParticleEnabled": true,
"isTooltipAttackRangeEnabled": true,
"weaponSwingSoundVolume": 100,
"isDebugOBBEnabled": true,
"swingThruGrassBlacklist": "farmersdelight"
}

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{
"schema_version": 1,
"blacklist_item_id_regex": "pickaxe",
"fallback_compatibility": [
{
"item_id_regex": "claymore|great_sword|greatsword",
"weapon_attributes": "bettercombat:claymore"
},
{
"item_id_regex": "great_hammer|greathammer|war_hammer|warhammer|maul",
"weapon_attributes": "bettercombat:hammer"
},
{
"item_id_regex": "double_axe|doubleaxe|war_axe|waraxe|great_axe|greataxe",
"weapon_attributes": "bettercombat:double_axe"
},
{
"item_id_regex": "scythe",
"weapon_attributes": "bettercombat:scythe"
},
{
"item_id_regex": "halberd",
"weapon_attributes": "bettercombat:halberd"
},
{
"item_id_regex": "glaive",
"weapon_attributes": "bettercombat:glaive"
},
{
"item_id_regex": "spear",
"weapon_attributes": "bettercombat:spear"
},
{
"item_id_regex": "lance",
"weapon_attributes": "bettercombat:lance"
},
{
"item_id_regex": "anchor",
"weapon_attributes": "bettercombat:anchor"
},
{
"item_id_regex": "battlestaff|battle_staff",
"weapon_attributes": "bettercombat:battlestaff"
},
{
"item_id_regex": "claw",
"weapon_attributes": "bettercombat:claw"
},
{
"item_id_regex": "fist|gauntlet",
"weapon_attributes": "bettercombat:fist"
},
{
"item_id_regex": "trident|impaled",
"weapon_attributes": "bettercombat:trident"
},
{
"item_id_regex": "katana",
"weapon_attributes": "bettercombat:katana"
},
{
"item_id_regex": "rapier",
"weapon_attributes": "bettercombat:rapier"
},
{
"item_id_regex": "sickle",
"weapon_attributes": "bettercombat:sickle"
},
{
"item_id_regex": "soul_knife",
"weapon_attributes": "bettercombat:soul_knife"
},
{
"item_id_regex": "dagger|knife",
"weapon_attributes": "bettercombat:dagger"
},
{
"item_id_regex": "staff|wand|sceptre|stave|rod",
"weapon_attributes": "bettercombat:wand"
},
{
"item_id_regex": "mace|hammer|flail",
"weapon_attributes": "bettercombat:mace"
},
{
"item_id_regex": "axe",
"weapon_attributes": "bettercombat:axe"
},
{
"item_id_regex": "coral_blade",
"weapon_attributes": "bettercombat:coral_blade"
},
{
"item_id_regex": "twin_blade|twinblade",
"weapon_attributes": "bettercombat:twin_blade"
},
{
"item_id_regex": "cutlass|scimitar|machete",
"weapon_attributes": "bettercombat:cutlass"
},
{
"item_id_regex": "sword|blade",
"weapon_attributes": "bettercombat:sword"
}
]
}

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{
/* Upswing (aka windup) is the first phase of the attack (between clicking and performing the damage).
Typical duration of upswing is `weapon cooldown * 0.5`. (Weapon specific upswing values can be defined in weapon attributes)
This config allows you to change upswing duration.
Example values:
- `0.5` (default, fast paced attack initiation) upswing typically lasts 25% of the attack cooldown
- `1.0` (classic setting, realistic attack initiation) upswing typically lasts 50% of the attack cooldown
*/
"upswing_multiplier": 0.5,
// Bypass damage receive throttling of LivingEntity from player attacks.
"allow_fast_attacks": true,
// Allows client-side target search and server-side attack request execution against currently mounted entity of the player
"allow_attacking_mount": false,
// The minimum number of ticks between two attacks
"attack_interval_cap": 2,
/* Blacklist for entities that are acting as vehicle but should not be treated as protected mounts.
