0.0.9-alpha
This commit is contained in:
167
.minecraft/versions/边境流放/config/ModernUI/client.toml
Normal file
167
.minecraft/versions/边境流放/config/ModernUI/client.toml
Normal file
@@ -0,0 +1,167 @@
|
||||
|
||||
#Screen Config
|
||||
[screen]
|
||||
#The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF)
|
||||
#Range: 0 ~ 800
|
||||
animationDuration = 200
|
||||
#The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000
|
||||
#Can be one to four values representing top left, top right, bottom right and bottom left color.
|
||||
#Multiple values produce a gradient effect, whereas one value produce a solid color.
|
||||
#When values is less than 4, the rest of the corner color will be replaced by the last value.
|
||||
backgroundColor = ["#99000000"]
|
||||
#Add Gaussian blur effect to GUI background when opened.
|
||||
#Disable this if you run into a problem or are on low-end PCs
|
||||
blurEffect = true
|
||||
#This option means that blur effect only applies to GUI screens with a background.
|
||||
#Similar to Minecraft 1.20.6. Enable this for better optimization & compatibility.
|
||||
blurWithBackground = true
|
||||
#The kernel radius for gaussian convolution blur effect, 0 = disable.
|
||||
#samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2.
|
||||
#Range: 0 ~ 18
|
||||
blurRadius = 7
|
||||
#A list of GUI screen superclasses that won't activate blur effect when opened.
|
||||
blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"]
|
||||
#(Beta) Pause the game when inventory (also includes creative mode) opened.
|
||||
inventoryPause = false
|
||||
#Framerate limit on window inactive (out of focus or minimized), 0 = no change.
|
||||
#Range: 0 ~ 255
|
||||
framerateInactive = 30
|
||||
#Framerate limit on window minimized, 0 = same as framerate inactive.
|
||||
#This value will be no greater than framerate inactive.
|
||||
#Range: 0 ~ 255
|
||||
framerateMinimized = 0
|
||||
#Master volume multiplier on window inactive (out of focus or minimized), 1 = no change.
|
||||
#Range: 0.0 ~ 1.0
|
||||
masterVolumeInactive = 0.5
|
||||
#Master volume multiplier on window minimized, 1 = same as master volume inactive.
|
||||
#This value will be no greater than master volume inactive.
|
||||
#Range: 0.0 ~ 1.0
|
||||
masterVolumeMinimized = 0.25
|
||||
|
||||
#Tooltip Config
|
||||
[tooltip]
|
||||
#Whether to enable Modern UI enhanced tooltip, or back to vanilla default.
|
||||
enable = false
|
||||
#Whether to use rounded tooltip shapes, or to use vanilla style.
|
||||
roundedShape = true
|
||||
#True to center the tooltip title if rendering an item's tooltip.
|
||||
#Following lines are not affected by this option.
|
||||
centerTitle = true
|
||||
#True to add a title break below the tooltip title line.
|
||||
#TitleBreak and CenterTitle will work/appear at the same time.
|
||||
titleBreak = true
|
||||
#True to exactly position tooltip to pixel grid, smoother movement.
|
||||
exactPositioning = true
|
||||
#The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E6000000
|
||||
#Can be one to four values representing top left, top right, bottom right and bottom left color.
|
||||
#Multiple values produce a gradient effect, whereas one value produces a solid color.
|
||||
#If less than 4 are provided, repeat the last value.
|
||||
colorFill = ["#E6000000"]
|
||||
#The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4
|
||||
#Can be one to four values representing top left, top right, bottom right and bottom left color.
|
||||
#Multiple values produce a gradient effect, whereas one value produces a solid color.
|
||||
#If less than 4 are provided, repeat the last value.
|
||||
colorStroke = ["#FFC2D0D6", "#FFE7DAE5", "#FFCCDAC8", "#FFC8B9AC"]
|
||||
#The cycle time of tooltip border color in milliseconds. (0 = OFF)
|
||||
#Range: 0 ~ 5000
|
||||
borderCycleTime = 1000
|
||||
#The width of tooltip border, if rounded, in GUI Scale Independent Pixels.
|
||||
#Range: 0.5 ~ 2.5
|
||||
borderWidth = 1.3333333333333333
|
||||
#The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels.
|
||||
#Range: 0.0 ~ 8.0
|
||||
cornerRadius = 4.0
|
||||
#The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels.
|
||||
#No impact on performance.
|
||||
#Range: 0.0 ~ 32.0
|
||||
shadowRadius = 10.0
|
||||
#The shadow opacity of tooltip, if rounded. No impact on performance.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shadowOpacity = 0.25
|
||||
#When true, tooltip border colors adapt to item's name and rarity.
|
||||
adaptiveColors = true
|
||||
#Amount to scroll the tooltip in response to a arrow key pressed event.
|
||||
#Range: 0 ~ 320
|
||||
arrowScrollFactor = 60
|
||||
|
||||
#General Config
|
||||
[general]
|
||||
#Play a sound effect when the game is loaded.
|
||||
ding = true
|
||||
#Press 'C' key (by default) to zoom 4x, the same as OptiFine's.
|
||||
#This is auto disabled when OptiFine is installed.
|
||||
zoom = true
|
||||
#Control the window mode, normal mode does nothing.
|
||||
#Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS
|
||||
windowMode = "NORMAL"
|
||||
#Whether to replace vanilla GUI scale button to slider with tips.
|
||||
useNewGuiScale = true
|
||||
#Remove telemetry event of client behaviors.
|
||||
removeTelemetry = false
|
||||
#Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat.
|
||||
emojiShortcodes = true
|
||||
|
||||
#View system config, currently not working.
|
||||
[view]
|
||||
#Force layout direction to RTL, otherwise, the current Locale setting.
|
||||
forceRtl = false
|
||||
#The global font scale used with sp units.
|
||||
#Range: 0.5 ~ 2.0
|
||||
fontScale = 1.0
|
||||
#Default scrollbar size in dips.
|
||||
#Range: 0 ~ 1024
|
||||
scrollbarSize = 8
|
||||
#Distance a touch can wander before we think the user is scrolling in dips.
|
||||
#Range: 0 ~ 1024
|
||||
touchSlop = 4
|
||||
#Minimum size of the touch target for a scrollbar in dips.
|
||||
#Range: 0 ~ 1024
|
||||
minScrollbarTouchTarget = 16
|
||||
#Minimum velocity to initiate a fling in dips per second.
|
||||
#Range: 0 ~ 32767
|
||||
minimumFlingVelocity = 50
|
||||
#Maximum velocity to initiate a fling in dips per second.
|
||||
#Range: 0 ~ 32767
|
||||
maximumFlingVelocity = 8000
|
||||
#Max distance in dips to overscroll for edge effects.
|
||||
#Range: 0 ~ 1024
|
||||
overscrollDistance = 0
|
||||
#Max distance in dips to overfling for edge effects.
|
||||
#Range: 0 ~ 1024
|
||||
overflingDistance = 12
|
||||
#Amount to scroll in response to a vertical scroll event, in dips per axis value.
|
||||
#Range: 0.0 ~ 1024.0
|
||||
verticalScrollFactor = 64.0
|
||||
#Amount to scroll in response to a horizontal scroll event, in dips per axis value.
|
||||
#Range: 0.0 ~ 1024.0
|
||||
horizontalScrollFactor = 64.0
|
||||
|
||||
#Font Config
|
||||
[font]
|
||||
#The first font family to use. See fallbackFontFamilyList
|
||||
firstFontFamily = "Source Han Sans CN Medium"
|
||||
#A set of fallback font families to determine the typeface to use.
|
||||
#The order is first > fallbacks. TrueType & OpenType are supported.
|
||||
#Each element can be one of the following two cases:
|
||||
#1) Name of registered font family, for instance: Segoe UI
|
||||
#2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf
|
||||
#Registered font families include:
|
||||
#1) OS builtin fonts.
|
||||
#2) Font files in fontRegistrationList.
|
||||
#3) Font files in '/resourcepacks' directory.
|
||||
#4) Font files under 'modernui:font' in resource packs.
|
||||
#Note that for TTC/OTC font, you should register it and select one of font families.
|
||||
#Otherwise, only the first font family from the TrueType/OpenType Collection will be used.
|
||||
#This is only read once when the game is loaded, you can reload via in-game GUI.
|
||||
fallbackFontFamilyList = ["Noto Sans", "Segoe UI Variable", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Symbol", "mui-i18n-compat"]
|
||||
#A set of additional font files (or directories) to register.