Classical example is an alexsmobs:crocodile attempting a death spin.
(Note all hostile mobs hittable by default, this config is to fix faulty mobs)
*/
"hostile_player_vehicles": [
"alexsmobs:crocodile"
],
// Allows vanilla sweeping mechanic to work and Sweeping Edge enchantment
"allow_vanilla_sweeping": false,
// Allows new sweeping mechanic (by Better Combat) to work, including Sweeping Edge enchantment
"allow_reworked_sweeping": true,
/* The more additional targets a weapon swing hits, the weaker it will get.
Entities struck (+1) in a swing more than this, won't get weakened any further.
*/
"reworked_sweeping_extra_target_count": 4,
/* Determines how weak the attack becomes when striking `reworked_sweeping_extra_target_count + 1` targets.
Example values:
- `0.5` -50% damage
*/
"reworked_sweeping_maximum_damage_penalty": 0.5,
/* The maximum level Sweeping Edge enchantment applied to the attackers weapon will restore this amount of penalty.
Example values:
- `0.5` restores 50% damage penalty when 3 levels are applied, so 16.66% when 1 level is applied
*/
"reworked_sweeping_enchant_restores": 0.5,
"reworked_sweeping_plays_sound": true,
"reworked_sweeping_emits_particles": true,
"reworked_sweeping_sound_and_particles_only_for_swords": true,
// Allows client-side target search to ignore obstacles. WARNING! Setting this to `false` significantly increases the load on clients.
"allow_attacking_thru_walls": false,
// Applies movement speed multiplier while attacking. (Min: 0, Max: 1). Use `0` for a full stop while attacking. Use `1` for no movement speed penalty
"movement_speed_while_attacking": 0.5,
// Determines if applying the movement speed multiplier while attacking is done smoothly or instantly
"movement_speed_applied_smoothly": true,
// Determines whether or not to apply movement speed reduction while attacking mounted
"movement_speed_effected_while_mounting": false,
// Attacks faster than a vanilla sword will do smaller knockback, proportionally.
"knockback_reduced_for_fast_attacks": true,
// Combo is reset after idling `combo_reset_rate * weapon_cooldown`
"combo_reset_rate": 3.0,
// Multiplier for `attack_range`, during target lookup on both sides. Large sized entities may be colliding with weapon hitbox, but center of entities can have bigger distance than `attack_range`
"target_search_range_multiplier": 2.0,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_attack_speed_multiplier": 1.2000000476837158,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_main_hand_damage_multiplier": 1.0,
// Total multiplier, (examples: +30% = 1.3, -30% = 0.7)
"dual_wielding_off_hand_damage_multiplier": 1.0,
/* Relations determine when players' undirected weapon swings (cleaves) will hurt another entity (target).
- `FRIENDLY` - The target can never be damaged by the player.
- `NEUTRAL` - The target can be damaged only if the player is directly looking at it.
- `HOSTILE` - The target can be damaged if located within the weapon swing area.
(NOTE: Vanilla sweeping can still hit targets, if not disabled via `allow_sweeping`)
The various relation related configs are being checked in the following order:
- `player_relations`
- `player_relation_to_passives`
- `player_relation_to_hostiles`
- `player_relation_to_other`
(The first relation to be found for the target will be applied.)
*/
"player_relations": {
"minecraft:player": "NEUTRAL",
"minecraft:iron_golem": "NEUTRAL",
"minecraft:villager": "NEUTRAL",
"guardvillagers:guard": "NEUTRAL"
},
// Relation to unspecified entities those are instance of PassiveEntity(Yarn)
"player_relation_to_passives": "HOSTILE",
// Relation to unspecified entities those are instance of HostileEntity(Yarn)
"player_relation_to_hostiles": "HOSTILE",
// Fallback relation
"player_relation_to_other": "HOSTILE",
// Try to guess and apply a preset for items without weapon attributes data file
"fallback_compatibility_enabled": true,
// Allow printing the content of weapon attributes registry
"weapon_registry_logging": false
}

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["YUNG's Better Mineshafts"]
# Whether or not vanilla mineshafts should be disabled.
# Default: true
"Disable Vanilla Mineshafts" = true
# The lowest a mineshaft can spawn.
# Default: -55
"Minimum y-coordinate" = -55
# The highest a mineshaft can spawn.
# Default: 30
#
"Maximum y-coordinate" = 30
###########################################################################################################
## Ore deposit settings.
###########################################################################################################
["YUNG's Better Mineshafts"."Ore Deposits"]
"Enable Ore Deposits" = true
# Chance of an ore deposit being cobblestone only.
# Default: 50
#Range: 0 ~ 100
"Cobble Spawn Chance (Empty Deposit)" = 50
# Chance of an ore deposit containing coal.
# Default: 20
#Range: 0 ~ 100
"Coal Spawn Chance" = 20
# Chance of an ore deposit containing iron.
# Default: 9
#Range: 0 ~ 100
"Iron Spawn Chance" = 9
# Chance of an ore deposit containing redstone.
# Default: 7
#Range: 0 ~ 100
"Redstone Spawn Chance" = 7
# Chance of an ore deposit containing gold.
# Default: 7
#Range: 0 ~ 100
"Gold Spawn Chance" = 7
# Chance of an ore deposit containing lapis lazuli.
# Default: 3
#Range: 0 ~ 100
"Lapis Spawn Chance" = 3
# Chance of an ore deposit containing emerald.
# Default: 3
#Range: 0 ~ 100
"Emerald Spawn Chance" = 3
# Chance of an ore deposit containing diamond.
# Default: 1
#Range: 0 ~ 100
"Diamond Spawn Chance" = 1
###########################################################################################################
## Spawn rates for various mineshaft parts and decorations.
###########################################################################################################
["YUNG's Better Mineshafts"."Spawn Rates & More"]
# The spawn rate for lanterns in the main shaft.
# Default: .0067
#Range: 0.0 ~ 1.0
"Lantern Spawn Rate" = 0.0067
# The spawn rate for torches in small shafts.
# Default: .02
#Range: 0.0 ~ 1.0
"Torch Spawn Rate" = 0.02
# The spawn rate for workstation side rooms along the main shaft.
# Default: .025
#Range: 0.0 ~ 1.0
"Workstation Spawn Rate" = 0.025
# The spawn rate for workstation cellars below workstations along the main shaft.
# Default: .25
#Range: 0.0 ~ 1.0
"Workstation Cellar Spawn Rate" = 0.25
# The spawn rate for smaller tunnels that generate along the main shaft.
# Default: .07
#Range: 0.0 ~ 1.0
"Small Shaft Spawn Rate" = 0.07
# The spawn rate for cobwebs.
# Default: .15
#Range: 0.0 ~ 1.0
"Cobweb Spawn Rate" = 0.15
# The spawn rate for minecarts holding chests in small shafts.
# Default: .00125
#Range: 0.0 ~ 1.0
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
# The spawn rate for minecarts holding TNT in small shafts.
# Default: .0025
#Range: 0.0 ~ 1.0
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
# The spawn rate for minecarts holding chests in the main shaft.
# Default: .01
#Range: 0.0 ~ 1.0
"Main Shaft Chest Minecart Spawn Rate" = 0.01
# The spawn rate for minecarts holding TNT in the main shaft.
# Default: .0025
#Range: 0.0 ~ 1.0
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
# Default: 2
#Range: 0 ~ 100
"Abandoned Miners' Outpost Spawn Chance" = 2
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
# This determines the overall length of small shafts.
# Default: 9
#
#Range: 0 ~ 1000
"Small Shaft Piece Chain Length" = 9

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