|
||||
#For TrueType/OpenType Collections, all contained font families will be registered.
|
||||
#Registered fonts can be referenced in Modern UI and Minecraft (Modern Text Engine).
|
||||
#For example, "E:/Fonts" means all font files in that directory will be registered.
|
||||
#System requires random access to these files, you should not remove them while running.
|
||||
#This is only read once when the game is loaded, i.e. registration.
|
||||
fontRegistrationList = []
|
||||
#Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster).
|
||||
#See Unicode 15.0 specification for details on how this affects text layout.
|
||||
useColorEmoji = true
|
||||
|
||||
15
.minecraft/versions/边境流放/config/ModernUI/common.toml
Normal file
15
.minecraft/versions/边境流放/config/ModernUI/common.toml
Normal file
@@ -0,0 +1,15 @@
|
||||
|
||||
#Developer Config
|
||||
[developer]
|
||||
#Whether to enable developer mode.
|
||||
enableDeveloperMode = false
|
||||
#Range: > -2147483648
|
||||
oneTimeEvents = 0
|
||||
|
||||
#Auto Shutdown Config
|
||||
[autoShutdown]
|
||||
#Enable auto-shutdown for server.
|
||||
enable = false
|
||||
#The time points of when server will auto-shutdown. Format: HH:mm.
|
||||
times = ["04:00", "16:00"]
|
||||
|
||||
97
.minecraft/versions/边境流放/config/ModernUI/text.toml
Normal file
97
.minecraft/versions/边境流放/config/ModernUI/text.toml
Normal file
@@ -0,0 +1,97 @@
|
||||
|
||||
#Text Engine Config
|
||||
[text]
|
||||
#Allow text renderer to drop shadow, setting to false can improve performance.
|
||||
allowShadow = true
|
||||
#Fix resolution level at 2. When the GUI scale increases, the resolution level remains.
|
||||
#Then GUI scale should be even numbers (2, 4, 6...), based on Minecraft GUI system.
|
||||
#If your fonts are not bitmap fonts, then you should keep this setting false.
|
||||
fixedResolution = false
|
||||
#Control base font size, in GUI scaled pixels. The default and vanilla value is 8.
|
||||
#For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution.
|
||||
#This option only applies to TrueType fonts.
|
||||
#Range: 6.5 ~ 9.5
|
||||
baseFontSize = 8.0
|
||||
#Control vertical baseline for vanilla text layout, in GUI scaled pixels.
|
||||
#The vanilla default value is 7.
|
||||
#Range: 4.0 ~ 10.0
|
||||
baselineShift = 7.0
|
||||
#Control the text shadow offset for vanilla text rendering, in GUI scaled pixels.
|
||||
#Range: 0.20000000298023224 ~ 2.0
|
||||
shadowOffset = 0.5
|
||||
#Control the text outline offset for vanilla text rendering, in GUI scaled pixels.
|
||||
#Range: 0.20000000298023224 ~ 2.0
|
||||
outlineOffset = 0.5
|
||||
#Set the recycle time of layout cache in seconds, using least recently used algorithm.
|
||||
#Range: 2 ~ 15
|
||||
cacheLifespan = 6
|
||||
#The bidirectional text heuristic algorithm. The default is FirstStrong (Locale).
|
||||
#This will affect which BiDi algorithm to use during text layout.
|
||||
#Allowed Values: FIRST_STRONG, ANY_RTL, LTR, RTL, LOCALE, FIRST_STRONG_LTR, FIRST_STRONG_RTL
|
||||
textDirection = "FIRST_STRONG"
|
||||
#Whether to use Modern UI text rendering pipeline in 3D world.
|
||||
#Disabling this means that SDF text and rendering optimization are no longer effective.
|
||||
#But text rendering can be compatible with OptiFine Shaders and Iris Shaders.
|
||||
#This does not affect text rendering in GUI.
|
||||
#This option only applies to TrueType fonts.
|
||||
useTextShadersInWorld = true
|
||||
#For "minecraft:default" font, should we keep some glyph providers of them?
|
||||
#Ignore All: Only use Modern UI typeface list.
|
||||
#Keep ASCII: Include minecraft:font/ascii.png, minecraft:font/accented.png, minecraft:font/nonlatin_european.png
|
||||
#Keep Other: Include providers other than ASCII and Unicode font.
|
||||
#Keep All: Include all except Unicode font.
|
||||
#Only Include: Only include providers that specified by defaultFontRuleSet.
|
||||
#Only Exclude: Only exclude providers that specified by defaultFontRuleSet.
|
||||
#Allowed Values: IGNORE_ALL, KEEP_ASCII, KEEP_OTHER, KEEP_ALL, ONLY_INCLUDE, ONLY_EXCLUDE
|
||||
defaultFontBehavior = "ONLY_EXCLUDE"
|
||||
#Used when defaultFontBehavior is either ONLY_INCLUDE or ONLY_EXCLUDE.
|
||||
#This specifies a set of regular expressions to match the glyph provider name.
|
||||
#For bitmap providers, this is the texture path without 'textures/'.
|
||||
#For TTF providers, this is the TTF file path without 'font/'.
|
||||
#For space providers, this is "font_name / minecraft:space",
|
||||
#where font_name is font definition path without 'font/'.
|
||||
defaultFontRuleSet = ["^minecraft:font\\/(nonlatin_european|accented|ascii|element_ideographs|cjk_punctuations|ellipsis|2em_dash)\\.png$", "^minecraft:include\\/space \\/ minecraft:space$"]
|
||||
#Whether to use text component object as hash key to lookup in layout cache.
|
||||
#If you find that Modern UI text rendering is not compatible with some mods,
|
||||
#you can disable this option for compatibility, but this will decrease performance a bit.
|
||||
#Modern UI will use another cache strategy if this is disabled.
|
||||
useComponentCache = true
|
||||
#Allow text layout to be computed from background threads (not cached).
|
||||
#Otherwise, block the current thread and wait for main thread.
|
||||
allowAsyncLayout = true
|
||||
#See CSS line-break property, https://developer.mozilla.org/en-US/docs/Web/CSS/line-break
|
||||
#Allowed Values: AUTO, LOOSE, NORMAL, STRICT
|
||||
lineBreakStyle = "AUTO"
|
||||
#Allowed Values: AUTO, PHRASE
|
||||
lineBreakWordStyle = "AUTO"
|
||||
#When enabled, Modern UI will compute texel density in device-space to determine whether to use SDF text or bilinear sampling.
|
||||
#This feature requires GLSL 400 or has no effect.
|
||||
#This generally decreases performance but provides better rendering quality.
|
||||
#This option only applies to TrueType fonts. May not be compatible with OptiFine.
|
||||
smartSDFShaders = true
|
||||
#When rendering in 2D, this option allows Modern UI to exactly compute font size in device-space from the current coordinate transform matrix.
|
||||
#This provides perfect text rendering for scaling-down texts in vanilla, but may increase GPU memory usage.
|
||||
#When disabled, Modern UI will use SDF text rendering if appropriate.
|
||||
#This option only applies to TrueType fonts.
|
||||
computeDeviceFontSize = true
|
||||
#When enabled, Modern UI will use SDF text rendering if appropriate.
|
||||
#Otherwise, it uses nearest-neighbor or bilinear sampling based on texel density.
|
||||
#This option only applies to TrueType fonts.
|
||||
allowSDFTextIn2D = true
|
||||
#When enabled, the outline of the experience level text will be tweaked.
|
||||
tweakExperienceText = true
|
||||
#Control the anti-aliasing of raw glyph rasterization.
|
||||
antiAliasing = true
|
||||
#Control the FreeType linear metrics and font hinting of raw glyph metrics.
|
||||
#Disable if on low-res monitor; enable for linear text.
|
||||
linearMetrics = true
|
||||
#Control the minimum pixel density for SDF text and text in 3D world rendering.
|
||||
#This value will be no less than current GUI scale.
|
||||
#Recommend setting a higher value on high-res monitor and powerful PC hardware.
|
||||
#Range: 4 ~ 10
|
||||
minPixelDensityForSDF = 4
|
||||
#Enable linear sampling for A8 font atlases with mipmaps, mag filter will be always NEAREST.
|
||||
#We prefer computeDeviceFontSize and allowSDFTextIn2D, then setting this to false can improve performance.
|
||||
#If either of the above two is false or Shaders are active, then setting this to true can improve quality.
|
||||
linearSamplingA8Atlas = false
|
||||
|
||||
Reference in New Issue
Block a user